4001. Re: [Speed cubing group] Re: help (unoriented cross)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 9 May 2006 13:44:02 +0200
You (and your computer) are working very hard, Mike! The differences
between the averages in the two cases are practically the same.
(Logical)? Rune ----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 09, 2006 12:41
PM Subject: [Speed cubing group] Re: help (unoriented cross) Hi Rune For
comparison (and because I don't orient the cross myself), I also found
the distributions for the case of an unoriented cross (4 solved
positions): SHTM, unoriented 0: 4 1: 72 2: 812 3: 7144 4: 43040 5:
111500 6: 27492 7: 16 Average: 4.83 HTM, unoriented 0: 4 1: 48 2: 440 3:
3576 4: 21492 5: 74660 6: 81780 7: 8064 8: 16 Average: 5.36 Mike
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4002. Re: [Speed cubing group] Re: Gone for a while From:
KOSTAS VERDES <verdk2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 May 2006 05:12:14 -0700 (PDT)
Why don't you come to take it yourself Stefan? Are you afraid of Greece?
Konstantinos Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...>
wrote: > > Hey all, > > If anyone cares, I will be gone for
the next 3 weeks. My wife Christy > and I are taking our belated
honeymoon to Greece.. I very long > overdue vacation in my eyes...
Plus a little business to tend to in > Athens... > > Take care
everyone, > > Frank Hey Frank, will you please bring 6x6 cubes for
all of us? :-) Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free
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--------------------------------- --------------------------------- Get
amazing travel prices for air and hotel in one click on Yahoo! FareChase
[Non-text portions of this message have been removed]
4003. [Speed cubing group] Re: help (unoriented cross) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 May 2006 13:03:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > You (and your computer) are
working very hard, Mike! It was only a few minutes' extra "work" (and a
few seconds' CPU time) to get them. I haven't really thought about the
results yet. Mike
4004. Re: Gone for a while From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 May 2006 14:49:41 -0000
Nah, why should I be afraid? Maybe your famous early philosophers and
mathematicians distort my picture of today's Greece but I thought it's a
quite peaceful and safe country :-). I was just kidding cause Frank said
he'll do a little business over there and he's into large cubes (doesn't
he even have a 6x6 of you already?). Don't have enough money to visit
Greece or buy one of your prototypes, I'm just hoping your regular
production and sales will start soon so I can finally blindsolve the
thing. Any new estimations about when they'll be ready? Does Meffert's
announcement have something to do with your cubes? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, KOSTAS VERDES
<verdk2003@...> wrote: > > Why don't you come to take it
yourself Stefan? > Are you afraid of Greece? > > Konstantinos
> > Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@> >
wrote: > > > > Hey all, > > > > If anyone cares,
I will be gone for the next 3 weeks. My wife > Christy > > and
I are taking our belated honeymoon to Greece.. I very long > >
overdue vacation in my eyes... Plus a little business to tend to in >
> Athens... > > > > Take care everyone, > > >
> Frank > > > Hey Frank, > > will you please bring 6x6
cubes for all of us? :-) > > Cheers! > Stefan > > >
> > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on
the web. > > To unsubscribe from this group, send an email to:
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > --------------------------------- > > > > >
> --------------------------------- > Get amazing travel prices
for air and hotel in one click on Yahoo! FareChase > > [Non-text
portions of this message have been removed] >
4005. Speed Cuber Volunteer for event May 19 south of Cleveland Ohio
From:
"jagwilson7" <gwilson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 May 2006 14:54:46 -0000
We are organizing an auction/dinner for a local school in Medina, Ohio.
The theme is "The 80's". We thought it would be alot of fun to have a
speed cuber at the event to solve the cube for people attending. We are
located 30 miles south of Cleveland, Ohio. The event is Friday, May 19,
2006 in Medina, Ohio located on Route 3 south off of Rt 71. If you have
further questions or are willing to help please send me an email to
gwilson@mradvertising.com
4006. Number of moves on 4x4x4? From:
"Kenneth Gustavsson" <solkoll@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 May 2006 18:36:44 -0000
Hi cubers! I recently got myself a 4x4x4 cube and now I'm trying to find
a way to solve it. I'm not trying to use the usual centers - edges 3x3x3
method so I'm intrested in how many moves you guys uses on average. If I
know that, then I also will know if my approach is good or bad. //
Kenneth
4007. Website for US Nationals 2006 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com,
blindfoldsolving-rubiks-cube@yahoogroups.com,
caltechrubiks@yahoogroups.com
Date:
Tue, 9 May 2006 14:45:16 -0700
So special thanks to Chris Pelley, we've got a website for US Nationals
2006: http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go
ahead and register online. The website should contain all the
information for everything. I'm still working on competitor discounts
for museum admission. We'll update that information on the website as it
develops. Tyson Mao Astrophysics '06 California Institute of Technology
4008. jeopardy From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Tue, 9 May 2006 16:13:32 -0700
Watch Jeopardy tonight. What is "Caltech". The question was something
about Leyan and what school he went to. Tyson Mao Astrophysics '06
California Institute of Technology
4009. Tape Jeopardy From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 May 2006 16:18:09 -0700
Can someone tape jeopardy tonight and then hopefully put the clip
online? Tyson Mao Astrophysics '06 California Institute of Technology
4010. Re: Master magic UWR single solve Broken. From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 03:39:45 -0000
If I had a dollar for every 2.55 I got today, I would have $5. :( One of
them was on video though. I will hopefully be competition for you soon.
Here is an average I took today: 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17
3.15 (3.42) (2.72) 2.74 => 2.94 At least I didn't get slower by not
practicing. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 <no_reply@...> wrote: > > > Here is how i do it:
> > http://members.chello.nl/~a.ooms4/MMAO.html >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > greets
Alexander > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@> > wrote: > > > > > > Broke the
single MM UWR of 2.53 from BOB burton. > > I set it today on 2.49
> > > > Here is the Vid > >
http://members.chello.nl/~a.ooms4/MM249.wmv > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > >
Greets > > Alexander Ooms > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] >
4011. Re: Master magic UWR single solve Broken. From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 08:02:50 -0000
Is this with stefan+mod method or my new method ? nice job by the way :)
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I had a dollar for every 2.55 I got
today, I would have $5. :( One > of them was on video though. I will
hopefully be competition for you > soon. > > Here is an average
I took today: > 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42)
(2.72) 2.74 => 2.94 > > At least I didn't get slower by not
practicing. :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
wrote: > > > > > > Here is how i do it: > > >
> http://members.chello.nl/~a.ooms4/MMAO.html > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > >
greets Alexander > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
> wrote: > > > > > > > > > Broke the
single MM UWR of 2.53 from BOB burton. > > > I set it today on
2.49 > > > > > > Here is the Vid > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > >
> > Greets > > > Alexander Ooms > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > >
4012. Anyone have these? From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 10 May 2006 01:36:43 -0700
Belgian Open 2006 brought some new world records. Does anyone have these
on video? Thanks. Ron van Bruchem 5x5x5 1:47.22 Lars Vandenbergh
Square-1 25.04 -Chris
4013. Re: [Speed cubing group] Re: help (unoriented cross)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 10 May 2006 10:54:50 +0200
Mayby I don´t fully understand the term "unoriented cross". However -
and if I understand correctly - there exist those "colour neutral" ones
(Chris H e.g.?), who does the easiest cross and at the end relates it to
the middle. In that case a possible slice move is very frequent and the
difference between averages in HTM and STM ought to be about one move.
Or? Rune ----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 09, 2006 3:03
PM Subject: [Speed cubing group] Re: help (unoriented cross) --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > You (and your computer) are
working very hard, Mike! It was only a few minutes' extra "work" (and a
few seconds' CPU time) to get them. I haven't really thought about the
results yet. Mike SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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4014. Re: Number of moves on 4x4x4? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 09:57:20 -0000
Hi Kenneth :-) I did some counting in the past and i was around 150-160
moves on avg as far as i can recall it. The problem with counting is
that u are tempted to do clever moves and now ur normal routine. But i
was counting while solving reasonably fast so it shouldn't be very
biased. I seem to recall that Chris Hardwick did some counting in the
past too and had about 125-130 moves or so on average. I compensate for
my high number of moves with a higher turn rate. I have much easier
recognition with my cage method than with pairing- up edges. So don't be
focused solely on number of moves though it's an ok measure for what
speed u are likely to achieve :-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<solkoll@...> wrote: > > Hi cubers! > > I recently got
myself a 4x4x4 cube and now I'm trying to find a way to > solve it.
I'm not trying to use the usual centers - edges 3x3x3 method > so I'm
intrested in how many moves you guys uses on average. If I know >
that, then I also will know if my approach is good or bad. > > //
Kenneth >
4015. Re: help (unoriented cross) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 10:33:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > the term "unoriented cross". For a
cross on the D face, I simply mean that one further D move may be needed
to get the RFLB colours of the cross to line up with their respective
centres. I use "working corner", so the cross orientation is unimportant
to me. > <versus> the easiest cross That's a more interesting
(and harder) problem. I'll think about it, but I suspect that the
calculation would take a lot of computer time. Mike
4016. Re: Master magic UWR single solve Broken. From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 10:47:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > Is this with stefan+mod method or
my new method ? > > nice job by the way :) > Alexander, your
second transform looks unhealth for the MM. :\ -Tim
I'm confused about "orient" and "orientate" and "orientation." If I give
an orientation, am I orientating or orienting? You are doing either, for
orient and orientate have the same meaning in non-technical senses.
These two verbs, drawn from the same base (French orienter 'to place
facing the east', originally used of the placement of churches) have
developed the same extended sense 'to familiarize with or adjust to new
surroundings or circumstances'. The shorter form arose in the eighteenth
century, the longer in the nineteenth. Orientate is sometimes
criticized, but it is fully standard and has been used by a variety of
major authors, including W.H. Auden, Margret Mead, Tennessee Williams,
and Aldous Huxley. It is probably more common in England, while orient
seems to be the preferred form in the United States. Robert Burchfield,
for many years the Chief Editor of the Oxford English Dictionary, has
written that "I have decided to use the shorter form myself in all
contexts, but the saving is not great. And one can have no fundamental
quarrel with anyone who decides to use the longer of the two words."
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 25, 2006
11:49 PM Subject: [Speed cubing group] Re: 2x2 cube method --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Step 1: Orientate one side. Any
color. Intuitive. > Step 2: Orientate the opposite side. 7 algs. Not
addressed to you in particular, I've just seen this too many times from
too many people now: http://englishplus.com/grammar/00000245.htm Cheers!
Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
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NO STOP PLEASE :((((( --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune. wesstrom@...> wrote: > > > I'm
confused about "orient" and "orientate" and "orientation." If I give an
orientation, am I orientating or orienting? > You are doing either,
for orient and orientate have the same meaning in non-technical senses.
> > These two verbs, drawn from the same base (French orienter 'to
place facing the east', originally used of the placement of churches)
have developed the same extended sense 'to familiarize with or adjust to
new surroundings or circumstances'. The shorter form arose in the
eighteenth century, the longer in the nineteenth. Orientate is sometimes
criticized, but it is fully standard and has been used by a variety of
major authors, including W.H. Auden, Margret Mead, Tennessee Williams,
and Aldous Huxley. It is probably more common in England, while orient
seems to be the preferred form in the United States. > > Robert
Burchfield, for many years the Chief Editor of the Oxford English
Dictionary, has written that "I have decided to use the shorter form
myself in all contexts, but the saving is not great. And one can have no
fundamental quarrel with anyone who decides to use the longer of the two
words." > > > ----- Original Message ----- > From: Stefan
Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Tuesday, April 25, 2006 11:49 PM > Subject: [Speed cubing group] Re:
2x2 cube method > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Step 1: Orientate one side.
Any color. Intuitive. > > Step 2: Orientate the opposite side. 7
algs. > > Not addressed to you in particular, I've just seen this
too many times > from too many people now: >
http://englishplus.com/grammar/00000245.htm > > Cheers! >
Stefan > > > > > > > SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle > Word
puzzle game Puzzle games Game puzzle > > >
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---------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> >
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---------- > > > > [Non-text portions of this message have
been removed] >
I have a delete option. Haven´t you? ----- Original Message ----- From:
Timothy Sun To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
May 10, 2006 1:14 PM Subject: [Speed cubing group] Re: 2x2 cube method
NO STOP PLEASE :((((( SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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4020. Re: [Speed cubing group] Re: help (unoriented cross)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 10 May 2006 14:21:33 +0200
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 10, 2006
12:33 PM Subject: [Speed cubing group] Re: help (unoriented cross)
<versus> the easiest cross That's a more interesting (and harder)
problem. I'll think about it, but I suspect that the calculation would
take a lot of computer time. Mike Yes, that must be a tuff job. The
choice of "the easiest cross" is a capricious, human choice, not so easy
(impossible?) to define in a program. Don´t overstrain yorself! Rune
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
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YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
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4021. DIY cubes From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 12:30:26 +0000 (GMT)
Since I'm not an expert in the matter, I probably ask stupid questions
but what is in fact the great deal about these DIY cubes. I heard they
are really fast but I don't know wether this is true or not. Can someone
explain me the difference in cubing experience between a DIY and a
regular cube. [Non-text portions of this message have been removed]
4022. Re: DIY cubes From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 13:10:53 -0000
See message 26318. The big deal is that you can tune them, and the new
parts available this year are better than ever. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Since I'm not an expert in the
matter, I probably ask stupid questions but what is in fact the great
deal about these DIY cubes. I heard they are really fast but I don't
know wether this is true or not. Can someone explain me the difference
in cubing experience between a DIY and a regular cube. > > >
> [Non-text portions of this message have been removed] >
4023. Re: Number of moves on 4x4x4? From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 13:31:27 -0000
This is the first time I've ever counted moves on the 4x4x4. Here's my
running total for each step: centers - 29 2 pairs - 39 2 pairs - 50 2
pairs - 59 2 pairs - 72 2 pairs - 83 2 pairs - 95 cross - 101 F2L 1 -
108 F2L 2 - 112 F2L 3 - 119 F2L 4 - 127 OLL corners - 135 OLL edges -
144 OLL parity - 159 PLL (AUF + G) - 172 Yeah... my times reflect that
high count, too! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
Kenneth :-) > > I did some counting in the past and i was around
150-160 moves on > avg as far as i can recall it. The problem with
counting is that u > are tempted to do clever moves and now ur normal
routine. But i was > counting while solving reasonably fast so it
shouldn't be very > biased. I seem to recall that Chris Hardwick did
some counting in > the past too and had about 125-130 moves or so on
average. > > I compensate for my high number of moves with a
higher turn rate. I > have much easier recognition with my cage
method than with pairing- > up edges. So don't be focused solely on
number of moves though it's > an ok measure for what speed u are
likely to achieve :-) > > Cheers! > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<solkoll@> wrote: > > > > Hi cubers! > > >
> I recently got myself a 4x4x4 cube and now I'm trying to find a
> way to > > solve it. I'm not trying to use the usual centers
- edges 3x3x3 > method > > so I'm intrested in how many moves
you guys uses on average. If I > know > > that, then I also
will know if my approach is good or bad. > > > > // Kenneth
> > >
4024. Re: Master magic UWR single solve Broken. From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 13:36:57 -0000
Its the same transform i do on the magic but only flat on the table. and
the other way around thats it :) unhealth then i dont know it works fine
for me and fast. but that could be very personal. AO --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
wrote: > > > > Is this with stefan+mod method or my new
method ? > > > > nice job by the way :) > > > >
Alexander, your second transform looks unhealth for the MM. :\ > >
-Tim >
4025. Re: Master magic UWR single solve Broken. From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 14:13:19 -0000
This is using stefan's method still. I couldn't get the video you posted
to play with picture--it was only sound. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > Is this with stefan+mod method or my new method ? >
> nice job by the way :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@>
wrote: > > > > If I had a dollar for every 2.55 I got today,
I would have $5. :( > One > > of them was on video though. I
will hopefully be competition for > you > > soon. > >
> > Here is an average I took today: > > 2.76 3.04 2.84 2.81
2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => > 2.94 > >
> > At least I didn't get slower by not practicing. :) > >
> > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
> wrote: > > > > > > > > > Here is how i
do it: > > > > > >
http://members.chello.nl/~a.ooms4/MMAO.html > > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > >
> > greets Alexander > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@>
> > > wrote: > > > > > > > > > >
> > Broke the single MM UWR of 2.53 from BOB burton. > >
> > I set it today on 2.49 > > > > > > > >
Here is the Vid > > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > >
> > > > Greets > > > > Alexander Ooms > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > >
4026. Re: Master magic UWR single solve Broken. From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 14:32:28 -0000
i guess you need the codec Indeo AO --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > This is using stefan's method still. I couldn't get the
video you > posted to play with picture--it was only sound. > >
~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@> > wrote: > > > > Is this with
stefan+mod method or my new method ? > > > > nice job by the
way :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> wrote: > > > > > > If I had a dollar for
every 2.55 I got today, I would have $5. :( > > One > > >
of them was on video though. I will hopefully be competition for >
> you > > > soon. > > > > > > Here is an
average I took today: > > > 2.76 3.04 2.84 2.81 2.81 3.10 2.95
3.17 3.15 (3.42) (2.72) 2.74 => > > 2.94 > > > >
> > At least I didn't get slower by not practicing. :) > >
> > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
> > wrote: > > > > > > > > > > >
> Here is how i do it: > > > > > > > >
http://members.chello.nl/~a.ooms4/MMAO.html > > > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > >
> > > > greets Alexander > > > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > >
<no_reply@> > > > > wrote: > > > > >
> > > > > > > > > > Broke the single MM
UWR of 2.53 from BOB burton. > > > > > I set it today on
2.49 > > > > > > > > > > Here is the Vid
> > > > > http://members.chello.nl/~a.ooms4/MM249.wmv
> > > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > >
> > > > > > Greets > > > > > Alexander
Ooms > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > >
4027. Re: help (unoriented cross) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 15:31:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > The choice of "the easiest cross"
is a capricious, human choice, not so easy (impossible?) to define in a
program. If "easiest" = "the cross that takes the fewest moves", it is
well defined. For choosing between a named pair of crosses (which I
think is what Chris does: yellow/white), the number of states involved
is only (12!/4!) * 2^8 = 5.1e9 For each of these you'd look up the
number of turns needed to solve the 2 crosses, and take the smaller
value as being the distance from "solved". Memory requirements are
negligible (just the look-up table). Mike
4028. Re: Number of moves on 4x4x4? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 16:09:56 -0000
Hi Chris! Well, at least u could save some moves if u knew all the OLL
cases so that u reduce that to one single step :-) Actually i believe
that a turn rate of about 3 move/sec should be possible somehow with
lots of practice on a good cube. Main obstacle here i guess is slow
recognition for pairing up edges. A high turnrate is a bit easier on the
other steps. Looking for next (2) edges to pair up while working on the
current pairing is a good strategy. Generally, better lookahead means
higher speed :-) Sometimes it's worth practicing solely on the lookahead
and not worry about the time ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > This is the first time I've ever
counted moves on the 4x4x4. Here's > my running total for each step:
> > centers - 29 > 2 pairs - 39 > 2 pairs - 50 > 2 pairs
- 59 > 2 pairs - 72 > 2 pairs - 83 > 2 pairs - 95 > cross -
101 > F2L 1 - 108 > F2L 2 - 112 > F2L 3 - 119 > F2L 4 - 127
> OLL corners - 135 > OLL edges - 144 > OLL parity - 159 >
PLL (AUF + G) - 172 > > Yeah... my times reflect that high count,
too! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Hi Kenneth :-) >
> > > I did some counting in the past and i was around 150-160
moves on > > avg as far as i can recall it. The problem with
counting is that u > > are tempted to do clever moves and now ur
normal routine. But i > was > > counting while solving
reasonably fast so it shouldn't be very > > biased. I seem to
recall that Chris Hardwick did some counting in > > the past too
and had about 125-130 moves or so on average. > > > > I
compensate for my high number of moves with a higher turn rate. > I
> > have much easier recognition with my cage method than with
pairing- > > up edges. So don't be focused solely on number of
moves though > it's > > an ok measure for what speed u are
likely to achieve :-) > > > > Cheers! > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson"
<solkoll@> wrote: > > > > > > Hi cubers! >
> > > > > I recently got myself a 4x4x4 cube and now I'm
trying to find a > > way to > > > solve it. I'm not
trying to use the usual centers - edges 3x3x3 > > method > >
> so I'm intrested in how many moves you guys uses on average. If
> I > > know > > > that, then I also will know if my
approach is good or bad. > > > > > > // Kenneth >
> > > > >
4029. Re: help (unoriented cross) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 16:19:15 -0000
Hey Mike, Rune, Yes I do always look at yellow and white and choose the
best cross of the two. My choice of cross pretty much always follows
this line of thinking: 1) If one side has an extended cross solution I
will always choose that side. If both sides have an extended cross I
choose the one with the fewer moves (or the faster one, if one involves
a good finger trick in the middle, even if this one is longer in moves).
2) If I don't see an extended cross for either side, I choose the side
with the least number of flipped edges. A flipped edge is defined as an
edge that requires at a minimum two moves to be placed onto the cross
face correctly oriented. 3) If both sides have an equal (or roughly
equal) number of flipped edges, I choose the side that has the highest
number of cross pieces already placed correctly oriented on the cross
face (even if they are not in the correct positions in relation to
eachother). If both sides have some number of flipped edges, and neither
side has any correctly oriented cross pieces on the cross face, I would
always choose the side with the fewer number of flipped edges. If both
have the same number of flipped edges at this point I try to get a feel
for which cross is faster or easier, or will have a corner or an edge
both from the same pair end up in the U layer (I do cross on bottom).
That's pretty much it. I mean you can intuit this during inspection as a
cross just feels "easier" then the other. But if I had to describe to a
computer program what I look for, those steps are what I would say.
Maybe do a search on each cross that is maximum 8-9 moves deep to look
for an extended cross. If that fails on both sides count the flipped
edges. If one side has 2 or more flipped edges than the other side
choose the side with the fewest number of flipped edges. If both sides
are equal, or if one side only has 1 more flipped edge than the other,
then look into the number of correctly oriented cross edges on the cross
face to help with that decision. If that number is equal choose the side
with the fewest flipped edges. If THAT number is also equal then choose
the side with the shorter cross solution. If THAT numbe is still equal
choose the side that uses the msot parallel layer turns. So stuff like
R' L U F2 B2 would be better than B2 R' U L F2 because the other move
uses parallel layer turns rather than alternating on all axes. You could
do this on computer by using the cross with the shortest STM count. Just
my two cents, Chris --- In speedsolvingrubikscube@yahoogroups.com,
mike_go_uk <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > The choice of "the easiest
cross" is a capricious, human choice, not > so easy (impossible?) to
define in a program. > > If "easiest" = "the cross that takes the
fewest moves", it is well > defined. For choosing between a named
pair of crosses (which I think > is what Chris does: yellow/white),
the number of states involved is only > > (12!/4!) * 2^8 = 5.1e9
> > For each of these you'd look up the number of turns needed to
solve the > 2 crosses, and take the smaller value as being the
distance > from "solved". Memory requirements are negligible (just
the look- up > table). > > Mike >
4030. Re: [Speed cubing group] Re: help (unoriented cross)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 10 May 2006 18:21:43 +0200
For each of these you'd look up the number of turns needed to solve the
2 crosses, and take the smaller value as being the distance from
"solved". Memory requirements are negligible (just the look-up table).
Mike And the problem would be principally the same, if you analyse six
sides (instead of two)? SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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4031. Re: help (unoriented cross) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 16:47:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > And the problem would be
principally the same, if you analyse six sides (instead of two)? Yes,
though it would take a lot longer. There are approximately 9.8e11
states. Admittedly, you could reduce that by a factor of nearly 48 (for
symmetry)... ChrisH: Thanks for expanding on your method -- I think I'd
just have to go by the STM distance, as you suggest. Different people
will probably have different heuristics for deciding which cross to do.
;) Mike
4032. Re: Anyone have these? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 May 2006 19:24:00 -0000
Maybe you should specifically ask this question to Alexander Ooms... His
family came with him to the Belgian Open, and they had a video recorder.
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Belgian Open 2006 brought some new
world records. Does anyone have > these on video? Thanks. > >
Ron van Bruchem 5x5x5 1:47.22 > Lars Vandenbergh Square-1 25.04 >
> -Chris >
4033. broken 5x5 corner From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 May 2006 12:52:27 -0700 (PDT)
What are the implications of a broken corner piece on a rubiks professor
cube? The pieces is basically broken in half, such that the fat part at
the end of the piece is no longer attached to the rest of the piece. The
cube seems to turn fine in all directions regardless... so does it
matter? (and yes, I am aware that single piece replacements are for
sale.. I just dont want to buy any :)) David
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed]
4034. Re: [Speed cubing group] broken 5x5 corner From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 May 2006 22:43:26 +0200
Well, as long as the inside piece remains inside the cube, you won't
have any problem because it keeps all the other pieces aligned and they
do not have free place to move around. Si if you intend to keep it good,
I suggest you to leave the inside piece inside the cube. However I
recommend you not to remain in this situation because I don't think that
that cube will be allowed to be used in a competition. ;-) Gilles.
2006/5/11, David Pritts <ladartfrog@...>: > > What are the
implications of a broken corner piece on a rubiks professor > cube?
The pieces is basically broken in half, such that the fat part at the
> end of the piece is no longer attached to the rest of the piece.
> > The cube seems to turn fine in all directions regardless... so
does it > matter? > > (and yes, I am aware that single piece
replacements are for sale.. I > just dont want to buy any :)) >
> David > > > --------------------------------- > Yahoo!
Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ >
countries) for 2¢/min or less. > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups
Links > > > > > > > [Non-text portions of this
message have been removed]
4035. Re: Number of moves on 4x4x4? From:
"morethanfourlove" <morethanfourlove@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 May 2006 21:14:57 -0000
anyone have instructions for the 4x4x4? --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Chris! > > Well,
at least u could save some moves if u knew all the OLL cases > so
that u reduce that to one single step :-) > > Actually i believe
that a turn rate of about 3 move/sec should be > possible somehow
with lots of practice on a good cube. Main obstacle > here i guess is
slow recognition for pairing up edges. A high > turnrate is a bit
easier on the other steps. Looking for next (2) > edges to pair up
while working on the current pairing is a good > strategy. Generally,
better lookahead means higher speed :-) > Sometimes it's worth
practicing solely on the lookahead and not > worry about the time ;-)
> > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > This is the first time I've
ever counted moves on the 4x4x4. > Here's > > my running total
for each step: > > > > centers - 29 > > 2 pairs - 39
> > 2 pairs - 50 > > 2 pairs - 59 > > 2 pairs - 72
> > 2 pairs - 83 > > 2 pairs - 95 > > cross - 101 >
> F2L 1 - 108 > > F2L 2 - 112 > > F2L 3 - 119 > >
F2L 4 - 127 > > OLL corners - 135 > > OLL edges - 144 >
> OLL parity - 159 > > PLL (AUF + G) - 172 > > > >
Yeah... my times reflect that high count, too! > > > > Chris
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
<aspiring_to_love@> wrote: > > > > > > Hi
Kenneth :-) > > > > > > I did some counting in the
past and i was around 150-160 moves > on > > > avg as far as
i can recall it. The problem with counting is that > u > > >
are tempted to do clever moves and now ur normal routine. But i >
> was > > > counting while solving reasonably fast so it
shouldn't be very > > > biased. I seem to recall that Chris
Hardwick did some counting > in > > > the past too and had
about 125-130 moves or so on average. > > > > > > I
compensate for my high number of moves with a higher turn > rate.
> > I > > > have much easier recognition with my cage
method than with > pairing- > > > up edges. So don't be
focused solely on number of moves though > > it's > > >
an ok measure for what speed u are likely to achieve :-) > > >
> > > Cheers! > > > > > > -Per > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth > > > Gustavsson" <solkoll@> wrote: > >
> > > > > > Hi cubers! > > > > > >
> > I recently got myself a 4x4x4 cube and now I'm trying to find
> a > > > way to > > > > solve it. I'm not
trying to use the usual centers - edges > 3x3x3 > > > method
> > > > so I'm intrested in how many moves you guys uses on
average. > If > > I > > > know > > > >
that, then I also will know if my approach is good or bad. > >
> > > > > > // Kenneth > > > > > >
> > > >
4036. RE: [Speed cubing group] Website for US Nationals 2006
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 11 May 2006 20:25:58 -0700
Just a question about the two days for preliminary rounds: are the
scrambles for both days going to be the same ones? I realize it doesn't
really matter for these preliminary rounds, but it's interesting as to
the fairness of each day. What if Friday gets incredibly easy scrambles
while Saturday gets "unlucky" scrambles? Discussion? -James Stuber _____
From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it develops.
Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED
LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
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be> * Your use of Yahoo! Groups is subject to the Yahoo!
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4037. Re: [Speed cubing group] Website for US Nationals 2006
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 May 2006 21:27:23 -0700
I actually hadn't thought about it. I think different scrambles are
fine. The reason is if you're going to make the finals, you'll
definitely make the second round. The only people who it would affect
are the people on the borderline of making it into the semifinal round,
and those people generally have no chance of placing in the competition
so it will not affect the results of the competition. I like to compare
everything to running. They have the 100 meter sprint finals in a bunch
of heats. But the wind isn't consistent everywhere. In any case, the
fastest runners will easily advance in the worst of conditions. Tyson
Mao Astrophysics '06 California Institute of Technology On May 11, 2006,
at 8:25 PM, James Stuber wrote: > Just a question about the two days
for preliminary rounds: are the > scrambles > for both days going
to be the same ones? I realize it doesn't really > matter > for
these preliminary rounds, but it's interesting as to the fairness >
of > each day. What if Friday gets incredibly easy scrambles while
Saturday > gets > "unlucky" scrambles? > > Discussion? >
> > > -James Stuber > > > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
> Sent: Tuesday, May 09, 2006 2:45 PM > To:
speedsolvingrubikscube@yahoogroups.com; >
blindfoldsolving-rubiks-cube@yahoogroups.com; >
caltechrubiks@yahoogroups.com > Cc: Jeanne Marie Acceturo >
Subject: [Speed cubing group] Website for US Nationals 2006 > >
> > So special thanks to Chris Pelley, we've got a website for US
Nationals > 2006: > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >
> Go ahead and register online. The website should contain all the
> information for everything. I'm still working on competitor
discounts > for museum admission. We'll update that information on
the website as > it develops. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > > > >
SPONSORED LINKS > > > Jigsaw >
<http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> zle+g >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECi
> SfUCw >> puzzle game > > Free >
<http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wor
> d+puz >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31u
> vuXI6 > ReWEw> puzzle inlay games > > Educational >
<http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4
> =Word >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4z
> Ote4R > 94IVKMFNQ> game and puzzle > > > Word >
<http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
> e+gam >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9
> QRg> > puzzle game > > Kid >
<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle
> +game >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle >
<http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ga
> me&w5 >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
> games > > > > _____ > > YAHOO! GROUPS LINKS >
> > > * Visit your group "speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is
subject to the Yahoo! > <http://docs.yahoo.com/info/terms/>
Terms of Service. > > > > _____ > > > >
[Non-text portions of this message have been removed] > > >
> > > Yahoo! Groups Links > > >
4038. Re: [Speed cubing group] Website for US Nationals 2006
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 May 2006 21:30:58 -0700
If people feel strongly about this one way or another, I would like to
hear about it though. Tyson Mao Astrophysics '06 California Institute of
Technology On May 11, 2006, at 9:27 PM, Tyson Mao wrote: > I actually
hadn't thought about it. I think different scrambles are > fine. The
reason is if you're going to make the finals, you'll > definitely
make the second round. The only people who it would affect > are the
people on the borderline of making it into the semifinal round, > and
those people generally have no chance of placing in the competition >
so it will not affect the results of the competition. > > I like
to compare everything to running. They have the 100 meter > sprint
finals in a bunch of heats. But the wind isn't consistent >
everywhere. In any case, the fastest runners will easily advance in >
the worst of conditions. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On May 11, 2006, at 8:25
PM, James Stuber wrote: > >> Just a question about the two days
for preliminary rounds: are the >> scrambles >> for both
days going to be the same ones? I realize it doesn't really >>
matter >> for these preliminary rounds, but it's interesting as to
the fairness >> of >> each day. What if Friday gets
incredibly easy scrambles while Saturday >> gets >>
"unlucky" scrambles? >> >> Discussion? >> >>
>> >> -James Stuber >> >> >> >>
_____ >> >> From: speedsolvingrubikscube@yahoogroups.com
>> [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of
Tyson Mao >> Sent: Tuesday, May 09, 2006 2:45 PM >> To:
speedsolvingrubikscube@yahoogroups.com; >>
blindfoldsolving-rubiks-cube@yahoogroups.com; >>
caltechrubiks@yahoogroups.com >> Cc: Jeanne Marie Acceturo
>> Subject: [Speed cubing group] Website for US Nationals 2006
>> >> >> >> So special thanks to Chris Pelley,
we've got a website for US >> Nationals >> 2006: >>
>> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html
>> >> Go ahead and register online. The website should
contain all the >> information for everything. I'm still working
on competitor discounts >> for museum admission. We'll update that
information on the website as >> it develops. >> >>
Tyson Mao >> Astrophysics '06 >> California Institute of
Technology >> >> >> >> >> SPONSORED LINKS
>> >> >> Jigsaw >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu
>> z >> zle+g >>
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytEC
>> i >> SfUCw >>> puzzle game >> >>
Free >> <http://groups.yahoo.com/gads? >>
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >>
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo
>> r >> d+puz >>
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31
>> u >> vuXI6 >> ReWEw> puzzle inlay games >>
>> Educational >> <http://groups.yahoo.com/gads? >>
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w
>> 4 >> =Word >>
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4
>> z >> Ote4R >> 94IVKMFNQ> game and puzzle
>> >> >> Word >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
>> l >> e+gam >>
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx
>> 9 >> QRg> >> puzzle game >> >> Kid
>> <http://groups.yahoo.com/gads? >>
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
>> e >> +game >>
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
>> DgzSlkRkTyIak1hdhkgQ> >> puzzle game >> >>
Puzzle >> <http://groups.yahoo.com/gads? >>
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
>> a >> me&w5 >>
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
>> > >> games >> >> >> >> _____
>> >> YAHOO! GROUPS LINKS >> >> >>
>> * Visit your group "speedsolvingrubikscube >>
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. >> >> * To unsubscribe from this group, send an email
to: >> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>
subject=Unsubscri >> be> >> >> * Your use of Yahoo!
Groups is subject to the Yahoo! >>
<http://docs.yahoo.com/info/terms/> Terms of Service. >>
>> >> >> _____ >> >> >> >>
[Non-text portions of this message have been removed] >> >>
>> >> >> >> Yahoo! Groups Links >>
>> >> > > > > > Yahoo! Groups Links > >
> > > >
4039. RE: [Speed cubing group] Website for US Nationals 2006
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 11 May 2006 22:13:09 -0700
I don't mind; your reasoning is what I thought would be better as well.
-James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Thursday, May 11, 2006 9:31 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Website for US Nationals 2006 If people feel strongly about this one way
or another, I would like to hear about it though. Tyson Mao Astrophysics
'06 California Institute of Technology On May 11, 2006, at 9:27 PM,
Tyson Mao wrote: > I actually hadn't thought about it. I think
different scrambles are > fine. The reason is if you're going to make
the finals, you'll > definitely make the second round. The only
people who it would affect > are the people on the borderline of
making it into the semifinal round, > and those people generally have
no chance of placing in the competition > so it will not affect the
results of the competition. > > I like to compare everything to
running. They have the 100 meter > sprint finals in a bunch of heats.
But the wind isn't consistent > everywhere. In any case, the fastest
runners will easily advance in > the worst of conditions. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On May 11, 2006, at 8:25 PM, James Stuber wrote: > >>
Just a question about the two days for preliminary rounds: are the
>> scrambles >> for both days going to be the same ones? I
realize it doesn't really >> matter >> for these preliminary
rounds, but it's interesting as to the fairness >> of >>
each day. What if Friday gets incredibly easy scrambles while Saturday
>> gets >> "unlucky" scrambles? >> >>
Discussion? >> >> >> >> -James Stuber >>
>> >> >> _____ >> >> From:
speedsolvingrubikscube@yahoogroups.com >>
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
>> Sent: Tuesday, May 09, 2006 2:45 PM >> To:
speedsolvingrubikscube@yahoogroups.com; >>
blindfoldsolving-rubiks-cube@yahoogroups.com; >>
caltechrubiks@yahoogroups.com >> Cc: Jeanne Marie Acceturo
>> Subject: [Speed cubing group] Website for US Nationals 2006
>> >> >> >> So special thanks to Chris Pelley,
we've got a website for US >> Nationals >> 2006: >>
>> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html
>> >> Go ahead and register online. The website should
contain all the >> information for everything. I'm still working
on competitor discounts >> for museum admission. We'll update that
information on the website as >> it develops. >> >>
Tyson Mao >> Astrophysics '06 >> California Institute of
Technology >> >> >> >> >> SPONSORED LINKS
>> >> >> Jigsaw >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu
>> z >> zle+g >>
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytEC
>> i >> SfUCw >>> puzzle game >> >>
Free >> <http://groups.yahoo.com/gads? >>
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >>
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo
>> r >> d+puz >>
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31
>> u >> vuXI6 >> ReWEw> puzzle inlay games >>
>> Educational >> <http://groups.yahoo.com/gads? >>
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w
>> 4 >> =Word >>
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4
>> z >> Ote4R >> 94IVKMFNQ> game and puzzle
>> >> >> Word >>
<http://groups.yahoo.com/gads? >>
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
>> l >> e+gam >>
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx
>> 9 >> QRg> >> puzzle game >> >> Kid
>> <http://groups.yahoo.com/gads? >>
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl
>> e >> +game >>
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
>> DgzSlkRkTyIak1hdhkgQ> >> puzzle game >> >>
Puzzle >> <http://groups.yahoo.com/gads? >>
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
>> a >> me&w5 >>
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA
>> > >> games >> >> >> >> _____
>> >> YAHOO! GROUPS LINKS >> >> >>
>> * Visit your group "speedsolvingrubikscube >>
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. >> >> * To unsubscribe from this group, send an email
to: >> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>
subject=Unsubscri >> be> >> >> * Your use of Yahoo!
Groups is subject to the Yahoo! >>
<http://docs.yahoo.com/info/terms/> Terms of Service. >>
>> >> >> _____ >> >> >> >>
[Non-text portions of this message have been removed] >> >>
>> >> >> >> Yahoo! Groups Links >>
>> >> > > > > > Yahoo! Groups Links > >
> > > > SPONSORED LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____
[Non-text portions of this message have been removed]
4040. Re: [Speed cubing group] Website for US Nationals 2006
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 08:33:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Just a question about the two days
for preliminary rounds: are the scrambles > for both days going to be
the same ones? I realize it doesn't really matter > for these
preliminary rounds, but it's interesting as to the fairness of > each
day. What if Friday gets incredibly easy scrambles while Saturday gets
> "unlucky" scrambles? More importantly, what if Saturday gets
incredibly easy scrambles while Friday gets "unlucky" scrambles? Cheers!
Stefan
4041. Re: [Speed cubing group] Website for US Nationals 2006
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 11:50:58 +0200
What is the probability to have 5 very easy scrambles (assuming everyone
uses the Fridrich Method and that an easy scramble is defined by a
"2-move cross") while 5 other scrambles will have very bad crosses
(6-move cross let's say). I am curious to know the answer, but I think
it will be close to 1/(10^10) or even lower. Gilles. 2006/5/12, Stefan
Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@...> wrote: > > > > Just a question about
the two days for preliminary rounds: are the > scrambles > >
for both days going to be the same ones? I realize it doesn't really
> matter > > for these preliminary rounds, but it's interesting
as to the > fairness of > > each day. What if Friday gets
incredibly easy scrambles while > Saturday gets > > "unlucky"
scrambles? > > > More importantly, what if Saturday gets
incredibly easy scrambles > while Friday gets "unlucky" scrambles?
> > Cheers! > Stefan > > > > > > > >
> Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
4042. Re: [Speed cubing group] Website for US Nationals 2006
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 12 May 2006 12:03:01 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50
AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What
is the probability to have 5 very easy scrambles (assuming everyone uses
the Fridrich Method and that an easy scramble is defined by a "2-move
cross") while 5 other scrambles will have very bad crosses (6-move cross
let's say). Gilles. Is a 6-move cross really that bad? R SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
4043. Re: [Speed cubing group] Website for US Nationals 2006
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 12 May 2006 13:21:03 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50
AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What
is the probability to have 5 very easy scrambles (assuming everyone uses
the Fridrich Method and that an easy scramble is defined by a "2-move
cross") while 5 other scrambles will have very bad crosses (6-move cross
let's say). Gilles. Is a 6-move cross really that bad? Btw. You can
easily calculate the probabilities. For 1-, 2-, 6- and 7-move cross the
probabilities are 0.0000789, 0.0008312, 0.511648 and 0.183954 resp. R
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
4044. Re: [Speed cubing group] broken 5x5 corner From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 12:27:43 -0000
Hi :-) Unless u intend to tell judges that one of ur corners is broken u
won't run into any problem! Even if u do tell it's broken i can't see u
getting into trouble with it. Just say it's a modification to make it
turn faster. Modified cubes are allowed :-) It must look like the normal
cube and have 6 colors and so on. If that is ok then the cube is fine
for competitions. If someone seriously thinks a 5x5x5 with broken corner
is not allowed then let me know what rule(s) in the regulations say(s)
so :D Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well,
as long as the inside piece remains inside the cube, you won't have >
any problem because it keeps all the other pieces aligned and they do
not > have free place to move around. > > Si if you intend to
keep it good, I suggest you to leave the inside piece > inside the
cube. > > However I recommend you not to remain in this situation
because I don't > think that that cube will be allowed to be used in
a competition. ;-) > > Gilles. > > 2006/5/11, David Pritts
<ladartfrog@...>: > > > > What are the implications of
a broken corner piece on a rubiks professor > > cube? The pieces
is basically broken in half, such that the fat part at the > > end
of the piece is no longer attached to the rest of the piece. > >
> > The cube seems to turn fine in all directions regardless... so
does it > > matter? > > > > (and yes, I am aware that
single piece replacements are for sale.. I > > just dont want to
buy any :)) > > > > David > > > > > >
--------------------------------- > > Yahoo! Messenger with Voice.
Make PC-to-Phone Calls to the US (and 30+ > > countries) for
2¢/min or less. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] >
4045. Re: [Speed cubing group] Website for US Nationals 2006
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 12 May 2006 15:02:11 +0200
----- Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 1:21
PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 -----
Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50
AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What
is the probability to have 5 very easy scrambles (assuming everyone uses
the Fridrich Method and that an easy scramble is defined by a "2-move
cross") while 5 other scrambles will have very bad crosses (6-move cross
let's say). Gilles. Is a 6-move cross really that bad? Btw. You can
easily calculate the probabilities. For 1-, 2-, 6- and 7-move cross the
probabilities are 0.0000789, 0.0008312, 0.511648 and 0.183954 resp.
Ergo: The probability (two moves or less)
(0.0000789+0.0008312)^5=6.24x10^-16 The probability (six moves or more)
(0.511648+0.183954)^5=1.62x10^-1 Proportion roughly 4x10^15 (Which
relevance does Fridrich have here?). R SPONSORED LINKS Jigsaw puzzle
game Free puzzle inlay games Educational game and puzzle Word puzzle
game Kid puzzle game Puzzle games
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4046. Re: [Speed cubing group] Website for US Nationals 2006
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 07:19:51 -0700
Hey Stefan, Let's say it does happen... is it anyone's fault? No one can
predict the scrambles for Friday or Saturday. So right now, at this very
moment, the scrambles for Friday and Saturday are both easy and hard.
Furthermore, the difficulty of Saturday's scrambles are independent of
Friday's scrambles. It would be very unfortunate if Leyan fails to
advance to the final round because he competed on Friday instead of
Saturday. But I believe it's fair. No one did anything intentionally.
Consider the scrambles like the weather. Tyson Mao Astrophysics '06
California Institute of Technology On May 12, 2006, at 1:33 AM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" > <jestuber@...> wrote: >> >> Just a
question about the two days for preliminary rounds: are the >
scrambles >> for both days going to be the same ones? I realize it
doesn't really > matter >> for these preliminary rounds, but
it's interesting as to the > fairness of >> each day. What if
Friday gets incredibly easy scrambles while > Saturday gets >>
"unlucky" scrambles? > > > More importantly, what if Saturday
gets incredibly easy scrambles > while Friday gets "unlucky"
scrambles? > > Cheers! > Stefan > > > > > >
> > > Yahoo! Groups Links > > > > > >
4047. Re: [Speed cubing group] Website for US Nationals 2006
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 08:01:18 -0700
On May 12, 2006, at 1:33, Stefan Pochmann wrote: > > > More
importantly, what if Saturday gets incredibly easy scrambles > while
Friday gets "unlucky" scrambles? > > Cheers! > Stefan It seems
much more likely and problematic that somebody will memorize the Friday
scrambles and cheat on Saturday. It's easily done with a digital camera.
- - - - - - - - - - - - "The power of accurate observation is commonly
called cynicism by those who have not got it." -- George Bernard Shaw
Lars Petrus - lars@... http://lar5.com
4048. My square-1 method and algs From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 16:33:56 -0000
Hi, For anyone who is interested in my Square-1 method and the algs I
use: http://www.math.leidenuniv.nl/~mfung/ Then click on Speedcubing
==> algs ==> square-1. Michael Fung
4049. Re: [Speed cubing group] Website for US Nationals 2006
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 14:27:05 -0300 (ART)
Good point, Lars! I will not compete, but I think that different
scrambles are not a big problem, if they're all random. Pedro Lars
Petrus <lars@...> escreveu: On May 12, 2006, at 1:33, Stefan
Pochmann wrote: > > > More importantly, what if Saturday gets
incredibly easy scrambles > while Friday gets "unlucky" scrambles?
> > Cheers! > Stefan It seems much more likely and problematic
that somebody will memorize the Friday scrambles and cheat on Saturday.
It's easily done with a digital camera. - - - - - - - - - - - - "The
power of accurate observation is commonly called cynicism by those who
have not got it." -- George Bernard Shaw Lars Petrus - lars@...
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--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4050. Re: [Speed cubing group] Website for US Nationals 2006
From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 17:50:07 -0000
Even if my scramble started with a completed x-cross, Macky would still
beat me. So 43 quintillion = I really don't think it matters. Chris ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Hey Stefan, > > Let's say it does happen... is it
anyone's fault? No one can predict > the scrambles for Friday or
Saturday. So right now, at this very > moment, the scrambles for
Friday and Saturday are both easy and hard. > Furthermore, the
difficulty of Saturday's scrambles are independent of > Friday's
scrambles. > > It would be very unfortunate if Leyan fails to
advance to the final > round because he competed on Friday instead of
Saturday. But I believe > it's fair. No one did anything
intentionally. Consider the scrambles > like the weather. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote: > >
> --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
> <jestuber@> wrote: > >> > >> Just a
question about the two days for preliminary rounds: are the > >
scrambles > >> for both days going to be the same ones? I
realize it doesn't really > > matter > >> for these
preliminary rounds, but it's interesting as to the > > fairness of
> >> each day. What if Friday gets incredibly easy scrambles
while > > Saturday gets > >> "unlucky" scrambles? >
> > > > > More importantly, what if Saturday gets
incredibly easy scrambles > > while Friday gets "unlucky"
scrambles? > > > > Cheers! > > Stefan > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > >
4051. Re: My square-1 method and algs From:
"cwlin1010" <cubepuzzle@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 18:07:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > For anyone who is
interested in my Square-1 method and the algs I use: >
http://www.math.leidenuniv.nl/~mfung/ > > Then click on
Speedcubing ==> algs ==> square-1. > > Michael Fung >
It's good to me. Thanks. -- http://rubiks.tw/timer/
http://rubiks.tw/timer/index.php?action=ranklist
4052. Re: [Speed cubing group] Website for US Nationals 2006
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 12 May 2006 20:13:57 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 7:50
PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 Even
if my scramble started with a completed x-cross, Macky would still beat
me. So 43 quintillion = I really don't think it matters. Chris Make it
non open and Macky wouldn´t have a chance! R SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
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4053. 4x4x4 eastsheen -- I hate it From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 13:30:50 -0700 (PDT)
I'm totally fed up with my small eastsheen 4x4x4. All I have done to the
cube is lube it, but for some reason it won't stay together. Today I had
to take off the center pieces and tighten the cube TWICE because just
using it for 20 minutes causes it to get looser (ie the screws loosen
up, i guess?). If I don't keep tightening it, it gets so loose that it
can't really be used. Just now the cube literally FELL APART and I had
to reconstruct the upper half of it and tighten all of the screws. The
thing is, though, it doesn't even seem like the amount that the screws
loosen is compareable to how loose the cube gets. It seems that the cube
gets looser than it should be given the amount that the screws come out.
Or maybe I'm wrong about that. Has anyone had any problems like this? I
dont even enjoy solving the 4x4 beacuse I have to be constantly fixing
it. David --------------------------------- Love cheap thrills? Enjoy
PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger
with Voice. [Non-text portions of this message have been removed]
4054. Re: [Speed cubing group] Website for US Nationals 2006
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 20:48:47 -0000
In case you didn't notice, I was of course joking. By now you could know
I believe using the same scrambles is no prerequisite for fairness at
all :-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > Hey Stefan, > > Let's
say it does happen... is it anyone's fault? No one can predict > the
scrambles for Friday or Saturday. So right now, at this very >
moment, the scrambles for Friday and Saturday are both easy and hard.
> Furthermore, the difficulty of Saturday's scrambles are independent
of > Friday's scrambles. > > It would be very unfortunate if
Leyan fails to advance to the final > round because he competed on
Friday instead of Saturday. But I believe > it's fair. No one did
anything intentionally. Consider the scrambles > like the weather.
> > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote:
> > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > > <jestuber@> wrote: > >> > >>
Just a question about the two days for preliminary rounds: are the >
> scrambles > >> for both days going to be the same ones? I
realize it doesn't really > > matter > >> for these
preliminary rounds, but it's interesting as to the > > fairness of
> >> each day. What if Friday gets incredibly easy scrambles
while > > Saturday gets > >> "unlucky" scrambles? >
> > > > > More importantly, what if Saturday gets
incredibly easy scrambles > > while Friday gets "unlucky"
scrambles? > > > > Cheers! > > Stefan > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > >
4055. Re: [Speed cubing group] Website for US Nationals 2006
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 14:08:53 -0700 (PDT)
to solve the dispute mail me all scrambles for nationals and i will make
sure they are equally hard or easy :) ----- Original Message ---- From:
Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006
1:48:47 PM Subject: Re: [Speed cubing group] Website for US Nationals
2006 In case you didn't notice, I was of course joking. By now you could
know I believe using the same scrambles is no prerequisite for fairness
at all :-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > Hey Stefan, > > Let's
say it does happen... is it anyone's fault? No one can predict > the
scrambles for Friday or Saturday. So right now, at this very >
moment, the scrambles for Friday and Saturday are both easy and hard.
> Furthermore, the difficulty of Saturday's scrambles are independent
of > Friday's scrambles. > > It would be very unfortunate if
Leyan fails to advance to the final > round because he competed on
Friday instead of Saturday. But I believe > it's fair. No one did
anything intentionally. Consider the scrambles > like the weather.
> > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote:
> > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > > <jestuber@> wrote: > >> > >>
Just a question about the two days for preliminary rounds: are the >
> scrambles > >> for both days going to be the same ones? I
realize it doesn't really > > matter > >> for these
preliminary rounds, but it's interesting as to the > > fairness of
> >> each day. What if Friday gets incredibly easy scrambles
while > > Saturday gets > >> "unlucky" scrambles? >
> > > > > More importantly, what if Saturday gets
incredibly easy scrambles > > while Friday gets "unlucky"
scrambles? > > > > Cheers! > > Stefan > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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4056. Re: [Speed cubing group] Website for US Nationals 2006
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 21:08:31 -0000
If advancement to second round was based on average or mean and if the
top 36 out of all results advanced, then I would say you need the same
scrambles from Friday to Saturday. However, since advancement is based
on single fastest time, then different scrambles seems non-problematic.
It also helps avoid the temptation to cheat that Lars mentioned
(videotape Friday, analyze, memorize for Saturday). I'm not quite sure
the 100-meter analogy holds up. Different solves will have different
path lengths depending on how one solves it. If I get a lucky solve, it
increases my chance of advancing. However, that can happen in the
different Friday scrambles as much as between Friday or Saturday. ("Hey,
I got a lucky solve on #2). So, it's more like I only have to run 90
meters in heat #1 versus 100 meters if I had been in heat #2. Yes,
wind/heat have an effect in racing but not the 10-20% effect that a
lucky solve can have. It's not like I'm advancing to the second round
anyway, but it's an interesting question. Quick confirmation:
advancement to second round will be top 36 overall from both days (not
36 from each day or 18 from each day)?? yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > If people feel strongly about this one way or another,
I would like to > hear about it though. > Tyson Mao > > On
May 11, 2006, at 8:25 PM, James Stuber wrote: > > > >>
Just a question about the two days for preliminary rounds: are the >
>> scrambles > >> for both days going to be the same
ones?
4057. Re: 4x4x4 eastsheen -- I hate it From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 23:02:33 -0000
Hi :-) I hate it too! Mine is not quite as bad as urs though :-o Have
fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@...> wrote: > > I'm totally fed up with
my small eastsheen 4x4x4. > > All I have done to the cube is lube
it, but for some reason it won't stay together. Today I had to take off
the center pieces and tighten the cube TWICE because just using it for
20 minutes causes it to get looser (ie the screws loosen up, i guess?).
> > If I don't keep tightening it, it gets so loose that it can't
really be used. Just now the cube literally FELL APART and I had to
reconstruct the upper half of it and tighten all of the screws. >
> The thing is, though, it doesn't even seem like the amount that the
screws loosen is compareable to how loose the cube gets. It seems that
the cube gets looser than it should be given the amount that the screws
come out. Or maybe I'm wrong about that. > > Has anyone had any
problems like this? I dont even enjoy solving the 4x4 beacuse I have to
be constantly fixing it. > > David > > > > >
--------------------------------- > Love cheap thrills? Enjoy
PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger
with Voice. > > [Non-text portions of this message have been
removed] >
4058. Rubik's cube on CBS show From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 01:26:46 -0000
Tonight I watched a magic show on CBS at 8 pm EST. One of the tricks
involved two rubik's cubes. The magician handed one to a celebrity and
the both mixed them up behind their backs and afterwards they were
exactly the same. I assume he told the guy the scramble. I was wondering
if anyone saw it or if anyone thinks he did it differently. Thanks
Andrew P.S He said the rubik's cube had about 43 quintillion
combinations (correct) but he then said that that is about 10^8 which is
very incorrect.
4059. Re: My square-1 method and algs From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 02:00:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > For anyone who is
interested in my Square-1 method and the algs I use: >
http://www.math.leidenuniv.nl/~mfung/ > > Then click on
Speedcubing ==> algs ==> square-1. > > Michael Fung > Do
you know all of these algorithms? -Ben.
4060. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 May 2006 20:14:24 -0700 (PDT)
Ahhh!! Well at least I'm not the only one who hates it.. does anybody
have any ideas for how to make this cube more useable? Has nobody else
experienced this degree of "looseness" ? It's horrible. David Per
Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-) I hate it
too! Mine is not quite as bad as urs though :-o Have fun! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > I'm totally fed up with my small
eastsheen 4x4x4. > > All I have done to the cube is lube it, but
for some reason it won't stay together. Today I had to take off the
center pieces and tighten the cube TWICE because just using it for 20
minutes causes it to get looser (ie the screws loosen up, i guess?).
> > If I don't keep tightening it, it gets so loose that it can't
really be used. Just now the cube literally FELL APART and I had to
reconstruct the upper half of it and tighten all of the screws. >
> The thing is, though, it doesn't even seem like the amount that the
screws loosen is compareable to how loose the cube gets. It seems that
the cube gets looser than it should be given the amount that the screws
come out. Or maybe I'm wrong about that. > > Has anyone had any
problems like this? I dont even enjoy solving the 4x4 beacuse I have to
be constantly fixing it. > > David > > > > >
--------------------------------- > Love cheap thrills? Enjoy
PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger
with Voice. > > [Non-text portions of this message have been
removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
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been removed]
4061. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 04:58:26 -0000
Happens with my minx all the time. So much that it rusted and broke.
4062. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 10:55:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Happens with my minx all the time.
So much that it rusted and broke. I don't know a puzzle with that name
so I guess you have one of these?
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
Cheers! Stefan
4063. Re: Rubik's cube on CBS show From:
"cwlin1010" <cubepuzzle@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 12:11:47 -0000
is he? http://www.youtube.com/watch?v=6NFYjeJkeis -- Timer:
http://rubiks.tw/timer/ Ranklist: http://tinyurl.com/fsgr4 --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > Tonight I watched a magic show
on CBS at 8 pm EST. One of the tricks > involved two rubik's cubes.
The magician handed one to a celebrity and > the both mixed them up
behind their backs and afterwards they were > exactly the same. I
assume he told the guy the scramble. I was > wondering if anyone saw
it or if anyone thinks he did it differently. > > Thanks >
Andrew > > > P.S He said the rubik's cube had about 43
quintillion combinations > (correct) but he then said that that is
about 10^8 which is very > incorrect. >
4064. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 12:13:28 -0000
Haha Stefan ;-) I guess he means one of following 3 : - megaminx
(dodecahedron puzzle) - pyraminx (tetrahedron/pyramid puzzle) -
tetraminx (like pyraminx without the corners) LOL .... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Happens with my minx all
the time. So much that it rusted and broke. > > I don't know a
puzzle with that name so I guess you have one of these? >
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
> > Cheers! > Stefan >
4065. Re: Number of moves on 4x4x4? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 12:18:15 -0000
Hi :-) If by instructions u mean a method of solving it, u better just
search using a search engine. Just search rubiks 4x4x4 solution or
rubiks revenge solution. U should find plenty :-) A few starters though:
- www.bigcubes.com - www.speedcubing.com/chris/4-solution.html Hope this
helps ! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" <morethanfourlove@...> wrote: > > anyone
have instructions for the 4x4x4? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi Chris! > >
> > Well, at least u could save some moves if u knew all the OLL
cases > > so that u reduce that to one single step :-) > >
> > Actually i believe that a turn rate of about 3 move/sec should
be > > possible somehow with lots of practice on a good cube. Main
> obstacle > > here i guess is slow recognition for pairing up
edges. A high > > turnrate is a bit easier on the other steps.
Looking for next (2) > > edges to pair up while working on the
current pairing is a good > > strategy. Generally, better
lookahead means higher speed :-) > > Sometimes it's worth
practicing solely on the lookahead and not > > worry about the
time ;-) > > > > Cheers! > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > > <no_reply@> wrote: > > >
> > > This is the first time I've ever counted moves on the
4x4x4. > > Here's > > > my running total for each step:
> > > > > > centers - 29 > > > 2 pairs - 39
> > > 2 pairs - 50 > > > 2 pairs - 59 > > > 2
pairs - 72 > > > 2 pairs - 83 > > > 2 pairs - 95 >
> > cross - 101 > > > F2L 1 - 108 > > > F2L 2 -
112 > > > F2L 3 - 119 > > > F2L 4 - 127 > > >
OLL corners - 135 > > > OLL edges - 144 > > > OLL
parity - 159 > > > PLL (AUF + G) - 172 > > > > >
> Yeah... my times reflect that high count, too! > > > >
> > Chris > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > >
> > Hi Kenneth :-) > > > > > > > > I did
some counting in the past and i was around 150-160 moves > > on
> > > > avg as far as i can recall it. The problem with
counting is > that > > u > > > > are tempted to do
clever moves and now ur normal routine. But i > > > was >
> > > counting while solving reasonably fast so it shouldn't be
very > > > > biased. I seem to recall that Chris Hardwick
did some counting > > in > > > > the past too and had
about 125-130 moves or so on average. > > > > > > >
> I compensate for my high number of moves with a higher turn >
> rate. > > > I > > > > have much easier
recognition with my cage method than with > > pairing- > >
> > up edges. So don't be focused solely on number of moves though
> > > it's > > > > an ok measure for what speed u
are likely to achieve :-) > > > > > > > >
Cheers! > > > > > > > > -Per > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth > > > > Gustavsson" <solkoll@> wrote: >
> > > > > > > > > Hi cubers! > > >
> > > > > > > I recently got myself a 4x4x4 cube
and now I'm trying to find > > a > > > > way to >
> > > > solve it. I'm not trying to use the usual centers -
edges > > 3x3x3 > > > > method > > > >
> so I'm intrested in how many moves you guys uses on average. >
> If > > > I > > > > know > > > >
> that, then I also will know if my approach is good or bad. >
> > > > > > > > > // Kenneth > > >
> > > > > > > > > > > >
4066. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 May 2006 14:19:42 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 13, 2006
12:55 PM Subject: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Happens with my minx all the time.
So much that it rusted and broke. I don't know a puzzle with that name
so I guess you have one of these?
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
Cheers! Stefan Or maybe those Minx SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
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4067. Re: My square-1 method and algs From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 12:28:44 -0000
Hi Ben, Yes I know all these EP-algorithms, but for some EP-cases I
listed two (or more) algs, then I (usually) only know one of this. For
the cubeshapes algs: sometimes I just learn the beginposition and then
perform the alg I learned, othertimes I do it more on intuition.
(Probably I will forget some algs (again), because I don't have the
intention to play with my square-1 in the coming weeks :p) Michael Fung
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Hi, > > For anyone
who is interested in my Square-1 method and the algs I use: > >
http://www.math.leidenuniv.nl/~mfung/ > > > > Then click on
Speedcubing ==> algs ==> square-1. > > > > Michael
Fung > > > > Do you know all of these algorithms? > >
-Ben. >
4068. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 12:31:52 -0000
Bleh megaminx. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Happens with my minx all
the time. So much that it rusted and broke. > > I don't know a
puzzle with that name so I guess you have one of these? >
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
> > Cheers! > Stefan >
4069. Re: Rubik's cube on CBS show From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 14:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cwlin1010"
<cubepuzzle@...> wrote: > Nope, the guys name was Keith Barry.
And the two cubes were the same before he touched them again. > is
he? > > http://www.youtube.com/watch?v=6NFYjeJkeis > > --
> Timer: http://rubiks.tw/timer/ > Ranklist:
http://tinyurl.com/fsgr4 > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > Tonight I watched a
magic show on CBS at 8 pm EST. One of the tricks > > involved two
rubik's cubes. The magician handed one to a celebrity and > > the
both mixed them up behind their backs and afterwards they were > >
exactly the same. I assume he told the guy the scramble. I was > >
wondering if anyone saw it or if anyone thinks he did it differently.
> > > > Thanks > > Andrew > > > > >
> P.S He said the rubik's cube had about 43 quintillion combinations
> > (correct) but he then said that that is about 10^8 which is
very > > incorrect. > > >
4070. Re: My square-1 method and algs From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 16:45:02 -0000
Quick question: What is the fastest way to fix parity? For example,
let's say you know a parity's going to happen at the beginning; what's
the shortest algorithm to fix it? -Tim
4071. Regarding Cubesmith From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 16:46:42 -0000
Hello, I was wondering, for those people who use cubesmith stickers, how
quickly does it ship within the US? I plan on getting some for all my
puzzles this summer.
4072. Re: [Speed cubing group] Regarding Cubesmith From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 13:51:57 -0300 (ART)
I live in Brazil, South America, and my orders arrived in 2 weeks or
so... for the US it should be really fast Pedro Timothy Sun
<linkpoke@yahoo.com> escreveu: Hello, I was wondering, for those
people who use cubesmith stickers, how quickly does it ship within the
US? I plan on getting some for all my puzzles this summer. SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4073. Re: [Speed cubing group] Regarding Cubesmith From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 09:52:27 -0700 (PDT)
I suppose it depends on where you are in the US. It took around 4 days I
think (California --> Ohio) from the day he told me he sent it.
However there was a freak incident once where it took over 2 weeks to
ship.. we thought it had gotten lost. I have ordered from him several
times though, and usually it's pretty fast. David Timothy Sun
<linkpoke@...> wrote: Hello, I was wondering, for those people who
use cubesmith stickers, how quickly does it ship within the US? I plan
on getting some for all my puzzles this summer. SPONSORED LINKS Jigsaw
puzzle game Free puzzle inlay games Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo!
Messenger with Voice. [Non-text portions of this message have been
removed]
4074. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 09:53:42 -0700 (PDT)
Hmm so nobody has any ideas on how to fix my crappy cube? I put a lot of
lube in it when I first got it.. I was thinking maybe lube soaked into
the screws and the area around the screws, causing them to unscrew with
use. You guys think I should take it apart and clean out those areas?
David Rune Wesström <rune.wesstrom@...> wrote: ----- Original
Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 13, 2006
12:55 PM Subject: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Happens with my minx all the time.
So much that it rusted and broke. I don't know a puzzle with that name
so I guess you have one of these?
http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary
Cheers! Stefan Or maybe those Minx SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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4075. Re: Regarding Cubesmith From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 17:00:48 -0000
It has never taken me more than 3 days to receive them in New Jersey. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hello, > > I was wondering,
for those people who use cubesmith stickers, how > quickly does it
ship within the US? I plan on getting some for all my > puzzles this
summer. >
4076. Re: Regarding Cubesmith From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 17:24:46 -0000
Hey, Not really the answer to the question, but I live in the
Netherlands, and I recieved my orders in about 7-10 days or so... I
think that's quite good. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hello, > > I was wondering,
for those people who use cubesmith stickers, how > quickly does it
ship within the US? I plan on getting some for all my > puzzles this
summer. >
4077. Re: My square-1 method and algs From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 18:03:32 -0000
Hi, I guess you don't want to mess up the corners? If yes, then choose
one of these below. If no, I don't know. (UF UB)(UL UR) (DF DB)
/(3,3)/(0,-3)/(3,3)/(0,-2)/(-2,4)/(2,-4)/(0,-1)/(3,3)/ [9|22] (UF UL)(UB
UR) (DL DR) /(3,3)/(3,0)/(-2,-2)/(0,-4)/(-2,4)/(2,-4)/(-1,0)/(-3,-3)/
[9|22] (UF UB) (DF DB)(DL DR)
/(-3,-3)/(3,0)/(-3,-3)/(2,0)/(-4,2)/(4,-2)/(1,0)/(-3,-3)/ [9|22] (UL UR)
(DF DL)(DB DR) /(-3,-3)/(0,-3)/(2,2)/(4,0)/(-4,2)/(4,-2)/(0,1)/(3,3)/
[9|22] (UL UB UR) (DR DB)
/(3,3)/(1,0)/(-2,0)/(-4,0)/(0,-4)/(0,-4)/(0,-2)/(0,5)/(3,3)/ [10|21] (UR
UB UL) (DL DB)
/(-3,-3)/(0,-5)/(0,2)/(0,4)/(0,4)/(4,0)(2,0)/(-1,0)/(-3,-3)/ [10|21] (UR
UB) (DL DB DR)
/(-3,-3)/(0,-1)/(0,2)/(0,4)/(4,0)/(4,0)/(2,0)/(-5,0)/(-3,-3)/ [10|21]
(UL UB) (DR DB DL)
/(3,3)/(5,0)/(-2,0)/(-4,0)/(-4,0)/(0,-4)/(0,-2)/(0,1)/(3,3)/ [10|21]
Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Quick question: > >
What is the fastest way to fix parity? For example, let's say you know
> a parity's going to happen at the beginning; what's the shortest
> algorithm to fix it? > > -Tim >
4078. Black Diy From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 18:56:04 -0000
I recently began to put together my new black diy. I put the center
piecs on the axel and then realized i forgot the washers. I can't seem
to get the center pieces and the screws out of the axel. Any ideas?
Thanks Andrew
4079. Re: Black Diy From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 19:08:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > I recently began to put
together my new black diy. I put the center > piecs on the axel and
then realized i forgot the washers. I can't seem > to get the center
pieces and the screws out of the axel. Any ideas? > > Thanks >
Andrew > P.S I put washers on 3 of the screws.
4080. Re: Black Diy From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 19:11:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I recently began to put
together my new black diy. I put the center > > piecs on the axel
and then realized i forgot the washers. I can't seem > > to get
the center pieces and the screws out of the axel. Any ideas? > >
> > Thanks > > Andrew > > > P.S I put washers on 3
of the screws. > P.P.S? Once i take it back apart can someone say how
to put it together
4081. Re: Black Diy From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 May 2006 19:29:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > >
<bballkid2076@> wrote: > > > > > > I recently
began to put together my new black diy. I put the center > > >
piecs on the axel and then realized i forgot the washers. I can't seem
> > > to get the center pieces and the screws out of the axel.
Any ideas? > > > > > > Thanks > > > Andrew
> > > > > P.S I put washers on 3 of the screws. > >
> > P.P.S? Once i take it back apart can someone say how to put it
together > P.P.P.S Nevermind about all the previous posts. My new
question is how do i properly work it in
It is usually pretty fast. But here's the way I think of it. He's the
best at this, and he has good prices, and he's pretty fast. Honestly,
why would you go anywhere else? On 5/13/06, Joël van Noort
<joel_vn@...> wrote: > Hey, > > Not really the answer to
the question, but I live in the Netherlands, > and I recieved my
orders in about 7-10 days or so... I think that's > quite good. >
> - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@...> wrote: > > > >
Hello, > > > > I was wondering, for those people who use
cubesmith stickers, how > > quickly does it ship within the US? I
plan on getting some for all > my > > puzzles this summer. >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > -- -cubekid
4083. Re: Regarding Cubesmith From:
broncoviper <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 May 2006 04:21:05 -0000
I received extremely fast. Excellent place to purchase items. Pat --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > It is usually pretty fast. But
here's the way I think of it. He's the > best at this, and he has
good prices, and he's pretty fast. > > Honestly, why would you go
anywhere else? > > On 5/13/06, Joël van Noort <joel_vn@...>
wrote: > > Hey, > > > > Not really the answer to the
question, but I live in the Netherlands, > > and I recieved my
orders in about 7-10 days or so... I think that's > > quite good.
> > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Hello, > >
> > > > I was wondering, for those people who use cubesmith
stickers, how > > > quickly does it ship within the US? I plan
on getting some for all > > my > > > puzzles this summer.
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > > --
> -cubekid >
4084. Speed cubing simulator From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 May 2006 23:52:16 +1000
Here's a speed cubing "simulator" (for office use):
http://www.ryanheise.com/cube/speed.html I have tried to make the
keyboard bindings closely resemble the way our fingers interact with
real cubes. For example, your index fingers are used to trigger U and
U'. "Sune" becomes IJKJIJJK. It is also possible to perform two moves
simultaneously, provided that they move around the same axis. My best
time so far is about 1:28.29 Ryan
4085. [Speed cubing group] Re: Regarding Cubesmith From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 May 2006 14:06:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > It is usually pretty fast. But
here's the way I think of it. He's the > best at this, and he has
good prices, and he's pretty fast. > > Honestly, why would you go
anywhere else? > No idea.
4086. Re: Speed cubing simulator From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 May 2006 14:25:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Here's a speed cubing "simulator" (for
office use): > > http://www.ryanheise.com/cube/speed.html >
> > I have tried to make the keyboard bindings closely resemble
the way our > fingers interact with real cubes. For example, your
index fingers are > used to trigger U and U'. "Sune" becomes
IJKJIJJK. > > It is also possible to perform two moves
simultaneously, provided that > they move around the same axis. >
> > My best time so far is about 1:28.29 I just tried it out and
it is GREAT the best one I have seen yet. > > Ryan >
----- Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 14, 2006 5:22
PM Subject: [Speed cubing group] Re: Speed cubing simulator . There must
be some possible workaround to have it work in IE too i guess :-o Still
80% use IE. And 60% of those wouldn't know how to install some other
browser ... -Per Me e.g. SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
------------------------------------------------------------------------------
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speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
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4088. 5 Dimensional Rubiks Cube From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 May 2006 15:48:17 -0000
Remember the 4D cube? http://www.gravitation3d.com/magiccube5d/ I've
read about this for a while now, but not actually seen a working copy.
Here you go :) ~Thom
4089. Relaunch of the FMC From:
"Daniel Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>, <ron@...>
Date:
Sun, 14 May 2006 20:57:15 +0100
Hi everyone, A brand new FMC, #106, will open at midnight tonight. I am
currently working on redesigning my web pages, so currently the FMC page
is just the bare bones, there is a challenge, and a link to a submission
form which works correctly, when all the data is added into it :) You
can access the new competition by clicking on the Fewest Moves Challenge
link at www.cubestation.co.uk <http://www.cubestation.co.uk/> , or
by accessing it directly via
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc Good Luck
everybody! Deadline is 12pm next Sunday :) Keep on cubing, hope that you
enjoy the challenge DanH :) [Non-text portions of this message have been
removed]
4090. [Speed cubing group] Re: Speed cubing simulator From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 May 2006 22:17:17 -0000
Here is the workaround for IE. Click the applet once, or twice, make
sure it has focus. After that all works as it should. The solution to
this is a little javascript. Give the applet an id like id="cubeapplet"
and add <script type="text/javascript">
window.onload=function(){document.getElementById
('cubeapplet').focus();}; </script> Something like that should do
it. Michiel --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, May 14, 2006
5:22 PM > Subject: [Speed cubing group] Re: Speed cubing simulator
> > > . There must be some > possible workaround to have it
work in IE too i guess :-o Still 80% > use IE. And 60% of those
wouldn't know how to install some other > browser ... > -Per >
> Me e.g. > > > > > > > > > SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle > Word puzzle game Kid puzzle game Puzzle games > > >
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----------- > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> >
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----------- > > > > [Non-text portions of this message have
been removed] >
4091. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 08:49:08 +1000
On Sun, May 14, 2006 at 03:22:53PM -0000, Per Kristen Fredlund wrote:
> Well, it works fine in Firefox. In Internet Explorer it doesn't
work > at all :-( After scrambling hitting the spacebar the keys do
nothing > when i use IE. Can you tell me which version of IE/Java you
were using? Thanks, Ryan
4092. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 09:47:46 +1000
On Sun, May 14, 2006 at 03:22:53PM -0000, Per Kristen Fredlund wrote:
> There must be some possible workaround to have it work in IE too i
> guess I've implemented Michiel's suggestion - does it work for you
now? Ryan
4093. Better late than never From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 01:42:19 -0000
I posted my reports from Caltech winter and Rutgers spring. They are
available at www.cubewhiz.com/experiences.html ~ Bob
4094. Re: Master magic UWR single solve Broken. From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 03:24:29 -0000
Here is the promised video (2.56 seconds)
http://www.cubewhiz.com/videos/burtonmastermagic256.wmv (415KB) ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I had a dollar for every 2.55 I got
today, I would have $5. :( One > of them was on video though. I will
hopefully be competition for you > soon. > > Here is an average
I took today: > 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42)
(2.72) 2.74 => 2.94 > > At least I didn't get slower by not
practicing. :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
wrote: > > > > > > Here is how i do it: > > >
> http://members.chello.nl/~a.ooms4/MMAO.html > >
<http://members.chello.nl/~a.ooms4/MMAO.html> > > > >
greets Alexander > > --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> >
> wrote: > > > > > > > > > Broke the
single MM UWR of 2.53 from BOB burton. > > > I set it today on
2.49 > > > > > > Here is the Vid > > >
http://members.chello.nl/~a.ooms4/MM249.wmv > > >
<http://members.chello.nl/~a.ooms4/MM249.wmv> > > > >
> > Greets > > > Alexander Ooms > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > >
4095. Re: [Speed cubing group] 5 Dimensional Rubiks Cube
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 09:40:01 +0200
Are you crazy ? :D I don't that much time right now but during the
summer I will definitely work on that one :-) Thanks ! Gilles.
2006/5/14, thomkirjava <snkenjoi@...>: > > Remember the 4D
cube? > > http://www.gravitation3d.com/magiccube5d/ > > I've
read about this for a while now, but not actually seen a working >
copy. > > Here you go :) > > ~Thom > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > [Non-text portions of this message have been removed]
4096. Re: Speed cubing simulator From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 14:24:23 -0000
Excellent! After 10 minutes of practice, it seems very intuitive. My
only suggestion would be adding B and B'... perhaps above D and D'. I
use the back face quite a bit... especially since I can the back face
through your applet. --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@...> wrote: > > Here's a speed cubing
"simulator" (for office use): > >
http://www.ryanheise.com/cube/speed.html > > > I have tried to
make the keyboard bindings closely resemble the way our > fingers
interact with real cubes. For example, your index fingers are > used
to trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also
possible to perform two moves simultaneously, provided that > they
move around the same axis. > > > My best time so far is about
1:28.29 > > Ryan >
4097. Re: Speed cubing simulator From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 20:16:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Here's a speed cubing "simulator" (for
office use): > > http://www.ryanheise.com/cube/speed.html >
> > I have tried to make the keyboard bindings closely resemble
the way our > fingers interact with real cubes. For example, your
index fingers are > used to trigger U and U'. "Sune" becomes
IJKJIJJK. > > It is also possible to perform two moves
simultaneously, provided that > they move around the same axis. >
> > My best time so far is about 1:28.29 > > Ryan Just got a
1:14.33 with my tenth attempt, slowly but surely getting better. Could
you add a records list? Cheers! Stefan
4098. Re: Speed cubing simulator From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 21:36:35 -0000
I like this! I just did a 41.14. How about customizable color schemes? I
also agree that B and B' would be useful. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
wrote: > > > > Here's a speed cubing "simulator" (for office
use): > > > > http://www.ryanheise.com/cube/speed.html >
> > > Just got a 1:14.33 with my tenth attempt, slowly but
surely getting > better. Could you add a records list? > >
Cheers! > Stefan >
4099. Volunteer Needed From:
"jagwilson7" <gwilson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 21:43:05 -0000
I posted a message a few weeks ago and I got no response so I thought I
would inquire 1 more time. We are looking for a speed cuber for an event
on Friday May 19, 2006 near Cleveland Ohio. If you know of someone who
speedcubes in our area or are interested yourself email me at
gwilson@mradvertising.com. Thank you!
4100. Re: Speed cubing simulator From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 21:53:27 -0000
Wonder who's gonna be the first to solve it BLD? :D ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I like this! I just did a
41.14. > How about customizable color schemes? I also agree that B
and B' would > be useful. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > > Here's a speed cubing
"simulator" (for office use): > > > > > >
http://www.ryanheise.com/cube/speed.html > > > > > >
> Just got a 1:14.33 with my tenth attempt, slowly but surely getting
> > better. Could you add a records list? > > > >
Cheers! > > Stefan > > >
4101. How long does it usually take someone to get sub-20?
From:
"dwarmaj" <Dwarmaj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 21:54:29 -0000
I've been slowly improving over the last year and have brought my
average times down from 75 seconds to about 35 seconds. I tend to cube
about 4-5 hours a week, which could be why my progress seems so slow to
me... I'm curious as to how long it takes others. Also... I'm currently
concentrating on getting faster with F2L, but seem to take 25-30
seconds. I tried to visualize as much as I can in my 15 second
inspection period, but can only remember 3-4 moves. I use a modified
Petrus F2L+PLL method. Any tips on getting faster appreciated. :)
4102. Re: Speed cubing simulator From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 22:10:57 -0000
Quite fun. Now I've just got to get used to the controls a bit more. The
key has a mistake though. Both "E" and "D" do the move "L'" according to
the key, while "D" actually is "L". And add me to the list of people who
want B and B' :) Tim --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > I like this!
I just did a 41.14. > How about customizable color schemes? I also
agree that B and B' would > be useful. > > Macky > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > > Here's a speed cubing
"simulator" (for office use): > > > > > >
http://www.ryanheise.com/cube/speed.html > > > > > >
> Just got a 1:14.33 with my tenth attempt, slowly but surely getting
> > better. Could you add a records list? > > > >
Cheers! > > Stefan > > >
4103. Re: [Speed cubing group] Regarding Cubesmith From:
eric stalter <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 16:31:35 -0700 (PDT)
I just recently ordered and it took about 3 days, I live in ft. wayne,
IN (northeast) --- Pedro <pedrosino1@...> wrote: > I live in
Brazil, South America, and my orders > arrived in 2 weeks or so...
> for the US it should be really fast > > Pedro > >
Timothy Sun <linkpoke@...> escreveu: > Hello, > > I was
wondering, for those people who use cubesmith > stickers, how >
quickly does it ship within the US? I plan on > getting some for all
my > puzzles this summer. > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games >
Educational game and puzzle Word puzzle game > Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
> web. > > To unsubscribe from this group, send an email >
to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
Your use of Yahoo! Groups is subject to the > Yahoo! Terms of
Service. > > > --------------------------------- > > >
> > > --------------------------------- > Abra sua conta no
Yahoo! Mail - 1GB de espa�o, > alertas de e-mail no celular e
anti-spam realmente > eficaz. > > [Non-text portions of this
message have been > removed] > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
4104. Re: [Speed cubing group] Volunteer Needed From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 May 2006 17:51:18 -0700 (PDT)
I live in cleveland... I am not very good by the standards here,
though.. I average around 45 seconds. Let me know if you'd be
interested, and what is this event? David jagwilson7 <gwilson@...>
wrote: I posted a message a few weeks ago and I got no response so I
thought I would inquire 1 more time. We are looking for a speed cuber
for an event on Friday May 19, 2006 near Cleveland Ohio. If you know of
someone who speedcubes in our area or are interested yourself email me
at gwilson@.... Thank you! SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low
rates. [Non-text portions of this message have been removed]
4105. Center Caps From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 00:57:38 -0000
I remember someone making a post about an alternate way of putting
center caps on without super glue. If anyone remembers or finds the old
post I would appreciatie it because I am worried that if I glue them on
I wont be able to remove them for adjustment Thanks Andrew
4106. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 11:13:40 +1000
On Mon, May 15, 2006 at 02:24:23PM -0000, Matt M. wrote: > My only
suggestion would be adding B and B'... perhaps above D and D'. > I
use the back face quite a bit... especially since I can the back >
face through your applet. I thought long and hard about adding B and B'.
My reason for not adding them is that in real life, our hand grip
indicates that we really perform these as U and U' after a subtle cube
rotation. Admittedly, when I say "we", I mean "I", and perhaps you. RBR'
is: NIJK or VJK or VJR. RBR'U is: NIJKTJ or really just VJRJ (this
corresponds to what our fingers and thumbs actually do on a real cube).
Ryan
4107. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 11:18:58 +1000
On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: >
Just got a 1:14.33 with my tenth attempt, slowly but surely getting >
better. Could you add a records list? An interesting thing is that I
would be able to create a records list that recorded exactly how each
person performed their record including the timing of every move, like a
digital video that only takes 40 bytes. I'm not sure whether people want
to be recorded in that way, though. I think it would be nice, because
spectators can watch how the best people perform. Ryan
4108. [Speed cubing group] Re: Speed cubing simulator From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 01:38:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > I stink my best time is 2:45.65. How fast
can people here do the sune on the simulator? > On Mon, May 15, 2006
at 08:16:47PM -0000, Stefan Pochmann wrote: > > Just got a 1:14.33
with my tenth attempt, slowly but surely getting > > better. Could
you add a records list? > > An interesting thing is that I would
be able to create a records list > that recorded exactly how each
person performed their record including > the timing of every move,
like a digital video that only takes 40 bytes. > > I'm not sure
whether people want to be recorded in that way, though. I > think it
would be nice, because spectators can watch how the best people >
perform. > > Ryan >
4109. 2 quick questions From:
"mattjs522" <matt100@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 04:00:48 -0000
1. When you do an average at home, and you get a pop, do you fix the pop
and count whatever time you get or do you just do an extra solve? 2.
when you're scrambling a 4x4, and you get a lower case letter, like r,
do you treat it as r or (Rr)? i always treat it as r but for some reason
i think i saw the scramblers at the turnament i went too scrambling it
the (Rr) way.
Timed on watch: 1.2sec. I'm no Petrus on simulations yet! :) But I
really suck when it comes to F2L. Petrus method is just way too wierd
for it. --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
wrote: > > > I stink my best time is 2:45.65. How fast can
people here do the > sune on the simulator? > > > On Mon,
May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > > >
Just got a 1:14.33 with my tenth attempt, slowly but surely getting >
> > better. Could you add a records list? > > > > An
interesting thing is that I would be able to create a records list >
> that recorded exactly how each person performed their record
including > > the timing of every move, like a digital video that
only takes 40 bytes. > > > > I'm not sure whether people
want to be recorded in that way, though. I > > think it would be
nice, because spectators can watch how the best people > >
perform. > > > > Ryan > > >
4111. Re: How long does it usually take someone to get sub-20?
From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 11:24:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@...> wrote: > I've been slowly improving over the last
year and have brought my > average times down from 75 seconds to
about 35 seconds. I tend to cube > about 4-5 hours a week, which
could be why my progress seems so slow > to me... For the past 18
months or so I've been cubing for about 5-7 hours per week, so I'm just
treating it as a bit of fun. Initial progress was rapid (starting at
around 70-75s), but progress has been poor over the past year. On good
days I've averaged around 40s, but 43s is typical. In my own case the
main problems are "old age" and lack of talent, but also I haven't spent
enough time identifying (and working out strategies for) the situations
that most often cause trouble. The early progress was due to working
quite a lot on those. The more recent, and smaller, progress is due
mainly to improved look-ahead during F2L. Mike
4112. Re: [Speed cubing group] Re: How long does it usually take someone
to get sub-20?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 16 May 2006 13:50:35 +0200
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 1:24
PM Subject: [Speed cubing group] Re: How long does it usually take
someone to get sub-20? In my own case the main problems are "old age"
and lack of talent Mike ???? R
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
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4113. [Speed cubing group] Re: How long does it usually take someone to
get sub-20?
From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 12:34:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > In my own case the main problems
are "old age" and lack of talent > ???? OK, I should never use old
age as an excuse around here. :D Middle age, maybe. By the way, Rune,
how many hours do you practise in a typical week? Mike
4114. Help wanted for an art show From:
"painter_daz" <radisa23@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 12:35:38 -0000
Hi everybody! I'm a spanish painter based in Milan (Italy). I'm looking
for guys able to solve the 3x3 cube in less than 20 seconds. I've
painted some rubiks views in big canvases and now I need people that can
film themselves for free(only hands)solving the cube to complete my
installation. Every volunteer will be mentioned in the show book. If
you're interested just e-mail me at radisa23@... Thanks!! Rafael
4115. Re: 2 quick questions From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 13:41:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mattjs522"
<matt100@...> wrote: > 2. when you're scrambling a 4x4, and you
get a lower case letter, like > r, do you treat it as r or (Rr)? i
always treat it as r but for some > reason i think i saw the
scramblers at the turnament i went too > scrambling it the (Rr) way.
The standard notation has r representing the r slice only. However, for
competition purposes the WCA has changed the 4x4x4 and 5x5x5 scrambles
to only use double-face turns (no slices). This makes it easier to train
people as scramblers and is faster, too. So in that case r represents
(Rr) in standard notation. Chris
4116. Re: Center Caps From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 13:49:59 -0000
See message 27689. --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > I remember
someone making a post about an alternate way of putting > center caps
on without super glue. If anyone remembers or finds the > old post I
would appreciatie it because I am worried that if I glue > them on I
wont be able to remove them for adjustment > > Thanks > Andrew
>
4117. Re: [Speed cubing group] Re: How long does it usually take someone
to get sub-20?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 16 May 2006 15:35:20 +0200
Many, 20-25 hours/week and for me all weeks are "typical". I have time
for more but it´s meaningless, physically and psychically. I have
reached my asymptot: 32 s (home average) and my aim is to stay there. It
happens sometimes, two -25 in a row, which gives some hope, but it´s of
course only illusions. And I never believed in that nonsens: "Everybody
can with practising become a sub20ie". Rune From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 2:34
PM Subject: [Speed cubing group] Re: How long does it usually take
someone to get sub-20? --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > In my own case the
main problems are "old age" and lack of talent > ???? OK, I should
never use old age as an excuse around here. :D Middle age, maybe. By the
way, Rune, how many hours do you practise in a typical week? Mike
------------------------------------------------------------------------------
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4118. Re: [Speed cubing group] Help wanted for an art show
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 07:03:37 -0700
Hello, I don't have any of my sub20 solves on the computer, but would
you be interested in a robot solving it in about 10 seconds?
http://www.deepcube.net/videos/deepcube.AVI (warning: it is a rather
large file) -Evan Until next time, Happy Cubing http://www.deepcube.net
On 5/16/06, painter_daz <radisa23@...> wrote: > > Hi
everybody! I'm a spanish painter based in Milan (Italy). I'm >
looking for guys able to solve the 3x3 cube in less than 20 seconds.
> I've painted some rubiks views in big canvases and now I need
people > that can film themselves for free(only hands)solving the
cube to > complete my installation. Every volunteer will be mentioned
in the > show book. > If you're interested just e-mail me at
radisa23@... > > Thanks!! > Rafael > > > > >
------------------------------ > YAHOO! GROUPS LINKS > > > -
Visit your group
"speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>"
> on the web. > > - To unsubscribe from this group, send an
email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
> > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> Service <http://docs.yahoo.com/info/terms/>. > > >
------------------------------ > [Non-text portions of this message
have been removed]
On 5/16/06, christopher_pelley <no_reply@yahoogroups.com> wrote:
> The standard notation has r representing the r slice only. However,
> for competition purposes the WCA has changed the 4x4x4 and 5x5x5
> scrambles to only use double-face turns (no slices). This makes it
> easier to train people as scramblers and is faster, too. So in that
> case r represents (Rr) in standard notation. > > Chris I've
written a scrambler for the 4x4x4 and the 5x5x5, and I can tell you that
it makes a difference what "r" means when you are scrambling. If you
want to be fair, you need to use the same system when scrambling as was
used when the scrambling program was designed. If "r" means two slices
to WCA scramblers, we need to make sure that the scrambling program they
use is updated to match this notation. Scrambling programs take steps to
insure that consecutive turns of parallel slices in the scrambling
algorithm do not cancel each other out. As a simple example, lets say
that the WCA scrambling program included "R'r" in its output. If the WCA
official only made a single slice turn based on this notation, he has
effectively decreased the length of the scramble by one turn. Another
example (for a 4x4x4) would be "r'l". The WCA scrambling program could
generate this sequence because it means to make two slice turns by its
notation. For the WCA official, these turns would cancel each other out.
4120. Re: [Speed cubing group] How long does it usually take someone to
get sub-20?
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 07:26:30 -0700
It took me 2 years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...>
wrote: > I'm curious as to how long it takes others.
On 5/16/06, David Barr <david20708@...> wrote: > If you want to
be fair, you need to use the same system when > scrambling as was
used when the scrambling program was designed. If > "r" means two
slices to WCA scramblers, we need to make sure that the > scrambling
program they use is updated to match this notation. I took another look
at the WCA scrambling program. It has a checkbox called "multi". This
controls what the notation means when the scrambles are generated. If
you are running a tournament, and you are telling your scrambling
officials that "r" means multiple slices, make sure that this box is
checked when you print out your scrambles for the tournament, otherwise
you will run into the problems that I described in my previous post.
4122. Re: [Speed cubing group] How long does it usually take someone to
get sub-20?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 17:54:29 +0100 (BST)
It took 2 years 4 months for Bernett Orlando. Chris Hunt
<huntca@...> wrote: It took me 2 years. -Chris On 5/15/06, dwarmaj
<Dwarmaj@...> wrote: > I'm curious as to how long it takes
others. --------------------------------- YAHOO! GROUPS LINKS Visit your
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4123. Re: [Speed cubing group] How long does it usually take someone to
get sub-20?
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 17:01:07 +0000 (GMT)
It took about 6 months to get sub-20 Pedro JohnLouis Louis
<pjlmem@yahoo.co.in> escreveu: It took 2 years 4 months for
Bernett Orlando. Chris Hunt <huntca@...> wrote: It took me 2
years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...> wrote: > I'm
curious as to how long it takes others.
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
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portions of this message have been removed]
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4124. Re: How long does it usually take someone to get sub-20?
From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 17:59:23 -0000
I guess some are a lot more talented than others, it took me 8 months to
be sub-27 :-P (I usually practice 4-5 hours/week) I just noticed that
during my one week holidays (I practiced 2-3 hours/day), I drop 2.80
seconds of my average (which is a lot for me in such a short time). My
conclusion: "Practice makes better until the point where practice is not
enough" (it's dumm, I know). I agree with Rune on this one. Good luck
getting sub-20, Sven --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > It took about 6 months to
get sub-20 > > Pedro > > JohnLouis Louis <pjlmem@...>
escreveu: > It took 2 years 4 months for Bernett Orlando. > >
Chris Hunt <huntca@...> wrote: It took me 2 years. > >
-Chris > > On 5/15/06, dwarmaj <Dwarmaj@...> wrote: >
> I'm curious as to how long it takes others. > > >
--------------------------------- > YAHOO! GROUPS LINKS > >
> Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Why was V. Sehwag warned by the
BCCI? Share your knowledge on Yahoo! Answers India > Send instant
messages to your online friends - NOW > > [Non-text portions of
this message have been removed] > > > >
--------------------------------- > YAHOO! GROUPS LINKS > >
> Visit your group "speedsolvingrubikscube" on the web. > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e-mail no celular e anti-spam realmente
eficaz. > > [Non-text portions of this message have been removed]
>
4125. Re: How long does it usually take someone to get sub-20?
From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 18:31:31 -0000
6 months (approx.) And I cubed about an hour a night, 2-3 at weekends.
I'll be doing a lot more after my exams though, can't really do much
cubing right now. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@...> wrote: > > I guess some are a lot more
talented than others, it took me 8 months > to be sub-27 :-P (I
usually practice 4-5 hours/week) > > I just noticed that during my
one week holidays (I practiced 2-3 > hours/day), I drop 2.80 seconds
of my average (which is a lot for me > in such a short time). >
> My conclusion: "Practice makes better until the point where
practice > is not enough" (it's dumm, I know). I agree with Rune on
this one. > > Good luck getting sub-20, > > Sven > >
> --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@> > wrote: > > > > It took about 6
months to get sub-20 > > > > Pedro > > > >
JohnLouis Louis <pjlmem@> escreveu: > > It took 2 years 4
months for Bernett Orlando. > > > > Chris Hunt
<huntca@> wrote: It took me 2 years. > > > > -Chris
> > > > On 5/15/06, dwarmaj <Dwarmaj@> wrote: >
> > I'm curious as to how long it takes others. > > >
> > > --------------------------------- > > YAHOO! GROUPS
LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > ---------------------------------
> > > > > > > > > > > >
--------------------------------- > > Why was V. Sehwag warned by
the BCCI? Share your knowledge on Yahoo! > Answers India > >
Send instant messages to your online friends - NOW > > > >
[Non-text portions of this message have been removed] > > >
> > > > > --------------------------------- > >
YAHOO! GROUPS LINKS > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > To unsubscribe
from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > ---------------------------------
> > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo!
Mail - 1GB de espaço, alertas de e-mail no > celular e anti-spam
realmente eficaz. > > > > [Non-text portions of this message
have been removed] > > >
4126. Silicone spray heads up From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 19:36:15 -0000
Hey guys, I recently ran out of cube lube, so I picked up my usual at
the hardware store: CRC Heavy Duty Silicone Multi-Use Lubricant. It
comes in a red bottle with a black cap. I've used it for 4-5 years now
and it's always worked great. However, when I lubed up a cube with it
this time it became much much worse than it was before. I checked to
make sure I had the right stuff and noticed that label was slightly
different. I checked the warnings and sure enough, the NEW CRC multi use
lubricant has ACETONE in it! I checked this against my other (older,
empty) bottle and it makes no mention of acetone. So not only am I
looking for a new spray (reccomendations welcome), but I may be out one
decent speed-cube. Just a heads up to you guys on this one! Always check
your bottle even if you've used the product before! -Daniel
4127. Re: Silicone spray heads up From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 20:04:25 -0000
My recommendation: http://twistypuzzles.com/forum/files/shockoil_928.jpg
100% pure silicone oil As for your cube, if you clean thoroughly, it
should be okay. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > So not only am I
looking for a new spray (reccomendations welcome), > but I may be out
one decent speed-cube. Just a heads up to you guys > on this one!
Always check your bottle even if you've used the product > before!
4128. Re: How long does it usually take someone to get sub-20?
From:
"dwarmaj" <Dwarmaj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 22:02:15 -0000
I went through all of my saved log files (01/05-05/06) and created a
graph of my times. It was pretty interesting to see how fast I got to 45
seconds and then slow the impovement has been since. Cube Times:
http://www.serv.net/~kmills/CubeTimes.JPG --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > 6 months (approx.) > > And I
cubed about an hour a night, 2-3 at weekends. > > I'll be doing a
lot more after my exams though, can't really do much > cubing right
now. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
wrote: > > > > I guess some are a lot more talented than
others, it took me 8 months > > to be sub-27 :-P (I usually
practice 4-5 hours/week) > > > > I just noticed that during
my one week holidays (I practiced 2-3 > > hours/day), I drop 2.80
seconds of my average (which is a lot for me > > in such a short
time). > > > > My conclusion: "Practice makes better until
the point where practice > > is not enough" (it's dumm, I know). I
agree with Rune on this one. > > > > Good luck getting
sub-20, > > > > Sven > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
> wrote: > > > > > > It took about 6 months to get
sub-20 > > > > > > Pedro > > > > > >
JohnLouis Louis <pjlmem@> escreveu: > > > It took 2 years
4 months for Bernett Orlando. > > > > > > Chris Hunt
<huntca@> wrote: It took me 2 years. > > > > > >
-Chris > > > > > > On 5/15/06, dwarmaj
<Dwarmaj@> wrote: > > > > I'm curious as to how long
it takes others. > > > > > > > > >
--------------------------------- > > > YAHOO! GROUPS LINKS
> > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service. > > > > > > > > >
--------------------------------- > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > Why was V. Sehwag
warned by the BCCI? Share your knowledge on Yahoo! > > Answers
India > > > Send instant messages to your online friends - NOW
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> --------------------------------- > > > YAHOO! GROUPS
LINKS > > > > > > > > > Visit your group
"speedsolvingrubikscube" on the web. > > > > > > To
unsubscribe from this group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > Service. > > > > > > > > >
--------------------------------- > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > Abra sua conta no
Yahoo! Mail - 1GB de espaço, alertas de e- mail no > > celular e
anti-spam realmente eficaz. > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
4129. Re: How long does it usually take someone to get sub-20?
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 May 2006 22:12:15 -0000
It took me 6 months, but it is different per individual I reckon. Best
way is to be able to perform alg's very fluent and a bit quick. Find
alg's that are good for yourself was very important to me. F2L is indeed
the part which is most important, the biggest lesson I ever got for
solving F2L was from Ron, he said that I had to try to solve more
fluently and only finish a corner-edge pair if you have seen the next.
By the way: my training time is 2 hours a day, sometimes more sometimes
less. Erik --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@...> wrote: > > I've been slowly improving over the
last year and have brought my > average times down from 75 seconds to
about 35 seconds. I tend to cube > about 4-5 hours a week, which
could be why my progress seems so slow > to me... > > I'm
curious as to how long it takes others. > > Also... > I'm
currently concentrating on getting faster with F2L, but seem to >
take 25-30 seconds. I tried to visualize as much as I can in my 15 >
second inspection period, but can only remember 3-4 moves. I use a >
modified Petrus F2L+PLL method. > > Any tips on getting faster
appreciated. :) >
4130. [Speed cubing group] Re: Speed cubing simulator From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 03:00:36 -0000
> An interesting thing is that I would be able to create a records
list > that recorded exactly how each person performed their record
including > the timing of every move, like a digital video that only
takes 40 bytes. > > I'm not sure whether people want to be
recorded in that way, though. I > think it would be nice, because
spectators can watch how the best people > perform. > > Ryan
> I wouldn't mind being recorded at all. I like this too much. I just
got a 15.68. http://cubefreak.hp.infoseek.co.jp/pictures/1568.JPG =),
Macky
4131. Oldest world records From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 05:26:15 -0000
Hey everyone, I was just browsing the official world records list and
thought these two were really cool. The oldest world record now is
Kenneth Brandon on the Siamese cube at 70.96 seconds from the 2003 World
Championships 2003. The next oldest record is Lars Vandenbergh's
Square-1 mean of 3 of 33.21 from the 2004 Dutch Open. I just thought it
was cool to see how those two records had endured for so long, seeing as
how all the other ones are much more recent. I know people are still
very active in the Square-1 but does anyone practice the Siamese cube
still? Have many people since the 2003 World Competition even attempted
the Siamese cube in competition? Just wanted to make the observation.
Chris
4132. Re: [Speed cubing group] Oldest world records From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 07:54:53 +0200
The mean of 3 in Square-1 was improved in the German Open 2006 : 32.01,
by Lars Vandenbergh of course. As for the siamese cube, I don't think
there was another competition with that event. Gilles 2006/5/17, cmhardw
<no_reply@yahoogroups.com>: > > Hey everyone, > > I
was just browsing the official world records list and thought these >
two were really cool. > > The oldest world record now is Kenneth
Brandon on the Siamese cube at > 70.96 seconds from the 2003 World
Championships 2003. The next oldest > record is Lars Vandenbergh's
Square-1 mean of 3 of 33.21 from the 2004 > Dutch Open. > > I
just thought it was cool to see how those two records had endured >
for so long, seeing as how all the other ones are much more recent. >
> I know people are still very active in the Square-1 but does anyone
> practice the Siamese cube still? Have many people since the 2003
> World Competition even attempted the Siamese cube in competition?
> > Just wanted to make the observation. > > Chris > >
> > > > > > Yahoo! Groups Links > > > >
> > > > [Non-text portions of this message have been
removed]
4133. Re: [Speed cubing group] Re: Silicone spray heads up
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 17 May 2006 09:02:40 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 10:04
PM Subject: [Speed cubing group] Re: Silicone spray heads up My
recommendation: http://twistypuzzles.com/forum/files/shockoil_928.jpg
100% pure silicone oil Chris Can you see if anything is said about the
viscosity there? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
4134. Re: [Speed cubing group] Re: Center Caps From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 17 May 2006 09:37:18 +0200
----- Original Message ----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 3:49
PM Subject: [Speed cubing group] Re: Center Caps See message 27689. And
now Message# functionates! R
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]
4135. [Speed cubing group] Re: Speed cubing simulator From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 09:31:00 -0000
Hi Macky :-) That's a real crazy time. I could barely hit that time if i
was given the scramble on the screen and applied the moves backwards ;-)
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > > An
interesting thing is that I would be able to create a records list >
> that recorded exactly how each person performed their record
including > > the timing of every move, like a digital video that
only takes 40 bytes. > > > > I'm not sure whether people
want to be recorded in that way, though. I > > think it would be
nice, because spectators can watch how the best people > >
perform. > > > > Ryan > > > > I wouldn't mind
being recorded at all. > > I like this too much. I just got a
15.68. > http://cubefreak.hp.infoseek.co.jp/pictures/1568.JPG >
> =), > Macky >
4136. Re: Oldest world records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 10:41:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > The oldest world record now is
Kenneth Brandon on the Siamese cube at > 70.96 seconds from the 2003
World Championships 2003. The next oldest > record is Lars
Vandenbergh's Square-1 mean of 3 of 33.21 from the 2004 > Dutch Open.
Nah, next oldest is Dror's 4x4 BLD from Euro2004, isn't it? Did you
repress that one? :-) Cheers! Stefan
4137. Re: Oldest world records From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 16:19:27 -0000
No I honestly just missed it. Also I read Lars' record as 33.21 off the
site, but it is in fact the 32.01 from the German Open, it just hasn't
been updated yet. I wasn't trying to send a message or anything, I just
wanted to make an observation, but I guess I made it too late at night
and messed up way too much ;-) The point about Kenneth Brandon's record
still stands though :-P Chris > > Nah, next oldest is Dror's 4x4
BLD from Euro2004, isn't it? > Did you repress that one? :-) >
> Cheers! > Stefan >
4138. what is the probability of OLL skip? a LL skip? From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 15:47:22 -0700 (PDT)
couldn't find it online anywhere. thanks David
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4139. Re: Oldest world records From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 23:23:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I know people are still very
active in the Square-1 but does anyone > practice the Siamese cube
still? Have many people since the 2003 > World Competition even
attempted the Siamese cube in competition? I bet the fast Roux solvers
could shatter the record easily :-) Cheers! Stefan
4140. need advice purchasing cubes (3x3/5x5) From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 May 2006 16:55:53 -0700 (PDT)
hey. I want to buy two new 3x3 cubes (different types), and don't want
to spend very much money (not more than US$15). What are my options and
where can I get these? Also -- what do you guys recommend for 5x5? I
have an Eastsheen 4x4 and loath it, so if Eastsheen makes a 5x5 which is
at all comparable, I am probably not interested. I recognize that this
has probably been discussed before, so if anyone knows any good previous
threads, let me know. Thanks! David ps--if a 2x2 cube is available from
any of the sites that you are recommending, let me know what you think
about that particular 2x2 cube.. Is there much difference between the
various 2x2 cubes? I might as well get one of those too :)
--------------------------------- Talk is cheap. Use Yahoo! Messenger to
make PC-to-Phone calls. Great rates starting at 1��/min. [Non-text
portions of this message have been removed]
4141. Re: what is the probability of OLL skip? a LL skip?
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 00:02:53 -0000
PLL skip - 1/72 OLL skip - 1/216 LL skip - 1/(216*72) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > couldn't find it online
anywhere. > > thanks > > David > > > >
--------------------------------- > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text
portions of this message have been removed] >
4142. Always know where your cubes are! From:
"l3a1r0g" <l3a1r0g@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 01:35:06 -0000
Almost 2 weeks ago I was looking around for my Rubik's Revenge and
couldn't find it. I thought to myself that there are only four places it
could be. It could have fallen out of my backpack at work or maybe at
starbucks while I was waiting for the bus. The last two places it could
have been were on the first or second bus I rode home in which case I
would need to buy a new cube. Early the next morning I arived at work
and looked around the lunch room and failled to see my cube anywhere.
Four hours later its coffee time and I ask the guy who gave me a lift to
starbucks if my cube fell onto the floor of his car. No luck there
either. So I go upstairs to the lunch room and this is what I find:
http://www.speedcubing.com/images/IceCube.jpg Everone laughed at that
one and it isnt much worse for wear (maybe a tad looser). And trust me,
thats alot better then their other idea.... running it over with a
forklift.... >.< Moral of the story, Always know where your cubes
are! PS: Yes, i know, pairity error, thats the last alg i need to
memorise.
4143. Re: what is the probability of OLL skip? a LL skip?
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 01:57:30 -0000
If you use partial edge control (making sure you never end up with all
edges incorrectly flipped in the LL after F2L) then your odds are: OLL
skip - 1/189 PLL skip - 1/72 LL skip - 1/(189*72) = 1/13608 Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > PLL skip - 1/72 > OLL skip - 1/216 > LL skip -
1/(216*72) > > ~ Bob
4144. Re: need advice purchasing cubes (3x3/5x5) From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 02:43:35 -0000
Let's see...start from the bottom of the food chain, shall we? 2x2:
"Junior cube" at mefferts.com. They're the eastsheen brand and are quite
good. Problem is, to lubricate them is quite hard since you gotta
disassemble it, and that's kinda hard. 3x3: Rubiks.com DIY kit. It's
like $10 or something. Quite good as well. Cubesmith stickers are good,
but I prefer Cubesmith tiles :) 4x4: Go with Rubiks.com if you want a
new one. 5x5: I really can't comment. I have right now an eastsheen and
a rubiks.com one. Eastsheen's decent, but I'm not a huge fan. A bit too
loose/fragile at times. My rubiks.com one is the completely opposite end
of the spectrum, as in I think I'm going to break my hand if I ever
attempt another solve on it. Hope this helps! Tim --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > hey. > > > I want to
buy two new 3x3 cubes (different types), and don't want to spend very
much money (not more than US$15). What are my options and where can I
get these? > > Also -- what do you guys recommend for 5x5? I have
an Eastsheen 4x4 and loath it, so if Eastsheen makes a 5x5 which is at
all comparable, I am probably not interested. > > I recognize that
this has probably been discussed before, so if anyone knows any good
previous threads, let me know. > > Thanks! > > David >
> ps--if a 2x2 cube is available from any of the sites that you are
recommending, let me know what you think about that particular 2x2
cube.. Is there much difference between the various 2x2 cubes? I might
as well get one of those too :) > > >
--------------------------------- > Talk is cheap. Use Yahoo!
Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min.
> > [Non-text portions of this message have been removed] >
4145. [Speed cubing group] Re: How long does it usually take someone to
get sub-20?
From:
"takonan_mutoy" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 03:14:23 -0000
> > From: mike_go_uk > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 16, 2006
2:34 PM > Subject: [Speed cubing group] Re: How long does it usually
take someone to get sub-20? > \ It took me 3 solid months...I don't
know what's the secret to it, I guess it's because I talked to those
cubers on the chatroom? And they helped me along. And browsing around
for a good websites with nice algos and explaination/tips. It's all
about the mind, whether you can recongnize what you're doing "wrong" or
just basically what you need to improve on--then improve it! Also, sub
20 doesn't require full Fridrich, or other advance system. When I sub
20, I was using 3 look LL, although I know some other OLL cases, but not
many. I actually went through the OLL cases and in a way memorize what
corner OLL I'm going to get after the EOLL (and I tried to experiment
with different angles and edge orientation algos, so that the cases I
usually get is Sune or anti Sune etc.), therefore there was not much
delays between the 2 oll algos. All this isn't suppose to be directly
done, but it's sort of like subconsciously aware of. Right....I hope it
make sense because right now I'm tired and suppose to be at bed LOL
Harris
4146. Re: How long does it usually take someone to get sub-20?
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 05:13:06 -0000
Why not look at the database? ;) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...>
wrote: > > I've been slowly improving over the last year and have
brought my > average times down from 75 seconds to about 35 seconds.
I tend to cube > about 4-5 hours a week, which could be why my
progress seems so slow > to me... > > I'm curious as to how
long it takes others. > > Also... > I'm currently concentrating
on getting faster with F2L, but seem to > take 25-30 seconds. I tried
to visualize as much as I can in my 15 > second inspection period,
but can only remember 3-4 moves. I use a > modified Petrus F2L+PLL
method. > > Any tips on getting faster appreciated. :) >
4147. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 18 May 2006 09:43:30 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 3:57
AM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? If you use partial edge control (making sure you never
end up with all edges incorrectly flipped in the LL after F2L) then your
odds are: OLL skip - 1/189 PLL skip - 1/72 LL skip - 1/(189*72) =
1/13608 Chris Have you calculated the average move earnings in PEC vs
non-PEC? And PEC preparation must cost Something in F2L. R
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4148. Re: Oldest world records From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 08:16:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
wrote: > > > > I know people are still very active in the
Square-1 but does anyone > > practice the Siamese cube still? Have
many people since the 2003 > > World Competition even attempted
the Siamese cube in competition? > > I bet the fast Roux solvers
could shatter the record easily :-) > > Cheers! > Stefan >
Potentionally, But a problem lies with the corners at the end. Since
their permutation is already correct, you only have to orientate them.
This gives quicker analysis of them, but the algs for just orientation I
use are slower than a lot of the other ones. 30 seconds would be a good
target, I'll have to get myself a siamese cube :) ~Thom
4149. [Speed cubing group] Re: Speed cubing simulator From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 08:22:05 -0000
How about adding M and M'? --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan
Pochmann wrote: > > Just got a 1:14.33 with my tenth attempt,
slowly but surely getting > > better. Could you add a records
list? > > An interesting thing is that I would be able to create a
records list > that recorded exactly how each person performed their
record including > the timing of every move, like a digital video
that only takes 40 bytes. > > I'm not sure whether people want to
be recorded in that way, though. I > think it would be nice, because
spectators can watch how the best people > perform. > > Ryan
>
Hint hint roux method. ;) -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > How about adding M and M'? >
> --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@> > wrote: > > > > On Mon, May 15, 2006 at
08:16:47PM -0000, Stefan Pochmann wrote: > > > Just got a
1:14.33 with my tenth attempt, slowly but surely getting > > >
better. Could you add a records list? > > > > An interesting
thing is that I would be able to create a records list > > that
recorded exactly how each person performed their record including >
> the timing of every move, like a digital video that only takes 40
bytes. > > > > I'm not sure whether people want to be
recorded in that way, though. I > > think it would be nice,
because spectators can watch how the best people > > perform. >
> > > Ryan > > >
4151. Re: [Speed cubing group] Re: Speed cubing simulator
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 13:05:40 +0200
This is very cool. Is it possible to download in order to use it offline
? (for example in course or something :D) Gilles. 2006/5/18, Timothy Sun
<linkpoke@...>: > > Hint hint roux method. ;) > > -Tim
> > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> <snkenjoi@...> wrote: > > > > How about adding M
and M'? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > > On Mon, May 15, 2006 at
08:16:47PM -0000, Stefan Pochmann wrote: > > > > Just got a
1:14.33 with my tenth attempt, slowly but surely > getting > >
> > better. Could you add a records list? > > > > >
> An interesting thing is that I would be able to create a records
> list > > > that recorded exactly how each person performed
their record > including > > > the timing of every move,
like a digital video that only takes 40 > bytes. > > > >
> > I'm not sure whether people want to be recorded in that way,
> though. I > > > think it would be nice, because spectators
can watch how the best > people > > > perform. > >
> > > > Ryan > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > [Non-text portions of this message have been removed]
4152. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 22:04:31 +1000
On Thu, May 18, 2006 at 08:22:05AM -0000, thomkirjava wrote: > How
about adding M and M'? As with B and B', I have thought long and hard
about this also. The simulator is based on a finger model that attempts
to emulate how fingers interact with a real cube. Every finger press on
the keyboard corresponds to what can be achieved by a single finger
press on a physical cube, where the other hand may or may not be holding
one part of the cube fixed in space. On a real cube, a move such as U
involves -- while holding the bottom two layers steady with the left
hand -- pressing one finger on the top layer with the right hand. It is
performed "J" on my simulator. On a real cube, a move such as M involves
-- while holding the left layer fixed with the left hand -- pushing down
with one finger on the middle layer, while simultaneously pushing up
with one finger (or thumb) on the right layer. It is performed "M + I"
(pressing both keys simultaneously) on my simulator. If, on a real cube,
you only push down with one finger on the middle layer, while holding
the left layer fixed with the left hand, then the result is that both of
the right two layers will move. In my simulator, this also happens and
is performed "M". The physics model of my simulator also allows any
arbitrary rotations to happen simultaneously, provided that they happen
around the same axis. When two rotations happen simultaneously, they
take the same time as a single primitive move. Ryan
4153. RE: [Speed cubing group] Volunteer Needed From:
"Germaine Wilson" <gwilson@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 18 May 2006 10:02:48 -0400
David-I emailed you to your address but did not hear from you. I'll try
you here. We are interested in having youcome but the event is FRIDAY!
________________________________ From:
speedsolvingrubikscube@yahoogroups.com on behalf of David Pritts Sent:
Mon 5/15/2006 8:51 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Volunteer Needed I live in
cleveland... I am not very good by the standards here, though.. I
average around 45 seconds. Let me know if you'd be interested, and what
is this event? David jagwilson7 <gwilson@...> wrote: I posted a
message a few weeks ago and I got no response so I thought I would
inquire 1 more time. We are looking for a speed cuber for an event on
Friday May 19, 2006 near Cleveland Ohio. If you know of someone who
speedcubes in our area or are interested yourself email me at
gwilson@.... Thank you! SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
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4154. Help needed New York June 20/21/22. From:
"davehj999" <davej@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 15:40:59 -0000
Dear All. Seven Towns has a third-party licensing agent in the USA (The
Sharpe Co) who are promoting Rubik on their stand at the Licensing Show
in New York (Javitz Centre)June 20th to 22nd. Ian Winokur is going to do
some speed solving on the 20th but the more the merrier if anyone else
would be interested in coming along to show them how it's done ? I'll
need to get you registered for passes to the show and will provide some
goodies as a "thank you", we should also have Rubik T- shirts which are
going into Urban Outfitters in a month or so - so you might get to model
them if you wanted to ! E-mail me direct if you can help. Many thanks
Dave Seven Towns davidj@seventowns.com
4155. Re: How long does it usually take someone to get sub-20?
From:
"dwarmaj" <Dwarmaj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 15:44:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Why not look at the database? ;) >
> ~ Bob > I saw the entries in the database after I posted... Not
many people actually posted in it and posting a thread generates more
discussion on "how" not just "how long".
4156. Re: what is the probability of OLL skip? a LL skip?
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 16:28:53 -0000
> Have you calculated the average move earnings in PEC vs non-PEC?
> And PEC preparation must cost Something in F2L. > R Hey Rune, I
think the average number of moves using partial edge control would have
to be more than without at least for F2L. As for the OLL cases, it seems
the all edges flipped cases are some of the longest ones in terms of
number of moves. Also they tend to be the slowest. I would argue that
doing a time analysis might be a little bit better. The extra time spent
actually making sure you have partial edge control during F2L would be
outweighed I think by avoiding the longer time it takes to execute the,
usually, more awkward OLL cases with all edges flipped. As far as I know
though, no one has actually done the analysis with the time or the
number of moves. I think people just assume the result would be better,
either intuitively or maybe from experience. That's just my guess
though, maybe someone already has looked into this. I like it for the
sole reason that your odds to skip OLL with partial edge control are
1/189 instead of 1/216. I mean that's a small change, but every bit
counts. Chris
4157. Re: what is the probability of OLL skip? a LL skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 17:42:03 -0000
Hi Chris, Rune, Although I do F2L with a different method from most I do
use partial edge control in placing the last edge(s) of the FL. (Lower
case letter means slice alone.) For example, if the last edge on the
First Level in in place but flipped over and there are 3 edges flipped
over on the LL. a. If they face me r U r' U' r U2 r ends with all 4 LL
edges upright. b. If they face away r U r' U' r U2 r ends with 2
adjacent edges flipped. c. If they face right r U r' U' r U2 r ends with
two non-adjacent edges flipped. Thus the same algorithm has three
different results. In this case and many others PEC doesn't have to cost
any moves other than an alignment of the LL. In my method there's no
reason to get to the LL with all four edges flipped. Cheers, David J ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > > Have you calculated the average move earnings in
PEC vs non-PEC? > > And PEC preparation must cost Something in
F2L. > > R > > Hey Rune, > > I think the average
number of moves using partial edge control would > have to be more
than without at least for F2L. > > As for the OLL cases, it seems
the all edges flipped cases are some > of the longest ones in terms
of number of moves. Also they tend to > be the slowest. > > I
would argue that doing a time analysis might be a little bit >
better. The extra time spent actually making sure you have partial >
edge control during F2L would be outweighed I think by avoiding the >
longer time it takes to execute the, usually, more awkward OLL cases
> with all edges flipped. > > As far as I know though, no one
has actually done the analysis with > the time or the number of
moves. I think people just assume the > result would be better,
either intuitively or maybe from experience. > > That's just my
guess though, maybe someone already has looked into > this. > >
I like it for the sole reason that your odds to skip OLL with >
partial edge control are 1/189 instead of 1/216. I mean that's a >
small change, but every bit counts. > > Chris >
4158. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 18 May 2006 20:50:16 +0200
Hej Chris, I am asking, since long, long ago I had a similar idea. (I
play FL+CLL+the rest). I thougt I had found something - if not fantastic
- so very good. I found that I, putting in the last corner in FL in a
certain way, could correctly orient one corner in LL. Fantastic! Instead
of 1/162 I get the CLL skip 1/54. But... there are five other cases,
where the corners are all correctly orientated, which also became three
times more frequent and which cases I definitely didn´t like. I don´t
remember (it was in the mid 80ies) but the number of algs ought to have
been reduced to one third. But I do remember that I had the impression
that the worst algs were left. In short, I had the impression that the
average number of moves for CLL had increased. But that´s not all! A
skip always (at least for me) leads to some confusion and the gain is
less that it should be theoretically. (Somebody wrote that a skip can
even have an absolutely negative effect). To that came that I often lost
one move (two times of three?) in FL to fix that corner in LL. And
sometimes I missed a "combination" for the two last corners in FL. In
all, I was mistaken and I hope, Chris, that you are not mistaken in the
same way. Rune ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 6:28
PM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? > Have you calculated the average move earnings in
PEC vs non-PEC? > And PEC preparation must cost Something in F2L.
> R Hey Rune, I think the average number of moves using partial edge
control would have to be more than without at least for F2L. As for the
OLL cases, it seems the all edges flipped cases are some of the longest
ones in terms of number of moves. Also they tend to be the slowest. I
would argue that doing a time analysis might be a little bit better. The
extra time spent actually making sure you have partial edge control
during F2L would be outweighed I think by avoiding the longer time it
takes to execute the, usually, more awkward OLL cases with all edges
flipped. As far as I know though, no one has actually done the analysis
with the time or the number of moves. I think people just assume the
result would be better, either intuitively or maybe from experience.
That's just my guess though, maybe someone already has looked into this.
I like it for the sole reason that your odds to skip OLL with partial
edge control are 1/189 instead of 1/216. I mean that's a small change,
but every bit counts. Chris SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
------------------------------------------------------------------------------
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4159. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 19:51:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: >[snip] Instead of 1/162 I get the
CLL skip 1/54. [snip] > Rune Hi Rune, Where do you get those odds?
There are only 45 CLL positions, and one of them is solved. David J >
----- Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 18, 2006
6:28 PM > Subject: [Speed cubing group] Re: what is the probability
of OLL skip? a LL skip? > > > > Have you calculated the
average move earnings in PEC vs non-PEC? > > And PEC preparation
must cost Something in F2L. > > R > > Hey Rune, > > I
think the average number of moves using partial edge control would >
have to be more than without at least for F2L. > > As for the OLL
cases, it seems the all edges flipped cases are some > of the longest
ones in terms of number of moves. Also they tend to > be the slowest.
> > I would argue that doing a time analysis might be a little bit
> better. The extra time spent actually making sure you have partial
> edge control during F2L would be outweighed I think by avoiding the
> longer time it takes to execute the, usually, more awkward OLL
cases > with all edges flipped. > > As far as I know though, no
one has actually done the analysis with > the time or the number of
moves. I think people just assume the > result would be better,
either intuitively or maybe from experience. > > That's just my
guess though, maybe someone already has looked into > this. > >
I like it for the sole reason that your odds to skip OLL with >
partial edge control are 1/189 instead of 1/216. I mean that's a >
small change, but every bit counts. > > Chris
4160. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 18 May 2006 22:28:46 +0200
----- Original Message ----- From: d_j_salvia To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 9:51
PM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: >[snip] Instead of 1/162 I
get the CLL skip 1/54. [snip] > Rune Hi Rune, Where do you get those
odds? There are only 45 CLL positions, and one of them is solved. David
J P(4 corners correctly oriented) =1/3^3=1/27 P(4 corners correctly
permuted) =1/3!=1/6 1/27x1/6=1/162 R SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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4161. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 18 May 2006 21:08:19 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 6:28
PM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? Sorry, wrote "orientated". Should be "oriented". R .
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
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4162. Reassemble 4x4 From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 22:22:33 -0000
Does anyone know of a site that explains how to reassemble a rubik's
brand 4x4 Thanks Andrew
4163. Re: Reassemble 4x4 From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 22:53:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > Does anyone know of a site
that explains how to reassemble a rubik's > brand 4x4 > >
Thanks Andrew > I found this on rubiks.com quite a while ago...
http://tinyurl.com/htn5s Don't think it is still on their site so I
uploaded it to the files section of the group. Hope it helps. Jon
http://www.nascarjon.us
4164. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 23:25:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: d_j_salvia > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 18, 2006
9:51 PM > Subject: [Speed cubing group] Re: what is the probability
of OLL skip? a LL skip? > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > >[snip] Instead of 1/162 I get the
CLL skip 1/54. [snip] > > Rune > > Hi Rune, > > Where
do you get those odds? There are only 45 CLL positions, and one > of
them is solved. > > David J > > > P(4 corners correctly
oriented) =1/3^3=1/27 > P(4 corners correctly permuted) =1/3!=1/6
> 1/27x1/6=1/162 > R Thanks, Rune I get the general idea. Corners
Oriented: number of occurrances All up: 1 3 down (clockwise): 4 3 down
(counter clockwise): 4 Headlights: 4 Sidelights: 4 Oddlights: 4 Wheels:
4 Barrow: 4 That looks like 29 to me, not 27. Regards, David J
4165. The IRC channel From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 23:34:18 -0000
As some of you may know, the IRC channel is having a bit of a network
problem. I dont know what is wrong as I am not part of the staff. If you
do join, please try and ignore the bans. I will let everyone know when
it is fixed. Peter Greenwood
4166. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 16:49:43 -0700
Your method of approach is very different. First of all, it's hard to
comment because I don't know the positions to which these names are
associated with. In any case, what's likely wrong is that not all of
these occur with the same probability, so you can't just say the
probability is 1 over the number of cases. A similar example would be
what is the probability of getting two heads. You can't say, well, you
can get two heads, you can get two tails, or you can get one head and
one tail, so the probability is 1/3. Tyson Mao Astrophysics '06
California Institute of Technology On May 18, 2006, at 4:25 PM,
d_j_salvia wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström > <rune.wesstrom@...> wrote: >> >>
>> ----- Original Message ----- >> From: d_j_salvia >>
To: speedsolvingrubikscube@yahoogroups.com >> Sent: Thursday, May
18, 2006 9:51 PM >> Subject: [Speed cubing group] Re: what is the
probability of OLL > skip? a LL skip? >> >> >> ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >>
<rune.wesstrom@> wrote: >>> [snip] Instead of 1/162 I get
the CLL skip 1/54. [snip] >>> Rune >> >> Hi Rune,
>> >> Where do you get those odds? There are only 45 CLL
positions, and >> one >> of them is solved. >>
>> David J >> >> >> P(4 corners correctly
oriented) =1/3^3=1/27 >> P(4 corners correctly permuted) =1/3!=1/6
>> 1/27x1/6=1/162 >> R > > Thanks, Rune I get the
general idea. > > Corners Oriented: number of occurrances > All
up: 1 > 3 down (clockwise): 4 > 3 down (counter clockwise): 4 >
Headlights: 4 > Sidelights: 4 > Oddlights: 4 > Wheels: 4 >
Barrow: 4 > > That looks like 29 to me, not 27. > > Regards,
> > David J > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > >
4167. Re: The IRC channel From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 May 2006 23:55:38 -0000
Ok, it seems the problem has been fixed. Fee free to join us: #rubik
irc.ircstorm.net 6667 or http://strangepuzzle.com/chat.php Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > As some of you may know, the IRC
channel is having a bit of a network > problem. I dont know what is
wrong as I am not part of the staff. If > you do join, please try and
ignore the bans. I will let everyone know > when it is fixed. >
> Peter Greenwood >
4168. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 00:41:58 -0000
For the orientatation case H on
http://grrroux.free.fr/method/Step_3.html you should have 2, not 4.
1(A)+4(B)+4(C)+4(D)+4(E)+4(F)+4(G)+2(H) = 27 (= 3^3 of course) Gilles.
> Corners Oriented: number of occurrances > All up: 1 > 3 down
(clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4
> Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 >
> That looks like 29 to me, not 27. > > Regards, > >
David J >
4169. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 May 2006 09:47:45 +0200
Thanks for supporting! R ----- Original Message ----- From: Gilles Roux
To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 19, 2006
2:41 AM Subject: [Speed cubing group] Re: what is the probability of OLL
skip? a LL skip? For the orientatation case H on
http://grrroux.free.fr/method/Step_3.html you should have 2, not 4.
1(A)+4(B)+4(C)+4(D)+4(E)+4(F)+4(G)+2(H) = 27 (= 3^3 of course) Gilles.
> Corners Oriented: number of occurrances > All up: 1 > 3 down
(clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4
> Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 >
> That looks like 29 to me, not 27. > > Regards, > >
David J > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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4170. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 May 2006 10:53:42 +0200
Hi Rune, Where do you get those odds? There are only 45 CLL positions,
and one of them is solved. David J From where that number 45? I count
and count but find only 43 distinct CLL positions (of which one is
solved). 39 of them are found in 4 different shapes (4 colours), 2 of
them in 2 different shapes (2 complement colours) and 2 unique cases
(the solved case and the "diagonal" case). Hence: 39x4+2x2+2x1=162 Is
something wrong? Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
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[Non-text portions of this message have been removed]
4171. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 12:14:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > Hi Rune, > > Where
do you get those odds? There are only 45 CLL positions, and one > of
them is solved. > > David J > > From where that number 45? I
count and count but find only 43 distinct CLL positions (of which one is
solved). > 39 of them are found in 4 different shapes (4 colours), 2
of them in 2 different shapes (2 complement colours) and 2 unique cases
(the solved case and the "diagonal" case). > Hence: 39x4+2x2+2x1=162
> Is something wrong? Nothing. - A2=A3=A4=A5 - H2=H4 - H3=H5 6x8 - 5
clones = 43 The cases have been available on many sites for many years
(speedcubing.com for example), why are we still counting them? :-)
Gilles. > Rune > > > > > > > > > > >
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle > Word puzzle game Kid puzzle game Puzzle games >
> >
------------------------------------------------------------------------\
------ > YAHOO! GROUPS LINKS > > a.. Visit your group
"speedsolvingrubikscube" on the web. > > b.. To unsubscribe from
this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> >
------------------------------------------------------------------------\
------ > > > > [Non-text portions of this message have been
removed] >
4172. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 12:43:57 -0000
True. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > > > Hi Rune,
> > > > Where do you get those odds? There are only 45 CLL
positions, and > one > > of them is solved. > > > >
David J > > > > From where that number 45? I count and count
but find only 43 > distinct CLL positions (of which one is solved).
> > 39 of them are found in 4 different shapes (4 colours), 2 of
them in 2 > different shapes (2 complement colours) and 2 unique
cases (the solved > case and the "diagonal" case). > > Hence:
39x4+2x2+2x1=162 > > Is something wrong? > > Nothing. > -
A2=A3=A4=A5 > - H2=H4 > - H3=H5 > 6x8 - 5 clones = 43 > >
The cases have been available on many sites for many years >
(speedcubing.com for example), why are we still counting them? :-) >
> Gilles. > > > > Rune > > > > > > >
> > > > > > > > > > > > > >
> SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games >
Educational game and puzzle > > Word puzzle game Kid puzzle game
Puzzle games > > > > > > >
------------------------------------------------------------------------\
> ------ > > YAHOO! GROUPS LINKS > > > > a.. Visit
your group "speedsolvingrubikscube" on the web. > > > > b..
To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > >
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> ------ > > > > > > > > [Non-text portions
of this message have been removed] > > >
4173. 3x3 vs Megaminx From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 13:10:32 -0000
I got the following alg from Milan Baticz, who is working on the
Megaminx. He said it can be used for 3x3 as well so I tried it on both
puzzles. I was quite surprised by the different results. Check it out
yourself. Then explain it to me :-) R U R' U' L' U' L U2 R U' R' U' L' U
L Cheers! Stefan
4174. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 May 2006 16:12:09 +0200
> The cases have been available on many sites for many years >
(speedcubing.com for example), why are we still counting them? :-) >
> Gilles. Maybe nothing to do but counting them over and over
again... Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games
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4175. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 15:50:02 -0000
Hi Tyson, The nicknames and their meanings: All up: the color of the Up
side of all the corners is the same as the center of the Up side. 3 down
(clockwise): One corner is upright and the other three corners are
rotated clockwise from upright. 3 down (counterclockwise): One corner is
up and the other three corners are rotated counterclockwise from
upright. Headlights: two adjacent corners are upright and the other two
are rotated to face the same way, like headlights on a car. Sidelights:
two adjacent corners are upright and the other two are rotated to face
the opposite way, like sidelights on some cars. Oddlights: two
non-adjacent corners are upright and the other two are rotated to face
one direction, kind of like a fish, but named to keep with the "lights"
theme. Wheels: Four corners are rotated so that the two pair of asjacent
corners face away from each other like the wheels on a car. Barrow: Four
corners are rotated and it reminds me of a wheel barrow the two corners
facing away from each other are the wheels and the two facing the same
direction are the handles. *** By counting as I did I'm raising a
question. I had questions about how to count the symetrical case,
wheels, (and others) but I thought that its occurrance might be at the
same frequency, that is, the way the other occurrances of rotated
corners are counted. What I mean to say is that it makes sense to treat
all of those occurance equally. In "3 down" you turn three corners
clockwise and you count the position, you turn them again you count the
position. In "headlights" you turn two corners in opposite directions
and you count it as a position, you turn them again they become
"sidelights" and you count them again. In "oddlights" you rotate two
corners and count it, rotate them again and don't count it. In wheels
you rotate four corners, you count the position (and cut in in half)
rotate the corners again and don't count the position. So it seems to me
that though symetries exist such that even though a position is
repeated, that repetition occurs mathematically. It's as though a census
taker counted twins as one person. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Your method of approach is very different. First of
all, it's hard to > comment because I don't know the positions to
which these names are > associated with. > > In any case,
what's likely wrong is that not all of these occur with > the same
probability, so you can't just say the probability is 1 over > the
number of cases. > > A similar example would be what is the
probability of getting two heads. > > You can't say, well, you can
get two heads, you can get two tails, or > you can get one head and
one tail, so the probability is 1/3. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On
May 18, 2006, at 4:25 PM, d_j_salvia wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > >> > >> > >>
----- Original Message ----- > >> From: d_j_salvia >
>> To: speedsolvingrubikscube@yahoogroups.com > >> Sent:
Thursday, May 18, 2006 9:51 PM > >> Subject: [Speed cubing
group] Re: what is the probability of OLL > > skip? a LL skip?
> >> > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >>
<rune.wesstrom@> wrote: > >>> [snip] Instead of 1/162
I get the CLL skip 1/54. [snip] > >>> Rune > >>
> >> Hi Rune, > >> > >> Where do you get
those odds? There are only 45 CLL positions, and > >> one >
>> of them is solved. > >> > >> David J >
>> > >> > >> P(4 corners correctly oriented)
=1/3^3=1/27 > >> P(4 corners correctly permuted) =1/3!=1/6 >
>> 1/27x1/6=1/162 > >> R > > > > Thanks, Rune
I get the general idea. > > > > Corners Oriented: number of
occurrances > > All up: 1 > > 3 down (clockwise): 4 >
> 3 down (counter clockwise): 4 > > Headlights: 4 > >
Sidelights: 4 > > Oddlights: 4 > > Wheels: 4 > >
Barrow: 4 > > > > That looks like 29 to me, not 27. >
> > > Regards, > > > > David J > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > >
4176. double parity 4x4 From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 16:02:17 -0000
this is what i have came up with. this is the normale single parity:
(Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 this is the normale
switch parity: (Rr)2 B2 U2 r2 U2 B2 (Rr)2 double parity: (Rr)2 B2 U2 r2
l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 as you can see its the single parity
+ the r2 on the 4th move what i just did mix them :) you can also use it
on the speed version but diffrent affect :) ~AO
4177. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 16:06:33 -0000
Hi Rune, et all, Sorry, I meant 44 cases including solved, not 45. I get
44 from going through the cases one by one. Here's a page of my
solutions. (not necessarily optimal, just the best I have worked out to
the time of its posting. http://cubefreak.hp.infoseek.co.jp/CLL.html
Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > > Hi Rune, >
> Where do you get those odds? There are only 45 CLL positions, and
one > of them is solved. > > David J > > From where that
number 45? I count and count but find only 43 distinct CLL positions (of
which one is solved). > 39 of them are found in 4 different shapes (4
colours), 2 of them in 2 different shapes (2 complement colours) and 2
unique cases (the solved case and the "diagonal" case). > Hence:
39x4+2x2+2x1=162 > Is something wrong? > Rune > >
4178. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 09:21:21 -0700
I really think it's safer to count the way that Rune is counting. The
patters are made up by the probability of the individual pieces. You run
no risk of miscounting this way. Tyson Mao Astrophysics '06 California
Institute of Technology On May 19, 2006, at 9:06 AM, d_j_salvia wrote:
> Hi Rune, et all, > > Sorry, I meant 44 cases including
solved, not 45. I get 44 from going > through the cases one by one.
Here's a page of my solutions. (not > necessarily optimal, just the
best I have worked out to the time of > its posting. > >
http://cubefreak.hp.infoseek.co.jp/CLL.html > > Cheers, > >
David J > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > <rune.wesstrom@...> wrote: >> >>
>> Hi Rune, >> >> Where do you get those odds? There
are only 45 CLL positions, and >> one >> of them is solved.
>> >> David J >> >> From where that number 45? I
count and count but find only 43 > distinct CLL positions (of which
one is solved). >> 39 of them are found in 4 different shapes (4
colours), 2 of them > in 2 different shapes (2 complement colours)
and 2 unique cases (the > solved case and the "diagonal" case).
>> Hence: 39x4+2x2+2x1=162 >> Is something wrong? >>
Rune >> >> > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
4179. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 16:34:58 -0000
Hi Tyson, Rune, et al, I get 43 cases including solved. In stepping
through my CLL page I find that 14 is a duplicate of 12. Sorry for the
error. Tyson, you wrote> You run no risk of miscounting this way.
< Apparently I run the risk of miscounting no matter how I do it! :p
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@...> wrote: > > I really think it's safer to count
the way that Rune is counting. The > patters are made up by the
probability of the individual pieces. You > run no risk of
miscounting this way. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On May 19, 2006, at 9:06
AM, d_j_salvia wrote: > > > Hi Rune, et all, > > >
> Sorry, I meant 44 cases including solved, not 45. I get 44 from
going > > through the cases one by one. Here's a page of my
solutions. (not > > necessarily optimal, just the best I have
worked out to the time of > > its posting. > > > >
http://cubefreak.hp.infoseek.co.jp/CLL.html > > > > Cheers,
> > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > >> > >> > >>
Hi Rune, > >> > >> Where do you get those odds? There
are only 45 CLL positions, and > >> one > >> of them
is solved. > >> > >> David J > >> >
>> From where that number 45? I count and count but find only 43
> > distinct CLL positions (of which one is solved). > >>
39 of them are found in 4 different shapes (4 colours), 2 of them >
> in 2 different shapes (2 complement colours) and 2 unique cases
(the > > solved case and the "diagonal" case). > >>
Hence: 39x4+2x2+2x1=162 > >> Is something wrong? > >>
Rune > >> > >> > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > >
4180. Re: double parity 4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 16:43:42 -0000
Ha !! :D I never thought of simply combing them like that. Then again, i
never use them anyway cause i use a different method. Only have a single
parity w my method on 4x4x4. U should look into combining permutation
parity fix with Fredericks orientation parity fix because it avoids
using B-moves, which i think is good for speeding :-) Have fun! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > this is what i have came up with.
> > this is the normale single parity: > (Rr)2 B2 U2 l U2 r' U2
r U2 F2 r F2 l' B2 (Rr)2 > > this is the normale switch parity:
> (Rr)2 B2 U2 r2 U2 B2 (Rr)2 > > double parity: > (Rr)2 B2
U2 r2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 > > as you can see its
the single parity + the r2 on the 4th move > what i just did mix them
:) > > you can also use it on the speed version but diffrent
affect :) > > ~AO >
4181. Re: [Speed cubing group] Re: what is the probability of OLL skip?
a LL skip?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 May 2006 18:22:45 +0200
Hi Rune, et al, I got them from solving all the cases I ran across.
Here's a page with the cases and my solution.
http://cubefreak.hp.infoseek.co.jp/CLL.html Tell me which cases are
repeats. Cheers, David J Et al loves such problems. Rune SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
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4182. Re: 3x3 vs Megaminx From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 16:57:46 -0000
Hi Stefan :-) U joker! U know the answer to this ;-) The 2 puzzles don't
"connect at the back" the same way ... That's why. I don't have my
Megaminx here though. I'd like to see the effect on that puzzle. 15
moves is not very efficient for that edge 3-cycle on the 3x3x3. Shorter
U/R only alg does exist ;-) (R' U R' U' R' U' R' U R U R2) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I got the following alg from Milan
Baticz, who is working on the > Megaminx. He said it can be used for
3x3 as well so I tried it on both > puzzles. I was quite surprised by
the different results. Check it out > yourself. Then explain it to me
:-) > > R U R' U' L' U' L U2 R U' R' U' L' U L > > Cheers!
> Stefan >
4183. Re: Speed cubing simulator From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 21:28:30 -0000
Dude. I'm LOVING the new high score thing. This is an awesome
enhancement. Nice work!!! --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@...> wrote: > > Here's a speed cubing
"simulator" (for office use): > >
http://www.ryanheise.com/cube/speed.html > > > I have tried to
make the keyboard bindings closely resemble the way our > fingers
interact with real cubes. For example, your index fingers are > used
to trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also
possible to perform two moves simultaneously, provided that > they
move around the same axis. > > > My best time so far is about
1:28.29 > > Ryan >
4184. Re: Speed cubing simulator From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 22:17:09 -0000
Can we request double layer d turns as well? So Dc and Dc'? I didn't
realize how often I do double layer d turns in my F2L until I tried the
applet and couldn't use them! Awesome applet, but it makes my brain
hurt. My best time is 1:50 so far. Chris --- In
speedsolvingrubikscube@...m, "Matt M." <mmoberly@...> wrote: >
> Dude. I'm LOVING the new high score thing. This is an awesome >
enhancement. Nice work!!! > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
wrote: > > > > Here's a speed cubing "simulator" (for office
use): > > > > http://www.ryanheise.com/cube/speed.html >
> > > > > I have tried to make the keyboard bindings
closely resemble the way our > > fingers interact with real cubes.
For example, your index fingers are > > used to trigger U and U'.
"Sune" becomes IJKJIJJK. > > > > It is also possible to
perform two moves simultaneously, provided that > > they move
around the same axis. > > > > > > My best time so far
is about 1:28.29 > > > > Ryan > > >
4185. Re: 3x3 vs Megaminx From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 23:59:43 -0000
No I don't know the answer. You should see the effect on the Megaminx
first, *then* make fun of me :-) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Stefan :-) > > U
joker! U know the answer to this ;-) The 2 puzzles don't "connect >
at the back" the same way ... That's why. I don't have my Megaminx >
here though. I'd like to see the effect on that puzzle. 15 moves is >
not very efficient for that edge 3-cycle on the 3x3x3. Shorter U/R >
only alg does exist ;-) (R' U R' U' R' U' R' U R U R2) > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > I got the
following alg from Milan Baticz, who is working on the > >
Megaminx. He said it can be used for 3x3 as well so I tried it on >
both > > puzzles. I was quite surprised by the different results.
Check it > out > > yourself. Then explain it to me :-) >
> > > R U R' U' L' U' L U2 R U' R' U' L' U L > > >
> Cheers! > > Stefan > > >
4186. Re: Speed cubing simulator From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 00:04:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@... > wrote: > > Dude. I'm LOVING the new high
score thing. This is an awesome > enhancement. Nice work!!! Yeah,
replay is great! Macky..cough..pll skip.. cough cough.. Cheers! Stefan
4187. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 May 2006 21:17:09 -0300 (ART)
Wouldn't it be Dw and D'w (or Dw')? I think the "c" means "cube", so Uc
is y and so... but I also vote for double layer turns Pedro cmhardw
<no_reply@yahoogroups.com> escreveu: Can we request double layer d
turns as well? So Dc and Dc'? I didn't realize how often I do double
layer d turns in my F2L until I tried the applet and couldn't use them!
Awesome applet, but it makes my brain hurt. My best time is 1:50 so far.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > Dude. I'm LOVING the new high
score thing. This is an awesome > enhancement. Nice work!!! > >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@>
> wrote: > > > > Here's a speed cubing "simulator" (for
office use): > > > >
http://www.ryanheise.com/cube/speed.html > > > > > > I
have tried to make the keyboard bindings closely resemble the way our
> > fingers interact with real cubes. For example, your index
fingers are > > used to trigger U and U'. "Sune" becomes IJKJIJJK.
> > > > It is also possible to perform two moves
simultaneously, provided that > > they move around the same axis.
> > > > > > My best time so far is about 1:28.29 >
> > > Ryan > > > SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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4188. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 11:19:58 +1000
On Fri, May 19, 2006 at 09:17:09PM -0300, Pedro wrote: > Wouldn't it
be Dw and D'w (or Dw')? > I think the "c" means "cube", so Uc is y
and so... > > but I also vote for double layer turns > >
Pedro > > cmhardw <no_reply@yahoogroups.com> escreveu: >
Can we request double layer d turns as well? So Dc and Dc'? > > I
didn't realize how often I do double layer d turns in my F2L until I
> tried the applet and couldn't use them! > > Awesome applet,
but it makes my brain hurt. My best time is 1:50 so far. I'd like to
keep the number of keys at the bare minimum, and you can already do this
with: Dc' "F+;" and Dc is "J+A". (Hit the keys simultaneously, and
they'll be performed at the same time). Have fun :-) Ryan
4189. Guimond method help From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 03:12:38 -0000
I have tried using the Guimond system at http://www.rubikscuberecord.com
to solve a 2x2x2 cube, and I simply can't understand the first step.
Some of the algorithms work, and others don't. I heard that the french
version is more understandable, but I unfortunately don't speak french,
and an online translator didn't help much. Help please! Also, on a
seperate but related topic, is the Guimond method the most
efficient/fastest way to solve a 2x2x2 cube? Or would a First layer,
OLL, PLL work better?
4190. link change From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 13:31:19 +1000
My old home page (http://www.progsoc.uts.edu.au/~rheise/) which I have
had since 1995, is finally closing down. My new address is:
http://www.ryanheise.com/cube/ Just grepping through my logs, below are
the pages who may have links to my old URL, which may stop working soon:
http://blog.xuite.net/cwlin/iloveheikko/5954613
http://grrroux.free.fr/links/links.html
http://jrourees.iespana.es/links2.html?1
http://junyiguo.myweb.hinet.net/Links.html
http://s92788564.onlinehome.us/RyanMethod.htm
http://s92788564.onlinehome.us/cubelinks.html
http://s92788564.onlinehome.us/methods.html
http://www.civil.iitb.ac.in/~d3sachin/cubing/cubelinks.html
http://www.cubeloop.com/WebSite/cube/cubelinks1.htm
http://www.cubeloop.com/php/links/links.php
http://www.davidguo.idv.tw/Cube/Links.html
http://www.freespaces.com/jasa86/cube/links.htm
http://www.freeweb.hu/rubikkocka/linkek.html
http://www.geocities.com/jaapsch/puzzles/puzzlink.htm
http://www.physicsforums.com/showthread.php?t=82647
http://www.speedcubing.com/chris/ http://www.speedcubing.com/links.html
http://www.svekub.se/component/option,com_weblinks/catid,14/Itemid,4/
http://www.ws.binghamton.edu/fridrich/links.html
http://www40.brinkster.com/patjk/fast.html Thanks, Ryan
4191. [Speed cubing group] Re: Speed cubing simulator From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 04:19:48 -0000
Hey Ryan, Yeah doing "F+;" and "J+A" works perfectly well for double
layer d turns, I've been using them just fine now. Also how do you guys
get so fast? I must have done 20-25 solves so far and my best is
1:14.xx. How the heck do you do this applet in under 20 seconds? That's
just incredible. Did you guys just do 100 solves or so to get used to
the keys? Or is my brain just broken? Chris > > I'd like to keep
the number of keys at the bare minimum, and you can > already do this
with: Dc' "F+;" and Dc is "J+A". (Hit the keys > simultaneously, and
they'll be performed at the same time). > > Have fun :-) > >
Ryan >
4192. Re: [Speed cubing group] Re: Speed cubing simulator
From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 07:41:36 +0200
Hehe, It's just like everything else : training helps. My best time so
far is 27.05 but I average about 35 seconds now. The bad thing is that I
have a AZERTY keybord so some moves like r' are really weird to do but
you can get used to it. The good thing about this applet is that you can
use your left hand just as fast as the right hand. This show me that I
should develop more algorithms that uses my left hand. Gilles. cmhardw a
�crit : > Hey Ryan, > > Yeah doing "F+;" and "J+A" works
perfectly well for double layer d > turns, I've been using them just
fine now. > > Also how do you guys get so fast? I must have done
20-25 solves so > far and my best is 1:14.xx. How the heck do you do
this applet in > under 20 seconds? That's just incredible. Did you
guys just do 100 > solves or so to get used to the keys? Or is my
brain just broken? > > Chris > > >> I'd like to keep
the number of keys at the bare minimum, and you can >> already do
this with: Dc' "F+;" and Dc is "J+A". (Hit the keys >>
simultaneously, and they'll be performed at the same time). >>
>> Have fun :-) >> >> Ryan >> >> > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > >
4193. Re: [Speed cubing group] Re: 3x3 vs Megaminx From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 07:48:32 +0200
This is very weird. :D But this find its explanation in the fact that
the megaminx last layer has 5 sides whereas the cube has only 4.
Everything changes in the U2 move (I do not advise you to do U' U', but
do U U :D). That's all I can think of for the reason at this point. I
will keep this algorithm in mind, it might help some day :D Gilles.
Stefan Pochmann a �crit : > No I don't know the answer. You should
see the effect on the Megaminx > first, *then* make fun of me :-)
> > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@...> wrote: > >> Hi Stefan :-) >>
>> U joker! U know the answer to this ;-) The 2 puzzles don't
"connect >> at the back" the same way ... That's why. I don't have
my Megaminx >> here though. I'd like to see the effect on that
puzzle. 15 moves is >> not very efficient for that edge 3-cycle on
the 3x3x3. Shorter U/R >> only alg does exist ;-) (R' U R' U' R'
U' R' U R U R2) >> >> -Per >> >> >>>
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
>>> >> <pochmann@> wrote: >> >>> I
got the following alg from Milan Baticz, who is working on the
>>> Megaminx. He said it can be used for 3x3 as well so I tried
it on >>> >> both >> >>> puzzles. I was
quite surprised by the different results. Check it >>> >>
out >> >>> yourself. Then explain it to me :-)
>>> >>> R U R' U' L' U' L U2 R U' R' U' L' U L
>>> >>> Cheers! >>> Stefan >>>
>>> > > > > > > > > > > Yahoo!
Groups Links > > > > > > > >
4194. [Speed cubing group] Re: 3x3 vs Megaminx From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 06:13:21 -0000
Yeah, U2 is very ambiguous, making it a problem, and the fact that 4 F
turns, for example, will not work. A lot of 3x3 algorithms I use don't
work on the Megaminx because of those two problems. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > This is very weird. :D > But
this find its explanation in the fact that the megaminx last layer >
has 5 sides whereas the cube has only 4. > > Everything changes in
the U2 move (I do not advise you to do U' U', but > do U U :D). >
That's all I can think of for the reason at this point. > > I will
keep this algorithm in mind, it might help some day :D > Gilles. >
> Stefan Pochmann a écrit : > > No I don't know the answer. You
should see the effect on the Megaminx > > first, *then* make fun
of me :-) > > > > Cheers! > > Stefan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > > <aspiring_to_love@> wrote: > > >
>> Hi Stefan :-) > >> > >> U joker! U know the
answer to this ;-) The 2 puzzles don't "connect > >> at the
back" the same way ... That's why. I don't have my Megaminx >
>> here though. I'd like to see the effect on that puzzle. 15
moves is > >> not very efficient for that edge 3-cycle on the
3x3x3. Shorter U/ R > >> only alg does exist ;-) (R' U R' U' R'
U' R' U R U R2) > >> > >> -Per > >> >
>> > >>> --- In speedsolvingrubikscube@...m, "Stefan
Pochmann" > >>> > >> <pochmann@> wrote: >
>> > >>> I got the following alg from Milan Baticz,
who is working on the > >>> Megaminx. He said it can be used
for 3x3 as well so I tried it on > >>> > >> both
> >> > >>> puzzles. I was quite surprised by the
different results. Check it > >>> > >> out >
>> > >>> yourself. Then explain it to me :-) >
>>> > >>> R U R' U' L' U' L U2 R U' R' U' L' U L
> >>> > >>> Cheers! > >>> Stefan
> >>> > >>> > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > >
4195. [Speed cubing group] Re: 3x3 vs Megaminx From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 11:14:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Yeah, U2 is very ambiguous Not at
all. If you mistake it for U2' or U3, that's clearly *your* fault.
Stefan
4196. Re: 3x3 vs Megaminx From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 11:28:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I got the following alg from Milan
Baticz, who is working on the > Megaminx. He said it can be used for
3x3 as well so I tried it on both > puzzles. I was quite surprised by
the different results. Check it out > yourself. Then explain it to me
:-) > > R U R' U' L' U' L U2 R U' R' U' L' U L Ok, since not
everybody has a megaminx, I'll just say it. Both puzzles are very
similar, in terms of mechanism as well as how to solve it. Many useful
algorithms work on both puzzles and have the same effect. This
algorithm, however, is special. On both puzzles, it's a pure 3-cycle of
pieces. But while it cycles three *edges* for the 3x3, it cycles three
*corners* for the megaminx. I had never seen something like this and I'm
quite surprised. Btw it's easy to remember written as four standard
fingertricks: (R U R' U') (L' U' L U) (U R U' R') (U' L' U L) Still
doesn't explain it to me, though. I'd like to understand how it works
and explain why it cycles edges on one puzzle and corners on the other.
Cheers! Stefan
4197. Re: 3x3 vs Megaminx From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 11:44:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > I got the following alg
from Milan Baticz, who is working on the > > Megaminx. He said it
can be used for 3x3 as well so I tried it on > both > >
puzzles. I was quite surprised by the different results. Check it >
out > > yourself. Then explain it to me :-) > > > > R
U R' U' L' U' L U2 R U' R' U' L' U L > > > Ok, since not
everybody has a megaminx, I'll just say it. Both puzzles > are very
similar, in terms of mechanism as well as how to solve it. > Many
useful algorithms work on both puzzles and have the same effect. >
> This algorithm, however, is special. On both puzzles, it's a pure
> 3-cycle of pieces. But while it cycles three *edges* for the 3x3,
it > cycles three *corners* for the megaminx. I had never seen
something > like this and I'm quite surprised. > > Btw it's
easy to remember written as four standard fingertricks: > (R U R' U')
(L' U' L U) (U R U' R') (U' L' U L) > > Still doesn't explain it
to me, though. I'd like to understand how it > works and explain why
it cycles edges on one puzzle and corners on the > other. > >
Cheers! > Stefan > Oh is that what it does. o_o Well, that's
awesome because I need that.
4198. Re: 3x3 vs Megaminx From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 11:52:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Btw it's easy to remember written
as four standard fingertricks: > (R U R' U') (L' U' L U) (U R U' R')
(U' L' U L) > > Still doesn't explain it to me, though. I'd like
to understand how it > works and explain why it cycles edges on one
puzzle and corners on the > other. Ok, for Megaminx it's not so hard
to see now. It's an unusual commutator PQP'Q' with P=RUR'U' and
Q=L'U'LU. Their effects only overlap at a single corner at the back of
the U layer, which you can see if you only do P. This corner has the
"correct orientation" after P, i.e. U sticker on U face, which is
important because otherwise the corners would end up disoriented. On the
3x3 it's harder, the overlap is larger. Well, the corner that P brings
to the back of U is actually a corner/edge *pair*. The edge of the pair
isn't reached by Q on the Megaminx, but it is on the 3x3. And this
creates the edge 3-cycle on the 3x3 for the same explanation the corner
3-cycle was created on the Megaminx. However, the effects overlap for
3x3 is more than just that edge. Two corners are involved, too, UBL and
UBR are swapped and disoriented. Clearly after four swaps they're at the
correct position again, actually already after two of course. They're
also oriented correctly after PQ, because P preserves the orientation of
UBR while it moves to UBL, and UBL is oriented counterclockwise.
Mirrorly Q preserves orientation of UBL while it moves back to UBR and
orients UBR on its way back to UBL. So one corner has its orientation
preserved both ways and the other gets oriented and back. The key
observation and thus explanation for me now is that two CEC triples
overlap and on the megaminx they're adjacent ones (which overlap at one
corner) and on the 3x3 they're the same (overlap at one edge, with side
effect overlap of two corners) because of the one fewer side around U.
Cheers! Stefan
4199. SV: [Speed cubing group] Guimond method help From:
"Dennis Nilssson" <massimo@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 May 2006 16:35:33 +0200
Gaetan's method is really efficient on the 2x2. Another good method is
Ortega's (http://www.rubikscube.info/). First step is indeed very easy.
Say your cube has white opposite yellow. Then place 3 cubies with either
white or yellow on the D face (so they form an "L"). It doesnt matter
how many pieces of each colour (white or yellow) you place in the "L".
Never place 4 cubies in the bottom face with yellow or white! Then D, D'
or D2 your bottom layer so the non white/yellow cubie is in DLB. Now
look at the DLB corner it will have a white or yellow sticker pointing
either left or back. If it's pointing left then follow the images to
find the corresponding algorithm. If it's pointing back you will find
the cases at the bottom of the page. Then go on orient and permute all
pieces. A nice thing is that the permutation step for both methods is
the same. Another nice tutorial for Gaetan's method is here (in Swedish)
http://www.svekub.se/content/view/100/29/ Hope it makes sense :) //
Dennis Visit www.cubeloop.com -----Ursprungligt meddelande----- Från:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För agousev Skickat: den
20 maj 2006 05:13 Till: speedsolvingrubikscube@yahoogroups.com Ämne:
[Speed cubing group] Guimond method help I have tried using the Guimond
system at http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I
simply can't understand the first step. Some of the algorithms work, and
others don't. I heard that the french version is more understandable,
but I unfortunately don't speak french, and an online translator didn't
help much. Help please! Also, on a seperate but related topic, is the
Guimond method the most efficient/fastest way to solve a 2x2x2 cube? Or
would a First layer, OLL, PLL work better? Yahoo! Groups Links
4200. Re: SV: [Speed cubing group] Guimond method help From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 11:49:07 -0300 (ART)
Ah, now it makes sense to me...I was doing it wrong...turning the cube
to look at the D face...thank you Dennis Pedro Dennis Nilssson
<massimo@cubeloop.com> escreveu: Gaetan's method is really
efficient on the 2x2. Another good method is Ortega's
(http://www.rubikscube.info/). First step is indeed very easy. Say your
cube has white opposite yellow. Then place 3 cubies with either white or
yellow on the D face (so they form an "L"). It doesnt matter how many
pieces of each colour (white or yellow) you place in the "L". Never
place 4 cubies in the bottom face with yellow or white! Then D, D' or D2
your bottom layer so the non white/yellow cubie is in DLB. Now look at
the DLB corner it will have a white or yellow sticker pointing either
left or back. If it's pointing left then follow the images to find the
corresponding algorithm. If it's pointing back you will find the cases
at the bottom of the page. Then go on orient and permute all pieces. A
nice thing is that the permutation step for both methods is the same.
Another nice tutorial for Gaetan's method is here (in Swedish)
http://www.svekub.se/content/view/100/29/ Hope it makes sense :) //
Dennis Visit www.cubeloop.com -----Ursprungligt meddelande----- Från:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] För agousev Skickat: den
20 maj 2006 05:13 Till: speedsolvingrubikscube@...m Ämne: [Speed cubing
group] Guimond method help I have tried using the Guimond system at
http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply
can't understand the first step. Some of the algorithms work, and others
don't. I heard that the french version is more understandable, but I
unfortunately don't speak french, and an online translator didn't help
much. Help please! Also, on a seperate but related topic, is the Guimond
method the most efficient/fastest way to solve a 2x2x2 cube? Or would a
First layer, OLL, PLL work better? Yahoo! Groups Links SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
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--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4201. Re: SV: [Speed cubing group] Guimond method help From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 15:12:45 -0000
What is the average on Guimond? On Ortega, HTM of 18, I believe. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Ah, now it makes sense to me...I was doing it
wrong...turning the cube to look at the D face...thank you Dennis >
> Pedro > > Dennis Nilssson <massimo@...> escreveu: >
Gaetan's method is really efficient on the 2x2. Another good method is
> Ortega's (http://www.rubikscube.info/). > > First step is
indeed very easy. Say your cube has white opposite yellow. > Then
place 3 cubies with either white or yellow on the D face (so they form
> an "L"). It doesn't matter how many pieces of each colour (white or
yellow) > you place in the "L". Never place 4 cubies in the bottom
face with yellow or > white! Then D, D' or D2 your bottom layer so
the non white/yellow cubie is > in DLB. Now look at the DLB corner it
will have a white or yellow sticker > pointing either left or back.
If it's pointing left then follow the images > to find the
corresponding algorithm. If it's pointing back you will find the >
cases at the bottom of the page. Then go on orient and permute all
pieces. A > nice thing is that the permutation step for both methods
is the same. > > Another nice tutorial for Gaetan's method is here
(in Swedish) > http://www.svekub.se/content/view/100/29/ > >
Hope it makes sense :) > // Dennis > Visit www.cubeloop.com >
> > > > -----Ursprungligt meddelande----- > Från:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] För agousev >
Skickat: den 20 maj 2006 05:13 > Till:
speedsolvingrubikscube@yahoogroups.com > Ämne: [Speed cubing group]
Guimond method help > > I have tried using the Guimond system at
> http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply
> can't understand the first step. Some of the algorithms work, and
> others don't. I heard that the french version is more
understandable, > but I unfortunately don't speak french, and an
online translator > didn't help much. Help please! > Also, on a
seperate but related topic, is the Guimond method the > most
efficient/fastest way to solve a 2x2x2 cube? Or would a First >
layer, OLL, PLL work better? > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e-mail no celular e anti-spam realmente
eficaz. > > [Non-text portions of this message have been removed]
>
4202. Re: Working on PLL recognition during OLL recognition
From:
"uweren2000" <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 15:42:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey everybody, > > I have
recenty been speeding up my PLL recognition by recognising a > part
of it during OLL recognition. Hey Joël, I have hesitated very long
before deciding to comment on this post. Firstly, me giving advice to a
sub15ie can easily be understood as some form of hypocrisy. Secondly, I
play in princip CLL+ELL. I say "in princip", for after CLL I do not do
ELL, but the analyze of the U layer must be about the same. But as I
understand, the very idea in my case must - at least theoretically - be
applicable in your case. Before executing the appropriate Cll alg (I
have only a dozen), I observe, which edge will go to UR and with which
orientation. I also observe the coming colour of URF and URB though not
so important. (Once you have learnt which edge goes to UR, the
recognition will soon be unconscious and take no time). Now, I have
arranged all my Cll algs so, that the last move of the alg is always
some R move. It means that under executing this last move, I can
"quietly" read the picture(UF,UL,UB) and when the R move is done, I
should be ready to execute the appropriate ELL. That´s all. Rune
4203. selecting a square-one method From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 13:58:21 -0700 (PDT)
Sometime very soon I am going to purchase a square-one (anyone have any
suggestions on that, as well?), and need to learn a good system.
Apparently Lars V. is a badass at solving it, so naturally I went to his
site and found his proposed solution. However, I have no concept of the
different "levels" of methods for solving square one, and his site
seemed to recommend memorizing a lot of algorithms. Obviously there are
different "tiers" of systems for all puzzles, such as a beginner method
vs. a 4LLL vs a 2LLL, etc. I know I saw a square-one solution somewhere
which said it required only 3 algorithms. I forget where it was, but I
think I want to learn more a slightly better system than this, because I
would be willing to put some time into memorization and practice. What
system do you guys recommend in terms of a basic but GOOD way to solve
the square-one? please provide links. Thanks! David
--------------------------------- Blab-away for as little as 1¢/min.
Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text
portions of this message have been removed]
4204. looking ahead F2L From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 15:33:02 -0700 (PDT)
this has probably been asked before, so if someone already wrote some
really good stuff on this, perhaps someone could help me find these
posts.. anyways, my F2L usually takes between 20-30 seconds, which is
obviously not very good by the standards here, and I am starting to feel
very dissatisfied with it as well. The problem isn't that I dont know
which moves to make, beacuse (although I dont know many "shortcuts", I
can effectively utilize open slots, and I know most of the 41
"algorithms"... Most of my lost time is spent not turning the cube at
all -- searching for my next move. I need to get rid of this, but I'm
not sure what the best way is. Someone recommended solving each pair
with eyes closed, such that I free myself from having to watch, and I
can then start looking for the next one. what is the best way to work on
looking ahead? thanks David --------------------------------- How low
will we go? Check out Yahoo! Messengers low PC-to-Phone call rates.
[Non-text portions of this message have been removed]
Well, Start not to look at the pieces you are solving, i.e. target the
next corner/edge pieces to solve WHILE your hands are solving the
current corner/edge pieces. Since you know all the standard algorithms
and some shortcuts you will be able to do this. I start looking at the
next pair as soon as I see the pair I'm currently is solving since my
finger already know what to do. Next step may be to know how your F2L
algs affect certain corners and edges or learn to look on only one (or
two) colors on a cubie to determine which on it is. But I'm no expert,
me as well need some more hints and tricks! // Dennis visit
www.cubeloop.com
4206. Silicone Woes From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 23:22:33 -0000
Hey everyone, Ok... I'm starting to get frustrated. I'm on an adventure
hunt to find some silicone spray, since I lost my last can somewhere and
now don't have any. I also can't find Prestone brand silicone anymore. I
called up the Prestone company's customer service line but it was after
hours. I'll call back again when they are working and ask if it can be
ordered over the phone. I went to two different Walmart stores, a
Target, Lowes Home Improvement, Advance auto parts, and Pep Boys Auto
and was not able to find a silicone spray that did not contain either
Acetone or Petroleum Distillates. I was also able to find a silcone goop
used for plumbing, but I would much rather have an aerosol spray than a
gel. Some of the brands I saw listed the specific petroleum distillate
in the mix, and I was wondering if all petroleum distillates have a
tendency to eat the plastic of the cube, or only some? If only some,
which ones specifically? Also, is the teflon/silicone spray ok to use on
a cube, or does it also eat the plastic? My only option if petroleum
distillates are not ok for using on the cube is to either order 12 cans
of Snap spray online, but it appears that I have to order in bulk (12
cans), or to ask if anyone on this group has some silicone I can buy.
And I really am serious about that, my area appears to not have snap or
prestone silicone anywhere, and I don't want to use anything that could
damage my cubes (petroleum distillates and/or acetone). Thanks for any
help, Chris
4207. Re: looking ahead F2L From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 May 2006 23:34:58 -0000
Google's answers: -
http://cubefreak.hp.infoseek.co.jp/speedcubing_tips.html -
http://cubefreak.hp.infoseek.co.jp/faq.html -
http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial5 My
answers: - 18 months - 2 hours/day Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > this has probably been asked
before, so if someone already wrote some really good stuff on this,
perhaps someone could help me find these posts.. > > anyways, my
F2L usually takes between 20-30 seconds, which is obviously not very
good by the standards here, and I am starting to feel very dissatisfied
with it as well. The problem isn't that I dont know which moves to make,
beacuse (although I dont know many "shortcuts", I can effectively
utilize open slots, and I know most of the 41 "algorithms"... > >
Most of my lost time is spent not turning the cube at all -- searching
for my next move. I need to get rid of this, but I'm not sure what the
best way is. Someone recommended solving each pair with eyes closed,
such that I free myself from having to watch, and I can then start
looking for the next one. > > what is the best way to work on
looking ahead? > > thanks > > David > > >
--------------------------------- > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text
portions of this message have been removed] >
4208. Re: Speed cubing simulator From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 00:36:28 -0000
Hey, come on. I've already done a non-lucky sub-16. =) Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@ >
> wrote: > > > > Dude. I'm LOVING the new high score
thing. This is an awesome > > enhancement. Nice work!!! > >
Yeah, replay is great! Macky..cough..pll skip.. cough cough.. > >
Cheers! > Stefan >
4209. Off-topic: Apple store From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 01:22:05 -0000
http://www.apple.com/retail/fifthavenue/
4210. cube looks slanted? From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 01:45:34 -0000
i feel kind of stupid asking this, but have any of you experienced this
before? i started cubing about two months ago, and starting yesterday,
after i concentrate on the cube for about twenty minutes, it starts to
look really slanted when it's moving and scrambled. if i look really
hard when it's complete, it looks like a normal cube. but when it moves
around it looks like it's a diamond shape all over, it's really weird.
have any of you ever seen your cube this way after a while? or am i just
going completely crazy? thanks, tony
4211. Re: cube looks slanted? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:05:48 -0000
Hey Tony, That is so weird to see someone else write this, I've gotten
this a couple of times too. I get it whenever I get "cube high". I wrote
about it on my site a long time ago. Sometimes when I am especially in
the zone, and am getting really good times (for me), I will see the cube
slanted also. The cube slants vertically for me, so it appears to be
wider left to right and shorter back to front. How does it slant for
you? Chris P.S. No you're not weird in my opinion, I've had that too.
But maybe you and I are weird in others' opinions ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007"
<tonycheese@...> wrote: > > i feel kind of stupid asking
this, but have any of you experienced > this before? i started cubing
about two months ago, and starting > yesterday, after i concentrate
on the cube for about twenty minutes, > it starts to look really
slanted when it's moving and scrambled. if i > look really hard when
it's complete, it looks like a normal cube. but > when it moves
around it looks like it's a diamond shape all over, it's > really
weird. > > have any of you ever seen your cube this way after a
while? or am i > just going completely crazy? > > thanks, >
tony >
You're both weird. ;) -Chris On 5/20/06, cmhardw <no_reply@...m>
wrote: > Hey Tony, > > That is so weird to see someone else
write this, I've gotten this a > couple of times too. I get it
whenever I get "cube high". I wrote > about it on my site a long time
ago. > > Sometimes when I am especially in the zone, and am
getting really good > times (for me), I will see the cube slanted
also. > > The cube slants vertically for me, so it appears to be
wider left to > right and shorter back to front. > > How does
it slant for you? > > Chris > > P.S. No you're not weird in
my opinion, I've had that too. But maybe > you and I are weird in
others' opinions ;-) > > --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" >
<tonycheese@...> wrote: > > > > i feel kind of stupid
asking this, but have any of you experienced > > this before? i
started cubing about two months ago, and starting > > yesterday,
after i concentrate on the cube for about twenty minutes, > > it
starts to look really slanted when it's moving and scrambled. if i >
> look really hard when it's complete, it looks like a normal cube.
but > > when it moves around it looks like it's a diamond shape
all over, it's > > really weird. > > > > have any of
you ever seen your cube this way after a while? or am i > > just
going completely crazy? > > > > thanks, > > tony >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > >
4213. Re: cube looks slanted? From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:15:52 -0000
oh, phew. okay well when it first slanted it, the top and front face
kind of tilted to the left. so kinda like ____ \ \ \___\ except not as
badly but not i'm starting to get this thing where the edges kind of
curl out. like, it's like a square with circular curves on all the
sides, so the corners of each face look more pointed than normal. less
than 90 degree angles. it's so weird... i'm glad i'm not alone heh...
tony --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey Tony, > > That is so
weird to see someone else write this, I've gotten this a > couple of
times too. I get it whenever I get "cube high". I wrote > about it on
my site a long time ago. > > Sometimes when I am especially in the
zone, and am getting really good > times (for me), I will see the
cube slanted also. > > The cube slants vertically for me, so it
appears to be wider left to > right and shorter back to front. >
> How does it slant for you? > > Chris > > P.S. No you're
not weird in my opinion, I've had that too. But maybe > you and I are
weird in others' opinions ;-) > > --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" >
<tonycheese@> wrote: > > > > i feel kind of stupid
asking this, but have any of you experienced > > this before? i
started cubing about two months ago, and starting > > yesterday,
after i concentrate on the cube for about twenty minutes, > > it
starts to look really slanted when it's moving and scrambled. if i >
> look really hard when it's complete, it looks like a normal cube.
but > > when it moves around it looks like it's a diamond shape
all over, it's > > really weird. > > > > have any of
you ever seen your cube this way after a while? or am i > > just
going completely crazy? > > > > thanks, > > tony >
> >
4214. Re: cube looks slanted? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:16:32 -0000
> P.S. No you're not weird in my opinion, I've had that too. But
maybe > you and I are weird in others' opinions ;-) Two
possibilities, choose the right one: 1- Because you cube too fast, too
close to the speed of light, space is bending. 2- You're definitely
weird. Gilles.
4215. Re: cube looks slanted? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:33:54 -0000
Hey Tony, wow this is really cool. For me it was like I had done a
quarter turn of the cube counterclockwise (so that the cube is sort of
diagonal with the front face on the right and the left face on the left
side of the dividing line facing me (the FL edge line of the cube). From
this point it was like I had taken the BR edge of the cube and squished
it towards the FL edge, so that the cube ended up diamond shaped. That
was the part that weirded me out when you wrote your message, because I
also thought of the cube as being suddenly "diamond shaped" also. For me
the feeling that the cube was somehow rotated counterclockwise just the
tiniest bit was also very strong too, like I was holding the cube on a
weird tilt, in addition to it appearing diamond shaped. Even though in
reality I was holding the cube perfectly normal. I have never had the
thing where the corners looked overly pointed, but that sounds cool too.
Yeah the diamond thing for me is actually a good sign, it so far has
only come when I was in a weirdly heightened state of concentration
(much more than my normal). Now that this has been brought up I wonder
if others have felt/had this? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007"
<tonycheese@...> wrote: > > oh, phew. > okay well when it
first slanted it, the top and front face kind of > tilted to the
left. so kinda like > ____ > \ \ > \___\ except not as badly
> > but not i'm starting to get this thing where the edges kind of
curl > out. like, it's like a square with circular curves on all the
sides, > so the corners of each face look more pointed than normal.
less than > 90 degree angles. it's so weird... > > i'm glad i'm
not alone heh... > > tony
4216. Re: cube looks slanted? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:37:37 -0000
haha I think I have to say that in my case it has to be option 2, I only
wish I could cube in reasonable fractions of the c constant :-D Or also
consider option 3: 3) The almost incomrehensibly miniscule chance that
the cube would quantum tunnel out of our hands to the left 1 foot almost
happened. However, it was a slightly less incomrehensibly miniscule
chance that the cube just warped in shape for a few minutes instead ;-)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > P.S. No you're not weird
in my opinion, I've had that too. But maybe > > you and I are
weird in others' opinions ;-) > > > Two possibilities, choose
the right one: > 1- Because you cube too fast, too close to the speed
of light, space is > bending. > 2- You're definitely weird. >
> Gilles. >
4217. Re: cube looks slanted? From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:42:25 -0000
lol well slanted cube or not, you're all weird. =) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > haha I think I have to say that in my case it has to be
option 2, I > only wish I could cube in reasonable fractions of the c
constant :-D > > Or also consider option 3: > > 3) The
almost incomrehensibly miniscule chance that the cube would > quantum
tunnel out of our hands to the left 1 foot almost happened. >
However, it was a slightly less incomrehensibly miniscule chance that
> the cube just warped in shape for a few minutes instead > >
;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > > P.S. No
you're not weird in my opinion, I've had that too. But maybe > >
> you and I are weird in others' opinions ;-) > > > >
> > Two possibilities, choose the right one: > > 1- Because
you cube too fast, too close to the speed of light, space is > >
bending. > > 2- You're definitely weird. > > > >
Gilles. > > >
4218. Re: cube looks slanted? From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 02:52:50 -0000
oh yeah, i forgot to say... i read your story about the cube high thing!
i've gone through a couple of links at your site, actually. i don't
remember seeing anything about slanted cubes, though... i have a
headache tho. that might be the allergies... --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > haha I think I have to say that in my case it has to be
option 2, I > only wish I could cube in reasonable fractions of the c
constant :-D > > Or also consider option 3: > > 3) The
almost incomrehensibly miniscule chance that the cube would > quantum
tunnel out of our hands to the left 1 foot almost happened. >
However, it was a slightly less incomrehensibly miniscule chance that
> the cube just warped in shape for a few minutes instead > >
;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > > P.S. No
you're not weird in my opinion, I've had that too. But maybe > >
> you and I are weird in others' opinions ;-) > > > >
> > Two possibilities, choose the right one: > > 1- Because
you cube too fast, too close to the speed of light, space is > >
bending. > > 2- You're definitely weird. > > > >
Gilles. > > >
4219. Ryan Heise's blindfolded cubing contest From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 03:29:17 -0000
Hi everyone, We've successfully completed two weeks on Ryan's
blindfolded contest. I posted about it on the new forum, and on the
blindfolded group and we're slowly getting more people, but I wanted to
let people know about it here too. The competition is entirely
automated, you just submit your time and it is posted at the end of the
week. http://www.ryanheise.com/competitions For those looking for a
blindfolded competition this one is very nice! Chris
4220. Getting startled during a solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 06:32:59 -0000
Hey everyone I had something kinda interesting happen while I was
practicing tonight. I was doing the 4x4x4 and unknowingly had my sound
on my computer speakers turned up pretty loud. Then one of the programs
on my computer, during a solve, made a loud sound and it really freaked
me out for a second. I was in the middle of the solve and literally
jumped in my chair. Then when I realized that it was just the computer,
I had the sort of rush of adrenaleine, rapid heart beat, etc. I noticed
that right at that point all of a sudden I sort of went into a
heightened focus on my solve. I was about half way through the solve and
noticed that I sped up a really good bit from the speed I was going and
finished strong with a really fast time. Anyway it was just cool how
being really startled enough that I jumped made me really focus on that
cube and actually speed up a lot and finish really strong. I had never
had anything like that happen to me during a solve, it was really kinda
cool! Chris
4221. Re: [Speed cubing group] Off-topic: Apple store From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 09:08:43 +0100
Haha! Yes, I saw this yesterday too. I was wondering how long it would
be before someone posted it here! :) For those who haven't looked at
Gilles' link yet, yes it is definitely cube related! Check out this pic
of the store entry: http://tinyurl.com/hm7ss BTW, I've been away and
travelling for a while, and it's proving quite a challenge to catch up
on all the posts here!! Jasmine http://speedcuber.blogspot.com On Sun,
21 May 2006 01:22:05 -0000, "Gilles Roux" <grrroux@...> said: >
> http://www.apple.com/retail/fifthavenue/ -- http://www.fastmail.fm
- Or how I learned to stop worrying and love email again
4222. Re: Getting startled during a solve From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 11:40:34 -0000
Hi Chris :D That's cool. But what was the time u got from that solve??
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everyone I had something kinda
interesting happen while I was > practicing tonight. I was doing the
4x4x4 and unknowingly had my > sound on my computer speakers turned
up pretty loud. Then one of the > programs on my computer, during a
solve, made a loud sound and it > really freaked me out for a second.
I was in the middle of the solve > and literally jumped in my chair.
Then when I realized that it was > just the computer, I had the sort
of rush of adrenaleine, rapid heart > beat, etc. I noticed that right
at that point all of a sudden I sort > of went into a heightened
focus on my solve. I was about half way > through the solve and
noticed that I sped up a really good bit from > the speed I was going
and finished strong with a really fast time. > > Anyway it was
just cool how being really startled enough that I jumped > made me
really focus on that cube and actually speed up a lot and > finish
really strong. > > I had never had anything like that happen to me
during a solve, it was > really kinda cool! > > Chris >
4223. Re: Getting startled during a solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 13:27:03 -0000
It was 55.xx seconds, which is really good for me. The start of the
solve wasn't in line with a time that fast though, it took me speeding
up halfway through to get it. No sub-50 or anything amazing like that,
but I was still quite happy with it :-P :-D Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Chris :D > >
That's cool. But what was the time u got from that solve?? > >
Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
wrote: > > > > Hey everyone I had something kinda
interesting happen while I was > > practicing tonight. I was doing
the 4x4x4 and unknowingly had my > > sound on my computer speakers
turned up pretty loud. Then one of > the > > programs on my
computer, during a solve, made a loud sound and it > > really
freaked me out for a second. I was in the middle of the > solve >
> and literally jumped in my chair. Then when I realized that it was
> > just the computer, I had the sort of rush of adrenaleine,
rapid > heart > > beat, etc. I noticed that right at that point
all of a sudden I > sort > > of went into a heightened focus on
my solve. I was about half way > > through the solve and noticed
that I sped up a really good bit from > > the speed I was going
and finished strong with a really fast time. > > > > Anyway
it was just cool how being really startled enough that I > jumped
> > made me really focus on that cube and actually speed up a lot
and > > finish really strong. > > > > I had never had
anything like that happen to me during a solve, it > was > >
really kinda cool! > > > > Chris > > >
4224. Re: [Speed cubing group] Re: Getting startled during a solve
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 May 2006 15:47:11 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 21, 2006 3:27
PM Subject: [Speed cubing group] Re: Getting startled during a solve It
was 55.xx seconds, which is really good for me. The start of the solve
wasn't in line with a time that fast though, it took me speeding up
halfway through to get it. No sub-50 or anything amazing like that, but
I was still quite happy with it :-P Are you waiting for 48.xx, before
sending it to "Fastest Times"? R SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
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4225. [Speed cubing group] Re: Getting startled during a solve
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 15:06:32 -0000
> Are you waiting for 48.xx, before sending it to "Fastest Times"?
> R Hey Rune, No I asked Ron to remove all of my records related to
official categories - Richard Patterson also did the same. I did this
for a number of reasons, but mainly I wanted to try to help take the
focus off the unofficial records and put it more on the official
records. Also I found that in training for the 4x4x4 and 5x5x5
unofficial blindfolded records I was severely handicapping myself for
solving those cubes blindfolded in competition. I felt that maybe
training speedsolving averages of 10 for all cube sizes was doing the
same for speedsolving to some extent as well. I don't expect everyone to
agree with my reasons, but it is something I wanted to do. Chris
4226. Re: [Speed cubing group] Getting startled during a solve
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 16:30:48 +0100 (BST)
Yes, I am back to cubing almost after a month. I really enjoyed my
vacation. Even I felt like chris hardwick sometime. But, I was not
disturbed by any sound like you mentioned. Instead, Whenever I realise I
am slower than my normal speed during any stage of solve, I am Shocked.
Then suddenly, I am able to focus very well and get very good timings.
J.Bernett Orlando cmhardw <no_reply@yahoogroups.com> wrote: Hey
everyone I had something kinda interesting happen while I was practicing
tonight. I was doing the 4x4x4 and unknowingly had my sound on my
computer speakers turned up pretty loud. Then one of the programs on my
computer, during a solve, made a loud sound and it really freaked me out
for a second. I was in the middle of the solve and literally jumped in
my chair. Then when I realized that it was just the computer, I had the
sort of rush of adrenaleine, rapid heart beat, etc. I noticed that right
at that point all of a sudden I sort of went into a heightened focus on
my solve. I was about half way through the solve and noticed that I sped
up a really good bit from the speed I was going and finished strong with
a really fast time. Anyway it was just cool how being really startled
enough that I jumped made me really focus on that cube and actually
speed up a lot and finish really strong. I had never had anything like
that happen to me during a solve, it was really kinda cool! Chris
SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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you have a question on a topic you cant find an Answer to. Try Yahoo!
Answers India Get the all new Yahoo! Messenger Beta Now [Non-text
portions of this message have been removed]
4227. Re: [Speed cubing group] Re: Getting startled during a solve
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 May 2006 18:54:01 +0200
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 21, 2006 5:06
PM Subject: [Speed cubing group] Re: Getting startled during a solve
> Are you waiting for 48.xx, before sending it to "Fastest Times"?
> R Hey Rune, No I asked Ron to remove all of my records related to
official categories - Richard Patterson also did the same. I did this
for a number of reasons, but mainly I wanted to try to help take the
focus off the unofficial records and put it more on the official
records. Chris I see your point. Maybe your "hidden" gesture didn´t get
the attention it deserved. (And you mean of course "related to
Unofficial..."). Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games
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web. b.. To unsubscribe from this group, send an email to:
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4228. my 333 unofficial rank From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 17:49:06 +0100 (BST)
I was ranked 50 th in the month of March. Now it is 62. I have to be sub
17sec to be in the top-50. I am inspired by all of you cubers. Thanks
J.Bernett Orlando --------------------------------- Do you have a
question on a topic you cant find an Answer to. Try Yahoo! Answers India
Get the all new Yahoo! Messenger Beta Now [Non-text portions of this
message have been removed]
4229. Re: Silicone Woes From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 18:43:29 -0000
If you see petroleum distillates (specifically hexanes and heptanes) or
acetone in the ingredient list of silicon spray, they're just used as
the solvent so that the silicon can be applied in aerosol form. If you
check the ingredients of SNAP silicon spray you'll see it contains
petroleum distillates too. After you spray it on your cube, they
evaporate, leaving the silicon lubricant behind. When you're advised not
to use petroleum based stuff on your cube, that just refers to petroleum
based lubricants like WD-40. In this case the lubricant itself is
silicon, so you should be ok. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > Ok... I'm starting to get
frustrated. > > I'm on an adventure hunt to find some silicone
spray, since I lost > my last can somewhere and now don't have any.
> > I also can't find Prestone brand silicone anymore. I called up
the > Prestone company's customer service line but it was after
hours. > I'll call back again when they are working and ask if it can
be > ordered over the phone. > > I went to two different
Walmart stores, a Target, Lowes Home > Improvement, Advance auto
parts, and Pep Boys Auto and was not able > to find a silicone spray
that did not contain either Acetone or > Petroleum Distillates. I was
also able to find a silcone goop used > for plumbing, but I would
much rather have an aerosol spray than a > gel. > > Some of the
brands I saw listed the specific petroleum distillate in > the mix,
and I was wondering if all petroleum distillates have a > tendency to
eat the plastic of the cube, or only some? If only > some, which ones
specifically? > > Also, is the teflon/silicone spray ok to use on
a cube, or does it > also eat the plastic? > > My only option
if petroleum distillates are not ok for using on the > cube is to
either order 12 cans of Snap spray online, but it appears > that I
have to order in bulk (12 cans), or to ask if anyone on this > group
has some silicone I can buy. And I really am serious about > that, my
area appears to not have snap or prestone silicone > anywhere, and I
don't want to use anything that could damage my > cubes (petroleum
distillates and/or acetone). > > Thanks for any help, > Chris
>
4230. Re: Silicone Woes From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 19:28:27 -0000
Chris, I ordered 3M spray from Parts Express before:
http://tinyurl.com/eu95c Kinda pricey but it's 100% pure silicone. As
you know I switched to oil after discovering Shock Oil (much cheaper and
works better I think). I have a spare can of the 3M if you don't find
anything. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everyone, > > Ok... I'm
starting to get frustrated. > > I'm on an adventure hunt to find
some silicone spray, since I lost > my last can somewhere and now
don't have any. > > I also can't find Prestone brand silicone
anymore. I called up the > Prestone company's customer service line
but it was after hours. > I'll call back again when they are working
and ask if it can be > ordered over the phone. > > I went to
two different Walmart stores, a Target, Lowes Home > Improvement,
Advance auto parts, and Pep Boys Auto and was not able > to find a
silicone spray that did not contain either Acetone or > Petroleum
Distillates. I was also able to find a silcone goop used > for
plumbing, but I would much rather have an aerosol spray than a > gel.
> > Some of the brands I saw listed the specific petroleum
distillate in > the mix, and I was wondering if all petroleum
distillates have a > tendency to eat the plastic of the cube, or only
some? If only > some, which ones specifically? > > Also, is the
teflon/silicone spray ok to use on a cube, or does it > also eat the
plastic? > > My only option if petroleum distillates are not ok
for using on the > cube is to either order 12 cans of Snap spray
online, but it appears > that I have to order in bulk (12 cans), or
to ask if anyone on this > group has some silicone I can buy. And I
really am serious about > that, my area appears to not have snap or
prestone silicone > anywhere, and I don't want to use anything that
could damage my > cubes (petroleum distillates and/or acetone). >
> Thanks for any help, > Chris >
4231. Re: cube looks slanted? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 19:45:43 -0000
Only when I smoked too much canabis. -Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "tonycheese2007"
<tonycheese@...> wrote: > > i feel kind of stupid asking
this, but have any of you experienced > this before? i started cubing
about two months ago, and starting > yesterday, after i concentrate
on the cube for about twenty minutes, > it starts to look really
slanted when it's moving and scrambled. if i > look really hard when
it's complete, it looks like a normal cube. but > when it moves
around it looks like it's a diamond shape all over, it's > really
weird. > > have any of you ever seen your cube this way after a
while? or am i > just going completely crazy? > > thanks, >
tony >
4232. Re: Silicone Woes From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 22:00:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Chris, > > I ordered 3M
spray from Parts Express before: > > http://tinyurl.com/eu95c >
> Kinda pricey but it's 100% pure silicone. "Pure"? Is it this one?
http://tinyurl.com/h5gma Cheers! Stefan
4233. Re: double parity 4x4 From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 May 2006 23:08:11 -0000
If you could see what kind of case you have you can easy pick the alg
you need the normale speed version: (Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2
F2 (Rr) F2 (Ll)' B2 (Rr)2 the double parity fix speed version: (Rr)2 B2
U2 r2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 greets ~AO ---
In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > this is what i have came up with. > > this is the
normale single parity: > (Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2
(Rr)2 > > this is the normale switch parity: > (Rr)2 B2 U2 r2
U2 B2 (Rr)2 > > double parity: > (Rr)2 B2 U2 r2 l U2 r' U2 r U2
F2 r F2 l' B2 (Rr)2 > > as you can see its the single parity + the
r2 on the 4th move > what i just did mix them :) > > you can
also use it on the speed version but diffrent affect :) > > ~AO
>
4234. Rubik's Fundraising Event From:
"rubiks1938" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 00:14:16 -0000
Hey everyone, I'll be doing a cubing event at a local fair on June 11th
to raise money for a good cause. The charity is the Matty Eappen
foundation, dedicated to prevention of shaken baby syndrome. For more
info on this, see www.mattyeappen.org. I will cube for 2 hours and see
how many I can solve. Please sponsor me at the following link:
www.firstgiving.com/andycamann Anything you can contribute will be
appreciated. Thanks. Andy http://andyscubepage.tk
4235. Re: Silicone Woes From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 00:16:18 -0000
Hey Chris, I have a can of Prestone spray silicone if you need it. I
used it once and didn't care for it. I too switched to oil ;) If you
want the can of Prestone, email me. Jon http://www.nascarjon.us
4236. Re: Rubik's Fundraising Event From:
"jeremy_tkr" <jeremy_tkr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 01:38:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > Hey everyone, > > I'll be
doing a cubing event at a local fair on June 11th to raise money for a
good cause. The > charity is the Matty Eappen foundation, dedicated
to prevention of shaken baby syndrome. > For more info on this, see
www.mattyeappen.org. > > I will cube for 2 hours and see how many
I can solve. > > Please sponsor me at the following link: >
> www.firstgiving.com/andycamann > > Anything you can
contribute will be appreciated. Thanks. > > Andy > >
http://andyscubepage.tk > Hey Andy, i also thought of a fund raising
event by doing rubik's cube in Singapore. ( i have been cubing like less
than 2 months getting times like 1:16 - 1:30) but the idea of the event
is to let the general public bring their cubes to us and we solve it for
them and they can make a donation kinda thing. haha.,. wat do u think?
Jeremy
4237. cubes on rubiks.com From:
"Jason Baum" <speedrunningcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 06:19:58 -0000
Hi everyone, Does anybody know if the standard 3x3x3 cubes from
rubiks.com have flat centers or arched centers? I really prefer flat
centers but they're so hard to find anymore. By the way, I haven't
posted here in a while, hopefully some of you remember me. I've been
pretty inactive in terms of my cubing for a few months, but seeing some
of the great times being posted has motivated me to drop my average to
sub 15. Hopefully I can achieve this before US Nationals! -Jason
On 5/22/06, jeremy_tkr <jeremy_tkr@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938" >
<rubiks1938@...> wrote: > > > > Hey everyone, >
> > > I'll be doing a cubing event at a local fair on June 11th
to raise > money for a good cause. The > > charity is the Matty
Eappen foundation, dedicated to prevention of > shaken baby syndrome.
> > For more info on this, see www.mattyeappen.org. > > >
> I will cube for 2 hours and see how many I can solve. > >
> > Please sponsor me at the following link: > > > >
www.firstgiving.com/andycamann > > > > Anything you can
contribute will be appreciated. Thanks. > > > > Andy >
> > > http://andyscubepage.tk > > > > Hey Andy,
> > i also thought of a fund raising event by doing rubik's cube
in > Singapore. ( i have been cubing like less than 2 months getting
> times like 1:16 - 1:30) but the idea of the event is to let the
> general public bring their cubes to us and we solve it for them and
> they can make a donation kinda thing. haha.,. wat do u think? Great
idea! I'm from Sweden, but I'm going to Singapore sometime between July
20 and Aug 3 this summer, to visit a friend of mine. Any chance the
event could be held sometime during this period? I'm a pretty new cuber
too, with averages in the 40s and a PB (from yesterday!) of 35.86, but I
should be able to get some cubes "sold" ;) Best regards, Aron Stansvik
4239. Re: Silicone Woes From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 09:44:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Chris, > > > >
I ordered 3M spray from Parts Express before: > > > >
http://tinyurl.com/eu95c > > > > Kinda pricey but it's 100%
pure silicone. > > > "Pure"? Is it this one? >
http://tinyurl.com/h5gma > > Cheers! > Stefan > Is that one
any good? I plan on getting it when I come to the US.
4240. "$200 cube" tiles From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 09:59:05 -0000
Hey, look at how they put the tiles:
http://www.luxist.com/media/2006/05/cube6.jpg That's what I was thinking
when I proposed this:
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/vie\
w/1196?b=5 But they forgot the hole for easy removal :-) Gilles.
4241. Re: selecting a square-one method From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 10:11:13 -0000
If you don't yet have a Square 1, it seems much too early to be visiting
solution sites, or contemplating speed solving. ;) However... --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > I know I saw a square-one solution
somewhere which said it required only 3 algorithms. There is Ron's (4
algorithms): http://www.speedcubing.com/square1.html > What system do
you guys recommend in terms of a basic but GOOD way to solve the
square-one? If you get very stuck, try Jaap's page for a variety of
approaches: http://www.geocities.com/jaapsch/puzzles/square1.htm There
are a couple that should be suitable for speed solving. But you don't
need to learn many sequences to average below 1min; just build up
complex cases from the few that you've learnt sequences for. Mike
Hey, an extremely great idea! It will help the charity and also will
help increase the awareness about cubing. Do let us know how it goes.
Sachin. On 5/22/06, rubiks1938 <rubiks1938@...> wrote: > Hey
everyone, > > I'll be doing a cubing event at a local fair on June
11th to raise money for a good cause. The > charity is the Matty
Eappen foundation, dedicated to prevention of shaken baby syndrome. >
For more info on this, see www.mattyeappen.org. > > I will cube
for 2 hours and see how many I can solve. > > Please sponsor me at
the following link: > > www.firstgiving.com/andycamann > >
Anything you can contribute will be appreciated. Thanks. > > Andy
> > http://andyscubepage.tk > > > > > > >
> > Yahoo! Groups Links > > > > > > >
4243. Re: Speed cubing simulator From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 14:44:16 -0000
This would be great for practicing OLL cases, etc... could we have a
"freestyle" mode where we can just play with the cube instead of
completing a solve? > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > > Here's a speed cubing
"simulator" (for office use): > > > > > >
http://www.ryanheise.com/cube/speed.html > > > > > >
4244. Re: [Speed cubing group] Rubik's Fundraising Event
From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 15:39:09 -0000
Great idea, and for a great cause. I'm happy to support it. Good luck!
--Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Sachin
Shirwalkar" <sachinss@...> wrote: > > Hey, an extremely
great idea! > > It will help the charity and also will help
increase the awareness about cubing. > > Do let us know how it
goes. > > Sachin. > > On 5/22/06, rubiks1938
<rubiks1938@...> wrote: > > Hey everyone, > > >
> I'll be doing a cubing event at a local fair on June 11th to raise
money for a good cause. The > > charity is the Matty Eappen
foundation, dedicated to prevention of shaken baby syndrome. > >
For more info on this, see www.mattyeappen.org. > > > > I
will cube for 2 hours and see how many I can solve. > > > >
Please sponsor me at the following link: > > > >
www.firstgiving.com/andycamann > > > > Anything you can
contribute will be appreciated. Thanks. > > > > Andy >
> > > http://andyscubepage.tk > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > >
4245. Re: "$200 cube" tiles From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 15:47:21 -0000
that would solve one of the big problems i have with tiles--I've had a
couple of injuries where the sharp corner of a tile jams under my index
fingernail during a solve. It's drawn blood on more than one occasion.
Does that happen to anyone else? Any of those cubes in production
anywhere? --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > Hey, look at how they
put the tiles: > http://www.luxist.com/media/2006/05/cube6.jpg >
> That's what I was thinking when I proposed this: >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
vie\ > w/1196?b=5 > > But they forgot the hole for easy removal
:-) > > Gilles. >
4246. FMC #106 Results and FMC #107 From:
"Daniel Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>, <ron@...>
Date:
Mon, 22 May 2006 17:44:29 +0100
Hi everyone, The results for the FMC#106 are now available from the new
FMC Pages. just go to
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc and select the
FMC Archive from the drop down list! Check them out to see how well
everybody did! A new challenge has also been launched, the 107th FMC
(22/05/06). Hope to see you all there, best of luck! Dan Harris :)
[Non-text portions of this message have been removed]
4247. Re: [Speed cubing group] Re: "$200 cube" tiles From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 18:57:50 +0200
I've had such a problem quite a few times. The solution is simple : no
tiles, no short nails. And now : no more problem :D Gilles.Be 2006/5/22,
kirk83616 <no_reply@yahoogroups.com>: > > that would solve
one of the big problems i have with tiles--I've had > a couple of
injuries where the sharp corner of a tile jams under my > index
fingernail during a solve. It's drawn blood on more than one >
occasion. Does that happen to anyone else? > > Any of those cubes
in production anywhere? > > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@...> wrote: > > > > > > Hey, look at
how they put the tiles: > >
http://www.luxist.com/media/2006/05/cube6.jpg > > > > That's
what I was thinking when I proposed this: > > >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
> vie\ > > w/1196?b=5 > > > > But they forgot the
hole for easy removal :-) > > > > Gilles. > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > [Non-text portions of this message have been
removed]
4248. Re: "$200 cube" tiles From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 17:51:11 -0000
I had that issue with the original Cubesmith tiles (with pointy
corners), but after he rounded the corners I haven't drawn a drop ;-)
Chris --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
<no_reply@...> wrote: > > that would solve one of the big
problems i have with tiles--I've had > a couple of injuries where the
sharp corner of a tile jams under my > index fingernail during a
solve. It's drawn blood on more than one > occasion. Does that happen
to anyone else? > > Any of those cubes in production anywhere?
> > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Hey, look at how
they put the tiles: > >
http://www.luxist.com/media/2006/05/cube6.jpg > > > > That's
what I was thinking when I proposed this: > > >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
> vie\ > > w/1196?b=5 > > > > But they forgot the
hole for easy removal :-) > > > > Gilles. > > >
4249. Re: cubes on rubiks.com From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 17:53:38 -0000
About 7 months ago, I orderd a "blank" 3x3x3 (no stickers, but
assembled) and it was old stock flat-centered. However I think all the
packaged ones are arched now. The DIY definitely are arched (including
white now). Chris --- In speedsolvingrubikscube@yahoogroups.com, "Jason
Baum" <speedrunningcuber@...> wrote: > > Hi everyone, >
> Does anybody know if the standard 3x3x3 cubes from rubiks.com have
> flat centers or arched centers? I really prefer flat centers but
> they're so hard to find anymore. > > By the way, I haven't
posted here in a while, hopefully some of you > remember me. I've
been pretty inactive in terms of my cubing for a > few months, but
seeing some of the great times being posted has > motivated me to
drop my average to sub 15. Hopefully I can achieve > this before US
Nationals! > > -Jason >
4250. Re: "$200 cube" tiles From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 May 2006 20:19:50 -0000
i, too, had more frequent problems with the older tiles. Don't think
i've drawn blood with the newer ones, but i still get them caught
occasionally. I'd love it if someone made a cube with those embedded
tiles. --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I had that issue with the original
Cubesmith tiles (with pointy > corners), but after he rounded the
corners I haven't drawn a drop ;-) > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > that would solve one of the big problems i
have with tiles--I've > had > > a couple of injuries where the
sharp corner of a tile jams under > my > > index fingernail
during a solve. It's drawn blood on more than > one > >
occasion. Does that happen to anyone else? > > > > Any of
those cubes in production anywhere? > > > > --Kirk > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> > <grrroux@> wrote: > > > > > > >
> > Hey, look at how they put the tiles: > > >
http://www.luxist.com/media/2006/05/cube6.jpg > > > > >
> That's what I was thinking when I proposed this: > > >
> > >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
> > vie\ > > > w/1196?b=5 > > > > > >
But they forgot the hole for easy removal :-) > > > > >
> Gilles. > > > > > >
4251. Re: cubes on rubiks.com From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 03:41:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jason Baum"
<speedrunningcuber@...> wrote: > > Hi everyone, > >
Does anybody know if the standard 3x3x3 cubes from rubiks.com have >
flat centers or arched centers? I really prefer flat centers but >
they're so hard to find anymore. > > By the way, I haven't posted
here in a while, hopefully some of you > remember me. I've been
pretty inactive in terms of my cubing for a > few months, but seeing
some of the great times being posted has > motivated me to drop my
average to sub 15. Hopefully I can achieve > this before US
Nationals! > > -Jason To my knowledge, the cubes on sale at
Rubiksdotcom are all arched. The only official Rubik's brand cubes made
today without arches are the Rubik's Studio cubes. You need to work on
them a little so that the caps don't fall off and the screws don't
unscrew while you're solving. The plastic is excellent. Older cubes from
Ideal are mostly flat under the centers. Some of the ones with the
square white logo sticker on top of the center white sticker are arched.
Maybe you simply never had a good arched cube. Cheers, David J
4252. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 03:59:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > [snip]. > - A2=A3=A4=A5 > -
H2=H4 > - H3=H5 > 6x8 - 5 clones = 43 > > The cases have
been available on many sites for many years > (speedcubing.com for
example), why are we still counting them? :-) > > Gilles. > The
first time I looked online for how many cases there were the page said
25; that was a few years ago. The second page said 25 the third had
30-some the fourth had more. More recently I ran across page reading 43
cases. Who to trust? I asked a few times and was either ignored shown
the 25 cases page. All that I do on the cube I work out myself. This
means I wan't checking other people's algorithms until I had a full set.
When I wrote mine down I made sure that I had all the cases, I wasn't
looking for accidental duplication. I showed the page to several people
before making it public and they didn't catch it either. Oh, well...
Anyway, that's why I was still counting them. Cheers, David J
4253. [Speed cubing group] Re: what is the probability of OLL skip? a LL
skip?
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 10:21:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > [snip]. > > -
A2=A3=A4=A5 > > - H2=H4 > > - H3=H5 > > 6x8 - 5 clones
= 43 > > > > The cases have been available on many sites for
many years > > (speedcubing.com for example), why are we still
counting them? :-) > > > > Gilles. > > > > The
first time I looked online for how many cases there were the page >
said 25; that was a few years ago. The second page said 25 the third
> had 30-some the fourth had more. More recently I ran across page
> reading 43 cases. Who to trust? - An exhaustive list obviously
contains 4!.3^3 cases. - If adjustments of U (before and after the
sequence) are free, the list is much shorter (43). - If you forget about
symmetrical cases, it's even less. - And the shortest list of cases that
includes only perfectly unique unsolved cases (removing cases identical
through U adjustments, symmetries, and reversed sequences) has only 24
cases (see Helmstetter's for example). --> I know some sites have
mistakes, but it depends on what you're looking for too. Gilles. > I
asked a few times and was either > ignored shown the 25 cases page.
> All that I do on the cube I work out myself. This means I wan't
> checking other people's algorithms until I had a full set. >
> When I wrote mine down I made sure that I had all the cases, I
wasn't > looking for accidental duplication. I showed the page to
several > people before making it public and they didn't catch it
either. Oh, > well... > > Anyway, that's why I was still
counting them. > > Cheers, > > David J >
4254. Interesting Algorithm From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 20:01:19 -0000
I'm not sure if this deserves it's own post but this amused me; L R2 B2
F2 D' U' L' I'll leave you to guess what it does for a while. ~Thom
4255. Re: Interesting Algorithm From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 20:38:27 -0000
Very Very nice...I like it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'm not sure if this deserves it's
own post but this amused me; > > L R2 B2 F2 D' U' L' > >
I'll leave you to guess what it does for a while. > > ~Thom >
4256. Re: [Speed cubing group] Re: Interesting Algorithm
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 13:43:09 -0700
It's a massive 4-4-2-2 edge cycle for BLD! Tyson Mao Astrophysics '06
California Institute of Technology On May 23, 2006, at 1:38 PM, Craig
Bouchard wrote: > Very Very nice...I like it... > > Craig >
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@...> wrote: >> >> I'm not sure if this
deserves it's own post but this amused me; >> >> L R2 B2 F2
D' U' L' >> >> I'll leave you to guess what it does for a
while. >> >> ~Thom >> > > > > > >
> > > Yahoo! Groups Links > > > > > > >
4257. solvers time breakdown for 4x and 5x From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 21:10:04 -0000
Hello 4x and 5x solvers -- I'm working on where to concentrate to
improve my 4x and 5x times, and wondering how others who use the same
approach end up in terms of time for various steps. I do both as: group
centers, match edges, solve like a 3x, fix any parity. For 4x, I'm at:
Group Centers: 30 seconds Match Edges: 1 minute 15 seconds Solve like
3x: 1 minute Fix Parity: 10-15 seconds This leaves me right around 3
minute range, depending on brain awareness and if any step goes faster.
It feels like the slow step is edge matching - I used to do one edge
pair at a time (averaging about 2:45 for overall solve) and am now
working on doing 2 edge pairs at a time (so overall time hasn't changed
much). For 5x, I'm at: Group Centers: 3 minutes Match Edges: 3 minutes
Solve like 3x: 90 seconds Fix any Parity: 15 seconds Total time just
about 8 minutes. Center matching feels like the slow step here. So, how
does your 4x and 5x time break down? I'm especially interested in
hearing from top solvers (like 4x in 1:15 or less and 5x in 4 minutes or
less). Thanks! yeff
4258. Re: solvers time breakdown for 4x and 5x From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 22:36:37 -0000
I'm nothing special...but... 4x4: Centers: 25-30 Edges: 30-40? 3x3:
30-40 Parities: 10ish My times range from 1:30 to 2:00 5x5: Centers:
55-60 Edges: 1:30 - 1:50 (this includes paritites and solving all edges)
3x3: 40-55 My PB is 2:50, so that would be like 50 centers, 1:30 edges,
40 3x3? ish But yah, thats just me, my 4x4 centers need to be better...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Hello 4x and 5x solvers -- > >
I'm working on where to concentrate to improve my 4x and 5x times, >
and wondering how others who use the same approach end up in terms >
of time for various steps. > > I do both as: group centers, match
edges, solve like a 3x, fix any > parity. > > For 4x, I'm at:
> > Group Centers: 30 seconds > Match Edges: 1 minute 15
seconds > Solve like 3x: 1 minute > Fix Parity: 10-15 seconds >
> This leaves me right around 3 minute range, depending on brain >
awareness and if any step goes faster. It feels like the slow step >
is edge matching - I used to do one edge pair at a time (averaging >
about 2:45 for overall solve) and am now working on doing 2 edge >
pairs at a time (so overall time hasn't changed much). > > For 5x,
I'm at: > > Group Centers: 3 minutes > Match Edges: 3 minutes
> Solve like 3x: 90 seconds > Fix any Parity: 15 seconds > >
Total time just about 8 minutes. Center matching feels like the slow
> step here. > > So, how does your 4x and 5x time break down?
I'm especially > interested in hearing from top solvers (like 4x in
1:15 or less and > 5x in 4 minutes or less). > > Thanks! >
> yeff >
4259. [Speed cubing group] Re: Interesting Algorithm From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 23:25:34 -0000
It also puts at least one sticker of each color on each face. But if
Tyson says it's useful for BLD, then I believe him! Ian --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > It's a massive 4-4-2-2 edge cycle for BLD! > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On May 23, 2006, at 1:38 PM, Craig Bouchard wrote: > >
> Very Very nice...I like it... > > > > Craig > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> > <snkenjoi@> wrote: > >> > >> I'm not
sure if this deserves it's own post but this amused me; > >>
> >> L R2 B2 F2 D' U' L' > >> > >> I'll leave
you to guess what it does for a while. > >> > >> ~Thom
> >> > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > >
4260. Trumbull Spring 2006 From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 23:47:16 -0000
Hello everyone, I would just like to update everyone who is coming on
the current status of this competition. The competition will be in the
community room. The door is in the Lord & Taylor's court across from
Ruby Tuesdays. The mall prohibts me from puting signs to direct you, but
I will tell the customer service desk to direct you if you can't find
it. Also, the schedule has been updated.
http://cube.ionws.com/peter/Misc/schedule.txt The biggest update is the
break for lunch. You have an hour for lunch, and the last 10 min will be
magic and master magic. I also rearranged the schedule a bit. If you
have any questions or comments email me back at pjgat09@...m I wish all
of you coming good luck, and I would also like to wish those going to
San Diego good luck. I can't wait to see you all here. Peter Greenwood
4261. Re: Trumbull Spring 2006 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 02:23:49 -0000
I'm quite excited for this contest. Except for the fact that I've spent
so much time on magic + master magic that I'm completely out of shape on
the cube events. So, who's going? 1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3
BLD, 4x4, magic, master magic 2. 3. 4. 5. 6. 7. 8. 9. 10. --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Hello everyone, > I would just like to update
everyone who is coming on the current > status of this competition.
The competition will be in the community > room. The door is in the
Lord & Taylor's court across from Ruby > Tuesdays. The mall
prohibts me from puting signs to direct you, but I > will tell the
customer service desk to direct you if you can't find it. > Also, the
schedule has been updated. >
http://cube.ionws.com/peter/Misc/schedule.txt > The biggest update is
the break for lunch. You have an hour for lunch, > and the last 10
min will be magic and master magic. I also rearranged > the schedule
a bit. If you have any questions or comments email me > back at
pjgat09@... > > I wish all of you coming good luck, and I would
also like to wish > those going to San Diego good luck. I can't wait
to see you all here. > > Peter Greenwood >
4262. Re: [Speed cubing group] Re: Trumbull Spring 2006 From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 23:55:39 -0400
4264. Re: [Speed cubing group] Re: Interesting Algorithm
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 May 2006 21:28:18 -0700 (PDT)
wait wait wait, do i apply it to a solved cube? Craig Bouchard
<logitewty@...> wrote: Very Very nice...I like it... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'm not sure if this deserves it's
own post but this amused me; > > L R2 B2 F2 D' U' L' > >
I'll leave you to guess what it does for a while. > > ~Thom >
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4265. [Speed cubing group] Re: Interesting Algorithm From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 06:41:44 -0000
Apply the *inverse* to a solved cube to see what case the algorithm
solves. At least that's what I did first of course. Grrr. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > wait wait wait, do i apply it
to a solved cube? > > Craig Bouchard <logitewty@...> wrote:
Very Very nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this
deserves it's own post but this amused me; > > > > L R2 B2
F2 D' U' L' > > > > I'll leave you to guess what it does for
a while. > > > > ~Thom
4266. Re: solvers time breakdown for 4x and 5x From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 08:11:28 -0000
Yes I agree. I made up my own method for solving 5x5 centers. It's
really slow, yet I'm sub 2:30 at it. http://www.bigcubes.com has a good
centers tut, but I'm not going to use it until I get some lube. : P
Where I die is steps 2 and 3; 7:30 on it put together. (commuters and
keyhole) And I don't own a 4x4 yet. -Tim > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@>
wrote: > > > > Hello 4x and 5x solvers -- > > >
> I'm working on where to concentrate to improve my 4x and 5x times,
> > and wondering how others who use the same approach end up in
terms > > of time for various steps. > > > > I do both
as: group centers, match edges, solve like a 3x, fix any > >
parity. > > > > For 4x, I'm at: > > > > Group
Centers: 30 seconds > > Match Edges: 1 minute 15 seconds > >
Solve like 3x: 1 minute > > Fix Parity: 10-15 seconds > >
> > This leaves me right around 3 minute range, depending on brain
> > awareness and if any step goes faster. It feels like the slow
step > > is edge matching - I used to do one edge pair at a time
(averaging > > about 2:45 for overall solve) and am now working on
doing 2 edge > > pairs at a time (so overall time hasn't changed
much). > > > > For 5x, I'm at: > > > > Group
Centers: 3 minutes > > Match Edges: 3 minutes > > Solve like
3x: 90 seconds > > Fix any Parity: 15 seconds > > > >
Total time just about 8 minutes. Center matching feels like the slow
> > step here. > > > > So, how does your 4x and 5x
time break down? I'm especially > > interested in hearing from top
solvers (like 4x in 1:15 or less and > > 5x in 4 minutes or less).
> > > > Thanks! > > > > yeff > > >
4267. Re: [Speed cubing group] Re: solvers time breakdown for 4x and 5x
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 10:46:54 +0100 (BST)
STAGE 4*4*4 CUBE 5*5*5 CUBE 1). centers 13 - 18 sec 35 - 50 sec 2).
edges pairing up 25 - 35 sec 60 - 90 sec 3). 3*3*3 25 - 40 sec 25 - 30
sec This is what I got yesterday, when I restarted my cubing after a
month long complete break. My fingers are not moving swiftly because my
look ahead is not so good as before. J,Bernett Orlando Timothy Sun
<linkpoke@ya hoo.com> wrote: Yes I agree. I made up my own method
for solving 5x5 centers. It's really slow, yet I'm sub 2:30 at it.
http://www.bigcubes.com has a good centers tut, but I'm not going to use
it until I get some lube. : P Where I die is steps 2 and 3; 7:30 on it
put together. (commuters and keyhole) And I don't own a 4x4 yet. -Tim
> --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > Hello 4x and 5x solvers -- >
> > > I'm working on where to concentrate to improve my 4x and
5x times, > > and wondering how others who use the same approach
end up in terms > > of time for various steps. > > > >
I do both as: group centers, match edges, solve like a 3x, fix any >
> parity. > > > > For 4x, I'm at: > > > >
Group Centers: 30 seconds > > Match Edges: 1 minute 15 seconds
> > Solve like 3x: 1 minute > > Fix Parity: 10-15 seconds
> > > > This leaves me right around 3 minute range,
depending on brain > > awareness and if any step goes faster. It
feels like the slow step > > is edge matching - I used to do one
edge pair at a time (averaging > > about 2:45 for overall solve)
and am now working on doing 2 edge > > pairs at a time (so overall
time hasn't changed much). > > > > For 5x, I'm at: > >
> > Group Centers: 3 minutes > > Match Edges: 3 minutes >
> Solve like 3x: 90 seconds > > Fix any Parity: 15 seconds >
> > > Total time just about 8 minutes. Center matching feels
like the slow > > step here. > > > > So, how does your
4x and 5x time break down? I'm especially > > interested in
hearing from top solvers (like 4x in 1:15 or less and > > 5x in 4
minutes or less). > > > > Thanks! > > > > yeff
> > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay
games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
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4268. [Speed cubing group] Re: Trumbull Spring 2006 From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 11:36:45 -0000
1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2.
Anthony Hsu-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, 5x5, 2x2 3. Bob
Burton-USA-all puzzles 4. Craig Bouchard - Canada - all - Bob's
competing even tho he's a judge ?? sweet...Anthony, we shall meet
again... 5. 6. 7. 8. 9. 10.
4269. Re: [Speed cubing group] Re: Trumbull Spring 2006 From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 24 May 2006 14:52:26 +0200
----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 24, 2006
1:36 PM Subject: [Speed cubing group] Re: Trumbull Spring 2006 I read a
little about Trumbull County. I got to know that the County´s population
is approximately! 225116. R SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games
------------------------------------------------------------------------------
YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the
web. b.. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
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4270. Re: "$200 cube" tiles From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 14:54:11 -0000
Hi guys!! Everyone knows it's a serious offense to be speed-cubing with
long fingernails. So blame urselves if u hurt urselves or damage ur
tiles or stickers cause of that ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Hey, look at how they put the
tiles: > http://www.luxist.com/media/2006/05/cube6.jpg > >
That's what I was thinking when I proposed this: >
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/
vie\ > w/1196?b=5 > > But they forgot the hole for easy removal
:-) > > Gilles. >
4271. Re: [Speed cubing group] Re: Interesting Algorithm
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 16:48:30 +0000 (GMT)
Am I so dumb that I can't do the right alg? or is this really useful? if
I do the inverse (or the actual alg), I just see a scrambled cube...
Pedro Stefan Pochmann <pochmann@...> escreveu: Apply the *inverse*
to a solved cube to see what case the algorithm solves. At least that's
what I did first of course. Grrr. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > wait wait wait, do i apply it
to a solved cube? > > Craig Bouchard <logitewty@...> wrote:
Very Very nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this
deserves it's own post but this amused me; > > > > L R2 B2
F2 D' U' L' > > > > I'll leave you to guess what it does for
a while. > > > > ~Thom SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed]
4272. Re: [Speed cubing group] Re: Interesting Algorithm
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 10:14:16 -0700 (PDT)
Yeah dont worry about that pedro i dont get it either my friend, or is
that just a way to solve a cube thats randomized in that pattern so you
can get a less than 10 move solve? Pedro <pedrosino1@...> wrote:
Am I so dumb that I can't do the right alg? or is this really useful? if
I do the inverse (or the actual alg), I just see a scrambled cube...
Pedro Stefan Pochmann <pochmann@...> escreveu: Apply the *inverse*
to a solved cube to see what case the algorithm solves. At least that's
what I did first of course. Grrr. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > wait wait wait, do i apply it
to a solved cube? > > Craig Bouchard <logitewty@...> wrote:
Very Very nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this
deserves it's own post but this amused me; > > > > L R2 B2
F2 D' U' L' > > > > I'll leave you to guess what it does for
a while. > > > > ~Thom SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Abra
sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e
anti-spam realmente eficaz. [Non-text portions of this message have been
removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games --------------------------------- YAHOO! GROUPS LINKS Visit your
group "speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Talk
is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates
starting at 1¢/min. [Non-text portions of this message have been
removed]
4273. [Speed cubing group] Re: Interesting Algorithm From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 18:28:53 -0000
I see two points of interest... every face has all 6 colors on it and no
two adjacent cubie faces are the same color. It is a nice algorithm for
creating a very "scrambled-looking" cube. I suppose this could be used
for a speedsolving trick to entertain non-cubers, but ultimately I just
like it for aesthetic reasons. --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > Yeah dont worry about that
pedro i dont get it either my friend, or is that just a way to solve a
cube thats randomized in that pattern so you can get a less than 10 move
solve? > > Pedro <pedrosino1@...> wrote: Am I so dumb that I
can't do the right alg? or is this really useful? if I do the inverse
(or the actual alg), I just see a scrambled cube... > > Pedro >
> Stefan Pochmann <pochmann@...> escreveu: > Apply the
*inverse* to a solved cube to see what case the algorithm > solves.
At least that's what I did first of course. Grrr. > > Stefan >
> > --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
> <m_trujillo_t@> wrote: > > > > wait wait wait, do
i apply it to a solved cube? > > > > Craig Bouchard
<logitewty@> wrote: Very Very nice...I like it... > > >
> Craig > > > > --- In speedsolvingrubikscube@...m,
"thomkirjava" > > <snkenjoi@> wrote: > > > >
> > I'm not sure if this deserves it's own post but this amused
me; > > > > > > L R2 B2 F2 D' U' L' > > >
> > > I'll leave you to guess what it does for a while. >
> > > > > ~Thom > > > > > > > >
SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games > > --------------------------------- > YAHOO! GROUPS
LINKS > > > Visit your group "speedsolvingrubikscube" on the
web. > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
--------------------------------- > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail -
1GB de espaço, alertas de e-mail no celular e anti-spam realmente
eficaz. > > [Non-text portions of this message have been removed]
> > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games > > --------------------------------- > YAHOO!
GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on
the web. > > To unsubscribe from this group, send an email to:
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > --------------------------------- > > > > >
> --------------------------------- > Talk is cheap. Use Yahoo!
Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min.
> > [Non-text portions of this message have been removed] >
4274. Re: Interesting Algorithm From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 20:02:37 -0000
When I first looked at it I saw that it solves a Sune on each side. But,
I didn't notice that it had each color on every face. Also, do it
twice...pretty neat. --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Very Very
nice...I like it... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'm not sure if this
deserves it's own post but this amused me; > > > > L R2 B2
F2 D' U' L' > > > > I'll leave you to guess what it does for
a while. > > > > ~Thom > > >
4275. DIY White Cubes??? From:
"darereck" <darereck@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 20:31:32 -0000
What ever happened to the DIY white cubes? They don't sell it anymore.
4276. Re: Interesting Algorithm From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 21:10:21 -0000
Do it 4 times, even neater... --- In speedsolvingrubikscube@...m,
"athefre" <athefre@...> wrote: > > When I first looked at it
I saw that it solves a Sune on each side. > But, I didn't notice that
it had each color on every face. > > Also, do it twice...pretty
neat. > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Very Very
nice...I like it... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > I'm not sure if
this deserves it's own post but this amused me; > > > > >
> L R2 B2 F2 D' U' L' > > > > > > I'll leave you to
guess what it does for a while. > > > > > > ~Thom >
> > > > >
4277. Re: [Speed cubing group] DIY White Cubes??? From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 May 2006 17:04:36 -0700 (PDT)
Yeah i know man i like white a lot better than silver but, man they dont
sell em thats really weak darereck <darereck@...> wrote: What ever
happened to the DIY white cubes? They don't sell it anymore. SPONSORED
LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and
puzzle Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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[Non-text portions of this message have been removed]
4278. Re: Trumbull Spring 2006 From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 00:30:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > 4. Craig Bouchard - Canada - all -
Bob's competing even tho he's a > judge ?? sweet...Anthony, we shall
meet again... I will only be judging after my solves. It's not like I'm
going to scramble my own cube and then judge myself. :P ~ Bob
4279. Re: [Speed cubing group] DIY White Cubes??? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 01:22:30 +0000 (GMT)
I think he meant the white plastic cubes... Marcus Trujillo
<m_trujillo_t@yahoo.com> escreveu: Yeah i know man i like white a
lot better than silver but, man they dont sell em thats really weak
darereck <darereck@...> wrote: What ever happened to the DIY white
cubes? They don't sell it anymore. SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- --------------------------------- Be a
chatter box. Enjoy free PC-to-PC calls with Yahoo! Messenger with Voice.
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
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message have been removed]
4280. Re: DIY White Cubes??? From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 03:28:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "darereck"
<darereck@...> wrote: > > What ever happened to the DIY
white cubes? They don't sell it anymore. > Hmmm... That is strange.
They just recently improved them, too. Weird that they'd be gone, huh?
Chris
4281. Trumbull From:
"xcstarj" <xcstarj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 04:02:02 -0000
hey everyone. I know of a couple poeple going to Trumbull... Jeffrey
Bergman 2x2 3x3 4x4 3x3 ON Magic Bryan Mytko 2x2 3x3 4x4 5x5 3x3 ON 3x3
BLD Magic Justin Medoy 2x2 3x3 4x4 3x3 ON Magic David Bergman 2x2 3x3
4x4 5x5 3x3 ON 3x3 BLD Will 3x3 Daniel Buckley 3x3 Eileen Busch 2x2 3x3
4x4 3x3 ON There may be a few others coming and I will send out the
posting later.
4282. Re: DIY White Cubes??? From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 13:03:02 -0000
That really sucks... I was just about to get one for building my own
domino. Maybe there just wasn't enough interest in it? --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "darereck" >
<darereck@> wrote: > > > > What ever happened to the
DIY white cubes? They don't sell it > anymore. > > > >
Hmmm... That is strange. They just recently improved them, too. >
Weird that they'd be gone, huh? > > Chris >
4283. Re: DIY White Cubes??? From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 13:29:36 -0000
Well they always limited you to 2 per order. I probably would've got
more at a time. So they limited their own interest. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...>
wrote: > > That really sucks... I was just about to get one for
building my own > domino. Maybe there just wasn't enough interest in
it? >
4284. My first blindfold attempt was a success! From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 14:34:34 -0000
Oh man! I've been reading about blindfold solving for a few weeks now,
and trying out the moves and methods without actually doing it fully.
Well, this morning I decided to just go for it and see what happens. I
was so nervous when I put it down, because I had 2 pairs of corners, and
I had screwed that up the other day when I was trying things out. But
lo, did my eyes witness a beautiful sight indeed when I stopped the
timer! Not only that, but my time was 13:17.75, with about 6:40 or so to
memorize and about 6:40 to solve. I'm very happy that not only was it
successful, but it was well below my aim of 20 minutes. Much thanks to
Macky, whose page about blindfold solving was the one I read the most
thoroughly and helped the most. Also, to anyone who attempted blindfold
solving at the Horace Mann competition last year, because that was where
I first saw blindfolding, and it definitly inspired me even though it
took me a year to get around to trying it. -Chris Parlette
4285. sequence to image translator From:
"de_keijzer" <deKeijzer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 14:58:25 -0000
Hello everybody, I made a small web-application that translates
sequences as: L R2 B2 F2 D' U' L' to a array of images. So you can
easily practice a move without hard to read letters :) You can find it
at
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%20R2%20B2%20F2%20D'%20U'%20L'
As you can see it explains itself :)
4286. Re: sequence to image translator From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 15:23:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > Hello everybody, I made a small
web-application that translates > sequences as: L R2 B2 F2 D' U' L'
to a array of images. > So you can easily practice a move without
hard to read letters :) > You can find it at >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%
20R2%20B2%20F2%20D'%20U'%20L' > > As you can see it explains
itself :) > Oh my god I love you forever.
4287. Re: sequence to image translator From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 15:37:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer" >
<deKeijzer@> wrote: > > > > Hello everybody, I made a
small web-application that translates > > sequences as: L R2 B2 F2
D' U' L' to a array of images. > > So you can easily practice a
move without hard to read letters :) > > You can find it at >
> http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%
> 20R2%20B2%20F2%20D'%20U'%20L' > > > > As you can see it
explains itself :) > > > > Oh my god I love you forever.
> That's odd. After playing with it for a few mins and inserting
things like <noframes> it eventually began to parse the HTML O_o.
~Thom
4288. Re: sequence to image translator From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 15:45:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > Hello everybody, I made a small
web-application that translates > sequences as: L R2 B2 F2 D' U' L'
to a array of images. > So you can easily practice a move without
hard to read letters :) > You can find it at >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%20R2%20B2%20F2%20D'%20U'%20L'
> > As you can see it explains itself :) > Or, use
http://vanderblonk.com/cube/cubeapplet.asp?alg=LR2B2F2D'U'L' which also
explains itself. Agreed, your method is suitable for putting up
lightweight images on a website, but for learning purposes I always
enjoy applets. Oh, and:
http://vanderblonk.com/cube/cubeapplet.asp?alg=LR2B2F2D'U'L'&type=Generator
to start with a solved cube Michiel
4289. Re: DIY White Cubes??? From:
"jeremy_tkr" <jeremy_tkr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 15:51:57 -0000
OH this might be bad news for all of you i guess. i just emailed
rubiks.com regarding info about the white cubes. guess wat? "The white
kits are no longer in production and no more stock is available."
gosh.,. --- In speedsolvingrubikscube@yahoogroups.com, "darereck"
<darereck@...> wrote: > > What ever happened to the DIY
white cubes? They don't sell it anymore. >
4290. Re: sequence to image translator From:
"de_keijzer" <deKeijzer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 15:49:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > >
<deKeijzer@> wrote: > > > > > > Hello everybody,
I made a small web-application that translates > > > sequences
as: L R2 B2 F2 D' U' L' to a array of images. > > > So you can
easily practice a move without hard to read letters :) > > >
You can find it at > > >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% >
> 20R2%20B2%20F2%20D'%20U'%20L' > > > > > > As you
can see it explains itself :) > > > > > > > Oh my
god I love you forever. > > > > That's odd. After playing
with it for a few mins and inserting things > like <noframes>
it eventually began to parse the HTML O_o. > > ~Thom Nothing odd
at all, just a small update from my side ;) I just added a small
htmlentities() :). Just to keep it safe :D
4291. Re: Trumbull From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 18:54:39 -0000
Great! More people than I expected! Be sure they register here:
http://www.rival.ionws.com/misc/competition/ It will make registration
on Saturday much faster. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "xcstarj" <xcstarj@...>
wrote: > > hey everyone. I know of a couple poeple going to
Trumbull... > > Jeffrey Bergman 2x2 3x3 4x4 3x3 ON Magic >
Bryan Mytko 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD Magic > Justin Medoy 2x2
3x3 4x4 3x3 ON Magic > David Bergman 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD
> Will 3x3 > Daniel Buckley 3x3 > Eileen Busch 2x2 3x3 4x4 3x3
ON > > There may be a few others coming and I will send out the
posting later. >
4292. Re: sequence to image translator From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 18:58:24 -0000
Thats really sweet! Except, f turns only one layer, not the outer and
slice. Besides that, its really awesome. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > > >
<deKeijzer@> wrote: > > > > > > > > Hello
everybody, I made a small web-application that translates > > >
> sequences as: L R2 B2 F2 D' U' L' to a array of images. > >
> > So you can easily practice a move without hard to read letters
:) > > > > You can find it at > > > >
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% >
> > 20R2%20B2%20F2%20D'%20U'%20L' > > > > > >
> > As you can see it explains itself :) > > > > >
> > > > > Oh my god I love you forever. > > >
> > > > That's odd. After playing with it for a few mins and
inserting things > > like <noframes> it eventually began to
parse the HTML O_o. > > > > ~Thom > > Nothing odd at
all, just a small update from my side ;) I just added a > small
htmlentities() :). Just to keep it safe :D >
4293. 6x6x6 News From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 23:25:37 -0000
Look at olympicube.com for videos of the solving and comments by frank.
Apparently it's out soon! :D 5x5x5 aswell :) Now I'm excited :) ~Thom
4294. Re: 6x6x6 News From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 03:03:51 -0000
Man that's sweet. I've gotta have one...or two...of each. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Look at olympicube.com for videos
of the solving and comments by frank. > > Apparently it's out
soon! :D > > 5x5x5 aswell :) > > Now I'm excited :) >
> ~Thom >
4295. (off topic) Calculus question From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 04:20:50 -0000
How do I find the derivative of sin(pi*x) with respect to x specifically
using the following limit? : limit as t approaches x of
[(sin(pi*t)-sin(pi*x)]/(t-x) or in shorter form: lim(t->x)
[(sin(pi*t)-sin(pi*x)]/(t-x) I know the result when you take the
derivative with respect to x, but how do I prove it using that
particular limit? I can't figure it out. I've already proven
lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = pi*cos(pi*x) but I can't
figure it out using the lim(t->x) instead. Thanks for any help, Chris
4296. Re: [Speed cubing group] (off topic) Calculus question
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 06:51:45 +0200
As far as I remember, this is the exact definition of the derivative of
a fonction : lim(x->a) = ( f(x)-f(a) ) / (x - a) But unfortunately I
do not know how to demonstrate this :-( Sorry, Gilles 2006/5/26, cmhardw
<no_reply@yahoogroups.com>: > > How do I find the derivative
of sin(pi*x) with respect to x > specifically using the following
limit? : > > limit as t approaches x of
[(sin(pi*t)-sin(pi*x)]/(t-x) > > or in shorter form: >
lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > I know the result
when you take the derivative with respect to x, but > how do I prove
it using that particular limit? I can't figure it out. > > I've
already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = >
pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead.
> > Thanks for any help, > Chris > > > > > >
> > > Yahoo! Groups Links > > > > > > >
[Non-text portions of this message have been removed]
4297. Re: (off topic) Calculus question From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 05:08:00 -0000
notice, lim(h->0) of f(h) = lim(t->x) of f(t-x). Then lim(t->x)
[sin(pi*t)-sin(pi*x)]/(t-x) becomes (upon setting h = t-x) lim(h->0)
of [sin(pi*(h+x))-sin(pi*x)]/h] = pi*cos(pi*x) and you've already proved
that one. That's playing a little fast and loose with notation, should
be using x0's and whatnot then generalizing, but you get the idea... I'm
sure someone on the board can tell me how I didn't do this right...
-Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > How do I find the derivative of
sin(pi*x) with respect to x > specifically using the following limit?
: > > limit as t approaches x of [(sin(pi*t)-sin(pi*x)]/(t-x) >
> or in shorter form: > lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x)
> > I know the result when you take the derivative with respect to
x, but > how do I prove it using that particular limit? I can't
figure it out. > > I've already proven lim(h->0)
[(sin(pi*(x+h))-sin(pi*x)]/(h) = > pi*cos(pi*x) but I can't figure it
out using the lim(t->x) instead. > > Thanks for any help, >
Chris >
4298. phoenix? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 May 2006 23:30:10 -0700 (PDT)
well i hate to do this too, but here goes...i'll be in phoenix
sunday/monday for business trip and i was wondering if there are any
cubers out there, i think i should have some free time so it would be
cool to get together with anyone from down there and do some cubing.
[Non-text portions of this message have been removed]
4299. Re: (off topic) Calculus question From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 09:02:27 -0000
There is a very simple rule to actually solve that limit. It's called
the "Hospital's Rule" (http://mathworld.wolfram.com/LHospitalsRule.html)
and it goes as follow in our case: Let's put f(t) = sin(pi*t) -
sin(pi*x) and g(t) = t-x Then lim_{t->x} f(x)/g(x) = lim_{t->x}
f'(x)/g'(x) = lim_{t->x} pi*cos(pi*t) = pi*cos(pi*x) Proving the
"Hospital's Rule" is also very simple: if lim_{x->c} f(x) = 0 and
lim_{x->c} g(x) = 0, then f(x)/g(x) = f(x)-f(c) / g(x)-g(c) =
(f(x)-f(c))/(x-c) / (g(x)-g(c))/(x-c) Taking the limit: lim_{x->c}
f(x)/g(x) = lim_{x->c} (f(x)-f(c))/(x-c) / (g(x)-g(c))/(x-c) =
lim_{x->c} f'(x)/g'(x) as lim_{x->c} (f(x)-f(c))/(x-c) is the
definition of the derivative at c of f(x). I guess it is pretty much
complete... Sven
4300. Re: sequence to image translator From:
"de_keijzer" <deKeijzer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 09:58:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Thats really sweet! Except, f
turns only one layer, not the outer and > slice. Besides that, its
really awesome. > > Peter Greenwood What do you mean?
http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=f F
stands for front if I`m not mistaking. At least on the sits that I`ve
read so far.
4301. Re: (off topic) Calculus question From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 10:04:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > There is a very simple rule to actually
solve that limit. It's called > the "Hospital's Rule" So, you think
you like l'Hopital's rule? Try using it on this problem: Evaluate
lim(x->0) of f(x)/g(x) where f(x) = arcsin[arctan(x)] -
arctan[arcsin(x)] g(x) = sin[tan(x)] - tan[sin(x)] Yes, there is an
easier way than using l'Hopital's rule to find the limit in this case.
I'll leave that as a puzzle. :D Mike
4302. Re: (off topic) Calculus question From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 12:35:59 -0000
I said that "There is a very simple rule to solve that limit", I didn't
say that L'Hospital's rule was usable for every limit where f(0)=0 and
g(0)=0. BTW, lim(x->0) of f(x)/g(x) where f(x) = arcsin[arctan(x)] -
arctan[arcsin(x)] and g(x) = sin[tan(x)] - tan[sin(x)] is 1, right? It
is indeed a nice puzzle :-) Sven > So, you think you like l'Hopital's
rule? Try using it on this problem: > > Evaluate lim(x->0) of
f(x)/g(x) where > > f(x) = arcsin[arctan(x)] - arctan[arcsin(x)]
> g(x) = sin[tan(x)] - tan[sin(x)]
4303. Re: (off topic) Calculus question From:
"edgardo_deza" <edgardo.deza@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 12:51:14 -0000
Hi Chris, I would do it the same way as Daniel. Since you've already
proven the derivative with h->0 I would use that: lim(h->0)
[(sin(pi*(x+h))-sin(pi*x)]/(h) = pi*cos(pi*x) Step 1: Let h =t-x, so
lim{(t-x)->0}[(sin(pi*t)-sin(pi*x)]/(t-x) = pi*cos(pi*x) Step 2: Show
that lim{ (t-x)->0}[(sin(pi*t)-sin(pi*x)]/(t-x) is the same as lim
(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x), For step 2 I used the definition
for a limit of a function: Let B be the limit of f(x): B = lim(x-x0)
f(x) <=> { |x-x0| < Delta => |f(x)-f(x0)| < Epsilon} See
also here for the definition:
http://www.math.ucdavis.edu/~kouba/CalcOneDIRECTORY/preciselimdirectory/PreciseL\
imit.html
http://library.thinkquest.org/C006002/Pages/Defining_a_Limit.htm I hope
that makes sense. - Edgardo --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > notice, lim(h->0) of f(h) =
lim(t->x) of f(t-x). > > Then lim(t->x)
[sin(pi*t)-sin(pi*x)]/(t-x) becomes (upon setting h = > t-x)
lim(h->0) of [sin(pi*(h+x))-sin(pi*x)]/h] = pi*cos(pi*x) and >
you've already proved that one. > > That's playing a little fast
and loose with notation, should be using > x0's and whatnot then
generalizing, but you get the idea... I'm sure > someone on the board
can tell me how I didn't do this right... > > -Daniel > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@>
> wrote: > > > > How do I find the derivative of
sin(pi*x) with respect to x > > specifically using the following
limit? : > > > > limit as t approaches x of
[(sin(pi*t)-sin(pi*x)]/(t-x) > > > > or in shorter form:
> > lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > > >
I know the result when you take the derivative with respect to x, but
> > how do I prove it using that particular limit? I can't figure
it out. > > > > I've already proven lim(h->0)
[(sin(pi*(x+h))-sin(pi*x)]/(h) = > > pi*cos(pi*x) but I can't
figure it out using the lim(t->x) instead. > > > > Thanks
for any help, > > Chris > > >
4304. Re: 6x6x6 News From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 12:51:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Look at olympicube.com for videos
of the solving and comments by frank. I knew it, I knew it :-) Well, was
rather obvious... Now I hope my prediction of Meffert selling it soon
will also become true... Cheers! Stefan
4305. Re: (off topic) Calculus question From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 12:52:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > I said Point taken. :) > BTW,
lim(x->0) of f(x)/g(x) <...> is 1, right? Right indeed! > It
is indeed a nice puzzle :-) Glad you like it, though I can't claim
originality. It was reported to me verbally that this example was used
in a (somewhat polemical) talk by V.I. Arnol'd. Another gem from him
was: "Bourbaki is used as a text by those who don't understand calculus
to teach students who will also never understand it" (or similar). Mike
4306. New 5x5x5 and 6x6x6 Review From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 12:53:11 -0000
Hello all, I am home now, and as promised, I have written a review on my
experience with the Olympic Cube 5x5 and 6x6. The review is available
at: www.idahocubers.com/newcubes.htm Please share your thoughts. Frank
4307. Re: (off topic) Calculus question From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 13:18:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@.
..> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@> > wrote: > > I said > > Point
taken. :) > > > BTW, lim(x->0) of f(x)/g(x) <...> is
1, right? > > Right indeed! > > > It is indeed a nice
puzzle :-) > > Glad you like it, though I can't claim originality.
It was reported to > me verbally that this example was used in a
(somewhat polemical) talk > by V.I. Arnol'd. Another gem from him
was: "Bourbaki is used as a text > by those who don't understand
calculus to teach students who will also > never understand it" (or
similar). > > Mike > L'Hopital's Rule and Chain Rule was what I
was thinking when I read it, but since it's solved, whatever. (No I'm
not in calculus, but next year)
4308. Re: New 5x5x5 and 6x6x6 Review From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 13:23:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hello all, > > I am home
now, and as promised, I have written a review on my > experience with
the Olympic Cube 5x5 and 6x6. The review is available > at: > >
www.idahocubers.com/newcubes.htm > > Please share your thoughts.
> > Frank > Wow, that 2x2 is SO big. Also, did you get to keep
the puzzles? :P -Tim
4309. Re: (off topic) Calculus question From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 13:29:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > L'Hopital's Rule and Chain Rule was
what I was thinking Yes, you /could/ do that, but you need a
surprisingly large number of iterations to get it out, and the chance of
making an error is high (at least, it would be for me). Mike
4310. Re: (off topic) Calculus question From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 15:53:29 -0000
Hey everyone, Thanks for the help, I think I will go with the variable
substitution for h=t-x and use the limit as h->0 which I've already
got a proof for. Is it possible using lim(t->x) with a trig identity?
Or maybe you would need either of lim(t->x) sin(t-x)/(t-x) = 1 or
(1-cos(t-x))/(t- x) = 0? Chris P.S. If you want a fun puzzle try this
beast: Do as an indefinite integral integral[(x*e^(2*x))/(2x+1)^2]dx ---
In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > L'Hopital's Rule and Chain Rule was
what I was thinking > > Yes, you /could/ do that, but you need a
surprisingly large number of > iterations to get it out, and the
chance of making an error is high (at > least, it would be for me).
> > Mike >
4311. Re: New 5x5x5 and 6x6x6 Review From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 15:54:58 -0000
I'm so incredibly excited about the new 6x6x6! Thanks for the review and
the description Frank! My only worry now is that 1) the puzzle is
amazing, 2) They know that the puzzle is amazing, so 3) How much will it
cost? :-S Chris --- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hello all, > > I am home
now, and as promised, I have written a review on my > experience with
the Olympic Cube 5x5 and 6x6. The review is available > at: > >
www.idahocubers.com/newcubes.htm > > Please share your thoughts.
> > Frank >
4312. Re: 6x6x6 News From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 17:02:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Look at olympicube.com for
videos of the solving and comments by > frank. > > I knew it, I
knew it :-) > Well, was rather obvious... > > Now I hope my
prediction of Meffert selling it soon will also become > true... >
> Cheers! > Stefan > How much do you think they'll cost?? I'm
willing to pay quite a lot to get a 6x6x6, anyway! /Gunnar
4313. Re: [Speed cubing group] Re: 6x6x6 News From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 19:33:45 +0200
If you want my opinion it is no good saying things like that if you want
a low price :D Gilles. 2006/5/26, Gunnar Krig <gunkr520@...>: >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
> <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Look at
olympicube.com for videos of the solving and comments by > >
frank. > > > > I knew it, I knew it :-) > > Well, was
rather obvious... > > > > Now I hope my prediction of
Meffert selling it soon will also become > > true... > >
> > Cheers! > > Stefan > > > > How much do you
think they'll cost?? I'm willing to pay quite a lot to > get a 6x6x6,
anyway! > > /Gunnar > > > > > > > > >
Yahoo! Groups Links > > > > > > > [Non-text
portions of this message have been removed]
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 26, 2006 2:52
PM Subject: [Speed cubing group] Re: (off topic) Calculus question >
BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? Right indeed! I
would also have answered "1". (Intuitively. Based on the behavour of
sin(x) and tg(x) around zero). But do you take such a answer for an
Answer? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
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4315. [Speed cubing group] Re: 6x6x6 News From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 18:20:48 -0000
Yeah... I'd definitely only pay $15 or $20 for one. And it would have to
have free shipping. ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > If you
want my opinion it is no good saying things like that if you want a >
low price :D > > Gilles. > > 2006/5/26, Gunnar Krig
<gunkr520@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > Look at
olympicube.com for videos of the solving and comments by > > >
frank. > > > > > > I knew it, I knew it :-) > >
> Well, was rather obvious... > > > > > > Now I
hope my prediction of Meffert selling it soon will also become > >
> true... > > > > > > Cheers! > > > Stefan
> > > > > > > How much do you think they'll cost??
I'm willing to pay quite a lot to > > get a 6x6x6, anyway! >
> > > /Gunnar > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] >
4316. [Speed cubing group] Re: 6x6x6 News From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 19:10:32 -0000
I predict around $42. Just use the formula $(N^2 + N), where N is the
order of the cube. Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...>
wrote: > > Yeah... I'd definitely only pay $15 or $20 for one. And
it would have > to have free shipping. ;-) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > If you want my opinion it
is no good saying things like that if you > want a > > low
price :D > > > > Gilles. > > > > 2006/5/26,
Gunnar Krig <gunkr520@>: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > >
<pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
> <snkenjoi@> wrote: > > > > > > > >
> > Look at olympicube.com for videos of the solving and comments
by > > > > frank. > > > > > > > > I
knew it, I knew it :-) > > > > Well, was rather obvious...
> > > > > > > > Now I hope my prediction of
Meffert selling it soon will also become > > > > true...
> > > > > > > > Cheers! > > > >
Stefan > > > > > > > > > > How much do you
think they'll cost?? I'm willing to pay quite a lot to > > >
get a 6x6x6, anyway! > > > > > > /Gunnar > >
> > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
4317. Re: [Speed cubing group] DIY White Cubes??? From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 17:43:47 -0700 (PDT)
oh yeah those things are cool i was going to get one bet it ran out just
when i was going to order, total weaksauce Pedro <pedrosino1@...>
wrote: I think he meant the white plastic cubes... Marcus Trujillo
<m_trujillo_t@...> escreveu: Yeah i know man i like white a lot
better than silver but, man they dont sell em thats really weak darereck
<darereck@gmail.com> wrote: What ever happened to the DIY white
cubes? They don't sell it anymore. SPONSORED LINKS Jigsaw puzzle game
Free puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
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--------------------------------- --------------------------------- Be a
chatter box. Enjoy free PC-to-PC calls with Yahoo! Messenger with Voice.
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games
--------------------------------- YAHOO! GROUPS LINKS Visit your group
"speedsolvingrubikscube" on the web. To unsubscribe from this group,
send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this
message have been removed] SPONSORED LINKS Jigsaw puzzle game Free
puzzle inlay games Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games --------------------------------- YAHOO! GROUPS
LINKS Visit your group "speedsolvingrubikscube" on the web. To
unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
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Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
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4318. Re: [Speed cubing group] Re: DIY White Cubes??? From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 17:46:46 -0700 (PDT)
well though its bad news, thanks for the news man, or else i would have
blindly kept waiting for those elusive cubes. jeremy_tkr
<jeremy_tkr@...m.sg> wrote: OH this might be bad news for all of
you i guess. i just emailed rubiks.com regarding info about the white
cubes. guess wat? "The white kits are no longer in production and no
more stock is available." gosh.,. --- In
speedsolvingrubikscube@yahoogroups.com, "darereck" <darereck@...>
wrote: > > What ever happened to the DIY white cubes? They don't
sell it anymore. > SPONSORED LINKS Jigsaw puzzle game Free puzzle
inlay games Educational game and puzzle Word puzzle game Kid puzzle game
Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit
your group "speedsolvingrubikscube" on the web. To unsubscribe from this
group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo!
Messenger with Voice. [Non-text portions of this message have been
removed]
4319. Re: [Speed cubing group] Website for US Nationals 2006
From:
Crispy <redivre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 May 2006 18:03:27 -0700 (PDT)
I have a question (surprise I know) and I am wondering about the
schedule for the events. I see that the events on Fri and Sat are pretty
much the same Friday 3x3x3 Speed Solve Preliminary Round Best of 3
solves 36 advance 12:00PM Lunch Break 1:00PM 3x3x3 Blindfold Solve
Qualifying Round Best of 2 solves Successful solve under 10 minutes
advances to finals 1:30PM 4x4x4 Speed Solve Preliminary Round Best of 2
solves 12 advance 2:00PM 5x5x5 Speed Solve Preliminary Round Best of 2
solves 4 advance Sat 11:00AM 3x3x3 Speed Solve Preliminary Round Best of
3 solves 36 advance 12:00PM Lunch Break 1:00PM 3x3x3 Blindfold Solve
Qualifying Round Best of 2 solves Successful solve under 10 minutes
advances to finals 1:30PM 4x4x4 Speed Solve Preliminary Round Best of 2
solves 12 advance 2:00PM 5x5x5 Speed Solve Preliminary Round Best of 2
solves 4 advance I am not real familiar with the larger competition
setups but how does this work. If there are 100 3x3 people are only 50
going to do the preliminary one day and the next 50 the second day? How
does this work? Or if all 100 people do it the first day what it is the
point of having the second day preliminarys? Can someone explain this to
me? --- Tyson Mao <tmao@...> wrote: > So special thanks to
Chris Pelley, we've got a > website for US Nationals > 2006: >
> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html
> > Go ahead and register online. The website should > contain
all the > information for everything. I'm still working on >
competitor discounts > for museum admission. We'll update that
information > on the website as > it develops. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > >
"Hope you have the time of your life" - GD Christy (Crispy)
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
4320. Re: [Speed cubing group] Website for US Nationals 2006
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 02:31:55 -0000
You pick your day, I think. For instance, there's no possible way I can
be there on Friday, so I'll do my prelim's Saturday (assuming I manage
to get there at all). Sadly, that excludes me from Master Magic, but I'm
not going to make Tyson break his back to accomodate me when he's
already done so much to have this contest anyway. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@...>
wrote: > > I have a question (surprise I know) and I am wondering
> about the schedule for the events. I see that the > events on
Fri and Sat are pretty much the same > > Friday > 3x3x3 Speed
Solve Preliminary Round > Best of 3 solves > 36 advance >
12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round
> Best of 2 solves > Successful solve under 10 minutes advances to
finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best of
2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round
> Best of 2 solves > 4 advance > > Sat > 11:00AM 3x3x3
Speed Solve Preliminary Round > Best of 3 solves > 36 advance >
12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round
> Best of 2 solves > Successful solve under 10 minutes advances to
finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best of
2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round
> Best of 2 solves > 4 advance > > I am not real familiar
with the larger competition > setups but how does this work. If there
are 100 3x3 > people are only 50 going to do the preliminary one day
> and the next 50 the second day? How does this work? > Or if all
100 people do it the first day what it is > the point of having the
second day preliminarys? Can > someone explain this to me? > >
--- Tyson Mao <tmao@...> wrote: > > > So special thanks
to Chris Pelley, we've got a > > website for US Nationals >
> 2006: > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >
> > > Go ahead and register online. The website should >
> contain all the > > information for everything. I'm still
working on > > competitor discounts > > for museum
admission. We'll update that information > > on the website as
> > it develops. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > >
> > > > > "Hope you have the time of your life" - GD >
Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
4321. Re: (off topic) Calculus question From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 08:45:07 -0000
Hem there's something fishy about this. I checked to see if anyone
flaged you out on this first, but I guess I'll have to be the first to
point out that the proof is flawed. Accepting L'Hospital's Rule, we
still cannot do this: > Let's put f(t) = sin(pi*t) - sin(pi*x) and
g(t) = t-x > Then lim_{t->x} f(x)/g(x) = lim_{t->x} f'(x)/g'(x)
= lim_{t->x} > pi*cos(pi*t) = pi*cos(pi*x) because here you used
the thing you are trying to show. Thus it is circular logic. Since I'm
at it, the more plausible solution using more traditional tools would be
simply to first prove the chain rule. But just hacking though it, lets
see what can happen: lim_{t->x} ((sin(pi*t)-sin(pi*x))/(t-x) ==
lim_{t->x} (2 sin((pi*t-pi*x)/2) cos((pi*t+pi*x)/2))/(t-x) ==
lim_{t->x} (2 sin((pi/2)(t-x)) cos((pi/2)(t+x))/(t-x) == 2 *
[lim_{t->x} cos((pi/2)(t+x))/(t-x)] * [lim_{t->x} sin((pi/2)
(t-x))/(t-x)] == 2 * cos(pi*x) * lim_{t->x} [sin((pi/2)(t-x))/(t-x)]
== 2 * cos(pi*x) * lim_{a->0} [sin((pi/2)a)/a] == 2 * cos(pi*x) *
(pi/2) == pi*cos(pi*x) The last limit is a common lemma, though I'm not
sure how to give a simple proof (I'd go into epsilons and deltas here,
hehe). The key was to use the "difference of sines" trig identity.
Hem... I guess to be rigorous one should show that the function is
differentiable in the first place, or give a reason why it would be
before proceeding. -Doug
4322. Re: [Speed cubing group] Website for US Nationals 2006
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 08:58:17 -0000
Yes, I was confused at first as well about that schedule. It says: "For
the main events, you may attend and compete either Friday or Saturday.
You may not compete on both days in these events, but you are welcome
and encouraged to participate as a spectator." So I'm guessing we are to
compete on which ever day we feel most convient and/or most ready to set
a good qualifing times. I believe that the goal of this format is
primarily to allow ppl that want to do several events, not get
overwhelmed, and be able to do some of their events one day, and the
rest the next day. Then the secondary reason is to accomadate such a
high turn-out (well we anticipate 50 ppl I'm sure). I think that it is
best to do as much as you can on the first day, as to ensure that
everybody gets a Round 1 opportunity. That is if you arrive on/before
Friday. Presumably, there will be those few ppl that will unavoidably
arrive Saturday. -Doug p.s. I think I'll arrive Tuesday and leave
Tuesday. I so rarely get to be free from school and work and be so far
away from home. At some point we all need to coordinate something. Has
anyone picked a hotel(s) yet? I guess I really should be reading this
forum more often :/. --- In speedsolvingrubikscube@yahoogroups.com,
Crispy <redivre@...> wrote: > > I have a question (surprise
I know) and I am wondering > about the schedule for the events. I see
that the > events on Fri and Sat are pretty much the same > >
Friday > 3x3x3 Speed Solve Preliminary Round > Best of 3 solves
> 36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold
Solve Qualifying Round > Best of 2 solves > Successful solve under
10 minutes advances to finals > > 1:30PM 4x4x4 Speed Solve
Preliminary Round > Best of 2 solves > 12 advance > 2:00PM
5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance
> > Sat > 11:00AM 3x3x3 Speed Solve Preliminary Round > Best
of 3 solves > 36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3
Blindfold Solve Qualifying Round > Best of 2 solves > Successful
solve under 10 minutes advances to finals > > 1:30PM 4x4x4 Speed
Solve Preliminary Round > Best of 2 solves > 12 advance >
2:00PM 5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4
advance > > I am not real familiar with the larger competition
> setups but how does this work. If there are 100 3x3 > people are
only 50 going to do the preliminary one day > and the next 50 the
second day? How does this work? > Or if all 100 people do it the
first day what it is > the point of having the second day
preliminarys? Can > someone explain this to me? > > --- Tyson
Mao <tmao@...> wrote: > > > So special thanks to Chris
Pelley, we've got a > > website for US Nationals > > 2006:
> > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >
> > > Go ahead and register online. The website should >
> contain all the > > information for everything. I'm still
working on > > competitor discounts > > for museum
admission. We'll update that information > > on the website as
> > it develops. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > >
> > > > > "Hope you have the time of your life" - GD >
Christy (Crispy) > >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
4323. Re: 6x6x6 News From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 09:14:48 -0000
I just watched the three videos very carefully, as well as read over
Frank's thought's on the puzzles. I'm very excited to try one at some
point in the future. Definately getting some priority in the list of
things I must do in life. However, I have a few curiosities. Will the
puzzles be produced in a black plastic? Are there copyrights against
doing so? THe white would totally throw me off. Would it be illegal to
sell them with one/both of the standard color scheme(s). Either way I
bet Cubesmith will have something ready for us in no time, once it is
released. This may have already been asked a few times, but is there an
estimated release date? And how fast are they planning on punching these
badboys out? From Frank's impressions of it, I trust that they will
quickly run out of stock. Hem, I should pre-order one if that is even
possible right now. I'd also like to see the insides of those puzzles.
At this point it seems to be a closely gaurded secret still. Just to see
a stand-alone corner piece (or edge piece) of the 6x6 would rock! MAN!
I'm so jealous... :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Look at olympicube.com for videos
of the solving and comments by frank. > > Apparently it's out
soon! :D > > 5x5x5 aswell :) > > Now I'm excited :) >
> ~Thom >
4324. Re: 6x6x6 News From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 12:48:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > I'd also like to see the insides
of those puzzles. At this point it > seems to be a closely gaurded
secret still. Just to see a stand-alone > corner piece (or edge
piece) of the 6x6 would rock! Secret?
http://twistypuzzles.com/forum/viewtopic.php?t=4458 Cheers! Stefan
4325. Re: 6x6x6 News From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 13:13:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
.> wrote: > > > > I'd also like to see the insides of
those puzzles. At this point it > > seems to be a closely gaurded
secret still. Just to see a > stand-alone > > corner piece (or
edge piece) of the 6x6 would rock! > > Secret? >
http://twistypuzzles.com/forum/viewtopic.php?t=4458 > > Cheers!
> Stefan > Whoa, that's a 2x2 basically stretched out to fit a
4x4, etc. There's like, 12 axles. o_o
4326. 3x3x3 Cube Combinations... Permutations From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 16:50:14 -0000
yeah. i'm korean :) my english is so bad.. i hope you understand my
english... ----------------------------------------------------- simple
question.. why only 2cycle can't exist in 3x3x3 but.. 4x4x4 cube have
only 2cycle...(edge or corner..) explain to me.. :) 왜 2cycle이
333큐브에서 존재하지 않는지를 설명해주세요, 444에서는 2cycle이
존재하잖아요..(코너 또는 엣지가..) 수학적으로 설명해주시면 좋겠어요
4327. unusual parity problem in the 4x4 From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 17:06:01 -0000
Hi everybody! Does anyone know how to fix the parity case in the 4x4
where UFr has to be exchanged with UBr and then oriented? An image of
this parity problem can be seen here: http://tinyurl.com/z54p2 Any help
is appreciated. Thanks!
4328. Re: 3x3x3 Cube Combinations... Permutations From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 17:08:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah. i'm korean :) my english is
so bad.. i hope you understand my > english... >
----------------------------------------------------- > > >
> simple question.. > > why only 2cycle can't exist in 3x3x3
> > but.. > > 4x4x4 cube have only 2cycle...(edge or
corner..) > > explain to me.. :) > > > ¿Ö 2cycleÀÌ
333Å¥ºê¿¡¼ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼´Â 2cycleÀÌ
Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î
¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä > My explanation is this: On any given puzzle
like this in which no pieces can turn all by themselves, that, according
to mathematical logic, must have a total of 0mod(number of
possibilities). For example, there are always an even number of twisted
edges: [even number] mod [number of possibilities = 2] = 0. Check. Now,
onto the 4x4. Two corners swapped is the same as two edge-pairs swapped.
Permutation Parity: The "two-cycle" is actually a double swap. The UFl
switches with UBr, and UFr with UBl. You can always do two swaps since 2
swaps MOD 2C1 = 0. Orientation Parity: It's not one twisted edge pair,
but two twisted edges. Same thing again 2 twisted edge MOD 2 possible
ways = 0. Hopefully I made that understandable. :x
4329. Re: unusual parity problem in the 4x4 From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 17:12:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.
project@...> wrote: > > Hi everybody! > Does anyone know how
to fix the parity case in the 4x4 where UFr has > to be exchanged
with UBr and then oriented? > An image of this parity problem can be
seen here: > > http://tinyurl.com/z54p2 > > Any help is
appreciated. Thanks! > First of all, that's not really parity because
you haven't completed the edges. Second of all, to solve that particular
pair, do F U' R U z y (Dd)' F U F' L F' L' F (Dd). (Thanks a lot,
bigcubes.com) Also, I know probably less than you about the 4x4. :) -Tim
4330. Re: unusual parity problem in the 4x4 From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 18:04:29 -0000
Hi, Try: r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 Another useful alg: r' U2 r2
U2 r U2 r' U2 r U2 r2 U2 r' and it's inverse. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everybody! > Does anyone
know how to fix the parity case in the 4x4 where UFr has > to be
exchanged with UBr and then oriented? > An image of this parity
problem can be seen here: > > http://tinyurl.com/z54p2 > >
Any help is appreciated. Thanks! >
4331. Re: (off topic) Calculus question From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 19:52:43 -0000
> Chris > > P.S. If you want a fun puzzle try this beast: >
> Do as an indefinite integral > >
integral[(x*e^(2*x))/(2x+1)^2]dx > [(1/4)e^(2x)]/(2x+1)+C The answer
has to be of the form ye^(2x). Differentiating that gives the diffy q:
y'+2y=x/(2x+1)^2. From there I could easily guess that y=c/(2x+1) for
some constant c, which turned out to be 1/4. Macky
4332. Re: [Speed cubing group] Re: 3x3x3 Cube Combinations...
Permutations
From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 16:53:27 -0700 (PDT)
I didn't understand that at all. :) Timothy Sun <linkpoke@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah. i'm korean :) my english is
so bad.. i hope you understand my > english... >
----------------------------------------------------- > > >
> simple question.. > > why only 2cycle can't exist in 3x3x3
> > but.. > > 4x4x4 cube have only 2cycle...(edge or
corner..) > > explain to me.. :) > > > ¿Ö 2cycleÀÌ
333Å¥ºê¿¡¼­ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼Â´Â
2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î
¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä > My explanation is this: On any given puzzle
like this in which no pieces can turn all by themselves, that, according
to mathematical logic, must have a total of 0mod(number of
possibilities). For example, there are always an even number of twisted
edges: [even number] mod [number of possibilities = 2] = 0. Check. Now,
onto the 4x4. Two corners swapped is the same as two edge-pairs swapped.
Permutation Parity: The "two-cycle" is actually a double swap. The UFl
switches with UBr, and UFr with UBl. You can always do two swaps since 2
swaps MOD 2C1 = 0. Orientation Parity: It's not one twisted edge pair,
but two twisted edges. Same thing again 2 twisted edge MOD 2 possible
ways = 0. Hopefully I made that understandable. :x SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
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radically better. [Non-text portions of this message have been removed]
4333. Re: 6x6x6 News From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 23:56:48 -0000
Oh man that is sexy.
4334. Re: 6x6x6 News From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 01:42:35 -0000
> However, I have a few curiosities. Will the puzzles be produced in
a > black plastic? Are there copyrights against doing so? THe white
would > totally throw me off. Would it be illegal to sell them with
one/both > of the standard color scheme(s). Either way I bet
Cubesmith will have > something ready for us in no time, once it is
released. Hey Doug, As someone who used a white plastic cube for quite a
while, I hope I can calm your fears about the white throwing you off too
badly. It might be a minor annoyance at first, but you'll quickly get
used to it. I'm thinking the change from white stickers to black will
take more getting used to, since white is my first side that I solve,
but even that shouldn't be too bad to get used to. -Chris Parlette
4335. Re: [Speed cubing group] Website for US Nationals 2006
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 May 2006 23:10:32 -0700
I can explain it better on the website. There is only one preliminary
round, so it doesn't matter which day you compete. If you can compete on
Friday, it's probably best to show up on Friday. If we run overtime on
Friday or it's busy, then you can compete on Saturday. This format is to
accommodate an estimated of 120 competitors while still allowing
everyone to have 5 solves in the first round. Tyson Mao Astrophysics '06
California Institute of Technology On May 27, 2006, at 1:58 AM,
d_funny007 wrote: > Yes, I was confused at first as well about that
schedule. > > It says: > "For the main events, you may attend
and compete either Friday or > Saturday. You may not compete on both
days in these events, but you > are welcome and encouraged to
participate as a spectator." > > So I'm guessing we are to compete
on which ever day we feel most > convient and/or most ready to set a
good qualifing times. > > I believe that the goal of this format
is primarily to allow ppl > that want to do several events, not get
overwhelmed, and be able to > do some of their events one day, and
the rest the next day. Then the > secondary reason is to accomadate
such a high turn-out (well we > anticipate 50 ppl I'm sure). >
> I think that it is best to do as much as you can on the first day,
> as to ensure that everybody gets a Round 1 opportunity. That is if
> you arrive on/before Friday. Presumably, there will be those few
ppl > that will unavoidably arrive Saturday. > > > -Doug
> > p.s. I think I'll arrive Tuesday and leave Tuesday. I so
rarely get > to be free from school and work and be so far away from
home. At > some point we all need to coordinate something. Has anyone
picked a > hotel(s) yet? I guess I really should be reading this
forum more > often :/. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@...> >
wrote: >> >> I have a question (surprise I know) and I am
wondering >> about the schedule for the events. I see that the
>> events on Fri and Sat are pretty much the same >>
>> Friday >> 3x3x3 Speed Solve Preliminary Round >>
Best of 3 solves >> 36 advance >> 12:00PM Lunch Break
>> 1:00PM 3x3x3 Blindfold Solve Qualifying Round >> Best of
2 solves >> Successful solve under 10 minutes advances to finals
>> >> 1:30PM 4x4x4 Speed Solve Preliminary Round >>
Best of 2 solves >> 12 advance >> 2:00PM 5x5x5 Speed Solve
Preliminary Round >> Best of 2 solves >> 4 advance >>
>> Sat >> 11:00AM 3x3x3 Speed Solve Preliminary Round
>> Best of 3 solves >> 36 advance >> 12:00PM Lunch
Break >> 1:00PM 3x3x3 Blindfold Solve Qualifying Round >>
Best of 2 solves >> Successful solve under 10 minutes advances to
finals >> >> 1:30PM 4x4x4 Speed Solve Preliminary Round
>> Best of 2 solves >> 12 advance >> 2:00PM 5x5x5
Speed Solve Preliminary Round >> Best of 2 solves >> 4
advance >> >> I am not real familiar with the larger
competition >> setups but how does this work. If there are 100 3x3
>> people are only 50 going to do the preliminary one day >>
and the next 50 the second day? How does this work? >> Or if all
100 people do it the first day what it is >> the point of having
the second day preliminarys? Can >> someone explain this to me?
>> >> --- Tyson Mao <tmao@...> wrote: >>
>>> So special thanks to Chris Pelley, we've got a >>>
website for US Nationals >>> 2006: >>> >>>
>> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html
>>> >>> Go ahead and register online. The website
should >>> contain all the >>> information for
everything. I'm still working on >>> competitor discounts
>>> for museum admission. We'll update that information
>>> on the website as >>> it develops. >>>
>>> Tyson Mao >>> Astrophysics '06 >>>
California Institute of Technology >>> >>> >>
>> >> "Hope you have the time of your life" - GD >>
Christy (Crispy) >> >>
__________________________________________________ >> Do You
Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection
around >> http://mail.yahoo.com >> > > > > >
> > > > Yahoo! Groups Links > > > > > >
>
4336. Results of FMC#107 From:
"Daniel Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 28 May 2006 13:21:21 +0100
Hi everyone, The results of FMC#107 are out, and it was a very high
standard of entries that I received over the week! 14 participants this
week, so thank you all for taking part! Next challenge #108 will be
launched at midnight tonight. You can check out the results here:
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc - and go to the
FMC Archive. Dan :) [Non-text portions of this message have been
removed]
4337. stackmat display - refreshment rate From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 12:21:17 -0000
Hello everyone, I received a few days ago a stackmat tournament display
and I just made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv As you can see,
the time is not consistent and is being refreshed. Which framerate is
the most suitable to film a display without having this problem ? Thanks
:-) Gilles.be
4338. Re: 6x6x6 News From:
"Stacie Wood" <pawsnwhiskers@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 14:36:59 -0000
Frank, I can't believe you didn't get any inside information on release
times. Winter 2006? Roger --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Parlette" <cparlett@...> wrote: > > > >
However, I have a few curiosities. Will the puzzles be produced in a
> > black plastic? Are there copyrights against doing so? THe
white would > > totally throw me off. Would it be illegal to sell
them with one/both > > of the standard color scheme(s). Either way
I bet Cubesmith will have > > something ready for us in no time,
once it is released. > > Hey Doug, > > As someone who used a
white plastic cube for quite a while, I hope I > can calm your fears
about the white throwing you off too badly. It > might be a minor
annoyance at first, but you'll quickly get used to > it. I'm thinking
the change from white stickers to black will take > more getting used
to, since white is my first side that I solve, but > even that
shouldn't be too bad to get used to. > > -Chris Parlette >
4339. Re: unusual parity problem in the 4x4 From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 15:02:51 -0000
Thank you! Good algs, but I was asking because I don't use the pairing
edge method, so it would be more difficult for me, after those algs, to
go back and fix again corners and other edges that were already correct.
I wanted to find something that preserved the other pieces... Michael,
your r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 in practice makes it a real
parity case, so all I have to do next is to solve it like a normal
parity. Good ;) Thank you! And yes, it's true, it's not a real parity
case... --- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Hi, > > Try: r' U2 r' U2
B2 r' B2 l U2 l' U2 r2 > > Another useful alg: r' U2 r2 U2 r U2 r'
U2 r U2 r2 U2 r' and it's > inverse. > > Michael Fung > ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw. >
project@> wrote: > > > > Hi everybody! > > Does
anyone know how to fix the parity case in the 4x4 where UFr has >
> to be exchanged with UBr and then oriented? > > An image of
this parity problem can be seen here: > > > >
http://tinyurl.com/z54p2 > > > > Any help is appreciated.
Thanks! > > > > First of all, that's not really parity
because you haven't completed > the edges. Second of all, to solve
that particular pair, do F U' R U z > y (Dd)' F U F' L F' L' F (Dd).
(Thanks a lot, bigcubes.com) Also, I > know probably less than you
about the 4x4. :) > > -Tim >
4340. SCC news From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 15:57:37 -0000
Man, quite a few news today on SCC. Congrats to Bob for the Magic WR!
Now that you finally found the secret to consistency, please tell me.
Also congrats to your blindsolve (your first official?). Congrats to
Craig for winning blindfold (practiced the evil alg?) and master magic!
Oh master magic. .. wow, Jimmy Coll brings the old method back at top.
Incredible, I thought it's obsolete now. Also wow, Ryan Patricio stayed
sub30 all his 5 onehanded solves and Leyan Lo far sub2 for all 3
blindsolves. Great stuff. And to dig up some dirt.. watch closely how
Thibaut puts his hands on the sensors at start and (more clearly) at
stop of the timer at the French Nationals which he won:
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi Cheers!
Stefan
4341. Re: SCC news From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 18:54:04 -0000
> And to dig up some dirt.. watch closely how Thibaut puts his hands
on > the sensors at start and (more clearly) at stop of the timer at
the > French Nationals which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi I take that
as evidence that it is not possible to enforce this rule consistently by
anyone. It's hard to call that one when you watch it real time, but when
you slow it down on video it's obvious he used his palms. I think it's a
bad rule, and that this video is evidence of that. Chris > >
Cheers! > Stefan >
4342. Re: SCC news From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 19:05:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I take that as evidence that it is
not possible to enforce this rule > consistently by anyone. It's hard
to call that one when you watch it > real time, but when you slow it
down on video it's obvious he used his > palms. Oh, I didn't need to
slow it down. Neither did I need to zoom in or sharpen it. And I noticed
it the first time I watched it since it was rather obvious. Had I been
the judge, standing right next to him, I'm quite sure I would've noticed
it. But it's not because I have good eyes, but because I know the rule.
> I think it's a bad rule, and that this video is evidence of that.
Uh... I'd say it's evidence the rule is *unknown*, not that it's bad.
Stefan
4343. Re: SCC news From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 19:18:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Had I been the judge, standing
right next to him, I'm quite sure I > would've noticed it. But it's
not because I have good eyes, but > because I know the rule. I did
watch it framewise now in order to get the durations. At the stop the
far heels of the hands rest on the sensors for about 0.30 seconds and at
start he holds his position for more than two seconds. And his judge is
sitting right on the side of him. Don't tell me she couldn't see it! She
just didn't even try to! Actually I don't find it surprising the judges
don't know the rules. After all, many aren't even cubers. But what
really makes me wonder is how even elite cubers don't know them (right
now Thibaut is unofficially the world's #2 both for average of 10 and
100). Stefan
4344. Re: SCC news From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 19:18:54 -0000
Hi, My congratulations to Bob Burton, too! To see his world record Magic
average solves, download the video from: http://tinyurl.com/ot7tt (about
8.5 MB). Unfortunately, I do not have Anthony Hsu's WR 2x2x2 solve on
video, only his first three attempts in the 2x2x2 competition. My
congratulations to him, too, of course. - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Man, quite a few news today on
SCC. > > Congrats to Bob for the Magic WR! Now that you finally
found the > secret to consistency, please tell me. Also congrats to
your > blindsolve (your first official?). Congrats to Craig for
winning > blindfold (practiced the evil alg?) and master magic! Oh
master magic. > .. wow, Jimmy Coll brings the old method back at top.
Incredible, I > thought it's obsolete now. Also wow, Ryan Patricio
stayed sub30 all > his 5 onehanded solves and Leyan Lo far sub2 for
all 3 blindsolves. > Great stuff. > > And to dig up some dirt..
watch closely how Thibaut puts his hands on > the sensors at start
and (more clearly) at stop of the timer at the > French Nationals
which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > >
Cheers! > Stefan >
4345. Re: SCC news (palm starting and stopping) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 19:52:41 -0000
I agree that the rule is largely unknown, and it is unknown because it
has *never* *been* *enforced*. Also, please someone explain to me,
because it has never been satisfactorily explained to me, why stopping
with the palms is so bad that it requires the disqualification of the
entire solve? What situation is being prevented here? This situation is
clearly so bad that it is considered complete and utter cheating, and
its result is that the entire solve is completely invalid. For the life
of me I can't think of anything that is possible to do in the 0.10-0.30
second it can require to stop the timer that is so bad it means
everything for the solve done up to that point is completely invalid. As
to the argument about starting with the palms, I can see how the worry
is that the cuber could do a move on the cube before starting the timer.
Well I offer this solution. Is it even physically possible to manipulate
the cube before removing your hand from the contact pads if the cube is
2cm away from any part of either hand? If it is, what if you try 3cm?
Say we discover the number where no matter what your hand size, it is
physically impossible to manuever your hand in such a way as to do a
move on the cube without it being glaringly obvious to the judge, or
without it starting the timer. Now take this distance and draw a V on
the timer pad (I will mark this out with tape of my timer and take a
picture if you are confused on what I mean). The cube will be placed
inside this V at the end of the inspection and the width of the V is
such that no hand size can reach the cube without leaving the timer pad.
If you don't see what I mean please say so and I will take a picture of
this done on my timer. I can't see any way it is possible to manipulate
the cube before starting the timer even if you start with the palms
right where they meet the wrist. And I really am serious, can anyone
describe to me a situation where the stopping of the timer with the
palms allows you to cheat in such a way that is so immoral to the spirit
of solving the cube in competition that the entire solve must be thrown
out? Please, just put it into simple words, because I can't think of
anything at all. I have been cubing for 8 years and I cannot think of a
single thing that can be done in 0.10-0.30 seconds when you stop the
timer that is *this* bad and is *cheating on this scale*. And yes if you
haven't noticed I think this rule is absolutely completely and utterly
retarded. I am using offensive language because this rule offends me
that much. I don't mean any offense to any person in particular here, I
am just angry in general that this rule continues to exist when I think
it is such a terrible and horrible rule to have. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Had I been the judge,
standing right next to him, I'm quite sure I > > would've noticed
it. But it's not because I have good eyes, but > > because I know
the rule. > > I did watch it framewise now in order to get the
durations. At the > stop the far heels of the hands rest on the
sensors for about 0.30 > seconds and at start he holds his position
for more than two seconds. > And his judge is sitting right on the
side of him. Don't tell me she > couldn't see it! She just didn't
even try to! > > Actually I don't find it surprising the judges
don't know the rules. > After all, many aren't even cubers. But what
really makes me wonder is > how even elite cubers don't know them
(right now Thibaut is > unofficially the world's #2 both for average
of 10 and 100). > > Stefan >
4346. Re: [Speed cubing group] Re: SCC news (palm starting and stopping)
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 13:07:45 -0700
I've got to get going, and I don't know how in depth I'm really going to
get into this argument. The spirit of the rule is to prevent people from
touching the cube while and after stopping the timer. All cube
manipulations are completely finished and contact with the cube has
ceased when the timer is stopped. That, to me, is the purpose of the
rule. Tyson Mao Astrophysics '06 California Institute of Technology On
May 28, 2006, at 12:52 PM, cmhardw wrote: > I agree that the rule is
largely unknown, and it is unknown because it > has *never* *been*
*enforced*. > > Also, please someone explain to me, because it has
never been > satisfactorily explained to me, why stopping with the
palms is so bad > that it requires the disqualification of the entire
solve? What > situation is being prevented here? This situation is
clearly so bad > that it is considered complete and utter cheating,
and its result is > that the entire solve is completely invalid. >
> For the life of me I can't think of anything that is possible to do
in > the 0.10-0.30 second it can require to stop the timer that is so
bad > it means everything for the solve done up to that point is
completely > invalid. > > As to the argument about starting
with the palms, I can see how the > worry is that the cuber could do
a move on the cube before starting > the timer. > > Well I
offer this solution. Is it even physically possible to > manipulate
the cube before removing your hand from the contact pads if > the
cube is 2cm away from any part of either hand? If it is, what if >
you try 3cm? > > Say we discover the number where no matter what
your hand size, it is > physically impossible to manuever your hand
in such a way as to do a > move on the cube without it being
glaringly obvious to the judge, or > without it starting the timer.
> > Now take this distance and draw a V on the timer pad (I will
mark this > out with tape of my timer and take a picture if you are
confused on > what I mean). The cube will be placed inside this V at
the end of the > inspection and the width of the V is such that no
hand size can reach > the cube without leaving the timer pad. >
> If you don't see what I mean please say so and I will take a
picture > of this done on my timer. I can't see any way it is
possible to > manipulate the cube before starting the timer even if
you start with > the palms right where they meet the wrist. > >
And I really am serious, can anyone describe to me a situation where
> the stopping of the timer with the palms allows you to cheat in
such a > way that is so immoral to the spirit of solving the cube in
> competition that the entire solve must be thrown out? Please, just
> put it into simple words, because I can't think of anything at all.
I > have been cubing for 8 years and I cannot think of a single thing
that > can be done in 0.10-0.30 seconds when you stop the timer that
is > *this* bad and is *cheating on this scale*. > > And yes if
you haven't noticed I think this rule is absolutely > completely and
utterly retarded. I am using offensive language > because this rule
offends me that much. I don't mean any offense to > any person in
particular here, I am just angry in general that this > rule
continues to exist when I think it is such a terrible and > horrible
rule to have. > > Chris > > --- In
speedsolvingrubikscube@...m, "Stefan Pochmann" > <pochmann@...>
wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" >> <pochmann@> wrote: >>>
>>> Had I been the judge, standing right next to him, I'm quite
sure I >>> would've noticed it. But it's not because I have
good eyes, but >>> because I know the rule. >> >> I
did watch it framewise now in order to get the durations. At the
>> stop the far heels of the hands rest on the sensors for about
0.30 >> seconds and at start he holds his position for more than
two seconds. >> And his judge is sitting right on the side of him.
Don't tell me she >> couldn't see it! She just didn't even try to!
>> >> Actually I don't find it surprising the judges don't
know the rules. >> After all, many aren't even cubers. But what
really makes me wonder is >> how even elite cubers don't know them
(right now Thibaut is >> unofficially the world's #2 both for
average of 10 and 100). >> >> Stefan >> > > >
> > > > > > Yahoo! Groups Links > > > >
> >
4347. [Speed cubing group] Re: SCC news (palm starting and stopping)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 20:26:26 -0000
Hey Tyson, Thanks for your response, I am glad that this issue is being
brought up again. I want to ask another question though. If touching the
cube at the same time you stop the timer (not even doing a move, but
having it rest against your hand) is cheating so badly that your entire
solve is disqualified, then why is it even allowed that putting the cube
down one move away from solved is not a DNF? Adding 2 seconds to a cube
that is not solved, and disqualifying someone for simply *touching* the
cube as they put down the timer seems a little weird to me. If I were to
follow a bit of proportional thinking to punish these two problems a bit
more equally, then why don't we consider any cube not completely solved
(up to the allowable misalignment) to be a DNF? Or to me it seems that
putting down an unsolved cube is worse than putting down a solved cube
but touching it accidently, say by proportional thinking if touching the
cube diqualifies the solve, maybe putting down an unsolved cube should
disqualify the cuber from that round entirely? Clearly that is
ridiculous, but you see what I mean in that this situation doesn't seem
to make much sense? Why punish an unsolved cube so lightly, and someone
who ccorrectly and fully solved the cube but *simply touched it* at the
wrong time with a diqualification of that solve? Again I don't mean any
disrespect to you, I am asking this question to the community in
general. How is touching the cube as you put down the timer cheating so
badly that the time is completely invalid, but putting down a cube that
is *not even solved* can be accepted as a valid time with a penalty? Can
someone film themselves using this to their advantage in such a way that
is so immoral to the spirit of cubing that it is even worse than putting
down a cube that is not solved? In my eyes, not fully solving your cube
is a big problem, and should be penalized like it is. But how is
touching the cube, by accident or on purpose, vastly more immoral than
not even solving the cube? Clearly we view touching the cube as
immeasurably worse than putting down an unsolved cube, because it is
punished so much more harshly (or I should say, were the rule enforced
at all, it would be much more harsh). My recommendation would be to
either also disqualify solves where the cube is not solved within the
allowable limit, or to add a 2 second penalty to a palm stop. Sport
stacking throws out an attempt if you are even touching a cup as you
stop the timer. So to be in line with them (which we have done on a
number of cases) that would say that the +2 penalty needs to be removed
a those solves need to be disqualified completely. I mean they are not
cheating any worse than accidently touching the cube as you stop the
timer. They had the brazen audacity to try to put the cube down a bit
too soon. Or maybe it was an accident. Someone who has the cube resting
against their hand either had the brazen audacity to try to cheat. Or
maybe it was an accident. These situations seem similar to me, so let's
handle them similarly is all I'm saying. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > I've got to get going, and I don't know how in depth
I'm really going > to get into this argument. The spirit of the rule
is to prevent people > from touching the cube while and after
stopping the timer. > > All cube manipulations are completely
finished and contact with the > cube has ceased when the timer is
stopped. > > That, to me, is the purpose of the rule. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
4348. [Speed cubing group] Re: SCC news (palm starting and stopping)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 20:38:50 -0000
Let me sum up the most important request I wanted to address in my last
post, so it isn't buried in other thoughts. I see 2 issues here: Issue
#1) If stopping with the palms is so bad (I still don't see why) then
maybe we should outright define speedcubing as: a) "solving a Rubik's
cube on a stackmat such that the start at stopping of the timer must be
done with fingers". Therefore what is so bad about stopping with the
palms is that it is not speedcubing. Speedcubing has for years meant
solving a cube as fast as possible, but now we have to solve on a timer.
So I say if this is the option taken, then speedcubing must be defined
as solving on a stackmat while starting and stopping with the fingers.
*ANY* deviation from that is not speedcubing, and is completely
unacceptable in competition. If this route is taken, judge training must
be more strict and this rule *has to be enforced* Also I would highly
recommend video review to be able to handle the really hard to make
judgement calls. If this is the option taken, I would think that video
analysis should be a requirement for running a tournament. All
tournament directors would then have to provide their own camera
equipment and the footage sent to a review board to check each solve for
any potential new world or national record to make sure no palm starts
or stops were made, since that is not speedcubing. Issue #2) The rules
of putting down an unsolved cube and touching the cube as you stop are
both cheating, so why is the worse one (not even solving your cube) the
lightest punishment? Either disqualify the unsolved cube case, or add a
time penalty to the touching the cube as the timer stops rather than a
DQ. The two rules are essentially in the same vein, but one is punished
so much more harshly than the other. ------------ If both of these issue
are addressed then I promise I will not make any more of an issue with
this. These two things are what bug me the most about these rules.
Please let us at least discuss both issues here. Chris
4349. Website for US Nationals 2006 registration problems
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 28 May 2006 13:50:15 -0700
Whenever I click "submit registration" nothing happens. I've tried in FF
and IE. Is nothing supposed to happen, or are you supposed to be taken
to a confirmation page? Can I just register by email? Any help would be
appretiated, because I can save money at the museum etc. -James Stuber
_____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it develops.
Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED
LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____
[Non-text portions of this message have been removed]
4350. Re: [Speed cubing group] Website for US Nationals 2006
registration problems
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 14:43:43 -0700 (PDT)
I have the same issue. James Stuber <jestuber@...> wrote: Whenever
I click "submit registration" nothing happens. I've tried in FF and IE.
Is nothing supposed to happen, or are you supposed to be taken to a
confirmation page? Can I just register by email? Any help would be
appretiated, because I can save money at the museum etc. -James Stuber
_____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it develops.
Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED
LINKS Jigsaw
<http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw
> puzzle game Free
<http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6
ReWEw> puzzle inlay games Educational
<http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R
94IVKMFNQ> game and puzzle Word
<http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg>
puzzle game Kid
<http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ>
puzzle game Puzzle
<http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA>
games _____ YAHOO! GROUPS LINKS * Visit your group
"speedsolvingrubikscube
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. * To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo!
<http://docs.yahoo.com/info/terms/> Terms of Service. _____
[Non-text portions of this message have been removed] SPONSORED LINKS
Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid
puzzle game Puzzle games Game puzzle ---------------------------------
YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the
web. To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- ---------------------------------
Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo!
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4351. Re: SCC news (palm starting and stopping) From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 May 2006 22:10:58 -0000
Chris, 1) Rule enforcement (general) A rule that is not enforced is a
bad rule. But the equation is more complex. When a rule is a bit tricky,
or not well known because applying to rare cases, you need trained
people who can instantly judge the right way. 2) Starting the timer I
thought about standardizing the puzzle-fingers distance, because size of
hands may differ, because the puzzle is not everytime at the same place,
because some puzzles are bigger, etc. After all, "fingers on the pad,
and puzzle anywhere" is not so bad: a) You make sure the timer starts
before the competitor manipulates the puzzle. b) It's very simple, isn't
it? A minimum distance may cause more disputes. It's more natural to
seize the puzzle when starting with the palms, but it's the same
conditions for every competitor, and if you want my opinion, it's even
more natural to cube without having to trigger a timer :-) I don't get
why you feel so bad about it. 3) Stopping the timer We talked about it
last time. The spirit of the rule is "no physical contact with the
puzzle when stopping the timer", and you can't be wrong if you stop it
with the fingers. This unenforced rule should be rewritten. Maybe to "no
physical contact with the puzzle when stopping the timer" or simply "no
move performed while stopping the timer"? 4) "Stopping when touching" Vs
"Penalties" Excellent point! Leading to the following options: a) +2
penalty for "stopping when touching" (and DNF when the competitor is
obviously cheating). But what to do when the competitor stops while
*possibly* doing a move, and the puzzle is still one move away from the
solves state? Could be DNF. b) The end of penalties. If I remember
correctly, you like penalties. I tend not to like them, for the same
reasons I'm happy the "extra solve for POP" disappeared. Here's my
point. Top speedcubers are incredibly talented. Taking the right amount
of risks should be one of their skills. I don't know, it seems so
obvious to me. While solving (to prevent a lock up or anticipation
errors) and when finishing the solve before dropping a fully solved
puzzle. When you stop the timer, you physically validate you have
finished your solve. If you're not sure of it, don't validate. If you're
not sure and you still validate, you have taken too much risk. And if
slower cubers sometimes lose 0.3 second making sure their solve is okay,
no bid deal. But it's a different topic. c) +2 penalty at the judge's
discretion, when (s)he can't tell for sure the competitor stopped the
timer before finishing. No need to shout, we hear you, let's find the
best solution. The best means the most simple and easy to enforce,
without making speedcubing a different sport. And it's difficult in such
grey zones, where you have to rely on human judging. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I agree that the rule is largely unknown, and it is
unknown because it > has *never* *been* *enforced*. > > Also,
please someone explain to me, because it has never been >
satisfactorily explained to me, why stopping with the palms is so bad
> that it requires the disqualification of the entire solve? What
> situation is being prevented here? This situation is clearly so bad
> that it is considered complete and utter cheating, and its result
is > that the entire solve is completely invalid. > > For the
life of me I can't think of anything that is possible to do in > the
0.10-0.30 second it can require to stop the timer that is so bad > it
means everything for the solve done up to that point is completely >
invalid. > > As to the argument about starting with the palms, I
can see how the > worry is that the cuber could do a move on the cube
before starting > the timer. > > Well I offer this solution. Is
it even physically possible to > manipulate the cube before removing
your hand from the contact pads if > the cube is 2cm away from any
part of either hand? If it is, what if > you try 3cm? > > Say
we discover the number where no matter what your hand size, it is >
physically impossible to manuever your hand in such a way as to do a
> move on the cube without it being glaringly obvious to the judge,
or > without it starting the timer. > > Now take this distance
and draw a V on the timer pad (I will mark this > out with tape of my
timer and take a picture if you are confused on > what I mean). The
cube will be placed inside this V at the end of the > inspection and
the width of the V is such that no hand size can reach > the cube
without leaving the timer pad. > > If you don't see what I mean
please say so and I will take a picture > of this done on my timer. I
can't see any way it is possible to > manipulate the cube before
starting the timer even if you start with > the palms right where
they meet the wrist. > > And I really am serious, can anyone
describe to me a situation where > the stopping of the timer with the
palms allows you to cheat in such a > way that is so immoral to the
spirit of solving the cube in > competition that the entire solve
must be thrown out? Please, just > put it into simple words, because
I can't think of anything at all. I > have been cubing for 8 years
and I cannot think of a single thing that > can be done in 0.10-0.30
seconds when you stop the timer that is > *this* bad and is *cheating
on this scale*. > > And yes if you haven't noticed I think this
rule is absolutely > completely and utterly retarded. I am using
offensive language > because this rule offends me that much. I don't
mean any offense to > any person in particular here, I am just angry
in general that this > rule continues to exist when I think it is
such a terrible and > horrible rule to have. > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
> <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Had I been the
judge, standing right next to him, I'm quite sure I > > >
would've noticed it. But it's not because I have good eyes, but >
> > because I know the rule. > > > > I did watch it
framewise now in order to get the durations. At the > > stop the
far heels of the hands rest on the sensors for about 0.30 > >
seconds and at start he holds his position for more than two seconds.
> > And his judge is sitting right on the side of him. Don't tell
me she > > couldn't see it! She just didn't even try to! > >
> > Actually I don't find it surprising the judges don't know the
rules. > > After all, many aren't even cubers. But what really
makes me wonder is > > how even elite cubers don't know them
(right now Thibaut is > > unofficially the world's #2 both for
average of 10 and 100). > > > > Stefan > > >
4352. Re: Website for US Nationals 2006 registration problems
From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 05:03:09 -0000
I will check into that right away. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Whenever I click "submit
registration" nothing happens. I've tried in FF and > IE. Is nothing
supposed to happen, or are you supposed to be taken to a >
confirmation page? Can I just register by email? > > > > Any
help would be appretiated, because I can save money at the museum etc.
> > > > -James Stuber > > > > _____ > >
From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
> Sent: Tuesday, May 09, 2006 2:45 PM > To:
speedsolvingrubikscube@yahoogroups.com; >
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com > Cc: Jeanne Marie Acceturo >
Subject: [Speed cubing group] Website for US Nationals 2006 > >
> > So special thanks to Chris Pelley, we've got a website for US
Nationals > 2006: > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >
> Go ahead and register online. The website should contain all the
> information for everything. I'm still working on competitor
discounts > for museum admission. We'll update that information on
the website as > it develops. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > > > > >
SPONSORED LINKS > > > Jigsaw >
<http://groups.yahoo.com/gads?
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
uzzle+g >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
CiSfUCw > > puzzle game > > Free >
<http://groups.yahoo.com/gads?
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
ord+puz >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
1uvuXI6 > ReWEw> puzzle inlay games > > Educational >
<http://groups.yahoo.com/gads?
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
w4=Word >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
4zOte4R > 94IVKMFNQ> game and puzzle > > > Word >
<http://groups.yahoo.com/gads?
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
zle+gam >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
x9QRg> > puzzle game > > Kid >
<http://groups.yahoo.com/gads?
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
le+game >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle >
<http://groups.yahoo.com/gads?
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
game&w5 >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
A> > games > > > > _____ > > YAHOO! GROUPS LINKS
> > > > * Visit your group "speedsolvingrubikscube >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
web. > > * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > * Your use of Yahoo! Groups is
subject to the Yahoo! > <http://docs.yahoo.com/info/terms/>
Terms of Service. > > > > _____ > > > >
[Non-text portions of this message have been removed] >
4353. Re: Website for US Nationals 2006 registration problems
From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 05:20:32 -0000
Okay it's fixed now. Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I will check into that right away.
> > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jestuber@> wrote: > > > > Whenever I click "submit
registration" nothing happens. I've tried > in FF and > > IE.
Is nothing supposed to happen, or are you supposed to be taken > to a
> > confirmation page? Can I just register by email? > >
> > > > > > Any help would be appretiated, because I
can save money at the > museum etc. > > > > > >
> > -James Stuber > > > > > > > > _____
> > > > From: speedsolvingrubikscube@yahoogroups.com >
> [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson
> Mao > > Sent: Tuesday, May 09, 2006 2:45 PM > > To:
speedsolvingrubikscube@yahoogroups.com; > >
blindfoldsolving-rubiks-cube@yahoogroups.com; >
caltechrubiks@yahoogroups.com > > Cc: Jeanne Marie Acceturo >
> Subject: [Speed cubing group] Website for US Nationals 2006 >
> > > > > > > So special thanks to Chris Pelley,
we've got a website for US > Nationals > > 2006: > > >
> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html
> > > > Go ahead and register online. The website should
contain all the > > information for everything. I'm still working
on competitor > discounts > > for museum admission. We'll
update that information on the > website as > > it develops.
> > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > > > >
> > > SPONSORED LINKS > > > > > > Jigsaw >
> <http://groups.yahoo.com/gads? >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
> uzzle+g > > >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
> CiSfUCw > > > puzzle game > > > > Free >
> <http://groups.yahoo.com/gads? >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
> ord+puz > > >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
> 1uvuXI6 > > ReWEw> puzzle inlay games > > > >
Educational > > <http://groups.yahoo.com/gads? >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
> w4=Word > > >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
> 4zOte4R > > 94IVKMFNQ> game and puzzle > > > >
> > Word > > <http://groups.yahoo.com/gads? >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > >
>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> zle+gam > > >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
> x9QRg> > > puzzle game > > > > Kid > >
<http://groups.yahoo.com/gads? >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > >
>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
> le+game > >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> DgzSlkRkTyIak1hdhkgQ> > > puzzle game > > > >
Puzzle > > <http://groups.yahoo.com/gads? >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > >
>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
> game&w5 > > >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
> A> > > games > > > > > > > > _____
> > > > YAHOO! GROUPS LINKS > > > > > >
> > * Visit your group "speedsolvingrubikscube > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
> web. > > > > * To unsubscribe from this group, send an
email to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
> subject=Unsubscri > > be> > > > > * Your use
of Yahoo! Groups is subject to the Yahoo! > >
<http://docs.yahoo.com/info/terms/> Terms of Service. > >
> > > > > > _____ > > > > > > >
> [Non-text portions of this message have been removed] > >
>
4354. Re: SCC news From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 11:04:44 -0000
I just want to say congratulations to Anthony Hsu for breaking my WR for
222. You did a really great average too. Well done!! /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Man, quite a few news today on
SCC. > > Congrats to Bob for the Magic WR! Now that you finally
found the > secret to consistency, please tell me. Also congrats to
your > blindsolve (your first official?). Congrats to Craig for
winning > blindfold (practiced the evil alg?) and master magic! Oh
master magic. > .. wow, Jimmy Coll brings the old method back at top.
Incredible, I > thought it's obsolete now. Also wow, Ryan Patricio
stayed sub30 all > his 5 onehanded solves and Leyan Lo far sub2 for
all 3 blindsolves. > Great stuff. > > And to dig up some dirt..
watch closely how Thibaut puts his hands on > the sensors at start
and (more clearly) at stop of the timer at the > French Nationals
which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > >
Cheers! > Stefan >
4355. Re: Website for US Nationals 2006 registration problems
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 11:38:16 -0000
Can I register, and then if I don't come it won't harm anything? Craig
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Okay it's fixed now. > >
Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > I
will check into that right away. > > > > Chris > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" > > <jestuber@> wrote: > > > >
> > Whenever I click "submit registration" nothing happens. I've
> tried > > in FF and > > > IE. Is nothing supposed to
happen, or are you supposed to be > taken > > to a > >
> confirmation page? Can I just register by email? > > >
> > > > > > > > > Any help would be
appretiated, because I can save money at the > > museum etc. >
> > > > > > > > > > > -James Stuber
> > > > > > > > > > > > _____ >
> > > > > From: speedsolvingrubikscube@yahoogroups.com
> > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf
Of > Tyson > > Mao > > > Sent: Tuesday, May 09, 2006
2:45 PM > > > To: speedsolvingrubikscube@yahoogroups.com; >
> > blindfoldsolving-rubiks-cube@yahoogroups.com; > >
caltechrubiks@yahoogroups.com > > > Cc: Jeanne Marie Acceturo
> > > Subject: [Speed cubing group] Website for US Nationals
2006 > > > > > > > > > > > > So
special thanks to Chris Pelley, we've got a website for US > >
Nationals > > > 2006: > > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >
> > > > > Go ahead and register online. The website
should contain all > the > > > information for everything.
I'm still working on competitor > > discounts > > > for
museum admission. We'll update that information on the > > website
as > > > it develops. > > > > > > Tyson Mao
> > > Astrophysics '06 > > > California Institute of
Technology > > > > > > > > > > > >
> > > SPONSORED LINKS > > > > > > > >
> Jigsaw > > > <http://groups.yahoo.com/gads? > >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > >
> > >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
> > uzzle+g > > > > > >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
> > CiSfUCw > > > > puzzle game > > > >
> > Free > > > <http://groups.yahoo.com/gads? >
> t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > >
> > > >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
> > ord+puz > > > > > >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
> > 1uvuXI6 > > > ReWEw> puzzle inlay games > >
> > > > Educational > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > >
> > >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
> > w4=Word > > > > > >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
> > 4zOte4R > > > 94IVKMFNQ> game and puzzle > >
> > > > > > > Word > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > >
> > > >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> > zle+gam > > > > > >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
> > x9QRg> > > > puzzle game > > > > >
> Kid > > > <http://groups.yahoo.com/gads? > >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > >
> > > >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
> > le+game > > >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> > DgzSlkRkTyIak1hdhkgQ> > > > puzzle game > >
> > > > Puzzle > > >
<http://groups.yahoo.com/gads? > >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > >
> > > >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
> > game&w5 > > > > > >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
> > A> > > > games > > > > > > >
> > > > > _____ > > > > > > YAHOO!
GROUPS LINKS > > > > > > > > > > > >
* Visit your group "speedsolvingrubikscube > > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
> > web. > > > > > > * To unsubscribe from this
group, send an email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
subject=Unsubscri > > > be> > > > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! > > >
<http://docs.yahoo.com/info/terms/> Terms of Service. > >
> > > > > > > > > > _____ > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
4356. Re: Website for US Nationals 2006 registration problems
From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 13:52:53 -0000
I'll let Tyson give the definitive answer, but I assume the registration
is to help accurately gauge the number of competitors. So if you
register and intend to come, but later realize you can't make it, you
could always e-mail and notify the organizer(s) to that effect. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Can I register, and then if I
don't come it won't harm anything? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Okay it's fixed now. >
> > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > I will check into
that right away. > > > > > > Chris > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" > > > <jestuber@> wrote: > > >
> > > > > Whenever I click "submit registration" nothing
happens. I've > > tried > > > in FF and > > >
> IE. Is nothing supposed to happen, or are you supposed to be >
> taken > > > to a > > > > confirmation page?
Can I just register by email? > > > > > > > >
> > > > > > > > Any help would be appretiated,
because I can save money at the > > > museum etc. > >
> > > > > > > > > > > > > >
-James Stuber > > > > > > > > > > >
> > > > > _____ > > > > > > > >
From: speedsolvingrubikscube@yahoogroups.com > > > >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of > >
Tyson > > > Mao > > > > Sent: Tuesday, May 09, 2006
2:45 PM > > > > To: speedsolvingrubikscube@yahoogroups.com;
> > > > blindfoldsolving-rubiks-cube@yahoogroups.com; >
> > caltechrubiks@yahoogroups.com > > > > Cc: Jeanne
Marie Acceturo > > > > Subject: [Speed cubing group] Website
for US Nationals 2006 > > > > > > > > > >
> > > > > > So special thanks to Chris Pelley, we've
got a website for US > > > Nationals > > > > 2006:
> > > > > > > >
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006- 1504.html >
> > > > > > > Go ahead and register online. The
website should contain all > > the > > > > information
for everything. I'm still working on competitor > > > discounts
> > > > for museum admission. We'll update that information
on the > > > website as > > > > it develops. >
> > > > > > > Tyson Mao > > > >
Astrophysics '06 > > > > California Institute of Technology
> > > > > > > > > > > > > >
> > > > > > SPONSORED LINKS > > > > >
> > > > > > > Jigsaw > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > >
> > > > > >
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
> > > uzzle+g > > > > > > > > >
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
> > > CiSfUCw > > > > > puzzle game > >
> > > > > > Free > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > >
> > > > > >
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
> > > ord+puz > > > > > > > > >
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
> > > 1uvuXI6 > > > > ReWEw> puzzle inlay games
> > > > > > > > Educational > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > >
> > > > > >
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
> > > w4=Word > > > > > > > > >
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
> > > 4zOte4R > > > > 94IVKMFNQ> game and puzzle
> > > > > > > > > > > > Word >
> > > <http://groups.yahoo.com/gads? > > >
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > >
> > > > > > >
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
> > > zle+gam > > > > > > > > >
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
> > > x9QRg> > > > > puzzle game > > >
> > > > > Kid > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > >
> > > > > > >
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
> > > le+game > > > >
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
> > > DgzSlkRkTyIak1hdhkgQ> > > > > puzzle game
> > > > > > > > Puzzle > > > >
<http://groups.yahoo.com/gads? > > >
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > >
> > > > > > >
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
> > > game&w5 > > > > > > > > >
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
> > > A> > > > > games > > > > >
> > > > > > > > > > > _____ > >
> > > > > > YAHOO! GROUPS LINKS > > > >
> > > > > > > > > > > > * Visit your
group "speedsolvingrubikscube > > > >
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
> > > web. > > > > > > > > * To
unsubscribe from this group, send an email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
> subject=Unsubscri > > > > be> > > > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
> > > > <http://docs.yahoo.com/info/terms/> Terms of
Service. > > > > > > > > > > > >
> > > > _____ > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
4357. Re: [Speed cubing group] Re: Website for US Nationals 2006
registration problems
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 08:50:27 -0700
It's best to register only if you feel that there is a good chance to
go. If you aren't sure if you can make it, feel free to register. Just
don't register if most likely, you can't make it. So yeah, go ahead and
register if there if you think you can go. Tyson Mao Astrophysics '06
California Institute of Technology On May 29, 2006, at 4:38 AM, Craig
Bouchard wrote: > Can I register, and then if I don't come it won't
harm anything? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: >> >> Okay it's fixed now.
>> >> Chris >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >>
<no_reply@> wrote: >>> >>> I will check into
that right away. >>> >>> Chris >>>
>>> >>> --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" >>> <jestuber@> wrote: >>>>
>>>> Whenever I click "submit registration" nothing happens.
I've >> tried >>> in FF and >>>> IE. Is
nothing supposed to happen, or are you supposed to be >> taken
>>> to a >>>> confirmation page? Can I just
register by email? >>>> >>>> >>>>
>>>> Any help would be appretiated, because I can save money
at the >>> museum etc. >>>> >>>>
>>>> >>>> -James Stuber >>>>
>>>> >>>> >>>> _____
>>>> >>>> From:
speedsolvingrubikscube@yahoogroups.com >>>>
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of >>
Tyson >>> Mao >>>> Sent: Tuesday, May 09, 2006 2:45
PM >>>> To: speedsolvingrubikscube@yahoogroups.com;
>>>> blindfoldsolving-rubiks-cube@yahoogroups.com;
>>> caltechrubiks@yahoogroups.com >>>> Cc: Jeanne
Marie Acceturo >>>> Subject: [Speed cubing group] Website
for US Nationals 2006 >>>> >>>> >>>>
>>>> So special thanks to Chris Pelley, we've got a website
for US >>> Nationals >>>> 2006: >>>>
>>>>
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html
>>>> >>>> Go ahead and register online. The
website should contain all >> the >>>> information for
everything. I'm still working on competitor >>> discounts
>>>> for museum admission. We'll update that information on
the >>> website as >>>> it develops.
>>>> >>>> Tyson Mao >>>>
Astrophysics '06 >>>> California Institute of Technology
>>>> >>>> >>>> >>>>
>>>> SPONSORED LINKS >>>> >>>>
>>>> Jigsaw >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>>>
>>> >>
e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p
>>> uzzle+g >>>> >>> >>
ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE
>>> CiSfUCw >>>>> puzzle game >>>>
>>>> Free >>>> <http://groups.yahoo.com/gads?
>>> t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl
>>>> >>> >>
e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W
>>> ord+puz >>>> >>> >>
zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3
>>> 1uvuXI6 >>>> ReWEw> puzzle inlay games
>>>> >>>> Educational >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>>>
>>> >>
uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&
>>> w4=Word >>>> >>> >>
+puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_
>>> 4zOte4R >>>> 94IVKMFNQ> game and puzzle
>>>> >>>> >>>> Word >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game&
>>>> >>> >>
w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz
>>> zle+gam >>>> >>> >>
e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI
>>> x9QRg> >>>> puzzle game >>>>
>>>> Kid >>>> <http://groups.yahoo.com/gads?
>>> t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w
>>>> >>> >>
2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz
>>> le+game >>>>
&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-
>>> DgzSlkRkTyIak1hdhkgQ> >>>> puzzle game
>>>> >>>> Puzzle >>>>
<http://groups.yahoo.com/gads? >>>
t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F
>>>> >>> >>
ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+
>>> game&w5 >>>> >>> >>
=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM
>>> A> >>>> games >>>>
>>>> >>>> >>>> _____
>>>> >>>> YAHOO! GROUPS LINKS >>>>
>>>> >>>> >>>> * Visit your group
"speedsolvingrubikscube >>>>
<http://groups.yahoo.com/group/speedsolvingrubikscube> " on the
>>> web. >>>> >>>> * To unsubscribe
from this group, send an email to: >>>>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>>
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
>>> subject=Unsubscri >>>> be> >>>>
>>>> * Your use of Yahoo! Groups is subject to the Yahoo!
>>>> <http://docs.yahoo.com/info/terms/> Terms of
Service. >>>> >>>> >>>>
>>>> _____ >>>> >>>>
>>>> >>>> [Non-text portions of this message
have been removed] >>>> >>> >> > > >
> > > > > > Yahoo! Groups Links > > > >
> > >
4358. Rules question From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 16:18:58 -0000
I currently use a black diy, but I only have 5 black center caps. For
the 6th one, can I use an unstickered white center cap on the white
side. If not, does any site sell center caps? Thanks
4359. Re: Rules question From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 16:22:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > I currently use a black diy,
but I only have 5 black center caps. For > the 6th one, is it legal
in a competition to use an unstickered white center cap on the white
side If not, does any site sell center caps? > > Thanks >
4360. Re: Rules question From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 17:01:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > I currently use a black
diy, but I only have 5 black center caps. For > > the 6th one, is
it legal in a competition to use an unstickered > white center cap on
the white side If not, does any site sell center caps? > > >
> Thanks > > > That's a point. Would you be able to have a
black DIY with white pieces for the cross pieces for better
recognition/faster inspection/resolution of the cross? Or for the blocks
in roux so that you effectivly ignore teh rest of the cube at first. I
dunno if the rules say anything about it.
4361. Czech Open 2006: Some - maybe interesting - info...
From:
"Josef Jelinek" <josef.jelinek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 17:07:01 -0000
Hello all cubers, just for those that have not noticed or are not
decided... Everyone is welcome to attend Czech Open 2006 that will be
held in Pardubice, Czech Rebulic on Sunday 23rd July 2006. Categories
planned cover the mein events 3x3x3 speedsolving, 3x3x3 blindfold, and
additional events Square-1, 4x4x4, Magics, and depending on participants
and their preferences there may be other ones... There will be one of
the two inventors of Square-1 (Cube 21) Karel Hrsel at the competition,
so you can meet him and get some puzzles signed :-). The Czech Open 2006
- Cube Tournament - is part of Czech Open 2006 (http://czechopen.net) -
International Festival of Chess, Bridge, and Games, whis is a rather big
event 13th to 20th July, so you can enjoy even more than just a cubing
there for even longer time if you want. Pardubice is a city about 1 hour
by train from Prague, which is especially worth seeing if nothing else.
Come on people, go and register to make one more open event in central
Europe happen also the next years and make it more popular in the Czech
Republic too... You can register on http://speedcubing.com Many thanks.
Josef
4362. Re: [Speed cubing group] Re: SCC news From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 13:28:00 -0400
Thank you, Gunnar. Going into the competition, I really didn't expect to
break any records in the 2x2x2 because I had mostly been practicing the
3x3x3 and also because this was the first time I would be competing in
the 2x2x2 event. I was quite shocked when I realized I had set a world
record single solve and an American record average. Anthony -----
Original Message ----- From: "Gunnar Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 29,
2006 7:04 AM Subject: [Speed cubing group] Re: SCC news >I just want
to say congratulations to Anthony Hsu for breaking my WR > for 222.
You did a really great average too. Well done!! > > /Gunnar
4363. Re: Rules question From:
"jeremy_tkr" <jeremy_tkr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 17:34:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > >
<bballkid2076@> wrote: > > > > > > I currently
use a black diy, but I only have 5 black center caps. For > > >
the 6th one, is it legal in a competition to use an unstickered >
> white center cap on the white side If not, does any site sell
center > caps? > > > > > > Thanks > > >
> > > > That's a point. > > Would you be able to have
a black DIY with white pieces for the cross > pieces for better
recognition/faster inspection/resolution of the > cross? Or for the
blocks in roux so that you effectivly ignore teh > rest of the cube
at first. > > I dunno if the rules say anything about it. >
Erm....... get a new cube?
4364. Re: SCC news (palm starting and stopping) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 17:39:37 -0000
Hi Chris, Tyson, et al, (him again!) If I may make a suggestion. Since
people's hands come in different sizes: When the contestant approaches
the timer to solve, in a competition, they lay the heel of a hand just
beyond the foward edge of the touch pads. The judge then places a strip,
maybe tape, at the fingertips of the contestant's hand. The cube must
then be placed on or beyond that strip, with no part of the cube off the
strip toward the contestant, both before and after the solve. Then it
doesn't matter what part of the contestants hands are used to start and
stop the timer. If a cube lands off to the side the same distance, that
is, beyond the hand's length, then it is still fair. Anyway, this would
make it impossible to touch the cube with the hands if the hands are on
the touch pads. Wouldn't this be fair no matter the size of someone's
hands? Regards, David J --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > I agree that the rule is
largely unknown, and it is unknown because it > has *never* *been*
*enforced*. > > Also, please someone explain to me, because it has
never been > satisfactorily explained to me, why stopping with the
palms is so bad > that it requires the disqualification of the entire
solve? What > situation is being prevented here? This situation is
clearly so bad > that it is considered complete and utter cheating,
and its result is > that the entire solve is completely invalid. >
> For the life of me I can't think of anything that is possible to do
in > the 0.10-0.30 second it can require to stop the timer that is so
bad > it means everything for the solve done up to that point is
completely > invalid. > > As to the argument about starting
with the palms, I can see how the > worry is that the cuber could do
a move on the cube before starting > the timer. > > Well I
offer this solution. Is it even physically possible to > manipulate
the cube before removing your hand from the contact pads if > the
cube is 2cm away from any part of either hand? If it is, what if >
you try 3cm? > > Say we discover the number where no matter what
your hand size, it is > physically impossible to manuever your hand
in such a way as to do a > move on the cube without it being
glaringly obvious to the judge, or > without it starting the timer.
> > Now take this distance and draw a V on the timer pad (I will
mark this > out with tape of my timer and take a picture if you are
confused on > what I mean). The cube will be placed inside this V at
the end of the > inspection and the width of the V is such that no
hand size can reach > the cube without leaving the timer pad. >
> If you don't see what I mean please say so and I will take a
picture > of this done on my timer. I can't see any way it is
possible to > manipulate the cube before starting the timer even if
you start with > the palms right where they meet the wrist. > >
And I really am serious, can anyone describe to me a situation where
> the stopping of the timer with the palms allows you to cheat in
such a > way that is so immoral to the spirit of solving the cube in
> competition that the entire solve must be thrown out? Please, just
> put it into simple words, because I can't think of anything at all.
I > have been cubing for 8 years and I cannot think of a single thing
that > can be done in 0.10-0.30 seconds when you stop the timer that
is > *this* bad and is *cheating on this scale*. > > And yes if
you haven't noticed I think this rule is absolutely > completely and
utterly retarded. I am using offensive language > because this rule
offends me that much. I don't mean any offense to > any person in
particular here, I am just angry in general that this > rule
continues to exist when I think it is such a terrible and > horrible
rule to have. > > Chris
4365. US Nationals 3x Preliminary Round Format Question From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 18:15:57 -0000
Hey Tyson -- A quick clarifying question on format, because information
in a couple postings is contradictory: Is the preliminary round of 3x3x3
going to be: - Three solves, rank by best time of those three solves, or
- Five solves, rank by average (using middle three) We've got both
mentioned in the below thread, so I thought I'd check. The official
website says "Best of 3 solves. 36 advance.". Followup question: the "36
advance" means you take results from both days (Fri and Sat), combine
them, and the top 36 overall advance. Correct? Thank you sir! yeff ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > There is only one preliminary round, so it doesn't matter
which day you > compete. > > If you can compete on Friday, it's
probably best to show up on Friday. > If we run overtime on Friday or
it's busy, then you can compete on > Saturday. > > This format
is to accommodate an estimated of 120 competitors while > still
allowing everyone to have 5 solves in the first round. > > Tyson
Mao > Astrophysics '06 > California Institute of Technology >
>> Friday > >> 3x3x3 Speed Solve Preliminary Round >
>> Best of 3 solves > >> 36 advance > >> Sat
> >> 11:00AM 3x3x3 Speed Solve Preliminary Round > >>
Best of 3 solves > >> 36 advance
4366. 222 problem From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 18:58:25 +0000 (GMT)
Since I am practicing a lot on my 22 cube lately, the cube has really
improved. I can do now a U2, F2, or R2,..etc. with only on little touch.
Therefor my times are improving also. But while practicing on my
stackmat, I kept noticing that my cube sometimes rotates while putting
him down( throwing him down) and then he is unsolved again. Does anyone
know what effect this has in competition? Is this + 2 seconds or
disqualification? And does anyone see a way to change this fluency of my
cube? Thanks Tobias D [Non-text portions of this message have been
removed]
4367. Re: 3x3x3 Cube Combinations... Permutations From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 20:07:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah. i'm korean :) my english is
so bad.. i hope you understand my > english... >
----------------------------------------------------- > > An-nyong
haseyo. I'm not even going to attempt to continue in Korean but
anyway... In a 3x3x3 cube, turning a face involves turning 4 edges and 4
corners. A 4-cycle is an odd permutation (more generally an n-cycle is
an odd permutation if n is even and an even permutation if n is odd) -
that is to say, it is a product of an odd number of 2-cycles. (Any
permutation can be broken down into a product of 2-cycles. For a given
permutation the breakdown will either always involve an odd number of
2-cycles or will always involve an even number of 2-cycles. This can be
proven using determinants of matrices.) (a b c d)=(a b)(a c)(a d) or (a
d)(a c)(a b) depending on which way you prefer to read permutations
(some read left to right, some read right to left). In particular any
quarter turn can be written as a product of 3 2-cycles of corners and 3
2- cycles of edges. So a sequence of n quarter turns amounts to a
product of 3n 2-cycles of corners and 3n 2-cycles of edges. If n is even
then both the corner and edge permutation will be even. If n is odd then
both the corner and edge permutation will be odd. They will both be odd
or they will both be even. Switching 2 corners only (and no edges) is an
odd permutation of corners and an even permutation of edges, so it isn't
possible. Switching 2 edges only (and no corners) is an odd permutation
of edges and an even permutation of corners, so it isn't possible. On a
4x4x4, turning a face moves 8 edges and 4 corners (and 4 centres). The
edge permutation for a quarter turn is a product of 2 4-cycles, and so
of 6 2-cycles, so it is even, but the permutation of corners is a
4-cycle and so is odd. It is possible to have an even permutation of one
and an odd permutation of the other. To create an odd permuation of
edges, one cannot use only face turns (one must slice - a quarter slice
gives a double 4-cycles of centres (even) and a single 4-cycle of edges
(odd) and doesn't affect the corners (even).) The corner and centre
permutations are thus both odd or both even (quarter slicing is even for
centres and corners, quarter face turns is odd for centres and corners).
It is possible to use slice moves to create an odd permutation of edges
whilst not changing the corners (or indeed the centres). It is equally
possible to create an odd permutation of corners (and centres) whilst
not changing edges. An odd permutation of corners, of necessity, creates
an odd permutation of centres. A pure switch (leaving centres, edges
unchanged) is not possible. A pure switch of edges is possible. >
> simple question.. > > why only 2cycle can't exist in 3x3x3
> > but.. > > 4x4x4 cube have only 2cycle...(edge or
corner..) > > explain to me.. :) > > > ¿Ö 2cycleÀÌ
333Å¥ºê¿¡¼ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼´Â 2cycleÀÌ
Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î
¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä >
4368. Re: SCC news (palm starting and stopping) From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 May 2006 22:52:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hi Chris, Tyson, et al, (him
again!) > Hi David, > If I may make a suggestion. > > Since
people's hands come in different sizes: > When the contestant
approaches the timer to solve, in a competition, > they lay the heel
of a hand just beyond the foward edge of the touch > pads. The judge
then places a strip, maybe tape, at the fingertips of > the
contestant's hand. The cube must then be placed on or beyond that >
strip, with no part of the cube off the strip toward the contestant,
> both before and after the solve. Then it doesn't matter what part
of > the contestants hands are used to start and stop the timer. Ok,
you get a relative standard fingers-puzzle distance. It's fair. I like
the idea, theoretically. But I think the main problem is at the end of
the solve. Unless someone explains me why starting with fingers flat on
the pads is so wrong. > If a cube lands off to the side the same
distance, that is, beyond the > hand's length, then it is still fair.
> > Anyway, this would make it impossible to touch the cube with
the hands > if the hands are on the touch pads. Yes, of course, if
you make sure the cube and the hands are in different locations when
stopping, the problem disappears. Judging becomes easy, very objective,
because you put an additional clear physical constraint. But what kind
of constraint is acceptable? Some cubers want to stop the timer so fast,
they don't have time to think about finishing their last move, or they
stop the timer with the cube in their hand. If you are the man who has
to tell them they must drop the cube beyond a line, hire bodyguards
before! Gilles. > > Wouldn't this be fair no matter the size of
someone's hands? > > Regards, > > David J > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@>
> wrote: > > > > I agree that the rule is largely
unknown, and it is unknown because it > > has *never* *been*
*enforced*. > > > > Also, please someone explain to me,
because it has never been > > satisfactorily explained to me, why
stopping with the palms is so bad > > that it requires the
disqualification of the entire solve? What > > situation is being
prevented here? This situation is clearly so bad > > that it is
considered complete and utter cheating, and its result is > > that
the entire solve is completely invalid. > > > > For the life
of me I can't think of anything that is possible to do in > > the
0.10-0.30 second it can require to stop the timer that is so bad >
> it means everything for the solve done up to that point is
completely > > invalid. > > > > As to the argument
about starting with the palms, I can see how the > > worry is that
the cuber could do a move on the cube before starting > > the
timer. > > > > Well I offer this solution. Is it even
physically possible to > > manipulate the cube before removing
your hand from the contact pads if > > the cube is 2cm away from
any part of either hand? If it is, what if > > you try 3cm? >
> > > Say we discover the number where no matter what your hand
size, it is > > physically impossible to manuever your hand in
such a way as to do a > > move on the cube without it being
glaringly obvious to the judge, or > > without it starting the
timer. > > > > Now take this distance and draw a V on the
timer pad (I will mark this > > out with tape of my timer and take
a picture if you are confused on > > what I mean). The cube will
be placed inside this V at the end of the > > inspection and the
width of the V is such that no hand size can reach > > the cube
without leaving the timer pad. > > > > If you don't see what
I mean please say so and I will take a picture > > of this done on
my timer. I can't see any way it is possible to > > manipulate the
cube before starting the timer even if you start with > > the
palms right where they meet the wrist. > > > > And I really
am serious, can anyone describe to me a situation where > > the
stopping of the timer with the palms allows you to cheat in such a >
> way that is so immoral to the spirit of solving the cube in >
> competition that the entire solve must be thrown out? Please, just
> > put it into simple words, because I can't think of anything at
all. I > > have been cubing for 8 years and I cannot think of a
single thing that > > can be done in 0.10-0.30 seconds when you
stop the timer that is > > *this* bad and is *cheating on this
scale*. > > > > And yes if you haven't noticed I think this
rule is absolutely > > completely and utterly retarded. I am using
offensive language > > because this rule offends me that much. I
don't mean any offense to > > any person in particular here, I am
just angry in general that this > > rule continues to exist when I
think it is such a terrible and > > horrible rule to have. >
> > > Chris >
4369. RE: [Speed cubing group] Website for US Nationals 2006
registration problems
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 29 May 2006 20:37:46 -0700
It works now. Thank you. _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Frank
Morris Sent: Sunday, May 28, 2006 2:44 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Website for US Nationals 2006 registration problems I have the same
issue. James Stuber <jestuber@verizon.net> wrote: Whenever I click
"submit registration" nothing happens. I've tried in FF and IE. Is
nothing supposed to happen, or are you supposed to be taken to a
confirmation page? Can I just register by email? Any help would be
appretiated, because I can save money at the museum etc. -James Stuber
_____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao
Sent: Tuesday, May 09, 2006 2:45 PM To:
speedsolvingrubikscube@yahoogroups.com;
blindfoldsolving-rubiks-cube@yahoogroups.com;
caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed
cubing group] Website for US Nationals 2006 So special thanks to Chris
Pelley, we've got a website for US Nationals 2006:
http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead
and register online. The website should contain all the information for
everything. I'm still working on competitor discounts for museum
admission. We'll update that information on the website as it develops.
Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED
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ucational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+game&w5=Puzzle+g
ames&w6=Game+puzzle&c=6&s=135&.sig=rK5AhVN63ffGb2MnRCbJIg>
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4370. Re: 222 problem From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 04:20:45 -0000
Hi Tobias, If the side it turned past a certain point, you will get +2.
It is defined here: http://www.speedcubing.com/events/regulations.html
The best way I have seen to influence the cube can be found here:
http://www.speedcubing.com/chris/competitiontutorial.html Scroll down to
"Putting the cube down after you're done solving". His videos are great
for showing this. Just note, he is not touching the cube when the timer
is stoped. This is very important! Good luck! Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Since I am practicing a lot on
my 22 cube lately, the cube has really improved. I can do now a U2, F2,
or R2,..etc. with only on little touch. Therefor my times are improving
also. But while practicing on my stackmat, I kept noticing that my cube
sometimes rotates while putting him down( throwing him down) and then he
is unsolved again. Does anyone know what effect this has in competition?
Is this + 2 seconds or disqualification? And does anyone see a way to
change this fluency of my cube? > > Thanks > Tobias D > >
> > [Non-text portions of this message have been removed] >
4371. Some videos from the Trumbull competition From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 05:32:20 -0000
In addition to Bob Burton's world record Magic performance (downloadable
using http://tinyurl.com/ot7tt), I have made the following videos from
the Trumbull competition available online, downloadable using the URLs
listed. Cory's winning one-handed 27.80-second solve:
http://tinyurl.com/hct7l Cory'S 4.34-second 2x2x2 solve:
http://tinyurl.com/j6cju Craig'S Canadian record 4.93-second 2x2x2
solve: http://tinyurl.com/h9fdx Craig's Magic solves for Canadian record
average (1st/fastest solve missing): http://tinyurl.com/zrhea Craig's
Master Magic solves for Canadian record average:
http://tinyurl.com/e9wm9 Matt's Canadian record 4x4x4 solve (ending
part): http://tinyurl.com/kg7rg Nathaniel's personal best 14.09-second
solve: http://tinyurl.com/jgdjj - Bruce Norskog
4372. Re: (off topic) Calculus question From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 10:31:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > BTW, lim(x->0) of
f(x)/g(x) <...> is 1, right? > Right indeed! > > I would
also have answered "1". (Intuitively. Based on the > behavour of
sin(x) and tg(x) around zero). You need very little information about
how those functions behave near zero, so it may be possible to explain
the result by drawing a simple diagram. > But do you take such a
answer for an Answer? Oh, /you/ can decide whether you are satisfied
with your answer! :) Mike
Mike, In my question was a mild reproach hidden. You put forward a very
intriguing problem, someone guesses the answer and you hurry to say
"correct". And with that the motivation had gone for those, who would
like to try to solve the problem. I myself was fascinated by such
problems for more than a half century ago and was going to try. But
now.. On the other hand you probably saved me from a total failure. Rune
----- Original Message ----- From: mike_go_uk To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006 12:31
PM Subject: [Speed cubing group] Re: (off topic) Calculus question ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > BTW, lim(x->0) of
f(x)/g(x) <...> is 1, right? > Right indeed! > > I would
also have answered "1". (Intuitively. Based on the > behavour of
sin(x) and tg(x) around zero). You need very little information about
how those functions behave near zero, so it may be possible to explain
the result by drawing a simple diagram. > But do you take such a
answer for an Answer? Oh, /you/ can decide whether you are satisfied
with your answer! :) Mike SPONSORED LINKS Jigsaw puzzle game Educational
game and puzzle Word puzzle game Kid puzzle game Puzzle games Game
puzzle
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4374. Re: unusual parity problem in the 4x4 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 13:28:11 -0000
This IS parity I believe. With regard to the edgeies, there remains a
2-cycle, and a single 2-cycle is parity according to any applicable
mathematical definition I can think of. I use
(l'U2l'U2)(F2l'F2)(rU2r')(U2l2), but really the z2 conjugate to it...
I've only recently changed to this alg in the past few months. It's
actaully not that uncommon of a problem, you *should* run into it
one-half of the time, if you don't pair edges first. Sometimes I don't.
Also on the 4x4, the location of a piece determines/forces its
orientation. Thus it was redundant to state taht they need to be
"exchanged and then oriented." (Well the "then" is wrong too, becasue
you can't do one and not the other.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everybody! > Does anyone
know how to fix the parity case in the 4x4 where UFr has > to be
exchanged with UBr and then oriented? > An image of this parity
problem can be seen here: > > http://tinyurl.com/z54p2 > >
Any help is appreciated. Thanks! >
4375. Re: (off topic) Calculus question From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 14:05:19 -0000
Hi Rune --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > In my question was a mild reproach
hidden. You put forward a very > intriguing problem, someone guesses
the answer and you hurry to > say "correct". Well, it would be
insulting to write "Correct! Did you guess -- or use Mathematica -- or
laboriously manipulate the series expansions -- or what?" However: >
And with that the motivation had gone for those, who would like > to
try to solve the problem. Mmm... the very next reply was from someone
saying "oh, the problem is solved now" (or similar). The defeatism
surprised me. > I <...> was going to try. But now.. The
interest, if any, isn't in the "answer" of 1. Mike
4376. Re: Some videos from the Trumbull competition From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 14:43:15 -0000
Just a little correction to what I said in my previous message... I
incorrectly referred to Cory's 27.80-second one-handed solve as a
"winning" solve. The solve was the fastest at the competition in that
event, and Cory did win that event, but his winning was based on the
average of his middle three solves, to my understanding. - Bruce Norskog
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > In addition to Bob Burton's world
record Magic performance > (downloadable using
http://tinyurl.com/ot7tt), I have made > the following videos from
the Trumbull competition available > online, downloadable using the
URLs listed. > > Cory's winning one-handed 27.80-second solve:
> http://tinyurl.com/hct7l > > Cory'S 4.34-second 2x2x2 solve:
> http://tinyurl.com/j6cju > > Craig'S Canadian record
4.93-second 2x2x2 solve: > http://tinyurl.com/h9fdx > > Craig's
Magic solves for Canadian record average (1st/fastest solve >
missing): > http://tinyurl.com/zrhea > > Craig's Master Magic
solves for Canadian record average: > http://tinyurl.com/e9wm9 >
> Matt's Canadian record 4x4x4 solve (ending part): >
http://tinyurl.com/kg7rg > > Nathaniel's personal best
14.09-second solve: > http://tinyurl.com/jgdjj > > - Bruce
Norskog >
4377. OLL parity + OLL with one alg (4x4x4)? From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 14:44:57 -0000
Hi, Does somebody has a straightforward alg to fix the OLL parity +
solve OLL for the following cases (except from fix the OLL parity first
and then perform an OLL alg :p) on a 4x4x4:
http://www.math.leidenuniv.nl/~mfung/speedcubing/rest/Ty2.bmp or
http://www.math.leidenuniv.nl/~mfung/speedcubing/rest/T.bmp I don't care
if the alg will also fix the PLL parity or not. Michael Fung
Supposing you in 1985 began to prove FLT, would you to-day go on with
the same interest? Rune ----- Original Message ----- From: mike_go_uk
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006
4:05 PM Subject: [Speed cubing group] Re: (off topic) Calculus question
Hi Rune The interest, if any, isn't in the "answer" of 1. Mike SPONSORED
LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game
Kid puzzle game Puzzle games Game puzzle
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4379. Re: 222 problem From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 15:32:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Hi Tobias, > If the side it
turned past a certain point, you will get +2. It is > defined here:
http://www.speedcubing.com/events/regulations.html > The best way I
have seen to influence the cube can be found here: >
http://www.speedcubing.com/chris/competitiontutorial.html > Scroll
down to "Putting the cube down after you're done solving". His >
videos are great for showing this. Just note, he is not touching the
> cube when the timer is stoped. This is very important! > >
Good luck! > Peter Greenwood I know not everybody likes the rules
they way they are, but do you think it's a good idea to encourage people
to violate the rules?? Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > Supposing you in 1985 began to
prove FLT, would you to-day > go on with the same interest? I don't
see why someone who was sufficiently interested (and expert) shouldn't
try to find a simpler proof of it. Preferably one that could be
explained to me. ;) In the limit problem, we know before we start that
(1) the "answer" (a number) could always be found by straightforward
(but laborious) methods of hand calculation; e.g., l'Hopital's rule, or
series expansion. (2) this "answer" could be found (more easily and
reliably) by using a standard maths package such as Mathematica, without
the user ever knowing the method. So the challenge is not simply to find
the answer, but to find a method that you can feel happy about
afterwards. Rubik's cube was first solved in the 1970s, and solution
manuals have been available for many years. There are even computer
programs that will do it for you. Why would anyone in 2006 want to sit
down and work out a solution for themselves? Mike
4381. Re: SCC news From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 19:25:16 -0000
The secret is that I didn't do any warm-up before my solves and I didn't
practice since WC2005. I also sat down (which is different than usual)
and I used my red magic (I usually use black). It could have been any
number of things. :) Indeed, that was my first official blindfolded
solve. I think I had 10 or 11 DNFs before that one. ;) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Man, quite a few news today on
SCC. > > Congrats to Bob for the Magic WR! Now that you finally
found the > secret to consistency, please tell me. Also congrats to
your > blindsolve (your first official?). Congrats to Craig for
winning > blindfold (practiced the evil alg?) and master magic! Oh
master magic. > .. wow, Jimmy Coll brings the old method back at top.
Incredible, I > thought it's obsolete now. Also wow, Ryan Patricio
stayed sub30 all > his 5 onehanded solves and Leyan Lo far sub2 for
all 3 blindsolves. > Great stuff. > > And to dig up some dirt..
watch closely how Thibaut puts his hands on > the sensors at start
and (more clearly) at stop of the timer at the > French Nationals
which he won: >
http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > >
Cheers! > Stefan >
4382. Re: stackmat display - refreshment rate From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 20:23:24 -0000
If you get such consistent flickering on video, I'd say the refresh rate
of both the display and your camera are about the same. I'm guessing any
other framerate should do the trick... --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello everyone, > > I
received a few days ago a stackmat tournament display and I just >
made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv
> > As you can see, the time is not consistent and is being
refreshed. > Which framerate is the most suitable to film a display
without having > this problem ? > > Thanks :-) > Gilles.be
>
4383. Re: stackmat display - refreshment rate From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 21:30:14 -0000
You want your shutter speed to be slower than the refresh rate of what
you're filming. If it's the same or higher, you run into this problem
(similar to photographing a CRT image). Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > If you get such consistent
flickering on video, I'd say the refresh > rate of both the display
and your camera are about the same. I'm > guessing any other
framerate should do the trick... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello everyone, > >
> > I received a few days ago a stackmat tournament display and I
just > > made this video :
http://www.belgiancubes.be/videos/333-Gilles- 16.19.wmv > > >
> As you can see, the time is not consistent and is being refreshed.
> > Which framerate is the most suitable to film a display without
having > > this problem ? > > > > Thanks :-) > >
Gilles.be > > >
4384. Re: stackmat display - refreshment rate From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 22:46:10 -0000
I have an NTSC video camera where the frame rate is supposed to be 29.97
frames per second, and it seems to work fine. I have only been to two
competitions, and both of those competitions used the same displays, to
my understanding. I notice in looking at my videos frame by frame, that
the Stackmat display seems to be updating the number displayed about
every .12 or .13 second or so, so that the same number is displayed in
three or four consecutive frames, and then skips ahead to a different
number. I may get an image that is a combination of both numbers in a
frame where the number is changing. I haven't seen any cases in my video
where a digit that should be active is blank. I know that manufacturers
of electronic/electrical equipment may have slightly different models
for use in different countries, because of language, line voltage, and
line frequency issues. So I don't know if the Stackmat displays in my
videos are just like the one you're using, Gilles. Also, the shutter
speed of the camera may make a difference as well as the frame rate. A
short shutter speed could be part of the problem you're seeing. - Bruce
Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > If you get such consistent
flickering on video, I'd say the refresh > rate of both the display
and your camera are about the same. I'm > guessing any other
framerate should do the trick... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello everyone, > >
> > I received a few days ago a stackmat tournament display and I
just > > made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> As you can see, the time is not consistent and is being refreshed.
> > Which framerate is the most suitable to film a display without
having > > this problem ? > > > > Thanks :-) > >
Gilles.be > > >
4385. Re: stackmat display - refreshment rate From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 May 2006 22:58:32 -0000
At least you are not having the problem I had at the Dutch Open. :) ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello everyone, > > I
received a few days ago a stackmat tournament display and I just >
made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv
> > As you can see, the time is not consistent and is being
refreshed. > Which framerate is the most suitable to film a display
without having > this problem ? > > Thanks :-) > Gilles.be
>
4386. Re: stackmat display - refreshment rate From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 00:02:56 -0000
Bob, You remember me mentioning that happen to me on Saturday? I was
like...ummmm...how does that work? Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > At least you are not having the problem I had at the
Dutch Open. :) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello everyone, > >
> > I received a few days ago a stackmat tournament display and I
just > > made this video :
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> As you can see, the time is not consistent and is being refreshed.
> > Which framerate is the most suitable to film a display without
having > > this problem ? > > > > Thanks :-) > >
Gilles.be > > >
4387. Off-topic: Lady in red From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 00:42:43 -0000
http://grrroux.free.fr/red.jpg My first picture with Poser. Yeah I know,
I have to fix her hair... Gilles.
4388. Cubesmith? From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 01:10:25 -0000
Has anyone else noticed that cubesmith (the page) isnt there? Any ideas
what is wrong or when it will be back? Thanks. Peter Greenwood
4389. Re: Cubesmith? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 02:06:10 -0000
That's odd, I don't have a problem getting to it Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Has anyone else noticed that cubesmith (the page) isnt
there? Any > ideas what is wrong or when it will be back? Thanks.
> > Peter Greenwood >
4390. Re: stackmat display - refreshment rate From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 02:14:12 -0000
At first I had no clue what kind of Stackmat problem Bob was referring
to. But with Craig's hint, I think I captured this problem on video
twice on Saturday. I think this slow-motion video shows the problem,
although I am unable to see anything on the video to explain why it
happened: http://tinyurl.com/l55ym - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Bob, > > You remember me
mentioning that happen to me on Saturday? I was > like...ummmm...how
does that work? > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > At least you are not having the problem I had
at the Dutch Open. :) > > > > ~ Bob > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > Hello everyone,
> > > > > > I received a few days ago a stackmat
tournament display and I just > > > made this video : >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> > > As you can see, the time is not consistent and is being
refreshed. > > > Which framerate is the most suitable to film a
display without having > > > this problem ? > > > >
> > Thanks :-) > > > Gilles.be > > > > >
>
4391. Re: Cubesmith? From:
"jeremy_tkr" <jeremy_tkr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 04:30:21 -0000
Hey Peter, YA! i have the same problem! i was about to order some
stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do
update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That's odd, I don't have
a problem getting to it > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
wrote: > > > > Has anyone else noticed that cubesmith (the
page) isnt there? Any > > ideas what is wrong or when it will be
back? Thanks. > > > > Peter Greenwood > > >
4392. Re: Cubesmith? From:
"jeremy_tkr" <jeremy_tkr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 04:30:58 -0000
Hey Peter, YA! i have the same problem! i was about to order some
stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do
update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That's odd, I don't have
a problem getting to it > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
wrote: > > > > Has anyone else noticed that cubesmith (the
page) isnt there? Any > > ideas what is wrong or when it will be
back? Thanks. > > > > Peter Greenwood > > >
i'm pretty sure he's switching hosting, i'm sure it will be back soon
----- Original Message ---- From: jeremy_tkr <jeremy_tkr@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006
9:30:58 PM Subject: [Speed cubing group] Re: Cubesmith? Hey Peter, YA! i
have the same problem! i was about to order some stickers and the site
was gone. last checked 12:30pm +8:00GMT haha.,. do update! --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That's odd, I don't have
a problem getting to it > > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
wrote: > > > > Has anyone else noticed that cubesmith (the
page) isnt there? Any > > ideas what is wrong or when it will be
back? Thanks. > > > > Peter Greenwood > > >
SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word
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4394. Re: [Speed cubing group] Re: stackmat display - refreshment rate
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 07:09:00 +0200
MMM, the frame rate of this video is pretty poor : 12 images / second,
that makes an image every 0.08 second. I will try again with 25 or 30
frames / second. Thx, Gilles.be 2006/5/31, Bruce Norskog
<brnorsk@...>: > > At first I had no clue what kind of
Stackmat problem Bob was referring > to. But with Craig's hint, I
think I captured this problem on video > twice on Saturday. I think
this slow-motion video shows the problem, > although I am unable to
see anything on the video to explain why it > happened:
http://tinyurl.com/l55ym > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@...> wrote: > > > > Bob, > > >
> You remember me mentioning that happen to me on Saturday? I was
> > like...ummmm...how does that work? > > > > Craig
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > wrote: > > > > > > At
least you are not having the problem I had at the Dutch Open. :) >
> > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello
everyone, > > > > > > > > I received a few days
ago a stackmat tournament display and I just > > > > made
this video : > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> > > > > As you can see, the time is not consistent and
is being refreshed. > > > > Which framerate is the most
suitable to film a display without > having > > > > this
problem ? > > > > > > > > Thanks :-) > >
> > Gilles.be > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > [Non-text portions of this message have been
removed]
4395. Re: 3x3x3 Cube Combinations... Permutations - Thanks
From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 10:31:36 -0000
:) just almost(...) understand your reply :) thanks good guys~
4396. Re: Off-topic: Lady in red From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 17:17:50 -0000
Haha, Gilles! Is that how she looks right after you solved that cube in
15 seconds? - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > >
http://grrroux.free.fr/red.jpg > > My first picture with Poser.
> Yeah I know, I have to fix her hair... > > Gilles. >
4397. Re: Some videos from the Trumbull competition From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 18:06:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > In addition to Bob Burton's world
record Magic performance > (downloadable using
http://tinyurl.com/ot7tt), I have made > the following videos from
the Trumbull competition available > online, downloadable using the
URLs listed. > > Cory's winning one-handed 27.80-second solve:
> http://tinyurl.com/hct7l > I think b4 competitions, both judges
and competitors should have very clear instructions about this... -
Joël.
4398. Re: Some videos from the Trumbull competition From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 18:59:35 -0000
About what? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > In addition to Bob Burton's
world record Magic performance > > (downloadable using
http://tinyurl.com/ot7tt), I have made > > the following videos
from the Trumbull competition available > > online, downloadable
using the URLs listed. > > > > Cory's winning one-handed
27.80-second solve: > > http://tinyurl.com/hct7l > > >
> I think b4 competitions, both judges and competitors should have
very > clear instructions about this... > > - Joël. >
4399. Re: stackmat display - refreshment rate From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 20:00:26 -0000
Hmm, I don't see what's going wrong... Maybe it's that, when he goes to
pick up the cube, his wrist is hitting the Stackmat. Still hard to tell,
though. As for the framerate, we can see that the timer first displays
at 0.09, then around every 0.10 to 0.15 seconds. Just out of comparison,
if you look at http://tinyurl.com/rqndl, the image for Macky's 12.11
second world record shows his hands stopping the timer when it says
11.95 on the timer. That means there was a delay of 0.16 seconds
(possibly more) on either the first generation timer or the first
generation display. Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > At first I had no clue what kind of
Stackmat problem Bob was referring > to. But with Craig's hint, I
think I captured this problem on video > twice on Saturday. I think
this slow-motion video shows the problem, > although I am unable to
see anything on the video to explain why it > happened:
http://tinyurl.com/l55ym > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Bob, > > > >
You remember me mentioning that happen to me on Saturday? I was >
> like...ummmm...how does that work? > > > > Craig >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > wrote: > > > > > > At
least you are not having the problem I had at the Dutch Open. :) >
> > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello
everyone, > > > > > > > > I received a few days
ago a stackmat tournament display and I just > > > > made
this video : > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> > > > > As you can see, the time is not consistent and
is being refreshed. > > > > Which framerate is the most
suitable to film a display without > having > > > > this
problem ? > > > > > > > > Thanks :-) > >
> > Gilles.be > > > > > > > > > >
4400. Re: stackmat display - refreshment rate From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 20:17:09 -0000
I believe that the display is what lags and the timer keeps real-time. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hmm, I don't see what's
going wrong... > Maybe it's that, when he goes to pick up the cube,
his wrist is > hitting the Stackmat. Still hard to tell, though. >
> As for the framerate, we can see that the timer first displays at
> 0.09, then around every 0.10 to 0.15 seconds. Just out of >
comparison, if you look at http://tinyurl.com/rqndl, the image for >
Macky's 12.11 second world record shows his hands stopping the timer
> when it says 11.95 on the timer. That means there was a delay of
> 0.16 seconds (possibly more) on either the first generation timer
or > the first generation display. > > Tim Reynolds > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > At first I had no clue what
kind of Stackmat problem Bob was > referring > > to. But with
Craig's hint, I think I captured this problem on video > > twice
on Saturday. I think this slow-motion video shows the > problem, >
> although I am unable to see anything on the video to explain why it
> > happened: http://tinyurl.com/l55ym > > > > - Bruce
Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > > > > >
> Bob, > > > > > > You remember me mentioning that
happen to me on Saturday? I was > > > like...ummmm...how does
that work? > > > > > > Craig > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> > > > wrote: > > > > > > >
> At least you are not having the problem I had at the Dutch >
Open. :) > > > > > > > > ~ Bob > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > > > <gillesvdp@> wrote: > > >
> > > > > > > Hello everyone, > > > >
> > > > > > I received a few days ago a stackmat
tournament display and > I just > > > > > made this
video : > > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> > > > > > > As you can see, the time is not
consistent and is being > refreshed. > > > > > Which
framerate is the most suitable to film a display > without > >
having > > > > > this problem ? > > > > >
> > > > > Thanks :-) > > > > > Gilles.be
> > > > > > > > > > > > > >
>
4401. Re: Some videos from the Trumbull competition From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 20:53:24 -0000
About not starting/stopping the timer with your wrists... I don't really
mind that judges are not too strict about this, or that competitors
don't know all the rules (I also don't know everything perfectly), but
we could at least try to instruct people about the rules properly. I
think the only time i've seen instructions for competitors was at EC
'04... they should do it more often. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > About what? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > In addition to Bob
Burton's world record Magic performance > > > (downloadable
using http://tinyurl.com/ot7tt), I have made > > > the
following videos from the Trumbull competition available > > >
online, downloadable using the URLs listed. > > > > >
> Cory's winning one-handed 27.80-second solve: > > >
http://tinyurl.com/hct7l > > > > > > > I think b4
competitions, both judges and competitors should have very > >
clear instructions about this... > > > > - Joël. > >
>
4402. Re: Some videos from the Trumbull competition From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 20:58:13 -0000
I *think* Cory's still touching when he stops the timer. I'm *sure* he
stops with the far heels of his hands, his fingers up in the air,
particularly the hand which solved the cube. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > About what? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > In addition to Bob
Burton's world record Magic performance > > > (downloadable
using http://tinyurl.com/ot7tt), I have made > > > the
following videos from the Trumbull competition available > > >
online, downloadable using the URLs listed. > > > > >
> Cory's winning one-handed 27.80-second solve: > > >
http://tinyurl.com/hct7l > > > > > > > I think b4
competitions, both judges and competitors should have very > >
clear instructions about this... > > > > - Joël. > >
>
4403. Re: Some videos from the Trumbull competition From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 May 2006 21:24:10 -0000
> I think b4 competitions, both judges and competitors should have
very > clear instructions about this... Yes, just like when you take
a plane. It's only a matter of 1 minute or 2 for everybody to remember
perfectly the basic rules for timing, penalties and so on. Gilles.
4404. Re: stackmat display - refreshment rate From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 03:47:48 -0000
Yes, theres that problem too...No, before I was referring to the problem
of the timer skipping a second. It happened to Bob at Dutch Cube Day,
and happened to me on the weekend. Though the problem you mentioned has
happened to me quite a few times now, but only ever on my newer of 2
timers... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > At first I had no clue
what kind of Stackmat problem Bob was referring > to. But with
Craig's hint, I think I captured this problem on video > twice on
Saturday. I think this slow-motion video shows the problem, >
although I am unable to see anything on the video to explain why it >
happened: http://tinyurl.com/l55ym > > - Bruce Norskog > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Bob, > > > >
You remember me mentioning that happen to me on Saturday? I was >
> like...ummmm...how does that work? > > > > Craig >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > wrote: > > > > > > At
least you are not having the problem I had at the Dutch Open. :) >
> > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > Hello
everyone, > > > > > > > > I received a few days
ago a stackmat tournament display and I just > > > > made
this video : > >
http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > >
> > > > > As you can see, the time is not consistent and
is being refreshed. > > > > Which framerate is the most
suitable to film a display without > having > > > > this
problem ? > > > > > > > > Thanks :-) > >
> > Gilles.be > > > > > > > > > >
4405. Re: Cubesmith? From:
"jeremy_tkr" <jeremy_tkr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 04:38:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Has anyone else noticed that
cubesmith (the page) isnt there? Any > ideas what is wrong or when it
will be back? Thanks. > > Peter Greenwood > CUBESMITH IS
BACK~!!!
4406. Help for WCA website From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 06:11:43 -0000
Hi guys, We want the WCA website to be cool and up-to-date. Currently
the website www.worldcubeassociation.org is "ugly", lacks some important
features and is hardly updated. So we need one or two (serious!) people
who make a new design and implementation of the website. We have tried
this before but found out that it takes dedication from people to make
it happen. This is not something that you do in 1 day and then you are
ready. It takes some creativity, design skills, good knowledge of a
popular web content management system and a lot of time! We want a site
that: = looks like what you would expect from an official organization:
professional and interesting = loads fast = simple to update by
non-technical people = uses a popular CMS (see
http://www.opensourcecms.com ) with PHP and MySQL The site will offer
all official stuff and the rest will be a slightly interactive site with
interesting functionality. Ideas: = organization information (board,
reports and so on) = regulations (including tournament information sets)
= events (past and upcoming) = records and rankings = profiles
(interactive stuff) = news = contact information = your ideas... For the
world rankings we need to finalize the competition pages so that we can
put all official results on the WCA site. Josef Jelinek is doing that
part of the site. Example websites: = http://www.iaaf.org/ =
http://www.uefa.com/ = http://www.fina.org/ If you are interested,
serious, are willing to spend the required time and know what it takes
to make the WCA site a big success, then please send me an e-mail.
Thanks! Ron ron@speedcubing.com
4407. Re: Interesting Algorithm From:
"uweren2000" <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 13:21:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I'm not sure if this deserves it's
own post but this amused me; > > L R2 B2 F2 D' U' L' > >
I'll leave you to guess what it does for a while. > > ~Thom All of
you solving 4x4 and cubes of higher order, why not try to find
corresponding "algs" for those to be used as a standard "prescrambling"?
R
4408. Re: Interesting Algorithm From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 14:45:25 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > I'll leave you to guess what it does
for a while. Did Thom ever put us out of our misery? Mine is continuing.
Mike
4409. Re: [Speed cubing group] Re: Interesting Algorithm
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Jun 2006 11:50:07 -0300 (ART)
I don't think so...I still didn't find the mean on this alg... Pedro
mike_go_uk <no_reply@yahoogroups.com> escreveu: > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > I'll leave you to guess what it does
for a while. Did Thom ever put us out of our misery? Mine is continuing.
Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word
puzzle game Kid puzzle game Puzzle games Game puzzle
--------------------------------- YAHOO! GROUPS LINKS Visit your group
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4410. Re: Interesting Algorithm From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 14:56:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk
<no_reply@...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > I'll leave you to guess what it
does for a while. > > Did Thom ever put us out of our misery? Mine
is continuing. > > Mike > Sorry, I forgot about that. I think a
few people got it pretty much right in that there was no more than two
of each colour on each side. There were no adjacent matching colours,
and you could see all six colours on each side. :) ~Thom
Misery or mystery? "I see two points of interest... every face has all 6
colors on it and no two adjacent cubie faces are the same color. It is a
nice algorithm for creating a very "scrambled-looking" cube. I suppose
this could be used for a speedsolving trick to entertain non-cubers, but
ultimately I just like it for aesthetic reasons." (Matt M) Rune -----
Original Message ----- From: mike_go_uk Did Thom ever put us out of our
misery? Mine is continuing. Mike SPONSORED LINKS Jigsaw puzzle game
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
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4412. Re: Interesting Algorithm From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 15:56:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > Sorry, I forgot about that. I think a
few people got it pretty much > right in that there was no more than
two of each colour on each side. > There were no adjacent matching
colours, and you could see all six > colours on each side. Ah,
thanks. I saw those responses, but wondered if you were quietly
chuckling while everyone was barking up the wrong tree. Misery ended. :)
Mike
On 6/1/06, thomkirjava <snkenjoi@...> wrote: > Sorry, I forgot
about that. I think a few people got it pretty much > right in that
there was no more than two of each colour on each side. > There were
no adjacent matching colours, and you could see all six > colours on
each side. Is that the shortest sequence that creates these conditions?
4414. square-1 method?? From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Jun 2006 11:34:53 -0700 (PDT)
Is there a square-1 method that requires MORE than 3 algorithms (I dont
want to use that method... too simple, and I'm willing to learn more
algorithms for a better solve). I dont want to use Lars V expert
solution, though.. there are like 52108 algorithms on there and I';m not
dedicating that much time to this puzzle at the moment. I'd certainly be
willing to memorize a dozen algs for this... What should I do? David
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4415. [Speed cubing group] Re: Interesting Algorithm From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 18:53:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 6/1/06, thomkirjava
<snkenjoi@...> wrote: > > Sorry, I forgot about that. I
think a few people got it pretty much > > right in that there was
no more than two of each colour on each side. > > There were no
adjacent matching colours, and you could see all six > > colours
on each side. > > Is that the shortest sequence that creates these
conditions? > I assume so. The nearest I've seen to this is 9 moves.
4416. stackmats From:
"morethanfourlove" <morethanfourlove@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 18:56:39 -0000
Where can I buy stackmats? stupid question i know...
4417. Where to buy tiled cubes? From:
casey_drummer <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 20:01:09 -0000
Where can I go to buy a tiled cube? Internet or physical store, either
is fine.
4418. Re: stackmats From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 21:02:10 -0000
www.speedstacks.com ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"morethanfourlove" <morethanfourlove@...> wrote: > > Where
can I buy stackmats? > > stupid question i know... >
4419. Re: square-1 method?? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 21:05:34 -0000
Why not learn just the algs required from Lars V's page that are
required? You can solve Square-1 in 1-2 minutes using only like 5 of his
algs...well, I can. And I suck at Square-1. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > Is there a square-1 method that
requires MORE than 3 algorithms (I dont want to use that method... too
simple, and I'm willing to learn more algorithms for a better solve).
> > I dont want to use Lars V expert solution, though.. there are
like 52108 algorithms on there and I';m not dedicating that much time to
this puzzle at the moment. > > I'd certainly be willing to
memorize a dozen algs for this... > > What should I do? > >
David > > > --------------------------------- > How low will
we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. >
> [Non-text portions of this message have been removed] >
4420. PLL Algorithm Start maybe D. From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 22:28:41 -0000
PLL n16 or like this anyone know another algorithm start of D?(D') I saw
Jean Pons using that... Have a good day :)
4421. Re: [Speed cubing group] PLL Algorithm Start maybe D.
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Jun 2006 19:40:46 -0300 (ART)
n16 on which site? none88yoo <none88yoo@...> escreveu: PLL n16 or
like this anyone know another algorithm start of D?(D') I saw Jean Pons
using that... Have a good day :) SPONSORED LINKS Jigsaw puzzle game
Educational game and puzzle Word puzzle game Kid puzzle game Puzzle
games Game puzzle --------------------------------- YAHOO! GROUPS LINKS
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4422. Re: PLL Algorithm Start maybe D. From:
"Nathan Moreau" <nathan.m@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 22:57:33 -0000
usual alg : (R2' u)(R' U R' U' R u' R2) y' (R' U R) other alg : (R2
U)(R' U R' U' R U' R2)U' D(R' U R)U D' variation : [U] D' (R2 U)(R' U R'
U' R U' R2)U' D(R' U R)
4423. 2x2x2 disassembly & reassembly From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 23:24:29 -0000
Recently, I got an Eastsheen 2x2x2 cube from meffers.com, and it turns
well, although it is hard to perform multiple moves smoothly. I am
assuming that this is because I need to lube it. Recently, I purchased
the lube that can be found at
http://www.castleproductsonline.com/silicone_lubricant.html. What is the
safest way to take apart the 2x2x2, and how do I put it back together
again, once it's lubed?
4424. Re: Help for WCA website From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 02:42:15 -0000
Ron, I am a serious web developer with serious skills and also a serious
lack of free time, and I believe I am not the only one. That's why I
cannot offer to create a website, but why not try the open source idea
of lots of people doing small amounts of work? I am willing to give
advice and occasionally do a little programming or styling. Michiel ---
In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > We want the WCA website to be cool and
up-to-date. > Currently the website www.worldcubeassociation.org is
"ugly", lacks > some important features and is hardly updated. >
> So we need one or two (serious!) people who make a new design and
> implementation of the website. >
4425. RE: [Speed cubing group] Re: Help for WCA website From:
"Drei Harte" <Equinoxexe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jun 2006 19:46:36 -0700
Ron, I'm Drei harte on the forums. WHile I might not have perfect
website crafting skills, I certainly can keep the forums up and running,
even take the place of updating. I mean, If I had some time, I could
figure out how to make the site more Appealing. Maybe I can get a
chance? Sorry for just appearing. >From: "Michiel van der Blonk"
<blonkm@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com
>To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed
cubing group] Re: Help for WCA website >Date: Fri, 02 Jun 2006
02:42:15 -0000 > >Ron, > >I am a serious web developer with
serious skills and also a serious >lack of free time, and I believe I
am not the only one. That's why I >cannot offer to create a website,
but why not try the open source >idea of lots of people doing small
amounts of work? I am willing to >give advice and occasionally do a
little programming or styling. > >Michiel > >--- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > > > Hi guys, > > > > We want the WCA website
to be cool and up-to-date. > > Currently the website
www.worldcubeassociation.org is "ugly", >lacks > > some
important features and is hardly updated. > > > > So we need
one or two (serious!) people who make a new design and > >
implementation of the website. > > > > > >
4426. Cube Simulator, RSS notification From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jun 2006 16:22:43 +1000
For those who are unfamiliar with this feature, the RSS feed on
http://www.ryanheise.com/cube/speed.html allows you to be notified (with
appropriate software) whenever someone posts a new record. For example:
http://www.ryanheise.com/cube/rss_notification.png -- Ryan Heise
http://www.ryanheise.com/cube/
4427. Re: [Speed cubing group] Re: stackmat display - refreshment rate
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jun 2006 19:49:36 +0200
Finally I made another video with another frame rate and there is no
problem now. :-) (30 frame / second is a good frame rate :-)) Gilles.
2006/6/1, Craig Bouchard <logitewty@...>: > > Yes, theres
that problem too...No, before I was referring to the > problem of the
timer skipping a second. It happened to Bob at Dutch > Cube Day, and
happened to me on the weekend. Though the problem you > mentioned has
happened to me quite a few times now, but only ever on > my newer of
2 timers... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@...> wrote: > > > > At first I had no clue
what kind of Stackmat problem Bob was referring > > to. But with
Craig's hint, I think I captured this problem on video > > twice
on Saturday. I think this slow-motion video shows the problem, > >
although I am unable to see anything on the video to explain why it >
> happened: http://tinyurl.com/l55ym > > > > - Bruce
Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > > > > >
> Bob, > > > > > > You remember me mentioning that
happen to me on Saturday? I was > > > like...ummmm...how does
that work? > > > > > > Craig > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > > > wrote: > > > > > > >
> At least you are not having the problem I had at the Dutch Open. :)
> > > > > > > > ~ Bob > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > > > <gillesvdp@> wrote: > > >
> > > > > > > Hello everyone, > > > >
> > > > > > I received a few days ago a stackmat
tournament display and I just > > > > > made this video :
> > > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv
> > > > > > > > > > As you can see, the
time is not consistent and is being refreshed. > > > > >
Which framerate is the most suitable to film a display without > >
having > > > > > this problem ? > > > > >
> > > > > Thanks :-) > > > > > Gilles.be
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > [Non-text portions of this message have
been removed]
4428. Magic Balls From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 17:59:43 -0000
Hello there, I finally made a MagicBalls puzzle. I wanted to solve it on
my own before learning a few tricks on this puzzle. I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv As you can see,
my method is a bit "rough" :D (59.07 is an average time for me, I
already had a 35.67 solve but it was "lucky" (how can you have a lucky
case on the magicballs ? :D) because during my first flips some others
were made unwillingly in the right way so I just had to unfold
everything correctly :p Any tips for this puzzle ? Thank you :-) Gilles.
4429. Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 18:09:49 -0000
Rough indeed. I'll make a slow video. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello there, > > I finally
made a MagicBalls puzzle. > I wanted to solve it on my own before
learning a few tricks on this > puzzle. > I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > As you
can see, my method is a bit "rough" :D > > (59.07 is an average
time for me, I already had a 35.67 solve but it > was "lucky" (how
can you have a lucky case on the magicballs ? :D) > because during my
first flips some others were made unwillingly in the > right way so I
just had to unfold everything correctly :p > > Any tips for this
puzzle ? > > Thank you :-) > Gilles. >
4430. Re: Magic Balls From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 19:19:59 -0000
Weird, you're the 3rd person I know thats made one in the last little
bit... Me, Tim Reynolds and you...Last I heard Tim was averaging around
10 (like 2-3 days after making it) and today, the 2-3 day after making
it I got 7.96 single and 9.03 average...I use Bob's way...or Alexander's
hehe...its alexanders :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > Rough indeed. I'll make a slow video. :) > > ~
Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
> <gillesvdp@> wrote: > > > > Hello there, >
> > > I finally made a MagicBalls puzzle. > > I wanted to
solve it on my own before learning a few tricks on this > >
puzzle. > > I made this video : >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> As you can see, my method is a bit "rough" :D > > > >
(59.07 is an average time for me, I already had a 35.67 solve but it
> > was "lucky" (how can you have a lucky case on the magicballs ?
:D) > > because during my first flips some others were made
unwillingly in the > > right way so I just had to unfold
everything correctly :p > > > > Any tips for this puzzle ?
> > > > Thank you :-) > > Gilles. > > >
4431. Re: [Speed cubing group] Re: Magic Balls From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jun 2006 21:42:42 +0200
Hehe, just after making it I tried to see one of the videos I could find
to make sure it was solvable but I didn't managed to do the moves
correctly so I just worked on it. I still think that my method has a
very impressive start : double transformation + first flip = 2/3 of the
tiles aligned correctly. But 4 or 5 of them are just on the other side
of where they are supposed to go so it takes a little time :-( Thanks
for the slow video :-) Gilles. 2006/6/2, Craig Bouchard
<logitewty@...>: > > Weird, you're the 3rd person I know
thats made one in the last little > bit... > > Me, Tim Reynolds
and you...Last I heard Tim was averaging around 10 > (like 2-3 days
after making it) and today, the 2-3 day after making it > I got 7.96
single and 9.03 average...I use Bob's way...or Alexander's >
hehe...its alexanders :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
> wrote: > > > > Rough indeed. I'll make a slow video. :)
> > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > Hello there,
> > > > > > I finally made a MagicBalls puzzle. >
> > I wanted to solve it on my own before learning a few tricks on
this > > > puzzle. > > > I made this video : > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> > > As you can see, my method is a bit "rough" :D > >
> > > > (59.07 is an average time for me, I already had a
35.67 solve but it > > > was "lucky" (how can you have a lucky
case on the magicballs ? :D) > > > because during my first
flips some others were made unwillingly in the > > > right way
so I just had to unfold everything correctly :p > > > > >
> Any tips for this puzzle ? > > > > > > Thank you
:-) > > > Gilles. > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > [Non-text portions of this message have been
removed]
4432. Re: Magic Balls From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 21:21:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > I finally made a MagicBalls
puzzle. > I wanted to solve it on my own before learning a few tricks
on this > puzzle. > I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59. 07.wmv I'd like to try
that, please write down that algorithm. And I like how the dog barks
when at the command of your thumb. Cheers! Stefan
4433. Re: [Speed cubing group] Re: Magic Balls From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jun 2006 18:34:48 -0300 (ART)
haha, that video is cool looks like you'll break the puzzle at any time
Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > I finally made a MagicBalls
puzzle. > I wanted to solve it on my own before learning a few tricks
on this > puzzle. > I made this video :
http://www.belgiancubes.be/videos/MagicBalls-59. 07.wmv I'd like to try
that, please write down that algorithm. And I like how the dog barks
when at the command of your thumb. Cheers! Stefan SPONSORED LINKS Jigsaw
puzzle game Educational game and puzzle Word puzzle game Kid puzzle game
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LINKS Visit your group "speedsolvingrubikscube" on the web. To
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4434. Automated FMC System will start from next week (please read
carefully)
From:
"Daniel Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Jun 2006 23:03:29 +0100
Hi everyone, Starting from next week the FMC at Dan's CubeStation will
undergo some big changes. The system will be much more automatic
compared to the current system, and has one or two nifty featues. You
now need an FMC Account to submit solutions to the FMC. If you have
participated in the FMC before, then if I have an email address for you,
I will send you your username and password. Sometime after 12pm on
Sunday, I shall launch the new FMC pages, and once they are online, you
will be able to update your user details by logging onto your account
via the FMC control panel. I recommend that you check your details
carefully and make any corrections if I entered anything in wrong. If
you have participated in the FMC before, and haven't received details of
your account, then please send me an email at fmc@... If you've never
participated in the FMC before, then you can easily create an account to
allow you to submit your entries, The new system will automatically
check and validate your solution, and either prevent you from submitting
if your solution is invalid, or count up all the necessary move counts
so all you need to enter is your user/pass and a quote if you want to. I
have to approve solutions before they will be displayed on the results
page after the challenge deadline expires. Only your most recent
solution up until the deadline will count. I am not expecting the
transition to be smooth, I am sure there will be some glitches along the
way, but please bear with me and I am sure that we will be able to sort
them out as they appear. If you find any bugs, please report them to me
on fmc@... If anything major happens, then I will revert back to the old
system, and try to fix it offline :) I really hope that you will enjoy
the new system, thank you for making the FMC a great competition to run.
Many many thanks to Charlie Tsai and Craig Vincent, without who the new
system would not be possible, I am forever indebted to you guys. DanH :)
- www.cubestation.co.uk [Non-text portions of this message have been
removed]
4435. Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 23:06:25 -0000
Actually, it's Jaap's, but Alexander and I have both made mods to it. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Weird, you're the 3rd person I
know thats made one in the last little > bit... > > Me, Tim
Reynolds and you...Last I heard Tim was averaging around 10 > (like
2-3 days after making it) and today, the 2-3 day after making it > I
got 7.96 single and 9.03 average...I use Bob's way...or Alexander's >
hehe...its alexanders :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Rough indeed. I'll make a slow video. :) >
> > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > Hello there,
> > > > > > I finally made a MagicBalls puzzle. >
> > I wanted to solve it on my own before learning a few tricks on
this > > > puzzle. > > > I made this video : > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> > > As you can see, my method is a bit "rough" :D > >
> > > > (59.07 is an average time for me, I already had a
35.67 solve but it > > > was "lucky" (how can you have a lucky
case on the magicballs ? :D) > > > because during my first
flips some others were made unwillingly in the > > > right way
so I just had to unfold everything correctly :p > > > > >
> Any tips for this puzzle ? > > > > > > Thank you
:-) > > > Gilles. > > > > > >
4436. Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jun 2006 23:12:19 -0000
I made three videos and all require divX: Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi Faster (6.93):
http://www.cubewhiz.com/temp/burtonmagicballs693.avi Unfortunately, I
replaced too many strings for my puzzle to cooperate anymore :( Enjoy. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Rough indeed. I'll make a slow video.
:) > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > Hello there, > >
> > I finally made a MagicBalls puzzle. > > I wanted to
solve it on my own before learning a few tricks on this > >
puzzle. > > I made this video : >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> As you can see, my method is a bit "rough" :D > > > >
(59.07 is an average time for me, I already had a 35.67 solve but it
> > was "lucky" (how can you have a lucky case on the magicballs ?
:D) > > because during my first flips some others were made
unwillingly in the > > right way so I just had to unfold
everything correctly :p > > > > Any tips for this puzzle ?
> > > > Thank you :-) > > Gilles. > > >
4437. Re: [Speed cubing group] Re: Magic Balls From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 08:27:45 +0200
Thank you very much :-) But there is a very little problem : I cannot
perform the very first flips. As you can see here :
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv Do I have
problems with my eyes or is there a problem with my puzzle ? :p Thanx :p
Gilles.be :-) Bob Burton a �crit : > I made three videos and all
require divX: > > Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > Fast
(7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > Faster
(6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > >
Unfortunately, I replaced too many strings for my puzzle to cooperate
> anymore :( > > Enjoy. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
> wrote: > >> Rough indeed. I'll make a slow video. :)
>> >> ~ Bob >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >>
<gillesvdp@> wrote: >> >>> Hello there,
>>> >>> I finally made a MagicBalls puzzle.
>>> I wanted to solve it on my own before learning a few tricks
on this >>> puzzle. >>> I made this video :
>>> >>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >>
>>> As you can see, my method is a bit "rough" :D >>>
>>> (59.07 is an average time for me, I already had a 35.67
solve but it >>> was "lucky" (how can you have a lucky case on
the magicballs ? :D) >>> because during my first flips some
others were made unwillingly in the >>> right way so I just had
to unfold everything correctly :p >>> >>> Any tips for
this puzzle ? >>> >>> Thank you :-) >>>
Gilles. >>> >>> > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
>
4438. [Speed cubing group] Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 07:29:36 -0000
You've strung your puzzle differently, I think. Do the strings follow a
pattern in the opposite direction as the Magic (and thus the same as a
Master Magic)? I THINK (though I could be wrong) that if you flipped
your puzzle over, you could apply the solution. I'm not sure whether or
not it would solve the puzzle, though. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > Thank you very much :-) > But
there is a very little problem : I cannot perform the very first flips.
> As you can see here : >
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > Do I
have problems with my eyes or is there a problem with my puzzle ? :p
> > Thanx :p > Gilles.be :-) > > Bob Burton a écrit :
> > I made three videos and all require divX: > > > >
Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi
> > Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > Faster
(6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > >
> > Unfortunately, I replaced too many strings for my puzzle to
cooperate > > anymore :( > > > > Enjoy. > > >
> ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > >> Rough indeed. I'll make a slow
video. :) > >> > >> ~ Bob > >> > >>
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >>
<gillesvdp@> wrote: > >> > >>> Hello there,
> >>> > >>> I finally made a MagicBalls puzzle.
> >>> I wanted to solve it on my own before learning a few
tricks on this > >>> puzzle. > >>> I made this
video : > >>> > >>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >>
> >>> As you can see, my method is a bit "rough" :D >
>>> > >>> (59.07 is an average time for me, I
already had a 35.67 solve but it > >>> was "lucky" (how can
you have a lucky case on the magicballs ? :D) > >>> because
during my first flips some others were made unwillingly in the >
>>> right way so I just had to unfold everything correctly :p
> >>> > >>> Any tips for this puzzle ? >
>>> > >>> Thank you :-) > >>> Gilles.
> >>> > >>> > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > >
4439. Re: [Speed cubing group] Re: Magic Balls From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 11:28:59 +0200
When I perform the solution on the other side, at some point (just
before the final transformations), there are lots of tiles that are well
connected. I think I need to adapt the 3 last steps to my special
magicballs puzzle. Just a question : if there is ever a MagicBalls event
in a competition, will I be able to compete with mine ? (I suppose no
but maybe there is another answer that could prevent me from restringing
the entire puzz:le :p) I will tell you if I find anything for the final
steps. Gilles. Bob Burton a �crit : > You've strung your puzzle
differently, I think. Do the strings follow > a pattern in the
opposite direction as the Magic (and thus the same as > a Master
Magic)? I THINK (though I could be wrong) that if you > flipped your
puzzle over, you could apply the solution. I'm not sure > whether or
not it would solve the puzzle, though. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@...> wrote: > >> Thank you very much :-)
>> But there is a very little problem : I cannot perform the very
first >> > flips. > >> As you can see here : >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv >>
>> Do I have problems with my eyes or is there a problem with my
puzzle >> > ? :p > >> Thanx :p >> Gilles.be :-)
>> >> Bob Burton a �crit : >> >>> I made
three videos and all require divX: >>> >>> Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi >>>
Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi
>>> Faster (6.93):
http://www.cubewhiz.com/temp/burtonmagicballs693.avi >>>
>>> Unfortunately, I replaced too many strings for my puzzle to
cooperate >>> anymore :( >>> >>> Enjoy.
>>> >>> ~ Bob >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
>>> wrote: >>> >>> >>>> Rough
indeed. I'll make a slow video. :) >>>> >>>> ~
Bob >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >>>>
<gillesvdp@> wrote: >>>> >>>>
>>>>> Hello there, >>>>>
>>>>> I finally made a MagicBalls puzzle.
>>>>> I wanted to solve it on my own before learning a
few tricks on this >>>>> puzzle. >>>>> I
made this video : >>>>> >>>>>
>>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv
>>>> >>>> >>>>> As you can see,
my method is a bit "rough" :D >>>>> >>>>>
(59.07 is an average time for me, I already had a 35.67 solve but it
>>>>> was "lucky" (how can you have a lucky case on the
magicballs ? :D) >>>>> because during my first flips some
others were made unwillingly >>>>> > in the >
>>>>> right way so I just had to unfold everything
correctly :p >>>>> >>>>> Any tips for this
puzzle ? >>>>> >>>>> Thank you :-)
>>>>> Gilles. >>>>> >>>>>
>>>>> >>> >>> >>> >>>
>>> >>> >>> >>> Yahoo! Groups Links
>>> >>> >>> >>> >>>
>>> >>> >>> >>> > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > >
4440. [Speed cubing group] Re: Magic Balls From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 13:33:07 -0000
Hi Gilles, I think I am the best to answer your question, as I restrung
the full thing 2-3 times, half 3-4 times, and just a few pieces 1-2
times...You have the strings on backwards, happened to me my first try.
I was quite bothered, and I still have to fix my puzzle again, as one of
the inserts got twisted 90 degrees on one side...So...yah...I've gotten
a lot better at restringing now tho :):) Craig --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > When I perform the solution on
the other side, at some point (just > before the final
transformations), there are lots of tiles that are well > connected.
I think I need to adapt the 3 last steps to my special > magicballs
puzzle. > Just a question : if there is ever a MagicBalls event in a
competition, > will I be able to compete with mine ? (I suppose no
but maybe there is > another answer that could prevent me from
restringing the entire puzz:le :p) > I will tell you if I find
anything for the final steps. > > Gilles. > > Bob Burton a
écrit : > > You've strung your puzzle differently, I think. Do the
strings follow > > a pattern in the opposite direction as the
Magic (and thus the same as > > a Master Magic)? I THINK (though I
could be wrong) that if you > > flipped your puzzle over, you
could apply the solution. I'm not sure > > whether or not it would
solve the puzzle, though. > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
Peereboom <gillesvdp@> wrote: > > > >> Thank you
very much :-) > >> But there is a very little problem : I
cannot perform the very first > >> > > flips. > >
> >> As you can see here : > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > >>
> >> Do I have problems with my eyes or is there a problem with
my puzzle > >> > > ? :p > > > >> Thanx :p
> >> Gilles.be :-) > >> > >> Bob Burton a
écrit : > >> > >>> I made three videos and all
require divX: > >>> > >>> Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi >
>>> Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >>>
Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi >
>>> > >>> Unfortunately, I replaced too many
strings for my puzzle to cooperate > >>> anymore :( >
>>> > >>> Enjoy. > >>> >
>>> ~ Bob > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
>>> wrote: > >>> > >>> >
>>>> Rough indeed. I'll make a slow video. :) >
>>>> > >>>> ~ Bob > >>>> >
>>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > >>>> <gillesvdp@> wrote: >
>>>> > >>>> > >>>>> Hello
there, > >>>>> > >>>>> I finally
made a MagicBalls puzzle. > >>>>> I wanted to solve it
on my own before learning a few tricks on this > >>>>>
puzzle. > >>>>> I made this video : >
>>>>> > >>>>> > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >
>>>> > >>>> > >>>>> As you
can see, my method is a bit "rough" :D > >>>>> >
>>>>> (59.07 is an average time for me, I already had a
35.67 solve but it > >>>>> was "lucky" (how can you
have a lucky case on the magicballs ? :D) > >>>>>
because during my first flips some others were made unwillingly >
>>>>> > > in the > > >
>>>>> right way so I just had to unfold everything
correctly :p > >>>>> > >>>>> Any
tips for this puzzle ? > >>>>> >
>>>>> Thank you :-) > >>>>> Gilles.
> >>>>> > >>>>> >
>>>>> > >>> > >>> >
>>> > >>> > >>> > >>> >
>>> > >>> Yahoo! Groups Links > >>>
> >>> > >>> > >>> > >>>
> >>> > >>> > >>> > >>>
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
>
4441. [Speed cubing group] Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 15:38:13 -0000
Don't worry. There is no way the puzzle will ever be in a competition.
It is too rare and hasn't been in production in forever. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom
<gillesvdp@...> wrote: > > When I perform the solution on
the other side, at some point (just > before the final
transformations), there are lots of tiles that are well > connected.
I think I need to adapt the 3 last steps to my special > magicballs
puzzle. > Just a question : if there is ever a MagicBalls event in a
competition, > will I be able to compete with mine ? (I suppose no
but maybe there is > another answer that could prevent me from
restringing the entire puzz:le :p) > I will tell you if I find
anything for the final steps. > > Gilles. > > Bob Burton a
écrit : > > You've strung your puzzle differently, I think. Do the
strings follow > > a pattern in the opposite direction as the
Magic (and thus the same as > > a Master Magic)? I THINK (though I
could be wrong) that if you > > flipped your puzzle over, you
could apply the solution. I'm not sure > > whether or not it would
solve the puzzle, though. > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
Peereboom <gillesvdp@> wrote: > > > >> Thank you
very much :-) > >> But there is a very little problem : I
cannot perform the very first > >> > > flips. > >
> >> As you can see here : > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > >>
> >> Do I have problems with my eyes or is there a problem with
my puzzle > >> > > ? :p > > > >> Thanx :p
> >> Gilles.be :-) > >> > >> Bob Burton a
écrit : > >> > >>> I made three videos and all
require divX: > >>> > >>> Slow (15s):
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi >
>>> Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >>>
Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi >
>>> > >>> Unfortunately, I replaced too many
strings for my puzzle to cooperate > >>> anymore :( >
>>> > >>> Enjoy. > >>> >
>>> ~ Bob > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
>>> wrote: > >>> > >>> >
>>>> Rough indeed. I'll make a slow video. :) >
>>>> > >>>> ~ Bob > >>>> >
>>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > >>>> <gillesvdp@> wrote: >
>>>> > >>>> > >>>>> Hello
there, > >>>>> > >>>>> I finally
made a MagicBalls puzzle. > >>>>> I wanted to solve it
on my own before learning a few tricks on this > >>>>>
puzzle. > >>>>> I made this video : >
>>>>> > >>>>> > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >
>>>> > >>>> > >>>>> As you
can see, my method is a bit "rough" :D > >>>>> >
>>>>> (59.07 is an average time for me, I already had a
35.67 solve but it > >>>>> was "lucky" (how can you
have a lucky case on the magicballs ? :D) > >>>>>
because during my first flips some others were made unwillingly >
>>>>> > > in the > > >
>>>>> right way so I just had to unfold everything
correctly :p > >>>>> > >>>>> Any
tips for this puzzle ? > >>>>> >
>>>>> Thank you :-) > >>>>> Gilles.
> >>>>> > >>>>> >
>>>>> > >>> > >>> >
>>> > >>> > >>> > >>> >
>>> > >>> Yahoo! Groups Links > >>>
> >>> > >>> > >>> > >>>
> >>> > >>> > >>> > >>>
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
>
4442. [Speed cubing group] Re: Magic Balls From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 17:25:34 -0000
Oh Bob, thats where you are wrong my friend :D Message me if u wanna
know whats going on in my mind :p Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > Don't worry. There is no way the puzzle will ever be in
a > competition. It is too rare and hasn't been in production in
forever. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom
<gillesvdp@> wrote: > > > > When I perform the
solution on the other side, at some point (just > > before the
final transformations), there are lots of tiles that are > well >
> connected. I think I need to adapt the 3 last steps to my special
> > magicballs puzzle. > > Just a question : if there is
ever a MagicBalls event in a competition, > > will I be able to
compete with mine ? (I suppose no but maybe there is > > another
answer that could prevent me from restringing the entire > puzz:le
:p) > > I will tell you if I find anything for the final steps.
> > > > Gilles. > > > > Bob Burton a écrit :
> > > You've strung your puzzle differently, I think. Do the
strings follow > > > a pattern in the opposite direction as the
Magic (and thus the same as > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > flipped your puzzle
over, you could apply the solution. I'm not sure > > > whether
or not it would solve the puzzle, though. > > > > > >
~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
Peereboom <gillesvdp@> wrote: > > > > > >>
Thank you very much :-) > > >> But there is a very little
problem : I cannot perform the very first > > >> > >
> flips. > > > > > >> As you can see here : >
> >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv
> > >> > > >> Do I have problems with my eyes or
is there a problem with my puzzle > > >> > > > ? :p
> > > > > >> Thanx :p > > >> Gilles.be
:-) > > >> > > >> Bob Burton a écrit : > >
>> > > >>> I made three videos and all require
divX: > > >>> > > >>> Slow (15s): >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >
>>> Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >
>>> Faster (6.93):
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > >
>>> > > >>> Unfortunately, I replaced too many
strings for my puzzle to > cooperate > > >>> anymore
:( > > >>> > > >>> Enjoy. > >
>>> > > >>> ~ Bob > > >>> >
> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > >>> wrote: > >
>>> > > >>> > > >>>> Rough
indeed. I'll make a slow video. :) > > >>>> > >
>>>> ~ Bob > > >>>> > >
>>>> --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > > >>>> <gillesvdp@> wrote: >
> >>>> > > >>>> > >
>>>>> Hello there, > > >>>>> >
> >>>>> I finally made a MagicBalls puzzle. > >
>>>>> I wanted to solve it on my own before learning a
few tricks on > this > > >>>>> puzzle. > >
>>>>> I made this video : > > >>>>>
> > >>>>> > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >
>>>> > > >>>> > >
>>>>> As you can see, my method is a bit "rough" :D >
> >>>>> > > >>>>> (59.07 is an
average time for me, I already had a 35.67 solve > but it > >
>>>>> was "lucky" (how can you have a lucky case on the
magicballs ? :D) > > >>>>> because during my first
flips some others were made unwillingly > > >>>>>
> > > in the > > > > > >>>>>
right way so I just had to unfold everything correctly :p > >
>>>>> > > >>>>> Any tips for this
puzzle ? > > >>>>> > > >>>>>
Thank you :-) > > >>>>> Gilles. > >
>>>>> > > >>>>> > >
>>>>> > > >>> > > >>> >
> >>> > > >>> > > >>> >
> >>> > > >>> > > >>> Yahoo!
Groups Links > > >>> > > >>> > >
>>> > > >>> > > >>> > >
>>> > > >>> > > >>> > >
>>> > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
4443. Cross on bottom? From:
helloiamchow <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 17:48:49 -0000
I don't quite understand how people are solving it with the cross on the
bottom. I don't get how you are supposed to solve the cross without
really ever looking at it. Do you guys just memorize the bottom and just
build the other edges around it? I tried doing it and it just doesn't
work.
4444. Re: [Speed cubing group] Re: Magic Balls From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jun 2006 20:22:08 +0200
so basically I just need to unstring everything and make sure the
strings are on the opposite side whan I string it again ? Thx :-)
Gilles. 2006/6/3, Craig Bouchard <logitewty@...>: > > Oh
Bob, thats where you are wrong my friend :D Message me if u wanna >
know whats going on in my mind :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
> wrote: > > > > Don't worry. There is no way the puzzle
will ever be in a > > competition. It is too rare and hasn't been
in production in forever. > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
Peereboom <gillesvdp@> wrote: > > > > > > When I
perform the solution on the other side, at some point (just > >
> before the final transformations), there are lots of tiles that are
> > well > > > connected. I think I need to adapt the 3
last steps to my special > > > magicballs puzzle. > >
> Just a question : if there is ever a MagicBalls event in a >
competition, > > > will I be able to compete with mine ? (I
suppose no but maybe > there is > > > another answer that
could prevent me from restringing the entire > > puzz:le :p) >
> > I will tell you if I find anything for the final steps. >
> > > > > Gilles. > > > > > > Bob
Burton a écrit : > > > > You've strung your puzzle
differently, I think. Do the strings > follow > > > > a
pattern in the opposite direction as the Magic (and thus the > same
as > > > > a Master Magic)? I THINK (though I could be
wrong) that if you > > > > flipped your puzzle over, you
could apply the solution. I'm not > sure > > > > whether
or not it would solve the puzzle, though. > > > > > >
> > ~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
> Peereboom <gillesvdp@> wrote: > > > > > >
> >> Thank you very much :-) > > > >> But there
is a very little problem : I cannot perform the very > first >
> > >> > > > > flips. > > > > >
> > >> As you can see here : > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > >
>> > > > >> Do I have problems with my eyes or is
there a problem with my > puzzle > > > >> > >
> > ? :p > > > > > > > >> Thanx :p >
> > >> Gilles.be :-) > > > >> > > >
>> Bob Burton a écrit : > > > >> > > >
>>> I made three videos and all require divX: > > >
>>> > > > >>> Slow (15s): > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > >
>>> Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > >
>>> Faster (6.93): >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > >
>>> > > > >>> Unfortunately, I replaced too
many strings for my puzzle to > > cooperate > > >
>>> anymore :( > > > >>> > > >
>>> Enjoy. > > > >>> > > >
>>> ~ Bob > > > >>> > > >
>>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > > > >>> wrote: > > >
>>> > > > >>> > > > >>>>
Rough indeed. I'll make a slow video. :) > > > >>>>
> > > >>>> ~ Bob > > > >>>>
> > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
>>>> <gillesvdp@> wrote: > > >
>>>> > > > >>>> > > >
>>>>> Hello there, > > > >>>>>
> > > >>>>> I finally made a MagicBalls puzzle.
> > > >>>>> I wanted to solve it on my own
before learning a few tricks on > > this > > >
>>>>> puzzle. > > > >>>>> I made
this video : > > > >>>>> > > >
>>>>> > > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
>>>> > > > >>>> > > >
>>>>> As you can see, my method is a bit "rough" :D >
> > >>>>> > > > >>>>>
(59.07 is an average time for me, I already had a 35.67 solve > >
but it > > > >>>>> was "lucky" (how can you have
a lucky case on the magicballs > ? :D) > > >
>>>>> because during my first flips some others were made
unwillingly > > > >>>>> > > > > in
the > > > > > > > >>>>> right way so
I just had to unfold everything correctly :p > > >
>>>>> > > > >>>>> Any tips for
this puzzle ? > > > >>>>> > > >
>>>>> Thank you :-) > > > >>>>>
Gilles. > > > >>>>> > > >
>>>>> > > > >>>>> > > >
>>> > > > >>> > > > >>>
> > > >>> > > > >>> > > >
>>> > > > >>> > > > >>>
Yahoo! Groups Links > > > >>> > > >
>>> > > > >>> > > > >>>
> > > >>> > > > >>> > > >
>>> > > > >>> > > > >>>
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > [Non-text portions of this
message have been removed]
4445. Re: [Speed cubing group] Cross on bottom? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jun 2006 20:26:36 +0200
Hello, Well the main thing is that you have to know your color scheme.
With white on the bottome, you have blue -> red -> green ->
orange -> blue ..... (I have a cube with 5 sides lol :D) Plus with
training you will be able to generate the entire sequence of moves to
solve the cross during pre-inspection. (Cases are quite similar even
though there are lots of them.) So I just recommend you to take some
time and just train on it. You will get used to it if you want to use
this technique. An advantage of this technique is that it allows you to
foresee some F2L pieces and of course you do not have to rotate the
cube. But everyone remembers Jean Pons' 11.75 second solve at the Dutch
Open 2005.... Have fun ! Gilles. 2006/6/3, helloiamchow
<no_reply@yahoogroups.com>: > > I don't quite understand how
people are solving it with the cross on > the bottom. I don't get how
you are supposed to solve the cross > without really ever looking at
it. Do you guys just memorize the > bottom and just build the other
edges around it? I tried doing it and > it just doesn't work. >
> > > > > > > Yahoo! Groups Links > > >
> > > > > [Non-text portions of this message have been
removed]
4446. Re: SCC news (palm starting and stopping) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 19:29:43 -0000
Hi Gilles, --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > Hi Chris, Tyson, et al,
(him again!) > > > > Hi David, > > > If I may make
a suggestion. > > > > Since people's hands come in different
sizes: > > When the contestant approaches the timer to solve, in a
competition, > > they lay the heel of a hand just beyond the
foward edge of the touch > > pads. The judge then places a strip,
maybe tape, at the fingertips of > > the contestant's hand. The
cube must then be placed on or beyond that > > strip, with no part
of the cube off the strip toward the contestant, > > both before
and after the solve. Then it doesn't matter what part of > > the
contestants hands are used to start and stop the timer. > > Ok,
you get a relative standard fingers-puzzle distance. It's fair. I >
like the idea, theoretically. OK. So far so good. > But I think the
main problem is at the end of the solve. Unless > someone explains me
why starting with fingers flat on the pads is so > wrong. > >
> If a cube lands off to the side the same distance, that is, beyond
the > > hand's length, then it is still fair. > > > >
Anyway, this would make it impossible to touch the cube with the hands
> > if the hands are on the touch pads. > > Yes, of course,
if you make sure the cube and the hands are in > different locations
when stopping, the problem disappears. > Judging becomes easy, very
objective, because you put an additional > clear physical constraint.
> > But what kind of constraint is acceptable? Well we can't put
the pads further apart, can we? Or have the touch pads up instead of
down? That would have to adjustable. > Some cubers want to stop the
timer so fast, they don't have time to > think about finishing their
last move, or they stop the timer with the > cube in their hand. If
you are the man who has to tell them they must > drop the cube beyond
a line, hire bodyguards before! > > Gilles. The spirit of any rule
there would be that the cube is no longer deliberately changed after the
timer is stopped. Conceivably someone could stop the timer with both
palms and still be holding the cube which was solved. Is seeing this
clearly beyond the ken of judges? Could there be a video camera placed
for when there is a need for a judgment call? Could we be allowed to
stop the timer with one hand on one pad and the press the other pad with
the cube itself? The idea I like best: how about something like a small
sticker on the cube, which if someone is touching the cube and the pad,
a connection is made which will prevent the timer from stopping. Then
the contestant must make sure that he's not touching the cube. Can that
be done? Cheers, David J > > > > Wouldn't this be fair no
matter the size of someone's hands? > > > > Regards, >
> > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
> wrote: > > > > > > I agree that the rule is
largely unknown, and it is unknown because it > > > has *never*
*been* *enforced*. > > > > > > Also, please someone
explain to me, because it has never been > > > satisfactorily
explained to me, why stopping with the palms is so bad > > >
that it requires the disqualification of the entire solve? What >
> > situation is being prevented here? This situation is clearly
so bad > > > that it is considered complete and utter cheating,
and its result is > > > that the entire solve is completely
invalid. > > > > > > For the life of me I can't think
of anything that is possible to do in > > > the 0.10-0.30
second it can require to stop the timer that is so bad > > > it
means everything for the solve done up to that point is completely >
> > invalid. > > > > > > As to the argument
about starting with the palms, I can see how the > > > worry is
that the cuber could do a move on the cube before starting > >
> the timer. > > > > > > Well I offer this
solution. Is it even physically possible to > > > manipulate
the cube before removing your hand from the contact pads if > >
> the cube is 2cm away from any part of either hand? If it is, what
if > > > you try 3cm? > > > > > > Say we
discover the number where no matter what your hand size, it is > >
> physically impossible to manuever your hand in such a way as to do
a > > > move on the cube without it being glaringly obvious to
the judge, or > > > without it starting the timer. > >
> > > > Now take this distance and draw a V on the timer pad
(I will mark this > > > out with tape of my timer and take a
picture if you are confused on > > > what I mean). The cube
will be placed inside this V at the end of the > > > inspection
and the width of the V is such that no hand size can reach > >
> the cube without leaving the timer pad. > > > > >
> If you don't see what I mean please say so and I will take a
picture > > > of this done on my timer. I can't see any way it
is possible to > > > manipulate the cube before starting the
timer even if you start with > > > the palms right where they
meet the wrist. > > > > > > And I really am serious,
can anyone describe to me a situation where > > > the stopping
of the timer with the palms allows you to cheat in such a > > >
way that is so immoral to the spirit of solving the cube in > >
> competition that the entire solve must be thrown out? Please, just
> > > put it into simple words, because I can't think of
anything at all. I > > > have been cubing for 8 years and I
cannot think of a single thing that > > > can be done in
0.10-0.30 seconds when you stop the timer that is > > > *this*
bad and is *cheating on this scale*. > > > > > > And
yes if you haven't noticed I think this rule is absolutely > >
> completely and utterly retarded. I am using offensive language >
> > because this rule offends me that much. I don't mean any
offense to > > > any person in particular here, I am just angry
in general that this > > > rule continues to exist when I think
it is such a terrible and > > > horrible rule to have. >
> > > > > Chris > > >
4447. [Speed cubing group] Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jun 2006 19:37:12 -0000
I've inquired about it and that is what I was told. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Oh Bob, thats where you are wrong
my friend :D Message me if u wanna > know whats going on in my mind
:p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Don't worry. There is no way the puzzle will
ever be in a > > competition. It is too rare and hasn't been in
production in forever. > > > > ~ Bob > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Gilles van den > >
Peereboom <gillesvdp@> wrote: > > > > > > When I
perform the solution on the other side, at some point (just > >
> before the final transformations), there are lots of tiles that are
> > well > > > connected. I think I need to adapt the 3
last steps to my special > > > magicballs puzzle. > >
> Just a question : if there is ever a MagicBalls event in a >
competition, > > > will I be able to compete with mine ? (I
suppose no but maybe > there is > > > another answer that
could prevent me from restringing the entire > > puzz:le :p) >
> > I will tell you if I find anything for the final steps. >
> > > > > Gilles. > > > > > > Bob
Burton a écrit : > > > > You've strung your puzzle
differently, I think. Do the strings > follow > > > > a
pattern in the opposite direction as the Magic (and thus the > same
as > > > > a Master Magic)? I THINK (though I could be
wrong) that if you > > > > flipped your puzzle over, you
could apply the solution. I'm not > sure > > > > whether
or not it would solve the puzzle, though. > > > > > >
> > ~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
> Peereboom <gillesvdp@> wrote: > > > > > >
> >> Thank you very much :-) > > > >> But there
is a very little problem : I cannot perform the very > first >
> > >> > > > > flips. > > > > >
> > >> As you can see here : > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > >
>> > > > >> Do I have problems with my eyes or is
there a problem with my > puzzle > > > >> > >
> > ? :p > > > > > > > >> Thanx :p >
> > >> Gilles.be :-) > > > >> > > >
>> Bob Burton a écrit : > > > >> > > >
>>> I made three videos and all require divX: > > >
>>> > > > >>> Slow (15s): > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > >
>>> Fast (7.49):
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > >
>>> Faster (6.93): >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > >
>>> > > > >>> Unfortunately, I replaced too
many strings for my puzzle to > > cooperate > > >
>>> anymore :( > > > >>> > > >
>>> Enjoy. > > > >>> > > >
>>> ~ Bob > > > >>> > > >
>>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > > > >>> wrote: > > >
>>> > > > >>> > > > >>>>
Rough indeed. I'll make a slow video. :) > > > >>>>
> > > >>>> ~ Bob > > > >>>>
> > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
>>>> <gillesvdp@> wrote: > > >
>>>> > > > >>>> > > >
>>>>> Hello there, > > > >>>>>
> > > >>>>> I finally made a MagicBalls puzzle.
> > > >>>>> I wanted to solve it on my own
before learning a few tricks on > > this > > >
>>>>> puzzle. > > > >>>>> I made
this video : > > > >>>>> > > >
>>>>> > > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
>>>> > > > >>>> > > >
>>>>> As you can see, my method is a bit "rough" :D >
> > >>>>> > > > >>>>>
(59.07 is an average time for me, I already had a 35.67 solve > >
but it > > > >>>>> was "lucky" (how can you have
a lucky case on the magicballs > ? :D) > > >
>>>>> because during my first flips some others were made
unwillingly > > > >>>>> > > > > in
the > > > > > > > >>>>> right way so
I just had to unfold everything correctly :p > > >
>>>>> > > > >>>>> Any tips for
this puzzle ? > > > >>>>> > > >
>>>>> Thank you :-) > > > >>>>>
Gilles. > > > >>>>> > > >
>>>>> > > > >>>>> > > >
>>> > > > >>> > > > >>>
> > > >>> > > > >>> > > >
>>> > > > >>> > > > >>>
Yahoo! Groups Links > > > >>> > > >
>>> > > > >>> > > > >>>
> > > >>> > > > >>> > > >
>>> > > > >>> > > > >>>
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> >
4448. Re: [Speed cubing group] Re: Magic Balls From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jun 2006 21:44:24 +0200
OK I will try to find time to do that one soon. Basically I will start
with one of the sides and make sure I can do the first flip. If not, i
start agan. If I can do it, then it's OK :-) I will keep you updated :-)
Thx, Gilles. 2006/6/3, Bob Burton <bob@...>: > > I've
inquired about it and that is what I was told. :P > > ~ Bob >
> --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
> <logitewty@...> wrote: > > > > Oh Bob, thats
where you are wrong my friend :D Message me if u wanna > > know
whats going on in my mind :p > > > > Craig > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > > wrote: > > > > > > Don't worry.
There is no way the puzzle will ever be in a > > > competition.
It is too rare and hasn't been in production in forever. > > >
> > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
Peereboom <gillesvdp@> wrote: > > > > > > >
> When I perform the solution on the other side, at some point (just
> > > > before the final transformations), there are lots of
tiles that are > > > well > > > > connected. I
think I need to adapt the 3 last steps to my special > > > >
magicballs puzzle. > > > > Just a question : if there is
ever a MagicBalls event in a > > competition, > > > >
will I be able to compete with mine ? (I suppose no but maybe > >
there is > > > > another answer that could prevent me from
restringing the entire > > > puzz:le :p) > > > > I
will tell you if I find anything for the final steps. > > >
> > > > > Gilles. > > > > > > > >
Bob Burton a écrit : > > > > > You've strung your puzzle
differently, I think. Do the strings > > follow > > >
> > a pattern in the opposite direction as the Magic (and thus the
> > same as > > > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > > > flipped
your puzzle over, you could apply the solution. I'm not > > sure
> > > > > whether or not it would solve the puzzle,
though. > > > > > > > > > > ~ Bob >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
> > Peereboom <gillesvdp@> wrote: > > > > >
> > > > >> Thank you very much :-) > > > >
>> But there is a very little problem : I cannot perform the very
> > first > > > > >> > > > > >
flips. > > > > > > > > > >> As you can
see here : > > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > >
> >> > > > > >> Do I have problems with my
eyes or is there a problem with my > > puzzle > > > >
>> > > > > > ? :p > > > > > >
> > > >> Thanx :p > > > > >> Gilles.be
:-) > > > > >> > > > > >> Bob Burton
a écrit : > > > > >> > > > > >>>
I made three videos and all require divX: > > > >
>>> > > > > >>> Slow (15s): > > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > >
> >>> Fast (7.49): >
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > >
>>> Faster (6.93): > >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >
>>> > > > > >>> Unfortunately, I replaced
too many strings for my puzzle to > > > cooperate > >
> > >>> anymore :( > > > > >>> >
> > > >>> Enjoy. > > > > >>> >
> > > >>> ~ Bob > > > > >>> >
> > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@>
> > > > >>> wrote: > > > > >>>
> > > > >>> > > > > >>>>
Rough indeed. I'll make a slow video. :) > > > >
>>>> > > > > >>>> ~ Bob > >
> > >>>> > > > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >
>>>> <gillesvdp@> wrote: > > > >
>>>> > > > > >>>> > > >
> >>>>> Hello there, > > > >
>>>>> > > > > >>>>> I finally
made a MagicBalls puzzle. > > > > >>>>> I
wanted to solve it on my own before learning a few tricks on > >
> this > > > > >>>>> puzzle. > >
> > >>>>> I made this video : > > > >
>>>>> > > > > >>>>> > >
> > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> >>>> > > > > >>>> > >
> > >>>>> As you can see, my method is a bit
"rough" :D > > > > >>>>> > > > >
>>>>> (59.07 is an average time for me, I already had a
35.67 solve > > > but it > > > >
>>>>> was "lucky" (how can you have a lucky case on the
magicballs > > ? :D) > > > > >>>>>
because during my first flips some others were made > unwillingly
> > > > >>>>> > > > > > in the
> > > > > > > > > >>>>> right
way so I just had to unfold everything correctly :p > > > >
>>>>> > > > > >>>>> Any tips
for this puzzle ? > > > > >>>>> > >
> > >>>>> Thank you :-) > > > >
>>>>> Gilles. > > > > >>>>>
> > > > >>>>> > > > >
>>>>> > > > > >>> > > >
> >>> > > > > >>> > > > >
>>> > > > > >>> > > > >
>>> > > > > >>> > > > >
>>> Yahoo! Groups Links > > > > >>> >
> > > >>> > > > > >>> > >
> > >>> > > > > >>> > > >
> >>> > > > > >>> > > > >
>>> > > > > >>> > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > [Non-text
portions of this message have been removed]
4449. [Speed cubing group] Re: Magic Balls From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jun 2006 03:37:53 -0000
We are talking about 2 different things :P Not really, but u know...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I've inquired about it and that is what
I was told. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Oh Bob, thats where you
are wrong my friend :D Message me if u wanna > > know whats going
on in my mind :p > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > Don't worry. There is no way
the puzzle will ever be in a > > > competition. It is too rare
and hasn't been in production in forever. > > > > > >
~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
Peereboom <gillesvdp@> wrote: > > > > > > >
> When I perform the solution on the other side, at some point (just
> > > > before the final transformations), there are lots of
tiles that are > > > well > > > > connected. I
think I need to adapt the 3 last steps to my special > > > >
magicballs puzzle. > > > > Just a question : if there is
ever a MagicBalls event in a > > competition, > > > >
will I be able to compete with mine ? (I suppose no but maybe > >
there is > > > > another answer that could prevent me from
restringing the entire > > > puzz:le :p) > > > > I
will tell you if I find anything for the final steps. > > >
> > > > > Gilles. > > > > > > > >
Bob Burton a écrit : > > > > > You've strung your puzzle
differently, I think. Do the strings > > follow > > >
> > a pattern in the opposite direction as the Magic (and thus the
> > same as > > > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > > > flipped
your puzzle over, you could apply the solution. I'm not > > sure
> > > > > whether or not it would solve the puzzle,
though. > > > > > > > > > > ~ Bob >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gilles van den > > >
> > Peereboom <gillesvdp@> wrote: > > > > >
> > > > >> Thank you very much :-) > > > >
>> But there is a very little problem : I cannot perform the very
> > first > > > > >> > > > > >
flips. > > > > > > > > > >> As you can
see here : > > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > >
> >> > > > > >> Do I have problems with my
eyes or is there a problem with my > > puzzle > > > >
>> > > > > > ? :p > > > > > >
> > > >> Thanx :p > > > > >> Gilles.be
:-) > > > > >> > > > > >> Bob Burton
a écrit : > > > > >> > > > > >>>
I made three videos and all require divX: > > > >
>>> > > > > >>> Slow (15s): > > >
http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > >
> >>> Fast (7.49): >
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > >
>>> Faster (6.93): > >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >
>>> > > > > >>> Unfortunately, I replaced
too many strings for my puzzle to > > > cooperate > >
> > >>> anymore :( > > > > >>> >
> > > >>> Enjoy. > > > > >>> >
> > > >>> ~ Bob > > > > >>> >
> > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@>
> > > > >>> wrote: > > > > >>>
> > > > >>> > > > > >>>>
Rough indeed. I'll make a slow video. :) > > > >
>>>> > > > > >>>> ~ Bob > >
> > >>>> > > > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >
>>>> <gillesvdp@> wrote: > > > >
>>>> > > > > >>>> > > >
> >>>>> Hello there, > > > >
>>>>> > > > > >>>>> I finally
made a MagicBalls puzzle. > > > > >>>>> I
wanted to solve it on my own before learning a few tricks on > >
> this > > > > >>>>> puzzle. > >
> > >>>>> I made this video : > > > >
>>>>> > > > > >>>>> > >
> > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> >>>> > > > > >>>> > >
> > >>>>> As you can see, my method is a bit
"rough" :D > > > > >>>>> > > > >
>>>>> (59.07 is an average time for me, I already had a
35.67 solve > > > but it > > > >
>>>>> was "lucky" (how can you have a lucky case on the
magicballs > > ? :D) > > > > >>>>>
because during my first flips some others were made > unwillingly
> > > > >>>>> > > > > > in the
> > > > > > > > > >>>>> right
way so I just had to unfold everything correctly :p > > > >
>>>>> > > > > >>>>> Any tips
for this puzzle ? > > > > >>>>> > >
> > >>>>> Thank you :-) > > > >
>>>>> Gilles. > > > > >>>>>
> > > > >>>>> > > > >
>>>>> > > > > >>> > > >
> >>> > > > > >>> > > > >
>>> > > > > >>> > > > >
>>> > > > > >>> > > > >
>>> Yahoo! Groups Links > > > > >>> >
> > > >>> > > > > >>> > >
> > >>> > > > > >>> > > >
> >>> > > > > >>> > > > >
>>> > > > > >>> > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > >
4450. [Speed cubing group] Re: Magic Balls From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jun 2006 03:39:27 -0000
Hahaha, that's exactly what I thought. When I did those first 4 tiles I
went to make it right...and then bam...it didn't like me, then one time
I used my brain and flipped it under instead of over, and it worked...I
was ready to kill myself... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > OK I will try to find time to do
that one soon. > Basically I will start with one of the sides and
make sure I can do the > first flip. If not, i start agan. If I can
do it, then it's OK :-) > > I will keep you updated :-) > Thx,
> Gilles. > > 2006/6/3, Bob Burton <bob@...>: > >
> > I've inquired about it and that is what I was told. :P >
> > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Oh Bob, thats
where you are wrong my friend :D Message me if u wanna > > >
know whats going on in my mind :p > > > > > > Craig
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > wrote: > > > > > > > > Don't worry.
There is no way the puzzle will ever be in a > > > >
competition. It is too rare and hasn't been in production in forever.
> > > > > > > > ~ Bob > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van
den > > > > Peereboom <gillesvdp@> wrote: > >
> > > > > > > > When I perform the solution on
the other side, at some point (just > > > > > before the
final transformations), there are lots of tiles that are > > >
> well > > > > > connected. I think I need to adapt
the 3 last steps to my special > > > > > magicballs
puzzle. > > > > > Just a question : if there is ever a
MagicBalls event in a > > > competition, > > > >
> will I be able to compete with mine ? (I suppose no but maybe >
> > there is > > > > > another answer that could
prevent me from restringing the entire > > > > puzz:le :p)
> > > > > I will tell you if I find anything for the
final steps. > > > > > > > > > > Gilles.
> > > > > > > > > > Bob Burton a écrit :
> > > > > > You've strung your puzzle differently, I
think. Do the strings > > > follow > > > > >
> a pattern in the opposite direction as the Magic (and thus the >
> > same as > > > > > > a Master Magic)? I THINK
(though I could be wrong) that if you > > > > > >
flipped your puzzle over, you could apply the solution. I'm not >
> > sure > > > > > > whether or not it would
solve the puzzle, though. > > > > > > > > >
> > > ~ Bob > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den
> > > > > > Peereboom <gillesvdp@> wrote: >
> > > > > > > > > > >> Thank you
very much :-) > > > > > >> But there is a very
little problem : I cannot perform the very > > > first >
> > > > >> > > > > > > flips. >
> > > > > > > > > > >> As you can
see here : > > > > > >>
http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > >
> > >> > > > > > >> Do I have problems
with my eyes or is there a problem with my > > > puzzle >
> > > > >> > > > > > > ? :p >
> > > > > > > > > > >> Thanx :p >
> > > > >> Gilles.be :-) > > > > >
>> > > > > > >> Bob Burton a écrit : >
> > > > >> > > > > > >>> I
made three videos and all require divX: > > > > >
>>> > > > > > >>> Slow (15s): > >
> > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi >
> > > > >>> Fast (7.49): > >
http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > >
> >>> Faster (6.93): > > >
http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >
> >>> > > > > > >>> Unfortunately, I
replaced too many strings for my puzzle to > > > > cooperate
> > > > > >>> anymore :( > > > >
> >>> > > > > > >>> Enjoy. > >
> > > >>> > > > > > >>> ~ Bob
> > > > > >>> > > > > >
>>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
> > <bob@> > > > > > >>> wrote: >
> > > > >>> > > > > > >>>
> > > > > >>>> Rough indeed. I'll make a slow
video. :) > > > > > >>>> > > > >
> >>>> ~ Bob > > > > > >>>>
> > > > > >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >
> >>>> <gillesvdp@> wrote: > > > > >
>>>> > > > > > >>>> > >
> > > >>>>> Hello there, > > > >
> >>>>> > > > > > >>>>>
I finally made a MagicBalls puzzle. > > > > >
>>>>> I wanted to solve it on my own before learning a
few tricks on > > > > this > > > > >
>>>>> puzzle. > > > > >
>>>>> I made this video : > > > > >
>>>>> > > > > > >>>>> >
> > > > >>>>
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> > >>>> > > > > > >>>>
> > > > > >>>>> As you can see, my method
is a bit "rough" :D > > > > > >>>>> >
> > > > >>>>> (59.07 is an average time for
me, I already had a 35.67 solve > > > > but it > >
> > > >>>>> was "lucky" (how can you have a
lucky case on the magicballs > > > ? :D) > > > >
> >>>>> because during my first flips some others were
made > > unwillingly > > > > > >>>>>
> > > > > > in the > > > > > > >
> > > > >>>>> right way so I just had to
unfold everything correctly :p > > > > >
>>>>> > > > > > >>>>> Any
tips for this puzzle ? > > > > > >>>>>
> > > > > >>>>> Thank you :-) > >
> > > >>>>> Gilles. > > > > >
>>>>> > > > > > >>>>> >
> > > > >>>>> > > > > >
>>> > > > > > >>> > > > >
> >>> > > > > > >>> > > >
> > >>> > > > > > >>> > >
> > > >>> > > > > > >>> Yahoo!
Groups Links > > > > > >>> > > > >
> >>> > > > > > >>> > > >
> > >>> > > > > > >>> > >
> > > >>> > > > > > >>> >
> > > > >>> > > > > > >>>
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
>
4451. Re: Magic Balls From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jun 2006 03:41:16 -0000
Wow, more Magic Balls people! cool! By the way, I got 8.18 the day after
making it and haven't improved since...well, I haven't really been able
to practice since. I definately need to make the transform that changes
shape to a huge rectangle and back better, but my main point I need to
work on is the end, specifically the transform on the right arm. Bob,
your videos will be a tremendous help. Well, I'm exhausted from ARML, so
I'll shut up before I become completely incoherent. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Weird, you're the 3rd person I
know thats made one in the last little > bit... > > Me, Tim
Reynolds and you...Last I heard Tim was averaging around 10 > (like
2-3 days after making it) and today, the 2-3 day after making it > I
got 7.96 single and 9.03 average...I use Bob's way...or Alexander's >
hehe...its alexanders :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Rough indeed. I'll make a slow video. :) >
> > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > Hello there,
> > > > > > I finally made a MagicBalls puzzle. >
> > I wanted to solve it on my own before learning a few tricks on
this > > > puzzle. > > > I made this video : > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> > > As you can see, my method is a bit "rough" :D > >
> > > > (59.07 is an average time for me, I already had a
35.67 solve but it > > > was "lucky" (how can you have a lucky
case on the magicballs ? :D) > > > because during my first
flips some others were made unwillingly in the > > > right way
so I just had to unfold everything correctly :p > > > > >
> Any tips for this puzzle ? > > > > > > Thank you
:-) > > > Gilles. > > > > > >
4452. Re: Magic Balls From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jun 2006 04:48:27 -0000
Hey Camel Face (lol) I did a 7.70 :) and I've done 7.96, only 2
sub-8s...hehehe... Bye *TIMOTHY* (haha Bob) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Wow, more Magic Balls
people! cool! > By the way, I got 8.18 the day after making it and
haven't improved > since...well, I haven't really been able to
practice since. > > I definately need to make the transform that
changes shape to a huge > rectangle and back better, but my main
point I need to work on is > the end, specifically the transform on
the right arm. Bob, your > videos will be a tremendous help. >
> Well, I'm exhausted from ARML, so I'll shut up before I become >
completely incoherent. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Weird, you're the 3rd
person I know thats made one in the last > little > > bit...
> > > > Me, Tim Reynolds and you...Last I heard Tim was
averaging around 10 > > (like 2-3 days after making it) and today,
the 2-3 day after > making it > > I got 7.96 single and 9.03
average...I use Bob's way...or > Alexander's > > hehe...its
alexanders :p > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > Rough indeed. I'll make a slow
video. :) > > > > > > ~ Bob > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
> > <gillesvdp@> wrote: > > > > > > >
> Hello there, > > > > > > > > I finally made
a MagicBalls puzzle. > > > > I wanted to solve it on my own
before learning a few tricks on > this > > > > puzzle.
> > > > I made this video : > > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> > > > > As you can see, my method is a bit "rough" :D
> > > > > > > > (59.07 is an average time for
me, I already had a 35.67 solve > but it > > > > was
"lucky" (how can you have a lucky case on the > magicballs ? :D) >
> > > because during my first flips some others were made >
unwillingly in the > > > > right way so I just had to unfold
everything correctly :p > > > > > > > > Any tips
for this puzzle ? > > > > > > > > Thank you :-)
> > > > Gilles. > > > > > > > > >
>
4453. Re: Magic Balls From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jun 2006 05:09:55 -0000
Hrmmm...I'm still waiting for Jim to bring up his cube so I can scramble
it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey Camel Face (lol)
> > I did a 7.70 :) and I've done 7.96, only 2 sub-8s...hehehe...
> > Bye *TIMOTHY* (haha Bob) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Wow, more Magic
Balls people! cool! > > By the way, I got 8.18 the day after
making it and haven't improved > > since...well, I haven't really
been able to practice since. > > > > I definately need to
make the transform that changes shape to a huge > > rectangle and
back better, but my main point I need to work on is > > the end,
specifically the transform on the right arm. Bob, your > > videos
will be a tremendous help. > > > > Well, I'm exhausted from
ARML, so I'll shut up before I become > > completely incoherent.
> > > > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > Weird, you're
the 3rd person I know thats made one in the last > > little >
> > bit... > > > > > > Me, Tim Reynolds and
you...Last I heard Tim was averaging around 10 > > > (like 2-3
days after making it) and today, the 2-3 day after > > making it
> > > I got 7.96 single and 9.03 average...I use Bob's way...or
> > Alexander's > > > hehe...its alexanders :p > >
> > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > wrote: > > > > > > > > Rough indeed.
I'll make a slow video. :) > > > > > > > > ~ Bob
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >
<gillesvdp@> wrote: > > > > > > > > >
> Hello there, > > > > > > > > > > I
finally made a MagicBalls puzzle. > > > > > I wanted to
solve it on my own before learning a few tricks on > > this >
> > > > puzzle. > > > > > I made this video :
> > > >
http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >
> > > > > > > As you can see, my method is a bit
"rough" :D > > > > > > > > > > (59.07 is
an average time for me, I already had a 35.67 solve > > but it
> > > > > was "lucky" (how can you have a lucky case on
the > > magicballs ? :D) > > > > > because during
my first flips some others were made > > unwillingly in the >
> > > > right way so I just had to unfold everything
correctly :p > > > > > > > > > > Any tips
for this puzzle ? > > > > > > > > > >
Thank you :-) > > > > > Gilles. > > > > >
> > > > > > > > > >
4454. Cube Simulator Average From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jun 2006 15:14:03 -0000
Don't know if anyone else has taken any averages of 12 on Ryan Heise's
virtual cube (http://www.ryanheise.com/cube/speed.html) but I've done
about five averages and my best one so far is 22.62. The individual
times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20,
21.16, 24.61, 23.66, 23.79. Has anybody beaten this? Ian
4455. Re: [Speed cubing group] Cube Simulator Average From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Jun 2006 12:10:07 +1000
On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > Don't know if
anyone else has taken any averages of 12 on Ryan Heise's > virtual
cube (http://www.ryanheise.com/cube/speed.html) but I've done > about
five averages and my best one so far is 22.62. The individual > times
were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20, >
21.16, 24.61, 23.66, 23.79. > > Has anybody beaten this? It sounds
like a good idea. Should I add another records database for averages? --
Ryan Heise http://www.ryanheise.com/cube/
4456. The google calendar of Rubik's Cube Oficial Cmpetition
From:
"cwlin1010" <cubepuzzle@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jun 2006 08:50:18 -0000
XML :
http://www.google.com/calendar/feeds/h8pifseq6odrakenq33r92p4l0@group.ca
lendar.google.com/public/basic ICAL :
http://www.google.com/calendar/ical/h8pifseq6odrakenq33r92p4l0@...
endar.google.com/public/basic
4457. Re: Cubesmith? From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jun 2006 14:54:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr"
<jeremy_tkr@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
wrote: > > > > Has anyone else noticed that cubesmith (the
page) isnt there? Any > > ideas what is wrong or when it will be
back? Thanks. > > > > Peter Greenwood > > > >
CUBESMITH IS BACK~!!! > It would seem that Cubesmith is not the only
cubing site that's been down. Anyone checked out strangepuzzle.com
lately? -Ben.
4458. 6x6x6 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jun 2006 22:00:28 -0000
Ok, it's midnight 06/06/06 here. In the chill of the night, I feel
something coming. It's big... ...it has 6 sides... ...it's the
AntiCube!!!! rRRRrrraarhahhhhhhhhhhhhhhh No, really, is the 6x6x6 for
today? :-) Gilles.
4459. Re: 6x6x6 From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jun 2006 22:12:25 -0000
That would be perfect! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Ok, it's midnight 06/06/06
here. > > In the chill of the night, I feel something coming. >
It's big... > ...it has 6 sides... > ...it's the AntiCube!!!! >
rRRRrrraarhahhhhhhhhhhhhhhh > > No, really, is the 6x6x6 for
today? :-) > > Gilles. >
4460. Re: Cubesmith? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Jun 2006 22:56:58 -0000
Yes...and I noticed nothing unusual. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeremy_tkr" > <jeremy_tkr@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
> wrote: > > > > > > Has anyone else noticed that
cubesmith (the page) isnt there? Any > > > ideas what is wrong
or when it will be back? Thanks. > > > > > > Peter
Greenwood > > > > > > > CUBESMITH IS BACK~!!! >
> > > It would seem that Cubesmith is not the only cubing site
that's been > down. Anyone checked out strangepuzzle.com lately? >
> -Ben. >
4461. strangepuzzle & 6x6x6 From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Jun 2006 16:09:38 -0700 (PDT)
strangepuzzle: it was hacked this morning, looks like chris got it back
up 6x6x6: please olympic cubes? please please please? clancy -----
Original Message ---- From: Bob Burton <bob@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 5, 2006
3:56:58 PM Subject: [Speed cubing group] Re: Cubesmith? Yes...and I
noticed nothing unusual. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"jeremy_tkr" > <jeremy_tkr@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
> wrote: > > > > > > Has anyone else noticed that
cubesmith (the page) isnt there? Any > > > ideas what is wrong
or when it will be back? Thanks. > > > > > > Peter
Greenwood > > > > > > > CUBESMITH IS BACK~!!! >
> > > It would seem that Cubesmith is not the only cubing site
that's been > down. Anyone checked out strangepuzzle.com lately? >
> -Ben. > [Non-text portions of this message have been removed]
4462. Re: strangepuzzle & 6x6x6 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 00:16:17 -0000
Is it just me, or is the home page now the video search page? As in,
there's no more news page...hmm. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > strangepuzzle: it was
hacked this morning, looks like chris got it back up > > >
6x6x6: please olympic cubes? please please please? > > > clancy
> > > ----- Original Message ---- > From: Bob Burton
<bob@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, June 5, 2006 3:56:58 PM > Subject: [Speed cubing group]
Re: Cubesmith? > > Yes...and I noticed nothing unusual. > >
~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" <grsbmd@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > >
<jeremy_tkr@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
> > wrote: > > > > > > > > Has anyone else
noticed that cubesmith (the page) isnt there? Any > > > >
ideas what is wrong or when it will be back? Thanks. > > > >
> > > > Peter Greenwood > > > > > > >
> > > CUBESMITH IS BACK~!!! > > > > > > >
It would seem that Cubesmith is not the only cubing site that's been
> > down. Anyone checked out strangepuzzle.com lately? > >
> > -Ben. > > > > > > > > > > >
[Non-text portions of this message have been removed] >
4463. Finding Silicone spray in Raleigh, NC is hard!!! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 00:25:41 -0000
Hey everyone, Thanks for the responses I got from people about silicone.
I had an offer to mail some to me, but I checked the post office
restrictions on hazardous items in the mail, and it looks like you can't
mail flammable liquids (silicone is highly flammable). However, I'm
confused because there is a site online where I can order silicone to
have it shipped to my house (but I have to order minimum 12 cans at $48)
:-( Is it ok to mail silicone via the post office? If so, I'm going to
respond to the offer I got. Because I cannot find a safe silicone to use
for cubing anywhere in my area, and my cubes badly need to be lubed!!
:'-( Chris
4464. Re: [Speed cubing group] 6x6x6 From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Jun 2006 00:47:04 +0000
Hahaha. Just great. I had some friends that were (ironically naturally)
celebrating the end of the world (06/06/06 == 666) tonight. But then I
read http://en.wikipedia.org/wiki/616_%28number%29. A 6x6x6 cube would
be a much better reason for celebration. Today I got a look at a 4x4x4
for the first time in my life (got my rubiks.com delivery). Happy cubing
everyone, here at the end of the world. Elvis On 6/5/06, Gilles Roux
<grrroux@...> wrote: > > Ok, it's midnight 06/06/06 here.
> > In the chill of the night, I feel something coming. > It's
big... > ...it has 6 sides... > ...it's the AntiCube!!!! >
rRRRrrraarhahhhhhhhhhhhhhhh > > No, really, is the 6x6x6 for
today? :-) > > Gilles. > > > > > > > >
> Yahoo! Groups Links > > > > > > > >
That's correct. My index page was destroyed by someone. I'm fixing it
now, but I set the homepage to the video page for the moment so people
can still use the site. -Chris On 6/5/06, Tim Reynolds
<timothy.reynolds2@...> wrote: > > Is it just me, or is the
home page now the video search page? As > in, there's no more news
page...hmm. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > strangepuzzle:
it was hacked this morning, looks like chris got it > back up >
> > > > > 6x6x6: please olympic cubes? please please
please? > > > > > > clancy > > > > >
> ----- Original Message ---- > > From: Bob Burton
<bob@...> > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Monday, June 5, 2006 3:56:58 PM > > Subject:
[Speed cubing group] Re: Cubesmith? > > > > Yes...and I
noticed nothing unusual. > > > > ~ Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King" >
<grsbmd@> > > wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > > >
<jeremy_tkr@> wrote: > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, pjgat09 >
<no_reply@> > > > > wrote: > > > > >
> > > > > Has anyone else noticed that cubesmith (the
page) isnt > there? Any > > > > > ideas what is wrong
or when it will be back? Thanks. > > > > > > > >
> > Peter Greenwood > > > > > > > > >
> > > > CUBESMITH IS BACK~!!! > > > > > >
> > > > It would seem that Cubesmith is not the only cubing
site that's > been > > > down. Anyone checked out
strangepuzzle.com lately? > > > > > > -Ben. > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions
of this message have been removed]
4466. Format From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 01:35:49 -0000
Is it just me or is the group completely reformatted? Everything seems
different :S Craig
4467. Re: [Speed cubing group] Format From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Jun 2006 18:37:51 -0700
http://groups.yahoo.com/local/newemail.html -Chris On 6/5/06, Craig
Bouchard <logitewty@...> wrote: > > Is it just me or is the
group completely reformatted? Everything seems > different :S >
> Craig > > > [Non-text portions of this message have been
removed]
4468. Re: Finding Silicone spray in Raleigh, NC is hard!!!
From:
"mgwallisa" <mattwallisa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 02:11:42 -0000
It's been years since I've done this, but I know it's possible to ship
flammable and hazardous materials through USPS and UPS. The restrictions
come down from DOT on what items can be shipped based on how the
materials are classified. They also restrict on how it's packaged and
labeled, and if it can be transported by air, ground, or rail. If it's
still the same as it was eight or nine years ago, I think UPS only ships
hazardous materials from a contracted business. You really just need to
visit a Post Office with a can and ask them if it can be shipped because
everything is classified somewhere in the huge library of CFR manuals. I
would guess you could probably get it through, but you'd have to talk to
the Post Office guys to get the final say and the labels anyway. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > Thanks for the responses I got
from people about silicone. I had an > offer to mail some to me, but
I checked the post office restrictions > on hazardous items in the
mail, and it looks like you can't mail > flammable liquids (silicone
is highly flammable). However, I'm > confused because there is a site
online where I can order silicone to > have it shipped to my house
(but I have to order minimum 12 cans at > $48) :-( > > Is it ok
to mail silicone via the post office? If so, I'm going to > respond
to the offer I got. Because I cannot find a safe silicone to > use
for cubing anywhere in my area, and my cubes badly need to be >
lubed!! :'-( > > Chris >
4469. cubing in ZEE TV From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Jun 2006 03:22:19 +0100 (BST)
Dear Cubers, I am very glad to share my experience with ZEE TV. Zee tv
is producing a new episode called "SHABASH INDIA" means WELL DONE INDIA.
I am lucky to have been selected for my cubing. Cubing is a alien sport
in India. I know only 3 cubers in entire India. They(Zee tv crews) came
home in dec-2005 and filmed me cubing fast and blindfolded. They also
interviewed my parents, friends, school teachers and principal etc. They
filmed me in the park also. They invited me to Bombay(more than 2000 km
from my home town) for studio interview on 27th may 2006. They welcomed
me to the studio amidst young girls dancing around me. They asked me how
I learnt it. As I do not know HINDI, there was a interpretor for me. One
of the audiences was called upon to scramble a 3*3*3 cube and I was
asked to solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a
Bollywood actor was very friendly and jovial. Then he questioned my dad
who was sitting in the audience - how do you feel about your son's
achievement, how you trained him, how he got interest in it, what is the
history behind the invention of the cube etc. Then he asked me how I
memorised the cube, but failed to ask me how to solve a cube!!!! All the
other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also
available on the stage. But he never asked me anything about them for
want of time. My episode is number 3 and will be telecast in the last
week of june-2006. The duration is 30 min and I shall let you know the
exact date and time of telecast as soon as I am intimated. Hope my
cubing show in ZEE TV might inspire many youngsters in India and other
countries to learn cubing. I watched many other people performing
different items. It was all fun. My dad performed 2 items - human
calendar(1600 to 9999) and a deck of 52 cards. His episode is number 22
and will be telecast in august-2006. J.Bernett Orlando Send instant
messages to your online friends http://in.messenger.yahoo.com Stay
connected with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this
message have been removed]
4470. Re: Format From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 03:33:11 -0000
Urgh, I hate it...it looks horrible and I can't tell which messages I've
read...Yahoo, bring the format back!! --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Is it just me or is the group
completely reformatted? Everything seems > different :S > >
Craig >
4471. Re: [Speed cubing group] Re: Format From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Jun 2006 20:39:23 -0700
Yeah, the email format sucks too. Their 'new' format now includes tons
of links at the bottom of the email and plenty of spam. Pretty lame.
-Chris On 6/5/06, Tim Reynolds <timothy.reynolds2@...> wrote: >
> Urgh, I hate it...it looks horrible and I can't tell which messages
> I've read...Yahoo, bring the format back!! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > > <logitewty@...> wrote: > >
> > Is it just me or is the group completely reformatted?
Everything > seems > > different :S > > > > Craig
> > > > > [Non-text portions of this message have been
removed]
4472. Re: [Speed cubing group] Re: Format From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 08:31:50 +0200
That's weird, I don't see anything much different on the website. I read
this group via Thunderbird (I receive separate emails on my computer)
and execpt the links on the right, I do not see any change. Is that it ?
Gilles Chris Hunt a �crit : > > Yeah, the email format sucks
too. Their 'new' format now includes tons of > links at the bottom of
the email and plenty of spam. Pretty lame. > > -Chris > > On
6/5/06, Tim Reynolds <timothy.reynolds2@... >
<mailto:timothy.reynolds2%40verizon.net>> wrote: > > >
> Urgh, I hate it...it looks horrible and I can't tell which messages
> > I've read...Yahoo, bring the format back!! > > > >
--- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > "Craig Bouchard" > > > > <logitewty@...>
wrote: > > > > > > Is it just me or is the group
completely reformatted? Everything > > seems > > >
different :S > > > > > > Craig > > > >
> > > > > > > [Non-text portions of this message
have been removed] > >
4473. Re: [Speed cubing group] Re: Format From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Jun 2006 23:57:09 -0700
I don't know :) Do you receive emails in plain text or html? I receive
them in plain text and the formatting is pretty bad. The messages are
still perfectly readable, so I don't mind...the new email format is just
weird. -Chris On 6/5/06, Gilles van den Peereboom <gillesvdp@...>
wrote: > > That's weird, I don't see anything much different on
the website. > I read this group via Thunderbird (I receive separate
emails on my > computer) and execpt the links on the right, I do not
see any change. > Is that it ? > > Gilles > > Chris Hunt
a écrit : > > > > > Yeah, the email format sucks too.
Their 'new' format now includes tons > of > > links at the
bottom of the email and plenty of spam. Pretty lame. > > > >
-Chris > > > > On 6/5/06, Tim Reynolds
<timothy.reynolds2@...<timothy.reynolds2%40verizon.net> >
> <mailto:timothy.reynolds2%40verizon.net>> wrote: > >
> > > > Urgh, I hate it...it looks horrible and I can't tell
which messages > > > I've read...Yahoo, bring the format back!!
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <mailto:speedsolvin >
grubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Craig Bouchard" > > > > > >
<logitewty@...> wrote: > > > > > > > > Is
it just me or is the group completely reformatted? Everything > >
> seems > > > > different :S > > > > >
> > > Craig > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > [Non-text portions
of this message have been removed]
4474. New Magic Idea From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 13:56:57 -0000
Hey All, I have a new idea for a new magic, and I have how it is
executed, but I need a picture for it...It goes from 2x6 to 3x4 anyone
have any ideas? Any would be appreciated... Craig
4475. Re: Some videos from the Trumbull competition From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 14:18:03 -0000
I have uploaded some more videos from the Trumbull competition. Craig's
5x5x5 solves for a Canadian record average: http://tinyurl.com/zocyn
Matt's Canadian record single 5x5x5 solve: http://tinyurl.com/zh2av I
believe this record was broken a number of times that day by Matt and
Craig, with Matt ending up with the record when it was over. Three of
Anthony's 2x2x2 solves where he set the American record average time.
http://tinyurl.com/f232o Anthony's 14.00-second solve:
http://tinyurl.com/kjf2m Three of Matt's 3x3x3 solves for a Canadian
record average time, and Matt after finishing his 13.94-second solve.
http://tinyurl.com/zg57w Craig's 10.71-second 2x2x2 solve, part of his
Canadian record for average time. http://tinyurl.com/kl98k I had also
recorded his 22.74-second solve, but a judge was blocking the view for
most of the solve. (And anyway, even I can usually solve a 2x2x2 in less
time than that.) So I didn't upload that one. Four of Matt's 4x4x4
solves for a Canadian record average time. http://tinyurl.com/gwuck
Craig's winning BLD solve for a Canadian record:
http://tinyurl.com/h773c I'll also note here that these links will not
work forever. The files may disappear after not being downloaded during
a period of 30 days or so. Enjoy! - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Just a little correction to what I
said in my previous message... > > I incorrectly referred to
Cory's 27.80-second one-handed solve as a > "winning" solve. The
solve was the fastest at the competition in that > event, and Cory
did win that event, but his winning was based on the > average of his
middle three solves, to my understanding. > > - Bruce Norskog >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > In addition to Bob Burton's
world record Magic performance > > (downloadable using
http://tinyurl.com/ot7tt), I have made > > the following videos
from the Trumbull competition available > > online, downloadable
using the URLs listed. > > > > Cory's winning one-handed
27.80-second solve: > > http://tinyurl.com/hct7l > > >
> Cory'S 4.34-second 2x2x2 solve: > > http://tinyurl.com/j6cju
> > > > Craig'S Canadian record 4.93-second 2x2x2 solve:
> > http://tinyurl.com/h9fdx > > > > Craig's Magic
solves for Canadian record average (1st/fastest solve > >
missing): > > http://tinyurl.com/zrhea > > > > Craig's
Master Magic solves for Canadian record average: > >
http://tinyurl.com/e9wm9 > > > > Matt's Canadian record
4x4x4 solve (ending part): > > http://tinyurl.com/kg7rg > >
> > Nathaniel's personal best 14.09-second solve: > >
http://tinyurl.com/jgdjj > > > > - Bruce Norskog > >
>
4476. Re: [Speed cubing group] cubing in ZEE TV From:
"Sachin Shirwalkar" <sachinss@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Jun 2006 20:22:00 +0530
Good work! Be sure to record the episode. Sachin. On 6/6/06, JohnLouis
Louis <pjlmem@...> wrote: > Dear Cubers, > I am very glad to
share my experience with ZEE TV. Zee tv is producing a new episode
called "SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been
selected for my cubing. Cubing is a alien sport in India. I know only 3
cubers in entire India. > They(Zee tv crews) came home in dec-2005
and filmed me cubing fast and blindfolded. They also interviewed my
parents, friends, school teachers and principal etc. They filmed me in
the park also. > They invited me to Bombay(more than 2000 km from my
home town) for studio interview on 27th may 2006. They welcomed me to
the studio amidst young girls dancing around me. They asked me how I
learnt it. As I do not know HINDI, there was a interpretor for me. One
of the audiences was called upon to scramble a 3*3*3 cube and I was
asked to solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a
Bollywood actor was very friendly and jovial. Then he questioned my dad
who was sitting in the audience - how do you feel about your son's
achievement, how you trained him, how he got interest in it, what is the
history behind the invention of the cube etc. Then he asked me how I
memorised the cube, but failed to ask me how to solve a cube!!!! >
All the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also
available on the stage. But he never asked me anything about them for
want of time. > My episode is number 3 and will be telecast in the
last week of june-2006. The duration is 30 min and I shall let you know
the exact date and time of telecast as soon as I am intimated. > Hope
my cubing show in ZEE TV might inspire many youngsters in India and
other countries to learn cubing. > I watched many other people
performing different items. It was all fun. My dad performed 2 items -
human calendar(1600 to 9999) and a deck of 52 cards. His episode is
number 22 and will be telecast in august-2006. > > J.Bernett
Orlando > > Send instant messages to your online friends
http://in.messenger.yahoo.com > > Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
> > [Non-text portions of this message have been removed] >
> > > > > Yahoo! Groups Links > > > > >
> > >
4477. Re: Format From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 18:02:01 -0000
i like it. my emails come in HTML and i can respond more easily now. ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I don't know :) > > Do you
receive emails in plain text or html? I receive them in plain text >
and the formatting is pretty bad. The messages are still perfectly
readable, > so I don't mind...the new email format is just weird.
> > -Chris > > On 6/5/06, Gilles van den Peereboom
<gillesvdp@...> wrote: > > > > That's weird, I don't
see anything much different on the website. > > I read this group
via Thunderbird (I receive separate emails on my > > computer) and
execpt the links on the right, I do not see any change. > > Is
that it ? > > > > Gilles > > > > Chris Hunt a
écrit : > > > > > > > > Yeah, the email format
sucks too. Their 'new' format now includes tons > > of > >
> links at the bottom of the email and plenty of spam. Pretty lame.
> > > > > > -Chris > > > > > > On
6/5/06, Tim Reynolds <timothy.reynolds2@...<timothy.reynolds2%
40verizon.net> > > >
<mailto:timothy.reynolds2%40verizon.net>> wrote: > > >
> > > > > Urgh, I hate it...it looks horrible and I can't
tell which messages > > > > I've read...Yahoo, bring the
format back!! > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > <mailto:speedsolvin > >
grubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > "Craig Bouchard" > > > > >
> > > <logitewty@> wrote: > > > > > >
> > > > Is it just me or is the group completely
reformatted? Everything > > > > seems > > > >
> different :S > > > > > > > > > >
Craig > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
4478. Re: [Speed cubing group] Re: Format From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 6 Jun 2006 20:29:34 +0200
----- Original Message ----- From: bryanosaurus To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 06, 2006 8:02
PM Subject: [Speed cubing group] Re: Format If i try Reply(via web
post), I get "sorry, forbidden". It´s of no importance for me, I just
wonder why. R __.___ Messages in this topic (18) Reply (via web post) |
Start a new topic Messages | Files | Photos | Links | Database | Polls |
Members | Calendar You are receiving Individual Emails Change Delivery
Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe We
Made Changes Your Yahoo! Groups email is all new. Learn More Share
Feedback Recent Activity a.. 9New Members b.. 4New Photos Visit Your
Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Free puzzle inlay games
c.. Educational game and puzzle d.. Word puzzle game e.. Kid puzzle game
f.. Puzzle games . [Non-text portions of this message have been removed]
4479. Re: Finding Silicone spray in Raleigh, NC is hard!!!
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 18:40:44 -0000
I also live in NC (Reidsville) and I haven't seen any anywhere either.
I've been using some CRC silicone spray I found at Wal- mart. But, I
heard that it can damage the plastic. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > Thanks for the responses I got
from people about silicone. I had an > offer to mail some to me, but
I checked the post office restrictions > on hazardous items in the
mail, and it looks like you can't mail > flammable liquids (silicone
is highly flammable). However, I'm > confused because there is a site
online where I can order silicone to > have it shipped to my house
(but I have to order minimum 12 cans at > $48) :-( > > Is it ok
to mail silicone via the post office? If so, I'm going to > respond
to the offer I got. Because I cannot find a safe silicone to > use
for cubing anywhere in my area, and my cubes badly need to be >
lubed!! :'-( > > Chris >
4480. I hate lubing the bigger cubes From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 20:59:30 -0000
I took apart my 5x5x5 cube to lube it. Never again...! That was torture
putting it back together.
4481. Re: [Speed cubing group] I hate lubing the bigger cubes
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Jun 2006 14:08:09 -0700 (PDT)
lol its not all that bad...i'd rather do prof then revenge any day -----
Original Message ---- From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 6, 2006
1:59:30 PM Subject: [Speed cubing group] I hate lubing the bigger cubes
I took apart my 5x5x5 cube to lube it. Never again...! That was torture
putting it back together. <!-- #ygrp-mlmsg {font:84.5%
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4482. Re: [Speed cubing group] I hate lubing the bigger cubes
From:
"Mike Stewart" <cocoa32301@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 22:09:27 -0000
All you really have to do is turn one layer one way just a little tiny
bit, then a perpendicular outermost layer just a little bit. You know,
get it so the thing isn't blowing up, but where there's a little hole in
between 4 of the little facelets. Spray some silicon in each of the
little holes on your cube (there's 54 holes possible on a revenge and 96
holes possible on a professor). That way, you don't have to deal with
assembly. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol its not all that
bad...i'd rather do prof then revenge any day > > ----- Original
Message ---- > From: kyuubree <no_reply@yahoogroups.com> >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 6,
2006 1:59:30 PM > Subject: [Speed cubing group] I hate lubing the
bigger cubes > > I took apart my 5x5x5 cube to lube it. > >
Never again...! That was torture putting it back together. > >
> > > > > > [Non-text portions of this message have
been removed] >
4483. Re: [Speed cubing group] Cube Simulator Average From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 22:44:49 -0000
Nobody else has replied to this but I think it would be cool if you
could get your program to keep track of rolling averages! Ian --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote:
> > Don't know if anyone else has taken any averages of 12 on Ryan
Heise's > > virtual cube
(http://www.ryanheise.com/cube/speed.html) but I've done > > about
five averages and my best one so far is 22.62. The individual > >
times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20,
> > 21.16, 24.61, 23.66, 23.79. > > > > Has anybody
beaten this? > > It sounds like a good idea. Should I add another
records database for > averages? > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
4484. Re: [Speed cubing group] Cube Simulator Average From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jun 2006 20:25:19 -0400
I concur. I'm addicted. Anthony ----- Original Message ----- From: Ian
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 06, 2006
6:44 PM Subject: Re: [Speed cubing group] Cube Simulator Average Nobody
else has replied to this but I think it would be cool if you could get
your program to keep track of rolling averages! Ian --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote:
> > Don't know if anyone else has taken any averages of 12 on Ryan
Heise's > > virtual cube
(http://www.ryanheise.com/cube/speed.html) but I've done > > about
five averages and my best one so far is 22.62. The individual > >
times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20,
> > 21.16, 24.61, 23.66, 23.79. > > > > Has anybody
beaten this? > > It sounds like a good idea. Should I add another
records database for > averages? > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > [Non-text portions of this message
have been removed]
4485. Re: square-1 method?? From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jun 2006 02:05:13 -0000
Hey, I'm certainly not the best sq1 solver in the group, but my
accomplishments have been made using little more than a dozen
algorithms. David; email me directly and I will reply with all the algs
you need to learn. the Square1 is dreadfully unexplored. It's good to
see at least one more person interested in it. -Richard --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > Why not learn just the algs required from Lars V's page
that are > required? You can solve Square-1 in 1-2 minutes using only
like 5 of > his algs...well, I can. And I suck at Square-1. :P >
> ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
David Pritts > <ladartfrog@> wrote: > > > > Is
there a square-1 method that requires MORE than 3 algorithms (I >
dont want to use that method... too simple, and I'm willing to learn
> more algorithms for a better solve). > > > > I dont
want to use Lars V expert solution, though.. there are like > 52108
algorithms on there and I';m not dedicating that much time to > this
puzzle at the moment. > > > > I'd certainly be willing to
memorize a dozen algs for this... > > > > What should I do?
> > > > David > > > > > >
--------------------------------- > > How low will we go? Check
out Yahoo! Messenger's low PC-to-Phone > call rates. > > >
> [Non-text portions of this message have been removed] > >
>
4486. Re: I hate lubing the bigger cubes From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jun 2006 11:04:23 -0000
rxdeath how dare you. Professor takes me three times the time (assuming
I have identically lubed cubes) to solve. Also just lube it like Katsu:
he doesn't even disassemble it. -Tim/SwordsmanKirby
4487. Re: [Speed cubing group] I hate lubing the bigger cubes
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Jun 2006 05:59:26 -0700 (PDT)
okay?.... kyuubree <no_reply@yahoogroups.com> wrote: I took apart
my 5x5x5 cube to lube it. Never again...! That was torture putting it
back together. __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
4488. Re: I hate lubing the bigger cubes From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jun 2006 13:09:42 -0000
Everybody should completely disassemble the revenge and the prof at
least once. The mechanism for the revenge is quite interesting, and the
prof... well, it's just a huge pain in the butt. But now when my center
pieces get twisted during a turn, I at least know what's going on and
how to fix it without being afraid of breaking anything. I've only
completely disassembled both puzzles once. It took me about 1/2 hour to
put the revenge back together, and about an hour for the prof. It looks
like the olympicube cubes are going to be so much more intuitive and
simple to assemble. I wonder how much Frank messed with
assembling/disassembling them. He mentioned intentionally popping both
puzzles in his review. - Matt --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol its not all that
bad...i'd rather do prof then revenge any day > > ----- Original
Message ---- > From: kyuubree <no_reply@yahoogroups.com> >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 6,
2006 1:59:30 PM > Subject: [Speed cubing group] I hate lubing the
bigger cubes > > I took apart my 5x5x5 cube to lube it. > >
Never again...! That was torture putting it back together. > >
> > <!-- #ygrp-mlmsg {font:84.5%
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message have been removed] >
4489. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Jun 2006 18:59:58 +0000
I got my first Revenge yesterday, today I sat down and solved it for the
first time. I got all the way to the permutation of LL before I hit a
parity and actually had to look up a solution on a web page :) I haven't
lubed it so I was just about to ask the list whether I should lube it or
not.. I guess I should? I'm just scared it's going to pop really easy.
Anyone here who _does not_ lube their Revenge? Regards, Elvis On 6/7/06,
Matt M. <mmoberly@...> wrote: > Everybody should completely
disassemble the revenge and the prof at > least once. The mechanism
for the revenge is quite interesting, and > the prof... well, it's
just a huge pain in the butt. But now when my > center pieces get
twisted during a turn, I at least know what's going > on and how to
fix it without being afraid of breaking anything. > > I've only
completely disassembled both puzzles once. It took me about > 1/2
hour to put the revenge back together, and about an hour for the prof.
> > It looks like the olympicube cubes are going to be so much
more > intuitive and simple to assemble. I wonder how much Frank
messed with > assembling/disassembling them. He mentioned
intentionally popping > both puzzles in his review. > > - Matt
> > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
> <perscription_death@...> wrote: > > > > lol its
not all that bad...i'd rather do prof then revenge any day > >
> > ----- Original Message ---- > > From: kyuubree
<no_reply@yahoogroups.com> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 6,
2006 1:59:30 PM > > Subject: [Speed cubing group] I hate lubing
the bigger cubes > > > > I took apart my 5x5x5 cube to lube
it. > > > > Never again...! That was torture putting it back
together. > > > > > > > > <!-- #ygrp-mlmsg
{font:84.5% > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table
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background-color:#e0ecee; margin-bottom:20px; padding:2px > 0 8px
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> padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ >
list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor
> #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc
{ > background-color:#eee; margin-bottom:20px; padding:0 8px; } >
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font-family:Arial; font-weight:bold; > > color:#628c2a;
font-size:100%; line-height:122%; } #ygrp-sponsor > .ad a{
text-decoration:none; } #ygrp-sponsor .ad a:hover{ >
text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o >
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font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;}
--> > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
>
4490. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
7 Jun 2006 20:07:51 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /poppets3b.JPG Uploaded by : al_yyz <anders.larsson@...>
Description : Cube spotting: popped sweets cube? You can access this
file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/poppets3b.JPG
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, al_yyz
<anders.larsson@...>
4491. [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jun 2006 20:09:30 -0000
For me, not lubing was not even an option. Even a single solve on either
the revenge or the professor left my hands aching. Playing with either
for an extended amount of time (more than 1/2 hour) caused pain that I
could still feel the next day. If you can comfortably play with your
puzzles without hurting your hands/wrists, then I guess lubing is up to
you. After I took apart and lubed my revenge and prof, they became
completely different puzzles. They're now both very easy to turn, and
neither one has ever popped on me. Does anybody have any stories about
lubing their cubes and making them too loose? I can't imagine this
happening after just lubing the puzzle once. - Matt --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > I got my first Revenge yesterday,
today I sat down and solved it for > the first time. I got all the
way to the permutation of LL before I > hit a parity and actually had
to look up a solution on a web page :) I > haven't lubed it so I was
just about to ask the list whether I should > lube it or not.. I
guess I should? I'm just scared it's going to pop > really easy. >
> Anyone here who _does not_ lube their Revenge? > > Regards,
> Elvis >
4492. Interview Participants Wanted From:
"melissadorc" <mdesouza@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jun 2006 20:35:41 -0000
Hey serious cubers, We are Plan-it Marketing Intelligence and are
currently conducting some research to learn what cubers like and dislike
about Rubik's Cube, how you play the game, and get your reactions to
some new Rubik's Cube game ideas. We will be conducting phone interviews
with cubers during the week of June 12th. These interviews will last
approximately 30-40 minutes. If you qualify and participate in the
interview, you will be paid $60 for your time. If you're interested,
please email me at mdesouza@... or call (617) 859-2900. When you contact
us, we will ask you a few questions to ensure that you qualify to
participate, and if so, we will set up a time to conduct the phone
interview at your convenience. We would greatly appreciate your input
and feedback. Thanks and we look forward to talking with you.
4493. Re: Magic Balls From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jun 2006 21:25:38 -0000
Hey guys, you all inspired me to get down to it and make a magic balls.
It's my first magic i've strung, and it's was tedious :) Here are some
pics: http://www.snkenjoi.com/balls --- In speedsolvingrubikscube@...m,
"Bob Burton" <bob@...> wrote: > > Hrmmm...I'm still waiting
for Jim to bring up his cube so I can > scramble it. > > ~ Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > Hey Camel
Face (lol) > > > > I did a 7.70 :) and I've done 7.96, only
2 sub-8s...hehehe... > > > > Bye *TIMOTHY* (haha Bob) >
> > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > >
<timothy.reynolds2@> wrote: > > > > > > Wow,
more Magic Balls people! cool! > > > By the way, I got 8.18 the
day after making it and haven't improved > > > since...well, I
haven't really been able to practice since. > > > > >
> I definately need to make the transform that changes shape to a
huge > > > rectangle and back better, but my main point I need
to work on is > > > the end, specifically the transform on the
right arm. Bob, your > > > videos will be a tremendous help.
> > > > > > Well, I'm exhausted from ARML, so I'll
shut up before I become > > > completely incoherent. > >
> > > > Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > Weird,
you're the 3rd person I know thats made one in the last > > >
little > > > > bit... > > > > > > >
> Me, Tim Reynolds and you...Last I heard Tim was averaging around 10
> > > > (like 2-3 days after making it) and today, the 2-3
day after > > > making it > > > > I got 7.96 single
and 9.03 average...I use Bob's way...or > > > Alexander's >
> > > hehe...its alexanders :p > > > > > >
> > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > > wrote: > > > > > > > > > >
Rough indeed. I'll make a slow video. :) > > > > > >
> > > > ~ Bob > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
> > > > <gillesvdp@> wrote: > > > > >
> > > > > > > Hello there, > > > > >
> > > > > > > I finally made a MagicBalls puzzle.
> > > > > > I wanted to solve it on my own before
learning a few tricks on > > > this > > > > >
> puzzle. > > > > > > I made this video : > >
> > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv
> > > > > > > > > > > > As you can
see, my method is a bit "rough" :D > > > > > > >
> > > > > (59.07 is an average time for me, I already had
a 35.67 solve > > > but it > > > > > > was
"lucky" (how can you have a lucky case on the > > > magicballs
? :D) > > > > > > because during my first flips some
others were made > > > unwillingly in the > > > >
> > right way so I just had to unfold everything correctly :p >
> > > > > > > > > > > Any tips for this
puzzle ? > > > > > > > > > > > >
Thank you :-) > > > > > > Gilles. > > > >
> > > > > > > > > > > > > >
> > >
4494. Trumbull 2006 report From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 05:39:30 -0000
I posted my report from the Trumbull 2006 competition. You may view it
here: http://www.cubewhiz.com/experiences.html ~ Bob
4495. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Jun 2006 06:56:33 +0000
Okay. Yes I can actually feel some pain after the 3-4 solves I did
yesterday, so I guess that settles it. I forgot to ask another thing;
how do I disassemble the Revenge from rubiks.com? I read in another old
thread that there's supposed to be a screw of some kind behind one of
the center stickers, but I can't figure out which one (I don't want to
needlessly remove a sticker). Am I supposed to feel this screw
underneath the sticker? Is it behind the white center piece with the
Rubik's logo on it? Regards, Elvis On 6/7/06, Matt M.
<mmoberly@...> wrote: > For me, not lubing was not even an
option. Even a single solve on > either the revenge or the professor
left my hands aching. Playing > with either for an extended amount of
time (more than 1/2 hour) caused > pain that I could still feel the
next day. > > If you can comfortably play with your puzzles
without hurting your > hands/wrists, then I guess lubing is up to
you. After I took apart > and lubed my revenge and prof, they became
completely different > puzzles. They're now both very easy to turn,
and neither one has ever > popped on me. > > Does anybody have
any stories about lubing their cubes and making them > too loose? I
can't imagine this happening after just lubing the > puzzle once.
> > - Matt > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > I got my first Revenge
yesterday, today I sat down and solved it for > > the first time.
I got all the way to the permutation of LL before I > > hit a
parity and actually had to look up a solution on a web page :) I >
> haven't lubed it so I was just about to ask the list whether I
should > > lube it or not.. I guess I should? I'm just scared it's
going to pop > > really easy. > > > > Anyone here who
_does not_ lube their Revenge? > > > > Regards, > >
Elvis > > > > > > > > > > > Yahoo!
Groups Links > > > > > > >
4496. Re: Trumbull 2006 report From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 11:02:26 -0000
The link is going to rutgers spring for me.. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > I posted my report from the Trumbull 2006 competition.
You may view > it here: > >
http://www.cubewhiz.com/experiences.html > > ~ Bob >
4497. Re: Trumbull 2006 report From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 11:50:05 -0000
Sorry. Fixed it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > The link is going to
rutgers spring for me.. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > I posted my report from the Trumbull 2006
competition. You may view > > it here: > > > >
http://www.cubewhiz.com/experiences.html > > > > ~ Bob >
> >
4498. Re: Trumbull 2006 report From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 11:57:53 -0000
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 :)
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Sorry. Fixed it. > > ~ Bob >
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > The link is going to
rutgers spring for me.. > > > > ~Thom > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > I posted my report from
the Trumbull 2006 competition. You may view > > > it here: >
> > > > > http://www.cubewhiz.com/experiences.html >
> > > > > ~ Bob > > > > > >
4499. Copyright/Trademark question... From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 12:28:16 -0000
Our company had an idea of using a cube or cube-like icon for one of our
software programs. Does anyone know who I should talk to about the
legality issues of that? It wouldn't be for the company, but just the
program icon. Advice? Thoughts? Does anyone have a collection of icons
anywhere? -Howard
4500. Re: Trumbull 2006 report From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 12:40:01 -0000
Haha ... That should be :
http://www.cubewhiz.com/experiences#trumbullspring2006.html As u can
find out starting from http://www.cubewhiz.com Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 >
> :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Sorry. Fixed it. > > > > ~ Bob
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > >
> > The link is going to rutgers spring for me.. > > >
> > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > wrote: > > > > > > > > I posted my
report from the Trumbull 2006 competition. You may view > > >
> it here: > > > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > >
> > ~ Bob > > > > > > > > > >
4501. Free Giveaway to Bloggers/Group Owners: Nintendo's New Brain Games
From:
"amrubin16" <amy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 15:36:09 -0000
Hi, Nintendo recently developed a new series of games specially designed
for grown ups that aim to keep your mind busy, improve memory and give
adults something fun to play. The new "Touch! Generations" series is a
collection of Nintendo DS software that offers a variety of unique ways
to play from solving simple math problems to reading classic literature
out loud. In conjunction with these new games Nintendo is sponsoring an
online community at Gather.com and to get the community going Nintendo
is offering a sneak peak to a select number of bloggers. The Nintendo
community on Gather will launch on June 16th and the bloggers selected
to receive the free game are asked to post a minimum of two articles
about the game in this community and in their own online community with
links back to the community on Gather. If you're interested in receiving
one of the exclusive "Touch! Generations" games and posting your
experience with the new game online please email amy@... with the
following information: name of your blog or group, page views/group
members, game you're interested in receiving. The following games are
available for this free give away: Brain Age Nintendogs Big Brain
Academy Magnetica and Tetris DS True Swing Golf Sudoku Gridmaster For
more information visit www.touchgenerations.com. Thank you.
4502. Re: Trumbull 2006 report From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 16:12:57 -0000
This time it is fixed for real. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 >
> :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Sorry. Fixed it. > > > > ~ Bob
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > >
> > The link is going to rutgers spring for me.. > > >
> > > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > wrote: > > > > > > > > I posted my
report from the Trumbull 2006 competition. You may view > > >
> it here: > > > > > > > >
http://www.cubewhiz.com/experiences.html > > > > > >
> > ~ Bob > > > > > > > > > >
4503. Re: Trumbull 2006 report From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jun 2006 23:32:56 -0000
Hey Bob, May I make a correction??? On that page it says "We did things
Stefan should never hear about..." that was only you, and you used my
dad's knife...Crap I've said too much :| Hahaha... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > This time it is fixed for real. > > ~ Bob >
> --- In speedsolvingrubikscube@...m, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 >
> > > :) > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > Sorry. Fixed it. > >
> > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > The
link is going to rutgers spring for me.. > > > > > >
> > ~Thom > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > > wrote: > > > > > > > > > >
I posted my report from the Trumbull 2006 competition. You > may view
> > > > > it here: > > > > > > >
> > > http://www.cubewhiz.com/experiences.html > > >
> > > > > > > ~ Bob > > > > > >
> > > > > > > > >
4504. Re: Trumbull 2006 report From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jun 2006 00:55:22 -0000
SHHHHHH!!!! --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey Bob, > > May
I make a correction??? On that page it says "We did things Stefan >
should never hear about..." that was only you, and you used my dad's
> knife...Crap I've said too much :| Hahaha... > > Craig >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > This time it is fixed for
real. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > >
http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 >
> > > > > :) > > > > > > ~Thom >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > > > wrote: > > > > >
> > > Sorry. Fixed it. > > > > > > > >
~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
> <snkenjoi@> wrote: > > > > > > > >
> > The link is going to rutgers spring for me.. > > >
> > > > > > > ~Thom > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > > > > wrote: > > > >
> > > > > > > > I posted my report from the
Trumbull 2006 competition. You > > may view > > > >
> > it here: > > > > > > > > > >
> > http://www.cubewhiz.com/experiences.html > > > >
> > > > > > > > ~ Bob > > > > >
> > > > > > > > > > > > > >
> >
4505. Re: Copyright/Trademark question... From:
"Billy Gard" <billygard@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 8 Jun 2006 18:19:42 -0700
Speed Solving Rubik's Cube - All about speed solving the Rubik's
Cube<<< Our company had an idea of using a cube or cube-like
icon for one of our software programs. Does anyone know who I should
talk to about the legality issues of that? It wouldn't be for the
company, but just the program icon. Advice? Thoughts? Does anyone have a
collection of icons anywhere? -Howard >>> You should contact
http://rubicscube.com to get imformation about this.
http://seventowns.com owns the copyright on the image. I did this to get
the permission to use their image on my cube webpage. They are
protective of their symbol and I was told by someone there to use the
official Rubic's color scheme in images and to show a link to their
websites. Since you are a company, there may be more involved. Billy
4506. Re: Finding Silicone spray in Raleigh, NC is hard!!!
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jun 2006 13:33:42 -0000
So what kinds of lube can you get in Walmart?
4507. [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jun 2006 13:42:29 -0000
Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good idea to
lube your 4x4. I got my hands on an Eastsheen 4x4 that my friend has,
and it's just about impossible to turn since it's unlubed. Use your cube
for another day, turning it a lot to break it in, then lube it. --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik"
<elvstone@...> wrote: > > I got my first Revenge yesterday,
today I sat down and solved it for > the first time. I got all the
way to the permutation of LL before I > hit a parity and actually had
to look up a solution on a web page :) I > haven't lubed it so I was
just about to ask the list whether I should > lube it or not.. I
guess I should? I'm just scared it's going to pop > really easy. >
> Anyone here who _does not_ lube their Revenge? > > Regards,
> Elvis > > On 6/7/06, Matt M. <mmoberly@...> wrote: >
> Everybody should completely disassemble the revenge and the prof at
> > least once. The mechanism for the revenge is quite
interesting, and > > the prof... well, it's just a huge pain in
the butt. But now when my > > center pieces get twisted during a
turn, I at least know what's going > > on and how to fix it
without being afraid of breaking anything. > > > > I've only
completely disassembled both puzzles once. It took me about > >
1/2 hour to put the revenge back together, and about an hour for the
prof. > > > > It looks like the olympicube cubes are going
to be so much more > > intuitive and simple to assemble. I wonder
how much Frank messed with > > assembling/disassembling them. He
mentioned intentionally popping > > both puzzles in his review.
> > > > - Matt > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > lol its
not all that bad...i'd rather do prof then revenge any day > >
> > > > ----- Original Message ---- > > > From:
kyuubree <no_reply@yahoogroups.com> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday,
June 6, 2006 1:59:30 PM > > > Subject: [Speed cubing group] I
hate lubing the bigger cubes > > > > > > I took apart
my 5x5x5 cube to lube it. > > > > > > Never again...!
That was torture putting it back together. > > > > > >
> > > > > > <!-- #ygrp-mlmsg {font:84.5% > >
arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > >
{font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea >
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> > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;}
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float:left; white-space:nowrap; } .bld{font-weight:bold;} > >
#ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } >
> #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid
> > #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;
} > > #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px;
padding:2px > > 0 8px 8px; } #ygrp-vital > > > #vithd{
font-size:77%; font-family:Verdana; font-weight:bold; > >
color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; >
> margin:2px 0; } #ygrp-vital ul li{ list-style-type:none;
clear:both; > > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{
font- weight:bold; > > color:#ff7900; float:right; width:2em;
text-align:right; > > padding-right:.5em; } #ygrp-vital ul li
.cat{ font-weight:bold; } > > #ygrp-vital a {
text-decoration:none; } #ygrp-vital a:hover{ > >
text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > >
font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > >
background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{
> > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > >
list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- sponsor
> > #ov li a{ text-decoration:none; font-size:130%; }
#ygrp-sponsor #nc { > > background-color:#eee; margin-bottom:20px;
padding:0 8px; } > > #ygrp-sponsor .ad{ padding:8px 0; }
#ygrp-sponsor .ad #hd1{ > > font-family:Arial; font-weight:bold;
> > > color:#628c2a; font-size:100%; line-height:122%; } #ygrp-
sponsor > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad
a:hover{ > > text-decoration:underline; } #ygrp-sponsor .ad p{
margin:0; } o > > {font-size:0;} .MsoNormal { margin:0 0 0 0; }
#ygrp-text tt{ > > font-size:120%; } blockquote{margin:0 0 0 4px;}
.replbq {margin:4;} --> > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
4508. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jun 2006 16:35:37 +0200
The one problem with lubed big cubes is that when you "speedbuild" them,
then your hands are really dirty. I speedbuilded my 5x5 earlier today
and got 13 minutes and 57 seconds but I had a lot of problems. Sub10 is
really possible. :p Gilles. 2006/6/9, Timothy Sun <linkpoke@...>:
> > Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY
good idea > to lube your 4x4. I got my hands on an Eastsheen 4x4 that
my friend > has, and it's just about impossible to turn since it's
unlubed. Use > your cube for another day, turning it a lot to break
it in, then > lube it. > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Aron Stansvik" > <elvstone@...> wrote: > > >
> I got my first Revenge yesterday, today I sat down and solved it
> for > > the first time. I got all the way to the permutation
of LL before I > > hit a parity and actually had to look up a
solution on a web > page :) I > > haven't lubed it so I was
just about to ask the list whether I > should > > lube it or
not.. I guess I should? I'm just scared it's going to > pop > >
really easy. > > > > Anyone here who _does not_ lube their
Revenge? > > > > Regards, > > Elvis > > >
> On 6/7/06, Matt M. <mmoberly@...> wrote: > > >
Everybody should completely disassemble the revenge and the prof > at
> > > least once. The mechanism for the revenge is quite
interesting, > and > > > the prof... well, it's just a huge
pain in the butt. But now > when my > > > center pieces get
twisted during a turn, I at least know what's > going > > >
on and how to fix it without being afraid of breaking anything. >
> > > > > I've only completely disassembled both puzzles
once. It took me > about > > > 1/2 hour to put the revenge
back together, and about an hour for > the prof. > > > >
> > It looks like the olympicube cubes are going to be so much
more > > > intuitive and simple to assemble. I wonder how much
Frank > messed with > > > assembling/disassembling them. He
mentioned intentionally > popping > > > both puzzles in his
review. > > > > > > - Matt > > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > > > <perscription_death@> wrote:
> > > > > > > > lol its not all that bad...i'd
rather do prof then revenge any > day > > > > > >
> > ----- Original Message ---- > > > > From: kyuubree
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > >
> > Subject: [Speed cubing group] I hate lubing the bigger cubes
> > > > > > > > I took apart my 5x5x5 cube to
lube > it. > > > > > > > > Never again...!
That was torture putting it back together. > > > > > >
> > > > > > > > > > <!-- #ygrp-mlmsg
{font:84.5% > > > arial,helvetica,clean,sans-serif;}
#ygrp-mlmsg table > > > {font-size:inherit;font:100%;}
#ygrp-mlmsg select, input, > textarea > > > {font:99%
arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, > code > >
> {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-
> text{ > > > font-family:Georgia; } #ygrp-text p{ margin:0
0 1em 0; } #ygrp- > tpmsgs{ > > > font-family:Arial;
clear:both; } #ygrp-vitnav{ padding-top:10px; > > >
font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ >
> > padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; >
> > white-space:nowrap; color:#666; text-align:right; }
#ygrp-actbar > > > .left{ float:left; white-space:nowrap; }
.bld{font-weight:bold;} > > > #ygrp-grft{ font-family:Verdana;
font-size:77%; padding:15px 0; } > > > #ygrp-ft{
font-family:verdana; font-size:77%; border-top:1px > solid > >
> #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; }
> > > #ygrp-vital{ background-color:#e0ecee;
margin-bottom:20px; > padding:2px > > > 0 8px 8px; }
#ygrp-vital > > > > #vithd{ font-size:77%;
font-family:Verdana; font-weight:bold; > > > color:#333;
text-transform:uppercase; } #ygrp-vital ul{ > padding:0; > >
> margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; >
clear:both; > > > border:1px solid #e0ecee; } #ygrp-vital ul li
.ct{ font- > weight:bold; > > > color:#ff7900; float:right;
width:2em; text-align:right; > > > padding-right:.5em; }
#ygrp-vital ul li .cat{ font-weight:bold; } > > > #ygrp-vital a
{ text-decoration:none; } #ygrp-vital a:hover{ > > >
text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > >
> font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > >
> background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor >
#ov ul{ > > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov
li{ > > > list-style-type:square; padding:6px 0; font-size:77%;
} #ygrp- > sponsor > > > #ov li a{ text-decoration:none;
font-size:130%; } #ygrp-sponsor > #nc { > > >
background-color:#eee; margin-bottom:20px; padding:0 8px; } > >
> #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ >
> > font-family:Arial; font-weight:bold; > > > >
color:#628c2a; font-size:100%; line-height:122%; } #ygrp- > sponsor
> > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{
> > > text-decoration:underline; } #ygrp-sponsor .ad p{
margin:0; } o > > > {font-size:0;} .MsoNormal { margin:0 0 0 0;
} #ygrp-text tt{ > > > font-size:120%; } blockquote{margin:0 0
0 4px;} .replbq > {margin:4;} --> > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
4509. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jun 2006 16:24:45 +0000
Hey Swordsman_Kirby! Yep that's just what I did and now it's much
better. I'm still reaaaaally slow with the 4x, but that's just because I
do each edge pair one by one, and I only know the most basic parity
fixes.. I'll work on that though! I did a PB on the 3x today too, 35.39
;) Regards, Elvis On 6/9/06, Timothy Sun <linkpoke@...> wrote:
> Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good
idea > to lube your 4x4. I got my hands on an Eastsheen 4x4 that my
friend > has, and it's just about impossible to turn since it's
unlubed. Use > your cube for another day, turning it a lot to break
it in, then > lube it. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > I got my first Revenge
yesterday, today I sat down and solved it > for > > the first
time. I got all the way to the permutation of LL before I > > hit
a parity and actually had to look up a solution on a web > page :) I
> > haven't lubed it so I was just about to ask the list whether I
> should > > lube it or not.. I guess I should? I'm just scared
it's going to > pop > > really easy. > > > > Anyone
here who _does not_ lube their Revenge? > > > > Regards,
> > Elvis > > > > On 6/7/06, Matt M.
<mmoberly@...> wrote: > > > Everybody should completely
disassemble the revenge and the prof > at > > > least once.
The mechanism for the revenge is quite interesting, > and > >
> the prof... well, it's just a huge pain in the butt. But now >
when my > > > center pieces get twisted during a turn, I at
least know what's > going > > > on and how to fix it without
being afraid of breaking anything. > > > > > > I've
only completely disassembled both puzzles once. It took me > about
> > > 1/2 hour to put the revenge back together, and about an
hour for > the prof. > > > > > > It looks like the
olympicube cubes are going to be so much more > > > intuitive
and simple to assemble. I wonder how much Frank > messed with >
> > assembling/disassembling them. He mentioned intentionally >
popping > > > both puzzles in his review. > > > >
> > - Matt > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > >
> lol its not all that bad...i'd rather do prof then revenge any >
day > > > > > > > > ----- Original Message ----
> > > > From: kyuubree <no_reply@yahoogroups.com> >
> > > To: speedsolvingrubikscube@yahoogroups.com > > >
> Sent: Tuesday, June 6, 2006 1:59:30 PM > > > > Subject:
[Speed cubing group] I hate lubing the bigger cubes > > > >
> > > > I took apart my 5x5x5 cube to lube > it. >
> > > > > > > Never again...! That was torture
putting it back together. > > > > > > > > >
> > > > > > > <!-- #ygrp-mlmsg {font:84.5% >
> > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > >
> {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, >
textarea > > > {font:99% arial,helvetica,clean,sans-serif;}
#ygrp-mlmsg pre, > code > > > {font:115% monospace;}
#ygrp-mlmsg * {line-height:1.22em;} #ygrp- > text{ > > >
font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp- >
tpmsgs{ > > > font-family:Arial; clear:both; } #ygrp-vitnav{
padding-top:10px; > > > font-family:Verdana; font-size:77%;
margin:0; } #ygrp-vitnav a{ > > > padding:0 1px; }
#ygrp-actbar{ clear:both; margin:25px 0; > > >
white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar >
> > .left{ float:left; white-space:nowrap; }
.bld{font-weight:bold;} > > > #ygrp-grft{ font-family:Verdana;
font-size:77%; padding:15px 0; } > > > #ygrp-ft{
font-family:verdana; font-size:77%; border-top:1px > solid > >
> #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; }
> > > #ygrp-vital{ background-color:#e0ecee;
margin-bottom:20px; > padding:2px > > > 0 8px 8px; }
#ygrp-vital > > > > #vithd{ font-size:77%;
font-family:Verdana; font-weight:bold; > > > color:#333;
text-transform:uppercase; } #ygrp-vital ul{ > padding:0; > >
> margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; >
clear:both; > > > border:1px solid #e0ecee; } #ygrp-vital ul li
.ct{ font- > weight:bold; > > > color:#ff7900; float:right;
width:2em; text-align:right; > > > padding-right:.5em; }
#ygrp-vital ul li .cat{ font-weight:bold; } > > > #ygrp-vital a
{ text-decoration:none; } #ygrp-vital a:hover{ > > >
text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > >
> font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > >
> background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor >
#ov ul{ > > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov
li{ > > > list-style-type:square; padding:6px 0; font-size:77%;
} #ygrp- > sponsor > > > #ov li a{ text-decoration:none;
font-size:130%; } #ygrp-sponsor > #nc { > > >
background-color:#eee; margin-bottom:20px; padding:0 8px; } > >
> #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ >
> > font-family:Arial; font-weight:bold; > > > >
color:#628c2a; font-size:100%; line-height:122%; } #ygrp- > sponsor
> > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{
> > > text-decoration:underline; } #ygrp-sponsor .ad p{
margin:0; } o > > > {font-size:0;} .MsoNormal { margin:0 0 0 0;
} #ygrp-text tt{ > > > font-size:120%; } blockquote{margin:0 0
0 4px;} .replbq > {margin:4;} --> > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > >
4510. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jun 2006 16:25:46 +0000
Haha. Speedbuilding, never heard of such a thing ;) Don't think it's a
carrier for me though, so the dirt is not an issue, heh. Impressive!
Elvis On 6/9/06, Gilles van den Peereboom <gillesvdp@...> wrote:
> The one problem with lubed big cubes is that when you "speedbuild"
them, > then your hands are really dirty. > I speedbuilded my 5x5
earlier today and got 13 minutes and 57 seconds but I > had a lot of
problems. Sub10 is really possible. :p > > Gilles. > >
2006/6/9, Timothy Sun <linkpoke@...>: > > > > Hey
elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good idea >
> to lube your 4x4. I got my hands on an Eastsheen 4x4 that my friend
> > has, and it's just about impossible to turn since it's
unlubed. Use > > your cube for another day, turning it a lot to
break it in, then > > lube it. > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Aron Stansvik" > > <elvstone@...> wrote: >
> > > > > I got my first Revenge yesterday, today I sat
down and solved it > > for > > > the first time. I got
all the way to the permutation of LL before I > > > hit a
parity and actually had to look up a solution on a web > > page :)
I > > > haven't lubed it so I was just about to ask the list
whether I > > should > > > lube it or not.. I guess I
should? I'm just scared it's going to > > pop > > >
really easy. > > > > > > Anyone here who _does not_
lube their Revenge? > > > > > > Regards, > >
> Elvis > > > > > > On 6/7/06, Matt M.
<mmoberly@...> wrote: > > > > Everybody should
completely disassemble the revenge and the prof > > at > >
> > least once. The mechanism for the revenge is quite
interesting, > > and > > > > the prof... well, it's
just a huge pain in the butt. But now > > when my > > >
> center pieces get twisted during a turn, I at least know what's
> > going > > > > on and how to fix it without being
afraid of breaking anything. > > > > > > > >
I've only completely disassembled both puzzles once. It took me >
> about > > > > 1/2 hour to put the revenge back
together, and about an hour for > > the prof. > > > >
> > > > It looks like the olympicube cubes are going to be
so much more > > > > intuitive and simple to assemble. I
wonder how much Frank > > messed with > > > >
assembling/disassembling them. He mentioned intentionally > >
popping > > > > both puzzles in his review. > > >
> > > > > - Matt > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Clancy Cochran > > > > <perscription_death@>
wrote: > > > > > > > > > > lol its not all
that bad...i'd rather do prof then revenge any > > day > >
> > > > > > > > ----- Original Message ---- >
> > > > From: kyuubree
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Sent: Tuesday, June 6, 2006 1:59:30 PM >
> > > > Subject: [Speed cubing group] I hate lubing the
bigger cubes > > > > > > > > > > I took
apart my 5x5x5 cube to lube > > it. > > > > > >
> > > > Never again...! That was torture putting it back
together. > > > > > > > > > > > >
> > > > > > > > <!-- #ygrp-mlmsg {font:84.5%
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font-size:77%; font-family:Verdana; font-weight:bold; > > >
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padding:0; > > > > margin:2px 0; } #ygrp-vital ul li{
list-style-type:none; > > clear:both; > > > >
border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font- > >
weight:bold; > > > > color:#ff7900; float:right; width:2em;
text-align:right; > > > > padding-right:.5em; } #ygrp-vital
ul li .cat{ font-weight:bold; } > > > > #ygrp-vital a {
text-decoration:none; } #ygrp-vital a:hover{ > > > >
text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > >
> > font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; >
> > > background-color:#e0ecee; margin-bottom:20px; }
#ygrp-sponsor > > #ov ul{ > > > > padding:0 0 0 8px;
margin:0; } #ygrp-sponsor #ov li{ > > > >
list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- > >
sponsor > > > > #ov li a{ text-decoration:none;
font-size:130%; } #ygrp-sponsor > > #nc { > > > >
background-color:#eee; margin-bottom:20px; padding:0 8px; } > >
> > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{
> > > > font-family:Arial; font-weight:bold; > > >
> > color:#628c2a; font-size:100%; line-height:122%; } #ygrp- >
> sponsor > > > > .ad a{ text-decoration:none; }
#ygrp-sponsor .ad a:hover{ > > > >
text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o >
> > > {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text
tt{ > > > > font-size:120%; } blockquote{margin:0 0 0 4px;}
.replbq > > {margin:4;} --> > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > Yahoo! Groups Links > > > > >
> > >
4511. Re: I hate lubing the bigger cubes From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jun 2006 17:13:18 -0000
Yeah, you should basically do everything on bigcubes.com. :P Learn two
pairs at once, it's pretty fast, and I can get under four minutes on a
crappy, new, non-lubed, BYO color scheme, Eastsheen 4x4. Well, that's
the worst kind of revenge you can get. :D Also, never try to speed-
assemble an Eastsheen anything. How fast are you on the 4x4 though,
elvstone? -SK/Tim --- In speedsolvingrubikscube@yahoogroups.com, "Aron
Stansvik" <elvstone@...> wrote: > > Hey Swordsman_Kirby! Yep
that's just what I did and now it's much > better. I'm still
reaaaaally slow with the 4x, but that's just because > I do each edge
pair one by one, and I only know the most basic parity > fixes.. I'll
work on that though! > > I did a PB on the 3x today too, 35.39 ;)
> > Regards, > Elvis
4512. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jun 2006 18:54:44 +0000
Yea I found Chris Hardwick's chained 2-pair thingie. It's the first
thing I'll look at to better my times. I've only done maybe 5 solves so
far, I've been busy working. The first time I solved it I wanted to see
if I could solve it without looking at any solutions, and I did the
entire cube but hit one LL parity with no chance of just figuring it out
by myself, bummer! ;) I timed myself just with the clock on the wall
twice today. The first solve I got confused, or well I actually forgot
an edge pair and didn't realize it until late into F2L ;) It took me
maybe 7-8 minutes. The second solve went better and was right below 5
minutes. So you see I have some work to do! Regards, Elvis On 6/9/06,
Timothy Sun <linkpoke@...> wrote: > Yeah, you should basically
do everything on bigcubes.com. :P Learn two > pairs at once, it's
pretty fast, and I can get under four minutes on a > crappy, new,
non-lubed, BYO color scheme, Eastsheen 4x4. Well, that's > the worst
kind of revenge you can get. :D Also, never try to speed- > assemble
an Eastsheen anything. How fast are you on the 4x4 though, >
elvstone? > > -SK/Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Hey Swordsman_Kirby! Yep
that's just what I did and now it's much > > better. I'm still
reaaaaally slow with the 4x, but that's just because > > I do each
edge pair one by one, and I only know the most basic parity > >
fixes.. I'll work on that though! > > > > I did a PB on the
3x today too, 35.39 ;) > > > > Regards, > > Elvis >
> > > > > > > Yahoo! Groups Links > > >
> > > >
4513. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jun 2006 18:56:58 +0000
My cube is a rubiks.com one btw. On 6/9/06, Timothy Sun
<linkpoke@...> wrote: > Yeah, you should basically do
everything on bigcubes.com. :P Learn two > pairs at once, it's pretty
fast, and I can get under four minutes on a > crappy, new, non-lubed,
BYO color scheme, Eastsheen 4x4. Well, that's > the worst kind of
revenge you can get. :D Also, never try to speed- > assemble an
Eastsheen anything. How fast are you on the 4x4 though, > elvstone?
> > -SK/Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" >
<elvstone@...> wrote: > > > > Hey Swordsman_Kirby! Yep
that's just what I did and now it's much > > better. I'm still
reaaaaally slow with the 4x, but that's just because > > I do each
edge pair one by one, and I only know the most basic parity > >
fixes.. I'll work on that though! > > > > I did a PB on the
3x today too, 35.39 ;) > > > > Regards, > > Elvis >
> > > > > > > Yahoo! Groups Links > > >
> > > >
4514. Is black on one side allowed in competetions? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 16:21:22 -0000
I've been using black for a while because I hated my green I had
(rubiks.com vinyl stickers). I really like it and it's easy to find but
I'm not sure if I should keep using it.
4515. Re: Is black on one side allowed in competetions? From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 17:41:40 -0000
As long as all the stickers are made of the same material, I don't see
any problems. Maybe in the bigger official tournaments, the standard
colors have to be used but I'm not sure. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > I've been using black for a while because I hated my
green I had > (rubiks.com vinyl stickers). I really like it and it's
easy to find > but I'm not sure if I should keep using it. >
4516. How to master fingering ? From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 18:48:44 +0100 (BST)
Dear cubers, Now, I realise my fingering is not the best or not close to
the best. I get stuck very frequently and stops more often than
necessary. My looking ahead is also not very good. I need help to
improve my focus to look ahead and master my fingering style. Could you
helpme please? J.Bernett Orlando Send instant messages to your online
friends http://in.messenger.yahoo.com Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
[Non-text portions of this message have been removed]
4517. Any sites that show cubes after applying algs? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 19:27:25 -0000
Is there a place where I can type in an algorithm and have it show me
what it looks like on 3x3/4x4/5x5 cubes? I am trying to learn more algs
for the 5x5x5 cube to see what pieces are affected by certain algorithms
but it's hard for me to tell what pieces change if it's scrambled since
it's chaotic, and it's hard to tell what pieces change when it's solved
since you can't tell when the centers are solved. This would be a very
useful function to me but I can't find anything that would do this! Any
help would be much appreciated. Thanks.
4518. Re: Any sites that show cubes after applying algs?
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 21:37:01 -0000
For 3x3, you can just use CubeTwister (I don't have the link handy, just
google it.) For 4x4 and 5x5, I suggest you take a RevengePlayer and
ProfessorPlayer by Werner Randelshofer (or something like that). Same
guy who made CubeTwister. You have the parameters page, so you can play
around with that.
4519. Cubing for a good cause tomorrow From:
"rubiks1938" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 22:13:17 -0000
Hey everyone, I'll be doing my two-hour cube marathon tomorrow as a
fundraiser for the Matty Eappen Foundation (never shake a baby). You can
make (tax-deductible!) contributions at: www.firstgiving.com/andycamann
I'm very close to my goal of raising $2,500.00 for this; please help out
and make a contribution for this worthy cause! Thanks also to the folks
at Winning Moves Corp. for donating a supply of cubes for me to solve
during this event. Wish me luck and fast solving and please donate
whatever you can! Thank you! Andy
4520. Re: Any sites that show cubes after applying algs?
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 22:54:30 -0000
http://thearufam.brinkster.net/cube/wrapplet.asp This is easy to use for
3x3 Tim --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Is there a place where I can type
in an algorithm and have it show me > what it looks like on
3x3/4x4/5x5 cubes? I am trying to learn more algs > for the 5x5x5
cube to see what pieces are affected by certain > algorithms but it's
hard for me to tell what pieces change if it's > scrambled since it's
chaotic, and it's hard to tell what pieces change > when it's solved
since you can't tell when the centers are solved. > This would be a
very useful function to me but I can't find anything > that would do
this! Any help would be much appreciated. Thanks. >
4521. Re: Is black on one side allowed in competetions? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jun 2006 23:26:25 -0000
Thanks. I put Black Electrical tape on it and I think it is vinyl so
it's the same material. I probably won't ever go to a competetion but
just in case. --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@...> wrote: > > As long as all the
stickers are made of the same material, I don't see > any problems.
Maybe in the bigger official tournaments, the standard > colors have
to be used but I'm not sure. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
wrote: > > > > I've been using black for a while because I
hated my green I had > > (rubiks.com vinyl stickers). I really
like it and it's easy to find > > but I'm not sure if I should
keep using it. > > >
4522. chalmers open-2006 From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jun 2006 18:44:50 +0100 (BST)
Well done Gunner Krig for all your achievements. winning all 2*2*2,
3*3*3, 4*4*4 and 5*5*5 and that too with a world record in 2*2*2. I am
inspired! J.Bernett Orlando Send instant messages to your online friends
http://in.messenger.yahoo.com Stay connected with your friends even when
away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text
portions of this message have been removed]
4523. Re: How to master fingering ? From:
broncoviper <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jun 2006 18:18:10 -0000
Hello, I am fairly new to this whole speedcubing deal as well. I solved
my first cube in late February, and within a few weeks, Ill have all the
F2L (one slot) algs, PLL algs, and OLL algs down. After that, I'll work
on multislotting the F2L and that will get me sub-20 easily. I never
thought I would be able to pull off finger tricks, but now I can fairly
well. I think it is just practice, practice, and more practice. Watch
some videos of the sub-20 solves, and then that will inspire you to just
go at it. You want to learn algs so that when you see which alg you need
to perform, your fingers just snap at it, without having to think, or
even look at the cube. Good luck. --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Dear cubers, > Now, I realise my
fingering is not the best or not close to the best. I get stuck very
frequently and stops more often than necessary. > My looking ahead is
also not very good. > I need help to improve my focus to look ahead
and master my fingering style. Could you helpme please? > >
J.Bernett Orlando > > Send instant messages to your online friends
http://in.messenger.yahoo.com > > Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
> > [Non-text portions of this message have been removed] >
4524. Re: chalmers open-2006 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jun 2006 21:22:47 -0000
Hmmmmm ... David Wesley was doing 3x3x3 speedsolving there. But why he
didn't do the larger cubes ? A mystery indeed :-o Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Well done Gunner Krig for all your
achievements. > winning all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and that
too with a world record in 2*2*2. I am inspired! > > J.Bernett
Orlando > > Send instant messages to your online friends
http://in.messenger.yahoo.com > > Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
> > [Non-text portions of this message have been removed] >
4525. Re: chalmers open-2006 From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jun 2006 21:08:16 -0000
Thank you very much. It was just a perfect average. None of the times
were lucky, but they were all very fluid. I was very nervous after three
solves because I knew that one good solve more would give me the WR. I'm
very hppy that I did 5 excellent solves. It's not easy when you're as
nervous as I was. It was nice to meet David Wesley too. He had been
practicing for a week before the contest, so his times were really
great. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > Well done Gunner Krig for all
your achievements. > winning all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and
that too with a world record in 2*2*2. I am inspired! > >
J.Bernett Orlando > > Send instant messages to your online friends
http://in.messenger.yahoo.com > > Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
> > [Non-text portions of this message have been removed] >
4526. Re: chalmers open-2006 From:
"karekrig" <karkr936@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jun 2006 23:08:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hmmmmm ... > > David
Wesley was doing 3x3x3 speedsolving there. But why he didn't > do the
larger cubes ? A mystery indeed :-o > > Cheers! > > -Per
David wanted to participate in the bigger cubes too. But he had to leave
for a birthday party (I think it was his own). While Gunnar have broken
the national records for 3x3 and 4x4, David's 5x5 times from Toronto
still stands. And I am sure he still can make impressive times.
4527. The Cube Database From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 00:32:29 -0000
My latest project: http://www.ryanheise.com/cube/database/ It is
intended to be a database of move sequences for different methods. It is
editable by anyone which means that you can input new sequences into the
database. For the moment, I will trust that people will only input valid
and serious move sequences for each case. I expect there to be bugs, so
please let me know if something weird happens. To input a new move
sequence, you use the same keyboard control as with the Rubik's Cube
Simulator. Try to input sequences close to the way in which you would
perform them on a real physical cube, as the idea is to present
alternative ways of performing the same sequence, or alternative
sequences for the same case. One caveat: when inputting a sequence, it
will not be accepted until the cube is returned to its home orientation.
That is, you must return the cube to the position with red on top and
blue on front. -- Ryan Heise http://www.ryanheise.com/cube/
4528. Re: The Cube Database From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 01:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > My latest project: > >
http://www.ryanheise.com/cube/database/ Or use the already existing
database on http://alglist.ning.com <http://alglist.ning.com>
Michiel [Non-text portions of this message have been removed]
4529. Re: The Cube Database From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 03:17:07 -0000
I'll admit I'm not the first to create a database of move sequences ;-)
Jessica Fridrich and Lars Petrus are to thank for publishing two of the
earliest web listings of sequences, and Lars for the first one that
shows how to move the sides of the cube; Dan Knights for his video
database showing how to perform sequences with the hands; Doug Li for
first proposing the idea of a user-editable database, and Michiel van
der Blonk for realising the idea through Ning's web app builder; at
least 50 others for their move sequence databases. Mine is yet another
one, but its goals are to show how to perform the sequences with the
hands, as best as is possible through computer animation. I am yet to
add the "hands" into the animation, but that is something I am planning
to do. -- Ryan Heise http://www.ryanheise.com/cube/
4530. need help From:
"vegascitygirl" <vegascitygirl@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 03:07:27 -0000
A good friend of my sister's gave her a rubiks cube and wrote on it. I,
without thinking, picked it up and messed it up. Now my sister is very
sad and mad at me for changing it. she's away on a trip and i would
really like to get it the way it was before she get's back. any help
would great, thanks.
4531. Re: need help From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 04:26:42 -0000
"vegascitygirl" wrote: > > A good friend of my sister's gave her a
rubiks cube and wrote on it. > I, without thinking, picked it up and
messed it up. Now my sister is > very sad and mad at me for changing
it. she's away on a trip and i > would really like to get it the way
it was before she get's back. > any help would great, thanks. Try
rubix repair: http://www.roobik.com/cgi-bin/rubix/rubix.cgi -- Ryan
Heise http://www.ryanheise.com/cube/
4532. (very off topic) Sudoku strategies From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 06:27:04 -0000
Hey everyone, I know this is very off topic, so I invite any responses
to my e-mail rather than on the group if you would rather not clutter up
the group. I have been doing sudoku's on and off, and am currently in an
on craze, and doing them a lot. I have a book with a lot of sudokus, and
one of those hand held sudoku generators. I try to only do the hardest
ones from the book, and the highest level on the hand held game. I'm not
fast at all, but I consider myself halfway decent because I haven't yet
found one I can't solve. My question is about a certain strategy I have
been using, I wonder if there are other (i.e. more efficient) ones. When
I get to the point where I can't look at all the rows and columns and
see if I can find that it's only possible for one space in that row or
column to be a certain number, or to use the same idea with each square
in a box, then I call this "the wall". It's the point where even looking
at every square and seeing which numbers are allowed to fit there and
not finding a new number anywhere doesn't give you a new number to
place. Whenever I get here I look for any situation where there are only
two possibilities. Say a pair of squares can be either (1,4) or the
reverse (4,1). I then mentally place one of the options (say 4,1) and
see what happens. I mentally make a bunch of moves on the board (having
two new squares usually makes finding others easy) and see if I can run
into a contradiction (placing two of the same number in some box, row or
column, or having one square required to be two different numbers). If I
run into a contradiction, I can move forward by placing the other pair.
If I make a lot of moves and don't run into a contradiction I try the
other pair and see if I get a contradction that way. Every time I have
tried this and the first pair led to no contradiction, the second try
(the reverse order) always did. I never write down my test moves, I
always just memorize where I am placing new numbers. I tend to do about
5-15 moves when doing this before either trying the other pair (maybe
there is no contradiction the way I am trying) or finding one if it is
there. Sometimes this can be a very time consuming process (I'm not fast
at all at solving a Sudoku). Is there a better strategy than to search
for a contradiction? I mean specifically for when you hit that point
where even doing an exhaustive search of each square/cell does not lead
to any new information. By exhaustive search I mean looking at what can
fit in all cells, and using information and tricks like some row of 3
cells in a box must contain a 4, so even though a 4 is not there, use
the information that one will have to be there to see if that effects
other boxes/rows/columns. So far I am sticking with this "try to achieve
a contradiction" approach, even if it is very slow. I tend to use this
contradiction approach once every puzzle (I try to only do the hardest
any time I have a choice). I just finished a sudoku that was literally
the hardest one I have ever done. It took me 3.5 hours to do in three
sittings about 1 hour each. I had to use the contradiction approach
three times, and on one of those tries I made 15 mental moves before
finding the contradiction (all done with memory, no writing down). That
puzzle prompted me to ask this question, since this approach is so time
consuming. It absolutely works, but it's slow. Is there an easier way,
or should I stick with this one? Thanks for any help, and since this
post is so off topic feel free to respond to my e-mail at chris [at]
speedcubing [dot] com if you want. Chris
4533. Re: [Speed cubing group] (very off topic) Sudoku strategies
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 13 Jun 2006 08:13:48 +0100
Hi Chris, The contradiction approach is pretty much a standard technique
at that point so far as I know. Being you I guess you've picked up
pretty much all of the little tricks etc that you can use before you get
to that point (sounds like it). I don't know of anything any cleverer
anyway! by the way have you tried Kakuro - that seems to be the second
biggest 'seller' of that type of puzzle and I think has more scope and
depth than Sudoku. Both great fun though! Duncan ----- Original Message
----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 13, 2006 7:27 AM Subject: [Speed cubing group] (very off
topic) Sudoku strategies Hey everyone, I know this is very off topic, so
I invite any responses to my e-mail rather than on the group if you
would rather not clutter up the group. I have been doing sudoku's on and
off, and am currently in an on craze, and doing them a lot. I have a
book with a lot of sudokus, and one of those hand held sudoku
generators. I try to only do the hardest ones from the book, and the
highest level on the hand held game. I'm not fast at all, but I consider
myself halfway decent because I haven't yet found one I can't solve. My
question is about a certain strategy I have been using, I wonder if
there are other (i.e. more efficient) ones. When I get to the point
where I can't look at all the rows and columns and see if I can find
that it's only possible for one space in that row or column to be a
certain number, or to use the same idea with each square in a box, then
I call this "the wall". It's the point where even looking at every
square and seeing which numbers are allowed to fit there and not finding
a new number anywhere doesn't give you a new number to place. Whenever I
get here I look for any situation where there are only two
possibilities. Say a pair of squares can be either (1,4) or the reverse
(4,1). I then mentally place one of the options (say 4,1) and see what
happens. I mentally make a bunch of moves on the board (having two new
squares usually makes finding others easy) and see if I can run into a
contradiction (placing two of the same number in some box, row or
column, or having one square required to be two different numbers). If I
run into a contradiction, I can move forward by placing the other pair.
If I make a lot of moves and don't run into a contradiction I try the
other pair and see if I get a contradction that way. Every time I have
tried this and the first pair led to no contradiction, the second try
(the reverse order) always did. I never write down my test moves, I
always just memorize where I am placing new numbers. I tend to do about
5-15 moves when doing this before either trying the other pair (maybe
there is no contradiction the way I am trying) or finding one if it is
there. Sometimes this can be a very time consuming process (I'm not fast
at all at solving a Sudoku). Is there a better strategy than to search
for a contradiction? I mean specifically for when you hit that point
where even doing an exhaustive search of each square/cell does not lead
to any new information. By exhaustive search I mean looking at what can
fit in all cells, and using information and tricks like some row of 3
cells in a box must contain a 4, so even though a 4 is not there, use
the information that one will have to be there to see if that effects
other boxes/rows/columns. So far I am sticking with this "try to achieve
a contradiction" approach, even if it is very slow. I tend to use this
contradiction approach once every puzzle (I try to only do the hardest
any time I have a choice). I just finished a sudoku that was literally
the hardest one I have ever done. It took me 3.5 hours to do in three
sittings about 1 hour each. I had to use the contradiction approach
three times, and on one of those tries I made 15 mental moves before
finding the contradiction (all done with memory, no writing down). That
puzzle prompted me to ask this question, since this approach is so time
consuming. It absolutely works, but it's slow. Is there an easier way,
or should I stick with this one? Thanks for any help, and since this
post is so off topic feel free to respond to my e-mail at chris [at]
speedcubing [dot] com if you want. Chris [Non-text portions of this
message have been removed]
4534. Re: [Speed cubing group] Re: The Cube Database From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 08:50:17 +0200
Hello, This is a very nice applet, but the only problem is that it is
hard to read what is on the buttons (solutions and post a new solution).
Otherwise it is kinda nice, but it would be good to have the algorithm
too. What do you think ? Gilles.be Ryan Heise a �crit : > > I'll
admit I'm not the first to create a database of move sequences ;-) >
> Jessica Fridrich and Lars Petrus are to thank for publishing two of
the > earliest web listings of sequences, and Lars for the first one
that > shows how to move the sides of the cube; Dan Knights for his
video > database showing how to perform sequences with the hands;
Doug Li for > first proposing the idea of a user-editable database,
and Michiel van > der Blonk for realising the idea through Ning's web
app builder; at > least 50 others for their move sequence databases.
> > Mine is yet another one, but its goals are to show how to
perform the > sequences with the hands, as best as is possible
through computer > animation. I am yet to add the "hands" into the
animation, but that is > something I am planning to do. > > --
> Ryan Heise > http://www.ryanheise.com/cube/
<http://www.ryanheise.com/cube/> > >
4535. Re: [Speed cubing group] need help From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jun 2006 21:16:26 -0700
Go ahead and follow Jasmine's tutorial, you should have it solved in no
time! This solution is also easy to memorize if you find yourself
extremely interested in solving the cube :)
http://peter.stillhq.com/jasmine/rubikscubesolution.html -Chris On
6/12/06, vegascitygirl <vegascitygirl@...> wrote: > > A good
friend of my sister's gave her a rubiks cube and wrote on it. > I,
without thinking, picked it up and messed it up. Now my sister is >
very sad and mad at me for changing it. she's away on a trip and i >
would really like to get it the way it was before she get's back. >
any help would great, thanks. > > > [Non-text portions of this
message have been removed]
4536. Re: chalmers open-2006 From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 08:18:56 -0000
Hi Per!! He had to leave, so there was no time for him to compete in the
bigger cubes. It would have been nice to see how good he was with the
555. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmmmmm
... > > David Wesley was doing 3x3x3 speedsolving there. But why
he didn't > do the larger cubes ? A mystery indeed :-o > >
Cheers! > > -Per
4537. [Speed cubing group] Re: The Cube Database From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 08:06:16 -0000
Gilles van den Peereboom wrote: > This is a very nice applet, but the
only problem is that it is > hard to read what is on the buttons
(solutions and post a new > solution). The buttons are supposed to
have white text on black background, but I haven't really tested on
Windows. I've created two test versions, maybe you can tell me if they
work: http://www.ryanheise.com/cube/database/index13.html
http://www.ryanheise.com/cube/database/index14.html The first is another
attempt to get white text on black background for the buttons. The
second is an attempt to make black text on grey background. I'd prefer
the first if it works, but if not, I'll make it the second. > it
would be good to have the algorithm too. The problem is that there isn't
yet any notation to describe the kinds of move that my applet supports
(or moves that my applet may support in the future). This is a
substantial project in itself, and one I hope to get around to. What I
need to do is compile a list of all of the finger tricks that are
presently known, and build them into the notation. That way, I can also
accurately animate how the hands perform a sequence. -- Ryan Heise
http://www.ryanheise.com/cube/
4538. Re: [Speed cubing group] need help From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 13 Jun 2006 10:35:40 +0200
But "he wrote on it". That is it may very well be a supercube. And in
that case even Jasmine doesn´t help. R ----- Original Message -----
From: Chris Hunt To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 13, 2006 6:16 AM Subject: Re: [Speed cubing group] need
help Go ahead and follow Jasmine's tutorial, you should have it solved
in no time! This solution is also easy to memorize if you find yourself
extremely interested in solving the cube :)
http://peter.stillhq.com/jasmine/rubikscubesolution.html -Chris ut
[Non-text portions of this message have been removed]
4539. Re: (very off topic) Sudoku strategies From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 14:29:46 -0000
Hey Duncan, Thanks for the help. That's good to know that this is a
standard approach. I've never read any strategy books on sudoku, I just
started with the really really easy ones in the book I have and worked
up from there. I was mostly worried that I was missing some number
somewhere whenever I get to that point and decide to use the
contradiction approach. It seems like maybe it's always possible at that
point to find a number somewhere using some clever trick, but sometimes
no matter how hard I look I can't find one. At that point I figure it
would be better to just to find a contradiction. The only problem with
that, is that apparently it's possible to have a puzzle where that
approach is needed more than once (unless I just missed some number
somewhere). I do try to go slowly and carefully, rather than quickly,
but I can still see how maybe a clue was hidden somewhere and I didn't
find it. Thanks for the help, I'll also give Kakuro a shot. I've never
heard of it to be honest, but I think google can quickly fix that for me
;-) Thanks for the help! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@...> wrote: > > Hi Chris, > The contradiction
approach is pretty much a standard technique at that point so far as I
know. Being you I guess you've picked up pretty much all of the little
tricks etc that you can use before you get to that point (sounds like
it). I don't know of anything any cleverer anyway! by the way have you
tried Kakuro - that seems to be the second biggest 'seller' of that type
of puzzle and I think has more scope and depth than Sudoku. Both great
fun though! > > Duncan
4540. Re: [Speed cubing group] (very off topic) Sudoku strategies
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 10:16:21 -0400
Try learning the techniques on this page (from sudokuoftheday.com):
http://tinyurl.com/bruad The technique you described is called Nishio.
It sounds like I solve about the same way that you do. I use the easy
through advanced techniques from that site, then I skip over the master
techniques to Nishio. This may be considered cheating, but I usually do
the puzzles using Astraware Sudoku on my PDA with automatic pencil marks
turned on. Then I use the feature that lets you draw notes on the screen
when I want to try a guess and see if it leads to a contradiction. I can
usually get through the Diabolical puzzles in 10-20 minutes. [Non-text
portions of this message have been removed]
4541. Re: [Speed cubing group] (very off topic) Sudoku strategies
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 16:01:54 -0000
Hey David, I feel pretty comfortable with most of those strategies, and
I think I already use almost all of them to at least some extent.
However, I had never really thought about that "swordfish" one, that's
something that I want to try to use! I had never thought to do that. I
think I often use the advanced techniques to find my options for Nishio
if I am getting stuck and no other strategy works. I have also used the
"X-wing" and "forcing chains" options a lot. I'm surprised I never
thought of the swordfish, which is just a more general type of X-wing
idea, but I'm glad I know about it now! The swordfish thing is probably
one that could save me from doing Nishio when I get stuck and nothing
else seems to work. Nishio works, but it's very, very time consuming! I
also seem to be one of the weirdos, I enjoy doing the puzzles where I
only write down the final numbers in the cells, and try to remember all
the pairs, and Xwings and other options in my head. The downside is that
it takes me some time to come back into a half finished puzzle if I put
it down for a while. I like it though, it's a brain workout, but that
probably explains why I'm very slow at these. 10-20 minutes for a harder
puzzle is awesome! I average about 90 minutes for the hardest level
puzzles, but my record is 25 minutes on one from one of my books. I
don't think it's cheating to write the information you find out down, it
seems like it would be much more efficient. I just like the memory test
of doing it without writing anything down but the final numbers. I often
have to spend some time just memorizing the information I've found out
(usually pairs where I have 2 options to go from there, and I may use it
for a Nishio attempt later). It's fun, but I'll never win any contest
for speed sudoku lol. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > Try learning the techniques on
this page (from sudokuoftheday.com): > > http://tinyurl.com/bruad
> > The technique you described is called Nishio. > > It
sounds like I solve about the same way that you do. I use the easy >
through advanced techniques from that site, then I skip over the master
> techniques to Nishio. > > This may be considered cheating,
but I usually do the puzzles using > Astraware Sudoku on my PDA with
automatic pencil marks turned on. Then I > use the feature that lets
you draw notes on the screen when I want to try a > guess and see if
it leads to a contradiction. I can usually get through the >
Diabolical puzzles in 10-20 minutes. > > > [Non-text portions
of this message have been removed] >
4542. Decreased use of the group From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 18:16:47 -0000
The stats at the bottom of the page are showing a decrease lately in the
usage of this group. And frankly, I haven't read very many interesting
things here lately. We used to have 150 posts per week and now we have
< 75. What's happening? -Ben.
4543. Re: Decreased use of the group From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 18:30:30 -0000
We've all passed out from holding our breath for the 6x6x6. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...>
wrote: > > The stats at the bottom of the page are showing a
decrease lately in > the usage of this group. And frankly, I haven't
read very many > interesting things here lately. > > We used to
have 150 posts per week and now we have < 75. > What's happening?
> > -Ben. >
4544. Re: [Speed cubing group] Re: Decreased use of the group
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 12:49:35 -0700 (PDT)
lmao, that is good stuff ----- Original Message ---- From:
christopher_pelley <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006
11:30:30 AM Subject: [Speed cubing group] Re: Decreased use of the group
We've all passed out from holding our breath for the 6x6x6. Chris --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ben King" <grsbmd@...>
wrote: > > The stats at the bottom of the page are showing a
decrease lately in > the usage of this group. And frankly, I haven't
read very many > interesting things here lately. > > We used to
have 150 posts per week and now we have < 75. > What's happening?
> > -Ben. > [Non-text portions of this message have been
removed]
4545. Giants Game From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 16:44:24 -0700
Is anyone going to the Giants Game on Friday, June 23? It's Giants vs.
A's at 7:15 PM in San Francisco. I'll be solving a cube during the 7th
Inning Stretch. Tyson Mao Astrophysics '06 California Institute of
Technology
4546. Re: [Speed cubing group] Giants Game From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jun 2006 18:43:49 -0700 (PDT)
no i'm going on the 19th :( ----- Original Message ---- From: Tyson Mao
<tmao@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 13, 2006 4:44:24 PM Subject: [Speed cubing group] Giants
Game Is anyone going to the Giants Game on Friday, June 23? It's Giants
vs. A's at 7:15 PM in San Francisco. I'll be solving a cube during the
7th Inning Stretch. Tyson Mao Astrophysics '06 California Institute of
Technology [Non-text portions of this message have been removed]
4547. Re: [Speed cubing group] Giants Game From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 05:09:01 -0000
If you could get me a ticket, I'd be there for sure. I hope you know all
the words to "take me out to the ballgame" Good luck, I hope the A's
pound the Giants. -mg --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > no i'm
going on the 19th :( > > ----- Original Message ---- > From:
Tyson Mao <tmao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 13, 2006
4:44:24 PM > Subject: [Speed cubing group] Giants Game > > Is
anyone going to the Giants Game on Friday, June 23? It's Giants vs. >
A's at 7:15 PM in San Francisco. I'll be solving a cube during the 7th
> Inning Stretch. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > > > > > >
> > [Non-text portions of this message have been removed] >
4548. Re: Giants Game From:
broncoviper <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 05:13:49 -0000
How did you get that setup? Do you go out in the field and do it or
what? I'll try to watch it on TV. Get me Bonds' autograph ;) Good luck,
Patrick --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > If you could get me a ticket, I'd
be there for sure. > I hope you know all the words to "take me out to
the ballgame" > > Good luck, I hope the A's pound the Giants. >
> -mg > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > no
i'm going on the 19th :( > > > > ----- Original Message ----
> > From: Tyson Mao <tmao@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 13,
2006 4:44:24 PM > > Subject: [Speed cubing group] Giants Game >
> > > Is anyone going to the Giants Game on > Friday, June
23? It's Giants vs. > > A's at 7:15 PM in San Francisco. I'll be
solving a cube during the > 7th > > Inning Stretch. > >
> > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > >
4549. Re: need help From:
broncoviper <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 05:16:24 -0000
You can try my guide if you want: http://www.pjk.has.it (then click on
beginners guide on the left) Good luck. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "vegascitygirl"
<vegascitygirl@...> wrote: > > A good friend of my sister's
gave her a rubiks cube and wrote on it. > I, without thinking, picked
it up and messed it up. Now my sister is > very sad and mad at me for
changing it. she's away on a trip and i > would really like to get it
the way it was before she get's back. > any help would great, thanks.
>
4550. Re: [Speed cubing group] Re: The Cube Database From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 07:57:57 +0200
Mmm, weird, now both work very well (yesterday the text was in white)
but now it's black on all versions so it is perfect. :-) Thanks,
Gilles.be Ryan Heise a �crit : > > Gilles van den Peereboom
wrote: > > This is a very nice applet, but the only problem is
that it is > > hard to read what is on the buttons (solutions and
post a new > > solution). > > The buttons are supposed to
have white text on black background, but I > haven't really tested on
Windows. > > I've created two test versions, maybe you can tell me
if they work: > >
http://www.ryanheise.com/cube/database/index13.html >
<http://www.ryanheise.com/cube/database/index13.html> >
http://www.ryanheise.com/cube/database/index14.html >
<http://www.ryanheise.com/cube/database/index14.html> > >
The first is another attempt to get white text on black background for
> the buttons. > > The second is an attempt to make black text
on grey background. > > I'd prefer the first if it works, but if
not, I'll make it the second. > > > it would be good to have
the algorithm too. > > The problem is that there isn't yet any
notation to describe the kinds > of move that my applet supports (or
moves that my applet may support > in the future). This is a
substantial project in itself, and one I > hope to get around to.
What I need to do is compile a list of all of > the finger tricks
that are presently known, and build them into the > notation. That
way, I can also accurately animate how the hands > perform a
sequence. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/>
> >
4551. [Speed cubing group] Re: Decreased use of the group
From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 17:16:25 -0000
It's so true! I used to read every single message on this group (and
reply to half of them) and ponder everything that everyone had to say.
Now my morning ritual consists of: 1) Sign on to this email list and
furiously scan the subjects for "6x6x6" 2) Log in to the twisty puzzle
forum and furiously scan new thread subjects for "6x6x6" 3) Scowl and
close my browser. Have there been dry spells before leading up to the
release of a new puzzle? Actually, has any twisty puzzle ever been this
highly anticipated since the creation of this group? --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lmao, that is good stuff
> > ----- Original Message ---- > From: christopher_pelley
<no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 13, 2006
11:30:30 AM > Subject: [Speed cubing group] Re: Decreased use of the
group > > We've all passed out from holding our breath for the
6x6x6. > > Chris > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ben King" <grsbmd@> > wrote: > >
> > The stats at the bottom of the page are showing a decrease
lately in > > the usage of this group. And frankly, I haven't read
very many > > interesting things here lately. > > > >
We used to have 150 posts per week and now we have < 75. > >
What's happening? > > > > -Ben. > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
4552. [Speed cubing group] Re: Decreased use of the group
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 17:24:44 -0000
I think perhaps people read but just don't post a lot (like myself).
That, and this year has been busy for a lot of people -- unusually so.
--- In speedsolvingrubikscube@yahoogroups.com, "Matt M."
<mmoberly@...> wrote: > > It's so true! I used to read every
single message on this group (and > reply to half of them) and ponder
everything that everyone had to say. > Now my morning ritual consists
of: > > 1) Sign on to this email list and furiously scan the
subjects for "6x6x6" > 2) Log in to the twisty puzzle forum and
furiously scan new thread > subjects for "6x6x6" > 3) Scowl and
close my browser. > > Have there been dry spells before leading up
to the release of a new > puzzle? Actually, has any twisty puzzle
ever been this highly > anticipated since the creation of this group?
> > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
> <perscription_death@> wrote: > > > > lmao, that
is good stuff > > > > ----- Original Message ---- > >
From: christopher_pelley <no_reply@yahoogroups.com> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 13,
2006 11:30:30 AM > > Subject: [Speed cubing group] Re: Decreased
use of the group > > > > We've all passed out from holding
our > breath for the 6x6x6. > > > > Chris > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "Ben King"
<grsbmd@> > > wrote: > > > > > > The stats
at the bottom of the page are showing a decrease lately in > >
> the usage of this group. And frankly, I haven't read very many >
> > interesting things here lately. > > > > > >
We used to have 150 posts per week and now we have < 75. > >
> What's happening? > > > > > > -Ben. > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > >
4553. [Speed cubing group] Re: The Cube Database From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 18:04:39 -0000
Gilles van den Peereboom wrote: > Mmm, weird, now both work very well
(yesterday the text was in > white) but now it's black on all
versions so it is perfect. :-) Both are test versions which try to fix
the bug in different ways (and did not exist yesterday, so that's not so
weird). I'm glad they work, but I'm confused that they both show black
text for you. In index13.html I tried to show white text on a black
background. Is this not happening? That is the one I really hope works.
-- Ryan Heise http://www.ryanheise.com/cube/
4554. [Speed cubing group] Re: Decreased use of the group
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 18:13:35 -0000
Hey everyone, I've also been wondering about this, but I think there are
a few reasons. 1) The rubiks forum is a very nice forum, and is doing
very well. If you haven't tried it, give it a shot! http://rubiks.has.it
2) People seem to be busy even on other groups, maybe because it's
summer? I'm a member of a few different yahoo groups and they've all
been very slow lately. Even the rubiks forum has been slow lately. The
6x6x6 is also keeping me in suspense, but I want to post too! ;-) Chris
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > I think perhaps people read but
just don't post a lot (like myself). > That, and this year has been
busy for a lot of people -- unusually so. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." > <mmoberly@>
wrote: > > > > It's so true! I used to read every single
message on this group > (and > > reply to half of them) and
ponder everything that everyone had to > say. > > Now my
morning ritual consists of: > > > > 1) Sign on to this email
list and furiously scan the subjects > for "6x6x6" > > 2) Log
in to the twisty puzzle forum and furiously scan new thread > >
subjects for "6x6x6" > > 3) Scowl and close my browser. > >
> > Have there been dry spells before leading up to the release of
a new > > puzzle? Actually, has any twisty puzzle ever been this
highly > > anticipated since the creation of this group? > >
4555. cube simulator From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 20:12:58 -0000
Just looked at http://www.ryanheise.com/cube/speed.html again a moment
ago. Bah, they're now sub14 and I've been kicked out of top-10. But hey,
*all* ten before me either had PLL-skip or edge 3-cycle. Not fair. Then
again, my F2L+OLL was kinda easy... Anyway, I'd be interested in the
number of moves, would be nice to see this in another column. Cheers!
Stefan
4556. Re: cube simulator From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jun 2006 21:41:51 -0000
I'd be interested in the number of moves, too. Andy, Harris, and I have
done 9.xx, 11.xx, and 12.xx respectively with skips. We're not posting
"lucky" times. That said, I don't think it's possible to go much faster
without a very easy case. Ryan, what's the limit for number of moves per
second on this applet? Sometimes I type the moves for PLL and have to
wait for the cubes to finish turning after I stop typing. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Just looked at
http://www.ryanheise.com/cube/speed.html again a moment > ago. Bah,
they're now sub14 and I've been kicked out of top-10. But > hey,
*all* ten before me either had PLL-skip or edge 3-cycle. Not > fair.
Then again, my F2L+OLL was kinda easy... > > Anyway, I'd be
interested in the number of moves, would be nice to see > this in
another column. > > Cheers! > Stefan >
4557. how to fix a broken pyraminx From:
gotrice9195 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jun 2006 00:57:48 -0000
Hi, i was wondering if there is any way to salvage my pyraminx.
Essentially, a piece popped out when solving and i lost one of those
black holders that contains a spring and the ball bearing. Now when i
try to turn it, it is extremely loose and I cant solve it without it all
falling apart. Does anyone know a way to fix the pyraminx so that i can
continue using it. I hope it wasnt a waste of 16 bucks.
4558. Re: cube simulator From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jun 2006 02:14:45 -0000
"mackymakisumi" wrote: > Ryan, what's the limit for number of moves
per second on this > applet? 6 moves per second. > Sometimes I
type the moves for PLL and have to wait for the cubes to > finish
turning after I stop typing. Consider that if I let you perform moves as
fast as you can type them, you could probably achieve 7 second non-lucky
solves(*). That would be an interesting game, but a different one (that
I might set up one day). The grand plan includes actually having
different divisions for different values of the maximum rotation speed
constant. (*) How fast can you perform the sequence R'ULU'RUL'U' on my
applet? -- Ryan Heise http://www.ryanheise.com/cube/
4559. Re: [Speed cubing group] cubing in ZEE TV on 21st june-2006
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jun 2006 15:20:57 +0100 (BST)
My epidode of cubing will be telecast on 21st june wednesday in SHABASH
INDIA programme in ZEE TV from 10.30 pm to 11 pm Indian Standard time.
Have fun J.Bernett Orlando Sachin Shirwalkar <sachinss@...> wrote:
Good work! Be sure to record the episode. Sachin. On 6/6/06, JohnLouis
Louis <pjlmem@...> wrote: > Dear Cubers, > I am very glad to
share my experience with ZEE TV. Zee tv is producing a new episode
called "SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been
selected for my cubing. Cubing is a alien sport in India. I know only 3
cubers in entire India. > They(Zee tv crews) came home in dec-2005
and filmed me cubing fast and blindfolded. They also interviewed my
parents, friends, school teachers and principal etc. They filmed me in
the park also. > They invited me to Bombay(more than 2000 km from my
home town) for studio interview on 27th may 2006. They welcomed me to
the studio amidst young girls dancing around me. They asked me how I
learnt it. As I do not know HINDI, there was a interpretor for me. One
of the audiences was called upon to scramble a 3*3*3 cube and I was
asked to solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a
Bollywood actor was very friendly and jovial. Then he questioned my dad
who was sitting in the audience - how do you feel about your son's
achievement, how you trained him, how he got interest in it, what is the
history behind the invention of the cube etc. Then he asked me how I
memorised the cube, but failed to ask me how to solve a cube!!!! >
All the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also
available on the stage. But he never asked me anything about them for
want of time. > My episode is number 3 and will be telecast in the
last week of june-2006. The duration is 30 min and I shall let you know
the exact date and time of telecast as soon as I am intimated. > Hope
my cubing show in ZEE TV might inspire many youngsters in India and
other countries to learn cubing. > I watched many other people
performing different items. It was all fun. My dad performed 2 items -
human calendar(1600 to 9999) and a deck of 52 cards. His episode is
number 22 and will be telecast in august-2006. > > J.Bernett
Orlando > > Send instant messages to your online friends
http://in.messenger.yahoo.com > > Stay connected with your friends
even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/
> > [Non-text portions of this message have been removed] >
> > > > > Yahoo! Groups Links > > > > >
> > > Send instant messages to your online friends
http://in.messenger.yahoo.com Stay connected with your friends even when
away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text
portions of this message have been removed]
4560. Merciful - Andy camann From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jun 2006 16:38:29 +0100 (BST)
Congrats Andy! It also motivates me to do something like that. j.bernett
orlando Send instant messages to your online friends
http://in.messenger.yahoo.com Stay connected with your friends even when
away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ Send
instant messages to your online friends http://in.messenger.yahoo.com
Stay connected with your friends even when away from PC. Link:
http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this
message have been removed]
4561. Re: Some videos from the Trumbull competition From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jun 2006 04:07:41 -0000
The file hosting web site I used for my Trumbull videos apparently moved
to a new server, and the links apparently do not work any more, so I
have uploaded them again. Here are the new links: Cory's 5x5x5 solve
with a time of 2:08.86: (I don't think I had this one uploaded before.)
http://ez-files.net/download.php?file=5b57ab40 Bob Burton's world record
Magic performance: http://ez-files.net/download.php?file=0eb9d65c Cory's
one-handed 27.80-second solve - fastest one-handed solve at Trumbull:
http://ez-files.net/download.php?file=7fa4f31c Cory'S 4.34-second 2x2x2
solve: http://ez-files.net/download.php?file=f7a56ec8 Craig'S Canadian
record 4.93-second 2x2x2 solve:
http://ez-files.net/download.php?file=2d7fdbf9 Craig's Magic solves for
Canadian record average (1st/fastest solve missing):
http://ez-files.net/download.php?file=46c9b2a6 Craig's Master Magic
solves for Canadian record average:
http://ez-files.net/download.php?file=7a515334 Matt's Canadian record
4x4x4 solve (ending part):
http://ez-files.net/download.php?file=2d93df14 Nathaniel's personal best
14.09-second solve: http://ez-files.net/download.php?file=d6bccba5
Craig's 5x5x5 solves for a Canadian record average:
http://ez-files.net/download.php?file=51180af8 Matt's Canadian record
single 5x5x5 solve: http://ez-files.net/download.php?file=1ca698f5 Three
of Anthony's 2x2x2 solves where he set the American record average time:
http://ez-files.net/download.php?file=6b20a563 Anthony's 14.00-second
solve: http://ez-files.net/download.php?file=ebacfb50 Three of Matt's
3x3x3 solves for a Canadian record average time, and Matt after
finishing his 13.94-second solve.
http://ez-files.net/download.php?file=e4ae308a Craig's 10.71-second
2x2x2 solve, part of his Canadian record for average time:
http://ez-files.net/download.php?file=91fc47d8 Four of Matt's 4x4x4
solves for a Canadian record average time.
http://ez-files.net/download.php?file=b5be307d Craig's winning BLD solve
for a Canadian record: http://ez-files.net/download.php?file=1f61ba80
Craig's Stackmat timer stopping problem (two instances, at one-fifth
speed): http://ez-files.net/download.php?file=57f0c834 - Bruce Norskog
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I have uploaded some more videos
from the Trumbull competition. > > Craig's 5x5x5 solves for a
Canadian record average: > http://tinyurl.com/zocyn > > Matt's
Canadian record single 5x5x5 solve: > http://tinyurl.com/zh2av >
> I believe this record was broken a number of times that day by Matt
> and Craig, with Matt ending up with the record when it was over.
> > Three of Anthony's 2x2x2 solves where he set the American
record > average time. > http://tinyurl.com/f232o > >
Anthony's 14.00-second solve: > http://tinyurl.com/kjf2m > >
Three of Matt's 3x3x3 solves for a Canadian record average time, and
> Matt after finishing his 13.94-second solve. >
http://tinyurl.com/zg57w > > Craig's 10.71-second 2x2x2 solve,
part of his Canadian record for > average time. >
http://tinyurl.com/kl98k > > I had also recorded his 22.74-second
solve, but a judge was blocking > the view for most of the solve.
(And anyway, even I can usually solve > a 2x2x2 in less time than
that.) So I didn't upload that one. > > Four of Matt's 4x4x4
solves for a Canadian record average time. > http://tinyurl.com/gwuck
> > Craig's winning BLD solve for a Canadian record: >
http://tinyurl.com/h773c > > I'll also note here that these links
will not work forever. The files > may disappear after not being
downloaded during a period of 30 days or > so. Enjoy! > > -
Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > <brnorsk@> wrote: > > > > Just a
little correction to what I said in my previous message... > >
> > I incorrectly referred to Cory's 27.80-second one-handed solve
as a > > "winning" solve. The solve was the fastest at the
competition in that > > event, and Cory did win that event, but
his winning was based on the > > average of his middle three
solves, to my understanding. > > > > - Bruce Norskog >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
> <brnorsk@> wrote: > > > > > > In addition
to Bob Burton's world record Magic performance > > >
(downloadable using http://tinyurl.com/ot7tt), I have made > >
> the following videos from the Trumbull competition available >
> > online, downloadable using the URLs listed. > > >
> > > Cory's winning one-handed 27.80-second solve: > >
> http://tinyurl.com/hct7l > > > > > > Cory'S
4.34-second 2x2x2 solve: > > > http://tinyurl.com/j6cju >
> > > > > Craig'S Canadian record 4.93-second 2x2x2
solve: > > > http://tinyurl.com/h9fdx > > > > >
> Craig's Magic solves for Canadian record average (1st/fastest solve
> > > missing): > > > http://tinyurl.com/zrhea >
> > > > > Craig's Master Magic solves for Canadian record
average: > > > http://tinyurl.com/e9wm9 > > > >
> > Matt's Canadian record 4x4x4 solve (ending part): > >
> http://tinyurl.com/kg7rg > > > > > > Nathaniel's
personal best 14.09-second solve: > > >
http://tinyurl.com/jgdjj > > > > > > - Bruce Norskog
> > > > > >
4562. Re: cube simulator From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jun 2006 11:50:19 -0000
Hi :-) There should be an option to turn off the animation or
alternatively option for animation speed. This can be done with a screen
before the "cube screen" so that the parameters for the applet can be
scripted with the desired animation settings. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I'd be interested in the
number of moves, too. > > Andy, Harris, and I have done 9.xx,
11.xx, and 12.xx respectively with > skips. We're not posting "lucky"
times. That said, I don't think it's > possible to go much faster
without a very easy case. > > Ryan, what's the limit for number of
moves per second on this applet? > Sometimes I type the moves for PLL
and have to wait for the cubes to > finish turning after I stop
typing. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Just looked at
http://www.ryanheise.com/cube/speed.html again a moment > > ago.
Bah, they're now sub14 and I've been kicked out of top-10. But > >
hey, *all* ten before me either had PLL-skip or edge 3-cycle. Not >
> fair. Then again, my F2L+OLL was kinda easy... > > > >
Anyway, I'd be interested in the number of moves, would be nice to see
> > this in another column. > > > > Cheers! > >
Stefan > > >
4563. Re: cube simulator From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jun 2006 12:35:42 -0000
Per Kristen Fredlund wrote: > There should be an option to turn off
the animation or alternatively > option for animation speed. This can
be done with a screen before > the "cube screen" so that the
parameters for the applet can be > scripted with the desired
animation settings. Hi Per, there is a "grand plan" which goes as
follows: a multi-player Rubik's Cube game server, where you can login
and compete against other cubists in real time, or against yourself,
either in asynchronous head-to-head battles, or turn based synchronous
battles, and either for speed or few moves, and for either seeing or
blindfolded solving, and for 3 different settings of the maximum
rotation speed constant ("c", "normal", "slow"). Spectators will be able
to login anonymously and watch realtime battles. Members will have
statistics including their overall rankings. For the current game, the
goal is to set the rotation speed limit close to the apparent physical
speed limit. I suspect the current limit of 6.25 moves per second needs
to be at 9 moves per second, but I don't have enough data to go and
changes things -- and invalidate the current list of records -- yet. The
order of tasks on my todo list goes something like this: - add a "lucky
solve" checkbox for submitting lucky solves - add a "rolling average"
records list on the left side of the page - allow simultaneous rotations
on different axes - make 180 degree turns faster - begin work on the
grand plan The "rolling average" feature will give me a better
indication of what the rotation speed limit should be for emulating
physical cubing. There are, however, at the moment, I am busy building
some new features for the cube database: - Allow individual cubists to
mark which sequences they personally use - Use this data to sort
solutions according to their popularity, and also allow users to view
the set of solutions preferred by a particular cubist - Sort solutions
by cube rotation - ... and some other features which overlap with the
speed simulator -- Ryan Heise http://www.ryanheise.com/cube/
4564. 24 hour Group Marathon attempt From:
"zbigniew_zborowski" <zbigniew_zborowski@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jun 2006 13:31:26 -0000
Hello, Exactly in one week (Friday, June 23rd, 2006, 13:00 GMT) starts
Polish 24 hour Group Marathon! Six speedcubers from Poland are going to
beat all world records in this category. There will be online internet
cameras and results updated every 15 minutes. Join us at
speedcubing.com.pl! Choose Polish marathon (main menu at the left), then
choose english - english version will appear. There are all necessary
details. keep (speed)cubing ;) zz
4565. human sacrifice From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jun 2006 16:23:52 -0700 (PDT)
just point out who i have to kill for a new 5x5 and a 6x6 from olympic
cubes. seriously any updates from you boys in greece? we can't take much
more of this :) [Non-text portions of this message have been removed]
4566. Re: human sacrifice From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jun 2006 01:37:15 -0000
i have guns. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > just point out
who i have to kill for a new 5x5 and a 6x6 from olympic cubes. seriously
any updates from you boys in greece? we can't take much more of this :)
> > > > [Non-text portions of this message have been
removed] >
4567. The Zach Stearns Method for Solving a Rubik's Cube (brand new to
America)
From:
"blynnthumbs" <blynnthumbs@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jun 2006 05:34:51 -0000
Watch and be amazed http://www.youtube.com/watch?v=ZduHUb3M-sI
4568. Re: cube simulator From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jun 2006 08:11:55 -0000
Ryan Heise wrote: > - allow simultaneous rotations on different axes
> - make 180 degree turns faster This behaviour is now implemented in
the Cube Database and shows up in many of the PLL sequences:
http://www.ryanheise.com/cube/database/ I will transfer this behaviour
over to the speed version of the applet at some point, except that: the
speed version will execute any move more quickly (not just 180 degree
turns) if there is a backlog of moves waiting to be animated. -- Ryan
Heise http://www.ryanheise.com/cube/
4569. Funny game with cubes and coloured squares From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jun 2006 19:26:35 -0000
Hey guys, I haven't been posting in this group much anymore... Actually
I haven't been able to do serious training on the cube for a little
while, because of other work I have to do. But today I ran into a game,
and I think a lot of people here will like it:
http://www.microgames.info/game_info.php?products_id=205 enjoy ;) Joël.
4570. Re: Funny game with cubes and coloured squares From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jun 2006 20:43:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey guys, > > I haven't been
posting in this group much anymore... Actually I > haven't been able
to do serious training on the cube for a little > while, because of
other work I have to do. But today I ran into a > game, and I think a
lot of people here will like it: > >
http://www.microgames.info/game_info.php?products_id=205 > > enjoy
;) > > Joël. > Peter, Craig, Thom, Fracois, and I were all
doing this a couple days ago.
4571. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares
From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 08:49:14 +0200
Is there a way to resume the game ? I'm stuck at the level 16 (poor, I
know) but I kinda have to go now, too bad :-( Gilles.be Timothy Sun a
�crit : > > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Jo�l van
Noort > <joel_vn@...> wrote: > > > > Hey guys, >
> > > I haven't been posting in this group much anymore...
Actually I > > haven't been able to do serious training on the
cube for a little > > while, because of other work I have to do.
But today I ran into a > > game, and I think a lot of people here
will like it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> >
> > > enjoy ;) > > > > Jo�l. > > > >
Peter, Craig, Thom, Fracois, and I were all doing this a couple days
> ago. > > > Messages in this topic >
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4572. Re: [Speed cubing group] Funny game with cubes and coloured
squares
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 18 Jun 2006 10:50:50 +0200
Once upon a time there was a lively and interesting discussion here
about the Rubik´s cube (3x3x3) . Other entertainments have apparently
now taken it´s place. Are we going back to 1983? R ----- Original
Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 17, 2006
9:26 PM Subject: [Speed cubing group] Funny game with cubes and coloured
squares Hey guys, I haven't been posting in this group much anymore...
Actually I haven't been able to do serious training on the cube for a
little while, because of other work I have to do. But today I ran into a
game, and I think a lot of people here will like it:
http://www.microgames.info/game_info.php?products_id=205 enjoy ;) Joël.
[Non-text portions of this message have been removed]
4573. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 09:19:34 -0300 (ART)
Oh, and....yeah...the level 16 is hard...but the 19 is imposible :P
Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: Is there
a way to resume the game ? I'm stuck at the level 16 (poor, I know) but
I kinda have to go now, too bad :-( Gilles.be Timothy Sun a écrit : >
> --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Joël van Noort
> <joel_vn@...> wrote: > > > > Hey guys, > >
> > I haven't been posting in this group much anymore... Actually
I > > haven't been able to do serious training on the cube for a
little > > while, because of other work I have to do. But today I
ran into a > > game, and I think a lot of people here will like
it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> >
> > > enjoy ;) > > > > Joël. > > > >
Peter, Craig, Thom, Fracois, and I were all doing this a couple days
> ago. > > > Messages in this topic >
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4574. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 09:18:12 -0300 (ART)
Yes, there's a way. Just clic CONTINUE the next time you open the game
well, worked for me : ) Pedro Gilles van den Peereboom
<gillesvdp@gmail.com> escreveu: Is there a way to resume the game
? I'm stuck at the level 16 (poor, I know) but I kinda have to go now,
too bad :-( Gilles.be Timothy Sun a écrit : > > --- In
speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Joël van Noort
> <joel_vn@...> wrote: > > > > Hey guys, > >
> > I haven't been posting in this group much anymore... Actually
I > > haven't been able to do serious training on the cube for a
little > > while, because of other work I have to do. But today I
ran into a > > game, and I think a lot of people here will like
it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> >
> > > enjoy ;) > > > > Joël. > > > >
Peter, Craig, Thom, Fracois, and I were all doing this a couple days
> ago. > > > Messages in this topic >
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> > SPONSORED LINKS > > * Jigsaw puzzle game >
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> * Word puzzle game >
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> * Kid puzzle game >
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4575. Re: Funny game with cubes and coloured squares From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 14:03:56 -0000
Yeah, I got stuck at level 19 also. Sven > Oh, and....yeah...the
level 16 is hard...but the 19 is imposible :P > > Pedro > >
Gilles van den Peereboom <gillesvdp@...> escreveu: > Is there a
way to resume the game ? > I'm stuck at the level 16 (poor, I know)
but I kinda have to go now, too > bad :-( > > Gilles.be
4576. Re: Funny game with cubes and coloured squares From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 14:04:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey guys, > > I haven't been
posting in this group much anymore... Actually I > haven't been able
to do serious training on the cube for a little > while, because of
other work I have to do. But today I ran into a > game, and I think a
lot of people here will like it: > >
http://www.microgames.info/game_info.php?products_id=205 > > enjoy
;) > > Joël. > That game is really nice, but too simple. Took
me around 1½ hours, I think. If more faces of the cube were used, it
would be harder. 23 was definately my favourite, it's really beautiful
:) - Johannes Laire
4577. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares
From:
Gilles van den Peereboom <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 21:47:11 +0200
how many levels are there ? I'am at
27....(http://www.belgiancubes.be/27.jpg) Thx, Gilles.be Johannes Laire
a �crit : > > --- In speedsolvingrubikscube@yahoogroups.com >
<mailto:speedsolvingrubikscube%40yahoogroups.com>, Jo�l van
Noort > <joel_vn@...> wrote: > > > > Hey guys, >
> > > I haven't been posting in this group much anymore...
Actually I > > haven't been able to do serious training on the
cube for a little > > while, because of other work I have to do.
But today I ran into a > > game, and I think a lot of people here
will like it: > > > >
http://www.microgames.info/game_info.php?products_id=205 >
<http://www.microgames.info/game_info.php?products_id=205> >
> > > enjoy ;) > > > > Jo�l. > > > >
That game is really nice, but too simple. Took me around 1� hours, I
> think. If more faces of the cube were used, it would be harder. 23
was > definately my favourite, it's really beautiful :) > > -
> Johannes Laire > >
4578. Re: Funny game with cubes and coloured squares From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jun 2006 20:38:17 -0000
There are 30 levels. I just finished level 30, it took me about an hour
and a half to do all the levels also. That was a very cool game, but
some of the levels were very easy I thought. 23 and 27 were my
favorites, both had very cool solutions. 30 was kind of interesting too,
but not as hard as 23 or 27 for me. Very cool game, are there more like
it? Chris --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den
Peereboom <gillesvdp@...> wrote: > > how many levels are
there ? > I'am at 27....(http://www.belgiancubes.be/27.jpg) > >
Thx, > Gilles.be >
4579. Re: [Speed cubing group] Re: Funny game with cubes and coloured
squares
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 18 Jun 2006 22:56:09 +0200
Hi guys, The game is similar to one of the games on the Rubik's Games
cdrom. Have fun, Ron ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, June 18, 2006 10:38
PM Subject: [Speed cubing group] Re: Funny game with cubes and coloured
squares There are 30 levels. I just finished level 30, it took me about
an hour and a half to do all the levels also. That was a very cool game,
but some of the levels were very easy I thought. 23 and 27 were my
favorites, both had very cool solutions. 30 was kind of interesting too,
but not as hard as 23 or 27 for me. Very cool game, are there more like
it? Chris --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den
Peereboom <gillesvdp@...> wrote: > > how many levels are
there ? > I'am at 27....(http://www.belgiancubes.be/27.jpg) > >
Thx, > Gilles.be > [Non-text portions of this message have been
removed]
4580. (off topic) How to F2L, New COLL Algorithm. From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 05:04:14 -0000
OLD humor.. F2LÇϴ¹ý
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv »õ·Î¿î OLL
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv
4581. Re: (off topic) How to F2L, New COLL Algorithm. From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 05:15:22 -0000
That COLL one was great! I was literally cracking up out loud! I don't
really think I get the F2L one though :-S Cool videos! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > OLD humor.. > > >
F2LÇϴ¹ý > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv
> > »õ·Î¿î OLL > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv >
4582. Re: (off topic) How to F2L, New COLL Algorithm. From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 11:54:18 -0000
LOL! That is funny as hell! ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > That COLL one was great! I was literally cracking up
out loud! > > I don't really think I get the F2L one though :-S
> > Cool videos! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo" >
<none88yoo@> wrote: > > > > OLD humor.. > > >
> > > F2LÇϴ¹ý > > > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > > >
»õ·Î¿î OLL > > > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > > >
4583. Re: (off topic) How to F2L, New COLL Algorithm. From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 13:25:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > OLD humor.. > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > That's
great! I actually witnessed this going on in one of the 1982
competitions (Chicago Cube-a-Thon). Back then the judging was not one-
on-one, so more shenanigans went on. Fortunately the people that had to
resort to this kind of trickery were slow enough not to advance to
finals. But what's the deal with the F2L video? Chris
4584. Re: (off topic) How to F2L, New COLL Algorithm. From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 13:48:58 -0000
Wow, some ppl are sad...The F2L vieo is just as it says...F2 L
hahaha...that was more funny than the COLL one to me :) Craig That's
great! I actually witnessed this going on in one of the 1982 >
competitions (Chicago Cube-a-Thon). Back then the judging was not one-
> on-one, so more shenanigans went on. Fortunately the people that
had > to resort to this kind of trickery were slow enough not to
advance to > finals. > > But what's the deal with the F2L
video? > > Chris >
4585. Re: (off topic) How to F2L, New COLL Algorithm. From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 13:55:08 -0000
An explanation of the F2L video: (if you still want to figure it out
yourself, don't read) Note that he turns the front face 180 degrees,
then the left side 90 degrees clockwise. In standard notation, the first
turn would be F2 and the second would be L. So, putting them together,
we get...F2 L [F2L] Took me two viewings to get it. I groaned out loud
when I figured it out :) Tim --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo" >
<none88yoo@> wrote: > > > > OLD humor.. > > >
> http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > >
> > That's great! I actually witnessed this going on in one of the
1982 > competitions (Chicago Cube-a-Thon). Back then the judging was
not one- > on-one, so more shenanigans went on. Fortunately the
people that had > to resort to this kind of trickery were slow enough
not to advance to > finals. > > But what's the deal with the
F2L video? > > Chris >
4586. Re: (off topic) How to F2L, New COLL Algorithm. From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 14:53:27 -0000
He should make a BLD video. ;) --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Wow, some ppl are sad...The F2L
vieo is just as it says...F2 L > hahaha...that was more funny than
the COLL one to me :) > > Craig > > That's great! I actually
witnessed this going on in one of the 1982 > > competitions
(Chicago Cube-a-Thon). Back then the judging was not > one- > >
on-one, so more shenanigans went on. Fortunately the people that >
had > > to resort to this kind of trickery were slow enough not to
advance > to > > finals. > > > > But what's the
deal with the F2L video? > > > > Chris > > >
4587. SV: [Speed cubing group] Re: Funny game with cubes and coloured
squares
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Jun 2006 17:47:52 +0200
I got through them all, but i think i used over 2 hours. 16, 19, 23, 27
and 28 felt hard. Terje -----Opprinnelig melding----- Fra: Ron van
Bruchem Sendt: 18. juni 2006 22:56 Til:
speedsolvingrubikscube@yahoogroups.com Emne: Re: [Speed cubing group]
Re: Funny game with cubes and coloured squares Hi guys, The game is
similar to one of the games on the Rubik's Games cdrom. Have fun, Ron
----- Original Message ----- From: cmhardw To: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com Sent: Sunday, June 18, 2006 10:38 PM Subject: [Speed
cubing group] Re: Funny game with cubes and coloured squares There are
30 levels. I just finished level 30, it took me about an hour and a half
to do all the levels also. That was a very cool game, but some of the
levels were very easy I thought. 23 and 27 were my favorites, both had
very cool solutions. 30 was kind of interesting too, but not as hard as
23 or 27 for me. Very cool game, are there more like it? Chris --- In
speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...>
wrote: > > how many levels are there ? > I'am at
27....(http://www.belgianc <http://www.belgiancubes.be/27.jpg>
ubes.be/27.jpg) > > Thx, > Gilles.be > [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
4588. Less risky when going quickly? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 17:02:40 -0000
Hi everyone, I've been working on the 3x3x3 a lot lately, and have
noticed that I get better averages when I am very, very, very careful
and hardly ever take risks. I do extended cross a lot, with dual solving
I should theoretically do it a little over 50% of the time, but I don't
quite do it 50-50. I'd say closer to 40% of the time. I've noticed that
I often do the extended cross only when I've spotted the 2x2x2 and have
a rough idea of where the other two cross edges will be as I solve the
2x2x2. Sometimes this ends up being fast, as I can track the other cross
edges while solving the 2x2x2. Other times though the other cross pieces
are out of sight, or blocked by my hand, and I usually end up having a
delay to find them later. I've noticed that I get better averages when I
only do extended cross when I am certain that I will never have pieces
out of sight, or when I can track all of them during inspection.
Sometimes I can just see the Xcross, so no big deal. Other times, if I
only see the 2x2x2, I used to always do Xcross. Now I only do Xcross
when I am certain that I can track the other two cross edges. I've even
done just cross when my brain was screaming at me to do Xcross, but I
still got a fast solve in the end. It just seems that by not taking any
risks, or any gambles, that I seem to be able to get better averages.
Does anyone else notice they do better when they aren't taking risks?
I've always heard that better people take risks, and in competitions
they are meant to force you to be a little more careful. Well I think
maybe I'm weird or something, but I've noticed that by hardly ever
taking risks I tend to do better. How can I take "good" risks? That
seems to be the key to getting faster averages. Thanks for any help,
Chris
4589. Re: [Speed cubing group] Less risky when going quickly?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 11:56:23 -0700
Not sure if this answers the exact question you're asking, but it's at
least in the general area. On Jun 19, 2006, at 10:02, cmhardw wrote:
> Does anyone else notice they do better when they aren't taking
risks? > I've always heard that better people take risks, and in
competitions > they are meant to force you to be a little more
careful. Well I think > maybe I'm weird or something, but I've
noticed that by hardly ever > taking risks I tend to do better. >
> How can I take "good" risks? That seems to be the key to getting
> faster averages. My take is that speedsolving is not the time to
take risks. Always going for simple and stupid things is not the ideal
either. I think the best is if you find an interesting situation like
this while speed practicing, stop the timer, and try to think it
through, learn what's interesting about the situation and how to handle
it. Perhaps try speed solving it several times. Then, the NEXT time to
encounter a similar position, it will not be a risky gamble, but a well
known situation that you know how to handle at full speed. That's of
course a lot of work, and I haven't personally done it much the last 25
years. But back then I spent half my time trying to solve for fewest
moves, which teaches you a LOT that you can never learn while speeding,
and that over time translates into speed cubing. - - - - - - - - - - - -
"Reality is what refuses to go away when you stop believing in it" ---
Philip K Dick Lars Petrus, lars@... http://lar5.com
4590. Re: [Speed cubing group] Less risky when going quickly?
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 15:57:30 -0300 (ART)
Yeah, that's true...sometimes I try to do a complicated cross (to use
less moves), and end up with a bad time...other times I do the a more
simple cross(using more moves, though), and get a better time at the
end... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hi
everyone, I've been working on the 3x3x3 a lot lately, and have noticed
that I get better averages when I am very, very, very careful and hardly
ever take risks. I do extended cross a lot, with dual solving I should
theoretically do it a little over 50% of the time, but I don't quite do
it 50-50. I'd say closer to 40% of the time. I've noticed that I often
do the extended cross only when I've spotted the 2x2x2 and have a rough
idea of where the other two cross edges will be as I solve the 2x2x2.
Sometimes this ends up being fast, as I can track the other cross edges
while solving the 2x2x2. Other times though the other cross pieces are
out of sight, or blocked by my hand, and I usually end up having a delay
to find them later. I've noticed that I get better averages when I only
do extended cross when I am certain that I will never have pieces out of
sight, or when I can track all of them during inspection. Sometimes I
can just see the Xcross, so no big deal. Other times, if I only see the
2x2x2, I used to always do Xcross. Now I only do Xcross when I am
certain that I can track the other two cross edges. I've even done just
cross when my brain was screaming at me to do Xcross, but I still got a
fast solve in the end. It just seems that by not taking any risks, or
any gambles, that I seem to be able to get better averages. Does anyone
else notice they do better when they aren't taking risks? I've always
heard that better people take risks, and in competitions they are meant
to force you to be a little more careful. Well I think maybe I'm weird
or something, but I've noticed that by hardly ever taking risks I tend
to do better. How can I take "good" risks? That seems to be the key to
getting faster averages. Thanks for any help, Chris
--------------------------------- Yahoo! doce lar. Faça do Yahoo! sua
homepage. [Non-text portions of this message have been removed]
4591. Re: (off topic) How to F2L, New COLL Algorithm. From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 19:09:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Wow, some ppl are sad...The F2L
vieo is just as it says...F2 L > hahaha...that was more funny than
the COLL one to me :) > GROAN... That is funny!
4592. Some tricks for 4x4x4 From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 19:22:21 -0000
Hi everyone, I have listed some 4x4x4 tricks at
http://www.math.leidenuniv.nl/~mfung/speedcubing/algs/4x4x4/.
OLLparity+OLL 1flip.doc: To solve the OLL parity and OLL with one alg
(using smart setupmoves) when only one LL-edge needs to be flipped. F2L
+ OLL parity.doc: To solve the last F2L pair and fix the OLL parity with
one alg (using smart setupmoves). OLLparity+OLL 3flip.doc: To solve the
OLL parity and OLL with one alg (using smart setupmoves) when three
LL-edge needs to be flipped. Except from maybe two cases I think this
file is not very interesting. If you think you have some better algs or
new cases let me know. I wish there were good 4x4x4 solvers to find the
optimal algs. Btw, I don't use these tricks myself for speedcubing, but
I thought maybe someone would be interested. Michael Fung
4593. 4x4 tricks From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 13:53:42 -0700 (PDT)
hey michael, thanks a lot, there's a bunch of new ones in there for me
to learn, its always cool for people to share this much information with
others :) [Non-text portions of this message have been removed]
4594. Re: [Speed cubing group] Less risky when going quickly?
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jun 2006 17:13:23 -0700 (PDT)
I'm not sure if it is the wisest thing to do... But the only way for me
to get my best averages, is to go simply _as_fast_as_possible. This
includes, of course, 'on the edge' seeing ahead and barely keeping up
with a constant super-fast motion. With practice it can be controlled
more often than not, but it takes a lot for me to get there... So, the
faster I go, the more risks I make. but that's me. -Brent M Lars Petrus
<lars@...> wrote: Not sure if this answers the exact question
you're asking, but it's at least in the general area. On Jun 19, 2006,
at 10:02, cmhardw wrote: > Does anyone else notice they do better
when they aren't taking risks? > I've always heard that better people
take risks, and in competitions > they are meant to force you to be a
little more careful. Well I think > maybe I'm weird or something, but
I've noticed that by hardly ever > taking risks I tend to do better.
> > How can I take "good" risks? That seems to be the key to
getting > faster averages. My take is that speedsolving is not the
time to take risks. Always going for simple and stupid things is not the
ideal either. I think the best is if you find an interesting situation
like this while speed practicing, stop the timer, and try to think it
through, learn what's interesting about the situation and how to handle
it. Perhaps try speed solving it several times. Then, the NEXT time to
encounter a similar position, it will not be a risky gamble, but a well
known situation that you know how to handle at full speed. That's of
course a lot of work, and I haven't personally done it much the last 25
years. But back then I spent half my time trying to solve for fewest
moves, which teaches you a LOT that you can never learn while speeding,
and that over time translates into speed cubing. - - - - - - - - - - - -
"Reality is what refuses to go away when you stop believing in it" ---
Philip K Dick Lars Petrus, lars@... http://lar5.com :) --Brent
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail Beta. [Non-text portions of this message
have been removed]
4595. zee tv- WATCH & VOTE From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jun 2006 16:58:45 +0100 (BST)
I am appearing in Zee TV on 21st June(wednesday) for cubing from 10.30
pm to 11.30 pm Indian Standard Time. If you get a chance, plz watch me
and excercise your VOTE FOR ME. J.Bernett Orlando
--------------------------------- Yahoo! India Answers: Share what you
know. Learn something new Click here Send free SMS to your Friends on
Mobile from your Yahoo! Messenger Download now [Non-text portions of
this message have been removed]
4596. Re: zee tv- WATCH & VOTE From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jun 2006 17:56:59 -0000
Hi :-) I wish u good luck with your appearance on Zee TV. But i think u
have made enough announcements about it here already. Also u have sent
out email about this to my email. I do not want to receive "personal
mails" targeted for this group as i have specifically opted out of
having message for this group delivered to my mail :-) Best of luck!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I am appearing in Zee TV on 21st
June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian Standard
Time. > If you get a chance, plz watch me and excercise your VOTE FOR
ME. > > J.Bernett Orlando > > >
--------------------------------- > Yahoo! India Answers: Share what
you know. Learn something new Click here > Send free SMS to your
Friends on Mobile from your Yahoo! Messenger Download now > >
[Non-text portions of this message have been removed] >
4597. Re: zee tv- WATCH & VOTE From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jun 2006 18:07:28 -0000
What is the name of the program will you be on? I'm calculating that it
will be on DISH network TV at 6AM Thursday (Eastern Daylight Time). Just
want to make sure the right program. They have three different Zee TV
channels. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > I am appearing in Zee TV on
21st June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian
Standard Time. > If you get a chance, plz watch me and excercise your
VOTE FOR ME. > > J.Bernett Orlando > > >
--------------------------------- > Yahoo! India Answers: Share what
you know. Learn something new Click here > Send free SMS to your
Friends on Mobile from your Yahoo! Messenger Download now > >
[Non-text portions of this message have been removed] >
4598. Re: [Speed cubing group] Some tricks for 4x4x4 From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jun 2006 18:27:17 +0000
Hi, and thanks a lot! I took the liberty of converting the Word
documents to PDF. Not everyone has Word. I only have OpenOffice and
KWord, no Microsoft Word. I'm attaching the three documents converted to
PDF files and compressed to a Zip archive. Maybe this helps someone.
Best regards, Aron Stansvik PS. I hope I'm allowed to attach a 114 KB
file when posting to this list. DS. On 6/19/06, mmwfung1985
<mmwfung1985@...> wrote: > Hi everyone, > I have listed some
4x4x4 tricks at >
http://www.math.leidenuniv.nl/~mfung/speedcubing/algs/4x4x4/. > >
OLLparity+OLL 1flip.doc: > To solve the OLL parity and OLL with one
alg (using smart setupmoves) > when only one LL-edge needs to be
flipped. > > F2L + OLL parity.doc: > To solve the last F2L pair
and fix the OLL parity with one alg (using > smart setupmoves). >
> OLLparity+OLL 3flip.doc: > To solve the OLL parity and OLL with
one alg (using smart setupmoves) > when three LL-edge needs to be
flipped. Except from maybe two cases I > think this file is not very
interesting. > > If you think you have some better algs or new
cases let me know. I > wish there were good 4x4x4 solvers to find the
optimal algs. Btw, I > don't use these tricks myself for speedcubing,
but I thought maybe > someone would be interested. > > Michael
Fung > > > > > > > > Yahoo! Groups Links >
> > > > > > [Non-text portions of this message have
been removed]
4599. Re: (off topic) How to F2L, New COLL Algorithm. From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 00:44:35 -0000
You may all laugh at this, but the first week that I was reading
messages from this group, I kept wondering why everyone was talking
about doing two moves (F2,L). Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > OLD humor.. > > >
F2L�ϴ¹� > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > >
��ο� OLL > >
http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv >
4600. Re: Funny game with cubes and coloured squares From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 03:43:41 -0000
yeah.. it's so funny :) this game end, level 30.. about 4hours... Master
this game .. LEVEL 16 and 28 is hard..
4601. Re: Funny game with cubes and coloured squares From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 05:26:12 -0000
16 is really the only one that troubled me. It took the majority of the
time I spent on the game. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah.. it's so funny :) > >
this game end, level 30.. > > about 4hours... Master this game ..
> > > LEVEL 16 and 28 is hard.. >
4602. (math) Abelianization of the Cube Group From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 05:36:04 -0000
Hi, I have a question for the mathy people here. I just learned that the
commutator subgroup of a group G (denoted by [G,G]) is normal in G, and
that G/[G,G], called the abelianization of G, is an abelian group.
However, I can't seem to find any more information about this in the
book I'm using. So I'm curious: What is the abelianization of the Cube
Group? What product of cyclic groups is it isomorphic to? Does its
structure tell us anything interesting about the Cube Group? Thanks in
advance, Macky
4603. Roux - algorithms ? From:
"lupo7669" <mczerberus0815@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 12:49:45 -0000
Hello, i've decided to learn the roux - method. Since im an absolute
newbie, it's very difficult for me to do the first two blocks
"intuitive". For exampple, when i make CE-Pair where one of the two
cubies is flipped, i often don't see, how two flip it back. My question
is: Is there any page with algorithms especially for the first two
blocks (F2B??) or pair building? Or maybe there are some subsets of
algorithms from other methods i can use? I think, it have to be algs
wich make much use of M/M' moves? Sorry for my bad english.... Thanks,
Lupo
4604. Re: [Speed cubing group] Re: zee tv- WATCH & VOTE
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 15:26:46 +0100 (BST)
It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE CAFE etc). The name of the
programme is SHABASH INDIA. The time is 22.30 to 23.00 hours on
wednesday(21st june) Indian Standard time. I am sorry, if this message
reaches you late. J.Bernett Orlando christopher_pelley
<no_reply@yahoogroups.com> wrote: What is the name of the program
will you be on? I'm calculating that it will be on DISH network TV at
6AM Thursday (Eastern Daylight Time). Just want to make sure the right
program. They have three different Zee TV channels. Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I am appearing in Zee TV on 21st
June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian Standard
Time. > If you get a chance, plz watch me and excercise your VOTE FOR
ME. > > J.Bernett Orlando > > >
--------------------------------- > Yahoo! India Answers: Share what
you know. Learn something new Click here > Send free SMS to your
Friends on Mobile from your Yahoo! Messenger Download now > >
[Non-text portions of this message have been removed] >
--------------------------------- Yahoo! India Answers: Share what you
know. Learn something new Click here [Non-text portions of this message
have been removed]
4605. Re: Roux - algorithms ? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 16:30:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i've
decided to learn the roux - method. Since im an absolute newbie, >
it's very difficult for me to do the first two blocks "intuitive". >
For exampple, when i make CE-Pair where one of the two cubies is >
flipped, i often don't see, how two flip it back. > > My question
is: Is there any page with algorithms especially for the > first two
blocks (F2B??) or pair building? > Or maybe there are some subsets of
algorithms from other methods i can > use? I think, it have to be
algs wich make much use of M/M' moves? > > Sorry for my bad
english.... > Thanks, > > Lupo > If you want to look at just
pair-building, go to http://www.lar5.com/cube There's quite a few hints
there, just when making the first block, don't do it by pairs, but two
mini-blocks that are 1x1x3. Those would be Edge-Center-Edge and
Corner-Edge- Corner.
4606. Re: zee tv- WATCH & VOTE From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 16:55:31 -0000
Can anyone tape this, or record it somehow? I'd like to see it too.
Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > It is just ZEE TV. (NOT ZEE CINEMA,
NOT ZEE CAFE etc). The name of the programme is SHABASH INDIA. The time
is 22.30 to 23.00 hours on wednesday(21st june) Indian Standard time.
> I am sorry, if this message reaches you late. > > J.Bernett
Orlando > > christopher_pelley <no_reply@yahoogroups.com>
wrote: > What is the name of the program will you be on? I'm
calculating > that it will be on DISH network TV at 6AM Thursday
(Eastern Daylight > Time). Just want to make sure the right program.
They have three > different Zee TV channels. > > Chris
4607. Re: (math) Abelianization of the Cube Group From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 17:45:55 -0000
The commutator subgroup has been shown to contain half of the elements
of the whole cube group - that half for which the corner permutation is
an even permutation (ignoring orientation). (Since the edge permutation
and corner permutation must have the same parity, the same could be said
with regards to the edge permutation.) It is easy to show that if the
corner permutation of an element of the cube group is odd, then it is
not an element of the commutator subgroup, since all commutators must
consist of an even number of quarter turns, and any position reached by
an even number of quarter turns must be contain an even permutation of
the corners. Since the commutator subgroup is half the size of G,
G/[G,G] has two elements, and so it must be isormorphic to the cyclic
group of 2, since any group of order 2 is isormphic to that group. -
Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > >
I have a question for the mathy people here. I just learned that the
> commutator subgroup of a group G (denoted by [G,G]) is normal in G,
> and that G/[G,G], called the abelianization of G, is an abelian
group. > However, I can't seem to find any more information about
this in the > book I'm using. > > So I'm curious: > What is
the abelianization of the Cube Group? What product of cyclic > groups
is it isomorphic to? Does its structure tell us anything >
interesting about the Cube Group? > > Thanks in advance, >
Macky >
4608. Re: Roux - algorithms ? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 18:43:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i've
decided to learn the roux - method. Since im an absolute newbie, >
it's very difficult for me to do the first two blocks "intuitive". >
For exampple, when i make CE-Pair where one of the two cubies is >
flipped, i often don't see, how two flip it back. > > My question
is: Is there any page with algorithms especially for the > first two
blocks (F2B??) or pair building? Many times, I thought about writing
more about block building for this method. But it's difficult. It's like
for F2L cases. Only the basic ones (the ones with the pieces not in
unwanted slot) are not enough if you want to master the technique, you
need intuition (i.e. a huge personal practical experience) to find the
shortcuts and anticipation possibilities that make you fast. I may
upload a series of examples like this one:
http://grrroux.free.fr/democomp4.avi Gilles. > Or maybe there are
some subsets of algorithms from other methods i can > use? I think,
it have to be algs wich make much use of M/M' moves? > > Sorry for
my bad english.... > Thanks, > > Lupo >
4609. Re: (math) Abelianization of the Cube Group From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 21:05:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi, > > I have a
question for the mathy people here. I just learned that the >
commutator subgroup of a group G (denoted by [G,G]) is normal in G, >
and that G/[G,G], called the abelianization of G, is an abelian group.
> However, I can't seem to find any more information about this in
the > book I'm using. Maybe it wants you to try to discover things!
(Also [G,G] is called the derived subgroup.) > > So I'm curious:
> What is the abelianization of the Cube Group? It's pretty clear you
can do a three cycle as a commutator. e.g. (a b)(e f)(a c d)(a b)(e f)(a
d c)=(a d b) (if you read your permutations left to right, or (a b c) if
you read right to left). OK, I didn't need the (e f) here, but read on
and you'll see why I stuck it in. Similarly you can flip twist 2 pieces:
flip/twist a,b (a b c) flip/twist^{-1} a,b (a c b) A_n is generated by
3-cycles and the orientation group by flipping/twisting 2 pieces. Hence
any such product of moves is in [G,G]. But if H is the subgroup
generated by such moves (3-cycles and orientations), then
G=<H,{U}>=H U H*{U} and H<=[G,G]. Now U isn't in H as it
induces an odd permutation on corners (and on edges) whereas any element
of H of necessity induces an even permutation. So G:H=2 and since U
isn't in [G,G] either (because elements of [G,G]] also induce even
permutations) then H<=[G,G]<G. So also [G:G]=2 and H={G,G]. Whence
G:[G,G]=2 (so, if you didn't already know it, [G,G] is necessarily
normal in G as any subgroup of index 2 is normal. (Of course [G,G] is
always normal, for any group G which i a simple consequence of
xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1})
but the above is a different proof for the present group. In fact, [G,G]
is ) So G/[G:G] is isomorphic to C_2. OK. So what can we take from this
in the cube group. Well, above we in fact also showed G'=[G,G] satisfies
G'=[G',G'] (that's why I stuck the (e f) in because (a b)(e f) is in
G'). So G' is its own derived subgroup. So G is not a soluble group - of
course, this is obvious since S_5 is (isomorphic to) a subgroup of G.
> What product of cyclic > groups is it isomorphic to? Does its
structure tell us anything > interesting about the Cube Group? >
> Thanks in advance, > Macky >
4610. Re: Roux - algorithms ? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 14:48:45 -0000
It's the kind of thing you should learn how to do and get used to. If
you find your own way of doing things you don't have to learn a full set
of algorithms and this way, you understand how things work so you can do
them easily. Over time, you will be glad that you took this path. That
said, it'd be nice to have a complete F2B algorithm set :) (To my
knowledge, one doesn't exist) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i've
decided to learn the roux - method. Since im an absolute newbie, >
it's very difficult for me to do the first two blocks "intuitive". >
For exampple, when i make CE-Pair where one of the two cubies is >
flipped, i often don't see, how two flip it back. > > My question
is: Is there any page with algorithms especially for the > first two
blocks (F2B??) or pair building? > Or maybe there are some subsets of
algorithms from other methods i can > use? I think, it have to be
algs wich make much use of M/M' moves? > > Sorry for my bad
english.... > Thanks, > > Lupo >
4611. Another music video featuring the cube From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jun 2006 01:10:31 +1000
This one is from Australia, actually from last year. My brother worked
on the animation for it, and somehow managed to fit in a Rubik's Cube:
http://www.heiseman.com/ The 3rd link, called "Infusion Video Clip". --
Ryan Heise http://www.ryanheise.com/cube/
4612. Re: zee tv- WATCH & VOTE From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jun 2006 23:12:09 -0000
The Zee TV channel is broadcast on Dish network here in the U.S.
(Actually all 3 Zee TV channels are on there). I have a friend who is
going to record the time slot. However, if you look on the U.S. site for
Zee TV, it only shows "NEWS" as the program for 10:30pm. So I don't know
if the U.S. schedule is different from the one that runs in India. I let
him know the name of the show (SHABASH INDIA). If he gets me a tape or
disc of it, I will make it available online for you guys. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Can anyone tape this, or record it somehow? I'd like to
see it too. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@> wrote: > > > > It is just ZEE TV. (NOT ZEE
CINEMA, NOT ZEE CAFE etc). The name of > the programme is SHABASH
INDIA. The time is 22.30 to 23.00 hours on > wednesday(21st june)
Indian Standard time. > > I am sorry, if this message reaches you
late. > > > > J.Bernett Orlando > > > >
christopher_pelley <no_reply@yahoogroups.com> wrote: > >
What is the name of the program will you be on? I'm > calculating
> > that it will be on DISH network TV at 6AM Thursday (Eastern
> Daylight > > Time). Just want to make sure the right program.
They have three > > different Zee TV channels. > > > >
Chris >
4613. Re: (math) Abelianization of the Cube Group From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jun 2006 01:26:25 -0000
Hi, Bruce and GoD2. Thank you for your replies. --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > It is easy to > show that if the
corner permutation of an element of the cube group is > odd, then it
is not an element of the commutator subgroup, since all > commutators
must consist of an even number of quarter turns, and any > position
reached by an even number of quarter turns must be contain an > even
permutation of the corners. Ok, that makes sense. And all elements with
even permutation can be written as a product of 3-cycles and 2-piece
orientations, both of which are commutators (as shown in GoD2's reply).
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > A_n is generated by 3-cycles and the
orientation group by flipping/twisting 2 > pieces. > Hence any
such product of moves is in [G,G]. > But if H is the subgroup
generated by such moves (3-cycles and orientations), > then >
G=<H,{U}>=H U H*{U} and H<=[G,G]. > Now U isn't in H as it
induces an odd permutation on corners (and on edges) > whereas any
> element of H of necessity induces an even permutation. > So
G:H=2 and since U isn't in [G,G] either (because elements of [G,G]] also
> induce even > permutations) then H<=[G,G]<G. > So also
[G:G]=2 and H={G,G]. > Whence G:[G,G]=2 I'm a bit lost on the
notation here. What is H*? In the second line from bottom, what is meant
by [G:G]=2? Is this essentially the same as the following argument? If
we define f from [G,G] into G-[G,G] by f(x)=xU, then f is bijective, so
[G,G] and G-[G,G] are of the same order. Hence G:[G,G]=2. > (so, if
you didn't already know it, [G,G] is necessarily normal > in G as any
> subgroup of index 2 is normal. I also just proved this. > (Of
course [G,G] is always normal, for any group G which i a simple
consequence > of >
xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1})
but > the above > is a different proof for the present group. I've
seen that proved by
xaba^{-1}b^{-1}x^{-1}=[(xa)b(xa)^{-1}b^{-1}][bxb^{-1}x^{-1}], but I
didn't know that it could be shown to equal a commutator rather than a
product of commutators. Cool. > OK. So what can we take from this in
the cube group. > Well, above we in fact also showed G'=[G,G]
satisfies G'=[G',G'] (that's why I > stuck the (e f) > in because
(a b)(e f) is in G'). So G' is its own derived subgroup. > So G is
not a soluble group - of course, this is obvious since S_5 is >
(isomorphic to) a > subgroup of G. I don't know what a soluble group
is yet. I guess I'll keep on reading. Thanks so much for your help!
Macky
4614. Re: [Speed cubing group] Another music video featuring the cube
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jun 2006 13:08:27 +1000
On Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > This
one is from Australia, actually from last year. My brother worked >
on the animation for it, and somehow managed to fit in a Rubik's Cube:
> > http://www.heiseman.com/ > > The 3rd link, called
"Infusion Video Clip". A streaming version of the above is here:
http://www.fearofdenim.net/ Click on "Natural" (this one should download
more quickly). -- Ryan Heise http://www.ryanheise.com/cube/
4615. Re: [Speed cubing group] Another music video featuring the cube
From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jun 2006 08:36:40 +0200
Grat! but... isn't that a pop? ;-) F. Ryan Heise a écrit : > > On
Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > > This
one is from Australia, actually from last year. My brother worked >
> on the animation for it, and somehow managed to fit in a Rubik's
Cube: > > > > http://www.heiseman.com/
<http://www.heiseman.com/> > > > > The 3rd link,
called "Infusion Video Clip". > > A streaming version of the above
is here: > > http://www.fearofdenim.net/
<http://www.fearofdenim.net/> > > Click on "Natural" (this
one should download more quickly). > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/>
> > [Non-text portions of this message have been removed]
4616. Re: [Speed cubing group] Another music video featuring the cube
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jun 2006 10:38:28 -0000
Hah !! That should mean it's POP-music .... hehehehe ... :-P -Per >
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Grat! but... isn't that a pop? ;-)
> F. > > Ryan Heise a écrit : > > > > On Thu, Jun
22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > > > This one
is from Australia, actually from last year. My brother worked > >
> on the animation for it, and somehow managed to fit in a Rubik's
Cube: > > > > > > http://www.heiseman.com/
<http://www.heiseman.com/> > > > > > > The 3rd
link, called "Infusion Video Clip". > > > > A streaming
version of the above is here: > > > >
http://www.fearofdenim.net/ <http://www.fearofdenim.net/> >
> > > Click on "Natural" (this one should download more
quickly). > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/>
> > > > > > > > [Non-text portions of this
message have been removed] >
4617. Re: (math) Abelianization of the Cube Group From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jun 2006 21:33:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi, Bruce and GoD2. Thank you
for your replies. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > It is easy to > > show that if
the corner permutation of an element of the cube group is > > odd,
then it is not an element of the commutator subgroup, since all >
> commutators must consist of an even number of quarter turns, and
any > > position reached by an even number of quarter turns must
be contain an > > even permutation of the corners. > > Ok,
that makes sense. And all elements with even permutation can > be
written as a product of 3-cycles and 2-piece orientations, both > of
which are commutators (as shown in GoD2's reply). > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > A_n is generated by 3-cycles and the
orientation group by > flipping/twisting 2 > > pieces. >
> Hence any such product of moves is in [G,G]. > > But if H is
the subgroup generated by such moves (3-cycles and > orientations),
> > then > > G=<H,{U}>=H U H*{U} and H<=[G,G]. >
> Now U isn't in H as it induces an odd permutation on corners (and
on > edges) > > whereas any > > element of H of necessity
induces an even permutation. > > So G:H=2 and since U isn't in
[G,G] either (because elements of > [G,G]] also > > induce even
> > permutations) then H<=[G,G]<G. > > So also [G:G]=2
and H={G,G]. > > Whence G:[G,G]=2 > > I'm a bit lost on the
notation here. What is H*? I was using * for the group operation. I
could equally well have written H{U}, i.e. {hU:h in H} - it's just a
coset of H. Given a group G and a subgroup H of G, G is a union of
disjoint cosets of H. The cosets are all of the same cardinality. The
index of H in G is the number of disjoint cosets. In this case, G is a
union of the cosets H and H{U}. Then I go on to say that U isn't in H so
in fact these are the disjoint cosets. Thus G:H=2. >In the second
line > from bottom, what is meant by [G:G]=2? I meant to write
G:[G,G]=2 and H=[G,G]. I guess I didn't really need to write "Whence G:
[G,G]=2" since I'd already shown this. >Is this essentially the same
> as the following argument? If we define f from [G,G] into G-[G,G]
by > f(x)=xU, then f is bijective, so [G,G] and G-[G,G] are of the
same > order. Hence G:[G,G]=2. > > > (so, if you didn't
already know it, [G,G] is necessarily normal > > in G as any >
> subgroup of index 2 is normal. > > I also just proved this.
Essentially I guess you showed this. If G=G:H and h is in H, g in G then
either g is in H so ghg^{-1} is in H or else g is not in H. In that case
G=H U H{g^{-1}}. If ghg^{-1} is not in H then for some h' in H,
ghg^{-1}=h'g^{-1} so g=hh'^{-1} is in H after all (thus actually
ghg^{-1} must be in H). > > > (Of course [G,G] is always
normal, for any group G which i a simple > consequence > > of
> > >
xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1})
> but > > the above > > is a different proof for the
present group. > > I've seen that proved by >
xaba^{-1}b^{-1}x^{-1}=[(xa)b(xa)^{-1}b^{-1}][bxb^{-1}x^{-1}], > but I
didn't know that it could be shown to equal a commutator > rather
than a product of commutators. Cool. Moreover for any endomorphism of G,
f, f(aba^{-1}b^{-1})=f(a)f(b)f(a)^{-1}f(b)^{-1} is a commutator. So
[G,G] is a fully characteristic subgroup. > > > OK. So what can
we take from this in the cube group. > > Well, above we in fact
also showed G'=[G,G] satisfies G'=[G',G'] > (that's why I > >
stuck the (e f) > > in because (a b)(e f) is in G'). So G' is its
own derived subgroup. > > So G is not a soluble group - of course,
this is obvious since S_5 is > > (isomorphic to) a > >
subgroup of G. > > I don't know what a soluble group is yet. I
guess I'll keep on reading. In the US its called a solvable group. Such
a group is a group having a composition series whose factors are
Abelian. A polynomial f over a field K is soluble by radicals iff the
Galois group of f over K is soluble. I guess it's not really interesting
here though, as the fact that G has a subgroup isomorphic to S_5 already
shows this. Nonetheless, the fact that [G,G]=[[G,G],[G,G]] is
interesting I guess. > > Thanks so much for your help! > Macky
>
4618. Wedding Pictures From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jun 2006 05:31:47 -0000
Hey all, On June 9th, Lindsay and I got married. You may have met us
both at the Dallas tournament. At any rate, I've been dieing to share
groom's cake pictures with you:
http://members.cox.net/swedishlf/Lindsay%20(350).jpg
http://members.cox.net/swedishlf/Lindsay%20(351).jpg
http://members.cox.net/swedishlf/Lindsay%20(352).jpg
http://members.cox.net/swedishlf/Lindsay%20(463).jpg
http://members.cox.net/swedishlf/Lindsay%20(464).jpg
http://members.cox.net/swedishlf/Lindsay%20(465).jpg Enjoy! Daniel
4619. SV: [Speed cubing group] Wedding Pictures From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 23 Jun 2006 07:40:08 +0200
Congratulations :) A cool cake, and a lovely bride :) Terje
-----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Daniel Hayes
Sendt: 23. juni 2006 07:32 Til: speedsolvingrubikscube@yahoogroups.com
Emne: [Speed cubing group] Wedding Pictures Hey all, On June 9th,
Lindsay and I got married. You may have met us both at the Dallas
tournament. At any rate, I've been dieing to share groom's cake pictures
with you: http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(350).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(351).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(352).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(463).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(464).jpg http://members.
<http://members.cox.net/swedishlf/Lindsay%20>
cox.net/swedishlf/Lindsay%20(465).jpg Enjoy! Daniel [Non-text portions
of this message have been removed]
4620. Re: [Speed cubing group] Wedding Pictures From:
"Sachin Shirwalkar" <sachinss@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jun 2006 11:22:31 +0530
Great! Congrats! So how did you eat the cake? Corners first or layer by
layer? :P Sachin. On 6/23/06, Daniel Hayes <swedishlf@...> wrote:
> Hey all, > On June 9th, Lindsay and I got married. You may have
met us both at > the Dallas tournament. At any rate, I've been dieing
to share groom's > cake pictures with you: > >
http://members.cox.net/swedishlf/Lindsay%20(350).jpg >
http://members.cox.net/swedishlf/Lindsay%20(351).jpg >
http://members.cox.net/swedishlf/Lindsay%20(352).jpg >
http://members.cox.net/swedishlf/Lindsay%20(463).jpg >
http://members.cox.net/swedishlf/Lindsay%20(464).jpg >
http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > Enjoy!
> Daniel > > > > > > > > Yahoo! Groups Links
> > > > > > >
4621. Re: [Speed cubing group] Wedding Pictures From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jun 2006 14:38:29 -0000
Layer by layer may have been tough since most people do the bottom layer
first ;) Though corners first may have been tricky too...
Congratulations! Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Sachin Shirwalkar" <sachinss@...> wrote: > > Great! >
> Congrats! > > So how did you eat the cake? Corners first or
layer by layer? :P > > Sachin. > > On 6/23/06, Daniel Hayes
<swedishlf@...> wrote: > > Hey all, > > On June 9th,
Lindsay and I got married. You may have met us both at > > the
Dallas tournament. At any rate, I've been dieing to share groom's >
> cake pictures with you: > > > >
http://members.cox.net/swedishlf/Lindsay%20(350).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(351).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(352).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(463).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(464).jpg > >
http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > > >
Enjoy! > > Daniel > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > >
4622. Re: [Speed cubing group] 24 hour Group Marathon attempt
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 23 Jun 2006 17:25:37 +0200
Anybody looking? A rather simple method to estimate the expected number
of cubes solved at the end. R ----- Original Message ----- From:
zbigniew_zborowski To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, June 16, 2006 3:31 PM Subject: [Speed cubing group] 24 hour
Group Marathon attempt Hello, Exactly in one week (Friday, June 23rd,
2006, 13:00 GMT) starts Polish 24 hour Group Marathon! Six speedcubers
from Poland are going to beat all world records in this category. There
will be online internet cameras and results updated every 15 minutes.
Join us at speedcubing.com.pl! Choose Polish marathon (main menu at the
left), then choose english - english version will appear. There are all
necessary details. keep (speed)cubing ;) zz [Non-text portions of this
message have been removed]
4623. Re: Wedding Pictures From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jun 2006 16:56:18 -0000
Hi Daniel, Nice pictures! Congratulations, I wish the both of you the
best of luck ;). - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > Hey all, > On
June 9th, Lindsay and I got married. You may have met us both at >
the Dallas tournament. At any rate, I've been dieing to share groom's
> cake pictures with you: > >
http://members.cox.net/swedishlf/Lindsay%20(350).jpg >
http://members.cox.net/swedishlf/Lindsay%20(351).jpg >
http://members.cox.net/swedishlf/Lindsay%20(352).jpg >
http://members.cox.net/swedishlf/Lindsay%20(463).jpg >
http://members.cox.net/swedishlf/Lindsay%20(464).jpg >
http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > Enjoy!
> Daniel >
4624. Re: Wedding Pictures From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 03:19:57 -0000
Thanks for all the kind words guys! The cake must've been layer by layer
though, cause each one was a different flavor =P. Cheers, Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Daniel, > > Nice pictures!
Congratulations, I wish the both of you the best of > luck ;). >
> - Joël. >
4625. (off-topic) If you feel old... From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 08:51:56 -0000
http://www.grg.org/Adams/E.HTM
4626. Re: (off-topic) If you feel old... From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 11:50:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > http://www.grg.org/Adams/E.HTM
> Sweden is on 46th place. :-D /Gunnar
4627. WR Broken From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 13:25:08 -0000
Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other
guys did 3355 and in total they did just under 16000 cubes (there were 6
of them). An amazing feat if you ask me :) Craig
4628. Re: [Speed cubing group] WR Broken From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 24 Jun 2006 16:20:20 +0200
An interesting detail: They both played very consistently in 21.5 hours
with an average of about 35 cubes/quarter. Then suddenly, with 2.5 hours
left, both got a slum and began solving 30 cubes/quarter. (Well, ZZ
finished the last quarter with 40 cubes!). That means, had "the other"
(Lukasz Cialon) had just a little more stamina, he could have won. R
----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 24, 2006
3:25 PM Subject: [Speed cubing group] WR Broken Zbigniew Zborowski just
did 3390 cubes in 24 hours. One of the other guys did 3355 and in total
they did just under 16000 cubes (there were 6 of them). An amazing feat
if you ask me :) Craig [Non-text portions of this message have been
removed]
4629. Re: human sacrifice From:
"l3a1r0g" <l3a1r0g@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 14:48:42 -0000
*Cocks shotgun* Now hand over the new cubes before I do something I
might regret..... --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > i have guns. > > ~ Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
> <perscription_death@> wrote: > > > > just point
out who i have to kill for a new 5x5 and a 6x6 from > olympic cubes.
seriously any updates from you boys in greece? we > can't take much
more of this :) > > > > > > > > [Non-text
portions of this message have been removed] > > >
4630. Re: [Speed cubing group] WR Broken From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 08:51:14 -0700
I'm definitely very impressed at the consistency. When Brent Morgan did
this, there wasn't anyone competing against him and he had broken the
world record of 2000 by a lot already so there was no motivation to push
anything because he had broken the record in a little over 12 hours. I
think Andrew Kang of Georgia, USA wanted to try this. Tyson Mao
Astrophysics '06 California Institute of Technology On Jun 24, 2006, at
7:20 AM, Rune Wesström wrote: > An interesting detail: They both
played very consistently in 21.5 > hours with an average of about 35
cubes/quarter. Then suddenly, with > 2.5 hours left, both got a slum
and began solving 30 cubes/quarter. > (Well, ZZ finished the last
quarter with 40 cubes!). That means, had > "the other" (Lukasz
Cialon) had just a little more stamina, he could > have won. > R
> ----- Original Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, June 24,
2006 3:25 PM > Subject: [Speed cubing group] WR Broken > >
Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other
> guys did 3355 and in total they did just under 16000 cubes (there
were > 6 of them). An amazing feat if you ask me :) > > Craig
> > [Non-text portions of this message have been removed] >
> >
4631. Re: human sacrifice From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 16:19:54 -0000
-Dear Gaetan, First of all, I would like to thank u for your
interesting. We invented not only a 6x6x6 cube but we invented the NxNxN
cube as u can see in our web page www.olympicube.com We promise that
soon enough all the puzzle fans will have the opportynity to play with
our cubes. Can u please explain me why do i have to communicate with
your friend? If u have any thoughts i would like to discuss them with u
directly. Hope to hear from u soon. With respect Konstantinos Verdes
----- Original Message ----- From: Gaétan Guimond To: Konstantinos
Verdes Sent: Wednesday, June 23, 2004 12:42 PM Subject: Re: new patent
Hi Konstantinos, My poor english!!! Are you inventor of a cube 6x6x6?
Your system or mechanics seems new for me. Does your cube is realized?
he is smooth and stable? Give me a photo color of you and your cube.
Amazing!!! I'm ok for your announce at the present but step 1 contact my
friend inventor Gaston St-Pierre on my web site!:)) Gaétan Guimond
Konstantinos Verdes <info@...> wrote: Dear Gaetan, We send u this
to inform u for our work because u are a cube specialist! (see attached
files) The first picture is a photo of our patent as it published in the
monthly magazine of O.B.I (Industrial Property Organization of Greece)
in the issue of May 2004. Anyone can see this if he goes to
http://www.obi.gr/online/edbi.asp and he has a good knowledge of Greek
language. The second one is the translation of our patent summary as it
is registered in the International Bureau of WIPO(World Intelectual
Property Organization) the last month. Can u announce this news on your
web site? Hope to hear from u soon! www.olympicube.com Dear Gaetan,
http://www.youtube.com/watchv=NG8mvqtWEAw&mode=related&search=Eastwoo
d -- In speedsolvingrubikscube@yahoogroups.com, "l3a1r0g"
<l3a1r0g@...> wrote: > > *Cocks shotgun* > Now hand over
the new cubes before I do something I might regret..... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > i have guns. > > > > ~ Bob >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > > <perscription_death@> wrote: > > > >
> > just point out who i have to kill for a new 5x5 and a 6x6 from
> > olympic cubes. seriously any updates from you boys in greece?
we > > can't take much more of this :) > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
4632. Re: WR Broken From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 16:38:07 -0000
This is just amazing... How many people were involved ? (counting
scramblers, people who followed each cuber to know how many cube the
solved, people getting the food,....) COngratulations to all of you :-)
Gilles.be --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Zbigniew Zborowski just
did 3390 cubes in 24 hours. One of the other > guys did 3355 and in
total they did just under 16000 cubes (there were > 6 of them). An
amazing feat if you ask me :) > > Craig >
4633. Cube Lubing From:
"Robert Jorgenson" <rjorgy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 21:05:47 -0000
I am trying to lube up my rubik's cube(official standard cube). I went
down to home depot and got some Silicon Spray. I disassembled the cube,
applied the silicon to the inside faces of each piece and let dry for
about 15 minutes. I put it back together and it doesn't seem any better
than before. It almost seems like the pieces are set to close together
for luberication to make a difference. I also have another cube, a
non-official "Magic Cube" ... I followed the same process in lubricating
that one, and it turns like a dream. The only problem with this one is
that it was made cheaply, so instead of having all the inside faces,
some of the faces are not there. This causes the cube to get stuck often
when turning quickly. Anyone have any suggestions for my cube? I was
thinking maybe I could sand the inner faces down a bit, but don't want
to go ruining my cube.
4634. Re: Cube Lubing From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 01:00:13 -0000
Give it a few days to work the silicone in. Try doing a few hundred
solves and see if it's any better. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Robert Jorgenson"
<rjorgy@...> wrote: > > I am trying to lube up my rubik's
cube(official standard cube). I went > down to home depot and got
some Silicon Spray. I disassembled the > cube, applied the silicon to
the inside faces of each piece and let > dry for about 15 minutes. I
put it back together and it doesn't seem > any better than before. It
almost seems like the pieces are set to > close together for
luberication to make a difference. I also have > another cube, a
non-official "Magic Cube" ... I followed the same > process in
lubricating that one, and it turns like a dream. The only > problem
with this one is that it was made cheaply, so instead of > having all
the inside faces, some of the faces are not there. This > causes the
cube to get stuck often when turning quickly. > > Anyone have any
suggestions for my cube? I was thinking maybe I could > sand the
inner faces down a bit, but don't want to go ruining my cube. >
4635. what should I do from here? From:
Yee Chern Ng <chern_ny_nrehc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 02:02:54 +0100 (BST)
Hello !! I've been cubing for quite a while. Recently, I decided that
solving the cube isn't enough, and I want to get faster... I'm using the
petrus method. But I complete the last layer using only Sune, and Niklas
with a bit of my own variation. I have been able to solve the cube about
50+ seconds on a good run. And on very bad runs, nearly 90 secs. I
average about 68 secs. I was wondering if I should change and start
using the fridrich method instead. What is a good choice if I want to
get sub 30s ? Is it easier to get there with the fridrich method? or the
Petrus method? Which way completes the F2L faster? Any advice? Thanks !
Chern Send instant messages to your online friends
http://uk.messenger.yahoo.com [Non-text portions of this message have
been removed]
4636. Re: Cube Lubing From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 02:00:24 -0000
did you loosen the cube first? makes a huge difference... pry off the
caps... somehow... and then take the screws and loosen them a little bit
or something. i wouldn't know; i used a diy kit, so i had everythign
disassembled to begin with. i remember my friend got a rubik's cube
(anniversary? i'm not sure) and actually took it apart to find that the
screws were flat and couldn't be turned with a screwdriver. if you
loosen the cube even without lube it turns pretty well. and it doesn't
catch very much when you're moving it. good luck, tony --- In
speedsolvingrubikscube@yahoogroups.com, "Robert Jorgenson"
<rjorgy@...> wrote: > > I am trying to lube up my rubik's
cube(official standard cube). I went > down to home depot and got
some Silicon Spray. I disassembled the > cube, applied the silicon to
the inside faces of each piece and let > dry for about 15 minutes. I
put it back together and it doesn't seem > any better than before. It
almost seems like the pieces are set to > close together for
luberication to make a difference. I also have > another cube, a
non-official "Magic Cube" ... I followed the same > process in
lubricating that one, and it turns like a dream. The only > problem
with this one is that it was made cheaply, so instead of > having all
the inside faces, some of the faces are not there. This > causes the
cube to get stuck often when turning quickly. > > Anyone have any
suggestions for my cube? I was thinking maybe I could > sand the
inner faces down a bit, but don't want to go ruining my cube. >
4637. Re: [Speed cubing group] Re: Cube Lubing From:
Pablo <rjorgy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jun 2006 19:14:20 -0700
It's actually been about a week since I lubed it up, I have solved at
least 100 times if not more. I tried prying off the end caps too, but
they wouldn't budge. I think they might be glued down. Any other
suggestions? Or should I just get a DIY cube and save myself some
trouble? On 6/24/06, tonycheese2007 <tonycheese@...> wrote: >
> did you loosen the cube first? makes a huge difference... pry off
the > caps... somehow... and then take the screws and loosen them a
little > bit or something. i wouldn't know; i used a diy kit, so i
had > everythign disassembled to begin with. i remember my friend got
a > rubik's cube (anniversary? i'm not sure) and actually took it
apart to > find that the screws were flat and couldn't be turned with
a screwdriver. > > if you loosen the cube even without lube it
turns pretty well. and it > doesn't catch very much when you're
moving it. > > good luck, > tony > > > --- In
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com&su=Unsubscribe>,
> "Robert Jorgenson" > <rjorgy@...> wrote: > > >
> I am trying to lube up my rubik's cube(official standard cube). I
went > > down to home depot and got some Silicon Spray. I
disassembled the > > cube, applied the silicon to the inside faces
of each piece and let > > dry for about 15 minutes. I put it back
together and it doesn't seem > > any better than before. It almost
seems like the pieces are set to > > close together for
luberication to make a difference. I also have > > another cube, a
non-official "Magic Cube" ... I followed the same > > process in
lubricating that one, and it turns like a dream. The only > >
problem with this one is that it was made cheaply, so instead of >
> having all the inside faces, some of the faces are not there. This
> > causes the cube to get stuck often when turning quickly. >
> > > Anyone have any suggestions for my cube? I was thinking
maybe I could > > sand the inner faces down a bit, but don't want
to go ruining my cube. > > > > > [Non-text portions of
this message have been removed]
4638. Re: what should I do from here? From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 07:40:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Yee Chern Ng
<chern_ny_nrehc@...> wrote: > > Hello !! > > I've been
cubing for quite a while. Recently, I decided that solving the cube
isn't enough, and I want to get faster... > > I'm using the petrus
method. But I complete the last layer using only Sune, and Niklas with a
bit of my own variation. > > I have been able to solve the cube
about 50+ seconds on a good run. And on very bad runs, nearly 90 secs. I
average about 68 secs. > > I was wondering if I should change and
start using the fridrich method instead. What is a good choice if I want
to get sub 30s ? Is it easier to get there with the fridrich method? or
the Petrus method? Which way completes the F2L faster? Any advice? >
> Thanks ! > > Chern > > Send instant messages to your
online friends http://uk.messenger.yahoo.com > > [Non-text
portions of this message have been removed] > Hello, With Petrus you
can definately get sub-30. Just practice F2L and learn 3-look LL, and
later maybe 2-look. It's hard to say which method is easier, but I would
say it's better for you to continue using Petrus because you already
know it. I think Petrus should be faster (but a lot harder) for F2L, but
I don't know. - Johannes Laire
4639. Re: Cube Lubing From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 14:38:57 -0000
Okay you probably have a normal rubiks.com cube. That means you can't do
anything with screws, since there aren't any. Your only choice is to,
I've read, is to stretch out each center and put two lollipop sticks
inbetween the axle and the center. I haven't tried it myself, though.
--- In speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...>
wrote: > > It's actually been about a week since I lubed it up, I
have solved at least > 100 times if not more. I tried prying off the
end caps too, but they > wouldn't budge. I think they might be glued
down. Any other suggestions? Or > should I just get a DIY cube and
save myself some trouble? > > On 6/24/06, tonycheese2007
<tonycheese@...> wrote: > > > > did you loosen the
cube first? makes a huge difference... pry off the > > caps...
somehow... and then take the screws and loosen them a little > >
bit or something. i wouldn't know; i used a diy kit, so i had > >
everythign disassembled to begin with. i remember my friend got a >
> rubik's cube (anniversary? i'm not sure) and actually took it apart
to > > find that the screws were flat and couldn't be turned with
a screwdriver. > > > > if you loosen the cube even without
lube it turns pretty well. and it > > doesn't catch very much when
you're moving it. > > > > good luck, > > tony >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?
view=cm&tf=0&to=speedsolvingrubikscube%
40yahoogroups.com&su=Unsubscribe>, > > "Robert Jorgenson"
> > <rjorgy@> wrote: > > > > > > I am
trying to lube up my rubik's cube(official standard cube). I went >
> > down to home depot and got some Silicon Spray. I disassembled
the > > > cube, applied the silicon to the inside faces of each
piece and let > > > dry for about 15 minutes. I put it back
together and it doesn't seem > > > any better than before. It
almost seems like the pieces are set to > > > close together
for luberication to make a difference. I also have > > >
another cube, a non-official "Magic Cube" ... I followed the same >
> > process in lubricating that one, and it turns like a dream.
The only > > > problem with this one is that it was made
cheaply, so instead of > > > having all the inside faces, some
of the faces are not there. This > > > causes the cube to get
stuck often when turning quickly. > > > > > > Anyone
have any suggestions for my cube? I was thinking maybe I could > >
> sand the inner faces down a bit, but don't want to go ruining my
cube. > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
4640. Re: [Speed cubing group] Re: Cube Lubing From:
Pablo <rjorgy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 09:04:11 -0700
That suggestion sounds terribly off the wall LOL, has anyone does this?
Are there directions anywhere? Will sanding the sides down not work?
It's sounding like my best option is to turn this cube into a calendar
or something and get a new one LOL Any other thoughts? I'm anxious to
get my time below the minute and a half mark(best time so far is 1:51.
On 6/25/06, Timothy Sun <linkpoke@...> wrote: > > Okay you
probably have a normal rubiks.com cube. That means you > can't do
anything with screws, since there aren't any. Your only > choice is
to, I've read, is to stretch out each center and put two > lollipop
sticks inbetween the axle and the center. I haven't tried > it
myself, though. > > --- In
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com>,
> Pablo <rjorgy@...> > > wrote: > > > > It's
actually been about a week since I lubed it up, I have solved > at
least > > 100 times if not more. I tried prying off the end caps
too, but > they > > wouldn't budge. I think they might be glued
down. Any other > suggestions? Or > > should I just get a DIY
cube and save myself some trouble? > > > > On 6/24/06,
tonycheese2007 <tonycheese@...> wrote: > > > > >
> did you loosen the cube first? makes a huge difference... pry >
off the > > > caps... somehow... and then take the screws and
loosen them a > little > > > bit or something. i wouldn't
know; i used a diy kit, so i had > > > everythign disassembled
to begin with. i remember my friend got a > > > rubik's cube
(anniversary? i'm not sure) and actually took it > apart to > >
> find that the screws were flat and couldn't be turned with a >
screwdriver. > > > > > > if you loosen the cube even
without lube it turns pretty well. > and it > > > doesn't
catch very much when you're moving it. > > > > > >
good luck, > > > tony > > > > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com>
> <https://mail.google.com/mail? >
view=cm&tf=0&to=speedsolvingrubikscube% >
40yahoogroups.com&su=Unsubscribe>, > > > > "Robert
Jorgenson" > > > <rjorgy@> wrote: > > > >
> > > > I am trying to lube up my rubik's cube(official
standard > cube). I went > > > > down to home depot and
got some Silicon Spray. I disassembled > the > > > >
cube, applied the silicon to the inside faces of each piece > and let
> > > > dry for about 15 minutes. I put it back together and
it > doesn't seem > > > > any better than before. It
almost seems like the pieces are > set to > > > > close
together for luberication to make a difference. I also > have >
> > > another cube, a non-official "Magic Cube" ... I followed
the > same > > > > process in lubricating that one, and
it turns like a dream. > The only > > > > problem with
this one is that it was made cheaply, so instead > of > > >
> having all the inside faces, some of the faces are not there. >
This > > > > causes the cube to get stuck often when turning
quickly. > > > > > > > > Anyone have any
suggestions for my cube? I was thinking maybe > I could > >
> > sand the inner faces down a bit, but don't want to go ruining
> my cube. > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions
of this message have been removed]
I find what works the best in the end is just good old fashion breaking
in. Just continue using the cube, preferably without lube, and it will
eventually become a very good cube. Yes it can be a long and tedious
process, but I generally find that it is worth it. -Evan Until next
time, Happy Cubing http://www.deepcube.net On 6/25/06, Pablo
<rjorgy@...> wrote: > > That suggestion sounds terribly off
the wall LOL, has anyone does this? > Are > there directions
anywhere? Will sanding the sides down not work? It's > sounding like
my best option is to turn this cube into a calendar or > something
and get a new one LOL Any other thoughts? I'm anxious to get my >
time below the minute and a half mark(best time so far is 1:51. >
> > On 6/25/06, Timothy Sun <linkpoke@...
<linkpoke%40yahoo.com>> wrote: > > > > Okay you
probably have a normal rubiks.com cube. That means you > > can't
do anything with screws, since there aren't any. Your only > >
choice is to, I've read, is to stretch out each center and put two >
> lollipop sticks inbetween the axle and the center. I haven't tried
> > it myself, though. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> < >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> >, > > > Pablo <rjorgy@...> > > > >
wrote: > > > > > > It's actually been about a week
since I lubed it up, I have solved > > at least > > > 100
times if not more. I tried prying off the end caps too, but > >
they > > > wouldn't budge. I think they might be glued down.
Any other > > suggestions? Or > > > should I just get a
DIY cube and save myself some trouble? > > > > > > On
6/24/06, tonycheese2007 <tonycheese@...> wrote: > > >
> > > > > did you loosen the cube first? makes a huge
difference... pry > > off the > > > > caps...
somehow... and then take the screws and loosen them a > > little
> > > > bit or something. i wouldn't know; i used a diy kit,
so i had > > > > everythign disassembled to begin with. i
remember my friend got a > > > > rubik's cube (anniversary?
i'm not sure) and actually took it > > apart to > > >
> find that the screws were flat and couldn't be turned with a >
> screwdriver. > > > > > > > > if you loosen
the cube even without lube it turns pretty well. > > and it >
> > > doesn't catch very much when you're moving it. > >
> > > > > > good luck, > > > > tony >
> > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> < >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> > > > <https://mail.google.com/mail? > >
view=cm&tf=0&to=speedsolvingrubikscube% > >
40yahoogroups.com&su=Unsubscribe>, > > > > > >
"Robert Jorgenson" > > > > <rjorgy@> wrote: > >
> > > > > > > > I am trying to lube up my
rubik's cube(official standard > > cube). I went > > >
> > down to home depot and got some Silicon Spray. I disassembled
> > the > > > > > cube, applied the silicon to the
inside faces of each piece > > and let > > > > >
dry for about 15 minutes. I put it back together and it > >
doesn't seem > > > > > any better than before. It almost
seems like the pieces are > > set to > > > > >
close together for luberication to make a difference. I also > >
have > > > > > another cube, a non-official "Magic Cube"
... I followed the > > same > > > > > process in
lubricating that one, and it turns like a dream. > > The only >
> > > > problem with this one is that it was made cheaply,
so instead > > of > > > > > having all the inside
faces, some of the faces are not there. > > This > > >
> > causes the cube to get stuck often when turning quickly. >
> > > > > > > > > Anyone have any suggestions
for my cube? I was thinking maybe > > I could > > > >
> sand the inner faces down a bit, but don't want to go ruining >
> my cube. > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
4642. [Speed cubing group] Re: Cube Lubing From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 16:58:35 -0000
You can do this with *almost* any cube and make a good speedcube. It
depends on how much patience you have. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I find what works the best in
the end is just good old fashion breaking in. > Just continue using
the cube, preferably without lube, and it will > eventually become a
very good cube. Yes it can be a long and tedious > process, but I
generally find that it is worth it. > > -Evan > > Until next
time, Happy Cubing > http://www.deepcube.net > > > On
6/25/06, Pablo <rjorgy@...> wrote: > > > > That
suggestion sounds terribly off the wall LOL, has anyone does this? >
> Are > > there directions anywhere? Will sanding the sides
down not work? It's > > sounding like my best option is to turn
this cube into a calendar or > > something and get a new one LOL
Any other thoughts? I'm anxious to get my > > time below the
minute and a half mark(best time so far is 1:51. > > > >
> > On 6/25/06, Timothy Sun <linkpoke@...
<linkpoke%40yahoo.com>> wrote: > > > > > >
Okay you probably have a normal rubiks.com cube. That means you >
> > can't do anything with screws, since there aren't any. Your
only > > > choice is to, I've read, is to stretch out each
center and put two > > > lollipop sticks inbetween the axle and
the center. I haven't tried > > > it myself, though. > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > < > >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> > >, > > > > > Pablo <rjorgy@> > >
> > > > wrote: > > > > > > > > It's
actually been about a week since I lubed it up, I have solved > >
> at least > > > > 100 times if not more. I tried prying
off the end caps too, but > > > they > > > >
wouldn't budge. I think they might be glued down. Any other > >
> suggestions? Or > > > > should I just get a DIY cube
and save myself some trouble? > > > > > > > > On
6/24/06, tonycheese2007 <tonycheese@> wrote: > > > >
> > > > > > did you loosen the cube first? makes a
huge difference... pry > > > off the > > > > >
caps... somehow... and then take the screws and loosen them a > >
> little > > > > > bit or something. i wouldn't know;
i used a diy kit, so i had > > > > > everythign
disassembled to begin with. i remember my friend got a > > >
> > rubik's cube (anniversary? i'm not sure) and actually took it
> > > apart to > > > > > find that the screws
were flat and couldn't be turned with a > > > screwdriver. >
> > > > > > > > > if you loosen the cube even
without lube it turns pretty well. > > > and it > > >
> > doesn't catch very much when you're moving it. > > >
> > > > > > > good luck, > > > > >
tony > > > > > > > > > > > > >
> > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > < > >
https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com
> > > > > > <https://mail.google.com/mail? >
> > view=cm&tf=0&to=speedsolvingrubikscube% > > >
40yahoogroups.com&su=Unsubscribe>, > > > > > >
> > "Robert Jorgenson" > > > > > <rjorgy@>
wrote: > > > > > > > > > > > > I am
trying to lube up my rubik's cube(official standard > > >
cube). I went > > > > > > down to home depot and got
some Silicon Spray. I disassembled > > > the > > >
> > > cube, applied the silicon to the inside faces of each
piece > > > and let > > > > > > dry for about
15 minutes. I put it back together and it > > > doesn't seem
> > > > > > any better than before. It almost seems
like the pieces are > > > set to > > > > > >
close together for luberication to make a difference. I also > >
> have > > > > > > another cube, a non-official
"Magic Cube" ... I followed the > > > same > > > >
> > process in lubricating that one, and it turns like a dream.
> > > The only > > > > > > problem with this
one is that it was made cheaply, so instead > > > of > >
> > > > having all the inside faces, some of the faces are
not there. > > > This > > > > > > causes the
cube to get stuck often when turning quickly. > > > > >
> > > > > > > Anyone have any suggestions for my
cube? I was thinking maybe > > > I could > > > >
> > sand the inner faces down a bit, but don't want to go ruining
> > > my cube. > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
[Non-text portions of this message have been removed] >
4643. Re: what should I do from here? From:
"Nathan Moreau" <nathan.m@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jun 2006 17:18:49 -0000
Hello, You can learn a corner first system too, or Gilles' method, both
are quite easy to learn, and compare. With all three you can be sub30 or
sub 20. Learn what you prefer.
4644. Square 1 probabilities From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 12:45:56 -0000
Does anyone here know how to calculate the probabilities for edge perm
cases on the square 1? -Ben.
4645. Re: Square 1 probabilities From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 14:35:33 -0000
if you can calculate on a 3x3, you can calculate on a square-1. just
account for cases that have less (or more) symmetry. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...>
wrote: > > Does anyone here know how to calculate the
probabilities for edge perm > cases on the square 1? > > -Ben.
>
4646. How did you discover speedcubing? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 20:40:25 -0000
I went to K-mart one day to buy some Legos to build models that look
like the old pixelated 2D mario characters. I couldn't find any there so
I decided to go look in different stores. On the way out of the store I
saw a clearance rack and it had a puzzle called a K-Ball. I decided to
buy it to see if I could solve it. I could only solve it twice, then I
looked online for ways of doing it. I then remembered that when I was
little I played with something called a Rubik's Cube and how people at
school said that there were guides online for how to solve it so I
looked it up and I was amazed at how fast people could solve it. So I
saved some money and bought me one. So, without the cube I would have
been into a different type of block- building.
4647. Re: How did you discover speedcubing? From:
"m_trujillo_t" <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 21:51:11 -0000
man now that i think about it i dont really know how i got into it... i
think one day i just got the urge to buy one because i had one when i
was younger, i wanted to put my genius to the test because i had bought
brain age the game for nintendo ds, and i think thats what did it, i
solved it a couple times then i just got better and better, when it
would usually take my about 15 minutes, by then i was absorbed by the
cube and i looked online just to do general research, i say speed videos
and instantly knew i wanted to be at that point, and i was then a speed
cuber. --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > I went to K-mart one day to buy
some Legos to build models that look > like the old pixelated 2D
mario characters. I couldn't find any there > so I decided to go look
in different stores. On the way out of the > store I saw a clearance
rack and it had a puzzle called a K-Ball. I > decided to buy it to
see if I could solve it. I could only solve it > twice, then I looked
online for ways of doing it. I then remembered > that when I was
little I played with something called a Rubik's Cube > and how people
at school said that there were guides online for how to > solve it so
I looked it up and I was amazed at how fast people could > solve it.
So I saved some money and bought me one. > > So, without the cube
I would have been into a different type of block- > building. >
4648. Re: [Speed cubing group] How did you discover speedcubing?
From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 14:55:17 -0700 (PDT)
I got a cube as part of an anniversary present from my girlfriend,
because I had always wanted to use hers. Then we broke up 2 weeks later
(go figure), so I didn't end up using the cube too much. My brother was
incredibly bored at 2AM when he was home on fall break, so he looked it
up online and became "good" at it (avg 3 minutes). I was impressed, so
he decided to teach me on Christmas Day, when we were in the car driving
to Ann Arbor to visit our relatives. I was fascinated by it and wanted
to get faster... I looked it up online, ended up here, and now I average
45 seconds instead of 3 minutes... though I haven't been cubing much
lately. Btw I got a new and much better girlfriend now, who
coincidentially already knew how to solve a cube. David athefre
<athefre@...> wrote: I went to K-mart one day to buy some Legos to
build models that look like the old pixelated 2D mario characters. I
couldn't find any there so I decided to go look in different stores. On
the way out of the store I saw a clearance rack and it had a puzzle
called a K-Ball. I decided to buy it to see if I could solve it. I could
only solve it twice, then I looked online for ways of doing it. I then
remembered that when I was little I played with something called a
Rubik's Cube and how people at school said that there were guides online
for how to solve it so I looked it up and I was amazed at how fast
people could solve it. So I saved some money and bought me one. So,
without the cube I would have been into a different type of block-
building. --------------------------------- Yahoo! Groups gets better.
Check out the new email design. Plus theres much more to come. [Non-text
portions of this message have been removed]
4649. Re: [Speed cubing group] How did you discover speedcubing?
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 22:46:48 -0000
For me it was when I was reading a book on 4D theory that happened to
mention a 4D Rubik's Cube. I though to myself "I've never solved a
Rubik's cube, I should do that!" Went out and bought one, battled with
it for about 7 hours straight and finally got it. Then I though to
myself "There's got to be people who can do this in like under an hour
somewhere." I looked it up on the internet and found Dan Knights's and
Chris Hardwick's videos and immediately decided I HAD to learn to do
that. As an interesting side note, about a year after I started
speedcubing, I came across the 4D cube in the book and subsequently
solved that, coming full circle. Google "Magic Cube 4D" to find it, they
also now have a fully functional 5D cube I think. -Daniel
4650. Re: [Speed cubing group] How did you discover speedcubing?
From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 22:32:22 -0400
As a child, I had played with the Rubik's Cube, but the best I could do
was solve one face. Once, while I was playing with it, a piece popped
out, and I disassembled the whole thing, realizing how the mechanism
worked. For some time afterwards, the way I would solve the cube would
be to disassemble it and then reassemble it. One day in April 2004, when
I was an 8th grader, I decided that I really wanted to learn how to
solve a Rubik's Cube without disassembling it. So that night, I went on
Google, and I typed in "Rubik's cube solution" into the search box. The
first link returned was of course Lars Petrus's website. I read about
the 1982 world championships, and I could not believe people could solve
a Rubik's Cube so fast. So I read the terminology and basic concepts of
the Rubik's Cube and then proceeded to spend half the night trying to
follow along the explanations for each step and solve the cube. Many
hours later, when I finally looked up at the clock and it read 4:00 AM,
I was still stuck on step 4. Of course, that same day, I had school
starting in about 4 hours, so I finally decided to call it a night and
get some rest. When the weekend came, and upon revisiting Lars's site, I
was finally able to get past step 4 and eventually solve the entire
cube. I believe my first solve without looking at the solution guide was
15 minutes! I was so proud :). From then on, I have always been trying
to improve my times, and the Petrus Method has become a part of me.
-Anthony Hsu [Non-text portions of this message have been removed]
4651. Re: How did you discover speedcubing? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jun 2006 03:13:38 -0000
I remember when I was three years old (this was, if I recall correctly,
May 1995) and I saw a Rubik's Cube in my parents' room. At that time, I
luckily got one face, not seeing that there were "corners" and "edges"
instead of just the colored squares. Accidentally popped it, end of that
story. Then, in September of last year, my friend started cubing, and I
decided I'd give it a shot. He let me borrow his cube overnight and I
wasn't content with solving two layers (which I figured out in about two
weeks). Last layer I just used a 4LLL that took me two months (yes, bad
long algorithms) to memorize. About after a week after that my dad got
me my own cube. Then I started going for a faster method, like Petrus.
Now I'm at my own variant of it averaging 30sec.
4652. Re: [Speed cubing group] How did you discover speedcubing?
From:
Pablo <rjorgy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 20:31:06 -0700
A few months ago I was living in Michigan with my friend, who learned
how to solve a Rubik's cube a while before and, at the time, I was very
impressed with his sub-5 minute solve time. I made him teach me, he was
a horrible teacher(as am I) and I just ended up asking him where he
learned and he pointed me to lar5.org/cube which was my main focus of
attention for the next 2 days. When I finally gave up on the site I
could do it as fast as him. At this point I had no clue about
speedcubing or anything. I moved away and didn't have a Rubik's Cube
anymore. I was in walmart about a month ago and saw one, I had to get
it. My first solve out of the package was under 4 minutes which was my
fastest time to date. After that I got more into the whole speedcubing
thing and checked out some stuff online, found this site. I am currently
trying to get a decent speedcubing cube, mine is horrible, it sticks and
doesn't turn well. I still have a problem with the sides catching when I
turn it, but I blame that more on myself that the cube :-P My best time
to date is 1:51 with my crappy cube, but I am on my way! On 6/26/06,
Anthony Hsu <erwaman@...> wrote: > > As a child, I had
played with the Rubik's Cube, but the best I could do > was solve one
face. Once, while I was playing with it, a piece popped out, > and I
disassembled the whole thing, realizing how the mechanism worked. For
> some time afterwards, the way I would solve the cube would be to
disassemble > it and then reassemble it. > > One day in April
2004, when I was an 8th grader, I decided that I really > wanted to
learn how to solve a Rubik's Cube without disassembling it. So > that
night, I went on Google, and I typed in "Rubik's cube solution" into
> the search box. The first link returned was of course Lars Petrus's
website. > I read about the 1982 world championships, and I could not
believe people > could solve a Rubik's Cube so fast. So I read the
terminology and basic > concepts of the Rubik's Cube and then
proceeded to spend half the night > trying to follow along the
explanations for each step and solve the cube. > Many hours later,
when I finally looked up at the clock and it read 4:00 AM, > I was
still stuck on step 4. Of course, that same day, I had school starting
> in about 4 hours, so I finally decided to call it a night and get
some rest. > > When the weekend came, and upon revisiting Lars's
site, I was finally able > to get past step 4 and eventually solve
the entire cube. I believe my first > solve without looking at the
solution guide was 15 minutes! I was so proud > :). From then on, I
have always been trying to improve my times, and the > Petrus Method
has become a part of me. > > -Anthony Hsu > > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4653. Re: [Speed cubing group] How did you discover speedcubing?
From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jun 2006 03:21:18 -0000
Well I have a similar story to most, except my dad played a big part
into it. He and I are so similar, we do everything the same. Or more so,
I've just taken to doing everything he does, except have kids! So, it's
been like 5 years now I suppose. Since I learned how to solve the cube.
My dad always solved it, I could never solve it like him because it was
an odd method. But like I said I learned LBL, his method was more
similiar to Corners First I strived to get sub 5 sub 4 sub 3 sub 2 sub 1
I've been a sub 60s cuber for over two years now :) I'm now sub 30. I
learned Fridrich f2l algs w/ cross on bottom January, I've shaved over
30s off my average since then. I'm now averaging 25s w/ a horrible LL. I
can solve every cube now, from a 2x2x2 to a 5x5x5, I have (1) 2cube (2)
Rubik's Cubes (1) DIY (2) 4 cubes (2) 5 cubes I just did my first
successful BLD this week. I surpassed my dad ... sadly he doesn't cube
much now :(
4654. Re: [Speed cubing group] How did you discover speedcubing?
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jun 2006 21:47:23 -0700
Long story short, I broke my foot and couldn't play football for the
rest of the season, so I picked up a cube. It ended up making a good
college entrance essay, which is below if you would like to read it.
(Life Lessons)^3 The following began on the night of October 19th 2003.
I was at my grandmother's house for my cousin's 17th birthday. The
atmosphere was cheery, and the room was loud, as it often is when the
whole family is together. Getting distracted from the event at hand, I
decided to take part in a little sibling rivalry. My brother and I took
turns on my grandmother's stationary bike, watching the RPM, seeing who
could go faster. The bike had moving handlebars which could be used in
place of the pedals, which of course led to a hands only competition. My
brother pushed and pulled his way to 73 RPM; then it was my turn. I
hopped on and started up. As my arms pumped like pistons, the RPM meter
rose. The speed shot up to 20, 30, 40, 50 RPM and continued to rise up
past 60, 70, 80 RPM. At 93 RPM, disaster struck. Due to the torque of my
upper body as I fought with the handles, my bare right foot slipped, and
fell into the path of the pedal. The pedal struck my heel and violently
jammed my toes into the foot peg. A trip to the emergency room revealed
a broken foot and broken hopes of playing football any more that season.
To the untrained observer, this event may seem to be an act of stupidity
followed by the deserved punishment. But Winston Churchill said, "The
pessimist sees difficulty in every opportunity. The optimist sees the
opportunity in every difficulty." And perhaps Dale Carnegie put it
better in his well known quotation "When fate hands you a lemon, make
lemonade." In actuality, this event started me on my most intriguing
journey to date. A day or two later, while surfing the web and chatting
with friends, I came across a video of someone not only solving the
Rubik's cube, but doing so in under 20 seconds. I have a profound
interest in mathematics and computer science, so the idea of the world's
greatest puzzle intrigued me, and I followed up by getting a Rubik's
cube of my own. Sadly, I followed the path of most first time cubists,
and got fed up with the cube after a couple of days. After a quick
search on Google, I found a few simple and a few not-so-simple solutions
to the Rubik's cube online. I added the sites to my favorites, and then
went to sleep for the night. The next day was a school football game.
Because I was confined to the bench for the rest of the season, I
brought my cube along for the twelve hour journey. During this time I
began to understand the basics of the Rubik's cube. I became highly
proficient at following the directions on how to solve the cube. After a
day or two more, I was solving the cube without the aid of an
instruction sheet, taking about three minutes to do so. The addiction
had begun. From that day until the present I have been on a never ending
quest for speed, learning more algorithms (sets of moves which produce a
desired effect on the Rubik's cube) and different solutions, working my
way up. I have attended several official Rubik's cube competitions,
including the 2004 US national championships, in which I placed 15th out
of the 47 cubists who attended. Currently my personal best time is 17.63
seconds. Now as if one time and life consuming hobby isn't enough fun,
try combining it with another. This was the basic theory behind my 2004
science project. I'm fanatical about the Rubik's cube, passionate about
programming, and fervent about robotics. So what type of diabolical
scheme can you come up with that combines all three? That's right, the
world's fastest Rubik's cube solving robot. My inspiration came from
another video I had recently seen. Originally, I was planning on
building a robot with the same basic design as in the video, but I
wasn't content with the speed, or lack thereof, at which this design
solved the Rubik's cube, and I didn't want to be able to beat my own
robot. So I went about designing something radically different and ended
up with an 18 inch Plexiglas cube that looks like something out of Star
Trek. The robot controlled my life for about two months, over the course
of which I wrote the code for it, built it, and tuned it into a lean
mean cube solving machine. It can now beat the current world record
holder and averages only 11.46 seconds per solve. The robot took me to
the California State Science Fair and led me to create my own website
(www.deepcube.net). It is also unofficially the fastest cube solving
robot in the world, as there has not yet been an official event for
robots. In the end, I was able to turn a negative experience into a
positive one. I set a goal for myself, pursued it, and enjoyed the
journey as well as the destination. Although I have not become the
fastest in the world, my robot has, and I can solve the Rubik's cube
more quickly than I ever thought possible. Although Churchill and
Carnegie provide timeless words of wisdom, perhaps the most memorable
are the immortal words of my mother who has repeated time and time
again, "Always wear shoes while using gym equipment." And there you have
it. Until next time, Happy Cubing -Evan On 6/26/06, Daniel Beyer
<dbeyer816@...> wrote: > > Well I have a similar story to
most, except my dad played a big part > into it. He and I are so
similar, we do everything the same. Or more > so, I've just taken to
doing everything he does, except have kids! > > So, it's been like
5 years now I suppose. Since I learned how to > solve the cube. >
> My dad always solved it, I could never solve it like him because it
> was an odd method. > > But like I said I learned LBL, his
method was more similiar to Corners > First > > I strived to
get sub 5 > sub 4 > sub 3 > sub 2 > sub 1 > I've been a
sub 60s cuber for over two years now :) > I'm now sub 30. I learned
Fridrich f2l algs w/ cross on bottom > January, I've shaved over 30s
off my average since then. I'm now > averaging 25s w/ a horrible LL.
I can solve every cube now, from a > 2x2x2 to a 5x5x5, I have (1)
2cube (2) Rubik's Cubes (1) DIY (2) 4 > cubes (2) 5 cubes > > I
just did my first successful BLD this week. I surpassed my dad ... >
sadly he doesn't cube much now :( > > > [Non-text portions of
this message have been removed]
4655. Re: [Speed cubing group] How did you discover speedcubing?
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jun 2006 11:58:32 -0000
THAT ESSAY IS AMAZING!!! LOVE IT!!! Ok, well...for me...Its been 1 year,
25 days since I bought my first Rubik's Cube. First time I saw one was
on the school bus about 4-5 days prior. These 2 girls were racing, and
of course, as most people are, they were slow. And I was like, pssh, I
can beat them. Then I asked one of them to teach me. So the one girl
that lived near me agreed, and she taught me LBL. She was acutally
REALLY good at teaching, and I guess I was a really good learner,
because after about 15 minutes I could do Cross, corners, and I knew the
alg to put in the edge pieces. This is when I realized I had a knack for
this type of stuff. She only taught me a little bit more after this, so
I went at lunch one day and bought my own cube. Everyone in my family
still believes that my best friend gave it to me for my birthday, but no
one needs to know that :) Let the addiction...BEGIN!!! So, once I
learned how to solve it, and because of my competitive attitude (I'm
really competitive) we had races on the bus. I quickly surpassed them,
and I was on vacation at the end of July, and got my second sub-60 time,
and then on August 9 I was surfing the internet and came across Dan
Harris' Site. From there I was linked to all sorts of other peoples
sites, and to here. Let the explosion...BEGIN!!! I looked at Fridrich
and was like, ok, well, NOT learning that. So I stuck with my method,
analyzing everything there was to analyze, and I became really efficient
with that method, considering it was really slow. I knew all the tricks
and everything to go as fast as I could, but I was just like, I want to
average faster, because if people can do it in under 20, I know I can do
that too, so that became my goal. Seeing as I am a HUGE procrastinator,
I didn't learn any Fridrich for a while, until one day I decided to
learn the algs for F2L. I only learned a few, that would work with my
idea for a modified method. Basically, you solve cross, insert a corner
in any way you want, then solve the corner and edge in one go, then do
LL. At this point I still hadn't learned all of the 17 algs for 4LLL. So
I was still slow, but once I learned those algs, my average dropped
RAPIDLY (Withing about a week, maybe less) from 60ish to 40-43. I just
kept practicing with this method. I got it into the mid-30s at one
point, but I knew it couldn't get any faster, even with the cube I had,
and my hand speed. The solution was taking 80+ moves on average. By this
time I had been to WC, I had talked to everyone out there that there was
to talk to, and I sat myself down and learned the 17 algs for 4LLL. And
I switched to cross on bottom. I'd say now, my cross is the strongest
point of my solve, partially thanks to Chris Hardwick for being my F2L
mentor, but also thanks to Dan Harris' site. In mid-December, I asked
Chris Hardwick if he would teach me Intuitive F2L (because enough people
had yelled at me to not learn the algs) and so he agreed, and I learned
SOOO Much from him. I learned F2L intuitively, and efficiently, in about
2 weeks. It took a little longer to perfect it, but in a little over a
month, I was back to averaging what I used to, and not long afterwards,
I was sub-30. So I'm sitting here wondering. How can I get faster? And
then I decide, PLL. So, during my spare at school, I dub it my "Cubing
Period" and that is when I am going to learn all things cubing, well, to
say the least, didn't happen, I just cubed for over an hour :S. But I
learned all 21 PLLs, and a few OLLs for cases that came up a lot, and
brought my average slowly down. I hit a wall at about 22 seconds, but
that first time you get sub-20 single solve is one of the best feelings
ever, and when you hit the average, well, I think that IS the best
feeling ever. So currently, I use Pure Fridrich, Intuitive F2L + 26 OLLs
+ 21 PLLs, and I am about to learn these OLLs, and that is where I stand
today. Of course, as anyone I had my influences too, but they will
remain anonymous :P If you read this, wow...:) Thanks, Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Long story short, I broke my
foot and couldn't play football for the rest of > the season, so I
picked up a cube. It ended up making a good college > entrance essay,
which is below if you would like to read it. > > > > >
(Life Lessons)^3 > > > The following began on the night of
October 19th 2003. I was at my > grandmother's house for my cousin's
17th birthday. The atmosphere was > cheery, and the room was loud, as
it often is when the whole family is > together. Getting distracted
from the event at hand, I decided to take part > in a little sibling
rivalry. My brother and I took turns on my > grandmother's stationary
bike, watching the RPM, seeing who could go faster. > The bike had
moving handlebars which could be used in place of the pedals, > which
of course led to a hands only competition. My brother pushed and >
pulled his way to 73 RPM; then it was my turn. I hopped on and started
up. > As my arms pumped like pistons, the RPM meter rose. The speed
shot up to > 20, 30, 40, 50 RPM and continued to rise up past 60, 70,
80 RPM. At 93 RPM, > disaster struck. Due to the torque of my upper
body as I fought with the > handles, my bare right foot slipped, and
fell into the path of the pedal. The > pedal struck my heel and
violently jammed my toes into the foot peg. > > A trip to the
emergency room revealed a broken foot and broken > hopes of playing
football any more that season. To the untrained observer, > this
event may seem to be an act of stupidity followed by the deserved >
punishment. But Winston Churchill said, "The pessimist sees difficulty
in > every opportunity. The optimist sees the opportunity in every
difficulty." And > perhaps Dale Carnegie put it better in his well
known quotation "When fate > hands you a lemon, make lemonade." In
actuality, this event started me on > my most intriguing journey to
date. > > A day or two later, while surfing the web and chatting
with > friends, I came across a video of someone not only solving the
Rubik's cube, > but doing so in under 20 seconds. I have a profound
interest in mathematics > and computer science, so the idea of the
world's greatest puzzle intrigued > me, and I followed up by getting
a Rubik's cube of my own. Sadly, I > followed the path of most first
time cubists, and got fed up with the cube > after a couple of days.
After a quick search on Google, I found a few > simple and a few
not-so-simple solutions to the Rubik's cube online. I > added the
sites to my favorites, and then went to sleep for the night. > >
The next day was a school football game. Because I was confined > to
the bench for the rest of the season, I brought my cube along for the
> twelve hour journey. During this time I began to understand the
basics of > the Rubik's cube. I became highly proficient at following
the directions on > how to solve the cube. After a day or two more, I
was solving the cube > without the aid of an instruction sheet,
taking about three minutes to do > so. The addiction had begun. >
> From that day until the present I have been on a never ending >
quest for speed, learning more algorithms (sets of moves which produce a
> desired effect on the Rubik's cube) and different solutions,
working my way > up. I have attended several official Rubik's cube
competitions, including > the 2004 US national championships, in
which I placed 15th out of the 47 > cubists who attended. Currently
my personal best time is 17.63 seconds. > > Now as if one time and
life consuming hobby isn't enough fun, > try combining it with
another. This was the basic theory behind my 2004 > science project.
I'm fanatical about the Rubik's cube, passionate about > programming,
and fervent about robotics. So what type of diabolical scheme > can
you come up with that combines all three? That's right, the world's >
fastest Rubik's cube solving robot. My inspiration came from another
video > I had recently seen. Originally, I was planning on building a
robot with > the same basic design as in the video, but I wasn't
content with the speed, > or lack thereof, at which this design
solved the Rubik's cube, and I didn't > want to be able to beat my
own robot. So I went about designing something > radically different
and ended up with an 18 inch Plexiglas cube that looks > like
something out of Star Trek. The robot controlled my life for about two
> months, over the course of which I wrote the code for it, built it,
and > tuned it into a lean mean cube solving machine. It can now beat
the current > world record holder and averages only 11.46 seconds per
solve. The robot > took me to the California State Science Fair and
led me to create my own > website (www.deepcube.net). It is also
unofficially the fastest cube > solving robot in the world, as there
has not yet been an official event for > robots. > > In the
end, I was able to turn a negative experience into a > positive one.
I set a goal for myself, pursued it, and enjoyed the journey > as
well as the destination. Although I have not become the fastest in the
> world, my robot has, and I can solve the Rubik's cube more quickly
than I > ever thought possible. Although Churchill and Carnegie
provide timeless > words of wisdom, perhaps the most memorable are
the immortal words of my > mother who has repeated time and time
again, "Always wear shoes while using > gym equipment." > >
> > > > And there you have it. > > > > Until
next time, Happy Cubing > > -Evan > > > > On 6/26/06,
Daniel Beyer <dbeyer816@...> wrote: > > > > Well I
have a similar story to most, except my dad played a big part > >
into it. He and I are so similar, we do everything the same. Or more
> > so, I've just taken to doing everything he does, except have
kids! > > > > So, it's been like 5 years now I suppose.
Since I learned how to > > solve the cube. > > > > My
dad always solved it, I could never solve it like him because it >
> was an odd method. > > > > But like I said I learned
LBL, his method was more similiar to Corners > > First > >
> > I strived to get sub 5 > > sub 4 > > sub 3 >
> sub 2 > > sub 1 > > I've been a sub 60s cuber for over
two years now :) > > I'm now sub 30. I learned Fridrich f2l algs
w/ cross on bottom > > January, I've shaved over 30s off my
average since then. I'm now > > averaging 25s w/ a horrible LL. I
can solve every cube now, from a > > 2x2x2 to a 5x5x5, I have (1)
2cube (2) Rubik's Cubes (1) DIY (2) 4 > > cubes (2) 5 cubes >
> > > I just did my first successful BLD this week. I surpassed
my dad ... > > sadly he doesn't cube much now :( > > >
> > > > > > [Non-text portions of this message have
been removed] >
4656. Re: [Speed cubing group] How did you discover speedcubing?
From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jun 2006 10:13:06 -0500
Well, I guess my addiction started when I was in 7th grade. My
grandfather had a rubik's cube which he used to solve in india (never
for speed, just for fun) and he started showing me a couple things. I
didn't know much, so I just messed around with it for a long time. I
ended up figuring out the first two layers without too much help. Then
later I saw one of my friends doing it and asked him to show me how to
solve it. By this time, being a carefree and absent-minded 7th grader, I
had forgotten most of what I had learned, so I had to learn it all
again. I learned a lot of it pretty fast, but my friend kept holding me
back and kept teaching me this convoluted method which was, in
hindsight, not really easy to understand. But after a couple of days, I
could solve it no sweat. Of course, back then I was using a cheap dollar
cube, and my best times were just under 2 minutes, which was pretty good
for us back then (since no one in my school had ever even heard of
speedcubing). I continued to solve it off and on until the end of the
8th grade, when unfortunately I had to move all the way across town,
leaving everything. In my new school, things were totally different. My
old school was very uncompetitive, and in fact in a pretty bad area in
Houston. But my new school was in a more affluent and competitive area.
So it was a complete change for me, going from a school where I never
even had to try to get the best grades to a school where I had to
actually pay attention to do okay. Anyways, during second semester in
Geometry class, there was this one girl (who wasn't really that bright,
no offense) who had a Rubik's cube. She showed the teacher who was
really impressed and asked her to do it for the class. It took her about
100 seconds or so, and everyone was really, really impressed. Of course,
I still knew how to do it, but wasn't that fast at the time. 10 minutes
later I asked if I could give it a shot, since I used to know how to do
it. So I was working on it, trying to remember how to do it, when after
about 2 minutes she just grabbed it from me and said, "Here, let me
finish it. You don't really know how to do it anyways." Now if you know
me, you know that that will piss me off beyond a reasonable doubt. I was
insanely pissed off that she thought I was incapable of doing it. Add to
it the fact that I felt uncomfortable by the fact that I was in a new
environment, and you have me ready to really show her up. So I went home
and searched online for a fast cube solution. I finally found the Jeay's
solutions, which ended up working pretty well for me. I relearned how to
solve the cube, and was doing okay for a while. Then a couple days
later, my dad showed me a video he found online. It was Chris Hardwick's
17.88 seconds solve. After seeing that, there was no turning back. My
dad got me a real Rubik's cube (not the crappy Walgreens ones) and my
addiction started. In about a month, I was around 40 seconds, having
learned f2l and 4look. I have been cubing ever since (I'm about to go to
college, do the math). Unfortunately, my progress has been abysmal.
Since I really didn't have much time during school to cube (due to
orchestra, schoolwork, and various other committments), I have only
progressed to about 22 seconds. I would probably say that 10th grade
onwards, I have only cubed for about 2 or 3 months seriously. I would do
it randomly, but I never really had enough free time that I could just
sit down and cube for hours on end (as I'd like to do). But I have found
time to teach other people and have taught about 30 people to date
(unfortunately, only a couple remember how to do it and even few have
gone for speed). And it also did make for a great college essay (if
you're interested, email me personally and I'll send it to you).
Anyways, thanks for reading, and happy cubing. On 6/27/06, Craig
Bouchard <logitewty@...> wrote: > > THAT ESSAY IS AMAZING!!!
LOVE IT!!! > > Ok, well...for me...Its been 1 year, 25 days since
I bought my first > Rubik's Cube. First time I saw one was on the
school bus about 4-5 > days prior. These 2 girls were racing, and of
course, as most people > are, they were slow. And I was like, pssh, I
can beat them. Then I > asked one of them to teach me. So the one
girl that lived near me > agreed, and she taught me LBL. She was
acutally REALLY good at > teaching, and I guess I was a really good
learner, because after about > 15 minutes I could do Cross, corners,
and I knew the alg to put in the > edge pieces. This is when I
realized I had a knack for this type of > stuff. She only taught me a
little bit more after this, so I went at > lunch one day and bought
my own cube. Everyone in my family still > believes that my best
friend gave it to me for my birthday, but no one > needs to know that
:) Let the addiction...BEGIN!!! So, once I > learned how to solve it,
and because of my competitive attitude (I'm > really competitive) we
had races on the bus. I quickly surpassed > them, and I was on
vacation at the end of July, and got my second > sub-60 time, and
then on August 9 I was surfing the internet and came > across Dan
Harris' Site. From there I was linked to all sorts of > other peoples
sites, and to here. Let the explosion...BEGIN!!! I > looked at
Fridrich and was like, ok, well, NOT learning that. So I > stuck with
my method, analyzing everything there was to analyze, and I > became
really efficient with that method, considering it was really > slow.
I knew all the tricks and everything to go as fast as I could, > but
I was just like, I want to average faster, because if people can > do
it in under 20, I know I can do that too, so that became my goal. >
Seeing as I am a HUGE procrastinator, I didn't learn any Fridrich for
> a while, until one day I decided to learn the algs for F2L. I only
> learned a few, that would work with my idea for a modified method.
> Basically, you solve cross, insert a corner in any way you want,
then > solve the corner and edge in one go, then do LL. At this point
I > still hadn't learned all of the 17 algs for 4LLL. So I was still
> slow, but once I learned those algs, my average dropped RAPIDLY
> (Withing about a week, maybe less) from 60ish to 40-43. I just kept
> practicing with this method. I got it into the mid-30s at one
point, > but I knew it couldn't get any faster, even with the cube I
had, and > my hand speed. The solution was taking 80+ moves on
average. By this > time I had been to WC, I had talked to everyone
out there that there > was to talk to, and I sat myself down and
learned the 17 algs for > 4LLL. And I switched to cross on bottom.
I'd say now, my cross is > the strongest point of my solve, partially
thanks to Chris Hardwick > for being my F2L mentor, but also thanks
to Dan Harris' site. In > mid-December, I asked Chris Hardwick if he
would teach me Intuitive > F2L (because enough people had yelled at
me to not learn the algs) and > so he agreed, and I learned SOOO Much
from him. I learned F2L > intuitively, and efficiently, in about 2
weeks. It took a little > longer to perfect it, but in a little over
a month, I was back to > averaging what I used to, and not long
afterwards, I was sub-30. So > I'm sitting here wondering. How can I
get faster? And then I decide, > PLL. So, during my spare at school,
I dub it my "Cubing Period" and > that is when I am going to learn
all things cubing, well, to say the > least, didn't happen, I just
cubed for over an hour :S. But I learned > all 21 PLLs, and a few
OLLs for cases that came up a lot, and brought > my average slowly
down. I hit a wall at about 22 seconds, but that > first time you get
sub-20 single solve is one of the best feelings > ever, and when you
hit the average, well, I think that IS the best > feeling ever. So
currently, I use Pure Fridrich, Intuitive F2L + 26 > OLLs + 21 PLLs,
and I am about to learn these OLLs, and that is where > I stand
today. Of course, as anyone I had my influences too, but they > will
remain anonymous :P > > If you read this, wow...:) Thanks, >
> Craig > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Evan Gates" > > <evan.gates@...> wrote: > > >
> Long story short, I broke my foot and couldn't play football for
the > rest of > > the season, so I picked up a cube. It ended
up making a good college > > entrance essay, which is below if you
would like to read it. > > > > > > > > > >
(Life Lessons)^3 > > > > > > The following began on
the night of October 19th 2003. I was at my > > grandmother's
house for my cousin's 17th birthday. The atmosphere was > >
cheery, and the room was loud, as it often is when the whole family is
> > together. Getting distracted from the event at hand, I decided
to > take part > > in a little sibling rivalry. My brother and
I took turns on my > > grandmother's stationary bike, watching the
RPM, seeing who could go > faster. > > The bike had moving
handlebars which could be used in place of the > pedals, > >
which of course led to a hands only competition. My brother pushed and
> > pulled his way to 73 RPM; then it was my turn. I hopped on and
> started up. > > As my arms pumped like pistons, the RPM meter
rose. The speed shot > up to > > 20, 30, 40, 50 RPM and
continued to rise up past 60, 70, 80 RPM. At > 93 RPM, > >
disaster struck. Due to the torque of my upper body as I fought >
with the > > handles, my bare right foot slipped, and fell into
the path of the > pedal. The > > pedal struck my heel and
violently jammed my toes into the foot peg. > > > > A trip
to the emergency room revealed a broken foot and > broken > >
hopes of playing football any more that season. To the untrained >
observer, > > this event may seem to be an act of stupidity
followed by the deserved > > punishment. But Winston Churchill
said, "The pessimist sees > difficulty in > > every
opportunity. The optimist sees the opportunity in every >
difficulty." And > > perhaps Dale Carnegie put it better in his
well known quotation > "When fate > > hands you a lemon, make
lemonade." In actuality, this event started > me on > > my most
intriguing journey to date. > > > > A day or two later,
while surfing the web and chatting with > > friends, I came across
a video of someone not only solving the > Rubik's cube, > > but
doing so in under 20 seconds. I have a profound interest in >
mathematics > > and computer science, so the idea of the world's
greatest puzzle > intrigued > > me, and I followed up by
getting a Rubik's cube of my own. Sadly, I > > followed the path
of most first time cubists, and got fed up with > the cube > >
after a couple of days. After a quick search on Google, I found a few
> > simple and a few not-so-simple solutions to the Rubik's cube
online. I > > added the sites to my favorites, and then went to
sleep for the night. > > > > The next day was a school
football game. Because I was > confined > > to the bench for
the rest of the season, I brought my cube along for the > > twelve
hour journey. During this time I began to understand the > basics of
> > the Rubik's cube. I became highly proficient at following the
> directions on > > how to solve the cube. After a day or two
more, I was solving the cube > > without the aid of an instruction
sheet, taking about three minutes > to do > > so. The addiction
had begun. > > > > From that day until the present I have
been on a never > ending > > quest for speed, learning more
algorithms (sets of moves which produce a > > desired effect on
the Rubik's cube) and different solutions, working > my way > >
up. I have attended several official Rubik's cube competitions, >
including > > the 2004 US national championships, in which I
placed 15th out of the 47 > > cubists who attended. Currently my
personal best time is 17.63 seconds. > > > > Now as if one
time and life consuming hobby isn't enough > fun, > > try
combining it with another. This was the basic theory behind my 2004 >
> science project. I'm fanatical about the Rubik's cube, passionate
about > > programming, and fervent about robotics. So what type of
diabolical > scheme > > can you come up with that combines all
three? That's right, the world's > > fastest Rubik's cube solving
robot. My inspiration came from > another video > > I had
recently seen. Originally, I was planning on building a robot > with
> > the same basic design as in the video, but I wasn't content
with the > speed, > > or lack thereof, at which this design
solved the Rubik's cube, and I > didn't > > want to be able to
beat my own robot. So I went about designing > something > >
radically different and ended up with an 18 inch Plexiglas cube that
> looks > > like something out of Star Trek. The robot
controlled my life for > about two > > months, over the course
of which I wrote the code for it, built it, and > > tuned it into
a lean mean cube solving machine. It can now beat the > current >
> world record holder and averages only 11.46 seconds per solve. The
> robot > > took me to the California State Science Fair and
led me to create my own > > website (www.deepcube.net). It is also
unofficially the fastest cube > > solving robot in the world, as
there has not yet been an official > event for > > robots. >
> > > In the end, I was able to turn a negative experience into
a > > positive one. I set a goal for myself, pursued it, and
enjoyed the > journey > > as well as the destination. Although
I have not become the fastest > in the > > world, my robot has,
and I can solve the Rubik's cube more quickly > than I > > ever
thought possible. Although Churchill and Carnegie provide timeless >
> words of wisdom, perhaps the most memorable are the immortal words
of my > > mother who has repeated time and time again, "Always
wear shoes > while using > > gym equipment." > > >
> > > > > > > > > And there you have it. >
> > > > > > > Until next time, Happy Cubing >
> > > -Evan > > > > > > > > On 6/26/06,
Daniel Beyer <dbeyer816@...> wrote: > > > > > >
Well I have a similar story to most, except my dad played a big >
part > > > into it. He and I are so similar, we do everything
the same. Or more > > > so, I've just taken to doing everything
he does, except have kids! > > > > > > So, it's been
like 5 years now I suppose. Since I learned how to > > > solve
the cube. > > > > > > My dad always solved it, I could
never solve it like him because it > > > was an odd method.
> > > > > > But like I said I learned LBL, his method
was more similiar to Corners > > > First > > > >
> > I strived to get sub 5 > > > sub 4 > > > sub
3 > > > sub 2 > > > sub 1 > > > I've been a
sub 60s cuber for over two years now :) > > > I'm now sub 30. I
learned Fridrich f2l algs w/ cross on bottom > > > January,
I've shaved over 30s off my average since then. I'm now > > >
averaging 25s w/ a horrible LL. I can solve every cube now, from a >
> > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY
(2) 4 > > > cubes (2) 5 cubes > > > > > > I
just did my first successful BLD this week. I surpassed my dad ... >
> > sadly he doesn't cube much now :( > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > -- -cubekid
[Non-text portions of this message have been removed]
4657. evolution algorithm is slow but it works! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jun 2006 23:16:05 -0000
Hi everyone, I'm floating on cloud 9 right now, and wanted to post about
something that I've been doing that seems to work. Ever since I started,
my predominant way to practice the cube is with the evolution algorithm.
I get a stable way of solving, then I change one small thing and try it
for a while and see what happens. If that small change works, I keep
doing whatever it is I changed. If it doesn't work I stop doing it, and
don't ever do it again. Well anyway, this is the main way I practice,
and has been ever since I started cubing. What has me on cloud 9 is that
I finally got sub-15 on average, and I did it using this practice
method! I know sub-15 has been done many times, by many people. I also
know that with sub-13 averages out now, sub-15 is not that great of a
mile marker any more. Still I don't care, I never thought I would even
make it this far! The small change I made to go from 15 to 14 was deep
breathing. I figured that thinking this quickly would require your brain
to be functioning at pretty high above normal. So what I did was to
breath very deeply, and throughout the whole average I was hovering on
the line between being dizzy from too much air, and just regular deep
breathing. Well, it sounds weird, but it worked. I found myself able to
focus just that little bit extra, eliminate some pauses between OLL and
PLL, and just generally not lock up as much. I don't know if anyone here
does deep breathing (think almost dizzy the whole time), but it worked
for me, and I plan on keeping it by my whole evolution algorithm thing.
I thought sub-15 was impossible, unless you were superhuman or a cubing
robot, but apparently even a regular joe like me can get there. If you
thought sub-15 was impossible, please trust me, if I can make it you
certainly can. It took me 8 years to get here, but I finally did it!
Here was the average, and no it was not a rolling average either: 13.93,
(12.04), 15.04, 16.35, (17.30), 14.10, 16.64, 15.27, 14.44, 16.88,
13.33, 12.10 = 14.81 Thanks for listening to my rambling, and I really
mean what I said - if I can do this anyone can, all it takes is
practice. If you think it's impossible you'll never make it, which is
what I think happened to me. Tell yourself you can do it, and you will.
I'll get off my soapbox now, and as always happy cubing everyone! Chris
4658. Re: evolution algorithm is slow but it works! From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jun 2006 23:43:58 -0000
Am I going crazy or did Chris Hardwick just call himself an "Average
Joe"? Ummm, I'm kinda at a loss for words right now...Sweet man. Haha,
or maybe its just the fact that you put speedsolving on the top shelp
for a while, and now that you brought it back down you look at it
differently :p Haha, Ian... Craig --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I'm floating on cloud 9 right
now, and wanted to post about something > that I've been doing that
seems to work. > > Ever since I started, my predominant way to
practice the cube is with > the evolution algorithm. I get a stable
way of solving, then I change > one small thing and try it for a
while and see what happens. If that > small change works, I keep
doing whatever it is I changed. If it > doesn't work I stop doing it,
and don't ever do it again. > > Well anyway, this is the main way
I practice, and has been ever since > I started cubing. What has me
on cloud 9 is that I finally got sub-15 > on average, and I did it
using this practice method! > > I know sub-15 has been done many
times, by many people. I also know > that with sub-13 averages out
now, sub-15 is not that great of a mile > marker any more. Still I
don't care, I never thought I would even > make it this far! >
> The small change I made to go from 15 to 14 was deep breathing.
> > I figured that thinking this quickly would require your brain
to be > functioning at pretty high above normal. So what I did was to
breath > very deeply, and throughout the whole average I was hovering
on the > line between being dizzy from too much air, and just regular
deep > breathing. Well, it sounds weird, but it worked. I found
myself able > to focus just that little bit extra, eliminate some
pauses between OLL > and PLL, and just generally not lock up as much.
> > I don't know if anyone here does deep breathing (think almost
dizzy > the whole time), but it worked for me, and I plan on keeping
it by my > whole evolution algorithm thing. > > I thought
sub-15 was impossible, unless you were superhuman or a > cubing
robot, but apparently even a regular joe like me can get there. >
> If you thought sub-15 was impossible, please trust me, if I can
make > it you certainly can. It took me 8 years to get here, but I
finally > did it! > > Here was the average, and no it was not a
rolling average either: > 13.93, (12.04), 15.04, 16.35, (17.30),
14.10, 16.64, 15.27, 14.44, > 16.88, 13.33, 12.10 = 14.81 > >
Thanks for listening to my rambling, and I really mean what I said -
> if I can do this anyone can, all it takes is practice. If you think
> it's impossible you'll never make it, which is what I think
happened > to me. Tell yourself you can do it, and you will. >
> I'll get off my soapbox now, and as always happy cubing everyone!
> Chris >
4659. timer From:
"ben41sbr2" <ben41sbr2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 14:50:18 -0000
hello may i just ask if anybody knows where could i download a rubik's
cube timer?? thanks, it would be a great help for my speedcubing times.
jb
4660. timer From:
"ben41sbr2" <ben41sbr2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 14:50:22 -0000
hello may i just ask if anybody knows where could i download a rubik's
cube timer?? thanks, it would be a great help for my speedcubing times.
jb
4661. timer From:
"ben41sbr2" <ben41sbr2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 14:50:17 -0000
hello may i just ask if anybody knows where could i download a rubik's
cube timer?? thanks, it would be a great help for my speedcubing times.
jb
4662. DIY From:
"knotfinley" <knotfinley@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 15:46:06 -0000
Hello, I'm new to the group and have always wanted to solve rubik's
cube. But after reading here I want to do it fast. I've been working the
cross and F2L and I'm getting better at it. I need to work on LL now and
need some suggestions on what method is good for a newbie. Also, where
can you get these DIY cubes? Thanks, Mark
4663. Re: DIY From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 16:22:39 -0000
Hi Mark, First off, DIY kits can be bought from Rubiks.com. Here's a
link: http://tinyurl.com/pv52z Secondly, LL. I'd recommend Jasmine's
beginner solution at http://tinyurl.com/4owc9 That's a good place to get
started. Hope this helps, Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "knotfinley"
<knotfinley@...> wrote: > > Hello, > > I'm new to the
group and have always wanted to solve rubik's cube. > But after
reading here I want to do it fast. I've been working the > cross and
F2L and I'm getting better at it. I need to work on LL now > and need
some suggestions on what method is good for a newbie. > > Also,
where can you get these DIY cubes? > > Thanks, > Mark >
4664. Re: timer From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 16:16:08 -0000
You can download JNetCube at: http://www.strangepuzzle.com/jnetcube.html
Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2"
<ben41sbr2@...> wrote: > > hello > > may i just ask if
anybody knows where could i download a rubik's > cube timer?? thanks,
it would be a great help for my speedcubing times. > > jb >
4665. Re: timer From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 16:34:05 -0000
I downloaded JNetCube from strangepuzzle.com:
http://www.strangepuzzle.com/jnetcube.html There are others out there,
too. Check the links section of this group. --- In
speedsolvingrubikscube@yahoogroups.com, "ben41sbr2"
<ben41sbr2@...> wrote: > > hello > > may i just ask if
anybody knows where could i download a rubik's > cube timer?? thanks,
it would be a great help for my speedcubing times. > > jb >
4666. Re: DIY From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 16:36:40 -0000
Go to rubiks.com and click "Shop". Scroll down to the "DIY Kits"
section. You want a 3x3 Assembly Cube. You can order them with or
without stickers. --- In speedsolvingrubikscube@yahoogroups.com,
"knotfinley" <knotfinley@...> wrote: > > Hello, > >
I'm new to the group and have always wanted to solve rubik's cube. >
But after reading here I want to do it fast. I've been working the >
cross and F2L and I'm getting better at it. I need to work on LL now
> and need some suggestions on what method is good for a newbie. >
> Also, where can you get these DIY cubes? > > Thanks, >
Mark >
4667. Re: Square 1 probabilities From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 22:18:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > if you can calculate on a 3x3, you can
calculate on a square-1. just > account for cases that have less (or
more) symmetry. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> >
wrote: > > > > Does anyone here know how to calculate the
probabilities for edge perm > > cases on the square 1? > >
> > -Ben. > > > >From Lars Vandenburgh's site, the
algorithms given (I believe incomplete) I calculated the probabilty for:
Solved 1/484 1.1 1/121 1.2 1/242 2.1 1/242 2.2 1/484 2.3 1/121 2.4 1/121
3.1 1/484 3.2 1/484 3.3 1/242 4.1 4/121 4.2 2/121 4.3 1/121 5.1 2/121
5.2 1/121 5.3 4/121 5.4 4/121 5.5 1/121 5.6 1/242 5.7 2/121 5.8 2/121
6.1 1/121 6.2 1/121 6.3 2/121 6.4 1/242 6.5 1/242 6.6 1/121 7.1 1/121
7.2 1/242 7.3 2/121 7.4 2/121 7.5 1/484 7.6 1/121 7.7 1/121 7.8 4/121
7.9 4/121 7.10 4/121 Viola. -Tim
4668. Re: what should I do from here? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 22:25:25 -0000
If you don't like memorization that much, stick with Petrus, or hell,
try out some Heise method. http://www.ryanheise.com His method is
similar to Petrus in the first couple of steps. Roux is not the best
method to learn for beginners because of its incredible amount of
intuition. On Petrus method, though, learn the Allan, Bruno, Eve, Bert,
and Arne. Without them you won't really get that fast on the last layer.
Additionally, don't follow some things he says; always break up the
blocks if its faster on steps 1-2, and on step four, you can break up
that new 1x2x2 block you made. Practice your 2x2x3 block; it's the most
important part of your solve. -Tim
4669. Re: Square 1 probabilities From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jun 2006 23:29:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > if you can calculate on a 3x3, you can
calculate on a square-1. just > > account for cases that have less
(or more) symmetry. > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> >
> wrote: > > > > > > Does anyone here know how to
calculate the probabilities for edge > perm > > > cases on
the square 1? > > > > > > -Ben. > > > >
> > > From Lars Vandenburgh's site, the algorithms given (I
believe > incomplete) I calculated the probabilty for: > >
Solved 1/484 > > 1.1 1/121 > 1.2 1/242 > > 2.1 1/242 >
2.2 1/484 > 2.3 1/121 > 2.4 1/121 > > 3.1 1/484 > 3.2
1/484 > 3.3 1/242 > > 4.1 4/121 > 4.2 2/121 > 4.3 1/121
> > 5.1 2/121 > 5.2 1/121 > 5.3 4/121 > 5.4 4/121 >
5.5 1/121 > 5.6 1/242 > 5.7 2/121 > 5.8 2/121 > > 6.1
1/121 > 6.2 1/121 > 6.3 2/121 > 6.4 1/242 > 6.5 1/242 >
6.6 1/121 > > 7.1 1/121 > 7.2 1/242 > 7.3 2/121 > 7.4
2/121 > 7.5 1/484 > 7.6 1/121 > 7.7 1/121 > 7.8 4/121 >
7.9 4/121 > 7.10 4/121 > > Viola. > > -Tim > I think
there should be 576 total cases. 4!*4! At least that's what I got. -Ben.
4670. Re: Square 1 probabilities From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 03:04:33 -0000
Hrm, that means I'm missing two cases in for example 4.3. :/ --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" > <linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > if you can calculate on a 3x3,
you can calculate on a square- 1. > just > > > account for
cases that have less (or more) symmetry. > > > > > > ~
Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > <grsbmd@>
> > > wrote: > > > > > > > > Does
anyone here know how to calculate the probabilities for > edge >
> perm > > > > cases on the square 1? > > > >
> > > > -Ben. > > > > > > > > >
> > >From Lars Vandenburgh's site, the algorithms given (I
believe > > incomplete) I calculated the probabilty for: > >
> > Solved 1/484 > > > > 1.1 1/121 > > 1.2 1/242
> > > > 2.1 1/242 > > 2.2 1/484 > > 2.3 1/121
> > 2.4 1/121 > > > > 3.1 1/484 > > 3.2 1/484
> > 3.3 1/242 > > > > 4.1 4/121 > > 4.2 2/121
> > 4.3 1/121 > > > > 5.1 2/121 > > 5.2 1/121
> > 5.3 4/121 > > 5.4 4/121 > > 5.5 1/121 > >
5.6 1/242 > > 5.7 2/121 > > 5.8 2/121 > > > >
6.1 1/121 > > 6.2 1/121 > > 6.3 2/121 > > 6.4 1/242
> > 6.5 1/242 > > 6.6 1/121 > > > > 7.1 1/121
> > 7.2 1/242 > > 7.3 2/121 > > 7.4 2/121 > >
7.5 1/484 > > 7.6 1/121 > > 7.7 1/121 > > 7.8 4/121
> > 7.9 4/121 > > 7.10 4/121 > > > > Viola. >
> > > -Tim > > > > > I think there should be 576
total cases. 4!*4! > At least that's what I got. > > -Ben. >
4671. Re: Square 1 probabilities From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 10:10:00 -0000
It is all much simpler than that: Solved case = 1/n H-perm = 1/n Z-perm
= 2/n 3-cycle CW = 4/n 3-cycle CCW = 4/n Opposite swap = 2/n Diagonal
swap = 4/n 4-cycle CW = 1/n 4-cycle CCW = 1/n 4-cycle Crazy = 2/n Total
= 22/n = 1 so n = 22. You can have any case in the top or bottom layer,
so to know a particular case, it is just prob(top) * prob(bottom). ie -
H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. Ben: the 576
does not take into account the symmetries, I believe. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hrm, that means I'm missing two
cases in for example 4.3. :/ > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > <grsbmd@>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@>
> > > wrote: > > > > > > > > if you can
calculate on a 3x3, you can calculate on a square- > 1. > >
just > > > > account for cases that have less (or more)
symmetry. > > > > > > > > ~ Bob > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > > <grsbmd@> > > > > wrote: >
> > > > > > > > > Does anyone here know how
to calculate the probabilities for > > edge > > > perm
> > > > > cases on the square 1? > > > > >
> > > > > -Ben. > > > > > > > >
> > > > > > > From Lars Vandenburgh's site, the
algorithms given (I believe > > > incomplete) I calculated the
probabilty for: > > > > > > Solved 1/484 > >
> > > > 1.1 1/121 > > > 1.2 1/242 > > >
> > > 2.1 1/242 > > > 2.2 1/484 > > > 2.3
1/121 > > > 2.4 1/121 > > > > > > 3.1 1/484
> > > 3.2 1/484 > > > 3.3 1/242 > > > >
> > 4.1 4/121 > > > 4.2 2/121 > > > 4.3 1/121
> > > > > > 5.1 2/121 > > > 5.2 1/121 >
> > 5.3 4/121 > > > 5.4 4/121 > > > 5.5 1/121
> > > 5.6 1/242 > > > 5.7 2/121 > > > 5.8
2/121 > > > > > > 6.1 1/121 > > > 6.2 1/121
> > > 6.3 2/121 > > > 6.4 1/242 > > > 6.5
1/242 > > > 6.6 1/121 > > > > > > 7.1 1/121
> > > 7.2 1/242 > > > 7.3 2/121 > > > 7.4
2/121 > > > 7.5 1/484 > > > 7.6 1/121 > > >
7.7 1/121 > > > 7.8 4/121 > > > 7.9 4/121 > >
> 7.10 4/121 > > > > > > Viola. > > > >
> > -Tim > > > > > > > > > I think
there should be 576 total cases. 4!*4! > > At least that's what I
got. > > > > -Ben. > > >
4672. Re: Square 1 probabilities From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 12:40:57 -0000
4-cycle crazy should have a probability of 4/n, otherwise that would
imply an 11th case that was a mirror of 4-cycle crazy. I just got done
being taken to school by Michael Fung about this on the other forums.
You can check those if you're interested. -Ben. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > It is all much simpler than that: > > Solved case
= 1/n > H-perm = 1/n > Z-perm = 2/n > 3-cycle CW = 4/n >
3-cycle CCW = 4/n > > Opposite swap = 2/n > Diagonal swap = 4/n
> 4-cycle CW = 1/n > 4-cycle CCW = 1/n > 4-cycle Crazy = 2/n
> > Total = 22/n = 1 so n = 22. > > You can have any case in
the top or bottom layer, so to know a > particular case, it is just
prob(top) * prob(bottom). > > ie - H-perm top with Opposite swap
bottom = 1/22 * 2/22 = 2/484. > > Ben: the 576 does not take into
account the symmetries, I believe. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Hrm, that means I'm missing
two cases in for example 4.3. :/ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" > >
<grsbmd@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
<linkpoke@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> > > > > wrote: > > > > > >
> > > > if you can calculate on a 3x3, you can calculate on
a square- > > 1. > > > just > > > > >
account for cases that have less (or more) symmetry. > > > >
> > > > > > ~ Bob > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
> > > <grsbmd@> > > > > > wrote: > >
> > > > > > > > > > Does anyone here know
how to calculate the probabilities for > > > edge > >
> > perm > > > > > > cases on the square 1? >
> > > > > > > > > > > -Ben. > >
> > > > > > > > > > > > > >
> > > From Lars Vandenburgh's site, the algorithms given (I
believe > > > > incomplete) I calculated the probabilty for:
> > > > > > > > Solved 1/484 > > > >
> > > > 1.1 1/121 > > > > 1.2 1/242 > >
> > > > > > 2.1 1/242 > > > > 2.2 1/484
> > > > 2.3 1/121 > > > > 2.4 1/121 > >
> > > > > > 3.1 1/484 > > > > 3.2 1/484
> > > > 3.3 1/242 > > > > > > > >
4.1 4/121 > > > > 4.2 2/121 > > > > 4.3 1/121
> > > > > > > > 5.1 2/121 > > > >
5.2 1/121 > > > > 5.3 4/121 > > > > 5.4 4/121
> > > > 5.5 1/121 > > > > 5.6 1/242 > >
> > 5.7 2/121 > > > > 5.8 2/121 > > > >
> > > > 6.1 1/121 > > > > 6.2 1/121 > >
> > 6.3 2/121 > > > > 6.4 1/242 > > > >
6.5 1/242 > > > > 6.6 1/121 > > > > > >
> > 7.1 1/121 > > > > 7.2 1/242 > > > >
7.3 2/121 > > > > 7.4 2/121 > > > > 7.5 1/484
> > > > 7.6 1/121 > > > > 7.7 1/121 > >
> > 7.8 4/121 > > > > 7.9 4/121 > > > >
7.10 4/121 > > > > > > > > Viola. > > >
> > > > > -Tim > > > > > > > >
> > > > > I think there should be 576 total cases. 4!*4!
> > > At least that's what I got. > > > > > >
-Ben. > > > > > >
4673. Help me !!! From:
salman ahmed <fatim_alvi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 06:05:53 -0700 (PDT)
HI, m salman a very new comer, nd also dont have ability to understand
these very difficult discussions, but very found to play nd to know
them.I wanna solve them but very poor to come to kno them :( Regards,
Salman Ahmad. --------------------------------- Do you Yahoo!? Everyone
is raving about the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
4674. speed cubing From:
"anand_chhettri" <anand_chhettri@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 13:42:47 -0000
I have recently started solving the cube..and i can solve it using a set
of beginners algorithms .but i want to reduce my time and for that do i
have to remember some 70-80 algorithms?How does one manage to do that
especially if i were to remember all of jessica friedrich's algorithm it
would take a million more years . can somebod y help me?
4675. Re: speed cubing From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 14:41:16 -0000
Practice, practice, practice. Spend some time studying the
first-two-layer algorithms. They're simple enough to understand how they
work without just "memorizing" them. Speed doesn't just come from
memorizing algorithms, it comes from understanding what you're doing,
being able to plan ahead, and developing dexterity in your fingers. You
can do all of that without memorizing anything, if you want. You should
easily be able to solve the cube in under a minute even with your basic
solution. But by then you'll be addicted, and you'll decide it's worth
it to memorize 70 algorithms. :-) - Matt --- In
speedsolvingrubikscube@yahoogroups.com, "anand_chhettri"
<anand_chhettri@...> wrote: > > I have recently started
solving the cube..and i can solve it using a > set of beginners
algorithms .but i want to reduce my time and for that > do i have to
remember some 70-80 algorithms?How does one manage to do > that
especially if i were to remember all of jessica friedrich's >
algorithm it would take a million more years . can somebod y help me?
>
4676. Re: [Speed cubing group] speed cubing From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 01:20:52 +1000
On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > I
have recently started solving the cube..and i can solve it using a >
set of beginners algorithms .but i want to reduce my time and for that
> do i have to remember some 70-80 algorithms?How does one manage to
do > that especially if i were to remember all of jessica friedrich's
> algorithm it would take a million more years . can somebod y help
me? Hi, a good understanding of the cube can save you from memorisation.
The solving strategy is an important factor, however. A method such as
Fridrich puts the cube in highly symetric positions in the last stages,
which lends itself well to memorisation but not understanding. If you
would like to apply understanding, then you will want to avoid those
symetric positions. -- Ryan Heise http://www.ryanheise.com/cube/
4677. Re: Square 1 probabilities From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 16:35:01 -0000
I disagree. The regular 4-cycle can be solved by looking at it from any
angle, so there is only one of it. Can you give a link to the other
discussion? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ben
King" <grsbmd@...> wrote: > > 4-cycle crazy should have a
probability of 4/n, otherwise that would > imply an 11th case that
was a mirror of 4-cycle crazy. > > I just got done being taken to
school by Michael Fung about this on > the other forums. You can
check those if you're interested. > > -Ben. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > It is all much simpler than that: > >
> > Solved case = 1/n > > H-perm = 1/n > > Z-perm =
2/n > > 3-cycle CW = 4/n > > 3-cycle CCW = 4/n > >
> > Opposite swap = 2/n > > Diagonal swap = 4/n > >
4-cycle CW = 1/n > > 4-cycle CCW = 1/n > > 4-cycle Crazy =
2/n > > > > Total = 22/n = 1 so n = 22. > > > >
You can have any case in the top or bottom layer, so to know a > >
particular case, it is just prob(top) * prob(bottom). > > >
> ie - H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484.
> > > > Ben: the 576 does not take into account the
symmetries, I believe. > > > > ~ Bob > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Hrm, that means
I'm missing two cases in for example 4.3. :/ > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > >
> <grsbmd@> wrote: > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
> <linkpoke@> wrote: > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
> > > <bob@> > > > > > wrote: > >
> > > > > > > > > > if you can calculate
on a 3x3, you can calculate on a > square- > > > 1. >
> > > just > > > > > > account for cases that
have less (or more) symmetry. > > > > > > > >
> > > > ~ Bob > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
> > > > <grsbmd@> > > > > > > wrote:
> > > > > > > > > > > > > >
Does anyone here know how to calculate the probabilities > for >
> > > edge > > > > > perm > > > >
> > > cases on the square 1? > > > > > > >
> > > > > > > -Ben. > > > > > >
> > > > > > > > > > > > > >
> > > From Lars Vandenburgh's site, the algorithms given (I
believe > > > > > incomplete) I calculated the probabilty
for: > > > > > > > > > > Solved 1/484 >
> > > > > > > > > 1.1 1/121 > > >
> > 1.2 1/242 > > > > > > > > > >
2.1 1/242 > > > > > 2.2 1/484 > > > > >
2.3 1/121 > > > > > 2.4 1/121 > > > > >
> > > > > 3.1 1/484 > > > > > 3.2 1/484
> > > > > 3.3 1/242 > > > > > > >
> > > 4.1 4/121 > > > > > 4.2 2/121 > >
> > > 4.3 1/121 > > > > > > > > >
> 5.1 2/121 > > > > > 5.2 1/121 > > > >
> 5.3 4/121 > > > > > 5.4 4/121 > > > >
> 5.5 1/121 > > > > > 5.6 1/242 > > > >
> 5.7 2/121 > > > > > 5.8 2/121 > > > >
> > > > > > 6.1 1/121 > > > > > 6.2
1/121 > > > > > 6.3 2/121 > > > > > 6.4
1/242 > > > > > 6.5 1/242 > > > > > 6.6
1/121 > > > > > > > > > > 7.1 1/121 >
> > > > 7.2 1/242 > > > > > 7.3 2/121 >
> > > > 7.4 2/121 > > > > > 7.5 1/484 >
> > > > 7.6 1/121 > > > > > 7.7 1/121 >
> > > > 7.8 4/121 > > > > > 7.9 4/121 >
> > > > 7.10 4/121 > > > > > > > >
> > Viola. > > > > > > > > > > -Tim
> > > > > > > > > > > > > >
> > > I think there should be 576 total cases. 4!*4! > >
> > At least that's what I got. > > > > > > >
> -Ben. > > > > > > > > > >
4678. Re: Square 1 probabilities From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 17:27:52 -0000
About probabilities:
http://s12.invisionfree.com/rubiks/index.php?showtopic=313 and arguing
about the total number of perms:
http://s12.invisionfree.com/rubiks/index.php?showtopic=322 I agree that
there is only one of the crazy 4 cycles, but since it's only rotational
symmetry is at 360 degrees, then it should be four times more likely to
occur than a pattern that has symmetry at 90,180,270, and 360. And if
that's true, the total probabilites add up to 24 possible cases, which
is 4!. -Ben. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I disagree. The regular 4-cycle can be
solved by looking at it from > any angle, so there is only one of it.
Can you give a link to the > other discussion? > > ~ Bob >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@> > wrote: > > > > 4-cycle crazy should
have a probability of 4/n, otherwise that would > > imply an 11th
case that was a mirror of 4-cycle crazy. > > > > I just got
done being taken to school by Michael Fung about this on > > the
other forums. You can check those if you're interested. > > >
> -Ben. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > It is all much simpler than
that: > > > > > > Solved case = 1/n > > >
H-perm = 1/n > > > Z-perm = 2/n > > > 3-cycle CW = 4/n
> > > 3-cycle CCW = 4/n > > > > > > Opposite
swap = 2/n > > > Diagonal swap = 4/n > > > 4-cycle CW
= 1/n > > > 4-cycle CCW = 1/n > > > 4-cycle Crazy =
2/n > > > > > > Total = 22/n = 1 so n = 22. > >
> > > > You can have any case in the top or bottom layer, so
to know a > > > particular case, it is just prob(top) *
prob(bottom). > > > > > > ie - H-perm top with
Opposite swap bottom = 1/22 * 2/22 = 2/484. > > > > >
> Ben: the 576 does not take into account the symmetries, I believe.
> > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
<linkpoke@> wrote: > > > > > > > > Hrm,
that means I'm missing two cases in for example 4.3. :/ > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ben King" > > > > <grsbmd@> wrote: > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
> > <linkpoke@> wrote: > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > > > <bob@> > > > > >
> wrote: > > > > > > > > > > > >
> > if you can calculate on a 3x3, you can calculate on a >
> square- > > > > 1. > > > > > just >
> > > > > > account for cases that have less (or more)
symmetry. > > > > > > > > > > > >
> > ~ Bob > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
> > > > > <grsbmd@> > > > > > >
> wrote: > > > > > > > > > > > >
> > > > Does anyone here know how to calculate the
probabilities > > for > > > > > edge > > >
> > > perm > > > > > > > > cases on the
square 1? > > > > > > > > > > > >
> > > > -Ben. > > > > > > > > >
> > > > > > > > > > > > > >
> > > > From Lars Vandenburgh's site, the algorithms given
(I believe > > > > > > incomplete) I calculated the
probabilty for: > > > > > > > > > > >
> Solved 1/484 > > > > > > > > > > >
> 1.1 1/121 > > > > > > 1.2 1/242 > > >
> > > > > > > > > 2.1 1/242 > > >
> > > 2.2 1/484 > > > > > > 2.3 1/121 >
> > > > > 2.4 1/121 > > > > > > >
> > > > > 3.1 1/484 > > > > > > 3.2
1/484 > > > > > > 3.3 1/242 > > > > >
> > > > > > > 4.1 4/121 > > > > >
> 4.2 2/121 > > > > > > 4.3 1/121 > > >
> > > > > > > > > 5.1 2/121 > > >
> > > 5.2 1/121 > > > > > > 5.3 4/121 >
> > > > > 5.4 4/121 > > > > > > 5.5
1/121 > > > > > > 5.6 1/242 > > > > >
> 5.7 2/121 > > > > > > 5.8 2/121 > > >
> > > > > > > > > 6.1 1/121 > > >
> > > 6.2 1/121 > > > > > > 6.3 2/121 >
> > > > > 6.4 1/242 > > > > > > 6.5
1/242 > > > > > > 6.6 1/121 > > > > >
> > > > > > > 7.1 1/121 > > > > >
> 7.2 1/242 > > > > > > 7.3 2/121 > > >
> > > 7.4 2/121 > > > > > > 7.5 1/484 >
> > > > > 7.6 1/121 > > > > > > 7.7
1/121 > > > > > > 7.8 4/121 > > > > >
> 7.9 4/121 > > > > > > 7.10 4/121 > > >
> > > > > > > > > Viola. > > > >
> > > > > > > > -Tim > > > > >
> > > > > > > > > > > > > >
> > I think there should be 576 total cases. 4!*4! > > >
> > At least that's what I got. > > > > > > >
> > > -Ben. > > > > > > > > > >
> > > > >
4679. Re: speed cubing From:
broncoviper <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 19:22:03 -0000
Hello, It actually isn't all that bad. I solved my very first cube in
late February of this year. The first solve probably took me around 5
hours total (on and off for about a day and a half). After that, I wrote
up my own little algorithms that I pulled off certain pages. There were
13 in total. I just started practicing them whenever I had a chance. It
took me 1-2 weeks to memorize all 13, and I wasn't really trying to
memorize, they just came to fit my hands. My goal was to get below 1
minute. I reached my goal fairly quickly. Now, I can average under 30
seconds. I typed up a guide that I felt was really easy to understand
and would help newer people learn to solve. Check it out here:
http://www40.brinkster.com/patjk/beginners.html Towards the bottom I
provided an example solve using that method. Once you have that method
mastered, its time to move onto Fridrich. Check out my speedcubing page
at: http://www40.brinkster.com/patjk/fast.html I also provided an
example solve using pure Fridrich towards the bottom there. Learning all
the algorithms sounds tough, but it isn't. When you get time, just sit
down, and learn maybe 1-2 algorithms each day. The F2L is mostly
intiution, so you actually see more about what is happening, and not
really learning an algorithm. I have most F2L cases down, all PLL cases,
and I need maybe 30 more OLL algorithms to memorize. Once I get all the
OLLs, I am going to go back and learn new tricks for the F2L, and that
should take my time don 7-10 seconds. Just practice, practice, practice.
Don't give up. Find a friend to get interested in the cube with so you
can compete against eachother. Good luck, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Thu, Jun 29, 2006 at 01:42:47PM -0000,
anand_chhettri wrote: > > I have recently started solving the
cube..and i can solve it using a > > set of beginners algorithms
.but i want to reduce my time and for that > > do i have to
remember some 70-80 algorithms?How does one manage to do > > that
especially if i were to remember all of jessica friedrich's > >
algorithm it would take a million more years . can somebod y help me?
> > Hi, a good understanding of the cube can save you from
memorisation. > The solving strategy is an important factor, however.
A method such as > Fridrich puts the cube in highly symetric
positions in the last stages, > which lends itself well to
memorisation but not understanding. If you > would like to apply
understanding, then you will want to avoid those > symetric
positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
4680. CubeStation Links Page From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jun 2006 22:00:16 -0000
Hi everyone, As part of the redesign of CubeStation I have come to
making the links page. I have made the page, although probably will
tweak the design somewhat. Anyway, thats boring, but the cool part is
that you can now add your own links.
http://www.cubestation.co.uk/cs2/index.php?page=links/links - this is
the links page
http://www.cubestation.co.uk/cs2/index.php?page=links/addlinks - Here is
where I would like you to add your link to your website. You can of
course add links to your favourite other websites, and if they fit one
of the categories and I feel it is appropriate I will approve it to be
added to the Links Page. It would be very nice to build up a
comprehensive set of links to reflect the pages in the speedcubing
community. Happy linking! Please get in touch if you have any
concerns/queries/suggestions - dan@... Dan Harris :)
hi, thanks for the information and the encouragement.Just wanted to ask
how many algos do you use to get into the sub 30s.I went thru yer site
.its gr8 and helpful. thanks again bye , Anand broncoviper
<no_reply@yahoogroups.com> wrote: Hello, It actually isn't all
that bad. I solved my very first cube in late February of this year. The
first solve probably took me around 5 hours total (on and off for about
a day and a half). After that, I wrote up my own little algorithms that
I pulled off certain pages. There were 13 in total. I just started
practicing them whenever I had a chance. It took me 1-2 weeks to
memorize all 13, and I wasn't really trying to memorize, they just came
to fit my hands. My goal was to get below 1 minute. I reached my goal
fairly quickly. Now, I can average under 30 seconds. I typed up a guide
that I felt was really easy to understand and would help newer people
learn to solve. Check it out here:
http://www40.brinkster.com/patjk/beginners.html Towards the bottom I
provided an example solve using that method. Once you have that method
mastered, its time to move onto Fridrich. Check out my speedcubing page
at: http://www40.brinkster.com/patjk/fast.html I also provided an
example solve using pure Fridrich towards the bottom there. Learning all
the algorithms sounds tough, but it isn't. When you get time, just sit
down, and learn maybe 1-2 algorithms each day. The F2L is mostly
intiution, so you actually see more about what is happening, and not
really learning an algorithm. I have most F2L cases down, all PLL cases,
and I need maybe 30 more OLL algorithms to memorize. Once I get all the
OLLs, I am going to go back and learn new tricks for the F2L, and that
should take my time don 7-10 seconds. Just practice, practice, practice.
Don't give up. Find a friend to get interested in the cube with so you
can compete against eachother. Good luck, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Thu, Jun 29, 2006 at 01:42:47PM -0000,
anand_chhettri wrote: > > I have recently started solving the
cube..and i can solve it using a > > set of beginners algorithms
.but i want to reduce my time and for that > > do i have to
remember some 70-80 algorithms?How does one manage to do > > that
especially if i were to remember all of jessica friedrich's > >
algorithm it would take a million more years . can somebod y help me?
> > Hi, a good understanding of the cube can save you from
memorisation. > The solving strategy is an important factor, however.
A method such as > Fridrich puts the cube in highly symetric
positions in the last stages, > which lends itself well to
memorisation but not understanding. If you > would like to apply
understanding, then you will want to avoid those > symetric
positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > ---------------------------------
Yahoo! India Answers: Share what you know. Learn something new Click
here Catch all the FIFA World Cup 2006 action on Yahoo! India Click here
[Non-text portions of this message have been removed]
4682. Re: [Speed cubing group] Re: speed cubing From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 30 Jun 2006 08:41:26 +0200
Hi Anand, It is possible to average under 20 seconds with 4 look last
layer. For that you need to learn: EO) Edge orientation (3 cases) CO)
Corner orientation (7 cases) CP) Corner permutation (2 cases) EP) Edge
permutation (4 cases) Total of 16 cases. This will be the first step
towards learning all 78 cases. After that you can combine CP and EP (15
more cases). And slowly combine EO and CO. Like first learn all cases
with 4 flipped edges. F2L is mainly intuitive, although for some tougher
cases most of the guys here use algorithms. Have fun, Ron ----- Original
Message ----- From: anand chhetri To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 8:24
AM Subject: Re: [Speed cubing group] Re: speed cubing hi, thanks for the
information and the encouragement.Just wanted to ask how many algos do
you use to get into the sub 30s.I went thru yer site .its gr8 and
helpful. thanks again bye , Anand broncoviper
<no_reply@yahoogroups.com> wrote: Hello, It actually isn't all
that bad. I solved my very first cube in late February of this year. The
first solve probably took me around 5 hours total (on and off for about
a day and a half). After that, I wrote up my own little algorithms that
I pulled off certain pages. There were 13 in total. I just started
practicing them whenever I had a chance. It took me 1-2 weeks to
memorize all 13, and I wasn't really trying to memorize, they just came
to fit my hands. My goal was to get below 1 minute. I reached my goal
fairly quickly. Now, I can average under 30 seconds. I typed up a guide
that I felt was really easy to understand and would help newer people
learn to solve. Check it out here:
http://www40.brinkster.com/patjk/beginners.html Towards the bottom I
provided an example solve using that method. Once you have that method
mastered, its time to move onto Fridrich. Check out my speedcubing page
at: http://www40.brinkster.com/patjk/fast.html I also provided an
example solve using pure Fridrich towards the bottom there. Learning all
the algorithms sounds tough, but it isn't. When you get time, just sit
down, and learn maybe 1-2 algorithms each day. The F2L is mostly
intiution, so you actually see more about what is happening, and not
really learning an algorithm. I have most F2L cases down, all PLL cases,
and I need maybe 30 more OLL algorithms to memorize. Once I get all the
OLLs, I am going to go back and learn new tricks for the F2L, and that
should take my time don 7-10 seconds. Just practice, practice, practice.
Don't give up. Find a friend to get interested in the cube with so you
can compete against eachother. Good luck, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Thu, Jun 29, 2006 at 01:42:47PM -0000,
anand_chhettri wrote: > > I have recently started solving the
cube..and i can solve it using a > > set of beginners algorithms
.but i want to reduce my time and for that > > do i have to
remember some 70-80 algorithms?How does one manage to do > > that
especially if i were to remember all of jessica friedrich's > >
algorithm it would take a million more years . can somebod y help me?
> > Hi, a good understanding of the cube can save you from
memorisation. > The solving strategy is an important factor, however.
A method such as > Fridrich puts the cube in highly symetric
positions in the last stages, > which lends itself well to
memorisation but not understanding. If you > would like to apply
understanding, then you will want to avoid those > symetric
positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > ---------------------------------
Yahoo! India Answers: Share what you know. Learn something new Click
here Catch all the FIFA World Cup 2006 action on Yahoo! India Click here
[Non-text portions of this message have been removed]
4683. Re: [Speed cubing group] Re: speed cubing From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 00:04:19 -0700
On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > It is possible to
average under 20 seconds with 4 look last layer. LIke I may have said
before: All that learning more than a few (around 5, say) algorithms
will do is to cut 5-15 moves off your solutions. Which should be 10%-30%
of your moves, and less of your time. If this is right, the people
averaging 15 sec should be able to average under 18 using only the basic
algs. Don't know if that's true, but I'd be real surprised if it's far
off. But my point is that there is nothing wrong in learning algorithms,
and you need to know a lot to be real fast, but it's a very small part
of your journey from 1 minute to sub 20. Really just those 3-5 last
seconds. - - - - - - - - - - - - "The future is here. It's just not
widely distributed yet." --- William Gibson Lars Petrus - lars@...
http://lar5.com
4684. [Speed cubing group] Re: speed cubing From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 08:46:08 -0000
Hi :-) About 4-look last layer (LL). I use that for my 3x3x3
speedsolving. In terms of number of moves it's not very efficient at all
(the way i do it at least). There are at least a few reasonable
scenarios for a 4-step LL. - position corners (PC), orient corners (OC),
orient edges (OE) and finally position edges (PE) This is what i do
basically, but there are some bad cases for orienting edges after
solving the corners so i sometimes divert and do 2 edge 3-cycle instead
of OE + PE. Or i may do the edge 4-flip in just 1 alg. A better scenario
is probably: - OE then OC then finally PE and PC in any order. Going
that route leads naturally to the standard 2-look LL: orient all (OLL)
and permute all (PLL). The first 2 steps combine to OLL and the last 2
combine to the PLL step. My best average with my rather poor 4-look LL
strategy is 20.57 secs. My normal avg's are in the range 24-26 secs. Im
lazy to change my 25 yr old ways of spedsolving, and im more interested
in the larger cubes for speeding :-) Best of luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: >
> > It is possible to average under 20 seconds with 4 look last
layer. > > LIke I may have said before: > > All that
learning more than a few (around 5, say) algorithms will do > is to
cut 5-15 moves off your solutions. Which should be 10%-30% of > your
moves, and less of your time. > > If this is right, the people
averaging 15 sec should be able to > average under 18 using only the
basic algs. Don't know if that's > true, but I'd be real surprised if
it's far off. > > But my point is that there is nothing wrong in
learning algorithms, > and you need to know a lot to be real fast,
but it's a very small > part of your journey from 1 minute to sub 20.
Really just those 3- 5 > last seconds. > > - - - - - - - - - -
- - > "The future is here. It's just not widely distributed yet."
> --- William Gibson > > Lars Petrus - lars@... http://lar5.com
>
4685. Re: [Speed cubing group] Re: speed cubing From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 30 Jun 2006 10:50:55 +0200
Hi Per, Yes, there are several scenarios for 4 look last layer. But EO,
CO, CP, EP is bringing you closer to CFOP. Have fun, Ron ----- Original
Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 10:46
AM Subject: [Speed cubing group] Re: speed cubing Hi :-) About 4-look
last layer (LL). I use that for my 3x3x3 speedsolving. In terms of
number of moves it's not very efficient at all (the way i do it at
least). There are at least a few reasonable scenarios for a 4-step LL. -
position corners (PC), orient corners (OC), orient edges (OE) and
finally position edges (PE) This is what i do basically, but there are
some bad cases for orienting edges after solving the corners so i
sometimes divert and do 2 edge 3-cycle instead of OE + PE. Or i may do
the edge 4-flip in just 1 alg. A better scenario is probably: - OE then
OC then finally PE and PC in any order. Going that route leads naturally
to the standard 2-look LL: orient all (OLL) and permute all (PLL). The
first 2 steps combine to OLL and the last 2 combine to the PLL step. My
best average with my rather poor 4-look LL strategy is 20.57 secs. My
normal avg's are in the range 24-26 secs. Im lazy to change my 25 yr old
ways of spedsolving, and im more interested in the larger cubes for
speeding :-) Best of luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: >
> > It is possible to average under 20 seconds with 4 look last
layer. > > LIke I may have said before: > > All that
learning more than a few (around 5, say) algorithms will do > is to
cut 5-15 moves off your solutions. Which should be 10%-30% of > your
moves, and less of your time. > > If this is right, the people
averaging 15 sec should be able to > average under 18 using only the
basic algs. Don't know if that's > true, but I'd be real surprised if
it's far off. > > But my point is that there is nothing wrong in
learning algorithms, > and you need to know a lot to be real fast,
but it's a very small > part of your journey from 1 minute to sub 20.
Really just those 3- 5 > last seconds. > > - - - - - - - - - -
- - > "The future is here. It's just not widely distributed yet."
> --- William Gibson > > Lars Petrus - lars@... http://lar5.com
> [Non-text portions of this message have been removed]
4686. An idea for a new competition format From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 10:32:14 -0000
Instead of timing with a stopwatch, you could use a countdown timer. Set
it to X seconds, you win if your attempt is faster than X seconds. You'd
have a competition just like high jump or pole vault. A limited number
of attempts/competitor, challenges of increasing difficulty. Take risks,
but not too much. That could be a fun and interesting unofficial event,
with competitors racing for the same challenge solving at the same time
under a common timer. Gilles.
4687. [Speed cubing group] Re: speed cubing From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 14:42:14 -0000
Hi :-) That's what i said also. But i Used OE, OC, PC, PE ;-) (!
EO/CO/EP/CP) Learning 4-look LL in this way is a good way to go. Then
learn how to combine PC and PE into 1 step >> PLL (13 algs). This
leads to a 3- look LL. Then when mastering this learn the OLL algs in
small steps until all cases are mastered. Learning just the algs is not
sufficient though. I mean just learning those algs and not how to use
them (recognition of the cases) is rather meaningless :-) When all OLL
is fully mastered u have a true 2-look LL. Other 2-step LL scenarios
possible are CLL(COLL) then ELL(PE). Or like Mirek: make a 2x2x1 block
on last layer and then learn all the algs for the last 5 cubies. I don't
see a good step-up path to this approach however ;-) Cheers! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Per, > > Yes, there are
several scenarios for 4 look last layer. > But EO, CO, CP, EP is
bringing you closer to CFOP. > > Have fun, > > Ron > >
----- Original Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, June 30, 2006
10:46 AM > Subject: [Speed cubing group] Re: speed cubing > >
> Hi :-) > > About 4-look last layer (LL). I use that for my
3x3x3 speedsolving. > In terms of number of moves it's not very
efficient at all (the way > i do it at least). There are at least a
few reasonable scenarios for > a 4-step LL. > > - position
corners (PC), orient corners (OC), orient edges (OE) and > finally
position edges (PE) > > This is what i do basically, but there are
some bad cases for > orienting edges after solving the corners so i
sometimes divert and > do 2 edge 3-cycle instead of OE + PE. Or i may
do the edge 4- flip in > just 1 alg. > > A better scenario is
probably: > > - OE then OC then finally PE and PC in any order.
> > Going that route leads naturally to the standard 2-look LL:
orient > all (OLL) and permute all (PLL). The first 2 steps combine
to OLL > and the last 2 combine to the PLL step. > > My best
average with my rather poor 4-look LL strategy is 20.57 > secs. My
normal avg's are in the range 24-26 secs. Im lazy to change > my 25
yr old ways of spedsolving, and im more interested in the > larger
cubes for speeding :-) > > Best of luck! > > -Per > >
> --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus >
<lars@> wrote: > > > > On Jun 29, 2006, at 23:41, Ron
van Bruchem wrote: > > > > > It is possible to average
under 20 seconds with 4 look last > layer. > > > > LIke I
may have said before: > > > > All that learning more than a
few (around 5, say) algorithms will > do > > is to cut 5-15
moves off your solutions. Which should be 10%- 30% > of > >
your moves, and less of your time. > > > > If this is right,
the people averaging 15 sec should be able to > > average under 18
using only the basic algs. Don't know if that's > > true, but I'd
be real surprised if it's far off. > > > > But my point is
that there is nothing wrong in learning > algorithms, > > and
you need to know a lot to be real fast, but it's a very small > >
part of your journey from 1 minute to sub 20. Really just those 3- >
5 > > last seconds. > > > > - - - - - - - - - - - -
> > "The future is here. It's just not widely distributed yet."
> > --- William Gibson > > > > Lars Petrus - lars@
http://lar5.com > > > > > > > > [Non-text
portions of this message have been removed] >
4688. Travelling to US Nationals? Where are you staying?
From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 17:00:22 -0000
Hey everyone, As I start making final arrangements for the trip to ol
San Fran, I begin to wonder where the majority of travellers are
staying, so that we may be able to lodge in the hotel most populated by
cubers. If you all wouldn't mind, would you please reply with where you
are staying? I am sure alot of other cube freaks may be interested as
well. Thanks! Frank
4689. Re: Travelling to US Nationals? Where are you staying?
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 17:25:12 -0000
As I have told many, we are staying at an Inn about half a mile away
from the Exploratorium. My parents believe it is called: "Coventry Motor
Inn" but don't take my word for it :) It is probably fairly cheap, cuz
we are staying there :) And we are trying to cut costs as much as
possible...It is a 1.2 mile walk... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...>
wrote: > > Hey everyone, > > As I start making final
arrangements for the trip to ol San Fran, I > begin to wonder where
the majority of travellers are staying, so that > we may be able to
lodge in the hotel most populated by cubers. If you > all wouldn't
mind, would you please reply with where you are staying? > I am sure
alot of other cube freaks may be interested as well. > > Thanks!
> > Frank >
4690. Re: Travelling to US Nationals? Where are you staying?
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 21:48:36 -0000
To all that have done it, how much are total expenses (food, airfare,
etc)? When does this event take place? Marcus Stuhr University of
Pennsylvania Wharton & CAS '09 --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > As I have told many, we are
staying at an Inn about half a mile away > from the Exploratorium. My
parents believe it is called: > > "Coventry Motor Inn" but don't
take my word for it :) It is probably > fairly cheap, cuz we are
staying there :) And we are trying to cut > costs as much as
possible...It is a 1.2 mile walk... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@> >
wrote: > > > > Hey everyone, > > > > As I start
making final arrangements for the trip to ol San Fran, I > > begin
to wonder where the majority of travellers are staying, so that >
> we may be able to lodge in the hotel most populated by cubers. If
you > > all wouldn't mind, would you please reply with where you
are staying? > > I am sure alot of other cube freaks may be
interested as well. > > > > Thanks! > > > >
Frank > > >
4691. Re: [Speed cubing group] Re: Travelling to US Nationals? Where are
you staying?
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jun 2006 16:30:39 -0700 (PDT)
well for me it entails 20 long miles of travel and at least 1 entire
gallon of gas ----- Original Message ---- From: kyuubree
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006
2:48:36 PM Subject: [Speed cubing group] Re: Travelling to US Nationals?
Where are you staying? To all that have done it, how much are total
expenses (food, airfare, etc)? When does this event take place? Marcus
Stuhr University of Pennsylvania Wharton & CAS '09 --- In
speedsolvingrubiksc ube@yahoogroups. com, "Craig Bouchard"
<logitewty@. ..> wrote: > > As I have told many, we are
staying at an Inn about half a mile away > from the Exploratorium. My
parents believe it is called: > > "Coventry Motor Inn" but don't
take my word for it :) It is probably > fairly cheap, cuz we are
staying there :) And we are trying to cut > costs as much as
possible...It is a 1.2 mile walk... > > Craig > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Frank" <ephem825@> >
wrote: > > > > Hey everyone, > > > > As I start
making final arrangements for the trip to ol San Fran, I > > begin
to wonder where the majority of travellers are staying, so that >
> we may be able to lodge in the hotel most populated by cubers. If
you > > all wouldn't mind, would you please reply with where you
are staying? > > I am sure alot of other cube freaks may be
interested as well. > > > > Thanks! > > > >
Frank > > > [Non-text portions of this message have been
removed]
Hi Per, I didn't know that you > - position corners (PC), orient
corners (OC), orient edges (OE) and finally position edges (PE) < !!
That's what I do, basically. See:
http://www.speedcubing.com/DavidJSalvia.html >From there I went a
different direction: Position and orient corners in one go, solve edges
in one go. CLL ELL. I started to control the LL edge orientation when
placing the 4 FL edges, so I never end up with all four flipped unless I
want them flipped. I did that when I started to develop: position and
orient corners and flip 2 edges over in one go, and position edges. :)
David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > >
About 4-look last layer (LL). I use that for my 3x3x3 speedsolving. >
In terms of number of moves it's not very efficient at all (the way >
i do it at least). There are at least a few reasonable scenarios for
> a 4-step LL. > > - position corners (PC), orient corners
(OC), orient edges (OE) and > finally position edges (PE) > >
This is what i do basically, but there are some bad cases for >
orienting edges after solving the corners so i sometimes divert and >
do 2 edge 3-cycle instead of OE + PE. Or i may do the edge 4-flip in
> just 1 alg. > > A better scenario is probably: > > - OE
then OC then finally PE and PC in any order. > > Going that route
leads naturally to the standard 2-look LL: orient > all (OLL) and
permute all (PLL). The first 2 steps combine to OLL > and the last 2
combine to the PLL step. > > My best average with my rather poor
4-look LL strategy is 20.57 > secs. My normal avg's are in the range
24-26 secs. Im lazy to change > my 25 yr old ways of spedsolving, and
im more interested in the > larger cubes for speeding :-) > >
Best of luck! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@>
wrote: > > > > On Jun 29, 2006, at 23:41, Ron van Bruchem
wrote: > > > > > It is possible to average under 20
seconds with 4 look last > layer. > > > > LIke I may have
said before: > > > > All that learning more than a few
(around 5, say) algorithms will > do > > is to cut 5-15 moves
off your solutions. Which should be 10%-30% > of > > your
moves, and less of your time. > > > > If this is right, the
people averaging 15 sec should be able to > > average under 18
using only the basic algs. Don't know if that's > > true, but I'd
be real surprised if it's far off. > > > > But my point is
that there is nothing wrong in learning > algorithms, > > and
you need to know a lot to be real fast, but it's a very small > >
part of your journey from 1 minute to sub 20. Really just those 3- >
5 > > last seconds. > > > > - - - - - - - - - - - -
> > "The future is here. It's just not widely distributed yet."
> > --- William Gibson > > > > Lars Petrus - lars@
http://lar5.com > > >
4693. Re: [Speed cubing group] An idea for a new competition format
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 1 Jul 2006 14:50:56 +1000
On Fri, Jun 30, 2006 at 10:32:14AM -0000, Gilles Roux wrote: >
Instead of timing with a stopwatch, you could use a countdown timer.
> Set it to X seconds, you win if your attempt is faster than X
seconds. > > You'd have a competition just like high jump or pole
vault. A limited > number of attempts/competitor, challenges of
increasing difficulty. > Take risks, but not too much. Sounds fun. I
also like the sound of head-to-head battles, tournament style: - round
1: 32 players, 16 matches (in pairs) - round 2: 16 players, 8 matches -
round 3: 8 players, 4 matches - round 4: 4 players, 2 matches - round 5:
2 players, 1 match (grand final) A match could just be one head-to-head
battle, or a series. -- Ryan Heise http://www.ryanheise.com/cube/
4694. Re: [Speed cubing group] An idea for a new competition format
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 Jul 2006 17:53:45 -0000
I don't think he was talking Cube Cup format, I think he meant all
people go at once and first x Done move on...The way you explained it is
faster of 2 moves on. The way he explains it, You have to do it under a
specific time. If you do it, you can move on. There wouldn't be rounds.
I guess technically there would be rounds but not in the way you mean.
Craig --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > On Fri, Jun 30, 2006 at 10:32:14AM
-0000, Gilles Roux wrote: > > Instead of timing with a stopwatch,
you could use a countdown timer. > > Set it to X seconds, you win
if your attempt is faster than X seconds. > > > > You'd have
a competition just like high jump or pole vault. A limited > >
number of attempts/competitor, challenges of increasing difficulty. >
> Take risks, but not too much. > > Sounds fun. > > I
also like the sound of head-to-head battles, tournament style: > >
- round 1: 32 players, 16 matches (in pairs) > - round 2: 16 players,
8 matches > - round 3: 8 players, 4 matches > - round 4: 4
players, 2 matches > - round 5: 2 players, 1 match (grand final) >
> A match could just be one head-to-head battle, or a series. >
> -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4695. Re: [Speed cubing group] An idea for a new competition format
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 Jul 2006 18:15:58 -0000
> I also like the sound of head-to-head battles, tournament style: Do
you like head-to-head with one battle/round, or average/round? The
reason why I think it's a bad idea is that in cubing, you compete
against yourself, more than against others, so it's not really a battle.
It's very different than races, where there's much more strategy
involved. The "pole vault" competition format gives more strategy, and
it would be the only way for me to beat Anssi, if he decides to start
his competition at sub-12 and fails :-) > A match could just be one
head-to-head battle, or a series. A head-to-head tournament style with
each round based on the "pole vault" format is a possibility. Gilles.
4696. Re: [Speed cubing group] An idea for a new competition format
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 2 Jul 2006 11:37:43 +1000
On Sat, Jul 01, 2006 at 05:53:45PM -0000, Craig Bouchard wrote: > I
don't think he was talking Cube Cup format, I think you missed the part
where I said: > I "also" like the sound of ... [ another idea ] :-)
On Sat, Jul 01, 2006 at 06:15:58PM -0000, Gilles Roux wrote: > The
reason why I think it's a bad idea is that in cubing, you compete >
against yourself, more than against others, so it's not really a >
battle. It's very different than races, where there's much more >
strategy involved. Maybe we liked different things about your idea? One
of the things I really liked was this bit: > competitors racing for
the same challenge solving at the same time > under a common timer.
Now, it is true, there is a fundamental problem with speedcubing as a
"sport", which is the element of chance. And it really affects competing
of both kinds, whether it be competing against yourself, or against
others. In both cases, chance can make it difficult to tell whether you
were actually better or worse. It also means speedcubing isn't
inherently better suited to one form or the other, and really depends on
what whether the individual thinks is "fun". (When I was a student, I
found Doom boring, but multiplayer Doom fun :-) > Do you like
head-to-head with one battle/round, or average/round? I think both can
be fun. The average/round or best-of-set/round can account for chance to
some extent, but would also slow things down. Another thought is that
maybe in the far distant future, speedcubists will be so advanced that
they will eliminate the element of chance all by themselves :-)
Supposing everyone is given the same scramble, everyone is an expert in
the cube and doesn't rely on luck, and everyone has the same
opportunities to take advantage of. -- Ryan Heise
http://www.ryanheise.com/cube/
4697. Re: Travelling to US Nationals? Where are you staying?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Jul 2006 03:18:54 -0000
Good for you CA ppl, but for some of us it entails crossing the country.
Wonder who else will be comming from this side of the country besides
Chris, Bob, and me. Anyhow, I have yet to buy tickets. It's getting
close, any word on where everybody is staying? Also what are arrival
times/dates and departure times/dates for other people? I rarely travel
to CA, so I kinda want to spend two full weeks there. Any comments or
suggesutions? Especially that from locals would be appriciated. Like, is
it feasible to rent a car over there? (I typically try to when I'm on
other trips.) How will we get around? Will there be people with cars
there? Or should we just plan on spending a lot on cab fare? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > well for me it entails
20 long miles of travel and at least 1 entire gallon of gas >
4698. Re: [Speed cubing group] Re: Travelling to US Nationals? Where are
you staying?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 1 Jul 2006 20:43:46 -0700
On Jul 1, 2006, at 20:18, d_funny007 wrote: > How will we get around?
Will there be people with cars there? Or > should we just plan on
spending a lot on cab fare? San Francisco is a surprisingly small city
with pretty good public transport. If you'll spend 2 weeks doing
California, you'll want to rent a car, but in The City it's mostly a
pain having a car. - - - - - - - - - - - - Give a man a fish and he eats
for a day. Teach him to fish and you've sacrificed your leverage. Lars
Petrus - lars@... http://lar5.com
4699. Re: Travelling to US Nationals? Where are you staying?
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Jul 2006 03:55:42 -0000
We arrive on the 3rd, leave on the 9th, we're renting a car and
travelling a bit too. See my other post about the hotel... Craig --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Good for you CA ppl, but for some of us it entails
crossing the > country. Wonder who else will be comming from this
side of the country > besides Chris, Bob, and me. > > Anyhow, I
have yet to buy tickets. It's getting close, any word on > where
everybody is staying? Also what are arrival times/dates and >
departure times/dates for other people? > > I rarely travel to CA,
so I kinda want to spend two full weeks there. > Any comments or
suggesutions? Especially that from locals would be > appriciated.
Like, is it feasible to rent a car over there? (I > typically try to
when I'm on other trips.) > > How will we get around? Will there
be people with cars there? Or > should we just plan on spending a lot
on cab fare? > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > well for me it
entails 20 long miles of travel and at least 1 entire > gallon of gas
> > >
4700. Re: Travelling to US Nationals? Where are you staying?
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Jul 2006 05:59:52 -0000
But how expensive is it? I would be traveling alone on my own money and
so I'm curious as to how much it actually costs to really stay there for
a while. Marcus Stuhr University of Pennsylvania Wharton & CAS '09
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > We arrive on the 3rd, leave on
the 9th, we're renting a car and > travelling a bit too. See my other
post about the hotel... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Good for you CA ppl, but
for some of us it entails crossing the > > country. Wonder who
else will be comming from this side of the country > > besides
Chris, Bob, and me. > > > > Anyhow, I have yet to buy
tickets. It's getting close, any word on > > where everybody is
staying? Also what are arrival times/dates and > > departure
times/dates for other people? > > > > I rarely travel to CA,
so I kinda want to spend two full weeks there. > > Any comments or
suggesutions? Especially that from locals would be > >
appriciated. Like, is it feasible to rent a car over there? (I > >
typically try to when I'm on other trips.) > > > > How will
we get around? Will there be people with cars there? Or > > should
we just plan on spending a lot on cab fare? > > > > >
> -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > well
for me it entails 20 long miles of travel and at least 1 entire >
> gallon of gas > > > > > >
4701. Re: Travelling to US Nationals? Where are you staying?
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Jul 2006 13:00:58 -0000
You can check out the website: www.coventrymotorinn.com There is a link
on the left called "Sister Properties" and they are all close to that
general area as well. There are prices and everything on there. I think
the cheapest is $79 per night. --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > But how expensive is it? I would be traveling alone on
my own money > and so I'm curious as to how much it actually costs to
really stay > there for a while. > > Marcus Stuhr >
University of Pennsylvania > Wharton & CAS '09 > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > We arrive on the 3rd,
leave on the 9th, we're renting a car and > > travelling a bit
too. See my other post about the hotel... > > > > Craig >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > <no_reply@> wrote: > > > > > > Good
for you CA ppl, but for some of us it entails crossing the > >
> country. Wonder who else will be comming from this side of the >
country > > > besides Chris, Bob, and me. > > > >
> > Anyhow, I have yet to buy tickets. It's getting close, any
word > on > > > where everybody is staying? Also what are
arrival times/dates and > > > departure times/dates for other
people? > > > > > > I rarely travel to CA, so I kinda
want to spend two full weeks > there. > > > Any comments or
suggesutions? Especially that from locals would > be > > >
appriciated. Like, is it feasible to rent a car over there? (I > >
> typically try to when I'm on other trips.) > > > > >
> How will we get around? Will there be people with cars there? Or
> > > should we just plan on spending a lot on cab fare? >
> > > > > > > > -Doug > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > >
> well for me it entails 20 long miles of travel and at least 1 >
entire > > > gallon of gas > > > > > > >
> > >
4702. US 2008 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Sun, 2 Jul 2006 18:03:36 -0700
In the WCA forum, I have started a thread opening up the floor for
nominations and suggestion on where to host the 2008 United States
championships. The forum is good, so you should register for it if you
can. I would also suggest registering with your name such as
"FirstnameLastname." Ultimately, it's easier for everyone when we know
who's actually saying what, but of course, I'm sure a random username
who posts often will be well known anyway. Tyson Mao Astrophysics '06
California Institute of Technology
4703. Re: US 2008 From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 04:23:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > In the WCA forum, I have started a
thread opening up the floor for > nominations and suggestion on where
to host the 2008 United States > championships. > > The forum
is good, so you should register for it if you can. I would > also
suggest registering with your name such as "FirstnameLastname." >
Ultimately, it's easier for everyone when we know who's actually saying
> what, but of course, I'm sure a random username who posts often
will be > well known anyway. > > Tyson Mao > Astrophysics
'06 > California Institute of Technology > My personal preference
is that it should be held in the east coast; the last two were held in
the west. I feel that way probably because I'm from the east coast. :P
-Tim
4704. Re: US 2008 From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 05:35:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
wrote: > > > > In the WCA forum, I have started a thread
opening up the floor for > > nominations and suggestion on where
to host the 2008 United States > > championships. > > >
> The forum is good, so you should register for it if you can. I >
would > > also suggest registering with your name such > as
"FirstnameLastname." > > Ultimately, it's easier for everyone when
we know who's actually > saying > > what, but of course, I'm
sure a random username who posts often > will be > > well known
anyway. > > > > Tyson Mao > > Astrophysics '06 >
> California Institute of Technology > > > > My personal
preference is that it should be held in the east coast; > the last
two were held in the west. I feel that way probably because > I'm
from the east coast. :P > > -Tim > I think east coast woudl be
nice too (and i live in CA) just because it would be nice to go to new
york or something XD what about hawaii that would be pretty interesting
make everyone travel far ahh yeah and nice job tyson killing the group
for a day or 2 XD
4705. program request : BLD practice tool From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 08:10:37 -0000
Hey everyone, I have a question for all you programmers out there. I
have a need for a really simple program that will help me practice one
of the things that makes up a fairly large portion of my DNFs on the
bigger cubes. I need a tool that will generate 4 random letters, with no
repeat letters, and never using the letters Y or Z. So for example, I
could press a key or do some input command and then it would display
something like: RNWX ABCD QLIJ NMJE etc.. But it would never display
something like AECE YDER ZBDU etc.. I have no knowledge of how to do
this, and wanted to humbly ask if anyone would be able to write
something real simple that would do this. It doesn't need to look fancy,
or pretty, or do anything other than give those four letters after I
press a key, or do some input command. Thanks for any help, it would be
very much appreciated. Chris
4706. Re: program request : BLD practice tool From:
teemu_tiinanen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 09:37:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everyone, > > I have a
question for all you programmers out there. I have a need > for a
really simple program that will help me practice one of the > things
that makes up a fairly large portion of my DNFs on the bigger >
cubes. > > I need a tool that will generate 4 random letters, with
no repeat > letters, and never using the letters Y or Z. > > So
for example, I could press a key or do some input command and then >
it would display something like: > RNWX > ABCD > QLIJ > NMJE
> > etc.. > > But it would never display something like >
AECE > YDER > ZBDU > > etc.. > > I have no knowledge
of how to do this, and wanted to humbly ask if > anyone would be able
to write something real simple that would do > this. It doesn't need
to look fancy, or pretty, or do anything other > than give those four
letters after I press a key, or do some input > command. > >
Thanks for any help, it would be very much appreciated. > > Chris
> Hi, This is a very simple script that hopefully will be useful:
http://koti.mbnet.fi/~stini/bld.php I didn't do much testing, so say if
there is anything to be fixed.
4707. Re: program request : BLD practice tool From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 10:27:33 -0000
cmhardw wrote: > I need a tool that will generate 4 random letters,
with no repeat > letters, and never using the letters Y or Z. Hi
Chris, just copy and paste this into an html file and open it in your
web browser: <script type="text/javascript"> // Generate a bag of
letters from 'A' to 'X' var bag = new Array(); for (var i = 0; i <
24; i++) { bag[i] = String.fromCharCode(65 + i); } // Now randomly pull
characters out of the bag for (var i = 24; i > 0; i--) { var
randomPosition = Math.floor(Math.random()*i); var letter =
bag[randomPosition]; bag.splice(randomPosition, 1);
document.write(letter); document.write(' '); if (i % 4 == 1)
document.write('
'); } </script> -- Ryan Heise http://www.ryanheise.com/cube/
4708. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 4 Jul 2006 12:59:46 +0200
Here is the equivalent one liner in perl :) perl -le '@a=A..X;print
map{splice@a,rand@a,1}0..3' Terje -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Ryan Heise
Sendt: 4. juli 2006 12:28 Til: speedsolvingrubikscube@yahoogroups.com
Emne: [Speed cubing group] Re: program request : BLD practice tool
cmhardw wrote: > I need a tool that will generate 4 random letters,
with no repeat > letters, and never using the letters Y or Z. Hi
Chris, just copy and paste this into an html file and open it in your
web browser: <script type="text/javascript"> // Generate a bag of
letters from 'A' to 'X' var bag = new Array(); for (var i = 0; i <
24; i++) { bag[i] = String.fromCharCode(65 + i); } // Now randomly pull
characters out of the bag for (var i = 24; i > 0; i--) { var
randomPosition = Math.floor(Math.random()*i); var letter =
bag[randomPosition]; bag.splice(randomPosition, 1);
document.write(letter); document.write(' '); if (i % 4 == 1)
document.write('
'); } </script> -- Ryan Heise http://www.ryanheis
<http://www.ryanheise.com/cube/> e.com/cube/ [Non-text portions of
this message have been removed]
4709. The strangest thing just happened... From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 14:43:17 -0000
Hey ppl, You can never believe what just happened... Matt Walter is
visiting Holland right now, and this morning, I picked him up from the
airport, and went to do some cool stuff in Amsterdam... We were taking a
little tour around the city with a boat, and during that, we also solved
a few cubes.. Suddenly, a guy comes up to me and asks me: 'How fast do
you solve the 3x3?'. I said 'about 15 seconds'. Then, I suddenly
realised how strange his question was. I mean, most ppl would call it
'that thing', or maybe 'that cube'. But this sounded like a guy who knew
more about cubing... And it turned out his best friend is a speedcuber
(David Bergman, some of you might know him). Anyways.. It's a small
world, apparantly. - Joël.
4710. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 14:59:19 -0000
Whoho...programming contest :) Who will be first whith a Befunge
(http://en.wikipedia.org/wiki/Befunge) or Brainf**k
(http://en.wikipedia.org/wiki/Brainfuck) solution. My win32 app...
http://users.du.se/%7Eh04danhe/BLDTool.exe --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Here is the equivalent one
liner in perl :) > > perl -le '@a=A..X;print
map{splice@a,rand@a,1}0..3' > > Terje > > -----Opprinnelig
melding----- > Fra: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Ryan Heise
> Sendt: 4. juli 2006 12:28 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: [Speed cubing group]
Re: program request : BLD practice tool > > > > cmhardw
wrote: > > I need a tool that will generate 4 random letters, with
no repeat > > letters, and never using the letters Y or Z. >
> Hi Chris, just copy and paste this into an html file and open it in
> your web browser: > > <script type="text/javascript">
> > // Generate a bag of letters from 'A' to 'X' > var bag =
new Array(); > for (var i = 0; i < 24; i++) > { > bag[i] =
String.fromCharCode(65 + i); > } > > // Now randomly pull
characters out of the bag > for (var i = 24; i > 0; i--) > {
> var randomPosition = Math.floor(Math.random()*i); > var letter =
bag[randomPosition]; > bag.splice(randomPosition, 1); > >
document.write(letter); > document.write(' '); > if (i % 4 == 1)
document.write('
'); > } > > </script> > > -- > Ryan Heise >
http://www.ryanheis <http://www.ryanheise.com/cube/> e.com/cube/
> > > > > > > > [Non-text portions of this
message have been removed] >
4711. Re: The strangest thing just happened... From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 15:09:33 -0000
> You can never believe what just happened... I can. Last month, I
was closing my window, and I had a scrambled cube in the hand. A
neighbour (a window 3 meters away, in front of mine) saw it and ask me
to solve it. He asked me if I was using the Fridrich method. I told him
no, a different one. Now I think he believes I'm using a method from
some canadian guy he saw on the web. Gilles.
4712. Re: program request : BLD practice tool From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 15:45:26 -0000
Hi :-) I made a working page :-) http://cubix.idi.ntnu.no/memo.php
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > cmhardw wrote: > > I need
a tool that will generate 4 random letters, with no repeat > >
letters, and never using the letters Y or Z. > > Hi Chris, just
copy and paste this into an html file and open it in > your web
browser: > > > <script type="text/javascript"> > >
// Generate a bag of letters from 'A' to 'X' > var bag = new Array();
> for (var i = 0; i < 24; i++) > { > bag[i] =
String.fromCharCode(65 + i); > } > > // Now randomly pull
characters out of the bag > for (var i = 24; i > 0; i--) > {
> var randomPosition = Math.floor(Math.random()*i); > var letter =
bag[randomPosition]; > bag.splice(randomPosition, 1); > >
document.write(letter); > document.write(' '); > if (i % 4 == 1)
document.write('
'); > } > > </script> > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
4713. Re: [Speed cubing group] Re: program request : BLD practice tool
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 5 Jul 2006 02:07:25 +1000
On Tue, Jul 04, 2006 at 03:45:26PM -0000, Per Kristen Fredlund wrote:
> Hi :-) > > I made a working page :-) >
http://cubix.idi.ntnu.no/memo.php Hi Per, for in-page regeneration, add
this: <script type="text/javascript"> function generateLetters() {
// Generate a bag of letters from 'A' to 'X' var bag = new Array(); for
(var i = 0; i < 24; i++) { bag[i] = String.fromCharCode(65 + i); } //
Now randomly pull characters out of the bag var html = ''; for (var i =
24; i > 0; i--) { var randomPosition = Math.floor(Math.random()*i);
var letter = bag[randomPosition]; bag.splice(randomPosition, 1); html +=
letter; html += ' '; if (i % 4 == 1) html += '
'; } document.getElementById('output').innerHTML = html; }
</script> <div id="output"></div> <input
type="button" value="generate" onClick="generateLetters();">
<script type="text/javascript"> generateLetters(); </script>
-- Ryan Heise http://www.ryanheise.com/cube/
4714. [Speed cubing group] Re: program request : BLD practice tool
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 16:45:07 -0000
Yah :D That keeps it purely client-side. If i had changed the filename
from .php to .htm(l) my code runs purely clientside too, but would
indeed refresh the whole window not just the content inside it. I did
like i did to keep the code short ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Tue, Jul 04, 2006 at 03:45:26PM -0000, Per Kristen
Fredlund wrote: > > Hi :-) > > > > I made a working
page :-) > > http://cubix.idi.ntnu.no/memo.php > > Hi Per,
for in-page regeneration, add this: > > > <script
type="text/javascript"> > > function generateLetters() > {
> // Generate a bag of letters from 'A' to 'X' > var bag = new
Array(); > for (var i = 0; i < 24; i++) > { > bag[i] =
String.fromCharCode(65 + i); > } > > // Now randomly pull
characters out of the bag > var html = ''; > for (var i = 24; i
> 0; i--) > { > var randomPosition =
Math.floor(Math.random()*i); > var letter = bag[randomPosition]; >
bag.splice(randomPosition, 1); > > html += letter; > html += '
'; > if (i % 4 == 1) html += '
'; > } > document.getElementById('output').innerHTML = html; >
} > > </script> > > <div
id="output"></div> > <input type="button"
value="generate" onClick="generateLetters();"> > > <script
type="text/javascript"> > generateLetters(); > </script>
> > > -- > Ryan Heise > http://www.ryanheise.com/cube/
>
4715. Re: The strangest thing just happened... From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 Jul 2006 18:58:14 -0000
lol that's very... funny/ironic. =) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > You can never believe what
just happened... > > I can. > > Last month, I was closing my
window, and I had a scrambled cube in the > hand. A neighbour (a
window 3 meters away, in front of mine) saw it > and ask me to solve
it. > He asked me if I was using the Fridrich method. I told him no,
a > different one. Now I think he believes I'm using a method from
some > canadian guy he saw on the web. > > Gilles. >
4716. Re: The strangest thing just happened... From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Jul 2006 04:18:19 -0000
David Bergman is one of my best friends, (it was me who turned him on to
speedcubing) - it was so strange reading this post, what a coincedence!
He'll be shocked to read this if he hasnt already --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey ppl, > > You can never
believe what just happened... Matt Walter is visiting > Holland right
now, and this morning, I picked him up from the airport, > and went
to do some cool stuff in Amsterdam... We were taking a little > tour
around the city with a boat, and during that, we also solved a > few
cubes.. Suddenly, a guy comes up to me and asks me: 'How fast do >
you solve the 3x3?'. I said 'about 15 seconds'. Then, I suddenly >
realised how strange his question was. I mean, most ppl would call >
it 'that thing', or maybe 'that cube'. But this sounded like a guy who
> knew more about cubing... And it turned out his best friend is a
> speedcuber (David Bergman, some of you might know him). > >
Anyways.. It's a small world, apparantly. > > - Joël. >
4717. Re: The strangest thing just happened... From:
"uweren2000" <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Jul 2006 06:54:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > Last month, I was closing my window, and
I had a scrambled cube in the > hand. A neighbour (a window 3 meters
away, in front of mine) saw it > and ask me to solve it. On the other
side of the street?! R
4718. rubiks.tw records list From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 Jul 2006 01:14:33 +1000
An Asian speedcubing records list:
http://rubiks.tw/timer/index.php?action=ranklist #1 is surely a fake
record, but what about #2? #4 is for real (Gungz = Yu Jeong-Min) -- Ryan
Heise http://www.ryanheise.com/cube/
4719. Re: rubiks.tw records list From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Jul 2006 16:36:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > An Asian speedcubing records list:
> > http://rubiks.tw/timer/index.php?action=ranklist > > #1
is surely a fake record, but what about #2? > #4 is for real (Gungz =
Yu Jeong-Min) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > I'd say it's a fake. Or at least
that crazy average, the others look rather normal. But who knows...
4720. Re: [Speed cubing group] Re: rubiks.tw records list
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 5 Jul 2006 12:41:20 -0700
Nothing is real until it's done in a competition in front of other
people. Tyson Mao Astrophysics '06 California Institute of Technology On
Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> >
wrote: > > > > An Asian speedcubing records list: > >
> > http://rubiks.tw/timer/index.php?action=ranklist > >
> > #1 is surely a fake record, but what about #2? > > #4 is
for real (Gungz = Yu Jeong-Min) > > > > -- > > Ryan
Heise > > http://www.ryanheise.com/cube/ > > > > I'd
say it's a fake. Or at least that crazy average, the others look >
rather normal. But who knows... > > >
4721. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Jul 2006 19:47:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, zorin_r
<no_reply@...> wrote: > > Whoho...programming contest :)
> Who will be first whith a Befunge > or Brainf**k solution. >
I prefer to write in Ook! Ook! Ook! Ook! Ook? Ook. Ook!
4722. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Jul 2006 21:28:33 -0000
Never tried barinf*, never heard of ook. Have you guys ever seen a
successful program in J though? That's got to be the craziest damn
language I've ever seen! --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." <mmoberly@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@> >
wrote: > > > > Whoho...programming contest :) > > Who
will be first whith a Befunge > > or Brainf**k solution. > >
> > I prefer to write in Ook! > > Ook! Ook! Ook! Ook? Ook.
Ook! >
4723. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Jul 2006 22:44:51 -0000
I think J is some kind of special language for mathematical programming.
And yes, it is totally crazy. If you want to find the 10001 st prime
number, J can do it with this code: p: 10000 I don´t know how to write
J. Some time ago i found this example and that is all J i can :) Maybe I
should post the code for the same program in Ook! to :) --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Never tried barinf*, never heard
of ook. Have you guys ever seen a > successful program in J though?
That's got to be the craziest damn > language I've ever seen! >
> --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." >
<mmoberly@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@> >
> wrote: > > > > > > Whoho...programming contest :)
> > > Who will be first whith a Befunge > > > or
Brainf**k solution. > > > > > > > I prefer to write
in Ook! > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > >
4724. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 6 Jul 2006 08:49:30 +0200
Brainf**k is a totally cool language, but since it has a total of 8
commands, it's hard to get the random values needed for this program.
Ook is just a crazy version of brainf**k with the same commands but
written differently. If anyone is interrested in different languages,
check out this page with the song "99 bottles of beer on the wall"
programmed in 966 different languages :)
http://www.99-bottles-of-beer.net/ Terje -----Opprinnelig melding-----
Fra: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r
Sendt: 6. juli 2006 00:45 Til: speedsolvingrubikscube@yahoogroups.com
Emne: SV: [Speed cubing group] Re: program request : BLD practice tool I
think J is some kind of special language for mathematical programming.
And yes, it is totally crazy. If you want to find the 10001 st prime
number, J can do it with this code: p: 10000 I don´t know how to write
J. Some time ago i found this example and that is all J i can :) Maybe I
should post the code for the same program in Ook! to :) --- In
speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: >
> Never tried barinf*, never heard of ook. Have you guys ever seen a
> successful program in J though? That's got to be the craziest damn
> language I've ever seen! > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Matt M." > <mmoberly@> wrote: > >
> > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, zorin_r <no_reply@> > > wrote: >
> > > > > Whoho...programming contest :) > > >
Who will be first whith a Befunge > > > or Brainf**k solution.
> > > > > > > I prefer to write in Ook! > >
> > Ook! Ook! Ook! Ook? Ook. Ook! > > > [Non-text
portions of this message have been removed]
4725. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Jul 2006 10:12:43 -0000
Brainfuck is very cool for an obfuscated programming language. The
countless derivitives are very fun, such as doublefuck and xastha. I
created the latter myself :) If you wanna go crazy obscure, look at
whitespace, dis or malborge. As far as I know, the most advanced program
created in malborge so far was 'Hello World' and that was generated by a
computer. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Terje
Kristensen" <terje.kristensen@...> wrote: > > Brainf**k is a
totally cool language, but since it has a total of 8 > commands, it's
hard to get the random values needed for this program. > > Ook is
just a crazy version of brainf**k with the same commands but >
written differently. > > If anyone is interrested in different
languages, check out this page > with the song "99 bottles of beer on
the wall" programmed in 966 > different languages :) > >
http://www.99-bottles-of-beer.net/ > > Terje > >
-----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r >
Sendt: 6. juli 2006 00:45 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing
group] Re: program request : BLD practice tool > > > > I
think J is some kind of special language for mathematical >
programming. And yes, it is totally crazy. If you want to find the >
10001 st prime number, J can do it with this code: > p: 10000 >
> I don´t know how to write J. Some time ago i found this example and
> that is all J i can :) > > Maybe I should post the code for
the same program in Ook! to :) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Daniel Hayes" > <swedishlf@> wrote:
> > > > Never tried barinf*, never heard of ook. Have you
guys ever seen a > > successful program in J though? That's got to
be the craziest damn > > language I've ever seen! > > >
> --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Matt M." > > <mmoberly@> wrote:
> > > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > zorin_r <no_reply@> > > >
wrote: > > > > > > > > Whoho...programming
contest :) > > > > Who will be first whith a Befunge >
> > > or Brainf**k solution. > > > > > > >
> > > I prefer to write in Ook! > > > > > >
Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] >
4726. [Speed cubing group] Re: rubiks.tw records list From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Jul 2006 10:28:47 -0000
I think it's a little extreme to say that unless you do it in a
competition it never actually happened, then you're blatently presuming
that people are lying when they post their records. How about saying
that official records are more respectable? I see people saying
unofficial records don't mean anything and the don't matter any more,
but surly you don't think everyone is making up their own personal
records? Maybe one or two, but not too many to compare yourself to other
people with. I've enjoyed being able to compare my times with other
people online and dislike the fact that my times 'don't matter' because
I've not been to an official competion. Wouldn't it be cool to have an
unofficial 'video' world records? Then people wouldn't be lying (on the
whole) and we'd see some fantastic things. I'm not looking for a
replacement, just something to look into aswell. The idea I had was to
have a community with users who post their videos and they get
meta-moderated, kinda like slashdot, with ratings. If a video requires
removal the community will meta-mod it down and the moderators will
remove it. It'd be nice to have comments on the video's that people
could write. Then you get a records list with proof to back it up that's
approved by the majority of people. The good thing with ratings, is
people who get rated high, get their own personal rating changed higher
so they get credability. (For example, when posting a crazy record) Oh,
and have videos in flash format, like youtube. That's always fun, gotta
think web 2.0. What do you think? ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Nothing is real until it's done in a competition in
front of other > people. > > Tyson Mao > Astrophysics '06
> California Institute of Technology > > On Jul 5, 2006, at
9:36 AM, Johannes Laire wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > > An Asian speedcubing records
list: > > > > > >
http://rubiks.tw/timer/index.php?action=ranklist > > > >
> > #1 is surely a fake record, but what about #2? > > >
#4 is for real (Gungz = Yu Jeong-Min) > > > > > > --
> > > Ryan Heise > > > http://www.ryanheise.com/cube/
> > > > > > > I'd say it's a fake. Or at least that
crazy average, the others look > > rather normal. But who knows...
> > > > > > >
4727. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 6 Jul 2006 12:43:03 +0200
Hey Thom. If you look at the link i sent, there is actually made a
malbolge version of "99 bottles of beer", and that is pretty darn
amazing considering the spec of that language. Just creating a compiler
should be almost impossible :) Terje p.s. I guessed that you meant
malbolge, and not malborge :) -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av thomkirjava
Sendt: 6. juli 2006 12:13 Til: speedsolvingrubikscube@yahoogroups.com
Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
Brainfuck is very cool for an obfuscated programming language. The
countless derivitives are very fun, such as doublefuck and xastha. I
created the latter myself :) If you wanna go crazy obscure, look at
whitespace, dis or malborge. As far as I know, the most advanced program
created in malborge so far was 'Hello World' and that was generated by a
computer. ~Thom --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...>
wrote: > > Brainf**k is a totally cool language, but since it has
a total of 8 > commands, it's hard to get the random values needed
for this program. > > Ook is just a crazy version of brainf**k
with the same commands but > written differently. > > If anyone
is interrested in different languages, check out this page > with the
song "99 bottles of beer on the wall" programmed in 966 > different
languages :) > > http://www.99-
<http://www.99-bottles-of-beer.net/> bottles-of-beer.net/ >
> Terje > > -----Opprinnelig melding----- > Fra:
speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > [mailto:speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45
> Til: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program
request : BLD practice tool > > > > I think J is some kind
of special language for mathematical > programming. And yes, it is
totally crazy. If you want to find the > 10001 st prime number, J can
do it with this code: > p: 10000 > > I don´t know how to write
J. Some time ago i found this example and > that is all J i can :)
> > Maybe I should post the code for the same program in Ook! to
:) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Daniel Hayes" >
<swedishlf@> wrote: > > > > Never tried barinf*, never
heard of ook. Have you guys ever seen a > > successful program in
J though? That's got to be the craziest damn > > language I've
ever seen! > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Matt M." > >
<mmoberly@> wrote: > > > > > > --- In
speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > zorin_r <no_reply@>
> > > wrote: > > > > > > > >
Whoho...programming contest :) > > > > Who will be first
whith a Befunge > > > > or Brainf**k solution. > >
> > > > > > > > I prefer to write in Ook! >
> > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > [Non-text portions of this message
have been removed]
4728. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Jul 2006 12:17:46 -0000
Hey, yeah, I think I spelt it wrong. The malbolge version of 99 bottle
is actually just a hello world application generated by a computer. It
contains no loop function or decriment statement, and just prints the
text as a single block. In this sense it it just another printf "Hello
World" application. That said, I've not looked at the site recently, so
the version might have changed. I'll look later. It's still pretty
amazing though. To work on malbolge, you think of it as an encryption
challenge, rather than a programming exercise. ~Thom EDIT: Just looked,
you were right. I'm impressed! --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Hey Thom. > > If you
look at the link i sent, there is actually made a malbolge > version
of "99 bottles of beer", and that is pretty darn amazing >
considering the spec of that language. Just creating a compiler should
> be almost impossible :) > > Terje > > p.s. I guessed
that you meant malbolge, and not malborge :) > > -----Opprinnelig
melding----- > Fra: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av thomkirjava
> Sendt: 6. juli 2006 12:13 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing
group] Re: program request : BLD practice tool > > > >
Brainfuck is very cool for an obfuscated programming language. The >
countless derivitives are very fun, such as doublefuck and xastha. I
> created the latter myself :) > > If you wanna go crazy
obscure, look at whitespace, dis or malborge. As > far as I know, the
most advanced program created in malborge so far > was 'Hello World'
and that was generated by a computer. > > ~Thom > > --- In
speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Terje Kristensen" >
<terje.kristensen@> wrote: > > > > Brainf**k is a
totally cool language, but since it has a total of 8 > > commands,
it's hard to get the random values needed for this program. > >
> > Ook is just a crazy version of brainf**k with the same
commands but > > written differently. > > > > If
anyone is interrested in different languages, check out this page >
> with the song "99 bottles of beer on the wall" programmed in 966
> > different languages :) > > > > http://www.99-
<http://www.99-bottles-of-beer.net/> > bottles-of-beer.net/
> > > > Terje > > > > -----Opprinnelig
melding----- > > Fra: speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > > [mailto:speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] > På vegne av zorin_r > > Sendt: 6. juli
2006 00:45 > > Til: speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > > Emne: SV: [Speed cubing group] Re: program
request : BLD practice tool > > > > > > > > I
think J is some kind of special language for mathematical > >
programming. And yes, it is totally crazy. If you want to find the >
> 10001 st prime number, J can do it with this code: > > p:
10000 > > > > I don´t know how to write J. Some time ago i
found this example and > > that is all J i can :) > > >
> Maybe I should post the code for the same program in Ook! to :)
> > > > --- In speedsolvingrubiksc > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
> <mailto:ube%40yahoogroups.com> com, > > "Daniel Hayes"
> > <swedishlf@> wrote: > > > > > > Never
tried barinf*, never heard of ook. Have you guys ever seen a > >
> successful program in J though? That's got to be the craziest damn
> > > language I've ever seen! > > > > > >
--- In speedsolvingrubiksc > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
> <mailto:ube%40yahoogroups.com> com, > > "Matt M." >
> > <mmoberly@> wrote: > > > > > > >
> --- In speedsolvingrubiksc > >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
> <mailto:ube%40yahoogroups.com> com, > > zorin_r
<no_reply@> > > > > wrote: > > > > >
> > > > > Whoho...programming contest :) > > >
> > Who will be first whith a Befunge > > > > > or
Brainf**k solution. > > > > > > > > > >
> > > I prefer to write in Ook! > > > > > >
> > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > [Non-text portions of
this message have been removed] >
4729. [Speed cubing group] Re: rubiks.tw records list From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Jul 2006 19:17:29 -0000
I like the idea, but I have to play devil's advocate, just cuz. People
can lie with videos. You can practice the same scramble over and over,
and make a video of it. Not everyone has the means to make a video.
People don't film every single solve they do, so chances are, your PB
won't be on video. Craig --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I think it's a
little extreme to say that unless you do it in a > competition it
never actually happened, then you're blatently > presuming that
people are lying when they post their records. How > about saying
that official records are more respectable? > > I see people
saying unofficial records don't mean anything and the > don't matter
any more, but surly you don't think everyone is making up > their own
personal records? Maybe one or two, but not too many to > compare
yourself to other people with. I've enjoyed being able to > compare
my times with other people online and dislike the fact that my >
times 'don't matter' because I've not been to an official competion.
> > > Wouldn't it be cool to have an unofficial 'video' world
records? Then > people wouldn't be lying (on the whole) and we'd see
some fantastic > things. I'm not looking for a replacement, just
something to look into > aswell. The idea I had was to have a
community with users who post > their videos and they get
meta-moderated, kinda like slashdot, with > ratings. If a video
requires removal the community will meta-mod it > down and the
moderators will remove it. It'd be nice to have comments > on the
video's that people could write. Then you get a records list > with
proof to back it up that's approved by the majority of people. > The
good thing with ratings, is people who get rated high, get their >
own personal rating changed higher so they get credability. (For >
example, when posting a crazy record) Oh, and have videos in flash >
format, like youtube. That's always fun, gotta think web 2.0. > >
What do you think? > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote:
> > > > Nothing is real until it's done in a competition in
front of other > > people. > > > > Tyson Mao > >
Astrophysics '06 > > California Institute of Technology > >
> > On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@> > > > wrote: > > > > > > >
> An Asian speedcubing records list: > > > > > >
> > http://rubiks.tw/timer/index.php?action=ranklist > >
> > > > > > #1 is surely a fake record, but what about
#2? > > > > #4 is for real (Gungz = Yu Jeong-Min) > >
> > > > > > -- > > > > Ryan Heise >
> > > http://www.ryanheise.com/cube/ > > > > >
> > > > > I'd say it's a fake. Or at least that crazy
average, the others look > > > rather normal. But who knows...
> > > > > > > > > > > >
4730. Re: rubiks.tw records list From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Jul 2006 19:48:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > An Asian speedcubing records list:
> > http://rubiks.tw/timer/index.php?action=ranklist > > #1
is surely a fake record, but what about #2? > #4 is for real (Gungz =
Yu Jeong-Min) Hopefully we'll know in 17 days. Stefan
4731. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Jul 2006 22:25:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Brainf**k is a totally
cool language, but since it has a total of 8 > commands, it's hard to
get the random values needed for this program. > > Ook is just a
crazy version of brainf**k with the same commands but > written
differently. > > If anyone is interrested in different languages,
check out this page > with the song "99 bottles of beer on the wall"
programmed in 966 > different languages :) > >
http://www.99-bottles-of-beer.net/ > > Terje > Do you know
where to find the word-list for the Shakespeare language on this site?
> -----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r >
Sendt: 6. juli 2006 00:45 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing
group] Re: program request : BLD practice tool > > > > I
think J is some kind of special language for mathematical >
programming. And yes, it is totally crazy. If you want to find the >
10001 st prime number, J can do it with this code: > p: 10000 >
> I don´t know how to write J. Some time ago i found this example and
> that is all J i can :) > > Maybe I should post the code for
the same program in Ook! to :) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Daniel Hayes" > <swedishlf@> wrote:
> > > > Never tried barinf*, never heard of ook. Have you
guys ever seen a > > successful program in J though? That's got to
be the craziest damn > > language I've ever seen! > > >
> --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Matt M." > > <mmoberly@> wrote:
> > > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > zorin_r <no_reply@> > > >
wrote: > > > > > > > > Whoho...programming
contest :) > > > > Who will be first whith a Befunge >
> > > or Brainf**k solution. > > > > > > >
> > > I prefer to write in Ook! > > > > > >
Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] >
4732. Re: How did you discover speedcubing? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Jul 2006 02:27:46 -0000
Wow, I enjoy reading these stories. The essay was really good. I
expected most of the stories to be about people having friends that did
it so they got into it because of that. --- In
speedsolvingrubikscube@...m, "Sapan Upadhyay" <cubekid@...> wrote:
> > Well, I guess my addiction started when I was in 7th grade. My
grandfather > had a rubik's cube which he used to solve in india
(never for speed, just > for fun) and he started showing me a couple
things. I didn't know much, so I > just messed around with it for a
long time. I ended up figuring out the > first two layers without too
much help. Then later I saw one of my friends > doing it and asked
him to show me how to solve it. By this time, being a > carefree and
absent-minded 7th grader, I had forgotten most of what I had >
learned, so I had to learn it all again. I learned a lot of it pretty
fast, > but my friend kept holding me back and kept teaching me this
convoluted > method which was, in hindsight, not really easy to
understand. But after a > couple of days, I could solve it no sweat.
Of course, back then I was using > a cheap dollar cube, and my best
times were just under 2 minutes, which was > pretty good for us back
then (since no one in my school had ever even heard > of
speedcubing). I continued to solve it off and on until the end of the
8th > grade, when unfortunately I had to move all the way across
town, leaving > everything. > > In my new school, things were
totally different. My old school was very > uncompetitive, and in
fact in a pretty bad area in Houston. But my new > school was in a
more affluent and competitive area. So it was a complete > change for
me, going from a school where I never even had to try to get the >
best grades to a school where I had to actually pay attention to do
okay. > Anyways, during second semester in Geometry class, there was
this one girl > (who wasn't really that bright, no offense) who had a
Rubik's cube. She > showed the teacher who was really impressed and
asked her to do it for the > class. It took her about 100 seconds or
so, and everyone was really, really > impressed. Of course, I still
knew how to do it, but wasn't that fast at the > time. 10 minutes
later I asked if I could give it a shot, since I used to > know how
to do it. So I was working on it, trying to remember how to do it, >
when after about 2 minutes she just grabbed it from me and said, "Here,
let > me finish it. You don't really know how to do it anyways." >
> Now if you know me, you know that that will piss me off beyond a
reasonable > doubt. I was insanely pissed off that she thought I was
incapable of doing > it. Add to it the fact that I felt uncomfortable
by the fact that I was in a > new environment, and you have me ready
to really show her up. So I went home > and searched online for a
fast cube solution. I finally found the Jeay's > solutions, which
ended up working pretty well for me. I relearned how to > solve the
cube, and was doing okay for a while. Then a couple days later, my >
dad showed me a video he found online. > > It was Chris Hardwick's
17.88 seconds solve. After seeing that, there was no > turning back.
My dad got me a real Rubik's cube (not the crappy Walgreens > ones)
and my addiction started. In about a month, I was around 40 seconds,
> having learned f2l and 4look. > > I have been cubing ever
since (I'm about to go to college, do the math). > Unfortunately, my
progress has been abysmal. Since I really didn't have much > time
during school to cube (due to orchestra, schoolwork, and various other
> committments), I have only progressed to about 22 seconds. I would
probably > say that 10th grade onwards, I have only cubed for about 2
or 3 months > seriously. I would do it randomly, but I never really
had enough free time > that I could just sit down and cube for hours
on end (as I'd like to do). > But I have found time to teach other
people and have taught about 30 people > to date (unfortunately, only
a couple remember how to do it and even few > have gone for speed).
And it also did make for a great college essay (if > you're
interested, email me personally and I'll send it to you). > >
Anyways, thanks for reading, and happy cubing. > > > On
6/27/06, Craig Bouchard <logitewty@...> wrote: > > > >
THAT ESSAY IS AMAZING!!! LOVE IT!!! > > > > Ok, well...for
me...Its been 1 year, 25 days since I bought my first > > Rubik's
Cube. First time I saw one was on the school bus about 4-5 > >
days prior. These 2 girls were racing, and of course, as most people
> > are, they were slow. And I was like, pssh, I can beat them.
Then I > > asked one of them to teach me. So the one girl that
lived near me > > agreed, and she taught me LBL. She was acutally
REALLY good at > > teaching, and I guess I was a really good
learner, because after about > > 15 minutes I could do Cross,
corners, and I knew the alg to put in the > > edge pieces. This is
when I realized I had a knack for this type of > > stuff. She only
taught me a little bit more after this, so I went at > > lunch one
day and bought my own cube. Everyone in my family still > >
believes that my best friend gave it to me for my birthday, but no one
> > needs to know that :) Let the addiction...BEGIN!!! So, once I
> > learned how to solve it, and because of my competitive
attitude (I'm > > really competitive) we had races on the bus. I
quickly surpassed > > them, and I was on vacation at the end of
July, and got my second > > sub-60 time, and then on August 9 I
was surfing the internet and came > > across Dan Harris' Site.
From there I was linked to all sorts of > > other peoples sites,
and to here. Let the explosion...BEGIN!!! I > > looked at Fridrich
and was like, ok, well, NOT learning that. So I > > stuck with my
method, analyzing everything there was to analyze, and I > >
became really efficient with that method, considering it was really >
> slow. I knew all the tricks and everything to go as fast as I
could, > > but I was just like, I want to average faster, because
if people can > > do it in under 20, I know I can do that too, so
that became my goal. > > Seeing as I am a HUGE procrastinator, I
didn't learn any Fridrich for > > a while, until one day I decided
to learn the algs for F2L. I only > > learned a few, that would
work with my idea for a modified method. > > Basically, you solve
cross, insert a corner in any way you want, then > > solve the
corner and edge in one go, then do LL. At this point I > > still
hadn't learned all of the 17 algs for 4LLL. So I was still > >
slow, but once I learned those algs, my average dropped RAPIDLY >
> (Withing about a week, maybe less) from 60ish to 40-43. I just kept
> > practicing with this method. I got it into the mid-30s at one
point, > > but I knew it couldn't get any faster, even with the
cube I had, and > > my hand speed. The solution was taking 80+
moves on average. By this > > time I had been to WC, I had talked
to everyone out there that there > > was to talk to, and I sat
myself down and learned the 17 algs for > > 4LLL. And I switched
to cross on bottom. I'd say now, my cross is > > the strongest
point of my solve, partially thanks to Chris Hardwick > > for
being my F2L mentor, but also thanks to Dan Harris' site. In > >
mid-December, I asked Chris Hardwick if he would teach me Intuitive >
> F2L (because enough people had yelled at me to not learn the algs)
and > > so he agreed, and I learned SOOO Much from him. I learned
F2L > > intuitively, and efficiently, in about 2 weeks. It took a
little > > longer to perfect it, but in a little over a month, I
was back to > > averaging what I used to, and not long afterwards,
I was sub-30. So > > I'm sitting here wondering. How can I get
faster? And then I decide, > > PLL. So, during my spare at school,
I dub it my "Cubing Period" and > > that is when I am going to
learn all things cubing, well, to say the > > least, didn't
happen, I just cubed for over an hour :S. But I learned > > all 21
PLLs, and a few OLLs for cases that came up a lot, and brought > >
my average slowly down. I hit a wall at about 22 seconds, but that >
> first time you get sub-20 single solve is one of the best feelings
> > ever, and when you hit the average, well, I think that IS the
best > > feeling ever. So currently, I use Pure Fridrich,
Intuitive F2L + 26 > > OLLs + 21 PLLs, and I am about to learn
these OLLs, and that is where > > I stand today. Of course, as
anyone I had my influences too, but they > > will remain anonymous
:P > > > > If you read this, wow...:) Thanks, > > >
> Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Evan Gates" > > > >
<evan.gates@> wrote: > > > > > > Long story
short, I broke my foot and couldn't play football for the > > rest
of > > > the season, so I picked up a cube. It ended up making
a good college > > > entrance essay, which is below if you
would like to read it. > > > > > > > > > >
> > > > > (Life Lessons)^3 > > > > > >
> > > The following began on the night of October 19th 2003. I
was at my > > > grandmother's house for my cousin's 17th
birthday. The atmosphere was > > > cheery, and the room was
loud, as it often is when the whole family is > > > together.
Getting distracted from the event at hand, I decided to > > take
part > > > in a little sibling rivalry. My brother and I took
turns on my > > > grandmother's stationary bike, watching the
RPM, seeing who could go > > faster. > > > The bike had
moving handlebars which could be used in place of the > > pedals,
> > > which of course led to a hands only competition. My
brother pushed and > > > pulled his way to 73 RPM; then it was
my turn. I hopped on and > > started up. > > > As my arms
pumped like pistons, the RPM meter rose. The speed shot > > up to
> > > 20, 30, 40, 50 RPM and continued to rise up past 60, 70,
80 RPM. At > > 93 RPM, > > > disaster struck. Due to the
torque of my upper body as I fought > > with the > > >
handles, my bare right foot slipped, and fell into the path of the >
> pedal. The > > > pedal struck my heel and violently jammed
my toes into the foot peg. > > > > > > A trip to the
emergency room revealed a broken foot and > > broken > >
> hopes of playing football any more that season. To the untrained
> > observer, > > > this event may seem to be an act of
stupidity followed by the deserved > > > punishment. But
Winston Churchill said, "The pessimist sees > > difficulty in >
> > every opportunity. The optimist sees the opportunity in every
> > difficulty." And > > > perhaps Dale Carnegie put it
better in his well known quotation > > "When fate > > >
hands you a lemon, make lemonade." In actuality, this event started >
> me on > > > my most intriguing journey to date. > >
> > > > A day or two later, while surfing the web and
chatting with > > > friends, I came across a video of someone
not only solving the > > Rubik's cube, > > > but doing so
in under 20 seconds. I have a profound interest in > > mathematics
> > > and computer science, so the idea of the world's greatest
puzzle > > intrigued > > > me, and I followed up by
getting a Rubik's cube of my own. Sadly, I > > > followed the
path of most first time cubists, and got fed up with > > the cube
> > > after a couple of days. After a quick search on Google, I
found a few > > > simple and a few not-so-simple solutions to
the Rubik's cube online. I > > > added the sites to my
favorites, and then went to sleep for the night. > > > >
> > The next day was a school football game. Because I was >
> confined > > > to the bench for the rest of the season, I
brought my cube along for the > > > twelve hour journey. During
this time I began to understand the > > basics of > > >
the Rubik's cube. I became highly proficient at following the > >
directions on > > > how to solve the cube. After a day or two
more, I was solving the cube > > > without the aid of an
instruction sheet, taking about three minutes > > to do > >
> so. The addiction had begun. > > > > > > From
that day until the present I have been on a never > > ending >
> > quest for speed, learning more algorithms (sets of moves which
produce a > > > desired effect on the Rubik's cube) and
different solutions, working > > my way > > > up. I have
attended several official Rubik's cube competitions, > > including
> > > the 2004 US national championships, in which I placed
15th out of the 47 > > > cubists who attended. Currently my
personal best time is 17.63 seconds. > > > > > > Now
as if one time and life consuming hobby isn't enough > > fun, >
> > try combining it with another. This was the basic theory
behind my 2004 > > > science project. I'm fanatical about the
Rubik's cube, passionate about > > > programming, and fervent
about robotics. So what type of diabolical > > scheme > >
> can you come up with that combines all three? That's right, the
world's > > > fastest Rubik's cube solving robot. My
inspiration came from > > another video > > > I had
recently seen. Originally, I was planning on building a robot > >
with > > > the same basic design as in the video, but I wasn't
content with the > > speed, > > > or lack thereof, at
which this design solved the Rubik's cube, and I > > didn't >
> > want to be able to beat my own robot. So I went about
designing > > something > > > radically different and
ended up with an 18 inch Plexiglas cube that > > looks > >
> like something out of Star Trek. The robot controlled my life for
> > about two > > > months, over the course of which I
wrote the code for it, built it, and > > > tuned it into a lean
mean cube solving machine. It can now beat the > > current >
> > world record holder and averages only 11.46 seconds per solve.
The > > robot > > > took me to the California State
Science Fair and led me to create my own > > > website
(www.deepcube.net). It is also unofficially the fastest cube > >
> solving robot in the world, as there has not yet been an official
> > event for > > > robots. > > > > > >
In the end, I was able to turn a negative experience into a > >
> positive one. I set a goal for myself, pursued it, and enjoyed the
> > journey > > > as well as the destination. Although I
have not become the fastest > > in the > > > world, my
robot has, and I can solve the Rubik's cube more quickly > > than
I > > > ever thought possible. Although Churchill and Carnegie
provide timeless > > > words of wisdom, perhaps the most
memorable are the immortal words of my > > > mother who has
repeated time and time again, "Always wear shoes > > while using
> > > gym equipment." > > > > > > > >
> > > > > > > > > > And there you have it.
> > > > > > > > > > > > Until next
time, Happy Cubing > > > > > > -Evan > > >
> > > > > > > > > On 6/26/06, Daniel Beyer
<dbeyer816@> wrote: > > > > > > > > Well I
have a similar story to most, except my dad played a big > > part
> > > > into it. He and I are so similar, we do everything
the same. Or more > > > > so, I've just taken to doing
everything he does, except have kids! > > > > > > >
> So, it's been like 5 years now I suppose. Since I learned how to
> > > > solve the cube. > > > > > > >
> My dad always solved it, I could never solve it like him because it
> > > > was an odd method. > > > > > >
> > But like I said I learned LBL, his method was more similiar to
Corners > > > > First > > > > > > >
> I strived to get sub 5 > > > > sub 4 > > >
> sub 3 > > > > sub 2 > > > > sub 1 > >
> > I've been a sub 60s cuber for over two years now :) > >
> > I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom
> > > > January, I've shaved over 30s off my average since
then. I'm now > > > > averaging 25s w/ a horrible LL. I can
solve every cube now, from a > > > > 2x2x2 to a 5x5x5, I
have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > > > > cubes
(2) 5 cubes > > > > > > > > I just did my first
successful BLD this week. I surpassed my dad ... > > > >
sadly he doesn't cube much now :( > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > -- > -cubekid >
> > [Non-text portions of this message have been removed] >
4733. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 7 Jul 2006 08:41:24 +0200
No, I'm afraid I dont know where to find the word list for that
language. Terje -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av GameOfDeath2
Sendt: 7. juli 2006 00:26 Til: speedsolvingrubikscube@yahoogroups.com
Emne: SV: [Speed cubing group] Re: program request : BLD practice tool
--- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...>
wrote: > > Brainf**k is a totally cool language, but since it has
a total of 8 > commands, it's hard to get the random values needed
for this program. > > Ook is just a crazy version of brainf**k
with the same commands but > written differently. > > If anyone
is interrested in different languages, check out this page > with the
song "99 bottles of beer on the wall" programmed in 966 > different
languages :) > > http://www.99-
<http://www.99-bottles-of-beer.net/> bottles-of-beer.net/ >
> Terje > Do you know where to find the word-list for the
Shakespeare language on this site? > -----Opprinnelig melding-----
> Fra: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > [mailto:speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45
> Til: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program
request : BLD practice tool > > > > I think J is some kind
of special language for mathematical > programming. And yes, it is
totally crazy. If you want to find the > 10001 st prime number, J can
do it with this code: > p: 10000 > > I don´t know how to write
J. Some time ago i found this example and > that is all J i can :)
> > Maybe I should post the code for the same program in Ook! to
:) > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Daniel Hayes" >
<swedishlf@> wrote: > > > > Never tried barinf*, never
heard of ook. Have you guys ever seen a > > successful program in
J though? That's got to be the craziest damn > > language I've
ever seen! > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > "Matt M." > >
<mmoberly@> wrote: > > > > > > --- In
speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.
<mailto:ube%40yahoogroups.com> com, > zorin_r <no_reply@>
> > > wrote: > > > > > > > >
Whoho...programming contest :) > > > > Who will be first
whith a Befunge > > > > or Brainf**k solution. > >
> > > > > > > > I prefer to write in Ook! >
> > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > [Non-text portions of this message
have been removed]
4734. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Jul 2006 07:42:32 -0000
Hey everyone, Wow I didn't expect a response quite as big as this. Just
wanted to send a big thank you to all those who wrote a program, I
really appreciate it a lot. Also, do you all mind if I link to each of
your programs, or Ryan in your case create a page on my site with due
credit to you for using the code? I'd like to include these practice
tools on the section of my page that talks about memorizing and
blindfolded cubing. Thanks again! Chris
Hey everyone, I dredged up this older topic because I finally gave the
sudokube a shot. My dad saw one in a Walmart and got it for me to try,
and it took me about an hour of fiddling with it to finally get it. The
sudokube was actually a good bit harder than I expected it to be, and
there were definitely moments of purely sudoku logic while solving it. I
found the solution where all the numbers are all correctly oriented with
respect to all the other numbers on each face. I haven't yet tried to
find solutions allowing the numbers to be misaligned on each face, but
I'll see if I can find any. Anyway, not sure if anyone else has tried
this, but it sure stumped me for an hour until I finally saw a way to
get it. Also, who is the puzzle marketed to? First off to solve it you
need to be able to solve the super cube 3x3x3, and second off, because
of the moments of sudoku logic, you need to be comfortable with doing 3
cycles that preserve *everything* but the three pieces you move. Is this
puzzle targeted towards cubers? Same as the 4x4 is targeted towards
cubing fans? I can't see a non-cuber figuring this thing out to be
honest, I found it fairly difficult even already being comfortable with
commutators and supercubes! Chris
4736. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Jul 2006 08:31:07 -0000
Do what you will whit my program. I´m just happy because someone maby is
going to use a program i have written :) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > Wow I didn't expect a response
quite as big as this. Just wanted to > send a big thank you to all
those who wrote a program, I really > appreciate it a lot. > >
Also, do you all mind if I link to each of your programs, or Ryan in
> your case create a page on my site with due credit to you for using
> the code? I'd like to include these practice tools on the section
of > my page that talks about memorizing and blindfolded cubing. >
> Thanks again! > Chris >
4737. Re: rubiks.tw records list From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Jul 2006 11:14:09 -0000
Oh, of course i know this. But these people will most likly be found out
and have low ratings, making it hard for them to post credible videos in
future. The wonder of the meta-mod system. I know not everyone can
video, even I can't. But it'd be a good thing to have. And people don't
video every solve aswell, that's fine. But having a video records page
is still a plus. So, you think I should start making it? :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I like the idea, but I have to
play devil's advocate, just cuz. > > People can lie with videos.
You can practice the same scramble over > and over, and make a video
of it. > > Not everyone has the means to make a video. > >
People don't film every single solve they do, so chances are, your PB
> won't be on video. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I think it's a little
extreme to say that unless you do it in a > > competition it never
actually happened, then you're blatently > > presuming that people
are lying when they post their records. How > > about saying that
official records are more respectable? > > > > I see people
saying unofficial records don't mean anything and the > > don't
matter any more, but surly you don't think everyone is making up >
> their own personal records? Maybe one or two, but not too many to
> > compare yourself to other people with. I've enjoyed being able
to > > compare my times with other people online and dislike the
fact that my > > times 'don't matter' because I've not been to an
official competion. > > > > > > Wouldn't it be cool to
have an unofficial 'video' world records? Then > > people wouldn't
be lying (on the whole) and we'd see some fantastic > > things.
I'm not looking for a replacement, just something to look into > >
aswell. The idea I had was to have a community with users who post >
> their videos and they get meta-moderated, kinda like slashdot, with
> > ratings. If a video requires removal the community will
meta-mod it > > down and the moderators will remove it. It'd be
nice to have comments > > on the video's that people could write.
Then you get a records list > > with proof to back it up that's
approved by the majority of people. > > The good thing with
ratings, is people who get rated high, get their > > own personal
rating changed higher so they get credability. (For > > example,
when posting a crazy record) Oh, and have videos in flash > >
format, like youtube. That's always fun, gotta think web 2.0. > >
> > What do you think? > > > > ~Thom > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> wrote: > > > > > > Nothing is real until
it's done in a competition in front of other > > > people. >
> > > > > Tyson Mao > > > Astrophysics '06 >
> > California Institute of Technology > > > > >
> On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@> > > > > wrote: > > > > >
> > > > > An Asian speedcubing records list: > >
> > > > > > > >
http://rubiks.tw/timer/index.php?action=ranklist > > > >
> > > > > > #1 is surely a fake record, but what about
#2? > > > > > #4 is for real (Gungz = Yu Jeong-Min) >
> > > > > > > > > -- > > > > >
Ryan Heise > > > > > http://www.ryanheise.com/cube/ >
> > > > > > > > > > > > I'd say it's
a fake. Or at least that crazy average, the others > look > >
> > rather normal. But who knows... > > > > > >
> > > > > > > > > > > >
Hi Chris, I have to admit I was given one quite a while ago and found it
extremely difficult! We haven't discussed it much on here but its a much
better puzzle than one might expect. Definitely for hard core cubers!
Duncan ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 8:51
AM Subject: [Speed cubing group] Re: Sudokube Hey everyone, I dredged up
this older topic because I finally gave the sudokube a shot. My dad saw
one in a Walmart and got it for me to try, and it took me about an hour
of fiddling with it to finally get it. The sudokube was actually a good
bit harder than I expected it to be, and there were definitely moments
of purely sudoku logic while solving it. I found the solution where all
the numbers are all correctly oriented with respect to all the other
numbers on each face. I haven't yet tried to find solutions allowing the
numbers to be misaligned on each face, but I'll see if I can find any.
Anyway, not sure if anyone else has tried this, but it sure stumped me
for an hour until I finally saw a way to get it. Also, who is the puzzle
marketed to? First off to solve it you need to be able to solve the
super cube 3x3x3, and second off, because of the moments of sudoku
logic, you need to be comfortable with doing 3 cycles that preserve
*everything* but the three pieces you move. Is this puzzle targeted
towards cubers? Same as the 4x4 is targeted towards cubing fans? I can't
see a non-cuber figuring this thing out to be honest, I found it fairly
difficult even already being comfortable with commutators and
supercubes! Chris [Non-text portions of this message have been removed]
Hi guys, The first time I solved this one I first checked which sides
where bottom/top before scrambling it. That makes a big difference. I
then solved it in 10 minutes, using blindfolded tricks after solving
first layer. After some practice 5 minutes should be easy. Have fun, Ron
----- Original Message ----- From: Duncan Dicks To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 1:55
PM Subject: SPAM: Re: [Speed cubing group] Re: Sudokube Hi Chris, I have
to admit I was given one quite a while ago and found it extremely
difficult! We haven't discussed it much on here but its a much better
puzzle than one might expect. Definitely for hard core cubers! Duncan
----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 8:51
AM Subject: [Speed cubing group] Re: Sudokube Hey everyone, I dredged up
this older topic because I finally gave the sudokube a shot. My dad saw
one in a Walmart and got it for me to try, and it took me about an hour
of fiddling with it to finally get it. The sudokube was actually a good
bit harder than I expected it to be, and there were definitely moments
of purely sudoku logic while solving it. I found the solution where all
the numbers are all correctly oriented with respect to all the other
numbers on each face. I haven't yet tried to find solutions allowing the
numbers to be misaligned on each face, but I'll see if I can find any.
Anyway, not sure if anyone else has tried this, but it sure stumped me
for an hour until I finally saw a way to get it. Also, who is the puzzle
marketed to? First off to solve it you need to be able to solve the
super cube 3x3x3, and second off, because of the moments of sudoku
logic, you need to be comfortable with doing 3 cycles that preserve
*everything* but the three pieces you move. Is this puzzle targeted
towards cubers? Same as the 4x4 is targeted towards cubing fans? I can't
see a non-cuber figuring this thing out to be honest, I found it fairly
difficult even already being comfortable with commutators and
supercubes! Chris [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
4740. Re: [Speed cubing group] rubiks.tw records list From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 7 Jul 2006 14:11:42 +0200
----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 05, 2006
5:14 PM Subject: [Speed cubing group] rubiks.tw records list An Asian
speedcubing records list:
http://rubiks.tw/timer/index.php?action=ranklist #1 is surely a fake
record, but what about #2? #4 is for real (Gungz = Yu Jeong-Min) -- If
you don´t look at method "None" but at LBL and Fridrich, all looks very
realistic. R New Message Search Find the message you want faster. Visit
your group to try out the improved message search. Share feedback on the
new changes to Groups Recent Activity a.. 9New Members b.. 1New Links
Visit Your Group . [Non-text portions of this message have been removed]
4741. SV: [Speed cubing group] Re: program request : BLD practice tool
From:
teemu_tiinanen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Jul 2006 13:06:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everyone, > > Wow I
didn't expect a response quite as big as this. Just wanted to > send
a big thank you to all those who wrote a program, I really >
appreciate it a lot. > > Also, do you all mind if I link to each
of your programs, or Ryan in > your case create a page on my site
with due credit to you for using > the code? I'd like to include
these practice tools on the section of > my page that talks about
memorizing and blindfolded cubing. > > Thanks again! > Chris
> You can use my script freely. I can give you the source code so
that you can put it on your server if you want (and possibly modify it).
Don´t insult your friends, Ron! R ----- Original Message ----- From: Ron
van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
July 07, 2006 2:01 PM Subject: Re: Re: [Speed cubing group] Re: Sudokube
Hi guys, The first time I solved this one I first checked which sides
where bottom/top before scrambling it. That makes a big difference. I
then solved it in 10 minutes, using blindfolded tricks after solving
first layer. After some practice 5 minutes should be easy. Have fun, Ron
---- Original Message ----- From: cmhardw My dad saw one in a Walmart
and got it for me to try, and it took me about an hour of fiddling with
it to finally get it. [Non-text portions of this message have been
removed]
4743. Generators for the nxnxn cube ... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Jul 2006 16:10:48 -0000
Hi :-) I was having a nice chat w Chris Hardwick the other day. I asked
him to prove that only 4 layers is not enough to generate the cube-group
for the 3x3x3 group. The proof is quite easy. There's only 2 cases
possible: leaving out 2 opposite layers or leaving out 2 adjacent
layers. The first option makes it impossible to flip edges. While the
second option leaves one edge out of reach :-o So, now the interesting
question. How many layers are needed to generate the full cube-group on
an nxnxn cube? And what layers should they be? I have a few ideas
already but i'd like some input / discussion about this :-) Im not
asking how to solve _optimally_ with a minimal number of generators,
though that's another interesting topic in itself :D Cheers! -Per
4744. Re: SV: [Speed cubing group] Re: program request : BLD practice
tool
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 8 Jul 2006 01:58:13 +1000
On Fri, Jul 07, 2006 at 07:42:32AM -0000, cmhardw wrote: > Also, do
you all mind if I link to each of your programs, or Ryan in > your
case create a page on my site with due credit to you for using > the
code? I'd like to include these practice tools on the section of > my
page that talks about memorizing and blindfolded cubing. Feel free to
use it for any purpose. -- Ryan Heise http://www.ryanheise.com/cube/
Hey guys, Yeah I enjoyed the puzzle a lot. When my dad gave it to me it
was already scrambled, and I had never really payed attention to what
the solves state looked like before when I saw them in a store so I
didn't even get the part about lining the numbers up in the same
orienation until I had been fiddling with it a while. Before that I had
all the faces with a single 1,2,3,4 but I had many of them misaligned. I
then noticed the orienation of the numbers of the corners, and it
clearly gave two faces as "top" and "bottom" so I solved all the
corners, then was able to line up the U and D layers into the only
correct rotation they could have of the possible 4. I then figured out
(sudoku logic here) that two of the centers had to be on either R or L,
and that left the other 4 in the M slice with only 4 possible rotations
because of the sudoku rules (because I could switch the R and L centers
legally, effectively changing the parity of the M slice centers). I was
then able to place the E layer edges, which gave me enough information
(all sudoku logic here) to place all 6 centers. At this point I had been
orienting the ones I knew to be solved so I could remember not to mess
those ones up. After that I had to place the S layer and M layer edges.
I was able to place all the S layer edges really easily after I had the
middle layer edges (sudoku here too), and then that made it easy to
finish off the M layer and solve it (also sudoku here). I'd say knowing
the cube, and knowing what orientation a piece would be in if I moved it
to another spot sometimes made it easy to "cheat" a little and just
orient the numbers correctly rather than think through the sudoku logic
of how to get that piece where it needed to go. Sometimes though there
were multiple options of a piece to use for a location and you had to
use sudoku to figure out which one went there. Overall a very awesome
puzzle! I only wish I could do it again, but after staring at it for an
hour I already have the centers, corners, and most of the edges
memorized lol. I guess I could try to speed solve it, but the cube is
fairly low quality. I figure I'll try my first approach again and see if
there is a solution allowing the numbers to be misaligned with respect
to the other numbers on that face. Overall this puzzle rocked, I enjoyed
it very much, and it was definitely much harder than I expected it to
be! Ron, I still think you're a puzzling genius, or a cube robot and can
just figure out any cube puzzle too quickly ;-) Much respect to you, I
certainly took way longer than 10 minutes to solve mine, but it was
still fun to try! Duncan, Ron, what approach did you guys take to
figuring your cube out? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > The first time I
solved this one I first checked which sides where bottom/top before
scrambling it. That makes a big difference. > I then solved it in 10
minutes, using blindfolded tricks after solving first layer. > After
some practice 5 minutes should be easy. > > Have fun, > >
Ron > > > ----- Original Message ----- > From: Duncan Dicks
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, July
07, 2006 1:55 PM > Subject: SPAM: Re: [Speed cubing group] Re:
Sudokube > > > Hi Chris, > I have to admit I was given one
quite a while ago and found it extremely difficult! We haven't discussed
it much on here but its a much better puzzle than one might expect.
Definitely for hard core cubers! > > Duncan > > -----
Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, July 07, 2006
8:51 AM > Subject: [Speed cubing group] Re: Sudokube > > Hey
everyone, > > I dredged up this older topic because I finally gave
the sudokube a > shot. > > My dad saw one in a Walmart and got
it for me to try, and it took me > about an hour of fiddling with it
to finally get it. > > The sudokube was actually a good bit harder
than I expected it to > be, and there were definitely moments of
purely sudoku logic while > solving it. I found the solution where
all the numbers are all > correctly oriented with respect to all the
other numbers on each > face. > > I haven't yet tried to find
solutions allowing the numbers to be > misaligned on each face, but
I'll see if I can find any. > > Anyway, not sure if anyone else
has tried this, but it sure stumped > me for an hour until I finally
saw a way to get it. > > Also, who is the puzzle marketed to?
First off to solve it you need > to be able to solve the super cube
3x3x3, and second off, because of > the moments of sudoku logic, you
need to be comfortable with doing 3 > cycles that preserve
*everything* but the three pieces you move. Is > this puzzle targeted
towards cubers? Same as the 4x4 is targeted > towards cubing fans? I
can't see a non-cuber figuring this thing > out to be honest, I found
it fairly difficult even already being > comfortable with commutators
and supercubes! > > Chris > > [Non-text portions of this
message have been removed] > > > > > > [Non-text
portions of this message have been removed] >
4746. Re: Generators for the nxnxn cube ... From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Jul 2006 00:35:06 -0000
First of all, one must understand what you mean when you say the "full
cube-group on an nxnxn cube." Generally, the positions of an nxnxn cube
do not form a group, unless you mean the nxnxn super-cube. The ordinary
nxnxn cubes (n larger than 3) because of indistinguishable cubies. I
believe the set of positions of one of these cubes is a coset of the
corresponding super-cube group. With GAP, it seems to be easier to look
at the super-cube group. Even-size cubes have the issue that there are
no fixed centers to use as reference points for your generators. Odd
size cubes can use the fixed centers as references for the various
generators, but only if you wish to exclude central layer moves as
generators. If we have a case where we do not have fixed centers, then
it appears to me we have at least three cases to consider. I'll use the
4x4x4 as an example. 1. We could consider that whole cube rotations (the
set { (U u d' D'), (L l r' R') } is sufficient if regarded as
generators) to be implicit generators, with the argument that such
actions do not change the state of the cube, only its orientation. With
the 4x4x4, the entire super-cube group can be generated by U, u, and
whole cube rotations. 2. We could consider that the cube has some
absolute reference at the start, no whole cube rotations are allowed at
any time, and that the orientation of the end result does not matter.
(Equivalently, we allow one arbitrary whole cube rotation at the end
instead of saying the orientation does not matter.) Clearly, the
generators U, u, d, L, l, r, F, f, and b allow all the legal positions
of the 4x4x4 super-cube to be reached, if we consider that the
orientation of cube at the end does not matter. But we know that these
generators do not allow the DRB corner cubie to be moved from its
initial position and orientation with respect to the absolute reference
established. So these generators do not generate the whole 4x4x4
super-cube group where orientation of the cube is considered to matter
(see case 3 below). 3. We could consider that the cube has some absolute
reference at the start, no whole cube rotations are allowed at any time,
and the orientation of the cube for the end result matters. This is a
group 24 times larger than the group for case 2. While <U, u, d, L,
l, r, F, f, b> does not generate this group, I have found that this
group can still be generated with only six generators (for the 4x4x4
super-cube): <U, u, D, d, L, f>. I used GAP to show this is the
case. With generators being restricted to single-layer moves, I don't
think any combination of five generators is sufficient to generate this
group for the 4x4x4 super-cube. - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I was
having a nice chat w Chris Hardwick the other day. I asked him > to
prove that only 4 layers is not enough to generate the cube-group >
for the 3x3x3 group. The proof is quite easy. There's only 2 cases >
possible: leaving out 2 opposite layers or leaving out 2 adjacent >
layers. The first option makes it impossible to flip edges. While >
the second option leaves one edge out of reach :-o > > So, now the
interesting question. How many layers are needed to > generate the
full cube-group on an nxnxn cube? And what layers > should they be? I
have a few ideas already but i'd like some input / > discussion about
this :-) > > Im not asking how to solve _optimally_ with a minimal
number of > generators, though that's another interesting topic in
itself :D > > Cheers! > > -Per >
4747. Re: [Speed cubing group] How did you discover speedcubing?
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Jul 2006 21:02:12 -0700
I got a cube for Christmas in 2003, then dedicated the remainder of my
freshman year in college to getting faster. I found the cube a gateway
drug to other things like programing cube timers and messing with
webpages. I need to focus more on school. -Chris On 6/26/06, athefre
<athefre@...> wrote: > > I went to K-mart one day to buy
some Legos to build models that look > like the old pixelated 2D
mario characters. I couldn't find any there > so I decided to go look
in different stores. On the way out of the > store I saw a clearance
rack and it had a puzzle called a K-Ball. I > decided to buy it to
see if I could solve it. I could only solve it > twice, then I looked
online for ways of doing it. I then remembered > that when I was
little I played with something called a Rubik's Cube > and how people
at school said that there were guides online for how to > solve it so
I looked it up and I was amazed at how fast people could > solve it.
So I saved some money and bought me one. > > So, without the cube
I would have been into a different type of block- > building. >
> > [Non-text portions of this message have been removed]
4748. Draft version WCA regulations 2006 v2 From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Jul 2006 05:30:53 -0000
Fellow cubers, There is a draft version available of the WCA regulations
2006 v2. http://www.speedcubing.com/events/regulations_draft_2006v2.html
Your feedback is very welcome in the WCA forum:
http://www.worldcubeassociation.org/forum The deadline for this new
version is July 22, 2006, so that the regulations can be used starting
with the competitions end of July. The focus areas for this new version
are based on the feedback we had from our community: 1) no extra
attempts anymore for puzzle defects 2) improvements for ending the solve
(penalties instead of DNF, stopping with hands not specifically with
fingers) 3) regulations on the number of rounds and people progressing
to next round 4) No Inspection events not official anymore (focus on one
main event) 5) simpler text where possible The full list of changes can
be found here:
http://www.speedcubing.com/events/regulations_history_draft_2006v2.htm l
It is never possible to make everyone happy. Still we aim that the WCA
regulations are fair and accepted, based on a majority view of our
community. Ron van Bruchem
I think the most important part about the sudokube is to remember a few
things. 1: Top layer is the layer where each edge piece has an even
number and a 2, and each corner has a 1 and 3 and an uneven number. 2:
Every center can be anyplace on the cube because it is allways a 5. 3:
All middle layer edges are pieces with a 4 and a 6. 4: Last layer, the
easiest way to see if the bottem layer corners are correctly oriented is
to look at the numbers on the L R B or F face. If they are placed upside
up, they are correctly oriented. 5: The edges on the last layer all have
an eight. And 1 edge has 2 eights. So when you are looking at the LL and
you see 3 eights, the 2 eights on 1 piece dont need orienting. If you
see 4 eight, they do. Double pieces: There are two 2-8 edge pieces.
There are six 4-6 edge pieces. There are six 5 center pieces.
Hey, I've seen the picture at the start of this thread with the white
sudokube, mine was not the same. Mine is a black cube of extremely cheap
quality and the tiniest bit smaller than the regular 3x3 (maybe
2.0-2.5mm) The centers on my cube are 1,1,4,5,6,7 so only one is a 5,
unlike the white cube where all are 5's. The number stickers are on
pieces like below: 1: 2 centers, 1 edge, 3 corners 2: 4 edges, 2 corners
3: 4 edges, 2 corners 4: 1 center, 2 edges, 3 corners 5: 1 center, 2
edges, 3 corners 6: 1 center, 2 edges, 3 corners 7: 1 center, 2 edges, 3
corners 8: 4 edges, 2 corners 9: 3 edges, 3 corners I agree that white
sudokube I think would be fairly easy to solve because the solved state
is in the pattern where read from left to right and top to bottom the
numbers are in order. When the cube I have is solved the numbers are all
scrambled on every face, though they are all aligned correctly with
respect to each other. For example read from left to right and top to
bottom one of my E layer or side faces is 971 248 536 I think there
would be a huge number of ways to arrange stickers on a sudokube so that
you would have a solvable puzzle. As an upper bound obviously there
can't be more than (9!)^6 * 4. The factor of 4 comes from the ability to
rotate all the stickers on U and D 90 degrees, 180 degrees, or 270
degrees but leave them in the same order with respect to each other on
each face. Due to symmetry the actual number would be less though. Also
for a different, and harder, problem you could allow faces to be
misaligned, unlike this cube which has 4 adjacent faces on the E ring
all oriented the same way, leaving the U and D layers oriented a
different way, but the same as each other. You could have the
orientations all different too, giving an upper bound of (4 * 9!)^6, and
again both of these actual counts should be less because of certain
symmetrical positions. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "de_keijzer"
<deKeijzer@...> wrote: > > I think the most important part
about the sudokube is to remember a > few things. > > 1: Top
layer is the layer where each edge piece has an even number and > a
2, and each corner has a 1 and 3 and an uneven number. > > 2:
Every center can be anyplace on the cube because it is allways a 5. >
> 3: All middle layer edges are pieces with a 4 and a 6. > > 4:
Last layer, the easiest way to see if the bottem layer corners are >
correctly oriented is to look at the numbers on the L R B or F face.
> If they are placed upside up, they are correctly oriented. >
> 5: The edges on the last layer all have an eight. And 1 edge has 2
> eights. So when you are looking at the LL and you see 3 eights, the
2 > eights on 1 piece dont need orienting. If you see 4 eight, they
do. > > Double pieces: > There are two 2-8 edge pieces. >
There are six 4-6 edge pieces. > There are six 5 center pieces. >
4751. Help me with Acube From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Jul 2006 20:47:49 -0000
Hello Everyone I have started using acube to find CLL sequences. I can
easily input the cases where every corner is in place, just oriented
incorrectly. I have a few questions for anyone who may be able to help
me. 1.how do I input switched corners In a lot of COLL cases, if you do
a U2 adjustment first, they end up perfectly lined up. For Roux, U
adjustments dont matter. 2. Is there any way I can input the corners
with a U2 adjustment? Would that be any different than inputting it
without the U2? 3. Can I input it so that the Top corners end up just
fixed, but not aligned? Can acube ignore adjustments 4. How do I input
corners in general? Thank you for any help Jason
4752. Re: Help me with Acube From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Jul 2006 23:42:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone > > I have
started using acube to find CLL sequences. I can easily input > the
cases where every corner is in place, just oriented incorrectly. > I
have a few questions for anyone who may be able to help me. > >
> 1.how do I input switched corners > > In a lot of COLL cases,
if you do a U2 adjustment first, they end up > perfectly lined up.
For Roux, U adjustments dont matter. > > 2. Is there any way I can
input the corners with a U2 adjustment? > Would that be any different
than inputting it without the U2? > > 3. Can I input it so that
the Top corners end up just fixed, but not > aligned? Can acube
ignore adjustments > > 4. How do I input corners in general? >
> > > > Thank you for any help > > Jason > Maybe
not the help you need, but here are ACube3 settings for all my corner
cases. # A2 @? @? @? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! # A6 @? @?
@? @? @? ! @? ! ! ! ! ! ! ULF ! URB ! ! ! ! # B2 @? @? @? @? @? ! @? ! !
! ! ! FRU BLU URB LFU ! ! ! ! # B6 @? @? @? @? @? ! @? ! ! ! ! ! FRU LFU
! RBU ! ! ! ! # D1 @? @? @? @? @? ! @? ! ! ! ! ! -! ! +! ! ! ! ! ! # D2
@? @? @? @? @? ! @? ! ! ! ! ! -! UBL RBU ! ! ! ! ! # D3 @? @? @? @? @? !
@? ! ! ! ! ! BUR UFR BLU ! ! ! ! ! # D4 @? @? @? @? @? ! @? ! ! ! ! !
FUL ! +! UFR ! ! ! ! # D5 @? @? @? @? @? ! @? ! ! ! ! ! -! ! LFU UBL ! !
! ! # D6 @? @? @? @? @? ! @? ! ! ! ! ! LUB ! FRU ! ! ! ! ! # E1 @? @? @?
@? @? ! @? ! ! ! ! ! ! +! -! ! ! ! ! ! # E2 @? @? @? @? @? ! @? ! ! ! !
! ! BLU BUR ! ! ! ! ! # E3 @? @? @? @? @? ! @? ! ! ! ! ! URB FRU -! ! !
! ! ! # E4 @? @? @? @? @? ! @? ! ! ! ! ! ULF +! -! UFR ! ! ! ! # F1 @?
@? @? @? @? ! @? ! ! ! ! ! ! +! -! ! ! ! ! ! # F2 @? @? @? @? @? ! @? !
! ! ! ! ! LUB RBU ! ! ! ! ! # F3 @? @? @? @? @? ! @? ! ! ! ! ! URB RUF
+! ! ! ! ! ! # F4 @? @? @? @? @? ! @? ! ! ! ! ! ULF -! +! UFR ! ! ! ! #
F6 @? @? @? @? @? ! @? ! ! ! ! ! ! FUL BLU URB ! ! ! ! # G1 @? @? @? @?
@? ! @? ! ! ! ! ! -! +! +! -! ! ! ! ! # G2 @? @? @? @? @? ! @? ! ! ! ! !
-! BLU RBU -! ! ! ! ! # G3 @? @? @? @? @? ! @? ! ! ! ! ! BUR FRU +! -! !
! ! ! # G5 @? @? @? @? @? ! @? ! ! ! ! ! -! +! LFU LUB ! ! ! ! # G6 @?
@? @? @? @? ! @? ! ! ! ! ! -! LFU +! BUR ! ! ! ! # H1 @? @? @? @? @? !
@? ! ! ! ! ! +! -! +! -! ! ! ! ! # H2 @? @? @? @? @? ! @? ! ! ! ! ! +!
LUB RBU -! ! ! ! ! # H3 @? @? @? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! !
! # H4 @? @? @? @? @? ! @? ! ! ! ! ! LFU +! -! RUF ! ! ! ! # H5 @? @? @?
@? @? ! @? ! ! ! ! ! +! -! LFU LUB ! ! ! ! # H6 @? @? @? @? @? ! @? ! !
! ! ! +! FUL +! BUR ! ! ! !
4753. Half trun problem.. I need algorithm :) From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Jul 2006 04:25:47 -0000
yeah.. I try to.. only use half trun moving(180 degree), screamble and
solving.. here is one problem... I solved corner first. and solve edge..
using two algorithms... example . R2 U2 R2 U2 R2 U2 or.. M2 U2 M2 U2...
yeah.. everything is half turn.. but... edge 2 cycle(2 swaps..) is exist
in only half trun screamble.. I can't belive it..
http://cubefreak.hp.infoseek.co.jp/pictures/PLL/6.GIF picture.. like
that.. I want to know this PLL solve algorithm only using half turn? I
can't found Half turn alg(2 edge swaps) in my ability... help.. me..
and.. if you know other method(using only 180 degree) introduce to me...
I saw speedcubing.. catagory in half turn solving... P.S I hope you
understand my english.. :) and have a nice day~ ^^
4754. Re: Half trun problem.. I need algorithm :) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Jul 2006 04:50:04 -0000
[U2 (R2 F2)x3]x3 U2 Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2
U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 F2 U2 I would certainly hope that
is not an optimal way to do this, but it is the first I was able to find
after fiddling with it. I'll try to find a shorter way. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "none88yoo"
<none88yoo@...> wrote: > > yeah.. > > I try to.. only
use half trun moving(180 degree), screamble and > solving.. here is
one problem... > > > I solved corner first. > and solve
edge.. using two algorithms... > > example . R2 U2 R2 U2 R2 U2
or.. M2 U2 M2 U2... > > yeah.. everything is half turn.. > >
> but... edge 2 cycle(2 swaps..) is exist in only half trun
screamble.. > > I can't belive it.. > >
http://cubefreak.hp.infoseek.co.jp/pictures/PLL/6.GIF > >
picture.. like that.. > > > I want to know this PLL solve
algorithm only using half turn? > > I can't found Half turn alg(2
edge swaps) in my ability... > > help.. me.. > > and.. >
> if you know other method(using only 180 degree) > > introduce
to me... > > I saw speedcubing.. catagory in half turn solving...
> > > > > > P.S I hope you understand my english.. :)
> > and have a nice day~ ^^ >
4755. Bernett cubing videos on strange puzzle From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 Jul 2006 05:49:33 +0100 (BST)
Respected cubers, My cube solving videos - 3*3*3, 3*3*3 bld, 4*4*4,
5*5*5 and square-1 are uploaded in strange puzzle site by Mr,Chris Hunt.
Thanks a lot to him. Plz watch them and send me your feed back for my
improvement to my following email- bencube@... Have fun, J.Bernett
Orlando --------------------------------- Find out what India is talking
about on Yahoo! Answers India. So, whats NEW about the NEW Yahoo!
Messenger? Find out. [Non-text portions of this message have been
removed]
4756. Re: Half trun problem.. I need algorithm :) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Jul 2006 04:54:54 -0000
Haha wow my first alg was long. I just remembered this one, it's an alg
I used to use when I first started speedcubing: B2 L2 D2 (R2 F2)x3 D2 L2
B2 Much shorter than that first one. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > [U2 (R2 F2)x3]x3 U2 > > Or if you prefer written
out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 > F2 U2 R2 F2 R2 F2 R2 F2
U2 > > I would certainly hope that is not an optimal way to do
this, but it > is the first I was able to find after fiddling with
it. I'll try to > find a shorter way. > > Chris
4757. Re: [Speed cubing group] Re: Half trun problem.. I need algorithm
:)
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 9 Jul 2006 08:59:41 +0200
Hi guys, Using Cube Solver I found: R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24)
Have fun, Ron ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, July 09, 2006 6:54
AM Subject: [Speed cubing group] Re: Half trun problem.. I need
algorithm :) Haha wow my first alg was long. I just remembered this one,
it's an alg I used to use when I first started speedcubing: B2 L2 D2 (R2
F2)x3 D2 L2 B2 Much shorter than that first one. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > [U2 (R2 F2)x3]x3 U2 > > Or if you prefer written
out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 > F2 U2 R2 F2 R2 F2 R2 F2
U2 > > I would certainly hope that is not an optimal way to do
this, but it > is the first I was able to find after fiddling with
it. I'll try to > find a shorter way. > > Chris [Non-text
portions of this message have been removed]
4758. Re: Half trun problem.. I need algorithm :) From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Jul 2006 15:49:30 -0000
Hey, this is fun! I took and average and I was around 20, I got a lot of
times under 10 though. Using: B2 L2 D2 (R2 F2)x3 D2 L2 B2 U2 R2 F2 L2 D2
L2 F2 R2 R2 D2 F2 R2 D2 R2 F2 D2 U2 M2 U2 M2 x U2 M2 U2 M2 U2 M2 U2 M2
(R2 F2) x3 Mostly stolen algs. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Using Cube Solver I
found: > > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > Have fun,
> > Ron > > > ----- Original Message ----- > From:
cmhardw > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, July 09, 2006 6:54 AM > Subject: [Speed cubing group] Re:
Half trun problem.. I need algorithm :) > > > Haha wow my first
alg was long. I just remembered this one, it's an > alg I used to use
when I first started speedcubing: > > B2 L2 D2 (R2 F2)x3 D2 L2 B2
> > Much shorter than that first one. > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@>
> wrote: > > > > [U2 (R2 F2)x3]x3 U2 > > > >
Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2
> > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > I would
certainly hope that is not an optimal way to do this, but it > >
is the first I was able to find after fiddling with it. I'll try to >
> find a shorter way. > > > > Chris > > > >
> > [Non-text portions of this message have been removed] >
4759. Re: [Speed cubing group] Mountain King Video - DDR
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 Jul 2006 22:13:44 -0400
That was pretty amazing. I wish I could have seen your feet. [Non-text
portions of this message have been removed]
4760. Re: Half trun problem.. I need algorithm :) From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Jul 2006 02:18:36 -0000
Thanks you very much guys :) it is very interesting!!.. thanks :)
4761. Re: rubiks.tw records list From:
unscarred1925 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Jul 2006 02:20:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > An Asian speedcubing records list:
> > http://rubiks.tw/timer/index.php?action=ranklist > > #1
is surely a fake record, but what about #2? > #4 is for real (Gungz =
Yu Jeong-Min) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > I think it's a good site to have, it
even shows where country you from and for the record lists, well the one
that should benifit most is the user for tracking his/her records. I
logged there and share it with cuber's in my country and hopefully they
will be posting soon.
4762. Re: Half trun problem.. I need algorithm :) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Jul 2006 07:44:39 -0000
Hi :-) The half turn group can be completely solved turning only 5 of
the layers !! D2 can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2.
It's not too hard to see how this works. First 4 moves moves the D layer
onto the U layer ... Now, who likes to speed this "reduced" half turn
group? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Hey, this is fun!
> > I took and average and I was around 20, I got a lot of times
under 10 > though. > > Using: > B2 L2 D2 (R2 F2)x3 D2 L2 B2
> U2 R2 F2 L2 D2 L2 F2 R2 > R2 D2 F2 R2 D2 R2 F2 D2 > U2 M2 U2
M2 x U2 M2 U2 M2 > U2 M2 U2 M2 > (R2 F2) x3 > > Mostly
stolen algs. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > >
Using Cube Solver I found: > > > > R2F2 U2R2U2 F2R2F2
U2F2U2F2 (12,24) > > > > Have fun, > > > > Ron
> > > > > > ----- Original Message ----- > >
From: cmhardw > > To: speedsolvingrubikscube@yahoogroups.com >
> Sent: Sunday, July 09, 2006 6:54 AM > > Subject: [Speed
cubing group] Re: Half trun problem.. I need > algorithm :) > >
> > > > Haha wow my first alg was long. I just remembered
this one, it's an > > alg I used to use when I first started
speedcubing: > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > >
> > Much shorter than that first one. > > > > Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> > > wrote: > > > > > >
[U2 (R2 F2)x3]x3 U2 > > > > > > Or if you prefer
written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 > F2 R2 > > >
F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > I would
certainly hope that is not an optimal way to do this, > but it >
> > is the first I was able to find after fiddling with it. I'll
try to > > > find a shorter way. > > > > > >
Chris > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
4763. Re: Half trun problem.. I need algorithm :) From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Jul 2006 10:39:35 -0000
you can do teh full furn group without using D or u, can't you? --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > The half
turn group can be completely solved turning only 5 of the > layers !!
D2 can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2. > > It's
not too hard to see how this works. First 4 moves moves the D > layer
onto the U layer ... > > Now, who likes to speed this "reduced"
half turn group? > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Hey, this is fun! > >
> > I took and average and I was around 20, I got a lot of times
under > 10 > > though. > > > > Using: > > B2
L2 D2 (R2 F2)x3 D2 L2 B2 > > U2 R2 F2 L2 D2 L2 F2 R2 > > R2
D2 F2 R2 D2 R2 F2 D2 > > U2 M2 U2 M2 x U2 M2 U2 M2 > > U2 M2
U2 M2 > > (R2 F2) x3 > > > > Mostly stolen algs. >
> > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > >
> > > > Using Cube Solver I found: > > > > >
> R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > > > > >
Have fun, > > > > > > Ron > > > > >
> > > > ----- Original Message ----- > > > From:
cmhardw > > > To: speedsolvingrubikscube@yahoogroups.com >
> > Sent: Sunday, July 09, 2006 6:54 AM > > > Subject:
[Speed cubing group] Re: Half trun problem.. I need > > algorithm
:) > > > > > > > > > Haha wow my first alg
was long. I just remembered this one, > it's an > > > alg I
used to use when I first started speedcubing: > > > > >
> B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > > > > Much
shorter than that first one. > > > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@> > > > wrote: > > > >
> > > > [U2 (R2 F2)x3]x3 U2 > > > > > >
> > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2
> R2 > > F2 R2 > > > > F2 U2 R2 F2 R2 F2 R2 F2 U2
> > > > > > > > I would certainly hope that is
not an optimal way to do this, > > but it > > > > is
the first I was able to find after fiddling with it. I'll > try to
> > > > find a shorter way. > > > > > >
> > Chris > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
4764. Re: Half trun problem.. I need algorithm :) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Jul 2006 13:07:47 -0000
Hey ! Yes it's possible to simulate D with the following : R L F2 B2 R'
L'.U.R L F2 B2 R' L' or R L' F2 B2 R L'.U.R' L F2 B2 R' L (7-stm) Im not
sure what u mean by without _u_ however ?? Im talking about the cube
group where the centers are fixed :-) Allowing physically turning the
3x3x3 cube, only 3 "moves" are needed : x,y and F .. hehehe :D Cheers!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > you can do teh full furn group
without using D or u, can't you? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > The half turn group can be completely solved turning only 5 of
the > > layers !! D2 can be simulated like so : F2 R2 L2 B2 U2 F2
R2 L2 B2. > > > > It's not too hard to see how this works.
First 4 moves moves the D > > layer onto the U layer ... > >
> > Now, who likes to speed this "reduced" half turn group? >
> > > Cheers! > > > > -Per > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Hey, this is fun!
> > > > > > I took and average and I was around 20, I
got a lot of times under > > 10 > > > though. > >
> > > > Using: > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2
> > > U2 R2 F2 L2 D2 L2 F2 R2 > > > R2 D2 F2 R2 D2 R2
F2 D2 > > > U2 M2 U2 M2 x U2 M2 U2 M2 > > > U2 M2 U2
M2 > > > (R2 F2) x3 > > > > > > Mostly stolen
algs. > > > > > > ~Thom > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
> > <ron@> wrote: > > > > > > > > Hi
guys, > > > > > > > > Using Cube Solver I found:
> > > > > > > > R2F2 U2R2U2 F2R2F2 U2F2U2F2
(12,24) > > > > > > > > Have fun, > > >
> > > > > Ron > > > > > > > >
> > > > ----- Original Message ----- > > > >
From: cmhardw > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Sunday,
July 09, 2006 6:54 AM > > > > Subject: [Speed cubing group]
Re: Half trun problem.. I need > > > algorithm :) > >
> > > > > > > > > > Haha wow my first alg
was long. I just remembered this one, > > it's an > > >
> alg I used to use when I first started speedcubing: > > >
> > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > >
> > > > Much shorter than that first one. > > >
> > > > > Chris > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@> > > > > wrote: > > > > >
> > > > > [U2 (R2 F2)x3]x3 U2 > > > > >
> > > > > Or if you prefer written out: U2 R2 F2 R2 F2 R2
F2 U2 R2 F2 > > R2 > > > F2 R2 > > > > >
F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > > > >
> I would certainly hope that is not an optimal way to do this, >
> > but it > > > > > is the first I was able to
find after fiddling with it. I'll > > try to > > > >
> find a shorter way. > > > > > > > > >
> Chris > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > >
4765. Re: Bernett cubing videos on strange puzzle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Jul 2006 20:51:29 -0000
Hi Bernett :-) Thanx for posting those really nice videos. I can see
that u have attacked the spacebar quite a lot. It seems damaged ... lol
... Have fun! - Per > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > Respected cubers,
> My cube solving videos - 3*3*3, 3*3*3 bld, 4*4*4, 5*5*5 and
square-1 are uploaded in strange puzzle site by Mr,Chris Hunt. Thanks a
lot to him. > Plz watch them and send me your feed back for my
improvement to my following email- bencube@... > > Have fun, >
J.Bernett Orlando > > > --------------------------------- >
Find out what India is talking about on Yahoo! Answers India. > So,
what's NEW about the NEW Yahoo! Messenger? Find out. > > [Non-text
portions of this message have been removed] >
4766. Rubiks Cube World Record Mini-Documentary Released
From:
"housesit23" <housesit23@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 03:55:11 -0000
Hey Folks - I met some of you in January, at the 2006 International
Rubik's Cube Competition in San Francisco where I spoke with several top
competitors about the world of cubing. I was there with my camera
shooting a mini-documentary that has just been released online. I also
happened to catch Leyan Lo setting a new world record for the 3x3x3
solve. You can check out the video by clicking on the link below. If it
collects enough `greenlights' it will be broadcast into some of Current
TV's 20million subscriber homes. Help spread the love for the Rubik's
Cube by forwarding this message to all your cubing friends! You &
your friends can help get this story out there by `greenlighting' the
piece. All you have to do is go to the site, set up an account (its FREE
and you will get NO SPAM, I promise), watch the pod, and if you like it,
give it a GREENLIGHT! Check it out & GREENLIGHT ME here:
http://www.current.tv/studio/media/8971606 Thanks for your support and
keep on solving! Samantha Grant Director/Producer
www.GUSHproductions.com
4767. Re: Help me with Acube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 09:49:03 -0000
There are several establish CLL alg sets out there if you want to spare
yourself the trouble. Basically, you can start off with a "~U" switch to
have it treat all the algs that start and/or end with some sort of U
turn as equal length. In reference to Gilles post, starting off with "@?
@? @? @?" tells it that you care/know nothing at all about the 4
U-edges. He wrote: > # A2 > @? @? @? @? @? ! @? ! ! ! ! ! ! UBL
URB ! ! ! ! ! It is best to use the "!!" notation to be able to more
clearly see the break between edge specification and corner
specification. Thus I'd have done: @? @? @? @? @? ! @? !! ! UBL URB !!
or in your case: ~U @? @? @? @? @? ! @? !! ! UBL URB !! Upon closer
examination of the character sequence, "! UBL URB !!" defines the corner
configuration. The first '!' indicates that UFR is correctly placed. The
'!!' indicates that the last 5 corners are also correct (or more
precisely stated "to be left fixed"), where by last 5, I mean in regards
to the given ordering in the program. The "UBL" means that: in the
URB-slot, there currently lies the UBL- corner, and that it is
positioned there in such a manner that the U- color sticker is on the
U-face, B-colored sticker on the R-face, and L-color sticker on the
B-face. Furthermore, do note that Gilles also used the "#" commenting
that ACube understands, and that it is possible to do things like "face
masking". For example, if you use the "431" switch then it will look
only in the restricted <L,U,R> subgroup (a preference of some of
the fastest cubers). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone > > I have
started using acube to find CLL sequences. I can easily input > the
cases where every corner is in place, just oriented incorrectly. > I
have a few questions for anyone who may be able to help me. > >
> 1.how do I input switched corners > > In a lot of COLL cases,
if you do a U2 adjustment first, they end up > perfectly lined up.
For Roux, U adjustments dont matter. > > 2. Is there any way I can
input the corners with a U2 adjustment? > Would that be any different
than inputting it without the U2? > > 3. Can I input it so that
the Top corners end up just fixed, but not > aligned? Can acube
ignore adjustments > > 4. How do I input corners in general? >
> > > > Thank you for any help > > Jason >
4768. Re: [Speed cubing group] Rubiks Cube World Record Mini-Documentary
Released
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 05:49:25 -0700
Lars had the best comment :-P. Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 10, 2006, at 8:55 PM, housesit23 wrote:
> Hey Folks - > > I met some of you in January, at the 2006
International Rubik's Cube > Competition in San Francisco where I
spoke with several top > competitors about the world of cubing. I was
there with my camera > shooting a mini-documentary that has just been
released online. I > also happened to catch Leyan Lo setting a new
world record for the > 3x3x3 solve. > > You can check out the
video by clicking on the link below. If it > collects enough
`greenlights' it will be broadcast into some of > Current TV's
20million subscriber homes. Help spread the love for the > Rubik's
Cube by forwarding this message to all your cubing friends! > >
You & your friends can help get this story out there by >
`greenlighting' the piece. All you have to do is go to the site, set
> up an account (its FREE and you will get NO SPAM, I promise), watch
> the pod, and if you like it, give it a GREENLIGHT! > > Check
it out & GREENLIGHT ME here: > >
http://www.current.tv/studio/media/8971606 > > Thanks for your
support and keep on solving! > > Samantha Grant >
Director/Producer > www.GUSHproductions.com > > >
4769. Re: [Speed cubing group] Rubiks Cube World Record Mini-Documentary
Released
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 16:31:40 -0000
Hi, I thought the documentary was very good, and I green lighted it, so
I hope it shows up on TV. My only comment is that the number of unsolved
combinations for the 3x3x3 given is incorrect. The number listed is
43,252,274,489,855,999 when it is in fact 43,252,003,274,489,855,999 The
number given is off by almost a factor of 1,000. And yes I am a total
nerd for having that number memorized, I admit it. Overall I thought the
video was very good, and I hope it is able to appear on TV. Everyone
keep green lighting it! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Lars had the best comment :-P. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On
Jul 10, 2006, at 8:55 PM, housesit23 wrote: > > > Hey Folks -
> > > > I met some of you in January, at the 2006
International Rubik's Cube > > Competition in San Francisco where
I spoke with several top > > competitors about the world of
cubing. I was there with my camera > > shooting a mini-documentary
that has just been released online. I > > also happened to catch
Leyan Lo setting a new world record for the > > 3x3x3 solve. >
> > > You can check out the video by clicking on the link
below. If it > > collects enough `greenlights' it will be
broadcast into some of > > Current TV's 20million subscriber
homes. Help spread the love for the > > Rubik's Cube by forwarding
this message to all your cubing friends! > > > > You &
your friends can help get this story out there by > >
`greenlighting' the piece. All you have to do is go to the site, set
> > up an account (its FREE and you will get NO SPAM, I promise),
watch > > the pod, and if you like it, give it a GREENLIGHT! >
> > > Check it out & GREENLIGHT ME here: > > >
> http://www.current.tv/studio/media/8971606 > > > >
Thanks for your support and keep on solving! > > > >
Samantha Grant > > Director/Producer > >
www.GUSHproductions.com > > > > > > >
4770. Re: [Speed cubing group] Rubiks Cube World Record Mini-Documentary
Released
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 13:55:33 -0300 (ART)
I can't set up an account...I type the verification code but it says:
"this is not what it says, try again" housesit23 <housesit23@...>
escreveu: Hey Folks - I met some of you in January, at the 2006
International Rubik's Cube Competition in San Francisco where I spoke
with several top competitors about the world of cubing. I was there with
my camera shooting a mini-documentary that has just been released
online. I also happened to catch Leyan Lo setting a new world record for
the 3x3x3 solve. You can check out the video by clicking on the link
below. If it collects enough `greenlights' it will be broadcast into
some of Current TV's 20million subscriber homes. Help spread the love
for the Rubik's Cube by forwarding this message to all your cubing
friends! You & your friends can help get this story out there by
`greenlighting' the piece. All you have to do is go to the site, set up
an account (its FREE and you will get NO SPAM, I promise), watch the
pod, and if you like it, give it a GREENLIGHT! Check it out &
GREENLIGHT ME here: http://www.current.tv/studio/media/8971606 Thanks
for your support and keep on solving! Samantha Grant Director/Producer
www.GUSHproductions.com --------------------------------- Abra sua conta
no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam
realmente eficaz. [Non-text portions of this message have been removed]
4771. Re: Rubiks Cube World Record Mini-Documentary Released
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 18:54:28 -0000
I wish I could simply vote without registering. I'd like to give you a
zero or whatever is the worst possible rating. Cause you know, most of
it is good, but if you tell the sticker peeling "joke" instead of
cursing people who do so, you deserve nothing but the worst rating.
Don't spread that stupidity, fight it. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "housesit23"
<housesit23@...> wrote: > > Hey Folks - > > I met some
of you in January, at the 2006 International Rubik's Cube >
Competition in San Francisco where I spoke with several top >
competitors about the world of cubing. I was there with my camera >
shooting a mini-documentary that has just been released online. I >
also happened to catch Leyan Lo setting a new world record for the >
3x3x3 solve. > > You can check out the video by clicking on the
link below. If it > collects enough `greenlights' it will be
broadcast into some of > Current TV's 20million subscriber homes.
Help spread the love for the > Rubik's Cube by forwarding this
message to all your cubing friends! > > You & your friends can
help get this story out there by > `greenlighting' the piece. All you
have to do is go to the site, set > up an account (its FREE and you
will get NO SPAM, I promise), watch > the pod, and if you like it,
give it a GREENLIGHT! > > Check it out & GREENLIGHT ME here:
> > http://www.current.tv/studio/media/8971606 > > Thanks
for your support and keep on solving! > > Samantha Grant >
Director/Producer > www.GUSHproductions.com >
4772. Re: [Speed cubing group] Re: Rubiks Cube World Record
Mini-Documentary Released
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 12:19:30 -0700 (PDT)
lol get em stefan, if i hear one more "peel the stickers" joke, i am
going on a killing spree ----- Original Message ---- From: Stefan
Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, July 11, 2006 11:54:28 AM Subject: [Speed cubing group]
Re: Rubiks Cube World Record Mini-Documentary Released I wish I could
simply vote without registering. I'd like to give you a zero or whatever
is the worst possible rating. Cause you know, most of it is good, but if
you tell the sticker peeling "joke" instead of cursing people who do so,
you deserve nothing but the worst rating. Don't spread that stupidity,
fight it. Stefan --- In speedsolvingrubiksc ube@yahoogroups. com,
"housesit23" <housesit23@ ...> wrote: > > Hey Folks - >
> I met some of you in January, at the 2006 International Rubik's
Cube > Competition in San Francisco where I spoke with several top
> competitors about the world of cubing. I was there with my camera
> shooting a mini-documentary that has just been released online. I
> also happened to catch Leyan Lo setting a new world record for the
> 3x3x3 solve. > > You can check out the video by clicking on
the link below. If it > collects enough `greenlights' it will be
broadcast into some of > Current TV's 20million subscriber homes.
Help spread the love for the > Rubik's Cube by forwarding this
message to all your cubing friends! > > You & your friends can
help get this story out there by > `greenlighting' the piece. All you
have to do is go to the site, set > up an account (its FREE and you
will get NO SPAM, I promise), watch > the pod, and if you like it,
give it a GREENLIGHT! > > Check it out & GREENLIGHT ME here:
> > http://www.current. tv/studio/ media/8971606 > > Thanks
for your support and keep on solving! > > Samantha Grant >
Director/Producer > www.GUSHproductions .com > [Non-text portions
of this message have been removed]
4773. [Speed cubing group] Re: Rubiks Cube World Record Mini-Documentary
Released
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 20:09:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol get em stefan, if i
hear one more "peel the stickers" joke, > i am going on a killing
spree good to hear from the man with *the* shirt Stefan
4774. Webpage completed (more or less) From:
"cue_elf" <cue_elf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Jul 2006 21:44:39 -0000
After 1 year of procrastination...I managed to complete my website
finally (well more or less). You can view it here at
http://qubef.bravehost.com/rubik.html Thanks for dropping by. Comments
are welcomed! - Tan
Why all the advertisements? I find them very distracting. -Chris On
7/11/06, cue_elf <cue_elf@...> wrote: > > After 1 year of
procrastination...I managed to complete my website > finally (well
more or less). > > You can view it here at > >
http://qubef.bravehost.com/rubik.html > > Thanks for dropping by.
Comments are welcomed! > > - Tan > > > [Non-text portions
of this message have been removed]
That is the price of free hosting. :D - Tan --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > > Why all the advertisements? I find them very
distracting. > > -Chris > > On 7/11/06, cue_elf
<cue_elf@...> wrote: > > > > After 1 year of
procrastination...I managed to complete my website > > finally
(well more or less). > > > > You can view it here at >
> > > http://qubef.bravehost.com/rubik.html > > > >
Thanks for dropping by. Comments are welcomed! > > > > - Tan
> > > > > > > > > [Non-text portions of this
message have been removed] >
Ah, ok. :) I didn't see Geocities or anything, so I didn't know it was
free. In that case, ignore my first message. Thanks for the the site.
-Chris On 7/11/06, cue_elf <cue_elf@...> wrote: > > That is
the price of free hosting. :D > > - Tan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > > <huntca@...> wrote: > > >
> Why all the advertisements? I find them very distracting. > >
> > -Chris > > > > On 7/11/06, cue_elf
<cue_elf@...> wrote: > > > > > > After 1 year of
procrastination...I managed to complete my website > > >
finally (well more or less). > > > > > > You can view
it here at > > > > > >
http://qubef.bravehost.com/rubik.html > > > > > >
Thanks for dropping by. Comments are welcomed! > > > > >
> - Tan > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > [Non-text portions of this message have been
removed]
Nice site, especially great for beginners. Two other things you could
add: Description of Roux method Average times people can expect to get
to for each method --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > Ah, ok. :) > > I didn't
see Geocities or anything, so I didn't know it was free. In that >
case, ignore my first message. Thanks for the the site. > > -Chris
> > On 7/11/06, cue_elf <cue_elf@...> wrote: > > >
> That is the price of free hosting. :D > > > > - Tan
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Chris Hunt" > > > >
<huntca@> wrote: > > > > > > Why all the
advertisements? I find them very distracting. > > > > >
> -Chris > > > > > > On 7/11/06, cue_elf
<cue_elf@> wrote: > > > > > > > > After 1
year of procrastination...I managed to complete my website > >
> > finally (well more or less). > > > > > >
> > You can view it here at > > > > > > >
> http://qubef.bravehost.com/rubik.html > > > > > >
> > Thanks for dropping by. Comments are welcomed! > > >
> > > > > - Tan > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > [Non-text portions of this
message have been removed] >
4779. Fwd: Teen Choice Awards! From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Jul 2006 13:39:36 -0700
Help please? Beauty and the Geek just got nominated for a Teen Choice
Award. Tyson Mao Astrophysics '06 California Institute of Technology
Begin forwarded message: > I just found out that Beauty and the Geek
was nominated for a Teen > Choice Award! > > Just go
to www.fox.com/teenchoice and vote for Beauty and the Geek for > best
reality show! It would be SO awesome if we won! > > If we can
garner enough interest in the show, perhaps they'll have > us make an
appearance or even present one of the awards! > > Tell everyone
you know! How awesome would it be if we won the award? > I've
started spreading the word on myspace and my blog...don't be shy! >
> <3 Cher
4780. Re: Fwd: Teen Choice Awards! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Jul 2006 22:34:44 -0000
I would like to add that the site states, that to vote you should be
between the ages of 13 to 19, inclusively as of June 12, 2006. However,
I might not let that stop me :). Though it is meant to be "teean
choice". --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Help please? > > Beauty and the
Geek just got nominated for a Teen Choice Award. > > Tyson Mao
> Astrophysics '06 > California Institute of Technology > >
Begin forwarded message: > > > I just found out that Beauty and
the Geek was nominated for a Teen > > Choice Award! > >
> > Just go to www.fox.com/teenchoice and vote for Beauty and the
Geek for > > best reality show! It would be SO awesome if we won!
> > > > If we can garner enough interest in the show,
perhaps they'll have > > us make an appearance or even present one
of the awards! > > > > Tell everyone you know! How
awesome would it be if we won the award? > > I've started
spreading the word on myspace and my blog...don't be shy! > >
> > <3 Cher >
Thanks for the suggestions. Great idea. I will get to them soon. - Tan
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Nice site, especially great for
beginners. > > Two other things you could add: > >
Description of Roux method > Average times people can expect to get
to for each method > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > Ah, ok. :) > > >
> I didn't see Geocities or anything, so I didn't know it was free.
> In that > > case, ignore my first message. Thanks for the the
site. > > > > -Chris > > > > On 7/11/06, cue_elf
<cue_elf@> wrote: > > > > > > That is the price
of free hosting. :D > > > > > > - Tan > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Chris Hunt" > > > >
> > <huntca@> wrote: > > > > > > > >
Why all the advertisements? I find them very distracting. > > >
> > > > > -Chris > > > > > > > >
On 7/11/06, cue_elf <cue_elf@> wrote: > > > > >
> > > > > After 1 year of procrastination...I managed to
complete my > website > > > > > finally (well more or
less). > > > > > > > > > > You can view it
here at > > > > > > > > > >
http://qubef.bravehost.com/rubik.html > > > > > > >
> > > Thanks for dropping by. Comments are welcomed! > >
> > > > > > > > - Tan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > >
4782. Re: Fwd: Teen Choice Awards! From:
"tonycheese2007" <tonycheese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 Jul 2006 02:05:24 -0000
OH YOU'RE THE ONE WHO WAS ON THE SHOW! no wonder... i was kinda confused
when i read this at first lol... it was so annoying... half the
underclassmen at my high school who saw me doing a rubik's cube for the
first time mentioned this show, and this episode... and i was like uh
okay sure (i never saw it). and i was REALLY confused by this email, and
then i took the effort to look it up and it was you who was on the show!
lol! that's pretty cool, actually. congratulations (several months late
or whatever, guess i missed out on that one) that was an amusing
discovery for me... tony --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > Help please? > >
Beauty and the Geek just got nominated for a Teen Choice Award. >
> Tyson Mao > Astrophysics '06 > California Institute of
Technology > > Begin forwarded message: > > > I just
found out that Beauty and the Geek was nominated for a Teen > >
Choice Award! > > � > > Just�go
to�www.fox.com/teenchoice and vote for Beauty and the Geek for >
> best reality show! It would be SO awesome if we won! > > �
> > If we can garner enough interest in the show, perhaps they'll
have > > us�make an appearance�or even�present one of the
awards! > > � > > Tell everyone you know!� How awesome
would it be if we won the award?� > > I've started spreading the
word on myspace and my blog...don't be shy! > > � > >
<3 Cher >
4783. Re: Fwd: Teen Choice Awards! From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 Jul 2006 19:40:43 -0000
If you think about it, 28 is just eighteen-teen. In fact, that makes me
even EXTRA teen! So I'm doubly-qualified to vote. :-) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I would like to add that the site states, that to vote
you should be > between the ages of 13 to 19, inclusively as of June
12, 2006. > > However, I might not let that stop me :). Though it
is meant to > be "teean choice". > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
wrote: > > > > Help please? > > > > Beauty and
the Geek just got nominated for a Teen Choice Award. > > > >
Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > Begin forwarded message: > > >
> > I just found out that Beauty and the Geek was nominated for a
> Teen > > > Choice Award! > > > > > >
Just go to www.fox.com/teenchoice and vote for Beauty and the > Geek
for > > > best reality show! It would be SO awesome if we won!
> > > > > > If we can garner enough interest in the
show, perhaps they'll > have > > > us make an appearance or
even present one of the awards! > > > > > > Tell
everyone you know! How awesome would it be if we won the > award?
> > > I've started spreading the word on myspace and my
blog...don't > be shy! > > > > > > <3 Cher >
> >
Just in case you want to waste some times reading a discussion of 90%
retards and 10% cubers... or if you'd like to know where Leyan's bra
challenge came from (I assume): http://tinyurl.com/lpvcc
4785. UK puzzle meeting From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Jul 2006 17:37:53 -0000
Hi everyone, I have just returned from a meeting of UK puzzlers, very
kindly hosted by Paul Nixon. Thom Barlow won the 3x3x3 event by 0.07
seconds over an average of 12, with 18.52 seconds. Dan Harris came
second, and Paul Nixon third. There were lots of good times set on the
various puzzles, and I for one had a great time, it was very nice to
meet Thom for the first time, and also to see the others, Jasmine, Paul,
Sean, and to meet Paul's wife who was exceptionally nice. I will post a
short report and some pictures and results when I get time, probaly in
the next week or two :) Dan :)
Here is my new method for the 4x4x4 cube:
http://www.snkenjoi.com/k4/index.html I tryed to get an original method,
as Per's centres step can only be done fast by Per. I'd like to hear
what people think. I prefer it to anything else I've used so far. I'm
gonna do move count averages tomorrow. Comments? ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Here is my new method for the
4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > > I
tryed to get an original method, as Per's centres step can only be >
done fast by Per. > > I'd like to hear what people think. I prefer
it to anything else I've > used so far. I'm gonna do move count
averages tomorrow. > Comments? > > ~Thom > HELLo THIs is
very similar to the way I start. I do 4x3x1 Block, 5 centers, pair up 6
edges, pair up remaining 3 edges, (B2, CMLL, Last 6 edges). I thought
that I would be able to get to 90 sec fairly easily, but I can only
average about 105 sec right now. I still think that it has great
potential to be a fast system. But I'm not that fast of a cuber. MY
Questions to you; HOw do you do Stefans method with the block there? How
long does B1 take you? How fast can you do the 5 centers? How fast have
you gotten with ROUX by the way? Jason
4788. Re: Help me with Acube From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Jul 2006 04:27:04 -0000
Hello Thank you for the help. I have trouble understanding things of
this nature. So !! means five !'s really. CORNERs are input by their
stickers, starting with the U sticker, and rotating Counterclockwise for
the last 2. UFL ULB UBR URF is that right? so that much I understand,
But How do I start the program off with the ~U ? And how do you set it
up to get as many sequences as possible? Thanks again Jason --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > There are several establish CLL alg sets out there if
you want to > spare yourself the trouble. > > Basically, you
can start off with a "~U" switch to have it treat all > the algs that
start and/or end with some sort of U turn as equal > length. >
> In reference to Gilles post, starting off with "@? @? @? @?" tells
> it that you care/know nothing at all about the 4 U-edges. > >
He wrote: > > # A2 > > @? @? @? @? @? ! @? ! ! ! ! ! ! UBL
URB ! ! ! ! ! > It is best to use the "!!" notation to be able to
more clearly see > the break between edge specification and corner
specification. Thus > I'd have done: > @? @? @? @? @? ! @? !! !
UBL URB !! > or in your case: > ~U @? @? @? @? @? ! @? !! ! UBL
URB !! > > Upon closer examination of the character sequence, "!
UBL URB !!" > defines the corner configuration. The first '!'
indicates that UFR > is correctly placed. The '!!' indicates that the
last 5 corners are > also correct (or more precisely stated "to be
left fixed"), where by > last 5, I mean in regards to the given
ordering in the program. > > The "UBL" means that: in the
URB-slot, there currently lies the UBL- > corner, and that it is
positioned there in such a manner that the U- > color sticker is on
the U-face, B-colored sticker on the R-face, and > L-color sticker on
the B-face. > > Furthermore, do note that Gilles also used the "#"
commenting that > ACube understands, and that it is possible to do
things like "face > masking". For example, if you use the "431"
switch then it will look > only in the restricted <L,U,R>
subgroup (a preference of some of the > fastest cubers). > >
> -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@> wrote: > > > > Hello
Everyone > > > > I have started using acube to find CLL
sequences. I can easily > input > > the cases where every
corner is in place, just oriented > incorrectly. > > I have a
few questions for anyone who may be able to help me. > > > >
> > 1.how do I input switched corners > > > > In a lot
of COLL cases, if you do a U2 adjustment first, they end > up >
> perfectly lined up. For Roux, U adjustments dont matter. > >
> > 2. Is there any way I can input the corners with a U2
adjustment? > > Would that be any different than inputting it
without the U2? > > > > 3. Can I input it so that the Top
corners end up just fixed, but > not > > aligned? Can acube
ignore adjustments > > > > 4. How do I input corners in
general? > > > > > > > > > > Thank you for
any help > > > > Jason > > >
Yeah, Gilles told me about that method, but I think after a while on
mine I go off at a tangent :) Really, I only do four centres now without
using pochmann's method (read the optimizations part). B1, you mean
Sune? Here is my latest average with roux; Average: 15.73 seconds
Individual Times: 15.50, (13.89), 15.12, 15.86, 17.45, 16.31, 14.77,
15.28, 17.08, 15.05, (19.45), 14.92 Thanks, ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@>
wrote: > > > > Here is my new method for the 4x4x4 cube:
> > > > http://www.snkenjoi.com/k4/index.html > > >
> I tryed to get an original method, as Per's centres step can only
be > > done fast by Per. > > > > I'd like to hear what
people think. I prefer it to anything else I've > > used so far.
I'm gonna do move count averages tomorrow. > > Comments? > >
> > ~Thom > > > > HELLo > > THIs is very similar
to the way I start. > > I do 4x3x1 Block, 5 centers, pair up 6
edges, pair up remaining 3 edges, (B2, CMLL, Last 6 > edges). I
thought that I would be able to get to 90 sec fairly easily, but I can
only average > about 105 sec right now. I still think that it has
great potential to be a fast system. But > I'm not that fast of a
cuber. > > MY Questions to you; HOw do you do Stefans method with
the block there? > How long does B1 take you? > How fast can you
do the 5 centers? > How fast have you gotten with ROUX by the way?
> > Jason >
I just got to your site, it looks pretty nice, I once tried such methods
myself but got stuck at the last step, I'll try to remember my methods
again, they were pretty fast i think... On the step you solve the
remaining edges of the middle layer, wouldn't it be faster if you leave
a corner open and then solve about half of the edges already? would
speed up a bit...(like kehole...) --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Here is my new method for the
4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > > I
tryed to get an original method, as Per's centres step can only be >
done fast by Per. > > I'd like to hear what people think. I prefer
it to anything else I've > used so far. I'm gonna do move count
averages tomorrow. > > Comments? > > ~Thom >
I don't think it'd help that much because you have to solve them anyway,
I much prefer the idea of solving the pieces directly to where they're
suppost to go. The last step here is a bit complicated, is my
explanation alright, it wasn't too clear I donm't think. Usually I solve
it in 1-3 algs. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > I just got to
your site, it looks pretty nice, I once tried such > methods myself
but got stuck at the last step, I'll try to remember my > methods
again, they were pretty fast i think... On the step you solve > the
remaining edges of the middle layer, wouldn't it be faster if you >
leave a corner open and then solve about half of the edges already? >
would speed up a bit...(like kehole...) > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Here is my new method for
the 4x4x4 cube: > > > >
http://www.snkenjoi.com/k4/index.html > > > > I tryed to get
an original method, as Per's centres step can only be > > done
fast by Per. > > > > I'd like to hear what people think. I
prefer it to anything else I've > > used so far. I'm gonna do move
count averages tomorrow. > > > > Comments? > > >
> ~Thom > > >
Now I have arrived on the last step, but this is kind of like alien talk
to me :( --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Here is my new method for the
4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > > I
tryed to get an original method, as Per's centres step can only be >
done fast by Per. > > I'd like to hear what people think. I prefer
it to anything else I've > used so far. I'm gonna do move count
averages tomorrow. > > Comments? > > ~Thom >
4793. Re: Webpage completed (more or less) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Jul 2006 00:05:27 -0000
Greetings Tan, I know my method's not famous or anything, but would you
list it anyway? It's at: http://www.speedcubing.com/DavidJSalvia.html
Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "cue_elf"
<cue_elf@...> wrote: > > After 1 year of procrastination...I
managed to complete my website > finally (well more or less). >
> You can view it here at > >
http://qubef.bravehost.com/rubik.html > > Thanks for dropping by.
Comments are welcomed! > > - Tan >
4794. Re: Help me with Acube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Jul 2006 00:49:12 -0000
> So !! means five !'s really. it means the rest of the pieces of
that type are correct (or to be left untouched), however many it is, so
in this case that case it was 5. But for example, a completely solved
cube can be entered in as "!! !!" > But How do I start the program
off with the ~U ? before typing the rest of the sequence, just start by
typing "~U " in its command line. > And how do you set it up to get
as many sequences as possible? I run it with the folloing command from
DOS (actually I made an icon for it): "java -cp ACube3.jar ACube f a o"
this optimizes in face turn metrics and gives only optimal sequences in
that turn count, as well as all of them Replace 'f' with 'q' for quarter
turn optimization, or 's' for slice turn optimization. -Doug
4795. Re: [Speed cubing group] blindcubing "discussion" From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Jul 2006 23:17:10 -0700
Wow. What a loser. Tyson Mao Astrophysics '06 California Institute of
Technology On Jul 16, 2006, at 8:46 AM, Stefan Pochmann wrote: > Just
in case you want to waste some times reading a discussion of 90% >
retards and 10% cubers... or if you'd like to know where Leyan's bra
> challenge came from (I assume): > > http://tinyurl.com/lpvcc
> > >
4796. Re: 4x4x4 'K4' Method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Jul 2006 12:53:20 -0000
Hi :-) If we gonna help u should be more specific what is so alien about
the description. Would u like more detailed examples with diagrams to
show how the edges are shuffled around? Don't u understand the concept
of orbitals? Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Now I have arrived on the last
step, but this is kind of like alien > talk to me :( > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > Here is
my new method for the 4x4x4 cube: > > > >
http://www.snkenjoi.com/k4/index.html > > > > I tryed to get
an original method, as Per's centres step can only be > > done
fast by Per. > > > > I'd like to hear what people think. I
prefer it to anything else I've > > used so far. I'm gonna do move
count averages tomorrow. > > > > Comments? > > >
> ~Thom > > >
4797. US Nationals 06 coordination From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 03:05:15 -0000
Hi, For the people that will be arriving early and want to get in touch,
we need a game plan. It also seems that not everybody will be staying at
the same hotel (it wasn't feasible this time). I know that Clancy is
*just* south of SFO, which is very convienent. Maybe we could get
someone local to help cooridnate something. First of all, who's planning
on arriving early? (For this purpose, early is before Thursday night.) I
will be there Monday night (31st). I am especially interested in getting
together with those traveling alone, perhaps do some sight-seeing? Let's
check out grad schools! :) j/k I also would like to know where those
people are staying. Is it possible to meet up at the Exploratorium
sometime Thursday? I would like to remind those people: "Entry ...
half-price with a printed copy of your e-mail confirmation." I'm sure
the organizers have to be there early to set-up, when will this take
place if you don't mind me asking? And is there anything we early ppl
could do to help? Feel free to email me for private things like cell
number. But fyi, I am set for hotel. I'll rent a car, so if anyone will
desperately need a ride... -Doug
4798. Nickname for the 6x6x6? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 02:42:45 -0000
Just to motivate more traffic in this fourm (seems to be quite slow
lately), I want to extend a thread from twistypuzzles forum here. What
should the nickname for the 6x6x6 be? Any suggestions? 2x2x2 =>
Pocket 3x3x3 => Rubiks 4x4x4 => Master/Revenge 5x5x5 =>
Professor 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor?
Chuck Norris? c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340
Also, what is the current situation with that? When should we expect to
see it marketed? -Doug
4799. Critique? From:
Pablo <rjorgy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Jul 2006 18:37:47 -0700
I was finally able to get a video of me solving a cube. I have only been
doing it since may, so I am not terribly fast, the video is a 1:13
solve. I messed up a bit because my cube isn't that smooth, and my major
flaw is looking for certain pieces. I was wondering if anybody could
check the video and maybe give me some pointers or tell me where I could
have done something different. I am using basic Petrus method ...
Nikolas, Sune, Alan, and Reverse Alan. I am still working on Bert and
Arne but don't know them well enough to incorporate them. Any help is
appreciated =) The Video: http://www.youtube.com/watch?v=baEUlKWHYxY
[Non-text portions of this message have been removed]
haha nice hit doug ;) yeah i do live ultra close to the venue and am
located right next to 2 major public transportation stops. i am going to
iowa this week and i won't be back until that week, but whenever i get
back i will happy to host a get together at my house any(every) night
through the nationals. if there is anything i can do to help anyone
(like if you get lost :) ) feel free to call me at 650-773-3948. for
tourist crap i would say pier39, golden gate park, golden gate bridge,
alcatraz(kinda expensive) are the major ones close to the venue area. if
you can travel some i would say the most spactacular thing close to here
is the muir woods forest preserve filled with massive redwoods. any
particular ideas for a get together on some nights? ----- Original
Message ---- From: d_funny007 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 18, 2006
8:05:15 PM Subject: [Speed cubing group] US Nationals 06 coordination
Hi, For the people that will be arriving early and want to get in touch,
we need a game plan. It also seems that not everybody will be staying at
the same hotel (it wasn't feasible this time). I know that Clancy is
*just* south of SFO, which is very convienent. Maybe we could get
someone local to help cooridnate something. First of all, who's planning
on arriving early? (For this purpose, early is before Thursday night.) I
will be there Monday night (31st). I am especially interested in getting
together with those traveling alone, perhaps do some sight-seeing? Let's
check out grad schools! :) j/k I also would like to know where those
people are staying. Is it possible to meet up at the Exploratorium
sometime Thursday? I would like to remind those people: "Entry ...
half-price with a printed copy of your e-mail confirmation. " I'm sure
the organizers have to be there early to set-up, when will this take
place if you don't mind me asking? And is there anything we early ppl
could do to help? Feel free to email me for private things like cell
number. But fyi, I am set for hotel. I'll rent a car, so if anyone will
desperately need a ride... -Doug [Non-text portions of this message have
been removed]
4801. Re: Nickname for the 6x6x6? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 06:13:49 -0000
6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, Titan,
Mastermind, Prodigy, Brute Marcus Stuhr University of Pennsylvania
Wharton & CAS '09 --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Just to motivate more
traffic in this fourm (seems to be quite slow > lately), I want to
extend a thread from twistypuzzles forum here. > > What should the
nickname for the 6x6x6 be? Any suggestions? > > 2x2x2 => Pocket
> 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 =>
Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King?
Emperor? Chuck Norris? > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what
is the current situation with that? When should we expect > to see it
marketed? > > > -Doug >
4802. What should we nickname the 6x6x6? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 05:58:24 -0000
Just to motivate some conversation around here (it's been kinda slow
lately), I wanted to extend a thread I found on twisty fourms here. So
it seems that they haven't nicknamed the 6x6x6 yet. How would you extend
this: 2x2x2 => Pocket 3x3x3 => Rubiks 4x4x4 => Master/Revenge
5x5x5 => Professor 6x6x6 => ??? Some suggestions have been given:
Genious, Prodigy, Vendetta (in keeping with Revenge), The Beast (666
number), Devil, King, Emperor, Chuck Norris (lol), and Jedi. What do you
think? c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 -Doug
4803. Re: Nickname for the 6x6x6? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 06:27:02 -0000
Look at it logically: who's above a professor? Above one professor I
know is the dean, the chancellor, the regent, not to mention his wife,
his mistress and his mother. DJ --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just to motivate more traffic in this fourm (seems to
be quite slow > lately), I want to extend a thread from twistypuzzles
forum here. > > What should the nickname for the 6x6x6 be? Any
suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks >
4x4x4 => Master/Revenge > 5x5x5 => Professor > 6x6x6 =>
Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > >
c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also,
what is the current situation with that? When should we expect > to
see it marketed? > > > -Doug >
4804. Re: Nickname for the 6x6x6? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 09:01:51 -0000
Hi :-) I would simply vote for Olympicube or maybe Olympic Cube? This is
because it is most likely to be the first of the greek Olympicubes to
hit the market. And it's an easy nice name. Im not sure what i would
call the larger Olympicubes though. Maybe just append the number/size to
the Olympicube name (just like their own naming convention ... ) ??
Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree <no_reply@...> wrote: > > 6x6x6: I vote for:
Juggernaut, Behemoth, Colossus, Goliath, Titan, > Mastermind,
Prodigy, Brute > > Marcus Stuhr > University of Pennsylvania
> Wharton & CAS '09 > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Just to motivate more
traffic in this fourm (seems to be quite slow > > lately), I want
to extend a thread from twistypuzzles forum here. > > > >
What should the nickname for the 6x6x6 be? Any suggestions? > >
> > 2x2x2 => Pocket > > 3x3x3 => Rubiks > >
4x4x4 => Master/Revenge > > 5x5x5 => Professor > >
6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck >
Norris? > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
Also, what is the current situation with that? When should we >
expect > > to see it marketed? > > > > > > -Doug
> > >
4805. Re: Nickname for the 6x6x6? From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 10:23:32 -0000
I think Vendetta would be great. Or Mastermind or The Beast. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I would
simply vote for Olympicube or maybe Olympic Cube? This is > because
it is most likely to be the first of the greek Olympicubes > to hit
the market. And it's an easy nice name. Im not sure what i > would
call the larger Olympicubes though. Maybe just append the >
number/size to the Olympicube name (just like their own naming >
convention ... ) ?? > > Cheers! > > - Per > > > ---
In speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@> wrote: > > > > 6x6x6: I vote for:
Juggernaut, Behemoth, Colossus, Goliath, Titan, > > Mastermind,
Prodigy, Brute > > > > Marcus Stuhr > > University of
Pennsylvania > > Wharton & CAS '09 > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > Just to motivate
more traffic in this fourm (seems to be quite > slow > > >
lately), I want to extend a thread from twistypuzzles forum here. >
> > > > > What should the nickname for the 6x6x6 be? Any
suggestions? > > > > > > 2x2x2 => Pocket > >
> 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge >
> > 5x5x5 => Professor > > > 6x6x6 => Genius?
Prodigy? Vendetta? Beast? King? Emperor? Chuck > > Norris? >
> > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
> > Also, what is the current situation with that? When should we
> > expect > > > to see it marketed? > > > >
> > > > > -Doug > > > > > >
4806. Re: Nickname for the 6x6x6? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 06:54:02 -0000
I like the 'Devil's Cube' ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just to motivate more traffic in this fourm (seems to
be quite slow > lately), I want to extend a thread from twistypuzzles
forum here. > > What should the nickname for the 6x6x6 be? Any
suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks >
4x4x4 => Master/Revenge > 5x5x5 => Professor > 6x6x6 =>
Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > >
c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also,
what is the current situation with that? When should we expect > to
see it marketed? > > > -Doug >
4807. Re: Nickname for the 6x6x6? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 11:04:37 -0000
I didn't know people had the title of 'Pocket' and 'Revenge' I can't see
myself saying the regent cube. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Look at it logically: who's
above a professor? > > Above one professor I know is the dean, the
chancellor, the regent, > not to mention his wife, his mistress and
his mother. > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Just to motivate more
traffic in this fourm (seems to be quite slow > > lately), I want
to extend a thread from twistypuzzles forum here. > > > >
What should the nickname for the 6x6x6 be? Any suggestions? > >
> > 2x2x2 => Pocket > > 3x3x3 => Rubiks > >
4x4x4 => Master/Revenge > > 5x5x5 => Professor > >
6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck
Norris? > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
Also, what is the current situation with that? When should we expect
> > to see it marketed? > > > > > > -Doug >
> >
Hi, Well you asked for it... First off, it's usually not a good sign to
blame the cube. Experienced cubers will be able to tell (combination of
accelaration and sound), if a cube is reasonably smooth. It is clear
that that cube is still a bit new. It is true that your recogntion can
be improved, but you are still new at it, so that really isn't your main
concern as I believe that will naturally develop as you practice. It is
more important to track down bad habits at this point, as well as things
that can be seriusly improved upon. First of all, you're right-handed it
seems. After you can cube without much delays and lockups, consciously
focus on becoming more ambidexterous, that will help in the long run.
Your right middle finger is LAZY! I feel that the most popular way of
doing U2 is U with right index and then U with right middle in rapid
succession. Another way of doing U2 is how DanK wraps around it like
loosening a jar lid (I forget which hand, maybe either). The way I
sometimes do it, is U' with right thumb followed by U' with left index
in rapid succession. By the strictest of cubers, it is probably
categorized as bad form or inefficent to do index-index or thumb-thumb
way of turning (with the exception of rare cases, say that having to do
with rapidly altenating hands). You are not very smooth, an no don't
blame the cube here. Many cubers will practice with less than perfect
cubes to develop a sort of tolorance. I have even practiced with special
"weighted" cubes to increase finger strength. "Accuracy" is a popular
concept among certain cubers. With correct usage of "underturning" and
"overturning", transitions can become lock-less. BTW, you slipped a few
times during that solve, the major one was at the end. A good cuber will
foresee that and compensate accordingly. For instance it is a common
error for a person new at the DanK/Mirek Z-Perm to slip on the last
trigger (D2' F), instead doing (D' R - R'- D' F). Slipping can be easily
compensated by thrusting your grip (left hand) accordingly. Again, it is
good to note that a more experienced cuber, such as Macky would still be
fast with your cube (once acclimated to it). Thinking addtional turns
ahead will allow for better transitions... On the upside, I did notice
that your RAW turning speed is quite good. Now throw some techno into
your next vid :)! -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Pablo <rjorgy@...> wrote: > > I was finally able to get a
video of me solving a cube. I have only been > doing it since may, so
I am not terribly fast, the video is a 1:13 solve. I > messed up a
bit because my cube isn't that smooth, and my major flaw is > looking
for certain pieces. I was wondering if anybody could check the video
> and maybe give me some pointers or tell me where I could have done
something > different. I am using basic Petrus method ... Nikolas,
Sune, Alan, and > Reverse Alan. I am still working on Bert and Arne
but don't know them well > enough to incorporate them. Any help is
appreciated =) > > The Video: > >
http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text
portions of this message have been removed] >
4809. Re: [Speed cubing group] Re: Critique? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 16:20:47 +0000 (GMT)
I'd say...learnig new algs for the U perm...maybe the 2-gen? R2 U´ R' U'
R U R U R U' R R' U R' U' R' U' R' U R U R2 (the ones I most use for
speed) R U' R U R U R U' R' U' R2 R2' U R U R' U' R' U' R' U R' (last 2
I use more on BLD) and, of course, looking ahead (that's not easy :P)
I'm not a top cuber, but I can do 16-17 avgs regularly, with a PB of
15.64 happy cubing Pedro d_funny007 <no_reply@...m> escreveu: Hi,
Well you asked for it... First off, it's usually not a good sign to
blame the cube. Experienced cubers will be able to tell (combination of
accelaration and sound), if a cube is reasonably smooth. It is clear
that that cube is still a bit new. It is true that your recogntion can
be improved, but you are still new at it, so that really isn't your main
concern as I believe that will naturally develop as you practice. It is
more important to track down bad habits at this point, as well as things
that can be seriusly improved upon. First of all, you're right-handed it
seems. After you can cube without much delays and lockups, consciously
focus on becoming more ambidexterous, that will help in the long run.
Your right middle finger is LAZY! I feel that the most popular way of
doing U2 is U with right index and then U with right middle in rapid
succession. Another way of doing U2 is how DanK wraps around it like
loosening a jar lid (I forget which hand, maybe either). The way I
sometimes do it, is U' with right thumb followed by U' with left index
in rapid succession. By the strictest of cubers, it is probably
categorized as bad form or inefficent to do index-index or thumb-thumb
way of turning (with the exception of rare cases, say that having to do
with rapidly altenating hands). You are not very smooth, an no don't
blame the cube here. Many cubers will practice with less than perfect
cubes to develop a sort of tolorance. I have even practiced with special
"weighted" cubes to increase finger strength. "Accuracy" is a popular
concept among certain cubers. With correct usage of "underturning" and
"overturning", transitions can become lock-less. BTW, you slipped a few
times during that solve, the major one was at the end. A good cuber will
foresee that and compensate accordingly. For instance it is a common
error for a person new at the DanK/Mirek Z-Perm to slip on the last
trigger (D2' F), instead doing (D' R - R'- D' F). Slipping can be easily
compensated by thrusting your grip (left hand) accordingly. Again, it is
good to note that a more experienced cuber, such as Macky would still be
fast with your cube (once acclimated to it). Thinking addtional turns
ahead will allow for better transitions... On the upside, I did notice
that your RAW turning speed is quite good. Now throw some techno into
your next vid :)! -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Pablo <rjorgy@...> wrote: > > I was finally able to get a
video of me solving a cube. I have only been > doing it since may, so
I am not terribly fast, the video is a 1:13 solve. I > messed up a
bit because my cube isn't that smooth, and my major flaw is > looking
for certain pieces. I was wondering if anybody could check the video
> and maybe give me some pointers or tell me where I could have done
something > different. I am using basic Petrus method ... Nikolas,
Sune, Alan, and > Reverse Alan. I am still working on Bert and Arne
but don't know them well > enough to incorporate them. Any help is
appreciated =) > > The Video: > >
http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text
portions of this message have been removed] >
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message have
been removed]
Just practice a lot and you'll get faster. It seems that you are moving
too fast during F2L, and have a lot of pauses. Try going slower and
practise looking ahead. --- In speedsolvingrubikscube@yahoogroups.com,
Pablo <rjorgy@...> wrote: > > I was finally able to get a
video of me solving a cube. I have only been > doing it since may, so
I am not terribly fast, the video is a 1:13 solve. I > messed up a
bit because my cube isn't that smooth, and my major flaw is > looking
for certain pieces. I was wondering if anybody could check the video
> and maybe give me some pointers or tell me where I could have done
something > different. I am using basic Petrus method ... Nikolas,
Sune, Alan, and > Reverse Alan. I am still working on Bert and Arne
but don't know them well > enough to incorporate them. Any help is
appreciated =) > > The Video: > >
http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text
portions of this message have been removed] >
4811. Re: Help me with Acube From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 18:19:25 -0000
Thank you for the input. Very helpful info And thanks to Gilles for the
list of inputs. But how do I set Acube up to get as many sequences as
possible? Without DOS? With a mac? Jason --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > > So !! means five !'s really. > > it
means the rest of the pieces of that type are correct (or to be >
left untouched), however many it is, so in this case that case it >
was 5. But for example, a completely solved cube can be entered in >
as "!! !!" > > > But How do I start the program off with the ~U
? > > before typing the rest of the sequence, just start by typing
"~U " > in its command line. > > > And how do you set it up
to get as many sequences as possible? > > I run it with the
folloing command from DOS (actually I made an icon > for it): >
"java -cp ACube3.jar ACube f a o" > this optimizes in face turn
metrics and gives only optimal sequences > in that turn count, as
well as all of them > > Replace 'f' with 'q' for quarter turn
optimization, or 's' for slice > turn optimization. > > >
-Doug >
4812. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 22:55:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Just to motivate more traffic in
this fourm (seems to be quite slow > lately), I want to extend a
thread from twistypuzzles forum here. > > What should the nickname
for the 6x6x6 be? Any suggestions? > > 2x2x2 => Pocket >
3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 =>
Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King?
Emperor? Chuck Norris? > It's not really any more difficult than a
revenge so, to me, a superlative doesn't really seem in order (and
besides, if they do intend to bring out larger and larger cubes where
does one go next?). Beast is most logical of the above options in the
sense of the number of the beast - but the beast is a lot worse than a
puzzle. Chuck Norris? It's hardly a lethal weapon! On the other hand, I
haven't any decent suggestions. : ) Depending on its stability, maybe it
could be called the Collapse. After all, even the 4x4x4 is prone to
breaking up if twisted fast... > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what
is the current situation with that? When should we expect > to see it
marketed? > > > -Doug >
Hi everybody. The last week I've only been practicing the siamese 3x3x3
and got some nice times. My best time so far is 37.40 seconds and my
best average is 45.92. I thought maybe someone wanted to see a solve, so
I made a video of a 47.84 seconds solve. You can watch it here:
http://video.google.com/videoplay?docid=-649428872961519245 /Gunnar Krig
4814. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 16:30:56 -0700 (PDT)
yeah... referring to it simply as "6x6x6" is bothersome if one has to
refer to it multiple times during a conversation. Me and my friend just
call it simply the sixer, but if you want a more technical name you
already have my best suggestion so, sorry = ) New Message Search Find
the message you want faster. Visit your group to try out the improved
message search. Share feedback on the new changes to Groups Recent
Activity 4 New Members 2 New Links Visit Your Group SPONSORED LINKS
Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle
Word puzzle game Kid puzzle game Puzzle games .
--------------------------------- Do you Yahoo!? Next-gen email? Have it
all with the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
Yeah i noticed that once you have the 2x2x3, you cant identify the bad
edges without lining them up in their places, work on that and it will
help. --------------------------------- How low will we go? Check out
Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4816. [Speed cubing group] Re: Nickname for the 6x6x6? From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 23:53:07 -0000
Am I the only one who likes the name the "Chuck Norris Cube"? It's at
least good for informal conversation. Seriously though, I like the name
Olympic Cube. I don't think you can just keep using greater superlatives
to name the cubes. Eventually there will be a 7x7x7, then an 8x8x8, and
we'll have this same conversation, except we'll be trying to think of a
name that sounds worse than whatever the last one was called. -Ben. ---
In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > yeah... referring to it simply
as "6x6x6" is bothersome if one has to refer to it multiple times during
a conversation. Me and my friend just call it simply the sixer, but if
you want a more technical name you already have my best suggestion so,
sorry = ) > > > > > > > > New Message Search
> Find the message you want faster. Visit your group to try out the
improved message search. > > > > > Share feedback on the
new changes to Groups > > > Recent Activity > > 4 >
New Members > > 2 > New Links > > Visit Your Group >
SPONSORED LINKS > > Jigsaw puzzle game > Free puzzle inlay
games > Educational game and puzzle > Word puzzle game > Kid
puzzle game > Puzzle games > > > . > > > > >
> --------------------------------- > Do you Yahoo!? > Next-gen
email? Have it all with the all-new Yahoo! Mail Beta. > >
[Non-text portions of this message have been removed] >
That was awesome! --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi everybody. The last week
I've only been practicing the siamese > 3x3x3 and got some nice
times. My best time so far is 37.40 seconds > and my best average is
45.92. I thought maybe someone wanted to see a > solve, so I made a
video of a 47.84 seconds solve. You can watch it here: > >
http://video.google.com/videoplay?docid=-649428872961519245 > >
/Gunnar Krig >
4818. Re: [Speed cubing group] Re: Critique? From:
Pablo <rjorgy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Jul 2006 19:38:14 -0700
That is all some really great tips, thanks =) Doug: You're absolutely
right, I shouldn't blame the cube. I wasn't really placing blame, but I
do think it is part of the reason I was a bit slow on it, as you said
because I don't know how to play the stiff cube very well. Which is
something I am working on. That middle finger trick is very cool. I was
never really good with the finger tricks as most of my fingers are
pretty weak. It takes a pretty strong flick to get it all the way
around, sometimes to the point of me losing my grip. But I suppose they
aren't going to get any stronger by me not using them. I am definitely
pretty sloppy with the cube, I have found accuracy to be one of the
harder parts of speedcubing, but I think will come with practice as
well. My time has actually dropped from an average of between 2 and 2.5
minutes in the last 3 weeks with the aid of a properly lubed cube and
lots of free time to practice. And thank you for the compliment on my
turning speed, I thought it was actually rather slow heh, good to know
it's not. Pedro: Those algs do seem alot faster, just reading through
them I do them almost as fast as Alan that I have been practicing for
almost 3 months now. Johannes: I have been doing that alot lately. I was
trying to go as fast as possible with what I knew when making the video
though =) Marcus: Thats also something I have been trying to do,
shouldn't be a problem once my brain gets that CPU upgrade it has been
asking for :-P Again, thank you all for the advice and hopefully the
next video will take less time to download :-P On 7/19/06, Marcus
Trujillo <m_trujillo_t@...> wrote: > > Yeah i noticed that
once you have the 2x2x3, you cant identify the bad > edges without
lining them up in their places, work on that and it will help. > >
> --------------------------------- > How low will we go? Check
out Yahoo! Messenger's low PC-to-Phone call > rates. > > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4819. Raise Money for UCP Simply by Searching the Web From:
"siferdomm123" <SiferDomm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Jul 2006 03:37:53 -0000
Hey guys and girls, I hope you don't mind me making a non-cube related
posting. But my friend is the Board President of the Sacramento
affiliate of United Cerebral Palsy and has just joined the GoodSearch
fundraiser. For every search that is made through GoodSearch, they
donate money to the UPC of Sacramento. So, if you guys and girls don't
mind using this search engine, we would really appreciate it. Thank you,
Jeremy -----------------------------------------------------------------
Subject: Raise Money for UCP Simply by Searching the Web! Dear Friends,
As many of you know, Iâm the Board President of the Sacramento affiliate
of United Cerebral Palsy. If youâd like to support us in a rather
painless fashion, read below and switch your default search engine to
GoodSearch. UCP gets a small amount with each search, but if enough of
you sign up, and forward this note on to others that sign up, etc., etc.
Thanks and âGoodâ searching! p.s. itâs powered by Yahoo search, so itâs
no different than if youâre used to Yahoo! Best regards, Andy Minden
CEMA Solutions, Inc. Consulting, Engineering & Market Analysis
-----------------------------------------------------------------
Picture this: Every time you search for information on the web, whether
for information on cerebral palsy, a new cheesecake recipe, or reviews
on the latest gadget, you earn money for United Cerebral Palsy of
Greater Sacramento. With GoodSearch.com, you can do just that. Each
search generates about a penny for UCP. And since GoodSearch is powered
by Yahoo!, you will get relevant, high-quality search results. If 1,000
supporters, volunteers or employees search twice a day through
GoodSearch.com, United Cerebral Palsy would receive an estimated $7,300
a year to help advocate for the rights of persons with disabilities.
When you select UCP of Greater Sacramento as your charity all the
proceeds generated go directly to support programs in Sacramento and the
5 county region. The earning potential is without limits! To use the
service, open GoodSearch.com, type in "United Cerebral Palsy" or "UCP"
in the "I'm Supporting" textbox, and click "Verify". Choose "UCP of
Greater Sacramento." Then simply search as you would with any other
popular search engine. The next time you go to GoodSearch.com, the last
charity you picked (hopefully UCP) will already be selected. Last year,
search engines raked in almost $6 billion from advertising. Help United
Cerebral Palsy of Greater Sacramento harness some of that cash by using
GoodSearch! We hope that you will use GoodSearch as your main search
engine from now on and will also pass this message on to your friends
and family. The more people who use this, the more money will go to
United Cerebral Palsy to help advocate for the rights of persons with
disabilities.
4820. Re: Nickname for the 6x6x6? From:
"l3a1r0g" <l3a1r0g@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Jul 2006 03:47:06 -0000
Personaly i like the "King Cube." It has a good ring to it i think :)
And back to the other question, does anyone know anything about release
dates? pre-order? Anything to do with getting my hands on one!?!?!.....
im getting desperate --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > I think Vendetta
would be great. > Or Mastermind or The Beast. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > I would simply vote for Olympicube or maybe Olympic Cube? This
is > > because it is most likely to be the first of the greek
Olympicubes > > to hit the market. And it's an easy nice name. Im
not sure what i > > would call the larger Olympicubes though.
Maybe just append the > > number/size to the Olympicube name (just
like their own naming > > convention ... ) ?? > > > >
Cheers! > > > > - Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > >
<no_reply@> wrote: > > > > > > 6x6x6: I vote
for: Juggernaut, Behemoth, Colossus, Goliath, > Titan, > > >
Mastermind, Prodigy, Brute > > > > > > Marcus Stuhr
> > > University of Pennsylvania > > > Wharton &
CAS '09 > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@> wrote: > > > > > > > > Just to
motivate more traffic in this fourm (seems to be quite > > slow
> > > > lately), I want to extend a thread from
twistypuzzles forum > here. > > > > > > > >
What should the nickname for the 6x6x6 be? Any suggestions? > >
> > > > > > 2x2x2 => Pocket > > > >
3x3x3 => Rubiks > > > > 4x4x4 => Master/Revenge >
> > > 5x5x5 => Professor > > > > 6x6x6 =>
Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > > >
Norris? > > > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
> > > > Also, what is the current situation with that? When
should we > > > expect > > > > to see it marketed?
> > > > > > > > > > > > -Doug >
> > > > > > > > >
hey i have a project for PE and i somehow convinced my teacher that
speedcubing is a sport(it so is XD). so now i have to make a
presentation about the history and rules and i basicly got the rules but
i need a little help with the history Like how did the WCA start and who
started it somthing about the contest back in the early 80s and i dont
know anythin else you woudl like to add thank you -devin
4822. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Jul 2006 11:34:12 -0700
How about the Loch Ness-Cube? They're both just legends at this point.
Tyson Mao Astrophysics '06 California Institute of Technology On Jul 19,
2006, at 4:04 AM, thomkirjava wrote: > I didn't know people had the
title of 'Pocket' and 'Revenge' > > I can't see myself saying the
regent cube. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@...> wrote: > > > > Look at it logically:
who's above a professor? > > > > Above one professor I know
is the dean, the chancellor, the regent, > > not to mention his
wife, his mistress and his mother. > > > > DJ > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > Just to motivate
more traffic in this fourm (seems to be quite > slow > > >
lately), I want to extend a thread from twistypuzzles forum here. >
> > > > > What should the nickname for the 6x6x6 be? Any
suggestions? > > > > > > 2x2x2 => Pocket > >
> 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge >
> > 5x5x5 => Professor > > > 6x6x6 => Genius?
Prodigy? Vendetta? Beast? King? Emperor? Chuck > Norris? > >
> > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
> > Also, what is the current situation with that? When should we
> expect > > > to see it marketed? > > > > >
> > > > -Doug > > > > > > > >
4823. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Jul 2006 11:55:06 -0700 (PDT)
I disagree Tyson Mao <tmao@...> wrote: How about the Loch
Ness-Cube? They're both just legends at this point. Tyson Mao
Astrophysics '06 California Institute of Technology On Jul 19, 2006, at
4:04 AM, thomkirjava wrote: > I didn't know people had the title of
'Pocket' and 'Revenge' > > I can't see myself saying the regent
cube. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@...> wrote: > > > > Look at it logically:
who's above a professor? > > > > Above one professor I know
is the dean, the chancellor, the regent, > > not to mention his
wife, his mistress and his mother. > > > > DJ > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > Just to motivate
more traffic in this fourm (seems to be quite > slow > > >
lately), I want to extend a thread from twistypuzzles forum here. >
> > > > > What should the nickname for the 6x6x6 be? Any
suggestions? > > > > > > 2x2x2 => Pocket > >
> 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge >
> > 5x5x5 => Professor > > > 6x6x6 => Genius?
Prodigy? Vendetta? Beast? King? Emperor? Chuck > Norris? > >
> > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
> > Also, what is the current situation with that? When should we
> expect > > > to see it marketed? > > > > >
> > > > -Doug > > > > > > > >
--------------------------------- Do you Yahoo!? Everyone is raving
about the all-new Yahoo! Mail Beta. [Non-text portions of this message
have been removed]
4824. WCA regulations version 2006 v2 is now official From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Jul 2006 20:58:18 -0000
Fellow cubers, The new version of the WCA regulations is now official.
It is version 2006 v2, and available at
http://www.speedcubing.com/events/regulations.html We kindly request all
translators of former versions to update the regulations in other
languages. If you are interested in translating the WCA regulations to
your language, then please let us know. Starting on July 21, 2006 all
official WCA competitions must follow this new version of the
regulations. Thank you all for your feedback. It is still possible to
give more feedback. Errors will be corrected as soon as possible. Other
feedback will be taken into account for the 2007 version. This version
is planned for December 2006. Happy cubing, Ron
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > >
http://video.google.com/videoplay?docid=-649428872961519245 What's that
roughly from seconds 48 to 51? Cheers! Stefan
4826. Re: Nickname for the 6x6x6? From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Jul 2006 04:31:47 -0000
It's not a myth--you can see the video on their website. In response to
those who are critical of the amount of time it has taken to bring the
6x6x6 to market, can I just say let's give Olympic cubes credit for
doing what they're doing? it's in their interest to get a quality cube
to market as soon as possible--they have invested a lot of time, energy
and money. anyone out there who can build a better one, and get it done
faster, go for it. with any project of this nature, there are going to
be snags and unanticipated problems that need to be addressed, but based
on what I've heard from people who've handled them first hand, they're
making marvelous progress and the existing models are good right now
(looks encouraging on the videos). I say give them the time they need to
make the product right so it will do what we all want it to do--turn
smoothly, not lock up, not wear out quickly and not break. I'd rather
they do it right than produce something sub-standard that's no real use
to anyone. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > How about the Loch Ness-Cube? >
> They're both just legends at this point. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On
Jul 19, 2006, at 4:04 AM, thomkirjava wrote: > > > I didn't
know people had the title of 'Pocket' and 'Revenge' > > > >
I can't see myself saying the regent cube. > > > > ~Thom
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > <d_j_salvia@> wrote: > > > >
> > Look at it logically: who's above a professor? > > >
> > > Above one professor I know is the dean, the chancellor,
the regent, > > > not to mention his wife, his mistress and his
mother. > > > > > > DJ > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@> wrote: > > > > > > > > Just to
motivate more traffic in this fourm (seems to be quite > > slow
> > > > lately), I want to extend a thread from
twistypuzzles forum here. > > > > > > > > What
should the nickname for the 6x6x6 be? Any suggestions? > > >
> > > > > 2x2x2 => Pocket > > > > 3x3x3
=> Rubiks > > > > 4x4x4 => Master/Revenge > >
> > 5x5x5 => Professor > > > > 6x6x6 => Genius?
Prodigy? Vendetta? Beast? King? Emperor? Chuck > > Norris? >
> > > > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
> > > > Also, what is the current situation with that? When
should we > > expect > > > > to see it marketed? >
> > > > > > > > > > > -Doug > >
> > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > >
http://video.google.com/videoplay?docid=-649428872961519245 > >
What's that roughly from seconds 48 to 51? > > Cheers! > Stefan
> That is me performing Bob Burton's alg for orienting four edges
with M and U. I'm not that good with slice moves, so I perform it in a
different way. /Gunnar
4828. Watch my real profile on yahoo or never, no problem I'm original
man
From:
"Alien Stranger" <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Jul 2006 14:27:11 -0000
4829. video compression request From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Jul 2006 21:22:23 -0000
Hey everyone, I caught a sub-10 minute 4x4x4 BLD solve on tape today,
but it is huge (about 30 megabytes). Can anyone here compress the file?
I really have no idea about video compression, so I thought I would ask
here. I already uploaded it to yousendit.com, and if anyone can help me
compress the file I can give you the link to the video. Thanks for any
help, Chris
4830. Re: Nickname for the 6x6x6? From:
"none88yoo" <none88yoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Jul 2006 22:00:20 -0000
HEXISM --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > 6x6x6: I vote for: Juggernaut,
Behemoth, Colossus, Goliath, Titan, > Mastermind, Prodigy, Brute >
> Marcus Stuhr > University of Pennsylvania > Wharton & CAS
'09 > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> <no_reply@> wrote: > > > > Just to motivate more
traffic in this fourm (seems to be quite slow > > lately), I want
to extend a thread from twistypuzzles forum here. > > > >
What should the nickname for the 6x6x6 be? Any suggestions? > >
> > 2x2x2 => Pocket > > 3x3x3 => Rubiks > >
4x4x4 => Master/Revenge > > 5x5x5 => Professor > >
6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck >
Norris? > > > > c.f.
http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > >
Also, what is the current situation with that? When should we >
expect > > to see it marketed? > > > > > > -Doug
> > >
4831. Freebies from cubing =) From:
"Minh" <minh144@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Jul 2006 00:58:23 -0000
Hey guys - being from a country where cubing hasn't really taken off,
people are usually astounded when they see me solving one (usually the
first time they've ever seen one solved!), and occasionally, I get a
nice guy who will give me a nice freebie =). I've gotten two
complimentary tickets to an Ice Skating rink ($26) and two coffees ($6),
so, to this date, I have been able to offset the original costs of the
cube =) The majority of the people on this site are MUCH faster than me
-- so, what freebies have you guys managed to rake up? =) On a side
note, for fun, I made this little spoof (for the end of year slideshow
presentation for grade 12) http://www.prwnage.com/BLDSolveXD.rar
Disregarding all your prior cubing knowledge, how authentic does this
look? =D
Lol. I wrote a paper for PE (don't ask me why we even had to write a
paper.... I'm not sure my PE teacher even read that paper) where I
showed how speedcubing was a sport. Fun stuff. If you want to read it,
just email me. On 7/20/06, devin1891 <devin1891@...> wrote: >
> hey i have a project for PE and i somehow convinced my teacher that
> speedcubing is a sport(it so is XD). > > so now i have to
make a presentation about the history and rules and i > basicly got
the rules but i need a little help with the history > > Like how
did the WCA start and who started it > > somthing about the
contest back in the early 80s > > and i dont know anythin else you
woudl like to add > > thank you > -devin > > > --
-cubekid [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > that doesn't realy help me XD well
unless you happen to know where it is. > Lol. I wrote a paper for PE
(don't ask me why we even had to write a > paper.... I'm not sure my
PE teacher even read that paper) where I showed > how speedcubing was
a sport. > > Fun stuff. If you want to read it, just email me.
> > On 7/20/06, devin1891 <devin1891@...> wrote: > >
> > hey i have a project for PE and i somehow convinced my teacher
that > > speedcubing is a sport(it so is XD). > > > >
so now i have to make a presentation about the history and rules and i
> > basicly got the rules but i need a little help with the
history > > > > Like how did the WCA start and who started
it > > > > somthing about the contest back in the early 80s
> > > > and i dont know anythin else you woudl like to add
> > > > thank you > > -devin > > > > >
> > > > > -- > -cubekid > > > [Non-text
portions of this message have been removed] >
4834. Re: Freebies from cubing =) From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Jul 2006 13:44:32 -0000
> what freebies have you guys managed to rake up? =) > Well, the
nicest thing that I recieved is a 60GB iPod for submitting one of my
cube videos in a contest. Jon
4835. US nationals: transportation From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Jul 2006 14:05:19 -0700 (PDT)
hey everyone, i have a question for those of you who plan on attending
2006 US nationals: is anyone driving through arizona? or maybe even
southern cali so we can meet up? to be honest i don't have much $ to
last me the whole trip.. email me personally at brentmorganmaster@... .
otherwise, i guess i could hitchhike.... -Brent M Clancy Cochran
<perscription_death@...> wrote: haha nice hit doug ;) yeah i do
live ultra close to the venue and am located right next to 2 major
public transportation stops. i am going to iowa this week and i won't be
back until that week, but whenever i get back i will happy to host a get
together at my house any(every) night through the nationals. if there is
anything i can do to help anyone (like if you get lost :) ) feel free to
call me at 650-773-3948. for tourist crap i would say pier39, golden
gate park, golden gate bridge, alcatraz(kinda expensive) are the major
ones close to the venue area. if you can travel some i would say the
most spactacular thing close to here is the muir woods forest preserve
filled with massive redwoods. any particular ideas for a get together on
some nights? ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 18, 2006
8:05:15 PM Subject: [Speed cubing group] US Nationals 06 coordination
Hi, For the people that will be arriving early and want to get in touch,
we need a game plan. It also seems that not everybody will be staying at
the same hotel (it wasn't feasible this time). I know that Clancy is
*just* south of SFO, which is very convienent. Maybe we could get
someone local to help cooridnate something. First of all, who's planning
on arriving early? (For this purpose, early is before Thursday night.) I
will be there Monday night (31st). I am especially interested in getting
together with those traveling alone, perhaps do some sight-seeing? Let's
check out grad schools! :) j/k I also would like to know where those
people are staying. Is it possible to meet up at the Exploratorium
sometime Thursday? I would like to remind those people: "Entry ...
half-price with a printed copy of your e-mail confirmation. " I'm sure
the organizers have to be there early to set-up, when will this take
place if you don't mind me asking? And is there anything we early ppl
could do to help? Feel free to email me for private things like cell
number. But fyi, I am set for hotel. I'll rent a car, so if anyone will
desperately need a ride... -Doug [Non-text portions of this message have
been removed] :) --Brent --------------------------------- How low will
we go? Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text
portions of this message have been removed]
4836. What happened to the chat? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Jul 2006 00:44:44 -0000
Seems like I remember there being a chatroom here. Since I joined I've
been waiting until I turned 18 so I could go to it. But, now that I'm 18
it's not here? Also, does anyone else have a problem making their yahoo
profile? It says I'm not using the right characters in my "identity".
4837. Spelling survey From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Jul 2006 00:46:40 -0700
My web site log tells me which search words people used to get to my
site. Here are the different spellings of "Rubik's" people have used the
last 5 days: 2755: rubik's 2319: rubix 904: rubiks 623: rubik 135:
rubic's 104: rubic 57: rubics 37: rubick's I'm really surprised to see
that "rubix" has 35% of the market, and that over 50% is clearly
misspelled. And that's only among the queries that found my page. I
assume the really bad spellings didn't even produce anything useful.
Also, I didn't realize Google had become so good at figuring out what
misspellings really meant. - - - - - - - - - - - - "Reality is what
refuses to go away when you stop believing in it" --- Philip K Dick Lars
Petrus, lars@... http://lar5.com
4838. Re: What happened to the chat? From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Jul 2006 22:28:13 -0000
I could say its been moved to a better server and better options. you
can go here: http://www.freejavachat.com/chat.php?chan=Rubik or if you
have mirc or some other chat client here is the info for it: /server
irc.ircstorm.net /join #rubik its fun with 20 people in the channel.
many races done there 2x2 3x3 4x4 5x5 etc.. i hope to see you there and
others :) Greets AO --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > Seems like I remember
there being a chatroom here. Since I joined I've > been waiting until
I turned 18 so I could go to it. But, now that I'm > 18 it's not
here? > > Also, does anyone else have a problem making their yahoo
profile? It > says I'm not using the right characters in my
"identity". >
4839. Re: Freebies from cubing =) From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Jul 2006 22:31:40 -0000
When i was waiting for some car fix's i was cubing and the guy was
looking and was saying can you solve it i said yes and want to see it
close.He was so amazed he gave me 15% discount :) --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...>
wrote: > > Hey guys - being from a country where cubing hasn't
really taken off, > people are usually astounded when they see me
solving one (usually the > first time they've ever seen one solved!),
and occasionally, I get a > nice guy who will give me a nice freebie
=). I've gotten two > complimentary tickets to an Ice Skating rink
($26) and two coffees > ($6), so, to this date, I have been able to
offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what
freebies have you guys managed to rake up? =) > > > > On a
side note, for fun, I made this little spoof (for the end of year >
slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D >
4840. Re: [Speed cubing group] Re: Freebies from cubing =)
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Jul 2006 16:09:26 -0700 (PDT)
so far ive earned many a days of free lunch money. What i do is place
bets (for those who dont give it up willingly) because no one can
believe that a cube is solvable within under 1 minute. Its awesome! oh
and that video is pretty good to the non-cuber a_ooms75
<no_reply@yahoogroups.com> wrote: When i was waiting for some car
fix's i was cubing and the guy was looking and was saying can you solve
it i said yes and want to see it close.He was so amazed he gave me 15%
discount :) --- In speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@...> wrote: > > Hey guys - being from a country
where cubing hasn't really taken off, > people are usually astounded
when they see me solving one (usually the > first time they've ever
seen one solved!), and occasionally, I get a > nice guy who will give
me a nice freebie =). I've gotten two > complimentary tickets to an
Ice Skating rink ($26) and two coffees > ($6), so, to this date, I
have been able to offset the original costs > of the cube =) >
> The majority of the people on this site are MUCH faster than me --
so, > what freebies have you guys managed to rake up? =) > >
> > On a side note, for fun, I made this little spoof (for the end
of year > slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D >
--------------------------------- Talk is cheap. Use Yahoo! Messenger to
make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text
portions of this message have been removed]
4841. Re: What happened to the chat? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Jul 2006 23:23:30 -0000
Oh, that's the same chat that's on speedcubing.com. I stopped going to
it because someone upset me while I was there. --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > I could say its been moved to a better server and
better options. > you can go here: >
http://www.freejavachat.com/chat.php?chan=Rubik > > or if you have
mirc or some other chat client here is the > info for it: >
/server irc.ircstorm.net > /join #rubik > > its fun with 20
people in the channel. > many races done there 2x2 3x3 4x4 5x5 etc..
> > i hope to see you there and others :) > > Greets AO >
> --- In speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Seems like I remember there
being a chatroom here. Since I joined > I've > > been waiting
until I turned 18 so I could go to it. But, now that > I'm > >
18 it's not here? > > > > Also, does anyone else have a
problem making their yahoo profile? > It > > says I'm not using
the right characters in my "identity". > > >
I once left a solved Alexander's Star in my cupholder whilst getting an
oil change. Came back, the Star was about 3 turns away from solved and
there was about half a quart of oil in the car... they don't usually
give you the left over oil at this place :D. I kinda felt bad, someone
was probably worried. I also always leave it in a state that looks
random, but isn't really when I go to a hotel. It's about 50-50 whether
the staff gives it a couple twists whilst cleaning. -Daniel
It annoys me sometimes to see people spell it "rubix". > 2755:
rubik's Do you think that number is because people click the spelling
google provides then go to your site? --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > My web site log tells me which search words people used
to get to my > site. Here are the different spellings of "Rubik's"
people have used > the last 5 days: > > 2755: rubik's >
2319: rubix > 904: rubiks > 623: rubik > 135: rubic's > 104:
rubic > 57: rubics > 37: rubick's > > I'm really surprised
to see that "rubix" has 35% of the market, and > that over 50% is
clearly misspelled. And that's only among the > queries that found my
page. I assume the really bad spellings didn't > even produce
anything useful. > > Also, I didn't realize Google had become so
good at figuring out what > misspellings really meant. > > >
- - - - - - - - - - - - > "Reality is what refuses to go away when
you stop believing in it" > --- Philip K Dick > > Lars Petrus,
lars@... http://lar5.com >
4844. Re: Freebies from cubing =) From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 06:06:57 -0000
I've got nothing... --- In speedsolvingrubikscube@yahoogroups.com,
"Minh" <minh144@...> wrote: > > Hey guys - being from a
country where cubing hasn't really taken off, > people are usually
astounded when they see me solving one (usually the > first time
they've ever seen one solved!), and occasionally, I get a > nice guy
who will give me a nice freebie =). I've gotten two > complimentary
tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to
this date, I have been able to offset the original costs > of the
cube =) > > The majority of the people on this site are MUCH
faster than me -- so, > what freebies have you guys managed to rake
up? =) > > > > On a side note, for fun, I made this little
spoof (for the end of year > slideshow presentation for grade 12)
> http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your
prior cubing knowledge, how authentic does this > look? =D >
4845. Strange déja vu From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 06:49:10 -0000
Hi all, with all the discussions about the spelling of Rubik's and the
way Google corrects it, I came across this page via Google:
http://home.hetnet.nl/~rubik/kubus.htm The minute I saw this page, I got
a déja vu and I immediately recalled this picture from my photo album
from my 6 hour marathon in 2003: http://www.cubezone.be/IM000245.jpg
Does anything stand out? :D Lars
woah shit! the matrix got u. :-D Lars Vandenbergh
<lars.vandenbergh@...> wrote: Hi all, with all the discussions
about the spelling of Rubik's and the way Google corrects it, I came
across this page via Google: http://home.hetnet.nl/~rubik/kubus.htm The
minute I saw this page, I got a déja vu and I immediately recalled this
picture from my photo album from my 6 hour marathon in 2003:
http://www.cubezone.be/IM000245.jpg Does anything stand out? :D Lars
--------------------------------- Do you Yahoo!? Get on board. You're
invited to try the new Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
4847. Re: video compression request From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 08:21:38 -0000
Hi Chris! Sure i can compress it for u :-) 30 MB for a 10 min vid is not
all that big actually. 3 MB pr minute. That's already a bit compressed
as it is ... hehe ... - Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > I caught a sub-10 minute 4x4x4
BLD solve on tape today, but it is huge > (about 30 megabytes). Can
anyone here compress the file? I really > have no idea about video
compression, so I thought I would ask here. > I already uploaded it
to yousendit.com, and if anyone can help me > compress the file I can
give you the link to the video. > > Thanks for any help, >
Chris >
4848. Re: Freebies from cubing =) From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 13:36:49 -0000
I won a free lunch from a co-worker once for solving the cube
one-handed. He had already seen me solve it with both hands, so I guess
that just shows how little some people understand about the cube. To me,
that's like betting that I couldn't drive to work with only one hand on
the steering wheel. But, I still took the free lunch. :-D --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...>
wrote: > > Hey guys - being from a country where cubing hasn't
really taken off, > people are usually astounded when they see me
solving one (usually the > first time they've ever seen one solved!),
and occasionally, I get a > nice guy who will give me a nice freebie
=). I've gotten two > complimentary tickets to an Ice Skating rink
($26) and two coffees > ($6), so, to this date, I have been able to
offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what
freebies have you guys managed to rake up? =) > > > > On a
side note, for fun, I made this little spoof (for the end of year >
slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D >
4849. new method From:
"sakd00" <sakd00@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 13:39:24 -0000
I propose an alternative method from the Fridich's method to solve the
last layer. Because i'm french I wrote it in french but if you are
interested I'm sure you won't take care ! I managed a 30s on average
with this method, and this without too training hard ! It's a very
simple method wich steps are : 1) orient the cross and one corner 2)
save oriented corner and permut the cross 3) finish permut and orient
last 3 (or 2) corners This method only use about 30 algorithms insteas
of near 70 for the Fridich's one. There are videos to see how do better
the algorithms. Enjoy reading in french ! The Fish Technic :
http://cyberkenny.free.fr/RubiksCube/Method/
Just appeared on local radio as a past world record holder. The BBC were
doing some record attempt last weekend (not cube related) and in honour
local radio decided to interview record holders in the county. Not a
freebie but still kind of fun. Don't have a recording unfortunately :(
Duncan ----- Original Message ----- From: Matt M. To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 24, 2006 2:36
PM Subject: [Speed cubing group] Re: Freebies from cubing =) I won a
free lunch from a co-worker once for solving the cube one-handed. He had
already seen me solve it with both hands, so I guess that just shows how
little some people understand about the cube. To me, that's like betting
that I couldn't drive to work with only one hand on the steering wheel.
But, I still took the free lunch. :-D --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...>
wrote: > > Hey guys - being from a country where cubing hasn't
really taken off, > people are usually astounded when they see me
solving one (usually the > first time they've ever seen one solved!),
and occasionally, I get a > nice guy who will give me a nice freebie
=). I've gotten two > complimentary tickets to an Ice Skating rink
($26) and two coffees > ($6), so, to this date, I have been able to
offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what
freebies have you guys managed to rake up? =) > > > > On a
side note, for fun, I made this little spoof (for the end of year >
slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D > [Non-text
portions of this message have been removed]
4851. Czech Championship From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 08:08:11 -0700
Matt Walter traveled all the way there? That's pretty crazy! Tyson Mao
Astrophysics '06 California Institute of Technology
Hi Tyson, Matt is on vacation here in Europe. He visited several
countries and travelled with us to Czech Republic. It is extremely hot
here in Europe at the moment. And so was the venue. Matt did great. Have
fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Matt Walter traveled all the way
there? That's pretty crazy! > > Tyson Mao > Astrophysics '06
> California Institute of Technology >
easy i'm just getting to grips with solving the 4x4. in fact there's
barely been a moment where i haven't been solving it since it was kindly
donated to me by dan harris. could a more experienced 4x4'er discuss the
merits of 2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving?
cheers paul
4854. Re: Freebies from cubing =) From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 17:58:31 -0000
I've received 2 free beers one night from the bartender, another night I
got two free pitchers, one from the bartender and once from some random
guy, and then another night I got a free shot of Jager from some guy and
a free shot of Patron from this girl he was with. I've also had a guy
say that he would buy me a drink but he doesn't buy drinks for other
guys but he was impressed. Oh, and last night at the bar, the bartender
gave me two free jack and cokes. --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...>
wrote: > > Hey guys - being from a country where cubing hasn't
really taken off, > people are usually astounded when they see me
solving one (usually the > first time they've ever seen one solved!),
and occasionally, I get a > nice guy who will give me a nice freebie
=). I've gotten two > complimentary tickets to an Ice Skating rink
($26) and two coffees > ($6), so, to this date, I have been able to
offset the original costs > of the cube =) > > The majority of
the people on this site are MUCH faster than me -- so, > what
freebies have you guys managed to rake up? =) > > > > On a
side note, for fun, I made this little spoof (for the end of year >
slideshow presentation for grade 12) >
http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior
cubing knowledge, how authentic does this > look? =D >
4855. Re: [Speed cubing group] Re: Freebies from cubing =)
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 11:23:21 -0700
You and I have got to hang out more. I made $1800 for solving a cube and
saying "Taste it, bitches!" on TV :-P. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 24, 2006, at 10:58 AM, Dan
Dzoan wrote: > I've received 2 free beers one night from the
bartender, another night > I got two free pitchers, one from the
bartender and once from some > random guy, and then another night I
got a free shot of Jager from > some guy and a free shot of Patron
from this girl he was with. I've > also had a guy say that he would
buy me a drink but he doesn't buy > drinks for other guys but he was
impressed. Oh, and last night at the > bar, the bartender gave me two
free jack and cokes. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> >
wrote: > > > > Hey guys - being from a country where cubing
hasn't really taken > off, > > people are usually astounded
when they see me solving one (usually > the > > first time
they've ever seen one solved!), and occasionally, I get a > > nice
guy who will give me a nice freebie =). I've gotten two > >
complimentary tickets to an Ice Skating rink ($26) and two coffees >
> ($6), so, to this date, I have been able to offset the original
> costs > > of the cube =) > > > > The majority of
the people on this site are MUCH faster than me -- > so, > >
what freebies have you guys managed to rake up? =) > > > >
> > > > On a side note, for fun, I made this little spoof
(for the end of > year > > slideshow presentation for grade 12)
> > http://www.prwnage.com/BLDSolveXD.rar > > Disregarding
all your prior cubing knowledge, how authentic does > this > >
look? =D > > > > >
4856. Re: 4x4 dedge methods From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 20:52:07 -0000
Hi :-) Im not really experienced with pairing-up method for 4x4x4 or
5x5x5. But i do understand the concepts well enough. The advantage of
pairing up more than 2 edges at a time is basically to save moves (and
hence time). One pairs up 2 or 3 edges when moving an inner layer
(normally) 1 step one way. And same number of pairs are paired up on
moving that inner layer back the other way. There are a couple of
problems with this however: - recognition (finding the pieces) can be
slow - the piece8s) u want may be already sitting (locked) on another
dedge involved in the pairing process. For these reasons simply pairing
up only 2 edges (dedges) at a time can give much better flow (better
recognition) when solving and also u avoid those possible locking
situations. So even if it takes more moves u save time by doing few
edges "at the same time" ... I know that some people will pair up first
6 edges, then 4 and finally the last 2. Actually when u have only 2
"pairs" left u deal with all the special cases, and possibly (somehow)
one could deal with orientation here also. Lars Vandenbergh uses to do
this. I'm not sure whether he still does. Ron van Bruchem can switch
between double-pairing and higher order of pairing more or less at will
(and mood?). Hope this answer is of some help :-) Cheers! - Per PS! Most
cubers find the pairing-up stage to be the most crucial step because it
is usually the most time-consuming :-o > --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...>
wrote: > > easy > > i'm just getting to grips with solving
the 4x4. in fact there's > barely been a moment where i haven't been
solving it since it was > kindly donated to me by dan harris. >
> could a more experienced 4x4'er discuss the merits of >
2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > >
cheers > > paul >
I've scored a few things thanks to cubing. The most exciting thing was a
trip to Budapest! It happened through an amazing coincidence. The night
before flying out to Florida for RWC2005, Dan Harris and I were having
dinner and cubing together at a restaurant in London. We were spotted by
some other diners who came over for a speedcubing demonstration. Turned
out that these people were the organisers of the Hungarian Nationals!
They were so impressed that they invited Dan and I to join Stefan and do
a 'cube show' as part of the championships in Budapest! Other than this
I've also scored a t-shirt, drinks, puzzles, and an offer of a job
interview. Jasmine http://speedcuber.blogspot.com/ On Mon, 24 Jul 2006
11:23:21 -0700, "Tyson Mao" <tmao@...> said: > You and I have
got to hang out more. > > I made $1800 for solving a cube and
saying "Taste it, bitches!" on TV > :-P. > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On
Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > I've received
2 free beers one night from the bartender, another night > > I got
two free pitchers, one from the bartender and once from some > >
random guy, and then another night I got a free shot of Jager from >
> some guy and a free shot of Patron from this girl he was with. I've
> > also had a guy say that he would buy me a drink but he doesn't
buy > > drinks for other guys but he was impressed. Oh, and last
night at the > > bar, the bartender gave me two free jack and
cokes. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> >
> wrote: > > > > > > Hey guys - being from a
country where cubing hasn't really taken > > off, > > >
people are usually astounded when they see me solving one (usually >
> the > > > first time they've ever seen one solved!), and
occasionally, I get a > > > nice guy who will give me a nice
freebie =). I've gotten two > > > complimentary tickets to an
Ice Skating rink ($26) and two coffees > > > ($6), so, to this
date, I have been able to offset the original > > costs > >
> of the cube =) > > > > > > The majority of the
people on this site are MUCH faster than me -- > > so, > >
> what freebies have you guys managed to rake up? =) > > >
> > > > > > > > > On a side note, for fun, I
made this little spoof (for the end of > > year > > >
slideshow presentation for grade 12) > > >
http://www.prwnage.com/BLDSolveXD.rar > > > Disregarding all
your prior cubing knowledge, how authentic does > > this > >
> look? =D > > > > > > > > > > --
http://www.fastmail.fm - The way an email service should be
4858. Magic record From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 01:20:25 +0200 (CEST)
Congrats at milan with his 1.40 seconds magic worldrecord. Really
incredible. Where will it stop??? [Non-text portions of this message
have been removed]
4859. Re: What happened to the chat? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 00:37:56 -0000
I used to use that mIRC chatroom, but stopped about a year ago, becasue
I couldn't get on and I couldn't figure out why. I feel like I've tried
everything. I cold never get on using the java applet. I use the mIRC
program. I think somehow I have a few layers of hard/soft firewalls to
get through and have to do some sort of port forwarding things to get
though my router. If anybody here is experienced in that sort of thing
(and using mIRC), I would really appriciate some help. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...>
wrote: > > I could say its been moved to a better server and
better options. > you can go here: >
http://www.freejavachat.com/chat.php?chan=Rubik > > or if you have
mirc or some other chat client here is the > info for it: >
/server irc.ircstorm.net > /join #rubik > > its fun with 20
people in the channel. > many races done there 2x2 3x3 4x4 5x5 etc..
> > i hope to see you there and others :) > > Greets AO >
> --- In speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Seems like I remember there
being a chatroom here. Since I joined > I've > > been waiting
until I turned 18 so I could go to it. But, now that > I'm > >
18 it's not here? > > > > Also, does anyone else have a
problem making their yahoo profile? > It > > says I'm not using
the right characters in my "identity". > > >
I highly recommend reading Hardwick's take on this here:
http://www.speedcubing.com/chris/4speedsolve2.html He does 2 at a time
usually and believes that to be the fastest for him, he is also one of
the worlds fastest at 4x4 edges. I am only around 1:45 total on 4x4, but
personally, I just do whatever I feel like at the time. Starting out
with doing 6 is a good way of cleaning everything up to make searching
for the remaing edge pieces much easier/faster. But I'm not yet
convinced either way. I am fairly proficent at 5x5 edges however.
There's much more freedom in edge solving methods there. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...>
wrote: > > easy > > i'm just getting to grips with solving
the 4x4. in fact there's > barely been a moment where i haven't been
solving it since it was > kindly donated to me by dan harris. >
> could a more experienced 4x4'er discuss the merits of >
2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > >
cheers > > paul >
4861. Re: [Speed cubing group] Re: What happened to the chat?
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Jul 2006 22:26:50 -0400
Send me an IM sometime, and I can probably help you figure it out.
yahoo: david3x3x3 On 7/24/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > I used to use that
mIRC chatroom, but stopped about a year ago, > becasue I couldn't get
on and I couldn't figure out why. I feel like > I've tried
everything. I cold never get on using the java applet. I > use the
mIRC program. I think somehow I have a few layers of > hard/soft
firewalls to get through and have to do some sort of port >
forwarding things to get though my router. > > If anybody here is
experienced in that sort of thing (and using > mIRC), I would really
appriciate some help. > > [Non-text portions of this message have
been removed]
4862. Re: Freebies from cubing =) From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 08:42:55 -0000
Wow, $1800. I think you win. AND you were on TV. I'm free to hang out
whenever, if you want, since I'm not working or doing anything really.
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > You and I have got to hang out more.
> > I made $1800 for solving a cube and saying "Taste it,
bitches!" on TV > :-P. > > Tyson Mao > Astrophysics '06 >
California Institute of Technology > > On Jul 24, 2006, at 10:58
AM, Dan Dzoan wrote: > > > I've received 2 free beers one night
from the bartender, another night > > I got two free pitchers, one
from the bartender and once from some > > random guy, and then
another night I got a free shot of Jager from > > some guy and a
free shot of Patron from this girl he was with. I've > > also had
a guy say that he would buy me a drink but he doesn't buy > >
drinks for other guys but he was impressed. Oh, and last night at the
> > bar, the bartender gave me two free jack and cokes. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@> > > wrote: > > > > > > Hey guys
- being from a country where cubing hasn't really taken > > off,
> > > people are usually astounded when they see me solving one
(usually > > the > > > first time they've ever seen one
solved!), and occasionally, I get a > > > nice guy who will
give me a nice freebie =). I've gotten two > > > complimentary
tickets to an Ice Skating rink ($26) and two coffees > > >
($6), so, to this date, I have been able to offset the original >
> costs > > > of the cube =) > > > > > >
The majority of the people on this site are MUCH faster than me -- >
> so, > > > what freebies have you guys managed to rake up?
=) > > > > > > > > > > > > On a side
note, for fun, I made this little spoof (for the end of > > year
> > > slideshow presentation for grade 12) > > >
http://www.prwnage.com/BLDSolveXD.rar > > > Disregarding all
your prior cubing knowledge, how authentic does > > this > >
> look? =D > > > > > > > > > >
Does anyone have a full algorithm set for the 2x2x2 method in which you
make a face then solve the rest in one? I'm interested in learning it.
~Thom
4864. Re: Freebies from cubing =) From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 13:19:31 -0000
I meant to write a post a couple weeks ago about how my cube got me my
new job. In reality, I got this new job because my father worked for
this company for a few years before he moved on, but I met the CEO
because my father was showing off my cubing skills around the office.
His first impression of me was my quick explanation of how I solve it,
and as I was leaving the room he offered me a job. Now my parents are ok
with the fact that I spent 4 years playing with this thing, so if your
parents ever ask where the cube will get you in life, point them to the
things in this thread. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...>
wrote: > > Wow, $1800. I think you win. AND you were on TV. I'm
free to hang > out whenever, if you want, since I'm not working or
doing anything really. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote:
> > > > You and I have got to hang out more. > > >
> I made $1800 for solving a cube and saying "Taste it, bitches!" on
TV > > :-P. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > On
Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > >
I've received 2 free beers one night from the bartender, another night
> > > I got two free pitchers, one from the bartender and once
from some > > > random guy, and then another night I got a free
shot of Jager from > > > some guy and a free shot of Patron
from this girl he was with. I've > > > also had a guy say that
he would buy me a drink but he doesn't buy > > > drinks for
other guys but he was impressed. Oh, and last night at the > >
> bar, the bartender gave me two free jack and cokes. > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh"
<minh144@> > > > wrote: > > > > > >
> > Hey guys - being from a country where cubing hasn't really
taken > > > off, > > > > people are usually
astounded when they see me solving one (usually > > > the >
> > > first time they've ever seen one solved!), and
occasionally, I > get a > > > > nice guy who will give me
a nice freebie =). I've gotten two > > > > complimentary
tickets to an Ice Skating rink ($26) and two coffees > > > >
($6), so, to this date, I have been able to offset the original >
> > costs > > > > of the cube =) > > > >
> > > > The majority of the people on this site are MUCH
faster than me -- > > > so, > > > > what freebies
have you guys managed to rake up? =) > > > > > > >
> > > > > > > > > On a side note, for fun, I
made this little spoof (for the end of > > > year > >
> > slideshow presentation for grade 12) > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > Disregarding
all your prior cubing knowledge, how authentic does > > > this
> > > > look? =D > > > > > > > >
> > > > > > > >
4865. Re: [Speed cubing group] Re: What happened to the chat?
From:
"Adam Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 08:33:24 -0500
The virus scan software I use (McAfee) arbitrarily blocks traffic on
ports 6666 & 6667 from time to time. Give that a shot. I don't think
you need to forward any ports on your router, but I could be wrong. Adam
P. Larsen Graduate Research Assistant Northern Illinois University
Department of Psychology aplarsen@... On 7/24/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > I used to use that
mIRC chatroom, but stopped about a year ago, > becasue I couldn't get
on and I couldn't figure out why. I feel like > I've tried
everything. I cold never get on using the java applet. I > use the
mIRC program. I think somehow I have a few layers of > hard/soft
firewalls to get through and have to do some sort of port >
forwarding things to get though my router. > > If anybody here is
experienced in that sort of thing (and using > mIRC), I would really
appriciate some help. > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> a_ooms75 > <no_reply@...> wrote: > > > > I
could say its been moved to a better server and better options. >
> you can go here: > >
http://www.freejavachat.com/chat.php?chan=Rubik > > > > or
if you have mirc or some other chat client here is the > > info
for it: > > /server irc.ircstorm.net > > /join #rubik >
> > > its fun with 20 people in the channel. > > many
races done there 2x2 3x3 4x4 5x5 etc.. > > > > i hope to see
you there and others :) > > > > Greets AO > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "athefre" > > <athefre@> wrote: > > > >
> > Seems like I remember there being a chatroom here. Since I
> joined > > I've > > > been waiting until I turned 18
so I could go to it. But, now > that > > I'm > > > 18
it's not here? > > > > > > Also, does anyone else have
a problem making their yahoo > profile? > > It > > >
says I'm not using the right characters in my "identity". > > >
> > > > > [Non-text portions of this message have been
removed]
Just asking, but what job did you get? You say he offered you the job
for your quick explanation, so are u in marketing or something? On
7/25/06, Chris Parlette <cparlett@...> wrote: > I meant to
write a post a couple weeks ago about how my cube got me my > new
job. In reality, I got this new job because my father worked for >
this company for a few years before he moved on, but I met the CEO >
because my father was showing off my cubing skills around the office.
> His first impression of me was my quick explanation of how I solve
> it, and as I was leaving the room he offered me a job. Now my
parents > are ok with the fact that I spent 4 years playing with this
thing, so > if your parents ever ask where the cube will get you in
life, point > them to the things in this thread. > > -Chris
Parlette > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" > <gvdlfs3@...> wrote: > > > > Wow, $1800. I
think you win. AND you were on TV. I'm free to hang > > out
whenever, if you want, since I'm not working or doing anything >
really. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote:
> > > > > > You and I have got to hang out more. >
> > > > > I made $1800 for solving a cube and saying
"Taste it, bitches!" on TV > > > :-P. > > > > >
> Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > > On Jul 24, 2006,
at 10:58 AM, Dan Dzoan wrote: > > > > > > > I've
received 2 free beers one night from the bartender, another > night
> > > > I got two free pitchers, one from the bartender and
once from some > > > > random guy, and then another night I
got a free shot of Jager from > > > > some guy and a free
shot of Patron from this girl he was with. I've > > > > also
had a guy say that he would buy me a drink but he doesn't buy > >
> > drinks for other guys but he was impressed. Oh, and last night
> at the > > > > bar, the bartender gave me two free jack
and cokes. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> >
> > > wrote: > > > > > > > > > >
Hey guys - being from a country where cubing hasn't really taken >
> > > off, > > > > > people are usually
astounded when they see me solving one > (usually > > > >
the > > > > > first time they've ever seen one solved!),
and occasionally, I > > get a > > > > > nice guy
who will give me a nice freebie =). I've gotten two > > > >
> complimentary tickets to an Ice Skating rink ($26) and two >
coffees > > > > > ($6), so, to this date, I have been
able to offset the original > > > > costs > > >
> > of the cube =) > > > > > > > > >
> The majority of the people on this site are MUCH faster than >
me -- > > > > so, > > > > > what freebies
have you guys managed to rake up? =) > > > > > > >
> > > > > > > > > > > > > On a
side note, for fun, I made this little spoof (for the > end of >
> > > year > > > > > slideshow presentation for
grade 12) > > > > > http://www.prwnage.com/BLDSolveXD.rar
> > > > > Disregarding all your prior cubing knowledge,
how authentic does > > > > this > > > > >
look? =D > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> >
Hi, I prefer the 6-pairs method, because I think it have the potenty to
be faster (and also I really don't like the 2-pairs method). People who
prefer the 2-pairs method use this method because of the 'locking
situations' that can happen during the 6-pairs method. But I don't see
this 'locking situations' as a problem, because I (often) know exactly
how to handle with this situations, sothat I can fix it fast enough.
After the first 6 pairs I usually use 4-pairs, unless I see that it
wiser to continue with 2-pairs (for example if there only three pairs
left or if I don't thrust the situation at that moment). I think my big
secret to be very fast with 6-pairs is that I only use R'U'R and L'UL to
put an edge from the U-layer to the E-layers (I don't want to make the
execution of the 6-pairs method to complicated). Further I simply rotate
my cube 180 degrees if an edge that I need is in the D-layer, sothat it
will be in the U-layer. Btw, I don't understand why you can't have
'locking situations' during the 2-pairs. I tried the 2-pairs a few times
and sometimes the edge I need is at the BL or BR slots (the working
slots to pair up are FL and FR). If this happen than I will always be
very confused (this is the main reason I really don't like the 2-pairs
method). Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > I highly recommend
reading Hardwick's take on this here: >
http://www.speedcubing.com/chris/4speedsolve2.html > > He does 2
at a time usually and believes that to be the fastest for > him, he
is also one of the worlds fastest at 4x4 edges. > > I am only
around 1:45 total on 4x4, but personally, I just do > whatever I feel
like at the time. Starting out with doing 6 is a > good way of
cleaning everything up to make searching for the remaing > edge
pieces much easier/faster. But I'm not yet convinced either way. >
> I am fairly proficent at 5x5 edges however. There's much more >
freedom in edge solving methods there. > > > -Doug > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Paul
Nixon" > <yahoo@> wrote: > > > > easy > >
> > i'm just getting to grips with solving the 4x4. in fact
there's > > barely been a moment where i haven't been solving it
since it was > > kindly donated to me by dan harris. > >
> > could a more experienced 4x4'er discuss the merits of >
> 2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > >
> > cheers > > > > paul > > >
I'm not sure if it really got me in to college, but it did lead to two
of the strongest parts of my college application. The essay I wrote was
about my cubing "career" if you can call it that. And my robot deep cube
took me to the science fair and is the basis for my website. I did get
offered and internship at the science fair, but that was more due to the
robot and programming than cubing itself. -Evan Until next time, Happy
Cubing http://www.deepcube.net On 7/25/06, Sachin Shirwalkar
<sachinss@...> wrote: > > Just asking, but what job did you
get? You say he offered you the job > for your quick explanation, so
are u in marketing or something? > > > On 7/25/06, Chris
Parlette <cparlett@... <cparlett%40wam.umd.edu>> > wrote:
> > I meant to write a post a couple weeks ago about how my cube
got me my > > new job. In reality, I got this new job because my
father worked for > > this company for a few years before he moved
on, but I met the CEO > > because my father was showing off my
cubing skills around the office. > > His first impression of me
was my quick explanation of how I solve > > it, and as I was
leaving the room he offered me a job. Now my parents > > are ok
with the fact that I spent 4 years playing with this thing, so > >
if your parents ever ask where the cube will get you in life, point >
> them to the things in this thread. > > > > -Chris
Parlette > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan Dzoan" > > <gvdlfs3@...> wrote: > > >
> > > Wow, $1800. I think you win. AND you were on TV. I'm free
to hang > > > out whenever, if you want, since I'm not working
or doing anything > > really. > > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao <tmao@> wrote: > > > > > > >
> You and I have got to hang out more. > > > > > >
> > I made $1800 for solving a cube and saying "Taste it,
bitches!" on > TV > > > > :-P. > > > > >
> > > Tyson Mao > > > > Astrophysics '06 > >
> > California Institute of Technology > > > > >
> > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > >
> > > > > > > I've received 2 free beers one night
from the bartender, another > > night > > > > > I
got two free pitchers, one from the bartender and once from some >
> > > > random guy, and then another night I got a free shot
of Jager from > > > > > some guy and a free shot of
Patron from this girl he was with. > I've > > > > >
also had a guy say that he would buy me a drink but he doesn't buy >
> > > > drinks for other guys but he was impressed. Oh, and
last night > > at the > > > > > bar, the bartender
gave me two free jack and cokes. > > > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Minh" <minh144@> > > > > > wrote: > >
> > > > > > > > > > Hey guys - being from
a country where cubing hasn't really taken > > > > > off,
> > > > > > people are usually astounded when they see
me solving one > > (usually > > > > > the > >
> > > > first time they've ever seen one solved!), and
occasionally, I > > > get a > > > > > > nice
guy who will give me a nice freebie =). I've gotten two > > >
> > > complimentary tickets to an Ice Skating rink ($26) and
two > > coffees > > > > > > ($6), so, to this
date, I have been able to offset the original > > > > >
costs > > > > > > of the cube =) > > > >
> > > > > > > > The majority of the people on
this site are MUCH faster than > > me -- > > > > >
so, > > > > > > what freebies have you guys managed to
rake up? =) > > > > > > > > > > > >
> > > > > > > > > > > > On a side
note, for fun, I made this little spoof (for the > > end of >
> > > > year > > > > > > slideshow
presentation for grade 12) > > > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > > >
Disregarding all your prior cubing knowledge, how authentic does >
> > > > this > > > > > > look? =D >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed]
I'm just an intern right now, until I graduate college this December,
but the position is a Systems Engineer doing data storage and
Microsoft/Citrix integration. I think he was more impressed with my
poise and confidence when talking to a CEO than the actual cubing. Also,
as I said, he's known my father for a long time, and they were looking
for "fresh meat" out of college. But the cube definitly didn't hurt in
that it was a way for me to meet new people and leave an impression.
-Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, "Sachin
Shirwalkar" <sachinss@...> wrote: > > Just asking, but what
job did you get? You say he offered you the job > for your quick
explanation, so are u in marketing or something? > > On 7/25/06,
Chris Parlette <cparlett@...> wrote: > > I meant to write a
post a couple weeks ago about how my cube got me my > > new job.
In reality, I got this new job because my father worked for > >
this company for a few years before he moved on, but I met the CEO >
> because my father was showing off my cubing skills around the
office. > > His first impression of me was my quick explanation of
how I solve > > it, and as I was leaving the room he offered me a
job. Now my parents > > are ok with the fact that I spent 4 years
playing with this thing, so > > if your parents ever ask where the
cube will get you in life, point > > them to the things in this
thread. > > > > -Chris Parlette > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
<gvdlfs3@> wrote: > > > > > > Wow, $1800. I
think you win. AND you were on TV. I'm free to hang > > > out
whenever, if you want, since I'm not working or doing anything > >
really. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote:
> > > > > > > > You and I have got to hang out
more. > > > > > > > > I made $1800 for solving a
cube and saying "Taste it, bitches!" on TV > > > > :-P. >
> > > > > > > Tyson Mao > > > >
Astrophysics '06 > > > > California Institute of Technology
> > > > > > > > On Jul 24, 2006, at 10:58 AM,
Dan Dzoan wrote: > > > > > > > > > I've
received 2 free beers one night from the bartender, another > >
night > > > > > I got two free pitchers, one from the
bartender and once from some > > > > > random guy, and
then another night I got a free shot of Jager from > > > >
> some guy and a free shot of Patron from this girl he was with. I've
> > > > > also had a guy say that he would buy me a drink
but he doesn't buy > > > > > drinks for other guys but he
was impressed. Oh, and last night > > at the > > > >
> bar, the bartender gave me two free jack and cokes. > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> >
> > > > wrote: > > > > > > > > >
> > > Hey guys - being from a country where cubing hasn't
really taken > > > > > off, > > > > > >
people are usually astounded when they see me solving one > >
(usually > > > > > the > > > > > >
first time they've ever seen one solved!), and occasionally, I > >
> get a > > > > > > nice guy who will give me a
nice freebie =). I've gotten two > > > > > >
complimentary tickets to an Ice Skating rink ($26) and two > >
coffees > > > > > > ($6), so, to this date, I have
been able to offset the original > > > > > costs >
> > > > > of the cube =) > > > > > >
> > > > > > The majority of the people on this site
are MUCH faster than > > me -- > > > > > so, >
> > > > > what freebies have you guys managed to rake up?
=) > > > > > > > > > > > > > >
> > > > > > > > > > On a side note, for
fun, I made this little spoof (for the > > end of > > >
> > year > > > > > > slideshow presentation for
grade 12) > > > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > > >
Disregarding all your prior cubing knowledge, how authentic does >
> > > > this > > > > > > look? =D >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > > > > >
My main college essay was also about the Rubik's Cube. I also brought
the cube itself to my college interviews and did it blindfolded for the
alumni after the main course of the given interview finished up (~5
minutes a solve, taking time to make sure there were no DNF's). I don't
know how much it helped (my interviewer for Tufts did not want to see me
solve the cube at all... very awkward interview, but that was the only
bad interview and it didn't seem to affect admission negatively), but I
got into all my colleges but one (damn you to Hell, Princeton). I found
the Cube to be a great icebreaker and it allowed for some really fun
discussions and transitions into deeper discussions pertaining to
mathematics/science/art/thought processes/etc. It also got me ~$200 over
time from various bets with classmates, and recently a $20 gain from
some coworkers, haha. And, delving into the too-much-information zone,
it also worked magic that I myself cannot believe :P. Although I worry
in general about being labeled as "that guy who does the Rubik's Cube,"
because there are many other hobbies/traits that are a bit more
prominent in my case, and I think it can hurt one in the female
department if you get too into it publicly, so be careful there.
Although, there are many girls who find it genuinely interesting and not
so much nerdy, who are themselves really cool people. A sort of guilty
pleasure. The Cube's great! Very fun and interesting to many. You'll
find the Cube does wonders for your spatial reasoning abilities in
general :) Marcus Stuhr Wharton & CAS '09 University of Pennsylvania
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I'm not sure if it really got me
in to college, but it did lead to two of > the strongest parts of my
college application. The essay I wrote was about > my cubing "career"
if you can call it that. And my robot deep cube took me > to the
science fair and is the basis for my website. I did get offered and >
internship at the science fair, but that was more due to the robot and
> programming than cubing itself. > > -Evan > > Until
next time, Happy Cubing > http://www.deepcube.net > > On
7/25/06, Sachin Shirwalkar <sachinss@...> wrote: > > >
> Just asking, but what job did you get? You say he offered you the
job > > for your quick explanation, so are u in marketing or
something? > > > > > > On 7/25/06, Chris Parlette
<cparlett@... <cparlett%40wam.umd.edu>> > > wrote:
> > > I meant to write a post a couple weeks ago about how my
cube got me my > > > new job. In reality, I got this new job
because my father worked for > > > this company for a few years
before he moved on, but I met the CEO > > > because my father
was showing off my cubing skills around the office. > > > His
first impression of me was my quick explanation of how I solve > >
> it, and as I was leaving the room he offered me a job. Now my
parents > > > are ok with the fact that I spent 4 years playing
with this thing, so > > > if your parents ever ask where the
cube will get you in life, point > > > them to the things in
this thread. > > > > > > -Chris Parlette > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Dan Dzoan" > > > <gvdlfs3@> wrote: > >
> > > > > > Wow, $1800. I think you win. AND you were
on TV. I'm free to hang > > > > out whenever, if you want,
since I'm not working or doing anything > > > really. > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Tyson Mao <tmao@> wrote: > > > > > >
> > > > You and I have got to hang out more. > > >
> > > > > > > I made $1800 for solving a cube and
saying "Taste it, bitches!" on > > TV > > > > >
:-P. > > > > > > > > > > Tyson Mao >
> > > > Astrophysics '06 > > > > > California
Institute of Technology > > > > > > > > >
> On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > >
> > > > > > > I've received 2 free beers one night
from the bartender, another > > > night > > > >
> > I got two free pitchers, one from the bartender and once from
some > > > > > > random guy, and then another night I
got a free shot of Jager from > > > > > > some guy and
a free shot of Patron from this girl he was with. > > I've >
> > > > > also had a guy say that he would buy me a drink
but he doesn't buy > > > > > > drinks for other guys
but he was impressed. Oh, and last night > > > at the > >
> > > > bar, the bartender gave me two free jack and cokes.
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Minh" <minh144@> > > > > > > wrote:
> > > > > > > > > > > > > >
Hey guys - being from a country where cubing hasn't really taken >
> > > > > off, > > > > > > > people
are usually astounded when they see me solving one > > >
(usually > > > > > > the > > > > > >
> first time they've ever seen one solved!), and occasionally, I >
> > > get a > > > > > > > nice guy who
will give me a nice freebie =). I've gotten two > > > > >
> > complimentary tickets to an Ice Skating rink ($26) and two
> > > coffees > > > > > > > ($6), so, to
this date, I have been able to offset the original > > > >
> > costs > > > > > > > of the cube =) >
> > > > > > > > > > > > > The
majority of the people on this site are MUCH faster than > > >
me -- > > > > > > so, > > > > > >
> what freebies have you guys managed to rake up? =) > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > On a side note,
for fun, I made this little spoof (for the > > > end of >
> > > > > year > > > > > > >
slideshow presentation for grade 12) > > > > > > >
http://www.prwnage.com/BLDSolveXD.rar > > > > > > >
Disregarding all your prior cubing knowledge, how authentic does >
> > > > > this > > > > > > > look?
=D > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] >
4871. [Speed cubing group] Re: What happened to the chat?
From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 23:47:11 -0000
Enable DMZ. --- In speedsolvingrubikscube@yahoogroups.com, "Adam Larsen"
<aplarsen@...> wrote: > > The virus scan software I use
(McAfee) arbitrarily blocks traffic on ports > 6666 & 6667 from
time to time. Give that a shot. I don't think you need to > forward
any ports on your router, but I could be wrong. > > Adam P. Larsen
> Graduate Research Assistant > Northern Illinois University >
Department of Psychology > aplarsen@... > > On 7/24/06,
d_funny007 <no_reply@yahoogroups.com> wrote: > > > > I
used to use that mIRC chatroom, but stopped about a year ago, > >
becasue I couldn't get on and I couldn't figure out why. I feel like
> > I've tried everything. I cold never get on using the java
applet. I > > use the mIRC program. I think somehow I have a few
layers of > > hard/soft firewalls to get through and have to do
some sort of port > > forwarding things to get though my router.
> > > > If anybody here is experienced in that sort of thing
(and using > > mIRC), I would really appriciate some help. >
> > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > a_ooms75 > > <no_reply@> wrote: > > >
> > > I could say its been moved to a better server and better
options. > > > you can go here: > > >
http://www.freejavachat.com/chat.php?chan=Rubik > > > > >
> or if you have mirc or some other chat client here is the > >
> info for it: > > > /server irc.ircstorm.net > > >
/join #rubik > > > > > > its fun with 20 people in the
channel. > > > many races done there 2x2 3x3 4x4 5x5 etc.. >
> > > > > i hope to see you there and others :) > >
> > > > Greets AO > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "athefre" > > > <athefre@> wrote: > >
> > > > > > Seems like I remember there being a
chatroom here. Since I > > joined > > > I've > >
> > been waiting until I turned 18 so I could go to it. But, now
> > that > > > I'm > > > > 18 it's not here?
> > > > > > > > Also, does anyone else have a
problem making their yahoo > > profile? > > > It >
> > > says I'm not using the right characters in my "identity".
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
4872. Re: [Speed cubing group] Re: What happened to the chat?
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 20:41:23 -0400
Please don't take that advice seriously. :) On 7/25/06, thomkirjava
<snkenjoi@...> wrote: > > > Enable DMZ. > > >
4873. to evan gates the creator of deep cube From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 19:10:26 -0700 (PDT)
hey i read your post for the "freebies from cubing" and i also read
about deep cube. i am a novice programmer myself, and i would love to
know what language you programmed it in i.e. C++, Pascal, etc. also do
you still have the source code? i would like to see it, because
disecting these has helped me learn best so far, thank you. Marcus
Trujillo --------------------------------- How low will we go? Check out
Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4874. Re: Magic record From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 04:32:34 -0000
I thought I would point out that (to my understanding) the WR for Magic
average was not broken, but rather the existing record held by Bob
Burton was tied. I wonder why the speedcubing.com main page ("News and
links" section) does not indicate it is a tie of a world record. By not
listing it as a tie, they seem to imply the world record was broken.
Tying a world record is still a very worthy accomplishment, so my
congrats to Milán Baticz, too. I'll just note that Bob's record is the
only WR that I've personally captured on video. Now it appears to me to
be a shared world record. (If anyone wants to see it, I'll probably have
to upload it again.) Of course, I am not a WCA member, so I do not speak
on behalf the WCA, who has the official word. - Bruce Norskog --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Congrats at milan with his 1.40
seconds magic worldrecord. Really incredible. Where will it stop??? >
> > > [Non-text portions of this message have been removed]
>
4875. Re: [Speed cubing group] to evan gates the creator of deep cube
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Jul 2006 22:51:53 -0700
Hello, I programmed in C for the most part. The GUI was programmed in
visual studio, so C++. The solving algorithm itself is Mike Reid's
implementation of the Kociemba algorithm, slightly modified to fit the
robot. A copy of my report, with source code in the appendix is
available at http://www.deepcube.net/reports/rubiks_project_2.pdf or you
can get to it by clicking on the deepcube button and then the report
link. If you need any help understanding it just let me know, you can
shoot me an email at evan.gates@... Until next time, Happy Cubing -Evan
http://www.deepcube.net On 7/25/06, Marcus Trujillo
<m_trujillo_t@...> wrote: > > hey i read your post for the
"freebies from cubing" and i also read > about deep cube. i am a
novice programmer myself, and i would love to know > what language
you programmed it in i.e. C++, Pascal, etc. also do you > still have
the source code? i would like to see it, because disecting these >
has helped me learn best so far, thank you. > Marcus Trujillo >
> > --------------------------------- > How low will we go?
Check out Yahoo! Messenger's low PC-to-Phone call > rates. > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4876. 3 year old cuber?! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 06:10:38 -0000
Quoting from speedcubing.com news: "Video of 3 year old En-xi Xie from
China (born March 21, 2003) solving Rubik's Cube, by Jiang Gan Yuan. Can
anyone confirm?" Oh.......... my......... God!!!!!!!!!! If this
video/solve is for real, then that is easily one of the most amazing
things I have ever seen! I'm speechless.... that was really incredible!
Chris
4877. Disassembling video From:
"lupo7669" <mczerberus0815@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 07:15:52 -0000
Hello, i will try to loosen my cube and maybe lubing it. Some time ago,
i have seen a video, where somebody disassembles his cube, but now i
can't find the link anymore. Can anybody help me? I want to see, how to
take off the faces of the center cubies, so that i can see the screws.
Will the stickers be ok after that? Maybe there are some other tutorials
outhere concerning disassembling the cube? Thankyou and sorry for my
english... Tobi
4878. Re: SPAM: [Speed cubing group] Re: Magic record From:
"Ron van Bruchem" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 10:06:53 +0200 (CEST)
Hi Bruce, The reason why it does not say that it was a tie, is that at
that moment I did not know whether I had to write 'equalled' or
'equaled'. I did not have time to check because I was very busy with
several competition results and a big backlog of e-mails. Really! :-) On
the world record page it does show that Bob and Mil�n share the
record. Magic is a hard puzzle in a competition... Have fun, Ron > I
thought I would point out that (to my understanding) the WR for >
Magic average was not broken, but rather the existing record held by
> Bob Burton was tied. I wonder why the speedcubing.com main page
("News > and links" section) does not indicate it is a tie of a world
record. > By not listing it as a tie, they seem to imply the world
record was > broken. > > Tying a world record is still a very
worthy accomplishment, so my > congrats to Mil�n Baticz, too. >
> I'll just note that Bob's record is the only WR that I've
personally > captured on video. Now it appears to me to be a shared
world record. > (If anyone wants to see it, I'll probably have to
upload it again.) > > Of course, I am not a WCA member, so I do
not speak on behalf the WCA, > who has the official word. > > -
Bruce Norskog > --- In speedsolvingrubikscube@yahoogroups.com, Tobias
Daneels > <cubewizzard@...> wrote: >> >> Congrats
at milan with his 1.40 seconds magic worldrecord. Really >
incredible. Where will it stop??? >> >> >> >>
[Non-text portions of this message have been removed] >> > >
> >
4879. Re: SPAM: [Speed cubing group] Re: Magic record From:
"Ron van Bruchem" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 10:14:48 +0200 (CEST)
Btw. Bruce, I want to congratulate you on your fantastic discovery about
the 5 stage suboptimal Rubik's 4x4x4 Cube solution! Great article! For
those of you who have not seen it, check out:
http://cubezzz.homelinux.org/drupal/ Have fun, Ron
4880. Unofficial Stanford Competition From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Wed, 26 Jul 2006 01:42:44 -0700
Hi Everyone, So I'm working at Stanford right now as a counselor, and
there was some interest in an unofficial informal competition. I have
all the StackMat equipment of course. There are two possible dates we're
looking at for hosting an unofficial competition at Stanford: Saturday
evening around 7:30 PM, or Monday at 4:00 PM. We could do during the
week as well, like Tuesday or Wednesday, but I'd prefer to do it earlier
so I can focus more on organizing for nationals. This unofficial
competition would be basically within the next week. Come by if you'd
like some unofficial practice before US Nationals. I'll send another
e-mail once the day is confirmed. I'll buy dinner for anyone who beat me
in the unofficial blindfold competition. Shelley is of course quite
eligible. I think dinner is also warranted for anyone who beats me in
the speed solve competition as long as they don't share my DNA. Or...
just come by and meet some other cubers before US Nationals and make fun
of my students. Boo yow. (It seems like Saturday would be more
desirable.) Tyson Mao Astrophysics '06 California Institute of
Technology
4881. Re: [Speed cubing group] 3 year old cuber?! From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 01:55:16 -0700
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result of my
being raised in the United States, I've never been too fond of children
being drilled and forced to learn things. If the kid enjoys solving the
cube, then fantastic, but I seriously wouldn't encourage parents to
drill cube algorithms into the brain of a two year old. It's one of
those things I've seen a bit with the olympics. China is preparing for
the 2008 Olympics, and it's very clear that the country is doing a lot
of preparation in an attempt to beat the United States in the medal
count. There is certainly much pride and propaganda at stake. I've never
felt that the gold medal means as much to an athlete who was sent away
from home at the age of five to a government sponsored training
facility, and then performs the sport or athletic skill for the mere
pursuit of the country's political glory in the Olympic Games. Carly
Patterson, the all-around gold medalist from 2004 leads a teenage life.
Perhaps not the most normal teenage life, but she only practices
gymnastics five hours a day. That leaves enough time (not much) to have
friends, go to school, watch movies, and have crushes on Michael Phelps.
Our existence in this world I think benefits from the overall picture.
Maximizing the utility function for happiness and overall world
happiness is tricky business. In the end, it's always important to ask
why you do what you do, and who is it really for? Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 25, 2006, at 11:10 PM,
cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3
year old En-xi Xie from China (born March 21, 2003) > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then
that is easily one of the most amazing things I have ever > seen!
> > I'm speechless.... that was really incredible! > > Chris
> > >
Hi Bruce :-) I have now read the above mentioned article. It's great! I
have a few questions: - how did u come up with those 5 stages? - how do
u make sure u have no "parity" before the last stage? (for instance UFr
and UBl swapped is impossible in the half turn subgroup) - are u going
to make the solver available for the cubing community? - now how about
an analysis for the 5x5x5? - and finally, how about doing a similar
analysis for one of the frequently used common methods (centers-first
-> pairing-up -> 3x3x3+parity)on the 4x4x4? For the latter u
probably have to divide the steps into substeps to make the state space
small enough for full analysis :-) - Per
4883. Puzzle exhibit opening at Indiana University, August 3
From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 13:55:24 -0000
The Lilly Library at Indiana University is opening a puzzle exhibition
next week. If you're in driving range, it sounds great. They'll have a
signed cube and a cube prototype from Erno Rubik, among many other
mechanical and burr puzzles. I may bring a hat and try to do some
speedsolving for tips. ;-) Here's details from IU's calendar:
http://tinyurl.com/ftb8m And here's an article with some pictures:
http://tinyurl.com/q82tk - Matt
4884. Re: [Speed cubing group] 3 year old cuber?! From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 09:51:48 -0700 (PDT)
quoting Tyson: "Our existence in this world I think benefits from the
overall picture. Maximizing the utility function for happiness and
overall world happiness is tricky business. In the end, it's always
important to ask why you do what you do, and who is it really for?"
Exactly... -BM Tyson Mao <tmao@...> wrote: Hmm... can anyone
understand the language in the background? This is pretty incredible.
Though, I hate to be the skeptic and bring up the easy fact that the
birth date could be wrong. The solver could easily be born be four years
old... still an impressive feat nonetheless. Though I guess the
impressiveness of the solve varies inverse exponentially with the
solver's age. Though, on the other hand, and this is a result of my
being raised in the United States, I've never been too fond of children
being drilled and forced to learn things. If the kid enjoys solving the
cube, then fantastic, but I seriously wouldn't encourage parents to
drill cube algorithms into the brain of a two year old. It's one of
those things I've seen a bit with the olympics. China is preparing for
the 2008 Olympics, and it's very clear that the country is doing a lot
of preparation in an attempt to beat the United States in the medal
count. There is certainly much pride and propaganda at stake. I've never
felt that the gold medal means as much to an athlete who was sent away
from home at the age of five to a government sponsored training
facility, and then performs the sport or athletic skill for the mere
pursuit of the country's political glory in the Olympic Games. Carly
Patterson, the all-around gold medalist from 2004 leads a teenage life.
Perhaps not the most normal teenage life, but she only practices
gymnastics five hours a day. That leaves enough time (not much) to have
friends, go to school, watch movies, and have crushes on Michael Phelps.
Our existence in this world I think benefits from the overall picture.
Maximizing the utility function for happiness and overall world
happiness is tricky business. In the end, it's always important to ask
why you do what you do, and who is it really for? Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 25, 2006, at 11:10 PM,
cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3
year old En-xi Xie from China (born March 21, 2003) > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then
that is easily one of the most amazing things I have ever > seen!
> > I'm speechless.... that was really incredible! > > Chris
> > > :) --Brent --------------------------------- Do you
Yahoo!? Get on board. You're invited to try the new Yahoo! Mail Beta.
[Non-text portions of this message have been removed]
4885. Re: [Speed cubing group] 3 year old cuber?! From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 18:32:54 -0000
Maximizing the universal utility function? Are you Utilitarian? Hehe,
maximizing that function can be dangerous if you examine how it can be
achieved. Anyways, I do agree that it is important to ask why you do
something and who it is for. A parent does not have to drill a child in
order to get something done, but the environment and interest can be
provided and nurtured -- facilitated, if you will. It's probably the
best way for a parent to go about raising an
intelligent/mature/well-rounded child without becoming overbearing. You
simply provide the means and give a push in the right direction until
their inherent curiosity drives them to learn more about what you have
provided. Natural curiosity is perhaps the strongest and most powerful
sense you can fuel in a young child, but it's not something you can
force. It's a simple concept of association. Surround yourself with
dedicated people and you're more likely to excel more than the person
who is not surrounded by such people. I advocate not forcing a passion,
but rather finding that passion and fostering intellectual curiosity and
progress. Especially at a young age, the marginal benefit from gaining
those traits are enormous. Regardless, forcing your kid to perform some
task hours upon hours a day is NOT the answer. True achievement and
passion is something that can only come from within -- it can only
derive from one's natural passions. Marcus Stuhr Wharton & CAS '09
University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > quoting Tyson: > "Our
existence in this world I think benefits from the overall picture. >
Maximizing the utility function for happiness and overall world >
happiness is tricky business. In the end, it's always important to ask
> why you do what you do, and who is it really for?" > >
Exactly... > -BM > > Tyson Mao <tmao@...> wrote: >
Hmm... can anyone understand the language in the background? > >
This is pretty incredible. Though, I hate to be the skeptic and bring
> up the easy fact that the birth date could be wrong. The solver
could > easily be born be four years old... still an impressive feat
> nonetheless. Though I guess the impressiveness of the solve varies
> inverse exponentially with the solver's age. > > Though, on
the other hand, and this is a result of my being raised in > the
United States, I've never been too fond of children being drilled >
and forced to learn things. If the kid enjoys solving the cube, then
> fantastic, but I seriously wouldn't encourage parents to drill cube
> algorithms into the brain of a two year old. > > It's one of
those things I've seen a bit with the olympics. China is > preparing
for the 2008 Olympics, and it's very clear that the country > is
doing a lot of preparation in an attempt to beat the United States >
in the medal count. There is certainly much pride and propaganda at >
stake. I've never felt that the gold medal means as much to an athlete
> who was sent away from home at the age of five to a government >
sponsored training facility, and then performs the sport or athletic
> skill for the mere pursuit of the country's political glory in the
> Olympic Games. Carly Patterson, the all-around gold medalist from
2004 > leads a teenage life. Perhaps not the most normal teenage
life, but > she only practices gymnastics five hours a day. That
leaves enough > time (not much) to have friends, go to school, watch
movies, and have > crushes on Michael Phelps. > > Our existence
in this world I think benefits from the overall picture. > Maximizing
the utility function for happiness and overall world > happiness is
tricky business. In the end, it's always important to ask > why you
do what you do, and who is it really for? > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On
Jul 25, 2006, at 11:10 PM, cmhardw wrote: > > > Quoting from
speedcubing.com news: > > "Video of 3 year old En-xi Xie from
China (born March 21, 2003) > > solving Rubik's Cube, by Jiang Gan
Yuan. Can anyone confirm?" > > > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > > real, then that is
easily one of the most amazing things I have ever > > seen! >
> > > I'm speechless.... that was really incredible! > >
> > Chris > > > > > > > > > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Get on board. You're invited to try the new Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed]
>
4886. Re: [Speed cubing group] 3 year old cuber?! From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 11:51:30 -0700 (PDT)
quoting Marcus: "True achievement and passion is something that can only
come from within -- it can only derive from one's natural passions."
Again, I agree. nice. -BM kyuubree <no_reply@yahoogroups.com>
wrote: Maximizing the universal utility function? Are you Utilitarian?
Hehe, maximizing that function can be dangerous if you examine how it
can be achieved. Anyways, I do agree that it is important to ask why you
do something and who it is for. A parent does not have to drill a child
in order to get something done, but the environment and interest can be
provided and nurtured -- facilitated, if you will. It's probably the
best way for a parent to go about raising an
intelligent/mature/well-rounded child without becoming overbearing. You
simply provide the means and give a push in the right direction until
their inherent curiosity drives them to learn more about what you have
provided. Natural curiosity is perhaps the strongest and most powerful
sense you can fuel in a young child, but it's not something you can
force. It's a simple concept of association. Surround yourself with
dedicated people and you're more likely to excel more than the person
who is not surrounded by such people. I advocate not forcing a passion,
but rather finding that passion and fostering intellectual curiosity and
progress. Especially at a young age, the marginal benefit from gaining
those traits are enormous. Regardless, forcing your kid to perform some
task hours upon hours a day is NOT the answer. True achievement and
passion is something that can only come from within -- it can only
derive from one's natural passions. Marcus Stuhr Wharton & CAS '09
University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > quoting Tyson: > "Our
existence in this world I think benefits from the overall picture. >
Maximizing the utility function for happiness and overall world >
happiness is tricky business. In the end, it's always important to ask
> why you do what you do, and who is it really for?" > >
Exactly... > -BM > > Tyson Mao <tmao@...> wrote: >
Hmm... can anyone understand the language in the background? > >
This is pretty incredible. Though, I hate to be the skeptic and bring
> up the easy fact that the birth date could be wrong. The solver
could > easily be born be four years old... still an impressive feat
> nonetheless. Though I guess the impressiveness of the solve varies
> inverse exponentially with the solver's age. > > Though, on
the other hand, and this is a result of my being raised in > the
United States, I've never been too fond of children being drilled >
and forced to learn things. If the kid enjoys solving the cube, then
> fantastic, but I seriously wouldn't encourage parents to drill cube
> algorithms into the brain of a two year old. > > It's one of
those things I've seen a bit with the olympics. China is > preparing
for the 2008 Olympics, and it's very clear that the country > is
doing a lot of preparation in an attempt to beat the United States >
in the medal count. There is certainly much pride and propaganda at >
stake. I've never felt that the gold medal means as much to an athlete
> who was sent away from home at the age of five to a government >
sponsored training facility, and then performs the sport or athletic
> skill for the mere pursuit of the country's political glory in the
> Olympic Games. Carly Patterson, the all-around gold medalist from
2004 > leads a teenage life. Perhaps not the most normal teenage
life, but > she only practices gymnastics five hours a day. That
leaves enough > time (not much) to have friends, go to school, watch
movies, and have > crushes on Michael Phelps. > > Our existence
in this world I think benefits from the overall picture. > Maximizing
the utility function for happiness and overall world > happiness is
tricky business. In the end, it's always important to ask > why you
do what you do, and who is it really for? > > Tyson Mao >
Astrophysics '06 > California Institute of Technology > > On
Jul 25, 2006, at 11:10 PM, cmhardw wrote: > > > Quoting from
speedcubing.com news: > > "Video of 3 year old En-xi Xie from
China (born March 21, 2003) > > solving Rubik's Cube, by Jiang Gan
Yuan. Can anyone confirm?" > > > > Oh.......... my.........
God!!!!!!!!!! If this video/solve is for > > real, then that is
easily one of the most amazing things I have ever > > seen! >
> > > I'm speechless.... that was really incredible! > >
> > Chris > > > > > > > > > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Get on board. You're invited to try the new Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed]
> :) --Brent --------------------------------- Do you Yahoo!?
Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
4887. Re: [Speed cubing group] 3 year old cuber?! From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 18:56:14 -0000
Time to interject my own quote I came up with a month or two ago: "When
Talent meets passion, wonders will happen, but when passion meets skill,
all you'll get is a thrill." Talent and Skill are two completely
different things. Passion adds another level to each. That is why (in my
opinion) some people are better at cubing. If you want to talk to me
more about my random philosophical beliefs and that nonsense, hit me up
on IM or an e-mail, I've been known to ramble a lot... Craig Bouchard
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > quoting Marcus: >
"True achievement and passion is something > that can only come from
within -- it can only derive from one's > natural passions." >
> Again, I agree. nice. > -BM > > kyuubree
<no_reply@...m> wrote: > Maximizing the universal utility
function? Are you Utilitarian? Hehe, > maximizing that function can
be dangerous if you examine how it can be > achieved. Anyways, I do
agree that it is important to ask why you do > something and who it
is for. A parent does not have to drill a child > in order to get
something done, but the environment and interest can > be provided
and nurtured -- facilitated, if you will. It's probably > the best
way for a parent to go about raising an >
intelligent/mature/well-rounded child without becoming overbearing. >
> You simply provide the means and give a push in the right direction
> until their inherent curiosity drives them to learn more about what
> you have provided. Natural curiosity is perhaps the strongest and
> most powerful sense you can fuel in a young child, but it's not
> something you can force. It's a simple concept of association. >
Surround yourself with dedicated people and you're more likely to >
excel more than the person who is not surrounded by such people. I >
advocate not forcing a passion, but rather finding that passion and >
fostering intellectual curiosity and progress. Especially at a young
> age, the marginal benefit from gaining those traits are enormous.
> Regardless, forcing your kid to perform some task hours upon hours
a > day is NOT the answer. True achievement and passion is something
> that can only come from within -- it can only derive from one's
> natural passions. > > Marcus Stuhr > Wharton & CAS '09
> University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@> wrote: > > > > quoting Tyson:
> > "Our existence in this world I think benefits from the overall
> picture. > > Maximizing the utility function for happiness
and overall world > > happiness is tricky business. In the end,
it's always important to ask > > why you do what you do, and who
is it really for?" > > > > Exactly... > > -BM >
> > > Tyson Mao <tmao@> wrote: > > Hmm... can
anyone understand the language in the background? > > > >
This is pretty incredible. Though, I hate to be the skeptic and bring
> > up the easy fact that the birth date could be wrong. The
solver could > > easily be born be four years old... still an
impressive feat > > nonetheless. Though I guess the impressiveness
of the solve varies > > inverse exponentially with the solver's
age. > > > > Though, on the other hand, and this is a result
of my being raised in > > the United States, I've never been too
fond of children being drilled > > and forced to learn things. If
the kid enjoys solving the cube, then > > fantastic, but I
seriously wouldn't encourage parents to drill cube > > algorithms
into the brain of a two year old. > > > > It's one of those
things I've seen a bit with the olympics. China is > > preparing
for the 2008 Olympics, and it's very clear that the country > > is
doing a lot of preparation in an attempt to beat the United States >
> in the medal count. There is certainly much pride and propaganda at
> > stake. I've never felt that the gold medal means as much to an
athlete > > who was sent away from home at the age of five to a
government > > sponsored training facility, and then performs the
sport or athletic > > skill for the mere pursuit of the country's
political glory in the > > Olympic Games. Carly Patterson, the
all-around gold medalist from 2004 > > leads a teenage life.
Perhaps not the most normal teenage life, but > > she only
practices gymnastics five hours a day. That leaves enough > > time
(not much) to have friends, go to school, watch movies, and have >
> crushes on Michael Phelps. > > > > Our existence in
this world I think benefits from the overall picture. > >
Maximizing the utility function for happiness and overall world >
> happiness is tricky business. In the end, it's always important to
ask > > why you do what you do, and who is it really for? >
> > > Tyson Mao > > Astrophysics '06 > > California
Institute of Technology > > > > On Jul 25, 2006, at 11:10
PM, cmhardw wrote: > > > > > Quoting from speedcubing.com
news: > > > "Video of 3 year old En-xi Xie from China (born
March 21, 2003) > > > solving Rubik's Cube, by Jiang Gan Yuan.
Can anyone confirm?" > > > > > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > > >
real, then that is easily one of the most amazing things I have ever
> > > seen! > > > > > > I'm speechless....
that was really incredible! > > > > > > Chris >
> > > > > > > > > > > > > >
> > > > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > > Get
on board. You're invited to try the new Yahoo! Mail Beta. > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Next-gen
email? Have it all with the all-new Yahoo! Mail Beta. > >
[Non-text portions of this message have been removed] >
4888. Re: [Speed cubing group] 3 year old cuber?! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 16:01:24 -0300 (ART)
Nice post Tyson I agree...if the children want to, very cool...if
not...it's not good to force them Pedro Tyson Mao <tmao@...>
escreveu: Hmm... can anyone understand the language in the background?
This is pretty incredible. Though, I hate to be the skeptic and bring up
the easy fact that the birth date could be wrong. The solver could
easily be born be four years old... still an impressive feat
nonetheless. Though I guess the impressiveness of the solve varies
inverse exponentially with the solver's age. Though, on the other hand,
and this is a result of my being raised in the United States, I've never
been too fond of children being drilled and forced to learn things. If
the kid enjoys solving the cube, then fantastic, but I seriously
wouldn't encourage parents to drill cube algorithms into the brain of a
two year old. It's one of those things I've seen a bit with the
olympics. China is preparing for the 2008 Olympics, and it's very clear
that the country is doing a lot of preparation in an attempt to beat the
United States in the medal count. There is certainly much pride and
propaganda at stake. I've never felt that the gold medal means as much
to an athlete who was sent away from home at the age of five to a
government sponsored training facility, and then performs the sport or
athletic skill for the mere pursuit of the country's political glory in
the Olympic Games. Carly Patterson, the all-around gold medalist from
2004 leads a teenage life. Perhaps not the most normal teenage life, but
she only practices gymnastics five hours a day. That leaves enough time
(not much) to have friends, go to school, watch movies, and have crushes
on Michael Phelps. Our existence in this world I think benefits from the
overall picture. Maximizing the utility function for happiness and
overall world happiness is tricky business. In the end, it's always
important to ask why you do what you do, and who is it really for? Tyson
Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006,
at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: >
"Video of 3 year old En-xi Xie from China (born March 21, 2003) >
solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > >
Oh.......... my......... God!!!!!!!!!! If this video/solve is for >
real, then that is easily one of the most amazing things I have ever
> seen! > > I'm speechless.... that was really incredible! >
> Chris > > > --------------------------------- Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! [Non-text portions of this message have been
removed]
4889. Re: [Speed cubing group] 3 year old cuber?! From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 26 Jul 2006 21:19:19 +0200
----- Original Message ----- From: Craig Bouchard To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
8:56 PM Subject: Re: [Speed cubing group] 3 year old cuber?! Time to
interject my own quote I came up with a month or two ago: "When Talent
meets passion, wonders will happen, but when passion meets skill, all
you'll get is a thrill." And passion without talent, without skill -
hopelessness? R _._.___ Messages in this topic (6) Reply (via web post)
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4890. Re: Re: [Speed cubing group] 3 year old cuber?! From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 26 Jul 2006 22:43:28 +0200
Hi guys, Just to let you know that I got a confirmation today of her age
and background. She started learning how to solve 9 months ago. The
video was recorded on July 23, when she was 3 years 4 months and 2 days
old. Her first solve was on July 16, when she was 3 years, 3 months and
25 days old. Her parents are both school teacher. It looks like she is a
happy child. :-) This weekend we will see a 4 year old compete in Tokyo,
to become the youngest to have solved a cube in an official competition.
Also a happy child! Have fun, Ron ----- Original Message ----- From:
Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year
old cuber?! Hmm... can anyone understand the language in the background?
This is pretty incredible. Though, I hate to be the skeptic and bring up
the easy fact that the birth date could be wrong. The solver could
easily be born be four years old... still an impressive feat
nonetheless. Though I guess the impressiveness of the solve varies
inverse exponentially with the solver's age. Though, on the other hand,
and this is a result of my being raised in the United States, I've never
been too fond of children being drilled and forced to learn things. If
the kid enjoys solving the cube, then fantastic, but I seriously
wouldn't encourage parents to drill cube algorithms into the brain of a
two year old. It's one of those things I've seen a bit with the
olympics. China is preparing for the 2008 Olympics, and it's very clear
that the country is doing a lot of preparation in an attempt to beat the
United States in the medal count. There is certainly much pride and
propaganda at stake. I've never felt that the gold medal means as much
to an athlete who was sent away from home at the age of five to a
government sponsored training facility, and then performs the sport or
athletic skill for the mere pursuit of the country's political glory in
the Olympic Games. Carly Patterson, the all-around gold medalist from
2004 leads a teenage life. Perhaps not the most normal teenage life, but
she only practices gymnastics five hours a day. That leaves enough time
(not much) to have friends, go to school, watch movies, and have crushes
on Michael Phelps. Our existence in this world I think benefits from the
overall picture. Maximizing the utility function for happiness and
overall world happiness is tricky business. In the end, it's always
important to ask why you do what you do, and who is it really for? Tyson
Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006,
at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: >
"Video of 3 year old En-xi Xie from China (born March 21, 2003) >
solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > >
Oh.......... my......... God!!!!!!!!!! If this video/solve is for >
real, then that is easily one of the most amazing things I have ever
> seen! > > I'm speechless.... that was really incredible! >
> Chris > > > [Non-text portions of this message have been
removed]
4891. Re: [Speed cubing group] to evan gates the creator of deep cube
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 14:09:24 -0700 (PDT)
oh yeah, one more thing that i forgot to ask. What compiler did you use?
i have dev-c++ from bloodshed.net. its a good compiler, and i doubt it
would matter what compiler is used but still i am curious nonetheless.
Evan Gates <evan.gates@...> wrote: Hello, I programmed in C for
the most part. The GUI was programmed in visual studio, so C++. The
solving algorithm itself is Mike Reid's implementation of the Kociemba
algorithm, slightly modified to fit the robot. A copy of my report, with
source code in the appendix is available at
http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to
it by clicking on the deepcube button and then the report link. If you
need any help understanding it just let me know, you can shoot me an
email at evan.gates@... Until next time, Happy Cubing -Evan
http://www.deepcube.net On 7/25/06, Marcus Trujillo
<m_trujillo_t@...> wrote: > > hey i read your post for the
"freebies from cubing" and i also read > about deep cube. i am a
novice programmer myself, and i would love to know > what language
you programmed it in i.e. C++, Pascal, etc. also do you > still have
the source code? i would like to see it, because disecting these >
has helped me learn best so far, thank you. > Marcus Trujillo >
> > --------------------------------- > How low will we go?
Check out Yahoo! Messenger's low PC-to-Phone call > rates. > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
4892. Re: Re: [Speed cubing group] 3 year old cuber?! From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 14:16:12 -0700 (PDT)
I want to see this video for myself, does anyone know where i can find
it? Ron van Bruchem <ron@...> wrote: Hi guys, Just to let you know
that I got a confirmation today of her age and background. She started
learning how to solve 9 months ago. The video was recorded on July 23,
when she was 3 years 4 months and 2 days old. Her first solve was on
July 16, when she was 3 years, 3 months and 25 days old. Her parents are
both school teacher. It looks like she is a happy child. :-) This
weekend we will see a 4 year old compete in Tokyo, to become the
youngest to have solved a cube in an official competition. Also a happy
child! Have fun, Ron ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?!
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result of my
being raised in the United States, I've never been too fond of children
being drilled and forced to learn things. If the kid enjoys solving the
cube, then fantastic, but I seriously wouldn't encourage parents to
drill cube algorithms into the brain of a two year old. It's one of
those things I've seen a bit with the olympics. China is preparing for
the 2008 Olympics, and it's very clear that the country is doing a lot
of preparation in an attempt to beat the United States in the medal
count. There is certainly much pride and propaganda at stake. I've never
felt that the gold medal means as much to an athlete who was sent away
from home at the age of five to a government sponsored training
facility, and then performs the sport or athletic skill for the mere
pursuit of the country's political glory in the Olympic Games. Carly
Patterson, the all-around gold medalist from 2004 leads a teenage life.
Perhaps not the most normal teenage life, but she only practices
gymnastics five hours a day. That leaves enough time (not much) to have
friends, go to school, watch movies, and have crushes on Michael Phelps.
Our existence in this world I think benefits from the overall picture.
Maximizing the utility function for happiness and overall world
happiness is tricky business. In the end, it's always important to ask
why you do what you do, and who is it really for? Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 25, 2006, at 11:10 PM,
cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3
year old En-xi Xie from China (born March 21, 2003) > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then
that is easily one of the most amazing things I have ever > seen!
> > I'm speechless.... that was really incredible! > > Chris
> > > [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed]
4893. Re: [Speed cubing group] to evan gates the creator of deep cube
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 15:20:45 -0700
I was using microsoft visual studio 6 I believe, then started using
microsoft visual studio .net 2003 for the GUI -E On 7/26/06, Marcus
Trujillo <m_trujillo_t@...> wrote: > > oh yeah, one more
thing that i forgot to ask. What compiler did you use? > i have
dev-c++ from bloodshed.net. its a good compiler, and i doubt it >
would matter what compiler is used but still i am curious nonetheless.
> > Evan Gates <evan.gates@...
<evan.gates%40gmail.com>> wrote: Hello, > > > I
programmed in C for the most part. The GUI was programmed in visual >
studio, so C++. The solving algorithm itself is Mike Reid's
implementation > of the Kociemba algorithm, slightly modified to fit
the robot. A copy of > my > report, with source code in the
appendix is available at >
http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to
it > by > clicking on the deepcube button and then the report
link. If you need any > help understanding it just let me know, you
can shoot me an email at > evan.gates@...
<evan.gates%40deepcube.net> > > Until next time, Happy
Cubing > -Evan > > http://www.deepcube.net > > On
7/25/06, Marcus Trujillo
<m_trujillo_t@...<m_trujillo_t%40yahoo.com>> > wrote:
> > > > hey i read your post for the "freebies from cubing"
and i also read > > about deep cube. i am a novice programmer
myself, and i would love to > know > > what language you
programmed it in i.e. C++, Pascal, etc. also do you > > still have
the source code? i would like to see it, because disecting > these
> > has helped me learn best so far, thank you. > > Marcus
Trujillo > > > > > > ---------------------------------
> > How low will we go? Check out Yahoo! Messenger's low
PC-to-Phone call > > rates. > > > > [Non-text portions
of this message have been removed] > > > > > > >
> [Non-text portions of this message have been removed] > >
> --------------------------------- > How low will we go? Check
out Yahoo! Messenger's low PC-to-Phone call > rates. > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4894. Re: 2x2x2 Uber-Method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 22:27:52 -0000
Hi :-) As i understand it, u are going to use an intuitive first layer?
In that case all u need is to learn CLL. The last layer has only corners
;-) When u have gathered all CLL algs u can play around with
transforming all the algs to variants that suit u better. U can always
transform to for instance only U,R,F moves by: L->R (+ cube rotation)
B->F (+ cube rotation) D->U (+ cube rotation) Alternatively use
ACube together with the -a switch to show all optimal algs! Have fun! -
Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Does anyone have a full algorithm
set for the 2x2x2 method in which > you make a face then solve the
rest in one? I'm interested in learning it. > > ~Thom >
Noo, I'm making a face, not a layer. Basically, the first layer can have
one of three permutations. so CLL * 3 for teh algorithms. I am just
wondering if anyone has a set of algs. I already know CLL :) ~Thom ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > As i
understand it, u are going to use an intuitive first layer? In > that
case all u need is to learn CLL. The last layer has only > corners
;-) > > When u have gathered all CLL algs u can play around with
transforming > all the algs to variants that suit u better. U can
always transform to > for instance only U,R,F moves by: > >
L->R (+ cube rotation) > B->F (+ cube rotation) > D->U (+
cube rotation) > > Alternatively use ACube together with the -a
switch to show all > optimal algs! > > Have fun! > > -
Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > Does
anyone have a full algorithm set for the 2x2x2 method in which > >
you make a face then solve the rest in one? I'm interested in >
learning it. > > > > ~Thom > > >
4896. Re: Disassembling video From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 23:13:06 -0000
I assume you just want to take your 3x3 cube apart? (and it's a normal
rubik's brand) I was looking for images or something more helpful
instead of giving a discription myself, but this is a quote I found from
http://jeays.net/rubiks.htm#disassembly that might help: "So you
want/need to take your cube apart. Turn a face 45 degrees. Obtain a
fairly flat key or screwdriver. Gently lift the edge piece in the middle
of the rotated face with your thumb, while gently inserting the
screwdriver. Slowly prise the piece out. Do not force it. After one
piece is out the rest come out fairly easily. You might want to take a
good look at the mechanism that holds the cube together; it's quite
interesting. If you were unclear before about how the centers always
have the same relative position, it should be very clear now." The only
thing is that I don't personally recommend using a screwdriver or
anything metal to life the edge piece. The important thing is to turn a
single face 45 degrees. I'd say that >95% of cubes out of the box can
be dissasembled without using any tools, just might take some force.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "lupo7669"
<mczerberus0815@...> wrote: > > Hello, > > i will try
to loosen my cube and maybe lubing it. Some time ago, i > have seen a
video, where somebody disassembles his cube, but now i > can't find
the link anymore. Can anybody help me? I want to see, how > to take
off the faces of the center cubies, so that i can see the > screws.
> Will the stickers be ok after that? > Maybe there are some other
tutorials outhere concerning disassembling > the cube? > >
Thankyou and sorry for my english... > Tobi >
4897. Unofficial Stanford Competition From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Wed, 26 Jul 2006 16:23:00 -0700
Date: Saturday, July 29, 2006 Time: 6:30 PM Location: Stanford
University The Enchanted Broccoli Forrest (directions are below) Event:
An unofficial competition for those just wanting some practice before US
Nationals, or for those who just want to meet some other competitors.
Please send me an e-mail if you want to come. Directions: From I-280,
exit Sandhill Road and go east. Make a right on Santa Cruz Ave. and then
an immediate left onto Junipero Serra. There is an entrance to Campus
Drive West on your left. Go past the first light and go to the second
light which is an entrance to Campus Drive East. Take Campus Drive East
by turning left. Pass one driveway, and then enter into the second
driveway which is the Enchanted Broccoli Forrest at 1115 Campus Drive
Rd. From US-101, take the Embarcadero Exit and head west towards
Stanford. Continue on Embarcadero past the Town and Country Plaza, and
go into Stanford University's campus. Turn left onto Campus Drive, and
go near the end of Campus Drive. The entrance is on the right, and there
is a sign that says EBF which should be visible. I would suggest I-280
if you can. -Tyson
in this case it doesn't really matter does it? i mean a face, is a layer
in this case because there are only two layers, am i right? am i right?
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Noo, I'm making a face, not a
layer. > > Basically, the first layer can have one of three
permutations. so CLL > * 3 for teh algorithms. I am just wondering if
anyone has a set of algs. > > I already know CLL :) > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
> Hi :-) > > > > As i understand it, u are going to use
an intuitive first layer? In > > that case all u need is to learn
CLL. The last layer has only > > corners ;-) > > > >
When u have gathered all CLL algs u can play around with transforming
> > all the algs to variants that suit u better. U can always
transform to > > for instance only U,R,F moves by: > > >
> L->R (+ cube rotation) > > B->F (+ cube rotation) >
> D->U (+ cube rotation) > > > > Alternatively use
ACube together with the -a switch to show all > > optimal algs!
> > > > Have fun! > > > > - Per > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> > <snkenjoi@> wrote: > > > > > > Does
anyone have a full algorithm set for the 2x2x2 method in which > >
> you make a face then solve the rest in one? I'm interested in >
> learning it. > > > > > > ~Thom > > >
> > >
Tyson, unless you have an identical twin or clone running around
somewhere you shouldn't have to worry about someone sharing your DNA...
Shelley --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Hi Everyone, > > So I'm working
at Stanford right now as a counselor, and there was some > interest
in an unofficial informal competition. I have all the > StackMat
equipment of course. There are two possible dates we're > looking at
for hosting an unofficial competition at Stanford: Saturday > evening
around 7:30 PM, or Monday at 4:00 PM. We could do during the > week
as well, like Tuesday or Wednesday, but I'd prefer to do it > earlier
so I can focus more on organizing for nationals. This > unofficial
competition would be basically within the next week. > > Come by
if you'd like some unofficial practice before US Nationals. > I'll
send another e-mail once the day is confirmed. I'll buy dinner > for
anyone who beat me in the unofficial blindfold competition. > Shelley
is of course quite eligible. I think dinner is also warranted > for
anyone who beats me in the speed solve competition as long as they >
don't share my DNA. > > Or... just come by and meet some other
cubers before US Nationals and > make fun of my students. Boo yow.
> > (It seems like Saturday would be more desirable.) > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
>
What he means is this: 1.Make 1 face not worrying about if it matches
around the sides (face not permuted) 2.Use algorithms to orient and
permute top corners and permute bottom corners at the same time. --- In
speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t"
<m_trujillo_t@...> wrote: > > in this case it doesn't really
matter does it? i mean a face, is a > layer in this case because
there are only two layers, am i right? am > i right? > > >
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Noo, I'm making a face, not
a layer. > > > > Basically, the first layer can have one of
three permutations. so > CLL > > * 3 for teh algorithms. I am
just wondering if anyone has a set of > algs. > > > > I
already know CLL :) > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@> wrote: > > > > > > Hi
:-) > > > > > > As i understand it, u are going to use
an intuitive first layer? > In > > > that case all u need is
to learn CLL. The last layer has only > > > corners ;-) >
> > > > > When u have gathered all CLL algs u can play
around with > transforming > > > all the algs to variants
that suit u better. U can always > transform to > > > for
instance only U,R,F moves by: > > > > > > L->R (+
cube rotation) > > > B->F (+ cube rotation) > > >
D->U (+ cube rotation) > > > > > > Alternatively
use ACube together with the -a switch to show all > > > optimal
algs! > > > > > > Have fun! > > > > >
> - Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > Does
anyone have a full algorithm set for the 2x2x2 method in > which >
> > > you make a face then solve the rest in one? I'm
interested in > > > learning it. > > > > > >
> > ~Thom > > > > > > > > > >
Ah, Enchanted Broccoli Forest. My last year of grad school I rented a
room in the building that is now EBF. In those days, it was the home of
the Alpha Delts fraternity (aka "Alpha Drugs"). I had a room off the
"Black Hole", a hallway where the walls were entirely black then had
constellations, comets, supernovas, etc painted on them in glow in the
dark paint. Many were the nights I stepped around or over wasted
partygoers who were tripping out to the sights of the Black Hole while
listening to some strain of "space music" (Grateful Dead, Pink Floyd,
etc). I'd love to go to the contest, just for old time's sake, but will
be busy with a kid birthday party. For those who do go, if you could see
if the "Black Hole" still exists and let me know I'd appreciate it.
Thanks and have fun! yeff --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> wrote: > > Date: Saturday, July 29,
2006 > Time: 6:30 PM > Location: Stanford University > The
Enchanted Broccoli Forrest (directions are below)
4902. Re: Re: [Speed cubing group] 3 year old cuber?! From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Jul 2006 23:11:56 -0400
There is a link to the video from http://www.speedcubing.com. Anthony
----- Original Message ----- From: Marcus Trujillo To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
5:16 PM Subject: Re: Re: [Speed cubing group] 3 year old cuber?! I want
to see this video for myself, does anyone know where i can find it? Ron
van Bruchem <ron@...> wrote: Hi guys, Just to let you know that I
got a confirmation today of her age and background. She started learning
how to solve 9 months ago. The video was recorded on July 23, when she
was 3 years 4 months and 2 days old. Her first solve was on July 16,
when she was 3 years, 3 months and 25 days old. Her parents are both
school teacher. It looks like she is a happy child. :-) This weekend we
will see a 4 year old compete in Tokyo, to become the youngest to have
solved a cube in an official competition. Also a happy child! Have fun,
Ron ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?!
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result of my
being raised in the United States, I've never been too fond of children
being drilled and forced to learn things. If the kid enjoys solving the
cube, then fantastic, but I seriously wouldn't encourage parents to
drill cube algorithms into the brain of a two year old. It's one of
those things I've seen a bit with the olympics. China is preparing for
the 2008 Olympics, and it's very clear that the country is doing a lot
of preparation in an attempt to beat the United States in the medal
count. There is certainly much pride and propaganda at stake. I've never
felt that the gold medal means as much to an athlete who was sent away
from home at the age of five to a government sponsored training
facility, and then performs the sport or athletic skill for the mere
pursuit of the country's political glory in the Olympic Games. Carly
Patterson, the all-around gold medalist from 2004 leads a teenage life.
Perhaps not the most normal teenage life, but she only practices
gymnastics five hours a day. That leaves enough time (not much) to have
friends, go to school, watch movies, and have crushes on Michael Phelps.
Our existence in this world I think benefits from the overall picture.
Maximizing the utility function for happiness and overall world
happiness is tricky business. In the end, it's always important to ask
why you do what you do, and who is it really for? Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 25, 2006, at 11:10 PM,
cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3
year old En-xi Xie from China (born March 21, 2003) > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then
that is easily one of the most amazing things I have ever > seen!
> > I'm speechless.... that was really incredible! > > Chris
> > > [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4903. Re: [Speed cubing group] to evan gates the creator of deep cube
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 03:20:13 -0000
Hi Evan -- Nice work on deepcube! Does it travel? I'm sure if you could
get it installed at the Exploratorium during US Nationals, it would be
quite a hit with audience and cubers alike (and fit in well with the
Exploratorium "theme"). I thought I'd toss you an idea that you might
consider for a future project. I've been interested in an "instrumented"
Rubik's cube, one equipped with internal sensors and a wireless
transmitter. The sensor data would be sent wirelessly to a computer that
could use the data to display the current cube configuration on a
simulated cube. Thus, while someone solved the cube you could be showing
their solution in progress, in real-time, on a simulated and animated
cube (jcube, etc). One could even add a gyro so you could even track the
orientation of the cube itself (ie, I tilt the cube, the animation
tilts). I always thought that would be an interesting and fun project -
maybe you'd like to give it a shot (you mention on your website somehow
"turning the project inside out"). again, nice work on deepcube! yeff
> > Evan Gates <evan.gates@...
<evan.gates%40gmail.com>> wrote: Hello, > > A copy of
> > my > > report, with source code in the appendix is
available at > >
http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to
it > > by > > clicking on the deepcube button and then the
report link. If you need any > > help understanding it just let me
know, you can shoot me an email at > > evan.gates@...
<evan.gates%40deepcube.net> > > > > Until next time,
Happy Cubing > > -Evan > > > > http://www.deepcube.net
> >
4904. cheap, almost non wear stickers! From:
kyle simmons <beamfreak314@...>
To:
cube group <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 Jul 2006 00:00:25 -0400 (EDT)
hi all. okay so im sure that just about everyone has the problem of
their stickers wearing out, and end up buying those sticker-pack-things.
i dont have the money or patience (lol, mostly patience), so i came up
with a funny souloution, thats cheap and long lasting. i took a cheapy
dollar store cube, and removed the coloured plastic squares (used
instead of stickers), and sanded them. then i took what was left of the
original stickers off my cube and then cleaned it. i sanded the cube and
cleaned it again. this was to ensure a good bond between the cube an
plastic bits. and then glued the plastic on the cube. this brings up two
obvoius issues, wich i noted right away. 1. the cube was heavier,
seemingly, alot heavier. probably because i was still so used to my
normal cube. i got used to this in about 30 mins of solving. 2. the cube
is bigger. true, but only by about, 1/8 of an inch, wich i got fully
used to in about an hour or so. this particullar mod cube is lubed with
sewing machine oil. (i experiment with different oils on my cubes and so
far olive oil, and sewing machine oil are my favourites.) apologies if
this is also on the net somewhere, or someone else posted a similar mod
or suggestion. btw, bew record of 42 seconds. (yeah im a newbie) -kyle
simmons --------------------------------- All new Yahoo! Mail -
--------------------------------- Get a sneak peak at messages with a
handy reading pane. [Non-text portions of this message have been
removed]
Does that mean i'll be getting a free dinner? --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Tyson, unless you have an identical twin or clone
running around > somewhere you shouldn't have to worry about someone
sharing your DNA... > > Shelley
4906. Re: cheap, almost non wear stickers! From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 05:12:24 -0000
Do what I do. Peel off the stickers and repaint with nail polish:
http://img206.imageshack.us/img206/7406/1001567jq8.jpg
http://img55.imageshack.us/img55/8977/1001570au1.jpg --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons
<beamfreak314@...> wrote: > > hi all. > > okay so im
sure that just about everyone has the problem of their stickers wearing
out, and end up buying those sticker-pack-things. i dont have the money
or patience (lol, mostly patience), so i came up with a funny
souloution, thats cheap and long lasting. > > i took a cheapy
dollar store cube, and removed the coloured plastic squares (used
instead of stickers), and sanded them. then i took what was left of the
original stickers off my cube and then cleaned it. i sanded the cube and
cleaned it again. this was to ensure a good bond between the cube an
plastic bits. and then glued the plastic on the cube. > > this
brings up two obvoius issues, wich i noted right away. > 1. the cube
was heavier, seemingly, alot heavier. probably because i was still so
used to my normal cube. i got used to this in about 30 mins of solving.
> > 2. the cube is bigger. true, but only by about, 1/8 of an
inch, wich i got fully used to in about an hour or so. > > this
particullar mod cube is lubed with sewing machine oil. > (i
experiment with different oils on my cubes and so far olive oil, and
sewing machine oil are my favourites.) > > apologies if this is
also on the net somewhere, or someone else posted a similar mod or
suggestion. > > btw, bew record of 42 seconds. (yeah im a newbie)
> > -kyle simmons > > > > >
--------------------------------- > All new Yahoo! Mail - >
--------------------------------- > Get a sneak peak at messages with
a handy reading pane. > > [Non-text portions of this message have
been removed] >
4907. Re: 2x2x2 Uber-Method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 07:59:06 -0000
Hi Thom :-) Ur best bet for an "Über method" is maybe simply like this :
- orient all - permute all There's already methods doing that, but i
think the orient all is 2 steps. I do believe it's feasible to do that
in one step only! Good luck :-) - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Noo, I'm making a face, not a
layer. > > Basically, the first layer can have one of three
permutations. so CLL > * 3 for teh algorithms. I am just wondering if
anyone has a set of algs. > > I already know CLL :) > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
> Hi :-) > > > > As i understand it, u are going to use
an intuitive first layer? In > > that case all u need is to learn
CLL. The last layer has only > > corners ;-) > > > >
When u have gathered all CLL algs u can play around with transforming
> > all the algs to variants that suit u better. U can always
transform to > > for instance only U,R,F moves by: > > >
> L->R (+ cube rotation) > > B->F (+ cube rotation) >
> D->U (+ cube rotation) > > > > Alternatively use
ACube together with the -a switch to show all > > optimal algs!
> > > > Have fun! > > > > - Per > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> > <snkenjoi@> wrote: > > > > > > Does
anyone have a full algorithm set for the 2x2x2 method in which > >
> you make a face then solve the rest in one? I'm interested in >
> learning it. > > > > > > ~Thom > > >
> > >
4908. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 01:03:01 -0700
No... I have to disagree. If you intend to compete in competitions, do
not use nail polish. Such cubes are not allowed. Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 26, 2006, at 10:12 PM,
kyuubree wrote: > Do what I do. Peel off the stickers and repaint
with nail polish: > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons >
<beamfreak314@...> wrote: > > > > hi all. > >
> > okay so im sure that just about everyone has the problem of
their > stickers wearing out, and end up buying those
sticker-pack-things. i > dont have the money or patience (lol, mostly
patience), so i came up > with a funny souloution, thats cheap and
long lasting. > > > > i took a cheapy dollar store cube, and
removed the coloured plastic > squares (used instead of stickers),
and sanded them. then i took what > was left of the original stickers
off my cube and then cleaned it. i > sanded the cube and cleaned it
again. this was to ensure a good bond > between the cube an plastic
bits. and then glued the plastic on the > cube. > > > >
this brings up two obvoius issues, wich i noted right away. > > 1.
the cube was heavier, seemingly, alot heavier. probably because i >
was still so used to my normal cube. i got used to this in about 30 >
mins of solving. > > > > 2. the cube is bigger. true, but
only by about, 1/8 of an inch, wich > i got fully used to in about an
hour or so. > > > > this particullar mod cube is lubed with
sewing machine oil. > > (i experiment with different oils on my
cubes and so far olive oil, > and sewing machine oil are my
favourites.) > > > > apologies if this is also on the net
somewhere, or someone else > posted a similar mod or suggestion. >
> > > btw, bew record of 42 seconds. (yeah im a newbie) >
> > > -kyle simmons > > > > > > > >
> > --------------------------------- > > All new Yahoo!
Mail - > > --------------------------------- > > Get a sneak
peak at messages with a handy reading pane. > > > >
[Non-text portions of this message have been removed] > > >
> >
4909. Re: cheap, almost non wear stickers! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 09:23:06 -0000
Both suggestions (tiles and using nail polish) are fairly common. If
you've been cubing for at least a few years it's likely that you've
tried things like that. Let's see... I've tried nail polish, certain
enamels, things that required some oven-time..., using textured tiles
from a Mefferts assembly cube, tiles from a cheap knock off cube, the
stickers from rubiks.com. All of which I know find pretty tiresome.
Similar stories from other longtime cubers. I must admit though, using
colored electrical tape for a couple years did start to look really good
though. But again, not very convienent, especially with my high
standards for how rounded the corners should be, and the exact sizing,
despite having fortitude for precision use of sissors. Don't sacrifice
convienence for price. I recommend going with **CUBESMITH** sticker
sets. Buy 8 standard sets for just $10, no shipping and occasionally
$1/set at tournaments if you are lucky enough. Just be sure to get a
consistancy with their blue, green, and yellow (there are at least two
variations of those unfortunately). Those actually last pretty long,
plus look amazing. Another point. Do not support knock-off cubes from
say... a dollor store. Those are technically illigal. Only support true
rubik's brand puzzles, Mefferts, and/or Eastsheen. Educate peeps that
don't know better. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
kyle simmons <beamfreak314@...> wrote: > > hi all. > >
okay so im sure that just about everyone has the problem of their
stickers wearing out, and end up buying those sticker-pack-things. i
dont have the money or patience (lol, mostly patience), so i came up
with a funny souloution, thats cheap and long lasting. > > i took
a cheapy dollar store cube, and removed the coloured plastic squares
(used instead of stickers), and sanded them. then i took what was left
of the original stickers off my cube and then cleaned it. i sanded the
cube and cleaned it again. this was to ensure a good bond between the
cube an plastic bits. and then glued the plastic on the cube. > >
this brings up two obvoius issues, wich i noted right away. > 1. the
cube was heavier, seemingly, alot heavier. probably because i was still
so used to my normal cube. i got used to this in about 30 mins of
solving. > > 2. the cube is bigger. true, but only by about, 1/8
of an inch, wich i got fully used to in about an hour or so. > >
this particullar mod cube is lubed with sewing machine oil. > (i
experiment with different oils on my cubes and so far olive oil, and
sewing machine oil are my favourites.) > > apologies if this is
also on the net somewhere, or someone else posted a similar mod or
suggestion. > > btw, bew record of 42 seconds. (yeah im a newbie)
> > -kyle simmons > > > > >
--------------------------------- > All new Yahoo! Mail - >
--------------------------------- > Get a sneak peak at messages with
a handy reading pane. > > [Non-text portions of this message have
been removed] >
4910. Pursuit of Happyness From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 02:34:44 -0700
http://movies.aol.com/movie-trailer-clip/pursuit-of-happyness-will-smith
My brother and I worked on this movie with Will Smith. Lars P. was there
too. I think he got some soy fries. Tyson Mao Astrophysics '06
California Institute of Technology
I know there are methods like this, like ortegas and guimond. But surly
doing it this way would be a lot faster? I thought of the method a step
after that today. Get pieces in their respective layers and orientate
and permutate in one go :P. That would be the ultimate method, but i
doubt it's worth learning the 2000 algorithms needed for it :) ~Thom ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Thom :-) > > Ur
best bet for an "Über method" is maybe simply like this : > > -
orient all > - permute all > > There's already methods doing
that, but i think the orient all is 2 > steps. I do believe it's
feasible to do that in one step only! > > Good luck :-) > >
- Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > Noo, I'm
making a face, not a layer. > > > > Basically, the first
layer can have one of three permutations. so > CLL > > * 3 for
teh algorithms. I am just wondering if anyone has a set of > algs.
> > > > I already know CLL :) > > > > ~Thom >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" > > <aspiring_to_love@> wrote: >
> > > > > Hi :-) > > > > > > As i
understand it, u are going to use an intuitive first layer? > In >
> > that case all u need is to learn CLL. The last layer has only
> > > corners ;-) > > > > > > When u have
gathered all CLL algs u can play around with > transforming > >
> all the algs to variants that suit u better. U can always >
transform to > > > for instance only U,R,F moves by: > >
> > > > L->R (+ cube rotation) > > > B->F (+
cube rotation) > > > D->U (+ cube rotation) > > >
> > > Alternatively use ACube together with the -a switch to
show all > > > optimal algs! > > > > > > Have
fun! > > > > > > - Per > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
> > <snkenjoi@> wrote: > > > > > > >
> Does anyone have a full algorithm set for the 2x2x2 method in >
which > > > > you make a face then solve the rest in one?
I'm interested in > > > learning it. > > > > >
> > > ~Thom > > > > > > > > > >
4912. Re: Pursuit of Happyness From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 10:19:46 -0000
Who can resist tofu fries with peanut sauce? --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > >
http://movies.aol.com/movie-trailer-clip/pursuit-of-happyness-will-
smith > > My brother and I worked on this movie with Will Smith.
Lars P. was > there too. I think he got some soy fries. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
>
4913. [Speed cubing group] Re: cheap, almost non wear stickers!
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 11:02:41 -0000
Well my suggestion was not given with competitions in mind, but rather a
way to prevent sticker peeling. Nail polish holds up very well. Why
aren't such cubes allowed, by the way? Marcus Stuhr Wharton & CAS
'09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > No... I have to disagree. If you intend to compete in
competitions, do > not use nail polish. Such cubes are not allowed.
> > Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: >
> > Do what I do. Peel off the stickers and repaint with nail
polish: > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > >
<beamfreak314@> wrote: > > > > > > hi all. >
> > > > > okay so im sure that just about everyone has
the problem of their > > stickers wearing out, and end up buying
those sticker-pack-things. i > > dont have the money or patience
(lol, mostly patience), so i came up > > with a funny souloution,
thats cheap and long lasting. > > > > > > i took a
cheapy dollar store cube, and removed the coloured plastic > >
squares (used instead of stickers), and sanded them. then i took what
> > was left of the original stickers off my cube and then cleaned
it. i > > sanded the cube and cleaned it again. this was to ensure
a good bond > > between the cube an plastic bits. and then glued
the plastic on the > > cube. > > > > > > this
brings up two obvoius issues, wich i noted right away. > > > 1.
the cube was heavier, seemingly, alot heavier. probably because i >
> was still so used to my normal cube. i got used to this in about 30
> > mins of solving. > > > > > > 2. the cube is
bigger. true, but only by about, 1/8 of an inch, wich > > i got
fully used to in about an hour or so. > > > > > > this
particullar mod cube is lubed with sewing machine oil. > > > (i
experiment with different oils on my cubes and so far olive oil, >
> and sewing machine oil are my favourites.) > > > > >
> apologies if this is also on the net somewhere, or someone else
> > posted a similar mod or suggestion. > > > > >
> btw, bew record of 42 seconds. (yeah im a newbie) > > >
> > > -kyle simmons > > > > > > > >
> > > > > > > ---------------------------------
> > > All new Yahoo! Mail - > > >
--------------------------------- > > > Get a sneak peak at
messages with a handy reading pane. > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > >
----- Original Message ----- From: thomkirjava To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 27, 2006
11:50 AM Subject: [Speed cubing group] Re: 2x2x2 Uber-Method I know
there are methods like this, like ortegas and guimond. But surly doing
it this way would be a lot faster? I thought of the method a step after
that today. Get pieces in their respective layers and orientate and
permutate in one go :P. That would be the ultimate method, but i doubt
it's worth learning the 2000 algorithms needed for it :) ~Thom It´s a
pity that Gunnar doesn´t take part in this discussion. He must be an
expert in this field. R [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: thomkirjava > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, July 27,
2006 11:50 AM > Subject: [Speed cubing group] Re: 2x2x2 Uber-Method
> > > I know there are methods like this, like ortegas and
guimond. But > surly doing it this way would be a lot faster? >
> I thought of the method a step after that today. Get pieces in
their > respective layers and orientate and permutate in one go :P.
That would > be the ultimate method, but i doubt it's worth learning
the 2000 > algorithms needed for it :) > > ~Thom > > It´s
a pity that Gunnar doesn´t take part in this discussion. He must be an
expert in this field. > > R Actually, Rune, I talked a little with
Thom about this method on the Rubik's chat yesterday. I started learning
this method a few months ago, but by some reason I quit. I will start it
up eventually. I only learned 15-20 algs, but these you guys can see
here: http://www.student.itn.liu.se/~gunkr520/222_avancerad.txt The algs
are numbered like on Bob Burton's COLL-site (except the "1" in the
start). /Gunnar Krig
4916. Re: Re: [Speed cubing group] 3 year old cuber?! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 13:03:41 +0000 (GMT)
Oh, man...that's amazing!...that girl is super! was that a 2-gen U perm
at the end? I'm almost sure she has some ability with the cube...and,
btw, is it just me or she looks like having bigger hands than the last
little girl (which was older)? Pedro Anthony Hsu <erwaman@...>
escreveu: There is a link to the video from http://www.speedcubing.com.
Anthony ----- Original Message ----- From: Marcus Trujillo To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
5:16 PM Subject: Re: Re: [Speed cubing group] 3 year old cuber?! I want
to see this video for myself, does anyone know where i can find it? Ron
van Bruchem <ron@...> wrote: Hi guys, Just to let you know that I
got a confirmation today of her age and background. She started learning
how to solve 9 months ago. The video was recorded on July 23, when she
was 3 years 4 months and 2 days old. Her first solve was on July 16,
when she was 3 years, 3 months and 25 days old. Her parents are both
school teacher. It looks like she is a happy child. :-) This weekend we
will see a 4 year old compete in Tokyo, to become the youngest to have
solved a cube in an official competition. Also a happy child! Have fun,
Ron ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006
10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?!
Hmm... can anyone understand the language in the background? This is
pretty incredible. Though, I hate to be the skeptic and bring up the
easy fact that the birth date could be wrong. The solver could easily be
born be four years old... still an impressive feat nonetheless. Though I
guess the impressiveness of the solve varies inverse exponentially with
the solver's age. Though, on the other hand, and this is a result of my
being raised in the United States, I've never been too fond of children
being drilled and forced to learn things. If the kid enjoys solving the
cube, then fantastic, but I seriously wouldn't encourage parents to
drill cube algorithms into the brain of a two year old. It's one of
those things I've seen a bit with the olympics. China is preparing for
the 2008 Olympics, and it's very clear that the country is doing a lot
of preparation in an attempt to beat the United States in the medal
count. There is certainly much pride and propaganda at stake. I've never
felt that the gold medal means as much to an athlete who was sent away
from home at the age of five to a government sponsored training
facility, and then performs the sport or athletic skill for the mere
pursuit of the country's political glory in the Olympic Games. Carly
Patterson, the all-around gold medalist from 2004 leads a teenage life.
Perhaps not the most normal teenage life, but she only practices
gymnastics five hours a day. That leaves enough time (not much) to have
friends, go to school, watch movies, and have crushes on Michael Phelps.
Our existence in this world I think benefits from the overall picture.
Maximizing the utility function for happiness and overall world
happiness is tricky business. In the end, it's always important to ask
why you do what you do, and who is it really for? Tyson Mao Astrophysics
'06 California Institute of Technology On Jul 25, 2006, at 11:10 PM,
cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3
year old En-xi Xie from China (born March 21, 2003) > solving Rubik's
Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh..........
my......... God!!!!!!!!!! If this video/solve is for > real, then
that is easily one of the most amazing things I have ever > seen!
> > I'm speechless.... that was really incredible! > > Chris
> > > [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Messenger with Voice. Make
PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed] ---------------------------------
Você quer respostas para suas perguntas? Ou você sabe muito e quer
compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text
portions of this message have been removed]
4917. Re: cheap, almost non wear stickers! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 13:23:21 -0000
Only the polypropylene stickers that come with most cubes will peel that
easily. Polyvinyl chloride (PVC/polychloroethene) stickers from
rubiks.com will not peel. (Although their corners do occasionally fold
if very careless.) I do not recommend purchasing the polypropylene
stickers from rubiks.com, they are basically laminated paper with a dye
in between. So why do they sell both sticker types? The ones that last
longer are muted in brightness and the ones that peel easily are quite
bright and cheerful. The solution: make thicker PVC stickers! In
general, due to their pricing and failure to make PVC stickers thick
enough, I personally boycott them. Instead I opt to buy from
cubesmith.com, which offers superior service and stickers of amazing
quality and lifespan. Also, do note that cubesmith sets are somewhat
"soft," and rubiks.com's PVC ones are rather "hard." This has trade-offs
as well which is probably beyond the scope of this topic. The problem
with painting your cube in anyway, is that it's going to end up looking
terrible. Trust me, I've tried everyting. Besides, it somehow violates
an intrinsic nature of the pop icon itself. And for the same reason I
don't use tiled cubes. So unless you are going for a special look... I
see no reason why any passionate cuber would want to do that to their
cubes, let alone their main speedcube. On the other hand, is it really
not alllowed in competitions? I was not aware of this. Plus, I'm sure
that some one was using a painted cube at Nationals 04... o_O?? When was
this rule added and why? (Just curious, doesn't really concern me.) Oh,
I almost forgot to mention... rubiks.com has rather crappy service IMHO,
but I've hear varing things from other buyers. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Well my suggestion was not given with competitions in
mind, but rather > a way to prevent sticker peeling. Nail polish
holds up very well. > Why aren't such cubes allowed, by the way? >
> Marcus Stuhr > Wharton & CAS '09 > University of
Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> wrote: > > > > No... I have to
disagree. If you intend to compete in competitions, do > > not use
nail polish. Such cubes are not allowed. > > > > Tyson Mao
> > Astrophysics '06 > > California Institute of Technology
> > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: >
> > > > Do what I do. Peel off the stickers and repaint with
nail polish: > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons
> > > <beamfreak314@> wrote: > > > > >
> > > hi all. > > > > > > > > okay so
im sure that just about everyone has the problem of their > > >
stickers wearing out, and end up buying those sticker-pack- things. i
> > > dont have the money or patience (lol, mostly patience),
so i came up > > > with a funny souloution, thats cheap and
long lasting. > > > > > > > > i took a cheapy
dollar store cube, and removed the coloured plastic > > >
squares (used instead of stickers), and sanded them. then i took what
> > > was left of the original stickers off my cube and then
cleaned it. i > > > sanded the cube and cleaned it again. this
was to ensure a good bond > > > between the cube an plastic
bits. and then glued the plastic on the > > > cube. > >
> > > > > > this brings up two obvoius issues, wich i
noted right away. > > > > 1. the cube was heavier,
seemingly, alot heavier. probably > because i > > > was
still so used to my normal cube. i got used to this in about 30 >
> > mins of solving. > > > > > > > > 2.
the cube is bigger. true, but only by about, 1/8 of an inch, > wich
> > > i got fully used to in about an hour or so. > >
> > > > > > this particullar mod cube is lubed with
sewing machine oil. > > > > (i experiment with different
oils on my cubes and so far olive oil, > > > and sewing machine
oil are my favourites.) > > > > > > > >
apologies if this is also on the net somewhere, or someone else >
> > posted a similar mod or suggestion. > > > > >
> > > btw, bew record of 42 seconds. (yeah im a newbie) >
> > > > > > > -kyle simmons > > > >
> > > > > > > > > > > > > >
> > --------------------------------- > > > > All new
Yahoo! Mail - > > > > --------------------------------- >
> > > Get a sneak peak at messages with a handy reading pane.
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > >
4918. Re: [Speed cubing group] 3 year old cuber?! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 13:31:56 -0000
That video was something! Man, I wonder if she excels in a bunch of
other stuff too. BTW, the background voices are in Cantonese. (It was my
first language; I'm fluent still.) > was that a 2-gen U perm at the
end? I was thinking the same thing the first time I watched it... I
think that is a bit unnecessary though. At her hand size/turning speed,
it would have been faster for her to do the slice/Allan version.
Learning that version first is helpful to really understanding algs. I
don't know of any cuber that "understands" the 2-gen version. I'm not a
big supporter of applying algs blindly, I think it is important to have
a solid comprehension of what an alg is doing, to be able to come up
with commutators yourself, and even make up algorithms on-the-fly like
the most expert cubists. But then again, I'm quite slow at solving, so
it appears that applying algs blindly is what sub-15 cubers do for the
most part... Doesn't that just tear you up inside? -Doug
4919. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 07:56:42 -0700
Rules were changed in 2006. Two main reasons. People who have colors
that "bleed" might be able to use it to their advantage. As every other
sport has standards regarding their equipment, we want some standard of
decency on your cube as well. Tyson Mao Astrophysics '06 California
Institute of Technology On Jul 27, 2006, at 6:23 AM, d_funny007 wrote:
> Only the polypropylene stickers that come with most cubes will peel
> that easily. Polyvinyl chloride (PVC/polychloroethene) stickers
from > rubiks.com will not peel. (Although their corners do
occasionally > fold if very careless.) I do not recommend purchasing
the > polypropylene stickers from rubiks.com, they are basically
laminated > paper with a dye in between. > > So why do they
sell both sticker types? The ones that last longer > are muted in
brightness and the ones that peel easily are quite > bright and
cheerful. > > The solution: make thicker PVC stickers! > >
In general, due to their pricing and failure to make PVC stickers >
thick enough, I personally boycott them. Instead I opt to buy from >
cubesmith.com, which offers superior service and stickers of amazing
> quality and lifespan. > > Also, do note that cubesmith sets
are somewhat "soft," and > rubiks.com's PVC ones are rather "hard."
This has trade-offs as well > which is probably beyond the scope of
this topic. > > The problem with painting your cube in anyway, is
that it's going to > end up looking terrible. Trust me, I've tried
everyting. Besides, it > somehow violates an intrinsic nature of the
pop icon itself. And for > the same reason I don't use tiled cubes.
So unless you are going for > a special look... I see no reason why
any passionate cuber would > want to do that to their cubes, let
alone their main speedcube. > > On the other hand, is it really
not alllowed in competitions? I was > not aware of this. Plus, I'm
sure that some one was using a painted > cube at Nationals 04...
o_O?? When was this rule added and why? > (Just curious, doesn't
really concern me.) > > Oh, I almost forgot to mention...
rubiks.com has rather crappy > service IMHO, but I've hear varing
things from other buyers. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@...> wrote: > > > > Well my suggestion was
not given with competitions in mind, but > rather > > a way to
prevent sticker peeling. Nail polish holds up very well. > > Why
aren't such cubes allowed, by the way? > > > > Marcus Stuhr
> > Wharton & CAS '09 > > University of Pennsylvania
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > wrote: > > > > > > No... I have
to disagree. If you intend to compete in > competitions, do > >
> not use nail polish. Such cubes are not allowed. > > >
> > > Tyson Mao > > > Astrophysics '06 > > >
California Institute of Technology > > > > > > On Jul
26, 2006, at 10:12 PM, kyuubree wrote: > > > > > >
> Do what I do. Peel off the stickers and repaint with nail >
polish: > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> http://img55.imageshack.us/img55/8977/1001570au1.jpg > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyle simmons > > > > <beamfreak314@> wrote: > >
> > > > > > > > hi all. > > > > >
> > > > > okay so im sure that just about everyone has
the problem of > their > > > > stickers wearing out, and
end up buying those sticker-pack- > things. i > > > >
dont have the money or patience (lol, mostly patience), so i > came
up > > > > with a funny souloution, thats cheap and long
lasting. > > > > > > > > > > i took a
cheapy dollar store cube, and removed the coloured > plastic >
> > > squares (used instead of stickers), and sanded them. then
i > took what > > > > was left of the original stickers
off my cube and then > cleaned it. i > > > > sanded the
cube and cleaned it again. this was to ensure a > good bond > >
> > between the cube an plastic bits. and then glued the plastic
> on the > > > > cube. > > > > > > >
> > > this brings up two obvoius issues, wich i noted right
away. > > > > > 1. the cube was heavier, seemingly, alot
heavier. probably > > because i > > > > was still so
used to my normal cube. i got used to this in > about 30 > >
> > mins of solving. > > > > > > > > >
> 2. the cube is bigger. true, but only by about, 1/8 of an >
inch, > > wich > > > > i got fully used to in about an
hour or so. > > > > > > > > > > this
particullar mod cube is lubed with sewing machine oil. > > >
> > (i experiment with different oils on my cubes and so far >
olive oil, > > > > and sewing machine oil are my
favourites.) > > > > > > > > > > apologies
if this is also on the net somewhere, or someone > else > >
> > posted a similar mod or suggestion. > > > > >
> > > > > btw, bew record of 42 seconds. (yeah im a
newbie) > > > > > > > > > > -kyle simmons
> > > > > > > > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > > > All new
Yahoo! Mail - > > > > > ---------------------------------
> > > > > Get a sneak peak at messages with a handy
reading pane. > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > >
4920. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 08:00:15 -0700
In the United States, there are regulations against having vinyl
products on "toys"... after all, we don't want a three-year-old eating
vinyl. Tyson Mao Astrophysics '06 California Institute of Technology On
Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > So why do they sell
both sticker types? The ones that last longer > are muted in
brightness and the ones that peel easily are quite > bright and
cheerful.
4921. Re: cheap, almost non wear stickers! From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 15:40:04 -0000
> Two main reasons. People who have colors that "bleed" might be able
> to use it to their advantage. Do you mean that bright colors (which
tend to "bleed", i.e. bright orange from cubesmith) are not allowed or
just that "not using stickers or tiles" is not allowed? In the
regulations it states that: "Competitors must use any normal 6 colour
scheme for cube puzzles". I am not too sure what is intended by normal
color scheme. Thanks for any clarifications, Sven
4922. Re: [Speed cubing group] to evan gates the creator of deep cube
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 09:19:57 -0700
Hey, No, it doesn't travel very well. I would love to bring it to the
nationals, but sadly my parents planned a family vacation that starts
the day before :-( It's been so long since I have been able to go to a
competition. Yeah, I had thought of a cube like that too, but I was
thinking of using it has a remote control for the robot. Why push
buttons to scramble it when you can just scramble a real cube and watch
it happen. Although I was thinking that instead of wireless maybe just
have a wire coming out of a single side back to the computer. I'll see
what I can do. I start school at Carnegie Mellon in the fall, what
better place to make robots, gadgets, and other unnecessary cool
engineering stuff than there? If I do anything cube related it will be
posted, so we'll just have to wait and see. Until next time, Happy
Cubing -Evan http://www.deepcube.net On 7/26/06, Jeff Soesbe
<yeff@...> wrote: > > Hi Evan -- > > Nice work on
deepcube! Does it travel? I'm sure if you could get it > installed at
the > Exploratorium during US Nationals, it would be quite a hit with
audience > and cubers alike > (and fit in well with the
Exploratorium "theme"). > > I thought I'd toss you an idea that
you might consider for a future > project. I've been > interested
in an "instrumented" Rubik's cube, one equipped with internal >
sensors and a > wireless transmitter. The sensor data would be sent
wirelessly to a > computer that could > use the data to display
the current cube configuration on a simulated > cube. > > Thus,
while someone solved the cube you could be showing their solution in
> progress, in > real-time, on a simulated and animated cube
(jcube, etc). > > One could even add a gyro so you could even
track the orientation of the > cube itself (ie, I > tilt the cube,
the animation tilts). > > I always thought that would be an
interesting and fun project - maybe > you'd like to give it > a
shot (you mention on your website somehow "turning the project inside
> out"). > > again, nice work on deepcube! > > yeff >
> > > Evan Gates <evan.gates@...
<evan.gates%40gmail.com>> wrote: Hello, > > > > A
copy of > > > my > > > report, with source code in the
appendix is available at > > >
http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to
> it > > > by > > > clicking on the deepcube button
and then the report link. If you need > any > > > help
understanding it just let me know, you can shoot me an email at >
> > evan.gates@... <evan.gates%40deepcube.net> > >
> > > > > Until next time, Happy Cubing > > >
-Evan > > > > > > http://www.deepcube.net > >
> > > > [Non-text portions of this message have been
removed]
4923. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 09:32:15 -0700
A bright orange from cube smith is allowed. The wording "normal 6 colour
scheme" is used to encourage people to use the six standard colors that
come on a Rubik's Cube, also gives the competition organizer and WCA
delegate the option of disallowing cubes with odd color schemes. In
particular, we would be a bit worried about a cube that has six sides of
varying shades of gray which would be very difficult to distinguish from
one another. Determining when the cube is solved shouldn't take more
than a mere glance and that wording protects against that. Tyson Mao
Astrophysics '06 California Institute of Technology On Jul 27, 2006, at
8:40 AM, sgowal wrote: > > Two main reasons. People who have
colors that "bleed" might be able > > to use it to their
advantage. > > Do you mean that bright colors (which tend to
"bleed", i.e. bright > orange from cubesmith) are not allowed or just
that "not using > stickers or tiles" is not allowed? > > In the
regulations it states that: > "Competitors must use any normal 6
colour scheme for cube puzzles". > > I am not too sure what is
intended by normal color scheme. > > Thanks for any
clarifications, > > Sven > > >
4924. Notes about Nationals From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 09:57:36 -0700
Competitors should bring a government identification to verify identity
at the competition. Students attending schools in the United States will
be permitted to use their school issued identification. International
competitors should bring a valid passport in order to show valid
citizenship and country eligibility. Tyson Mao Astrophysics '06
California Institute of Technology
4925. [Speed cubing group] Re: cheap, almost non wear stickers!
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 17:30:11 -0000
Understandable but lame -- are you allowed to use other competitors'
cubes at least? Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Rules were changed in 2006. > >
Two main reasons. People who have colors that "bleed" might be able to
> use it to their advantage. > > As every other sport has
standards regarding their equipment, we want > some standard of
decency on your cube as well. > > Tyson Mao > Astrophysics '06
> California Institute of Technology > > On Jul 27, 2006, at
6:23 AM, d_funny007 wrote: > > > Only the polypropylene
stickers that come with most cubes will peel > > that easily.
Polyvinyl chloride (PVC/polychloroethene) stickers from > >
rubiks.com will not peel. (Although their corners do occasionally >
> fold if very careless.) I do not recommend purchasing the > >
polypropylene stickers from rubiks.com, they are basically laminated
> > paper with a dye in between. > > > > So why do
they sell both sticker types? The ones that last longer > > are
muted in brightness and the ones that peel easily are quite > >
bright and cheerful. > > > > The solution: make thicker PVC
stickers! > > > > In general, due to their pricing and
failure to make PVC stickers > > thick enough, I personally
boycott them. Instead I opt to buy from > > cubesmith.com, which
offers superior service and stickers of amazing > > quality and
lifespan. > > > > Also, do note that cubesmith sets are
somewhat "soft," and > > rubiks.com's PVC ones are rather "hard."
This has trade-offs as well > > which is probably beyond the scope
of this topic. > > > > The problem with painting your cube
in anyway, is that it's going to > > end up looking terrible.
Trust me, I've tried everyting. Besides, it > > somehow violates
an intrinsic nature of the pop icon itself. And for > > the same
reason I don't use tiled cubes. So unless you are going for > > a
special look... I see no reason why any passionate cuber would > >
want to do that to their cubes, let alone their main speedcube. >
> > > On the other hand, is it really not alllowed in
competitions? I was > > not aware of this. Plus, I'm sure that
some one was using a painted > > cube at Nationals 04... o_O??
When was this rule added and why? > > (Just curious, doesn't
really concern me.) > > > > Oh, I almost forgot to
mention... rubiks.com has rather crappy > > service IMHO, but I've
hear varing things from other buyers. > > > > -Doug >
> > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
> > <no_reply@> wrote: > > > > > > Well my
suggestion was not given with competitions in mind, but > > rather
> > > a way to prevent sticker peeling. Nail polish holds up
very well. > > > Why aren't such cubes allowed, by the way?
> > > > > > Marcus Stuhr > > > Wharton &
CAS '09 > > > University of Pennsylvania > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > wrote: > > > > > > > >
No... I have to disagree. If you intend to compete in > >
competitions, do > > > > not use nail polish. Such cubes are
not allowed. > > > > > > > > Tyson Mao > >
> > Astrophysics '06 > > > > California Institute of
Technology > > > > > > > > On Jul 26, 2006, at
10:12 PM, kyuubree wrote: > > > > > > > > >
Do what I do. Peel off the stickers and repaint with nail > >
polish: > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > http://img55.imageshack.us/img55/8977/1001570au1.jpg > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > >
> <beamfreak314@> wrote: > > > > > > >
> > > > > hi all. > > > > > > > >
> > > > okay so im sure that just about everyone has the
problem of > > their > > > > > stickers wearing
out, and end up buying those sticker-pack- > > things. i > >
> > > dont have the money or patience (lol, mostly patience),
so i > > came up > > > > > with a funny souloution,
thats cheap and long lasting. > > > > > > > >
> > > > i took a cheapy dollar store cube, and removed the
coloured > > plastic > > > > > squares (used
instead of stickers), and sanded them. then i > > took what >
> > > > was left of the original stickers off my cube and
then > > cleaned it. i > > > > > sanded the cube
and cleaned it again. this was to ensure a > > good bond > >
> > > between the cube an plastic bits. and then glued the
plastic > > on the > > > > > cube. > > >
> > > > > > > > > this brings up two obvoius
issues, wich i noted right away. > > > > > > 1. the
cube was heavier, seemingly, alot heavier. probably > > >
because i > > > > > was still so used to my normal cube.
i got used to this in > > about 30 > > > > > mins
of solving. > > > > > > > > > > > >
2. the cube is bigger. true, but only by about, 1/8 of an > >
inch, > > > wich > > > > > i got fully used to
in about an hour or so. > > > > > > > > >
> > > this particullar mod cube is lubed with sewing machine
oil. > > > > > > (i experiment with different oils on
my cubes and so far > > olive oil, > > > > > and
sewing machine oil are my favourites.) > > > > > >
> > > > > > apologies if this is also on the net
somewhere, or someone > > else > > > > > posted a
similar mod or suggestion. > > > > > > > > >
> > > btw, bew record of 42 seconds. (yeah im a newbie) >
> > > > > > > > > > > -kyle simmons
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > --------------------------------- > > > > >
> All new Yahoo! Mail - > > > > > >
--------------------------------- > > > > > > Get a
sneak peak at messages with a handy reading pane. > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
4926. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 10:38:00 -0700
Not if doing so interferes with the progress of the competition. If it
doesn't affect the competition, how would anyone know? Tyson Mao
Astrophysics '06 California Institute of Technology On Jul 27, 2006, at
10:30 AM, kyuubree wrote: > Understandable but lame -- are you
allowed to use other competitors' > cubes at least? > > Marcus
Stuhr > Wharton & CAS '09 > University of Pennsylvania >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> > wrote: > > > > Rules were changed in
2006. > > > > Two main reasons. People who have colors that
"bleed" might be able > to > > use it to their advantage. >
> > > As every other sport has standards regarding their
equipment, we > want > > some standard of decency on your cube
as well. > > > > Tyson Mao > > Astrophysics '06 >
> California Institute of Technology > > > > On Jul 27,
2006, at 6:23 AM, d_funny007 wrote: > > > > > Only the
polypropylene stickers that come with most cubes will > peel >
> > that easily. Polyvinyl chloride (PVC/polychloroethene)
stickers > from > > > rubiks.com will not peel. (Although
their corners do occasionally > > > fold if very careless.) I
do not recommend purchasing the > > > polypropylene stickers
from rubiks.com, they are basically > laminated > > > paper
with a dye in between. > > > > > > So why do they sell
both sticker types? The ones that last longer > > > are muted
in brightness and the ones that peel easily are quite > > >
bright and cheerful. > > > > > > The solution: make
thicker PVC stickers! > > > > > > In general, due to
their pricing and failure to make PVC stickers > > > thick
enough, I personally boycott them. Instead I opt to buy from > >
> cubesmith.com, which offers superior service and stickers of >
amazing > > > quality and lifespan. > > > > >
> Also, do note that cubesmith sets are somewhat "soft," and >
> > rubiks.com's PVC ones are rather "hard." This has trade-offs
as > well > > > which is probably beyond the scope of this
topic. > > > > > > The problem with painting your cube
in anyway, is that it's going > to > > > end up looking
terrible. Trust me, I've tried everyting. Besides, > it > >
> somehow violates an intrinsic nature of the pop icon itself. And
> for > > > the same reason I don't use tiled cubes. So
unless you are going > for > > > a special look... I see no
reason why any passionate cuber would > > > want to do that to
their cubes, let alone their main speedcube. > > > > >
> On the other hand, is it really not alllowed in competitions? I
> was > > > not aware of this. Plus, I'm sure that some one
was using a > painted > > > cube at Nationals 04... o_O??
When was this rule added and why? > > > (Just curious, doesn't
really concern me.) > > > > > > Oh, I almost forgot to
mention... rubiks.com has rather crappy > > > service IMHO, but
I've hear varing things from other buyers. > > > > > >
-Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > >
<no_reply@> wrote: > > > > > > > > Well my
suggestion was not given with competitions in mind, but > > >
rather > > > > a way to prevent sticker peeling. Nail polish
holds up very > well. > > > > Why aren't such cubes
allowed, by the way? > > > > > > > > Marcus
Stuhr > > > > Wharton & CAS '09 > > > >
University of Pennsylvania > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> > wrote: > > > > > > > > > > No...
I have to disagree. If you intend to compete in > > >
competitions, do > > > > > not use nail polish. Such
cubes are not allowed. > > > > > > > > > >
Tyson Mao > > > > > Astrophysics '06 > > > >
> California Institute of Technology > > > > > >
> > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: >
> > > > > > > > > > Do what I do. Peel off
the stickers and repaint with nail > > > polish: > > >
> > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > > http://img55.imageshack.us/img55/8977/1001570au1.jpg >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > >
> > <beamfreak314@> wrote: > > > > > >
> > > > > > > > hi all. > > > > >
> > > > > > > > > okay so im sure that just
about everyone has the problem > of > > > their > >
> > > > stickers wearing out, and end up buying those
sticker-pack- > > > things. i > > > > > >
dont have the money or patience (lol, mostly patience), so i > >
> came up > > > > > > with a funny souloution,
thats cheap and long lasting. > > > > > > > >
> > > > > > i took a cheapy dollar store cube, and
removed the > coloured > > > plastic > > > >
> > squares (used instead of stickers), and sanded them. then i
> > > took what > > > > > > was left of the
original stickers off my cube and then > > > cleaned it. i >
> > > > > sanded the cube and cleaned it again. this was
to ensure a > > > good bond > > > > > >
between the cube an plastic bits. and then glued the plastic > >
> on the > > > > > > cube. > > > > >
> > > > > > > > > this brings up two obvoius
issues, wich i noted right > away. > > > > > > >
1. the cube was heavier, seemingly, alot heavier. probably > >
> > because i > > > > > > was still so used to
my normal cube. i got used to this in > > > about 30 > >
> > > > mins of solving. > > > > > > >
> > > > > > > 2. the cube is bigger. true, but only
by about, 1/8 of an > > > inch, > > > > wich >
> > > > > i got fully used to in about an hour or so.
> > > > > > > > > > > > > >
this particullar mod cube is lubed with sewing machine > oil. >
> > > > > > (i experiment with different oils on my
cubes and so far > > > olive oil, > > > > > >
and sewing machine oil are my favourites.) > > > > > >
> > > > > > > > apologies if this is also on the
net somewhere, or someone > > > else > > > > >
> posted a similar mod or suggestion. > > > > > >
> > > > > > > > btw, bew record of 42 seconds.
(yeah im a newbie) > > > > > > > > > >
> > > > -kyle simmons > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
--------------------------------- > > > > > > > All
new Yahoo! Mail - > > > > > > >
--------------------------------- > > > > > > > Get
a sneak peak at messages with a handy reading pane. > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
4927. Re: 3 year old cuber?! From:
"cwlin1010" <cubepuzzle@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 18:24:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Quoting from speedcubing.com news:
> "Video of 3 year old En-xi Xie from China (born March 21, 2003)
> solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" >
> Oh.......... my......... God!!!!!!!!!! If this video/solve is for
> real, then that is easily one of the most amazing things I have
ever seen! > > I'm speechless.... that was really incredible! >
> Chris > YouTube http://www.youtube.com/watch?v=OUH693EBkM8
4928. New Blindfolded Method From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 19:30:31 -0000
I've been working on this method for a while. I've been making
breakthoughs daily. I think I have found the best approach to this
method. Why take on something new? Here are the reason that I believe
you should be interested in learning Simulatenous Block, SB for short,
or as Kyuubree suggested, The Shotgun Method. Here is what this method
offers -- 12 New Algorithms to simultaneously permute a corner and an
edge. -- 2 moves per set -- No annoying parity -- The full method uses
18 Algs Total to solve the cube -- Can be done using 10 Algs, setups
aren't as easy, an extra move maybe -- To solve the cube, only need to
execute 13 algs ... max! -- A Memorization System, that you can build to
suit you The method is prescribed as this. Solve the F and B face + 1 S
slice edge Roux Cycle Parity Fix -- Yea, there is a parity ... no big
deal. I figured I'd whet your appetites, while Marcus and I work on the
method.
4929. Re: New Blindfolded Method From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 20:11:06 -0000
May I make a note? This is a new parity. Some may not consider it a
parity. Because most BLDers deal with it all the time, it's something
that you encounter at the end of the solve. But don't worry, it's no
pain to fix, you don't even need a setup move to fix it.
Hello Per! Here are my answers to the questions you asked. > - how
did u come up with those 5 stages? I used the program called GAP to look
at the sizes of various subgroups (based upon slice turn generators) of
the 4x4x4 supercube group. I looked for nested groups for which the
quotient of the respective sizes was less than 1E+13, preferably less
than 1E+12. Based on this, it looked to me that it was within the realm
of possibility to analyze the 4x4x4 supercube using the 5 stages that I
chose. Of course, it made sense to me to limit my actual analysis to the
"ordinary" 4x4x4, since that would be far easier to do and probably of
more general interest. > - how do u make sure u have no "parity"
before the last stage? (for > instance UFr and UBl swapped is
impossible in the half turn subgroup) As for the specific case you
mention, in stage 3, I make sure that the edges end up in an even
permutation (at the completion of that stage). The restricted set of
moves of the later stages do not permit the parity of the edges to
change. If UFr and UBl are swapped (and all other edges are in place),
you have an odd permutation of edges, so that case is not possible when
you get to stage 5. (In fact, I missed the fact that this parity
constraint needed to be part of stage 3 when I initially attempted to do
the stage 3 analysis.) In general, the half-turn subgroup of the 4x4x4
supercube allows certain mutually exclusive sets of eight cubies to be
permuted among themselves. Each of these sets of eight can be further
divided into two sets of four that are permuted among themselves. Of
these 576 permutations, only 96 are reachable with half turns only. For
the ordinary 4x4x4, the 96 permutations of the centers reduce to 12
distinguishable configurations. So there are 96^3 configurations of edge
cubies, 96 configurations of the corner cubies, and 12^3 configurations
of the center cubies that are reachable with half turns only. It turns
out that all combinations (96^3 * 96 * 12^3) of these configurations are
reachable with half turns. (A side note: for the 4x4x4 supercube, only
1/8 of the 96^3 * 96 * 96^3 positions are reachable with half turns.) So
I have to make sure that each of the seven sets of eight cubies get put
into one of the allowable configurations by the end of stage 4. > -
are u going to make the solver available for the cubing community? I'll
comment on this in a separate post later. > - now how about an
analysis for the 5x5x5? Well, I would say I won't be tackling that
immediately. I am thinking of doing all five stages of my 4x4x4 analysis
in terms of "twist turns" as opposed to slice turns. (I've done this for
two of the stages only, so far.) I've also thought about doing the same
five stages for the 4x4x4 supercube. > - and finally, how about doing
a similar analysis for one of the > frequently used common methods
(centers-first -> pairing-up -> > 3x3x3+parity)on the 4x4x4?
Jaap Scherphuis has done a 2-stage analysis of the centers-first part
(see message 20514). His analysis assumes doing two opposite centers
first. Pairing edges and fixing edge parities involve temporarily
breaking up the solved centers, so the analysis would have to allow for
that in some way. This adds some complexity to the analysis, but I
imagine that such an analysis could be carried out. Perhaps after U.S.
Nationals I'll at least give a closer look at the feasibility of these
last two suggestions. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I
have now read the above mentioned article. It's great! I have a > few
questions: > > - how did u come up with those 5 stages? > - how
do u make sure u have no "parity" before the last stage? (for >
instance UFr and UBl swapped is impossible in the half turn subgroup)
> - are u going to make the solver available for the cubing
community? > - now how about an analysis for the 5x5x5? > - and
finally, how about doing a similar analysis for one of the >
frequently used common methods (centers-first -> pairing-up ->
> 3x3x3+parity)on the 4x4x4? > > For the latter u probably have
to divide the steps into substeps to > make the state space small
enough for full analysis :-) > > - Per >
Thanks for providing that explanation, Ron. I just wanted to explain
that I didn't think the world records page had been updated yet, but I
think my browser kept showing me a cached old version, instead of
checking if a new version was out there. I should have tried the reload
button. Anyway, I blame myself for not seeing the updated WR page, and
I've changed my browser settings to be more aggressive about checking
for updated pages. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Bruce, > > The reason why it
does not say that it was a tie, is that at that moment I > did not
know whether I had to write 'equalled' or 'equaled'. I did not > have
time to check because I was very busy with several competition >
results and a big backlog of e-mails. > Really! :-) > > On the
world record page it does show that Bob and Milán share the record. >
> Magic is a hard puzzle in a competition... > > Have fun, >
> Ron > > > > I thought I would point out that (to my
understanding) the WR for > > Magic average was not broken, but
rather the existing record held by > > Bob Burton was tied. I
wonder why the speedcubing.com main page ("News > > and links"
section) does not indicate it is a tie of a world record. > > By
not listing it as a tie, they seem to imply the world record was >
> broken. > > > > Tying a world record is still a very
worthy accomplishment, so my > > congrats to Milán Baticz, too.
> > > > I'll just note that Bob's record is the only WR that
I've personally > > captured on video. Now it appears to me to be
a shared world record. > > (If anyone wants to see it, I'll
probably have to upload it again.) > > > > Of course, I am
not a WCA member, so I do not speak on behalf the WCA, > > who has
the official word. > > > > - Bruce Norskog > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > >
<cubewizzard@> wrote: > >> > >> Congrats at
milan with his 1.40 seconds magic worldrecord. Really > >
incredible. Where will it stop??? > >> > >> >
>> > >> [Non-text portions of this message have been
removed] > >> > > > > > > > > >
4932. [Speed cubing group] Re: cheap, almost non wear stickers!
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 00:43:57 -0000
What if there is absolutely no polish bleedover? Assume that the exact
area covered by a sticker is then replaced by nail polish -- no
difference in area covered. Are white plastic cubes allowed even though
the way the colors interact with the eyes may differ? What about
differing color schemes? I mean any such things can technically provide
an "advantage" for certain people -- as long as there is no difference
in area of visibility or the nature of the visibility itself (ie. from
any given angle it is no easier or harder to determine a predefined
color on either a stickered or polished edge/corner). Would this be an
unfair request in terms of a modification of the rules? Polish stays so
much easier than stickers and doesn't mess up when you apply silicone to
the cube. Furthermore, stickers for the bigger cubes are just not up to
snuff (I mean technically any peeling of a sticker on a 5x5x5 cube, for
instance, may give a BLD cuber a tactile advantage, etc). Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Not if doing so interferes with the progress of the
competition. If it > doesn't affect the competition, how would anyone
know? > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Jul 27, 2006, at 10:30 AM, kyuubree
wrote: > > > Understandable but lame -- are you allowed to use
other competitors' > > cubes at least? > > > > Marcus
Stuhr > > Wharton & CAS '09 > > University of
Pennsylvania > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> wrote: > > > > > > Rules were changed in 2006.
> > > > > > Two main reasons. People who have colors
that "bleed" might be able > > to > > > use it to their
advantage. > > > > > > As every other sport has
standards regarding their equipment, we > > want > > >
some standard of decency on your cube as well. > > > > >
> Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > > On Jul 27, 2006,
at 6:23 AM, d_funny007 wrote: > > > > > > > Only
the polypropylene stickers that come with most cubes will > > peel
> > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) stickers > > from > > > >
rubiks.com will not peel. (Although their corners do occasionally >
> > > fold if very careless.) I do not recommend purchasing the
> > > > polypropylene stickers from rubiks.com, they are
basically > > laminated > > > > paper with a dye in
between. > > > > > > > > So why do they sell
both sticker types? The ones that last longer > > > > are
muted in brightness and the ones that peel easily are quite > >
> > bright and cheerful. > > > > > > > >
The solution: make thicker PVC stickers! > > > > > >
> > In general, due to their pricing and failure to make PVC
stickers > > > > thick enough, I personally boycott them.
Instead I opt to buy from > > > > cubesmith.com, which
offers superior service and stickers of > > amazing > > >
> quality and lifespan. > > > > > > > > Also,
do note that cubesmith sets are somewhat "soft," and > > > >
rubiks.com's PVC ones are rather "hard." This has trade-offs as >
> well > > > > which is probably beyond the scope of this
topic. > > > > > > > > The problem with painting
your cube in anyway, is that it's going > > to > > > >
end up looking terrible. Trust me, I've tried everyting. Besides, >
> it > > > > somehow violates an intrinsic nature of the
pop icon itself. And > > for > > > > the same reason I
don't use tiled cubes. So unless you are going > > for > >
> > a special look... I see no reason why any passionate cuber
would > > > > want to do that to their cubes, let alone
their main speedcube. > > > > > > > > On the
other hand, is it really not alllowed in competitions? I > > was
> > > > not aware of this. Plus, I'm sure that some one was
using a > > painted > > > > cube at Nationals 04...
o_O?? When was this rule added and why? > > > > (Just
curious, doesn't really concern me.) > > > > > > >
> Oh, I almost forgot to mention... rubiks.com has rather crappy >
> > > service IMHO, but I've hear varing things from other
buyers. > > > > > > > > -Doug > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyuubree > > > > <no_reply@> wrote: > > >
> > > > > > > Well my suggestion was not given with
competitions in mind, but > > > > rather > > > >
> a way to prevent sticker peeling. Nail polish holds up very >
> well. > > > > > Why aren't such cubes allowed, by
the way? > > > > > > > > > > Marcus Stuhr
> > > > > Wharton & CAS '09 > > > > >
University of Pennsylvania > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > > wrote: > > > > > >
> > > > > > No... I have to disagree. If you intend to
compete in > > > > competitions, do > > > > >
> not use nail polish. Such cubes are not allowed. > > >
> > > > > > > > > Tyson Mao > > >
> > > Astrophysics '06 > > > > > > California
Institute of Technology > > > > > > > > >
> > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > >
> > > > > > > > > > > Do what I do.
Peel off the stickers and repaint with nail > > > > polish:
> > > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg
> > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > >
> > > > > <beamfreak314@> wrote: > > >
> > > > > > > > > > > > > hi all.
> > > > > > > > > > > > > >
> > okay so im sure that just about everyone has the problem >
> of > > > > their > > > > > > >
stickers wearing out, and end up buying those sticker-pack- > >
> > things. i > > > > > > > dont have the
money or patience (lol, mostly patience), so i > > > > came
up > > > > > > > with a funny souloution, thats
cheap and long lasting. > > > > > > > > >
> > > > > > > i took a cheapy dollar store cube,
and removed the > > coloured > > > > plastic > >
> > > > > squares (used instead of stickers), and sanded
them. then i > > > > took what > > > > > >
> was left of the original stickers off my cube and then > >
> > cleaned it. i > > > > > > > sanded the
cube and cleaned it again. this was to ensure a > > > > good
bond > > > > > > > between the cube an plastic
bits. and then glued the plastic > > > > on the > >
> > > > > cube. > > > > > > > >
> > > > > > > > this brings up two obvoius
issues, wich i noted right > > away. > > > > > >
> > 1. the cube was heavier, seemingly, alot heavier. probably
> > > > > because i > > > > > > >
was still so used to my normal cube. i got used to this in > >
> > about 30 > > > > > > > mins of solving.
> > > > > > > > > > > > > >
> > 2. the cube is bigger. true, but only by about, 1/8 of an >
> > > inch, > > > > > wich > > > >
> > > i got fully used to in about an hour or so. > >
> > > > > > > > > > > > > >
this particullar mod cube is lubed with sewing machine > > oil.
> > > > > > > > (i experiment with different
oils on my cubes and so far > > > > olive oil, > >
> > > > > and sewing machine oil are my favourites.) >
> > > > > > > > > > > > > >
> apologies if this is also on the net somewhere, or someone >
> > > else > > > > > > > posted a similar
mod or suggestion. > > > > > > > > > >
> > > > > > btw, bew record of 42 seconds. (yeah im a
newbie) > > > > > > > > > > > > >
> > > -kyle simmons > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > >
> > > > > All new Yahoo! Mail - > > > > >
> > > --------------------------------- > > > >
> > > > Get a sneak peak at messages with a handy reading
pane. > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > >
4933. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 18:41:04 -0700
No, the standards for the cube do not allow for nail polish. Area
coverage by nail polish is subjective and quality of the nail polish job
is also subjective so we want to avoid that. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 27, 2006, at 5:43 PM, kyuubree
wrote: > What if there is absolutely no polish bleedover? Assume that
the exact > area covered by a sticker is then replaced by nail polish
-- no > difference in area covered. Are white plastic cubes allowed
even > though the way the colors interact with the eyes may differ?
What > about differing color schemes? I mean any such things can
technically > provide an "advantage" for certain people -- as long as
there is no > difference in area of visibility or the nature of the
visibility > itself (ie. from any given angle it is no easier or
harder to > determine a predefined color on either a stickered or
polished > edge/corner). Would this be an unfair request in terms of
a > modification of the rules? Polish stays so much easier than
stickers > and doesn't mess up when you apply silicone to the cube.
Furthermore, > stickers for the bigger cubes are just not up to snuff
(I mean > technically any peeling of a sticker on a 5x5x5 cube, for
instance, > may give a BLD cuber a tactile advantage, etc). > >
Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> > wrote: > > > > Not if doing so
interferes with the progress of the competition. If > it > >
doesn't affect the competition, how would anyone know? > > >
> Tyson Mao > > Astrophysics '06 > > California Institute
of Technology > > > > On Jul 27, 2006, at 10:30 AM, kyuubree
wrote: > > > > > Understandable but lame -- are you
allowed to use other > competitors' > > > cubes at least?
> > > > > > Marcus Stuhr > > > Wharton &
CAS '09 > > > University of Pennsylvania > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > wrote: > > > > > > >
> Rules were changed in 2006. > > > > > > > >
Two main reasons. People who have colors that "bleed" might be > able
> > > to > > > > use it to their advantage. >
> > > > > > > As every other sport has standards
regarding their equipment, we > > > want > > > >
some standard of decency on your cube as well. > > > > >
> > > Tyson Mao > > > > Astrophysics '06 > >
> > California Institute of Technology > > > > >
> > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > >
> > > > > > > Only the polypropylene stickers that
come with most cubes will > > > peel > > > > >
that easily. Polyvinyl chloride (PVC/polychloroethene) > stickers
> > > from > > > > > rubiks.com will not peel.
(Although their corners do > occasionally > > > > >
fold if very careless.) I do not recommend purchasing the > > >
> > polypropylene stickers from rubiks.com, they are basically
> > > laminated > > > > > paper with a dye in
between. > > > > > > > > > > So why do
they sell both sticker types? The ones that last > longer > >
> > > are muted in brightness and the ones that peel easily are
> quite > > > > > bright and cheerful. > > >
> > > > > > > The solution: make thicker PVC
stickers! > > > > > > > > > > In general,
due to their pricing and failure to make PVC > stickers > >
> > > thick enough, I personally boycott them. Instead I opt to
buy > from > > > > > cubesmith.com, which offers
superior service and stickers of > > > amazing > > >
> > quality and lifespan. > > > > > > > >
> > Also, do note that cubesmith sets are somewhat "soft," and
> > > > > rubiks.com's PVC ones are rather "hard." This
has trade-offs > as > > > well > > > > >
which is probably beyond the scope of this topic. > > > >
> > > > > > The problem with painting your cube in
anyway, is that it's > going > > > to > > > >
> end up looking terrible. Trust me, I've tried everyting. >
Besides, > > > it > > > > > somehow violates an
intrinsic nature of the pop icon itself. > And > > > for
> > > > > the same reason I don't use tiled cubes. So
unless you are > going > > > for > > > > > a
special look... I see no reason why any passionate cuber > would >
> > > > want to do that to their cubes, let alone their main
> speedcube. > > > > > > > > > > On the
other hand, is it really not alllowed in competitions? > I > >
> was > > > > > not aware of this. Plus, I'm sure that
some one was using a > > > painted > > > > >
cube at Nationals 04... o_O?? When was this rule added and > why?
> > > > > (Just curious, doesn't really concern me.) >
> > > > > > > > > Oh, I almost forgot to
mention... rubiks.com has rather crappy > > > > > service
IMHO, but I've hear varing things from other buyers. > > > >
> > > > > > -Doug > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree
> > > > > <no_reply@> wrote: > > > >
> > > > > > > > Well my suggestion was not given
with competitions in mind, > but > > > > > rather >
> > > > > a way to prevent sticker peeling. Nail polish
holds up very > > > well. > > > > > > Why
aren't such cubes allowed, by the way? > > > > > >
> > > > > > Marcus Stuhr > > > > > >
Wharton & CAS '09 > > > > > > University of
Pennsylvania > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tmao@> > > > > > wrote: > > > > >
> > > > > > > > > No... I have to disagree.
If you intend to compete in > > > > > competitions, do
> > > > > > > not use nail polish. Such cubes are
not allowed. > > > > > > > > > > > >
> > Tyson Mao > > > > > > > Astrophysics '06
> > > > > > > California Institute of Technology
> > > > > > > > > > > > > > On
Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > >
> > > > > > > > > Do what I do. Peel off the
stickers and repaint with > nail > > > > > polish:
> > > > > > > > > > > > > >
> > http://img206.imageshack.us/img206/7406/1001567jq8.jpg >
> > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle > simmons > > >
> > > > > <beamfreak314@> wrote: > > >
> > > > > > > > > > > > > >
> hi all. > > > > > > > > > > > >
> > > > > > okay so im sure that just about everyone
has the > problem > > > of > > > > > their
> > > > > > > > stickers wearing out, and end up
buying those > sticker-pack- > > > > > things. i >
> > > > > > > dont have the money or patience (lol,
mostly patience), > so i > > > > > came up > >
> > > > > > with a funny souloution, thats cheap and
long lasting. > > > > > > > > > > >
> > > > > > > i took a cheapy dollar store cube,
and removed the > > > coloured > > > > > plastic
> > > > > > > > squares (used instead of
stickers), and sanded them. > then i > > > > > took
what > > > > > > > > was left of the original
stickers off my cube and then > > > > > cleaned it. i
> > > > > > > > sanded the cube and cleaned it
again. this was to > ensure a > > > > > good bond >
> > > > > > > between the cube an plastic bits. and
then glued the > plastic > > > > > on the > >
> > > > > > cube. > > > > > > >
> > > > > > > > > > > this brings up
two obvoius issues, wich i noted right > > > away. > >
> > > > > > > 1. the cube was heavier, seemingly,
alot heavier. > probably > > > > > > because i >
> > > > > > > was still so used to my normal cube.
i got used to this > in > > > > > about 30 > >
> > > > > > mins of solving. > > > > >
> > > > > > > > > > > > > 2. the
cube is bigger. true, but only by about, 1/8 > of an > > >
> > inch, > > > > > > wich > > > >
> > > > i got fully used to in about an hour or so. >
> > > > > > > > > > > > > >
> > > this particullar mod cube is lubed with sewing machine
> > > oil. > > > > > > > > > (i
experiment with different oils on my cubes and so > far > >
> > > olive oil, > > > > > > > > and
sewing machine oil are my favourites.) > > > > > >
> > > > > > > > > > > > apologies if
this is also on the net somewhere, or > someone > > > >
> else > > > > > > > > posted a similar mod
or suggestion. > > > > > > > > > > >
> > > > > > > btw, bew record of 42 seconds. (yeah
im a newbie) > > > > > > > > > > > >
> > > > > > -kyle simmons > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
--------------------------------- > > > > > > >
> > All new Yahoo! Mail - > > > > > > > >
> --------------------------------- > > > > > >
> > > Get a sneak peak at messages with a handy reading >
pane. > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
4934. [Speed cubing group] Re: cheap, almost non wear stickers!
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 01:48:11 -0000
Technically aren't different types of stickers also prone to an element
of subjective quality? Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > No, the standards for the cube do not
allow for nail polish. Area > coverage by nail polish is subjective
and quality of the nail polish > job is also subjective so we want to
avoid that. > > Tyson Mao > Astrophysics '06 > California
Institute of Technology > > On Jul 27, 2006, at 5:43 PM, kyuubree
wrote: > > > What if there is absolutely no polish bleedover?
Assume that the exact > > area covered by a sticker is then
replaced by nail polish -- no > > difference in area covered. Are
white plastic cubes allowed even > > though the way the colors
interact with the eyes may differ? What > > about differing color
schemes? I mean any such things can technically > > provide an
"advantage" for certain people -- as long as there is no > >
difference in area of visibility or the nature of the visibility >
> itself (ie. from any given angle it is no easier or harder to >
> determine a predefined color on either a stickered or polished >
> edge/corner). Would this be an unfair request in terms of a >
> modification of the rules? Polish stays so much easier than
stickers > > and doesn't mess up when you apply silicone to the
cube. Furthermore, > > stickers for the bigger cubes are just not
up to snuff (I mean > > technically any peeling of a sticker on a
5x5x5 cube, for instance, > > may give a BLD cuber a tactile
advantage, etc). > > > > Marcus Stuhr > > Wharton
& CAS '09 > > University of Pennsylvania > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@>
> > wrote: > > > > > > Not if doing so
interferes with the progress of the competition. If > > it >
> > doesn't affect the competition, how would anyone know? >
> > > > > Tyson Mao > > > Astrophysics '06 >
> > California Institute of Technology > > > > >
> On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > >
> > > Understandable but lame -- are you allowed to use other
> > competitors' > > > > cubes at least? > >
> > > > > > Marcus Stuhr > > > > Wharton
& CAS '09 > > > > University of Pennsylvania > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> > > wrote: > > > > > > > > > >
Rules were changed in 2006. > > > > > > > > >
> Two main reasons. People who have colors that "bleed" might be >
> able > > > > to > > > > > use it to
their advantage. > > > > > > > > > > As
every other sport has standards regarding their equipment, we > >
> > want > > > > > some standard of decency on your
cube as well. > > > > > > > > > > Tyson
Mao > > > > > Astrophysics '06 > > > > >
California Institute of Technology > > > > > > >
> > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > >
> > > > > > > > > Only the polypropylene
stickers that come with most cubes will > > > > peel >
> > > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > > stickers > > > > from >
> > > > > rubiks.com will not peel. (Although their
corners do > > occasionally > > > > > > fold if
very careless.) I do not recommend purchasing the > > > >
> > polypropylene stickers from rubiks.com, they are basically
> > > > laminated > > > > > > paper with a
dye in between. > > > > > > > > > > >
> So why do they sell both sticker types? The ones that last >
> longer > > > > > > are muted in brightness and
the ones that peel easily are > > quite > > > > >
> bright and cheerful. > > > > > > > > >
> > > The solution: make thicker PVC stickers! > > >
> > > > > > > > > In general, due to their
pricing and failure to make PVC > > stickers > > > >
> > thick enough, I personally boycott them. Instead I opt to buy
> > from > > > > > > cubesmith.com, which offers
superior service and stickers of > > > > amazing > >
> > > > quality and lifespan. > > > > > >
> > > > > > Also, do note that cubesmith sets are
somewhat "soft," and > > > > > > rubiks.com's PVC ones
are rather "hard." This has trade-offs > > as > > > >
well > > > > > > which is probably beyond the scope of
this topic. > > > > > > > > > > > >
The problem with painting your cube in anyway, is that it's > >
going > > > > to > > > > > > end up
looking terrible. Trust me, I've tried everyting. > > Besides,
> > > > it > > > > > > somehow violates an
intrinsic nature of the pop icon itself. > > And > > >
> for > > > > > > the same reason I don't use tiled
cubes. So unless you are > > going > > > > for >
> > > > > a special look... I see no reason why any
passionate cuber > > would > > > > > > want to
do that to their cubes, let alone their main > > speedcube. >
> > > > > > > > > > > On the other
hand, is it really not alllowed in competitions? > > I > >
> > was > > > > > > not aware of this. Plus, I'm
sure that some one was using a > > > > painted > >
> > > > cube at Nationals 04... o_O?? When was this rule
added and > > why? > > > > > > (Just curious,
doesn't really concern me.) > > > > > > > > >
> > > Oh, I almost forgot to mention... rubiks.com has rather
crappy > > > > > > service IMHO, but I've hear varing
things from other buyers. > > > > > > > > >
> > > -Doug > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree >
> > > > > <no_reply@> wrote: > > > >
> > > > > > > > > > Well my suggestion was
not given with competitions in mind, > > but > > > >
> > rather > > > > > > > a way to prevent
sticker peeling. Nail polish holds up very > > > > well.
> > > > > > > Why aren't such cubes allowed, by the
way? > > > > > > > > > > > > >
> Marcus Stuhr > > > > > > > Wharton & CAS
'09 > > > > > > > University of Pennsylvania >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tmao@> > > > > > > wrote: > > > >
> > > > > > > > > > > > No... I have
to disagree. If you intend to compete in > > > > > >
competitions, do > > > > > > > > not use nail
polish. Such cubes are not allowed. > > > > > > >
> > > > > > > > > Tyson Mao > > >
> > > > > Astrophysics '06 > > > > > >
> > California Institute of Technology > > > > >
> > > > > > > > > > > On Jul 26, 2006,
at 10:12 PM, kyuubree wrote: > > > > > > > >
> > > > > > > > > Do what I do. Peel off the
stickers and repaint with > > nail > > > > > >
polish: > > > > > > > > > > > > >
> > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
> > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kyle > > simmons
> > > > > > > > > <beamfreak314@>
wrote: > > > > > > > > > > > > >
> > > > > > > hi all. > > > > > >
> > > > > > > > > > > > > >
okay so im sure that just about everyone has the > > problem >
> > > of > > > > > > their > > >
> > > > > > stickers wearing out, and end up buying
those > > sticker-pack- > > > > > > things. i
> > > > > > > > > dont have the money or
patience (lol, mostly patience), > > so i > > > > >
> came up > > > > > > > > > with a funny
souloution, thats cheap and long lasting. > > > > > >
> > > > > > > > > > > > > > i
took a cheapy dollar store cube, and removed the > > > >
coloured > > > > > > plastic > > > > >
> > > > squares (used instead of stickers), and sanded them.
> > then i > > > > > > took what > > >
> > > > > > was left of the original stickers off my
cube and then > > > > > > cleaned it. i > > >
> > > > > > sanded the cube and cleaned it again. this
was to > > ensure a > > > > > > good bond >
> > > > > > > > between the cube an plastic
bits. and then glued the > > plastic > > > > > >
on the > > > > > > > > > cube. > > >
> > > > > > > > > > > > > >
> > > this brings up two obvoius issues, wich i noted right
> > > > away. > > > > > > > > >
> 1. the cube was heavier, seemingly, alot heavier. > >
probably > > > > > > > because i > > >
> > > > > > was still so used to my normal cube. i got
used to this > > in > > > > > > about 30 >
> > > > > > > > mins of solving. > > >
> > > > > > > > > > > > > >
> > > 2. the cube is bigger. true, but only by about, 1/8 >
> of an > > > > > > inch, > > > > >
> > wich > > > > > > > > > i got fully
used to in about an hour or so. > > > > > > > >
> > > > > > > > > > > > this
particullar mod cube is lubed with sewing machine > > > >
oil. > > > > > > > > > > (i experiment
with different oils on my cubes and so > > far > > > >
> > olive oil, > > > > > > > > > and
sewing machine oil are my favourites.) > > > > > >
> > > > > > > > > > > > > >
apologies if this is also on the net somewhere, or > > someone
> > > > > > else > > > > > > >
> > posted a similar mod or suggestion. > > > > >
> > > > > > > > > > > > > >
> btw, bew record of 42 seconds. (yeah im a newbie) > > >
> > > > > > > > > > > > > >
> > > -kyle simmons > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
--------------------------------- > > > > > > >
> > > All new Yahoo! Mail - > > > > > > >
> > > --------------------------------- > > > >
> > > > > > Get a sneak peak at messages with a handy
reading > > pane. > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > >
4935. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 18:51:12 -0700
Blindfold stickers are examined before the competition. If stickers are
not satisfactory, we ask that they are replaced before the competition.
This is not possible with nail polish. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 27, 2006, at 6:48 PM, kyuubree
wrote: > Technically aren't different types of stickers also prone to
an > element of subjective quality? > > Marcus Stuhr >
Wharton & CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
wrote: > > > > No, the standards for the cube do not allow
for nail polish. Area > > coverage by nail polish is subjective
and quality of the nail polish > > job is also subjective so we
want to avoid that. > > > > Tyson Mao > > Astrophysics
'06 > > California Institute of Technology > > > > On
Jul 27, 2006, at 5:43 PM, kyuubree wrote: > > > > > What
if there is absolutely no polish bleedover? Assume that the > exact
> > > area covered by a sticker is then replaced by nail polish
-- no > > > difference in area covered. Are white plastic cubes
allowed even > > > though the way the colors interact with the
eyes may differ? What > > > about differing color schemes? I
mean any such things can > technically > > > provide an
"advantage" for certain people -- as long as there is > no > >
> difference in area of visibility or the nature of the visibility
> > > itself (ie. from any given angle it is no easier or
harder to > > > determine a predefined color on either a
stickered or polished > > > edge/corner). Would this be an
unfair request in terms of a > > > modification of the rules?
Polish stays so much easier than > stickers > > > and
doesn't mess up when you apply silicone to the cube. > Furthermore,
> > > stickers for the bigger cubes are just not up to snuff (I
mean > > > technically any peeling of a sticker on a 5x5x5
cube, for > instance, > > > may give a BLD cuber a tactile
advantage, etc). > > > > > > Marcus Stuhr > >
> Wharton & CAS '09 > > > University of Pennsylvania
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> > wrote: > > > > > > > > Not if doing so
interferes with the progress of the > competition. If > > >
it > > > > doesn't affect the competition, how would anyone
know? > > > > > > > > Tyson Mao > > >
> Astrophysics '06 > > > > California Institute of
Technology > > > > > > > > On Jul 27, 2006, at
10:30 AM, kyuubree wrote: > > > > > > > > >
Understandable but lame -- are you allowed to use other > > >
competitors' > > > > > cubes at least? > > >
> > > > > > > Marcus Stuhr > > > > >
Wharton & CAS '09 > > > > > University of
Pennsylvania > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@>
> > > > > wrote: > > > > > > > >
> > > > Rules were changed in 2006. > > > > >
> > > > > > > Two main reasons. People who have
colors that "bleed" might > be > > > able > > >
> > to > > > > > > use it to their advantage.
> > > > > > > > > > > > As every
other sport has standards regarding their > equipment, we > >
> > > want > > > > > > some standard of
decency on your cube as well. > > > > > > > >
> > > > Tyson Mao > > > > > > Astrophysics
'06 > > > > > > California Institute of Technology
> > > > > > > > > > > > On Jul 27,
2006, at 6:23 AM, d_funny007 wrote: > > > > > > >
> > > > > > Only the polypropylene stickers that come
with most cubes > will > > > > > peel > > >
> > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > > > stickers > > > > >
from > > > > > > > rubiks.com will not peel.
(Although their corners do > > > occasionally > > >
> > > > fold if very careless.) I do not recommend
purchasing the > > > > > > > polypropylene stickers
from rubiks.com, they are basically > > > > > laminated
> > > > > > > paper with a dye in between. >
> > > > > > > > > > > > > So why
do they sell both sticker types? The ones that last > > >
longer > > > > > > > are muted in brightness and
the ones that peel easily are > > > quite > > > >
> > > bright and cheerful. > > > > > > >
> > > > > > > The solution: make thicker PVC
stickers! > > > > > > > > > > > >
> > In general, due to their pricing and failure to make PVC >
> > stickers > > > > > > > thick enough, I
personally boycott them. Instead I opt to > buy > > > from
> > > > > > > cubesmith.com, which offers superior
service and stickers > of > > > > > amazing > >
> > > > > quality and lifespan. > > > > >
> > > > > > > > > Also, do note that
cubesmith sets are somewhat "soft," and > > > > > >
> rubiks.com's PVC ones are rather "hard." This has > trade-offs
> > > as > > > > > well > > > > >
> > which is probably beyond the scope of this topic. > >
> > > > > > > > > > > > The problem
with painting your cube in anyway, is that > it's > > >
going > > > > > to > > > > > > > end
up looking terrible. Trust me, I've tried everyting. > > >
Besides, > > > > > it > > > > > > >
somehow violates an intrinsic nature of the pop icon > itself. >
> > And > > > > > for > > > > > >
> the same reason I don't use tiled cubes. So unless you are >
> > going > > > > > for > > > > >
> > a special look... I see no reason why any passionate cuber
> > > would > > > > > > > want to do that
to their cubes, let alone their main > > > speedcube. > >
> > > > > > > > > > > > On the other
hand, is it really not alllowed in > competitions? > > > I
> > > > > was > > > > > > > not
aware of this. Plus, I'm sure that some one was using > a > >
> > > painted > > > > > > > cube at
Nationals 04... o_O?? When was this rule added and > > > why?
> > > > > > > (Just curious, doesn't really concern
me.) > > > > > > > > > > > > >
> Oh, I almost forgot to mention... rubiks.com has rather > crappy
> > > > > > > service IMHO, but I've hear varing
things from other > buyers. > > > > > > > >
> > > > > > -Doug > > > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > >
> > > <no_reply@> wrote: > > > > > >
> > > > > > > > > > Well my suggestion was
not given with competitions in > mind, > > > but > >
> > > > > rather > > > > > > > >
a way to prevent sticker peeling. Nail polish holds up > very >
> > > > well. > > > > > > > > Why
aren't such cubes allowed, by the way? > > > > > >
> > > > > > > > > > Marcus Stuhr > >
> > > > > > Wharton & CAS '09 > > > >
> > > > University of Pennsylvania > > > > >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tmao@> > > > > > > > wrote: > > >
> > > > > > > > > > > > > >
> No... I have to disagree. If you intend to compete in > >
> > > > > competitions, do > > > > > >
> > > not use nail polish. Such cubes are not allowed. >
> > > > > > > > > > > > > >
> > > Tyson Mao > > > > > > > > >
Astrophysics '06 > > > > > > > > > California
Institute of Technology > > > > > > > > >
> > > > > > > > > On Jul 26, 2006, at 10:12
PM, kyuubree wrote: > > > > > > > > > >
> > > > > > > > > Do what I do. Peel off the
stickers and repaint with > > > nail > > > > >
> > polish: > > > > > > > > > > >
> > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
> > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyle > >
> simmons > > > > > > > > > >
<beamfreak314@> wrote: > > > > > > > >
> > > > > > > > > > > > > > hi
all. > > > > > > > > > > > > >
> > > > > > > > > okay so im sure that just
about everyone has the > > > problem > > > > >
of > > > > > > > their > > > > >
> > > > > stickers wearing out, and end up buying those
> > > sticker-pack- > > > > > > > things.
i > > > > > > > > > > dont have the money
or patience (lol, mostly > patience), > > > so i > >
> > > > > came up > > > > > > > >
> > with a funny souloution, thats cheap and long > lasting.
> > > > > > > > > > > > > >
> > > > > > > > i took a cheapy dollar store
cube, and removed the > > > > > coloured > > >
> > > > plastic > > > > > > > > >
> squares (used instead of stickers), and sanded them. > > >
then i > > > > > > > took what > > > >
> > > > > > was left of the original stickers off my
cube and > then > > > > > > > cleaned it. i >
> > > > > > > > > sanded the cube and cleaned
it again. this was to > > > ensure a > > > > >
> > good bond > > > > > > > > > >
between the cube an plastic bits. and then glued the > > >
plastic > > > > > > > on the > > > >
> > > > > > cube. > > > > > > >
> > > > > > > > > > > > > >
> this brings up two obvoius issues, wich i noted > right >
> > > > away. > > > > > > > > >
> > 1. the cube was heavier, seemingly, alot heavier. > >
> probably > > > > > > > > because i >
> > > > > > > > > was still so used to my
normal cube. i got used to > this > > > in > > >
> > > > about 30 > > > > > > > >
> > mins of solving. > > > > > > > > >
> > > > > > > > > > > > > 2. the
cube is bigger. true, but only by about, > 1/8 > > > of an
> > > > > > > inch, > > > > > >
> > wich > > > > > > > > > > i got
fully used to in about an hour or so. > > > > > > >
> > > > > > > > > > > > > >
> this particullar mod cube is lubed with sewing > machine >
> > > > oil. > > > > > > > > >
> > (i experiment with different oils on my cubes and > so >
> > far > > > > > > > olive oil, > >
> > > > > > > > and sewing machine oil are my
favourites.) > > > > > > > > > > > >
> > > > > > > > > > apologies if this is
also on the net somewhere, or > > > someone > > > >
> > > else > > > > > > > > > >
posted a similar mod or suggestion. > > > > > > >
> > > > > > > > > > > > > >
> btw, bew record of 42 seconds. (yeah im a newbie) > > >
> > > > > > > > > > > > > >
> > > > > -kyle simmons > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > ---------------------------------
> > > > > > > > > > > All new Yahoo!
Mail - > > > > > > > > > > >
--------------------------------- > > > > > > >
> > > > Get a sneak peak at messages with a handy reading
> > > pane. > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been > removed] > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> >
4936. [Speed cubing group] Re: cheap, almost non wear stickers!
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 01:52:42 -0000
Well, bummer. Looks like I gotta sit this one out, then. Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Blindfold stickers are examined before the competition.
If stickers > are not satisfactory, we ask that they are replaced
before the > competition. This is not possible with nail polish. >
> Tyson Mao > Astrophysics '06 > California Institute of
Technology > > On Jul 27, 2006, at 6:48 PM, kyuubree wrote: >
> > Technically aren't different types of stickers also prone to
an > > element of subjective quality? > > > > Marcus
Stuhr > > Wharton & CAS '09 > > University of
Pennsylvania > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> wrote: > > > > > > No, the standards for the cube
do not allow for nail polish. Area > > > coverage by nail
polish is subjective and quality of the nail polish > > > job
is also subjective so we want to avoid that. > > > > >
> Tyson Mao > > > Astrophysics '06 > > > California
Institute of Technology > > > > > > On Jul 27, 2006,
at 5:43 PM, kyuubree wrote: > > > > > > > What if
there is absolutely no polish bleedover? Assume that the > > exact
> > > > area covered by a sticker is then replaced by nail
polish -- no > > > > difference in area covered. Are white
plastic cubes allowed even > > > > though the way the colors
interact with the eyes may differ? What > > > > about
differing color schemes? I mean any such things can > >
technically > > > > provide an "advantage" for certain
people -- as long as there is > > no > > > >
difference in area of visibility or the nature of the visibility >
> > > itself (ie. from any given angle it is no easier or
harder to > > > > determine a predefined color on either a
stickered or polished > > > > edge/corner). Would this be an
unfair request in terms of a > > > > modification of the
rules? Polish stays so much easier than > > stickers > >
> > and doesn't mess up when you apply silicone to the cube. >
> Furthermore, > > > > stickers for the bigger cubes are
just not up to snuff (I mean > > > > technically any peeling
of a sticker on a 5x5x5 cube, for > > instance, > > >
> may give a BLD cuber a tactile advantage, etc). > > > >
> > > > Marcus Stuhr > > > > Wharton & CAS
'09 > > > > University of Pennsylvania > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > > > > wrote: > > > > >
> > > > > Not if doing so interferes with the progress of
the > > competition. If > > > > it > > > >
> doesn't affect the competition, how would anyone know? > >
> > > > > > > > Tyson Mao > > > >
> Astrophysics '06 > > > > > California Institute of
Technology > > > > > > > > > > On Jul 27,
2006, at 10:30 AM, kyuubree wrote: > > > > > > >
> > > > Understandable but lame -- are you allowed to use
other > > > > competitors' > > > > > >
cubes at least? > > > > > > > > > > >
> Marcus Stuhr > > > > > > Wharton & CAS '09
> > > > > > University of Pennsylvania > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tmao@> > > > > > > wrote: > > > >
> > > > > > > > > > Rules were changed in
2006. > > > > > > > > > > > > >
> Two main reasons. People who have colors that "bleed" might >
> be > > > > able > > > > > > to >
> > > > > > use it to their advantage. > > >
> > > > > > > > > > > As every other
sport has standards regarding their > > equipment, we > >
> > > > want > > > > > > > some
standard of decency on your cube as well. > > > > > >
> > > > > > > > Tyson Mao > > > >
> > > Astrophysics '06 > > > > > > >
California Institute of Technology > > > > > > >
> > > > > > > On Jul 27, 2006, at 6:23 AM,
d_funny007 wrote: > > > > > > > > > > >
> > > > Only the polypropylene stickers that come with most
cubes > > will > > > > > > peel > > >
> > > > > that easily. Polyvinyl chloride
(PVC/polychloroethene) > > > > stickers > > > >
> > from > > > > > > > > rubiks.com will
not peel. (Although their corners do > > > > occasionally
> > > > > > > > fold if very careless.) I do not
recommend purchasing the > > > > > > > >
polypropylene stickers from rubiks.com, they are basically > >
> > > > laminated > > > > > > > >
paper with a dye in between. > > > > > > > >
> > > > > > > > So why do they sell both sticker
types? The ones that last > > > > longer > > > >
> > > > are muted in brightness and the ones that peel
easily are > > > > quite > > > > > > >
> bright and cheerful. > > > > > > > > >
> > > > > > > The solution: make thicker PVC
stickers! > > > > > > > > > > > >
> > > > In general, due to their pricing and failure to make
PVC > > > > stickers > > > > > > > >
thick enough, I personally boycott them. Instead I opt to > > buy
> > > > from > > > > > > > >
cubesmith.com, which offers superior service and stickers > > of
> > > > > > amazing > > > > > > >
> quality and lifespan. > > > > > > > > >
> > > > > > > Also, do note that cubesmith sets are
somewhat "soft," and > > > > > > > >
rubiks.com's PVC ones are rather "hard." This has > > trade-offs
> > > > as > > > > > > well > > >
> > > > > which is probably beyond the scope of this
topic. > > > > > > > > > > > > >
> > > The problem with painting your cube in anyway, is that
> > it's > > > > going > > > > > >
to > > > > > > > > end up looking terrible.
Trust me, I've tried everyting. > > > > Besides, > >
> > > > it > > > > > > > > somehow
violates an intrinsic nature of the pop icon > > itself. > >
> > And > > > > > > for > > > > >
> > > the same reason I don't use tiled cubes. So unless you
are > > > > going > > > > > > for >
> > > > > > > a special look... I see no reason why
any passionate cuber > > > > would > > > > >
> > > want to do that to their cubes, let alone their main >
> > > speedcube. > > > > > > > > >
> > > > > > > On the other hand, is it really not
alllowed in > > competitions? > > > > I > > >
> > > was > > > > > > > > not aware of
this. Plus, I'm sure that some one was using > > a > > >
> > > painted > > > > > > > > cube at
Nationals 04... o_O?? When was this rule added and > > > >
why? > > > > > > > > (Just curious, doesn't
really concern me.) > > > > > > > > > >
> > > > > > Oh, I almost forgot to mention...
rubiks.com has rather > > crappy > > > > > >
> > service IMHO, but I've hear varing things from other > >
buyers. > > > > > > > > > > > > >
> > > -Doug > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > >
> > > > <no_reply@> wrote: > > > > >
> > > > > > > > > > > > > Well my
suggestion was not given with competitions in > > mind, > >
> > but > > > > > > > > rather > >
> > > > > > > a way to prevent sticker peeling.
Nail polish holds up > > very > > > > > > well.
> > > > > > > > > Why aren't such cubes
allowed, by the way? > > > > > > > > > >
> > > > > > > > Marcus Stuhr > > > >
> > > > > Wharton & CAS '09 > > > > >
> > > > University of Pennsylvania > > > > >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > >
<tmao@> > > > > > > > > wrote: > >
> > > > > > > > > > > > > >
> > > > No... I have to disagree. If you intend to compete
in > > > > > > > > competitions, do > >
> > > > > > > > not use nail polish. Such cubes
are not allowed. > > > > > > > > > > >
> > > > > > > > > Tyson Mao > > >
> > > > > > > Astrophysics '06 > > > >
> > > > > > California Institute of Technology >
> > > > > > > > > > > > > >
> > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote:
> > > > > > > > > > > > > >
> > > > > > > Do what I do. Peel off the stickers
and repaint with > > > > nail > > > > > >
> > polish: > > > > > > > > > > >
> > > > > > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
> > > > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle
> > > > simmons > > > > > > > > >
> > <beamfreak314@> wrote: > > > > > >
> > > > > > > > > > > > > >
> > > > hi all. > > > > > > > > >
> > > > > > > > > > > > > >
> okay so im sure that just about everyone has the > > >
> problem > > > > > > of > > > > >
> > > their > > > > > > > > > >
> stickers wearing out, and end up buying those > > > >
sticker-pack- > > > > > > > > things. i >
> > > > > > > > > > dont have the money or
patience (lol, mostly > > patience), > > > > so i >
> > > > > > > came up > > > > > >
> > > > > with a funny souloution, thats cheap and long
> > lasting. > > > > > > > > > >
> > > > > > > > > > > > > > i
took a cheapy dollar store cube, and removed the > > > >
> > coloured > > > > > > > > plastic >
> > > > > > > > > > squares (used instead
of stickers), and sanded them. > > > > then i > > >
> > > > > took what > > > > > > >
> > > > was left of the original stickers off my cube and
> > then > > > > > > > > cleaned it. i
> > > > > > > > > > > sanded the cube
and cleaned it again. this was to > > > > ensure a > >
> > > > > > good bond > > > > > >
> > > > > between the cube an plastic bits. and then
glued the > > > > plastic > > > > > > >
> on the > > > > > > > > > > > cube.
> > > > > > > > > > > > > >
> > > > > > > > > > this brings up two
obvoius issues, wich i noted > > right > > > > >
> away. > > > > > > > > > > > >
1. the cube was heavier, seemingly, alot heavier. > > > >
probably > > > > > > > > > because i >
> > > > > > > > > > was still so used to
my normal cube. i got used to > > this > > > > in >
> > > > > > > about 30 > > > > >
> > > > > > mins of solving. > > > > >
> > > > > > > > > > > > > >
> > > > > 2. the cube is bigger. true, but only by about,
> > 1/8 > > > > of an > > > > > >
> > inch, > > > > > > > > > wich >
> > > > > > > > > > i got fully used to in
about an hour or so. > > > > > > > > > >
> > > > > > > > > > > > > >
this particullar mod cube is lubed with sewing > > machine >
> > > > > oil. > > > > > > > >
> > > > (i experiment with different oils on my cubes and
> > so > > > > far > > > > > > >
> olive oil, > > > > > > > > > > >
and sewing machine oil are my favourites.) > > > > > >
> > > > > > > > > > > > > >
> > > > apologies if this is also on the net somewhere, or
> > > > someone > > > > > > > > else
> > > > > > > > > > > posted a similar
mod or suggestion. > > > > > > > > > >
> > > > > > > > > > > > > >
btw, bew record of 42 seconds. (yeah im a newbie) > > > >
> > > > > > > > > > > > > >
> > > > > > -kyle simmons > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
--------------------------------- > > > > > > >
> > > > > All new Yahoo! Mail - > > > > >
> > > > > > > ---------------------------------
> > > > > > > > > > > > Get a sneak
peak at messages with a handy reading > > > > pane. >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been > > removed] > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > >
4937. Re: cheap, almost non wear stickers! From:
"Billy Gard" <billygard@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 Jul 2006 18:40:06 -0700
I painted my revenge cube. I took off the stickers and painte with
little jars of model paint, which has an acrylic-like toughness. I see
what you mean about it not looking very good. I guess if I had put thin
tape along all the edges it would have looked fine, as the paint would
form squares much like stickers, rather than covering pretty much the
whole face of the cubie. As for solving the pocket cube, I found from
the "Jeff Conquers the Cube in 45 Seconds" book about what he calls
"correct edges". It is a clever visual shortcut for corner placement (so
that the four sides of the layer are solid, i.e. correct edges). You
have either no correct edges, one correct edge, or all correct edges. If
you have none, just swap two diagonal corners. If you have one correct
edge, swap the two adjacent corners across from it. That's it. By the
way, when doing the second layer the same way, remember that in 2*2*2
speak, a double parallel swap is equivalent in effect to a diagonal
swap, and a 3-cycle is equivalent to an adjacent swap. Billy [Non-text
portions of this message have been removed]
4938. cube dad From:
happydog454 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 02:05:51 -0000
We got a 3x3 for my daughter. I went through the booklet when we first
got it and solved it with the various prescribed turns and what not. she
messed around with it and left it on her dresser. Six months later
(yesterday) her 8 year old brother picked it up for the first time, and
did it in about an hour. My son was far from interested six months ago,
other than thinking it looked neat. I understand that there are various
methods to solve the cube, from beginner to expert. But are any of them
that intuitive that an eight year old can figure it out without ever
seeing anyone solve it? What's going on here? -Ryan
4939. Re: [Speed cubing group] cube dad From:
"Adam Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Jul 2006 21:13:29 -0500
Yeah, this happens all the time with 8 year olds. It's called "peeling
off the stickers." On 7/27/06, happydog454
<no_reply@yahoogroups.com> wrote: > > We got a 3x3 for my
daughter. I went through the booklet when we first > got it and
solved > it with the various prescribed turns and what not. she
messed around with > it and left it on > her dresser. Six months
later (yesterday) her 8 year old brother picked it > up for the first
> time, and did it in about an hour. My son was far from interested
six > months ago, other > than thinking it looked neat. I
understand that there are various methods > to solve the > cube,
from beginner to expert. But are any of them that intuitive that an >
eight year old > can figure it out without ever seeing anyone solve
it? What's going on > here? -Ryan > > > [Non-text portions
of this message have been removed]
4940. Re: cube dad From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 02:25:08 -0000
It's not unusual for somebody to solve it on their own. He might have a
gift for spacial thinking. He might have intuitively stumbled upon
commutators. It doesn't seem too far fetched at all. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@...>
wrote: > > We got a 3x3 for my daughter. I went through the
booklet when we first got it and solved > it with the various
prescribed turns and what not. she messed around with it and left it on
> her dresser. Six months later (yesterday) her 8 year old brother
picked it up for the first > time, and did it in about an hour. My
son was far from interested six months ago, other > than thinking it
looked neat. I understand that there are various methods to solve the
> cube, from beginner to expert. But are any of them that intuitive
that an eight year old > can figure it out without ever seeing anyone
solve it? What's going on here? -Ryan >
4941. [Speed cubing group] Re: cheap, almost non wear stickers!
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 02:35:12 -0000
Hem, Jon was into painting his cubes a whle back, I was hoping for input
from him. I can understand how you feel. I've argued for as many
non-standard things as any cuber has. It dates back to me wanting to use
a different color scheme in the Toronto Chamionship. However, in this
case I agree with the rules as stated. It's much easier to police
stickers than any sort of paint. Besides, any paint I've used chips away
and quickly looks aweful... Assuming you cube as much as I do, then it
would be cheaper in the long run to buy stickers. Stronger, longer
lasting paints would cost much more than stickers and if you factor in
the life of the cube than it still is not worth it. (I did the math.)
Then again it might not chip off so much if I wasn't solving my cube
>300 times daily, hehe. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Well, bummer. Looks like I gotta sit this one out,
then. > > Marcus Stuhr > Wharton & CAS '09 > University
of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@> wrote: > > > > Blindfold stickers
are examined before the competition. If stickers > > are not
satisfactory, we ask that they are replaced before the > >
competition. This is not possible with nail polish. > > > >
Tyson Mao > > Astrophysics '06 > > California Institute of
Technology > > > > On Jul 27, 2006, at 6:48 PM, kyuubree
wrote: > > > > > Technically aren't different types of
stickers also prone to an > > > element of subjective quality?
> > > > > > Marcus Stuhr > > > Wharton &
CAS '09 > > > University of Pennsylvania > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@> > > > wrote: > > > > > > >
> No, the standards for the cube do not allow for nail polish. Area
> > > > coverage by nail polish is subjective and quality of
the nail > polish > > > > job is also subjective so we
want to avoid that. > > > > > > > > Tyson Mao
> > > > Astrophysics '06 > > > > California
Institute of Technology > > > > > > > > On Jul
27, 2006, at 5:43 PM, kyuubree wrote: > > > > > > >
> > What if there is absolutely no polish bleedover? Assume that
the > > > exact > > > > > area covered by a
sticker is then replaced by nail polish -- no > > > > >
difference in area covered. Are white plastic cubes allowed even >
> > > > though the way the colors interact with the eyes may
differ? What > > > > > about differing color schemes? I
mean any such things can > > > technically > > > >
> provide an "advantage" for certain people -- as long as there is
> > > no > > > > > difference in area of
visibility or the nature of the visibility > > > > >
itself (ie. from any given angle it is no easier or harder to > >
> > > determine a predefined color on either a stickered or
polished > > > > > edge/corner). Would this be an unfair
request in terms of a > > > > > modification of the
rules? Polish stays so much easier than > > > stickers >
> > > > and doesn't mess up when you apply silicone to the
cube. > > > Furthermore, > > > > > stickers for
the bigger cubes are just not up to snuff (I mean > > > >
> technically any peeling of a sticker on a 5x5x5 cube, for > >
> instance, > > > > > may give a BLD cuber a tactile
advantage, etc). > > > > > > > > > >
Marcus Stuhr > > > > > Wharton & CAS '09 > >
> > > University of Pennsylvania > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > > > > > wrote: > > > >
> > > > > > > > Not if doing so interferes with
the progress of the > > > competition. If > > > >
> it > > > > > > doesn't affect the competition,
how would anyone know? > > > > > > > > > >
> > Tyson Mao > > > > > > Astrophysics '06 >
> > > > > California Institute of Technology > >
> > > > > > > > > > On Jul 27, 2006, at
10:30 AM, kyuubree wrote: > > > > > > > > >
> > > > Understandable but lame -- are you allowed to use
other > > > > > competitors' > > > > >
> > cubes at least? > > > > > > > > >
> > > > > Marcus Stuhr > > > > > > >
Wharton & CAS '09 > > > > > > > University of
Pennsylvania > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
> > <tmao@> > > > > > > > wrote: >
> > > > > > > > > > > > > >
> Rules were changed in 2006. > > > > > > > >
> > > > > > > > Two main reasons. People who
have colors that "bleed" > might > > > be > > >
> > able > > > > > > > to > > > >
> > > > use it to their advantage. > > > > >
> > > > > > > > > > > As every other
sport has standards regarding their > > > equipment, we >
> > > > > > want > > > > > > >
> some standard of decency on your cube as well. > > > >
> > > > > > > > > > > > Tyson Mao
> > > > > > > > Astrophysics '06 > > >
> > > > > California Institute of Technology > >
> > > > > > > > > > > > > > On
Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > >
> > > > > > > > > > > > Only the
polypropylene stickers that come with most cubes > > > will
> > > > > > > peel > > > > > >
> > > that easily. Polyvinyl chloride (PVC/polychloroethene)
> > > > > stickers > > > > > > >
from > > > > > > > > > rubiks.com will not
peel. (Although their corners do > > > > > occasionally
> > > > > > > > > fold if very careless.) I
do not recommend purchasing the > > > > > > > >
> polypropylene stickers from rubiks.com, they are > basically
> > > > > > > laminated > > > > >
> > > > paper with a dye in between. > > > >
> > > > > > > > > > > > > > So
why do they sell both sticker types? The ones that > last > >
> > > longer > > > > > > > > > are
muted in brightness and the ones that peel easily are > > >
> > quite > > > > > > > > > bright and
cheerful. > > > > > > > > > > > >
> > > > > > The solution: make thicker PVC stickers!
> > > > > > > > > > > > > >
> > > > In general, due to their pricing and failure to make
PVC > > > > > stickers > > > > > > >
> > thick enough, I personally boycott them. Instead I > opt to
> > > buy > > > > > from > > > >
> > > > > cubesmith.com, which offers superior service
and > stickers > > > of > > > > > > >
amazing > > > > > > > > > quality and
lifespan. > > > > > > > > > > > >
> > > > > > Also, do note that cubesmith sets are
somewhat > "soft," and > > > > > > > > >
rubiks.com's PVC ones are rather "hard." This has > > >
trade-offs > > > > > as > > > > > >
> well > > > > > > > > > which is probably
beyond the scope of this topic. > > > > > > > >
> > > > > > > > > > The problem with
painting your cube in anyway, is that > > > it's > > >
> > going > > > > > > > to > > >
> > > > > > end up looking terrible. Trust me, I've
tried everyting. > > > > > Besides, > > > >
> > > it > > > > > > > > > somehow
violates an intrinsic nature of the pop icon > > > itself. >
> > > > And > > > > > > > for > >
> > > > > > > the same reason I don't use tiled
cubes. So unless > you are > > > > > going > >
> > > > > for > > > > > > > >
> a special look... I see no reason why any passionate > cuber
> > > > > would > > > > > > > >
> want to do that to their cubes, let alone their main > > >
> > speedcube. > > > > > > > > > >
> > > > > > > > On the other hand, is it really
not alllowed in > > > competitions? > > > > > I
> > > > > > > was > > > > > >
> > > not aware of this. Plus, I'm sure that some one was >
using > > > a > > > > > > > painted >
> > > > > > > > cube at Nationals 04... o_O??
When was this rule > added and > > > > > why? >
> > > > > > > > (Just curious, doesn't really
concern me.) > > > > > > > > > > > >
> > > > > > Oh, I almost forgot to mention...
rubiks.com has rather > > > crappy > > > > >
> > > > service IMHO, but I've hear varing things from other
> > > buyers. > > > > > > > > > >
> > > > > > > > -Doug > > > > >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > > > >
> > > > > <no_reply@> wrote: > > > >
> > > > > > > > > > > > > >
> > Well my suggestion was not given with competitions in >
> > mind, > > > > > but > > > > >
> > > > rather > > > > > > > > >
> a way to prevent sticker peeling. Nail polish holds up > >
> very > > > > > > > well. > > > >
> > > > > > Why aren't such cubes allowed, by the way?
> > > > > > > > > > > > > >
> > > > > > Marcus Stuhr > > > > > >
> > > > Wharton & CAS '09 > > > > > >
> > > > University of Pennsylvania > > > > >
> > > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > Tyson Mao >
> > > > <tmao@> > > > > > > >
> > wrote: > > > > > > > > > > >
> > > > > > > > > > > No... I have to
disagree. If you intend to compete in > > > > > > >
> > competitions, do > > > > > > > > >
> > not use nail polish. Such cubes are not allowed. > >
> > > > > > > > > > > > > >
> > > > > > Tyson Mao > > > > > >
> > > > > Astrophysics '06 > > > > > >
> > > > > California Institute of Technology > >
> > > > > > > > > > > > > >
> > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree
wrote: > > > > > > > > > > > > >
> > > > > > > > > > Do what I do. Peel off
the stickers and repaint > with > > > > > nail >
> > > > > > > > polish: > > > > >
> > > > > > > > > > > > > >
> > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> > > > > > > > > >
http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > >
> > > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kyle > > > > >
simmons > > > > > > > > > > > >
<beamfreak314@> wrote: > > > > > > > >
> > > > > > > > > > > > > >
> > > > hi all. > > > > > > > > >
> > > > > > > > > > > > > >
> > > okay so im sure that just about everyone has the >
> > > > problem > > > > > > > of >
> > > > > > > > their > > > > >
> > > > > > > stickers wearing out, and end up
buying those > > > > > sticker-pack- > > > >
> > > > > things. i > > > > > > >
> > > > > dont have the money or patience (lol, mostly
> > > patience), > > > > > so i > > >
> > > > > > came up > > > > > > >
> > > > > with a funny souloution, thats cheap and long
> > > lasting. > > > > > > > > >
> > > > > > > > > > > > > >
> > > i took a cheapy dollar store cube, and > removed the
> > > > > > > coloured > > > > >
> > > > plastic > > > > > > > > >
> > > squares (used instead of stickers), and sanded > them.
> > > > > then i > > > > > > > >
> took what > > > > > > > > > > >
> was left of the original stickers off my cube and > > >
then > > > > > > > > > cleaned it. i >
> > > > > > > > > > > sanded the cube
and cleaned it again. this was to > > > > > ensure a >
> > > > > > > > good bond > > > >
> > > > > > > > between the cube an plastic
bits. and then > glued the > > > > > plastic > >
> > > > > > > on the > > > > > >
> > > > > > cube. > > > > > > >
> > > > > > > > > > > > > >
> > > > > this brings up two obvoius issues, wich i noted
> > > right > > > > > > > away. > >
> > > > > > > > > > > 1. the cube was
heavier, seemingly, alot heavier. > > > > > probably >
> > > > > > > > > because i > > >
> > > > > > > > > was still so used to my
normal cube. i got used to > > > this > > > > >
in > > > > > > > > > about 30 > > >
> > > > > > > > > mins of solving. > >
> > > > > > > > > > > > > >
> > > > > > > > > > 2. the cube is bigger.
true, but only by about, > > > 1/8 > > > > > of
an > > > > > > > > > inch, > > >
> > > > > > > wich > > > > > >
> > > > > > i got fully used to in about an hour or
so. > > > > > > > > > > > > >
> > > > > > > > > > > > > this
particullar mod cube is lubed with sewing > > > machine >
> > > > > > oil. > > > > > > >
> > > > > > (i experiment with different oils on my
cubes > and > > > so > > > > > far > >
> > > > > > > olive oil, > > > > >
> > > > > > > and sewing machine oil are my
favourites.) > > > > > > > > > > > >
> > > > > > > > > > > > > >
apologies if this is also on the net > somewhere, or > > >
> > someone > > > > > > > > > else >
> > > > > > > > > > > posted a similar
mod or suggestion. > > > > > > > > > >
> > > > > > > > > > > > > >
> > btw, bew record of 42 seconds. (yeah im a newbie) > >
> > > > > > > > > > > > > >
> > > > > > > > > > -kyle simmons >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > >
--------------------------------- > > > > > > >
> > > > > > All new Yahoo! Mail - > > > >
> > > > > > > > >
--------------------------------- > > > > > > >
> > > > > > Get a sneak peak at messages with a handy
reading > > > > > pane. > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been > > > removed] > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
>
Right now I have two options for a 2x2 from Mefferts. Should I get the
assembly one or the normal one. Getting the assembly one brings out one
question: what if I need to lube it again? The normal one brings out the
question "how would I disassemble it?" Suggestions? -Tim
I wasn't aware they started doing this. Pretty cool though. I would go
for the assembly version. They end up being the same though, same price
too. it does say that for the assembly one: "can not be disassembled."
Thus I assume that it's really the exact same thing, and the only
benefit to getting it dissassembled is so that you can look at their
mechanism, which I would love to, since they can't normally be
disassembled (with the exception of 1 interesting claim I heard from one
Japanese cube site). BTW, I don't think that either version comes with
Lube. Also this type of plastic does not benefit as much from
lubrication as normal cube plastics. So in conlusion, it matters very
little. It is good to have one of those though. I still use mine a
little bit every now and then, Cubesmith stickers though, cuz the
included ones will peel. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Right now I have two options for a
2x2 from Mefferts. Should I get the > assembly one or the normal one.
Getting the assembly one brings out > one question: what if I need to
lube it again? The normal one brings > out the question "how would I
disassemble it?" Suggestions? > > -Tim >
4944. Re: cube dad From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 10:33:18 -0000
Hi :-) I think we have a lot of hyperintelligent aliens out there
camouflaging as humans ;-) Or wait, maybe i have just been dreaming that
or seen it on TV :-P Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@...>
wrote: > > We got a 3x3 for my daughter. I went through the
booklet when we first got it and solved > it with the various
prescribed turns and what not. she messed around with it and left it on
> her dresser. Six months later (yesterday) her 8 year old brother
picked it up for the first > time, and did it in about an hour. My
son was far from interested six months ago, other > than thinking it
looked neat. I understand that there are various methods to solve the
> cube, from beginner to expert. But are any of them that intuitive
that an eight year old > can figure it out without ever seeing anyone
solve it? What's going on here? -Ryan >
4945. Re: cube dad From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 13:04:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, happydog454
<no_reply@. ..> wrote: > > What's going on here? How about
asking him, can't he speak? That is, how he solved it. Or make a video
and show us. Stefan
And in Sweden: Liten kubfantast! - 2006-07-23 19:39 Min son som nyss
fyllt sex år hittade min gamla kub och efter att han funderat ett tag på
sitt rum så hade han löst den helt på egen hand. Nu undrar jag om någon
vet om detta är vanligt att någon så lite gammal löser kuben, för själv
så tycker jag det verkar smått otroligt. /En stolt mor My son, newly
six, found my old cube and after thinking a while in his room he had
solved it totally on his own. Now I´m wondering, if anybody knows, if it
is usual that such a young one solves the cube, for I myself find it
unbelievable/A proud mother R ----- Original Message ----- From: Stefan
Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July
28, 2006 3:04 PM Subject: [Speed cubing group] Re: cube dad --- In
speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@.
..> wrote: > > What's going on here? How about asking him,
can't he speak? That is, how he solved it. Or make a video and show us.
Stefan [Non-text portions of this message have been removed]
Well, generally, my eastsheen puzzle (5x5) works really well once you
lube it, so I'll just go for the assembly one. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I wasn't aware they started doing this. Pretty cool
though. I would go > for the assembly version. They end up being the
same though, same > price too. it does say that for the assembly one:
"can not be > disassembled." Thus I assume that it's really the exact
same thing, > and the only benefit to getting it dissassembled is so
that you can > look at their mechanism, which I would love to, since
they can't > normally be disassembled (with the exception of 1
interesting claim I > heard from one Japanese cube site). > >
BTW, I don't think that either version comes with Lube. Also this type
> of plastic does not benefit as much from lubrication as normal cube
> plastics. > > So in conlusion, it matters very little. It is
good to have one of > those though. I still use mine a little bit
every now and then, > Cubesmith stickers though, cuz the included
ones will peel. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Right now I have two
options for a 2x2 from Mefferts. Should I get > the > >
assembly one or the normal one. Getting the assembly one brings out >
> one question: what if I need to lube it again? The normal one
brings > > out the question "how would I disassemble it?"
Suggestions? > > > > -Tim > > >
4948. new method to solve the 3x3x3 LL From:
"joffrey" <sakd00@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 13:28:15 -0000
Here is the link to my home made method ! Enjoy this fast and simple
method which use only 35 algorithms. Its difficulty is between the
beginner method and the Fridrich's one.
http://cyberkenny.free.fr/RubiksCube/MethodEnglish/
Hello, And now I'll talk about making my solver available to others.
Yes, I intend to make my five-stage available to people who would like
to try it. There are a number of issues to take care of first, though.
First, the program uses huge data files. In its current form, the files
take up a little over 4.7 gigabytes or about 1.4 gigabytes compressed.
So it seems rather large for downloading. It seems more convenient to
put on a DVD data disc. It would be possible to convert the files to
pack 5 values per byte, to reduce the total file size to around 2.7
gigabytes. I'm not sure about the memory requirements at this point, but
I expect at least a 512 MB system would be required. Second, I'll note
the program uses a very simple algorithm right now. It simply looks for
a move that will get it one move closer to a distance-0 position of the
current stage. It repeats that until it reaches a distance-0 position,
and then repeats for the next stage, and so on through all five stages.
There may often be multiple such moves that will work, and depending on
what path is picked to solve one stage may affect how many moves will be
required at the next stage. So what I'm trying to say is that it could
be modified to try multiple paths in the first four stages in order to
find shorter overall solutions than what it currently produces, at some
cost in extra time required. At present, it also doesn't even simplify
redundant moves that may occur across stage boundaries. I'm also
thinking of modifying it so the boundaries for the five stages are
clearly indicated (if the user desires that). Algorithms that use an
iterative deepening search with pruning tables should be able to provide
even shorter solutions, if what you really want is near optimal
solutions. I wrote my solver to validate my five-stage method. The goal
of the solver has not been to generate near-optimal solutions. Third, it
initially just created random cubes to solve. I've added an ability to
parse a scramble string, but I assume an input format based upon facelet
pattern is desirable, or better, a GUI interface that lets you modify
facelets, rotate slices, and so on. Right now, the program is designed
for use in a command window. Fourth, my program currently uses an
absolute path for where to look for the data files. That needs to be
changed. Currently I have been using a Visual Studio .NET compiler, so I
believe it requires .NET runtime software even though I do not really
use any .NET features. I am not clear if that's much of a problem for
Windows users. I am thinking porting it to Java may make it generally
useful on more platforms. Finally, I want to do some generally cleaning
up of the code. The current program outputs some rather meaningless text
that I want to eliminate, for example. I am planning on being at the
U.S. Nationals, so I will try to have some DVD data discs available at
that time. I will try to have a usable version of the solver and the
data on the disc. I would like to be be given a nominal amount of money
for each disc to cover media cost and the time I spend making them.
After U.S. Nationals, I will try to figure out what to do for people who
can't make it there. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hello Per! Here are my answers to
the questions you asked. > > > - how did u come up with those 5
stages? > > I used the program called GAP to look at the sizes of
various > subgroups (based upon slice turn generators) of the 4x4x4
supercube > group. I looked for nested groups for which the quotient
of the > respective sizes was less than 1E+13, preferably less than
1E+12. > Based on this, it looked to me that it was within the realm
of > possibility to analyze the 4x4x4 supercube using the 5 stages
that I > chose. Of course, it made sense to me to limit my actual
analysis to > the "ordinary" 4x4x4, since that would be far easier to
do and > probably of more general interest. > > > - how do u
make sure u have no "parity" before the last stage? (for > >
instance UFr and UBl swapped is impossible in the half turn subgroup)
> > As for the specific case you mention, in stage 3, I make sure
that the > edges end up in an even permutation (at the completion of
that stage). > The restricted set of moves of the later stages do not
permit the > parity of the edges to change. If UFr and UBl are
swapped (and all > other edges are in place), you have an odd
permutation of edges, so > that case is not possible when you get to
stage 5. (In fact, I missed > the fact that this parity constraint
needed to be part of stage 3 when > I initially attempted to do the
stage 3 analysis.) > > In general, the half-turn subgroup of the
4x4x4 supercube allows > certain mutually exclusive sets of eight
cubies to be permuted among > themselves. Each of these sets of eight
can be further divided into > two sets of four that are permuted
among themselves. Of these 576 > permutations, only 96 are reachable
with half turns only. For the > ordinary 4x4x4, the 96 permutations
of the centers reduce to 12 > distinguishable configurations. So
there are 96^3 configurations of > edge cubies, 96 configurations of
the corner cubies, and 12^3 > configurations of the center cubies
that are reachable with half turns > only. It turns out that all
combinations (96^3 * 96 * 12^3) of these > configurations are
reachable with half turns. (A side note: for the > 4x4x4 supercube,
only 1/8 of the 96^3 * 96 * 96^3 positions are > reachable with half
turns.) So I have to make sure that each of the > seven sets of eight
cubies get put into one of the allowable > configurations by the end
of stage 4. > > > - are u going to make the solver available
for the cubing community? > > I'll comment on this in a separate
post later. > > > - now how about an analysis for the 5x5x5?
> > Well, I would say I won't be tackling that immediately. I am
thinking > of doing all five stages of my 4x4x4 analysis in terms of
"twist > turns" as opposed to slice turns. (I've done this for two of
the > stages only, so far.) I've also thought about doing the same
five > stages for the 4x4x4 supercube. > > > - and finally,
how about doing a similar analysis for one of the > > frequently
used common methods (centers-first -> pairing-up -> > >
3x3x3+parity)on the 4x4x4? > > Jaap Scherphuis has done a 2-stage
analysis of the centers-first part > (see message 20514). His
analysis assumes doing two opposite centers > first. > >
Pairing edges and fixing edge parities involve temporarily breaking up
> the solved centers, so the analysis would have to allow for that in
> some way. This adds some complexity to the analysis, but I imagine
> that such an analysis could be carried out. > > Perhaps after
U.S. Nationals I'll at least give a closer look at the > feasibility
of these last two suggestions. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi Bruce :-) >
> > > I have now read the above mentioned article. It's great!
I have a > > few questions: > > > > - how did u come
up with those 5 stages? > > - how do u make sure u have no
"parity" before the last stage? (for > > instance UFr and UBl
swapped is impossible in the half turn subgroup) > > - are u going
to make the solver available for the cubing community? > > - now
how about an analysis for the 5x5x5? > > - and finally, how about
doing a similar analysis for one of the > > frequently used common
methods (centers-first -> pairing-up -> > > 3x3x3+parity)on
the 4x4x4? > > > > For the latter u probably have to divide
the steps into substeps to > > make the state space small enough
for full analysis :-) > > > > - Per > > >
4950. Re: new method to solve the 3x3x3 LL From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 19:51:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joffrey"
<sakd00@...> wrote: > > Here is the link to my home made
method ! Enjoy this fast and simple > method which use only 35
algorithms. Its difficulty is between the > beginner method and the
Fridrich's one. > >
http://cyberkenny.free.fr/RubiksCube/MethodEnglish/ What are the
advantages over OE+OC+PLL? Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > First, the program uses huge data
files. In its current form, the > files take up a little over 4.7
gigabytes or about 1.4 gigabytes > compressed. So it seems rather
large for downloading. It seems more > convenient to put on a DVD
data disc. I assume the data was computed? Can't it be computed again on
another computer? Cheers! Stefan
Hi Stefan :-) That's what im thinking also. For example for Kociemba's
Cube Explorer the pruning tables are computed first time u run the
program. Then simply read from disk into memory on successive runs. Same
goes the huge optimal solver that generates even larger pruning tables.
So, yes it must be possible to generate the data on another computer.
Technically there might be some issuse though, when RAM is limited below
the size for the file(s) generated. Many i/o operations might make the
calculations painfully slow ?? Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > First, the program uses huge
data files. In its current form, the > > files take up a little
over 4.7 gigabytes or about 1.4 gigabytes > > compressed. So it
seems rather large for downloading. It seems more > > convenient
to put on a DVD data disc. > > I assume the data was computed?
Can't it be computed again on another > computer? > > Cheers!
> Stefan >
4953. Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Jul 2006 22:33:58 -0000
Is there some kind of formula or program somewhere that you can use to
figure out the amount of algorithms needed for certain steps of a
method?
Well, I thought about distributing programs for generating the files,
but here is why I thought otherwise. First, my code for generating the
files assume 1 GB of RAM. So this would mean the user would definitely
need 1 GB of RAM unless I made major changes to the code. Second, the
runtime to generate the files is huge. I was thinking it might be days,
but in checking my log files, it looks like the runtime for all five
stages combined was about 21 hours. This was on a 2.4GHz P4. Third, due
to the way my algorithms squeezed the data into 1 GB, it was necessary
to write disk files after each "step" of processing. Afterwards, the
files from the various steps may have been needed to be merged into a
single file, or for some of the stages, just the last file would be
needed. This created a lot more in the way of disk files than what was
ultimately needed for the solver program. In some cases, extra file
processing steps were performed to convert the files into a more
convenient format. To have the user generate the files, This process
really needs some redesign to make it more automated and convenient for
the user. However, it would take some time for me to do this and test
it. Perhaps sometime after U.S. Nationals, I'll look into doing this, if
people are interested in generating the files themselves after knowing
what the memory requirements are and how much runtime is involved. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Stefan :-)
> > That's what im thinking also. For example for Kociemba's Cube
Explorer > the pruning tables are computed first time u run the
program. Then > simply read from disk into memory on successive runs.
Same goes the > huge optimal solver that generates even larger
pruning tables. So, yes > it must be possible to generate the data on
another computer. > Technically there might be some issuse though,
when RAM is limited > below the size for the file(s) generated. Many
i/o operations might > make the calculations painfully slow ?? >
> Cheers! > > - Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > First, the program
uses huge data files. In its current form, the > > > files take
up a little over 4.7 gigabytes or about 1.4 gigabytes > > >
compressed. So it seems rather large for downloading. It seems more >
> > convenient to put on a DVD data disc. > > > > I
assume the data was computed? Can't it be computed again on > another
> > computer? > > > > Cheers! > > Stefan >
> >
4955. Re: Is there a way to figure the number of cases for a step?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Jul 2006 01:25:39 -0000
Yes and no.... it depends on how proficent you are at using things like
a computer algebra proogram like GAP, the Burnside Counting Theorem, or
writting a quick bruteforce program to do the count. Really, there is no
quick program that will do what you ask, in general. Typically you
should just post the situation here, as carefully and well defined as
possible. Given a few days I'm sure you will be swampped with right
answers... How consistant these answers are, is going to depend on how
well your question is posed. I'm sure lots of ppl here love interesting
case count questions. To you suprise, it might even be something
previously answered. In most cases, I just count them using pencil and
paper because I've done that sort of thing so much. Instead of saying
"amount of algorithms," something like "number of distinct cases" would
be more precise. Follow that up with a long list of "disclaimers" as to
what should be counted as distinct. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > Is there some kind of formula or program somewhere that
you can use to > figure out the amount of algorithms needed for
certain steps of a > method? >
4956. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Jul 2006 02:21:20 -0000
I'm not sure if I'm ready to post the idea yet...I will anyway so that I
can make my decision for what direction I should take. Alright, what
would be the number of distinct cases for a step like this: Permute U
corners while bringing E edges to E layer and keeping the orientation of
all edges on the cube. All edges on the cube are already oriented before
going to this step. The 4 E-edges may be at UF, UR, UB, UL, DF, DR, FR,
BR, BL, and FL. The algorithm must not mess up UFL, DL, DBL, DB, DBR, or
DFR. The E edges do not have to be placed in their right places in this
step, they only have to be in the layer somewhere, oriented. The U and D
edges do not have to be placed in their right spots either. The U edges
can be at DF, DR, or anywhere in U, it doesn't matter, as long as they
are oriented...same goes for the 2 D edges. The 4 U corners don't have
to be lined up with the centers once the algorithm is done. E layer
doesn't have to be lined up either That is all of the disclaimers I
could think about. I don't know how to do this because I don't know what
is possible on the cube except the basic stuff like there are always an
even number of oriented edges or none at all. I went over every case I
could think of 2 nights ago and I got 97 cases, today I counted 80
something. I'm not sure which of those cases aren't possible though.
Kind of like how you can't have 2 edges in U un-permuted when the rest
of the cube is solved. Also, what about this: Permute 6 edges. The edges
are at UF, UR, UB, UL, DF, and DR. The rest of the cube must not be
affected at all. I really would be surprised if either of those have
been answered before. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Yes and no.... it
depends on how proficent you are at using things > like a computer
algebra proogram like GAP, the Burnside Counting > Theorem, or
writting a quick bruteforce program to do the count. > > Really,
there is no quick program that will do what you ask, in > general.
Typically you should just post the situation here, as > carefully and
well defined as possible. Given a few days I'm sure > you will be
swampped with right answers... How consistant these > answers are, is
going to depend on how well your question is posed. > > I'm sure
lots of ppl here love interesting case count questions. To > you
suprise, it might even be something previously answered. > > In
most cases, I just count them using pencil and paper because I've >
done that sort of thing so much. > > Instead of saying "amount of
algorithms," something like "number of > distinct cases" would be
more precise. Follow that up with a long > list of "disclaimers" as
to what should be counted as distinct. > > > -Doug > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
> <athefre@> wrote: > > > > Is there some kind of
formula or program somewhere that you can > use to > > figure
out the amount of algorithms needed for certain steps of a > >
method? > > >
Another option is to share the file with Bittorrent. 1.4GB really isn't
that big a file by today's standards. I downloaded a 14GB file with
Bittorrent, and it only took a couple days. I'd be willing to host a
tracker for the file if you'd like. On 7/28/06, Bruce Norskog
<brnorsk@...> wrote: > > Perhaps sometime after U.S.
Nationals, I'll look into doing this, if > people are interested in
generating the files themselves after knowing > what the memory
requirements are and how much runtime is involved. >
I'd be interested in a copy. I'll leave my server on and help seed if
need be. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "David
Barr" <david20708@...> wrote: > > Another option is to share
the file with Bittorrent. 1.4GB really > isn't that big a file by
today's standards. I downloaded a 14GB file > with Bittorrent, and it
only took a couple days. I'd be willing to > host a tracker for the
file if you'd like. > > On 7/28/06, Bruce Norskog
<brnorsk@...> wrote: > > > > Perhaps sometime after
U.S. Nationals, I'll look into doing this, if > > people are
interested in generating the files themselves after knowing > >
what the memory requirements are and how much runtime is involved. >
> >
4959. Re: Is there a way to figure the number of cases for a step?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Jul 2006 14:58:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > All edges on the cube are already
oriented before going to this > step. There's no general definition
for orientation so you need to provide one.
4960. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Jul 2006 21:09:57 -0000
I'm not too sure what you mean, but I'm using yellow on top, blue on the
right, orange in the front. All of the yellow and white edges face the
white or yellow center (it doesn't matter) and all of the blue and green
edges are facing the blue or green centers. It's like Petrus, the edges
are oriented that way, and if you do F or B it messes up 4 edges. Does
that help. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
wrote: > > > > All edges on the cube are already oriented
before going to this > > step. > > There's no general
definition for orientation so you need to provide > one. >
4961. Re: Is there a way to figure the number of cases for a step?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 00:52:28 -0000
That does help. Actually I use a different EO definition... I treat L
and R as flipping 4 edges. Also, could you double check this: "The
algorithm must not mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't
feel right. Are you sure you don't mean 'DFL' there? Also what would you
count as a distinct case? I could group diagonally-symmetric cases as
one. I could even group cases that use inverse algorithms together. If U
layer is not free for the first turn, than you could get what I like to
think of as a single case counted 4 times. This question sounds
familiar, like I've already heard something similar before, but it is
definately a hard one and may take some time. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > I'm not too sure what you mean, but I'm using yellow on
top, blue on > the right, orange in the front. All of the yellow and
white edges > face the white or yellow center (it doesn't matter) and
all of the > blue and green edges are facing the blue or green
centers. It's like > Petrus, the edges are oriented that way, and if
you do F or B it > messes up 4 edges. > > Does that help. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
> <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
> wrote: > > > > > > All edges on the cube are
already oriented before going to this > > > step. > >
> > There's no general definition for orientation so you need to
> provide > > one. > > >
4962. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 03:12:40 -0000
Yeah, it was supposed to say "DFL". I don't really understand or know
anything about inverses and mirrors and symmetry and all of that crazy
stuff but hopefully this helps: -Add in the inverses the stuff like that
but tell me how many distinct cases there are with those included and
without. -Don't count U adjustments. I don't mind having to adjust U
before doing an algorithm. So far I'm thinking it's around 102. If so,
no way. I'm going with my other option. This is what I've been counting:
Already permuted: 17 cases Diagonal swap: 18 cases (1 for E edges
already in E) Adjacent swap: 69 cases (same as above) Is there a site
that describes these kinds of things? --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > That does help. Actually I use a different EO
definition... I treat > L and R as flipping 4 edges. > > Also,
could you double check this: "The algorithm must not > mess up UFL,
DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are > you sure you
don't mean 'DFL' there? Also what would you count as a > distinct
case? I could group diagonally-symmetric cases as one. I > could even
group cases that use inverse algorithms together. If U > layer is not
free for the first turn, than you could get what I like > to think of
as a single case counted 4 times. > > This question sounds
familiar, like I've already heard something > similar before, but it
is definately a hard one and may take some > time. > > >
-Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> wrote: > > > > I'm not too
sure what you mean, but I'm using yellow on top, blue > on > >
the right, orange in the front. All of the yellow and white edges >
> face the white or yellow center (it doesn't matter) and all of the
> > blue and green edges are facing the blue or green centers.
It's > like > > Petrus, the edges are oriented that way, and if
you do F or B it > > messes up 4 edges. > > > > Does
that help. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
> > > wrote: > > > > > > > > All edges
on the cube are already oriented before going to this > > >
> step. > > > > > > There's no general definition
for orientation so you need to > > provide > > > one.
> > > > > >
4963. Belgian presentation From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 14:51:50 +0000 (GMT)
I'm searching for cubers for a speedcubingpresentation in Gierle, near
Turnhout, Belgium. Together with some fellow cubers I can show the
people all about our art. So if you're Belgian or Dutch, or even from
further away, and you're interested. Just post a reply. There will be
food and a place to stay. It will be on a big summerparty for the whole
village. Just let me know [Non-text portions of this message have been
removed]
4964. Last Minute Stuff for Nationals 06 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 19:31:16 -0000
Hi, Since I'm about to leave soon, I thought it would be a good idea to
start a thread for people to exchange some last-minute info. Although
most ppl are staying at the Coventry Motor Inn, me, Bob, and ChrisH
worked out something over at the Adante Hotel. My cell num. is seven
three four, 9 tree for, sx 3 sx too. (I am parinoid of internet
bots/cralwers, lol.) Call me if you need a ride, I rented a car and plan
to be there for 2 weeks. Say if you want to be picked up from either
airport, I'll see what I can do, if you contact me a couple hours prior.
Is there anything going on Thursday? Setup and going to see the
Exploratorium would be good to do in the afternoon or something. I don't
know if that would be a welcome idea though. I think that Thursday night
there might be something at either one of the hotel lobbies or Clancy's
place (contact me or him about that). I will be doing a lot of touristy
stuff, and taking a lot of pics becasue I'm a photography freak. This
time I brought my favorite camera and will be sure to take many pictures
of you guys (some vid too). So far I got a good idea of who is and isn't
comming. I do hear that Brent is having some difficulty with making
arrangments, I fear. Perhaps if someone is driving from TX and can give
him a lift... I know San Francisco pretty well guys, probably as well as
any non- local that will be attending. Btw, the public transit system
(BART) is one of the best in the country. It will take you from the
airport to a few blocks from almost anything I can think of (most
notably Berkeley U, Union Square, and the Wharf/Piers). Well except
maybe the Exploratorium... I'm not sure how to get there using only BART
and cable cars (busses perhaps?). I can help shuttle ppl form the
Coventry to the Exploratorium though if that becomes a problem. I know
that not all of you can afford a hefty series of cab fares. If you want
to contact me, call me; I won't be reading this forum till after I come
back. Good luck with getting things together, and have a safe trip.
-Doug (almost packed!!)
4965. Re: Belgian presentation From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 20:36:30 -0000
I'd like to come if I can make it, I'm quite busy, you didn't say when
it was. Maybe you can send me more info... --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > I'm searching for cubers for a
speedcubingpresentation in Gierle, near Turnhout, Belgium. > Together
with some fellow cubers I can show the people all about our art. So if
you're Belgian or Dutch, or even from further away, and you're
interested. Just post a reply. There will be food and a place to stay.
It will be on a big summerparty for the whole village. > > Just
let me know > > > > [Non-text portions of this message have
been removed] >
4966. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 14:23:05 -0700 (PDT)
It's true... Difficulty with $ this year is INTENSE... If ANYONE is
driving, please email me asap. If $ profit is wanted, that can be
arranged also. Peace out guys. Thanks Doug. -Brent d_funny007
<no_reply@yahoogroups.com> wrote: Hi, Since I'm about to leave
soon, I thought it would be a good idea to start a thread for people to
exchange some last-minute info. Although most ppl are staying at the
Coventry Motor Inn, me, Bob, and ChrisH worked out something over at the
Adante Hotel. My cell num. is seven three four, 9 tree for, sx 3 sx too.
(I am parinoid of internet bots/cralwers, lol.) Call me if you need a
ride, I rented a car and plan to be there for 2 weeks. Say if you want
to be picked up from either airport, I'll see what I can do, if you
contact me a couple hours prior. Is there anything going on Thursday?
Setup and going to see the Exploratorium would be good to do in the
afternoon or something. I don't know if that would be a welcome idea
though. I think that Thursday night there might be something at either
one of the hotel lobbies or Clancy's place (contact me or him about
that). I will be doing a lot of touristy stuff, and taking a lot of pics
becasue I'm a photography freak. This time I brought my favorite camera
and will be sure to take many pictures of you guys (some vid too). So
far I got a good idea of who is and isn't comming. I do hear that Brent
is having some difficulty with making arrangments, I fear. Perhaps if
someone is driving from TX and can give him a lift... I know San
Francisco pretty well guys, probably as well as any non- local that will
be attending. Btw, the public transit system (BART) is one of the best
in the country. It will take you from the airport to a few blocks from
almost anything I can think of (most notably Berkeley U, Union Square,
and the Wharf/Piers). Well except maybe the Exploratorium... I'm not
sure how to get there using only BART and cable cars (busses perhaps?).
I can help shuttle ppl form the Coventry to the Exploratorium though if
that becomes a problem. I know that not all of you can afford a hefty
series of cab fares. If you want to contact me, call me; I won't be
reading this forum till after I come back. Good luck with getting things
together, and have a safe trip. -Doug (almost packed!!) :) --Brent
--------------------------------- Do you Yahoo!? Next-gen email? Have it
all with the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
4967. US Nationals From:
"Ravi Fernando" <rubik12346@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 22:07:02 -0000
I'm also having transportation issues. I probably won't be able to come.
-Ravi
4968. Re: Is there a way to figure the number of cases for a step?
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 22:35:02 -0000
Hi, >From what I understand, you have 4 corner cubies in the U layer
to be put into correct relative order (orientation doesn't matter). You
have 10 edges that can be permuted around without changing orientation.
Of those 10 edges, 4 are E-layer edges which can be considered
indistinguishable from each other. These E-layer edges are all required
to end up in the E layer. The other set of 6 edges can also be
considered to be indistinguishable from each other. The U layer can be
rotated before (and after, if you want the corners correctly placed
relative to the center) the algorithm. Likewise, the E layer can be
rotated before and after the algorithm. (Rotating after to get the
E-layer centers back into correct position, if needed.) So to count the
different cases you can have, consider the different cases of where the
E-layer edges can be, and count the cases for each of the possible
corner permutation situations (no swap, swap 2 adjacent, swap to
diagonally opposite). First break down the edge cases by how many might
be in each layer. For each possible number of E-layer edges in each of
the layers, determine the number of cases possible for each of the
corner permutation situations. Then build a table of all the
possibilities: (best viewed using fixed-width font) U-E-D no swap adj.
swap diag. swap ----- ------- --------- ---------- 4 0 0 1*1*1 = 1 1*1*1
= 1 1*1*1 = 1 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 3 0 1 1*1*2 = 2 4*1*2
= 8 2*1*2 = 4 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 2 1 1 2*1*2 = 4 6*1*2
= 12 4*1*2 = 8 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 1 3 0 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 1 1 2 1*1*1 = 1 4*1*1
= 4 2*1*1 = 2 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 0 3 1 1*1*2 = 2
1*1*2 = 2 1*1*2 = 2 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 --- --- --- 25
72 44 So I get 25+72+44 = 141 cases. The 1 in parentheses in the table
indicates the case where no algorithm needs to be performed. So if you
don't count that case, then I get 140. I have not considered the
diagonal symmetry in the above, but then, I understand you were not
asking for that to be taken into consideration. I just thought I would
add my own comments about the edge orientation issue. I agree with Doug
in that the key in what you said was that F and B moves flip four edges.
>From that I assume you mean, that to be oriented: - an edge cubie
that belongs in the M or S slice, and is currently located in one of
those slices, must have its U or D facelet aligned with the U or D
center - an edge cubie that belongs in the M or S slice, and is located
in the E slice, must have it U or D facelet aligned with the F or B
center. - an edge cubie that belongs in the E slice, and is located in
the E slice, must have its F or B facelet aligned with the F or B center
(or equivalently, its R or L face aligned with the R or L center) - an
edge cubie that belongs in the E slice, and is located in the M or S
slice, must have its F or B face aligned with the U or D center. When an
edge is in the inner slice that it belongs to, its usually assumed that
the edge would be oriented if each of its facelets is aligned with the
same color center, or the center that is opposite that center. (Someone
could define edge orientation in a way such that the above would not be
the case, but I would say this is rare.) But when an edge is moved to a
different inner slice than the one it belongs in, it is not generally as
clear what it means to be oriented. Doug mentioned a way of defining
edge orientation such that moving L or R a quarter-turn flips four
edges. There is yet another way of defining edge orientation that I have
used in computer analyses of the cube. You can define edge orientation
such that moving any of the layers U, D, L, R, F, or B a quarter-turn
flips all four edges moved. This is the most symmetrical way of defining
edge orientation. But define edge orientation in the way that makes the
most sense for your situation. With your way, you can keep all edges
oriented simply by avoiding F, F', B, and B' moves (F2 and B2 okay, of
course). - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" <athefre@...> wrote: > > Yeah, it was supposed to
say "DFL". > > I don't really understand or know anything about
inverses and mirrors > and symmetry and all of that crazy stuff but
hopefully this helps: > > -Add in the inverses the stuff like that
but tell me how many > distinct cases there are with those included
and without. > > -Don't count U adjustments. I don't mind having
to adjust U before > doing an algorithm. > > So far I'm
thinking it's around 102. If so, no way. I'm going with > my other
option. This is what I've been counting: > > Already permuted: 17
cases > Diagonal swap: 18 cases (1 for E edges already in E) >
Adjacent swap: 69 cases (same as above) > > Is there a site that
describes these kinds of things? > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > That does help. Actually I
use a different EO definition... I treat > > L and R as flipping 4
edges. > > > > Also, could you double check this: "The
algorithm must not > > mess up UFL, DL, DBL, DB, DBR, or DFR." It
doesn't feel right. Are > > you sure you don't mean 'DFL' there?
Also what would you count as a > > distinct case? I could group
diagonally-symmetric cases as one. I > > could even group cases
that use inverse algorithms together. If U > > layer is not free
for the first turn, than you could get what I > like > > to
think of as a single case counted 4 times. > > > > This
question sounds familiar, like I've already heard something > >
similar before, but it is definately a hard one and may take some >
> time. > > > > > > -Doug > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
> > <athefre@> wrote: > > > > > > I'm not
too sure what you mean, but I'm using yellow on top, blue > > on
> > > the right, orange in the front. All of the yellow and
white > edges > > > face the white or yellow center (it
doesn't matter) and all of > the > > > blue and green edges
are facing the blue or green centers. It's > > like > > >
Petrus, the edges are oriented that way, and if you do F or B it >
> > messes up 4 edges. > > > > > > Does that
help. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > >
<pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > wrote: > > > > >
> > > > > All edges on the cube are already oriented
before going to > this > > > > > step. > > >
> > > > > There's no general definition for orientation
so you need to > > > provide > > > > one. > >
> > > > > > > >
4969. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 23:16:18 -0000
Thanks. All of what you said sounds right. But there is one thing I'm
not sure if you considered that I may have looked over in your post.
What about the "empty spaces" available in E for the cases where 2 E
edges need to be placed? Like, if you have an empty space at FR and BR
or you can have the spaces at FR and BL (although you could do R2ER2
before the algorithm). If it really is 140 cases then that is WAY too
many for me to make and learn. I'm definitly going with my other option.
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > From what I
understand, you have 4 corner cubies in the U layer to be > put into
correct relative order (orientation doesn't matter). You have > 10
edges that can be permuted around without changing orientation. Of >
those 10 edges, 4 are E-layer edges which can be considered >
indistinguishable from each other. These E-layer edges are all >
required to end up in the E layer. The other set of 6 edges can also
> be considered to be indistinguishable from each other. The U layer
can > be rotated before (and after, if you want the corners correctly
placed > relative to the center) the algorithm. Likewise, the E layer
can be > rotated before and after the algorithm. (Rotating after to
get the > E-layer centers back into correct position, if needed.)
> > So to count the different cases you can have, consider the
different > cases of where the E-layer edges can be, and count the
cases for each > of the possible corner permutation situations (no
swap, swap 2 > adjacent, swap to diagonally opposite). First break
down the edge > cases by how many might be in each layer. For each
possible number of > E-layer edges in each of the layers, determine
the number of cases > possible for each of the corner permutation
situations. > > Then build a table of all the possibilities: >
> (best viewed using fixed-width font) > > U-E-D no swap adj.
swap diag. swap > ----- ------- --------- ---------- > 4 0 0 1*1*1
= 1 1*1*1 = 1 1*1*1 = 1 > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 3
0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1
= 8 > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > 2 0 2 2*1*1 = 2 6*1*1
= 6 4*1*1 = 4 > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 1 2 1 1*2*2
= 4 4*2*2 = 16 2*2*2 = 8 > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 0
4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2
= 2 > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > --- --- --- > 25 72
44 > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the
table > indicates the case where no algorithm needs to be performed.
So if you > don't count that case, then I get 140. > > I have
not considered the diagonal symmetry in the above, but then, I >
understand you were not asking for that to be taken into consideration.
> > I just thought I would add my own comments about the edge
orientation > issue. > > I agree with Doug in that the key in
what you said was that F and B > moves flip four edges. > >
From that I assume you mean, that to be oriented: > - an edge cubie
that belongs in the M or S slice, and is currently > located in one
of those slices, must have its U or D facelet aligned > with the U or
D center > - an edge cubie that belongs in the M or S slice, and is
located in > the E slice, must have it U or D facelet aligned with
the F or B center. > - an edge cubie that belongs in the E slice, and
is located in the E > slice, must have its F or B facelet aligned
with the F or B center (or > equivalently, its R or L face aligned
with the R or L center) > - an edge cubie that belongs in the E
slice, and is located in the M > or S slice, must have its F or B
face aligned with the U or D center. > > When an edge is in the
inner slice that it belongs to, its usually > assumed that the edge
would be oriented if each of its facelets is > aligned with the same
color center, or the center that is opposite > that center. (Someone
could define edge orientation in a way such that > the above would
not be the case, but I would say this is rare.) But > when an edge is
moved to a different inner slice than the one it > belongs in, it is
not generally as clear what it means to be oriented. > > Doug
mentioned a way of defining edge orientation such that moving L > or
R a quarter-turn flips four edges. There is yet another way of >
defining edge orientation that I have used in computer analyses of the
> cube. You can define edge orientation such that moving any of the
> layers U, D, L, R, F, or B a quarter-turn flips all four edges
moved. > This is the most symmetrical way of defining edge
orientation. But > define edge orientation in the way that makes the
most sense for your > situation. With your way, you can keep all
edges oriented simply by > avoiding F, F', B, and B' moves (F2 and B2
okay, of course). > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
wrote: > > > > Yeah, it was supposed to say "DFL". > >
> > I don't really understand or know anything about inverses and
mirrors > > and symmetry and all of that crazy stuff but hopefully
this helps: > > > > -Add in the inverses the stuff like that
but tell me how many > > distinct cases there are with those
included and without. > > > > -Don't count U adjustments. I
don't mind having to adjust U before > > doing an algorithm. >
> > > So far I'm thinking it's around 102. If so, no way. I'm
going with > > my other option. This is what I've been counting:
> > > > Already permuted: 17 cases > > Diagonal swap:
18 cases (1 for E edges already in E) > > Adjacent swap: 69 cases
(same as above) > > > > Is there a site that describes these
kinds of things? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > That does help.
Actually I use a different EO definition... I treat > > > L and
R as flipping 4 edges. > > > > > > Also, could you
double check this: "The algorithm must not > > > mess up UFL,
DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are > > > you
sure you don't mean 'DFL' there? Also what would you count as a >
> > distinct case? I could group diagonally-symmetric cases as
one. I > > > could even group cases that use inverse algorithms
together. If U > > > layer is not free for the first turn, than
you could get what I > > like > > > to think of as a
single case counted 4 times. > > > > > > This question
sounds familiar, like I've already heard something > > >
similar before, but it is definately a hard one and may take some >
> > time. > > > > > > > > > -Doug >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
<athefre@> wrote: > > > > > > > > I'm not
too sure what you mean, but I'm using yellow on top, blue > > >
on > > > > the right, orange in the front. All of the yellow
and white > > edges > > > > face the white or yellow
center (it doesn't matter) and all of > > the > > > >
blue and green edges are facing the blue or green centers. It's >
> > like > > > > Petrus, the edges are oriented that
way, and if you do F or B it > > > > messes up 4 edges. >
> > > > > > > Does that help. > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > > <pochmann@> wrote: > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
<athefre@> > > > > > wrote: > > > >
> > > > > > > > All edges on the cube are
already oriented before going to > > this > > > > >
> step. > > > > > > > > > > There's no
general definition for orientation so you need to > > > >
provide > > > > > one. > > > > > > >
> > > > > > > >
4970. Re: Is there a way to figure the number of cases for a step?
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 00:24:04 -0000
Hi, Yes, you're right. I considered rotations of the E layer, but not
more complicated adjustment moves like R2 E R2. If you allow that, then
the middle multipliers in my table all become 1, and you can just
multiply the first and third number. With that, my 140 cases (excluding
the do-nothing case) get reduced to 111 cases. (I think I did the
arithmetic correctly.) Again, I haven't looked at using mirrors and
inverses to reduce the number of algorithms further. Sorry, it looks
like my table's formatting wasn't preserved, at least if viewed from the
Yahoo web site. You would think the Preview button would actually show
you what your post was going to look like, wouldn't you? In Preview, it
looked fine, but the actual post appears to have all "redundant" space
characters stripped out. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > Thanks. All of what you said sounds right. But there is
one thing > I'm not sure if you considered that I may have looked
over in your > post. > > What about the "empty spaces"
available in E for the cases where 2 E > edges need to be placed?
Like, if you have an empty space at FR and > BR or you can have the
spaces at FR and BL (although you could do > R2ER2 before the
algorithm). > > If it really is 140 cases then that is WAY too
many for me to make > and learn. I'm definitly going with my other
option. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > > > Hi, > >
> > From what I understand, you have 4 corner cubies in the U
layer to > be > > put into correct relative order (orientation
doesn't matter). You > have > > 10 edges that can be permuted
around without changing orientation. > Of > > those 10 edges, 4
are E-layer edges which can be considered > > indistinguishable
from each other. These E-layer edges are all > > required to end
up in the E layer. The other set of 6 edges can also > > be
considered to be indistinguishable from each other. The U layer > can
> > be rotated before (and after, if you want the corners
correctly > placed > > relative to the center) the algorithm.
Likewise, the E layer can be > > rotated before and after the
algorithm. (Rotating after to get the > > E-layer centers back
into correct position, if needed.) > > > > So to count the
different cases you can have, consider the different > > cases of
where the E-layer edges can be, and count the cases for > each >
> of the possible corner permutation situations (no swap, swap 2 >
> adjacent, swap to diagonally opposite). First break down the edge
> > cases by how many might be in each layer. For each possible
number > of > > E-layer edges in each of the layers, determine
the number of cases > > possible for each of the corner
permutation situations. > > > > Then build a table of all
the possibilities: > > > > (best viewed using fixed-width
font) > > > > U-E-D no swap adj. swap diag. swap > >
----- ------- --------- ---------- > > 4 0 0 1*1*1 = 1 1*1*1 = 1
1*1*1 = 1 > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 3 0 1
1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1
= 8 > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > 2 0 2 2*1*1
= 2 6*1*1 = 6 4*1*1 = 4 > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2
> > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > 1 1 2 1*1*1 = 1
4*1*1 = 4 2*1*1 = 2 > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 >
> 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > 0 2 2 1*2*1 = 2 1*2*1
= 2 1*2*1 = 2 > > --- --- --- > > 25 72 44 > > >
> So I get 25+72+44 = 141 cases. The 1 in parentheses in the table
> > indicates the case where no algorithm needs to be performed.
So if > you > > don't count that case, then I get 140. >
> > > I have not considered the diagonal symmetry in the above,
but then, > I > > understand you were not asking for that to be
taken into > consideration. > > > > I just thought I
would add my own comments about the edge > orientation > >
issue. > > > > I agree with Doug in that the key in what you
said was that F and B > > moves flip four edges. > > >
> From that I assume you mean, that to be oriented: > > - an
edge cubie that belongs in the M or S slice, and is currently > >
located in one of those slices, must have its U or D facelet >
aligned > > with the U or D center > > - an edge cubie that
belongs in the M or S slice, and is located in > > the E slice,
must have it U or D facelet aligned with the F or B > center. >
> - an edge cubie that belongs in the E slice, and is located in the
> E > > slice, must have its F or B facelet aligned with the F
or B center > (or > > equivalently, its R or L face aligned
with the R or L center) > > - an edge cubie that belongs in the E
slice, and is located in the > M > > or S slice, must have its
F or B face aligned with the U or D > center. > > > >
When an edge is in the inner slice that it belongs to, its usually >
> assumed that the edge would be oriented if each of its facelets is
> > aligned with the same color center, or the center that is
opposite > > that center. (Someone could define edge orientation
in a way such > that > > the above would not be the case, but I
would say this is rare.) But > > when an edge is moved to a
different inner slice than the one it > > belongs in, it is not
generally as clear what it means to be > oriented. > > >
> Doug mentioned a way of defining edge orientation such that moving
L > > or R a quarter-turn flips four edges. There is yet another
way of > > defining edge orientation that I have used in computer
analyses of > the > > cube. You can define edge orientation
such that moving any of the > > layers U, D, L, R, F, or B a
quarter-turn flips all four edges > moved. > > This is the most
symmetrical way of defining edge orientation. But > > define edge
orientation in the way that makes the most sense for > your > >
situation. With your way, you can keep all edges oriented simply by >
> avoiding F, F', B, and B' moves (F2 and B2 okay, of course). >
> > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
> wrote: > > > > > > Yeah, it was supposed to say
"DFL". > > > > > > I don't really understand or know
anything about inverses and > mirrors > > > and symmetry and
all of that crazy stuff but hopefully this helps: > > > >
> > -Add in the inverses the stuff like that but tell me how many
> > > distinct cases there are with those included and without.
> > > > > > -Don't count U adjustments. I don't mind
having to adjust U > before > > > doing an algorithm. >
> > > > > So far I'm thinking it's around 102. If so, no
way. I'm going > with > > > my other option. This is what
I've been counting: > > > > > > Already permuted: 17
cases > > > Diagonal swap: 18 cases (1 for E edges already in
E) > > > Adjacent swap: 69 cases (same as above) > > >
> > > Is there a site that describes these kinds of things?
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@> wrote: > > > > > > > > That
does help. Actually I use a different EO definition... I > treat >
> > > L and R as flipping 4 edges. > > > > >
> > > Also, could you double check this: "The algorithm must
not > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It
doesn't feel right. > Are > > > > you sure you don't mean
'DFL' there? Also what would you count > as a > > > >
distinct case? I could group diagonally-symmetric cases as one. > I
> > > > could even group cases that use inverse algorithms
together. If > U > > > > layer is not free for the first
turn, than you could get what I > > > like > > > >
to think of as a single case counted 4 times. > > > > >
> > > This question sounds familiar, like I've already heard
> something > > > > similar before, but it is definately
a hard one and may take > some > > > > time. > >
> > > > > > > > > > -Doug > > >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
<athefre@> wrote: > > > > > > > > >
> I'm not too sure what you mean, but I'm using yellow on top, >
blue > > > > on > > > > > the right, orange
in the front. All of the yellow and white > > > edges > >
> > > face the white or yellow center (it doesn't matter) and
all > of > > > the > > > > > blue and green
edges are facing the blue or green centers. > It's > > >
> like > > > > > Petrus, the edges are oriented that
way, and if you do F or B > it > > > > > messes up 4
edges. > > > > > > > > > > Does that help.
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" > >
> > > <pochmann@> wrote: > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
<athefre@> > > > > > > wrote: > > >
> > > > > > > > > > > All edges on the
cube are already oriented before going > to > > > this >
> > > > > > step. > > > > > > >
> > > > > There's no general definition for orientation
so you need > to > > > > > provide > > > >
> > one. > > > > > > > > > > >
> > > > > > > > > >
4971. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 00:45:08 -0000
Thanks, 111 is better than 140, but not much. If you could reduce the
number using mirrors and inverses, how much would it be? If you don't
mind. I've been working hard for a month trying to perfect everything so
I can get to work on finding the algorithms for the idea I choose.
Inverse = backwards Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R
Correct? --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > Yes, you're right. I
considered rotations of the E layer, but not more > complicated
adjustment moves like R2 E R2. If you allow that, then the > middle
multipliers in my table all become 1, and you can just multiply > the
first and third number. With that, my 140 cases (excluding the >
do-nothing case) get reduced to 111 cases. (I think I did the >
arithmetic correctly.) Again, I haven't looked at using mirrors and >
inverses to reduce the number of algorithms further. > > Sorry, it
looks like my table's formatting wasn't preserved, at least > if
viewed from the Yahoo web site. You would think the Preview button >
would actually show you what your post was going to look like, >
wouldn't you? In Preview, it looked fine, but the actual post appears
> to have all "redundant" space characters stripped out. > > -
Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > wrote: > > > > Thanks. All of what you
said sounds right. But there is one thing > > I'm not sure if you
considered that I may have looked over in your > > post. > >
> > What about the "empty spaces" available in E for the cases
where 2 E > > edges need to be placed? Like, if you have an empty
space at FR and > > BR or you can have the spaces at FR and BL
(although you could do > > R2ER2 before the algorithm). > >
> > If it really is 140 cases then that is WAY too many for me to
make > > and learn. I'm definitly going with my other option. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > > <brnorsk@> wrote: > > > > > >
Hi, > > > > > > From what I understand, you have 4
corner cubies in the U layer to > > be > > > put into
correct relative order (orientation doesn't matter). You > > have
> > > 10 edges that can be permuted around without changing
orientation. > > Of > > > those 10 edges, 4 are E-layer
edges which can be considered > > > indistinguishable from each
other. These E-layer edges are all > > > required to end up in
the E layer. The other set of 6 edges can also > > > be
considered to be indistinguishable from each other. The U layer >
> can > > > be rotated before (and after, if you want the
corners correctly > > placed > > > relative to the
center) the algorithm. Likewise, the E layer can be > > >
rotated before and after the algorithm. (Rotating after to get the >
> > E-layer centers back into correct position, if needed.) >
> > > > > So to count the different cases you can have,
consider the different > > > cases of where the E-layer edges
can be, and count the cases for > > each > > > of the
possible corner permutation situations (no swap, swap 2 > > >
adjacent, swap to diagonally opposite). First break down the edge >
> > cases by how many might be in each layer. For each possible
number > > of > > > E-layer edges in each of the layers,
determine the number of cases > > > possible for each of the
corner permutation situations. > > > > > > Then build
a table of all the possibilities: > > > > > > (best
viewed using fixed-width font) > > > > > > U-E-D no
swap adj. swap diag. swap > > > ----- ------- ---------
---------- > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > >
> 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 3 0 1 1*1*2 = 2
4*1*2 = 8 2*1*2 = 4 > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8
> > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > 2 0 2
2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > 1 3 0 1*1*1 = 1 4*1*1 = 4
2*1*1 = 2 > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > >
> 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 0 4 0 1*1*1 =
(1) 1*1*1 = 1 1*1*1 = 1 > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 =
2 > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > ---
--- --- > > > 25 72 44 > > > > > > So I get
25+72+44 = 141 cases. The 1 in parentheses in the table > > >
indicates the case where no algorithm needs to be performed. So if >
> you > > > don't count that case, then I get 140. > >
> > > > I have not considered the diagonal symmetry in the
above, but then, > > I > > > understand you were not
asking for that to be taken into > > consideration. > > >
> > > I just thought I would add my own comments about the edge
> > orientation > > > issue. > > > > >
> I agree with Doug in that the key in what you said was that F and B
> > > moves flip four edges. > > > > > > From
that I assume you mean, that to be oriented: > > > - an edge
cubie that belongs in the M or S slice, and is currently > > >
located in one of those slices, must have its U or D facelet > >
aligned > > > with the U or D center > > > - an edge
cubie that belongs in the M or S slice, and is located in > > >
the E slice, must have it U or D facelet aligned with the F or B >
> center. > > > - an edge cubie that belongs in the E slice,
and is located in the > > E > > > slice, must have its F
or B facelet aligned with the F or B center > > (or > > >
equivalently, its R or L face aligned with the R or L center) > >
> - an edge cubie that belongs in the E slice, and is located in the
> > M > > > or S slice, must have its F or B face aligned
with the U or D > > center. > > > > > > When an
edge is in the inner slice that it belongs to, its usually > >
> assumed that the edge would be oriented if each of its facelets is
> > > aligned with the same color center, or the center that is
opposite > > > that center. (Someone could define edge
orientation in a way such > > that > > > the above would
not be the case, but I would say this is rare.) But > > > when
an edge is moved to a different inner slice than the one it > >
> belongs in, it is not generally as clear what it means to be >
> oriented. > > > > > > Doug mentioned a way of
defining edge orientation such that moving L > > > or R a
quarter-turn flips four edges. There is yet another way of > >
> defining edge orientation that I have used in computer analyses of
> > the > > > cube. You can define edge orientation such
that moving any of the > > > layers U, D, L, R, F, or B a
quarter-turn flips all four edges > > moved. > > > This
is the most symmetrical way of defining edge orientation. But > >
> define edge orientation in the way that makes the most sense for
> > your > > > situation. With your way, you can keep all
edges oriented simply by > > > avoiding F, F', B, and B' moves
(F2 and B2 okay, of course). > > > > > > - Bruce >
> > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@> > > > wrote: > > > > > >
> > Yeah, it was supposed to say "DFL". > > > > >
> > > I don't really understand or know anything about inverses
and > > mirrors > > > > and symmetry and all of that
crazy stuff but hopefully this helps: > > > > > > >
> -Add in the inverses the stuff like that but tell me how many >
> > > distinct cases there are with those included and without.
> > > > > > > > -Don't count U adjustments. I
don't mind having to adjust U > > before > > > > doing
an algorithm. > > > > > > > > So far I'm
thinking it's around 102. If so, no way. I'm going > > with >
> > > my other option. This is what I've been counting: >
> > > > > > > Already permuted: 17 cases > >
> > Diagonal swap: 18 cases (1 for E edges already in E) > >
> > Adjacent swap: 69 cases (same as above) > > > >
> > > > Is there a site that describes these kinds of
things? > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
> <no_reply@> wrote: > > > > > > > >
> > That does help. Actually I use a different EO definition... I
> > treat > > > > > L and R as flipping 4 edges.
> > > > > > > > > > Also, could you double
check this: "The algorithm must not > > > > > mess up
UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. > > Are
> > > > > you sure you don't mean 'DFL' there? Also what
would you count > > as a > > > > > distinct case? I
could group diagonally-symmetric cases as one. > > I > >
> > > could even group cases that use inverse algorithms
together. If > > U > > > > > layer is not free for
the first turn, than you could get what I > > > > like >
> > > > to think of as a single case counted 4 times. >
> > > > > > > > > This question sounds
familiar, like I've already heard > > something > > >
> > similar before, but it is definately a hard one and may take
> > some > > > > > time. > > > > >
> > > > > > > > > > -Doug > > >
> > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
> > > > > <athefre@> wrote: > > > >
> > > > > > > > I'm not too sure what you mean,
but I'm using yellow on top, > > blue > > > > > on
> > > > > > the right, orange in the front. All of the
yellow and white > > > > edges > > > > > >
face the white or yellow center (it doesn't matter) and all > > of
> > > > the > > > > > > blue and green
edges are facing the blue or green centers. > > It's > >
> > > like > > > > > > Petrus, the edges are
oriented that way, and if you do F or B > > it > > > >
> > messes up 4 edges. > > > > > > > >
> > > > Does that help. > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan > > Pochmann" > > > > > >
<pochmann@> wrote: > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > > > > > <athefre@> > > > >
> > > wrote: > > > > > > > > > >
> > > > > > All edges on the cube are already oriented
before going > > to > > > > this > > > >
> > > > step. > > > > > > > > >
> > > > > There's no general definition for orientation
so you need > > to > > > > > > provide > >
> > > > > one. > > > > > > > >
> > > > > > > > > > > > > >
> > > > > >
4972. Re : [Speed cubing group] Re: Belgian presentation
From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 03:09:45 +0200 (CEST)
I'll send a document to your e-mail. But what's you're name and where
are you from? ----- Message d'origine ---- De : megafrikkie
<megafrikkie@gmail.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Dimanche, 30 Juillet 2006, 10h36mn 30s Objet : [Speed cubing
group] Re: Belgian presentation I'd like to come if I can make it, I'm
quite busy, you didn't say when it was. Maybe you can send me more
info... --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels
<cubewizzard@ ...> wrote: > > I'm searching for cubers for a
speedcubingpresenta tion in Gierle, near Turnhout, Belgium. >
Together with some fellow cubers I can show the people all about our
art. So if you're Belgian or Dutch, or even from further away, and
you're interested. Just post a reply. There will be food and a place to
stay. It will be on a big summerparty for the whole village. > >
Just let me know > > > > [Non-text portions of this message
have been removed] > [Non-text portions of this message have been
removed]
4973. Re: Webpage completed (more or less) From:
"cue_elf" <cue_elf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 02:20:13 -0000
Hi David, Yup I will asap when i finish studying your method. Thanks for
the suggestion. -Tan --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > Greetings Tan, >
> I know my method's not famous or anything, but would you list it
anyway? > > It's at: >
http://www.speedcubing.com/DavidJSalvia.html > > Cheers, > >
David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cue_elf" <cue_elf@> >
wrote: > > > > After 1 year of procrastination...I managed
to complete my website > > finally (well more or less). > >
> > You can view it here at > > > >
http://qubef.bravehost.com/rubik.html > > > > Thanks for
dropping by. Comments are welcomed! > > > > - Tan > >
>
4974. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Jul 2006 19:41:32 -0700
If you show up at the Exploratorium at 9 AM on Friday, you can get in
free with the rest of the Caltech crew. Tyson Mao Astrophysics '06
California Institute of Technology On Jul 30, 2006, at 12:31 PM,
d_funny007 wrote: > Hi, > > Since I'm about to leave soon, I
thought it would be a good idea to > start a thread for people to
exchange some last-minute info. > > Although most ppl are staying
at the Coventry Motor Inn, me, Bob, and > ChrisH worked out something
over at the Adante Hotel. > > My cell num. is seven three four, 9
tree for, sx 3 sx too. (I am > parinoid of internet bots/cralwers,
lol.) Call me if you need a ride, > I rented a car and plan to be
there for 2 weeks. Say if you want to be > picked up from either
airport, I'll see what I can do, if you contact > me a couple hours
prior. > > Is there anything going on Thursday? Setup and going to
see the > Exploratorium would be good to do in the afternoon or
something. I > don't know if that would be a welcome idea though. I
think that > Thursday night there might be something at either one of
the hotel > lobbies or Clancy's place (contact me or him about that).
> > I will be doing a lot of touristy stuff, and taking a lot of
pics > becasue I'm a photography freak. This time I brought my
favorite > camera and will be sure to take many pictures of you guys
(some vid > too). > > So far I got a good idea of who is and
isn't comming. I do hear that > Brent is having some difficulty with
making arrangments, I fear. > Perhaps if someone is driving from TX
and can give him a lift... > > I know San Francisco pretty well
guys, probably as well as any non- > local that will be attending.
Btw, the public transit system (BART) is > one of the best in the
country. It will take you from the airport to a > few blocks from
almost anything I can think of (most notably Berkeley > U, Union
Square, and the Wharf/Piers). Well except maybe the >
Exploratorium... I'm not sure how to get there using only BART and >
cable cars (busses perhaps?). I can help shuttle ppl form the Coventry
> to the Exploratorium though if that becomes a problem. I know that
not > all of you can afford a hefty series of cab fares. > > If
you want to contact me, call me; I won't be reading this forum till >
after I come back. Good luck with getting things together, and have a
> safe trip. > > -Doug (almost packed!!) > > >
4975. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 02:56:23 -0000
I'll probably be there at 8:30 then :) I tend to be really early for
stuff :) I land in San Fran at 4:20 so if anyone wants to do something
on thursday, I know people are doing stuff, just send an e-mail my
way... See you all there, Craig --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > If you show up at the Exploratorium at 9 AM on Friday,
you can get in > free with the rest of the Caltech crew. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > > >
Hi, > > > > Since I'm about to leave soon, I thought it
would be a good idea to > > start a thread for people to exchange
some last-minute info. > > > > Although most ppl are staying
at the Coventry Motor Inn, me, Bob, and > > ChrisH worked out
something over at the Adante Hotel. > > > > My cell num. is
seven three four, 9 tree for, sx 3 sx too. (I am > > parinoid of
internet bots/cralwers, lol.) Call me if you need a ride, > > I
rented a car and plan to be there for 2 weeks. Say if you want to be
> > picked up from either airport, I'll see what I can do, if you
contact > > me a couple hours prior. > > > > Is there
anything going on Thursday? Setup and going to see the > >
Exploratorium would be good to do in the afternoon or something. I >
> don't know if that would be a welcome idea though. I think that
> > Thursday night there might be something at either one of the
hotel > > lobbies or Clancy's place (contact me or him about
that). > > > > I will be doing a lot of touristy stuff, and
taking a lot of pics > > becasue I'm a photography freak. This
time I brought my favorite > > camera and will be sure to take
many pictures of you guys (some vid > > too). > > > >
So far I got a good idea of who is and isn't comming. I do hear that
> > Brent is having some difficulty with making arrangments, I
fear. > > Perhaps if someone is driving from TX and can give him a
lift... > > > > I know San Francisco pretty well guys,
probably as well as any non- > > local that will be attending.
Btw, the public transit system (BART) is > > one of the best in
the country. It will take you from the airport to a > > few blocks
from almost anything I can think of (most notably Berkeley > > U,
Union Square, and the Wharf/Piers). Well except maybe the > >
Exploratorium... I'm not sure how to get there using only BART and >
> cable cars (busses perhaps?). I can help shuttle ppl form the
Coventry > > to the Exploratorium though if that becomes a
problem. I know that not > > all of you can afford a hefty series
of cab fares. > > > > If you want to contact me, call me; I
won't be reading this forum till > > after I come back. Good luck
with getting things together, and have a > > safe trip. > >
> > -Doug (almost packed!!) > > > > > > >
Hey Tyson --- How'd the unofficial competition at EBF go? And does the
"Black Hole" still exist? (see previous posting) curious, yeff --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Date: Saturday, July 29, 2006 > Time: 6:30 PM >
Location: Stanford University > The Enchanted Broccoli Forrest
(directions are below)
4977. Re: Is there a way to figure the number of cases for a step?
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 04:10:39 -0000
With regard to: > Inverse = backwards > Mirror = LUL'ULU2L' is the
mirror of R'U'RU'R'U2R > > Correct? Not quite. Yes, inverses means
execute the algorithm backwards, so L U F2 R' would become R F2 U' L',
for example. Note the moves themselves are done backwards, not just the
order of the moves. Since your only symmetry axis is diagonal (BL-FR),
the usual way of mirroring will (generally speaking) not work. Think of
it as if you are looking at the FR corner of the cube instead of looking
at the F face. So you get the following pairs of moves and their mirror
counterparts. F R' F' R F2 R2 L B' L' B L2 B2 U U' D D' U2 U2 D2 D2 This
type of mirroring may not be as intuitive to most people and may take
some getting used to. However, if you have an algorithm that does not
have an effect on the edge in the DR position, then it appears to me
that such an algorithm could be mirrored in the "usual" way. Note that
an algorithm that moves the DR cubie would move the DL cubie if you
mirrored the algorithm in the usual left-right fashion. But you don't
allow the DL cubie to be affected, so that mirror algorithm could not be
used. If you do mirroring about the BL-FR axis, however, an algorithm
that moves the DR cubie will move the DF cubie, and that cubie is
allowed to move. Your example LUL'ULU2L' becomes B'U'BU'B'U2B. Since
that alg only affects the U layer (and specifically not the DR
position), your mirror version could also be used. I'll note that this
alg (a version of Sune) does not affect the order of the U corners or
move anything into the E layer, so it isn't useful for the particular
method step you're talking about, though. (Of course, I know you never
claimed that it would be.) Hope this helps. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > Thanks, 111 is better than 140, but not much. > >
If you could reduce the number using mirrors and inverses, how much >
would it be? If you don't mind. I've been working hard for a month >
trying to perfect everything so I can get to work on finding the >
algorithms for the idea I choose. > > Inverse = backwards >
Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > Correct?
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > > > Hi, > > > >
Yes, you're right. I considered rotations of the E layer, but not >
more > > complicated adjustment moves like R2 E R2. If you allow
that, then > the > > middle multipliers in my table all become
1, and you can just > multiply > > the first and third number.
With that, my 140 cases (excluding the > > do-nothing case) get
reduced to 111 cases. (I think I did the > > arithmetic
correctly.) Again, I haven't looked at using mirrors and > >
inverses to reduce the number of algorithms further. > > > >
Sorry, it looks like my table's formatting wasn't preserved, at >
least > > if viewed from the Yahoo web site. You would think the
Preview > button > > would actually show you what your post was
going to look like, > > wouldn't you? In Preview, it looked fine,
but the actual post > appears > > to have all "redundant" space
characters stripped out. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
> wrote: > > > > > > Thanks. All of what you said
sounds right. But there is one > thing > > > I'm not sure if
you considered that I may have looked over in > your > > >
post. > > > > > > What about the "empty spaces"
available in E for the cases where > 2 E > > > edges need to
be placed? Like, if you have an empty space at FR > and > >
> BR or you can have the spaces at FR and BL (although you could do
> > > R2ER2 before the algorithm). > > > > >
> If it really is 140 cases then that is WAY too many for me to >
make > > > and learn. I'm definitly going with my other option.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
<brnorsk@> wrote: > > > > > > > > Hi, >
> > > > > > > From what I understand, you have 4
corner cubies in the U layer > to > > > be > > >
> put into correct relative order (orientation doesn't matter). >
You > > > have > > > > 10 edges that can be
permuted around without changing > orientation. > > > Of
> > > > those 10 edges, 4 are E-layer edges which can be
considered > > > > indistinguishable from each other. These
E-layer edges are all > > > > required to end up in the E
layer. The other set of 6 edges can > also > > > > be
considered to be indistinguishable from each other. The U > layer
> > > can > > > > be rotated before (and after, if
you want the corners correctly > > > placed > > > >
relative to the center) the algorithm. Likewise, the E layer > can be
> > > > rotated before and after the algorithm. (Rotating
after to get > the > > > > E-layer centers back into
correct position, if needed.) > > > > > > > > So
to count the different cases you can have, consider the > different
> > > > cases of where the E-layer edges can be, and count
the cases > for > > > each > > > > of the
possible corner permutation situations (no swap, swap 2 > > >
> adjacent, swap to diagonally opposite). First break down the >
edge > > > > cases by how many might be in each layer. For
each possible > number > > > of > > > > E-layer
edges in each of the layers, determine the number of > cases >
> > > possible for each of the corner permutation situations.
> > > > > > > > Then build a table of all the
possibilities: > > > > > > > > (best viewed
using fixed-width font) > > > > > > > > U-E-D no
swap adj. swap diag. swap > > > > ----- ------- ---------
---------- > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 >
> > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 3
0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > 2 2 0 2*2*1 = 4
6*2*1 = 12 4*2*1 = 8 > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12
4*1*2 = 8 > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 >
> > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 1
2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > 1 1 2 1*1*1 = 1
4*1*1 = 4 2*1*1 = 2 > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1
1*1*1 = 1 > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 >
> > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > >
--- --- --- > > > > 25 72 44 > > > > > >
> > So I get 25+72+44 = 141 cases. The 1 in parentheses in the
table > > > > indicates the case where no algorithm needs to
be performed. So > if > > > you > > > > don't
count that case, then I get 140. > > > > > > > >
I have not considered the diagonal symmetry in the above, but > then,
> > > I > > > > understand you were not asking for
that to be taken into > > > consideration. > > > >
> > > > I just thought I would add my own comments about the
edge > > > orientation > > > > issue. > >
> > > > > > I agree with Doug in that the key in what
you said was that F > and B > > > > moves flip four
edges. > > > > > > > > From that I assume you
mean, that to be oriented: > > > > - an edge cubie that
belongs in the M or S slice, and is > currently > > > >
located in one of those slices, must have its U or D facelet > >
> aligned > > > > with the U or D center > > >
> - an edge cubie that belongs in the M or S slice, and is >
located in > > > > the E slice, must have it U or D facelet
aligned with the F or > B > > > center. > > > >
- an edge cubie that belongs in the E slice, and is located in > the
> > > E > > > > slice, must have its F or B facelet
aligned with the F or B > center > > > (or > > >
> equivalently, its R or L face aligned with the R or L center) >
> > > - an edge cubie that belongs in the E slice, and is
located in > the > > > M > > > > or S slice,
must have its F or B face aligned with the U or D > > > center.
> > > > > > > > When an edge is in the inner
slice that it belongs to, its > usually > > > > assumed
that the edge would be oriented if each of its facelets > is >
> > > aligned with the same color center, or the center that is
> opposite > > > > that center. (Someone could define
edge orientation in a way > such > > > that > > >
> the above would not be the case, but I would say this is rare.)
> But > > > > when an edge is moved to a different inner
slice than the one it > > > > belongs in, it is not
generally as clear what it means to be > > > oriented. >
> > > > > > > Doug mentioned a way of defining edge
orientation such that > moving L > > > > or R a
quarter-turn flips four edges. There is yet another way > of >
> > > defining edge orientation that I have used in computer
analyses > of > > > the > > > > cube. You can
define edge orientation such that moving any of > the > > >
> layers U, D, L, R, F, or B a quarter-turn flips all four edges >
> > moved. > > > > This is the most symmetrical way of
defining edge orientation. > But > > > > define edge
orientation in the way that makes the most sense > for > > >
your > > > > situation. With your way, you can keep all
edges oriented > simply by > > > > avoiding F, F', B, and
B' moves (F2 and B2 okay, of course). > > > > > > >
> - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
> > > > wrote: > > > > > > > > >
> Yeah, it was supposed to say "DFL". > > > > > >
> > > > I don't really understand or know anything about
inverses and > > > mirrors > > > > > and
symmetry and all of that crazy stuff but hopefully this > helps: >
> > > > > > > > > -Add in the inverses the
stuff like that but tell me how many > > > > > distinct
cases there are with those included and without. > > > >
> > > > > > -Don't count U adjustments. I don't mind
having to adjust U > > > before > > > > > doing
an algorithm. > > > > > > > > > > So far
I'm thinking it's around 102. If so, no way. I'm > going > >
> with > > > > > my other option. This is what I've
been counting: > > > > > > > > > > Already
permuted: 17 cases > > > > > Diagonal swap: 18 cases (1
for E edges already in E) > > > > > Adjacent swap: 69
cases (same as above) > > > > > > > > > >
Is there a site that describes these kinds of things? > > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
> <no_reply@> wrote: > > > > > > > >
> > > > That does help. Actually I use a different EO
definition... > I > > > treat > > > > > >
L and R as flipping 4 edges. > > > > > > > >
> > > > Also, could you double check this: "The algorithm
must not > > > > > > mess up UFL, DL, DBL, DB, DBR, or
DFR." It doesn't feel > right. > > > Are > > > >
> > you sure you don't mean 'DFL' there? Also what would you >
count > > > as a > > > > > > distinct case? I
could group diagonally-symmetric cases as > one. > > > I
> > > > > > could even group cases that use inverse
algorithms > together. If > > > U > > > > >
> layer is not free for the first turn, than you could get > what
I > > > > > like > > > > > > to think
of as a single case counted 4 times. > > > > > > >
> > > > > This question sounds familiar, like I've
already heard > > > something > > > > > >
similar before, but it is definately a hard one and may > take >
> > some > > > > > > time. > > > >
> > > > > > > > > > > > > >
-Doug > > > > > > > > > > > > >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > <athefre@> wrote: > > > > > > >
> > > > > > > I'm not too sure what you mean, but
I'm using yellow on > top, > > > blue > > > >
> > on > > > > > > > the right, orange in the
front. All of the yellow and > white > > > > > edges
> > > > > > > face the white or yellow center (it
doesn't matter) and > all > > > of > > > > >
the > > > > > > > blue and green edges are facing
the blue or green > centers. > > > It's > > > >
> > like > > > > > > > Petrus, the edges are
oriented that way, and if you do F > or B > > > it > >
> > > > > messes up 4 edges. > > > > >
> > > > > > > > > Does that help. > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > Pochmann"
> > > > > > > <pochmann@> wrote: > >
> > > > > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, "athefre" > >
> > > > <athefre@> > > > > > > >
> wrote: > > > > > > > > > > > >
> > > > > > All edges on the cube are already oriented
before > going > > > to > > > > > this >
> > > > > > > > step. > > > > >
> > > > > > > > > > > There's no
general definition for orientation so you > need > > > to
> > > > > > > provide > > > > > >
> > one. > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
4978. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 04:26:05 -0000
I've been cubing for a long time and doing algorithms backwards since I
started, I just never knew the name. Mirroring is confusing. Looks like
I've got to learn how to do it though. I guess I'll go with my other
idea since this one has so many algorithms. But before I completely
switch, I can mirror algorithms that would place the DR edge to be able
to place DF edges and it would affect the same pieces that the DR
placing algorithm would, right? If I didn't explain that well enough,
I'll email you about it. Thanks for helping me make my decision Bruce :)
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > With regard to: > > Inverse =
backwards > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R
> > > > Correct? > > Not quite. > > Yes,
inverses means execute the algorithm backwards, so L U F2 R' > would
become R F2 U' L', for example. Note the moves themselves are > done
backwards, not just the order of the moves. > > Since your only
symmetry axis is diagonal (BL-FR), the usual way of > mirroring will
(generally speaking) not work. Think of it as if you > are looking at
the FR corner of the cube instead of looking at the F face. > > So
you get the following pairs of moves and their mirror counterparts. >
> F R' > F' R > F2 R2 > L B' > L' B > L2 B2 > U U'
> D D' > U2 U2 > D2 D2 > > This type of mirroring may not
be as intuitive to most people and may > take some getting used to.
> > However, if you have an algorithm that does not have an effect
on the > edge in the DR position, then it appears to me that such an
algorithm > could be mirrored in the "usual" way. > > Note that
an algorithm that moves the DR cubie would move the DL cubie > if you
mirrored the algorithm in the usual left-right fashion. But you >
don't allow the DL cubie to be affected, so that mirror algorithm >
could not be used. If you do mirroring about the BL-FR axis, however,
> an algorithm that moves the DR cubie will move the DF cubie, and
that > cubie is allowed to move. > > Your example LUL'ULU2L'
becomes B'U'BU'B'U2B. Since that alg only > affects the U layer (and
specifically not the DR position), your > mirror version could also
be used. I'll note that this alg (a version > of Sune) does not
affect the order of the U corners or move anything > into the E
layer, so it isn't useful for the particular method step > you're
talking about, though. (Of course, I know you never claimed > that it
would be.) > > Hope this helps. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
wrote: > > > > Thanks, 111 is better than 140, but not much.
> > > > If you could reduce the number using mirrors and
inverses, how much > > would it be? If you don't mind. I've been
working hard for a month > > trying to perfect everything so I can
get to work on finding the > > algorithms for the idea I choose.
> > > > Inverse = backwards > > Mirror = LUL'ULU2L' is
the mirror of R'U'RU'R'U2R > > > > Correct? > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
> <brnorsk@> wrote: > > > > > > Hi, > >
> > > > Yes, you're right. I considered rotations of the E
layer, but not > > more > > > complicated adjustment
moves like R2 E R2. If you allow that, then > > the > > >
middle multipliers in my table all become 1, and you can just > >
multiply > > > the first and third number. With that, my 140
cases (excluding the > > > do-nothing case) get reduced to 111
cases. (I think I did the > > > arithmetic correctly.) Again, I
haven't looked at using mirrors and > > > inverses to reduce
the number of algorithms further. > > > > > > Sorry,
it looks like my table's formatting wasn't preserved, at > > least
> > > if viewed from the Yahoo web site. You would think the
Preview > > button > > > would actually show you what
your post was going to look like, > > > wouldn't you? In
Preview, it looked fine, but the actual post > > appears > >
> to have all "redundant" space characters stripped out. > >
> > > > - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
> > wrote: > > > > > > > > Thanks. All of
what you said sounds right. But there is one > > thing > >
> > I'm not sure if you considered that I may have looked over in
> > your > > > > post. > > > > > >
> > What about the "empty spaces" available in E for the cases
where > > 2 E > > > > edges need to be placed? Like,
if you have an empty space at FR > > and > > > > BR or
you can have the spaces at FR and BL (although you could do > >
> > R2ER2 before the algorithm). > > > > > >
> > If it really is 140 cases then that is WAY too many for me to
> > make > > > > and learn. I'm definitly going with
my other option. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
> <brnorsk@> wrote: > > > > > > > >
> > Hi, > > > > > > > > > > From
what I understand, you have 4 corner cubies in the U layer > > to
> > > > be > > > > > put into correct
relative order (orientation doesn't matter). > > You > >
> > have > > > > > 10 edges that can be permuted
around without changing > > orientation. > > > > Of
> > > > > those 10 edges, 4 are E-layer edges which can
be considered > > > > > indistinguishable from each
other. These E-layer edges are all > > > > > required to
end up in the E layer. The other set of 6 edges can > > also >
> > > > be considered to be indistinguishable from each
other. The U > > layer > > > > can > > > >
> be rotated before (and after, if you want the corners correctly
> > > > placed > > > > > relative to the
center) the algorithm. Likewise, the E layer > > can be > >
> > > rotated before and after the algorithm. (Rotating after
to get > > the > > > > > E-layer centers back into
correct position, if needed.) > > > > > > > >
> > So to count the different cases you can have, consider the
> > different > > > > > cases of where the E-layer
edges can be, and count the cases > > for > > > > each
> > > > > of the possible corner permutation situations
(no swap, swap 2 > > > > > adjacent, swap to diagonally
opposite). First break down the > > edge > > > > >
cases by how many might be in each layer. For each possible > >
number > > > > of > > > > > E-layer edges in
each of the layers, determine the number of > > cases > >
> > > possible for each of the corner permutation situations.
> > > > > > > > > > Then build a table of
all the possibilities: > > > > > > > > > >
(best viewed using fixed-width font) > > > > > > >
> > > U-E-D no swap adj. swap diag. swap > > > >
> ----- ------- --------- ---------- > > > > > 4 0 0
1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > 3 1 0 1*1*1 = 1
4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8
2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8
> > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > >
> > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > >
> 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 1 2 1
1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1
4*1*1 = 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1
1*1*1 = 1 > > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2
> > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > >
> > > --- --- --- > > > > > 25 72 44 > >
> > > > > > > > So I get 25+72+44 = 141 cases.
The 1 in parentheses in the table > > > > > indicates the
case where no algorithm needs to be performed. So > > if > >
> > you > > > > > don't count that case, then I get
140. > > > > > > > > > > I have not
considered the diagonal symmetry in the above, but > > then, >
> > > I > > > > > understand you were not asking
for that to be taken into > > > > consideration. > >
> > > > > > > > I just thought I would add my
own comments about the edge > > > > orientation > >
> > > issue. > > > > > > > > > >
I agree with Doug in that the key in what you said was that F > >
and B > > > > > moves flip four edges. > > >
> > > > > > > From that I assume you mean, that to
be oriented: > > > > > - an edge cubie that belongs in
the M or S slice, and is > > currently > > > > >
located in one of those slices, must have its U or D facelet > >
> > aligned > > > > > with the U or D center >
> > > > - an edge cubie that belongs in the M or S slice,
and is > > located in > > > > > the E slice, must
have it U or D facelet aligned with the F or > > B > > >
> center. > > > > > - an edge cubie that belongs in
the E slice, and is located in > > the > > > > E >
> > > > slice, must have its F or B facelet aligned with the
F or B > > center > > > > (or > > > > >
equivalently, its R or L face aligned with the R or L center) > >
> > > - an edge cubie that belongs in the E slice, and is
located in > > the > > > > M > > > > >
or S slice, must have its F or B face aligned with the U or D > >
> > center. > > > > > > > > > > When
an edge is in the inner slice that it belongs to, its > > usually
> > > > > assumed that the edge would be oriented if each
of its facelets > > is > > > > > aligned with the
same color center, or the center that is > > opposite > >
> > > that center. (Someone could define edge orientation in a
way > > such > > > > that > > > > > the
above would not be the case, but I would say this is rare.) > >
But > > > > > when an edge is moved to a different inner
slice than the one it > > > > > belongs in, it is not
generally as clear what it means to be > > > > oriented.
> > > > > > > > > > Doug mentioned a way
of defining edge orientation such that > > moving L > > >
> > or R a quarter-turn flips four edges. There is yet another way
> > of > > > > > defining edge orientation that I
have used in computer analyses > > of > > > > the >
> > > > cube. You can define edge orientation such that
moving any of > > the > > > > > layers U, D, L, R,
F, or B a quarter-turn flips all four edges > > > > moved.
> > > > > This is the most symmetrical way of defining
edge orientation. > > But > > > > > define edge
orientation in the way that makes the most sense > > for > >
> > your > > > > > situation. With your way, you
can keep all edges oriented > > simply by > > > > >
avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > >
> > > > > > > > - Bruce > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > > wrote: > > > >
> > > > > > > > Yeah, it was supposed to say
"DFL". > > > > > > > > > > > > I
don't really understand or know anything about inverses and > >
> > mirrors > > > > > > and symmetry and all of
that crazy stuff but hopefully this > > helps: > > > >
> > > > > > > > -Add in the inverses the stuff
like that but tell me how many > > > > > > distinct
cases there are with those included and without. > > > >
> > > > > > > > -Don't count U adjustments. I
don't mind having to adjust U > > > > before > > >
> > > doing an algorithm. > > > > > > >
> > > > > So far I'm thinking it's around 102. If so, no
way. I'm > > going > > > > with > > > >
> > my other option. This is what I've been counting: > >
> > > > > > > > > > Already permuted: 17
cases > > > > > > Diagonal swap: 18 cases (1 for E
edges already in E) > > > > > > Adjacent swap: 69
cases (same as above) > > > > > > > > > >
> > Is there a site that describes these kinds of things? >
> > > > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > > > > > <no_reply@> wrote: > > >
> > > > > > > > > > > That does help.
Actually I use a different EO definition... > > I > > >
> treat > > > > > > > L and R as flipping 4
edges. > > > > > > > > > > > > >
> Also, could you double check this: "The algorithm must not >
> > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It
doesn't feel > > right. > > > > Are > > >
> > > > you sure you don't mean 'DFL' there? Also what would
you > > count > > > > as a > > > > >
> > distinct case? I could group diagonally-symmetric cases as
> > one. > > > > I > > > > > > >
could even group cases that use inverse algorithms > > together.
If > > > > U > > > > > > > layer is not
free for the first turn, than you could get > > what I > >
> > > > like > > > > > > > to think of
as a single case counted 4 times. > > > > > > >
> > > > > > > This question sounds familiar, like
I've already heard > > > > something > > > >
> > > similar before, but it is definately a hard one and may
> > take > > > > some > > > > > >
> time. > > > > > > > > > > > >
> > > > > > > > > -Doug > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > <athefre@> wrote: > > > > > >
> > > > > > > > > > I'm not too sure what
you mean, but I'm using yellow on > > top, > > > >
blue > > > > > > > on > > > > > >
> > the right, orange in the front. All of the yellow and >
> white > > > > > > edges > > > > >
> > > face the white or yellow center (it doesn't matter) and
> > all > > > > of > > > > > > the
> > > > > > > > blue and green edges are facing
the blue or green > > centers. > > > > It's > >
> > > > > like > > > > > > > >
Petrus, the edges are oriented that way, and if you do F > > or B
> > > > it > > > > > > > > messes up
4 edges. > > > > > > > > > > > >
> > > > Does that help. > > > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > >
Pochmann" > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > <athefre@> > > > > > > > >
> wrote: > > > > > > > > > > > >
> > > > > > > > All edges on the cube are
already oriented before > > going > > > > to > >
> > > > this > > > > > > > > >
> step. > > > > > > > > > > > >
> > > > > > There's no general definition for
orientation so you > > need > > > > to > > >
> > > > > provide > > > > > > > >
> one. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
4979. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 05:01:09 -0000
Hi, I have booked at Good Nite Inn SFO. I figure I can bart into the
city. The Exploratorium web site suggests taking bart to Montgomery
Street station, then catch the #30 bus at Market and 3rd Streets. I
arrive at SFO at 4:45 on Thursday. (Maybe I'll see Craig there.) I'm not
sure what I'll do the rest of the day/evening. I may just stay out at
the hotel and practice, unless I meet up with others. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'll probably be there at 8:30
then :) I tend to be really early for > stuff :) I land in San Fran
at 4:20 so if anyone wants to do > something on thursday, I know
people are doing stuff, just send an > e-mail my way... > > See
you all there, > Craig > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote:
> > > > If you show up at the Exploratorium at 9 AM on
Friday, you can get in > > free with the rest of the Caltech crew.
> > > > Tyson Mao > > Astrophysics '06 > >
California Institute of Technology > > > > On Jul 30, 2006,
at 12:31 PM, d_funny007 wrote: > > > > > Hi, > >
> > > > Since I'm about to leave soon, I thought it would be
a good idea to > > > start a thread for people to exchange some
last-minute info. > > > > > > Although most ppl are
staying at the Coventry Motor Inn, me, Bob, and > > > ChrisH
worked out something over at the Adante Hotel. > > > > >
> My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am
> > > parinoid of internet bots/cralwers, lol.) Call me if you
need a ride, > > > I rented a car and plan to be there for 2
weeks. Say if you want > to be > > > picked up from either
airport, I'll see what I can do, if you contact > > > me a
couple hours prior. > > > > > > Is there anything
going on Thursday? Setup and going to see the > > >
Exploratorium would be good to do in the afternoon or something. I >
> > don't know if that would be a welcome idea though. I think
that > > > Thursday night there might be something at either
one of the hotel > > > lobbies or Clancy's place (contact me or
him about that). > > > > > > I will be doing a lot of
touristy stuff, and taking a lot of pics > > > becasue I'm a
photography freak. This time I brought my favorite > > > camera
and will be sure to take many pictures of you guys (some vid > >
> too). > > > > > > So far I got a good idea of who
is and isn't comming. I do hear that > > > Brent is having some
difficulty with making arrangments, I fear. > > > Perhaps if
someone is driving from TX and can give him a lift... > > >
> > > I know San Francisco pretty well guys, probably as well
as any non- > > > local that will be attending. Btw, the public
transit system > (BART) is > > > one of the best in the
country. It will take you from the airport > to a > > > few
blocks from almost anything I can think of (most notably Berkeley >
> > U, Union Square, and the Wharf/Piers). Well except maybe the
> > > Exploratorium... I'm not sure how to get there using only
BART and > > > cable cars (busses perhaps?). I can help shuttle
ppl form the > Coventry > > > to the Exploratorium though if
that becomes a problem. I know > that not > > > all of you
can afford a hefty series of cab fares. > > > > > > If
you want to contact me, call me; I won't be reading this forum > till
> > > after I come back. Good luck with getting things
together, and have a > > > safe trip. > > > > >
> -Doug (almost packed!!) > > > > > > > >
> > > >
4980. Re: 3 year old cuber?! From:
"Ravi Fernando" <rubik12346@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 06:49:41 -0000
> > Oh.......... my......... God!!!!!!!!!! Or, as Bob would say,
"JESUS!" It's interesting that the world's youngest known solver was
born on Macky's 13th birthday.
4981. Re: US Nationals From:
"Ravi Fernando" <rubik12346@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 06:50:48 -0000
EDIT: I worked out the transportation. I'll arrive on the fourth and
stay at the Presidio Inn. --- In speedsolvingrubikscube@yahoogroups.com,
"Ravi Fernando" <rubik12346@...> wrote: > > I'm also having
transportation issues. I probably won't be able to come. > > -Ravi
>
All -- Minor correction (spurred on by Tyson's "Black Hole"? question, I
checked my facts). The area with dark walls and stars was called "Deep
Space", not "Black Hole". Hey, it was almost 20 years and many parties
ago - my memory can be a little faulty. Information about EBF (including
Deep Space) at: www.stanford.edu/group/EBF see you in SF next week! yeff
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > > Ah, Enchanted Broccoli Forest. My
last year of grad school I rented a room in the building > that is
now EBF. In those days, it was the home of the Alpha Delts fraternity
(aka "Alpha > Drugs"). > > I had a room off the "Black Hole", a
hallway where the walls were entirely black then had >
constellations, comets, supernovas, etc painted on them in glow in the
dark paint. Many > were the nights I stepped around or over wasted
partygoers who were tripping out to the > sights of the Black Hole
while listening to some strain of "space music" (Grateful Dead, >
Pink Floyd, etc). > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote:
> > > > Date: Saturday, July 29, 2006 > > Time: 6:30
PM > > Location: Stanford University > > The Enchanted
Broccoli Forrest (directions are below) >
4983. Re: Last Minute Stuff for Nationals 06 From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 15:02:34 -0000
If anyone happens to be crossing the bay bridge towards Oakland at
night, check out what your cube looks like in the tunnel that goes
through Yerba Buena Island. Better yet, try to solve it(not if you're
driving of course). --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Hi, > > Since I'm
about to leave soon, I thought it would be a good idea to > start a
thread for people to exchange some last-minute info. > > Although
most ppl are staying at the Coventry Motor Inn, me, Bob, and > ChrisH
worked out something over at the Adante Hotel. > > My cell num. is
seven three four, 9 tree for, sx 3 sx too. (I am > parinoid of
internet bots/cralwers, lol.) Call me if you need a ride, > I rented
a car and plan to be there for 2 weeks. Say if you want to be >
picked up from either airport, I'll see what I can do, if you contact
> me a couple hours prior. > > Is there anything going on
Thursday? Setup and going to see the > Exploratorium would be good to
do in the afternoon or something. I > don't know if that would be a
welcome idea though. I think that > Thursday night there might be
something at either one of the hotel > lobbies or Clancy's place
(contact me or him about that). > > I will be doing a lot of
touristy stuff, and taking a lot of pics > becasue I'm a photography
freak. This time I brought my favorite > camera and will be sure to
take many pictures of you guys (some vid > too). > > So far I
got a good idea of who is and isn't comming. I do hear that > Brent
is having some difficulty with making arrangments, I fear. > Perhaps
if someone is driving from TX and can give him a lift... > > I
know San Francisco pretty well guys, probably as well as any non- >
local that will be attending. Btw, the public transit system (BART) is
> one of the best in the country. It will take you from the airport
to a > few blocks from almost anything I can think of (most notably
Berkeley > U, Union Square, and the Wharf/Piers). Well except maybe
the > Exploratorium... I'm not sure how to get there using only BART
and > cable cars (busses perhaps?). I can help shuttle ppl form the
Coventry > to the Exploratorium though if that becomes a problem. I
know that not > all of you can afford a hefty series of cab fares.
> > If you want to contact me, call me; I won't be reading this
forum till > after I come back. Good luck with getting things
together, and have a > safe trip. > > > -Doug (almost
packed!!) >
4984. Re: US Nationals From:
"Ravi Fernando" <rubik12346@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 17:26:02 -0000
Another EDIT: I just discovered that visitors described that hotel as
"disgusting", "terrible", and "made me gag". I'm making reservations for
another hotel. -Ravi --- In speedsolvingrubikscube@yahoogroups.com,
"Ravi Fernando" <rubik12346@...> wrote: > > EDIT: I worked
out the transportation. I'll arrive on the fourth and > stay at the
Presidio Inn. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ravi Fernando" > <rubik12346@> wrote: > > > > I'm
also having transportation issues. I probably won't be able to >
come. > > > > -Ravi > > >
4985. Re: WCA regulations version 2006 v2 is now official
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 17:46:09 -0000
Hi Ron, I had no time to take part in the recent discussions, but I
would like to mention two things for the future. 1.) Have a standard for
difficulty. I suggest that once scrambles are randomly generated for a
tournament that they be run through a few cube solvers. This would allow
you to eliminate those scrambles which are too easy. 2.) Please
reconsider and change the rule counting slice turns as two moves. I
request that this be changed to counting slice turns as one move. I've
always seen each layer as equals, even though a slice turn doesn't move
corners. As it is now you are penalising corners first solvers and
others like me who use a lot of slice moves. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Fellow cubers, > > The new version of the WCA
regulations is now official. > It is version 2006 v2, and available
at > http://www.speedcubing.com/events/regulations.html > > We
kindly request all translators of former versions to update the >
regulations in other languages. If you are interested in translating
> the WCA regulations to your language, then please let us know. >
> Starting on July 21, 2006 all official WCA competitions must follow
> this new version of the regulations. > > Thank you all for
your feedback. > > It is still possible to give more feedback.
> Errors will be corrected as soon as possible. > Other feedback
will be taken into account for the 2007 version. This > version is
planned for December 2006. > > Happy cubing, > > Ron >
4986. Re: [Speed cubing group] Re: WCA regulations version 2006 v2 is
now official
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 31 Jul 2006 22:29:40 +0200
Hi David, Thanks for the feedback. It is better to post your feedback on
the WCA forum, because there we can have a better overview of the
discussions. I will put your suggestions on the TODO list for version
2007. For your suggestion of difficulty it is hard to define difficulty.
If your suggestion is to check for in general at least 18 (or x) moves
optimal solution, then this is something we could do. Given a majority.
If your suggestion is to check for easy solutions in CFOP system, then I
think it is not a good idea. In that case you are influencing randomness
for a specific system. We have had several discussions about HTM and
STM, but there was never a conclusion. Therefore we kept it the way it
is now. Have fun, Ron ----- Original Message ----- From: d_j_salvia To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 31, 2006 7:46
PM Subject: [Speed cubing group] Re: WCA regulations version 2006 v2 is
now official Hi Ron, I had no time to take part in the recent
discussions, but I would like to mention two things for the future. 1.)
Have a standard for difficulty. I suggest that once scrambles are
randomly generated for a tournament that they be run through a few cube
solvers. This would allow you to eliminate those scrambles which are too
easy. 2.) Please reconsider and change the rule counting slice turns as
two moves. I request that this be changed to counting slice turns as one
move. I've always seen each layer as equals, even though a slice turn
doesn't move corners. As it is now you are penalising corners first
solvers and others like me who use a lot of slice moves. Cheers, David J
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Fellow cubers, > > The new version of the WCA
regulations is now official. > It is version 2006 v2, and available
at > http://www.speedcubing.com/events/regulations.html > > We
kindly request all translators of former versions to update the >
regulations in other languages. If you are interested in translating
> the WCA regulations to your language, then please let us know. >
> Starting on July 21, 2006 all official WCA competitions must follow
> this new version of the regulations. > > Thank you all for
your feedback. > > It is still possible to give more feedback.
> Errors will be corrected as soon as possible. > Other feedback
will be taken into account for the 2007 version. This > version is
planned for December 2006. > > Happy cubing, > > Ron >
[Non-text portions of this message have been removed]
4987. [Speed cubing group] Re: WCA regulations version 2006 v2 is now
official
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 22:29:49 -0000
Hi :-) On the practical side, it does take at least 30 minutes
(depending on the computer) to find optimal solution for a given
scramble with Cube Explorer. It quickly finds 20 or 19 move solution(s)
but to really find the shortest proven solution takes a good while. So i
don't think it's feasible to do this for a high number of scrambles. And
then again why check this only for 3x3x3? We could check also for 4x4x4
or 5x5x5 or square-1 or megaminx ... I think it can be seen where im
going with this. Im not worried about getting easy scrambles at
competitions. I do want everyone to get same scrambles (possibly with
random orientations). That's the most feasible option as i see it. (Has
anyone really studied how optimal solution length compares version
scramble length for a large number of random scrambles of different
lenghths ?? Where do we stop getting "harder" scrambles by making them
longer?) About move metric,this is only really interesting for fewest
moves. And fewest movers have been dictated by Dan Harris (:-P) to
follow htm for a good while already. I don't see any problem with that.
Those who use inner slice turns heavily will feel punsihed by htm
andvice versa those who are used to thinking in outer turns only will
feel that those using inner slice turns a lot are favored by stm. So we
can't satisfy everyone either way. I see 3 options : htm - because it's
simply most common andmaybe the least controversial,mathematical basis
stm - from a practical point of view maybe the most correct metric, a
layer is a layer whether it's internal or external combined metric - a
salomonic solution, noone should feel heavily favoured or dis-favoured
The latter does most likely require a computer to determine the
metric,and as discussed in another yahoo group it's not immune to
ambiguity ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi David, > > Thanks for the
feedback. > It is better to post your feedback on the WCA forum,
because there we can have a better overview of the discussions. >
> I will put your suggestions on the TODO list for version 2007. >
> For your suggestion of difficulty it is hard to define difficulty.
> If your suggestion is to check for in general at least 18 (or x)
moves optimal solution, then this is something we could do. Given a
majority. > If your suggestion is to check for easy solutions in CFOP
system, then I think it is not a good idea. In that case you are
influencing randomness for a specific system. > > We have had
several discussions about HTM and STM, but there was never a conclusion.
Therefore we kept it the way it is now. > > Have fun, > >
Ron > > > ----- Original Message ----- > From: d_j_salvia
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July
31, 2006 7:46 PM > Subject: [Speed cubing group] Re: WCA regulations
version 2006 v2 is now official > > > Hi Ron, > > I had
no time to take part in the recent discussions, but I would like > to
mention two things for the future. > > 1.) Have a standard for
difficulty. > I suggest that once scrambles are randomly generated
for a tournament > that they be run through a few cube solvers. This
would allow you to > eliminate those scrambles which are too easy.
> > 2.) Please reconsider and change the rule counting slice turns
as two > moves. I request that this be changed to counting slice
turns as one > move. > > I've always seen each layer as equals,
even though a slice turn > doesn't move corners. As it is now you are
penalising corners first > solvers and others like me who use a lot
of slice moves. > > Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: >
> > > Fellow cubers, > > > > The new version of the
WCA regulations is now official. > > It is version 2006 v2, and
available at > >
http://www.speedcubing.com/events/regulations.html > > > >
We kindly request all translators of former versions to update the >
> regulations in other languages. If you are interested in
translating > > the WCA regulations to your language, then please
let us know. > > > > Starting on July 21, 2006 all official
WCA competitions must follow > > this new version of the
regulations. > > > > Thank you all for your feedback. >
> > > It is still possible to give more feedback. > >
Errors will be corrected as soon as possible. > > Other feedback
will be taken into account for the 2007 version. This > > version
is planned for December 2006. > > > > Happy cubing, >
> > > Ron > > > > > > > > [Non-text
portions of this message have been removed] >
4988. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 Jul 2006 23:15:35 -0000
Sorry, I meant to say "I guess I'll go with "the" other idea". --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > I've been cubing for a long time and doing algorithms
backwards since > I started, I just never knew the name. > >
Mirroring is confusing. Looks like I've got to learn how to do it >
though. > > I guess I'll go with my other idea since this one has
so many > algorithms. But before I completely switch, I can mirror
algorithms > that would place the DR edge to be able to place DF
edges and it > would affect the same pieces that the DR placing
algorithm would, > right? > > If I didn't explain that well
enough, I'll email you about it. > > Thanks for helping me make my
decision Bruce :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > With regard to: > >
> Inverse = backwards > > > Mirror = LUL'ULU2L' is the
mirror of R'U'RU'R'U2R > > > > > > Correct? > >
> > Not quite. > > > > Yes, inverses means execute the
algorithm backwards, so L U F2 R' > > would become R F2 U' L', for
example. Note the moves themselves are > > done backwards, not
just the order of the moves. > > > > Since your only
symmetry axis is diagonal (BL-FR), the usual way of > > mirroring
will (generally speaking) not work. Think of it as if you > > are
looking at the FR corner of the cube instead of looking at the > F
face. > > > > So you get the following pairs of moves and
their mirror > counterparts. > > > > F R' > > F' R
> > F2 R2 > > L B' > > L' B > > L2 B2 > >
U U' > > D D' > > U2 U2 > > D2 D2 > > > >
This type of mirroring may not be as intuitive to most people and >
may > > take some getting used to. > > > > However, if
you have an algorithm that does not have an effect on > the > >
edge in the DR position, then it appears to me that such an >
algorithm > > could be mirrored in the "usual" way. > > >
> Note that an algorithm that moves the DR cubie would move the DL
> cubie > > if you mirrored the algorithm in the usual
left-right fashion. But > you > > don't allow the DL cubie to
be affected, so that mirror algorithm > > could not be used. If
you do mirroring about the BL-FR axis, > however, > > an
algorithm that moves the DR cubie will move the DF cubie, and > that
> > cubie is allowed to move. > > > > Your example
LUL'ULU2L' becomes B'U'BU'B'U2B. Since that alg only > > affects
the U layer (and specifically not the DR position), your > >
mirror version could also be used. I'll note that this alg (a >
version > > of Sune) does not affect the order of the U corners or
move anything > > into the E layer, so it isn't useful for the
particular method step > > you're talking about, though. (Of
course, I know you never claimed > > that it would be.) > >
> > Hope this helps. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
> wrote: > > > > > > Thanks, 111 is better than
140, but not much. > > > > > > If you could reduce the
number using mirrors and inverses, how > much > > > would it
be? If you don't mind. I've been working hard for a > month > >
> trying to perfect everything so I can get to work on finding the
> > > algorithms for the idea I choose. > > > >
> > Inverse = backwards > > > Mirror = LUL'ULU2L' is the
mirror of R'U'RU'R'U2R > > > > > > Correct? > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > > <brnorsk@> wrote: > > >
> > > > > Hi, > > > > > > > >
Yes, you're right. I considered rotations of the E layer, but > not
> > > more > > > > complicated adjustment moves
like R2 E R2. If you allow that, > then > > > the > >
> > middle multipliers in my table all become 1, and you can just
> > > multiply > > > > the first and third number.
With that, my 140 cases (excluding > the > > > >
do-nothing case) get reduced to 111 cases. (I think I did the > >
> > arithmetic correctly.) Again, I haven't looked at using
mirrors > and > > > > inverses to reduce the number of
algorithms further. > > > > > > > > Sorry, it
looks like my table's formatting wasn't preserved, at > > >
least > > > > if viewed from the Yahoo web site. You would
think the Preview > > > button > > > > would
actually show you what your post was going to look like, > > >
> wouldn't you? In Preview, it looked fine, but the actual post >
> > appears > > > > to have all "redundant" space
characters stripped out. > > > > > > > > - Bruce
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"athefre" > <athefre@> > > > > wrote: > >
> > > > > > > > Thanks. All of what you said
sounds right. But there is one > > > thing > > > >
> I'm not sure if you considered that I may have looked over in >
> > your > > > > > post. > > > > >
> > > > > What about the "empty spaces" available in E
for the cases > where > > > 2 E > > > > >
edges need to be placed? Like, if you have an empty space at > FR
> > > and > > > > > BR or you can have the
spaces at FR and BL (although you > could do > > > > >
R2ER2 before the algorithm). > > > > > > > >
> > If it really is 140 cases then that is WAY too many for me to
> > > make > > > > > and learn. I'm definitly
going with my other option. > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > Norskog"
> > > > > <brnorsk@> wrote: > > > >
> > > > > > > > Hi, > > > > >
> > > > > > > From what I understand, you have 4
corner cubies in the U > layer > > > to > > > >
> be > > > > > > put into correct relative order
(orientation doesn't > matter). > > > You > > >
> > have > > > > > > 10 edges that can be
permuted around without changing > > > orientation. > >
> > > Of > > > > > > those 10 edges, 4 are
E-layer edges which can be considered > > > > > >
indistinguishable from each other. These E-layer edges are > all >
> > > > > required to end up in the E layer. The other
set of 6 edges > can > > > also > > > > >
> be considered to be indistinguishable from each other. The > U
> > > layer > > > > > can > > > >
> > be rotated before (and after, if you want the corners >
correctly > > > > > placed > > > > > >
relative to the center) the algorithm. Likewise, the E > layer >
> > can be > > > > > > rotated before and after
the algorithm. (Rotating after to > get > > > the > >
> > > > E-layer centers back into correct position, if
needed.) > > > > > > > > > > > > So
to count the different cases you can have, consider the > > >
different > > > > > > cases of where the E-layer edges
can be, and count the > cases > > > for > > > >
> each > > > > > > of the possible corner
permutation situations (no swap, > swap 2 > > > > >
> adjacent, swap to diagonally opposite). First break down > the
> > > edge > > > > > > cases by how many
might be in each layer. For each possible > > > number >
> > > > of > > > > > > E-layer edges in
each of the layers, determine the number > of > > > cases
> > > > > > possible for each of the corner
permutation situations. > > > > > > > > >
> > > Then build a table of all the possibilities: > >
> > > > > > > > > > (best viewed using
fixed-width font) > > > > > > > > > > >
> U-E-D no swap adj. swap diag. swap > > > > > >
----- ------- --------- ---------- > > > > > > 4 0 0
1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > > 3 1 0 1*1*1
= 1 4*1*1 = 4 2*1*1 = 2 > > > > > > 3 0 1 1*1*2 = 2
4*1*2 = 8 2*1*2 = 4 > > > > > > 2 2 0 2*2*1 = 4 6*2*1
= 12 4*2*1 = 8 > > > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12
4*1*2 = 8 > > > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1
= 4 > > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2
> > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 >
> > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > >
> > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > >
> > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > >
> > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > >
> --- --- --- > > > > > > 25 72 44 > > >
> > > > > > > > > So I get 25+72+44 = 141
cases. The 1 in parentheses in the > table > > > > >
> indicates the case where no algorithm needs to be > performed.
So > > > if > > > > > you > > > >
> > don't count that case, then I get 140. > > > >
> > > > > > > > I have not considered the
diagonal symmetry in the above, > but > > > then, > >
> > > I > > > > > > understand you were not
asking for that to be taken into > > > > > consideration.
> > > > > > > > > > > > I just
thought I would add my own comments about the edge > > > >
> orientation > > > > > > issue. > > >
> > > > > > > > > I agree with Doug in that
the key in what you said was that > F > > > and B > >
> > > > moves flip four edges. > > > > > >
> > > > > > From that I assume you mean, that to be
oriented: > > > > > > - an edge cubie that belongs in
the M or S slice, and is > > > currently > > > >
> > located in one of those slices, must have its U or D >
facelet > > > > > aligned > > > > > >
with the U or D center > > > > > > - an edge cubie
that belongs in the M or S slice, and is > > > located in >
> > > > > the E slice, must have it U or D facelet
aligned with the F > or > > > B > > > > >
center. > > > > > > - an edge cubie that belongs in
the E slice, and is > located in > > > the > > >
> > E > > > > > > slice, must have its F or B
facelet aligned with the F or B > > > center > > >
> > (or > > > > > > equivalently, its R or L
face aligned with the R or L > center) > > > > > >
- an edge cubie that belongs in the E slice, and is > located in >
> > the > > > > > M > > > > > >
or S slice, must have its F or B face aligned with the U or > D >
> > > > center. > > > > > > > > >
> > > When an edge is in the inner slice that it belongs to,
its > > > usually > > > > > > assumed that
the edge would be oriented if each of its > facelets > > >
is > > > > > > aligned with the same color center, or
the center that is > > > opposite > > > > > >
that center. (Someone could define edge orientation in a > way >
> > such > > > > > that > > > > >
> the above would not be the case, but I would say this is >
rare.) > > > But > > > > > > when an edge is
moved to a different inner slice than the > one it > > >
> > > belongs in, it is not generally as clear what it means to
> be > > > > > oriented. > > > > > >
> > > > > > Doug mentioned a way of defining edge
orientation such that > > > moving L > > > > >
> or R a quarter-turn flips four edges. There is yet another > way
> > > of > > > > > > defining edge
orientation that I have used in computer > analyses > > > of
> > > > > the > > > > > > cube. You can
define edge orientation such that moving any > of > > > the
> > > > > > layers U, D, L, R, F, or B a quarter-turn
flips all four > edges > > > > > moved. > > >
> > > This is the most symmetrical way of defining edge >
orientation. > > > But > > > > > > define
edge orientation in the way that makes the most > sense > >
> for > > > > > your > > > > > >
situation. With your way, you can keep all edges oriented > > >
simply by > > > > > > avoiding F, F', B, and B' moves
(F2 and B2 okay, of course). > > > > > > > >
> > > > - Bruce > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > >
<athefre@> > > > > > > wrote: > > >
> > > > > > > > > > > Yeah, it was
supposed to say "DFL". > > > > > > > > > >
> > > > I don't really understand or know anything about
inverses > and > > > > > mirrors > > > >
> > > and symmetry and all of that crazy stuff but hopefully
> this > > > helps: > > > > > > > >
> > > > > > -Add in the inverses the stuff like that
but tell me how > many > > > > > > > distinct
cases there are with those included and without. > > > >
> > > > > > > > > > -Don't count U
adjustments. I don't mind having to > adjust U > > > >
> before > > > > > > > doing an algorithm. >
> > > > > > > > > > > > > So far
I'm thinking it's around 102. If so, no way. I'm > > > going
> > > > > with > > > > > > > my
other option. This is what I've been counting: > > > > >
> > > > > > > > > Already permuted: 17 cases
> > > > > > > Diagonal swap: 18 cases (1 for E
edges already in E) > > > > > > > Adjacent swap: 69
cases (same as above) > > > > > > > > > >
> > > > Is there a site that describes these kinds of
things? > > > > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
> > > <no_reply@> wrote: > > > > > >
> > > > > > > > > > That does help.
Actually I use a different EO > definition... > > > I >
> > > > treat > > > > > > > > L and
R as flipping 4 edges. > > > > > > > > > >
> > > > > > Also, could you double check this: "The
algorithm must > not > > > > > > > > mess up
UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > > > right.
> > > > > Are > > > > > > > > you
sure you don't mean 'DFL' there? Also what would > you > > >
count > > > > > as a > > > > > > >
> distinct case? I could group diagonally-symmetric cases > as
> > > one. > > > > > I > > > > >
> > > could even group cases that use inverse algorithms >
> > together. If > > > > > U > > > >
> > > > layer is not free for the first turn, than you could
> get > > > what I > > > > > > > like
> > > > > > > > to think of as a single case
counted 4 times. > > > > > > > > > > >
> > > > > This question sounds familiar, like I've
already heard > > > > > something > > > >
> > > > similar before, but it is definately a hard one and
may > > > take > > > > > some > > >
> > > > > time. > > > > > > > >
> > > > > > > > > > > > > >
> > -Doug > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > > <athefre@> wrote: > > > > >
> > > > > > > > > > > > > I'm not
too sure what you mean, but I'm using yellow > on > > > top,
> > > > > blue > > > > > > > > on
> > > > > > > > > the right, orange in the
front. All of the yellow > and > > > white > > >
> > > > edges > > > > > > > > >
face the white or yellow center (it doesn't matter) > and > >
> all > > > > > of > > > > > > >
the > > > > > > > > > blue and green edges
are facing the blue or green > > > centers. > > > >
> It's > > > > > > > > like > > >
> > > > > > Petrus, the edges are oriented that way,
and if you > do F > > > or B > > > > > it
> > > > > > > > > messes up 4 edges. >
> > > > > > > > > > > > > >
> > > Does that help. > > > > > > > >
> > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > >
Pochmann" > > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > >
> > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > > <athefre@> > > > > > > >
> > > wrote: > > > > > > > > > >
> > > > > > > > > > > > All edges on
the cube are already oriented before > > > going > > >
> > to > > > > > > > this > > > >
> > > > > > > step. > > > > > >
> > > > > > > > > > > > > >
There's no general definition for orientation so > you > > >
need > > > > > to > > > > > > > >
> provide > > > > > > > > > > one. >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
4989. Re: US Nationals From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Aug 2006 01:47:25 -0000
i'll be staying at the adante hotel. if people wanna get together, let
me know. i get there late thursday night. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando"
<rubik12346@...> wrote: > > Another EDIT: > I just
discovered that visitors described that hotel as "disgusting", >
"terrible", and "made me gag". I'm making reservations for another
hotel. > > -Ravi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" >
<rubik12346@> wrote: > > > > EDIT: I worked out the
transportation. I'll arrive on the fourth and > > stay at the
Presidio Inn. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" > >
<rubik12346@> wrote: > > > > > > I'm also having
transportation issues. I probably won't be able to > > come. >
> > > > > -Ravi > > > > > >
4990. US Nationals 2006 From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Aug 2006 09:51:01 -0700 (PDT)
Hey guys, It is now official: I can't make it to Nationals this year.
Though I really want to, some financial issues are eating me alive this
summer... I can't even get a loan to go, since I'm a full-time student
(lame banks). I'm still cubing, but I simply don't have the
transportation/funds. I considered hitchhiking/bus routes, but I also
have classes for the summer at the university, and it would take days
for that type of transportation. I'm definately not walking out on the
cubing thing. "I'll be back." good luck everyone. cuberz for life.
-Brent Morgan skeneegee <skeneegee@...> wrote: If anyone happens
to be crossing the bay bridge towards Oakland at night, check out what
your cube looks like in the tunnel that goes through Yerba Buena Island.
Better yet, try to solve it(not if you're driving of course). --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Hi, > > Since I'm about to leave soon, I thought
it would be a good idea to > start a thread for people to exchange
some last-minute info. > > Although most ppl are staying at the
Coventry Motor Inn, me, Bob, and > ChrisH worked out something over
at the Adante Hotel. > > My cell num. is seven three four, 9 tree
for, sx 3 sx too. (I am > parinoid of internet bots/cralwers, lol.)
Call me if you need a ride, > I rented a car and plan to be there for
2 weeks. Say if you want to be > picked up from either airport, I'll
see what I can do, if you contact > me a couple hours prior. >
> Is there anything going on Thursday? Setup and going to see the
> Exploratorium would be good to do in the afternoon or something. I
> don't know if that would be a welcome idea though. I think that
> Thursday night there might be something at either one of the hotel
> lobbies or Clancy's place (contact me or him about that). > >
I will be doing a lot of touristy stuff, and taking a lot of pics >
becasue I'm a photography freak. This time I brought my favorite >
camera and will be sure to take many pictures of you guys (some vid >
too). > > So far I got a good idea of who is and isn't comming. I
do hear that > Brent is having some difficulty with making
arrangments, I fear. > Perhaps if someone is driving from TX and can
give him a lift... > > I know San Francisco pretty well guys,
probably as well as any non- > local that will be attending. Btw, the
public transit system (BART) is > one of the best in the country. It
will take you from the airport to a > few blocks from almost anything
I can think of (most notably Berkeley > U, Union Square, and the
Wharf/Piers). Well except maybe the > Exploratorium... I'm not sure
how to get there using only BART and > cable cars (busses perhaps?).
I can help shuttle ppl form the Coventry > to the Exploratorium
though if that becomes a problem. I know that not > all of you can
afford a hefty series of cab fares. > > If you want to contact me,
call me; I won't be reading this forum till > after I come back. Good
luck with getting things together, and have a > safe trip. > >
> -Doug (almost packed!!) > :) --Brent
--------------------------------- See the all-new, redesigned Yahoo.com.
Check it out. [Non-text portions of this message have been removed]
4991. Re: Is there a way to figure the number of cases for a step?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Aug 2006 19:59:50 -0000
No, in some cases (I think yours would apply), you should look for
"diagonal mirroring". Although the simple mirroring plus U rotations
*might* be enough/analgous/equivalent, but I have put little thought
into this as I am currently on vacation! As a long time member of this
fourm, I'd like to say that it is very good to see another hardcore
math/cs person like Bruce here! I've been keeping up with his posts on
this other fourm he uses too. Very techincal stuff that I once wanted to
see here, but after further thought, it just wouldn't fit here. I was
always the one rushing to answer math questions, but I wasn't
particularly patient in the past : (. I can try a verification of his
computation when I get the chance. It is most challenging :). -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > Thanks, 111 is better than 140, but not much. > >
If you could reduce the number using mirrors and inverses, how much >
would it be? If you don't mind. I've been working hard for a month >
trying to perfect everything so I can get to work on finding the >
algorithms for the idea I choose. > > Inverse = backwards >
Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > Correct?
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > > > Hi, > > > >
Yes, you're right. I considered rotations of the E layer, but not >
more > > complicated adjustment moves like R2 E R2. If you allow
that, then > the > > middle multipliers in my table all become
1, and you can just > multiply > > the first and third number.
With that, my 140 cases (excluding the > > do-nothing case) get
reduced to 111 cases. (I think I did the > > arithmetic
correctly.) Again, I haven't looked at using mirrors and > >
inverses to reduce the number of algorithms further. > > > >
Sorry, it looks like my table's formatting wasn't preserved, at >
least > > if viewed from the Yahoo web site. You would think the
Preview > button > > would actually show you what your post was
going to look like, > > wouldn't you? In Preview, it looked fine,
but the actual post > appears > > to have all "redundant" space
characters stripped out. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> >
> wrote: > > > > > > Thanks. All of what you said
sounds right. But there is one > thing > > > I'm not sure if
you considered that I may have looked over in > your > > >
post. > > > > > > What about the "empty spaces"
available in E for the cases where > 2 E > > > edges need to
be placed? Like, if you have an empty space at FR > and > >
> BR or you can have the spaces at FR and BL (although you could do
> > > R2ER2 before the algorithm). > > > > >
> If it really is 140 cases then that is WAY too many for me to >
make > > > and learn. I'm definitly going with my other option.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
<brnorsk@> wrote: > > > > > > > > Hi, >
> > > > > > > From what I understand, you have 4
corner cubies in the U layer > to > > > be > > >
> put into correct relative order (orientation doesn't matter). >
You > > > have > > > > 10 edges that can be
permuted around without changing > orientation. > > > Of
> > > > those 10 edges, 4 are E-layer edges which can be
considered > > > > indistinguishable from each other. These
E-layer edges are all > > > > required to end up in the E
layer. The other set of 6 edges can > also > > > > be
considered to be indistinguishable from each other. The U > layer
> > > can > > > > be rotated before (and after, if
you want the corners correctly > > > placed > > > >
relative to the center) the algorithm. Likewise, the E layer > can be
> > > > rotated before and after the algorithm. (Rotating
after to get > the > > > > E-layer centers back into
correct position, if needed.) > > > > > > > > So
to count the different cases you can have, consider the > different
> > > > cases of where the E-layer edges can be, and count
the cases > for > > > each > > > > of the
possible corner permutation situations (no swap, swap 2 > > >
> adjacent, swap to diagonally opposite). First break down the >
edge > > > > cases by how many might be in each layer. For
each possible > number > > > of > > > > E-layer
edges in each of the layers, determine the number of > cases >
> > > possible for each of the corner permutation situations.
> > > > > > > > Then build a table of all the
possibilities: > > > > > > > > (best viewed
using fixed-width font) > > > > > > > > U-E-D no
swap adj. swap diag. swap > > > > ----- ------- ---------
---------- > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 >
> > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 3
0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > 2 2 0 2*2*1 = 4
6*2*1 = 12 4*2*1 = 8 > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12
4*1*2 = 8 > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 >
> > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 1
2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > 1 1 2 1*1*1 = 1
4*1*1 = 4 2*1*1 = 2 > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1
1*1*1 = 1 > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 >
> > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > >
--- --- --- > > > > 25 72 44 > > > > > >
> > So I get 25+72+44 = 141 cases. The 1 in parentheses in the
table > > > > indicates the case where no algorithm needs to
be performed. So > if > > > you > > > > don't
count that case, then I get 140. > > > > > > > >
I have not considered the diagonal symmetry in the above, but > then,
> > > I > > > > understand you were not asking for
that to be taken into > > > consideration. > > > >
> > > > I just thought I would add my own comments about the
edge > > > orientation > > > > issue. > >
> > > > > > I agree with Doug in that the key in what
you said was that F > and B > > > > moves flip four
edges. > > > > > > > > From that I assume you
mean, that to be oriented: > > > > - an edge cubie that
belongs in the M or S slice, and is > currently > > > >
located in one of those slices, must have its U or D facelet > >
> aligned > > > > with the U or D center > > >
> - an edge cubie that belongs in the M or S slice, and is >
located in > > > > the E slice, must have it U or D facelet
aligned with the F or > B > > > center. > > > >
- an edge cubie that belongs in the E slice, and is located in > the
> > > E > > > > slice, must have its F or B facelet
aligned with the F or B > center > > > (or > > >
> equivalently, its R or L face aligned with the R or L center) >
> > > - an edge cubie that belongs in the E slice, and is
located in > the > > > M > > > > or S slice,
must have its F or B face aligned with the U or D > > > center.
> > > > > > > > When an edge is in the inner
slice that it belongs to, its > usually > > > > assumed
that the edge would be oriented if each of its facelets > is >
> > > aligned with the same color center, or the center that is
> opposite > > > > that center. (Someone could define
edge orientation in a way > such > > > that > > >
> the above would not be the case, but I would say this is rare.)
> But > > > > when an edge is moved to a different inner
slice than the one it > > > > belongs in, it is not
generally as clear what it means to be > > > oriented. >
> > > > > > > Doug mentioned a way of defining edge
orientation such that > moving L > > > > or R a
quarter-turn flips four edges. There is yet another way > of >
> > > defining edge orientation that I have used in computer
analyses > of > > > the > > > > cube. You can
define edge orientation such that moving any of > the > > >
> layers U, D, L, R, F, or B a quarter-turn flips all four edges >
> > moved. > > > > This is the most symmetrical way of
defining edge orientation. > But > > > > define edge
orientation in the way that makes the most sense > for > > >
your > > > > situation. With your way, you can keep all
edges oriented > simply by > > > > avoiding F, F', B, and
B' moves (F2 and B2 okay, of course). > > > > > > >
> - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
> > > > wrote: > > > > > > > > >
> Yeah, it was supposed to say "DFL". > > > > > >
> > > > I don't really understand or know anything about
inverses and > > > mirrors > > > > > and
symmetry and all of that crazy stuff but hopefully this > helps: >
> > > > > > > > > -Add in the inverses the
stuff like that but tell me how many > > > > > distinct
cases there are with those included and without. > > > >
> > > > > > -Don't count U adjustments. I don't mind
having to adjust U > > > before > > > > > doing
an algorithm. > > > > > > > > > > So far
I'm thinking it's around 102. If so, no way. I'm > going > >
> with > > > > > my other option. This is what I've
been counting: > > > > > > > > > > Already
permuted: 17 cases > > > > > Diagonal swap: 18 cases (1
for E edges already in E) > > > > > Adjacent swap: 69
cases (same as above) > > > > > > > > > >
Is there a site that describes these kinds of things? > > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
> <no_reply@> wrote: > > > > > > > >
> > > > That does help. Actually I use a different EO
definition... > I > > > treat > > > > > >
L and R as flipping 4 edges. > > > > > > > >
> > > > Also, could you double check this: "The algorithm
must not > > > > > > mess up UFL, DL, DBL, DB, DBR, or
DFR." It doesn't feel > right. > > > Are > > > >
> > you sure you don't mean 'DFL' there? Also what would you >
count > > > as a > > > > > > distinct case? I
could group diagonally-symmetric cases as > one. > > > I
> > > > > > could even group cases that use inverse
algorithms > together. If > > > U > > > > >
> layer is not free for the first turn, than you could get > what
I > > > > > like > > > > > > to think
of as a single case counted 4 times. > > > > > > >
> > > > > This question sounds familiar, like I've
already heard > > > something > > > > > >
similar before, but it is definately a hard one and may > take >
> > some > > > > > > time. > > > >
> > > > > > > > > > > > > >
-Doug > > > > > > > > > > > > >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > <athefre@> wrote: > > > > > > >
> > > > > > > I'm not too sure what you mean, but
I'm using yellow on > top, > > > blue > > > >
> > on > > > > > > > the right, orange in the
front. All of the yellow and > white > > > > > edges
> > > > > > > face the white or yellow center (it
doesn't matter) and > all > > > of > > > > >
the > > > > > > > blue and green edges are facing
the blue or green > centers. > > > It's > > > >
> > like > > > > > > > Petrus, the edges are
oriented that way, and if you do F > or B > > > it > >
> > > > > messes up 4 edges. > > > > >
> > > > > > > > > Does that help. > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > Pochmann"
> > > > > > > <pochmann@> wrote: > >
> > > > > > > > > > > > > >
--- In > speedsolvingrubikscube@yahoogroups.com, "athefre" > >
> > > > <athefre@> > > > > > > >
> wrote: > > > > > > > > > > > >
> > > > > > All edges on the cube are already oriented
before > going > > > to > > > > > this >
> > > > > > > > step. > > > > >
> > > > > > > > > > > There's no
general definition for orientation so you > need > > > to
> > > > > > > provide > > > > > >
> > one. > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
4992. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Aug 2006 20:13:00 -0000
Good tip, but failing that, do bring a print out of your e-mail
registration confirmation in order to exploit their half price admission
offer. I made a reminder a few weeks ago, but even I nearly forgot about
it when I was packing. Anyhow, SanF is *amazing*. It's my first time
here. However, it's rather crowded downtown between 11am to 7pm for my
taste. I guess I don't look forward to a dense city as much as I would
if I wasn't from a dense city myself. Still the archetcture, landscape,
and diversity here is great. Just becareful of getting mugged (this
comming form a person who frequents downtowns of Toronto, Detroit, and
New York). I really didn't think it would be as bad, but I was walking
around at 1-2am and it got a bit scary. Do avoid Civc Center area, as I
was later warned by hotel front desk, lol. Also if you are a big
academic freak, then do visit BerkeleyU. It's one of the top 3 when it
comes to most branches of mathematics. The nieghborhod is reminicent of
AA, so it was right up my alley; felt at home :). Hem, makes me want to
plaster that campus with tournament flyers, cuz I bet we could've gotten
+20 audience that way. Have a safe trip. BTW, your ears might pop riding
the subway here... BART takes you everywhere, it's very convienient.
Well the Exploratorium is requires a 15 minute cab ride though (form the
hotels I suspect you will likely be at). Also, when/where will Mr.
Cubesmith be? Hem, Atante has several computers for internet access, but
they charge me a little... o_O -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > If you show up at the Exploratorium at 9 AM on Friday,
you can get in > free with the rest of the Caltech crew. > >
Tyson Mao > Astrophysics '06 > California Institute of Technology
> > On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > > >
Hi, > > > > Since I'm about to leave soon, I thought it
would be a good idea to > > start a thread for people to exchange
some last-minute info. > > > > Although most ppl are staying
at the Coventry Motor Inn, me, Bob, and > > ChrisH worked out
something over at the Adante Hotel. > > > > My cell num. is
seven three four, 9 tree for, sx 3 sx too. (I am > > parinoid of
internet bots/cralwers, lol.) Call me if you need a ride, > > I
rented a car and plan to be there for 2 weeks. Say if you want to be
> > picked up from either airport, I'll see what I can do, if you
contact > > me a couple hours prior. > > > > Is there
anything going on Thursday? Setup and going to see the > >
Exploratorium would be good to do in the afternoon or something. I >
> don't know if that would be a welcome idea though. I think that
> > Thursday night there might be something at either one of the
hotel > > lobbies or Clancy's place (contact me or him about
that). > > > > I will be doing a lot of touristy stuff, and
taking a lot of pics > > becasue I'm a photography freak. This
time I brought my favorite > > camera and will be sure to take
many pictures of you guys (some vid > > too). > > > >
So far I got a good idea of who is and isn't comming. I do hear that
> > Brent is having some difficulty with making arrangments, I
fear. > > Perhaps if someone is driving from TX and can give him a
lift... > > > > I know San Francisco pretty well guys,
probably as well as any non- > > local that will be attending.
Btw, the public transit system (BART) is > > one of the best in
the country. It will take you from the airport to a > > few blocks
from almost anything I can think of (most notably Berkeley > > U,
Union Square, and the Wharf/Piers). Well except maybe the > >
Exploratorium... I'm not sure how to get there using only BART and >
> cable cars (busses perhaps?). I can help shuttle ppl form the
Coventry > > to the Exploratorium though if that becomes a
problem. I know that not > > all of you can afford a hefty series
of cab fares. > > > > If you want to contact me, call me; I
won't be reading this forum till > > after I come back. Good luck
with getting things together, and have a > > safe trip. > >
> > -Doug (almost packed!!) > > > > > > >
4993. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Aug 2006 20:14:51 -0000
AM/PM? Which day??? Be specific man! --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > I'll probably be there at 8:30 then :)
I tend to be really early for > stuff :) I land in San Fran at 4:20
so if anyone wants to do > something on thursday, I know people are
doing stuff, just send an > e-mail my way...
4994. Re: Is there a way to figure the number of cases for a step?
From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Aug 2006 20:55:41 -0000
Thanks, I'm sure the number that he got is correct or at least very
close and I'm sure that the amount of cases is at least 100. I can't
learn that many because the other steps in what I'm doing require
algorithms to be learned. I'm glad you and Bruce are around. It has made
things a lot easier. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > No, in some cases (I
think yours would apply), you should look > for "diagonal mirroring".
Although the simple mirroring plus U > rotations *might* be
enough/analgous/equivalent, but I have put > little thought into this
as I am currently on vacation! > > As a long time member of this
fourm, I'd like to say that it is very > good to see another hardcore
math/cs person like Bruce here! I've > been keeping up with his posts
on this other fourm he uses too. Very > techincal stuff that I once
wanted to see here, but after further > thought, it just wouldn't fit
here. I was always the one rushing to > answer math questions, but I
wasn't particularly patient in the past : > (. > > I can try a
verification of his computation when I get the chance. It > is most
challenging :). > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
wrote: > > > > Thanks, 111 is better than 140, but not much.
> > > > If you could reduce the number using mirrors and
inverses, how much > > would it be? If you don't mind. I've been
working hard for a > month > > trying to perfect everything so
I can get to work on finding the > > algorithms for the idea I
choose. > > > > Inverse = backwards > > Mirror =
LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > Correct?
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > <brnorsk@> wrote: > > > >
> > Hi, > > > > > > Yes, you're right. I
considered rotations of the E layer, but not > > more > >
> complicated adjustment moves like R2 E R2. If you allow that, >
then > > the > > > middle multipliers in my table all
become 1, and you can just > > multiply > > > the first
and third number. With that, my 140 cases (excluding the > > >
do-nothing case) get reduced to 111 cases. (I think I did the > >
> arithmetic correctly.) Again, I haven't looked at using mirrors
> and > > > inverses to reduce the number of algorithms
further. > > > > > > Sorry, it looks like my table's
formatting wasn't preserved, at > > least > > > if viewed
from the Yahoo web site. You would think the Preview > > button
> > > would actually show you what your post was going to look
like, > > > wouldn't you? In Preview, it looked fine, but the
actual post > > appears > > > to have all "redundant"
space characters stripped out. > > > > > > - Bruce
> > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
> <athefre@> > > > wrote: > > > > >
> > > Thanks. All of what you said sounds right. But there is
one > > thing > > > > I'm not sure if you considered
that I may have looked over in > > your > > > > post.
> > > > > > > > What about the "empty spaces"
available in E for the cases > where > > 2 E > > >
> edges need to be placed? Like, if you have an empty space at >
FR > > and > > > > BR or you can have the spaces at FR
and BL (although you could > do > > > > R2ER2 before the
algorithm). > > > > > > > > If it really is 140
cases then that is WAY too many for me to > > make > > >
> and learn. I'm definitly going with my other option. > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > > > <brnorsk@> wrote: > >
> > > > > > > > Hi, > > > > >
> > > > > From what I understand, you have 4 corner
cubies in the U > layer > > to > > > > be > >
> > > put into correct relative order (orientation doesn't
matter). > > You > > > > have > > > > >
10 edges that can be permuted around without changing > >
orientation. > > > > Of > > > > > those 10
edges, 4 are E-layer edges which can be considered > > > >
> indistinguishable from each other. These E-layer edges are all >
> > > > required to end up in the E layer. The other set of
6 edges > can > > also > > > > > be considered
to be indistinguishable from each other. The U > > layer > >
> > can > > > > > be rotated before (and after, if
you want the corners > correctly > > > > placed > >
> > > relative to the center) the algorithm. Likewise, the E
layer > > can be > > > > > rotated before and after
the algorithm. (Rotating after to > get > > the > > >
> > E-layer centers back into correct position, if needed.) >
> > > > > > > > > So to count the different
cases you can have, consider the > > different > > > >
> cases of where the E-layer edges can be, and count the cases >
> for > > > > each > > > > > of the
possible corner permutation situations (no swap, swap 2 > > >
> > adjacent, swap to diagonally opposite). First break down the
> > edge > > > > > cases by how many might be in
each layer. For each possible > > number > > > > of
> > > > > E-layer edges in each of the layers, determine
the number of > > cases > > > > > possible for each
of the corner permutation situations. > > > > > > >
> > > Then build a table of all the possibilities: > >
> > > > > > > > (best viewed using fixed-width
font) > > > > > > > > > > U-E-D no swap
adj. swap diag. swap > > > > > ----- ------- ---------
---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1
> > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > >
> > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > >
> 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > 2 1 1
2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2
6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4
2*1*1 = 2 > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8
> > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > >
> > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > >
> 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2
1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > > --- --- --- >
> > > > 25 72 44 > > > > > > > >
> > So I get 25+72+44 = 141 cases. The 1 in parentheses in the
> table > > > > > indicates the case where no
algorithm needs to be performed. > So > > if > > >
> you > > > > > don't count that case, then I get 140.
> > > > > > > > > > I have not considered
the diagonal symmetry in the above, but > > then, > > >
> I > > > > > understand you were not asking for that
to be taken into > > > > consideration. > > > >
> > > > > > I just thought I would add my own comments
about the edge > > > > orientation > > > > >
issue. > > > > > > > > > > I agree with
Doug in that the key in what you said was that F > > and B >
> > > > moves flip four edges. > > > > > >
> > > > From that I assume you mean, that to be oriented:
> > > > > - an edge cubie that belongs in the M or S
slice, and is > > currently > > > > > located in
one of those slices, must have its U or D facelet > > > >
aligned > > > > > with the U or D center > > >
> > - an edge cubie that belongs in the M or S slice, and is >
> located in > > > > > the E slice, must have it U or
D facelet aligned with the F > or > > B > > > >
center. > > > > > - an edge cubie that belongs in the E
slice, and is located > in > > the > > > > E >
> > > > slice, must have its F or B facelet aligned with the
F or B > > center > > > > (or > > > > >
equivalently, its R or L face aligned with the R or L center) > >
> > > - an edge cubie that belongs in the E slice, and is
located > in > > the > > > > M > > > >
> or S slice, must have its F or B face aligned with the U or D >
> > > center. > > > > > > > > > >
When an edge is in the inner slice that it belongs to, its > >
usually > > > > > assumed that the edge would be oriented
if each of its > facelets > > is > > > > >
aligned with the same color center, or the center that is > >
opposite > > > > > that center. (Someone could define
edge orientation in a way > > such > > > > that >
> > > > the above would not be the case, but I would say
this is > rare.) > > But > > > > > when an edge
is moved to a different inner slice than the one > it > > >
> > belongs in, it is not generally as clear what it means to be
> > > > oriented. > > > > > > > >
> > Doug mentioned a way of defining edge orientation such that
> > moving L > > > > > or R a quarter-turn flips
four edges. There is yet another > way > > of > > >
> > defining edge orientation that I have used in computer >
analyses > > of > > > > the > > > > >
cube. You can define edge orientation such that moving any of > >
the > > > > > layers U, D, L, R, F, or B a quarter-turn
flips all four > edges > > > > moved. > > > >
> This is the most symmetrical way of defining edge > orientation.
> > But > > > > > define edge orientation in the
way that makes the most sense > > for > > > > your
> > > > > situation. With your way, you can keep all
edges oriented > > simply by > > > > > avoiding F,
F', B, and B' moves (F2 and B2 okay, of course). > > > >
> > > > > > - Bruce > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > > wrote: > > > >
> > > > > > > > Yeah, it was supposed to say
"DFL". > > > > > > > > > > > > I
don't really understand or know anything about inverses > and >
> > > mirrors > > > > > > and symmetry and
all of that crazy stuff but hopefully this > > helps: > >
> > > > > > > > > > -Add in the inverses
the stuff like that but tell me how > many > > > > >
> distinct cases there are with those included and without. > >
> > > > > > > > > > -Don't count U
adjustments. I don't mind having to adjust > U > > > >
before > > > > > > doing an algorithm. > > >
> > > > > > > > > So far I'm thinking it's
around 102. If so, no way. I'm > > going > > > > with
> > > > > > my other option. This is what I've been
counting: > > > > > > > > > > > >
Already permuted: 17 cases > > > > > > Diagonal swap:
18 cases (1 for E edges already in E) > > > > > >
Adjacent swap: 69 cases (same as above) > > > > > >
> > > > > > Is there a site that describes these kinds
of things? > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
> > <no_reply@> wrote: > > > > > > >
> > > > > > > That does help. Actually I use a
different EO > definition... > > I > > > > treat
> > > > > > > L and R as flipping 4 edges. >
> > > > > > > > > > > > > Also,
could you double check this: "The algorithm must not > > > >
> > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel
> > right. > > > > Are > > > > > >
> you sure you don't mean 'DFL' there? Also what would you > >
count > > > > as a > > > > > > >
distinct case? I could group diagonally-symmetric cases > as >
> one. > > > > I > > > > > > > could
even group cases that use inverse algorithms > > together. If >
> > > U > > > > > > > layer is not free
for the first turn, than you could get > > what I > > >
> > > like > > > > > > > to think of as a
single case counted 4 times. > > > > > > > >
> > > > > > This question sounds familiar, like I've
already heard > > > > something > > > > >
> > similar before, but it is definately a hard one and may >
> take > > > > some > > > > > > >
time. > > > > > > > > > > > > >
> > > > > > > > -Doug > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > <athefre@> wrote: > > > > > >
> > > > > > > > > > I'm not too sure what
you mean, but I'm using yellow on > > top, > > > >
blue > > > > > > > on > > > > > >
> > the right, orange in the front. All of the yellow and >
> white > > > > > > edges > > > > >
> > > face the white or yellow center (it doesn't matter) and
> > all > > > > of > > > > > > the
> > > > > > > > blue and green edges are facing
the blue or green > > centers. > > > > It's > >
> > > > > like > > > > > > > >
Petrus, the edges are oriented that way, and if you do > F > >
or B > > > > it > > > > > > > >
messes up 4 edges. > > > > > > > > > >
> > > > > > Does that help. > > > > >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > >
Pochmann" > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > <athefre@> > > > > > > > >
> wrote: > > > > > > > > > > > >
> > > > > > > > All edges on the cube are
already oriented before > > going > > > > to > >
> > > > this > > > > > > > > >
> step. > > > > > > > > > > > >
> > > > > > There's no general definition for
orientation so you > > need > > > > to > > >
> > > > > provide > > > > > > > >
> one. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
4995. Cube Problem From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Tue, 1 Aug 2006 16:01:25 -0700
I have a major problem on my hands right now. I ordered cubes for the
exploratorium... except they were sent to Pasadena instead of San
Francisco. They should arrive in Pasadena on Thursday morning. If you're
driving up from Southern California and can bring cubes up for me,
please let me know immediately. -Tyson
4996. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 03:21:46 -0000
I land in San Fran at 4:20 PM on Thursday, will be at the hotel by 5:00
probably...e-mail me specifically if you want my cell number...I wanna
do something Thursday night... Craig --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > AM/PM? Which day??? Be specific man! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > I'll probably be there at 8:30 then
:) I tend to be really early for > > stuff :) I land in San Fran
at 4:20 so if anyone wants to do > > something on thursday, I know
people are doing stuff, just send an > > e-mail my way... >
4997. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 04:17:05 -0000
It's summer right now so there aren't that many people passing through
campus. There will be a decent number of people from Cal that are
competing though. At least there should be. > Also if you are a big
academic freak, then do visit BerkeleyU. It's > one of the top 3 when
it comes to most branches of mathematics. The > nieghborhod is
reminicent of AA, so it was right up my alley; felt at > home :).
Hem, makes me want to plaster that campus with tournament > flyers,
cuz I bet we could've gotten +20 audience that way. >
4998. Re: cheap, almost non wear stickers! From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 18:24:23 -0000
Hi Doug, The problem with the bright stickers the cubes come with is the
edges are cut at 90 degrees vertically. If they were cut at an angle
then they wouldn't catch fingertips like they do now. I changed how I
handled a cube so that my fingertips didn't catch the edges and even
with daily usage the stickers lasted a little over a year before they
began to look raggedy. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Only the polypropylene stickers that come with most
cubes will peel > that easily. Polyvinyl chloride
(PVC/polychloroethene) stickers from > rubiks.com will not peel.
(Although their corners do occasionally > fold if very careless.) I
do not recommend purchasing the > polypropylene stickers from
rubiks.com, they are basically laminated > paper with a dye in
between. > > So why do they sell both sticker types? The ones that
last longer > are muted in brightness and the ones that peel easily
are quite > bright and cheerful. > > The solution: make thicker
PVC stickers! > > In general, due to their pricing and failure to
make PVC stickers > thick enough, I personally boycott them. Instead
I opt to buy from > cubesmith.com, which offers superior service and
stickers of amazing > quality and lifespan. > > Also, do note
that cubesmith sets are somewhat "soft," and > rubiks.com's PVC ones
are rather "hard." This has trade-offs as well > which is probably
beyond the scope of this topic. > > The problem with painting your
cube in anyway, is that it's going to > end up looking terrible.
Trust me, I've tried everyting. Besides, it > somehow violates an
intrinsic nature of the pop icon itself. And for > the same reason I
don't use tiled cubes. So unless you are going for > a special
look... I see no reason why any passionate cuber would > want to do
that to their cubes, let alone their main speedcube. > > On the
other hand, is it really not alllowed in competitions? I was > not
aware of this. Plus, I'm sure that some one was using a painted >
cube at Nationals 04... o_O?? When was this rule added and why? >
(Just curious, doesn't really concern me.) > > Oh, I almost forgot
to mention... rubiks.com has rather crappy > service IMHO, but I've
hear varing things from other buyers. > > > -Doug > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@> wrote: > > > > Well my suggestion was not
given with competitions in mind, but > rather > > a way to
prevent sticker peeling. Nail polish holds up very well. > > Why
aren't such cubes allowed, by the way? > > > > Marcus Stuhr
> > Wharton & CAS '09 > > University of Pennsylvania
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > wrote: > > > > > > No... I have
to disagree. If you intend to compete in > competitions, do > >
> not use nail polish. Such cubes are not allowed. > > >
> > > Tyson Mao > > > Astrophysics '06 > > >
California Institute of Technology > > > > > > On Jul
26, 2006, at 10:12 PM, kyuubree wrote: > > > > > >
> Do what I do. Peel off the stickers and repaint with nail >
polish: > > > > > > > >
http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > >
> http://img55.imageshack.us/img55/8977/1001570au1.jpg > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kyle simmons > > > > <beamfreak314@> wrote: > >
> > > > > > > > hi all. > > > > >
> > > > > okay so im sure that just about everyone has
the problem of > their > > > > stickers wearing out, and
end up buying those sticker-pack- > things. i > > > >
dont have the money or patience (lol, mostly patience), so i > came
up > > > > with a funny souloution, thats cheap and long
lasting. > > > > > > > > > > i took a
cheapy dollar store cube, and removed the coloured > plastic >
> > > squares (used instead of stickers), and sanded them. then
i > took what > > > > was left of the original stickers
off my cube and then > cleaned it. i > > > > sanded the
cube and cleaned it again. this was to ensure a > good bond > >
> > between the cube an plastic bits. and then glued the plastic
> on the > > > > cube. > > > > > > >
> > > this brings up two obvoius issues, wich i noted right
away. > > > > > 1. the cube was heavier, seemingly, alot
heavier. probably > > because i > > > > was still so
used to my normal cube. i got used to this in > about 30 > >
> > mins of solving. > > > > > > > > >
> 2. the cube is bigger. true, but only by about, 1/8 of an >
inch, > > wich > > > > i got fully used to in about an
hour or so. > > > > > > > > > > this
particullar mod cube is lubed with sewing machine oil. > > >
> > (i experiment with different oils on my cubes and so far >
olive oil, > > > > and sewing machine oil are my
favourites.) > > > > > > > > > > apologies
if this is also on the net somewhere, or someone > else > >
> > posted a similar mod or suggestion. > > > > >
> > > > > btw, bew record of 42 seconds. (yeah im a
newbie) > > > > > > > > > > -kyle simmons
> > > > > > > > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > > > All new
Yahoo! Mail - > > > > > ---------------------------------
> > > > > Get a sneak peak at messages with a handy
reading pane. > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > >
4999. [Speed cubing group] Re: WCA regulations version 2006 v2 is now
official
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 19:40:26 -0000
Hi Ron, If your suggestion is to check for in general at least 18 (or x)
moves optimal solution, then this is something we could do. That's what
I meant. I mislaid the URL for the WCA. Concerning HTM and STM, Please
reach a conclusion in favor of STM. :) Thanks, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi David, > > Thanks for the
feedback. > It is better to post your feedback on the WCA forum,
because there we can have a better overview of the discussions. >
> I will put your suggestions on the TODO list for version 2007. >
> For your suggestion of difficulty it is hard to define difficulty.
> If your suggestion is to check for in general at least 18 (or x)
moves optimal solution, then this is something we could do. Given a
majority. > If your suggestion is to check for easy solutions in CFOP
system, then I think it is not a good idea. In that case you are
influencing randomness for a specific system. > > We have had
several discussions about HTM and STM, but there was never a conclusion.
Therefore we kept it the way it is now. > > Have fun, > >
Ron > > > ----- Original Message ----- > From: d_j_salvia
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July
31, 2006 7:46 PM > Subject: [Speed cubing group] Re: WCA regulations
version 2006 v2 is now official > > > Hi Ron, > > I had
no time to take part in the recent discussions, but I would like > to
mention two things for the future. > > 1.) Have a standard for
difficulty. > I suggest that once scrambles are randomly generated
for a tournament > that they be run through a few cube solvers. This
would allow you to > eliminate those scrambles which are too easy.
> > 2.) Please reconsider and change the rule counting slice turns
as two > moves. I request that this be changed to counting slice
turns as one > move. > > I've always seen each layer as equals,
even though a slice turn > doesn't move corners. As it is now you are
penalising corners first > solvers and others like me who use a lot
of slice moves. > > Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: >
> > > Fellow cubers, > > > > The new version of the
WCA regulations is now official. > > It is version 2006 v2, and
available at > >
http://www.speedcubing.com/events/regulations.html > > > >
We kindly request all translators of former versions to update the >
> regulations in other languages. If you are interested in
translating > > the WCA regulations to your language, then please
let us know. > > > > Starting on July 21, 2006 all official
WCA competitions must follow > > this new version of the
regulations. > > > > Thank you all for your feedback. >
> > > It is still possible to give more feedback. > >
Errors will be corrected as soon as possible. > > Other feedback
will be taken into account for the 2007 version. This > > version
is planned for December 2006. > > > > Happy cubing, >
> > > Ron > > > > > > > > [Non-text
portions of this message have been removed] >
5000. [Speed cubing group] Re: WCA regulations version 2006 v2 is now
official
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 19:52:46 -0000
Hi Per, Thanks for the info, as I am unfamiliar with Cube explorer. I
think that you don't have to start the night before the contest to test
scrambles, couldn't this be started months in advance. You don't have to
only use one computer to test scrambles. If Cube Explorer can quickly
come up with a ballpark figure for difficulty then that might be
adequate. Can it? I mean if the optimum solution is 18 moves, would the
"quick and dirty" solution be 20 moves? If the optimum solution is 12
moves would the quick and dirty sollution be 15 or 16? So my question is
how consistent is the program? Perhaps Cube explorer could be used to
determine wheter a particular scramble would favor HTM or STM. Cheers,
David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > >
On the practical side, it does take at least 30 minutes (depending >
on the computer) to find optimal solution for a given scramble with >
Cube Explorer. It quickly finds 20 or 19 move solution(s) but to >
really find the shortest proven solution takes a good while. So i >
don't think it's feasible to do this for a high number of scrambles.
> And then again why check this only for 3x3x3? We could check also
> for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be
> seen where im going with this. Im not worried about getting easy
> scrambles at competitions. I do want everyone to get same scrambles
> (possibly with random orientations). That's the most feasible
option > as i see it. > > (Has anyone really studied how
optimal solution length compares > version scramble length for a
large number of random scrambles of > different lenghths ?? Where do
we stop getting "harder" scrambles by > making them longer?) >
> About move metric,this is only really interesting for fewest moves.
> And fewest movers have been dictated by Dan Harris (:-P) to follow
> htm for a good while already. I don't see any problem with that.
> Those who use inner slice turns heavily will feel punsihed by htm
> andvice versa those who are used to thinking in outer turns only
> will feel that those using inner slice turns a lot are favored by
> stm. So we can't satisfy everyone either way. > > I see 3
options : > htm - because it's simply most common andmaybe the least
> controversial,mathematical basis > > stm - from a practical
point of view maybe the most correct metric, > a layer is a layer
whether it's internal or external > > combined metric - a
salomonic solution, noone should feel heavily > favoured or
dis-favoured > > The latter does most likely require a computer to
determine the > metric,and as discussed in another yahoo group it's
not immune to > ambiguity ;-) > > Cheers! > > -Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi David, >
> > > Thanks for the feedback. > > It is better to post
your feedback on the WCA forum, because there > we can have a better
overview of the discussions. > > > > I will put your
suggestions on the TODO list for version 2007. > > > > For
your suggestion of difficulty it is hard to define difficulty. > >
If your suggestion is to check for in general at least 18 (or x) >
moves optimal solution, then this is something we could do. Given a >
majority. > > If your suggestion is to check for easy solutions in
CFOP system, > then I think it is not a good idea. In that case you
are influencing > randomness for a specific system. > > >
> We have had several discussions about HTM and STM, but there was
> never a conclusion. Therefore we kept it the way it is now. >
> > > Have fun, > > > > Ron > > > >
> > ----- Original Message ----- > > From: d_j_salvia >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday,
July 31, 2006 7:46 PM > > Subject: [Speed cubing group] Re: WCA
regulations version 2006 > v2 is now official > > > >
> > Hi Ron, > > > > I had no time to take part in the
recent discussions, but I > would like > > to mention two
things for the future. > > > > 1.) Have a standard for
difficulty. > > I suggest that once scrambles are randomly
generated for a > tournament > > that they be run through a few
cube solvers. This would allow > you to > > eliminate those
scrambles which are too easy. > > > > 2.) Please reconsider
and change the rule counting slice turns > as two > > moves. I
request that this be changed to counting slice turns as > one >
> move. > > > > I've always seen each layer as equals,
even though a slice turn > > doesn't move corners. As it is now
you are penalising corners > first > > solvers and others like
me who use a lot of slice moves. > > > > Cheers, > >
> > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> > wrote:
> > > > > > Fellow cubers, > > > > >
> The new version of the WCA regulations is now official. > >
> It is version 2006 v2, and available at > > >
http://www.speedcubing.com/events/regulations.html > > > >
> > We kindly request all translators of former versions to update
> the > > > regulations in other languages. If you are
interested in > translating > > > the WCA regulations to
your language, then please let us know. > > > > > >
Starting on July 21, 2006 all official WCA competitions must > follow
> > > this new version of the regulations. > > > >
> > Thank you all for your feedback. > > > > > >
It is still possible to give more feedback. > > > Errors will
be corrected as soon as possible. > > > Other feedback will be
taken into account for the 2007 > version. This > > >
version is planned for December 2006. > > > > > >
Happy cubing, > > > > > > Ron > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > >
5001. Re: Cube Problem From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 20:37:31 -0000
I may have a solution for you, but it wouldn't get them there until late
Friday night. With prelims starting on Friday, obviously that isn't an
ideal solution, but you've at least got this as an option. Hopefully
someone else has a solution to get them there earlier... --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > I have a major problem on my hands right now. I ordered
cubes for the > exploratorium... except they were sent to Pasadena
instead of San > Francisco. They should arrive in Pasadena on
Thursday morning. If > you're driving up from Southern California and
can bring cubes up for > me, please let me know immediately. >
> -Tyson >
5002. Re: [Speed cubing group] Re: Cube Problem From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Aug 2006 13:44:13 -0700
Hi Kirk, What's your solution? If I can get half up on Thursday night
and half up on Friday night, I'd be just fine. -Tyson On Aug 2, 2006, at
1:37 PM, kirk83616 wrote: > I may have a solution for you, but it
wouldn't get them there until > late Friday night. With prelims
starting on Friday, obviously that > isn't an ideal solution, but
you've at least got this as an option. > > Hopefully someone else
has a solution to get them there earlier... > > --Kirk > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> > wrote: > > > > I have a major problem
on my hands right now. I ordered cubes for > the > >
exploratorium... except they were sent to Pasadena instead of San >
> Francisco. They should arrive in Pasadena on Thursday morning. If
> > you're driving up from Southern California and can bring cubes
up > for > > me, please let me know immediately. > > >
> -Tyson > > > > >
5003. [Speed cubing group] Re: Cube Problem From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Aug 2006 20:52:50 -0000
just sent you email with my cell #... --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...>
wrote: > > Hi Kirk, > > What's your solution? If I can get
half up on Thursday night and half > up on Friday night, I'd be just
fine. > > -Tyson > > On Aug 2, 2006, at 1:37 PM, kirk83616
wrote: > > > I may have a solution for you, but it wouldn't get
them there until > > late Friday night. With prelims starting on
Friday, obviously that > > isn't an ideal solution, but you've at
least got this as an option. > > > > Hopefully someone else
has a solution to get them there earlier... > > > > --Kirk
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@> > > wrote: > > > > > > I have
a major problem on my hands right now. I ordered cubes for > > the
> > > exploratorium... except they were sent to Pasadena
instead of San > > > Francisco. They should arrive in Pasadena
on Thursday morning. If > > > you're driving up from Southern
California and can bring cubes up > > for > > > me,
please let me know immediately. > > > > > > -Tyson
> > > > > > > > > >
Hi, This is about my 4x4x4 solver program that determines a solution for
a scrambled cube in no more than 79 slice turns. Thanks to David for
being willing to help. I haven't used Bittorrent myself. In saying that
you would host a tracker file, does that mean you would store the files
somewhere that would allow Bittorrent to be transfer the files to
others, or are you assuming they would be stored by some other file
hosting site (that your "tracker file" would merely be referencing)? I
now have a version of the solver that may be usable by others. I added
the ability to specify facelet pattern and to specify the location of
the data files. I also eliminated a couple of large arrays to reduce the
amount of memory it uses. Its arrays now use up about 225 megabytes.
Anyways my plan at the moment is to make a few copies on DVD discs
tonight, and bring them to U.S. Nationals for people who will be there
and are interested in it. I may only have about a half-dozen copies with
me. If someone is there who is willing to host the files, that would be
great. Otherwise, I will probably figure out some way to make them
downloadable after returning from U.S. Nationals. If people out there do
not feel downloading is reasonable, I guess they can email me and we can
work something out. I also may create programs allowing the user to
generate the files, if I feel there is sufficient interest in that
alternative. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I'd be interested in
a copy. I'll leave my server on and help seed if > need be. > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "David
Barr" > <david20708@> wrote: > > > > Another option
is to share the file with Bittorrent. 1.4GB really > > isn't that
big a file by today's standards. I downloaded a 14GB file > > with
Bittorrent, and it only took a couple days. I'd be willing to > >
host a tracker for the file if you'd like. > > > > On
7/28/06, Bruce Norskog <brnorsk@> wrote: > > > > >
> Perhaps sometime after U.S. Nationals, I'll look into doing this,
if > > > people are interested in generating the files
themselves after > knowing > > > what the memory
requirements are and how much runtime is involved. > > > >
> >
5005. Leaving in 6.5 hours From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 02:38:22 -0000
Hi everyone, I'm leaving in about 6.5 hours to San Francisco. I'll
arrive tomorow Thursday morning at 10:45am San Francisco time. My cell
number is nine 1 niine sevn, five sseven, 7 tree sevnn for. I also am
worried about bots, so I'll follow Doug's example. I'll be meeting Doug
and we'll be doing a bit of sight seeing until others arrive, and
hopefully we can meet up with some other cubers who are in the area. See
you all soon, and have a safe trip everyone! Chris
5006. Re: WCA regulations version 2006 v2 is now official
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 04:45:46 -0000
Hi, While optimal solvers (for 3x3x3) can take a long time to find the
solution for a deep position, they can determine if a position is within
15 moves (HTM, aka FTM) of solved pretty fast, I believe. That may be
good enough. As they are, they won't automatically stop after a certain
depth, as far as I know. By the way, I believe Cube Explorer only does
HTM metric (but I don't have the latest version). Mike Reid's optimal
solver can be compiled to do either QTM or HTM. It's not clear to me if
you can estimate the optimal length very well based on a sub-optimal
solver's solution length. I think the issue of "scramble quality" is
more important on the 2x2x2. With less than 4 million positions, I think
easy scrambles are likely to come up once in awhile, if there isn't
something in place to prevent them. There is almost a third of one
percent chance of a randomly chosen position to be depth five or less
(HTM). I was in the room when the current WR 2x2x2 solve occurred. I
don't know what the scramble was for that solve, though, although I
assume I also had to solve the same scramble. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hi Per, > > Thanks for the
info, as I am unfamiliar with Cube explorer. > > I think that you
don't have to start the night before the contest to > test scrambles,
couldn't this be started months in advance. > > You don't have to
only use one computer to test scrambles. > > If Cube Explorer can
quickly come up with a ballpark figure for > difficulty then that
might be adequate. Can it? I mean if the optimum > solution is 18
moves, would the "quick and dirty" solution be 20 > moves? If the
optimum solution is 12 moves would the quick and dirty > sollution be
15 or 16? So my question is how consistent is the program? > >
Perhaps Cube explorer could be used to determine wheter a particular
> scramble would favor HTM or STM. > > Cheers, > > David
J > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > >
> > Hi :-) > > > > On the practical side, it does take
at least 30 minutes (depending > > on the computer) to find
optimal solution for a given scramble with > > Cube Explorer. It
quickly finds 20 or 19 move solution(s) but to > > really find the
shortest proven solution takes a good while. So i > > don't think
it's feasible to do this for a high number of scrambles. > > And
then again why check this only for 3x3x3? We could check also > >
for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be >
> seen where im going with this. Im not worried about getting easy
> > scrambles at competitions. I do want everyone to get same
scrambles > > (possibly with random orientations). That's the most
feasible option > > as i see it. > > > > (Has anyone
really studied how optimal solution length compares > > version
scramble length for a large number of random scrambles of > >
different lenghths ?? Where do we stop getting "harder" scrambles by
> > making them longer?) > > > > About move
metric,this is only really interesting for fewest moves. > > And
fewest movers have been dictated by Dan Harris (:-P) to follow > >
htm for a good while already. I don't see any problem with that. >
> Those who use inner slice turns heavily will feel punsihed by htm
> > andvice versa those who are used to thinking in outer turns
only > > will feel that those using inner slice turns a lot are
favored by > > stm. So we can't satisfy everyone either way. >
> > > I see 3 options : > > htm - because it's simply
most common andmaybe the least > > controversial,mathematical
basis > > > > stm - from a practical point of view maybe the
most correct metric, > > a layer is a layer whether it's internal
or external > > > > combined metric - a salomonic solution,
noone should feel heavily > > favoured or dis-favoured > >
> > The latter does most likely require a computer to determine
the > > metric,and as discussed in another yahoo group it's not
immune to > > ambiguity ;-) > > > > Cheers! > >
> > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi David, > >
> > > > Thanks for the feedback. > > > It is better
to post your feedback on the WCA forum, because there > > we can
have a better overview of the discussions. > > > > > >
I will put your suggestions on the TODO list for version 2007. > >
> > > > For your suggestion of difficulty it is hard to
define difficulty. > > > If your suggestion is to check for in
general at least 18 (or x) > > moves optimal solution, then this
is something we could do. Given a > > majority. > > > If
your suggestion is to check for easy solutions in CFOP system, > >
then I think it is not a good idea. In that case you are influencing
> > randomness for a specific system. > > > > >
> We have had several discussions about HTM and STM, but there was
> > never a conclusion. Therefore we kept it the way it is now.
> > > > > > Have fun, > > > > > >
Ron > > > > > > > > > ----- Original Message
----- > > > From: d_j_salvia > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, July
31, 2006 7:46 PM > > > Subject: [Speed cubing group] Re: WCA
regulations version 2006 > > v2 is now official > > >
> > > > > > Hi Ron, > > > > > > I
had no time to take part in the recent discussions, but I > >
would like > > > to mention two things for the future. >
> > > > > 1.) Have a standard for difficulty. > >
> I suggest that once scrambles are randomly generated for a >
> tournament > > > that they be run through a few cube
solvers. This would allow > > you to > > > eliminate
those scrambles which are too easy. > > > > > > 2.)
Please reconsider and change the rule counting slice turns > > as
two > > > moves. I request that this be changed to counting
slice turns as > > one > > > move. > > > >
> > I've always seen each layer as equals, even though a slice
turn > > > doesn't move corners. As it is now you are
penalising corners > > first > > > solvers and others
like me who use a lot of slice moves. > > > > > >
Cheers, > > > > > > David J > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@>
> > wrote: > > > > > > > > Fellow cubers,
> > > > > > > > The new version of the WCA
regulations is now official. > > > > It is version 2006 v2,
and available at > > > >
http://www.speedcubing.com/events/regulations.html > > > >
> > > > We kindly request all translators of former versions
to update > > the > > > > regulations in other
languages. If you are interested in > > translating > > >
> the WCA regulations to your language, then please let us know. >
> > > > > > > Starting on July 21, 2006 all
official WCA competitions must > > follow > > > > this
new version of the regulations. > > > > > > > >
Thank you all for your feedback. > > > > > > > >
It is still possible to give more feedback. > > > > Errors
will be corrected as soon as possible. > > > > Other
feedback will be taken into account for the 2007 > > version. This
> > > > version is planned for December 2006. > > >
> > > > > Happy cubing, > > > > > >
> > Ron > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
5007. Purchasing cubes at US nationals From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 05:29:56 -0000
Hey everyone, I am planning to attend US nationals on Saturday and
Sunday, but have never been to any cube related event before. I was
wondering if it is generally possible to buy cubes from other cubers
and/or vendors. I am specifically looking for a Square-1, a Rubik's
Magic, a Megaminx, a competition legal 2x2x2 cube, various Siamese/fused
cubes, and a Stackmat timer. Would it be possible to purchase some or
all of these items at the event? And if I register online, and then
purchase some cubes that I didn't have before, can sign up for
additional events during the registration time? -Alexei Gousev
5008. Re: [Speed cubing group] Purchasing cubes at US nationals
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Aug 2006 23:58:47 -0700
You may sign up for additional events at registration time. -Tyson On
Aug 2, 2006, at 10:29 PM, agousev wrote: > Hey everyone, > > I
am planning to attend US nationals on Saturday and Sunday, but > have
never been to any cube related event before. I was wondering if > it
is generally possible to buy cubes from other cubers and/or >
vendors. I am specifically looking for a Square-1, a Rubik's Magic, a
> Megaminx, a competition legal 2x2x2 cube, various Siamese/fused
cubes, > and a Stackmat timer. Would it be possible to purchase some
or all of > these items at the event? And if I register online, and
then purchase > some cubes that I didn't have before, can sign up for
additional > events during the registration time? > > -Alexei
Gousev > > >
5009. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 14:30:56 -0000
I'm getting to San Francisco on Friday around noon, so I'll get to the
Exploratorium by 1:30 or 2:00. See you all there! Tim Reynolds
5010. Good Luck At US Competition From:
"rubiks1938" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 18:56:29 -0000
Hey, I want to wish everyone who is atteding the US Nationals the best
of luck. Unfortunately, I will not be able to attend this weekend, but I
hope to compete sometime soon. Have fun! Andy http://andyscubepage.tk
5011. Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 19:48:25 -0000
WOOHOO!!!!! I finally got my first sub-30 average fo one-handed solving.
It also is my first sub-29. :-) I'm really happy right now!! I'm gonna
keep practicing one-handed solving and see how good times I can get in
the future. Average: 28.97 seconds Individual Times: 29.31, 33.18,
25.37, 27.10, 31.74, 29.81, (34.43), 30.31, 26.09, 30.11, 26.71, (22.81)
/Gunnar Krig
5012. Re: Sub-30 ONE-HANDED!!!!!!! From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 20:08:22 -0000
How the heck do people do this one-handed? I tried it once and was just
so bad at it -- it's hard to not only grip the cube but to turn faces at
the same time. Getting sub-30 times one-handed just seems insane to me.
Great accomplishment! Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > WOOHOO!!!!! > > I
finally got my first sub-30 average fo one-handed solving. It also >
is my first sub-29. :-) I'm really happy right now!! I'm gonna keep >
practicing one-handed solving and see how good times I can get in the
> future. > > Average: 28.97 seconds > Individual Times:
29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09,
30.11, 26.71, (22.81) > > > /Gunnar Krig >
5013. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Aug 2006 18:05:03 -0300 (ART)
Nice, Gunnar! One-handed cubing is a lot of fun my best avg is 26.07s,
with a PB of 20.37s (almost sub-20 : ) ) my next goal is to make a
sub-26 avg, but that is very hard...still don't know how Ryan does 24.xx
avgs...haha Pedro Gunnar Krig <gunkr520@...> escreveu: WOOHOO!!!!!
I finally got my first sub-30 average fo one-handed solving. It also is
my first sub-29. :-) I'm really happy right now!! I'm gonna keep
practicing one-handed solving and see how good times I can get in the
future. Average: 28.97 seconds Individual Times: 29.31, 33.18, 25.37,
27.10, 31.74, 29.81, (34.43), 30.31, 26.09, 30.11, 26.71, (22.81)
/Gunnar Krig --------------------------------- Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! [Non-text portions of this message have been removed]
5014. Re: Leaving in 6.5 hours From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Aug 2006 21:31:48 -0000
I leave in 30 minutes. I'll be in San Fran tonight around midnight.
You'll see me tomorrow at the comp, but if anybody feels compelled to
call me: two hundred uno, double-8 nine, 4 sicks, sixtee niner ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I'm leaving in about 6.5 hours
to San Francisco. I'll arrive tomorow > Thursday morning at 10:45am
San Francisco time. > > My cell number is nine 1 niine sevn, five
sseven, 7 tree sevnn for. I > also am worried about bots, so I'll
follow Doug's example. > > I'll be meeting Doug and we'll be doing
a bit of sight seeing until > others arrive, and hopefully we can
meet up with some other cubers who > are in the area. > > See
you all soon, and have a safe trip everyone! > Chris >
5015. Re: Sub-30 ONE-HANDED!!!!!!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 00:05:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > How the heck do people do this
one-handed? It's not that hard. > I tried it once And that's exactly
your problem. Stefan
5016. Re: WCA regulations version 2006 v2 is now official
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 01:40:11 -0000
Thanks, Bruce! DJ --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > Hi, > > While
optimal solvers (for 3x3x3) can take a long time to find the >
solution for a deep position, they can determine if a position is >
within 15 moves (HTM, aka FTM) of solved pretty fast, I believe. That
> may be good enough. As they are, they won't automatically stop
after a > certain depth, as far as I know. By the way, I believe Cube
Explorer > only does HTM metric (but I don't have the latest
version). Mike > Reid's optimal solver can be compiled to do either
QTM or HTM. It's > not clear to me if you can estimate the optimal
length very well based > on a sub-optimal solver's solution length.
> > I think the issue of "scramble quality" is more important on
the > 2x2x2. With less than 4 million positions, I think easy
scrambles are > likely to come up once in awhile, if there isn't
something in place to > prevent them. There is almost a third of one
percent chance of a > randomly chosen position to be depth five or
less (HTM). I was in the > room when the current WR 2x2x2 solve
occurred. I don't know what the > scramble was for that solve,
though, although I assume I also had to > solve the same scramble.
> > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@> wrote: > > > > Hi Per,
> > > > Thanks for the info, as I am unfamiliar with Cube
explorer. > > > > I think that you don't have to start the
night before the contest to > > test scrambles, couldn't this be
started months in advance. > > > > You don't have to only
use one computer to test scrambles. > > > > If Cube Explorer
can quickly come up with a ballpark figure for > > difficulty then
that might be adequate. Can it? I mean if the optimum > > solution
is 18 moves, would the "quick and dirty" solution be 20 > > moves?
If the optimum solution is 12 moves would the quick and dirty > >
sollution be 15 or 16? So my question is how consistent is the program?
> > > > Perhaps Cube explorer could be used to determine
wheter a particular > > scramble would favor HTM or STM. > >
> > Cheers, > > > > David J > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hi :-) > > > > > > On the
practical side, it does take at least 30 minutes (depending > >
> on the computer) to find optimal solution for a given scramble with
> > > Cube Explorer. It quickly finds 20 or 19 move solution(s)
but to > > > really find the shortest proven solution takes a
good while. So i > > > don't think it's feasible to do this for
a high number of scrambles. > > > And then again why check this
only for 3x3x3? We could check also > > > for 4x4x4 or 5x5x5 or
square-1 or megaminx ... I think it can be > > > seen where im
going with this. Im not worried about getting easy > > >
scrambles at competitions. I do want everyone to get same scrambles >
> > (possibly with random orientations). That's the most feasible
option > > > as i see it. > > > > > > (Has
anyone really studied how optimal solution length compares > >
> version scramble length for a large number of random scrambles of
> > > different lenghths ?? Where do we stop getting "harder"
scrambles by > > > making them longer?) > > > >
> > About move metric,this is only really interesting for fewest
moves. > > > And fewest movers have been dictated by Dan Harris
(:-P) to follow > > > htm for a good while already. I don't see
any problem with that. > > > Those who use inner slice turns
heavily will feel punsihed by htm > > > andvice versa those who
are used to thinking in outer turns only > > > will feel that
those using inner slice turns a lot are favored by > > > stm.
So we can't satisfy everyone either way. > > > > > > I
see 3 options : > > > htm - because it's simply most common
andmaybe the least > > > controversial,mathematical basis >
> > > > > stm - from a practical point of view maybe the
most correct metric, > > > a layer is a layer whether it's
internal or external > > > > > > combined metric - a
salomonic solution, noone should feel heavily > > > favoured or
dis-favoured > > > > > > The latter does most likely
require a computer to determine the > > > metric,and as
discussed in another yahoo group it's not immune to > > >
ambiguity ;-) > > > > > > Cheers! > > > >
> > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > >
<ron@> wrote: > > > >
5017. Re: cheap, almost non wear stickers! From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 01:49:56 -0000
Cubesmith.com ... stickers only cost $1.25 per set. Over thirty people
have told me to paint my cube. I didn't listen to a single person
because paint feels horrible, and it doesn't look nice... ever. No
matter what you do, a computer can do better than you at making solid
colors. Go Cubesmith. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Billy Gard"
<billygard@...> wrote: > > I painted my revenge cube. I took
off the stickers and painte with little jars of model paint, which has
an acrylic-like toughness. I see what you mean about it not looking very
good. I guess if I had put thin tape along all the edges it would have
looked fine, as the paint would form squares much like stickers, rather
than covering pretty much the whole face of the cubie. > > As for
solving the pocket cube, I found from the "Jeff Conquers the Cube in 45
Seconds" book about what he calls "correct edges". It is a clever visual
shortcut for corner placement (so that the four sides of the layer are
solid, i.e. correct edges). You have either no correct edges, one
correct edge, or all correct edges. If you have none, just swap two
diagonal corners. If you have one correct edge, swap the two adjacent
corners across from it. That's it. By the way, when doing the second
layer the same way, remember that in 2*2*2 speak, a double parallel swap
is equivalent in effect to a diagonal swap, and a 3- cycle is equivalent
to an adjacent swap. > > Billy > > > [Non-text portions
of this message have been removed] >
5018. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 03:15:04 -0000
Hi, I've made it to San Francisco. Unfortunately, my luggage did not.
I'll be just hanging out at my hotel tonight, waiting to see if my
luggage shows up. Fortunately, most critical things I carried on. I may
attempt to get to Exploratorium by 9AM. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I'm getting to San
Francisco on Friday around noon, so I'll get to the > Exploratorium
by 1:30 or 2:00. See you all there! > > Tim Reynolds >
5019. Re: Is there a way to figure the number of cases for a step?
From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 04:26:03 -0000
Hey guys, I was wondering if it would be possible to create a cube
explorer like program that will solve cubes with undefined points in the
configuration, yet it can still identify isomorphic combinations! That
would be awsome. Also, If you create a static reference, the cases are
reduced significantly, I just compiled 132 roux 2nd Block cases. Yes,
roux is supposed to be intuitive. But, there are just hard cases,
especially to do using the URM subset. All the cases I generated did
this, =D very nice. Anyway, Figure out what is isomorphic (any cube
state with the same moves whether inversed, reflected, or applied from a
different angle) Since we don't have a good hybrid of ACube and
CubeExplorer, just go over the tables you've generated and recognize the
cases for yourself. Btw, the benifit to 2-gen F2B in roux is that you
can identify the CMLL permutation case while permuting the last C/E
pair. Also I'm curious what is your method for? What do the steps
involve? I've worked with the Acube a lot lately, generating everything
from my new BLD algs for a new method, getting faster btw at execution.
Not too far from my goal. Anyway, BLD algs, Roux F2B algs, a set of 24
algs that would permute the corners and orient edges on 4th c/e pair
insertion. The roux algs are by far the biggest group, my BLD algs are
the deepest, and the C/E pair (Permute/Orient) algs. Like I said have a
reference point, such as in F2L algs, you align the Corner above the C/E
slot to recognize the case. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > No, in some cases (I think yours would apply), you
should look > for "diagonal mirroring". Although the simple mirroring
plus U > rotations *might* be enough/analgous/equivalent, but I have
put > little thought into this as I am currently on vacation! >
> As a long time member of this fourm, I'd like to say that it is
very > good to see another hardcore math/cs person like Bruce here!
I've > been keeping up with his posts on this other fourm he uses
too. Very > techincal stuff that I once wanted to see here, but after
further > thought, it just wouldn't fit here. I was always the one
rushing to > answer math questions, but I wasn't particularly patient
in the past : > (. > > I can try a verification of his
computation when I get the chance. It > is most challenging :). >
> > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
wrote: > > > > Thanks, 111 is better than 140, but not much.
> > > > If you could reduce the number using mirrors and
inverses, how much > > would it be? If you don't mind. I've been
working hard for a > month > > trying to perfect everything so
I can get to work on finding the > > algorithms for the idea I
choose. > > > > Inverse = backwards > > Mirror =
LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > Correct?
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > <brnorsk@> wrote: > > > >
> > Hi, > > > > > > Yes, you're right. I
considered rotations of the E layer, but not > > more > >
> complicated adjustment moves like R2 E R2. If you allow that, >
then > > the > > > middle multipliers in my table all
become 1, and you can just > > multiply > > > the first
and third number. With that, my 140 cases (excluding the > > >
do-nothing case) get reduced to 111 cases. (I think I did the > >
> arithmetic correctly.) Again, I haven't looked at using mirrors
> and > > > inverses to reduce the number of algorithms
further. > > > > > > Sorry, it looks like my table's
formatting wasn't preserved, at > > least > > > if viewed
from the Yahoo web site. You would think the Preview > > button
> > > would actually show you what your post was going to look
like, > > > wouldn't you? In Preview, it looked fine, but the
actual post > > appears > > > to have all "redundant"
space characters stripped out. > > > > > > - Bruce
> > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre"
> <athefre@> > > > wrote: > > > > >
> > > Thanks. All of what you said sounds right. But there is
one > > thing > > > > I'm not sure if you considered
that I may have looked over in > > your > > > > post.
> > > > > > > > What about the "empty spaces"
available in E for the cases > where > > 2 E > > >
> edges need to be placed? Like, if you have an empty space at >
FR > > and > > > > BR or you can have the spaces at FR
and BL (although you could > do > > > > R2ER2 before the
algorithm). > > > > > > > > If it really is 140
cases then that is WAY too many for me to > > make > > >
> and learn. I'm definitly going with my other option. > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > > > <brnorsk@> wrote: > >
> > > > > > > > Hi, > > > > >
> > > > > From what I understand, you have 4 corner
cubies in the U > layer > > to > > > > be > >
> > > put into correct relative order (orientation doesn't
matter). > > You > > > > have > > > > >
10 edges that can be permuted around without changing > >
orientation. > > > > Of > > > > > those 10
edges, 4 are E-layer edges which can be considered > > > >
> indistinguishable from each other. These E-layer edges are all >
> > > > required to end up in the E layer. The other set of
6 edges > can > > also > > > > > be considered
to be indistinguishable from each other. The U > > layer > >
> > can > > > > > be rotated before (and after, if
you want the corners > correctly > > > > placed > >
> > > relative to the center) the algorithm. Likewise, the E
layer > > can be > > > > > rotated before and after
the algorithm. (Rotating after to > get > > the > > >
> > E-layer centers back into correct position, if needed.) >
> > > > > > > > > So to count the different
cases you can have, consider the > > different > > > >
> cases of where the E-layer edges can be, and count the cases >
> for > > > > each > > > > > of the
possible corner permutation situations (no swap, swap 2 > > >
> > adjacent, swap to diagonally opposite). First break down the
> > edge > > > > > cases by how many might be in
each layer. For each possible > > number > > > > of
> > > > > E-layer edges in each of the layers, determine
the number of > > cases > > > > > possible for each
of the corner permutation situations. > > > > > > >
> > > Then build a table of all the possibilities: > >
> > > > > > > > (best viewed using fixed-width
font) > > > > > > > > > > U-E-D no swap
adj. swap diag. swap > > > > > ----- ------- ---------
---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1
> > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > >
> > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > >
> 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > 2 1 1
2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2
6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4
2*1*1 = 2 > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8
> > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > >
> > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > >
> 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2
1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > > --- --- --- >
> > > > 25 72 44 > > > > > > > >
> > So I get 25+72+44 = 141 cases. The 1 in parentheses in the
> table > > > > > indicates the case where no
algorithm needs to be performed. > So > > if > > >
> you > > > > > don't count that case, then I get 140.
> > > > > > > > > > I have not considered
the diagonal symmetry in the above, but > > then, > > >
> I > > > > > understand you were not asking for that
to be taken into > > > > consideration. > > > >
> > > > > > I just thought I would add my own comments
about the edge > > > > orientation > > > > >
issue. > > > > > > > > > > I agree with
Doug in that the key in what you said was that F > > and B >
> > > > moves flip four edges. > > > > > >
> > > > From that I assume you mean, that to be oriented:
> > > > > - an edge cubie that belongs in the M or S
slice, and is > > currently > > > > > located in
one of those slices, must have its U or D facelet > > > >
aligned > > > > > with the U or D center > > >
> > - an edge cubie that belongs in the M or S slice, and is >
> located in > > > > > the E slice, must have it U or
D facelet aligned with the F > or > > B > > > >
center. > > > > > - an edge cubie that belongs in the E
slice, and is located > in > > the > > > > E >
> > > > slice, must have its F or B facelet aligned with the
F or B > > center > > > > (or > > > > >
equivalently, its R or L face aligned with the R or L center) > >
> > > - an edge cubie that belongs in the E slice, and is
located > in > > the > > > > M > > > >
> or S slice, must have its F or B face aligned with the U or D >
> > > center. > > > > > > > > > >
When an edge is in the inner slice that it belongs to, its > >
usually > > > > > assumed that the edge would be oriented
if each of its > facelets > > is > > > > >
aligned with the same color center, or the center that is > >
opposite > > > > > that center. (Someone could define
edge orientation in a way > > such > > > > that >
> > > > the above would not be the case, but I would say
this is > rare.) > > But > > > > > when an edge
is moved to a different inner slice than the one > it > > >
> > belongs in, it is not generally as clear what it means to be
> > > > oriented. > > > > > > > >
> > Doug mentioned a way of defining edge orientation such that
> > moving L > > > > > or R a quarter-turn flips
four edges. There is yet another > way > > of > > >
> > defining edge orientation that I have used in computer >
analyses > > of > > > > the > > > > >
cube. You can define edge orientation such that moving any of > >
the > > > > > layers U, D, L, R, F, or B a quarter-turn
flips all four > edges > > > > moved. > > > >
> This is the most symmetrical way of defining edge > orientation.
> > But > > > > > define edge orientation in the
way that makes the most sense > > for > > > > your
> > > > > situation. With your way, you can keep all
edges oriented > > simply by > > > > > avoiding F,
F', B, and B' moves (F2 and B2 okay, of course). > > > >
> > > > > > - Bruce > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> > > > > > wrote: > > > >
> > > > > > > > Yeah, it was supposed to say
"DFL". > > > > > > > > > > > > I
don't really understand or know anything about inverses > and >
> > > mirrors > > > > > > and symmetry and
all of that crazy stuff but hopefully this > > helps: > >
> > > > > > > > > > -Add in the inverses
the stuff like that but tell me how > many > > > > >
> distinct cases there are with those included and without. > >
> > > > > > > > > > -Don't count U
adjustments. I don't mind having to adjust > U > > > >
before > > > > > > doing an algorithm. > > >
> > > > > > > > > So far I'm thinking it's
around 102. If so, no way. I'm > > going > > > > with
> > > > > > my other option. This is what I've been
counting: > > > > > > > > > > > >
Already permuted: 17 cases > > > > > > Diagonal swap:
18 cases (1 for E edges already in E) > > > > > >
Adjacent swap: 69 cases (same as above) > > > > > >
> > > > > > Is there a site that describes these kinds
of things? > > > > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
> > <no_reply@> wrote: > > > > > > >
> > > > > > > That does help. Actually I use a
different EO > definition... > > I > > > > treat
> > > > > > > L and R as flipping 4 edges. >
> > > > > > > > > > > > > Also,
could you double check this: "The algorithm must not > > > >
> > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel
> > right. > > > > Are > > > > > >
> you sure you don't mean 'DFL' there? Also what would you > >
count > > > > as a > > > > > > >
distinct case? I could group diagonally-symmetric cases > as >
> one. > > > > I > > > > > > > could
even group cases that use inverse algorithms > > together. If >
> > > U > > > > > > > layer is not free
for the first turn, than you could get > > what I > > >
> > > like > > > > > > > to think of as a
single case counted 4 times. > > > > > > > >
> > > > > > This question sounds familiar, like I've
already heard > > > > something > > > > >
> > similar before, but it is definately a hard one and may >
> take > > > > some > > > > > > >
time. > > > > > > > > > > > > >
> > > > > > > > -Doug > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > <athefre@> wrote: > > > > > >
> > > > > > > > > > I'm not too sure what
you mean, but I'm using yellow on > > top, > > > >
blue > > > > > > > on > > > > > >
> > the right, orange in the front. All of the yellow and >
> white > > > > > > edges > > > > >
> > > face the white or yellow center (it doesn't matter) and
> > all > > > > of > > > > > > the
> > > > > > > > blue and green edges are facing
the blue or green > > centers. > > > > It's > >
> > > > > like > > > > > > > >
Petrus, the edges are oriented that way, and if you do > F > >
or B > > > > it > > > > > > > >
messes up 4 edges. > > > > > > > > > >
> > > > > > Does that help. > > > > >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > > > >
Pochmann" > > > > > > > > <pochmann@>
wrote: > > > > > > > > > > > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com, "athefre" > > > >
> > > <athefre@> > > > > > > > >
> wrote: > > > > > > > > > > > >
> > > > > > > > All edges on the cube are
already oriented before > > going > > > > to > >
> > > > this > > > > > > > > >
> step. > > > > > > > > > > > >
> > > > > > There's no general definition for
orientation so you > > need > > > > to > > >
> > > > > provide > > > > > > > >
> one. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
5020. Re: Sub-30 ONE-HANDED!!!!!!! From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 04:29:15 -0000
Hey, Gunnar congrats, I believe I was in the chatroom as you were doing
that average. Very very nice job. --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > WOOHOO!!!!! > > I finally
got my first sub-30 average fo one-handed solving. It also > is my
first sub-29. :-) I'm really happy right now!! I'm gonna keep >
practicing one-handed solving and see how good times I can get in the
> future. > > Average: 28.97 seconds > Individual Times:
29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09,
30.11, 26.71, (22.81) > > > /Gunnar Krig >
5021. Re: Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 12:23:29 -0000
It's aal about practice, is everthing else. Right now I'm timing 30-50
OH solves per day and do some more without timing. I pracice only LL
quite a lot to get the triggers faster. A have averaged LL in 11.75
seconds one-handed, which I think is quite good. Now I have to imporve
F2L to get even better times. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > How the heck do people do this one-handed? I tried it
once and was > just so bad at it -- it's hard to not only grip the
cube but to turn > faces at the same time. Getting sub-30 times
one-handed just seems > insane to me. Great accomplishment! > >
Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
> <gunkr520@> wrote: > > > > WOOHOO!!!!! > >
> > I finally got my first sub-30 average fo one-handed solving.
It also > > is my first sub-29. :-) I'm really happy right now!!
I'm gonna keep > > practicing one-handed solving and see how good
times I can get in the > > future. > > > > Average:
28.97 seconds > > Individual Times: 29.31, 33.18, 25.37, 27.10,
31.74, 29.81, (34.43), > > 30.31, 26.09, 30.11, 26.71, (22.81)
> > > > > > /Gunnar Krig > > >
5022. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 12:28:44 -0000
Hi, Pedro! Your average is so great. How fast is your F2L and LL on
average for OH solving? My best time so far is 23.94 (the 22.81 in my
avg. was with a PLL-skip). I'm hoping to get more times around 25
seconds in a near future, and hopefully lowering my single record a few
seconds. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Nice, Gunnar! > One-handed
cubing is a lot of fun > > my best avg is 26.07s, with a PB of
20.37s (almost sub-20 : ) ) > > my next goal is to make a sub-26
avg, but that is very hard...still don't know how Ryan does 24.xx
avgs...haha > > Pedro > > Gunnar Krig <gunkr520@...>
escreveu: > WOOHOO!!!!! > > I finally got my first sub-30
average fo one-handed solving. It also > is my first sub-29. :-) I'm
really happy right now!! I'm gonna keep > practicing one-handed
solving and see how good times I can get in the > future. > >
Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37,
27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81)
> > /Gunnar Krig > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
5023. Nationals From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 13:16:55 -0000
I'm in San Fran too. Frank is staying at the same hotel as me, we did a
few races last night. He went over to Clancy's while my parents forced
me to go eat food. We are going to eat breakfast soon. Will be at the
exploratorium before 9. Talked to Hardiwck last night...He'll be there,
hope to see anyone there :) Craig
5024. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
"Parth Upadhyay" <parth.upadhyay@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 4 Aug 2006 08:51:18 -0500
i like vendetta, i think that sounds really cool [Non-text portions of
this message have been removed]
5025. Re: [Speed cubing group] Re: Freebies from cubing =)
From:
"Parth Upadhyay" <parth.upadhyay@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 4 Aug 2006 08:55:52 -0500
ive gotten two dollars off of someone who bet i couldnt do it under 3
minutes, and im surprised they paid me. :) [Non-text portions of this
message have been removed]
5026. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 4 Aug 2006 11:33:22 -0300 (ART)
I don't know...never timed separately...I don't like to do that, 'cause
if I get a really nice F2L I'd feel bad thinking that could be a good
overall time :) but I can do some perms fast that 20.37 had a Sune and a
corner 3 cycle ; ) Pedro Gunnar Krig <gunkr520@...> escreveu: Hi,
Pedro! Your average is so great. How fast is your F2L and LL on average
for OH solving? My best time so far is 23.94 (the 22.81 in my avg. was
with a PLL-skip). I'm hoping to get more times around 25 seconds in a
near future, and hopefully lowering my single record a few seconds.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Nice, Gunnar! > One-handed
cubing is a lot of fun > > my best avg is 26.07s, with a PB of
20.37s (almost sub-20 : ) ) > > my next goal is to make a sub-26
avg, but that is very hard...still don't know how Ryan does 24.xx
avgs...haha > > Pedro > > Gunnar Krig <gunkr520@...>
escreveu: > WOOHOO!!!!! > > I finally got my first sub-30
average fo one-handed solving. It also > is my first sub-29. :-) I'm
really happy right now!! I'm gonna keep > practicing one-handed
solving and see how good times I can get in the > future. > >
Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37,
27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81)
> > /Gunnar Krig > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
5027. U.S. Nationals 2006 Results - page posted From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 18:52:04 -0000
Hi everyone. I couldn't make it to U.S. Nationals this year but I will
be providing semi-live updates as they happen on the web site here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Good luck to
all competitors! Chris Pelley
5028. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 4 Aug 2006 21:30:36 +0200
Very nice Gunnar :-) I'm also on my way to sub30...I averaged around 31
(using only my watch as timer) today. There will be some nice
competition at the European Championship :-) See you ! Gilles. 2006/8/4,
Pedro <pedrosino1@...>: > > I don't know...never timed
separately...I don't like to do that, 'cause > if I get a really nice
F2L I'd feel bad thinking that could be a good > overall time :) >
> but I can do some perms fast > > that 20.37 had a Sune and a
corner 3 cycle ; ) > > > Pedro > > Gunnar Krig
<gunkr520@... <gunkr520%40student.liu.se>> > escreveu:
> Hi, Pedro! > > Your average is so great. How fast is your F2L
and LL on average for > OH solving? > > My best time so far is
23.94 (the 22.81 in my avg. was with a > PLL-skip). I'm hoping to get
more times around 25 seconds in a near > future, and hopefully
lowering my single record a few seconds. > > /Gunnar > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Nice,
Gunnar! > > One-handed cubing is a lot of fun > > > >
my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) >
> > > my next goal is to make a sub-26 avg, but that is very
> hard...still don't know how Ryan does 24.xx avgs...haha > >
> > Pedro > > > > Gunnar Krig <gunkr520@...>
escreveu: > > WOOHOO!!!!! > > > > I finally got my
first sub-30 average fo one-handed solving. It also > > is my
first sub-29. :-) I'm really happy right now!! I'm gonna keep > >
practicing one-handed solving and see how good times I can get in the
> > future. > > > > Average: 28.97 seconds > >
Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43),
> > 30.31, 26.09, 30.11, 26.71, (22.81) > > > >
/Gunnar Krig > > > > > > > > > > > >
> > --------------------------------- > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > celular. Registre
seu aparelho agora! > > > > [Non-text portions of this
message have been removed] > > > > >
--------------------------------- > Você quer respostas para suas
perguntas? Ou você sabe muito e quer > compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed]
5029. Re: U.S. Nationals 2006 Results - page posted From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 21:37:38 -0000
I just saw that Chris hardwick has broken the WR for 5x5x5 blindfolded
solving qith 38 minutes!! It's a fantastic achievement and I'm deeply
impressed. I hope to see more records be broken during this weekend.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Hi everyone. I
couldn't make it to U.S. Nationals this year but I > will be
providing semi-live updates as they happen on the web site > here:
> > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 >
> Good luck to all competitors! > > Chris Pelley >
5030. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 21:42:36 -0000
Thank you, Gilles!! I'm looking forward to the one-handed event at EC.
There are so many great OH solvers in Europe now. Me, You, Marc van
Beest, Anssi Vanhala, Joël van Noort and more. Some people may be
training secretly too, so we don't now how good they are. I want it to
be EC now, I can't wait two months!!!!! :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Very nice Gunnar :-) > >
I'm also on my way to sub30...I averaged around 31 (using only my watch
as > timer) today. > There will be some nice competition at the
European Championship :-) > > See you ! > Gilles. > >
2006/8/4, Pedro <pedrosino1@...>: > > > > I don't
know...never timed separately...I don't like to do that, 'cause >
> if I get a really nice F2L I'd feel bad thinking that could be a
good > > overall time :) > > > > but I can do some
perms fast > > > > that 20.37 had a Sune and a corner 3
cycle ; ) > > > > > > Pedro > > > > Gunnar
Krig <gunkr520@... <gunkr520%40student.liu.se>> > >
escreveu: > > Hi, Pedro! > > > > Your average is so
great. How fast is your F2L and LL on average for > > OH solving?
> > > > My best time so far is 23.94 (the 22.81 in my avg.
was with a > > PLL-skip). I'm hoping to get more times around 25
seconds in a near > > future, and hopefully lowering my single
record a few seconds. > > > > /Gunnar > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > wrote: > > > >
> > Nice, Gunnar! > > > One-handed cubing is a lot of fun
> > > > > > my best avg is 26.07s, with a PB of 20.37s
(almost sub-20 : ) ) > > > > > > my next goal is to
make a sub-26 avg, but that is very > > hard...still don't know
how Ryan does 24.xx avgs...haha > > > > > > Pedro >
> > > > > Gunnar Krig <gunkr520@> escreveu: >
> > WOOHOO!!!!! > > > > > > I finally got my
first sub-30 average fo one-handed solving. It also > > > is my
first sub-29. :-) I'm really happy right now!! I'm gonna keep > >
> practicing one-handed solving and see how good times I can get in
the > > > future. > > > > > > Average: 28.97
seconds > > > Individual Times: 29.31, 33.18, 25.37, 27.10,
31.74, 29.81, (34.43), > > > 30.31, 26.09, 30.11, 26.71,
(22.81) > > > > > > /Gunnar Krig > > > >
> > > > > > > > > > > > > >
> > > --------------------------------- > > > Novidade
no Yahoo! Mail: receba alertas de novas mensagens no seu > >
celular. Registre seu aparelho agora! > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > --------------------------------- >
> Você quer respostas para suas perguntas? Ou você sabe muito e quer
> > compartilhar seu conhecimento? Experimente o Yahoo! Respostas!
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text
portions of this message have been removed] >
5031. Cube Fever From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Aug 2006 22:34:04 -0000
Hi all, Check out this short movie by Squogdor Productions:
http://www.youtube.com/watch?v=bF7TGSS1n8Q&NR "Cube Fever" Hehe. =),
Macky
5032. Re: Cube Fever From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 00:25:34 -0000
Hahahah, straight-up ballin', man. Marcus Stuhr Wharton & CAS '09
University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi all, > > Check out
this short movie by Squogdor Productions: >
http://www.youtube.com/watch?v=bF7TGSS1n8Q&NR > "Cube Fever" >
> Hehe. > > =), > Macky >
5033. Re: U.S. Nationals 2006 Results - page posted From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 01:52:43 -0000
Yes, and he beat it again on the 2nd attempt-- 28:28.22!!!
Congratulations, Chris! Full results from today are posted now:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I just saw that Chris hardwick has
broken the WR for 5x5x5 blindfolded > solving qith 38 minutes!! It's
a fantastic achievement and I'm deeply > impressed. I hope to see
more records be broken during this weekend. > > /Gunnar > >
> --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
> <no_reply@> wrote: > > > > Hi everyone. I
couldn't make it to U.S. Nationals this year but I > > will be
providing semi-live updates as they happen on the web site > >
here: > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > >
> Good luck to all competitors! > > > > Chris Pelley >
> >
5034. Re: Suboptimal Rubik's 4x4x4 Cube solution From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 02:51:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > This is about my
4x4x4 solver program that determines a solution for a > scrambled
cube in no more than 79 slice turns. > > Thanks to David for being
willing to help. I haven't used Bittorrent > myself. In saying that
you would host a tracker file, does that mean > you would store the
files somewhere that would allow Bittorrent > to be transfer the
files to others, or are you assuming they would be > stored by some
other file hosting site (that your "tracker file" would > merely be
referencing)? > > I now have a version of the solver that may be
usable by others. I > added the ability to specify facelet pattern
and to specify the > location of the data files. I also eliminated a
couple of large arrays > to reduce the amount of memory it uses. Its
arrays now use up about > 225 megabytes. > > Anyways my plan at
the moment is to make a few copies on DVD discs > tonight, and bring
them to U.S. Nationals for people who will be there > and are
interested in it. I may only have about a half-dozen copies > with
me. If someone is there who is willing to host the files, that >
would be great. Otherwise, I will probably figure out some way to make
> them downloadable after returning from U.S. Nationals. If people
out > there do not feel downloading is reasonable, I guess they can
email me > and we can work something out. I also may create programs
allowing the > user to generate the files, if I feel there is
sufficient interest in > that alternative. > > - Bruce > ---
In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I'd be interested in a
copy. I'll leave my server on and help seed if > > need be. >
> > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > Another option
is to share the file with Bittorrent. 1.4GB really > > > isn't
that big a file by today's standards. I downloaded a 14GB file > >
> with Bittorrent, and it only took a couple days. I'd be willing to
> > > host a tracker for the file if you'd like. > > >
> > > On 7/28/06, Bruce Norskog <brnorsk@> wrote: >
> > > > > > > Perhaps sometime after U.S.
Nationals, I'll look into doing > this, if > > > > people
are interested in generating the files themselves after > >
knowing > > > > what the memory requirements are and how
much runtime is involved. > > > > > > > > >
> Thom didn't believe me when I said God's Algorithm for 4x4 should
be around 60 moves. It's probably even less. -Tim
5035. Help with COLL recognition From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 02:55:09 -0000
I can't seem to understand what the letters mean that are next to the
COLL algorithms. Some of them say F in places where I actually have a U
color. Here is something from speedcubing.com that really confuses me:
"If two of the four designated cubies have the same color, then their
color becomes the front color (F)." Why does it have to become the front
color and what does that mean? My normal way of recognizing corners is
too slow. I look for two corners next to each other that have a common
color then imagine I line them up and see if they (or the other two
corners) need to be switched. I searched the group and found older
messages of Tyson and Jason and someone else asking about this and that
didn't help.
5036. Re: Help with COLL recognition From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 03:10:18 -0000
EDIT: I think I got it. I would still like a better explanation just in
case. You have to think of it as something like. Same [F][F] [L][R]
Opposite Instead of thinking of the actual colors. --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > I can't seem to understand what the letters mean that
are next to the > COLL algorithms. Some of them say F in places where
I actually have a > U color. Here is something from speedcubing.com
that really confuses > me: > > "If two of the four designated
cubies have the same color, then their > color becomes the front
color (F)." > > Why does it have to become the front color and
what does that mean? > > My normal way of recognizing corners is
too slow. I look for two > corners next to each other that have a
common color then imagine I line > them up and see if they (or the
other two corners) need to be switched. > > I searched the group
and found older messages of Tyson and Jason and > someone else asking
about this and that didn't help. >
5037. Re: U.S. Nationals 2006 Results - page posted From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 03:47:56 -0000
Congrats!!! Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Yes, and he
beat it again on the 2nd attempt-- 28:28.22!!! > Congratulations,
Chris! > > Full results from today are posted now: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > I just saw that Chris
hardwick has broken the WR for 5x5x5 > blindfolded > > solving
qith 38 minutes!! It's a fantastic achievement and I'm > deeply >
> impressed. I hope to see more records be broken during this >
weekend. > > > > /Gunnar > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > Hi everyone. I
couldn't make it to U.S. Nationals this year but > I > > >
will be providing semi-live updates as they happen on the web > site
> > > here: > > > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > >
> > > Good luck to all competitors! > > > > >
> Chris Pelley > > > > > >
5038. Re: Help with COLL recognition From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 05:06:00 -0000
Yea, understanding recognition gave me some problems, I'm actually going
to look into recognizing by configuration case of the L/R faces, as
suggested on Gilles Roux's site. I'm taking on learning a large system
for roux, I'm so sick of my horrible last layer, and roux has been a big
inerest to me. Good luck in learning C*LL, if I can get CMLL fast, I may
go back to learning COLL. An intersting thing is that my algs that I'm
generating for roux are 2-gen, which can possibly allow you to recognize
the permutaiton case for C*LL while solving the last C/E pair, the great
thing about roux, is that with each step you are able to look ahead to
the next! Block 2 - CMLL using 2 gen, you can recognize the Perm case
CMLL - LSE you can recognize orienation --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > EDIT: I think I got it. I would still like a better
explanation > just in case. You have to think of it as something
like. > > Same > [F][F] > [L][R] > Opposite > >
Instead of thinking of the actual colors. > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
wrote: > > > > I can't seem to understand what the letters
mean that are next to > the > > COLL algorithms. Some of them
say F in places where I actually > have a > > U color. Here is
something from speedcubing.com that really > confuses > > me:
> > > > "If two of the four designated cubies have the same
color, then > their > > color becomes the front color (F)."
> > > > Why does it have to become the front color and what
does that mean? > > > > My normal way of recognizing corners
is too slow. I look for two > > corners next to each other that
have a common color then imagine I > line > > them up and see
if they (or the other two corners) need to be > switched. > >
> > I searched the group and found older messages of Tyson and
Jason > and > > someone else asking about this and that didn't
help. > > >
5039. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 06:06:43 -0000
Nowadays I can't usually even do sub-40 one-handed. I'm so afraid that
my hands start hurting I do maybe three solves a day. Anyway my
feet-solving record is now 48.11 seconds. Couple days ago I had a pop
few moves before the end. Time would have probably been sub-45... --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Thank you, Gilles!! > > I'm
looking forward to the one-handed event at EC. There are so many >
great OH solvers in Europe now. Me, You, Marc van Beest, Anssi >
Vanhala, Joël van Noort and more. Some people may be training secretly
> too, so we don't now how good they are. > > I want it to be
EC now, I can't wait two months!!!!! :-) > > /Gunnar > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Very nice
Gunnar :-) > > > > I'm also on my way to sub30...I averaged
around 31 (using only my > watch as > > timer) today. > >
There will be some nice competition at the European Championship :-)
> > > > See you ! > > Gilles. > > > >
2006/8/4, Pedro <pedrosino1@>: > > > > > > I
don't know...never timed separately...I don't like to do that, >
'cause > > > if I get a really nice F2L I'd feel bad thinking
that could be a good > > > overall time :) > > > >
> > but I can do some perms fast > > > > > >
that 20.37 had a Sune and a corner 3 cycle ; ) > > > > >
> > > > Pedro > > > > > > Gunnar Krig
<gunkr520@ <gunkr520%40student.liu.se>> > > >
escreveu: > > > Hi, Pedro! > > > > > > Your
average is so great. How fast is your F2L and LL on average for >
> > OH solving? > > > > > > My best time so far
is 23.94 (the 22.81 in my avg. was with a > > > PLL-skip). I'm
hoping to get more times around 25 seconds in a near > > >
future, and hopefully lowering my single record a few seconds. > >
> > > > /Gunnar > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Pedro <pedrosino1@> > > > wrote: > >
> > > > > > Nice, Gunnar! > > > >
One-handed cubing is a lot of fun > > > > > > >
> my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) )
> > > > > > > > my next goal is to make a sub-26
avg, but that is very > > > hard...still don't know how Ryan
does 24.xx avgs...haha > > > > > > > > Pedro
> > > > > > > > Gunnar Krig <gunkr520@>
escreveu: > > > > WOOHOO!!!!! > > > > > >
> > I finally got my first sub-30 average fo one-handed solving.
It also > > > > is my first sub-29. :-) I'm really happy
right now!! I'm gonna keep > > > > practicing one-handed
solving and see how good times I can get > in the > > > >
future. > > > > > > > > Average: 28.97 seconds
> > > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74,
29.81, (34.43), > > > > 30.31, 26.09, 30.11, 26.71, (22.81)
> > > > > > > > /Gunnar Krig > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
--------------------------------- > > > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > > > celular.
Registre seu aparelho agora! > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > >
--------------------------------- > > > Você quer respostas
para suas perguntas? Ou você sabe muito e quer > > >
compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > >
5040. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 08:56:56 -0000
Hi Anssi! Sorry, to hear the you have preblems with your hands. Can't
you cube att all with your hands or is it just one-handed that is the
problem?? I hope you will be able to start cubing again, you have such a
great talent for cubing. Your times with feet are goetting even crazier
I see. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" <mahtianssi@...> wrote: > > Nowadays I can't
usually even do sub-40 one-handed. I'm so afraid that > my hands
start hurting I do maybe three solves a day. Anyway my > feet-solving
record is now 48.11 seconds. Couple days ago I had a pop > few moves
before the end. Time would have probably been sub-45... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Thank you, Gilles!! >
> > > I'm looking forward to the one-handed event at EC. There
are so many > > great OH solvers in Europe now. Me, You, Marc van
Beest, Anssi > > Vanhala, Joël van Noort and more. Some people may
be training secretly > > too, so we don't now how good they are.
> > > > I want it to be EC now, I can't wait two months!!!!!
:-) > > > > /Gunnar > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Very
nice Gunnar :-) > > > > > > I'm also on my way to
sub30...I averaged around 31 (using only my > > watch as > >
> timer) today. > > > There will be some nice competition at
the European Championship :-) > > > > > > See you !
> > > Gilles. > > > > > > 2006/8/4, Pedro
<pedrosino1@>: > > > > > > > > I don't
know...never timed separately...I don't like to do that, > >
'cause > > > > if I get a really nice F2L I'd feel bad
thinking that could be a > good > > > > overall time :)
> > > > > > > > but I can do some perms fast
> > > > > > > > that 20.37 had a Sune and a
corner 3 cycle ; ) > > > > > > > > > >
> > Pedro > > > > > > > > Gunnar Krig
<gunkr520@ <gunkr520%40student.liu.se>> > > > >
escreveu: > > > > Hi, Pedro! > > > > > >
> > Your average is so great. How fast is your F2L and LL on
average for > > > > OH solving? > > > > >
> > > My best time so far is 23.94 (the 22.81 in my avg. was
with a > > > > PLL-skip). I'm hoping to get more times
around 25 seconds in a near > > > > future, and hopefully
lowering my single record a few seconds. > > > > > >
> > /Gunnar > > > > > > > > --- In >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > Pedro <pedrosino1@> > > > > wrote:
> > > > > > > > > > Nice, Gunnar! >
> > > > One-handed cubing is a lot of fun > > >
> > > > > > > my best avg is 26.07s, with a PB of
20.37s (almost sub-20 : ) ) > > > > > > > > >
> my next goal is to make a sub-26 avg, but that is very > >
> > hard...still don't know how Ryan does 24.xx avgs...haha >
> > > > > > > > > Pedro > > > >
> > > > > > Gunnar Krig <gunkr520@> escreveu:
> > > > > WOOHOO!!!!! > > > > > > >
> > > I finally got my first sub-30 average fo one-handed
solving. > It also > > > > > is my first sub-29. :-)
I'm really happy right now!! I'm gonna > keep > > > >
> practicing one-handed solving and see how good times I can get >
> in the > > > > > future. > > > > >
> > > > > Average: 28.97 seconds > > > > >
Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, >
(34.43), > > > > > 30.31, 26.09, 30.11, 26.71, (22.81)
> > > > > > > > > > /Gunnar Krig > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > --------------------------------- > >
> > > Novidade no Yahoo! Mail: receba alertas de novas
mensagens no seu > > > > celular. Registre seu aparelho
agora! > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > >
--------------------------------- > > > > Você quer
respostas para suas perguntas? Ou você sabe muito e quer > > >
> compartilhar seu conhecimento? Experimente o Yahoo! Respostas! >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > >
5041. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 5 Aug 2006 11:24:32 +0200
Too bad Anssi :-( I think you should take a rest. That's what I did last
week, I just stopped speedcubing because I had a very hard cubing month
of July (if I can say so :p). However I learned a few algorithms for
blindfolded and one-handed. But nothing that requires more than 10
solves a day. You could also try some cream for your mussles and/or
articulations. It helps ! As for my training for one handed (I want to
be the EC too :p), I made a full table of all cases for LL (OLL and PLL,
not LL in one alg :D - I am not yet that crazy) and I work on every
single case to be able to solve it sub5. (I realized that I could solve
F2L in 15 seconds on average, but then a 15 or even 20 seconds LL just
killed all my times. So a 10 second last layer is a totally reachable
goal.) Anyway, the Polish Open will be a good test just one-week before
the EC to determine how my level will be (there will be less pressure
though). Cube well ! Gilles. 2006/8/5, Gunnar Krig <gunkr520@...>:
> > Hi Anssi! > > Sorry, to hear the you have preblems with
your hands. Can't you cube > att all with your hands or is it just
one-handed that is the problem?? > I hope you will be able to start
cubing again, you have such a great > talent for cubing. Your times
with feet are goetting even crazier I > see. :-) > > /Gunnar
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anssi Vanhala" > > <mahtianssi@...> wrote: > >
> > Nowadays I can't usually even do sub-40 one-handed. I'm so
afraid that > > my hands start hurting I do maybe three solves a
day. Anyway my > > feet-solving record is now 48.11 seconds.
Couple days ago I had a pop > > few moves before the end. Time
would have probably been sub-45... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gunnar Krig" > > <gunkr520@> wrote: > > >
> > > Thank you, Gilles!! > > > > > > I'm
looking forward to the one-handed event at EC. There are so many >
> > great OH solvers in Europe now. Me, You, Marc van Beest, Anssi
> > > Vanhala, Joël van Noort and more. Some people may be
training secretly > > > too, so we don't now how good they are.
> > > > > > I want it to be EC now, I can't wait two
months!!!!! :-) > > > > > > /Gunnar > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > > Peereboom" <gillesvdp@> wrote:
> > > > > > > > Very nice Gunnar :-) > >
> > > > > > I'm also on my way to sub30...I averaged
around 31 (using only my > > > watch as > > > >
timer) today. > > > > There will be some nice competition at
the European Championship :-) > > > > > > > >
See you ! > > > > Gilles. > > > > > > >
> 2006/8/4, Pedro <pedrosino1@>: > > > > > >
> > > > I don't know...never timed separately...I don't like
to do that, > > > 'cause > > > > > if I get a
really nice F2L I'd feel bad thinking that could be a > > good
> > > > > overall time :) > > > > > >
> > > > but I can do some perms fast > > > >
> > > > > > that 20.37 had a Sune and a corner 3 cycle
; ) > > > > > > > > > > > > >
> > Pedro > > > > > > > > > > Gunnar
Krig <gunkr520@ <gunkr520%40student.liu.se>> > > >
> > escreveu: > > > > > Hi, Pedro! > > >
> > > > > > > Your average is so great. How fast is
your F2L and LL on > average for > > > > > OH solving?
> > > > > > > > > > My best time so far is
23.94 (the 22.81 in my avg. was with a > > > > >
PLL-skip). I'm hoping to get more times around 25 seconds in a > near
> > > > > future, and hopefully lowering my single record
a few seconds. > > > > > > > > > > /Gunnar
> > > > > > > > > > --- In > > >
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
> > Pedro <pedrosino1@> > > > > > wrote: >
> > > > > > > > > > > Nice, Gunnar!
> > > > > > One-handed cubing is a lot of fun >
> > > > > > > > > > > my best avg is
26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > >
> > > > > > > > my next goal is to make a sub-26
avg, but that is very > > > > > hard...still don't know
how Ryan does 24.xx avgs...haha > > > > > > > >
> > > > Pedro > > > > > > > > >
> > > Gunnar Krig <gunkr520@> escreveu: > > >
> > > WOOHOO!!!!! > > > > > > > > >
> > > I finally got my first sub-30 average fo one-handed
solving. > > It also > > > > > > is my first
sub-29. :-) I'm really happy right now!! I'm gonna > > keep >
> > > > > practicing one-handed solving and see how good
times I can get > > > in the > > > > > >
future. > > > > > > > > > > > >
Average: 28.97 seconds > > > > > > Individual Times:
29.31, 33.18, 25.37, 27.10, 31.74, 29.81, > > (34.43), > >
> > > > 30.31, 26.09, 30.11, 26.71, (22.81) > > >
> > > > > > > > > /Gunnar Krig > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > > > > Novidade
no Yahoo! Mail: receba alertas de novas mensagens > no seu > >
> > > celular. Registre seu aparelho agora! > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > >
--------------------------------- > > > > > Você quer
respostas para suas perguntas? Ou você sabe muito e quer > > >
> > compartilhar seu conhecimento? Experimente o Yahoo! Respostas!
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > [Non-text portions of this message
have been removed]
5042. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 10:41:06 -0000
Hi, Gilles! It seems like a good technique to try to get all cases below
a certain limit. I now some of my LL moves are very slow one-handed
while some I can do in three seconds. I'm gonna do that myself, in
continue to also take averages of LL. For now my goal is to get sub-11
on average for LL, but it is F2L I have to work on the most. /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > As for my training for one handed (I
want to be the EC too :p), I made a > full table of all cases for LL
(OLL and PLL, not LL in one alg :D - I am not > yet that crazy) and I
work on every single case to be able to solve it sub5. > (I realized
that I could solve F2L in 15 seconds on average, but then a 15 > or
even 20 seconds LL just killed all my times. So a 10 second last layer
is > a totally reachable goal.) > > Anyway, the Polish Open
will be a good test just one-week before the EC to > determine how my
level will be (there will be less pressure though). > > Cube well
! > Gilles.
5043. Re: Help with COLL recognition From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Aug 2006 20:10:40 -0000
> I'm actually > going to look into recognizing by configuration
case of the L/R > faces, as suggested on Gilles Roux's site. What do
you mean? All I've seen on the site is pictures showing that a certain
side needs to be switched. How is that a way to recognize the algorithm
needed? When you first look at the cube when you have that case you
don't see that a side needs to be switched so what do you do? Sorry,
someone else told me that they do it the way on the site, I just don't
see any description on his site of how to do it, just pictures. I was
using Roux a month ago. I got down to 22 seconds but I've stopped to
work on something of my own. His method is a very good one so stick with
it. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Yea, understanding recognition
gave me some problems, I'm actually > going to look into recognizing
by configuration case of the L/R > faces, as suggested on Gilles
Roux's site. > > I'm taking on learning a large system for roux,
I'm so sick of my > horrible last layer, and roux has been a big
inerest to me. > > Good luck in learning C*LL, if I can get CMLL
fast, I may go back to > learning COLL. > > An intersting thing
is that my algs that I'm generating for roux are > 2-gen, which can
possibly allow you to recognize the permutaiton > case for C*LL while
solving the last C/E pair, the great thing about > roux, is that with
each step you are able to look ahead to the next! > Block 2 - CMLL
using 2 gen, you can recognize the Perm case > CMLL - LSE you can
recognize orienation > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@>
wrote: > > > > EDIT: I think I got it. I would still like a
better explanation > > just in case. You have to think of it as
something like. > > > > Same > > [F][F] > >
[L][R] > > Opposite > > > > Instead of thinking of the
actual colors. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" > >
<athefre@> wrote: > > > > > > I can't seem to
understand what the letters mean that are next > to > > the
> > > COLL algorithms. Some of them say F in places where I
actually > > have a > > > U color. Here is something from
speedcubing.com that really > > confuses > > > me: >
> > > > > "If two of the four designated cubies have the
same color, then > > their > > > color becomes the front
color (F)." > > > > > > Why does it have to become the
front color and what does that > mean? > > > > > >
My normal way of recognizing corners is too slow. I look for > two
> > > corners next to each other that have a common color then
imagine > I > > line > > > them up and see if they (or
the other two corners) need to be > > switched. > > >
> > > I searched the group and found older messages of Tyson
and Jason > > and > > > someone else asking about this
and that didn't help. > > > > > >
5044. AW: [Speed cubing group] Re: Help with COLL recognition
From:
"thomasstadler" <thomasstadler@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 6 Aug 2006 03:40:26 +0200
Hi, on my site i've written all COLL for the roux method. There you will
see, which peace of the corner i look for to take the right COLL. You
will find it on: Gilles Roux method, at the bottom there is a link for
the CMLL. The notation i take is described on "NOTATION", first have a
look there. Hope you 'll understand it (its in german) Thomas Here my
site: www.speedcubing.ch <http://www.speedcubing.ch/> _____ Von:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von athefre
Gesendet: Samstag, 5. August 2006 22:11 An:
speedsolvingrubikscube@yahoogroups.com Betreff: [Speed cubing group] Re:
Help with COLL recognition > I'm actually > going to look into
recognizing by configuration case of the L/R > faces, as suggested on
Gilles Roux's site. What do you mean? All I've seen on the site is
pictures showing that a certain side needs to be switched. How is that a
way to recognize the algorithm needed? When you first look at the cube
when you have that case you don't see that a side needs to be switched
so what do you do? Sorry, someone else told me that they do it the way
on the site, I just don't see any description on his site of how to do
it, just pictures. I was using Roux a month ago. I got down to 22
seconds but I've stopped to work on something of my own. His method is a
very good one so stick with it. --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: >
> Yea, understanding recognition gave me some problems, I'm actually
> going to look into recognizing by configuration case of the L/R
> faces, as suggested on Gilles Roux's site. > > I'm taking on
learning a large system for roux, I'm so sick of my > horrible last
layer, and roux has been a big inerest to me. > > Good luck in
learning C*LL, if I can get CMLL fast, I may go back to > learning
COLL. > > An intersting thing is that my algs that I'm generating
for roux are > 2-gen, which can possibly allow you to recognize the
permutaiton > case for C*LL while solving the last C/E pair, the
great thing about > roux, is that with each step you are able to look
ahead to the next! > Block 2 - CMLL using 2 gen, you can recognize
the Perm case > CMLL - LSE you can recognize orienation > > ---
In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "athefre" > <athefre@> wrote: > >
> > EDIT: I think I got it. I would still like a better
explanation > > just in case. You have to think of it as something
like. > > > > Same > > [F][F] > > [L][R] >
> Opposite > > > > Instead of thinking of the actual
colors. > > > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "athefre" > > <athefre@> wrote: >
> > > > > I can't seem to understand what the letters
mean that are next > to > > the > > > COLL algorithms.
Some of them say F in places where I actually > > have a > >
> U color. Here is something from speedcubing.com that really >
> confuses > > > me: > > > > > > "If two
of the four designated cubies have the same color, then > > their
> > > color becomes the front color (F)." > > > >
> > Why does it have to become the front color and what does that
> mean? > > > > > > My normal way of recognizing
corners is too slow. I look for > two > > > corners next to
each other that have a common color then imagine > I > > line
> > > them up and see if they (or the other two corners) need
to be > > switched. > > > > > > I searched the
group and found older messages of Tyson and Jason > > and >
> > someone else asking about this and that didn't help. > >
> > > > [Non-text portions of this message have been
removed]
5045. Re: U.S. Nationals 2006 Results - page posted From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Aug 2006 13:15:25 -0000
Chris Hardwick also set a new world record for 4x4x4 blindfolded.
Results through Saturday night posted here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yes, and he beat it again on the
2nd attempt-- 28:28.22!!! > Congratulations, Chris! > > Full
results from today are posted now: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > I just saw that Chris
hardwick has broken the WR for 5x5x5 > blindfolded > > solving
qith 38 minutes!! It's a fantastic achievement and I'm > deeply >
> impressed. I hope to see more records be broken during this >
weekend. > > > > /Gunnar > > > > > > ---
In speedsolvingrubikscube@...m, christopher_pelley > >
<no_reply@> wrote: > > > > > > Hi everyone. I
couldn't make it to U.S. Nationals this year but > I > > >
will be providing semi-live updates as they happen on the web > site
> > > here: > > > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > >
> > > Good luck to all competitors! > > > > >
> Chris Pelley > > > > > >
5046. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 6 Aug 2006 17:33:44 +0200
Mmmm, I'm getting close. :-) Yesterday I sent a 31.40 average to
speedcubing.com but then I worked on a few OLL cases and today I did a
magical 30.58 average. Average: 30.58 seconds Individual Times: 32.95,
28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, 29.15, 32.59,
31.67, 27.83 There are now 29 / 57 OLL cases I can solve sub5. I haven't
timed my PLLs yet but I know all my G-Perms, 3 corners/edges cyles and
N, L and J perms are quite fast. If you want I can post my pages of OLL
and PLL cases so that when you can solve one at your desired speed, you
can make a cross on it. :D (It is very motivating to see the number of
cases you do not know diminishing day after day.) Would you like it ?
Bye bye ! Gilles. 2006/8/5, Gunnar Krig <gunkr520@...>: > >
Hi, Gilles! > > It seems like a good technique to try to get all
cases below a certain > limit. I now some of my LL moves are very
slow one-handed while some I > can do in three seconds. I'm gonna do
that myself, in continue to also > take averages of LL. For now my
goal is to get sub-11 on average for > LL, but it is F2L I have to
work on the most. > > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > As for my training for one handed (I want to be the EC too
:p), I made a > > full table of all cases for LL (OLL and PLL, not
LL in one alg :D - > I am not > > yet that crazy) and I work on
every single case to be able to solve > it sub5. > > (I
realized that I could solve F2L in 15 seconds on average, but > then
a 15 > > or even 20 seconds LL just killed all my times. So a 10
second last > layer is > > a totally reachable goal.) > >
> > Anyway, the Polish Open will be a good test just one-week
before the > EC to > > determine how my level will be (there
will be less pressure though). > > > > Cube well ! > >
Gilles. > > > [Non-text portions of this message have been
removed]
5047. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 6 Aug 2006 18:35:29 +0200
Where are the OH records to be found? R ----- Original Message -----
From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent:
Sunday, August 06, 2006 5:33 PM Subject: Re: [Speed cubing group] Sub-30
ONE-HANDED!!!!!!! Mmmm, I'm getting close. :-) Yesterday I sent a 31.40
average to speedcubing.com but then I worked on a few OLL cases and
today I did a magical 30.58 average. Average: 30.58 seconds Individual
Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43,
29.15, 32.59, 31.67, 27.83 _dWwwWhe_._,_._ Messages in this topic (21)
Reply (via web post) | Start a new topic Messages | Files | Photos |
Links | Database | Polls | Members | Calendar You are receiving
Individual Emails Change Delivery Settings Visit Your Group | Yahoo!
Groups Terms of Use | Unsubscribe Recent Activity a.. 8New Members Visit
Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Educational game
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Yahoo! Travel View Travel Guides Things to do in 40,000+ cities Yahoo!
360° Blog Now Share your life With friends, family Yahoo! TV "The 9"
Daily count down of top Web finds. . _ssW_,_._,___ [Non-text portions of
this message have been removed]
5048. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Aug 2006 19:22:49 -0000
Hi, Gilles!! Congratulations for your nice average. You'll get a sub-30
average any day now. I started taking averages for every OLL- and
PLL-case yesterday, and I sort them in excel, to see which cases I need
to work on. My fastest PLL-case so far is the counter-clockwise corner
3-cycle, on which I have averaged 3.57 OH. My fastest attempt was 2.87.
I already have pages with OLL- abd PLL-cases to fill in times in, but
thanks anyway. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mmmm,
I'm getting close. :-) > > Yesterday I sent a 31.40 average to
speedcubing.com but then I worked on a > few OLL cases and today I
did a magical 30.58 average. > > Average: 30.58 seconds >
Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56,
31.43, > 29.15, 32.59, 31.67, 27.83 > > There are now 29 / 57
OLL cases I can solve sub5. > I haven't timed my PLLs yet but I know
all my G-Perms, 3 corners/edges cyles > and N, L and J perms are
quite fast. > > If you want I can post my pages of OLL and PLL
cases so that when you can > solve one at your desired speed, you can
make a cross on it. :D (It is very > motivating to see the number of
cases you do not know diminishing day after > day.) > > Would
you like it ? > > Bye bye ! > Gilles. > > 2006/8/5,
Gunnar Krig <gunkr520@...>: > > > > Hi, Gilles! >
> > > It seems like a good technique to try to get all cases
below a certain > > limit. I now some of my LL moves are very slow
one-handed while some I > > can do in three seconds. I'm gonna do
that myself, in continue to also > > take averages of LL. For now
my goal is to get sub-11 on average for > > LL, but it is F2L I
have to work on the most. > > > > > > /Gunnar >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > Peereboom" <gillesvdp@> wrote:
> > > > > As for my training for one handed (I want to be
the EC too :p), I made a > > > full table of all cases for LL
(OLL and PLL, not LL in one alg :D - > > I am not > > >
yet that crazy) and I work on every single case to be able to solve >
> it sub5. > > > (I realized that I could solve F2L in 15
seconds on average, but > > then a 15 > > > or even 20
seconds LL just killed all my times. So a 10 second last > > layer
is > > > a totally reachable goal.) > > > > >
> Anyway, the Polish Open will be a good test just one-week before
the > > EC to > > > determine how my level will be (there
will be less pressure though). > > > > > > Cube well !
> > > Gilles. > > > > > > > > >
[Non-text portions of this message have been removed] >
5049. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Aug 2006 19:25:58 -0000
Under "dexterity" on www.speedcubing.com --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Where are the OH records to
be found? > R > > ----- Original Message ----- > From:
Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Sunday, August 06, 2006 5:33 PM > Subject: Re: [Speed
cubing group] Sub-30 ONE-HANDED!!!!!!! > > > Mmmm, I'm getting
close. :-) > > Yesterday I sent a 31.40 average to speedcubing.com
but then I worked on a > few OLL cases and today I did a magical
30.58 average. > > Average: 30.58 seconds > Individual Times:
32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, > 29.15,
32.59, 31.67, 27.83 > > > _dWwwWhe_._,_._ > Messages in this
topic (21) Reply (via web post) | Start a new topic > Messages |
Files | Photos | Links | Database | Polls | Members | Calendar > >
You are receiving Individual Emails Change Delivery Settings > Visit
Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity
> a.. 8New Members > Visit Your Group > SPONSORED LINKS >
a.. Jigsaw puzzle game > b.. Educational game and puzzle > c..
Word puzzle game > d.. Kid puzzle game > e.. Puzzle games >
Yahoo! Travel > View Travel Guides > > Things to do in >
> 40,000+ cities > > Yahoo! 360° > Blog Now > > Share
your life > > With friends, family > > Yahoo! TV > "The
9" > > Daily count down > > of top Web finds. > . >
_ssW_,_._,___ > > [Non-text portions of this message have been
removed] >
5050. Darn i need cubes fast :-S (and fast cubes :-P) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Aug 2006 21:15:49 -0000
Hey !! Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one the
"cap" sitting below on of the middle centers broke (plastic breakage).
This was a good while ago. On the other, one of the rivets snapped and
the cube literally exploded in my face. This is so sad :-o I soon need
to start practising seriously for Paris and a 5x5x5 takes almost forever
to break in. Im not sure what to do now. I have one more 5x5x5 i might
try to fix by tightening the rivets. I also have really bad 4x4x4's that
are far too loose. My only good cube is my diy 3x3x3 ... huhu ... And i
don't even care that much for 3x3x3 speeding ... grrrr ... *sniff* - Per
5051. A video featuring speedcubing From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Aug 2006 21:34:20 -0000
If any of you are interested: http://www.youtube.com/watch?v=0uN9lhHfGX0
I'm not very fast, but there it is. -Ben.
5052. Re: Darn i need cubes fast :-S (and fast cubes :-P)
From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Aug 2006 21:43:18 -0000
Hi, Per! Why don't you order replacment parts from cubesmith.com. When I
order from there I got my stuff in a week or so. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey !! > > Bad bad
bad news ... My 2 best 5x5x5 cubes are broken. On one > the "cap"
sitting below on of the middle centers broke (plastic > breakage).
This was a good while ago. On the other, one of the rivets > snapped
and the cube literally exploded in my face. This is so sad :-o > I
soon need to start practising seriously for Paris and a 5x5x5 takes >
almost forever to break in. Im not sure what to do now. I have one >
more 5x5x5 i might try to fix by tightening the rivets. I also have >
really bad 4x4x4's that are far too loose. My only good cube is my diy
> 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 >
speeding ... grrrr ... > > *sniff* > > - Per >
5053. Re: U.S. Nationals 2006 Results - page posted From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 00:10:49 -0000
Well the competition is over. The big news is that Leyan Lo won the
3x3x3 speed finals and is the new U.S. champion. However, he lost his
world record crown to Toby Mao who set a new world record of 10.48
seconds! Ryan Patricio finished second, and Toby third. Congrats to all!
Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Chris Hardwick
also set a new world record for 4x4x4 blindfolded. > Results through
Saturday night posted here: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Yes, and he beat it again
on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! >
> > > Full results from today are posted now: > > >
> http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
> > Chris Pelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > I just saw that
Chris hardwick has broken the WR for 5x5x5 > > blindfolded >
> > solving qith 38 minutes!! It's a fantastic achievement and I'm
> > deeply > > > impressed. I hope to see more records be
broken during this > > weekend. > > > > > >
/Gunnar > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
> <no_reply@> wrote: > > > > > > > > Hi
everyone. I couldn't make it to U.S. Nationals this year > but >
> I > > > > will be providing semi-live updates as they
happen on the web > > site > > > > here: > >
> > > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > >
> > > > > Good luck to all competitors! > > >
> > > > > Chris Pelley > > > > > > >
> > >
5054. Re: [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 6 Aug 2006 21:52:10 -0300 (ART)
Oh, wow! 10.48! was it lucky or not? also, what about the BLD event? who
won? a new record was set? oh, and...how do you get the information
about the event? ...(oh, man...10.48...that's going to be hard to
beat...)...: ) Pedro christopher_pelley <no_reply@yahoogroups.com>
escreveu: Well the competition is over. The big news is that Leyan Lo
won the 3x3x3 speed finals and is the new U.S. champion. However, he
lost his world record crown to Toby Mao who set a new world record of
10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats
to all! Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Chris Hardwick
also set a new world record for 4x4x4 blindfolded. > Results through
Saturday night posted here: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Yes, and he beat it again
on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! >
> > > Full results from today are posted now: > > >
> http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > >
> > Chris Pelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > I just saw that
Chris hardwick has broken the WR for 5x5x5 > > blindfolded >
> > solving qith 38 minutes!! It's a fantastic achievement and I'm
> > deeply > > > impressed. I hope to see more records be
broken during this > > weekend. > > > > > >
/Gunnar > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
> <no_reply@> wrote: > > > > > > > > Hi
everyone. I couldn't make it to U.S. Nationals this year > but >
> I > > > > will be providing semi-live updates as they
happen on the web > > site > > > > here: > >
> > > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > >
> > > > > Good luck to all competitors! > > >
> > > > > Chris Pelley > > > > > > >
> > > --------------------------------- Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! [Non-text portions of this message have been removed]
5055. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 01:03:58 +0000 (GMT)
congrats to all, and toby of course in particular. Are the results
allready updated? ----- Message d'origine ---- De : christopher_pelley
<no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 7 Août 2006,
2h10mn 49s Objet : [Speed cubing group] Re: U.S. Nationals 2006 Results
- page posted Well the competition is over. The big news is that Leyan
Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he
lost his world record crown to Toby Mao who set a new world record of
10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats
to all! Chris Pelley --- In speedsolvingrubiksc ube@yahoogroups. com,
christopher_ pelley <no_reply@.. .> wrote: > > Chris
Hardwick also set a new world record for 4x4x4 blindfolded. > Results
through Saturday night posted here: > > http://www.chrisand
kori.us/fw/ main/default. asp?DocID= 1506 > > Chris Pelley >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_
pelley > <no_reply@> wrote: > > > > Yes, and he
beat it again on the 2nd attempt-- 28:28.22!!! > >
Congratulations, Chris! > > > > Full results from today are
posted now: > > > > http://www.chrisand kori.us/fw/
main/default. asp?DocID= 1506 > > > > Chris Pelley > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Gunnar Krig" > > <gunkr520@> wrote: > > > >
> > I just saw that Chris hardwick has broken the WR for 5x5x5
> > blindfolded > > > solving qith 38 minutes!! It's a
fantastic achievement and I'm > > deeply > > > impressed.
I hope to see more records be broken during this > > weekend. >
> > > > > /Gunnar > > > > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_
pelley > > > <no_reply@> wrote: > > > > >
> > > Hi everyone. I couldn't make it to U.S. Nationals this
year > but > > I > > > > will be providing
semi-live updates as they happen on the web > > site > >
> > here: > > > > > > > >
http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > >
> > > > > > Good luck to all competitors! > >
> > > > > > Chris Pelley > > > > > >
> > > > [Non-text portions of this message have been
removed]
5056. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 6 Aug 2006 22:13:16 -0300 (ART)
yes, they are check Chris page nice competition also on 3x3x3 one handed
Pedro Tobias Daneels <cubewizzard@...> escreveu: congrats to all,
and toby of course in particular. Are the results allready updated?
----- Message d'origine ---- De : christopher_pelley
<no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 7 Août 2006,
2h10mn 49s Objet : [Speed cubing group] Re: U.S. Nationals 2006 Results
- page posted Well the competition is over. The big news is that Leyan
Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he
lost his world record crown to Toby Mao who set a new world record of
10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats
to all! Chris Pelley --- In speedsolvingrubiksc ube@yahoogroups. com,
christopher_ pelley <no_reply@.. .> wrote: > > Chris
Hardwick also set a new world record for 4x4x4 blindfolded. > Results
through Saturday night posted here: > > http://www.chrisand
kori.us/fw/ main/default. asp?DocID= 1506 > > Chris Pelley >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_
pelley > <no_reply@> wrote: > > > > Yes, and he
beat it again on the 2nd attempt-- 28:28.22!!! > >
Congratulations, Chris! > > > > Full results from today are
posted now: > > > > http://www.chrisand kori.us/fw/
main/default. asp?DocID= 1506 > > > > Chris Pelley > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Gunnar Krig" > > <gunkr520@> wrote: > > > >
> > I just saw that Chris hardwick has broken the WR for 5x5x5
> > blindfolded > > > solving qith 38 minutes!! It's a
fantastic achievement and I'm > > deeply > > > impressed.
I hope to see more records be broken during this > > weekend. >
> > > > > /Gunnar > > > > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_
pelley > > > <no_reply@> wrote: > > > > >
> > > Hi everyone. I couldn't make it to U.S. Nationals this
year > but > > I > > > > will be providing
semi-live updates as they happen on the web > > site > >
> > here: > > > > > > > >
http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > >
> > > > > > Good luck to all competitors! > >
> > > > > > Chris Pelley > > > > > >
> > > > [Non-text portions of this message have been
removed] __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
5057. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 03:44:43 -0000
not lucky i think it was 56 moves
5058. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 06:07:54 -0000
That was simply amazing. It was like 7 seconds for F2L, then OLL done at
9.xx. Let's find a video so Stefan can figure out all the moves he did!
By the way, does anyone in this group watch The Amazing Race? The reason
I ask is because Tyler, one of the winners of Season 9 (the most recent
season), was at the Exploratorium today watching the contest. Thanks to
Tyson and the rest of the Caltech crew for organizing a great contest. I
had an amazing time!
5059. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 07:10:33 -0000
I have video of it I think. I just have to rip it off my camcorder.
Also, I think I'll need a host when I'm ready to upload it so that I can
share it with everyone. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That was simply amazing.
It was like 7 seconds for F2L, then OLL done at 9.xx. Let's find a >
video so Stefan can figure out all the moves he did! > > By the
way, does anyone in this group watch The Amazing Race? The reason I ask
is because > Tyler, one of the winners of Season 9 (the most recent
season), was at the Exploratorium > today watching the contest. >
> Thanks to Tyson and the rest of the Caltech crew for organizing a
great contest. I had an > amazing time! >
5060. cube battle game From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 18:52:55 +1000
Since competitive cubing is not so big in Australia and some other parts
of the world, I decided to write this cube battle game. It allows you to
have head-to-head cube battles with other people using 3D virtual cubes
across the Internet. It has a rating system similar to online chess
servers, and keeps track of other statistics such as your running
average and your best time. It also allows you to watch other
head-to-head battles currently being played:
http://www.ryanheise.com/cube/speed/ There are currently 46 registered
uses with 2632 battles played so far, for the two weeks that it has been
running. The keyboard control is the same as the Rubik's Cube Simulator:
http://www.ryanheise.com/cube/speed.html The underlying cube applet is
the same, except that the multiplayer version allows you to save your
preferred colour scheme. Note that it's still BETA software and still
has bugs :-) Sometimes it fails to detect when your opponent finishes
solving and will wait forever, unless you reload the page. But for the
most part, it seems to work quite well. -- Ryan Heise
http://www.ryanheise.com/cube/
5061. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 09:45:19 -0000
www.strangepuzzle.com ? --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@...> wrote: > > I have video of it I
think. I just have to rip it off my camcorder. > Also, I think I'll
need a host when I'm ready to upload it so that I > can share it with
everyone. > > Dan
5062. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 12:25:28 +0200
The thing is that you need to upload it first before sending it
strangepuzzle.com ;-) 2006/8/7, smgfreak_dk
<no_reply@yahoogroups.com>: > > www.strangepuzzle.com ? >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan Dzoan" > > <gvdlfs3@...> wrote: > > >
> I have video of it I think. I just have to rip it off my camcorder.
> > Also, I think I'll need a host when I'm ready to upload it so
that I > > can share it with everyone. > > > > Dan
> > > [Non-text portions of this message have been removed]
5063. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 10:46:01 -0000
I can host it on the U.S. Nationals site. It can be uploaded to
strangepuzzle from there as well. Chris Pelley --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > The thing is that you need to
upload it first before sending it > strangepuzzle.com ;-) > >
2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: > > >
> www.strangepuzzle.com ? > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Dan Dzoan" > > > >
<gvdlfs3@> wrote: > > > > > > I have video of it
I think. I just have to rip it off my camcorder. > > > Also, I
think I'll need a host when I'm ready to upload it so that I > >
> can share it with everyone. > > > > > > Dan >
> > > > > > > > [Non-text portions of this
message have been removed] >
5064. Re: Darn i need cubes fast :-S (and fast cubes :-P)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 14:27:44 -0000
Hi Gunnar! U didn't read properly what was broken on my 2 cubes ;-) In
both cases it is parts of the core that is broken. I actually have
plenty of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If
cubesmith really is selling 5x5x5 cores that's new information for me.
Hmm ... - Per >--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi, Per! > > Why don't
you order replacment parts from cubesmith.com. When I order > from
there I got my stuff in a week or so. > > /Gunnar > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hey !! >
> > > Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On
one > > the "cap" sitting below on of the middle centers broke
(plastic > > breakage). This was a good while ago. On the other,
one of the rivets > > snapped and the cube literally exploded in
my face. This is so sad :-o > > I soon need to start practising
seriously for Paris and a 5x5x5 takes > > almost forever to break
in. Im not sure what to do now. I have one > > more 5x5x5 i might
try to fix by tightening the rivets. I also have > > really bad
4x4x4's that are far too loose. My only good cube is my diy > >
3x3x3 ... huhu ... And i don't even care that much for 3x3x3 > >
speeding ... grrrr ... > > > > *sniff* > > > > -
Per > > >
5065. Re: [Speed cubing group] Re: Darn i need cubes fast :-S (and fast
cubes :-P)
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 16:58:19 +0200
Hi Per, Actually I have a spare-parts 5x5x5 cube. Maybe I could sell you
the core center if you are interested. But I have no idea of the
shipping costs. Would you like me to take some information ? Bye !
Gilles. 2006/8/7, Per Kristen Fredlund <aspiring_to_love@...>:
> > Hi Gunnar! > > U didn't read properly what was broken on
my 2 cubes ;-) In both > cases it is parts of the core that is
broken. I actually have plenty > of normal spare parts both for 4x4x4
and 5x5x5 cubes :-) If > cubesmith really is selling 5x5x5 cores
that's new information for > me. > > Hmm ... > > - Per
> > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gunnar Krig" > > <gunkr520@...> wrote: > > >
> Hi, Per! > > > > Why don't you order replacment parts
from cubesmith.com. When I > order > > from there I got my
stuff in a week or so. > > > > /Gunnar > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > Fredlund" > > <aspiring_to_love@>
wrote: > > > > > > Hey !! > > > > >
> Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one >
> > the "cap" sitting below on of the middle centers broke
(plastic > > > breakage). This was a good while ago. On the
other, one of the > rivets > > > snapped and the cube
literally exploded in my face. This is so > sad :-o > > > I
soon need to start practising seriously for Paris and a 5x5x5 > takes
> > > almost forever to break in. Im not sure what to do now. I
have > one > > > more 5x5x5 i might try to fix by tightening
the rivets. I also > have > > > really bad 4x4x4's that are
far too loose. My only good cube is > my diy > > > 3x3x3 ...
huhu ... And i don't even care that much for 3x3x3 > > >
speeding ... grrrr ... > > > > > > *sniff* > >
> > > > - Per > > > > > > > >
[Non-text portions of this message have been removed]
5066. US Nationals - Just to clear everything up... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 15:24:12 -0000
So, there were 8 WRs broken OFFICIALLY and about 50 unofficial ones were
broken over the weekend. There are only 7 on speedcubing.com and one of
them is wrong too. The WRs are: Toby Mao 3x3x3 10.48 - 56 Moves, about
5.5 moves per second, he remembers the solution, and they have the
scramble Ryan Patricio 3x3x3 OH Average of 5 24.03 - 27.09 23.17 24.81
21.19 24.11 Frank Morris 5x5x5 Average of 5 1:58.66 - 2:00.23 1:47.40
2:10.01 1:59.53 1:56.23 He is amazing to watch, and was .07 off the
world record with the 1:47.40 Chris Hardwick 5x5x5 BLD 28:28.22 - This
is amazing to watch Chris Hardwick 4x4x4 BLD 12:11.xx (not posted
anywhere yet) Craig Bouchard Magic Single Solve 1.07 - I was mad,
because both rounds I could have easily had the average WR but I threw
it away. Bob Burton Magic Average of 5 1.34 - 1.42 1.21 1.35 1.81 1.26
Craig Bouchard Master Magic Single Solve 2.73 - Again, could have had
the average WR in the first round, but I completely blew the last solve.
Someone has each of these records on video somewhere. A lot of people
were recording throughout the weekend. Also, something that made this
event really interesting was Tyson's idea of the "Mystery Puzzles" Tyson
(maybe) will explain more if everyone is interested on how all the
technicallities of it worked. Basically, if your name was called, you'd
go up on stage and compete against the other teams, and depending who
won, different things would happen. They made up the most random things,
but they were very fun. I also found out that no one on the Caltech Crew
has any respect for the magic, AT ALL. Anyways, I am thinking of writing
my first report ever, because this competition was AWESOME. As I told
Tyson last night at Clancy's, I think the competition went really
smoothly and effectively, and I had a lot of fun, and it appeared as
though everyone else did too. Alright peace, Craig
5067. Re: US Nationals - Just to clear everything up... From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 15:55:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > Chris Hardwick 4x4x4 BLD 12:11.xx (not
posted anywhere yet) It is posted on the results page as of this
morning. My bad, I didn't catch it, I was already impressed with the
first attempt. Chris H. definitely rocked! Anyway, all 8 records are
shown on the results page now. Chris Pelley
5068. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 16:25:37 +0000 (GMT)
Oh, man...56 moves in 10.48 seconds...that's more than 5 moves/sec in
avg! do you guys have the scramble for us to try? Pedro goodxy2002
<goodxy2002@...> escreveu: not lucky i think it was 56 moves
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
5069. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 13:30:43 -0300 (ART)
or you can use rapidshare.de or yousendit.com or something like that,
Dan I'm really excited to see this video! Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I can host it on the U.S.
Nationals site. It can be uploaded to strangepuzzle from there as well.
Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van
den Peereboom" <gillesvdp@...> wrote: > > The thing is that
you need to upload it first before sending it > strangepuzzle.com ;-)
> > 2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: >
> > > www.strangepuzzle.com ? > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Dan Dzoan" > > > >
<gvdlfs3@> wrote: > > > > > > I have video of it
I think. I just have to rip it off my camcorder. > > > Also, I
think I'll need a host when I'm ready to upload it so that I > >
> can share it with everyone. > > > > > > Dan >
> > > > > > > > [Non-text portions of this
message have been removed] > ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
So, has anyone brought one of these disks home from Nationals? I'd like
to get my hands on a copy, and I've got a tracker all ready to go if
someone can upload the files. Has anyone else tried out the program yet?
Thanks, David On 8/2/06, Bruce Norskog <brnorsk@...> wrote: >
Anyways my plan at the moment is to make a few copies on DVD discs >
tonight, and bring them to U.S. Nationals for people who will be there
> and are interested in it. I may only have about a half-dozen copies
> with me. If someone is there who is willing to host the files, that
> would be great. Otherwise, I will probably figure out some way to
make > them downloadable after returning from U.S. Nationals. If
people out > there do not feel downloading is reasonable, I guess
they can email me > and we can work something out. I also may create
programs allowing the > user to generate the files, if I feel there
is sufficient interest in > that alternative.
5071. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 10:41:13 -0700 (PDT)
dan i can host that if you want to just email it to me rxdeath@... -----
Original Message ---- From: Pedro <pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 7, 2006
9:30:43 AM Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals
2006 Results - page posted or you can use rapidshare.de or yousendit.com
or something like that, Dan I'm really excited to see this video! Pedro
christopher_ pelley <no_reply@yahoogroup s.com> escreveu: I can
host it on the U.S. Nationals site. It can be uploaded to strangepuzzle
from there as well. Chris Pelley --- In speedsolvingrubiksc
ube@yahoogroups. com, "Gilles van den Peereboom" <gillesvdp@. ..>
wrote: > > The thing is that you need to upload it first before
sending it > strangepuzzle. com ;-) > > 2006/8/7, smgfreak_dk
<no_reply@yahoogroup s.com>: > > > >
www.strangepuzzle. com ? > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% 40yahoogroups. com>,
> > "Dan Dzoan" > > > > <gvdlfs3@> wrote: >
> > > > > I have video of it I think. I just have to rip
it off my camcorder. > > > Also, I think I'll need a host when
I'm ready to upload it so that I > > > can share it with
everyone. > > > > > > Dan > > > > >
> > > > [Non-text portions of this message have been
removed] > ------------ --------- --------- --- Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5072. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 18:10:12 -0000
Thanks but Tyson said he can host it for me and I already sent it to
him. Hopefully it should be up soon. Unfortunately I missed the first
second and a half but the video is still pretty crazy. Dan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > dan i can host that if
you want to just email it to me rxdeath@... > > ----- Original
Message ---- > From: Pedro <pedrosino1@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006
9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S.
Nationals 2006 Results - page posted > > or you can use
rapidshare.de or yousendit.com or something like that, Dan > > I'm
really excited to see this video! > > Pedro > > christopher_
pelley <no_reply@yahoogroup s.com> escreveu: > I can host it on
the U.S. Nationals site. It can be uploaded to > strangepuzzle from
there as well. > > Chris Pelley > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den >
Peereboom" <gillesvdp@ ..> wrote: > > > > The thing is
that you need to upload it first before sending it > >
strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogroup s.com>: > > > > > >
www.strangepuzzle. com ? > > > > > > --- In >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%
> 40yahoogroups. com>, > > > "Dan Dzoan" > > >
> > > <gvdlfs3@> wrote: > > > > > >
> > I have video of it I think. I just have to rip it off my >
camcorder. > > > > Also, I think I'll need a host when I'm
ready to upload it so > that I > > > > can share it with
everyone. > > > > > > > > Dan > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
------------ --------- --------- --- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed]
> > > > > > > > > [Non-text portions of this
message have been removed] >
5073. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 18:32:28 -0000
whoa... i just watched, thanks dan for taking the video --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...>
wrote: > > Thanks but Tyson said he can host it for me and I
already sent it to > him. Hopefully it should be up soon.
Unfortunately I missed the > first second and a half but the video is
still pretty crazy. > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > dan i can host
that if you want to just email it to me rxdeath@ > > > >
----- Original Message ---- > > From: Pedro <pedrosino1@>
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Monday, August 7, 2006 9:30:43 AM > > Subject: Re: Re : [Speed
cubing group] Re: U.S. Nationals 2006 > Results - page posted >
> > > or you can use rapidshare.de or > yousendit.com or
something like that, Dan > > > > I'm really excited to see
this video! > > > > Pedro > > > > christopher_
pelley <no_reply@yahoogroup s.com> escreveu: > > I can host
it on the U.S. Nationals site. It can be > uploaded to > >
strangepuzzle from there as well. > > > > Chris Pelley >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles
van den > > Peereboom" <gillesvdp@ ..> wrote: > > >
> > > The thing is that you need to upload it first before
sending it > > > strangepuzzle. com ;-) > > > >
> > 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: >
> > > > > > > www.strangepuzzle. com ? > >
> > > > > > --- In > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > >
40yahoogroups. com>, > > > > "Dan Dzoan" > > >
> > > > > <gvdlfs3@> wrote: > > > >
> > > > > > I have video of it I think. I just have to
rip it off my > > camcorder. > > > > > Also, I
think I'll need a host when I'm ready to upload it so > > that I
> > > > > can share it with everyone. > > > >
> > > > > > Dan > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > ------------ --------- --------- --- >
> Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
> celular. Registre seu aparelho agora! > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
5074. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 19:05:39 -0000
Sure thing. I think there's someone else out there who has the full
thing. I saw some other people recording. Hopefully somehow you can get
ahold of them and get the whole solve from start to finish. Oh, and
congratulations on the record again. Dan --- In
speedsolvingrubikscube@...m, "goodxy2002" <goodxy2002@...> wrote:
> > whoa... i just watched, thanks dan for taking the video >
> --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > Thanks but Tyson said he can
host it for me and I already sent it > to > > him. Hopefully it
should be up soon. Unfortunately I missed the > > first second and
a half but the video is still pretty crazy. > > > > Dan >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > > <perscription_death@> wrote: > > > >
> > dan i can host that if you want to just email it to me
rxdeath@ > > > > > > ----- Original Message ---- >
> > From: Pedro <pedrosino1@> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday,
August 7, 2006 9:30:43 AM > > > Subject: Re: Re : [Speed cubing
group] Re: U.S. Nationals 2006 > > Results - page posted > >
> > > > or you can use rapidshare.de or > >
yousendit.com or something like that, Dan > > > > > >
I'm really excited to see this video! > > > > > >
Pedro > > > > > > christopher_ pelley
<no_reply@yahoogroup s.com> escreveu: > > > I can host it
on the U.S. Nationals site. It can be > > uploaded to > >
> strangepuzzle from there as well. > > > > > >
Chris Pelley > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Gilles van > den > > > Peereboom"
<gillesvdp@ ..> wrote: > > > > > > > > The
thing is that you need to upload it first before sending > it >
> > > strangepuzzle. com ;-) > > > > > > >
> 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > >
> > > > > > > > www.strangepuzzle. com ? >
> > > > > > > > > --- In > > >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks >
cube% > > > 40yahoogroups. com>, > > > > >
"Dan Dzoan" > > > > > > > > > >
<gvdlfs3@> wrote: > > > > > > > > >
> > > I have video of it I think. I just have to rip it off my
> > > camcorder. > > > > > > Also, I think
I'll need a host when I'm ready to upload > it so > > > that
I > > > > > > can share it with everyone. > >
> > > > > > > > > > Dan > > >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > ------------ --------- --------- --- > >
> Novidade no Yahoo! Mail: receba alertas de novas mensagens no >
seu > > celular. Registre seu aparelho agora! > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
5075. No Subject From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 12:23:33 -0700 (PDT)
hey bruce, i believe i may have found your camera, please let me know
what model it was so i can be sure, and we can work out a way to send it
to you, hope your return trip was good. [Non-text portions of this
message have been removed]
5076. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 21:04:17 -0000
Hey Clancy, I emailed you the yousendit link. For everyone else, here it
is also. I hope it doesn't get bombarded too quickly before someone can
download it and rehost it.
http://www.yousendit.com/transfer.php?action=download&ufid=FB2D2998168A80A2
Dan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > dan i can host that if
you want to just email it to me rxdeath@... > > ----- Original
Message ---- > From: Pedro <pedrosino1@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006
9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S.
Nationals 2006 Results - page posted > > or you can use
rapidshare.de or yousendit.com or something like that, Dan > > I'm
really excited to see this video! > > Pedro > > christopher_
pelley <no_reply@yahoogroup s.com> escreveu: > I can host it on
the U.S. Nationals site. It can be uploaded to > strangepuzzle from
there as well. > > Chris Pelley > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den >
Peereboom" <gillesvdp@ ..> wrote: > > > > The thing is
that you need to upload it first before sending it > >
strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogroup s.com>: > > > > > >
www.strangepuzzle. com ? > > > > > > --- In >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%
> 40yahoogroups. com>, > > > "Dan Dzoan" > > >
> > > <gvdlfs3@> wrote: > > > > > >
> > I have video of it I think. I just have to rip it off my >
camcorder. > > > > Also, I think I'll need a host when I'm
ready to upload it so > that I > > > > can share it with
everyone. > > > > > > > > Dan > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
------------ --------- --------- --- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed]
> > > > > > > > > [Non-text portions of this
message have been removed] >
5077. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results -
page posted
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 14:09:27 -0700 (PDT)
i'm putting it up in two spots to even out the dl's, they are uploading
now, but will be done in about 10 minutes if your birthday is in jan-jun
use this www.rxdeath.com/3x3WR.avi for jul-dec use
www.bigcubes.com/3x3WR.avi ----- Original Message ---- From: Dan Dzoan
<gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 7, 2006 2:04:17 PM Subject: Re : [Speed cubing group] Re:
U.S. Nationals 2006 Results - page posted Hey Clancy, I emailed you the
yousendit link. For everyone else, here it is also. I hope it doesn't
get bombarded too quickly before someone can download it and rehost it.
http://www.yousendi t.com/transfer. php?action= download&
ufid=FB2D2998168 A80A2 Dan --- In speedsolvingrubiksc ube@yahoogroups.
com, Clancy Cochran <perscription_ death@... > wrote: > >
dan i can host that if you want to just email it to me rxdeath@... >
> ----- Original Message ---- > From: Pedro <pedrosino1@
...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent:
Monday, August 7, 2006 9:30:43 AM > Subject: Re: Re : [Speed cubing
group] Re: U.S. Nationals 2006 Results - page posted > > or you
can use rapidshare.de or yousendit.com or something like that, Dan >
> I'm really excited to see this video! > > Pedro > >
christopher_ pelley <no_reply@yahoogrou p s.com> escreveu: > I
can host it on the U.S. Nationals site. It can be uploaded to >
strangepuzzle from there as well. > > Chris Pelley > > ---
In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den >
Peereboom" <gillesvdp@ ..> wrote: > > > > The thing is
that you need to upload it first before sending it > >
strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk
<no_reply@yahoogrou p s.com>: > > > > > >
www.strangepuzzle. com ? > > > > > > --- In >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks cube%
> 40yahoogroups. com>, > > > "Dan Dzoan" > > >
> > > <gvdlfs3@> wrote: > > > > > >
> > I have video of it I think. I just have to rip it off my >
camcorder. > > > > Also, I think I'll need a host when I'm
ready to upload it so > that I > > > > can share it with
everyone. > > > > > > > > Dan > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
------------ --------- --------- --- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! > > [Non-text portions of this message have been removed]
> > > > > > > > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
5078. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page
posted
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 21:16:47 -0000
Hey ;-) Is the site(s) checking my actual date of birth ? :-P
(Unavoidable post...) - Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i'm putting it up in two
spots to even out the dl's, they are uploading now, but will be done in
about 10 minutes > > if your birthday is in jan-jun use this >
www.rxdeath.com/3x3WR.avi > > for jul-dec use > >
www.bigcubes.com/3x3WR.avi > > ----- Original Message ---- >
From: Dan Dzoan <gvdlfs3@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006
2:04:17 PM > Subject: Re : [Speed cubing group] Re: U.S. Nationals
2006 Results - page posted > > Hey Clancy, > I emailed you the
yousendit link. > > For everyone else, here it is also. I hope it
doesn't get bombarded > too quickly before someone can download it
and rehost it. > > http://www.yousendi t.com/transfer. php?action=
download& ufid=FB2D2998168 A80A2 > > Dan > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran >
<perscription_ death@ > wrote: > > > > dan i can host
that if you want to just email it to me rxdeath@ > > > >
----- Original Message ---- > > From: Pedro <pedrosino1@
...> > > To: speedsolvingrubiksc ube@yahoogroups. com > >
Sent: Monday, August 7, 2006 9:30:43 AM > > Subject: Re: Re :
[Speed cubing group] Re: U.S. Nationals 2006 > Results - page posted
> > > > or you can use rapidshare.de or > yousendit.com
or something like that, Dan > > > > I'm really excited to
see this video! > > > > Pedro > > > >
christopher_ pelley <no_reply@yahoogrou p s.com> escreveu: >
> I can host it on the U.S. Nationals site. It can be > uploaded
to > > strangepuzzle from there as well. > > > > Chris
Pelley > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Gilles van den > > Peereboom" <gillesvdp@ ..> wrote:
> > > > > > The thing is that you need to upload it
first before sending it > > > strangepuzzle. com ;-) > >
> > > > 2006/8/7, smgfreak_dk <no_reply@yahoogrou p
s.com>: > > > > > > > > www.strangepuzzle.
com ? > > > > > > > > --- In > >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks cube%
> > 40yahoogroups. com>, > > > > "Dan Dzoan" >
> > > > > > > <gvdlfs3@> wrote: > >
> > > > > > > > I have video of it I think. I
just have to rip it off my > > camcorder. > > > > >
Also, I think I'll need a host when I'm ready to upload it so > >
that I > > > > > can share it with everyone. > >
> > > > > > > > Dan > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > ------------ --------- ---------
--- > > Novidade no Yahoo! Mail: receba alertas de novas mensagens
no seu > celular. Registre seu aparelho agora! > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > [Non-text portions of this
message have been removed] >
5079. No Subject From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Aug 2006 14:17:06 -0700 (PDT)
and tonite when i get home, i will compress the movie for those will
slower dl speeds that can't handle a 31MB file. i will put it at
www.rxdeath.com/3x3WRsmall.avi www.rxdeath.com/3x3WRsmall.avi and it
should be up around 7pm pacific time, the larger files are uploaded
already [Non-text portions of this message have been removed]
5080. CubeStation v 2.0 and stuff From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 21:45:27 -0000
Hi everyone, Just a short note to say that I am sorry for not keeping up
with stuff on the forums for the last few months, I've really gotten out
of the habit :( I have been working on my new website however, which I
made public today. It is still very unfinished, but I would appreciate
it if you would check it out, and sign my guestbook if you want to :) I
promise to be around more in the future, I miss you all! DanH :)
5081. US Nationals - results and scrambles From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Aug 2006 22:42:14 -0000
All -- All US Nationals results from all events, all rounds, are
available at the US Nationals website. URL =
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- 1506.html
There is also a link there (at the top of the page) to get all the
scrambles from all rounds, all events. Toby's world record solve was
final round, scramble #5. I was only able to go on Friday, but had a
great time - thanks to all for a great competition and thanks to the
Exploratorium for hosting! yeff
5082. Re: US Nationals - results and scrambles From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 01:22:36 -0000
Toby Mao's 3x3x3 world record solve video can be viewed here:
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve-
1507.html or http://tinyurl.com/ga8ah You can also download the clip if
you wish. Enjoy, it's awesome! Congrats again to Toby :) Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > All -- > > All US Nationals
results from all events, all rounds, are available > at the US
Nationals website. URL = > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- >
1506.html > > There is also a link there (at the top of the page)
to get all the > scrambles from all rounds, all events. > >
Toby's world record solve was final round, scramble #5. > > I was
only able to go on Friday, but had a great time - thanks to > all for
a great competition and thanks to the Exploratorium for > hosting!
> > yeff >
5083. Re: US Nationals - results and scrambles From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 04:38:57 -0000
The video is also available on www.strangepuzzle.com Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Toby Mao's 3x3x3 world record
solve video can be viewed here: > >
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- >
1507.html > > or > > http://tinyurl.com/ga8ah > > You
can also download the clip if you wish. Enjoy, it's awesome! >
Congrats again to Toby :) > > Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@>
wrote: > > > > All -- > > > > All US Nationals
results from all events, all rounds, are > available > > at the
US Nationals website. URL = > > > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > >
1506.html > > > > There is also a link there (at the top of
the page) to get all the > > scrambles from all rounds, all
events. > > > > Toby's world record solve was final round,
scramble #5. > > > > I was only able to go on Friday, but
had a great time - thanks to > > all for a great competition and
thanks to the Exploratorium for > > hosting! > > > >
yeff > > >
5084. Re: US Nationals - results and scrambles From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 04:40:10 -0000
Also, I know that Bruce has many of the WRs on videos. I know Frank
Morris has a lot of videos of a lot of things. There should be a lot of
videos out there cuz I know a lot of ppl had cameras. Craig --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Toby Mao's 3x3x3 world record
solve video can be viewed here: > >
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- >
1507.html > > or > > http://tinyurl.com/ga8ah > > You
can also download the clip if you wish. Enjoy, it's awesome! >
Congrats again to Toby :) > > Chris Pelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@>
wrote: > > > > All -- > > > > All US Nationals
results from all events, all rounds, are > available > > at the
US Nationals website. URL = > > > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > >
1506.html > > > > There is also a link there (at the top of
the page) to get all the > > scrambles from all rounds, all
events. > > > > Toby's world record solve was final round,
scramble #5. > > > > I was only able to go on Friday, but
had a great time - thanks to > > all for a great competition and
thanks to the Exploratorium for > > hosting! > > > >
yeff > > >
5085. File or site infected with trojan/virus From:
"cornmeow" <cornmeow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 05:28:21 -0000
Guys, Sorry I'm new here but - please do NOT download the video file
from ez- files.net unless you have a good incoming virus scanner and
latest Windows updates. I am now stuck with a nasty trojan/virus and I
can no longer start my computer.
5086. Re: Suboptimal Rubik's 4x4x4 Cube solution From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 05:48:11 -0000
Hi, I loaded my solver program and data files (uncompressing them) onto
Bob Burton's laptop. Doug Li also got one of my DVD's and said he could
host the files. But I am not sure when he returns home. I think he was
staying at least an extra day. I also gave it to someone else named Bill
who told me he tried it, but had trouble inputting a facelet pattern
correctly. I tried to explain to him what the program expected for the
input, so hopefully he now has successfully run it. I'll have to write
up some more documentation on how to run the program. BTW, the program
also accepts a scramble string, or can do randomly generated scrambles.
- Bruce --- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > So, has anyone brought one of
these disks home from Nationals? I'd > like to get my hands on a
copy, and I've got a tracker all ready to go > if someone can upload
the files. > > Has anyone else tried out the program yet? >
> Thanks, > > David > > On 8/2/06, Bruce Norskog
<brnorsk@...> wrote: > > Anyways my plan at the moment is to
make a few copies on DVD discs > > tonight, and bring them to U.S.
Nationals for people who will be there > > and are interested in
it. I may only have about a half-dozen copies > > with me. If
someone is there who is willing to host the files, that > > would
be great. Otherwise, I will probably figure out some way to make >
> them downloadable after returning from U.S. Nationals. If people
out > > there do not feel downloading is reasonable, I guess they
can email me > > and we can work something out. I also may create
programs allowing the > > user to generate the files, if I feel
there is sufficient interest in > > that alternative. >
5087. Re: File or site infected with trojan/virus From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 06:48:29 -0000
yah, its a script virus, i have a virus blocker and it detected it.
5088. Re: [Speed cubing group] Re: File or site infected with
trojan/virus
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 09:19:44 +0200
ouch, my computer did not detect anything :-( I hope firefox did his
job. Anyway, very nice video :D 2006/8/8, goodxy2002
<goodxy2002@...>: > > yah, its a script virus, i have a
virus blocker and it detected it. > > > [Non-text portions of
this message have been removed]
5089. Re: File or site infected with trojan/virus From:
"cornmeow" <cornmeow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 08:30:47 -0000
3 hrs of spybotting, adawaring, safe moding, running progs thru task
manager (cuz my taskbar disappeared)...and I think I am finally rid of
the beast (or dozens of beasts in this case). Holy cripes, that was a
nasty. Almost like figuring out the cube for the first time. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > ouch, my computer did not detect
anything :-( > I hope firefox did his job. > Anyway, very nice
video :D > > 2006/8/8, goodxy2002 <goodxy2002@...>: >
> > > yah, its a script virus, i have a virus blocker and it
detected it.
5090. Re: US Nationals - results and scrambles From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 13:27:42 -0000
I posted Frank's video of Toby's WR here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 Chris Pelley
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Also, I know that Bruce has many
of the WRs on videos. I know Frank > Morris has a lot of videos of a
lot of things. There should be a lot > of videos out there cuz I know
a lot of ppl had cameras. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Toby Mao's 3x3x3 world
record solve video can be viewed here: > > > >
http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- >
> 1507.html > > > > or > > > >
http://tinyurl.com/ga8ah > > > > You can also download the
clip if you wish. Enjoy, it's awesome! > > Congrats again to Toby
:) > > > > Chris Pelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > >
<yeff@> wrote: > > > > > > All -- > > >
> > > All US Nationals results from all events, all rounds, are
> > available > > > at the US Nationals website. URL =
> > > > > >
http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > >
> 1506.html > > > > > > There is also a link there
(at the top of the page) to get all the > > > scrambles from
all rounds, all events. > > > > > > Toby's world
record solve was final round, scramble #5. > > > > > >
I was only able to go on Friday, but had a great time - thanks to >
> > all for a great competition and thanks to the Exploratorium
for > > > hosting! > > > > > > yeff > >
> > > >
5091. DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Ryan Kinnen" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 13:51:56 -0000
DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! THIS WILL
INFECT YOU WITH A REALLY SERIOUS TROJAN! I too am currently suffering
from a PC that has been completly taken down after following this link.
My PC will not boot and I'm trying to figure out what to do next. I was
running Windows XP Professional with ALL of the system updates
up-to-date and installed. I also had Symantec Antivirus running and
up-to-date, as well as Spybot Search- and-destroy, and Ad-aware.
Somehow, this trojan got right by all of this. My day is going to be a
major headache since I really need the data that is on my computer.
5092. Re: US Nationals - results and scrambles From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 15:25:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I posted Frank's video of Toby's
WR here: > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 > >
Chris Pelley In Opera and Firefox the video gets displayed very small
(like 150x106), can you fix this? Only after downloading it I saw it's
actually 640x480. Cheers! Stefan
5093. Re: [Speed cubing group] DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!!
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 16:59:09 +0000 (GMT)
Thank you all for poiting this out now I'm not gonna click that : )
Bruce, could you upload it on another site? like rapidshare or yousendit
(I'm not sure if they are virus-free, but I got no
problem...yet...downloading the video from Dan yesterday) Pedro Ryan
Kinnen <ryan@pixelkitchen.com> escreveu: DO NOT FOLLOW THE LINK
FROM bruce_norskog !!!!!!!!!!!!!!! THIS WILL INFECT YOU WITH A REALLY
SERIOUS TROJAN! I too am currently suffering from a PC that has been
completly taken down after following this link. My PC will not boot and
I'm trying to figure out what to do next. I was running Windows XP
Professional with ALL of the system updates up-to-date and installed. I
also had Symantec Antivirus running and up-to-date, as well as Spybot
Search- and-destroy, and Ad-aware. Somehow, this trojan got right by all
of this. My day is going to be a major headache since I really need the
data that is on my computer. --------------------------------- Yahoo!
Search Música para ver e ouvir: You're Beautiful, do James Blunt
[Non-text portions of this message have been removed]
5094. Re: US Nationals - results and scrambles From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 17:30:45 -0000
Yes I noticed that, too. I will check into that. It does render
correctly in Internet Explorer. The size is actually not specified
anywhere in the HTML. Instead it is relying on the "AutoSize" parameter
being set to 1. So for whatever reason Firefox is not respecting that
parameter. Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > I posted Frank's video of
Toby's WR here: > > > >
http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 > > >
> Chris Pelley > > In Opera and Firefox the video gets
displayed very small (like > 150x106), can you fix this? Only after
downloading it I saw it's > actually 640x480. > > Cheers! >
Stefan >
5095. Where's the media? From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 10:35:24 -0700
Remember when Leyan beat the WR? It was media mayhem! Now there is not a
SINGLE MENTION of it on Google News, 2 days later. I'm guessing the news
somehow got into the news system then, and then they all started copying
each other. This time it has for some reason not entered the news stream
yet. Fascinating to see how the news machine operates. In case anyone
wondered, I got really sick after the first day qualifier and missed all
the fun being home. I hope no one I talked to caught the virus. A lot of
people at work are home sick with "flu like" symptoms right now.
5096. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 20:01:52 -0000
Hello, I am sorry about people apparently getting a virus infection from
attempting to download my video. I will say that I tried the link myself
just to test the link before posting my message, and I have not seen any
symptoms of virus infection on my computer. As far as I know, MPEG files
are considered "safe" and so it sounds to me like this virus infection
is related to a script on the web site, not my file, and must have
occurred after I posted my message. It may be useful to know what virus
this is, or what malicious files or processes may be created. In any
case, I have generated a different MPEG file using a different program
from my same video tape. This is an MPEG1 rather than MPEG2. I have
uploaded to a different file-hosting site. I guess I will stop using
ez-files.net, as this is the 2nd time I have had issues with this site,
though the other time it was not virus related. For those who are daring
enough to try this copy, the link is: http://tinyurl.com/z577o I could
delete my old file from ez-files.net, but I don't know if that would
protect users using that link from the other post. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Thank you all for poiting this out > > now I'm
not gonna click that : ) > > Bruce, could you upload it on another
site? like rapidshare or yousendit (I'm not sure if they are virus-free,
but I got no problem...yet...downloading the video from Dan yesterday)
> > Pedro > > Ryan Kinnen <ryan@...> escreveu: > DO
NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > THIS
WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > I too am
currently suffering from a PC that has been completly taken down after
following > this link. My PC will not boot and I'm trying to figure
out what to do next. > > I was running Windows XP Professional
with ALL of the system updates up-to-date and > installed. I also had
Symantec Antivirus running and up-to-date, as well as Spybot Search-
> and-destroy, and Ad-aware. Somehow, this trojan got right by all of
this. My day is going to > be a major headache since I really need
the data that is on my computer. > > > > > > >
--------------------------------- > Yahoo! Search > Música para
ver e ouvir: You're Beautiful, do James Blunt > > [Non-text
portions of this message have been removed] >
5097. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 20:06:09 -0000
This link was safe for me. Marcus Stuhr Wharton & CAS '09 University
of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > Hello, > > I am
sorry about people apparently getting a virus infection from >
attempting to download my video. I will say that I tried the link >
myself just to test the link before posting my message, and I have not
> seen any symptoms of virus infection on my computer. As far as I
know, > MPEG files are considered "safe" and so it sounds to me like
this > virus infection is related to a script on the web site, not my
file, > and must have occurred after I posted my message. It may be
useful to > know what virus this is, or what malicious files or
processes may be > created. > > In any case, I have generated a
different MPEG file using a different > program from my same video
tape. > This is an MPEG1 rather than MPEG2. I have uploaded to a
different > file-hosting site. I guess I will stop using
ez-files.net, as this is > the 2nd time I have had issues with this
site, though the other time > it was not virus related. For those who
are daring enough to try this > copy, the link is: > >
http://tinyurl.com/z577o > > I could delete my old file from
ez-files.net, but I don't know if that > would protect users using
that link from the other post. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > Thank you all for poiting this out > >
> > now I'm not gonna click that : ) > > > > Bruce,
could you upload it on another site? like rapidshare or > yousendit
(I'm not sure if they are virus-free, but I got no >
problem...yet...downloading the video from Dan yesterday) > > >
> Pedro > > > > Ryan Kinnen <ryan@> escreveu: >
> DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > >
> > THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > >
> > I too am currently suffering from a PC that has been completly
taken > down after following > > this link. My PC will not boot
and I'm trying to figure out what to > do next. > > > > I
was running Windows XP Professional with ALL of the system updates >
up-to-date and > > installed. I also had Symantec Antivirus
running and up-to-date, as > well as Spybot Search- > >
and-destroy, and Ad-aware. Somehow, this trojan got right by all of >
this. My day is going to > > be a major headache since I really
need the data that is on my computer. > > > > > > >
> > > > > > > ---------------------------------
> > Yahoo! Search > > Música para ver e ouvir: You're
Beautiful, do James Blunt > > > > [Non-text portions of this
message have been removed] > > >
5098. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 20:13:54 -0000
It was safe for me too. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > This link was safe for me. > > Marcus Stuhr >
Wharton & CAS '09 > University of Pennsylvania > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hello, > > > > I
am sorry about people apparently getting a virus infection from >
> attempting to download my video. I will say that I tried the link
> > myself just to test the link before posting my message, and I
have not > > seen any symptoms of virus infection on my computer.
As far as I know, > > MPEG files are considered "safe" and so it
sounds to me like this > > virus infection is related to a script
on the web site, not my file, > > and must have occurred after I
posted my message. It may be useful to > > know what virus this
is, or what malicious files or processes may be > > created. >
> > > In any case, I have generated a different MPEG file using
a different > > program from my same video tape. > > This is
an MPEG1 rather than MPEG2. I have uploaded to a different > >
file-hosting site. I guess I will stop using ez-files.net, as this is
> > the 2nd time I have had issues with this site, though the
other time > > it was not virus related. For those who are daring
enough to try this > > copy, the link is: > > > >
http://tinyurl.com/z577o > > > > I could delete my old file
from ez-files.net, but I don't know if that > > would protect
users using that link from the other post. > > > > - Bruce
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@> > > wrote: > > > > > > Thank
you all for poiting this out > > > > > > now I'm not
gonna click that : ) > > > > > > Bruce, could you
upload it on another site? like rapidshare or > > yousendit (I'm
not sure if they are virus-free, but I got no > >
problem...yet...downloading the video from Dan yesterday) > > >
> > > Pedro > > > > > > Ryan Kinnen
<ryan@> escreveu: > > > DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!! > > > > > > THIS WILL
INFECT YOU WITH A REALLY SERIOUS TROJAN! > > > > > > I
too am currently suffering from a PC that has been completly taken >
> down after following > > > this link. My PC will not boot
and I'm trying to figure out what to > > do next. > > >
> > > I was running Windows XP Professional with ALL of the
system updates > > up-to-date and > > > installed. I also
had Symantec Antivirus running and up-to-date, as > > well as
Spybot Search- > > > and-destroy, and Ad-aware. Somehow, this
trojan got right by all of > > this. My day is going to > >
> be a major headache since I really need the data that is on my >
computer. > > > > > > > > > > > >
> > > > > > > > >
--------------------------------- > > > Yahoo! Search > >
> Música para ver e ouvir: You're Beautiful, do James Blunt > >
> > > > [Non-text portions of this message have been
removed] > > > > > >
5099. scrambler From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 21:07:08 -0000
To motivate myself to do a blindfold average every day, I wrote this
little scrambler: http://www.stefan-pochmann.de/spocc/tools/daily3x3.php
Like said, I intend to use it for blindfold, so 12 solves is enough for
a day. And I want the space to be able to write down comments about
mistakes or whatever, not just the time. It's two pages cause that
allows me to print them on both sides of the same sheet. Cheers! Stefan
5100. Re: [Speed cubing group] scrambler From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 18:13:53 -0300 (ART)
nice stuff, Stefan it's cool to do an avg, but I do so many mistakes
that I'd need 30 solves or so to get it...haha...actually, I just did it
once... so, tell me... how much time do you rest between the solves? do
you do "normal" cubing, or one handed, or other puzzle or anything?
Pedro Stefan Pochmann <pochmann@...> escreveu: To motivate myself
to do a blindfold average every day, I wrote this little scrambler:
http://www.stefan-pochmann.de/spocc/tools/daily3x3.php Like said, I
intend to use it for blindfold, so 12 solves is enough for a day. And I
want the space to be able to write down comments about mistakes or
whatever, not just the time. It's two pages cause that allows me to
print them on both sides of the same sheet. Cheers! Stefan
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
5101. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 21:25:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I could delete my old file from
ez-files.net, but I don't know if > that would protect users using
that link from the other post. You could delete that other post. Stefan
5102. Re: [Speed cubing group] scrambler From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 21:24:51 -0000
PDF Warning! That aside, cool! :) How do you have dynamic content in
this way? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > nice stuff, Stefan > >
it's cool to do an avg, but I do so many mistakes that I'd need 30
solves or so to get it...haha...actually, I just did it once... >
> so, tell me... > > how much time do you rest between the
solves? do you do "normal" cubing, or one handed, or other puzzle or
anything? > > Pedro > > Stefan Pochmann <pochmann@...>
escreveu: > To motivate myself to do a blindfold average every day, I
wrote this > little scrambler: > >
http://www.stefan-pochmann.de/spocc/tools/daily3x3.php > > Like
said, I intend to use it for blindfold, so 12 solves is enough > for
a day. And I want the space to be able to write down comments > about
mistakes or whatever, not just the time. It's two pages cause > that
allows me to print them on both sides of the same sheet. > >
Cheers! > Stefan > > > > > > >
--------------------------------- > Yahoo! Acesso Grátis - Internet
rápida e grátis. Instale o discador agora! > > [Non-text portions
of this message have been removed] >
5103. Re: [Speed cubing group] scrambler From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 21:28:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > how much time do you rest
between the solves? do you do "normal" > cubing, or one handed, or
other puzzle or anything? No, I usually do them in a row, only
interrupted by writing down the result and scrambling again. Except for
DNF, then I try to analyze what went wrong. But after a success, I just
continue. Cheers! Stefan
5104. Re: [Speed cubing group] scrambler From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 21:37:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > PDF Warning! > > That aside,
cool! :) How do you have dynamic content in this way? PDF is good (or
not?). And it was the easiest way for me to get two pages. I really
wanted two because that saves trees. Plus I have a printing quota and
our printers can't count pages correctly so 1 page costs the same as 2
pages on one sheet. Also, I was interested how to generate PDF with PHP.
I used FPDF: http://www.fpdf.org/ Here's the source of my program:
http://www.stefan-pochmann.de/spocc/tools/daily3x3.txt Stefan
5105. Re: [Speed cubing group] scrambler From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 18:42:14 -0300 (ART)
oh, cool I don't like to do this...I'll not focus correctly, or my mind
will be "tired" if I do all solves in a row gotta learn your
concentration techniques...haha Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > how much time do you rest between the solves? do you do
"normal" > cubing, or one handed, or other puzzle or anything? No, I
usually do them in a row, only interrupted by writing down the result
and scrambling again. Except for DNF, then I try to analyze what went
wrong. But after a success, I just continue. Cheers! Stefan
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
5106. Re: [Speed cubing group] scrambler From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 21:46:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I don't like to do this...I'll
not focus correctly, or my mind will be "tired" if I do all solves in a
row > > gotta learn your concentration techniques...haha You do
realize you're like twice as fast as me, right? So maybe *I* am doing it
wrong... Stefan
5107. Re: Help with COLL recognition From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 22:09:17 -0000
I wish I understood other languages. Do you look at one corner to
determine which COLL algorithm to use? I'm just trying to find different
ways of corner recognition. Is there a way that's just as fast as the
little F, B, L, and R tables? --- In
speedsolvingrubikscube@yahoogroups.com, "thomasstadler"
<thomasstadler@...> wrote: > > Hi, > > on my site i've
written all COLL for the roux method. There you will see, > which
peace of the corner i look for to take the right COLL. > > You
will find it on: Gilles Roux method, at the bottom there is a link for
> the CMLL. > > The notation i take is described on "NOTATION",
first have a look there. > > Hope you 'll understand it (its in
german) > > > > Thomas > > > > Here my site:
www.speedcubing.ch <http://www.speedcubing.ch/> > > >
> > > > > > > _____ > > Von:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von athefre
> Gesendet: Samstag, 5. August 2006 22:11 > An:
speedsolvingrubikscube@yahoogroups.com > Betreff: [Speed cubing
group] Re: Help with COLL recognition > > > > > I'm
actually > > going to look into recognizing by configuration case
of the L/R > > faces, as suggested on Gilles Roux's site. >
> What do you mean? All I've seen on the site is pictures showing
that > a certain side needs to be switched. How is that a way to
recognize > the algorithm needed? When you first look at the cube
when you have > that case you don't see that a side needs to be
switched so what do > you do? Sorry, someone else told me that they
do it the way on the > site, I just don't see any description on his
site of how to do it, > just pictures. > > I was using Roux a
month ago. I got down to 22 seconds but I've > stopped to work on
something of my own. His method is a very good > one so stick with
it. > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube% 40yahoogroups.com> >
ube@yahoogroups.com, "Daniel Beyer" > <dbeyer816@> wrote: >
> > > Yea, understanding recognition gave me some problems, I'm
actually > > going to look into recognizing by configuration case
of the L/R > > faces, as suggested on Gilles Roux's site. >
> > > I'm taking on learning a large system for roux, I'm so
sick of my > > horrible last layer, and roux has been a big
inerest to me. > > > > Good luck in learning C*LL, if I can
get CMLL fast, I may go back > to > > learning COLL. > >
> > An intersting thing is that my algs that I'm generating for
roux > are > > 2-gen, which can possibly allow you to recognize
the permutaiton > > case for C*LL while solving the last C/E pair,
the great thing > about > > roux, is that with each step you
are able to look ahead to the next! > > Block 2 - CMLL using 2
gen, you can recognize the Perm case > > CMLL - LSE you can
recognize orienation > > > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "athefre" > > <athefre@> wrote:
> > > > > > EDIT: I think I got it. I would still like
a better explanation > > > just in case. You have to think of
it as something like. > > > > > > Same > > >
[F][F] > > > [L][R] > > > Opposite > > > >
> > Instead of thinking of the actual colors. > > > >
> > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "athefre" > > > <athefre@>
wrote: > > > > > > > > I can't seem to
understand what the letters mean that are next > > to > >
> the > > > > COLL algorithms. Some of them say F in
places where I actually > > > have a > > > > U
color. Here is something from speedcubing.com that really > > >
confuses > > > > me: > > > > > > > >
"If two of the four designated cubies have the same color, then >
> > their > > > > color becomes the front color (F)."
> > > > > > > > Why does it have to become the
front color and what does that > > mean? > > > > >
> > > My normal way of recognizing corners is too slow. I look
for > > two > > > > corners next to each other that
have a common color then > imagine > > I > > > line
> > > > them up and see if they (or the other two corners)
need to be > > > switched. > > > > > > >
> I searched the group and found older messages of Tyson and >
Jason > > > and > > > > someone else asking about
this and that didn't help. > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
5108. Re: [Speed cubing group] scrambler From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 20:57:20 -0300 (ART)
haha...LOL I think it's important to let your mind "take a little rest"
before another attempt one thing I like to do is practice OH and BLD at
the same time...like...I do 2 or 3 one-handed solves, then a BLD one,
then more oh, then more BLD... Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I don't like to do this...I'll not focus correctly, or
my mind will be "tired" if I do all solves in a row > > gotta
learn your concentration techniques...haha You do realize you're like
twice as fast as me, right? So maybe *I* am doing it wrong... Stefan
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5109. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Ryan Kinnen" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Aug 2006 23:58:23 -0000
>>>>> I am sorry about people apparently getting a virus
infection from attempting to download my video. <<<< Bruce
it's ok, I don't blame you. I guess we've all just learned a lesson
about the internet. My experience was exactly like that described by
CornMeow in another message. I was anxious to see the video. At about
the time it finished downloading, my screen exploded with pop-ups,
dialogue boxes, and MS-DOS commandline windows. My taskbar disappeared
too. I quickly turned my computer off. On restarting my computer, it
would no longer boot up. I did some research and learned how to repair
the master boot record. It would now boot up, but was getting pop-up ads
and other random slowness every few minutes. I've gone through several
rounds of running Symantec Anti-Virus, Spybot, and MS Windows Defender
beta. All of these programs find and destroy a variety of things
identified as "viruses" and "trojan horses". But somehow, the pop-ups
seem to keep coming and new viruses/trojans make their way onto the
computer. There have been MANY of these identified and include names
such as Tagasaurs, Webhancer, and Project1. This is on a computer that
has run for nearly 2 years in which I've never caught any viruses or
adware yet. I keep up with Windows updates and scan frequently with
Spybot and Symantec. This really bothers me because I had thought I had
been doing all of the right things to avoid this sort of problem in the
first place. (Except I now wish I had been using Firefox.) CornMeow I
have been fighting this thing all day, and still haven't defeated it. Do
you have any advice on what you managed to do to remove this thing?
5110. Guiness? From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 00:18:21 -0000
I was just walking through a store, and I noticed that Guiness had
released a 2007 book of records. It still shows that Macky has the
fastest average, and the Leyan has the fastest single, but the part that
pissed me off was that it showed that some guy solved like 45 cubes in
an hour, and they recognize that crap. Is that wack or what? P.S.
Congrats to all the winners and record breakers at Nationals. :) Frank
5111. Re: Guiness? From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 00:36:29 -0000
Yeah it's kind of annoying to see stuff like that but maybe they
couldn't research it enough to be able to find the real records or maybe
they didn't have enough time to find it. They have to release the books
sometime. --- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > I was just walking through a
store, and I noticed that Guiness had > released a 2007 book of
records. It still shows that Macky has the > fastest average, and the
Leyan has the fastest single, but the part > that pissed me off was
that it showed that some guy solved like 45 > cubes in an hour, and
they recognize that crap. Is that wack or what? > > P.S. Congrats
to all the winners and record breakers at Nationals. :) > > Frank
>
5112. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"cornmeow" <cornmeow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 00:37:20 -0000
I second that "no worries Bruce" as no one could have possibly guessed
that ezfiles was a virus hotel. I'm sure this was just a stroke of very
bad luck. Ryan: here's what I did. unfortunately it is kind of long and
random but I hope some of it will help. It assumes you have a spare
workstation to connect to the internet (since you're posting, that's a
good sign) and a CD writer or flash drive to transfer files. - start
windows in safe mode + command prompt - hit ctrl-alt-del and open task
manager - go to file, run and then "msconfig" - look at the startup tab
and note all the garbage that is in there. uncheck what you can,
although this may not make a difference. - keep the msconfig open - now,
go to task manager again, file-run. you can now start browsing
directories that appear to contain spyware files, using the msconfig
list as a guide. then you can select and delete them. - still using
taskmanager-file-run, try to go into your windows and windows\system32
directories. delete as much as you can that looks suspicious. on your
spare workstation, google as many weird sounding .exe files as you can
find, and delete anything that you know is bad. - try running spybot and
adaware from task manager. unfortunately you won't be able to update
since your pc won't be connected. let them do their thing. - try to
restart as normal. you may have to shut your pc off manually, I did. -
hopefully by now you will be able to run spybot normally and maybe even
update. do so. you might still get some popups, ugh - there are two
tricky ones that don't quite go away. * one is "smitfraud.c" for which
you need something called smitfraudfix - check google for it * the other
is webhancer. if you find you can't connect to internet from your main
pc, you may have to track down something called "webhancer companion,"
install it on your pc and then uninstall using control panel. pain - so
from here, just keep running spybot & adaware until things come out
clean. you may have to keep googling to research any weird ones that
just keep coming back. Good luck, and let me know if you need any more
tips. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Kinnen"
<ryan@...> wrote: > CornMeow > I have been fighting this
thing all day, and still haven't defeated it. Do you have any advice
> on what you managed to do to remove this thing?
5113. Re: [Speed cubing group] Re: Guiness? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 18:07:47 -0700 (PDT)
yeh... especially if they won't even recognize the "24 hour marathon"
category (jess bonde couldn't even get it in). -BM athefre
<athefre@...m> wrote: Yeah it's kind of annoying to see stuff like
that but maybe they couldn't research it enough to be able to find the
real records or maybe they didn't have enough time to find it. They have
to release the books sometime. --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...>
wrote: > > I was just walking through a store, and I noticed that
Guiness had > released a 2007 book of records. It still shows that
Macky has the > fastest average, and the Leyan has the fastest
single, but the part > that pissed me off was that it showed that
some guy solved like 45 > cubes in an hour, and they recognize that
crap. Is that wack or what? > > P.S. Congrats to all the winners
and record breakers at Nationals. :) > > Frank > :) --Brent
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
5114. Re: [Speed cubing group] DO NOT FOLLOW THE LINK FROM bruce_norskog
!!!!!!!!!!!!!!!
From:
Chris Hunt <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 18:40:03 -0700
On Tue, 08 Aug 2006 13:51:56 -0000 "Ryan Kinnen" <ryan@...> wrote:
> DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > >
THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > I too am
currently suffering from a PC that has been completly taken > down
after following this link. My PC will not boot and I'm trying to >
figure out what to do next. > > I was running Windows XP
Professional with ALL of the system updates > up-to-date and
installed. I also had Symantec Antivirus running and > up-to-date, as
well as Spybot Search- and-destroy, and Ad-aware. > Somehow, this
trojan got right by all of this. My day is going to be > a major
headache since I really need the data that is on my computer. > >
> > > > The link worked fine for me... I run linux. ;)
Seriously though, I'm sorry. Why do people waste their time making these
things?? I never know... -Chris [Non-text portions of this message have
been removed]
5115. [Speed cubing group] Re: Guiness? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 02:34:36 -0000
All of us speedcubers at least under a minute could beat that 45/hour
record. :) Well, the book is published near the beginning of the year,
then, because it must be in between the caltech competition and svekub
one. They should have the 24hr marathon in there, though. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > yeh... especially if they
won't even recognize the "24 hour marathon" category (jess bonde
couldn't even get it in). > -BM > > athefre <athefre@...>
wrote: > Yeah it's kind of annoying to see stuff like that but maybe
they > couldn't research it enough to be able to find the real
records or > maybe they didn't have enough time to find it. They have
to release > the books sometime. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@> >
wrote: > > > > I was just walking through a store, and I
noticed that Guiness had > > released a 2007 book of records. It
still shows that Macky has the > > fastest average, and the Leyan
has the fastest single, but the part > > that pissed me off was
that it showed that some guy solved like 45 > > cubes in an hour,
and they recognize that crap. Is that wack or what? > > > >
P.S. Congrats to all the winners and record breakers at > Nationals.
:) > > > > Frank > > > > > > > >
> :) > --Brent > > --------------------------------- >
How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call
rates. > > [Non-text portions of this message have been removed]
>
5116. Re: Where's the media? From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 06:36:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > Remember when Leyan beat the WR? It
was media mayhem! > > Now there is not a SINGLE MENTION of it on
Google News, 2 days later. > > I'm guessing the news somehow got
into the news system then, and then > they all started copying each
other. This time it has for some reason > not entered the news stream
yet. Fascinating to see how the news > machine operates. > >
> In case anyone wondered, I got really sick after the first day >
qualifier and missed all the fun being home. I hope no one I talked >
to caught the virus. A lot of people at work are home sick with "flu
> like" symptoms right now. > Firstly, I'd like to congradulate
all of the world record breakers and winners at US nationals. It seems
that at every competition, there is a higher standard than before. Does
anyone know if the 3x3x3 speedsolving WR was a PLL or OLL skip? It
didn't seem like it based on the videos, but still, 10.48 seconds...
Also, does anyone have a video of when my 4x4x4 exploded in a solve. It
was on Saturday, in the 4x4x4 preliminary event. Anyway, the event was a
lot of fun and went very very smoothly with very few if any mishaps.
Hats off to the Caltech crew. -Alexei Gousev
5117. Re: [Speed cubing group] Re: Where's the media? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Aug 2006 23:40:25 -0700
I can explain the lack of media. The exploratorium didn't want to go too
media crazy on this one because they wanted to preserve their January
event for the media hype. Oh well... it's better in their interest, but
not in ours. Obviously, the US National competition is a bigger deal to
us. -Tyson On Aug 8, 2006, at 11:36 PM, agousev wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
> wrote: > > > > Remember when Leyan beat the WR? It was
media mayhem! > > > > Now there is not a SINGLE MENTION of
it on Google News, 2 days > later. > > > > I'm guessing
the news somehow got into the news system then, and > then > >
they all started copying each other. This time it has for some >
reason > > not entered the news stream yet. Fascinating to see how
the news > > machine operates. > > > > > > In
case anyone wondered, I got really sick after the first day > >
qualifier and missed all the fun being home. I hope no one I talked >
> to caught the virus. A lot of people at work are home sick with
"flu > > like" symptoms right now. > > > > Firstly,
I'd like to congradulate all of the world record > breakers and
winners at US nationals. It seems that at every > competition, there
is a higher standard than before. Does anyone know > if the 3x3x3
speedsolving WR was a PLL or OLL skip? It didn't seem > like it based
on the videos, but still, 10.48 seconds... Also, does > anyone have a
video of when my 4x4x4 exploded in a solve. It was on > Saturday, in
the 4x4x4 preliminary event. Anyway, the event was a lot > of fun and
went very very smoothly with very few if any mishaps. Hats > off to
the Caltech crew. > > -Alexei Gousev > > >
5118. EC From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 06:45:41 -0000
So, in US champinoship 29.78 solve was enough for semifinal and 19.37
average for final and 15.50 for winning. Will that be enough in EC? At
least I don't think so. Hopefully I don't get french nerves there...
5119. Re: [Speed cubing group] Re: Where's the media? From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 9 Aug 2006 13:42:00 +0200
Strange, indeed. Are you not allowed to contact the media? R -----
Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 09, 2006
8:40 AM Subject: Re: [Speed cubing group] Re: Where's the media? I can
explain the lack of media. The exploratorium didn't want to go too media
crazy on this one because they wanted to preserve their January event
for the media hype. Oh well... it's better in their interest, but not in
ours. Obviously, the US National competition is a bigger deal to us.
-Tyson .___ Messages in this topic (10) Reply (via web post) | Start a
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[Non-text portions of this message have been removed]
5120. Re : [Speed cubing group] EC From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Aug 2006 11:47:48 +0000 (GMT)
I honestly think that there will be a very fast time at the ec. And not
only 3x3. also 2x2 is going to be very high level. With a large group of
favourites wtih gunnar and erik as the top favourites. ----- Message
d'origine ---- De : Anssi Vanhala <mahtianssi@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 9 Août
2006, 8h45mn 41s Objet : [Speed cubing group] EC So, in US champinoship
29.78 solve was enough for semifinal and 19.37 average for final and
15.50 for winning. Will that be enough in EC? At least I don't think so.
Hopefully I don't get french nerves there... [Non-text portions of this
message have been removed]
5121. Re: Re : [Speed cubing group] EC From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 11:55:08 -0000
I'm honoured to be mentioned as one of the favourites, but don't forget
Thom Barlow. (You are coming to Paris, right?) Then there are the french
guys and Anssi has a great average too. I'm really looking forward to
this competition. It will be my first big championship and the
competition will be harder then ever, which only makes it more fun.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > I honestly think that there
will be a very fast time at the ec. And not only 3x3. also 2x2 is going
to be very high level. With a large group of favourites wtih gunnar and
erik as the top favourites.
5122. Qualifying times (was Re: EC) From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 16:37:48 -0000
During the US Nationals, several of us were predicting what we thought
the cut-off times would be to advance in each round of the 3x3x3. The
consensus was 25 seconds to advance from qualifying to semifinal round,
and 19-20 seconds to advance from semfinal to finals. That was pretty
much the result, and with a few more high-profile people that were
missing it would have definitely been the result. Out of the 36 that
advanced to semifinals, 33 were at 25 seconds or less. At EC, I'd guess
it'd be about the same, if EC has a similar turnout and format. It will
be interesting to see. Good luck to all! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > So, in US champinoship 29.78
solve was enough for semifinal and 19.37 > average for final and
15.50 for winning. Will that be enough in EC? At > least I don't
think so. Hopefully I don't get french nerves there... >
5123. Re: [Speed cubing group] Re: Where's the media? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Aug 2006 14:10:34 -0300 (ART)
Toby, one of the videos on Chris Pelley's page has a solution at the
end...is that your solution? looks like it is, specially the LL part...
Pedro goodxy2002 <goodxy2002@...> escreveu: if anybody cares or
wants to see, i have the entire solve written down. --- In
speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@> > wrote: > > > > Remember when Leyan
beat the WR? It was media mayhem! > > > > Now there is not a
SINGLE MENTION of it on Google News, 2 days later. > > > >
I'm guessing the news somehow got into the news system then, and then
> > they all started copying each other. This time it has for some
reason > > not entered the news stream yet. Fascinating to see how
the news > > machine operates. > > > > > > In
case anyone wondered, I got really sick after the first day > >
qualifier and missed all the fun being home. I hope no one I talked >
> to caught the virus. A lot of people at work are home sick with
"flu > > like" symptoms right now. > > > > >
Firstly, I'd like to congradulate all of the world record > breakers
and winners at US nationals. It seems that at every > competition,
there is a higher standard than before. Does anyone know > if the
3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > like it
based on the videos, but still, 10.48 seconds... Also, does > anyone
have a video of when my 4x4x4 exploded in a solve. It was on >
Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot
> of fun and went very very smoothly with very few if any mishaps.
Hats > off to the Caltech crew. > > -Alexei Gousev >
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
5124. [Speed cubing group] Re: Where's the media? From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 17:49:24 -0000
Yes, that was the actual solution as recalled from memory by Toby. Sorry
if I didn't make that more clear on the video. I tried the scramble at
home before I had Toby's solution, and later learned he did the same
cross as me (I guess it was fairly straightforward). However, the
solution was quite different from there since he does cross on left. And
his U-perm at the end is so fast! I can't begin to do one that quickly
(even though I use the same alg). How in the world is that accomplished?
Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Toby, > > one of the
videos on Chris Pelley's page has a solution at the end...is that your
solution? looks like it is, specially the LL part... > > Pedro
> > goodxy2002 <goodxy2002@...> escreveu: > if anybody
cares or wants to see, i have the entire solve written down. > >
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
> wrote: > > > > > > Remember when Leyan beat the
WR? It was media mayhem! > > > > > > Now there is not
a SINGLE MENTION of it on Google News, 2 days later. > > > >
> > I'm guessing the news somehow got into the news system then,
and > then > > > they all started copying each other. This
time it has for some > reason > > > not entered the news
stream yet. Fascinating to see how the news > > > machine
operates. > > > > > > > > > In case anyone
wondered, I got really sick after the first day > > > qualifier
and missed all the fun being home. I hope no one I talked > > >
to caught the virus. A lot of people at work are home sick with "flu
> > > like" symptoms right now. > > > > > >
> > > Firstly, I'd like to congradulate all of the world record
> > breakers and winners at US nationals. It seems that at every
> > competition, there is a higher standard than before. Does
anyone know > > if the 3x3x3 speedsolving WR was a PLL or OLL
skip? It didn't seem > > like it based on the videos, but still,
10.48 seconds... Also, does > > anyone have a video of when my
4x4x4 exploded in a solve. It was on > > Saturday, in the 4x4x4
preliminary event. Anyway, the event was a lot > > of fun and went
very very smoothly with very few if any mishaps. Hats > > off to
the Caltech crew. > > > > -Alexei Gousev > > > >
> > > > > --------------------------------- > Você
quer respostas para suas perguntas? Ou você sabe muito e quer
compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > >
[Non-text portions of this message have been removed] >
5125. Re: [Speed cubing group] Re: Where's the media? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Aug 2006 11:01:35 -0700
I am allowed to contact the media. However, I do not have the same type
of contacts as a public relationship department of a large educational
organization. -Tyson On Aug 9, 2006, at 4:42 AM, Rune Wesström wrote:
> Strange, indeed. Are you not allowed to contact the media? > R
> ----- Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 09,
2006 8:40 AM > Subject: Re: [Speed cubing group] Re: Where's the
media? > > I can explain the lack of media. > > The
exploratorium didn't want to go too media crazy on this one > because
> they wanted to preserve their January event for the media hype. Oh
> well... it's better in their interest, but not in ours. Obviously,
the > US National competition is a bigger deal to us. > >
-Tyson > .___ > > Messages in this topic (10) Reply (via web
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5126. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Ryan Kinnen" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 18:04:11 -0000
CornMeow I cannot thank you enough for taking the time to type up the
detailed instructions that you did. I too had been performing similar
repeated research and actions only to have problems keep reappearing. I
followed your steps and that seems to have done the trick. (Particularly
the "Webhancer" part.) I learned a lot from your advice. I'm a computer
programmer, but I've never really been a Windows troubleshooting guy.
Whatever got on my machine seemed to take a brute force approach of
repeatedly installing MANY unique viruses/adware all over the place. I
cannot imagine what a non-techy would have done if their machine had
been infected with this. Luckily I had another workstation available
nearby to research with and download things. Ultimately I blew an
incredible amount of time tackling this probably 6 to 8 hours. After
this, I am DONE with Microsoft Windows. My next computer will be a Mac.
Thanks again - --- In speedsolvingrubikscube@yahoogroups.com, "cornmeow"
<cornmeow@...> wrote: > > I second that "no worries Bruce"
as no one could have possibly > guessed that ezfiles was a virus
hotel. I'm sure this was just a > stroke of very bad luck. > >
Ryan: here's what I did. unfortunately it is kind of long and random
> but I hope some of it will help. It assumes you have a spare >
workstation to connect to the internet (since you're posting, that's
> a good sign) and a CD writer or flash drive to transfer files. >
> - start windows in safe mode + command prompt > - hit
ctrl-alt-del and open task manager > - go to file, run and then
"msconfig" > - look at the startup tab and note all the garbage that
is in there. > uncheck what you can, although this may not make a
difference. > - keep the msconfig open > - now, go to task manager
again, file-run. you can now start > browsing directories that appear
to contain spyware files, using the > msconfig list as a guide. then
you can select and delete them. > - still using taskmanager-file-run,
try to go into your windows and > windows\system32 directories.
delete as much as you can that looks > suspicious. on your spare
workstation, google as many weird > sounding .exe files as you can
find, and delete anything that you > know is bad. > - try running
spybot and adaware from task manager. unfortunately > you won't be
able to update since your pc won't be connected. let > them do their
thing. > - try to restart as normal. you may have to shut your pc off
> manually, I did. > - hopefully by now you will be able to run
spybot normally and maybe > even update. do so. you might still get
some popups, ugh > - there are two tricky ones that don't quite go
away. > * one is "smitfraud.c" for which you need something called
> smitfraudfix - check google for it > * the other is webhancer.
if you find you can't connect to internet > from your main pc, you
may have to track down something > called "webhancer companion,"
install it on your pc and then > uninstall using control panel. pain
> - so from here, just keep running spybot & adaware until things
come > out clean. you may have to keep googling to research any weird
ones > that just keep coming back. > > Good luck, and let me
know if you need any more tips. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Kinnen" > <ryan@>
wrote: > > CornMeow > > I have been fighting this thing all
day, and still haven't defeated > it. Do you have any advice >
> on what you managed to do to remove this thing? >
5127. Re: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!!
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Aug 2006 11:41:40 -0700 (PDT)
its probably not windows (this time) its more IE than anything. it is a
junk web browser open to many exploits. get firefox or even better
opera, and i bet you won't have any problems like that. ----- Original
Message ---- From: Ryan Kinnen <ryan@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 9, 2006
11:04:11 AM Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK
FROM bruce_norskog !!!!!!!!!!!!!!! CornMeow I cannot thank you enough
for taking the time to type up the detailed instructions that you did. I
too had been performing similar repeated research and actions only to
have problems keep reappearing. I followed your steps and that seems to
have done the trick. (Particularly the "Webhancer" part.) I learned a
lot from your advice. I'm a computer programmer, but I've never really
been a Windows troubleshooting guy. Whatever got on my machine seemed to
take a brute force approach of repeatedly installing MANY unique
viruses/adware all over the place. I cannot imagine what a non-techy
would have done if their machine had been infected with this. Luckily I
had another workstation available nearby to research with and download
things. Ultimately I blew an incredible amount of time tackling this
probably 6 to 8 hours. After this, I am DONE with Microsoft Windows. My
next computer will be a Mac. Thanks again - --- In speedsolvingrubiksc
ube@yahoogroups. com, "cornmeow" <cornmeow@.. .> wrote: > >
I second that "no worries Bruce" as no one could have possibly >
guessed that ezfiles was a virus hotel. I'm sure this was just a >
stroke of very bad luck. > > Ryan: here's what I did.
unfortunately it is kind of long and random > but I hope some of it
will help. It assumes you have a spare > workstation to connect to
the internet (since you're posting, that's > a good sign) and a CD
writer or flash drive to transfer files. > > - start windows in
safe mode + command prompt > - hit ctrl-alt-del and open task manager
> - go to file, run and then "msconfig" > - look at the startup
tab and note all the garbage that is in there. > uncheck what you
can, although this may not make a difference. > - keep the msconfig
open > - now, go to task manager again, file-run. you can now start
> browsing directories that appear to contain spyware files, using
the > msconfig list as a guide. then you can select and delete them.
> - still using taskmanager- file-run, try to go into your windows
and > windows\system32 directories. delete as much as you can that
looks > suspicious. on your spare workstation, google as many weird
> sounding .exe files as you can find, and delete anything that you
> know is bad. > - try running spybot and adaware from task
manager. unfortunately > you won't be able to update since your pc
won't be connected. let > them do their thing. > - try to restart
as normal. you may have to shut your pc off > manually, I did. > -
hopefully by now you will be able to run spybot normally and maybe >
even update. do so. you might still get some popups, ugh > - there
are two tricky ones that don't quite go away. > * one is
"smitfraud.c" for which you need something called > smitfraudfix -
check google for it > * the other is webhancer. if you find you can't
connect to internet > from your main pc, you may have to track down
something > called "webhancer companion," install it on your pc and
then > uninstall using control panel. pain > - so from here, just
keep running spybot & adaware until things come > out clean. you
may have to keep googling to research any weird ones > that just keep
coming back. > > Good luck, and let me know if you need any more
tips. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ryan
Kinnen" > <ryan@> wrote: > > CornMeow > > I have
been fighting this thing all day, and still haven't defeated > it. Do
you have any advice > > on what you managed to do to remove this
thing? > [Non-text portions of this message have been removed]
5128. Re: Where's the media? From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Aug 2006 22:23:33 -0000
" one of the videos on Chris Pelley's page has a solution at the
end...is that your solution? looks like it is, specially the LL part." I
searched all over Chris Pelley's page for a solution, and couldn't find
it. Does someone have a direct link, or was it removed? After attempting
the scramble a few times, I'm very curious as to the exact solution Toby
used. -bryan --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Toby, > > one of the
videos on Chris Pelley's page has a solution at the end...is that your
solution? looks like it is, specially the LL part... > > Pedro
> > goodxy2002 <goodxy2002@...> escreveu: > if anybody
cares or wants to see, i have the entire solve written down. > >
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
> wrote: > > > > > > Remember when Leyan beat the
WR? It was media mayhem! > > > > > > Now there is not
a SINGLE MENTION of it on Google News, 2 days later. > > > >
> > I'm guessing the news somehow got into the news system then,
and > then > > > they all started copying each other. This
time it has for some > reason > > > not entered the news
stream yet. Fascinating to see how the news > > > machine
operates. > > > > > > > > > In case anyone
wondered, I got really sick after the first day > > > qualifier
and missed all the fun being home. I hope no one I talked > > >
to caught the virus. A lot of people at work are home sick with "flu
> > > like" symptoms right now. > > > > > >
> > > Firstly, I'd like to congradulate all of the world record
> > breakers and winners at US nationals. It seems that at every
> > competition, there is a higher standard than before. Does
anyone know > > if the 3x3x3 speedsolving WR was a PLL or OLL
skip? It didn't seem > > like it based on the videos, but still,
10.48 seconds... Also, does > > anyone have a video of when my
4x4x4 exploded in a solve. It was on > > Saturday, in the 4x4x4
preliminary event. Anyway, the event was a lot > > of fun and went
very very smoothly with very few if any mishaps. Hats > > off to
the Caltech crew. > > > > -Alexei Gousev > > > >
> > > > > --------------------------------- > Você
quer respostas para suas perguntas? Ou você sabe muito e quer
compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > >
[Non-text portions of this message have been removed] >
5129. Re: [Speed cubing group] Re: Where's the media? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Aug 2006 23:51:51 +0000 (GMT)
Actually it is IN the video, after the solve and all the guys jumping
around and celebrating it shows scramble and then the solution Pedro
bryanosaurus <bmytko@...> escreveu: " one of the videos on Chris
Pelley's page has a solution at the end...is that your solution? looks
like it is, specially the LL part." I searched all over Chris Pelley's
page for a solution, and couldn't find it. Does someone have a direct
link, or was it removed? After attempting the scramble a few times, I'm
very curious as to the exact solution Toby used. -bryan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Toby, > > one of the videos on Chris Pelley's
page has a solution at the end...is that your solution? looks like it
is, specially the LL part... > > Pedro > > goodxy2002
<goodxy2002@...> escreveu: > if anybody cares or wants to see,
i have the entire solve written down. > > --- In
speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@> >
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
> wrote: > > > > > > Remember when Leyan beat the
WR? It was media mayhem! > > > > > > Now there is not
a SINGLE MENTION of it on Google News, 2 days later. > > > >
> > I'm guessing the news somehow got into the news system then,
and > then > > > they all started copying each other. This
time it has for some > reason > > > not entered the news
stream yet. Fascinating to see how the news > > > machine
operates. > > > > > > > > > In case anyone
wondered, I got really sick after the first day > > > qualifier
and missed all the fun being home. I hope no one I talked > > >
to caught the virus. A lot of people at work are home sick with "flu
> > > like" symptoms right now. > > > > > >
> > > Firstly, I'd like to congradulate all of the world record
> > breakers and winners at US nationals. It seems that at every
> > competition, there is a higher standard than before. Does
anyone know > > if the 3x3x3 speedsolving WR was a PLL or OLL
skip? It didn't seem > > like it based on the videos, but still,
10.48 seconds... Also, does > > anyone have a video of when my
4x4x4 exploded in a solve. It was on > > Saturday, in the 4x4x4
preliminary event. Anyway, the event was a lot > > of fun and went
very very smoothly with very few if any mishaps. Hats > > off to
the Caltech crew. > > > > -Alexei Gousev > > > >
> > > > > --------------------------------- > Você
quer respostas para suas perguntas? Ou você sabe muito e quer
compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > >
[Non-text portions of this message have been removed] >
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5130. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 00:28:18 -0000
Yes, Opera is the best browser ever. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > its probably not windows
(this time) its more IE than anything. it is a junk web browser open to
many exploits. get firefox or even better opera, and i bet you won't
have any problems like that. > > ----- Original Message ---- >
From: Ryan Kinnen <ryan@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 9,
2006 11:04:11 AM > Subject: [Speed cubing group] Re: DO NOT FOLLOW
THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > CornMeow > >
I cannot thank you enough for taking the time to type up the >
detailed instructions that you did. I too had been performing >
similar repeated research and actions only to have problems keep >
reappearing. I followed your steps and that seems to have done the >
trick. (Particularly the "Webhancer" part.) I learned a lot from >
your advice. I'm a computer programmer, but I've never really been a
> Windows troubleshooting guy. Whatever got on my machine seemed to
> take a brute force approach of repeatedly installing MANY unique
> viruses/adware all over the place. I cannot imagine what a non-
techy > would have done if their machine had been infected with this.
> Luckily I had another workstation available nearby to research with
> and download things. Ultimately I blew an incredible amount of time
> tackling this probably 6 to 8 hours. After this, I am DONE with
> Microsoft Windows. My next computer will be a Mac. > > Thanks
again - > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"cornmeow" > <cornmeow@ .> wrote: > > > > I second
that "no worries Bruce" as no one could have possibly > > guessed
that ezfiles was a virus hotel. I'm sure this was just a > >
stroke of very bad luck. > > > > Ryan: here's what I did.
unfortunately it is kind of long and > random > > but I hope
some of it will help. It assumes you have a spare > > workstation
to connect to the internet (since you're posting, > that's > >
a good sign) and a CD writer or flash drive to transfer files. > >
> > - start windows in safe mode + command prompt > > - hit
ctrl-alt-del and open task manager > > - go to file, run and then
"msconfig" > > - look at the startup tab and note all the garbage
that is in > there. > > uncheck what you can, although this may
not make a difference. > > - keep the msconfig open > > -
now, go to task manager again, file-run. you can now start > >
browsing directories that appear to contain spyware files, using >
the > > msconfig list as a guide. then you can select and delete
them. > > - still using taskmanager- file-run, try to go into your
windows > and > > windows\system32 directories. delete as much
as you can that > looks > > suspicious. on your spare
workstation, google as many weird > > sounding .exe files as you
can find, and delete anything that you > > know is bad. > >
- try running spybot and adaware from task manager. unfortunately >
> you won't be able to update since your pc won't be connected. let
> > them do their thing. > > - try to restart as normal. you
may have to shut your pc off > > manually, I did. > > -
hopefully by now you will be able to run spybot normally and > maybe
> > even update. do so. you might still get some popups, ugh >
> - there are two tricky ones that don't quite go away. > > *
one is "smitfraud.c" for which you need something called > >
smitfraudfix - check google for it > > * the other is webhancer.
if you find you can't connect to > internet > > from your main
pc, you may have to track down something > > called "webhancer
companion," install it on your pc and then > > uninstall using
control panel. pain > > - so from here, just keep running spybot
& adaware until things > come > > out clean. you may have
to keep googling to research any weird > ones > > that just
keep coming back. > > > > Good luck, and let me know if you
need any more tips. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ryan Kinnen" > > <ryan@> wrote: >
> > CornMeow > > > I have been fighting this thing all
day, and still haven't > defeated > > it. Do you have any
advice > > > on what you managed to do to remove this thing?
> > > > > > > > > > > [Non-text
portions of this message have been removed] >
5131. Re: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!!
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Aug 2006 17:32:57 -0700 (PDT)
any browser that you can edit your own cookies on the fly, has an a++ in
my book :) ----- Original Message ---- From: Timothy Sun
<linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 9, 2006 5:28:18 PM Subject: [Speed cubing group] Re:
DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! Yes, Opera is
the best browser ever. --- In speedsolvingrubiksc ube@yahoogroups. com,
Clancy Cochran <perscription_ death@... > wrote: > > its
probably not windows (this time) its more IE than anything. it is a junk
web browser open to many exploits. get firefox or even better opera, and
i bet you won't have any problems like that. > > ----- Original
Message ---- > From: Ryan Kinnen <ryan@...> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Wednesday, August 9,
2006 11:04:11 AM > Subject: [Speed cubing group] Re: DO NOT FOLLOW
THE LINK FROM bruce_norskog !!!!!!!!!!!! !!! > > CornMeow >
> I cannot thank you enough for taking the time to type up the >
detailed instructions that you did. I too had been performing >
similar repeated research and actions only to have problems keep >
reappearing. I followed your steps and that seems to have done the >
trick. (Particularly the "Webhancer" part.) I learned a lot from >
your advice. I'm a computer programmer, but I've never really been a
> Windows troubleshooting guy. Whatever got on my machine seemed to
> take a brute force approach of repeatedly installing MANY unique
> viruses/adware all over the place. I cannot imagine what a non-
techy > would have done if their machine had been infected with this.
> Luckily I had another workstation available nearby to research with
> and download things. Ultimately I blew an incredible amount of time
> tackling this probably 6 to 8 hours. After this, I am DONE with
> Microsoft Windows. My next computer will be a Mac. > > Thanks
again - > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"cornmeow" > <cornmeow@ .> wrote: > > > > I second
that "no worries Bruce" as no one could have possibly > > guessed
that ezfiles was a virus hotel. I'm sure this was just a > >
stroke of very bad luck. > > > > Ryan: here's what I did.
unfortunately it is kind of long and > random > > but I hope
some of it will help. It assumes you have a spare > > workstation
to connect to the internet (since you're posting, > that's > >
a good sign) and a CD writer or flash drive to transfer files. > >
> > - start windows in safe mode + command prompt > > - hit
ctrl-alt-del and open task manager > > - go to file, run and then
"msconfig" > > - look at the startup tab and note all the garbage
that is in > there. > > uncheck what you can, although this may
not make a difference. > > - keep the msconfig open > > -
now, go to task manager again, file-run. you can now start > >
browsing directories that appear to contain spyware files, using >
the > > msconfig list as a guide. then you can select and delete
them. > > - still using taskmanager- file-run, try to go into your
windows > and > > windows\system32 directories. delete as much
as you can that > looks > > suspicious. on your spare
workstation, google as many weird > > sounding .exe files as you
can find, and delete anything that you > > know is bad. > >
- try running spybot and adaware from task manager. unfortunately >
> you won't be able to update since your pc won't be connected. let
> > them do their thing. > > - try to restart as normal. you
may have to shut your pc off > > manually, I did. > > -
hopefully by now you will be able to run spybot normally and > maybe
> > even update. do so. you might still get some popups, ugh >
> - there are two tricky ones that don't quite go away. > > *
one is "smitfraud.c" for which you need something called > >
smitfraudfix - check google for it > > * the other is webhancer.
if you find you can't connect to > internet > > from your main
pc, you may have to track down something > > called "webhancer
companion," install it on your pc and then > > uninstall using
control panel. pain > > - so from here, just keep running spybot
& adaware until things > come > > out clean. you may have
to keep googling to research any weird > ones > > that just
keep coming back. > > > > Good luck, and let me know if you
need any more tips. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ryan Kinnen" > > <ryan@> wrote: >
> > CornMeow > > > I have been fighting this thing all
day, and still haven't > defeated > > it. Do you have any
advice > > > on what you managed to do to remove this thing?
> > > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed]
5132. Magic WR videos From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 03:59:43 -0000
Hello, I have uploaded my videos of the world records from the Magic
finals of the U.S. Nationals. I have used rapidshare this time as the
file host. Craig Bouchard's 1.07-second single solve:
http://tinyurl.com/rqlwj Craig's video has also been submitted to
StrangePuzzle.com Bob Burton's five solves for 1.34-second average (of
middle three times). high quality (.mpg): http://tinyurl.com/q9w2o low
quality (.wmv): http://tinyurl.com/prl6e These links are not the link
being talked about in the thread "Re: DO NOT FOLLOW THE LINK FROM
bruce_norskog !!!!!!!!!!!!!!!" - Bruce
5133. [Speed cubing group] Re: Where's the media? From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 05:57:26 -0000
For comparison my WR-celebration: Me and my father went by train to
Stockholm, then by ship to Turku and slept badly, then with a 14-year
old Toyota Corolla to home and I went to school bit late. When the
teacher asked "Why you are late?" I replied "I was in Sweden". What a
party. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Actually it is IN the video,
after the solve and all the guys jumping around and celebrating >
> it shows scramble and then the solution > > Pedro > >
bryanosaurus <bmytko@...> escreveu: > " one of the videos on
Chris Pelley's page has a solution at the end...is that your solution?
> looks like it is, specially the LL part." > > I searched all
over Chris Pelley's page for a solution, and couldn't find it. Does
someone > have a direct link, or was it removed? After attempting the
scramble a few times, I'm very > curious as to the exact solution
Toby used. > > -bryan > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> wrote:
> > > > Toby, > > > > one of the videos on Chris
Pelley's page has a solution at the end...is that your > solution?
looks like it is, specially the LL part... > > > > Pedro
> > > > goodxy2002 <goodxy2002@> escreveu: > >
if anybody cares or wants to see, i have the entire solve written down.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"agousev" <agousev@> > > wrote: > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@> > > > wrote: > > > > > > >
> Remember when Leyan beat the WR? It was media mayhem! > >
> > > > > > Now there is not a SINGLE MENTION of it on
Google News, 2 days later. > > > > > > > > I'm
guessing the news somehow got into the news system then, and > >
then > > > > they all started copying each other. This time
it has for some > > reason > > > > not entered the
news stream yet. Fascinating to see how the news > > > >
machine operates. > > > > > > > > > > >
> In case anyone wondered, I got really sick after the first day >
> > > qualifier and missed all the fun being home. I hope no
one I talked > > > > to caught the virus. A lot of people at
work are home sick with "flu > > > > like" symptoms right
now. > > > > > > > > > > > > >
Firstly, I'd like to congradulate all of the world record > > >
breakers and winners at US nationals. It seems that at every > >
> competition, there is a higher standard than before. Does anyone
know > > > if the 3x3x3 speedsolving WR was a PLL or OLL skip?
It didn't seem > > > like it based on the videos, but still,
10.48 seconds... Also, does > > > anyone have a video of when
my 4x4x4 exploded in a solve. It was on > > > Saturday, in the
4x4x4 preliminary event. Anyway, the event was a lot > > > of
fun and went very very smoothly with very few if any mishaps. Hats >
> > off to the Caltech crew. > > > > > > -Alexei
Gousev > > > > > > > > > > > > >
> > > > --------------------------------- > > Você
quer respostas para suas perguntas? Ou você sabe muito e quer
compartilhar seu > conhecimento? Experimente o Yahoo! Respostas! >
> > > [Non-text portions of this message have been removed]
> > > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
5134. Qualifying times (was Re: EC) From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 07:06:22 -0000
With same format it could be something like 21-23 for semifinal, 16-17
for final and sub-15 for winning. --- In speedsolvingrubikscube@...m,
"Jeff Soesbe" <yeff@...> wrote: > > > During the US
Nationals, several of us were predicting what we thought > the
cut-off times would be to advance in each round of the 3x3x3. > >
The consensus was 25 seconds to advance from qualifying to semifinal
> round, and 19-20 seconds to advance from semfinal to finals. >
> That was pretty much the result, and with a few more high-profile
> people that were missing it would have definitely been the result.
Out > of the 36 that advanced to semifinals, 33 were at 25 seconds or
less. > > At EC, I'd guess it'd be about the same, if EC has a
similar turnout > and format. It will be interesting to see. >
> Good luck to all! > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > So, in US champinoship
29.78 solve was enough for semifinal and 19.37 > > average for
final and 15.50 for winning. Will that be enough in EC? > At >
> least I don't think so. Hopefully I don't get french nerves
there... > > >
5135. Qualifying times (was Re: EC) From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 07:29:08 -0000
those are some pretty high expectations --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > With same format it could be
something like 21-23 for semifinal, 16-17 > for final and sub-15 for
winning. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" > <yeff@> wrote: > > > > > > During
the US Nationals, several of us were predicting what we thought >
> the cut-off times would be to advance in each round of the 3x3x3.
> > > > The consensus was 25 seconds to advance from
qualifying to semifinal > > round, and 19-20 seconds to advance
from semfinal to finals. > > > > That was pretty much the
result, and with a few more high-profile > > people that were
missing it would have definitely been the result. Out > > of the
36 that advanced to semifinals, 33 were at 25 seconds or less. > >
> > At EC, I'd guess it'd be about the same, if EC has a similar
turnout > > and format. It will be interesting to see. > >
> > Good luck to all! > > > > yeff > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > >
<mahtianssi@> wrote: > > > > > > So, in US
champinoship 29.78 solve was enough for semifinal and 19.37 > >
> average for final and 15.50 for winning. Will that be enough in EC?
> > At > > > least I don't think so. Hopefully I don't
get french nerves there... > > > > > >
5136. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 02:44:20 -0700
You're basically calling a sub-15 average in the final from yourself
right now. -Tyson On Aug 10, 2006, at 12:29 AM, goodxy2002 wrote: >
those are some pretty high expectations > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@...> wrote: > > > > With same format it
could be something like 21-23 for semifinal, > 16-17 > > for
final and sub-15 for winning. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > >
<yeff@> wrote: > > > > > > > > > During
the US Nationals, several of us were predicting what we > thought
> > > the cut-off times would be to advance in each round of
the 3x3x3. > > > > > > The consensus was 25 seconds to
advance from qualifying to > semifinal > > > round, and
19-20 seconds to advance from semfinal to finals. > > > >
> > That was pretty much the result, and with a few more
high-profile > > > people that were missing it would have
definitely been the result. > Out > > > of the 36 that
advanced to semifinals, 33 were at 25 seconds or > less. > >
> > > > At EC, I'd guess it'd be about the same, if EC has a
similar > turnout > > > and format. It will be interesting
to see. > > > > > > Good luck to all! > > >
> > > yeff > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > > >
<mahtianssi@> wrote: > > > > > > > > So,
in US champinoship 29.78 solve was enough for semifinal and > 19.37
> > > > average for final and 15.50 for winning. Will that
be enough in > EC? > > > At > > > > least I
don't think so. Hopefully I don't get french nerves > there... >
> > > > > > > > > > >
5137. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Aug 2006 12:06:21 +0200
At least two will have a sub-15 average in the final. Remember! R -----
Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10, 2006
11:44 AM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC)
You're basically calling a sub-15 average in the final from yourself
right now. -Tyson _.___ Messages in this topic (7) Reply (via web post)
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5138. Re: Magic WR videos From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 14:44:01 -0000
It won't let me play the videos. I've tried on more than one computer,
in more than one program, :( ell well... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hello, > > I have uploaded my
videos of the world records from the Magic finals > of the U.S.
Nationals. I have used rapidshare this time as the file host. > >
Craig Bouchard's 1.07-second single solve: http://tinyurl.com/rqlwj >
> Craig's video has also been submitted to StrangePuzzle.com >
> Bob Burton's five solves for 1.34-second average (of middle three
times). > high quality (.mpg): http://tinyurl.com/q9w2o > low
quality (.wmv): http://tinyurl.com/prl6e > > These links are not
the link being talked about in the thread "Re: DO > NOT FOLLOW THE
LINK FROM bruce_norskog !!!!!!!!!!!!!!!" > > - Bruce >
5139. Re: Magic WR videos From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 15:01:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > It won't let me play the videos.
I've tried on more than one computer, in more than one > program, :(
ell well... > > Craig > > Craig you looked really happy
after your solve. :) Congratulations.
5140. Re: Magic WR videos From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 15:05:28 -0000
I don't remember anything about either WR solve. I just remember
celebrating afterwards...Thanks. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > It won't let me play the
videos. I've tried on more than one > computer, in more than one >
> program, :( ell well... > > > > Craig > > >
> > > Craig you looked really happy after your solve. :)
Congratulations. >
5141. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 08:17:20 -0700 (PDT)
man i am tired of hearing about this. i don't think it will be any
different than the us nationals, because guess what, euro cubers are not
better than american cubers, we are all the same. u have your key
players and some people that arent as fast, so i think getting up on a
pedestal and talking about how the ec's are going to be sooo much harder
is a bunch of narcissistic bs. when i look at the 2004 stats they are
very close to each other, within a second or 2 of each other for each
round's advancement. and while i'm ranting i also think its crap that
ec's are closed. we over here were nice enough to allow anyone to
compete in the US nationals, so i don't know why the euro's and some
other events over there have to be closed, seems kind of selfish to me.
maybe some are just scared an american will come win 1st place or
something. so in conclusion, quiet with the euro cubers are better crap,
and let's try and be fair to each other with open tournaments for all.
----- Original Message ---- From: Anssi Vanhala <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10,
2006 12:06:22 AM Subject: [Speed cubing group] Qualifying times (was Re:
EC) With same format it could be something like 21-23 for semifinal,
16-17 for final and sub-15 for winning. --- In speedsolvingrubiksc
ube@yahoogroups. com, "Jeff Soesbe" <yeff@...> wrote: > >
> During the US Nationals, several of us were predicting what we
thought > the cut-off times would be to advance in each round of the
3x3x3. > > The consensus was 25 seconds to advance from qualifying
to semifinal > round, and 19-20 seconds to advance from semfinal to
finals. > > That was pretty much the result, and with a few more
high-profile > people that were missing it would have definitely been
the result. Out > of the 36 that advanced to semifinals, 33 were at
25 seconds or less. > > At EC, I'd guess it'd be about the same,
if EC has a similar turnout > and format. It will be interesting to
see. > > Good luck to all! > > yeff > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" >
<mahtianssi@ > wrote: > > > > So, in US champinoship
29.78 solve was enough for semifinal and 19.37 > > average for
final and 15.50 for winning. Will that be enough in EC? > At >
> least I don't think so. Hopefully I don't get french nerves
there... > > > [Non-text portions of this message have been
removed]
5142. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 15:34:53 -0000
YAY FOR USN BEING OPEN!!! Craig --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > man i am tired of
hearing about this. i don't think it will be any different than the us
nationals, because guess what, euro cubers are not better than american
cubers, we are all the same. u have your key players and some people
that arent as fast, so i think getting up on a pedestal and talking
about how the ec's are going to be sooo much harder is a bunch of
narcissistic bs. when i look at the 2004 stats they are very close to
each other, within a second or 2 of each other for each round's
advancement. and while i'm ranting i also think its crap that ec's are
closed. we over here were nice enough to allow anyone to compete in the
US nationals, so i don't know why the euro's and some other events over
there have to be closed, seems kind of selfish to me. maybe some are
just scared an american will come win 1st place or something. so in
conclusion, quiet with the euro cubers are better crap, and let's try
and be fair to each other with open tournaments for all. > > -----
Original Message ---- > From: Anssi Vanhala <mahtianssi@...>
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday,
August 10, 2006 12:06:22 AM > Subject: [Speed cubing group]
Qualifying times (was Re: EC) > > With same format it could be
something like 21-23 for semifinal, 16-17 > for final and sub-15 for
winning. > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Jeff Soesbe" > <yeff@> wrote: > > > > > >
During the US Nationals, several of us were predicting what we thought
> > the cut-off times would be to advance in each round of the
3x3x3. > > > > The consensus was 25 seconds to advance from
qualifying to semifinal > > round, and 19-20 seconds to advance
from semfinal to finals. > > > > That was pretty much the
result, and with a few more high-profile > > people that were
missing it would have definitely been the result. Out > > of the
36 that advanced to semifinals, 33 were at 25 seconds or less. > >
> > At EC, I'd guess it'd be about the same, if EC has a similar
turnout > > and format. It will be interesting to see. > >
> > Good luck to all! > > > > yeff > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" >
> <mahtianssi@ > wrote: > > > > > > So, in US
champinoship 29.78 solve was enough for semifinal and 19.37 > >
> average for final and 15.50 for winning. Will that be enough in EC?
> > At > > > least I don't think so. Hopefully I don't
get french nerves there... > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] >
5143. Re: Magic WR videos From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 16:07:32 -0000
Hi, Since Craig had trouble viewing the video of his own WR, I've
converted it to a (fairly high-quality) .wmv file to see if that helps.
The link is: http://tinyurl.com/fkgll - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I don't remember anything about
either WR solve. I just remember celebrating > afterwards...Thanks.
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > It won't let me
play the videos. I've tried on more than one > > computer, in more
than one > > > program, :( ell well... > > > > >
> Craig > > > > > > > > > > Craig you
looked really happy after your solve. :) Congratulations. > > >
5144. Where to find studio cubes in Hungary From:
"Marco Garbelini" <garbelini@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 18:09:30 +0200
Hi there, Questions, questions, questions.... How easy (or difficult) is
to find studio cubes in Hungary? I know someone that's going to Hungary
this weekend and I would like to take the opportunity to order some
stuff. Does anybody know any stores where she can find studio cubes? Do
they still come in those blue paper boxes? Cheers, Marco [Non-text
portions of this message have been removed]
5145. Re : [Speed cubing group] Qualifying times (was Re: EC)
From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 17:12:28 +0000 (GMT)
I tink you're right. I said that i expect a very fast time at the ec but
i didn't say that Euro cubers are faster then US cubers. And you're also
right about the closed Championships. I think it's a pitty that you
don't support people who are motivated enough to travel all the way to
paris from who knows where. And it's also more amusing to meet as many
cubers possible. For europian cubers and vice versa, the word champs are
almost the only possiblility to meet other then europina cubers. Thats
to bad. I'd really love to see those worldrecord holders of the US cube.
It must be cool. So I think, listening to this complain, the EC
organisation has to improve his format before the next (2008?) is held.
----- Message d'origine ---- De : Clancy Cochran
<perscription_death@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 10 Août 2006,
5h17mn 20s Objet : Re: [Speed cubing group] Qualifying times (was Re:
EC) man i am tired of hearing about this. i don't think it will be any
different than the us nationals, because guess what, euro cubers are not
better than american cubers, we are all the same. u have your key
players and some people that arent as fast, so i think getting up on a
pedestal and talking about how the ec's are going to be sooo much harder
is a bunch of narcissistic bs. when i look at the 2004 stats they are
very close to each other, within a second or 2 of each other for each
round's advancement. and while i'm ranting i also think its crap that
ec's are closed. we over here were nice enough to allow anyone to
compete in the US nationals, so i don't know why the euro's and some
other events over there have to be closed, seems kind of selfish to me.
maybe some are just scared an american will come win 1st place or
something. so in conclusion, quiet with the euro cubers are better crap,
and let's try and be fair to each other with open tournaments for all.
----- Original Message ---- From: Anssi Vanhala <mahtianssi@yahoo.
com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Thursday,
August 10, 2006 12:06:22 AM Subject: [Speed cubing group] Qualifying
times (was Re: EC) With same format it could be something like 21-23 for
semifinal, 16-17 for final and sub-15 for winning. --- In
speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe" <yeff@...>
wrote: > > > During the US Nationals, several of us were
predicting what we thought > the cut-off times would be to advance in
each round of the 3x3x3. > > The consensus was 25 seconds to
advance from qualifying to semifinal > round, and 19-20 seconds to
advance from semfinal to finals. > > That was pretty much the
result, and with a few more high-profile > people that were missing
it would have definitely been the result. Out > of the 36 that
advanced to semifinals, 33 were at 25 seconds or less. > > At EC,
I'd guess it'd be about the same, if EC has a similar turnout > and
format. It will be interesting to see. > > Good luck to all! >
> yeff > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Anssi Vanhala" > <mahtianssi@ > wrote: > > > > So,
in US champinoship 29.78 solve was enough for semifinal and 19.37 >
> average for final and 15.50 for winning. Will that be enough in EC?
> At > > least I don't think so. Hopefully I don't get french
nerves there... > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
5146. Re: Magic WR videos From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 17:15:56 -0000
Craig Congratulations on the World Record. Not to detract from the
record itself, but my favorite part of the video has to be at the very
end when you totally hip check an innocent bystander during your
celebration. It is priceless; I keep watching that part in slow motion.
It is like a car accident. Leave it to a Canadian to incorporate body
contact into a World Record celebration. I guess we should just be glad
he didn't have a hockey stick in his hand. -Dave --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I don't remember anything about
either WR solve. I just remember celebrating > afterwards...Thanks.
> > Craig
5147. Re: Magic WR videos From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 18:17:52 -0000
Oh dude, I haven't laughed that hard in a while. Teared up even. I
didn't hip check her... And that was Eileen, Chris Krueger's girlfriend
I believe. And i turned around and she was there and I was like WHOA!!!
and then went back and did my other two solves, and shanked them
both...why can't I be like toby and get the WR on my last solve? Craig
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > Craig > > Congratulations on
the World Record. Not to detract from the record > itself, but my
favorite part of the video has to be at the very end > when you
totally hip check an innocent bystander during your > celebration. It
is priceless; I keep watching that part in slow > motion. It is like
a car accident. Leave it to a Canadian to > incorporate body contact
into a World Record celebration. I guess we > should just be glad he
didn't have a hockey stick in his hand. > > -Dave > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I don't remember anything
about either WR solve. I just remember > celebrating > >
afterwards...Thanks. > > > > Craig >
5148. Top Speedcuber/Cuber/Puzzler at USN From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 18:21:21 -0000
Hey All, I took the liberty to make an excel document which gives the
people from 1st-8th points based on rank, and then whoever has the
highest total points is the winner. I split it up into 3 different
categories. Speedcubing - 2x2, 3x3, 4x4 and 5x5 Cubing - Above + 3x3 OH,
3x3 BLD, 4x4 BLD and 5x5 BLD Puzzler - All of the above + Magic, Master
Magic, Megaminx, and Square-1 1st place got 8 points, 2nd 7 points, and
so on until 8th place got 1 point. If you are interested check it out.
Chris Hardwick ended up being Top Puzzler, coming top 6 in all of the
events he competed in, earning him a total of 61 points.
http://www.geocities.com/chbouchard777/USN.xls Anyways, I'll shut up,
Craig
5149. Master Magic WR videos From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 18:22:17 -0000
Does anyone have any videos of the Master Magic WR or even the solves
from either round? Haven't heard any news about any videos that were
taken on Friday. Craig
5150. LED Rubiks Cube From:
klcandyman <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 23:13:05 -0000
Has anyone ever heard of a rubiks cube with collored LED's as the faces.
I had the Idea to make one but it would be way to hard for me. Does
anybody know if there has been anyone who has made one?
5151. Re: Master Magic WR videos From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Aug 2006 23:30:22 -0000
Hello, I was recording Chris Hardwick's WR 5x5x5 BLD during the
Preliminary Master Magic competition, so I didn't get any video of that
round, except I did get one attempt by Tim Reynolds. I was recording
when the announcer announced Bob Burton got an American record. I do
have some video of the Finals of the Master Magic, and also of the
regular Magic Preliminary on Friday. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Does anyone have any videos of
the Master Magic WR or even the solves > from either round? Haven't
heard any news about any videos that were > taken on Friday. >
> Craig >
5152. Leyan Lo From:
"m_trujillo_t" <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 01:14:44 -0000
well, i was thinking and looking at the mass popularity of Leyan Lo and
the cubing community, then i thought of how popular myspace was. The
question i thought of was "does leyan lo have a myspace?" well he'd be
on my top 8 for sure (kind of a stupid thing but oh well) well im going
to do my homework now Marcus Trujillo
5153. cube costs From:
"m_trujillo_t" <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 01:26:19 -0000
i was looking over some products and i just saw so much stuff that i
wanted to buy. I also saw a guy who had a whole bag full of cubes it
looked like at least 7 in their. I was wondering how much all you guys
have spent so far on cubing. as for me, ive bought a total of three
cubes two of them costing 5 dollars each at the store and one DIY cube
from the Rubiks website costing around 18 dollars (including shipping)
if i recall. so for me i've only spent about a total of 28 bucks but how
much have you guys spent?
5154. Re: LED Rubiks Cube From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 02:05:55 -0000
I've given this a fair amount of thought. They make tiny LED's that have
the three colors. You could drill small holes in the center of each
square and put the LED there, covered by a white translucent tile. That
way the LED would illuminate the whole tile. The main problem is
powering everything. Putting a battery inside each cubie would make the
cube very heavy and a pain to turn on/off or change batteries. A battery
inside each center seems more logical, but finding a way to distribute
that power to adjacent cubies is tricky. You want the cube to stay
illuminated even in mid-twist (for cubing in the dark!) This project
might be easier with a jumbo cube, bud I'd like to have a standard-sized
one. Chris --- In speedsolvingrubikscube@yahoogroups.com, klcandyman
<no_reply@...> wrote: > > Has anyone ever heard of a rubiks
cube with collored LED's as the > faces. I had the Idea to make one
but it would be way to hard for me. > Does anybody know if there has
been anyone who has made one? >
5155. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 06:00:57 -0000
I wasn't saying that us cubers suck, but if the qualification times
haven't got better in two years it's a bit boring. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > man i am tired of
hearing about this. i don't think it will be any different than the us
nationals, because guess what, euro cubers are not better than american
cubers, we are all the same. u have your key players and some people
that arent as fast, so i think getting up on a pedestal and talking
about how the ec's are going to be sooo much harder is a bunch of
narcissistic bs. when i look at the 2004 stats they are very close to
each other, within a second or 2 of each other for each round's
advancement. and while i'm ranting i also think its crap that ec's are
closed. we over here were nice enough to allow anyone to compete in the
US nationals, so i don't know why the euro's and some other events over
there have to be closed, seems kind of selfish to me. maybe some are
just scared an american will come win 1st place or something. so in
conclusion, quiet with the euro cubers are better crap, and let's try
and be fair to each other with open tournaments for all. > > -----
Original Message ---- > From: Anssi Vanhala <mahtianssi@...>
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday,
August 10, 2006 12:06:22 AM > Subject: [Speed cubing group]
Qualifying times (was Re: EC) > > With same format it could be
something like 21-23 for semifinal, 16-17 > for final and sub-15 for
winning. > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Jeff Soesbe" > <yeff@> wrote: > > > > > >
During the US Nationals, several of us were predicting what we thought
> > the cut-off times would be to advance in each round of the
3x3x3. > > > > The consensus was 25 seconds to advance from
qualifying to semifinal > > round, and 19-20 seconds to advance
from semfinal to finals. > > > > That was pretty much the
result, and with a few more high-profile > > people that were
missing it would have definitely been the result. Out > > of the
36 that advanced to semifinals, 33 were at 25 seconds or less. > >
> > At EC, I'd guess it'd be about the same, if EC has a similar
turnout > > and format. It will be interesting to see. > >
> > Good luck to all! > > > > yeff > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" >
> <mahtianssi@ > wrote: > > > > > > So, in US
champinoship 29.78 solve was enough for semifinal and 19.37 > >
> average for final and 15.50 for winning. Will that be enough in EC?
> > At > > > least I don't think so. Hopefully I don't
get french nerves there... > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] >
5156. Re: Leyan Lo From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 14:07:14 -0000
If you want to find speedcubers on myspace, there are at least four
Rubik's cube groups that I know of: http://groups.myspace.com/speedcube
http://groups.myspace.com/speedcubing
http://groups.myspace.com/httpcuboholicsmyspacecom
http://groups.myspace.com/ilovemyrubikscube The first one has over 100
members. --- In speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t"
<m_trujillo_t@...> wrote: > > well, i was thinking and
looking at the mass popularity of Leyan Lo > and the cubing
community, then i thought of how popular myspace was. > The question
i thought of was "does leyan lo have a myspace?" well > he'd be on my
top 8 for sure (kind of a stupid thing but oh well) > > well im
going to do my homework now > Marcus Trujillo >
5157. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 14:44:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > and while i'm ranting i
also think its crap that ec's are closed.
http://www.worldcubeassociation.org/forum/viewtopic.php?t=84 Stefan
5158. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 08:39:51 -0700 (PDT)
preach on, maybe a little more eloquent than my statement but true none
the less. i think its ridiculous to not allow anyone and everyone that
wants to compete in a competition, espeicially based on stuff stuff as
geographical location. if we base stuff on geographical location how
different is that then segregation by race, age, sex, etc.... i guess i
just feel stronger about this issue than most, but it does really bug
me. if i was in europe and there was a competition, i would be most
upset if i wasn't allowed to compete, the format here was titles were
only open to us residents, but all were allowed to compete and place,
and that's about as far as you can be keeping the 'national' aspect
alive. ----- Original Message ---- From: Stefan Pochmann
<pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 11, 2006 7:44:15 AM Subject: [Speed cubing group]
Qualifying times (was Re: EC) --- In speedsolvingrubiksc
ube@yahoogroups. com, Clancy Cochran <perscription_ death@... >
wrote: > > and while i'm ranting i also think its crap that ec's
are closed. http://www.worldcub eassociation. org/forum/ viewtopic.
php?t=84 Stefan [Non-text portions of this message have been removed]
5159. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 11 Aug 2006 21:19:58 +0200
In sports - athletics, football, tennis etc - USA is still regarded as a
"country". And so are e.g. Belgium,Germany and the Czech republic, all
countries in Europe. These countries arranged there open championships
in 2006. Reading the massages one could have expected an invasion from
over there to those competitions, but not so. Maybe all are waiting for
the two to come; the Dutch and Polish open. As far as I know, there was
1 (one) from over there coming to one of those three opens, Matt Walter
from Canada, who btw. won the 3by3 in the Czech republic. (And we were
proud to have such a guest, even if he "stole" the title). Maybe sadly
for many, but there is no principal difference in this case between USA
and e.g. Poland. Country as country. But Europe is not a country, it´s a
*continent*, which consists of about 40 countries. So there is nothing
yet to compare. Let some country over there in the middle, say Mexico or
Venezuela, arrange the OPen American championship and only than someone
can blow his own trumpet and talk about outstanding openness. R -----
Original Message ----- From: Clancy Cochran To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10, 2006
5:17 PM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC)
man i am tired of hearing about this. i don't think it will be any
different than the us nationals, because guess what, euro cubers are not
better than american cubers, we are all the same. u have your key
players and some people that arent as fast, so i think getting up on a
pedestal and talking about how the ec's are going to be sooo much harder
is a bunch of narcissistic bs. when i look at the 2004 stats they are
very close to each other, within a second or 2 of each other for each
round's advancement. and while i'm ranting i also think its crap that
ec's are closed. we over here were nice enough to allow anyone to
compete in the US nationals, so i don't know why the euro's and some
other events over there have to be closed, seems kind of selfish to me.
maybe some are just scared an american will come win 1st place or
something. so in conclusion, quiet with the euro cubers are better crap,
and let's try and be fair to each other with open tournaments for
all.< br> [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5160. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 22:40:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think its ridiculous
to not allow anyone and everyone that wants > to compete in a
competition, espeicially based on stuff stuff as > geographical
location. Yeah, and it's even worse. To be a little more precise, it's
more like your geographical location AT THE TIME OF YOUR BIRTH. Imagine
an American citizen living in Paris right next to the Euro2006 venue...
can't compete. But the French citizen living in USA? Sure he can. Stefan
5161. Re: LED Rubiks Cube From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 01:51:24 -0000
HOW about glow in the dark stickers? I've seen Green and Blue, and
orange i think.. If you could get sheets of luminescent (spelling?)
adhesive material, then you'd be in business. solar powered cube.. ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I've given this a fair amount of
thought. They make tiny LED's that > have the three colors. You could
drill small holes in the center of > each square and put the LED
there, covered by a white translucent > tile. That way the LED would
illuminate the whole tile. The main > problem is powering everything.
Putting a battery inside each cubie > would make the cube very heavy
and a pain to turn on/off or change > batteries. A battery inside
each center seems more logical, but > finding a way to distribute
that power to adjacent cubies is tricky. > You want the cube to stay
illuminated even in mid-twist (for cubing in > the dark!) This
project might be easier with a jumbo cube, bud I'd > like to have a
standard-sized one. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, klcandyman >
<no_reply@> wrote: > > > > Has anyone ever heard of a
rubiks cube with collored LED's as the > > faces. I had the Idea
to make one but it would be way to hard for > me. > > Does
anybody know if there has been anyone who has made one? > > >
5162. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 21:25:05 -0700 (PDT)
i don't agree, open is open, and closed is closed, period. just because
we don't have 40 little countries jammed in one space, doesn't take away
from the fact that we allow ANYONE from ANYWHERE to compete. seems
pretty simple to me, whether or not we have a continental championship
is irrelevent. ----- Original Message ---- From: Rune Wesström
<rune.wesstrom@...ors.se> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006
12:19:58 PM Subject: Re: [Speed cubing group] Qualifying times (was Re:
EC) In sports - athletics, football, tennis etc - USA is still regarded
as a "country". And so are e.g. Belgium,Germany and the Czech republic,
all countries in Europe. These countries arranged there open
championships in 2006. Reading the massages one could have expected an
invasion from over there to those competitions, but not so. Maybe all
are waiting for the two to come; the Dutch and Polish open. As far as I
know, there was 1 (one) from over there coming to one of those three
opens, Matt Walter from Canada, who btw. won the 3by3 in the Czech
republic. (And we were proud to have such a guest, even if he "stole"
the title). Maybe sadly for many, but there is no principal difference
in this case between USA and e.g. Poland. Country as country. But Europe
is not a country, it´s a *continent*, which consists of about 40
countries. So there is nothing yet to compare. Let some country over
there in the middle, say Mexico or Venezuela, arrange the OPen American
championship and only than someone can blow his own trumpet and talk
about outstanding openness. R ----- Original Message ----- From: Clancy
Cochran To: speedsolvingrubiksc ube@yahoogroups. com Sent: Thursday,
August 10, 2006 5:17 PM Subject: Re: [Speed cubing group] Qualifying
times (was Re: EC) man i am tired of hearing about this. i don't think
it will be any different than the us nationals, because guess what, euro
cubers are not better than american cubers, we are all the same. u have
your key players and some people that arent as fast, so i think getting
up on a pedestal and talking about how the ec's are going to be sooo
much harder is a bunch of narcissistic bs. when i look at the 2004 stats
they are very close to each other, within a second or 2 of each other
for each round's advancement. and while i'm ranting i also think its
crap that ec's are closed. we over here were nice enough to allow anyone
to compete in the US nationals, so i don't know why the euro's and some
other events over there have to be closed, seems kind of selfish to me.
maybe some are just scared an american will come win 1st place or
something. so in conclusion, quiet with the euro cubers are better crap,
and let's try and be fair to each other with open tournaments for
all.< br> [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5163. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 21:27:37 -0700 (PDT)
yeah its horrible and i really dont' care about much but this does get
to me...john lennon hit it out of the park...imagine no countries...what
a great place that could be. seriously maybe i'll organize a white guy
with tattoos competition just to slim down the field because its
seriously no different then excluding based on geographics. :P -----
Original Message ---- From: Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006
3:40:03 PM Subject: [Speed cubing group] Qualifying times (was Re: EC)
--- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran
<perscription_ death@... > wrote: > > i think its ridiculous
to not allow anyone and everyone that wants > to compete in a
competition, espeicially based on stuff stuff as > geographical
location. Yeah, and it's even worse. To be a little more precise, it's
more like your geographical location AT THE TIME OF YOUR BIRTH. Imagine
an American citizen living in Paris right next to the Euro2006 venue...
can't compete. But the French citizen living in USA? Sure he can. Stefan
[Non-text portions of this message have been removed]
5164. Re: [Speed cubing group] scrambler From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 04:41:47 -0000
Whow that is really cool, I might start using those sheets. Thanks for
making it. I had no idea you could generate dynamic PDFs with PHP! It's
incredible. I'll have to give that a try some day. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > PDF Warning! > > >
> That aside, cool! :) How do you have dynamic content in this way?
> > PDF is good (or not?). And it was the easiest way for me to
get two > pages. I really wanted two because that saves trees. Plus I
have a > printing quota and our printers can't count pages correctly
so 1 page > costs the same as 2 pages on one sheet. > > Also, I
was interested how to generate PDF with PHP. I used FPDF: >
http://www.fpdf.org/ > > Here's the source of my program: >
http://www.stefan-pochmann.de/spocc/tools/daily3x3.txt > > Stefan
>
5165. speaking of... From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 22:05:38 -0700 (PDT)
.....guys with tattoos, i think i talked about this at the worlds to
some people, and some people saw it at nationals, i was trying to wait
for it to heal 100% but i can't wait any longer, check out the link, and
please ignore the wicked razor burn :) http://www.rxdeath.com/leg
[Non-text portions of this message have been removed]
5166. More videos - US Nationals From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 05:17:30 -0000
Hi, I have upladed some more videos from the U.S. Nationals to
rapidshare. First four of Ryan Patricio's five one-handed solves where
he set a WR average time for 3x3x3 one-handed: http://tinyurl.com/f72du
First three of Frank Morris's five 5x5x5 solves, in which he set a WR
average time for 5x5x5, including his near WR solve with a time of
1:47.40: http://tinyurl.com/zbvqd Frank Morris's near WR 5x5x5 solve
(higher quality than the above video): http://tinyurl.com/hfhuk Chris
Hardwick's WR 5x5x5 BLD solve (28:28.22): http://tinyurl.com/h878r Chris
Hardwick's WR 4x4x4 BLD solve (12:11.79): http://tinyurl.com/evfu9 Last
three solves of Frank Morris in the 4x4x4 final:
http://tinyurl.com/hzo8x Alexei, I do not have any video of pops in the
Saturday 4x4x4 preliminaries. I have limited video of that round because
I was trying to get a little practice in before the next event, my only
Saturday event. That reminds me, did anybody get a video of me "beating
the clock?" - Bruce
5167. Re: Top Speedcuber/Cuber/Puzzler at USN From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 05:27:14 -0000
That's kinda cool actually. Cool, and *arbitrary*..., although it is
freaky to see my name ranked ahead of Toby on any listing. I bet you did
that so that you could be 2nd :). I'm 7th on that "main/cube" events.
Frank would be #1 when sorting by the "main/cube" events, btw. Chris
gets an extra but massive boost from BLD-ing the bigcubes. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey All, > > I took the
liberty to make an excel document which gives the people > from
1st-8th points based on rank, and then whoever has the highest >
total points is the winner. > > I split it up into 3 different
categories. > > Speedcubing - 2x2, 3x3, 4x4 and 5x5 > >
Cubing - Above + 3x3 OH, 3x3 BLD, 4x4 BLD and 5x5 BLD > > Puzzler
- All of the above + Magic, Master Magic, Megaminx, and Square-1 >
> 1st place got 8 points, 2nd 7 points, and so on until 8th place got
1 > point. If you are interested check it out. > > Chris
Hardwick ended up being Top Puzzler, coming top 6 in all of the >
events he competed in, earning him a total of 61 points. > >
http://www.geocities.com/chbouchard777/USN.xls > > Anyways, I'll
shut up, > > Craig >
5168. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 05:38:10 -0000
No countries = no national records = boring In my opinion USA should
have state records. --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > yeah its
horrible and i really dont' care about much but this does get to
me...john lennon hit it out of the park...imagine no countries...what a
great place that could be. seriously maybe i'll organize a white guy
with tattoos competition just to slim down the field because its
seriously no different then excluding based on geographics. :P
5169. Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 05:36:31 -0000
Not really. Monday Mike G. showed me this puzzle (now called the
"Platypus", although his was "super"), and it was powered by tiny flat
"Li" batteries. So I think it's do-able with individual batteries. Also
having it inside and a distribution system wouldn't be too bad either,
just have certain contact points/tracks. Anyways... this idea isn't
original, Gates came up with something similar a few years ago either as
a sequal to DeepCube (or maybe it was a previous idea that never came
into fruition, I don't quite remember). His version would have had tons
of logical cicuritry to do some other sophisticated stuff too I bet.
-Doug > Putting a battery inside each cubie > would make the cube
very heavy and a pain to turn on/off or change > batteries. A battery
inside each center seems more logical, but > finding a way to
distribute that power to adjacent cubies is tricky. > You want the
cube to stay illuminated even in mid-twist (for cubing in > the
dark!) This project might be easier with a jumbo cube, bud I'd > like
to have a standard-sized one. > > Chris
5170. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 22:52:07 -0700
I like that idea... Best in Washington! :p -Chris On 8/11/06, Anssi
Vanhala <mahtianssi@...> wrote: > > No countries = no
national records = boring > In my opinion USA should have state
records. > [Non-text portions of this message have been removed]
5171. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 05:48:30 -0000
But still I think that open championships are much better (I have never
met a US cuber). --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" <mahtianssi@...> wrote: > > No countries = no
national records = boring > In my opinion USA should have state
records. > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > yeah
its horrible and i really dont' care about much but this does > get
to me...john lennon hit it out of the park...imagine no >
countries...what a great place that could be. seriously maybe i'll >
organize a white guy with tattoos competition just to slim down the >
field because its seriously no different then excluding based on >
geographics. :P >
5172. Re: Leyan Lo From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 05:45:04 -0000
Guys... FYI, for those of you that don't know, Myspace is just a
gigantic data mining operation. Purely for it's inital premise and
intent to exploit, I refuse to support it in any way. I recommend that
it be boycott. Pretty much any other internet "social networking
interface" is totally cool though. (I have a preference towards LJ and
facebook though.) -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Matt M." <mmoberly@...> wrote: > > If you want to find
speedcubers on myspace, there are at least four > Rubik's cube groups
that I know of: > > http://groups.myspace.com/speedcube >
http://groups.myspace.com/speedcubing >
http://groups.myspace.com/httpcuboholicsmyspacecom >
http://groups.myspace.com/ilovemyrubikscube > > The first one has
over 100 members. > > --- In
speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t" >
<m_trujillo_t@> wrote: > > > > well, i was thinking
and looking at the mass popularity of Leyan Lo > > and the cubing
community, then i thought of how popular myspace was. > > The
question i thought of was "does leyan lo have a myspace?" well > >
he'd be on my top 8 for sure (kind of a stupid thing but oh well) >
> > > well im going to do my homework now > > Marcus
Trujillo > > >
5173. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 23:00:16 -0700 (PDT)
who cares about national records, i'd be more happy with the personal
acheivement i just attained, then the piece of dirt i was born on. state
records sounds like a pain, i'm lazy. obviously we aren't abolishing any
countries soon, but the idea is a nice one in my eyes, everyone is just
everyone. ----- Original Message ---- From: Anssi Vanhala
<mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 11, 2006 10:38:10 PM Subject: [Speed cubing group]
Qualifying times (was Re: EC) No countries = no national records =
boring In my opinion USA should have state records. --- In
speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran
<perscription_ death@... > wrote: > > yeah its horrible and
i really dont' care about much but this does get to me...john lennon hit
it out of the park...imagine no countries... what a great place that
could be. seriously maybe i'll organize a white guy with tattoos
competition just to slim down the field because its seriously no
different then excluding based on geographics. :P [Non-text portions of
this message have been removed]
5174. Re: [Speed cubing group] Re: Leyan Lo From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Aug 2006 23:04:46 -0700
+1 for facebook -Chris On 8/11/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > Guys... FYI, for those
of you that don't know, Myspace is just a > gigantic data mining
operation. Purely for it's inital premise and > intent to exploit, I
refuse to support it in any way. I recommend > that it be boycott.
> > Pretty much any other internet "social networking interface"
is > totally cool though. (I have a preference towards LJ and
facebook > though.) > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Matt M." > > <mmoberly@...> wrote: > > > >
If you want to find speedcubers on myspace, there are at least four >
> Rubik's cube groups that I know of: > > > >
http://groups.myspace.com/speedcube > >
http://groups.myspace.com/speedcubing > >
http://groups.myspace.com/httpcuboholicsmyspacecom > >
http://groups.myspace.com/ilovemyrubikscube > > > > The
first one has over 100 members. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "m_trujillo_t" > > <m_trujillo_t@> wrote: > >
> > > > well, i was thinking and looking at the mass
popularity of Leyan > Lo > > > and the cubing community,
then i thought of how popular myspace > was. > > > The
question i thought of was "does leyan lo have a myspace?" > well >
> > he'd be on my top 8 for sure (kind of a stupid thing but oh
well) > > > > > > well im going to do my homework now
> > > Marcus Trujillo > > > > > > > >
[Non-text portions of this message have been removed]
5175. 54.33 seconds feetsolve video From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 06:12:50 -0000
5176. RE: [Speed cubing group] Qualifying times (was Re: EC)
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 00:06:53 -0700
I second that idea just so I could be best in Oregon :P -James _____
From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Chris Hunt
Sent: Friday, August 11, 2006 10:52 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Qualifying times (was Re: EC) I like that idea... Best in Washington! :p
-Chris On 8/11/06, Anssi Vanhala <mahtianssi@yahoo.
<mailto:mahtianssi%40yahoo.com> com> wrote: > > No
countries = no national records = boring > In my opinion USA should
have state records. > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
5177. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 10:26:43 +0200
Once a year I and my neighbour have a chess match to determine who will
became the Champion of the village for that year. How do you think;
should the joy of victory be shadowed by the fact that we did not invite
Kasparov? R ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
12:40 AM Subject: [Speed cubing group] Qualifying times (was Re: EC)
Imagine an American citizen living in Paris right next to the Euro2006
venue... can't compete. But the French citizen living in USA? Sure he
can. Stefan [Non-text portions of this message have been removed]
5178. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 08:49:32 -0000
"Euro 2006 is open to citizens of the European countries and Israel."
Why Israel, and not the US for example? Israel's part of Asia. Which
reminds me, we should have an open Asian championship. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R > > -----
Original Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12,
2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was
Re: EC) > > > > > Imagine an American citizen living in
Paris right next to the Euro2006 > venue... can't compete. But the
French citizen living in USA? Sure he > can. > > Stefan >
> > > > > [Non-text portions of this message have been
removed] >
5179. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 11:10:09 +0200
----- Original Message ----- From: Timothy Sun To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
10:49 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) we
should have an open Asian championship. -Tim Fine, but better first an
open American one. [Non-text portions of this message have been removed]
5180. Qualifying times (was Re: EC) From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 10:50:59 -0000
There's a difference between the title of "champion of the village" and
a simple match between kasparov. If you lose to kasparov but beat your
neighbour, you're still the CoV. fyi --- In speedsolvingrubikscube@...m,
Rune Wesström <rune.wesstrom@...> wrote: > > Once a year I
and my neighbour have a chess match to determine who will became the
Champion of the village for that year. How do you think; should the joy
of victory be shadowed by the fact that we did not invite Kasparov? >
R > > ----- Original Message ----- > From: Stefan Pochmann >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August
12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times
(was Re: EC) > > > > > Imagine an American citizen living
in Paris right next to the Euro2006 > venue... can't compete. But the
French citizen living in USA? Sure he > can. > > Stefan >
> > > > > [Non-text portions of this message have been
removed] >
5181. [Speed cubing group] Qualifying times (was Re: EC)
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 11:20:35 -0000
Ah a fellow Oregonian! I challenge thee to a face-off. Marcus Stuhr
Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > I second that idea just so I could
be best in Oregon :P > > > > -James > > > >
_____ > > From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Chris Hunt
> Sent: Friday, August 11, 2006 10:52 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Qualifying times (was Re: EC) > > > > I like that
idea... Best in Washington! :p > > -Chris > > On 8/11/06,
Anssi Vanhala <mahtianssi@yahoo.
<mailto:mahtianssi%40yahoo.com> > com> wrote: > > >
> No countries = no national records = boring > > In my opinion
USA should have state records. > > > > [Non-text portions of
this message have been removed] > > > > > > [Non-text
portions of this message have been removed] >
5182. Re: LED Rubiks Cube From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 11:26:44 -0000
Yeah there are messages dating back to 1981 on the old cube-lovers
mailing list talking about this stuff. Obviously it's not too easy since
the concept has been around that long yet we haven't seen it come to
fruition. I too have the electronic Platypus (originally Jackpot, also
known as Tripod) that lights up when you solve it. I haven't taken it
apart to replace the batteries yet but I'll study the circuitry when I
do. For starters, I'd just be happy with a regular-size 3x3x3 cube that
was LED-illuminated and remained continuously illuminated as you twist
it. Once that has been achieved, then the next step would be to add the
fancy stuff like instant solve/scramble, etc. (things requiring actual
logic circuits and sensors). Chris --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Not really. Monday Mike G. showed me this puzzle (now
called > the "Platypus", although his was "super"), and it was
powered by tiny > flat "Li" batteries. So I think it's do-able with
individual > batteries. Also having it inside and a distribution
system wouldn't be > too bad either, just have certain contact
points/tracks. > > Anyways... this idea isn't original, Gates came
up with something > similar a few years ago either as a sequal to
DeepCube (or maybe it > was a previous idea that never came into
fruition, I don't quite > remember). His version would have had tons
of logical cicuritry to do > some other sophisticated stuff too I
bet. > > > -Doug
5183. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 12:22:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > john lennon hit it out
of the park...imagine no countries... > what a great place that could
be. Is it a coincidence you mention this song a few days after I learned
about it or do you read SWIFT, too?
http://www.randi.org/jr/2006-07/072806academic.html#i5 Went to youtube
and of course found it: http://youtube.com/watch?v=zj8LR25HeJA I did
know the song but not the lyrics (have a hard enough time caring for
lyrics of German songs). Yes, immediately became one of my favourite
songs now. Cheers! Stefan
5184. Qualifying times (was Re: EC) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 12:54:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R Hmm, thought I wrote
something about this on the WCA forum but can't find it. Anyway... I
think that's very different. I do *somewhat* understand *some* closed
competitions, like if you have a cube club in your school and you want
to have a competition among members only. I do see that you'd want to
match with those people you're meeting in the club all the time. So
that's what makes it more "natural", somehow an extended sibling
rivalry. National competitions however do not have this property.
Whether I compete in the German Nationals against a German cuber nobody
ever heard of before or a non-German cuber nobody ever heard of before,
doesn't matter I think. How large is your village? Uh, and I still think
it would be nice to let everyone compete even in your cube club
competition. If another cuber is living nearby, why not let him join the
fun? After all, how many elite cubers do you expect to live nearby? And
how many from far away... well if your club has very good cubers, then
there's no need to fear others and it could make it more interesting.
And if your club has no good cubers, why would an elite cuber from far
away bother to travel to you anyway? How about making all closed
competitions non-official? Cheers! Stefan
5185. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 13:04:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > No countries = no national
records = boring Can you explain the second equation? > In my opinion
USA should have state records. Oh yes yes yes, please Germany, too. I'd
have the Hessian 3x3 record and thus could finally feel like I've
achieved something (in that category). Hey why not go further and have
town records, then almost everybody can be the happy owner of a record.
Uh uh uh, let's go even further and have *personal* records, then really
*everybody* will be happy owner of records. Oh wait... we have that
already. Darn, what was my point? Stefan
5186. Qualifying times (was Re: EC) From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 14:05:09 -0000
I would like to know the oldest person and the fastest cuber in every
Finnish town, really. If you want real peace to world the best way is to
kill everyone. Or maybe everyone could have an own country and make it's
laws. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > No countries = no
national records = boring > > Can you explain the second equation?
> > > In my opinion USA should have state records. > > Oh
yes yes yes, please Germany, too. I'd have the Hessian 3x3 record >
and thus could finally feel like I've achieved something (in that >
category). Hey why not go further and have town records, then almost
> everybody can be the happy owner of a record. Uh uh uh, let's go
even > further and have *personal* records, then really *everybody*
will be > happy owner of records. Oh wait... we have that already.
Darn, what > was my point? > > Stefan >
5187. Re: More videos - US Nationals From:
"armorforsleepnj" <armorforsleepnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 14:32:03 -0000
You can't just upload them to YouTube? Its far more convenient. --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have upladed some
more videos from the U.S. Nationals to rapidshare. > > First four
of Ryan Patricio's five one-handed solves where he set a WR > average
time for 3x3x3 one-handed: > http://tinyurl.com/f72du > > First
three of Frank Morris's five 5x5x5 solves, in which he set a WR >
average time for 5x5x5, including his near WR solve with a time of >
1:47.40: > http://tinyurl.com/zbvqd > > Frank Morris's near WR
5x5x5 solve (higher quality than the above video): >
http://tinyurl.com/hfhuk > > Chris Hardwick's WR 5x5x5 BLD solve
(28:28.22): > http://tinyurl.com/h878r > > Chris Hardwick's WR
4x4x4 BLD solve (12:11.79): > http://tinyurl.com/evfu9 > > Last
three solves of Frank Morris in the 4x4x4 final: >
http://tinyurl.com/hzo8x > > Alexei, I do not have any video of
pops in the Saturday 4x4x4 > preliminaries. I have limited video of
that round because I was trying > to get a little practice in before
the next event, my only Saturday > event. That reminds me, did
anybody get a video of me "beating the clock?" > > - Bruce >
5188. Megaminx Videos From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 15:15:58 -0000
Does anyone by any chance have a video of any of my megaminx solves from
USN? I feel like having a good laugh, and watching one would give me a
good laugh... Craig
5189. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 18:17:48 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
2:54 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R Hmm, thought I wrote
something about this on the WCA forum but can't find it. Anyway... I
think that's very different. I do *somewhat* understand *some* closed
competitions, like if you have a cube club in your school and you want
to have a competition among members only. I do see that you'd want to
match with those people you're meeting in the club all the time. So
that's what makes it more "natural", somehow an extended sibling
rivalry. How large is your village? It consists of 17 houses. My
toughest rival is one year older than me and dying in lung emphysema
(smoking). The youngsters here know only war games on internet. Just now
the EC in athletics is going on in Gothenburg. Could you guess how many
participants there are from USA? And some time ago there was EC in
swimming. The same question there. UEFA and others arrange all these
cups in soccer. They don´t invite e.g. Brazilian teams to participate.
USA arranges there nationals in athletcis (or how it´s called) and so on
and and I hardly believe that a German - even living in New York - has
the right to participate. But correct me, correct me, I may be wrong!
Now, if such established associations can - and apparently, without
disgrace - arrange such great closed tournaments, why then can´t a tiny
little cube society follow there example without being met with derisive
comments? How about making all closed competitions non-official? It´s a
way to punish them. Cubists (maybe not you) are spurred by the chance of
setting (official) records and go that chance, the motivation to
participate will fall. Rune Cheers! Stefan [Non-text portions of this
message have been removed]
5190. Re: speaking of... From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 16:22:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > .....guys with tattoos,
i think i talked about this at the worlds to some people, and some
people saw it at nationals, i was trying to wait for it to heal 100% but
i can't wait any longer, check out the link, and please ignore the
wicked razor burn :) > > http://www.rxdeath.com/leg > > >
> [Non-text portions of this message have been removed] > That is
one of the coolest things I've ever seen.
5191. Re: 54.33 seconds feetsolve video From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 16:31:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Quite easy cases. > >
http://rapidshare.de/files/29091442/Anssi_5433.avi.html > Anssi you
solve faster with your feet than most do here (Shanghai) with their
hands... Then again, none of them use a speedsolve method like Fridrich,
Petrus, or Roux; they all use a very bland LBL...
5192. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 16:40:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Now, if such established associations
can - and apparently, > without disgrace - arrange such great closed
tournaments, why then > can´t a tiny little cube society follow there
example without being > met with derisive comments? Yes, and them
being "established" is exactly their problem. But we as a relatively new
community have the chance to do things better. Just because people
commonly thought for quite a while that slavery is ok, was it wrong for
some to disagree and do something against it? Also, maybe they´re doing
it for practicality reasons, maybe an open swimming competition would be
too big for them to handle. They´d maybe have to say something like "we
accept 32 fastest who register" and then that´s only "nonlocal" swimmers
and they don´t like that and instead of some artificial quota even I
would prefer to say "all or none" which leaves only "none". Anyway,
we´re still small and that doesn´t seem to be a problem for us yet. >
> How about making all closed competitions non-official? > >
It´s a way to punish them. Cubists (maybe not you) are spurred by >
the chance of setting (official) records and go that chance, the >
motivation to participate will fall. Well yeah, so just make the
competition open. Seriously, what cubing competition benefits from being
closed? Cheers! Stefan
5193. World Record Videos on Strangepuzzle.com From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 16:46:58 -0000
Hey All, Mine and Toby's WR videos are now on strangepuzzle.com Toby's
10.48 3x3 WR:
http://strangepuzzle.com/videos.php?firstName=Toby&lastName=Mao&puzzleType=3x3x3&solveTime=10.48&range=%3D
My 1.07 Magic WR:
http://strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=magic&solveTime=1.07&range=%3D
Just thought I'd let everyone know, in case they wanna see them, more
will probably start popping up over time. Craig
5194. TURKZEKA 2006/2 INTERNATIONAL PUZZLE COMPETITION From:
"turkzeka_com" <turkzeka_com@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 17:09:14 -0000
TURKZEKA 2006/2 INTERNATIONAL PUZZLE COMPETITION - TurkZeka 2006/2
Puzzle Competition is going to start at 12 August 2006 22:00:00 GMT. -
Competition (semi-annual : twice per a year) consists of 10 puzzles and
open to all country. - Competitions will be published in four languages:
Turkish, English, German and Japanese. - New puzzles will be posted bi
weekly on Saturday at 22:00:00 GMT (Greenwich Mean Time). - Certificates
will be sent by e-mail to the Top 10 competitors with the highest
points. For more information about the competition :
http://www.turkzeka.com/zeka/comp05/q/comp0511.asp Site Address :
http://www.turkzeka.com
5195. Re: Nickname for the 6x6x6? From:
"mrrubik67" <mrrubik67@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 17:13:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben King"
<grsbmd@...> wrote: > > Am I the only one who likes the name
the "Chuck Norris Cube"? It's > at least good for informal
conversation. > > Seriously though, I like the name Olympic Cube.
I don't think you > can just keep using greater superlatives to name
the cubes. > Eventually there will be a 7x7x7, then an 8x8x8, and
we'll have this > same conversation, except we'll be trying to think
of a name that > sounds worse than whatever the last one was called.
> > -Ben. No, you're not the only one, but would a 6x6x6 be
powerful enough for a name like Chuck Norris? I'm sure that even with a
6x6x6, he could eat a scambled one and crap it out solved in less than
an hour. If you're going to name a cube after him, you should give him
something that he'll find a REAL challenge. ;-) OK... assuming that
these things are indeed real, and assuming that these things are indeed
going to be released at some as yet unknown time, I'd say that the
11x11x11 would have to be called Olympus Mons... home of the ancient
gods, and currently the highest known peak in the solar system, unless
there's been a recent change that I'm unaware of (eg. the discovery of
at least 14 new planets, including Quaoar, Sedna and Xena). L8r.
5196. Stackmat troubles... From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 17:58:42 -0000
A few days after Nationals, I was in my hotel room practicing with the
stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2).
Usually when I'm about to solve, I hold my hands on the timer longer
than needed, just to get my head in the zone and whatnot. My Stackmat's
not letting me do that--about a second after the green light goes on, it
goes crazy. It displays "000000" then "111111" then "222222" etc., then
"------" then "______" and so on, and then goes back to "000000" and
repeats indefinately. While it's doing this, you can't turn it off or
stop it with the handpads, you can reset it though. After playing with
it for a while (taking batteries out for a while, leaving off for a
while, etc.), I figured I should just buy a new one. Problem. It seems
that now you can only buy stackmats as a set, and that includes timer,
mat, cups, cup bag, and DVD. I already have cups and really don't need a
second set since I barely use the first. I really just want a timer, and
I don't want to pay $40 so I can get a whole new set of stuff! Is there
any known way to either fix my stackmat's problem or just buy a timer?
5197. RE: [Speed cubing group] Qualifying times (was Re: EC)
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 11:10:39 -0700
We shall have a showdown at high noon... -James _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of kyuubree
Sent: Saturday, August 12, 2006 4:21 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Qualifying times (was Re: EC) Ah a fellow Oregonian! I challenge thee to
a face-off. Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: >
> I second that idea just so I could be best in Oregon :P > >
> > -James > > > > _____ > > From:
speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > [mailto:speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com] On Behalf Of Chris Hunt > Sent: Friday, August
11, 2006 10:52 PM > To: speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com > Subject: Re: [Speed cubing group] Qualifying
times (was Re: EC) > > > > I like that idea... Best in
Washington! :p > > -Chris > > On 8/11/06, Anssi Vanhala
<mahtianssi@yahoo. <mailto:mahtianssi%40yahoo.com> > com>
wrote: > > > > No countries = no national records = boring
> > In my opinion USA should have state records. > > >
> [Non-text portions of this message have been removed] > >
> > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5198. Re: Stackmat troubles... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 18:21:14 -0000
Oh, and in case anyone cares, the cap that covers the battery is the
perfect size to hold a Canadian Nickel, and not give it back... Craig
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > A few days after
Nationals, I was in my hotel room practicing with the > stackmat, and
I ran into a bit of trouble with my Stackmat (Gen 2). > Usually when
I'm about to solve, I hold my hands on the timer longer > than
needed, just to get my head in the zone and whatnot. My > Stackmat's
not letting me do that--about a second after the green > light goes
on, it goes crazy. It displays "000000" then "111111" > then "222222"
etc., then "------" then "______" and so on, and then > goes back to
"000000" and repeats indefinately. While it's doing > this, you can't
turn it off or stop it with the handpads, you can > reset it though.
After playing with it for a while (taking batteries > out for a
while, leaving off for a while, etc.), I figured I should > just buy
a new one. > > Problem. It seems that now you can only buy
stackmats as a set, and > that includes timer, mat, cups, cup bag,
and DVD. I already have cups > and really don't need a second set
since I barely use the first. I > really just want a timer, and I
don't want to pay $40 so I can get a > whole new set of stuff! Is
there any known way to either fix my > stackmat's problem or just buy
a timer? >
5199. Re: Stackmat troubles... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 18:19:51 -0000
Hey Tim, I've got worse troubles :) I had one stackmat, and I was gunna
send it back to get fixed, but they just sent me a new one. On both
timers, both reset buttons are now busted. They are still usable, but
the cover that says "reset" is now ripped and I can see the actual
button you are pressing. On one of my mats I have experienced the same
problem as you, and it just means that the battery is loose. The best
way to fix it is to take it out and put it back in. Maybe you could try
buying a new battery? I don't know. But everytime it happens to me I
just take it out fiddle with it a bit, and stick it back in, and it
works. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > A few days
after Nationals, I was in my hotel room practicing with the >
stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). >
Usually when I'm about to solve, I hold my hands on the timer longer
> than needed, just to get my head in the zone and whatnot. My >
Stackmat's not letting me do that--about a second after the green >
light goes on, it goes crazy. It displays "000000" then "111111" >
then "222222" etc., then "------" then "______" and so on, and then >
goes back to "000000" and repeats indefinately. While it's doing >
this, you can't turn it off or stop it with the handpads, you can >
reset it though. After playing with it for a while (taking batteries
> out for a while, leaving off for a while, etc.), I figured I should
> just buy a new one. > > Problem. It seems that now you can
only buy stackmats as a set, and > that includes timer, mat, cups,
cup bag, and DVD. I already have cups > and really don't need a
second set since I barely use the first. I > really just want a
timer, and I don't want to pay $40 so I can get a > whole new set of
stuff! Is there any known way to either fix my > stackmat's problem
or just buy a timer? >
5200. Re: Stackmat troubles... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 18:23:31 -0000
Where did my other post go :| I posted a post and it never showed up!!!
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Oh, > > and in case anyone
cares, the cap that covers the battery is the > perfect size to hold
a Canadian Nickel, and not give it back... > > Craig > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > A few days after
Nationals, I was in my hotel room practicing with the > >
stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). >
> Usually when I'm about to solve, I hold my hands on the timer
longer > > than needed, just to get my head in the zone and
whatnot. My > > Stackmat's not letting me do that--about a second
after the green > > light goes on, it goes crazy. It displays
"000000" then "111111" > > then "222222" etc., then "------" then
"______" and so on, and then > > goes back to "000000" and repeats
indefinately. While it's doing > > this, you can't turn it off or
stop it with the handpads, you can > > reset it though. After
playing with it for a while (taking batteries > > out for a while,
leaving off for a while, etc.), I figured I should > > just buy a
new one. > > > > Problem. It seems that now you can only buy
stackmats as a set, and > > that includes timer, mat, cups, cup
bag, and DVD. I already have cups > > and really don't need a
second set since I barely use the first. I > > really just want a
timer, and I don't want to pay $40 so I can get a > > whole new
set of stuff! Is there any known way to either fix my > >
stackmat's problem or just buy a timer? > > >
5201. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 18:27:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > We shall have a showdown at high
noon... > > > > -James > I'm sorry, but I have to say
this reminds me of an episode of Yu-Gi-Oh...I challenge you...Bring it
on...I play my Black Skull Dragon, you lose...:D Craig
5202. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 21:16:12 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
6:40 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Now, if such established associations
can - and apparently, > without disgrace - arrange such great closed
tournaments, why then > can´t a tiny little cube society follow there
example without being > met with derisive comments? Yes, and them
being "established" is exactly their problem. But we as a relatively new
community have the chance to do things better. Funny enough, I
anticipated just that comment, but I am too lazy to find out how to get
around it. Maybe many of us have something of a Caesar in us: " ...I am
rather the first here than the second in Rome". That´s why all those
closed competitions. A concrete illustration: a Swedish closed will
surely be won by a Swede, an open almost surely by a Finn. Rune Cheers!
Stefan [Non-text portions of this message have been removed]
5203. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 19:22:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > A concrete illustration: a Swedish
closed will surely be won by a > Swede, an open almost surely by a
Finn. And which of the two situations is preferable and for what reason?
Cheers! Stefan
5204. Re: Nickname for the 6x6x6? From:
"Thomas Le Roux" <tomjackson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 19:34:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67"
<mrrubik67@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> >
wrote: > > > > Am I the only one who likes the name the
"Chuck Norris Cube"? It's > > at least good for informal
conversation. > > > > Seriously though, I like the name
Olympic Cube. I don't think you > > can just keep using greater
superlatives to name the cubes. > > Eventually there will be a
7x7x7, then an 8x8x8, and we'll have > this > > same
conversation, except we'll be trying to think of a name that > >
sounds worse than whatever the last one was called. > > > >
-Ben. > > No, you're not the only one, but would a 6x6x6 be
powerful enough for > a name like Chuck Norris? I'm sure that even
with a 6x6x6, he could > eat a scambled one and crap it out solved in
less than an hour. If > you're going to name a cube after him, you
should give him something > that he'll find a REAL challenge. ;-)
OK... assuming that these things > are indeed real, and assuming that
these things are indeed going to be > released at some as yet unknown
time, I'd say that the 11x11x11 would > have to be called Olympus
Mons... home of the ancient gods, and > currently the highest known
peak in the solar system, unless there's > been a recent change that
I'm unaware of (eg. the discovery of at > least 14 new planets,
including Quaoar, Sedna and Xena). L8r. Why not the Zidane Cube, because
it can give you a headache ;-)
5205. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 22:04:55 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
9:22 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > A concrete illustration: a Swedish
closed will surely be won by a > Swede, an open almost surely by a
Finn. And which of the two situations is preferable and for what reason?
Cheers! Stefan There is always a slighly better chance for publicity, if
a Swede wins. After all the newspapers are very patriotic or rather,
they know that the readers are. And more than that; this closed case is
cheaper for the Finn! Rune Tnnnnn_Th._,_.___ Messages in this topic (38)
Reply (via web post) | Start a new topic Messages | Files | Photos |
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Individual Emails Change Delivery Settings Visit Your Group | Yahoo!
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your web site in Yahoo! Search. Y! GeoCities Share Interests Connect
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removed]
5206. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 20:41:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > There is always a slighly better
chance for publicity, if a Swede > wins. After all the newspapers are
very patriotic or rather, they > know that the readers are. Yeah ok.
That's the one reason I understand, being recognized by people who don't
know about cubing. For me, the 20s cuber who's not a national champion
is better than the 30s cuber who is. But I guess if you want to get into
TV or a job or impress a girl or whatever by mentioning your cubing
skills then it can be an advantage to say you're a national champion
even if you suck worldwide. But back to your scenario: if it's a problem
a Finn might win, do it like US nationals, foreigners can compete but
don't count for the title. Also, what does it help patriotism if a Swede
wins a competition where only Swedes are allowed to participate in the
first place? > And more than that; this closed case is cheaper for
the Finn! Well, nobody forces him to compete, right? But a closed
competition forces him to not compete. Cheers! Stefan
5207. Re: speaking of... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 20:43:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > .....guys with tattoos,
i think i talked about this at the worlds to some people, and some
people saw it at nationals, i was trying to wait for it to heal 100% but
i can't wait any longer, check out the link, and please ignore the
wicked razor burn :) > > http://www.rxdeath.com/leg You're a geek.
Stefan
5208. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 17:56:08 -0300 (ART)
Nice arguments, Stefan I agree with you on this topic I'd be very sad if
I was travelling by Europe and there was a competition that I couldn't
go...even if I'm probably not going to win (well, maybe next Euro will
be open and I'll be faster by there ) I like the US nationals
format...foreigners are allowed to compete and set records, but they
don't take the "US champion" title Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > There is always a slighly better
chance for publicity, if a Swede > wins. After all the newspapers are
very patriotic or rather, they > know that the readers are. Yeah ok.
That's the one reason I understand, being recognized by people who don't
know about cubing. For me, the 20s cuber who's not a national champion
is better than the 30s cuber who is. But I guess if you want to get into
TV or a job or impress a girl or whatever by mentioning your cubing
skills then it can be an advantage to say you're a national champion
even if you suck worldwide. But back to your scenario: if it's a problem
a Finn might win, do it like US nationals, foreigners can compete but
don't count for the title. Also, what does it help patriotism if a Swede
wins a competition where only Swedes are allowed to participate in the
first place? > And more than that; this closed case is cheaper for
the Finn! Well, nobody forces him to compete, right? But a closed
competition forces him to not compete. Cheers! Stefan
--------------------------------- O Yahoo! está de cara nova. Venha
conferir! [Non-text portions of this message have been removed]
5209. Re: More videos - US Nationals From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 20:57:21 -0000
> You can't just upload them to YouTube? Its far more convenient. And
have any random person stumble on to it and be able to view it, while
you are not able to save a local copy... I think not. YouTube is pretty
horrible for this sort of thing. It's "stream-based," I believe, so not
very desirable. Speaking of which... I kinda want a download of the
MathCamp video with Macky in it. I used to be able to download streaming
media (much more illegal than regular piracy mind you), with certain
tools, but I just want it legit. Is it availible somewhere else? Is it
actually possible to save a local video off YouTube that I don't know
about? Thirdly, did anyone catch a video of any of my solves (for any
puzzle)? -Doug
5210. Re: Nickname for the 6x6x6? From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 21:05:16 -0000
> No, you're not the only one, but would a 6x6x6 be powerful enough
for > a name like Chuck Norris I say we reserve this name for the
?x?x? cube --- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67"
<mrrubik67@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> >
wrote: > > > > Am I the only one who likes the name the
"Chuck Norris Cube"? It's > > at least good for informal
conversation. > > > > Seriously though, I like the name
Olympic Cube. I don't think you > > can just keep using greater
superlatives to name the cubes. > > Eventually there will be a
7x7x7, then an 8x8x8, and we'll have > this > > same
conversation, except we'll be trying to think of a name that > >
sounds worse than whatever the last one was called. > > > >
-Ben. > > No, you're not the only one, but would a 6x6x6 be
powerful enough for > a name like Chuck Norris? I'm sure that even
with a 6x6x6, he could > eat a scambled one and crap it out solved in
less than an hour. If > you're going to name a cube after him, you
should give him something > that he'll find a REAL challenge. ;-)
OK... assuming that these things > are indeed real, and assuming that
these things are indeed going to be > released at some as yet unknown
time, I'd say that the 11x11x11 would > have to be called Olympus
Mons... home of the ancient gods, and > currently the highest known
peak in the solar system, unless there's > been a recent change that
I'm unaware of (eg. the discovery of at > least 14 new planets,
including Quaoar, Sedna and Xena). L8r. >
5211. Re: Nickname for the 6x6x6? From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 21:06:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > Those were supposed to be infinity
symbols :P > > No, you're not the only one, but would a 6x6x6 be
powerful enough for > > a name like Chuck Norris > > I say
we reserve this name for the ?x?x? cube > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mrrubik67" <mrrubik67@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> >
> wrote: > > > > > > Am I the only one who likes
the name the "Chuck Norris Cube"? It's > > > at least good for
informal conversation. > > > > > > Seriously though, I
like the name Olympic Cube. I don't think you > > > can just
keep using greater superlatives to name the cubes. > > >
Eventually there will be a 7x7x7, then an 8x8x8, and we'll have >
> this > > > same conversation, except we'll be trying to
think of a name that > > > sounds worse than whatever the last
one was called. > > > > > > -Ben. > > > >
No, you're not the only one, but would a 6x6x6 be powerful enough for
> > a name like Chuck Norris? I'm sure that even with a 6x6x6, he
could > > eat a scambled one and crap it out solved in less than
an hour. If > > you're going to name a cube after him, you should
give him something > > that he'll find a REAL challenge. ;-) OK...
assuming that these things > > are indeed real, and assuming that
these things are indeed going to be > > released at some as yet
unknown time, I'd say that the 11x11x11 would > > have to be
called Olympus Mons... home of the ancient gods, and > > currently
the highest known peak in the solar system, unless there's > >
been a recent change that I'm unaware of (eg. the discovery of at >
> least 14 new planets, including Quaoar, Sedna and Xena). L8r. >
> >
5212. Re: Stackmat troubles... From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 21:07:25 -0000
Really!? They stopped selling just the timers? That is outragous, I'm
going to have to send them an e-mail if this is the case. Anyhow, I
recommend contacting Speedstacks if you haven't already. I've found that
they are pretty nice about these things. Curious though..., how long
have you had the timer? That Reminds me. A couple of the gen 2 timers at
Nationals where "peeling" at the pads. I kept avoiding those. Has anyone
else expereienced similar problems. I'm starting to think that I don't
use mine very much, because mine is still in mint condition practically.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > A few days after
Nationals, I was in my hotel room practicing with the > stackmat, and
I ran into a bit of trouble with my Stackmat (Gen 2). > Usually when
I'm about to solve, I hold my hands on the timer longer > than
needed, just to get my head in the zone and whatnot. My > Stackmat's
not letting me do that--about a second after the green > light goes
on, it goes crazy. It displays "000000" then "111111" > then "222222"
etc., then "------" then "______" and so on, and then > goes back to
"000000" and repeats indefinately. While it's doing > this, you can't
turn it off or stop it with the handpads, you can > reset it though.
After playing with it for a while (taking batteries > out for a
while, leaving off for a while, etc.), I figured I should > just buy
a new one. > > Problem. It seems that now you can only buy
stackmats as a set, and > that includes timer, mat, cups, cup bag,
and DVD. I already have cups > and really don't need a second set
since I barely use the first. I > really just want a timer, and I
don't want to pay $40 so I can get a > whole new set of stuff! Is
there any known way to either fix my > stackmat's problem or just buy
a timer? >
5213. Re: Nickname for the 6x6x6? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 21:15:54 -0000
That reminds me. A few years ago, somebody here actually bothered to
come up with a legitimate method to solving an inf-by-inf-by-inf rubik's
cube. Of course it would take an indefinite amount of time. Thus
confirming the unbounded geekiness of ppl that frequent this forum.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" <bmytko@>
wrote: > > > Those were supposed to be infinity symbols :P
5214. Sub-20s on one-handed! From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 21:22:12 +0000 (GMT)
Hey everyone I was doing some OH practice today and decided to take some
videos...made some good times, but couldn't get a good avg... but I was
able to make a 19.58!!! my first sub-20 time!!! I'm very happy I could
make this and that I got it on video! here's the file
http://rapidshare.de/files/29173376/19.58OH.wmv.html I'll post one with
the scramble and solve after... Pedro ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
5215. Re: [Speed cubing group] Sub-20s on one-handed! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 18:35:32 -0300 (ART)
here's the one with scramble and solution at the end
http://rapidshare.de/files/29174491/19.58OH__with_scramble_.wmv.html May
the cube be with you Pedro Pedro <pedrosino1@...> escreveu: Hey
everyone I was doing some OH practice today and decided to take some
videos...made some good times, but couldn't get a good avg... but I was
able to make a 19.58!!! my first sub-20 time!!! I'm very happy I could
make this and that I got it on video! here's the file
http://rapidshare.de/files/29173376/19.58OH.wmv.html I'll post one with
the scramble and solve after... Pedro ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed] --------------------------------- Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu celular. Registre seu
aparelho agora! [Non-text portions of this message have been removed]
5216. Re : [Speed cubing group] Qualifying times (was Re: EC)
From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 15:07:27 -0700 (PDT)
Hey Timothy et all, I'm checking the past month or so of news since I've
been away for a while, and I'm around 30 messages from being done, so
someone has probably already answered this one. Anyway, I was watching
the European Championships from Göteborg in Sweden, and during the 3000m
Steeple Men I believe there was an Israeli, so they explained that
traditionally, everything that's "European" is open to all countries
beetwen Portugal or Island and Ukraine or Finland or whatever and
Israel. That's probably a result of the old days when Israel was created
50 years ago and recognized by the UN and such. Everyone (well...
probably not everyone, but a significant percentage of the population)
in this part of the world that was to become Israel (1947 I think? would
have to check) had then a passport from a strictly European country
(France, Germany, Switzerland, Poland, etc.). Not a happy time anyway.
But still, that's the reason why European Championships are always open
to any European country AND Israel. No other reason than that. That or
I'm totally wrong and then please someone correct me. But I think that
should be it. François ----- Message d'origine ---- De : Timothy Sun
<linkpoke@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé
le : Samedi, 12 Août 2006, 10h49mn 32s Objet : [Speed cubing group]
Qualifying times (was Re: EC) "Euro 2006 is open to citizens of the
European countries and Israel." Why Israel, and not the US for example?
Israel's part of Asia. Which reminds me, we should have an open Asian
championship. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, Rune
Wesström <rune. wesstrom@... > wrote: > > Once a year I and
my neighbour have a chess match to determine who will became the
Champion of the village for that year. How do you think; should the joy
of victory be shadowed by the fact that we did not invite Kasparov? >
R > > ----- Original Message ----- > From: Stefan Pochmann >
To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Saturday, August
12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times
(was Re: EC) > > > > > Imagine an American citizen living
in Paris right next to the Euro2006 > venue... can't compete. But the
French citizen living in USA? Sure he > can. > > Stefan >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5217. Re: Re : [Speed cubing group] Qualifying times (was Re: EC)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 15:15:36 -0700 (PDT)
its still not right to have closed tourneys regardless of who is or
isn't excluded. ----- Original Message ---- From: François Sechet
<frsechet@yahoo.fr> To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, August 12, 2006 3:07:27 PM Subject: Re : [Speed cubing
group] Qualifying times (was Re: EC) Hey Timothy et all, I'm checking
the past month or so of news since I've been away for a while, and I'm
around 30 messages from being done, so someone has probably already
answered this one. Anyway, I was watching the European Championships
from Göteborg in Sweden, and during the 3000m Steeple Men I believe
there was an Israeli, so they explained that traditionally, everything
that's "European" is open to all countries beetwen Portugal or Island
and Ukraine or Finland or whatever and Israel. That's probably a result
of the old days when Israel was created 50 years ago and recognized by
the UN and such. Everyone (well... probably not everyone, but a
significant percentage of the population) in this part of the world that
was to become Israel (1947 I think? would have to check) had then a
passport from a strictly European country (France, Germany, Switzerland,
Poland, etc.). Not a happy time anyway. But still, that's the reason why
European Championships are always open to any European country AND
Israel. No other reason than that. That or I'm totally wrong and then
please someone correct me. But I think that should be it. François -----
Message d'origine ---- De : Timothy Sun <linkpoke@yahoo. com> À :
speedsolvingrubiksc ube@yahoogroups. com Envoyé le : Samedi, 12 Août
2006, 10h49mn 32s Objet : [Speed cubing group] Qualifying times (was Re:
EC) "Euro 2006 is open to citizens of the European countries and
Israel." Why Israel, and not the US for example? Israel's part of Asia.
Which reminds me, we should have an open Asian championship. -Tim --- In
speedsolvingrubiksc ube@yahoogroups. com, Rune Wesström <rune.
wesstrom@... > wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R > > -----
Original Message ----- > From: Stefan Pochmann > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Saturday, August 12,
2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was
Re: EC) > > > > > Imagine an American citizen living in
Paris right next to the Euro2006 > venue... can't compete. But the
French citizen living in USA? Sure he > can. > > Stefan >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
no way, the guy that did my tattoo guaranteed me it was the coolest cube
tattoo he'd ever done :) You're a geek. Stefan [Non-text portions of
this message have been removed]
5219. BOB BURTON BLD VIDEO From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 16:20:02 -0700 (PDT)
man i just saw Bob Burton's 2x2x2 bld video and that was crap man! you
couldn't even see his solve! for all i know he was just fumbling around
with the cube down there then ditched it at the last second for a new
2x2x2 cube! i was reallllly disappointed
--------------------------------- How low will we go? Check out Yahoo!
Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
5220. Re: Re : [Speed cubing group] Qualifying times (was Re: EC)
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 17:03:06 -0700
I'm pretty sure the actual reason is that Israel got thrown out of or
boycotted in all the Asian sports federations. /Lars On Aug 12, 2006, at
15:07, François Sechet wrote: > Hey Timothy et all, > I'm checking
the past month or so of news since I've been away for > a while, and
I'm around 30 messages from being done, so someone has > probably
already answered this one. Anyway, I was watching the > European
Championships from Göteborg in Sweden, and during the > 3000m Steeple
Men I believe there was an Israeli, so they explained > that
traditionally, everything that's "European" is open to all >
countries beetwen Portugal or Island and Ukraine or Finland or >
whatever and Israel. That's probably a result of the old days when >
Israel was created 50 years ago and recognized by the UN and such. >
Everyone (well... probably not everyone, but a significant >
percentage of the population) in this part of the world that was to >
become Israel (1947 I think? would have to check) had then a >
passport from a strictly European country (France, Germany, >
Switzerland, Poland, etc.). Not a happy time anyway. But still, >
that's the reason why European Championships are always open to any >
European country > AND Israel. No other reason than that. > That
or I'm totally wrong and then please someone correct me. But I >
think that should be it. > François
5221. Re: Stackmat troubles... From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 00:10:40 -0000
Nah, peeling's not a problem. Still works fine, just don't look at the
timer. :P -Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@. ..> wrote: > > Really!? They stopped selling
just the timers? That is outragous, > I'm going to have to send them
an e-mail if this is the case. > > Anyhow, I recommend contacting
Speedstacks if you haven't already. > I've found that they are pretty
nice about these things. > > Curious though..., how long have you
had the timer? > > That Reminds me. A couple of the gen 2 timers
at Nationals > where "peeling" at the pads. I kept avoiding those.
Has anyone else > expereienced similar problems. I'm starting to
think that I don't > use mine very much, because mine is still in
mint condition > practically. > > > -Doug > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > A few days after
Nationals, I was in my hotel room practicing with > the > >
stackmat, and I ran into a bit of trouble with my Stackmat (Gen > 2).
> > Usually when I'm about to solve, I hold my hands on the timer
> longer > > than needed, just to get my head in the zone and
whatnot. My > > Stackmat's not letting me do that--about a second
after the green > > light goes on, it goes crazy. It displays
"000000" then "111111" > > then "222222" etc., then "------" then
"______" and so on, and > then > > goes back to "000000" and
repeats indefinately. While it's doing > > this, you can't turn it
off or stop it with the handpads, you can > > reset it though.
After playing with it for a while (taking > batteries > > out
for a while, leaving off for a while, etc.), I figured I > should
> > just buy a new one. > > > > Problem. It seems that
now you can only buy stackmats as a set, > and > > that
includes timer, mat, cups, cup bag, and DVD. I already have > cups
> > and really don't need a second set since I barely use the
first. > I > > really just want a timer, and I don't want to
pay $40 so I can get > a > > whole new set of stuff! Is there
any known way to either fix my > > stackmat's problem or just buy
a timer? > > >
5222. Re: Stackmat troubles... From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 00:15:39 -0000
Phew, it was just the battery that died...Got a new one and it works
fine. No need to worry. But, yeah, it's really obnoxious for them not to
sell timers alone. Oh well. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Really!? They stopped selling just the timers? That is
outragous, > I'm going to have to send them an e-mail if this is the
case. > > Anyhow, I recommend contacting Speedstacks if you
haven't already. > I've found that they are pretty nice about these
things. > > Curious though..., how long have you had the timer?
> > That Reminds me. A couple of the gen 2 timers at Nationals
> where "peeling" at the pads. I kept avoiding those. Has anyone else
> expereienced similar problems. I'm starting to think that I don't
> use mine very much, because mine is still in mint condition >
practically. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > A few days after
Nationals, I was in my hotel room practicing with > the > >
stackmat, and I ran into a bit of trouble with my Stackmat (Gen > 2).
> > Usually when I'm about to solve, I hold my hands on the timer
> longer > > than needed, just to get my head in the zone and
whatnot. My > > Stackmat's not letting me do that--about a second
after the green > > light goes on, it goes crazy. It displays
"000000" then "111111" > > then "222222" etc., then "------" then
"______" and so on, and > then > > goes back to "000000" and
repeats indefinately. While it's doing > > this, you can't turn it
off or stop it with the handpads, you can > > reset it though.
After playing with it for a while (taking > batteries > > out
for a while, leaving off for a while, etc.), I figured I > should
> > just buy a new one. > > > > Problem. It seems that
now you can only buy stackmats as a set, > and > > that
includes timer, mat, cups, cup bag, and DVD. I already have > cups
> > and really don't need a second set since I barely use the
first. > I > > really just want a timer, and I don't want to
pay $40 so I can get > a > > whole new set of stuff! Is there
any known way to either fix my > > stackmat's problem or just buy
a timer? > > >
5223. Re: Megaminx Videos From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 00:18:08 -0000
I don't appear to have any of the Megaminx Preliminary on Friday. I have
each of the three contestants finishing their solves (including you, of
course, Craig) in the Final. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Does anyone by any chance have a
video of any of my megaminx solves > from USN? I feel like having a
good laugh, and watching one would > give me a good laugh... >
> Craig >
5224. Re: More videos - US Nationals From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 01:17:00 -0000
YouTube also requires registering and giving out some basic personal
information. Many file hosting sites do not require registering. I think
I would also feel more comfortable posting a video to YouTube if the
person in the video tells me its OK with him/her first. Doug, you're in
the video where Frank gets his near WR 5x5x5 solve. I actually have more
of that solve (yours, the beginning part). I know I have a few more
videos of you, too. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > You can't just upload them to YouTube? Its far
more convenient. > > And have any random person stumble on to it
and be able to view it, > while you are not able to save a local
copy... I think not. YouTube is > pretty horrible for this sort of
thing. It's "stream-based," I > believe, so not very desirable. >
> Speaking of which... I kinda want a download of the MathCamp video
> with Macky in it. I used to be able to download streaming media
(much > more illegal than regular piracy mind you), with certain
tools, but I > just want it legit. Is it availible somewhere else? Is
it actually > possible to save a local video off YouTube that I don't
know about? > > Thirdly, did anyone catch a video of any of my
solves (for any puzzle)? > > > -Doug >
5225. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 01:41:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That reminds me. A few years ago,
somebody here actually bothered to > come up with a legitimate method
to solving an inf-by-inf-by-inf > rubik's cube. Of course it would
take an indefinite amount of time. > Thus confirming the unbounded
geekiness of ppl that frequent this > forum. > > > -Doug
Please be more specific? What kind of method did they come up with? I
can see how to solve a cube of infinite side length assuming the side
length has certain order types (e.g. alpha*+n+alpha, for some ordinal
alpha) - in fact, one can easily come up with a canonical method to do
so in type <=max(omega,alpha) but what about cubes with side lengths
that can't be well-ordered (or maybe can't even be linearly ordered) or
infinite Dedekind finite cubes? It'd be pretty impresive if someone
could come up with a way to solve a cube whose side lengths were indexed
by sets that couldn't be linearly ordered. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > > Those were supposed to
be infinity symbols :P >
5226. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 01:51:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@>
wrote: > > > > That reminds me. A few years ago, somebody
here actually bothered to > > come up with a legitimate method to
solving an inf-by-inf-by-inf > > rubik's cube. Of course it would
take an indefinite amount of time. > > Thus confirming the
unbounded geekiness of ppl that frequent this > > forum. > >
> > > > -Doug > > Please be more specific? What kind
of method did they come up with? > I can see how to solve a cube of
infinite side length assuming the side length has certain > order
types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, one can
easily come > up with a canonical method to do so in type
<=max(omega,alpha) but what about cubes > with side lengths that
can't be well-ordered (or maybe can't even be linearly ordered) or >
infinite Dedekind finite cubes? It'd be pretty impresive if someone
could come up with a > way to solve a cube whose side lengths were
indexed by sets that couldn't be linearly > ordered. > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > > Those were
supposed to be infinity symbols :P > > > Of course, on an
infinite cube if the scramble were finite then one could probably
project the cube onto some nxnxn cube and solve (assuming one could
figure out which slices had been involved). The infinite cube problem is
more of interest only if a) the scramble is also allowed to be of
non-finite length or b) it turns out to be a difficult problem to reduce
the solution to tht of a finite cube if the scramble were finite.
5227. The Rubik's Chicken (humor) From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 01:54:38 -0000
Something funny from The Onion: "Hasbro Concedes World Not Ready for
Rubik's Chicken" http://www.theonion.com/content/node/51372 I'm thinking
someone here could probably make one (not out of a *real* chicken, of
course). yeff
5228. Re: Nickname for the 6x6x6? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 01:56:28 -0000
I find any sized cube easy to solve... let's go through a 7x7 solve:
Universal Centers Method: -First, there are only three "types" of
pieces. These would be, on a 7x7, edges (E) centers (O, for origin)
corners (C): CEEEC ECECE EEOEE ECECE CEEEC Now, you solve all the
corners. http://bigcubes.com/4x4x4/centers.html look at how to swap just
two corners, and apply a similar method on the 7x7 centers. Edges all
revolve around an algorithm similar to the edge swap on the last two
centers: http://bigcubes.com/5x5x5/centers. html If you see how that
algorithm works, then you can use something similar on any edge on any
center. Universal Edge Grouping: Use any method you like for the first
10 edges. Last Two Edge Grouping: 1 1 2 2 3 3 4 4 5 5 First, use a
normal 5x5 last two edges algorithm to solve 2, 3, and 4 pieces. Then
treat 2 3 and 4 as the middle edge of a 5x5 (similar to how we treat the
last step as just a 3x3) so it will look like: 1 1 2 2 2 2 2 2 5 5 Now
solve 1, 2, and 5 as a normal 5x5 edges. Final solve: Use any 3x3 method
you like. On even cubes, remember your parity fixes. This isn't so hard.
;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@>
wrote: > > > > That reminds me. A few years ago, somebody
here actually bothered to > > come up with a legitimate method to
solving an inf-by-inf-by-inf > > rubik's cube. Of course it would
take an indefinite amount of time. > > Thus confirming the
unbounded geekiness of ppl that frequent this > > forum. > >
> > > > -Doug > > Please be more specific? What kind
of method did they come up with? > I can see how to solve a cube of
infinite side length assuming the side length has certain > order
types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, one can
easily come > up with a canonical method to do so in type
<=max(omega,alpha) but what about cubes > with side lengths that
can't be well-ordered (or maybe can't even be linearly ordered) or >
infinite Dedekind finite cubes? It'd be pretty impresive if someone
could come up with a > way to solve a cube whose side lengths were
indexed by sets that couldn't be linearly > ordered. > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > >
<bmytko@> wrote: > > > > > > > Those were
supposed to be infinity symbols :P > > >
5229. BATG, sorry if everyone's seen this already: From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 02:21:08 -0000
Here's a link to the introductory episode:
http://www.youtube.com/watch?v=b4yC9yHHCVQ Thought it was pretty cool (I
didn't catch the batch on TV when it aired). Cher is easily the hottest
one there, I think... Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania
5230. US Nationals results on speedcubing.com From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 03:47:56 -0000
Hi everyone, Ron is currently on vacation, and he asked me to update the
results to the US Nationals on the speedcubing.com page. I'm about 3/4
the way done with this but I haven't had time to finish yet due to
working a lot lately, and also I had to help a friend out today for
several hours. I'm about 3/4 done with the results page, and I should
hopefully have it up very soon - sorry for the long wait. This update
will also include updated National and World records for all categories,
and I'm trying to wait until everything is ready and just do it all at
once rather than a piece at a time. I just wanted to post in case anyone
was wondering what was taking so long, it should be done shortly. Chris
5231. [Speed cubing group] Re: speaking of... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 04:07:48 -0000
Do I have to say its probably the only cube tattoo he'd ever done? or is
that implied? Craig (I agree with Stefan, cuz this is the only time I'll
ever get to call you one without having my face flattened, like my
camera almost was) --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > no way, the guy
that did my tattoo guaranteed me it was the coolest cube tattoo he'd
ever done :) > > > You're a geek. > > Stefan > >
> > > > > > > [Non-text portions of this message
have been removed] >
5232. Re: Megaminx Videos From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 04:11:49 -0000
Though the preliminary round was faster, I was actually looking for the
one in the finals :) Please let me know if it is available. You rock
Bruce!!! Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > I don't appear to have any
of the Megaminx Preliminary on Friday. > > I have each of the
three contestants finishing their solves (including > you, of course,
Craig) in the Final. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Does anyone by any chance
have a video of any of my megaminx solves > > from USN? I feel
like having a good laugh, and watching one would > > give me a
good laugh... > > > > Craig > > >
lol i think it was implied ----- Original Message ---- From: Craig
Bouchard <logitewty@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
9:07:48 PM Subject: [Speed cubing group] Re: speaking of... Do I have to
say its probably the only cube tattoo he'd ever done? or is that
implied? Craig (I agree with Stefan, cuz this is the only time I'll ever
get to call you one without having my face flattened, like my camera
almost was) --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy
Cochran <perscription_ death@... > wrote: > > no way, the
guy that did my tattoo guaranteed me it was the coolest cube tattoo he'd
ever done :) > > > You're a geek. > > Stefan > >
> > > > > > > [Non-text portions of this message
have been removed] > [Non-text portions of this message have been
removed]
5234. Re: Nickname for the 6x6x6? From:
"mrrubik67" <mrrubik67@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 06:18:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Thomas Le Roux"
<tomjackson@...> wrote: > Why not the Zidane Cube, because it
can give you a headache ;-) After thinking about this some more, I was
thinking perhaps Chronos Cube, after the father of Zeus, Titan of Time,
because of how long it's been since the 5x5x5 was originally released,
and how long it's been to get them to release this since they first
announced it, apparently back on July 8th, 2003 (message 5194 is the
first reference I see to it here). I thought the TwistyPuzzles people
had it bad, but it was actually announced/discovered here almost a full
year before them even. For those of you who were here all that time and
waiting since the beginning, you have my sincere sympathies/condolences.
Waiting for 2 years for the release is bad enough, but 3!... Another
name I came up with for the 6x6x6 is the Tantalus Cube, as that's
effectively how I feel we've been treated by the Olympicubes bunch. For
those not up on the mythology, Tantalus was a human who did something to
anger Zeus and all the other gods (what it was depends on which version
of the myth you subscribe to). As punishment, he was cast down into
Tartarus with a never ending hunger and unquenchable thirst. He was
forced to stand for all eternity in a pool of water below a fruit
bearing tree. When he reached up to grab the fruit, it would raise up
out of his reach, and the water would recede away whenever he bent over
to take a drink. I'm not sure why Olympicubes is doing what they're
doing, but that is basically us. L8r.
5235. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Aug 2006 23:29:26 -0700 (PDT)
man i heard your same whining and 'l8r' crap on the twisty forum. unless
you're going to make a 6x6 faster than olympic cubes, shut up. i want
one now and i want one that works, if i can't have them both then i know
which one i pick. i don't think that you can comprehend the immense time
and monetary resources a develpement like this takes, especially for 2
lone guys trying to provide the world with something they have wanted
for 20+ years, but no one else is smart enough to figure out how to do.
if konstantinos needs another year to make it perfect, then i will
gladly wait for it, as long as i don't have to hear whiners going the
whole time about how bad they want one. . ----- Original Message ----
From: mrrubik67 <mrrubik67@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
11:18:59 PM Subject: [Speed cubing group] Re: Nickname for the 6x6x6?
--- In speedsolvingrubiksc ube@yahoogroups. com, "Thomas Le Roux"
<tomjackson@ ...> wrote: > Why not the Zidane Cube, because it
can give you a headache ;-) After thinking about this some more, I was
thinking perhaps Chronos Cube, after the father of Zeus, Titan of Time,
because of how long it's been since the 5x5x5 was originally released,
and how long it's been to get them to release this since they first
announced it, apparently back on July 8th, 2003 (message 5194 is the
first reference I see to it here). I thought the TwistyPuzzles people
had it bad, but it was actually announced/discovere d here almost a full
year before them even. For those of you who were here all that time and
waiting since the beginning, you have my sincere sympathies/condolen
ces. Waiting for 2 years for the release is bad enough, but 3!...
Another name I came up with for the 6x6x6 is the Tantalus Cube, as
that's effectively how I feel we've been treated by the Olympicubes
bunch. For those not up on the mythology, Tantalus was a human who did
something to anger Zeus and all the other gods (what it was depends on
which version of the myth you subscribe to). As punishment, he was cast
down into Tartarus with a never ending hunger and unquenchable thirst.
He was forced to stand for all eternity in a pool of water below a fruit
bearing tree. When he reached up to grab the fruit, it would raise up
out of his reach, and the water would recede away whenever he bent over
to take a drink. I'm not sure why Olympicubes is doing what they're
doing, but that is basically us. L8r. [Non-text portions of this message
have been removed]
5236. HELP ME WITH BLINDFOLD CUBING From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 06:45:09 -0000
Hello Everyone I have decided to start learning to do the cube
blindfolded. It was very motivating to see Chris Hardwicks 12 min 4x4
solve at nationals. Im just gonna learn the 3x3 though... I've decided
to learn how to solve all of the edges first. SO i solve the corners and
then fx the centers, and THEN look at the edges. Which method should i
use? What's the best way to memorize edges? I already know lots of edge
orientation algs, so maybe i should learn the OE/PE numbers method. I
like the idea of Stephan's method, but I can't figure out how to
actually do it. With either method, I dont know how to permute the
edges. Maybe I can orient all edges, and then use Stepans method to
permute? I have looked at Cubefreak and Stephans site. are there a lot
of pages on blindfolding? Jason
5237. RE: [Speed cubing group] Re: More videos - US Nationals
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Aug 2006 23:37:40 -0700
There's an extension for FireFox called video downloader that can save
get youtube movies as a .flv file I believe. -James _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007
Sent: Saturday, August 12, 2006 1:57 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
More videos - US Nationals > You can't just upload them to YouTube?
Its far more convenient. And have any random person stumble on to it and
be able to view it, while you are not able to save a local copy... I
think not. YouTube is pretty horrible for this sort of thing. It's
"stream-based," I believe, so not very desirable. Speaking of which... I
kinda want a download of the MathCamp video with Macky in it. I used to
be able to download streaming media (much more illegal than regular
piracy mind you), with certain tools, but I just want it legit. Is it
availible somewhere else? Is it actually possible to save a local video
off YouTube that I don't know about? Thirdly, did anyone catch a video
of any of my solves (for any puzzle)? -Doug [Non-text portions of this
message have been removed]
5238. [Speed cubing group] Re: Nickname for the 6x6x6? From:
"mrrubik67" <mrrubik67@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 07:25:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > man i heard your same
whining and 'l8r' crap on the twisty forum. unless you're going to make
a 6x6 faster than olympic cubes, shut up. Blow me, Clancy. At least I'm
not volunteering/threatening to murder people to get my hands on one
like you are. Or have you already forgotten what you posted in message
number 29300? If you have, I quote: > just point out who i have to
kill for a new 5x5 and a 6x6 from olympic cubes. > i want one now and
i want one that works, if i can't have them both then i know which one i
pick. i don't think that you can comprehend the immense time and
monetary resources a develpement like this takes, especially for 2 lone
guys trying to provide the world with something they have wanted for 20+
years, but no one else is smart enough to figure out how to do. No one
else except at least TBTTyler, Wayne Johnson, Lamont Blanc... > if
konstantinos needs another year to make it perfect, then i will gladly
wait for it, as long as i don't have to hear whiners going the whole
time about how bad they want one. Also from message 29300: > any
updates from you boys in greece? we can't take much more of this and
from message 29195: > 6x6x6: please olympic cubes? please please
please? In short, you're a hypocrite. L8r.
5239. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 13 Aug 2006 11:04:58 +0200
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
10:41 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > There is always a slighly better
chance for publicity, if a Swede > wins. After all the newspapers are
very patriotic or rather, they > know that the readers are. Yeah ok.
That's the one reason I understand, being recognized by people who don't
know about cubing. For me, the 20s cuber who's not a national champion
is better than the 30s cuber who is. But I guess if you want to get into
TV or a job or impress a girl or whatever by mentioning your cubing
skills then it can be an advantage to say you're a national champion
even if you suck worldwide. Also, what does it help patriotism if a
Swede wins a competition where only Swedes are allowed to participate in
the first place? It helps, but don´t ask me why! > And more than
that; this closed case is cheaper for the Finn! Well, nobody forces him
to compete, right? But a closed competition forces him to not compete.
Don´t say. Every Finn has an inherent, irresistible wish to beat any
Swede. Be the money there, he is forced to go. Rune Cheers! Stefan
[Non-text portions of this message have been removed]
5240. [Speed cubing group] Re: Nickname for the 6x6x6? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 10:36:18 -0000
Well you actually thought he was serious. --- In
speedsolvingrubikscube@yahoogroups.com, "mrrubik67"
<mrrubik67@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > man i heard your
same whining and 'l8r' crap on the twisty forum. > unless you're
going to make a 6x6 faster than olympic cubes, shut up. > > >
Blow me, Clancy. At least I'm not volunteering/threatening to murder
> people to get my hands on one like you are. Or have you already
> forgotten what you posted in message number 29300? If you have, I
> quote: > > > just point out who i have to kill for a new
5x5 and a 6x6 from > olympic cubes. > > > i want one now and
i want one that works, if i can't have them > both then i know which
one i pick. i don't think that you can > comprehend the immense time
and monetary resources a develpement like > this takes, especially
for 2 lone guys trying to provide the world > with something they
have wanted for 20+ years, but no one else is > smart enough to
figure out how to do. > > No one else except at least TBTTyler,
Wayne Johnson, Lamont Blanc... > > > if konstantinos needs
another year to make it perfect, then i will > gladly wait for it, as
long as i don't have to hear whiners going the > whole time about how
bad they want one. > > Also from message 29300: > > > any
updates from you boys in greece? we can't take much more of this >
> and from message 29195: > > > 6x6x6: please olympic cubes?
please please please? > > In short, you're a hypocrite. L8r. >
5241. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 13:15:19 -0000
Sure, it's not so hard to solve a 7x7x7 - but Doug was talking about
solving infinite cubes and 7 is most definitely finite. I was asking
Doug because he'd mentioned that a few years back someone had come up
with legitimate method of solving infinite cubes and I was enquiring as
to this because it seems to be easier in certain cases than others,
particularly whether the lengths of the sides can be well-ordered. ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > I find any sized cube easy to
solve... let's go through a 7x7 solve: > > Universal Centers
Method: > > -First, there are only three "types" of pieces. These
would be, on a > 7x7, edges (E) centers (O, for origin) corners (C):
> > CEEEC > ECECE > EEOEE > ECECE > CEEEC > >
Now, you solve all the corners. http://bigcubes.com/4x4x4/centers.html
> look at how to swap just two corners, and apply a similar method on
> the 7x7 centers. Edges all revolve around an algorithm similar to
the > edge swap on the last two centers:
http://bigcubes.com/5x5x5/centers. > html If you see how that
algorithm works, then you can use something > similar on any edge on
any center. > > Universal Edge Grouping: > > Use any method
you like for the first 10 edges. > > Last Two Edge Grouping: >
> 1 1 > 2 2 > 3 3 > 4 4 > 5 5 > > First, use a
normal 5x5 last two edges algorithm to solve 2, 3, and 4 > pieces.
Then treat 2 3 and 4 as the middle edge of a 5x5 (similar to > how we
treat the last step as just a 3x3) so it will look like: > > 1 1
> 2 2 > 2 2 > 2 2 > 5 5 > > Now solve 1, 2, and 5 as a
normal 5x5 edges. > > Final solve: > > Use any 3x3 method
you like. On even cubes, remember your parity > fixes. > > This
isn't so hard. ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > > > That reminds me.
A few years ago, somebody here actually bothered > to > > >
come up with a legitimate method to solving an inf-by-inf-by-inf >
> > rubik's cube. Of course it would take an indefinite amount of
> time. > > > Thus confirming the unbounded geekiness of ppl
that frequent this > > > forum. > > > > > >
> > > -Doug > > > > Please be more specific? What
kind of method did they come up with? > > I can see how to solve a
cube of infinite side length assuming the > side length has certain
> > order types (e.g. alpha*+n+alpha, for some ordinal alpha) - in
fact, > one can easily come > > up with a canonical method to
do so in type <=max(omega,alpha) but > what about cubes > >
with side lengths that can't be well-ordered (or maybe can't even be
> linearly ordered) or > > infinite Dedekind finite cubes? It'd
be pretty impresive if someone > could come up with a > > way
to solve a cube whose side lengths were indexed by sets that >
couldn't be linearly > > ordered. > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > >
<bmytko@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > >
<bmytko@> wrote: > > > > > > > > >
Those were supposed to be infinity symbols :P > > > > >
>
5242. Re: HELP ME WITH BLINDFOLD CUBING From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 13:49:45 -0000
Don't do Orient edges Permute using Pochmann, because you'll be wasting
your time orienting them. Either Use one method or the other, because
Orient Permute does things in a different way than Pochmann. I am a
Pochmann user, though I am going to switch over soon, if you wanna
contact me to ask me questions please feel free to. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Hello Everyone > > I have
decided to start learning to do the cube blindfolded. It was > very
motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. > Im
just gonna learn the 3x3 though... > > I've decided to learn how
to solve all of the edges first. SO i solve > the corners and then fx
the centers, and THEN look at the edges. > Which method should i use?
What's the best way to memorize edges? > > I already know lots of
edge orientation algs, so maybe i should learn > the OE/PE numbers
method. I like the idea of Stephan's method, but I > can't figure out
how to actually do it. With either method, I dont > know how to
permute the edges. > > Maybe I can orient all edges, and then use
Stepans method to permute? > > I have looked at Cubefreak and
Stephans site. > are there a lot of pages on blindfolding? > >
Jason >
5243. 5x5 scrambles ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 14:37:25 -0000
I want to practice 5x5 again and use Jaap's scrambler:
http://www.geocities.com/jaapsch/scramble_cube.htm It offers that "Multi
Slice" option. Question: what is the *official* way to scramble? Stefan
5244. Re: 5x5 scrambles ? From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 15:25:22 -0000
Well, assuming that you know what multi slice means :D Last I heard
official way was multi slice...I am checking now...Yah, competition
scrambles use Multi-Slice. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I want to practice 5x5 again and
use Jaap's scrambler: >
http://www.geocities.com/jaapsch/scramble_cube.htm > > It offers
that "Multi Slice" option. Question: what is the *official* > way to
scramble? > > Stefan >
5245. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 13 Aug 2006 18:00:12 +0200
----- Original Message ----- From: GameOfDeath2 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 13, 2006
3:15 PM Subject: [Speed cubing group] Re: Nickname for the 6x6x6? Sure,
it's not so hard to solve a 7x7x7 - but Doug was talking about solving
infinite cubes Sounds tough. Can you even in infinite time find the
first corner? (With the probability one there is always an edge lying
before it). R _,_.___ Messages in this topic (29) Reply (via web post) |
Start a new topic Messages | Files | Photos | Links | Database | Polls |
Members | Calendar You are receiving Individual Emails Change Delivery
Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe
Recent Activity a.. 8New Members b.. 1New Links Visit Your Group Yahoo!
TV Staying in tonight? Check listings to see what is on. New web site?
Drive traffic now. Get your business on Yahoo! search. Y! GeoCities
Create a Blog And tell the world what you think. . [Non-text portions of
this message have been removed]
5246. Re: [Speed cubing group] US Nationals results on speedcubing.com
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 18:31:50 +0200
Do you know when Ron is coming back from vacation ? Thx, Gilles.
2006/8/13, cmhardw <no_reply@yahoogroups.com>: > > Hi
everyone, > > Ron is currently on vacation, and he asked me to
update the results to > the US Nationals on the speedcubing.com page.
I'm about 3/4 the way > done with this but I haven't had time to
finish yet due to working a > lot lately, and also I had to help a
friend out today for several hours. > > I'm about 3/4 done with
the results page, and I should hopefully have > it up very soon -
sorry for the long wait. This update will also > include updated
National and World records for all categories, and I'm > trying to
wait until everything is ready and just do it all at once > rather
than a piece at a time. > > I just wanted to post in case anyone
was wondering what was taking so > long, it should be done shortly.
> > Chris > > > [Non-text portions of this message have
been removed]
5247. Re: [Speed cubing group] HELP ME WITH BLINDFOLD CUBING
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 13:43:27 -0300 (ART)
Nice, Jason another BLDer well...I'm using orient/permute system for
some time now...and I like it I'd recommend you to practice the separate
stages (OC, OE, PC, PE) alone firstly, if you're going with this
system...was what I did when I started and Craig is right. If you're
going to orient the edges, so don't use Stefan's system...use either the
"normal" 3-cycly one or Stefan's M2 method or just use Stefan's method,
without orienting anything... good luck Pedro kovacic81
<kovacic81@yahoo.com> escreveu: Hello Everyone I have decided to
start learning to do the cube blindfolded. It was very motivating to see
Chris Hardwicks 12 min 4x4 solve at nationals. Im just gonna learn the
3x3 though... I've decided to learn how to solve all of the edges first.
SO i solve the corners and then fx the centers, and THEN look at the
edges. Which method should i use? What's the best way to memorize edges?
I already know lots of edge orientation algs, so maybe i should learn
the OE/PE numbers method. I like the idea of Stephan's method, but I
can't figure out how to actually do it. With either method, I dont know
how to permute the edges. Maybe I can orient all edges, and then use
Stepans method to permute? I have looked at Cubefreak and Stephans site.
are there a lot of pages on blindfolding? Jason
--------------------------------- O Yahoo! está de cara nova. Venha
conferir! [Non-text portions of this message have been removed]
5248. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 10:20:04 -0700 (PDT)
no, i'm not, because i'm not slamming their efforts like you, saying
that they are being unfair and rude to us somehow by trying to bring
something new to us. all you do is whine about how they are soooo unfair
and what a bum rap it is. i had asked a couple times about it but i
surely never got rude towards them, like you seem to do everytime you
post about it, go cry somewhere else baby L8R ----- Original Message
---- From: mrrubik67 <mrrubik67@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 13, 2006
12:25:35 AM Subject: [Speed cubing group] Re: Nickname for the 6x6x6?
--- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran
<perscription_ death@... > wrote: > > man i heard your same
whining and 'l8r' crap on the twisty forum. unless you're going to make
a 6x6 faster than olympic cubes, shut up. Blow me, Clancy. At least I'm
not volunteering/ threatening to murder people to get my hands on one
like you are. Or have you already forgotten what you posted in message
number 29300? If you have, I quote: > just point out who i have to
kill for a new 5x5 and a 6x6 from olympic cubes. > i want one now and
i want one that works, if i can't have them both then i know which one i
pick. i don't think that you can comprehend the immense time and
monetary resources a develpement like this takes, especially for 2 lone
guys trying to provide the world with something they have wanted for 20+
years, but no one else is smart enough to figure out how to do. No one
else except at least TBTTyler, Wayne Johnson, Lamont Blanc... > if
konstantinos needs another year to make it perfect, then i will gladly
wait for it, as long as i don't have to hear whiners going the whole
time about how bad they want one. Also from message 29300: > any
updates from you boys in greece? we can't take much more of this and
from message 29195: > 6x6x6: please olympic cubes? please please
please? In short, you're a hypocrite. L8r. [Non-text portions of this
message have been removed]
5249. Re: HELP ME WITH BLINDFOLD CUBING From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 20:00:44 -0000
Why do you want to switch? Is Stephan's method too slow, too hard, not
hard enough? I could go either way, because i know EO algs and I know
the PLL algs already. but Setup moves seem hard for both systems... If i
do choose Macky's method, I want to change the defenition of edge
orientation so that you can turn L and R with quarter turns. then F and
B must only experience half turns, instead of L and R. will this still
work? what about memorization? Should I memorize numbers, or should i
make a story in my head? What's the best way to do corners? any help is
greatly appreciated Jason --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Don't do Orient
edges Permute using Pochmann, because you'll be > wasting your time
orienting them. Either Use one method or the other, > because Orient
Permute does things in a different way than Pochmann. > I am a
Pochmann user, though I am going to switch over soon, if you > wanna
contact me to ask me questions please feel free to. > > Craig >
> --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@> wrote: > > > > Hello Everyone > >
> > I have decided to start learning to do the cube blindfolded.
It was > > very motivating to see Chris Hardwicks 12 min 4x4 solve
at nationals. > > Im just gonna learn the 3x3 though... > >
> > I've decided to learn how to solve all of the edges first. SO
i solve > > the corners and then fx the centers, and THEN look at
the edges. > > Which method should i use? What's the best way to
memorize edges? > > > > I already know lots of edge
orientation algs, so maybe i should learn > > the OE/PE numbers
method. I like the idea of Stephan's method, but I > > can't
figure out how to actually do it. With either method, I dont > >
know how to permute the edges. > > > > Maybe I can orient
all edges, and then use Stepans method to permute? > > > > I
have looked at Cubefreak and Stephans site. > > are there a lot of
pages on blindfolding? > > > > Jason > > >
5250. [Speed cubing group] Re: More videos - US Nationals
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 20:12:13 -0000
Hi, I have two more videos from U.S. Nationals available for download
from rapidshare. Megaminx final (11365 KB): http://tinyurl.com/k969n
Master Magic Final (27725 KB): http://tinyurl.com/l2s6a - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > There's an extension for FireFox
called video downloader that can save get > youtube movies as a .flv
file I believe. > > > > -James > > > > _____
> > From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007
> Sent: Saturday, August 12, 2006 1:57 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: More videos - US Nationals > > > > > You can't
just upload them to YouTube? Its far more convenient. > > And have
any random person stumble on to it and be able to view it, > while
you are not able to save a local copy... I think not. YouTube is >
pretty horrible for this sort of thing. It's "stream-based," I >
believe, so not very desirable. > > Speaking of which... I kinda
want a download of the MathCamp video > with Macky in it. I used to
be able to download streaming media (much > more illegal than regular
piracy mind you), with certain tools, but I > just want it legit. Is
it availible somewhere else? Is it actually > possible to save a
local video off YouTube that I don't know about? > > Thirdly, did
anyone catch a video of any of my solves (for any puzzle)? > >
-Doug > > > > > > [Non-text portions of this message
have been removed] >
5251. Re: HELP ME WITH BLINDFOLD CUBING From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Aug 2006 21:22:45 -0000
Stefan's method is great -- very easy execution, and very few setup
moves. It does have its limit though as it solves one piece at a time,
and so it uses more moves overall. The other approach uses more mental
power but fewer moves. And yes, making F and B your full-turn faces is
perfectly fine. Our brains are not built well for numbers normally, so
it helps to make up memory systems for the different steps of your
approach. As for corners, many people do different things here. People
like Tyson, for instance, memorize the flip-sequences that need to be
done (like -+- or +++, etc). It's really whatever works best for you.
Some people do better with rote, while others would prefer a system.
Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > > Why do you want to
switch? > Is Stephan's method too slow, too hard, not hard enough?
> > I could go either way, because i know EO algs and I know the
PLL algs > already. but Setup moves seem hard for both systems...
> > If i do choose Macky's method, I want to change the defenition
of edge > orientation so that you can turn L and R with quarter
turns. then F > and B must only experience half turns, instead of L
and R. will this > still work? > > what about memorization?
> Should I memorize numbers, or should i make a story in my head?
> > What's the best way to do corners? > > any help is
greatly appreciated > > Jason > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@> wrote: > > > >
Don't do Orient edges Permute using Pochmann, because you'll be >
> wasting your time orienting them. Either Use one method or the
other, > > because Orient Permute does things in a different way
than Pochmann. > > I am a Pochmann user, though I am going to
switch over soon, if you > > wanna contact me to ask me questions
please feel free to. > > > > Craig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@> wrote: > > > > > > Hello Everyone
> > > > > > I have decided to start learning to do the
cube blindfolded. It was > > > very motivating to see Chris
Hardwicks 12 min 4x4 solve at nationals. > > > Im just gonna
learn the 3x3 though... > > > > > > I've decided to
learn how to solve all of the edges first. SO i solve > > > the
corners and then fx the centers, and THEN look at the edges. > >
> Which method should i use? What's the best way to memorize edges?
> > > > > > I already know lots of edge orientation
algs, so maybe i should learn > > > the OE/PE numbers method. I
like the idea of Stephan's method, but I > > > can't figure out
how to actually do it. With either method, I dont > > > know
how to permute the edges. > > > > > > Maybe I can
orient all edges, and then use Stepans method to permute? > > >
> > > I have looked at Cubefreak and Stephans site. > >
> are there a lot of pages on blindfolding? > > > > >
> Jason > > > > > >
5252. RE: [Speed cubing group] Re: HELP ME WITH BLINDFOLD CUBING
From:
"James Stuber" <jestuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 13 Aug 2006 17:36:07 -0700
I use L and R quarter turns instead of F and B in my BLD solving and
it's just fine. As for memorization; do whatever you find works best.
I'm not anywhere near the top blindfolded cubers, but I visualize a path
that the pieces need to follow (I use cycle method), and visualize which
pieces need to be oriented which direction. I think its quicker to use
such a direct method of memorization, but its harder to retain the
information. -James _____ From: speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of kovacic81
Sent: Sunday, August 13, 2006 1:01 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
HELP ME WITH BLINDFOLD CUBING Why do you want to switch? Is Stephan's
method too slow, too hard, not hard enough? I could go either way,
because i know EO algs and I know the PLL algs already. but Setup moves
seem hard for both systems... If i do choose Macky's method, I want to
change the defenition of edge orientation so that you can turn L and R
with quarter turns. then F and B must only experience half turns,
instead of L and R. will this still work? what about memorization?
Should I memorize numbers, or should i make a story in my head? What's
the best way to do corners? any help is greatly appreciated Jason --- In
speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: >
> Don't do Orient edges Permute using Pochmann, because you'll be
> wasting your time orienting them. Either Use one method or the
other, > because Orient Permute does things in a different way than
Pochmann. > I am a Pochmann user, though I am going to switch over
soon, if you > wanna contact me to ask me questions please feel free
to. > > Craig > > --- In speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: >
> > > Hello Everyone > > > > I have decided to
start learning to do the cube blindfolded. It was > > very
motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. >
> Im just gonna learn the 3x3 though... > > > > I've
decided to learn how to solve all of the edges first. SO i solve >
> the corners and then fx the centers, and THEN look at the edges.
> > Which method should i use? What's the best way to memorize
edges? > > > > I already know lots of edge orientation algs,
so maybe i should learn > > the OE/PE numbers method. I like the
idea of Stephan's method, but I > > can't figure out how to
actually do it. With either method, I dont > > know how to permute
the edges. > > > > Maybe I can orient all edges, and then
use Stepans method to permute? > > > > I have looked at
Cubefreak and Stephans site. > > are there a lot of pages on
blindfolding? > > > > Jason > > > [Non-text
portions of this message have been removed]
5253. i need help solving with the final layer From:
"dan67448" <dan67448@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 01:15:29 -0000
I can solve the bottom and the first two layers very fast but need
something faster for the top layer. Any ideas?
5254. [Speed cubing group] Re: More videos - US Nationals
From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 01:57:33 -0000
Cool thanks for that video! i placed 2nd in that event. I am the US 2006
Megaminx Champion! Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have two more
videos from U.S. Nationals available for download from > rapidshare.
> > Megaminx final (11365 KB): > http://tinyurl.com/k969n >
> Master Magic Final (27725 KB): > http://tinyurl.com/l2s6a >
> - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" > <jestuber@> wrote: > > > > There's an
extension for FireFox called video downloader that can > save get
> > youtube movies as a .flv file I believe. > > > >
> > > > -James > > > > > > > > _____
> > > > From: speedsolvingrubikscube@yahoogroups.com >
> [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of
d_funny007 > > Sent: Saturday, August 12, 2006 1:57 PM > >
To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed
cubing group] Re: More videos - US Nationals > > > > >
> > > > You can't just upload them to YouTube? Its far more
convenient. > > > > And have any random person stumble on to
it and be able to view it, > > while you are not able to save a
local copy... I think not. YouTube is > > pretty horrible for this
sort of thing. It's "stream-based," I > > believe, so not very
desirable. > > > > Speaking of which... I kinda want a
download of the MathCamp video > > with Macky in it. I used to be
able to download streaming media (much > > more illegal than
regular piracy mind you), with certain tools, but I > > just want
it legit. Is it availible somewhere else? Is it actually > >
possible to save a local video off YouTube that I don't know about? >
> > > Thirdly, did anyone catch a video of any of my solves
(for any puzzle)? > > > > -Doug > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > >
5255. Re: Nickname for the 6x6x6? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 05:51:33 -0000
GameOfDeath2: I think that was *you* that mentioned it way back. It was
highly technical so I never really tried to grasp it. Maybe it wasn't a
full solution. BTW, who are you? You are a long time poster whose
identity I have been wondering about for a 3 years. In light of the
anonymity the internet provides, as a moderator, I'd like to know who
you are. Besides it is nice to leave a name at the end of a post. As a
long time reader of your post I wonder if you have a good math
background, like a PhD maybe. (optional, but I have bets on it :) )
-Doug --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > > Sure, it's not so hard to
solve a 7x7x7 - but Doug was talking about solving infinite cubes >
and 7 is most definitely finite. > I was asking Doug because he'd
mentioned that a few years back someone had come up > with legitimate
method of solving infinite cubes and I was enquiring as to this because
it > seems to be easier in certain cases than others, particularly
whether the lengths of the > sides can be well-ordered. > >
5256. REVIEW OF FORUM RULES From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 06:21:18 -0000
This needs to be done every now and then I think. Oh and congragulations
to FrankM, Chris, Leyan, Toby, Ryan, Ravi, Craig, and Bob for their
exemplary performance at this year's Nationals. If you have been cubing
in a cave for the past 2 weeks: ***TOBY MAO sets the NEW WORLD RECORD of
10.48 seconds.***, piety it's not in the media as strong as we'd expect.
================================================== mrrubik67: your
message 29990 has been deleted for inappropriate personal attack towards
another member (2 strikes). Do watch what you say, this will not be
tolorated. In slightly related news..., try to respect various countries
and their cubers. It should be made fairly clear if a person is just
joking around, or being sarcastic. Other things I must point out: *
Every post should have a decent subject line (you know who you are o_O).
(And change it when a thread drifts too much.) * No spam, soliciting, or
other propaganda... duh. * No links to auctions before they are closed,
unless of course you are the seller (to honor twistyfourm's policy). *
Do not directly quote information you have received in a private
communication without the expressed permission of the other party(s). *
No swear words, threats, racism, sexism, and the like... use your best
judgement noting that there are people that read from a great range of
age and ethnicity. * off-topic posts are welcome (more or less), but
should be labeled as such * Due to the huge delay in posts showing up,
many have been double/multi- posting. This is okay, the second post will
usually be deleted by a moderator momentarily (yes, someone checks every
half hour becasue I have no life), unless it was meant as an edit or has
extra material. Thus, try to reply to the first post only. Also, due to
it's unreliablity, you might want to save what you post to a text file
just as a temporary backup. * Posts <= 4 chracters are automatically
deleted. * Posts that don't really add anything to a topic will be
deleted at our discretion. (The younger members here should note this,
seeing as a majority of this infraction seems to be made by minors - by
leaving quick remarks.) * Three infractions and you will be banned
(though not set in stone). * "Double Posts" - posting more than once at
a time. Many other fourms frown on this. However this is actually a good
thing here. If you have things to say in multiple threads, it is best to
post replys to each separately even if they looked closely stacked
together in time. * Have a standard "is of a graphic nature"
warning/disclaimer before posting [links to] pictures of not yet healed
tattos... * Side-note: if you've been posting here for over 3 years and
we still aren't entirely sure your real identity, that is bad (actually
there is nothing we can do about it, lol). (this list is subject to
changes from Chris of course) That is all I can think of off the top of
my head, I'm sure Chris can make a *more offical* listing. In general,
just try to respect other members. BTW, Chris and I love seeing how
activity here seems to be rebounding lately. -Doug p.s. I won 3rd place
on 5x5, and 4th on 2x2 at Nations! Go Me :).
5257. Forum Milestone! (passed 30000) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 06:30:25 -0000
Congratulations to Clancy for unknowingly making post #30000. Yippy!!!
Hem..., 1650 members (most of which are people who have lost their
passwords and/or no longer visit I suspect, but still). -Doug
5258. Re: i need help solving with the final layer From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 06:34:29 -0000
What are you currently using to attack the "Final Layer Problem"? I
don't know anything about the way you solve or your times/background,
but I'm guessing that many people will recommend learning a 2-step
Orientation followed by PLL (permute all, ~13 cases) in order to head
towards the mainstream. Personally, I also offer the route of learning
CLL/ELL (all corners, then all edges), but it's much more exotic these
days. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "dan67448"
<dan67448@...> wrote: > > I can solve the bottom and the
first two layers very fast but need > something faster for the top
layer. Any ideas?
5259. Re: The Rubik's Chicken (humor) From:
"Josef Jelinek" <josef.jelinek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 10:29:14 -0000
This reminds me of a one year old strip from wulffmorgenthaler
http://wulffmorgenthaler.com/strip.aspx?id=707567e7-75dc-4f60-bbe5-a77452087926
Very funny to a cuber, right? ;-) Josef --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...>
wrote: > > > Something funny from The Onion: > > "Hasbro
Concedes World Not Ready for Rubik's Chicken" > >
http://www.theonion.com/content/node/51372 > > I'm thinking
someone here could probably make one (not out of a *real* > chicken,
of course). > > yeff >
5260. Re: REVIEW OF FORUM RULES From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 12:15:13 -0000
> mrrubik67: your message 29990 has been deleted for inappropriate
> personal attack towards another member (2 strikes). Do watch what
> you say, this will not be tolorated. In slightly related news...,
> try to respect various countries and their cubers. That's right,
hide it away so they cannot discuss it normally so that the issue is not
resolved. > * No swear words My views on this issue have been posted
on the other forum. > * Have a standard "is of a graphic nature"
warning/disclaimer before > posting [links to] pictures of not yet
healed tattos... Graphic? Graphic?! I'll show you graphic... Aside from
this the rest seem to stand up quite well. I wasn't aware that there
were rules here and I seemed to get on quite well :) Maybe some people
need babysitting. ~Thom
5261. Re: Forum Milestone! (passed 30000) From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 14:52:29 -0000
It is a shame that such a milestone should be reached with such an
unhappy post, including the line "go cry somewhere else baby L8R". Is
this a sign of the direction our community has headed? --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Congratulations to Clancy for unknowingly making post
#30000. Yippy!!! > Hem..., 1650 members (most of which are people who
have lost their > passwords and/or no longer visit I suspect, but
still). > > > -Doug >
5262. Limericks From:
"uweren2000" <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 15:36:25 -0000
Why not start a contest in limericks related to the cube? Here just a
prototype: There is a young man from Germany, who is cubing in harmony.
He´s the best of us all. May his star not fall very, very suddenly! R
5263. Re: [Speed cubing group] Re: Forum Milestone! (passed 30000)
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 08:56:51 -0700
On Aug 14, 2006, at 7:52, Tim Reynolds wrote: > It is a shame that
such a milestone should be reached with such an > unhappy post,
including the line "go cry somewhere else baby L8R". Is > this a sign
of the direction our community has headed? No, it was just an isolated
incident. Glad I could help. - - - - - - - - - - - - "The mind is like a
parachute. It doesn't work unless it's open." --- Frank Zappa Lars
Petrus - lars@... http://lar5.com
5264. Re: [Speed cubing group] Re: Forum Milestone! (passed 30000)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 09:08:16 -0700 (PDT)
sorry if the nature of my post offends anyone, the constant slamming of
olympic cubes makes me feel the same way, its horrible to rip on the
efforts of someone else trying to create something. i know mrrubik is a
puzzle builder himself, but if he would have had to buy the mass
production machines to make the tiles, printouts, and strings for his
double create the cube, i'm sure he'd be singing a different song. -----
Original Message ---- From: Tim Reynolds <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 14, 2006
7:52:29 AM Subject: [Speed cubing group] Re: Forum Milestone! (passed
30000) It is a shame that such a milestone should be reached with such
an unhappy post, including the line "go cry somewhere else baby L8R". Is
this a sign of the direction our community has headed? --- In
speedsolvingrubiksc ube@yahoogroups. com, d_funny007 <no_reply@..
.> wrote: > > Congratulations to Clancy for unknowingly making
post #30000. Yippy!!! > Hem..., 1650 members (most of which are
people who have lost their > passwords and/or no longer visit I
suspect, but still). > > > -Doug > [Non-text portions of
this message have been removed]
5265. Re: Limericks From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 19:52:34 -0000
I'll give it a shot: Cubing in an public place A man invaded my space.
He said with a scoff "just peel the stickers off!" So I punched him
right in the face. The Rubik's Cube's an addiction, The source of much
spousal friction. I've been practicing plenty. If I could just get sub
20! Perhaps that would end this affliction! (ok, not true about spousal
friction) Let's hear some more! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > Why not start a contest in
limericks related to the cube? > Here just a prototype: > >
There is a young man from Germany, > who is cubing in harmony. >
He´s the best of us all. > May his star not fall > very, very
suddenly! > > R >
5266. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 20:01:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > GameOfDeath2: I think that was
*you* that mentioned it way back. It > was highly technical so I
never really tried to grasp it. Maybe it > wasn't a full solution.
Can't have been me. I posted something on infinite cubes but it was
earlier this year, not years ago. My post only looked at infinire cubes
with side length of a certain order type, but it was a full solution for
those order types. > > BTW, who are you? You are a long time
poster whose identity I have > been wondering about for a 3 years. In
light of the anonymity the > internet provides, as a moderator, I'd
like to know who you are. > Besides it is nice to leave a name at the
end of a post. I'm not really a cubist - I'm just a mathematician - at
least I used to be. > > As a long time reader of your post I
wonder if you have a good math > background, like a PhD maybe.
(optional, but I have bets on it :) ) > I'm not taking that bet.
Don't want to lose. : ) Game Of Death 2 > > -Doug > > >
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > > > > > Sure, it's not so
hard to solve a 7x7x7 - but Doug was talking > about solving infinite
cubes > > and 7 is most definitely finite. > > I was asking
Doug because he'd mentioned that a few years back > someone had come
up > > with legitimate method of solving infinite cubes and I was
> enquiring as to this because it > > seems to be easier in
certain cases than others, particularly > whether the lengths of the
> > sides can be well-ordered. > > > > >
5267. Re: Nickname for the 6x6x6? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 20:51:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > As a long time reader of your
post I wonder if you have a good math > background, like a PhD maybe.
(optional, but I have bets on it :) ) How could you forget this epic
battle? http://tinyurl.com/fnwq3 Stefan
5268. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Aug 2006 22:06:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
.> wrote: > > > > As a long time reader of your post I
wonder if you have a good math > > background, like a PhD maybe.
(optional, but I have bets on it :) ) > > How could you forget
this epic battle? > http://tinyurl.com/fnwq3 > > Stefan >
I'd forgotten about that!
5269. Nickname for the 6x6x6 = Devil Cube? From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 05:40:05 -0000
All -- Just out of curiousity, could one nickname for the 6x6x6 cube be
"Devil Cube"? Seems obvious, given the 6-6-6 symbolism. I'd bet this has
been mentioned before. I'd also bet many folks of a more religious bent
might not be too thrilled with the nickname. Just thought I'd toss it
out there, yeff
5270. Lost Items at Nationals (I lost my Magic) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 08:19:42 -0000
I'm suprised this hasn't been started already, but I guess that is a
good thing. I did hear that plenty of people left things at Clancy's
place though, but that is all taken care of I think. Okay so I know this
is a total shoot in the dark, but: Going through my stuff again, I am
now pretty sure that I lost my main speed-Magic. It is a Harry Potter
magic in relatively good condition. I have now started to place logo
stickers on my magic- inserts to identify them in competitions, but this
one doesn't have any markings. I would definately recognize it if I saw
it up close for certain scratches though. I re-strung it in a
distinctive way (for those of you that string). I have no idea what
happened to it. I know I had it Sunday afternoon, and didn't have it
Tuesday. Likely candidates are that I left it at one of the local's
place, or that Craig or Bob ininvertantly took it (things shuffling
around in the trunk perhaps?). I suppose I could have left it in the
competition area... that would suck, because it would then be
practically untraceable. Looking at the bigger picture, I have 5 brand
new magics that I could start using. Thus it's not *that* big of a deal.
Now if it was my main 3x3 or 5x5 then I'd certainly be out for blood!
-Doug
5271. Question From:
"uweren2000" <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 08:30:53 -0000
How to swap two adjacent edges in the last layer, not disturbing the
other two? R
5272. Re: Limericks From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 10:27:10 -0000
First limerick applies to me, except I swore at him. Hahaha, spousal
friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@... > wrote: > > I'll give it a shot: > >
Cubing in an public place > A man invaded my space. > He said with
a scoff > "just peel the stickers off!" > So I punched him right
in the face. > > The Rubik's Cube's an addiction, > The source
of much spousal friction. > I've been practicing plenty. > If I
could just get sub 20! > Perhaps that would end this affliction! >
> (ok, not true about spousal friction) > > Let's hear some
more! > Daniel > > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@> wrote: > > > > Why not start a
contest in limericks related to the cube? > > Here just a
prototype: > > > > There is a young man from Germany, >
> who is cubing in harmony. > > He´s the best of us all. >
> May his star not fall > > very, very suddenly! > > >
> R > > >
5273. Re: Question From:
"Tyson Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 15:41:41 -0000
The best way is to probably take apart your cube and swap two edges.
It's far faster than using the 3x3x3 edge-parity algorithm. --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent
edges in the last layer, not disturbing the > other two? > R >
5274. Re: Question From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 16:00:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent
edges in the last layer, not disturbing the > other two? > R >
R' U L' U2 R U' R' U2 R L U' swaps UB and UL, for example.
5275. Re: [Speed cubing group] Re: Question From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Aug 2006 18:17:08 +0200
It´s a newbie trying to solve the cube for the first time in his life,
who asked me. Shall I advice him to throw the cube away? R From: Tyson
Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 15,
2006 5:41 PM Subject: [Speed cubing group] Re: Question The best way is
to probably take apart your cube and swap two edges. It's far faster
than using the 3x3x3 edge-parity algorithm. --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent
edges in the last layer, not disturbing the > other two? > R >
[Non-text portions of this message have been removed]
5276. Re: [Speed cubing group] Re: Question From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Aug 2006 19:48:44 +0200
You are an angel! (Not everebody is). R ----- Original Message -----
From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 15, 2006 6:00 PM Subject: [Speed cubing group] Re:
Question --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > > How to swap two adjacent
edges in the last layer, not disturbing the > other two? > R >
R' U L' U2 R U' R' U2 R L U' swaps UB and UL, for example. [Non-text
portions of this message have been removed]
5277. Re: Lost Items at Nationals (I lost my Magic) From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 20:11:52 -0000
I checked my bag, no Potter Magic. Sorry to hear that man. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I'm suprised this hasn't been started already, but I
guess that is a > good thing. I did hear that plenty of people left
things at Clancy's > place though, but that is all taken care of I
think. > > Okay so I know this is a total shoot in the dark, but:
> > Going through my stuff again, I am now pretty sure that I lost
my > main speed-Magic. It is a Harry Potter magic in relatively good
> condition. I have now started to place logo stickers on my magic-
> inserts to identify them in competitions, but this one doesn't have
> any markings. I would definately recognize it if I saw it up close
> for certain scratches though. I re-strung it in a distinctive way
> (for those of you that string). > > I have no idea what
happened to it. I know I had it Sunday > afternoon, and didn't have
it Tuesday. > > Likely candidates are that I left it at one of the
local's place, or > that Craig or Bob ininvertantly took it (things
shuffling around in > the trunk perhaps?). I suppose I could have
left it in the > competition area... that would suck, because it
would then be > practically untraceable. > > Looking at the
bigger picture, I have 5 brand new magics that I > could start using.
Thus it's not *that* big of a deal. Now if it was > my main 3x3 or
5x5 then I'd certainly be out for blood! > > > -Doug >
5278. Re: BOB BURTON BLD VIDEO From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Aug 2006 20:12:31 -0000
hahaha sorry. i'll make a real one. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > man i just saw Bob Burton's
2x2x2 bld video and that was crap man! you couldn't even see his solve!
for all i know he was just fumbling around with the cube down there then
ditched it at the last second for a new 2x2x2 cube! i was reallllly
disappointed > > > --------------------------------- > How
low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates.
> > [Non-text portions of this message have been removed] >
5279. PLL HELP/ Blindfold hElp From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 02:47:27 -0000
HELLO EVERYONE first of all thank you to those who responded to my
blindfold/help wanted post. After 2 days i have decided to definitely
use Stephan's method for blind folding. I like the idea of 24 objects
for the edges, and using a story instead of numbers. When I have to
remember numbers, i usually need to come up with a story anyway. I want
to use a different edge for buffering (same 2 corners). I'm
experimenting with using different slots on the top slice. Setup moves
are easier for some pieces, but harder for others. I don't know why i
feel the need to differ. WHAT is a good PLL for switching URF/URB, and
UF/UB? I have found some online for URB/ULB and UR/UL, but I would like
to have no set up moves. (I don't use PLLs; This is for Blindfolding)
Thanks again Jason K
5280. Re: PLL HELP/ Blindfold hElp From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 03:25:24 -0000
I don't see what's wrong with just using the PLL, it's pretty fast. This
probably won't help you much, but I would just do: y' ((R'URU')R2) y'
(R'U'RU) z'y (RUR'U') (Rld') Oh and for the record, I don't use PLL in
my nomral speedsolving much either, but I do like to use this for BLD.
Although I prefer to setup into either T-Perm, Y-Perm, N-Perm, or one of
the J/L's (in that order of preference). I am less prone to mistakes
with those. I can't remember that much information at once, about the 24
edge stickers. It's just so convienent with things like hex-flips to get
rid of EO in the first 5s after donning the bld. But I want to point out
that I no longer use numbers either. I stopped using them for CP a while
ago, and have been trying to not use them for EP either not. For both cO
and EO I plan out all the turns in advanced and try to get that out of
the way as fast as possible. Well I use numbers for 4x4 edges :), and
stores for the centers I guess. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > HELLO EVERYONE > > first of
all > thank you to those who responded to my blindfold/help wanted
post. > > After 2 days i have decided to definitely use Stephan's
method for > blind folding. I like the idea of 24 objects for the
edges, and using > a story instead of numbers. When I have to
remember numbers, i > usually need to come up with a story anyway.
> > I want to use a different edge for buffering (same 2 corners).
> I'm experimenting with using different slots on the top slice.
Setup > moves are easier for some pieces, but harder for others. I
don't know > why i feel the need to differ. > > WHAT is a good
PLL for switching URF/URB, and UF/UB? > > I have found some online
for URB/ULB and UR/UL, but I would like to > have no set up moves. (I
don't use PLLs; This is for Blindfolding) > > Thanks again >
> > Jason K >
5281. Re: [Speed cubing group] Re: Question From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 02:55:07 -0400
If you made the circumstances of your question more clear, we would be
able to help you. -Tyson On Aug 15, 2006, at 1:48 PM, Rune Wesström
wrote: > You are an angel! (Not everebody is). > R > -----
Original Message ----- > From: Johannes Laire > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 15,
2006 6:00 PM > Subject: [Speed cubing group] Re: Question > >
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@...> wrote: > > > > > > How to
swap two adjacent edges in the last layer, not disturbing the > >
other two? > > R > > > > R' U L' U2 R U' R' U2 R L U'
swaps UB and UL, for example. > > [Non-text portions of this
message have been removed] > > >
5282. Re: [Speed cubing group] Re: Question From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 02:55:31 -0400
No, you should figure out what method he was using, and why exactly he
was asking the question. Then deal with it. -Tyson On Aug 15, 2006, at
12:17 PM, Rune Wesström wrote: > It´s a newbie trying to solve the
cube for the first time in his life, > who asked me. Shall I advice
him to throw the cube away? > R > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 15,
2006 5:41 PM > Subject: [Speed cubing group] Re: Question > >
The best way is to probably take apart your cube and swap two edges.
> It's far faster than > using the 3x3x3 edge-parity algorithm.
> > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
> <rune.wesstrom@...> > wrote: > > > > > >
How to swap two adjacent edges in the last layer, not disturbing the
> > other two? > > R > > > > [Non-text portions
of this message have been removed] > > >
5283. [Speed cubing group] Re: Question From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 07:48:28 -0000
Uhh Rune, I find your comment pretty offensive.
5284. Re: [Speed cubing group] Re: Question From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 16 Aug 2006 10:24:59 +0200
Please, explain which! ----- Original Message ----- From: goodxy2002 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 16, 2006
9:48 AM Subject: [Speed cubing group] Re: Question Uhh Rune, I find your
comment pretty offensive. [Non-text portions of this message have been
removed]
5285. Who is this? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 02:01:45 -0700
http://video.google.co.uk/videoplay?docid=-6818397044400206096 It's time
for a smack down. Just skip to the end, and you'll see why. -Tyson
5286. Re: Who is this? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 09:47:52 -0000
HAHAHAHA! --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
It's time for a smack down. Just skip to the end, and you'll see why.
> > -Tyson >
5287. New stuff for once From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 09:52:53 -0000
US Nationals Report:
http://www.cubewhiz.com/experiences/nationals2006.html Team Blindfold
Page: http://www.cubewhiz.com/teambld.html Enjoy. ~ Bob
5288. Re: [Speed cubing group] Re: Who is this? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 03:20:24 -0700
Okay, I retract my smack down request. The television studio wanted a
blindfold solve in under 1 minute and it wanted it guaranteed correct
the first time. -Tyson On Aug 16, 2006, at 2:47 AM, Bob Burton wrote:
> HAHAHAHA! > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@...> > wrote: > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
> > It's time for a smack down. Just skip to the end, and you'll
see > why. > > > > -Tyson > > > > >
5289. Re: [Speed cubing group] Re: Who is this? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 03:24:23 -0700
Though, I advise, even though it might be difficult, to resist pressure
from the media to do things which do not accurately portray the ability
of yourself or the Rubik's Cube community. BLD cubers will start getting
crap now about that guy who can "blindfold solve in 29 seconds." -Tyson
On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > Okay, I retract my
smack down request. The television studio wanted a > blindfold solve
in under 1 minute and it wanted it guaranteed correct > the first
time. > > -Tyson > > On Aug 16, 2006, at 2:47 AM, Bob Burton
wrote: > > > HAHAHAHA! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
> wrote: > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
> > > > It's time for a smack down. Just skip to the end,
and you'll see > > why. > > > > > > -Tyson >
> > > > > > > > > > >
5290. [Speed cubing group] Re: Who is this? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 10:38:29 -0000
Man why google... That means I can't see it; what's so funny? I have a
better idea, why don't BLD cubers do a video of themselves doing it in
25sec including memorization (of course, having only, say, four
cycles)... --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@...> wrote: > > Though, I advise, even though it might
be difficult, to resist pressure > from the media to do things which
do not accurately portray the ability > of yourself or the Rubik's
Cube community. BLD cubers will start > getting crap now about that
guy who can "blindfold solve in 29 > seconds." > > -Tyson >
> On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > Okay,
I retract my smack down request. The television studio wanted a >
> blindfold solve in under 1 minute and it wanted it guaranteed
correct > > the first time. > > > > -Tyson > >
> > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > >
> > HAHAHAHA! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> > wrote: > > > > > > > >
http://video.google.co.uk/videoplay?docid=- 6818397044400206096 >
> > > > > > > It's time for a smack down. Just skip
to the end, and you'll see > > > why. > > > > >
> > > -Tyson > > > > > > > > > >
> > > > > > > > > >
5291. Re: BOB BURTON BLD VIDEO From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 10:41:06 -0000
C'mon Bob, why couldn't you just do it with a blindfold on? You HAVE a
blindfold, so why do you show us a vid of you doing it under the table?
:P Well, it's better than Tyson's 1:13.37 3x3 BLD solve. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > hahaha sorry. i'll make a real one. :P > > ~ Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
> <m_trujillo_t@> wrote: > > > > man i just saw Bob
Burton's 2x2x2 bld video and that was crap man! > you couldn't even
see his solve! for all i know he was just fumbling > around with the
cube down there then ditched it at the last second for > a new 2x2x2
cube! i was reallllly disappointed > > > > > >
--------------------------------- > > How low will we go? Check
out Yahoo! Messenger's low PC-to-Phone > call rates. > > >
> [Non-text portions of this message have been removed] > >
>
5292. Re: BOB BURTON BLD VIDEO From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 10:52:26 -0000
I didn't want to take the blindfold out of my bag. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > C'mon Bob, why couldn't you just
do it with a blindfold on? You HAVE a > blindfold, so why do you show
us a vid of you doing it under the > table? :P Well, it's better than
Tyson's 1:13.37 3x3 BLD solve. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > hahaha sorry. i'll make a real one. :P >
> > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo > >
<m_trujillo_t@> wrote: > > > > > > man i just
saw Bob Burton's 2x2x2 bld video and that was crap man! > > you
couldn't even see his solve! for all i know he was just fumbling >
> around with the cube down there then ditched it at the last second
> for > > a new 2x2x2 cube! i was reallllly disappointed >
> > > > > > > >
--------------------------------- > > > How low will we go?
Check out Yahoo! Messenger's low PC-to-Phone > > call rates. >
> > > > > [Non-text portions of this message have been
removed] > > > > > >
5293. Re: [Speed cubing group] Re: Who is this? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 13:30:03 +0200
I had the same thing at the Czech Open : television wanted me to make a
blindfold solve because they couldn't wait until the afternoon for the
BLD event. So to make it short they agreed that I do a fake solve
(anyway they were not going to show it completely on TV). All they
wanted to have was some guy wearing a blindfold solving a rubik's cube.
So I made one corner cycle and one edge cycle (with some setup moves so
that it looked a bit scrambled) so that they were happy. Hopefully you
cannot see the time on the timer (I think it was 1:12). (If you want a
real TV BLD solve of mine, look at the TV apperance for the Belgian
Open, that one was a successful official solve.) But I completely agree
with Tyson's point of view. Otherwise we will bump with other's people
saying "I saw some guy doing much faster than you." And how would you
expect them to react if you tell them that what they saw was fake ?
Gilles. 2006/8/16, Timothy Sun <linkpoke@...>: > > Man why
google... That means I can't see it; what's so funny? I have a >
better idea, why don't BLD cubers do a video of themselves doing it in
> 25sec including memorization (of course, having only, say, four
> cycles)... > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao <tmao@...> > wrote: > > > > Though,
I advise, even though it might be difficult, to resist > pressure
> > from the media to do things which do not accurately portray
the > ability > > of yourself or the Rubik's Cube community.
BLD cubers will start > > getting crap now about that guy who can
"blindfold solve in 29 > > seconds." > > > > -Tyson
> > > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: >
> > > > Okay, I retract my smack down request. The
television studio > wanted a > > > blindfold solve in under
1 minute and it wanted it guaranteed > correct > > > the
first time. > > > > > > -Tyson > > > >
> > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > >
> > > > HAHAHAHA! > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tmao@> > > > > wrote: > >
> > > > > > > >
http://video.google.co.uk/videoplay?docid=- > 6818397044400206096
> > > > > > > > > > It's time for a smack
down. Just skip to the end, and you'll > see > > > > why.
> > > > > > > > > > -Tyson > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
5294. Re: [Speed cubing group] Re: Who is this? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 14:04:30 -0300 (ART)
Haha...that is not a BLD solve...is a speed bld solve... Pedro Tyson Mao
<tmao@...> escreveu: Though, I advise, even though it might be
difficult, to resist pressure from the media to do things which do not
accurately portray the ability of yourself or the Rubik's Cube
community. BLD cubers will start getting crap now about that guy who can
"blindfold solve in 29 seconds." -Tyson On Aug 16, 2006, at 3:20 AM,
Tyson Mao wrote: > Okay, I retract my smack down request. The
television studio wanted a > blindfold solve in under 1 minute and it
wanted it guaranteed correct > the first time. > > -Tyson >
> On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > >
HAHAHAHA! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> >
> wrote: > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
> > > > It's time for a smack down. Just skip to the end,
and you'll see > > why. > > > > > > -Tyson >
> > > > > > > > > > >
--------------------------------- Yahoo! Acesso Grátis - Internet rápida
e grátis. Instale o discador agora! [Non-text portions of this message
have been removed]
5295. [Speed cubing group] Re: Who is this? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 19:38:16 -0000
I think I've seen this guy on Youtube before -- I recognize the face and
his cube. I do believe it's his method (speedblindsolving, similar to
one of Hardwick's videos). On the video he solves it blind in like 18
seconds using speedsolve approaches. I could be incorrect, but regardles
I'll try to get that link later to doublecheck. Edit:
http://www.youtube.com/watch?v=38TfwmxClR4 Hahahha just thought this was
pretty funny :P Couldn't find the other videos but I know they're on
there somewhere -- they're all sitting like at a public restaurant
(maybe a McDonalds or a sit-down subway food court) with separated
Stackmat timer pads. Marcus Stuhr Wharton & CAS '09 University of
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Haha...that is not a BLD
solve...is a speed bld solve... > > Pedro > > Tyson Mao
<tmao@...> escreveu: > Though, I advise, even though it might
be difficult, to resist pressure > from the media to do things which
do not accurately portray the ability > of yourself or the Rubik's
Cube community. BLD cubers will start > getting crap now about that
guy who can "blindfold solve in 29 > seconds." > > -Tyson >
> On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > Okay,
I retract my smack down request. The television studio wanted a >
> blindfold solve in under 1 minute and it wanted it guaranteed
correct > > the first time. > > > > -Tyson > >
> > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > >
> > HAHAHAHA! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> >
> > wrote: > > > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
> > > > > > It's time for a smack down. Just skip to
the end, and you'll see > > > why. > > > > >
> > > -Tyson > > > > > > > > > >
> > > > > > > > > > > > > >
> --------------------------------- > Yahoo! Acesso Grátis -
Internet rápida e grátis. Instale o discador agora! > > [Non-text
portions of this message have been removed] >
5296. Re: [Speed cubing group] Re: Who is this? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 22:01:14 +0200
Excuse me but why do you show us a guy hammerring a rubik's cube ? (I
might not have understood :-( (though it's a funny video :-), too bad
for the game cube :-() Gilles. 2006/8/16, kyuubree
<no_reply@yahoogroups.com>: > > I think I've seen this guy
on Youtube before -- I recognize the face > and his cube. I do
believe it's his method (speedblindsolving, similar > to one of
Hardwick's videos). On the video he solves it blind in like > > 18
seconds using speedsolve approaches. I could be incorrect, but >
regardles I'll try to get that link later to doublecheck. > >
Edit: http://www.youtube.com/watch?v=38TfwmxClR4 > > > Hahahha
just thought this was pretty funny :P > > Couldn't find the other
videos but I know they're on there somewhere > -- they're all sitting
like at a public restaurant (maybe a McDonalds > or a sit-down subway
food court) with separated Stackmat timer pads. > > Marcus Stuhr
> Wharton & CAS '09 > University of Pennsylvania > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > > wrote: > > > >
Haha...that is not a BLD solve...is a speed bld solve... > > >
> Pedro > > > > Tyson Mao <tmao@...> escreveu: >
> > Though, I advise, even though it might be difficult, to >
resist pressure > > from the media to do things which do not
accurately portray the ability > > of yourself or the Rubik's Cube
community. BLD cubers will start > > getting crap now about that
guy who can "blindfold solve in 29 > > seconds." > > >
> -Tyson > > > > On Aug 16, 2006, at 3:20 AM, Tyson Mao
wrote: > > > > > Okay, I retract my smack down request.
The television studio wanted a > > > blindfold solve in under 1
minute and it wanted it guaranteed correct > > > the first
time. > > > > > > -Tyson > > > > > >
On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > > >
> > HAHAHAHA! > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao <tmao@> > > > > wrote: > > >
> > > > > > >
http://video.google.co.uk/videoplay?docid=-6818397044400206096 > >
> > > > > > > > It's time for a smack down. Just
skip to the end, and you'll see > > > > why. > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > Yahoo!
Acesso Grátis - Internet rápida e grátis. Instale o discador > agora!
> > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message
have been removed]
5297. fun word From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 20:11:16 -0000
I learned a new word today: prestidigitation http://tinyurl.com/mxsyg
While speedcubing doesn't seem like a true "trick" to me (we actually do
exactly what it looks like we're doing), I still like the word. :-) Matt
5298. Full CMLL Algorithm Set From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Aug 2006 21:42:43 -0000
Yay! This has been in the works for a while and I've finally finished.
These are the algs I use to average sub-16. Enjoi!
http://www.snkenjoi.com/cmll/ ~Thom
5299. Re: Full CMLL Algorithm Set From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 06:35:30 -0000
- GOOD job.. and good job on a 16 sec avg. Its good to see another 15s
cuber using ROUX (besides Gilles i mean). I will be there soon enough...
once i actually finish learning CMLL We use a lot of the same algs, but
you definetely have a couple i haven't seen before. I use a U'
adjustment for D and G. ANd a U2 adjustment for E and F. WIerd, but it
helps me see the corners better. Its my goal to have all CMLL cases end
in R/r. Im tring to eliminate anything that ends with F or B. I like not
having to align centers during F2B, and just doing it at the end of my
CMLL Alg. Jason -- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > Yay! > > This
has been in the works for a while and I've finally finished. > These
are the algs I use to average sub-16. Enjoi! > >
http://www.snkenjoi.com/cmll/ > > ~Thom >
5300. Re: [Speed cubing group] Full CMLL Algorithm Set From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 08:35:31 +0200
Looks great :-) Just a question : what does 'cmll' stand for ? Thanks,
Gilles. 2006/8/16, thomkirjava <snkenjoi@...>: > > Yay! >
> This has been in the works for a while and I've finally finished.
> These are the algs I use to average sub-16. Enjoi! > >
http://www.snkenjoi.com/cmll/ > > ~Thom > > > [Non-text
portions of this message have been removed]
5301. T PERM that flips 2 edges?? From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 06:49:12 -0000
DOES anyone know if this alg exists? I need a T perm that also flips the
2 edges. URF<=>URB UL<=>UR I'm checking it on RONs cube
applet, but no solutions so far. I also looked on bernards list of 1211
last layer cases, but found nothing that worked. I'm using it for
Blindfolding with Stephan's method. This could save doing set up moves
for a few awkward cases. can anyone help me with this? jason
5302. Re: T PERM that flips 2 edges?? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 06:59:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > DOES anyone know if this alg
exists? > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > I'm checking it on RONs cube applet,
but no solutions so far. > I also looked on bernards list of 1211
last layer cases, but found > nothing that worked. > > I'm
using it for Blindfolding with Stephan's method. > This could save
doing set up moves for a few awkward cases. > can anyone help me with
this? > > jason > Sure it exists. Which edges do ou want to
flip though? If it is also the ones you are switching then U L2 B2 U F2
U' B2 F2 U' B F' L F2 L B' F" U' L2 works -this might not be optimal.
5303. Re: T PERM that flips 2 edges?? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 07:10:30 -0000
R2B'R'BR'F'U'FRUR'U' is very finger tricky. --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@>
wrote: > > > > DOES anyone know if this alg exists? >
> > > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > > I'm checking it on RONs cube
applet, but no solutions so far. > > I also looked on bernards
list of 1211 last layer cases, but found > > nothing that worked.
> > > > I'm using it for Blindfolding with Stephan's method.
> > This could save doing set up moves for a few awkward cases.
> > can anyone help me with this? > > > > jason >
> > > Sure it exists. Which edges do ou want to flip though? If
it is also the ones you are > switching then > U L2 B2 U F2 U' B2
F2 U' B F' L F2 L B' F" U' L2 > works -this might not be optimal.
>
5304. Re: T PERM that flips 2 edges?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 07:12:57 -0000
A known weakness of Ron's applet are cases with just two 2-cycles. I
punched it in ACube and it took less than 1 minute including typing the
case. Try: ((R'FR)F2')UF((RUR')F')U'F Or mirrored F<->B and
rotated looks pretty good: (lU'R'U2)F'U'(R'F'R)d(RU') (yx) Well here's a
complete list of FTM optimals to your hearts content: U F2 L F L' F R U
R' F' U' F U R U' R' F' U F R B' R B R2 U' B2 L' B' L B' R' U' R B U B'
U' R' U R B U' B' R' F R' F' R2 F' U F R U' R' F' U' F2 R' F' R F' U F R
U' R' F' L F' L' F2 U' F' R B U' B' R' F R' D R' D' R2 B U' B' R' U R B
U B2 R B R' B U' B' R' U R B L' B L B2 U B R' F' U F R B' R D' R D R2 R
B' R' B2 U' B' R' U' R B U B' R2 D R D' R F' R B U B' R' F R2 D' R' D R'
B R' F' U' F R B' R2 F R F' R B U B' R' U' R U R2 B' R' B R' F' U' F R U
R' U' R' F R F2 U F R U R' F' U' F All of these are length
(13q,12f,12s). Hope this helps. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > DOES anyone know if this alg
exists? > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > I'm checking it on RONs cube applet,
but no solutions so far. > I also looked on bernards list of 1211
last layer cases, but found > nothing that worked. > > I'm
using it for Blindfolding with Stephan's method. > This could save
doing set up moves for a few awkward cases. > can anyone help me with
this? > > jason >
5305. Move Master Magic Metal Clips using flips? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 07:26:40 -0000
Problem. So I was fiddling around with my newly made MM. I assembled it
so that there would be exactly one clip per tile side and hence evenly
distributed. I just noticed that now that half the clips have shifted
over on both sides! I didn't know this would even be possible using
nomral flips, but appearntly I did some sort of "double
inversion/convolution" in the same direction or something (actually I
just made up those words, I'm not sure what it would be called). I have
half the tiles without clips and half with two clips - on the front and
then also on the back (except for the 4 corner tiles on the back that
have 1 each). I managed this, by doing a full scramble on it and trying
to get back to starting-state. (I didn't make an observation at that
point.) Then I tried to get to the end-state without using a "method",
but rather just playing around with it and using a few "magic algs" I
know. Can someone plz offer a suggestion to help me out??? *looks at
Jaap, Bob, and Craig* I'm tempted to restring it and never again mixing
it up, seeing as how I didn't do a perfect job in the first place and
that I'm quite fast at stringing. -Doug BTW, I can see how that alg
Thomkirjava posted above is full of triggers, I kinda like it. Good work
on the CMLL page btw, I went through and tried every alg. It might not
be completely typo-free though. I'll go though it again if I get the
chance.
5306. Re: [Speed cubing group] fun word From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 17 Aug 2006 14:03:30 +0200
But "trick" is also defined as a "cunning action" (not necessarily with
the intention to decieve). And that implies that "prestidigitation" can
well be applied to a cubist (alas, not to me). R ----- Original Message
----- From: Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 16, 2006 10:11 PM Subject: [Speed cubing group] fun
word I learned a new word today: prestidigitation
http://tinyurl.com/mxsyg While speedcubing doesn't seem like a true
"trick" to me (we actually do exactly what it looks like we're doing), I
still like the word. :-) Matt [Non-text portions of this message have
been removed]
5307. Re: US Nationals results on speedcubing.com From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 15:51:02 -0000
Hi everyone, The results page is posted to speedcubing.com and also the
world records page and former world records page have been updated. I
don't have time today to finish the national records and personal best
times update, but I will try to either finish them or at least have them
mostly finished before Ron gets back on the 19th. Sorry for the delay,
I've been working long hours lately and finally had a break to work on
this stuff again today. I'll try to finish the national records and any
new personal best times for all categories ASAP, or at least have them
most of the way done before Ron gets back. Chris
5308. Re: T PERM that flips 2 edges?? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 13:30:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > I need a T perm that also flips
the 2 edges. URF<=>URB UL<=>UR Next time write
LU<=>UR. I use these: LU: (l2 F' l' U l') (F' U') (F R U R' U')
LF: (l F' l' U l') (F' U') (F R U R' U' l) LD: (F' l' U l') (F' U') (F R
U R' U' l2) LB: (l' F' l' U l') (F' U') (F R U R' U' l') Btw, that does
*not* flip 2 edges, it just swaps them. At least that's my view. Stefan
5309. Re: T PERM that flips 2 edges?? From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 11:49:15 -0000
Well I guess it was only a matter of time before someone else came up
wit ha similar idea. Stefan and I had been working on a project that is
alg intensive that shoots from UR to whatever spot you want, so you
never have to do setup moves. The only alg I use from it so far is: x'
R2 U' R' U l' F' U' F R U R' U' ITs fairly fast to execute, but remember
to do R2 at the start, instead of R...*evil rutgers* Craig --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > DOES anyone know if this alg
exists? > > > I need a T perm that also flips the 2 edges.
URF<=>URB UL<=>UR > I'm checking it on RONs cube applet,
but no solutions so far. > I also looked on bernards list of 1211
last layer cases, but found > nothing that worked. > > I'm
using it for Blindfolding with Stephan's method. > This could save
doing set up moves for a few awkward cases. > can anyone help me with
this? > > jason >
5310. Re: [Speed cubing group] T PERM that flips 2 edges??
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 13:42:03 -0400
On 8/17/06, kovacic81 <kovacic81@...> wrote: > > DOES anyone
know if this alg exists? > > I need a T perm that also flips the 2
edges. URF<=>URB UL<=>UR > I'm checking it on RONs cube
applet, but no solutions so far. > I also looked on bernards list of
1211 last layer cases, but found > nothing that worked. You can find
this algorithm on my page here:
http://puzzlingaddiction.com/Cube/ll-algs/ Click on row 4, column 6:
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?oll=0101,0000 Click
on the second picture:
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?coll=0101,0000,0132
The case you are looking for is row 1, column 3: (U) R U' R' F' U F R B'
R B R2 All of the algorithms from these pages are from Bernard's list,
although I'm thinking of adding more algorithms to the pages that have
more finger tricks.
5311. Re: T PERM that flips 2 edges?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 18:37:15 -0000
In that case it should have been UFR<=>URB as well as LU<=UR.
But yes I agree with Stefan. I also agree with the wording that it does
*not* flip them. But this is more the thinking of someone that uses the
bld method you and Stefan are using, that is "sticker-based". I guess
techincally you could say "swap edges while changing their orientation.
In every definition of EO, I can think of, it is changed. Moreover, it
takes an odd number of quarter turns in this case to move the edge
itself in the desired manner. -Doug > > I need a T perm that also
flips the 2 edges. URF<=>URB UL<=>UR > > Next time
write LU<=>UR. > > I use these: > LU: (l2 F' l' U l') (F'
U') (F R U R' U') > LF: (l F' l' U l') (F' U') (F R U R' U' l) >
LD: (F' l' U l') (F' U') (F R U R' U' l2) > LB: (l' F' l' U l') (F'
U') (F R U R' U' l') > > Btw, that does *not* flip 2 edges, it
just swaps them. At least that's > my view. > > Stefan >
5312. Re: T PERM that flips 2 edges?? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 20:04:18 -0000
> x' R2 U' R' U l' F' U' F R U R' U' > > ITs fairly fast to
execute, but remember to do R2 at the start, > instead of R...*evil
rutgers* > > Craig Hmm...looks like you gave up blaming the
algorithm, so now you're blaming Rutgers as a school for making you mess
up? Tim
5313. Re: T PERM that flips 2 edges?? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 20:05:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > In every definition of EO, I can
think of, it is changed. I know 1024 EO definitions where it does *not*
change. Stefan
5314. Re: T PERM that flips 2 edges?? From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 20:20:38 -0000
- A BIG 'THank you' to all who responded I didn't expect so many
responses I've decided to go with (R2 B')(R'BR')(F'U'F)(RURU') It's the
same one thom suggested, and it was in Doug's list too. Craig uses it
and so does Stefan, so I guess I will too. (I'm still gonna use
R2U'R2UR2yR2UR2u'R2D for T perms though). jason -- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well I guess it was only a matter
of time before someone else came up > wit ha similar idea. Stefan and
I had been working on a project that > is alg intensive that shoots
from UR to whatever spot you want, so you > never have to do setup
moves. The only alg I use from it so far is: > > x' R2 U' R' U l'
F' U' F R U R' U' > > ITs fairly fast to execute, but remember to
do R2 at the start, > instead of R...*evil rutgers* > > Craig
> > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
> <kovacic81@> wrote: > > > > DOES anyone know if
this alg exists? > > > > > > I need a T perm that also
flips the 2 edges. URF<=>URB UL<=>UR > > I'm checking
it on RONs cube applet, but no solutions so far. > > I also looked
on bernards list of 1211 last layer cases, but found > > nothing
that worked. > > > > I'm using it for Blindfolding with
Stephan's method. > > This could save doing set up moves for a few
awkward cases. > > can anyone help me with this? > > >
> jason > > >
5315. Missing forum members From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 21:03:00 -0000
Are we missing some members of this forum? The posts here lately aren't
as interesting as they were when I first joined. I was a beginner when I
joined so maybe I cared more about each post then. But, these forum
members haven't posted in a while: Gilles Roux- I know why he hasn't
posted. He told me that he doesn't have time anymore for cubing because
of personal reasons. Jessica Fridrich- One of her last posts was about
how other methods can be as fast or faster than hers. Mike Bennett- I
haven't seen his posts in a while, he even stopped replying to my emails
Also, what happened to "Eligeon"? Eligeon was the person that was making
a method he/she called the boomerang.
5316. Re: T PERM that flips 2 edges?? From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Aug 2006 10:38:28 -0000
Thanks for the help (everyone) I decided to go with the 2nd from the
last. R2 B'(R'BR')(F'U'F)(RURU') its also the one thom gave me. GOOD
news is that by using this alg, the avg # of setup moves for Stephan's
method is 1.05, compared to the original 1.36. I need another alg A PERM
that switches URF<=>URB and RU<=>RF with this, the setup avg
will be 0.86 moves Good stuff.... In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > A known weakness of Ron's applet are cases with just
two 2-cycles. I > punched it in ACube and it took less than 1 minute
including typing > the case. > > Try: >
((R'FR)F2')UF((RUR')F')U'F > > Or mirrored F<->B and rotated
looks pretty good: > (lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > Well
here's a complete list of FTM optimals to your hearts content: > >
U F2 L F L' F R U R' F' U' F > U R U' R' F' U F R B' R B R2 > U'
B2 L' B' L B' R' U' R B U B' > U' R' U R B U' B' R' F R' F' R2 >
F' U F R U' R' F' U' F2 R' F' R > F' U F R U' R' F' L F' L' F2 U'
> F' R B U' B' R' F R' D R' D' R2 > B U' B' R' U R B U B2 R B R'
> B U' B' R' U R B L' B L B2 U > B R' F' U F R B' R D' R D R2 >
R B' R' B2 U' B' R' U' R B U B' > R2 D R D' R F' R B U B' R' F >
R2 D' R' D R' B R' F' U' F R B' > R2 F R F' R B U B' R' U' R U >
R2 B' R' B R' F' U' F R U R' U' > R' F R F2 U F R U R' F' U' F >
> All of these are length (13q,12f,12s). Hope this helps. > >
> -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
<kovacic81@> wrote: > > > > DOES anyone know if this
alg exists? > > > > > > I need a T perm that also
flips the 2 edges. URF<=>URB UL<=>UR > > I'm checking
it on RONs cube applet, but no solutions so far. > > I also looked
on bernards list of 1211 last layer cases, but found > > nothing
that worked. > > > > I'm using it for Blindfolding with
Stephan's method. > > This could save doing set up moves for a few
awkward cases. > > can anyone help me with this? > > >
> jason > > >
5317. Re: T PERM that flips 2 edges?? From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 00:10:48 -0000
Jason, You are looking closer and closer towards the method Stefan and I
were interested in fully developing. We had gone through Acube and found
algs for most cases, so setup moves = 0. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > Thanks for the help
(everyone) > > I decided to go with the 2nd from the last. > R2
B'(R'BR')(F'U'F)(RURU') > its also the one thom gave me. > >
GOOD news is that by using this alg, the avg # of setup moves for >
Stephan's method is 1.05, compared to the original 1.36. > > I
need another alg > > > A PERM that switches URF<=>URB and
RU<=>RF > with this, the setup avg will be 0.86 moves > >
Good stuff.... > > > > > In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@>
> wrote: > > > > A known weakness of Ron's applet are
cases with just two 2-cycles. I > > punched it in ACube and it
took less than 1 minute including typing > > the case. > >
> > Try: > > ((R'FR)F2')UF((RUR')F')U'F > > > >
Or mirrored F<->B and rotated looks pretty good: > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > Well here's a
complete list of FTM optimals to your hearts content: > > >
> U F2 L F L' F R U R' F' U' F > > U R U' R' F' U F R B' R B R2
> > U' B2 L' B' L B' R' U' R B U B' > > U' R' U R B U' B' R'
F R' F' R2 > > F' U F R U' R' F' U' F2 R' F' R > > F' U F R
U' R' F' L F' L' F2 U' > > F' R B U' B' R' F R' D R' D' R2 >
> B U' B' R' U R B U B2 R B R' > > B U' B' R' U R B L' B L B2 U
> > B R' F' U F R B' R D' R D R2 > > R B' R' B2 U' B' R' U'
R B U B' > > R2 D R D' R F' R B U B' R' F > > R2 D' R' D R'
B R' F' U' F R B' > > R2 F R F' R B U B' R' U' R U > > R2 B'
R' B R' F' U' F R U R' U' > > R' F R F2 U F R U R' F' U' F >
> > > All of these are length (13q,12f,12s). Hope this helps.
> > > > > > -Doug > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
> <kovacic81@> wrote: > > > > > > DOES anyone
know if this alg exists? > > > > > > > > > I
need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR
> > > I'm checking it on RONs cube applet, but no solutions so
far. > > > I also looked on bernards list of 1211 last layer
cases, but found > > > nothing that worked. > > > >
> > I'm using it for Blindfolding with Stephan's method. > >
> This could save doing set up moves for a few awkward cases. >
> > can anyone help me with this? > > > > > >
jason > > > > > >
5318. Cube Log From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 02:16:20 -0000
Hi everyone, Just thought I would let you know about a new cube tool
that I wrote over the past few days, called Cube Log. It's a good way to
practice your speedsolving, at the moment it only handles 3x3x3 solves
but can be extended when I have the time. You ask it to generate a
number of scrambles, and then you input your solve times in the boxes
provided. You can then see a record of your average, and it will
calculate your average time for you. Finally, you can decide whether or
not to save it to your own personal Log. You can also choose to view
your Log, sorted either by Date or by Average Time. To use it you have
to register for a Cube Station Account, if you take part in the FMC you
will already have one of these, if not registration is very quick and
simple to do, and free of course! :) You need to register so a personal
log file can be created. I hope that you find the Cube Log useful :) You
can find it here -
http://www.cubestation.co.uk/cs2/index.php?page=cubelog/cubeloglogin
Keep practising, Dan H :)
5319. A lot of random thoughts (was Re: Missing forum members)
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 02:25:49 -0000
That happens a lot around here. Thanks for pointing it out though. It
gets even worst when schoool starts up in September. Usually September,
November, and January are still good months though since there are big
tournaments usually around then. Summer it is usually busy, but not this
summer for some reason. I also think that a lot of cubers are "all cubed
out" after WC2005. People are mostly prepeing quietly for EC05, of the
ones that are cubing actively lately. Americans just got a big
competition, thus it is expected that we won't post much. Although it is
expected htat a few of us (myself included) will post personal reports
and/or picture sets as soon as we have time. But that will be the extent
of it. A few ppl I talked to also complained about being bored with
cubing at the moment. This is also understandable. But as you know
cubing is so addictive that they will always come back, surely enough.
Anyhow some random thoughts of mine today: This is a funny cube-related
video where no one solves a cube and it's in a language I don't
understand but still funny:
http://www.youtube.com/watch?v=FqByknKOSbM&search=rubik%27s%20cube I
stumbled upon a vid of Shelley BLD solving in just under 2 minutes.
http://www.youtube.com/watch?v=FZs-Gr6Vcsk I showed it to a few of my
friends today who where throughly impressed. And slightly off-topic is
the video that inspired the one of Macky at MathCamp recently. It is
called "Yellow Fever" and about Asian males and dating done by a group
of pretty impressive UCSD film students, whose works can be found here:
www.wongfuproductions.com I just lubed a new keychain I got. The
mechanism is just a miniture form of the regular mechanism now. The
older one I got from 5 years ago is of a slightly different mechanism
oddly enough (both rubiks made). I would love to see them make keychain
4x4s and 5x5s! I wonder if I can do a keychain cube one-handed while
blindfolded in under 30 minutes? Okay one of you guys try and report a
time here :0. I suspect that Will S. can solve a cube in 40s by the
finger tricks he is using in that Happiness(sp) movie trailer. Does
anyone know? I thought this was a funny article about that upcomming
movie where the writer gets completely trashed in the comments by making
a bad assumption: http://www.ciwww.cinematical.com/2006/07/26/happyness-
trailer-released-title-still-spelled-wrong/#comments Oh and in case
anyone cares, I did go though and fully restring my MM last night (in
reference to an earliy post). I'm not sure why I am so obsessed with
having good clip distribution. It only took about 1hr this time. I
really love stringing magics, MM and up especially. I have access to a
photo quality printer and can make silver version MMs for ppl. If anyone
is interested e-mail me. (3 HP or Homer magics -> 2 MMs, kinda nifty,
my copied inserts are not double sided but look very convincing on high
quality paper.) This reminds me, the next time you magic-ers crack open
your magic/MM, place a logo sticker inside if you have one. This tip
should save us confusion at gatherings. I like DanH's new site layout
and can't wait for it to be filled with material. I am still looking for
someone to do teamBLD with, using full out ZB codes. This might be too
evil for everybody I guess, but still worth asking. BTW, a *really*
terrific trophy for Leyan would have been a hugh 6x6... *fully
functional*! I bet I wasn't the only person thinking that though. -Doug
p.s. I know about tinyurl, and I still prefer to give links this way.
--- In speedsolvingrubikscube@yahoogroups.com, "athefre"
<athefre@...> wrote: > > Are we missing some members of this
forum? The posts here lately > aren't as interesting as they were
when I first joined. I was a > beginner when I joined so maybe I
cared more about each post then. > But, these forum members haven't
posted in a while: > ...
5320. Re: [Speed cubing group] Cube Log From:
"Peter Douthwright" <pdouthwright0513@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 17 Aug 2006 22:31:51 -0400
Any chance of making an offline version of this? ----- Original Message
----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, August 17, 2006 10:16 PM Subject: [Speed cubing group] Cube
Log Hi everyone, Just thought I would let you know about a new cube tool
that I wrote over the past few days, called Cube Log. It's a good way to
practice your speedsolving, at the moment it only handles 3x3x3 solves
but can be extended when I have the time. You ask it to generate a
number of scrambles, and then you input your solve times in the boxes
provided. You can then see a record of your average, and it will
calculate your average time for you. Finally, you can decide whether or
not to save it to your own personal Log. You can also choose to view
your Log, sorted either by Date or by Average Time. To use it you have
to register for a Cube Station Account, if you take part in the FMC you
will already have one of these, if not registration is very quick and
simple to do, and free of course! :) You need to register so a personal
log file can be created. I hope that you find the Cube Log useful :) You
can find it here -
http://www.cubestation.co.uk/cs2/index.php?page=cubelog/cubeloglogin
Keep practising, Dan H :)
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.2/422 - Release Date:
8/17/2006 [Non-text portions of this message have been removed]
5321. Re: T PERM that flips 2 edges?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 02:33:17 -0000
This is well known alg by ZB solvers. You will love me for this... (if I
understand your question that is) z'y (R' U) (L' U' L) (R U2') (L' U' L
U2') y'z If this does what you want, then look no further because this
is as "fundemental and irreducible" as a simple Sune. A classic alg.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > Thanks for the help
(everyone) > > I decided to go with the 2nd from the last. > R2
B'(R'BR')(F'U'F)(RURU') > its also the one thom gave me. > >
GOOD news is that by using this alg, the avg # of setup moves for >
Stephan's method is 1.05, compared to the original 1.36. > > I
need another alg > > > A PERM that switches URF<=>URB and
RU<=>RF > with this, the setup avg will be 0.86 moves > >
Good stuff.... > > > > > In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@>
> wrote: > > > > A known weakness of Ron's applet are
cases with just two 2- cycles. I > > punched it in ACube and it
took less than 1 minute including typing > > the case. > >
> > Try: > > ((R'FR)F2')UF((RUR')F')U'F > > > >
Or mirrored F<->B and rotated looks pretty good: > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > Well here's a
complete list of FTM optimals to your hearts content: > > >
> U F2 L F L' F R U R' F' U' F > > U R U' R' F' U F R B' R B R2
> > U' B2 L' B' L B' R' U' R B U B' > > U' R' U R B U' B' R'
F R' F' R2 > > F' U F R U' R' F' U' F2 R' F' R > > F' U F R
U' R' F' L F' L' F2 U' > > F' R B U' B' R' F R' D R' D' R2 >
> B U' B' R' U R B U B2 R B R' > > B U' B' R' U R B L' B L B2 U
> > B R' F' U F R B' R D' R D R2 > > R B' R' B2 U' B' R' U'
R B U B' > > R2 D R D' R F' R B U B' R' F > > R2 D' R' D R'
B R' F' U' F R B' > > R2 F R F' R B U B' R' U' R U > > R2 B'
R' B R' F' U' F R U R' U' > > R' F R F2 U F R U R' F' U' F >
> > > All of these are length (13q,12f,12s). Hope this helps.
> > > > > > -Doug > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" >
> <kovacic81@> wrote: > > > > > > DOES anyone
know if this alg exists? > > > > > > > > > I
need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR
> > > I'm checking it on RONs cube applet, but no solutions so
far. > > > I also looked on bernards list of 1211 last layer
cases, but found > > > nothing that worked. > > > >
> > I'm using it for Blindfolding with Stephan's method. > >
> This could save doing set up moves for a few awkward cases. >
> > can anyone help me with this? > > > > > >
jason > > > > > >
5322. Some info on the scrambles for US Nationals From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 04:14:45 -0000
Before U.S. Nationals, I mentioned that there was a reasonable
possibility that random scrambles for the 2x2x2 may have optimal
solutions of five moves or less (half-turn metric). I looked at the
published scrambles from U.S. Nationals, and the number of moves
required to solve them are listed below (for the 2x2x2 competition):
Preliminary: HTM: 9, 9, 10, 7, 9 QTM: 11, 11, 11, 9, 12 Final: HTM: 8,
7, 9, 9, 9 QTM: 10, 8, 11, 11, 12 So none of the scrambles were within
five, or even six moves from the solved position. One scramble in the
preliminary and one in the final could be solved in 7 moves. A slight
majority of positions of the 2x2x2 are solved optimally in 9 moves (HTM)
and 11 moves (HTM) is the maximum. So in summary, I would say that the
2x2x2 scrambles were of reasonable quality, based upon the criterion of
optimal solution length. An optimal solution for each scramble is given
below. These sequences assume the whole cube is oriented first so that
the DBL cubie is in its solved position. Preliminary: F' R' F' R U2 R F'
R' F2 F U' R2 F2 R' F U R' U U F' U F U' R2 F U' F U' R' F' U2 R2 F' U'
F' U2 R' F U' R F U R2 F2 Final: U2 R' F U' R F2 U F R' F' R2 F' R U F F
U' F' U' R2 U' R U2 F' R F' R' F' R U2 R F2 R' F' R2 F R U' F R' U2 F2
And, for those who might be wondering about the scramble for the WR
3x3x3 solve by Toby Mao, I have this information. That scramble is
solved optimally in 18 moves in the face-turn metric (or half-turn
metric), and 21 moves in the quarter-turn metric. So that scramble can
be considered to be a typical cube position as far as how many moves are
required to solve it. (A majority of positions of the 3x3x3 cube are
18f*.) Scramble: B U B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2
R2 F' D2 F2 L' Examples of optimal solutions are: F D' B L U2 F D R2 D'
L B2 D' R' L' U' B2 R2 U' (18f*) F R' L' U F2 R' U' F' L U' D' F B' U D'
L' B U R' L (21q*) These were determined using Cube Explorer (ver. 3.67)
and Michael Reid's optimal solver, respectively. - Bruce
5323. Re: T PERM that flips 2 edges?? From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 07:41:48 -0000
GOOd job I knew it was a ZB case (from the right side). I actually
looked on Lars' site, but i couldn't find the Full LL index I like this
alg. I converted it to R2F'RB'R'BFR2B'R'B, so that there is no need to
regrip (messes me up). thanks Jason --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > This is well known alg by ZB solvers. You will love me
for this... > (if I understand your question that is) > > z'y
(R' U) (L' U' L) (R U2') (L' U' L U2') y'z > > If this does what
you want, then look no further because this is > as "fundemental and
irreducible" as a simple Sune. A classic alg. > > > -Doug >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"kovacic81" > <kovacic81@> wrote: > > > > > >
> > Thanks for the help (everyone) > > > > I decided
to go with the 2nd from the last. > > R2 B'(R'BR')(F'U'F)(RURU')
> > its also the one thom gave me. > > > > GOOD news
is that by using this alg, the avg # of setup moves for > >
Stephan's method is 1.05, compared to the original 1.36. > > >
> I need another alg > > > > > > A PERM that
switches URF<=>URB and RU<=>RF > > with this, the
setup avg will be 0.86 moves > > > > Good stuff.... >
> > > > > > > > > In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@>
> > wrote: > > > > > > A known weakness of Ron's
applet are cases with just two 2- > cycles. I > > > punched
it in ACube and it took less than 1 minute including > typing >
> > the case. > > > > > > Try: > > >
((R'FR)F2')UF((RUR')F')U'F > > > > > > Or mirrored
F<->B and rotated looks pretty good: > > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > > > Well
here's a complete list of FTM optimals to your hearts > content: >
> > > > > U F2 L F L' F R U R' F' U' F > > > U R
U' R' F' U F R B' R B R2 > > > U' B2 L' B' L B' R' U' R B U B'
> > > U' R' U R B U' B' R' F R' F' R2 > > > F' U F R
U' R' F' U' F2 R' F' R > > > F' U F R U' R' F' L F' L' F2 U'
> > > F' R B U' B' R' F R' D R' D' R2 > > > B U' B' R'
U R B U B2 R B R' > > > B U' B' R' U R B L' B L B2 U > >
> B R' F' U F R B' R D' R D R2 > > > R B' R' B2 U' B' R' U'
R B U B' > > > R2 D R D' R F' R B U B' R' F > > > R2
D' R' D R' B R' F' U' F R B' > > > R2 F R F' R B U B' R' U' R U
> > > R2 B' R' B R' F' U' F R U R' U' > > > R' F R F2
U F R U R' F' U' F > > > > > > All of these are length
(13q,12f,12s). Hope this helps. > > > > > > > >
> -Doug > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
> <kovacic81@> wrote: > > > > > > > >
DOES anyone know if this alg exists? > > > > > > >
> > > > > I need a T perm that also flips the 2 edges.
URF<=>URB > UL<=>UR > > > > I'm checking it
on RONs cube applet, but no solutions so far. > > > > I also
looked on bernards list of 1211 last layer cases, but > found >
> > > nothing that worked. > > > > > > >
> I'm using it for Blindfolding with Stephan's method. > > >
> This could save doing set up moves for a few awkward cases. >
> > > can anyone help me with this? > > > > >
> > > jason > > > > > > > > > >
5324. Re: T PERM that flips 2 edges?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 12:32:01 -0000
Ya, I knew you'd try to convert it. One place to look for such algs is
on Hardwick's ZB pages. (Which are no longer being maintained and I
might want to take over them.) Another is something recent that LarsP
put together and it is currently hidden on his site. You have to type
something like ../cube/270/ for the address. It's actually pretty cool
and I learned a bunch of algs from there recently. This URL took me a
while to hunt down. Easy for me to remember though, it's the course
number of the lab instructor job I had last year. I posted a much more
extensive ZB listing... pretty much exhaustive listing of all the
optimals (FTM and LRU restrict) for many of the hundreds of cases, into
the zb fourm, which is no longer active for many months now. I should
make a site out of it so it'd be useful to ppl. I'll probably end up
taking over the ZBLL portion of speedcubing.com, now that it has been
offered to me a few times. And make those additions when I have some
serious time. Chris really dropped everything else to sharpen his big
cube BLD mad skillz. It's understandable. I like these questions of
yours! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > GOOd job > > I knew it was
a ZB case (from the right side). > I actually looked on Lars' site,
but i couldn't find the Full LL index > > I like this alg. > I
converted it to R2F'RB'R'BFR2B'R'B, so that there is no need to >
regrip (messes me up). > > thanks > > Jason > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > This is well known alg by
ZB solvers. You will love me for this... > > (if I understand your
question that is) > > > > z'y (R' U) (L' U' L) (R U2') (L'
U' L U2') y'z > > > > If this does what you want, then look
no further because this is > > as "fundemental and irreducible" as
a simple Sune. A classic alg. > > > > > > -Doug >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81" > >
<kovacic81@> wrote: > > > > > > > > >
> > > Thanks for the help (everyone) > > > > >
> I decided to go with the 2nd from the last. > > > R2
B'(R'BR')(F'U'F)(RURU') > > > its also the one thom gave me.
> > > > > > GOOD news is that by using this alg, the
avg # of setup moves for > > > Stephan's method is 1.05,
compared to the original 1.36. > > > > > > I need
another alg > > > > > > > > > A PERM that
switches URF<=>URB and RU<=>RF > > > with this, the
setup avg will be 0.86 moves > > > > > > Good
stuff.... > > > > > > > > > > > >
> > > In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@> > > > wrote: > > > > > >
> > A known weakness of Ron's applet are cases with just two 2-
> > cycles. I > > > > punched it in ACube and it took
less than 1 minute including > > typing > > > > the
case. > > > > > > > > Try: > > > >
((R'FR)F2')UF((RUR')F')U'F > > > > > > > > Or
mirrored F<->B and rotated looks pretty good: > > > >
(lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > > > > >
Well here's a complete list of FTM optimals to your hearts > >
content: > > > > > > > > U F2 L F L' F R U R' F'
U' F > > > > U R U' R' F' U F R B' R B R2 > > >
> U' B2 L' B' L B' R' U' R B U B' > > > > U' R' U R B U'
B' R' F R' F' R2 > > > > F' U F R U' R' F' U' F2 R' F' R
> > > > F' U F R U' R' F' L F' L' F2 U' > > > >
F' R B U' B' R' F R' D R' D' R2 > > > > B U' B' R' U R B U
B2 R B R' > > > > B U' B' R' U R B L' B L B2 U > >
> > B R' F' U F R B' R D' R D R2 > > > > R B' R' B2 U'
B' R' U' R B U B' > > > > R2 D R D' R F' R B U B' R' F >
> > > R2 D' R' D R' B R' F' U' F R B' > > > > R2 F
R F' R B U B' R' U' R U > > > > R2 B' R' B R' F' U' F R U R'
U' > > > > R' F R F2 U F R U R' F' U' F > > > >
> > > > All of these are length (13q,12f,12s). Hope this
helps. > > > > > > > > > > > > -Doug
> > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
> > > > <kovacic81@> wrote: > > > > >
> > > > > DOES anyone know if this alg exists? > >
> > > > > > > > > > > > > I need
a T perm that also flips the 2 edges. URF<=>URB > >
UL<=>UR > > > > > I'm checking it on RONs cube
applet, but no solutions so far. > > > > > I also looked
on bernards list of 1211 last layer cases, but > > found > >
> > > nothing that worked. > > > > > > >
> > > I'm using it for Blindfolding with Stephan's method. >
> > > > This could save doing set up moves for a few awkward
cases. > > > > > can anyone help me with this? > >
> > > > > > > > jason > > > > >
> > > > > > > > > >
5325. Re: Some info on the scrambles for US Nationals From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 12:36:57 -0000
Thank you very much for doing this for us. Definately appriciate it. I
suspect, I did an optimal for my 4.17 solve (it was the fastest 2x2
solve in the entire competition). I think Tim R. might have done it too.
It was #4 scramble in the prelim. I just noticed this fact looking over
the results page. I'm actually pretty happy about this... I guess you
could say it was a fluke though :/. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Before U.S. Nationals, I mentioned
that there was a reasonable > possibility that random scrambles for
the 2x2x2 may have optimal > solutions of five moves or less
(half-turn metric). I looked at the > published scrambles from U.S.
Nationals, and the number of moves > required to solve them are
listed below (for the 2x2x2 competition): > > Preliminary: >
HTM: 9, 9, 10, 7, 9 > QTM: 11, 11, 11, 9, 12 > > Final: >
HTM: 8, 7, 9, 9, 9 > QTM: 10, 8, 11, 11, 12 > > So none of the
scrambles were within five, or even six moves from the > solved
position. One scramble in the preliminary and one in the final >
could be solved in 7 moves. A slight majority of positions of the >
2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the
> maximum. So in summary, I would say that the 2x2x2 scrambles were
of > reasonable quality, based upon the criterion of optimal solution
length. > > An optimal solution for each scramble is given below.
These sequences > assume the whole cube is oriented first so that the
DBL cubie is in > its solved position. > > Preliminary: > F'
R' F' R U2 R F' R' F2 > F U' R2 F2 R' F U R' U > U F' U F U' R2 F
U' F U' > R' F' U2 R2 F' U' F' > U2 R' F U' R F U R2 F2 > >
Final: > U2 R' F U' R F2 U F > R' F' R2 F' R U F > F U' F' U'
R2 U' R U2 F' > R F' R' F' R U2 R F2 R' > F' R2 F R U' F R' U2 F2
> > And, for those who might be wondering about the scramble for
the WR > 3x3x3 solve by Toby Mao, I have this information. > >
That scramble is solved optimally in 18 moves in the face-turn metric
> (or half-turn metric), and 21 moves in the quarter-turn metric. So
> that scramble can be considered to be a typical cube position as
far > as how many moves are required to solve it. (A majority of
positions > of the 3x3x3 cube are 18f*.) > > Scramble: > B U
B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' >
> Examples of optimal solutions are: > F D' B L U2 F D R2 D' L B2
D' R' L' U' B2 R2 U' (18f*) > > F R' L' U F2 R' U' F' L U' D' F B'
U D' L' B U R' L (21q*) > > These were determined using Cube
Explorer (ver. 3.67) and Michael > Reid's optimal solver,
respectively. > > - Bruce >
5326. Euro 2006 - Hotels ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 14:31:25 -0000
On the bottom of
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm there's a
link to hotel suggestions and the Ibis hotel is said to be preferred. Is
that correct, is that where most people are staying? Also, I have
someone to share a room with for the three nights September 22-25 but I
might arrive on Sep 21 already. Is there someone in a similar situation
with whom I could share a room that first night (i.e. Sep 21-22)?
Cheers! Stefan
5327. Re: Some info on the scrambles for US Nationals From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 14:47:55 -0000
> I suspect, I did an optimal for my 4.17 solve (it was the fastest
> 2x2 solve in the entire competition). I think Tim R. might have
done > it too. No, but mine (4.33) was a PLL skip (I do one
side-OLL-PLL). I'm pretty sure Hardwick did it the same way I did in
5.64: Scramble: F2 L2 D' F D' F2 U L' D' B' L D2 F' L2 D2 L2 U2 R F L' F
D2 F' U2 B (white on top, green on front) Solve (solve orange first): x
y' L U L y R U R' U' R' F R F' U2 (12 moves) Optimal was 7 moves, mine
was 12. Not quite optimal, but not too far from it! Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Thank you very much for doing this for us. Definately
appriciate it. > > I suspect, I did an optimal for my 4.17 solve
(it was the fastest > 2x2 solve in the entire competition). I think
Tim R. might have done > it too. It was #4 scramble in the prelim. I
just noticed this fact > looking over the results page. I'm actually
pretty happy about > this... I guess you could say it was a fluke
though :/. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Before U.S. Nationals, I
mentioned that there was a reasonable > > possibility that random
scrambles for the 2x2x2 may have optimal > > solutions of five
moves or less (half-turn metric). I looked at the > > published
scrambles from U.S. Nationals, and the number of moves > >
required to solve them are listed below (for the 2x2x2 >
competition): > > > > Preliminary: > > HTM: 9, 9, 10,
7, 9 > > QTM: 11, 11, 11, 9, 12 > > > > Final: >
> HTM: 8, 7, 9, 9, 9 > > QTM: 10, 8, 11, 11, 12 > > >
> So none of the scrambles were within five, or even six moves from
> the > > solved position. One scramble in the preliminary and
one in the > final > > could be solved in 7 moves. A slight
majority of positions of the > > 2x2x2 are solved optimally in 9
moves (HTM) and 11 moves (HTM) is > the > > maximum. So in
summary, I would say that the 2x2x2 scrambles were > of > >
reasonable quality, based upon the criterion of optimal solution >
length. > > > > An optimal solution for each scramble is
given below. These > sequences > > assume the whole cube is
oriented first so that the DBL cubie is in > > its solved
position. > > > > Preliminary: > > F' R' F' R U2 R F'
R' F2 > > F U' R2 F2 R' F U R' U > > U F' U F U' R2 F U' F
U' > > R' F' U2 R2 F' U' F' > > U2 R' F U' R F U R2 F2 >
> > > Final: > > U2 R' F U' R F2 U F > > R' F' R2
F' R U F > > F U' F' U' R2 U' R U2 F' > > R F' R' F' R U2 R
F2 R' > > F' R2 F R U' F R' U2 F2 > > > > And, for
those who might be wondering about the scramble for the WR > >
3x3x3 solve by Toby Mao, I have this information. > > > >
That scramble is solved optimally in 18 moves in the face-turn >
metric > > (or half-turn metric), and 21 moves in the quarter-turn
metric. So > > that scramble can be considered to be a typical
cube position as > far > > as how many moves are required to
solve it. (A majority of > positions > > of the 3x3x3 cube are
18f*.) > > > > Scramble: > > B U B2 U' L2 F' U B U2 L'
B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 > L' > > > >
Examples of optimal solutions are: > > F D' B L U2 F D R2 D' L B2
D' R' L' U' B2 R2 U' (18f*) > > > > F R' L' U F2 R' U' F' L
U' D' F B' U D' L' B U R' L (21q*) > > > > These were
determined using Cube Explorer (ver. 3.67) and Michael > > Reid's
optimal solver, respectively. > > > > - Bruce > > >
5328. Re: [Speed cubing group] Re: T PERM that flips 2 edges??
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 08:28:46 -0700
On Aug 18, 2006, at 5:32, d_funny007 wrote: > Another is something
recent that > LarsP put together and it is currently hidden on his
site. You have > to type something like ../cube/270/ for the address
Yeah, it's on http://lar5.com/cube/270/ It's still too messy and
unfinished to be worthy of linking from the official page. But it can
certainly be useful already. - - - - - - - - - - - - "They say the grass
is greener on the other side, but have you ever flipped it over?" Lars
Petrus - lars@... http://lar5.com
5329. A lot of random thoughts (was Re: Missing forum members)
From:
"Ben King" <grsbmd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 18:27:09 -0000
As long as we're on random thoughts, do you still go to Michigan? I'm
starting next week. There are also three other people I know of in the
freshman class who were, at least at one time, into speedcubing. -Ben.
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That happens a lot around here.
Thanks for pointing it out though. > It gets even worst when schoool
starts up in September. Usually > September, November, and January
are still good months though since > there are big tournaments
usually around then. Summer it is usually > busy, but not this summer
for some reason. I also think that a lot > of cubers are "all cubed
out" after WC2005. People are mostly > prepeing quietly for EC05, of
the ones that are cubing actively > lately. Americans just got a big
competition, thus it is expected > that we won't post much. Although
it is expected htat a few of us > (myself included) will post
personal reports and/or picture sets as > soon as we have time. But
that will be the extent of it. > > A few ppl I talked to also
complained about being bored with cubing > at the moment. This is
also understandable. But as you know cubing > is so addictive that
they will always come back, surely enough. > > Anyhow some random
thoughts of mine today: > > This is a funny cube-related video
where no one solves a cube and > it's in a language I don't
understand but still funny: >
http://www.youtube.com/watch?v=FqByknKOSbM&search=rubik%27s%20cube
> > I stumbled upon a vid of Shelley BLD solving in just under 2
minutes. > http://www.youtube.com/watch?v=FZs-Gr6Vcsk > I showed
it to a few of my friends today who where throughly > impressed. >
> And slightly off-topic is the video that inspired the one of Macky
> at MathCamp recently. It is called "Yellow Fever" and about Asian
> males and dating done by a group of pretty impressive UCSD film
> students, whose works can be found here: www.wongfuproductions.com
> > I just lubed a new keychain I got. The mechanism is just a
miniture > form of the regular mechanism now. The older one I got
from 5 years > ago is of a slightly different mechanism oddly enough
(both rubiks > made). I would love to see them make keychain 4x4s and
5x5s! > > I wonder if I can do a keychain cube one-handed while
blindfolded in > under 30 minutes? Okay one of you guys try and
report a time here :0. > > I suspect that Will S. can solve a cube
in 40s by the finger tricks > he is using in that Happiness(sp) movie
trailer. Does anyone know? > I thought this was a funny article about
that upcomming movie where > the writer gets completely trashed in
the comments by making a bad > assumption:
http://www.ciwww.cinematical.com/2006/07/26/happyness- >
trailer-released-title-still-spelled-wrong/#comments > > Oh and in
case anyone cares, I did go though and fully restring my > MM last
night (in reference to an earliy post). I'm not sure why I > am so
obsessed with having good clip distribution. It only took > about 1hr
this time. I really love stringing magics, MM and up > especially. I
have access to a photo quality printer and can make > silver version
MMs for ppl. If anyone is interested e-mail me. (3 HP > or Homer
magics -> 2 MMs, kinda nifty, my copied inserts are not > double
sided but look very convincing on high quality paper.) > > This
reminds me, the next time you magic-ers crack open your > magic/MM,
place a logo sticker inside if you have one. This tip > should save
us confusion at gatherings. > > I like DanH's new site layout and
can't wait for it to be filled > with material. > > I am still
looking for someone to do teamBLD with, using full out ZB > codes.
This might be too evil for everybody I guess, but still worth >
asking. > > BTW, a *really* terrific trophy for Leyan would have
been a hugh > 6x6... *fully functional*! I bet I wasn't the only
person thinking > that though. > > > -Doug > > p.s. I
know about tinyurl, and I still prefer to give links this way. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" >
<athefre@> wrote: > > > > Are we missing some members
of this forum? The posts here lately > > aren't as interesting as
they were when I first joined. I was a > > beginner when I joined
so maybe I cared more about each post > then. > > But, these
forum members haven't posted in a while: > > ... >
5330. Re: [Speed cubing group] Re: BOB BURTON BLD VIDEO From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 15:34:56 -0700 (PDT)
haha alright thanks bob oh and i might be able to go to the next US
nationals! i think i convinced my parents! Bob Burton <bob@...>
wrote: I didn't want to take the blindfold out of my bag. :P ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > C'mon Bob, why couldn't you just
do it with a blindfold on? You HAVE a > blindfold, so why do you show
us a vid of you doing it under the > table? :P Well, it's better than
Tyson's 1:13.37 3x3 BLD solve. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > hahaha sorry. i'll make a real one. :P >
> > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo > >
<m_trujillo_t@> wrote: > > > > > > man i just
saw Bob Burton's 2x2x2 bld video and that was crap man! > > you
couldn't even see his solve! for all i know he was just fumbling >
> around with the cube down there then ditched it at the last second
> for > > a new 2x2x2 cube! i was reallllly disappointed >
> > > > > > > >
--------------------------------- > > > How low will we go?
Check out Yahoo! Messenger's low PC-to-Phone > > call rates. >
> > > > > [Non-text portions of this message have been
removed] > > > > > > ---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
countries) for 2¢/min or less. [Non-text portions of this message have
been removed]
5331. Re: [Speed cubing group] Re: Limericks From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Aug 2006 15:45:51 -0700 (PDT)
daniels limerick was absolutely amazing! im saving that thing! Timothy
Sun <linkpoke@...> wrote: First limerick applies to me, except I
swore at him. Hahaha, spousal friction. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...
> wrote: > > I'll give it a shot: > > Cubing in an public
place > A man invaded my space. > He said with a scoff > "just
peel the stickers off!" > So I punched him right in the face. >
> The Rubik's Cube's an addiction, > The source of much spousal
friction. > I've been practicing plenty. > If I could just get sub
20! > Perhaps that would end this affliction! > > (ok, not true
about spousal friction) > > Let's hear some more! > Daniel >
> > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
> <rune.wesstrom@> wrote: > > > > Why not start a
contest in limericks related to the cube? > > Here just a
prototype: > > > > There is a young man from Germany, >
> who is cubing in harmony. > > He´s the best of us all. >
> May his star not fall > > very, very suddenly! > > >
> R > > > --------------------------------- Do you Yahoo!?
Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
5332. Euro 2006 - Hotels -- Looking for roommate as well
From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Aug 2006 09:20:44 -0000
I will probably end up spending two nights (22-24 september) at the Ibis
hotel and I was wondering if anyone is willing to share a room with me
as well. Sven
5333. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From:
"Aron Stansvik" <elvstone@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Aug 2006 15:05:06 +0200
On 8/15/06, Jeff Soesbe <yeff@...> wrote: > All -- > >
Just out of curiousity, could one nickname for the 6x6x6 cube > be
"Devil Cube"? Seems obvious, given the 6-6-6 symbolism. > > I'd
bet this has been mentioned before. I'd also bet many folks of a >
more religious bent might not be too thrilled with the nickname. >
> Just thought I'd toss it out there, I think I'd like "The Beast"
more.. hm. http://en.wikipedia.org/wiki/Number_of_the_beast I'm not sure
everyone is content with using a nick name that is inspired by a
religion.. I don't mind though.. Best regards, Aron Stansvik
5334. Re: [Speed cubing group] Re: Limericks From:
diego ivan gomez <casadiego70@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Aug 2006 14:55:43 -0500 (CDT)
oye gran pendejo dile a todo el mundo que envia estos estupidos correos
que dejen de mandar estos estupidos mensajes Marcus Trujillo
<m_trujillo_t@yahoo.com> escribió: daniels limerick was absolutely
amazing! im saving that thing! Timothy Sun <linkpoke@...> wrote:
First limerick applies to me, except I swore at him. Hahaha, spousal
friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@... > wrote: > > I'll give it a shot: > >
Cubing in an public place > A man invaded my space. > He said with
a scoff > "just peel the stickers off!" > So I punched him right
in the face. > > The Rubik's Cube's an addiction, > The source
of much spousal friction. > I've been practicing plenty. > If I
could just get sub 20! > Perhaps that would end this affliction! >
> (ok, not true about spousal friction) > > Let's hear some
more! > Daniel > > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@> wrote: > > > > Why not start a
contest in limericks related to the cube? > > Here just a
prototype: > > > > There is a young man from Germany, >
> who is cubing in harmony. > > He´s the best of us all. >
> May his star not fall > > very, very suddenly! > > >
> R > > > --------------------------------- Do you Yahoo!?
Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
__________________________________________________ Correo Yahoo! Espacio
para todos tus mensajes, antivirus y antispam ¡gratis! Regístrate ya -
http://correo.espanol.yahoo.com/ [Non-text portions of this message have
been removed]
5335. Re: [Speed cubing group] Qualifying times (was Re: EC)
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 19 Aug 2006 22:29:55 +0200
Hi Timothy, Israel is usually competing in European competitions.
Organising an Asian competition is quite hard because they do not have a
common language like we have English, German, Spanish or French. Have
fun, Ron ----- Original Message ----- From: Timothy Sun To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006
10:49 AM Subject: SPAM: [Speed cubing group] Qualifying times (was Re:
EC) "Euro 2006 is open to citizens of the European countries and
Israel." Why Israel, and not the US for example? Israel's part of Asia.
Which reminds me, we should have an open Asian championship. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@...> wrote: > > Once a year I and my neighbour have a
chess match to determine who will became the Champion of the village for
that year. How do you think; should the joy of victory be shadowed by
the fact that we did not invite Kasparov? > R > > -----
Original Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12,
2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was
Re: EC) > > > > > Imagine an American citizen living in
Paris right next to the Euro2006 > venue... can't compete. But the
French citizen living in USA? Sure he > can. > > Stefan >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5336. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Aug 2006 20:29:41 -0000
How about "six pack". I want both. Stefan
5337. Cube Obsession Website From:
"jwplumbcube" <jwplumb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 03:27:54 -0000
Hi everyone, Just thought I would let you know about a new website I
made. You can find it here:
http://people.aapt.net.au/jwplumb/cubeobsession/ I hope you find it
useful.
5338. [Speed cubing group] Qualifying times (was Re: EC)
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 05:14:40 -0000
Well, I see that there are these major languages in Asia (excluding
Russia): Arabic, Mandarin Chinese, Japanese, Korean, and English... In
Chinese schools, every Chinese person speaks English in one way or
another. Southeast Asians mostly know how to speak English (singlish, as
Singaporeans call it), but Koreans and the Japanese? I'm not so sure
about them... My school, which is international, also faces this
problem. Parents come from all over the world; the school's job is to
print out a copy of whatever handout (for example student information)
in Chinese, Korean, Japanese, English, French, etc. Maybe something
similar? -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Timothy, > > Israel
is usually competing in European competitions. > Organising an Asian
competition is quite hard because they do not have a common language
like we have English, German, Spanish or French. > > Have fun,
> > Ron > > > ----- Original Message ----- > From:
Timothy Sun > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Saturday, August 12, 2006 10:49 AM > Subject: SPAM: [Speed cubing
group] Qualifying times (was Re: EC) > > > "Euro 2006 is open
to citizens of the European countries and Israel." > > Why Israel,
and not the US for example? Israel's part of Asia. Which > reminds
me, we should have an open Asian championship. > > -Tim > >
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
> wesstrom@> wrote: > > > > Once a year I and my
neighbour have a chess match to determine who > will became the
Champion of the village for that year. How do you > think; should the
joy of victory be shadowed by the fact that we did > not invite
Kasparov? > > R > > > > ----- Original Message -----
> > From: Stefan Pochmann > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, August
12, 2006 12:40 AM > > Subject: [Speed cubing group] Qualifying
times (was Re: EC) > > > > > > > > > >
Imagine an American citizen living in Paris right next to the >
Euro2006 > > venue... can't compete. But the French citizen living
in USA? Sure > he > > can. > > > > Stefan > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] >
5339. A history of solving techniques From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 15:22:53 +1000
I have begun constructing a page which attempts to plot the evolution
and history of Rubik's Cube solving techniques over the years.
http://www.ryanheise.com/cube/methods/ If anyone would like to suggest
additions or corrections, maybe this list can be a good place to discuss
them. I don't know much about early corners first methods, for example.
I seem to recall reading somewhere that Erno Rubik originally figured
out to solve the cube using a corners-first method, and there is even an
algorithm named after him which solve the edges of the middle ring. Is
this correct? Any help would be appreciated. -- Ryan Heise
http://www.ryanheise.com/cube/
5340. Re: Euro 2006 - Hotels ? From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 11:35:23 -0000
My and my brother, Kåre, will stay at the recommended Ibis Hotel. We
arrive in the afternoon Sept 21, and leave the 25th. It will be fun to
meet you all great cubers. Only one month left. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > On the bottom of >
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > >
there's a link to hotel suggestions and the Ibis hotel is said to be
> preferred. Is that correct, is that where most people are staying?
> > Also, I have someone to share a room with for the three nights
> September 22-25 but I might arrive on Sep 21 already. Is there
someone > in a similar situation with whom I could share a room that
first night > (i.e. Sep 21-22)? > > Cheers! > Stefan >
5341. Re: A history of solving techniques From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 11:55:14 -0000
I think Rubik's alg is the one that flips two opposite edges.
(M'UM'UM'U2MUMUMU2 - I think, don't have a cube) I read it on a page
with a corners first method that used V as M in notation (I think). You
can find a bit about the original methods on some odd sites around the
web, I'll have a look later. I'll check out the site later. I'm on an
age old computer and I assume this is a java-happy page :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > I have begun constructing a page which attempts to plot
the evolution > and history of Rubik's Cube solving techniques over
the years. > > http://www.ryanheise.com/cube/methods/ > > If
anyone would like to suggest additions or corrections, maybe this >
list can be a good place to discuss them. > > I don't know much
about early corners first methods, for example. I seem > to recall
reading somewhere that Erno Rubik originally figured out to > solve
the cube using a corners-first method, and there is even an >
algorithm named after him which solve the edges of the middle ring. Is
> this correct? > > Any help would be appreciated. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ >
5342. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 13:57:28 +0100 (BST)
This could be named after someone like Ron/Stefan/Chris for their
contribution for being the most inflencing cubers. John Louis Stefan
Pochmann <pochmann@...> wrote: How about "six pack". I want both.
Stefan --------------------------------- Here's a new way to find what
you're looking for - Yahoo! Answers Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of
this message have been removed]
5343. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 15:47:29 +0200
It could also be named after the first person who solves it blindfolded
(Matt Walter had this idea last month). Or we could also just call it
the 6x6x6 cube :D Gilles.be 2006/8/20, JohnLouis Louis
<pjlmem@...>: > > This could be named after someone like
Ron/Stefan/Chris for their > contribution for being the most
inflencing cubers. > > John Louis > > > Stefan Pochmann
<pochmann@... <pochmann%40gmx.de>> wrote: > How about
"six pack". I want both. > > Stefan > > >
--------------------------------- > Here's a new way to find what
you're looking for - Yahoo! Answers > Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version 8. Get > it NOW > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
5344. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 20 Aug 2006 15:58:58 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 20, 2006
3:47 PM Subject: Re: [Speed cubing group] Nickname for the 6x6x6 = Devil
Cube? The best hitherto! (But "6by6" is slightly better). R Or we could
also just call it the 6x6x6 cube :D [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
5345. Problem with my 5x5 From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 20:44:49 -0000
Hi everyone! I have a problem with my 5x5. I disassembled it and lubed
it, but when I finished reassembling it I found out that one of the six
screws came out after a few turns of one face, even if I made the screw
tighter, making the puzzle too loose. What can I do now? This way the
puzzle can't be solved, because only a few rotations in the same
direction of that face would be enough to split the whole puzzle into
tiny little pieces. What do you advise me to do? To substitute the core
of the puzzle? And, in case, where can I find it? Thanks in advance!
5346. Re: Problem with my 5x5 From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 20:50:08 -0000
Not that it counts, but my personal opinion is that the core of a 5x5
defines how nice it is. You can have the nicest pieces, but if the core
sux, the puzzle sux. I have found 1/4 cores that I bought to be good
enough to use, and have not tried substituting pieces onto it, but I
have thought about it. My suggestion is a new core, and a good new core
is as hard to find as a good new 5x5. Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everyone! > I have a
problem with my 5x5. I disassembled it and lubed it, but when > I
finished reassembling it I found out that one of the six screws came
> out after a few turns of one face, even if I made the screw
tighter, > making the puzzle too loose. > What can I do now? This
way the puzzle can't be solved, because only > a few rotations in the
same direction of that face would be enough to > split the whole
puzzle into tiny little pieces. > What do you advise me to do? To
substitute the core of the puzzle? > And, in case, where can I find
it? > Thanks in advance! >
5347. Re: A history of solving techniques From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 21:01:56 -0000
Nice page, missing some things though (and I'm sure others can add to
this) L2L1-4 and anything to do with corners first is missing isn't it?
~Thom --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > I have begun constructing a page which
attempts to plot the evolution > and history of Rubik's Cube solving
techniques over the years. > >
http://www.ryanheise.com/cube/methods/ > > If anyone would like to
suggest additions or corrections, maybe this > list can be a good
place to discuss them. > > I don't know much about early corners
first methods, for example. I seem > to recall reading somewhere that
Erno Rubik originally figured out to > solve the cube using a
corners-first method, and there is even an > algorithm named after
him which solve the edges of the middle ring. Is > this correct? >
> Any help would be appreciated. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5348. Re: Problem with my 5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 21:02:43 -0000
Per recently broke two of his 5x5 cores too. I think you should start
off by contacting Cubesmith, he should have some spares since ppl like
me keep ordering a down x-centers from him at a time. If you break a lot
of x-centers your self, or have a lot of other broken pieces, than the
most economic approach, may be to just buy a brand new 5x5 yourself. Try
to get one for less than $30. Then sub in the mech. I am getting close
to doing this, my 5x5 mech. is becoming much too loose after a few years
of wear. I am actually not too familiar with the mech. itself. Where are
the screws located? Is it just one axle? If it is just one axle, it
might be worth working on. You can try to slice off the center cap in
order to get access to the screw. I would then use something to make the
screw hole a bit smaller. I remember reading somewhere (probably on
Ton's pages) that it helps to use glue (he uses superglue, but I'm not
sure if this matters much). He places some ont eh tip of the screw, and
screws it in before it drys, than removes the screw after it drys and
reassembles. The trick here, is to guage the screw depth without the
center piece. It's also a good idea to clean the screw of any oily
residue. When you are satisfied, glue the center cap back in place and
perhaps do a bit of sanding on it. Again, I wnat to point out, I've
never taken a 5x5 mechanism apart. so I really don't know for sure, but
this is how I imagine it is like. (Anyone want to second my
recommendations?) A 5x5 core shouldn't cost more than $4, I hope. I hope
that rubiks.com sells x-center replacements sometime in the future to
balence out all the partial cubes out there. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi everyone! > I have a
problem with my 5x5. I disassembled it and lubed it, but when > I
finished reassembling it I found out that one of the six screws came
> out after a few turns of one face, even if I made the screw
tighter, > making the puzzle too loose. > What can I do now? This
way the puzzle can't be solved, because only > a few rotations in the
same direction of that face would be enough to > split the whole
puzzle into tiny little pieces. > What do you advise me to do? To
substitute the core of the puzzle? > And, in case, where can I find
it? > Thanks in advance! >
5349. Re: Cube Obsession Website From:
"athefre" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 21:25:21 -0000
I like the layout. Once you complete the Fridrich page it will be very
good. Just maybe add some images to make it understandable. --- In
speedsolvingrubikscube@yahoogroups.com, "jwplumbcube"
<jwplumb@...> wrote: > > Hi everyone, > > Just thought
I would let you know about a new website I made. You can > find it
here: > http://people.aapt.net.au/jwplumb/cubeobsession/ > > I
hope you find it useful. >
5350. Re: Problem with my 5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Aug 2006 22:50:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > Per recently broke two of his 5x5
cores too. Why "too"? Did the guy say his is broken? > You can try to
slice off the center cap > in order to get access to the screw.
Didn't he say tightening the screws didn't help? My guess: no new core
needed. Clean screw and where it goes into and use a little bit
superglue. Also: what type do you have? Meffert or Eastsheen? If
Meffert, you can sand the ends of the springs flat which should help.
Stefan
5351. Re: [Speed cubing group] Re: Limericks From:
jerome bautista <soccerfame09@...>
To:
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...>
Date:
Sun, 20 Aug 2006 16:40:59 -0700 (PDT)
hey this might sound weird but, cubers in the philippines are frustrated
because the quality of the cubes here are terrible. it's so hard to
twist and at's easy to break. please help the cubers in the philippines
so that cubing will be popular here, please we are begging you to buy us
at least 5 pcs. of a 3 by 3 rubik cube, please! thanks and God bless the
cubers.. --------------------------------- Want to be your own boss?
Learn how on Yahoo! Small Business. [Non-text portions of this message
have been removed]
5352. Re: Problem with my 5x5 From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 00:00:27 -0000
Sand the springs? I wouldn't have thought of that. I have to try. Btw,
how can I clean where the screw goes? And should I put the superglue
there? Probably the screw comes out easily now because a bit of silicone
fell into the screw place. I changed the screw putting another one with
a less oblique threading to prevent the sudden coming out. The situation
got a little better, but it's only a matter of some more face turns. It
won't last one solve. I wonder, if that is the cause, could the core get
back to normal as before? How much time does it take to get dry (or how
can I dry it)? Actually, I don't know which type of 5x5 it is, because
it's a gift. The thing I know is that it didn't have any logo, but the
pieces are identical to my original Rubik's (that I haven't taken apart
yet). The stickers are different (good quality) with the old style
orange, I think. Maybe an old 5x5, I don't know. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
.> wrote: > > > > Per recently broke two of his 5x5 cores
too. > > Why "too"? Did the guy say his is broken? > > >
You can try to slice off the center cap > > in order to get access
to the screw. > > Didn't he say tightening the screws didn't help?
> > My guess: no new core needed. Clean screw and where it goes
into and > use a little bit superglue. Also: what type do you have?
Meffert or > Eastsheen? If Meffert, you can sand the ends of the
springs flat which > should help. > > Stefan >
5353. Re: Problem with my 5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 01:30:36 -0000
I think it's probably an older 5x5. Although, you might be able to tell
from the plastic and the molding, if it's a more recent knock off brand.
Sanding the springs will reduce noise, but I'm not sure how much that
will really help. I always keep a certain product called "Goo Gone" that
removes any greasy residue, sticker gunk, or other adhesives. I do a lot
of cube preparations, so it is worth it for me to have this. This would
get rid of any oil/lube in the screw hole, not sure if it'd be worth it
for you though. If you plan on doing 5x5 a lot, I do recommend using
your second 5x5 and using this one as for pieces. I break 2 x-centers
every week. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > Sand the springs? I
wouldn't have thought of that. I have to try. > Btw, how can I clean
where the screw goes? And should I put the > superglue there? >
Probably the screw comes out easily now because a bit of silicone >
fell into the screw place. > I changed the screw putting another one
with a less oblique threading > to prevent the sudden coming out.
> The situation got a little better, but it's only a matter of some
> more face turns. It won't last one solve. > I wonder, if that is
the cause, could the core get back to normal as > before? > How
much time does it take to get dry (or how can I dry it)? > Actually,
I don't know which type of 5x5 it is, because it's a gift. > The
thing I know is that it didn't have any logo, but the pieces are >
identical to my original Rubik's (that I haven't taken apart yet). >
The stickers are different (good quality) with the old style orange,
> I think. Maybe an old 5x5, I don't know. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
> .> wrote: > > > > > > Per recently broke two
of his 5x5 cores too. > > > > Why "too"? Did the guy say his
is broken? > > > > > You can try to slice off the center
cap > > > in order to get access to the screw. > > >
> Didn't he say tightening the screws didn't help? > > >
> My guess: no new core needed. Clean screw and where it goes into
> and > > use a little bit superglue. Also: what type do you
have? Meffert or > > Eastsheen? If Meffert, you can sand the ends
of the springs flat > which > > should help. > > >
> Stefan > > >
5354. [Speed cubing group] Re: Limericks From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 01:45:51 -0000
Hey, that's not a Limerick! I don't understand the situation. Will
rubiks.com not ship to that country or something? It is still possible
to purchese cubes off Amazon.com. Just make sure that you don't get the
one in the "plastic shell packaging". The ones that are in the Hexagonal
prisms are the best I think. It might even be possible to find ones in
cardboard box pckagaing too. Those should also be okay.
www.edsthinkshop.com offers pretty competitive pricing I think. We might
be able to help if you explain your situation further. -Doug --- In
speedsolvingrubikscube@...m, jerome bautista <soccerfame09@...>
wrote: > > hey this might sound weird but, cubers in the
philippines are frustrated because the quality of the cubes here are
terrible. it's so hard to twist and at's easy to break. please help the
cubers in the philippines so that cubing will be popular here, please we
are begging you to buy us at least 5 pcs. of a 3 by 3 rubik cube,
please! thanks and God bless the cubers.. > > >
--------------------------------- > Want to be your own boss? Learn
how on Yahoo! Small Business. > > [Non-text portions of this
message have been removed] >
5355. Re: [Speed cubing group] Re: A history of solving techniques
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 12:06:40 +1000
On Sun, Aug 20, 2006 at 09:01:56PM -0000, thomkirjava wrote: > Nice
page, missing some things though (and I'm sure others can add to >
this) > > L2L1-4 and anything to do with corners first is missing
isn't it? Yeah, I would also like to add: - David J. Salvia's method,
although at what dates were each of its techniques/steps developed? -
Doug Li's method, although since it has not been published, I will leave
it up to Doug whether I should document as much as I was able to figure
out by watching his video. - Others... There are also some existing
entries which I haven't completely finished yet, e.g. Gilles' steps 3
and 4. Unfortunately, though I have heard of many different
corners-first styles, I don't remember who invented them, or when. This
will probably be the slowest section of the page to update. -- Ryan
Heise http://www.ryanheise.com/cube/
5356. Re: A history of solving techniques From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 03:19:17 -0000
> I have begun constructing a page which attempts to plot > the
evolution and history of Rubik's Cube solving techniques > over the
years. I think what you're doing here belongs either in a wiki or an a
more general domain name like speedcubing.com or rubiks.com. It's not
really your own. Besides, we have nice wikis for this:
http://www.snkenjoi.com/wikicube/index.php?title=List_of_methods and
http://en.wikipedia.org/wiki/Speedcubing as we say in programming: let's
not reinvent the wheel. But anyway, if you feel you can make this work,
go ahead. Just allow the wiki makers to include your content. Michiel
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > I have begun constructing a page which
attempts to plot the evolution and history of Rubik's Cube solving
techniques over the years. > >
http://www.ryanheise.com/cube/methods/ > > If anyone would like to
suggest additions or corrections, maybe this > list can be a good
place to discuss them. > > I don't know much about early corners
first methods, for example. I seem > to recall reading somewhere that
Erno Rubik originally figured out to > solve the cube using a
corners-first method, and there is even an > algorithm named after
him which solve the edges of the middle ring. Is > this correct? >
> Any help would be appreciated. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
5357. Mysterious DougLi Method Unveiled (ane Re: A history of solving
techniques)
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 05:29:26 -0000
I agree that L2L1-4 stuff is missing and that that one is used by more
than one person. I am honored that you mentioned me. I was sort of
thinking that my method would be overlooked. I think I'll document it
someday, but no one ever wanted to see it published so I never bothered.
Just to give a quick summary though. When I first started cubing,
1998-1999, I was using a system where I would solve the top corners,
then the E edges, then the top edges, permute D corners, orient D
corners, orient D edges, permute D edges. This quickly evolved to full
CLL/ELL, where some of the tougher ELL algs where found using ACube
(whatever version it was at the time). My CLL algs where found by trial
and error, and I still use many of them today. I got to about 1:10 that
way in 1999. I then started doing F2L this way, and it's become my
system since: 1. FL and BL edges 2. UFL and UBL corners 3. UF and UB
edges 4. One of the two 2x2 blocks, either (ufR) or (ubR) 5. Solve the
rest of the 2x3 on the right by adding the c/e pair using standard
c/e-pairing algs. 6. Solve the UL edge while flipping the D edges
correctly. 7. COLL 8. Edge Perm It's been this way since summer of 2002
I think. It was when I started using COLL, which only required learning
about 8 more corner algs in place of my normal CLLs. At the time I was
averaging *nearly* sub-20 solving this way. Whenever it was not possible
to do EO early, I would do my normal CLL in place of the COLL and then
do ELL, with full ELL knowledge. Steps 5 and 6 are very interchangable,
I do about half and half now. When I do the UL edge first (which in many
cases I might do UL and UR edges together), I would do zbf2l for the F2L
finish and then proceed. Step 6 requrires knowing all the algs to insert
and edge while flipping the other 4 edges, an alg set of about 14 cases
that I know. Another alternative is that if the UL edge is done and I
have a 2x2x3 block, I will likely do a "Petrus orient all edges" step to
make things easier later. Alternatively, if I find a c/e pair is done on
the right, I will finish the F2l minus the UL and UR edges then do a
cube rotation and proceed like Gilles' method. Thus, it is not always
the case that I finish F2L before doing CLL. Sometimes in place of step
2, I will also "sneak in" the UL edge. Many times steps 2+3 are done
fluidly together. But step 3 alone does require the build up of many
"short algs". Or I guess you could say that it is intuitive. Another
improvement I have is that I will do the UL edge and an ER edge at the
same time if all the U coerns are in place early. Only in the past year
have I started holding LL on U most of the time. in the past two years I
have learned much more ZBLL so that has helped. I started learning all
the ZBLL cases that don't involve CP about 4 years ago, so I've been at
it for a while. I haven't been learning anymore ZBLL now that I have
realized I greatly lack ZBF2L algs. In addition, when I do not have EO
for LL, I have an expanded CLL set that will flip the proper edges so
that I "catch up to" ZB solving, and will typically just have a 3-cycle.
Moreover, I learn ZBLL algs sporatically so that I can cover all the
categories in such a way that I will rarely end with H-Perm or Z- Perm.
Try solving *modularly* with this method, it's fun. Don't cosider it a
serious speedsolving method though, because it is probably quite
worthless to anyone besides me. I use it at competitions and it even got
me a sub-20 ave in the TN tournament, but it took a lot of work
(especially to figure out most of the algs myself). Not for the faint of
heart. -Doug p.s. Oh, I mastered PLL, but I still don't know a third of
the OLL. Luckily I don't really need it for anything besides teamBLD. 5%
of the time I also start off with a 2x2x2 block... so basically I don't
really have a method, I just go with the flow. It's a *non-method*
really, lol. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > On Sun, Aug 20, 2006 at 09:01:56PM
-0000, thomkirjava wrote: > > Nice page, missing some things
though (and I'm sure others can add to > > this) > > >
> L2L1-4 and anything to do with corners first is missing isn't it?
> > Yeah, I would also like to add: > > - David J. Salvia's
method, although at what dates were each of its > techniques/steps
developed? > > - Doug Li's method, although since it has not been
published, I will > leave it up to Doug whether I should document as
much as I was able to > figure out by watching his video. > > -
Others... > > There are also some existing entries which I haven't
completely finished > yet, e.g. Gilles' steps 3 and 4. > >
Unfortunately, though I have heard of many different corners-first >
styles, I don't remember who invented them, or when. This will probably
> be the slowest section of the page to update. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
5358. Re: Limericks From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 05:09:45 -0000
WHAT DO YOU NEED?? --- In speedsolvingrubikscube@yahoogroups.com, jerome
bautista <soccerfame09@...> wrote: > > hey this might sound
weird but, cubers in the philippines are frustrated because the quality
of the cubes here are terrible. it's so hard to twist and at's easy to
break. please help the cubers in the philippines so that cubing will be
popular here, please we are begging you to buy us at least 5 pcs. of a 3
by 3 rubik cube, please! thanks and God bless the cubers.. > >
> --------------------------------- > Want to be your own boss?
Learn how on Yahoo! Small Business. > > [Non-text portions of this
message have been removed] >
5359. Re: [Speed cubing group] Re: A history of solving techniques
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 15:35:44 +1000
On Mon, Aug 21, 2006 at 03:19:17AM -0000, Michiel van der Blonk wrote:
> I think what you're doing here belongs either in a wiki or an a
more > general domain name like speedcubing.com or rubiks.com. It's
not > really your own. I disagree with this on so many levels.
Firstly, it is usual, legal and even right for different authors to
write different books or articles on the same topic, in different prose,
with different illustrations, and with different emphasis or different
analysis. It is not the information that belongs to these different
authors, but their expressions of it. Secondly, I am the proud author of
my articles, and so I will publish them on my own website :-) Neither
rubiks.com nor speedcubing.com have any sort of automatic ownership over
other authors' articles, and so my article does not inherently belong to
either of their domains. Finally, the world would be a far less
interesting place if different authors were not permitted to write
different articles on the same topic, and if the only articles in
existence were published by some central organisation. While on this
point, please do a google search on
http://www.google.com/search?q=history+of+programming+languages and
appreciate the range of different articles available on the topic. P.S.
Aren't you the same guy who objected to my graphical cube database,
which I also put a lot of effort into? We are all free to contribute in
our own way. If you think otherwise, then don't just pick on me, but
also pick on all of the people who have written their own pages about
"cube notation", "cube terminology", or the "Fridrich system". -- Ryan
Heise http://www.ryanheise.com/cube/
5360. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane
Re: A history of solving techniques)
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 16:05:24 +1000
On Mon, Aug 21, 2006 at 05:29:26AM -0000, d_funny007 wrote: > I am
honored that you mentioned me. Doug, your F2L appoach is really crazy
and really effective, too :-) Thanks for sharing! Now that it is in the
open, I hope you don't mind if I describe what I remember of the video
you used to have on your page. You started with a 3x2x1 block and the
opposite edge, so that it looked like a T-shape. Imagine the 3x2x1 block
at the rear and the opposite edge at the front. The next steps were then
very interesting. You inserted a corner/edge pair on the left side of
the T, not a vertical pair but instead a flat horizontally lying pair.
You inserted it with BL'B' with the pair landing at DL+DLF. Then on the
right side of the T, there was already an edge stored in the DR position
(which you probably put there) that belonged in the FR position. You
then found the other edge that was to take the place of DR and inserted
it from above with something like B'RB, both solving it and pushing the
stored edge to its correct place. Now you were left with only the FL
edge and the FRD corner to solve. You adjusted D with "D'", and solved
them both together with a F2L pairing algorithm. That's my recollection
of the solve, anyway. I had never seen anything so strange in my life,
yet it appeared to be a very efficient :-) -- Ryan Heise
http://www.ryanheise.com/cube/
5361. 2-D Rubik's cube applet From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 07:15:20 -0000
Today, someone wrote and put up a 2-D cube applet. Some would say it's
pretty boring. It's never more than 3 turns away from solve it seems.
The author e-mailed me and didn't seem to know the number of
possibilities oddly enough. I think it would be simply 4!=24 distinct,
and 6 possibilities if you mod out by the color enumerations and
rotational isometries. It's very well done btw. Took one of the 4-D cube
coders less than 150 lines and 2hrs to write. Anyways, it's only a small
step up from the 1x2x2 that AdamZ let us play around with in SF. That
was a funny mystery puzzle for Bob wasn't it..... lol.
http://www.superliminal.com/cube/mc2d.html -Doug
5362. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of solving techniques)
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 07:53:35 -0000
Thank you, that means a lot comming from you! I still don't like your
cube simulator program :), my best time on it is still 46s, no MINUTES.
My method does work exceptionaly well against certain cases. For
instance I just had a solve where I did BRB'D'BRB' (inverse to setup)
followed by a 7-turn (non-zb) LL. A Fridrich solver or even Petrus
solver would have missed out on this opportunity. I forgot to mention
something very important though. Many times I solve the F2L "slant",
that is... I solve F2L so that in the end some U-turn solves F2L. This
is makes step 2 strong, and means that I often see "slant 2x2x3 blocks.
It is also useful to do this when I have something like a 2x2x3 block on
the left, the UR edge in place and a discontiguous corner and edge on
the right. I guess it matters not if the UL edge is in place either. To
be clear, note that in all my explainations LL is D. So to address what
you saw, or think you saw (it was confusing, I know). Your observation
was a bit confusing too, since I'm not sure if you meant your left/right
or my left/right. Firstly, that solve was "slant." The T-shape is not
terribly common in my solving but is done with having the FL, BL, UFL,
UBL, and UR pieces. I would then go for a "sideways pair" to fill UF and
UFR (or UB and UBR, I love to F<->B mirror). This gives me some
further options and an oportunity to seek later pieces, but in most
cases I will *at the same time* place UB edge (or resp UF edge). This is
where I might do another slant (U turn to line up unsolved slots). BTW,
I tried your method for a while, Ryan, but couldn't learn all the algs
for it and was never under 30s with it. Hem I think I need to coin a new
term. A 2x2x3 block minus the intermost edge will henceforth be known as
a "Doug Block". How do you like that! I have thought about that for a
few years but I'm not serious, well unless you all accept it...
Everybody says "Petrus Block," but of course he's been around for 25+
years. In contrast I've only been cubing for 10 and speedcubing for 8.
Just too keep everybody entertained... This is a very Java-heavy page
(makes you wish you had broadband if you didn't) that showcases my last
F2L step: inserting the UL edge while flipping the LL edges. It's always
been on Chris's to-do list to learn these. I think it would be great if
someone else could beat him to it for me, lol. http://tinyurl.com/ekbzk
I did this over a year ago; done upon the request of RichardP so he
deserves some credit in nudging me. (Bookmark it and don't snoop around
my non-existant site.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > On Mon, Aug 21, 2006 at 05:29:26AM -0000, d_funny007
wrote: > > I am honored that you mentioned me. > > Doug,
your F2L appoach is really crazy and really effective, too :- ) >
Thanks for sharing! Now that it is in the open, I hope you don't mind if
> I describe what I remember of the video you used to have on your
page. > > You started with a 3x2x1 block and the opposite edge, so
that it looked > like a T-shape. Imagine the 3x2x1 block at the rear
and the > opposite edge at the front. The next steps were then very
interesting. > You inserted a corner/edge pair on the left side of
the T, not a > vertical pair but instead a flat horizontally lying
pair. You inserted > it with BL'B' with the pair landing at DL+DLF.
Then on the right side of > the T, there was already an edge stored
in the DR position (which you > probably put there) that belonged in
the FR position. You then found the > other edge that was to take the
place of DR and inserted it from above > with something like B'RB,
both solving it and pushing the stored edge to > its correct place.
> > Now you were left with only the FL edge and the FRD corner to
solve. > You adjusted D with "D'", and solved them both together with
a F2L > pairing algorithm. > > That's my recollection of the
solve, anyway. I had never seen anything > so strange in my life, yet
it appeared to be a very efficient :-) > > -- > Ryan Heise >
>
5363. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane
Re: A history of solving techniques)
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 19:22:06 +1000
On Mon, Aug 21, 2006 at 07:53:35AM -0000, d_funny007 wrote: > I still
don't like your cube simulator program :), my best time on it > is
still 46s, no MINUTES. Speaking of which, congratulations to Harris Chan
for his new #1 average of 10 record of 13.18 seconds!
http://www.ryanheise.com/cube/speed.html He has taken the #1 spot from
Anthony Hsu who previously held the spot for a very long time (using
Petrus). I'm sure he is working hard as we speak to reclaim his spot :-)
We had a good time on the cube battle game recently. For those who are
curious as to what it looks like when people are actually online, here
is a screenshot: http://www.ryanheise.com/cube/speed/screenshot.png >
So to address what you saw, or think you saw (it was confusing, I >
know). Your observation was a bit confusing too, since I'm not sure >
if you meant your left/right or my left/right. Firstly, that solve >
was "slant." The T-shape is not terribly common in my solving but is
> done with having the FL, BL, UFL, UBL, and UR pieces. I would then
> go for a "sideways pair" to fill UF and UFR (or UB and UBR, I love
> to F<->B mirror). This gives me some further options and an
> oportunity to seek later pieces, but in most cases I will *at the
> same time* place UB edge (or resp UF edge). This is where I might
do > another slant (U turn to line up unsolved slots). I can see it
will be difficult to write about all of the techniques in your method
because there are so many of them! One thing I liked about your solve is
how you stored an edge in a 1-off position, and then bumped it to its
correct position while solving another piece. Zbigniew also uses
something like the slant technique, I think, or at least to the extent
that in the F2L he always pairs any corner with any edge, not just the
ones that have matching colours, and will align the two layers first so
that the two non-matching pieces can be solved at the same time. This is
different again from the idea of non-matching pairs which I should also
add to the page. > BTW, I tried your method for a while, Ryan, but
couldn't learn all > the algs for it and was never under 30s with it.
I long ago abandoned the idea of "algs". The secret is to solve in less
symmetric stages. This means that there are too many cases to memorise
(no symmetry to take advantage of), but it also means that you don't
need to memorise because those cases are easier to solve by intuition.
That's something I also want to write more about... There is a long way
to go before solving in "real time" with no pre-calculated algorithms
can be demonstrated to be an effective speedcubing method, but that's
where I'm trying to head. (For some example solves, view my average of
10 record on the cube simulator.) -- Ryan Heise
http://www.ryanheise.com/cube/
5364. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of solving techniques)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 12:40:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > >
http://www.ryanheise.com/cube/speed/screenshot.png Oh my, please tell me
the numbers behind the names stand for something other than number of
cubes solved. About corners first methods: Josef Jelinek has described a
few on his site (at least the Waterman page also contains some history)
and I think he has good knowledge about corners first in general, so you
could ask him: http://rubikscube.info/ Stefan
5365. Mysterious DougLi Method Unveiled (ane Re: A history of solving
techniques)
From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 12:57:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
wrote: > > > >
http://www.ryanheise.com/cube/speed/screenshot.png > > Oh my,
please tell me the numbers behind the names stand for something >
other than number of cubes solved. > It's ELO, a rating system used
in chess and some other games. It goes down if you lose and up if you
win. Here it starts at 1500. Hmm, I wonder how many times I've solved
this one... - Johannes Laire
5366. Re: Problem with my 5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 13:32:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.
project@...> wrote: > > The thing I know is that it didn't have
any logo, but the pieces are > identical to my original Rubik's (that
I haven't taken apart yet). > The stickers are different (good
quality) with the old style orange, > I think. Maybe an old 5x5, I
don't know. Uh ok, didn't see that coming. Same advice as Meffert
then... > Sand the springs? I wouldn't have thought of that. I have
to try. Yes, it's probably the springs that push/turn the screws out so
that's why flat ends should help (slightly reduced pushing and much
reduced turning friction). > Btw, how can I clean where the screw
goes? And should I put the > superglue there? You could try some wet
thin "fluffy" but stiff stick if you have. And yes, what I meant was
clean away lube if it got there (which it never should). Superglue in
there or on the screw, yes, like Doug/Ton described. But only a little.
You can always go back and use more if needed. Another idea I just had
is powder. Hold the hole vertically, put a little powder in it, then put
the screw in it. Never tried that yet but I think it could work and be
less "dangerous" than glue. Stefan
5367. stackmat generation 2? or .... From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 12:21:26 -0700 (PDT)
is the stackmat generation 2 the official timing device for all
tournaments? -bm :) --Brent --------------------------------- Do you
Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta.
[Non-text portions of this message have been removed]
5368. Re: [Speed cubing group] stackmat generation 2? or ....
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 15:28:35 -0700 (PDT)
Brent, At nationals 06, both versions were used. Frank Brent Morgan
<brentmorganmaster@...> wrote: is the stackmat generation 2 the
official timing device for all tournaments? -bm :) --Brent
--------------------------------- Do you Yahoo!? Next-gen email? Have it
all with the all-new Yahoo! Mail Beta. [Non-text portions of this
message have been removed] --------------------------------- Get your
email and more, right on the new Yahoo.com [Non-text portions of this
message have been removed]
5369. Re: stackmat generation 2? or .... From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Aug 2006 23:01:10 -0000
At Nationals 06 it was half and half (they set them up alternating and
with 3 or 4 table hieghts, I tried for the tallest gen 2), but at least
two gen 2 ones where peeling. I didn't trust those. I really wish they
would make gen 1 ones still, in addition to gen 2 ones. They both have
advantages and drawbacks. I think the gen 2 ones last longer in general
and are more convienent, for say plane seatback trays. If you can get
used to the location of the reset button, than gen 2 ones give less
chance of timer failures/faults as well as make it faster to go though
more solves on it, since you don't have to take the time to reach all
the way over. There really is multiple versions of the gen 2 itself.
Someone at Nationals showed me this by testing the minimum stop time.
From that I conclude that hte newer gen2 ones are also more accurate in
timing. Those ones that are endorsed by Rubiks.com do do the typical
"trimmed averages" we all known and love as well as connect tot he large
tournament displays from stackmat (interesting tradmarking issue there)
but are too expensive for my hopes and are not yet sanctioned by WCA as
we all know. It's also good to note that they tend to mix the two large
LED audience displays now. The newer one is circular and slightly more
colorful. I'm not sure why they did this, but they all use like 8 D cell
batteries, it's quite aweful really. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > is the stackmat
generation 2 the official timing device for all tournaments? > -bm
> > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Next-gen
email? Have it all with the all-new Yahoo! Mail Beta. > >
[Non-text portions of this message have been removed] >
5370. Re: A history of solving techniques From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 00:59:57 -0000
I agree with Ryan. I just now noticed the Cube Database. That is
amazing. Keep adding more to it. --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@...> wrote: > > > I have begun constructing a
page which attempts to plot > > the evolution and history of
Rubik's Cube solving techniques > > over the years. > I think
what you're doing here belongs either in a wiki or an a more >
general domain name like speedcubing.com or rubiks.com. It's not >
really your own. Besides, we have nice wikis for this: > >
http://www.snkenjoi.com/wikicube/index.php?title=List_of_methods >
> and > > http://en.wikipedia.org/wiki/Speedcubing > > as
we say in programming: let's not reinvent the wheel. But anyway, > if
you feel you can make this work, go ahead. Just allow the wiki >
makers to include your content. > > Michiel > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@>
> wrote: > > > > I have begun constructing a page which
attempts to plot the > evolution and history of Rubik's Cube solving
techniques over the > years. > > > >
http://www.ryanheise.com/cube/methods/ > > > > If anyone
would like to suggest additions or corrections, maybe > this >
> list can be a good place to discuss them. > > > > I
don't know much about early corners first methods, for example. > I
seem > > to recall reading somewhere that Erno Rubik originally
figured out > to > > solve the cube using a corners-first
method, and there is even an > > algorithm named after him which
solve the edges of the middle > ring. Is > > this correct? >
> > > Any help would be appreciated. > > > > --
> > Ryan Heise > > http://www.ryanheise.com/cube/ > >
>
5371. Re: [Speed cubing group] T PERM that flips 2 edges??
From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 03:40:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 8/17/06, kovacic81
<kovacic81@...> wrote: > > > > DOES anyone know if
this alg exists? > > > > I need a T perm that also flips the
2 edges. URF<=>URB UL<=>UR > > I'm checking it on RONs
cube applet, but no solutions so far. > > I also looked on
bernards list of 1211 last layer cases, but found > > nothing that
worked. > > You can find this algorithm on my page here: > >
http://puzzlingaddiction.com/Cube/ll-algs/ > > Click on row 4,
column 6: > >
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?oll=0101,0000 >
> Click on the second picture: > >
http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?
coll=0101,0000,0132 > > The case you are looking for is row 1,
column 3: > > (U) R U' R' F' U F R B' R B R2 > > All of the
algorithms from these pages are from Bernard's list, > although I'm
thinking of adding more algorithms to the pages that have > more
finger tricks. > Well, using ACube, I generated many algs like that.
I feel more comfortable with Regular T perm and Edge Flip alg. But, you
know I hope you like the alg that they gave you, it looks very nice. I
generated dozens of algs in attempt to perfect my alg system for my BLD
method. I'm getting back into BLD, I've just been busy with 2 jobs and
now I'm going full time college! Oh well. Good luck with that, that
algorithm is very handy for tageting the L face of the UL.
5372. Last layer combination From:
"connorg45" <crapemailsux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 04:15:32 -0000
Hey guys, great forum/message board! Im a speed cuber, and I feel
comfortable the way I solve the F2L. For my last layer, I solve ALL of
the edges, that form the cross. The cross has the corect pieces flipped
the correct way, my problem is the corners. I'm looking for algorithm to
solve the corner pieces. I have this really bad method that I think is a
beginner method (R' B' R B) until the piece is solved, then you turn the
top layer (U) to the next unsolved corner. So basically, I only really
run into a few situations, but I would love to have some way to
individually solve these situations opposed to the alg I provided above.
I thought COLL was what I should look into, but I already HAVE the edges
solved. Please help me out, thanks a bunch!
5373. Re: Last layer combination (ELL *then* CLL) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 06:12:46 -0000
Welcome to the forum. You want to do ELL/CLL it seems. This is a most
interesting way to solve. I don't think many cubers would recommend this
approach though. It's almost unheard of. It is a common thing to orient
edges first in most beginner LL methods. But unless you can do a single
step edges, I think that proceeding along this path may be difficult. If
you really want to do this though, I recommend learning all the algs for
cycling 3-corners while preserving edges. There are about 13 cases or so
(just a rough estimate off the top of my head). It is a very useful set
of algs to know and is a subset of ZBLL. I know them, they are pretty
short actually. I was reading Ryan Heise's site last night and it seems
he uses commutators for doing that sort of thing, which is very
interesting. The way you solve LL corners now is actually the way I
solve my last few corners on the megaminx. This technique you use is
useful for other puzzles, so it was a good thing you have practiced it.
To move on to more mainstream methods though, you might want to consider
Orienting Edges, Orienting Corners (7 cases), then PLL, which is an alg
set with only 13 cases. This makes for an elegant 3-look LL approach
that leads well into speedsolving due to it's established recognition
speeds. Later when you are comfortable with this most cubers would
recommend doing OLL/PLL. Personally I like CLL/ELL but I'm wierd. To get
you started in learning corner algs, you might wnat to try LarsPetrus's
site and learn the "Nikalas" and how to compose Sunes to get corner
twisting effects that do not disturb the edges. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "connorg45"
<crapemailsux@...> wrote: > > Hey guys, great forum/message
board! Im a speed cuber, and I feel > comfortable the way I solve the
F2L. For my last layer, I solve ALL of > the edges, that form the
cross. The cross has the corect pieces > flipped the correct way, my
problem is the corners. I'm looking for > algorithm to solve the
corner pieces. I have this really bad method > that I think is a
beginner method (R' B' R B) until the piece is > solved, then you
turn the top layer (U) to the next unsolved corner. > > So
basically, I only really run into a few situations, but I would >
love to have some way to individually solve these situations opposed
> to the alg I provided above. I thought COLL was what I should look
> into, but I already HAVE the edges solved. Please help me out,
thanks > a bunch! >
5374. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of sol
From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 07:37:58 -0000
I have looked at this page extensively, because I love Corners First.
The basic cf method is similar to the first method i learned, from Jeff
Varasano. Jeff did not include algs to insert redge and orient the
midges though. I call them waterman algs. I like corners first because
its a very direct method. Minh Thai did something similar to the 3rd
method, but with red and orange. And don't forget YOU CAN DO THE CUBE,
selling 1.5 million copies in the 80's. I believe that was also a
Corners First solution. In my opinion ROUX is also a corners first
method. VARASANO METHOD Orient W Corners Orient Y Corners Permute all
corners. 3 Ledges 3 Redges Last Ledge/Redge Permute Midges Orient Midges
WATERMAN METHOD Solve White Corners Solve 4 Ledges CLL Yellow corners
Solve 3 Redges Solve last redge and Orient Midges Permute Midges
WATERMAN REVISITED Solve white Corners Solve 3 Ledges CLL yellow Corners
Solve 3 Redges Solve last Ledge/Redge and Orient Midges Permute Midges
And then there's AKimoto's method
http://rokumentai.akimoto3.com/step1-2.htm --- In
speedsolvingrubikscube@...m, "Stefan Pochmann" <pochmann@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@> > wrote: > > > >
http://www.ryanheise.com/cube/speed/screenshot.png > > Oh my,
please tell me the numbers behind the names stand for something >
other than number of cubes solved. > > About corners first
methods: Josef Jelinek has described a few on his > site (at least
the Waterman page also contains some history) and I > think he has
good knowledge about corners first in general, so you > could ask
him: > > http://rubikscube.info/ > > Stefan >
5375. OH algs From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 09:10:44 -0000
I've started to practice OH a lot, but some PLL algs I use are horrible.
What algs do you fast guys use for Y, F, H and R perms? Thanks, Johannes
Laire
5376. Re: Cube Obsession Website From:
"jwplumbcube" <jwplumb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 12:16:37 -0000
I have just added a links page to my website. It lists several sites
that I have found useful and interesting.
http://people.aapt.net.au/jwplumb/cubeobsession/links.html --- In
speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...>
wrote: > > I like the layout. Once you complete the Fridrich page
it will be very > good. Just maybe add some images to make it
understandable. > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwplumbcube" > <jwplumb@> wrote: > > > > Hi
everyone, > > > > Just thought I would let you know about a
new website I made. You can > > find it here: > >
http://people.aapt.net.au/jwplumb/cubeobsession/ > > > > I
hope you find it useful. > > >
5377. Re: Euro 2006 - Hotels ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 12:56:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > On the bottom of >
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > >
there's a link to hotel suggestions and the Ibis hotel is said to be
> preferred. Is that correct, is that where most people are staying?
Ok, I just booked a room. You might save a bit if you book a room here:
http://www.ibishotel.com/ibis/fichehotel/gb/ibi/1401/fiche_hotel.shtml
They offer a special rate there, we now pay 146.91 Euros for three
nights and two persons, 30 Euros less than the normal price. Stefan
5378. Re: Last layer combination (ELL *then* CLL) From:
"connorg45" <crapemailsux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 14:08:33 -0000
Very nice read Doug! If I could find an alg that rotates three edges,
keeping one edge I already have solved corectly, I would be happy.
Basically I ALWAYS have everything in the right places, just not flipped
correctly. I average about 1 min like this, but if theres an alg I could
find that rotates three edges one time counter-clockwise, while keeping
one of the four edges in its original spot, then i've acomplished all of
my rubik cube goals. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Welcome to the forum.
You want to do ELL/CLL it seems. > > This is a most interesting
way to solve. I don't think many cubers > would recommend this
approach though. It's almost unheard of. It is a > common thing to
orient edges first in most beginner LL methods. But > unless you can
do a single step edges, I think that proceeding along > this path may
be difficult. > > If you really want to do this though, I
recommend learning all the > algs for cycling 3-corners while
preserving edges. There are about 13 > cases or so (just a rough
estimate off the top of my head). It is a > very useful set of algs
to know and is a subset of ZBLL. I know them, > they are pretty short
actually. > > I was reading Ryan Heise's site last night and it
seems he uses > commutators for doing that sort of thing, which is
very interesting. > > The way you solve LL corners now is actually
the way I solve my last > few corners on the megaminx. This technique
you use is useful for > other puzzles, so it was a good thing you
have practiced it. > > To move on to more mainstream methods
though, you might want to > consider Orienting Edges, Orienting
Corners (7 cases), then PLL, which > is an alg set with only 13
cases. This makes for an elegant 3-look LL > approach that leads well
into speedsolving due to it's established > recognition speeds. >
> Later when you are comfortable with this most cubers would
recommend > doing OLL/PLL. Personally I like CLL/ELL but I'm wierd.
> > To get you started in learning corner algs, you might wnat to
try > LarsPetrus's site and learn the "Nikalas" and how to compose
Sunes to > get corner twisting effects that do not disturb the edges.
> > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "connorg45" >
<crapemailsux@> wrote: > > > > Hey guys, great
forum/message board! Im a speed cuber, and I feel > > comfortable
the way I solve the F2L. For my last layer, I solve ALL > of >
> the edges, that form the cross. The cross has the corect pieces
> > flipped the correct way, my problem is the corners. I'm
looking for > > algorithm to solve the corner pieces. I have this
really bad method > > that I think is a beginner method (R' B' R
B) until the piece is > > solved, then you turn the top layer (U)
to the next unsolved corner. > > > > So basically, I only
really run into a few situations, but I would > > love to have
some way to individually solve these situations opposed > > to the
alg I provided above. I thought COLL was what I should look > >
into, but I already HAVE the edges solved. Please help me out, thanks
> > a bunch! > > >
5379. Re : [Speed cubing group] Re: Euro 2006 - Hotels ?
From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 14:14:35 +0000 (GMT)
Does this mean each 146 euros or this price for two persons? -----
Message d'origine ---- De : Stefan Pochmann <pochmann@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 22 Août 2006,
2h56mn 49s Objet : [Speed cubing group] Re: Euro 2006 - Hotels ? --- In
speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann"
<pochmann@.. .> wrote: > > On the bottom of >
http://rubiks. com/lvl4/ commun/cbeclb/ wc2005/euro06_ index.cfm >
> there's a link to hotel suggestions and the Ibis hotel is said to
be > preferred. Is that correct, is that where most people are
staying? Ok, I just booked a room. You might save a bit if you book a
room here: http://www.ibishote l.com/ibis/ fichehotel/ gb/ibi/1401/
fiche_hotel. shtml They offer a special rate there, we now pay 146.91
Euros for three nights and two persons, 30 Euros less than the normal
price. Stefan [Non-text portions of this message have been removed]
5380. 6x6x6 From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 14:18:35 -0000
http://twistypuzzles.com/forum/viewtopic.php?p=36572 Not gunna say more,
cuz I don't know what to say... Craig
5381. Re: 6x6x6 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 14:38:51 -0000
I've seen my share of CAD designs and I've seriously studied the specs
for their line of creations, and I must say... I'm very impressed. Those
guys are true geniuses. It was more than one person right? I'm fuzzy on
that detail. On an unrelated topic, it's 10:30am here and I'm still not
asleep. I think that doing over fifty 5x5 solves a day is giving me
insomnia. Any one else experience sleeping problems when cubing too
much? On the up side I just did a 2:12.05 solve *with parity* and a 2:06
a few hours ago. I'm still really perplexed about what method I'll want
to use for 6x6 centers. I think I know how to do the edges fast and what
to do about parities. SOmething makes me think that centers will take a
really long time to figure out for me. I do hope it will be availible
within the year. In the timescale of the cubing world, 1 year is not
that long folks, so don't lose hope! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > >
http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna
say more, cuz I don't know what to say... > > Craig >
5382. Re: LED Rubiks Cube From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 15:13:13 -0000
Hey Chris, Not everything needs to be inside the cube: new batteries can
be shaped in many ways, and could be made into tiles. Scenario: Press
opposite tiles twice and the cube receives a signal from a unit and the
colors swap around to a specified scramble. Solve it and it sends a
signal to the timing unit. The turns you use to solve it are displayed
as you make them. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Yeah there are messages dating
back to 1981 on the old cube-lovers > mailing list talking about this
stuff. Obviously it's not too easy > since the concept has been
around that long yet we haven't seen it > come to fruition. > >
I too have the electronic Platypus (originally Jackpot, also known >
as Tripod) that lights up when you solve it. I haven't taken it >
apart to replace the batteries yet but I'll study the circuitry when
> I do. > > For starters, I'd just be happy with a regular-size
3x3x3 cube that > was LED-illuminated and remained continuously
illuminated as you > twist it. Once that has been achieved, then the
next step would be > to add the fancy stuff like instant
solve/scramble, etc. (things > requiring actual logic circuits and
sensors). > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Not really. Monday Mike G.
showed me this puzzle (now called > > the "Platypus", although his
was "super"), and it was powered by > tiny > > flat "Li"
batteries. So I think it's do-able with individual > > batteries.
Also having it inside and a distribution system > wouldn't be >
> too bad either, just have certain contact points/tracks. > >
> > Anyways... this idea isn't original, Gates came up with
something > > similar a few years ago either as a sequal to
DeepCube (or maybe > it > > was a previous idea that never came
into fruition, I don't quite > > remember). His version would have
had tons of logical cicuritry to > do > > some other
sophisticated stuff too I bet. > > > > > > -Doug >
5383. [Speed cubing group] Qualifying times (was Re: EC)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 15:17:12 -0000
Stefan, Who here isn't the fastest person on their block? DJ --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > No countries = no
national records = boring > > Can you explain the second equation?
> > > In my opinion USA should have state records. > > Oh
yes yes yes, please Germany, too. I'd have the Hessian 3x3 record >
and thus could finally feel like I've achieved something (in that >
category). Hey why not go further and have town records, then almost
> everybody can be the happy owner of a record. Uh uh uh, let's go
even > further and have *personal* records, then really *everybody*
will be > happy owner of records. Oh wait... we have that already.
Darn, what > was my point? > > Stefan >
5384. Re: EC From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 15:21:59 -0000
I don't see any point to this speculation. Let's not start any unwelcome
rivaries. --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > So, in US champinoship 29.78
solve was enough for semifinal and 19.37 > average for final and
15.50 for winning. Will that be enough in EC? At > least I don't
think so. Hopefully I don't get french nerves there... >
5385. Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 15:41:48 -0000
That sounds really cool. I wouldn't choose to use custom shaped
batteries though; that costs A LOT. For a project like that I would be
best to use the budget for other things. To have many Lithium batteries
in each cubie would be enough to spread the power requirements I think.
I would reserve the space in the tiles for other things, such as making
them translucent and embedding different colored LEDs underneath... 6
perhaps. The only problem with that is that 6 per "sticker" would mean
18 for a single corner piece and that would certainly not fit with
regular sizes. I guess the use of the mini LEDs would work, they are
pretty bright if you run even 3.3V through them. Making buttons out of
the tiles would be a tricky matter, but I'm sure someone would be
resourceful enough to come up with an idea. Should this cube physically
turn? Or would tapping the buttons be enough to cause a "turn"? If we
don't allow for physical turns, than I see more freedom in the internal
wiring and having a centralized battery cell, as well as easy 6
identical boards to do soldering with, not counting the control logic. I
guess there would even be enough room for a pico-processor running
assembled C code. Definitely a "Senior Design Project" idea for EvanG I
think. Or anybody else here who does embedded systems design sorta
stuff. I'm not sure where to place a display though, and generally
displays are hard to interface with. Either way, this project would cost
about $500 to do an initial prototype for a conservative estimate due to
the extreme price of true white LEDs. It would require plastic molding
which I have no idea how to do. Any well-defined logic circuitry I could
build for you though :). I guess if I found the right ppl, I could make
one of these next semester with all the stuff I'll be learning taking a
class in how to use Intel embedded design packages (8-bit things with
built-in Operating Systems). This would allow it to easily demonstrate
on it's own various speedsolving sytems as well as run a version of the
MikeReid code to find an optimal path when requested. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hey Chris, > > Not
everything needs to be inside the cube: new batteries can be > shaped
in many ways, and could be made into tiles. > > Scenario: >
Press opposite tiles twice and the cube receives a signal from a unit
> and the colors swap around to a specified scramble. Solve it and it
> sends a signal to the timing unit. The turns you use to solve it
are > displayed as you make them. > > Cheers, > > David J
> > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > >
Yeah there are messages dating back to 1981 on the old cube- lovers >
> mailing list talking about this stuff. Obviously it's not too easy
> > since the concept has been around that long yet we haven't
seen it > > come to fruition. > > > > I too have the
electronic Platypus (originally Jackpot, also known > > as Tripod)
that lights up when you solve it. I haven't taken it > > apart to
replace the batteries yet but I'll study the circuitry when > > I
do. > > > > For starters, I'd just be happy with a
regular-size 3x3x3 cube that > > was LED-illuminated and remained
continuously illuminated as you > > twist it. Once that has been
achieved, then the next step would be > > to add the fancy stuff
like instant solve/scramble, etc. (things > > requiring actual
logic circuits and sensors). > > > > Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > <no_reply@> wrote: > > > > > > Not
really. Monday Mike G. showed me this puzzle (now called > > >
the "Platypus", although his was "super"), and it was powered by >
> tiny > > > flat "Li" batteries. So I think it's do-able
with individual > > > batteries. Also having it inside and a
distribution system > > wouldn't be > > > too bad either,
just have certain contact points/tracks. > > > > > >
Anyways... this idea isn't original, Gates came up with something >
> > similar a few years ago either as a sequal to DeepCube (or
maybe > > it > > > was a previous idea that never came
into fruition, I don't quite > > > remember). His version would
have had tons of logical cicuritry to > > do > > > some
other sophisticated stuff too I bet. > > > > > > >
> > -Doug > > >
5386. Re: 6x6x6 From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 15:55:03 -0000
Havn't we already seen these pics months ago? --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > >
http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna
say more, cuz I don't know what to say... > > Craig >
5387. Re : [Speed cubing group] Qualifying times (was Re: EC)
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 16:11:51 -0000
that's not entirely true. I came out to Dutch Open last year and Matt
Walter was at the Czech Open this year. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: For europian cubers and vice versa, the
word champs are almost the only possiblility to meet other then europina
cubers. Thats to bad. I'd really love to see those worldrecord holders
of the US cube. It must be cool.
5388. Re: A lot of random thoughts From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 16:18:55 -0000
Yes, I still reside in Ann Arbor. You will be a grad student here or
something I'm guessing? Get on AIM and I will talk to you. There is
something I wanted you to help me with in the next couple weeks if you
are availible. I kept forgetting to ask. The other speedcubers here have
left (well actually I'm not entirely sure if Tan is still around), do
you know of any other cubing coming from Kalamazoo to AA? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...>
wrote: > > As long as we're on random thoughts, do you still go to
Michigan? > I'm starting next week. There are also three other people
I know of > in the freshman class who were, at least at one time,
into > speedcubing. > > -Ben. >
5389. Re: [Speed cubing group] Re: Last layer combination (ELL *then*
CLL)
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 02:25:39 +1000
On Tue, Aug 22, 2006 at 02:08:33PM -0000, connorg45 wrote: > For my
last layer, I solve ALL of the edges, that form the cross. The >
cross has the corect pieces flipped the correct way, my problem is the
> corners. --- > If I could find an alg that rotates three edges,
keeping one edge I > already have solved corectly, I would be happy.
Most people will say to learn and memorise many algorithms, so I'll be
different and try to give some hints on how you can solve this with
intuition. For the edges (with F2L on bottom): just pull out a F2L
corner/edge pair onto the top layer with RUR', then turn U by any
amount, then insert the corner/edge pair back in to the F2L. You will
have cycled 3 edges in the process. For the corners, you can cycle 3
corners (and preserve the edges) like this: pull out a bottom layer
corner (corner #1) onto the top layer with RUR' (in the process, some
corner #2 from the top layer will take the place of the old position of
corner #1), then turn D by any amount replacing corner #2 by yet some
other corner #3, then reinsert corner #1 with the reverse operation
RU'R'. That's A 3-cycle. Oh, and then reverse the D operation that you
did, also. More about both of the above techniques is explained on my
page: http://www.ryanheise.com/cube/method/ (FYI, all corner 3 cycles
can be optimally solved by this technique, except for one case for which
there is another technique that manages to solve it in one less move.
Cases where the corners need to be twisted in place (with no cycle) can
be solved with two cycles: a forward and a reverse one, quite
efficiently. Most cases with 4 corners can also be solved efficiently
with two successive 3 cycles. The exceptions being when the 4 corners
are in place and twisted. Then other techniques are more appropriate. I
don't describe those techniques because my method always finishes with 3
corners.) -- Ryan Heise http://www.ryanheise.com/cube/
5390. Re : [Speed cubing group] Re: Euro 2006 - Hotels ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 16:26:23 -0000
Together. Each of us pays about 73 Euros. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Does this mean each 146 euros
or this price for two persons? > > > ----- Message d'origine
---- > De : Stefan Pochmann <pochmann@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mardi, 22 Août
2006, 2h56mn 49s > Objet : [Speed cubing group] Re: Euro 2006 -
Hotels ? > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Stefan Pochmann" > <pochmann@ .> wrote: > > > > On
the bottom of > > http://rubiks. com/lvl4/ commun/cbeclb/
wc2005/euro06_ index.cfm > > > > there's a link to hotel
suggestions and the Ibis hotel is said to be > > preferred. Is
that correct, is that where most people are staying? > > Ok, I
just booked a room. You might save a bit if you book a room > here:
> http://www.ibishote l.com/ibis/ fichehotel/ gb/ibi/1401/
fiche_hotel. shtml > > They offer a special rate there, we now pay
146.91 Euros for three > nights and two persons, 30 Euros less than
the normal price. > > Stefan > > > > > > >
> > [Non-text portions of this message have been removed] >
5391. Re: [Speed cubing group] OH algs From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 13:57:34 -0300 (ART)
I use this algs (not so fast on all of them, but...): Y - R2 U' R' U R
U' y' x' L' U' R U' R' U' L U F - R' U R U' R2 y' R' U' R U y x R U R'
U' R2 x' U' (this last part is cool...turn the cube while you do the R2)
H - L R U2 L' R' y L' R' U2 L R R - R' U2 R U2 R' F R U R' U' R' F' R2
U' L U2 L' U2 L F' L' U' L U L F L2' U I hope this helps you Pedro
Johannes Laire <johannes.laire@...> escreveu: I've started to
practice OH a lot, but some PLL algs I use are horrible. What algs do
you fast guys use for Y, F, H and R perms? Thanks, Johannes Laire
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5392. Re: OH algs From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 17:11:11 -0000
Thanks! Those are a lot better than the ones I've used, especially Y. I
got a 33.xx avg today, hopefully sub-30 soon... - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I use this algs (not so fast on all of them, but...):
> > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > F - R' U R
U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last part is cool...turn
the cube while you do the R2) > H - L R U2 L' R' y L' R' U2 L R >
R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > L U2 L' U2 L F' L' U' L U
L F L2' U > > I hope this helps you > > Pedro > >
Johannes Laire <johannes.laire@...> escreveu: > I've started to
practice OH a lot, but some PLL algs I use are > horrible. What algs
do you fast guys use for Y, F, H and R perms? > > Thanks, >
Johannes Laire > > > > > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
> > [Non-text portions of this message have been removed] >
5393. [Speed cubing group] Re: A history of solving techniques
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 17:46:24 -0000
> I disagree with this on so many levels. Let me start by apologizing
for my tone, which was probably more rude than I actually meant it to
be. I applaud all initiatives that bring the cube to the community. I
especially applaud your programming, which I think is mere genious,
seriously. What I'm trying to point out, if you are not aware of it, is
that there are projects that get significantly more internet traffic
than your site and are therefor a good place for (part of) the topics on
your site. Also, I believe we could accomplish much more as a community
than as a collection of single-website-creators. It doesn't mean that
all of us should not be allowed to have a website, of course not! And I
looked at the history page, and I know that applets are not accepted in
wikipedia, which I think is too bad... After reading your reply I did
realize that it was complete nonsense to deny anyone to create a web
page. So to re-word my intentions: "would you be willing to let us use
this content as a basis for wikipedia, and/or the cube wiki, where links
will of course be made to the relevant content". > P.S. Aren't you
the same guy who objected to my graphical cube database[..] Well no, I
never objected. In my post I did take more caution in the word used. I
said: '..or use the already existing..'. So no, I don't object. The fact
remains that I really like the idea of the community working together
and I don't see that alot (besides of course in organizing competitions,
hurray!). I'm incredibly thankful for the existence of wikipedia and
hope we could have more of that. If you would program a feature where we
could all add to the database then I'd really appreciate that. For the
rest, never mind my ramblings and please do continue creating. Michiel
5394. Re: [Speed cubing group] Re: LED Rubiks Cube From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 10:40:42 -0700
Now that sounds like fun. The idea of a cube that doesn't actually
rotate seems interesting. Defining how moves are made would be tricky
though. For instance, pushing on the BUR sticker could mean U or R'. If
they were pressure sensitive in such a way that you could tell which
direction it was being pushed, it might be possible. And another idea
that just popped into my head, no idea how practical or possible it is,
but have each layer such that it rotates a small amount when pressed,
then springs back to it's home position. In such a way the ambiguity of
which side to rotate will go away, but I don't know if that would be
possible while keeping the inside open for electronics. Going back to
the idea of just buttons, and the example of pressing the BUR sticker,
there seems to be a problem because when holding the cube, the buttons
under your grip would be depressed. But this could also be used to
figure out which turn is intended. Assume a somewhat standard right hand
grip (a cube may be helpful to visualize this). Left thumb on F sticker,
left index on BL, left middle on B, left ring on BD, left pinky on DB or
just kinda floating. Right thumb FR, right index BUR, right middle BR,
right ring BDR, right pinky just kinda floating, being useless like
pinkies normally are. Now a push on BUR would mean U, because it is not
being hindered. For it to mean R' there would also have to be pressure
on FDR. Ok, so I know that isn't true in general... Maybe pressure
sensitive buttons? Set a threshold for amount of force needed to turn a
side, add up pressure (positive for clockwise negative for ccw) on all
stickers around the outside of a layer to figure out whether or not to
turn it. Well if I do end up doing this as a senior project (which would
be freaking awesome) I have four years to work out the kinks. That is if
Doug doesn't beat me to it ;-) Until next time, Happy Cubing -Evan
http://www.deepcube.net On 8/22/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > That sounds really
cool. I wouldn't choose to use custom shaped > batteries though; that
costs A LOT. For a project like that I would > be best to use the
budget for other things. To have many Lithium > batteries in each
cubie would be enough to spread the power > requirements I think.
> > I would reserve the space in the tiles for other things, such
as > making them translucent and embedding different colored LEDs
> underneath... 6 perhaps. The only problem with that is that 6 >
per "sticker" would mean 18 for a single corner piece and that would
> certainly not fit with regular sizes. I guess the use of the mini
> LEDs would work, they are pretty bright if you run even 3.3V
through > them. > > Making buttons out of the tiles would be a
tricky matter, but I'm > sure someone would be resourceful enough to
come up with an idea. > > Should this cube physically turn? Or
would tapping the buttons be > enough to cause a "turn"? > > If
we don't allow for physical turns, than I see more freedom in the >
internal wiring and having a centralized battery cell, as well as >
easy 6 identical boards to do soldering with, not counting the >
control logic. > > I guess there would even be enough room for a
pico-processor running > assembled C code. > > Definitely a
"Senior Design Project" idea for EvanG I think. Or > anybody else
here who does embedded systems design sorta stuff. > > I'm not
sure where to place a display though, and generally displays > are
hard to interface with. > > Either way, this project would cost
about $500 to do an initial > prototype for a conservative estimate
due to the extreme price of > true white LEDs. It would require
plastic molding which I have no > idea how to do. Any well-defined
logic circuitry I could build for > you though :). > > I guess
if I found the right ppl, I could make one of these next > semester
with all the stuff I'll be learning taking a class in how > to use
Intel embedded design packages (8-bit things with built-in >
Operating Systems). This would allow it to easily demonstrate on >
it's own various speedsolving sytems as well as run a version of the
> MikeReid code to find an optimal path when requested. > >
-Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@...> wrote: > > >
> Hey Chris, > > > > Not everything needs to be inside
the cube: new batteries can be > > shaped in many ways, and could
be made into tiles. > > > > Scenario: > > Press
opposite tiles twice and the cube receives a signal from a > unit
> > and the colors swap around to a specified scramble. Solve it
and it > > sends a signal to the timing unit. The turns you use to
solve it > are > > displayed as you make them. > > >
> Cheers, > > > > David J > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> christopher_pelley > > <no_reply@> wrote: > >
> > > > Yeah there are messages dating back to 1981 on the
old cube- > lovers > > > mailing list talking about this
stuff. Obviously it's not too > easy > > > since the concept
has been around that long yet we haven't seen > it > > >
come to fruition. > > > > > > I too have the
electronic Platypus (originally Jackpot, also > known > > >
as Tripod) that lights up when you solve it. I haven't taken it >
> > apart to replace the batteries yet but I'll study the
circuitry > when > > > I do. > > > > > >
For starters, I'd just be happy with a regular-size 3x3x3 cube > that
> > > was LED-illuminated and remained continuously illuminated
as you > > > twist it. Once that has been achieved, then the
next step would > be > > > to add the fancy stuff like
instant solve/scramble, etc. (things > > > requiring actual
logic circuits and sensors). > > > > > > Chris >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > > <no_reply@> wrote: > > >
> > > > > Not really. Monday Mike G. showed me this
puzzle (now called > > > > the "Platypus", although his was
"super"), and it was powered > by > > > tiny > > >
> flat "Li" batteries. So I think it's do-able with individual >
> > > batteries. Also having it inside and a distribution
system > > > wouldn't be > > > > too bad either,
just have certain contact points/tracks. > > > > > >
> > Anyways... this idea isn't original, Gates came up with >
something > > > > similar a few years ago either as a sequal
to DeepCube (or > maybe > > > it > > > > was a
previous idea that never came into fruition, I don't > quite >
> > > remember). His version would have had tons of logical
> cicuritry to > > > do > > > > some other
sophisticated stuff too I bet. > > > > > > > >
> > > > -Doug > > > > > > > >
[Non-text portions of this message have been removed]
5395. [Speed cubing group] Re: LED Rubiks Cube From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 18:16:58 -0000
Does anybody know a good source for translucent white tiles? Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Now that sounds like fun. The
idea of a cube that doesn't actually rotate > seems interesting.
Defining how moves are made would be tricky though. For > instance,
pushing on the BUR sticker could mean U or R'. If they were >
pressure sensitive in such a way that you could tell which direction it
was > being pushed, it might be possible. And another idea that just
popped into > my head, no idea how practical or possible it is, but
have each layer such > that it rotates a small amount when pressed,
then springs back to it's home > position. In such a way the
ambiguity of which side to rotate will go away, > but I don't know if
that would be possible while keeping the inside open for >
electronics. > > Going back to the idea of just buttons, and the
example of pressing the BUR > sticker, there seems to be a problem
because when holding the cube, the > buttons under your grip would be
depressed. But this could also be used to > figure out which turn is
intended. Assume a somewhat standard right hand > grip (a cube may be
helpful to visualize this). Left thumb on F sticker, > left index on
BL, left middle on B, left ring on BD, left pinky on DB or > just
kinda floating. Right thumb FR, right index BUR, right middle BR, >
right ring BDR, right pinky just kinda floating, being useless like
pinkies > normally are. Now a push on BUR would mean U, because it is
not being > hindered. For it to mean R' there would also have to be
pressure on FDR. > Ok, so I know that isn't true in general... Maybe
pressure sensitive > buttons? Set a threshold for amount of force
needed to turn a side, add up > pressure (positive for clockwise
negative for ccw) on all stickers around > the outside of a layer to
figure out whether or not to turn it. > > Well if I do end up
doing this as a senior project (which would be freaking > awesome) I
have four years to work out the kinks. That is if Doug doesn't > beat
me to it ;-) > > Until next time, Happy Cubing > -Evan >
> http://www.deepcube.net > > On 8/22/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > That sounds
really cool. I wouldn't choose to use custom shaped > > batteries
though; that costs A LOT. For a project like that I would > > be
best to use the budget for other things. To have many Lithium > >
batteries in each cubie would be enough to spread the power > >
requirements I think. > > > > I would reserve the space in
the tiles for other things, such as > > making them translucent
and embedding different colored LEDs > > underneath... 6 perhaps.
The only problem with that is that 6 > > per "sticker" would mean
18 for a single corner piece and that would > > certainly not fit
with regular sizes. I guess the use of the mini > > LEDs would
work, they are pretty bright if you run even 3.3V through > >
them. > > > > Making buttons out of the tiles would be a
tricky matter, but I'm > > sure someone would be resourceful
enough to come up with an idea. > > > > Should this cube
physically turn? Or would tapping the buttons be > > enough to
cause a "turn"? > > > > If we don't allow for physical
turns, than I see more freedom in the > > internal wiring and
having a centralized battery cell, as well as > > easy 6 identical
boards to do soldering with, not counting the > > control logic.
> > > > I guess there would even be enough room for a
pico-processor running > > assembled C code. > > > >
Definitely a "Senior Design Project" idea for EvanG I think. Or >
> anybody else here who does embedded systems design sorta stuff.
> > > > I'm not sure where to place a display though, and
generally displays > > are hard to interface with. > > >
> Either way, this project would cost about $500 to do an initial
> > prototype for a conservative estimate due to the extreme price
of > > true white LEDs. It would require plastic molding which I
have no > > idea how to do. Any well-defined logic circuitry I
could build for > > you though :). > > > > I guess if
I found the right ppl, I could make one of these next > > semester
with all the stuff I'll be learning taking a class in how > > to
use Intel embedded design packages (8-bit things with built-in > >
Operating Systems). This would allow it to easily demonstrate on >
> it's own various speedsolving sytems as well as run a version of
the > > MikeReid code to find an optimal path when requested. >
> > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "d_j_salvia" > > > >
<d_j_salvia@> wrote: > > > > > > Hey Chris, >
> > > > > Not everything needs to be inside the cube: new
batteries can be > > > shaped in many ways, and could be made
into tiles. > > > > > > Scenario: > > > Press
opposite tiles twice and the cube receives a signal from a > >
unit > > > and the colors swap around to a specified scramble.
Solve it and it > > > sends a signal to the timing unit. The
turns you use to solve it > > are > > > displayed as you
make them. > > > > > > Cheers, > > > >
> > David J > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > christopher_pelley > > >
<no_reply@> wrote: > > > > > > > > Yeah
there are messages dating back to 1981 on the old cube- > > lovers
> > > > mailing list talking about this stuff. Obviously
it's not too > > easy > > > > since the concept has
been around that long yet we haven't seen > > it > > >
> come to fruition. > > > > > > > > I too
have the electronic Platypus (originally Jackpot, also > > known
> > > > as Tripod) that lights up when you solve it. I
haven't taken it > > > > apart to replace the batteries yet
but I'll study the circuitry > > when > > > > I do.
> > > > > > > > For starters, I'd just be happy
with a regular-size 3x3x3 cube > > that > > > > was
LED-illuminated and remained continuously illuminated as you > >
> > twist it. Once that has been achieved, then the next step
would > > be > > > > to add the fancy stuff like
instant solve/scramble, etc. (things > > > > requiring
actual logic circuits and sensors). > > > > > > >
> Chris > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > d_funny007 > > > >
<no_reply@> wrote: > > > > > > > > >
> Not really. Monday Mike G. showed me this puzzle (now called >
> > > > the "Platypus", although his was "super"), and it
was powered > > by > > > > tiny > > > >
> flat "Li" batteries. So I think it's do-able with individual >
> > > > batteries. Also having it inside and a distribution
system > > > > wouldn't be > > > > > too bad
either, just have certain contact points/tracks. > > > >
> > > > > > Anyways... this idea isn't original, Gates
came up with > > something > > > > > similar a few
years ago either as a sequal to DeepCube (or > > maybe > >
> > it > > > > > was a previous idea that never
came into fruition, I don't > > quite > > > > >
remember). His version would have had tons of logical > >
cicuritry to > > > > do > > > > > some other
sophisticated stuff too I bet. > > > > > > > >
> > > > > > > -Doug > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] >
5396. Re: 6x6x6 From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 19:46:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > >
http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna
say more, cuz I don't know what to say... > > Craig > That guy
solved the cube a lot of times in 2 and a half minutes.
5397. PLL Recognition Trainer From:
"Yuri Pertsovski" <syuripe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 22:17:27 -0000
Hi all, I have created a simple program (sort of, it's an Excel
document) to train recognizing the PLL pattern by looking at two sides
of the LL. The trainer shows an "un-permuted" LL and you need to enter
the correct permutation in the form of cycles in numpad notation, or by
selecting options from a list. Link:
http://t2.technion.ac.il/~syuripe/PLLRT.zip
<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> Please let me know
what you think. Yuri [Non-text portions of this message have been
removed]
5398. Re: PLL Recognition Trainer From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 23:12:50 -0000
This thing is great! Keep up the good work! --Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Yuri Pertsovski"
<syuripe@...> wrote: > > Hi all, > > I have created a
simple program (sort of, it's an Excel document) to > train
recognizing the PLL pattern by looking at two sides of the LL. > >
The trainer shows an "un-permuted" LL and you need to enter the correct
> permutation in the form of cycles in numpad notation, or by
selecting > options from a list. > > Link:
http://t2.technion.ac.il/~syuripe/PLLRT.zip >
<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> > > Please
let me know what you think. > > Yuri > > > [Non-text
portions of this message have been removed] >
wow i really like the idea but sometimes i put in the correct perm and
it says its wrong, is there any way that it can except a letter answer
for the permutation instead? ----- Original Message ---- From: Yuri
Pertsovski <syuripe@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 22, 2006
3:17:27 PM Subject: [Speed cubing group] PLL Recognition Trainer Hi all,
I have created a simple program (sort of, it's an Excel document) to
train recognizing the PLL pattern by looking at two sides of the LL. The
trainer shows an "un-permuted" LL and you need to enter the correct
permutation in the form of cycles in numpad notation, or by selecting
options from a list. Link: http://t2.technion. ac.il/~syuripe/ PLLRT.zip
<http://t2.technion. ac.il/%7Esyuripe /PLLRT.zip> Please let me
know what you think. Yuri [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
5400. [Speed cubing group] Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 00:44:37 -0000
Oh great, find all the bugs in my ideas why don't you... Hem, I like the
idea of having a mechanism that twists slightly and rebounds. So two
taps for a 180, OR make it pressure sensitive to detect the difference
between wanting to do a 90 and a 180. Just to give us designers a bit
more freedom, the inital prototype can be twice the size of a nomral
cube, lol. I have no clue how to create such a mechanism though except
to find inspiration in similar things. I don't know where I sould find
translucent tiles, but to ask for them on the twistyfourm. Each corner
could be self-contained in such a way that you only need to send it a
number between 0-23 (so only 5 wires, if going digital). Each edge piece
would need a number between 0-23, so also 5 wires. Centers should always
be lit a single color, so that requires just Vcc/Gnd. By bundling the
wires, it would be neccessary to have (20 pieces)*(5 output wires + Vcc
+ Gnd) + (5 centers)*(2) = 150 major wires. This doesn't even include
the input signals. An excellent place to install that would be the
centers. If we go for a simple non- pressure mech. Than each face can be
in one of 3 states. I'm figuring 4 wires times 6 faces for input
signals. There would also be an on-off button I guess (a small one
somewhere, buttons save room over switches). There could be more
buttons, but that is the minimum, plus it should probably have
auto-shutoff. Anyhow the way I described above, with every piece a bit
self- contained, should mke the central logic stuff easy to handle. I
still think it's do-able, especially given twice the size of a normal
cube to work with. And Going with a nice steady 3.3 volts or even less
would be enough since there are no motors/acuators invovled. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Now that sounds like fun. The
idea of a cube that doesn't actually rotate > seems interesting.
Defining how moves are made would be tricky though. For > instance,
pushing on the BUR sticker could mean U or R'. If they were >
pressure sensitive in such a way that you could tell which direction it
was > being pushed, it might be possible. And another idea that just
popped into > my head, no idea how practical or possible it is, but
have each layer such > that it rotates a small amount when pressed,
then springs back to it's home > position. In such a way the
ambiguity of which side to rotate will go away, > but I don't know if
that would be possible while keeping the inside open for >
electronics. > > Going back to the idea of just buttons, and the
example of pressing the BUR > sticker, there seems to be a problem
because when holding the cube, the > buttons under your grip would be
depressed. But this could also be used to > figure out which turn is
intended. Assume a somewhat standard right hand > grip (a cube may be
helpful to visualize this). Left thumb on F sticker, > left index on
BL, left middle on B, left ring on BD, left pinky on DB or > just
kinda floating. Right thumb FR, right index BUR, right middle BR, >
right ring BDR, right pinky just kinda floating, being useless like
pinkies > normally are. Now a push on BUR would mean U, because it is
not being > hindered. For it to mean R' there would also have to be
pressure on FDR. > Ok, so I know that isn't true in general... Maybe
pressure sensitive > buttons? Set a threshold for amount of force
needed to turn a side, add up > pressure (positive for clockwise
negative for ccw) on all stickers around > the outside of a layer to
figure out whether or not to turn it. > > Well if I do end up
doing this as a senior project (which would be freaking > awesome) I
have four years to work out the kinks. That is if Doug doesn't > beat
me to it ;-) > > Until next time, Happy Cubing > -Evan >
> http://www.deepcube.net
5401. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A
history of sol
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 04:10:48 -0000
Since I learned the Varasano method from his book back in the 80's, I
just thought I would comment on how I would describe his method, as the
description given was slightly inaccurate, in my opinion. At least I
will consider Varasano's method to be the method as described in his
book. I suspect that in actuality, he used a number of techniques that
are not mentioned in his book. I believe nobody learning his method
would follow the method exactly as described in the book, at least not
for very long, I would assume. His book talks in terms of solving UP and
DOWN layers, not left and right layers. People adapting his method may
decide to orient the cube differently, of course. And his book doesn't
use any funny made-up words, but I guess that doesn't mean you can't
describe his method with funny made-up words if you want to. His book
also talks about beginner techniques (used when first learning the
method) and advanced techniques (used to solve the cube faster than when
only using the beginner techniques). The basic sequence of steps doesn't
really change between the beginner and advanced variations. I will use
the same Roman numerals used in the book, making the method five steps,
but some of his steps are made up of sub-steps that could be considered
separate steps. I. Put the UP corners in the UP layer, properly oriented
(forming an "X"). This, of course, also implies that the DOWN corners
will end up in the DOWN layer. (I note here that most people consider
that corners in the wrong layer can be "oriented." So simply saying
"Orient the W corners" is, in my view, an incomplete description. W also
refers to "white" but Varasano's book does not talk in terms of colors,
except in some cases referring to them as "Color 1," "Color 2," etc.)
II. Orient the DOWN corners. (This step may permute the UP corners in
some arbitrary way, as long as they stay oriented. The DOWN corners can
also be permuted in some arbitrary way.) III. Permute the UP corners
while simultaneously permuting the DOWN corners. (Yes, it's not
incorrect to say that all corners are permuted, but that is an overly
general description of this step, since the corners had already been put
into the proper layer. This step puts the up layer corners in correct
relative placement, and the bottom corners in correct relative
placement, but does not necessarily align the layers with the middle
layer, now generally called the E slice. That alignment takes place in
step V.) IV. Place three UP edges, then four DOWN edges, then the final
UP edge. (Even before buying the book, I think I would try to place an
UP and DOWN edge at the same time as much as I could. This seemed to
really help speed up the solve. But Varasano's book does not talk about
doing two at a time at all, not even for the final DOWN edge and final
UP edge. He also talks about inverting the cube to do the bottom edges,
and rotating the UP layer so that you're always inserting into the UR
position. I suspect he described his method this way to make the
description simple, and is probably not what he actually did.) V. Align
the three layers. Then permute the "E" layer edges. Then orient these
edges. (I've always done these sub-steps of step V in the opposite
order: orient, permute, align. The "align" step was not explicitly
mentioned in kovacic81's message. Of course, it is a very minor step, at
most two moves (2f, 4q). It might be thought of as part of the permuting
step, but I think of it as affecting the outer layers while permuting
affects the inner layer.) - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > > > > I have looked at
this page extensively, because I love Corners First. > > The basic
cf method is similar to the first method i learned, from > Jeff
Varasano. Jeff did not include algs to insert redge and orient > the
midges though. I call them waterman algs. > I like corners first
because its a very direct method. Minh Thai did > something similar
to the 3rd method, but with red and orange. And > don't forget YOU
CAN DO THE CUBE, selling 1.5 million copies in the > 80's. I believe
that was also a Corners First solution. > In my opinion ROUX is also
a corners first method. > > > VARASANO METHOD > Orient W
Corners > Orient Y Corners > Permute all corners. > 3 Ledges
> 3 Redges > Last Ledge/Redge > Permute Midges > Orient
Midges > > > WATERMAN METHOD > Solve White Corners >
Solve 4 Ledges > CLL Yellow corners > Solve 3 Redges > Solve
last redge and Orient Midges > Permute Midges > > WATERMAN
REVISITED > Solve white Corners > Solve 3 Ledges > CLL yellow
Corners > Solve 3 Redges > Solve last Ledge/Redge and Orient
Midges > Permute Midges > > And then there's AKimoto's method
> http://rokumentai.akimoto3.com/step1-2.htm > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
> <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > >
http://www.ryanheise.com/cube/speed/screenshot.png > > > >
Oh my, please tell me the numbers behind the names stand for something
> > other than number of cubes solved. > > > > About
corners first methods: Josef Jelinek has described a few on his >
> site (at least the Waterman page also contains some history) and I
> > think he has good knowledge about corners first in general, so
you > > could ask him: > > > > http://rubikscube.info/
> > > > Stefan > > >
5402. Re: [Speed cubing group] A history of solving techniques
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 17:50:45 +1000
On Sun, Aug 20, 2006 at 03:22:53PM +1000, Ryan Heise wrote: >
http://www.ryanheise.com/cube/methods/ Question, Did anything happen in
the '90s ? Ah, I can at least mention Herbert Kociemba's 2 phase
algorithm which was developed in 1992. Then Mike Reid's optimal solver
in 1997. Although they are computer algorithms and not quite techniques
that humans use. I could make them a separate page. But were there any
developments in human methods during the '90s? -- Ryan Heise
http://www.ryanheise.com/cube/
5403. [Speed cubing group] Re: LED Rubiks Cube From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 01:18:46 -0000
Wouldn't it be possible to use the same circuit (2 wires) throughout the
entire puzzle? I was thinking along the lines of a fire alarm system
with addressable devices. These can be paralleled on the same 2 wire
circuit I think up to 99 addresses per loop. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Oh great, find all the bugs in my ideas why don't
you... > > Hem, I like the idea of having a mechanism that twists
slightly and > rebounds. So two taps for a 180, OR make it pressure
sensitive to > detect the difference between wanting to do a 90 and a
180. > > Just to give us designers a bit more freedom, the inital
prototype > can be twice the size of a nomral cube, lol. I have no
clue how to > create such a mechanism though except to find
inspiration in similar > things. I don't know where I sould find
translucent tiles, but to > ask for them on the twistyfourm. >
> Each corner could be self-contained in such a way that you only
need > to send it a number between 0-23 (so only 5 wires, if going
> digital). Each edge piece would need a number between 0-23, so also
> 5 wires. Centers should always be lit a single color, so that >
requires just Vcc/Gnd. By bundling the wires, it would be neccessary
> to have (20 pieces)*(5 output wires + Vcc + Gnd) + (5 centers)*(2)
= > 150 major wires. > > This doesn't even include the input
signals. An excellent place to > install that would be the centers.
If we go for a simple non- > pressure mech. Than each face can be in
one of 3 states. I'm > figuring 4 wires times 6 faces for input
signals. > > There would also be an on-off button I guess (a small
one somewhere, > buttons save room over switches). There could be
more buttons, but > that is the minimum, plus it should probably have
auto-shutoff. > > Anyhow the way I described above, with every
piece a bit self- > contained, should mke the central logic stuff
easy to handle. > > I still think it's do-able, especially given
twice the size of a > normal cube to work with. And Going with a nice
steady 3.3 volts or > even less would be enough since there are no
motors/acuators > invovled. > > > -Doug > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@> wrote: > > > > Now that sounds like fun.
The idea of a cube that doesn't > actually rotate > > seems
interesting. Defining how moves are made would be tricky > though.
For > > instance, pushing on the BUR sticker could mean U or R'.
If they > were > > pressure sensitive in such a way that you
could tell which > direction it was > > being pushed, it might
be possible. And another idea that just > popped into > > my
head, no idea how practical or possible it is, but have each > layer
such > > that it rotates a small amount when pressed, then springs
back to > it's home > > position. In such a way the ambiguity
of which side to rotate > will go away, > > but I don't know if
that would be possible while keeping the > inside open for > >
electronics. > > > > Going back to the idea of just buttons,
and the example of > pressing the BUR > > sticker, there seems
to be a problem because when holding the > cube, the > >
buttons under your grip would be depressed. But this could also > be
used to > > figure out which turn is intended. Assume a somewhat
standard > right hand > > grip (a cube may be helpful to
visualize this). Left thumb on F > sticker, > > left index on
BL, left middle on B, left ring on BD, left pinky on > DB or >
> just kinda floating. Right thumb FR, right index BUR, right >
middle BR, > > right ring BDR, right pinky just kinda floating,
being useless > like pinkies > > normally are. Now a push on
BUR would mean U, because it is not > being > > hindered. For
it to mean R' there would also have to be pressure > on FDR. >
> Ok, so I know that isn't true in general... Maybe pressure >
sensitive > > buttons? Set a threshold for amount of force needed
to turn a > side, add up > > pressure (positive for clockwise
negative for ccw) on all stickers > around > > the outside of a
layer to figure out whether or not to turn it. > > > > Well
if I do end up doing this as a senior project (which would be >
freaking > > awesome) I have four years to work out the kinks.
That is if Doug > doesn't > > beat me to it ;-) > > >
> Until next time, Happy Cubing > > -Evan > > > >
http://www.deepcube.net >
5404. Re: [Speed cubing group] Re: OH algs From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 11:29:52 +0200
Anybody else than me who cubes with his right hand while being
right-handed ? (algorithms are a bit different, but usually they are
just mirrors than other ones.) Seriously, how come most ne-handed cubers
choose to use their other hand ? (left when they are fight-handed or
right and they are left-handed) OK I see one reason, let's assume you
are a right handed cuber. Then you usually hold the cube with your left
hand and turn the faces with your right hand. Then, when you switch to
onehanded, you want to use the same algorithms, which are really hard to
perform with your right hand. So you switch to your left hand. At the
beginning you need to get used to use your left hand and then you are
just fine. As for me, the biggest problem was to mirror all my
algorithms, but I didn't have to get used to use my other hand. So I
guess I answered my own question, both hands are equivalent but steps to
be able to use it fastly are different. Any comment ? Gilles. 2006/8/22,
Johannes Laire <johannes.laire@...>: > > Thanks! Those are a
lot better than the ones I've used, > especially Y. I got a 33.xx avg
today, hopefully sub-30 soon... > > - > Johannes Laire >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > > wrote: > > > > I
use this algs (not so fast on all of them, but...): > > > >
Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > F - R' U R U'
R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > part is
cool...turn the cube while you do the R2) > > H - L R U2 L' R' y
L' R' U2 L R > > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' >
> L U2 L' U2 L F' L' U' L U L F L2' U > > > > I hope this
helps you > > > > Pedro > > > > Johannes Laire
<johannes.laire@...> escreveu: > > > I've started to
practice OH a lot, but some PLL algs I use are > > horrible. What
algs do you fast guys use for Y, F, H and R perms? > > > >
Thanks, > > Johannes Laire > > > > > > > >
> > > > > > --------------------------------- >
> Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
> celular. Registre seu aparelho agora! > > > > [Non-text
portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
5405. Re: OH algs From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 10:16:45 -0000
Marc van Beest uses his right hand and I believe he is right-handed. I
use my right hand, too, because it's much stronger so I can practise
more. Yesterday, for example, I solved around 150 cubes without any
problems. I didn't mirror my algs, but I'm just lazy. When I get better
at Heise method I'll use it for one-handed anyway so I'm not going to
practise LL too much. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Anybody else than me who cubes
with his right hand while being right-handed > ? (algorithms are a
bit different, but usually they are just mirrors than > other ones.)
> > Seriously, how come most ne-handed cubers choose to use their
other hand ? > (left when they are fight-handed or right and they are
left-handed) > > OK I see one reason, let's assume you are a right
handed cuber. Then you > usually hold the cube with your left hand
and turn the faces with your right > hand. Then, when you switch to
onehanded, you want to use the same > algorithms, which are really
hard to perform with your right hand. So you > switch to your left
hand. > At the beginning you need to get used to use your left hand
and then you are > just fine. > > As for me, the biggest
problem was to mirror all my algorithms, but I didn't > have to get
used to use my other hand. > > So I guess I answered my own
question, both hands are equivalent but steps > to be able to use it
fastly are different. > > Any comment ? > > > Gilles.
> > 2006/8/22, Johannes Laire <johannes.laire@...>: >
> > > Thanks! Those are a lot better than the ones I've used,
> > especially Y. I got a 33.xx avg today, hopefully sub-30
soon... > > > > - > > Johannes Laire > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > > > wrote: > >
> > > > I use this algs (not so fast on all of them,
but...): > > > > > > Y - R2 U' R' U R U' y' x' L' U' R
U' R' U' L U > > > F - R' U R U' R2 y' R' U' R U y x R U R' U'
R2 x' U' (this last > > part is cool...turn the cube while you do
the R2) > > > H - L R U2 L' R' y L' R' U2 L R > > > R
- R' U2 R U2 R' F R U R' U' R' F' R2 U' > > > L U2 L' U2 L F'
L' U' L U L F L2' U > > > > > > I hope this helps you
> > > > > > Pedro > > > > > >
Johannes Laire <johannes.laire@> escreveu: > > > >
> I've started to practice OH a lot, but some PLL algs I use are >
> > horrible. What algs do you fast guys use for Y, F, H and R
perms? > > > > > > Thanks, > > > Johannes
Laire > > > > > > > > > > > > >
> > > > > > > >
--------------------------------- > > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > > celular.
Registre seu aparelho agora! > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
5406. Re: [Speed cubing group] Re: EC From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 11:16:20 +0200
I'm bored of training....I'm slowing down...I will be in the
competition, but training hard alone is kinda hard to stick with. I
think I will just try to improve all my official PBs but not enough to
get a nice place (especially in one-handed). Well, we will see. I'm a
bit down today but maybe I will be back up and training tomorrow...we
never know... Gilles. 2006/8/22, d_funny007
<no_reply@yahoogroups.com>: > > I don't see any point to
this speculation. Let's not start any > unwelcome rivaries. > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anssi Vanhala" > > <mahtianssi@...> wrote: > >
> > So, in US champinoship 29.78 solve was enough for semifinal
and 19.37 > > average for final and 15.50 for winning. Will that
be enough in EC? > At > > least I don't think so. Hopefully I
don't get french nerves there... > > > > > [Non-text
portions of this message have been removed]
5407. Re: LED Rubiks Cube From:
Dan L <azndlo15@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 20:54:49 -0700 (PDT)
Psh, C? Real EE's write assembly for embedded systems.
--------------------------------- All-new Yahoo! Mail - Fire up a more
powerful email and get things done faster. [Non-text portions of this
message have been removed]
You can input a letter instead, look at the second sheet. If you think
there are mistakes email me what you've entered and what pattern number
it claimed was correct (ctrl+x) and I'll fix it. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > wow i really like the
idea but sometimes i put in the correct perm and it says its wrong, is
there any way that it can except a letter answer for the permutation
instead? > > ----- Original Message ---- > From: Yuri
Pertsovski <syuripe@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 22,
2006 3:17:27 PM > Subject: [Speed cubing group] PLL Recognition
Trainer > > Hi all, > > I have created a simple program
(sort of, it's an Excel document) to > train recognizing the PLL
pattern by looking at two sides of the LL. > > The trainer shows
an "un-permuted" LL and you need to enter the correct > permutation
in the form of cycles in numpad notation, or by selecting > options
from a list. > > Link: http://t2.technion. ac.il/~syuripe/
PLLRT.zip > <http://t2.technion. ac.il/%7Esyuripe /PLLRT.zip>
> > Please let me know what you think. > > Yuri > >
[Non-text portions of this message have been removed] > > >
> > > > > > [Non-text portions of this message have
been removed] >
5409. Re: OH algs From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 14:38:27 -0000
Hi!! I am mostly left-handed but a little right-handed too. When I cube
normally I use my right hand to the great majority, but I use my left
hand when I do one-handed solving. For my it's easier to do UR-moves
with my left hand and since most of my algs is based on UR-moves it felt
best to use left hand. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Marc van Beest uses his
right hand and I believe he is right-handed. I > use my right hand,
too, because it's much stronger so I can practise > more. Yesterday,
for example, I solved around 150 cubes without any > problems. >
> I didn't mirror my algs, but I'm just lazy. When I get better at
Heise > method I'll use it for one-handed anyway so I'm not going to
practise > LL too much. > > - > Johannes Laire > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anybody else
than me who cubes with his right hand while being > right-handed >
> ? (algorithms are a bit different, but usually they are just
mirrors > than > > other ones.) > > > > Seriously,
how come most ne-handed cubers choose to use their other > hand ?
> > (left when they are fight-handed or right and they are
left-handed) > > > > OK I see one reason, let's assume you
are a right handed cuber. Then you > > usually hold the cube with
your left hand and turn the faces with > your right > > hand.
Then, when you switch to onehanded, you want to use the same > >
algorithms, which are really hard to perform with your right hand. >
So you > > switch to your left hand. > > At the beginning
you need to get used to use your left hand and then > you are >
> just fine. > > > > As for me, the biggest problem was
to mirror all my algorithms, but > I didn't > > have to get
used to use my other hand. > > > > So I guess I answered my
own question, both hands are equivalent but > steps > > to be
able to use it fastly are different. > > > > Any comment ?
> > > > > > Gilles. > > > > 2006/8/22,
Johannes Laire <johannes.laire@>: > > > > > >
Thanks! Those are a lot better than the ones I've used, > > >
especially Y. I got a 33.xx avg today, hopefully sub-30 soon... >
> > > > > - > > > Johannes Laire > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Pedro <pedrosino1@> > > > > > >
wrote: > > > > > > > > I use this algs (not so
fast on all of them, but...): > > > > > > > > Y
- R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > > > F - R'
U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > > >
part is cool...turn the cube while you do the R2) > > > > H
- L R U2 L' R' y L' R' U2 L R > > > > R - R' U2 R U2 R' F R
U R' U' R' F' R2 U' > > > > L U2 L' U2 L F' L' U' L U L F
L2' U > > > > > > > > I hope this helps you >
> > > > > > > Pedro > > > > > >
> > Johannes Laire <johannes.laire@> escreveu: > >
> > > > > I've started to practice OH a lot, but some PLL
algs I use are > > > > horrible. What algs do you fast guys
use for Y, F, H and R perms? > > > > > > > >
Thanks, > > > > Johannes Laire > > > > > >
> > > > > > > > > > > > > >
> > > > > > > >
--------------------------------- > > > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > > > celular.
Registre seu aparelho agora! > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> >
5410. Re: [Speed cubing group] Re: OH algs From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 16:34:45 +0000 (GMT)
I think that's also the point for me...it's easier to do the algs with
my left hand...try to do R2 U' R' U' R U R U R U' R with your right
hand... I do some cases with cross on left when doing OH...just feel
good to do it that way... oh, is it just me or somebody else has to do
little taps with the finger to adjust the U face sometimes? like...on
the inverse of that alg, on some U moves I have to tap it twice to get
the proper rotation...is it just my or also the cube's fault? or do I
need to make my fingers stronger? Pedro Gunnar Krig <gunkr520@...>
escreveu: Hi!! I am mostly left-handed but a little right-handed too.
When I cube normally I use my right hand to the great majority, but I
use my left hand when I do one-handed solving. For my it's easier to do
UR-moves with my left hand and since most of my algs is based on
UR-moves it felt best to use left hand. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Marc van Beest uses his
right hand and I believe he is right-handed. I > use my right hand,
too, because it's much stronger so I can practise > more. Yesterday,
for example, I solved around 150 cubes without any > problems. >
> I didn't mirror my algs, but I'm just lazy. When I get better at
Heise > method I'll use it for one-handed anyway so I'm not going to
practise > LL too much. > > - > Johannes Laire > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Anybody else
than me who cubes with his right hand while being > right-handed >
> ? (algorithms are a bit different, but usually they are just
mirrors > than > > other ones.) > > > > Seriously,
how come most ne-handed cubers choose to use their other > hand ?
> > (left when they are fight-handed or right and they are
left-handed) > > > > OK I see one reason, let's assume you
are a right handed cuber. Then you > > usually hold the cube with
your left hand and turn the faces with > your right > > hand.
Then, when you switch to onehanded, you want to use the same > >
algorithms, which are really hard to perform with your right hand. >
So you > > switch to your left hand. > > At the beginning
you need to get used to use your left hand and then > you are >
> just fine. > > > > As for me, the biggest problem was
to mirror all my algorithms, but > I didn't > > have to get
used to use my other hand. > > > > So I guess I answered my
own question, both hands are equivalent but > steps > > to be
able to use it fastly are different. > > > > Any comment ?
> > > > > > Gilles. > > > > 2006/8/22,
Johannes Laire <johannes.laire@>: > > > > > >
Thanks! Those are a lot better than the ones I've used, > > >
especially Y. I got a 33.xx avg today, hopefully sub-30 soon... >
> > > > > - > > > Johannes Laire > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Pedro <pedrosino1@> > > > > > >
wrote: > > > > > > > > I use this algs (not so
fast on all of them, but...): > > > > > > > > Y
- R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > > > F - R'
U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > > >
part is cool...turn the cube while you do the R2) > > > > H
- L R U2 L' R' y L' R' U2 L R > > > > R - R' U2 R U2 R' F R
U R' U' R' F' R2 U' > > > > L U2 L' U2 L F' L' U' L U L F
L2' U > > > > > > > > I hope this helps you >
> > > > > > > Pedro > > > > > >
> > Johannes Laire <johannes.laire@> escreveu: > >
> > > > > I've started to practice OH a lot, but some PLL
algs I use are > > > > horrible. What algs do you fast guys
use for Y, F, H and R perms? > > > > > > > >
Thanks, > > > > Johannes Laire > > > > > >
> > > > > > > > > > > > > >
> > > > > > > >
--------------------------------- > > > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > > > celular.
Registre seu aparelho agora! > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > --------------------------------- Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! [Non-text portions of this message have been removed]
5411. Re: Some info on the scrambles for US Nationals From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 16:51:09 -0000
Very cool follow-up, Bruce. Thanks a lot! :) If all of the random
scrambles chosen for a competition were reduced to an 18 move form,
couldn't they be used that way, and thus reduce the wear and tear on the
scramblers, and the time taken to scramble lots of cubes? David J --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Before U.S. Nationals, I mentioned
that there was a reasonable > possibility that random scrambles for
the 2x2x2 may have optimal > solutions of five moves or less
(half-turn metric). I looked at the > published scrambles from U.S.
Nationals, and the number of moves > required to solve them are
listed below (for the 2x2x2 competition): > > Preliminary: >
HTM: 9, 9, 10, 7, 9 > QTM: 11, 11, 11, 9, 12 > > Final: >
HTM: 8, 7, 9, 9, 9 > QTM: 10, 8, 11, 11, 12 > > So none of the
scrambles were within five, or even six moves from the > solved
position. One scramble in the preliminary and one in the final >
could be solved in 7 moves. A slight majority of positions of the >
2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the
> maximum. So in summary, I would say that the 2x2x2 scrambles were
of > reasonable quality, based upon the criterion of optimal solution
length. > > An optimal solution for each scramble is given below.
These sequences > assume the whole cube is oriented first so that the
DBL cubie is in > its solved position. > > Preliminary: > F'
R' F' R U2 R F' R' F2 > F U' R2 F2 R' F U R' U > U F' U F U' R2 F
U' F U' > R' F' U2 R2 F' U' F' > U2 R' F U' R F U R2 F2 > >
Final: > U2 R' F U' R F2 U F > R' F' R2 F' R U F > F U' F' U'
R2 U' R U2 F' > R F' R' F' R U2 R F2 R' > F' R2 F R U' F R' U2 F2
> > And, for those who might be wondering about the scramble for
the WR > 3x3x3 solve by Toby Mao, I have this information. > >
That scramble is solved optimally in 18 moves in the face-turn metric
> (or half-turn metric), and 21 moves in the quarter-turn metric. So
> that scramble can be considered to be a typical cube position as
far > as how many moves are required to solve it. (A majority of
positions > of the 3x3x3 cube are 18f*.) > > Scramble: > B U
B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' >
> Examples of optimal solutions are: > F D' B L U2 F D R2 D' L B2
D' R' L' U' B2 R2 U' (18f*) > > F R' L' U F2 R' U' F' L U' D' F B'
U D' L' B U R' L (21q*) > > These were determined using Cube
Explorer (ver. 3.67) and Michael > Reid's optimal solver,
respectively. > > - Bruce >
5412. [Speed cubing group] Re: LED Rubiks Cube From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 17:39:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: I don't know where I sould find translucent
tiles, but to > ask for them on the twistyfourm. Her Doug, Use
acrylic like Mike (skeneegee) does here:
http://twistypuzzles.com/forum/viewtopic.php?t=5098 David J
5413. [Speed cubing group] Re: LED Rubiks Cube From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 18:27:34 -0000
I got it here http://www.tapplastics.com/ They have a number of colors
in transparent and translucent. Their thinnest colored acrylic is 1/8".
Maybe you could try an led cube prototype on a 2x2x2 first. The
Eastsheen jumbo 2x2x2 seems to have a little more room to work with
internally than a 3x3x3. You might find easier solutions to problems you
would encounter building a 3x version by building a 2x version but
without the extra 3x pieces complicating matters (if that makes any
sense). --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > I don't know where I sould find
translucent tiles, but to > > ask for them on the twistyfourm.
> > Her Doug, > > Use acrylic like Mike (skeneegee) does
here: > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > >
David J >
5414. Re: Nickname for the 6x6x6? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 18:27:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@> > wrote: > > > > --- In
speedsolvingrubikscube@...m, d_funny007 <no_reply@ > > .>
wrote: > > > > > > As a long time reader of your post
I wonder if you have a good math > > > background, like a PhD
maybe. (optional, but I have bets on it :) ) > > > > How
could you forget this epic battle? > > http://tinyurl.com/fnwq3
> > > > Stefan > > > > I'd forgotten about that!
RC, excerpts from that post: > > > > So you make "one" the
unit of infinity; > > > > > > You can't really do
that. > > > > Of course you can. > > > No, you
can't. > I have thought about infinities quite > a lot actually. I
did a Ph.D. in set theory. If you're so good at this stuff then why
didn't you acknowledge that you were wrong about it, when using "one" as
the unit of infinity was demonstrated to you? DJ
5415. [Speed cubing group] Re: LED Rubiks Cube From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 18:38:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > I don't know where I sould find
translucent tiles, but to > > ask for them on the twistyfourm.
> > Her Doug, > > Use acrylic like Mike (skeneegee) does
here: > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > >
David J > The problem with those is that they're opaque. I'm looking
for something more like this:
http://twistypuzzles.com/forum/viewtopic.php?t=4203 So when the LED's
are illuminated they will show through and illuminate the whole tile in
the desired color. I'm thinking that a plastic Tupperware piece or
similar product could be cut into squares and work well. Chris
5416. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane
Re: A history of sol
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 15:23:00 +1000
On Wed, Aug 23, 2006 at 04:10:48AM -0000, Bruce Norskog wrote: >
Since I learned the Varasano method from his book back in the 80's, I
> just thought I would comment on how I would describe his method,
The corners approach looks quite unique, although with step III also
independently discovered by Gaetan Guimond:
http://www.rubikscuberecord.com/ Gaetan has a very interesting
alternative approach for the earlier steps before corner permutation. --
Ryan Heise http://www.ryanheise.com/cube/
5417. 4x4x4 method question From:
"ericdstalter" <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 19:33:54 -0000
normally I do a centers, edges, solve, parity for the 4x4; however, I
was just playing around and came up with this 1. solve 2 opposite
centers 2. solve 1 layer (of a solved center) 3. solve remaining centers
4. place remaining edges (individually) F3L 5. Orientate edge pieces 6.
Pair up edge pieces 7. PLL I get through steps 1-4 pretty quickly even
with little practice, been working on this method for 15min. I know I
can do step 7 how do I OE, when only half a pair needs orientated? how
do I PE individually? I don't really know how steps 5-7 can or will work
out, just my best guess. Does anyone else use this method? Eric
5418. Re: 4x4x4 method question From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 20:29:29 -0000
Yeah, I find it's faster if you do everything the following way:
http://www.snkenjoi.com/k4 Although I have made some major improvments
to it recently. Averaging about 1:30 It's quicker to do finish the
centres if you leave part of the first face un-done. Also, I don't think
you're thinking of attacking the last layer in the wrong way, as the
pieces don't even have orientation. I think you just mean putting them
into their correct orbitals, which i find makes the algorithms to
permutate them to their correct position arkward. Why not just directly
permutate them two at a time? On a side note, does anyone else have a
better method than this for doing it? I'm currently hovering around 3-4
look. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" <ericdstalter@...> wrote: > > normally I do a
centers, edges, solve, parity for the 4x4; however, > I was just
playing around and came up with this > > 1. solve 2 opposite
centers > 2. solve 1 layer (of a solved center) > 3. solve
remaining centers > 4. place remaining edges (individually) F3L >
5. Orientate edge pieces > 6. Pair up edge pieces > 7. PLL >
> I get through steps 1-4 pretty quickly even with little practice,
> been working on this method for 15min. I know I can do step 7 >
> how do I OE, when only half a pair needs orientated? > how do I
PE individually? > > I don't really know how steps 5-7 can or will
work out, just my best > guess. > > Does anyone else use this
method? > > Eric >
5419. Re: 4x4x4 method question From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 20:42:11 -0000
I don't use this method but I found some commutators that might help
steps 5 and 6... to flip ULf and UFl (ie the 2 edges next to the UFL
corners) you can do f2 U' l D' l' U l D l' f2 = f2 [U', l D' l'] f2 to
flip both left edges do the inverse of the above algorithm (f2 l D' l'
U' l D l' U f2) = f2 [l D' l', U'] f2 to do a 3-cycle of edges
(URb->ULf->UFr) do f' r' D r U r' D' r U' f = f' [r' D r, U] f
Play around with commutators like the last one to get more useful 3-
cycles. Or, for a 3-cycle, you could do something like r' D' r U r' D r
U r' D' r U2 r' D r, manually inserting each piece. This works for doing
other even permutations as well. If you need to swap two edge pieces
then you can do a setup move of B2 r' D2 r U r' D2 r U' B2, do an OLL
parity (r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2) then undo your setup
move. That swaps UFl and UBr, though it is a lot of moves. Good luck!
Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" <ericdstalter@...> wrote: > > normally I do a
centers, edges, solve, parity for the 4x4; however, > I was just
playing around and came up with this > > 1. solve 2 opposite
centers > 2. solve 1 layer (of a solved center) > 3. solve
remaining centers > 4. place remaining edges (individually) F3L >
5. Orientate edge pieces > 6. Pair up edge pieces > 7. PLL >
> I get through steps 1-4 pretty quickly even with little practice,
> been working on this method for 15min. I know I can do step 7 >
> how do I OE, when only half a pair needs orientated? > how do I
PE individually? > > I don't really know how steps 5-7 can or will
work out, just my best > guess. > > Does anyone else use this
method? > > Eric >
5420. [Speed cubing group] Re: LED Rubiks Cube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Aug 2006 20:18:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.
gates@...> wrote: > > Now that sounds like fun. The idea of a
cube that doesn't actually > rotate seems interesting. Will you build
a robot that solves it? Stefan
5421. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 21:26:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> > > wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
> > .> wrote: > > > > > > > > As a long
time reader of your post I wonder if you have a good math > > >
> background, like a PhD maybe. (optional, but I have bets on it :) )
> > > > > > How could you forget this epic battle?
> > > http://tinyurl.com/fnwq3 > > > > > >
Stefan > > > > > > > I'd forgotten about that! >
> RC, > > excerpts from that post: > > > > > So
you make "one" the unit of infinity; > > > > > > >
> You can't really do that. > > > > > > Of course
you can. > > > > > > No, you can't. > > > I
have thought about infinities quite > > a lot actually. I did a
Ph.D. in set theory. > > If you're so good at this stuff then why
didn't you acknowledge that > you were wrong about it, when using
"one" as the unit of infinity was > demonstrated to you? > > DJ
> I didn't acknowledge I was wrong because I wasn't wrong. You
weren't able to communicate mathematically with any level of
sophistication. I didn't want to get into a James S Harris (of sci.math
notoriety) type of argument. The fact that I didn't want to pursue a
dialogue that was half gibberish doesn' mean I was wrong. What is
supposed to be meant by 'using "one" as the unit of infinity'? You
didn't try to explain what you meant. You wrote: "I know this is a
common misunderstanding. All infinities are not the same size. Those who
claim they are have not thought it through." yet you didn't reply at all
to the fact that all infinite subsets of the natural numbers are (they
even have the same order type) and both the primes and the natural
number are subsets of the natural numbers. If you deny that the number
of even natural numbers equals the number of natural numbers then you
either don't know or else don't understand the definition of equality of
infinite cardinals. If you don't understand even this it is difficult to
discuss concepts of infinity. Given a subset A of N, n in N, let A(n)={k
in A:k<=n}. Then let d(n)=|A(n)|/n (for n>0). The density is then
the limit of the sequence (d(n)) if such limit exists. If A is the set
of primes then this density exists and is 0. For the set of even numbers
(or of odd numbers) then the density is 1/2. For the set of multiples of
k (k>0) the density is 1/k. (All as expected.) For other sets the
density may not exist. You can always form liminf and limsup of (d(n))
though. The liminf>=0 and the limsup<=1, of course. That said, you
can also consider the rate at which the density (if it exists) is
approached. For instance the primes and squares each have density 0, but
the sequence for the squares tends to zero much faster than that for the
primes. If P(n) is the set of primes<=n, then pi(n)=|P(n)| and S(n)
the set of squares<=n then |S(n)|/pi(n) converges to 0. Of course,
for other sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both
converge to 0, it may not be the case that |A(n)|/|B(n)| converges. The
Riemann hypothesis, if ture, would give information on the distribution
of primes by virtue of giving an improved estimate in the prime number
theorem.
5422. [Speed cubing group] Re: LED Rubiks Cube From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 22:13:01 -0000
I had an idea, but it would mean more buttons: Press a corner sticker,
then an adjcent edge sticker. For example, to turn U, you could press
URFf then UFf. If you dont mind having more buttons (you probably do),
then find something else. Good luck! I can't wait to see it! -Peter
Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > I don't know where I sould find
translucent tiles, but to > > > ask for them on the
twistyfourm. > > > > Her Doug, > > > > Use
acrylic like Mike (skeneegee) does here: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > >
David J > > > > The problem with those is that they're
opaque. I'm looking for > something more like this: > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > So when
the LED's are illuminated they will show through and > illuminate the
whole tile in the desired color. I'm thinking that a > plastic
Tupperware piece or similar product could be cut into > squares and
work well. > > Chris >
5423. Re: [Speed cubing group] Re: LED Rubiks Cube From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 15:25:45 -0700 (PDT)
yeah becuase im in AP classes i have to do this "science expo" project
so as a part of it im going to make an LED cube. So if you guys can help
with any questions i might have that would be great christopher_pelley
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > I don't know where I sould find
translucent tiles, but to > > ask for them on the twistyfourm.
> > Her Doug, > > Use acrylic like Mike (skeneegee) does
here: > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > >
David J > The problem with those is that they're opaque. I'm looking
for something more like this:
http://twistypuzzles.com/forum/viewtopic.php?t=4203 So when the LED's
are illuminated they will show through and illuminate the whole tile in
the desired color. I'm thinking that a plastic Tupperware piece or
similar product could be cut into squares and work well. Chris
--------------------------------- Talk is cheap. Use Yahoo! Messenger to
make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text
portions of this message have been removed]
5424. Re: [Speed cubing group] Re: LED Rubiks Cube From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 15:56:12 -0700
Another possibility, have sliders instead of buttons. If you have seen a
psp, it has a small joystick thingy (very technical term) that is barely
raised and can move in any direction. Now imagine one of these on the
BUR sticker. If you intend to perform U, the slider would slide towards
the right side, whereas if you intend to do R', the slider would move
up. Now use this idea and combine information from all sliders to
determine which turn to do. This also has a slight resemblance to a side
that turns slightly then returns to where it was. The sliders would
probably need to have enough resistance to not move when you are just
holding the cube. And the centers might not have to have sliders on
them, which would help with the moving while holding problem too. Now
how cool would it be to create something like this, and be able to hook
it up to the computer for online cube battles? Or us it as a remote
control for a cube robot. If you could put a sensor in each center of a
fully functional cube (not a solid state one) such that you could tell
when a side is rotated, then transmit this back to the computer (even
through a wire from a single center at first), you could control a
virtual cube. And in this case you wouldn't need stickers, or color
changing stickers, you could just look at the cube on the screen. Now if
an accelerometer were included (don't ask how) and you could watch the
cube being rotated on the screen as it is in your hands, that would be
pretty awesome too, and once again you don't need stickers. Just tossing
around ideas... Until next time, Happy Cubing -Evan
http://www.deepcube.net On 8/23/06, pjgat09
<no_reply@yahoogroups.com> wrote: > > I had an idea, but it
would mean more buttons: Press a corner sticker, > then an adjcent
edge sticker. For example, to turn U, you could press > URFf then
UFf. If you dont mind having more buttons (you probably do), > then
find something else. Good luck! I can't wait to see it! > > -Peter
Greenwood > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> christopher_pelley > > <no_reply@...> wrote: > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@> wrote: > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > > <no_reply@> wrote: > > > I
don't know where I sould find translucent tiles, but to > > >
> ask for them on the twistyfourm. > > > > > > Her
Doug, > > > > > > Use acrylic like Mike (skeneegee)
does here: > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > >
> > David J > > > > > > > The problem with
those is that they're opaque. I'm looking for > > something more
like this: > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > > >
So when the LED's are illuminated they will show through and > >
illuminate the whole tile in the desired color. I'm thinking that a >
> plastic Tupperware piece or similar product could be cut into >
> squares and work well. > > > > Chris > > >
> > [Non-text portions of this message have been removed]
5425. Re: [Speed cubing group] Re: LED Rubiks Cube From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 16:02:45 -0700
SWEET!!!! definitely keep us updated. Are you planning on using a normal
sized cube or a jumbo one? To what extent do you plan to take this
project? cool, -Evan On 8/23/06, Marcus Trujillo
<m_trujillo_t@...> wrote: > > yeah becuase im in AP classes
i have to do this "science expo" project > so as a part of it im
going to make an LED cube. So if you guys can help > with any
questions i might have that would be great > > christopher_pelley
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
wrote: --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@...> wrote: > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > <no_reply@> wrote: > > I don't
know where I sould find translucent tiles, but to > > > ask for
them on the twistyfourm. > > > > Her Doug, > > >
> Use acrylic like Mike (skeneegee) does here: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > >
David J > > > > The problem with those is that they're
opaque. I'm looking for > something more like this: > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > So when
the LED's are illuminated they will show through and > illuminate the
whole tile in the desired color. I'm thinking that a > plastic
Tupperware piece or similar product could be cut into > squares and
work well. > > Chris > > >
--------------------------------- > Talk is cheap. Use Yahoo!
Messenger to make PC-to-Phone calls. Great rates > starting at
1¢/min. > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
5426. COLL From:
"Leyan Lo" <leyanlo@...>
To:
"speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 23 Aug 2006 16:16:04 -0700
I wrote a COLL page on the algorithms I use if anyone is interested:
http://www.its.caltech.edu/~leyanlo/coll.html
5427. [Speed cubing group] Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 00:14:09 -0000
It would be much easier to have it as a built in function of the cube's
internal logic. For the cubeBot I made, we shoose to have some dip
switches that select between various human methods so that it can go
though and demonstrate them. Something similar could be done here. The
idea is that with the robot being *IN* the cube, there is no need to
build a separate solver. > Will you build a robot that solves it?
> > Stefan
5428. Re: 4x4x4 method question From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 00:11:33 -0000
Thom is right about the way you should think of the 4x4 edges. Your
steps 5 and 6 really could be combined into one, Eric. Nowhere in your
steps do you list doing LL corner orientation. It might be a good idea
to CLL it... learn a bunch of new algs that would help in 3x3 solving.
5,6,7 can be done together if you want to preserve corners and all you
have left are those 8 edgies. I recommend using commutators like Chris
does for 4x4 blindfold. Thos are pretty short sequences that can be
generated on the fly with some experience. There is an alg I do
recommend learning though for starters. (RUR'U')r(URU'R')r' It's a a
simple (the move) commutation with (r) that I used to use for the
entirety of 4x4 edges bld. Well I also used the inverse and mirrors, and
another alg for permuting 3 edges within the same "orbital" (i.e. all
"oriented" already). -Doug
5429. Re: Nickname for the 6x6x6? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 00:21:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@>
wrote: [snip] > > RC, > > > > excerpts from that post:
> > > > > > So you make "one" the unit of infinity;
> > > > > > > > > > You can't really do
that. > > > > > > > > Of course you can. >
> > > > > > > > No, you can't. > > >
> > I have thought about infinities quite > > > a lot
actually. I did a Ph.D. in set theory. > > > > If you're so
good at this stuff then why didn't you acknowledge that > > you
were wrong about it, when using "one" as the unit of infinity was >
> demonstrated to you? > > > > DJ > > > > I
didn't acknowledge I was wrong because I wasn't wrong. > You weren't
able to communicate mathematically with any level of sophistication.
> I didn't want to get into a James S Harris (of sci.math notoriety)
type of argument. The fact > that I didn't want to pursue a dialogue
that was half gibberish doesn' mean I was wrong. > > What is
supposed to be meant by 'using "one" as the unit of infinity'? You
didn't try to > explain what you meant. I explained it in English and
I demonstrated its usage mathematically. There was nothing gibberish
about it. > > You wrote: > > "I know this is a common
misunderstanding. All infinities are not the same size. Those > who
claim they are have not thought it through." > > yet you didn't
reply at all to the fact that all infinite subsets of the natural
numbers are > (they even have the same order type) and both the
primes and the natural number are > subsets of the natural numbers.
There are different parts to infinities. Take positive integers: the
number one is the beginning, if this is an infinite series of numbers
then there is no other end, it continues on. Like a rope with one end,
the beginning is a finite entity. The numbers themselves are finite.
Take all the even numbers separate from the odd numbers - that's
imposing a limit on them- another finite aspect. If at any point you dip
into the series to check a number to see if it is even or odd you are
limiting it. You can see that the number beside it is different. All the
odd numbers plus all the even numbers include all the positive integers.
The subsets cannot be the same size as the whole because at any point
you check you are invoking a finite measure. That is to say - no matter
what point you choose the odd integers and even integers *add* to the
total to that point - there is no point at which even or odd numbers
stand in equal numbers to positive integers. > If you deny that the
number of even natural numbers > equals the number of natural numbers
then you either don't know or else don't > understand the definition
of equality of infinite cardinals. I'm saying that the definition is
flawed. > If you don't understand even this > it is difficult to
discuss concepts of infinity. > > Given a subset A of N, n in N,
let A(n)={k in A:k<=n}. Then let d(n)=|A(n)|/n (for n>0). The >
density is then the limit of the sequence (d(n)) if such limit exists.
If A is the set of primes > then this density exists and is 0. For
the set of even numbers (or of odd numbers) then the > density is
1/2. For the set of multiples of k (k>0) the density is 1/k. (All as
expected.) > For other sets the density may not exist. You can always
form liminf and limsup of (d(n)) > though. The liminf>=0 and the
limsup<=1, of course. > > That said, you can also consider the
rate at which the density (if it exists) is approached. > For
instance the primes and squares each have density 0, but the sequence
for the squares > tends to zero much faster than that for the primes.
If P(n) is the set of primes<=n, then > pi(n)=|P(n)| and S(n) the
set of squares<=n then |S(n)|/pi(n) converges to 0. Of course, for
> other sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both
converge to 0, it may not be > the case that |A(n)|/|B(n)| converges.
I tried to tell you that I used the term "density" differently. What
percentage of numbers from 1 to 10 are prime? What percentage of numbers
from 1 to 100 are prime. That is the density I'm talking about. I'm not
here to impress onlookers with terms they don't know. I'm trying to
express this stuff in English. I did post the math. David J > The
Riemann hypothesis, if ture, would give information on the distribution
of primes by > virtue of giving an improved estimate in the prime
number theorem. >
5430. [Speed cubing group] Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 00:18:16 -0000
I always neglect that. I keep forgeting about using serial interfacing.
I think it's becasue subconsciously I dread having to deal with more
complex signals like that, but minimizing wires is really the way to go
and where technology is moving towards these days... just look at SATA
hard drive connectors. That's really smart, thanks for pointing that
out. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > Wouldn't it be possible to use
the same circuit (2 wires) throughout > the entire puzzle? I was
thinking along the lines of a fire alarm > system with addressable
devices. These can be paralleled on the same 2 > wire circuit I think
up to 99 addresses per loop.
5431. Re: [Speed cubing group] Re: A history of solving techniques
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 14:46:06 +1000
On Tue, Aug 22, 2006 at 05:46:24PM -0000, Michiel van der Blonk wrote:
> What I'm trying to point out, if you are not aware of it, is that
> there are projects that get significantly more internet traffic
than > your site Total internet traffic per site is definitely not
the issue, here. The world wide web (www) was originally designed as a
massive world-wide distributed content system where traffic can be
distributed to different servers. When the web is used well, an
"individual" page will receive the same amount of traffic regardless of
where it is hosted, because a hyperlink is a hyperlink. The point is
really where does an article "belong"? If you accept that I am an author
who is trying to construct his own independent resource of Rubik's cube
knowledge, focusing on cube solution techniques and his own analyses of
them, then the author is justified in keeping them on his own website.
Of course, feel free to link to them via a web hyperlink. > So to
re-word my intentions: "would you be willing to let us use this >
content as a basis for wikipedia, and/or the cube wiki, where links >
will of course be made to the relevant content". Firstly, WikiCube
should adopt a copyright policy. If it adopts one similar to Wikipedia
(which I think it should), then I would not submit my article. As is, at
least. But I do think that a different and more appropriate article
could be written (because I intend to include my own analysis in my
article, and that is not really encyclopedic content). -- Ryan Heise
http://www.ryanheise.com/cube/
5432. Re: 4x4x4 method question From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 01:41:18 -0000
I'm just going to make the point that when you talk about "orienting"
edges on a 4x4x4, you are really permuting them. You can't change the
orientation of an edge without moving it some place else. The eight
edges of the U layer of a solved 4x4x4 can be divided into two sets by
alternately assigning the edges to the two sets as you go around the U
layer. For simplicity, I'll call these sets the left-handed edges and
right-handed edges. "Orienting" the edges amounts to permuting the edges
so that the left-handed edges are in the left-handed positions, and the
right-handed edges are in the right-handed positions. So if you have two
adjacent edges where only one of the edges is "oriented wrong," you have
either two right-handed edges or two left-handed edges together. If you
have two left-handed edges, you will also somewhere have a pair of two
right-handed edges. To "orient" them you need to do a swap or 3-cycle so
that the edges in the "opposite-handed" positions are moved into
"correct-handed" positions. If you're going to use three-cycling, it
seems to me to make sense to go directly to forming the pairs, rather
than simply trying to orient everything first. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > normally I do a centers,
edges, solve, parity for the 4x4; however, > I was just playing
around and came up with this > > 1. solve 2 opposite centers >
2. solve 1 layer (of a solved center) > 3. solve remaining centers
> 4. place remaining edges (individually) F3L > 5. Orientate edge
pieces > 6. Pair up edge pieces > 7. PLL > > I get through
steps 1-4 pretty quickly even with little practice, > been working on
this method for 15min. I know I can do step 7 > > how do I OE,
when only half a pair needs orientated? > how do I PE individually?
> > I don't really know how steps 5-7 can or will work out, just
my best > guess. > > Does anyone else use this method? >
> Eric >
5433. Re: [Speed cubing group] A history of solving techniques
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 19:38:12 -0700
On Aug 23, 2006, at 0:50, Ryan Heise wrote: > On Sun, Aug 20, 2006 at
03:22:53PM +1000, Ryan Heise wrote: >>
http://www.ryanheise.com/cube/methods/ > > Question, Did anything
happen in the '90s ? What happened in the '90s was that web sites with
solving techniques appeared. This in turn enabled the Cube Renaissance
of this decade. But I doubt any new solving techniques were invented. Or
that anyone was looking hard for any. Personally I barely touched a cube
between, say, 1985 and 1998. - - - - - - - - - - - - "The mind is like a
parachute. It doesn't work unless it's open." --- Frank Zappa Lars
Petrus - lars@... http://lar5.com
5434. Re: Some info on the scrambles for US Nationals From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 03:10:00 -0000
I will first say that I believe it took at least a couple of hours of my
computer's time to come up with the optimal solution for the "Toby
scramble." Sub-optimal solvers can usually come up with 20-move
solutions within seconds, though. So for 3x3x3, it would make sense to
settle for a 20-move solution. (Note, we don't actually know if every
position has a 20-move solution.) Optimal algorithms for 2x2x2 can be
generated essentially instantly, while (usable) optimal solvers for
4x4x4 are non-existent, I believe. The scramble length for 4x4x4 at U.S.
Nationals was 40 (which I assume to be a WCA standard). In short, I
don't believe such scrambles could get reduced by very much by a good
4x4x4 solver program. So basically, this idea would not really make
sense for 4x4x4 and larger cubes. I think one danger of trying to make
the scrambles short is the possibility of (unethical) contestants trying
to gain an advantage by getting a peek at the scramble algs. If short
scrambles are used, more attention may need to be paid to hiding the
scramblers from the competitors, like having them in a separate room or
inside a curtained off area. I will also note that these 18 or 20 move
shortcut scrambles for 3x3x3 would not give the same positions in terms
of a 3x3x3 supercube. Shorter scrambles mean fewer turns of the faces,
and perhaps less "randomizing" of the center orientations. While the
orientations of the centers are not supposed to be detectable, except
for one that may have a logo on it, I don't know if it's possible to
prevent contestants from using subtle markings that may enable them to
detect center orientation changes. It's perhaps far-fetched that a
competitor could and would gain some advantage through knowing the
resulting orientation changes of the centers for short scrambles, but I
just thought I would point out that there is this subtle difference
between what the original scramble would produce, and what the shortened
scramble would produce. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Very cool follow-up, Bruce.
Thanks a lot! :) > > If all of the random scrambles chosen for a
competition were reduced > to an 18 move form, couldn't they be used
that way, and thus reduce > the wear and tear on the scramblers, and
the time taken to scramble > lots of cubes? > > David J >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Before U.S. Nationals, I
mentioned that there was a reasonable > > possibility that random
scrambles for the 2x2x2 may have optimal > > solutions of five
moves or less (half-turn metric). I looked at the > > published
scrambles from U.S. Nationals, and the number of moves > >
required to solve them are listed below (for the 2x2x2 competition):
> > > > Preliminary: > > HTM: 9, 9, 10, 7, 9 > >
QTM: 11, 11, 11, 9, 12 > > > > Final: > > HTM: 8, 7,
9, 9, 9 > > QTM: 10, 8, 11, 11, 12 > > > > So none of
the scrambles were within five, or even six moves from the > >
solved position. One scramble in the preliminary and one in the final
> > could be solved in 7 moves. A slight majority of positions of
the > > 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves
(HTM) is the > > maximum. So in summary, I would say that the
2x2x2 scrambles were of > > reasonable quality, based upon the
criterion of optimal solution length. > > > > An optimal
solution for each scramble is given below. These sequences > >
assume the whole cube is oriented first so that the DBL cubie is in >
> its solved position. > > > > Preliminary: > > F'
R' F' R U2 R F' R' F2 > > F U' R2 F2 R' F U R' U > > U F' U
F U' R2 F U' F U' > > R' F' U2 R2 F' U' F' > > U2 R' F U' R
F U R2 F2 > > > > Final: > > U2 R' F U' R F2 U F >
> R' F' R2 F' R U F > > F U' F' U' R2 U' R U2 F' > > R F'
R' F' R U2 R F2 R' > > F' R2 F R U' F R' U2 F2 > > > >
And, for those who might be wondering about the scramble for the WR >
> 3x3x3 solve by Toby Mao, I have this information. > > >
> That scramble is solved optimally in 18 moves in the face-turn
metric > > (or half-turn metric), and 21 moves in the quarter-turn
metric. So > > that scramble can be considered to be a typical
cube position as far > > as how many moves are required to solve
it. (A majority of positions > > of the 3x3x3 cube are 18f*.) >
> > > Scramble: > > B U B2 U' L2 F' U B U2 L' B2 D R' D2
U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > > > Examples of optimal
solutions are: > > F D' B L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U'
(18f*) > > > > F R' L' U F2 R' U' F' L U' D' F B' U D' L' B
U R' L (21q*) > > > > These were determined using Cube
Explorer (ver. 3.67) and Michael > > Reid's optimal solver,
respectively. > > > > - Bruce > > >
5435. [Speed cubing group] Re: LED Rubiks Cube From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 05:15:10 -0000
I was thinking that, at least for an LED cube with moving cubies, that
making reliable electrical contacts between all the cubies could be
rather problematic. I was thinking that RFID technology might be used
for the cubies to communicate with a central processor inside the cube.
I am not sure about the current feasibility of doing this in terms of
size and cost of available RFID devices. To be able to figure out
location of each cubie may still require some sort of sensors, though. A
cube could scramble itself by having the central processor tell all the
cubies what color each of their facelets should be. Even though it
doesn't know where each cubie is, the cube is still scrambled relative
to the position that the cubies have been mechanically scrambled to. To
create "absolute" scrambles, or to have the cube instantly
electronically solve itself, it would need to know how the cubies have
been mechanically moved relative to their "home" positions. I was also
thinking that infrared transmitters/receivers could be used. Cubies
could "beam" who they are to their neighboring cubies through holes in
the sides of their internal facelets. The information could be passed
from cubie to cubie and eventually work its way to a central processor
connected to one of the center cubies. So no mechanical sensors are
needed for figuring out where the cubies are. Perhaps an infrared
transmitter and receive could be placed on the outside of a center cubie
to allow the central processor to communicate with an external computer
or remote control device. This would eliminate the need for mechanical
switches to control the cube. These ideas seem to require a certain
amount of smarts in each cubie, so it seems that microcontrollers would
be needed in each cubie. I understand that there are existing RFID
modules that have microcontrollers built in. I think each cubie would
have its own "button" type battery. But with a microcontroller and all
the LEDs (tri-color ones & possibly infrared ones) to power, how
long can a button battery last? - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I always neglect that. I keep forgeting about using
serial > interfacing. I think it's becasue subconsciously I dread
having to > deal with more complex signals like that, but minimizing
wires is > really the way to go and where technology is moving
towards these > days... just look at SATA hard drive connectors.
That's really smart, > thanks for pointing that out. > > >
-Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" > <skeneegee@> wrote: > > > > Wouldn't
it be possible to use the same circuit (2 wires) throughout > >
the entire puzzle? I was thinking along the lines of a fire alarm >
> system with addressable devices. These can be paralleled on the
same > 2 > > wire circuit I think up to 99 addresses per loop.
>
5436. Re: [Speed cubing group] COLL From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Aug 2006 22:36:35 -0700
Thanks Leyan. -Chris On 8/23/06, Leyan Lo <leyanlo@...> wrote:
> > I wrote a COLL page on the algorithms I use if anyone is
interested: >
http://www.its.caltech.edu/~leyanlo/coll.html<http://www.its.caltech.edu/%7Eleyanlo/coll.html>
> > [Non-text portions of this message have been removed]
5437. [Speed cubing group] Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 06:22:39 -0000
Very long..., months. The only thing that ever takes up power are lasers
and accuators/motors. Aside from that, digital logic can always be
under-volted and would last really long. For a microcontroller this
depends on the bus speed. The higher the frequency the more power it
drains, simple physics. -Doug > But with a microcontroller and all
the LEDs > (tri-color ones & possibly infrared ones) to power,
how long can a > button battery last? > > - Bruce
5438. [Speed cubing group] Re: LED Rubiks Cube From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 07:36:06 -0000
Is there any way that you could attach a rheostat to each center so that
when a face is turned, the resistance of the circuit (and the amperage
which is constant in the circuit) would change which could signal to the
cpu that a face has been turned? The cpu could keep track of which
pieces went where during that turn. It sounds like theres a few
different ideas here for different electronic cubes. I would like to try
to help any way possible, I'm not sure exactly what the goal is
though..... --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Very long..., months. The only
thing that ever takes up power are > lasers and accuators/motors.
Aside from that, digital logic can always > be under-volted and would
last really long. > > For a microcontroller this depends on the
bus speed. The higher the > frequency the more power it drains,
simple physics. > > > -Doug > > > > But with a
microcontroller and all the LEDs > > (tri-color ones &
possibly infrared ones) to power, how long can a > > button
battery last? > > > > - Bruce >
5439. Re: COLL From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 09:36:59 -0000
Thanks for sharing your algorithms Leyan, I am in total agreement with
you regarding the Sune cases. I am hoping the ZB algorithms for Sune
won't be so hard... Very useful page! Dan H :) --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...>
wrote: > > I wrote a COLL page on the algorithms I use if anyone
is interested: > http://www.its.caltech.edu/~leyanlo/coll.html >
5440. Re: COLL From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 10:13:22 -0000
Dan, I know all the S1 cases and started learning them before Toronto
and have been hunting around for better algs for them. Still, I think
that they are the worst. It's a really hard ZBLL category. I'm not sure
about the other S-Orientation ones though. Many of the S1 ones I do
using the 6 turn T-Orienation alg as a base. That seemed to help. Where
are you in terms of learning ZB? Have you given it up like Chris has?
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Thanks for sharing your
algorithms Leyan, I am in total agreement with > you regarding the
Sune cases. I am hoping the ZB algorithms for Sune > won't be so
hard... > > Very useful page! > > Dan H :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@>
wrote: > > > > I wrote a COLL page on the algorithms I use
if anyone is interested: > >
http://www.its.caltech.edu/~leyanlo/coll.html > > >
5441. UK Open Championships 2006 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 10:18:51 -0000
HI Everyone, The UK Open 2006 has been announced! It will take place on
Saturday 18th November, in the Hilton Hotel, Leeds, UK. For more
information, and to register, please go to
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index It's
an open championship so you do not have to be from the UK to compete!
Any questions, please contact me - dan [a,t] cubestation [d,o,t] co
[d,o,t] uk Dan Harris - www.cubestation.co.uk
5442. Re: COLL From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 10:22:39 -0000
Yeah, I'm in the same boat as Chris, although I've not given it up by
choice. I hate getting older, you seem to have less and less time for
fun stuff! I still know a lot of the T cases, and I really want to make
an effort to know all the T's again and the U cases. But at the moment,
I am just practicing the basic speedsolve for the Europeans! I am really
looking forward to the competition :) I'm fairly certain that
Sune/A-Sune + PLL will prove to be just as fast as a ZB alg, for the
majority of cases. Also, I only execute the Sune COLL cases now when I
know for a fact that it's the 1/12 chance that the edges will solve too.
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Dan, I know all the S1 cases and
started learning them before > Toronto and have been hunting around
for better algs for them. > Still, I think that they are the worst.
It's a really hard ZBLL > category. I'm not sure about the other
S-Orientation ones though. > > Many of the S1 ones I do using the
6 turn T-Orienation alg as a > base. That seemed to help. > >
Where are you in terms of learning ZB? Have you given it up like >
Chris has? > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > > Thanks for sharing your algorithms Leyan, I
am in total agreement > with > > you regarding the Sune cases.
I am hoping the ZB algorithms for > Sune > > won't be so
hard... > > > > Very useful page! > > > > Dan H
:) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Leyan Lo" > > <leyanlo@> wrote: > > > > >
> I wrote a COLL page on the algorithms I use if anyone is >
interested: > > > http://www.its.caltech.edu/~leyanlo/coll.html
> > > > > >
5443. Re: UK Open Championships 2006 From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 10:41:00 -0000
Registered for it. Any non-UKers going? ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > HI Everyone, > > The UK Open 2006 has been
announced! It will take place on Saturday > 18th November, in the
Hilton Hotel, Leeds, UK. > > For more information, and to
register, please go to >
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index >
> It's an open championship so you do not have to be from the UK to
> compete! Any questions, please contact me - dan [a,t] cubestation
> [d,o,t] co [d,o,t] uk > > Dan Harris - www.cubestation.co.uk
>
5444. Re: Euro 2006 - Hotels ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 12:25:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > On the bottom of > >
http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > >
> > there's a link to hotel suggestions and the Ibis hotel is said
to be > > preferred. Is that correct, is that where most people
are staying? > > Ok, I just booked a room. You might save a bit if
you book a room > here: >
http://www.ibishotel.com/ibis/fichehotel/gb/ibi/1401/fiche_hotel.shtml
> > They offer a special rate there, we now pay 146.91 Euros for
three > nights and two persons, 30 Euros less than the normal price.
Ok, clarification/correction: To see the offer, click on "Reservation"
in the top right corner, fill out the form and submit it (this is not
yet a reservation). Then it should show you the different rates, one of
them being a special cheaper one. But a moment ago (because someone else
had trouble finding it) I tried it with several arrive/leave dates and
it seems to only work from Sep 22 to 25, it's called "3 night offer",
though it doesn't work for Sep 21 to 24 so maybe it requires to stay the
whole weekend? Anyway, that's what I know. Stefan
5445. Re: [Speed cubing group] Re: UK Open Championships 2006
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 15:29:41 +0200
I love going to the UK. It's one of my favorite countries. I will see
what I can do. :D Gilles. 2006/8/24, thomkirjava <snkenjoi@...>:
> > Registered for it. > > Any non-UKers going? > >
~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > > <dan_j_harris@...> wrote: > > > >
HI Everyone, > > > > The UK Open 2006 has been announced! It
will take place on Saturday > > 18th November, in the Hilton
Hotel, Leeds, UK. > > > > For more information, and to
register, please go to > >
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index >
> > > It's an open championship so you do not have to be from
the UK to > > compete! Any questions, please contact me - dan
[a,t] cubestation > > [d,o,t] co [d,o,t] uk > > > >
Dan Harris - www.cubestation.co.uk > > > > > [Non-text
portions of this message have been removed]
5446. Re: [Speed cubing group] COLL From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 17:28:55 -0300 (ART)
Thank you, Leyan I might learn these ones day... Pedro Leyan Lo
<leyanlo@...> escreveu: I wrote a COLL page on the algorithms I
use if anyone is interested:
http://www.its.caltech.edu/~leyanlo/coll.html
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5447. Re: Nickname for the 6x6x6? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 21:07:21 -0000
> I'm not here to impress onlookers with terms they don't know. I'm
> trying to express this stuff in English. I did post the math.
Neither am I. I had stopped talking about this. You called me on it to
start discussing it again by suggesting that I was wrong and don't know
what I'm talking about. If you want me to show you that I do know what
I'm talking about but then try to restrict what I am talking about
because it might confuse people it's hardly a fair challenge. Besides,
my post was not for the benefit of other people - it was a direct
response to you. If you don't know the terms then it suggests, rather,
that you don't know what you're talking about. That is my point, so I'm
not going to shy away from that. I'm not forcing others to read this.
It's not really the correct forum but equally I didn't want to discuss
it again. You brought it up and then complained that I replied! --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > [snip] > > > RC, > > >
> > > excerpts from that post: > > > > > >
> So you make "one" the unit of infinity; > > > > >
> > > > > > > You can't really do that. > >
> > > > > > > > Of course you can. > >
> > > > > > > > > > No, you can't. >
> > > > > > I have thought about infinities quite >
> > > a lot actually. I did a Ph.D. in set theory. > >
> > > > If you're so good at this stuff then why didn't you
acknowledge that > > > you were wrong about it, when using
"one" as the unit of infinity was > > > demonstrated to you?
> > > > > > DJ > > > > > > > I
didn't acknowledge I was wrong because I wasn't wrong. > > You
weren't able to communicate mathematically with any level of >
sophistication. > > I didn't want to get into a James S Harris (of
sci.math notoriety) > type of argument. The fact > > that I
didn't want to pursue a dialogue that was half gibberish > doesn'
mean I was wrong. > > > > What is supposed to be meant by
'using "one" as the unit of > infinity'? You didn't try to > >
explain what you meant. > > I explained it in English and I
demonstrated its usage mathematically. You may think you did but that's
not quite the same. > > There was nothing gibberish about it.
Well, we can argue about that but I don't want to waste any more time.
> > > > > You wrote: > > > > "I know this is
a common misunderstanding. All infinities are not > the same size.
Those > > who claim they are have not thought it through." >
> > > yet you didn't reply at all to the fact that all infinite
subsets of > the natural numbers are > > (they even have the
same order type) and both the primes and the > natural number are
> > subsets of the natural numbers. > > There are different
parts to infinities. Take positive integers: the > number one is the
beginning, if this is an infinite series of numbers > then there is
no other end, it continues on. Like a rope with one end, > the
beginning is a finite entity. > The numbers themselves are finite.
Take all the even numbers separate > from the odd numbers - that's
imposing a limit on them- another finite > aspect. Please define this
limit. Mathematics is very precise. This seems quite woolly. You aren't
using limit in the usual sense. > > If at any point you dip into
the series to check a number to see if it > is even or odd you are
limiting it. You can see that the number beside > it is different.
All the odd numbers plus all the even numbers include > all the
positive integers. The subsets cannot be the same size as the > whole
because at any point you check you are invoking a finite measure. >
> That is to say - no matter what point you choose the odd integers
and > even integers *add* to the total to that point - there is no
point at > which even or odd numbers stand in equal numbers to
positive integers. If, as it seems, you are taking a subset of an inital
segment then obviously not because finite sets are not infinite (by
definition of infinite), but the set of even numbers is not truncated
and neither is the set of odd numbers. The word limit has quite a
precise mathematical meaning - it's not to do with truncating or taking
initial segments which is what you seem to be suggesting. > > >
If you deny that the number of even natural numbers > > equals the
number of natural numbers then you either don't know or > else don't
> > understand the definition of equality of infinite cardinals.
> > I'm saying that the definition is flawed. Do you even know
what the definition is? In ZF, you can define sets A and B to be
equinumerous if there is a bijection from A to B and the cardinality of
A, |A| is defined to be either the least ordinal equinumerous with A (in
the case that A is well-orderable) or (if A is not well-orderable) the
set of all sets in bijection with A and having minimal rank (it's a
subset of V_{rank(A)+1}. Please tell me where the flaw in either
definition is. To show that any infinite subset A of the natural numbers
is equinumerous to the whole set of natural numbers one can proceed as
follows: 1. first observe that such a set is unbounded. It is easy to
show that any bounded subset of the natural numbers is finite (that is
to say, in bijection with some natural number). 2. then define by
recursion a function f: f(0) is the least element of A. f(n+1) is the
least element of A greater than f(n) Since the set of natural numbers is
well-ordered, any non-empty subset has a unique least element. As A is
infinite it is certainly not empty so f(0) is well-defined. Since A is
unbounded, {m in A:m>=f(n)} is also a non-empty set of natural
numbers and so has a least element and f(n+1) is well-defined. Then the
function f is defined by recursion (if you need me to I can prove the
recursion theorem for you (that shows you can define f in this way) and
its domain is the set of natural numbers. Further f(n)>=n and
f:N->A. We can show f is injective by showing that for each m and n
in the natural numbers with m<n we have f(m)<f(n). We can do this
by induction. Fix m and prove by induction that f(m)<f(m+r+1) for
each r. Basically, f(m)<f(m+1) and f(m+r+1)<f(m+(r+1)+1). If you
need me to, I can also prove the induction theorem for you. It's a
fairly simple consequence of the definition of the set of natural
numbers. To show that f is surjective you could at this point use the
inclusion map i:A->N and invoke the Cantor-Schroeder-Bernstein
theorem. Alternatively, you could argue by reductio ad absurdum as
follows. Suppose that f is not surjective. Then for some a in A, there
is no n in N with f(n)=a. Now f(a)>=a so f(a)>a. Let m be least
such that f(m)>a. (m is the least element of the non- empty set of
natural numbers {k:f(k)>a}.) Since f(0)<=a, m is not 0, so m=r+1
for some r. Then f(r)<=a and f(r)<a. Thus by definition f(r+1) is
the least element of A greater than f(r) (and hence is <=a). So
a<=f(m)<a. By reductio ad absurdum f is surjective. Thus f is a
bijection. > > > If you don't understand even this > > it
is difficult to discuss concepts of infinity. > > > > Given
a subset A of N, n in N, let A(n)={k in A:k<=n}. Then let >
d(n)=|A(n)|/n (for n>0). The > > density is then the limit of
the sequence (d(n)) if such limit > exists. If A is the set of primes
> > then this density exists and is 0. For the set of even numbers
(or > of odd numbers) then the > > density is 1/2. For the set
of multiples of k (k>0) the density is > 1/k. (All as expected.)
> > For other sets the density may not exist. You can always form
liminf > and limsup of (d(n)) > > though. The liminf>=0 and
the limsup<=1, of course. > > > > That said, you can also
consider the rate at which the density (if > it exists) is
approached. > > For instance the primes and squares each have
density 0, but the > sequence for the squares > > tends to zero
much faster than that for the primes. If P(n) is the > set of
primes<=n, then > > pi(n)=|P(n)| and S(n) the set of
squares<=n then |S(n)|/pi(n) > converges to 0. Of course, for >
> other sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both
> converge to 0, it may not be > > the case that |A(n)|/|B(n)|
converges. > > I tried to tell you that I used the term "density"
differently. What > percentage of numbers from 1 to 10 are prime?
What percentage of > numbers from 1 to 100 are prime. That is the
density I'm talking about. So essentially you're looking at terms of the
sequence pi(n)/n. That's the density of primes <=n (in {1,..,n}. It's
not the same as the density of the set of prime numbers. Perhaps
ultimately you are trying to find an approximation for the asymptotic
density. > > I'm not here to impress onlookers with terms they
don't know. I'm > trying to express this stuff in English. I did post
the math. Neither am I. You called on me to enter this discussion again.
I had dropped it as not worth continuing. I still don't believe it is,
but you seem to believe that my reason not to continue is that I don't
know what I'm talking about. I do know. The fact is that the Riemann
Hypothesis is relatively sophisticated. It requires some mathematical
background (although this conversation seems more about the distribution
of primes than the Riemann Hypothesis). Since you don't even understand
concepts of infinity it is difficult to really have proper discussion on
these matters. I can't see this is of much interest to other people here
(and it's not even about the Riemann hypothesis anyway - more about the
distribution of primes, which the Riemann Hypothesis, if true, would
give better information on. So again, I am going to drop the matter;
anyway, it's not possible to hold a proper discussion on mathematics
with someone who doesn't accept standard mathematical definitions as
making sense. > > David J > > > > > The Riemann
hypothesis, if ture, would give information on the > distribution of
primes by > > virtue of giving an improved estimate in the prime
number theorem. > > >
5448. [Speed cubing group] Re: LED Rubiks Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 22:48:18 -0000
This is an interesting turn of events... I woke up to an e-mail saying
that I got an $800 grant for the Fall semester to pursue a robotics
project of my choosing (if I can get a few other students involved
here). I'd have to deliver by the end of December and I could get an
additional $1000. This means that the likelyhood of this happening among
all this speculation just quadrupled. Ah yes..., the wonders of taking
multiple senior design project classes. (Engineering students here only
need 1 to graduate.) Last term I got to design and synthesize a 155Mhz
64-bit processsor, with a superscalar 14-stage pipeline, *yikes*. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > Another possibility, have
sliders instead of buttons. If you have seen a > psp, it has a small
joystick thingy (very technical term) that is barely > raised and can
move in any direction. Now imagine one of these on the BUR > sticker.
If you intend to perform U, the slider would slide towards the >
right side, whereas if you intend to do R', the slider would move up.
Now > use this idea and combine information from all sliders to
determine which > turn to do. This also has a slight resemblance to a
side that turns > slightly then returns to where it was. The sliders
would probably need to > have enough resistance to not move when you
are just holding the cube. And > the centers might not have to have
sliders on them, which would help with > the moving while holding
problem too. > > Now how cool would it be to create something like
this, and be able to hook > it up to the computer for online cube
battles? Or us it as a remote control > for a cube robot. If you
could put a sensor in each center of a fully > functional cube (not a
solid state one) such that you could tell when a side > is rotated,
then transmit this back to the computer (even through a wire > from a
single center at first), you could control a virtual cube. And in >
this case you wouldn't need stickers, or color changing stickers, you
could > just look at the cube on the screen. Now if an accelerometer
were included > (don't ask how) and you could watch the cube being
rotated on the screen as > it is in your hands, that would be pretty
awesome too, and once again you > don't need stickers. > > Just
tossing around ideas... > > Until next time, Happy Cubing >
-Evan > > http://www.deepcube.net > > On 8/23/06, pjgat09
<no_reply@yahoogroups.com> wrote: > > > > I had an
idea, but it would mean more buttons: Press a corner sticker, > >
then an adjcent edge sticker. For example, to turn U, you could press
> > URFf then UFf. If you dont mind having more buttons (you
probably do), > > then find something else. Good luck! I can't
wait to see it! > > > > -Peter Greenwood > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > christopher_pelley > > > >
<no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "d_j_salvia" > > >
<d_j_salvia@> wrote: > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > d_funny007 > > > >
<no_reply@> wrote: > > > > I don't know where I sould
find translucent tiles, but to > > > > > ask for them on
the twistyfourm. > > > > > > > > Her Doug, >
> > > > > > > Use acrylic like Mike (skeneegee)
does here: > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > >
> > > > David J > > > > > > > > >
> The problem with those is that they're opaque. I'm looking for >
> > something more like this: > > > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > > >
> > So when the LED's are illuminated they will show through and
> > > illuminate the whole tile in the desired color. I'm
thinking that a > > > plastic Tupperware piece or similar
product could be cut into > > > squares and work well. >
> > > > > Chris > > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
5449. Re: infinitely amusing From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 23:41:33 -0000
RC, I didn't complain that you replied. I am complaining that you aren't
listening. The math I posted fulfilled your demands at that time, and
made plain what I meant, yet you did not acknowledge it. I was graphing
the precentage of remaining numbers (from a given prime number) which
aren't prime, and the extent to which a percentage of remaining numbers
are prime. The y axis is "one" the x axis takes the rpimes a step at a
time. This is how one stands for infinity - in a process. I also
explained to you that I was speaking English. "Finite" and "infinite"
and "limit" have English definitions. > > The numbers themselves
are finite. Take all the even numbers separate > > from the odd
numbers - that's imposing a limit on them- another finite > >
aspect. > Please define this limit. Mathematics is very precise. This
seems quite woolly. > You aren't using limit in the usual sense. It's
English. I'm using limit in an English language sense. For example, the
number 1 is a finite unit, the number 2 is a finite unit. Placing any
limitation on an infinite series is adding a finite element. Cutting
something in half is placing a limit on it. There is no place you can
dip into the infinite series of numbers without calling upon something
that is finite. Yes, I do understand what you are saying. In this case I
am insisting that infinites come in different sizes. What you are
playing with is a fiction. Let A be the odd positive integers, let B be
the even positive integers, let C equal all of the positive integers. A
+ B = C. Even numbers + odd numbers equals all of the numbers. C > A;
C > B. These are things that are taught in college math. In this case
A is a subset of C, A is not equal to C. To the extent that you would
insist that A and B are both the the same size as C you are mistaken (in
this case both A and B > 0). You cut something in half and say that
it's not in half, claiming an overriding ascendency for the concept of
infinity. The one to one correspondence required for a proper subset
like A to equal the whole, C, is missing because A already has a one to
one relationship with itself. I made an example make my point: In part
you've made it: namely that this is a number *series*, that is, (for
simplicity's sake) for every even number there is an odd number, where
one goes the other goes, too. They stand as equals. (Outside of
simplicity this isn't strictly true - sometimes during the series there
is one more odd number. This is another agrument against subset A having
a one to one relationship with C, but I digress) Suppose there were a
pair of rods in space. Suppose that these rods are bounded in the y- and
z-axes, basically cylindrical, but the x-axes of the rods are infinite,
that is, they stretch without end to the right and to the left. One of
these rods has, say, four times the diameter of the other rod. The rods
are fairly transparent. One rod is visible inside the other. Where one
goes so does the other. One rod a subset of the other. Even though both
rods are infinite in length, one rod is larger than the other. No matter
where you go to look at these rods, one infinity is larger than the
other, even though there is a one to one correspondence. Regards, David
J
5450. My Speed Blindfold Adventures From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:19:21 -0000
I've always wanted to try this, and today I finally did. I got a 21.94,
though it was a DNF, during my Permutation I forgot to do a y2, well it
was actually a U2, and afterwards I figured it out, and remembered that
I memorised it, but forgot...So, I memorised for about 1 hours 35
minutes, with about a half hour of wasted time cuz I was looking at an
edge wrong. I think I can do this with about 30 minutes of memo, its not
hard at all. I'm going to try again, the scramble was quite nice too,
and I made a lot of mistakes with it. Here's the solve: Scramble: R2 U
F2 U' D L2 B2 F' R L' B2 L2 F' U2 L' U' F' U2 R L2 F D' U R U Scrambled
with Yellow on U and Green on F Solved: Cross: R D F' L2 B2 D Pair 1: D
y R U' R' D' Pair 2: R U' R' U R U R' Pair 3: U' L U L' U y' L' U' L
Pair 4: U' R' U R U y' L U L' U L U' L' OLL: y' R' U' R' F R F' U R PLL:
The dreaded U2 that I forgot, R2 u' R U' R U R' u R2 y R U' R' Now,
after lunch I will do another :D Craig
5451. Re: infinitely amusing From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:24:59 -0000
Oh let me correct a huge typo in my previous email. In the comparison
between the set of natural numbers and positive natural numbers, I meant
to write ODD, not POSITIVE. That word change is quite important. Oops!
-- Ryan Heise http://www.ryanheise.com/cube/
5452. Re: infinitely amusing (so Off-Topic...) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:29:48 -0000
I don't see it in this message and I'm not sure if anybody has mentioned
it yet, but the pretaining key word to much of this discussion is
"cardinality". http://en.wikipedia.org/wiki/Cardinality -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > d_j_salvia wrote: > > > Yes, I do understand
what you are saying. In this case I am insisting > > that
infinites come in different sizes. > > The point of disagreement
is not that different sizes of infinity > exist, just that yours is
not an example of it. > > The view most widely accepted by
mathematicians is that all infinite > sets that can be mapped onto
the set of natural numbers have the same > size of infinity. They
therefore view the set of all natural numbers > as having the same
infinite size as the set of all positive natural > numbers. > >
This view is also the predominant one on Google: > >
http://www.google.com/search?q=different+sizes+of+infinity > > I
have never heard of your notion of infinity before, and unless you >
can explain it with the sort of mathematical rigour that can avoid >
ambiguities, it might help if you can instead provide a reference to
> some respected webpage that describes your notion. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ >
5453. Re: My Speed Blindfold Adventures From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:29:41 -0000
I did another...and I lost the scramble. I'm going to try to do solve in
reverse to set it up again, gimme a second...I'm pretty sure I know
where I messed up, one U'. Solve: Cross: R D' F R' L D2 F Pair 1: U2 R U
R' U' R U R' Pair 2: U2 R' U R U L' U' L Pair 3: U2 R' U R Pair 4: L U2
L' U' L U L' OLL (2 look): M y R' U' R U R U R U R U' R' y M (this is
the U' I forgot) R2 D R' U2 R D' R' U2 R' PLL: R' U' R y R2 u R' U R U'
R u' R2 Bah, thats twice. I had it right, except that OLL I only know
from M to M, the U' isn't part of it to me...:'( I gotta do another...
Craig
5454. Re: My Speed Blindfold Adventures From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:30:33 -0000
Third Try... 23.61 DNF - I tried my solution afterwards, exactly as I
executed it, and it solved the cube, so I don't know what I did wrong
this time. Memorisation time: 55 minutes (ish) Scramble: D B2 R' B' D2
U2 L2 R2 D B2 R' U2 B2 D' L U2 L F2 D L' R' B2 R2 F' L2 Yellow on U
Green on F Haha, you gotta love not having to rescramble the cube to
type up the solution :D When I was planning the cross I noticed the
Xcross quite quickly. Solve: X-Cross: y' R' D F' L B' L2 D2 Pair 2: x' R
U' R' U R U' R' U R U' R' U x Pair 3: y U L' U L U' L' U L Pair 4: y U'
R' U R U2 y' L U L' OLL: R U R' U R U2 R' (:D this was nice, when I was
inspecting and saw 2 corners I was like, yes, this is gunna be sune or
Pi, most likely sune, then I did the 3rd corner, and it was oriented
right, so I knew it was sune :D) PLL: R2 u R' U R' U' R u' R2 y' R' U R
If anyone is interested in how I do this, please let me know. This solve
I actually looked at each F2L pair as a possibility to execute at any
given time. The memo took forever on PLL because I was looking at the
edges all wrong. In the scramble (after I did the y' at the beginning)
the colours were RED ORANGE on F AND B and Blue and Green on L and R the
OLL had Red and Orange on F and B and Green and Blue on L and R. So I
kept looking at it wrong and the corners for some reason I kept telling
myself was a 2 cycle, duh I'm stupid :D Anyways, I will go again,
hopefully get a sub-50 memo time, and a successful solve, because it
bothers me that I've done it right each time, except not. This one I
actually don't know what I did wrong, it may have been that on Pair 2 I
did an extra set of R U' R' U but I have no idea. Craig
5455. Re: infinitely amusing From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:28:43 -0000
(EDITED- please disregard the previous version of this email) d_j_salvia
wrote: > Yes, I do understand what you are saying. In this case I am
> insisting that infinites come in different sizes. The point of
disagreement is not that different sizes of infinity exist, just that
yours is not an example of it. The view most widely accepted by
mathematicians is that all infinite sets that can be mapped onto the set
of natural numbers have the same size of infinity. They therefore view
the set of all natural numbers as having the same infinite size as the
set of all odd natural numbers. This view is also the predominant one on
Google: http://www.google.com/search?q=different+sizes+of+infinity I
have never heard of your notion of infinity before, and unless you can
explain it with the sort of mathematical rigour that can avoid
ambiguities, it might help if you can instead provide a reference to
some respected webpage that describes your notion. -- Ryan Heise
http://www.ryanheise.com/cube/
5456. Re: My Speed Blindfold Adventures From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:32:56 -0000
That's really cool, but could you explain how to do speedBLD? I'm not
sure if anybody has published any webpage on this feat. I am really
curious on how this is done. You guys better not be doing what I think
you are doing and following all the turns *yikes*. I kinda want to try
it. (Might be beyond my ability though.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I've always wanted to try this,
and today I finally did. I got a > 21.94, though it was a DNF, during
my Permutation I forgot to do a y2, > well it was actually a U2, and
afterwards I figured it out, and > remembered that I memorised it,
but forgot...So, I memorised for about > 1 hours 35 minutes, with
about a half hour of wasted time cuz I was > looking at an edge
wrong. I think I can do this with about 30 minutes > of memo, its not
hard at all. I'm going to try again, the scramble > was quite nice
too, and I made a lot of mistakes with it. Here's the > solve: >
> Scramble: R2 U F2 U' D L2 B2 F' R L' B2 L2 F' U2 L' U' F' U2 R L2 F
D' > U R U > > Scrambled with Yellow on U and Green on F >
> Solved: > Cross: R D F' L2 B2 D > Pair 1: D y R U' R' D' >
Pair 2: R U' R' U R U R' > Pair 3: U' L U L' U y' L' U' L > Pair
4: U' R' U R U y' L U L' U L U' L' > OLL: y' R' U' R' F R F' U R >
PLL: The dreaded U2 that I forgot, R2 u' R U' R U R' u R2 y R U' R' >
> Now, after lunch I will do another :D > > Craig >
5457. move count for Kirjava's method? From:
"ericdstalter" <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:50:07 -0000
just wandering who used Kirjava's 4x4 method, and about what an average
move count is for the F3L, and move count for the LL? just like to know
if I am on the right track. Eric
5458. Did an Average of 100 for the 5x5! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 01:53:36 -0000
Hi, So since it is highly unlikely that my average will get posted on
UWR listing on speedcubing.com since there is not category for that yet,
I thought I'd share this with you all. (Anyone else attempt this yet
btw?) I normally solve about 25 a day and sometimes 50, so I thought,
why not 100? I did many solves to warm up before doing this and a bunch
afterwards to try to "roll" the average, but my speed declined severely.
It was probably about 150-200 solves consecutively in one sitting with
the exception of a 4hr nap. I am trying to train for a 24hr marathon of
500 5x5 solves. No plans for that happening anytime soon though, just
something to look forward to. This was done from 8-21-06 to 8-23-06
(just before midnight on the 21st and after midnight after the 22nd I
guess). I have a strange nocturnal sleep cycle lately... My hands felt
like they where about to fall off and I was temporarily blind from doing
all that! The average turned out to be 2:36.95 for the 100, and I
consider it a non-RA. Among those was a regular average of 2:24.61 so
now I'm in the illusive 150-club as Clancy puts it. I finally broke the
2:30 average barrier!!! There was also a 2:06.28 and 2:08.62 as well as
two times over 3-min in the 100. Here are the times: 2:33.78 2:48.06
2:59.29 2:34.43 2:36.71 2:31.87 2:35.28 2:34.03 2:50.24 2:27.45 2:45.40
2:55.00 2:33.86 2:38.18 2:51.53 2:35.90 2:28.64 2:58.54 2:36.41 2:48.14
3:07.44 2:34.56 2:42.86 2:33.73 2:35.59 2:58.34 2:32.67 2:41.95 2:53.54
2:45.08 2:58.03 2:45.42 2:28.19 2:28.27 2:06.28 2:34.78 2:40.43 2:46.21
2:38.94 2:37.35 2:55.03 2:41.46 2:40.54 2:28.99 2:44.21 2:36.74 2:52.21
2:21.30 2:12.05 2:44.17 2:32.00 2:20.55 2:57.65 2:39.47 2:27.24 2:35.30
2:26.59 2:40.94 2:22.26 2:30.03 2:27.10 2:34.65 2:25.87 2:39.93 2:34.29
2:34.59 2:59.34 2:46.69 2:31.56 3:13.75 2:33.10 2:26.95 2:49.01 2:23.94
2:27.75 2:24.02 2:54.81 2:32.80 2:32.12 2:52.36 2:08.62 2:20.84 2:31.10
2:29.97 2:43.18 2:23.56 2:17.59 2:20.78 2:25.57 2:36.09 2:43.33 2:27.59
2:32.14 2:38.18 2:17.87 2:32.60 2:46.19 2:35.77 2:20.59 2:38.04 Pretty
much anything goes... I was using ZB, ELL, and a bunch of crazy stuff.
On one solve I saw a 2x2x2 block right after edges for 3 turns and
proceeded that way. The 2:12.05 was with parity, the 2:27.75 was with
doing a parity alg twice (lol), there where a few pops I didn't record.
I had a pop during LL when it was only 2:03 or so, which would have been
a great time. The 2:25.57 was with a massive pop *AND* parity :). -Doug
5459. [Speed cubing group] Re: OH algs From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 02:19:35 -0000
My brother and I are both right handed and we use our right hands for
one handed cubing. I dont know why but from the start I felt that it was
better. Some people I cube with say that the first time they tried one
handed cubing, their left just immediately felt more dexterous than
their right even though they were right handed. Another started with his
left because "all the fast people did it" and another friend started
with his left because he thought it would improve his left hand speed
which in turn would improve his 2 hand speed. I don't know why everyone
else does it but these may be a few reasons. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Anybody else than me who cubes
with his right hand while being right-handed > ? (algorithms are a
bit different, but usually they are just mirrors than > other ones.)
> > Seriously, how come most ne-handed cubers choose to use their
other hand ? > (left when they are fight-handed or right and they are
left-handed) > > OK I see one reason, let's assume you are a right
handed cuber. Then you > usually hold the cube with your left hand
and turn the faces with your right > hand. Then, when you switch to
onehanded, you want to use the same > algorithms, which are really
hard to perform with your right hand. So you > switch to your left
hand. > At the beginning you need to get used to use your left hand
and then you are > just fine. > > As for me, the biggest
problem was to mirror all my algorithms, but I didn't > have to get
used to use my other hand. > > So I guess I answered my own
question, both hands are equivalent but steps > to be able to use it
fastly are different. > > Any comment ? > > > Gilles.
> > 2006/8/22, Johannes Laire <johannes.laire@...>: >
> > > Thanks! Those are a lot better than the ones I've used,
> > especially Y. I got a 33.xx avg today, hopefully sub-30
soon... > > > > - > > Johannes Laire > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > > > wrote: > >
> > > > I use this algs (not so fast on all of them,
but...): > > > > > > Y - R2 U' R' U R U' y' x' L' U' R
U' R' U' L U > > > F - R' U R U' R2 y' R' U' R U y x R U R' U'
R2 x' U' (this last > > part is cool...turn the cube while you do
the R2) > > > H - L R U2 L' R' y L' R' U2 L R > > > R
- R' U2 R U2 R' F R U R' U' R' F' R2 U' > > > L U2 L' U2 L F'
L' U' L U L F L2' U > > > > > > I hope this helps you
> > > > > > Pedro > > > > > >
Johannes Laire <johannes.laire@> escreveu: > > > >
> I've started to practice OH a lot, but some PLL algs I use are >
> > horrible. What algs do you fast guys use for Y, F, H and R
perms? > > > > > > Thanks, > > > Johannes
Laire > > > > > > > > > > > > >
> > > > > > > >
--------------------------------- > > > Novidade no Yahoo!
Mail: receba alertas de novas mensagens no seu > > celular.
Registre seu aparelho agora! > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
5460. Re: My Speed Blindfold Adventures From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 04:03:15 -0000
I finally did it guys!!! Finally. 4th Attempt. I have it on video, will
post it tomorrow sometime...I'm a little bit on Cloud 9 right now...
Memo time: 37/38 minutes Solve time: 18.45 seconds Ok, so, yah, hyper,
me, now, calming down... This was surprisingly easy solve. Just opened
Jnet and used the first scramble that was there. I smiled when I saw it
:D Tim Reynolds was talking with me right before I started. Why is it
that you can never remember the good solves, but you can remember
everything about the bad solves? anyways... Scramble: U' F' U' B' L' B2
D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' B2 L2 R2 F2 Yellow on U and
Green on F Solve: Cross: F' L D' L' D2 Pair 1: R2 U R2 U' R2 Pair 2: U'
R' U' R U L U' L' Pair 3: U y' R U' R' U' y L' U L Pair 4: y R U R' OLL
(2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' PLL: y U R2 u R' U
R' U' R u' R2 y' R' U R Total Moves: 29 for F2L (only reason it was so
short was the cross + pair 1 and pair 4) and 29 for LL (horrible, I
know, counting the M as 1 move...) so 58 move solve. 58/18.45 = 3.14
moves per second...Not overly bad...considering I messed up a bit ;) I
don't go top speed when doing this, don't wanna pop or anything
else...Man, on the 28th I'm attempting 4x4x4 Speed Blindfold...(die)
Anyways, if you wanna contact me, you know how. I'm not sure what else I
can say...I'll post the video tomorrow. Craig
5461. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Aug 2006 21:53:00 -0700
How are you doing this? Are you just tracking the pieces mentally for
the whole solve? If so....holy smokes. -Chris On 8/24/06, Craig Bouchard
<logitewty@...> wrote: > > I finally did it guys!!! Finally.
4th Attempt. > > I have it on video, will post it tomorrow
sometime...I'm a little bit > on Cloud 9 right now... > > Memo
time: 37/38 minutes > Solve time: 18.45 seconds > > Ok, so,
yah, hyper, me, now, calming down... > > This was surprisingly
easy solve. Just opened Jnet and used the first > scramble that was
there. I smiled when I saw it :D Tim Reynolds was > talking with me
right before I started. Why is it that you can never > remember the
good solves, but you can remember everything about the > bad solves?
> > anyways... > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B
D2 U2 B U' D2 R F2 R2 F' D' > B2 L2 R2 F2 > > > Yellow on U
and Green on F > > Solve: > Cross: F' L D' L' D2 > Pair 1:
R2 U R2 U' R2 > Pair 2: U' R' U' R U L U' L' > Pair 3: U y' R U'
R' U' y L' U L > Pair 4: y R U R' > OLL (2 look): U2 F R U R' U'
F' y r U R' U' M U R U' R' > PLL: y U R2 u R' U R' U' R u' R2 y' R' U
R > > Total Moves: 29 for F2L (only reason it was so short was the
cross + > pair 1 and pair 4) and 29 for LL (horrible, I know,
counting the M as > 1 move...) so 58 move solve. > > 58/18.45 =
3.14 moves per second...Not overly bad...considering I > messed up a
bit ;) > > I don't go top speed when doing this, don't wanna pop
or anything > else...Man, on the 28th I'm attempting 4x4x4 Speed
Blindfold...(die) > > Anyways, if you wanna contact me, you know
how. I'm not sure what > else I can say...I'll post the video
tomorrow. > > Craig > > > [Non-text portions of this
message have been removed]
5462. Re: infinitely amusing From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 06:54:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > (EDITED- please disregard the previous
version of this email) > > d_j_salvia wrote: > > > Yes, I
do understand what you are saying. In this case I am > > insisting
that infinites come in different sizes. > > The point of
disagreement is not that different sizes of infinity > exist, just
that yours is not an example of it. > > The view most widely
accepted by mathematicians is that all infinite > sets that can be
mapped onto the set of natural numbers have the same > size of
infinity. That really should be mapped bijectively to the set of natural
numbers - because any Dedekind infinite set can be mapped onto the set
of natural numbers (e.g. the set of real numbers) but there are more
real numbers than natural numbers (the mapping can never be injective).
>They therefore view the set of all natural numbers > as having
the same infinite size as the set of all odd natural > numbers. >
> This view is also the predominant one on Google: > >
http://www.google.com/search?q=different+sizes+of+infinity > > I
have never heard of your notion of infinity before, and unless you >
can explain it with the sort of mathematical rigour that can avoid >
ambiguities, it might help if you can instead provide a reference to
> some respected webpage that describes your notion. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ >
5463. Re: infinitely amusing From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 07:04:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > RC, > > I didn't complain
that you replied. I am complaining that you aren't > listening. The
math I posted fulfilled your demands at that time, and > made plain
what I meant, yet you did not acknowledge it. > > I was graphing
the precentage of remaining numbers (from a given prime > number)
which aren't prime, and the extent to which a percentage of >
remaining numbers are prime. The y axis is "one" the x axis takes the
> rpimes a step at a time. This is how one stands for infinity - in a
> process. Can you give an example as to what you mean - because it
still isn't particularly clear. For instance, from the given prime 13,
can you give me some points on your graph. > > I also explained to
you that I was speaking English. "Finite" and > "infinite" and
"limit" have English definitions. > Then please can you define what
they are. I am primarily a mathematician and to me these words may not
mean the same as to you. > > > The numbers themselves are
finite. Take all the even numbers separate > > > from the odd
numbers - that's imposing a limit on them- another finite > > >
aspect. > > > Please define this limit. Mathematics is very
precise. This seems > quite woolly. > > You aren't using limit
in the usual sense. > > It's English. I'm using limit in an
English language sense. For > example, the number 1 is a finite unit,
the number 2 is a finite unit. > Placing any limitation on an
infinite series is adding a finite > element. Cutting something in
half is placing a limit on it. There is > no place you can dip into
the infinite series of numbers without > calling upon something that
is finite. > > Yes, I do understand what you are saying. In this
case I am insisting > that infinites come in different sizes. What
you are playing with is a > fiction. > No, I am talking
mathematics. You are not. > Let A be the odd positive integers, let B
be the even positive > integers, let C equal all of the positive
integers. A + B = C. Even > numbers + odd numbers equals all of the
numbers. C > A; C > B. These > are things that are taught in
college math. In this case A is a subset > of C, A is not equal to C.
You appear to be talking subsets, not sizes and union not addition.
These things are taught way before college maths. These are taught to
pre-teens. Cardinality and formal definitions of infinity seem to be
lacking from your mathematics. > > To the extent that you would
insist that A and B are both the the same > size as C you are
mistaken (in this case both A and B > 0). You cut > something in
half and say that it's not in half, claiming an > overriding
ascendency for the concept of infinity. The one to one >
correspondence required for a proper subset like A to equal the whole,
> C, is missing because A already has a one to one relationship with
> itself. No, I'm not - it's easy to map the set of natural numbers
into the set of odd natural numbers and leave an infinite amount of
numbers over. > > I made an example make my point: In part you've
made it: namely that > this is a number *series*, that is, (for
simplicity's sake) for every > even number there is an odd number,
where one goes the other goes, > too. They stand as equals. (Outside
of simplicity this isn't strictly > true - sometimes during the
series there is one more odd number. This > is another agrument
against subset A having a one to one relationship > with C, but I
digress) > > Suppose there were a pair of rods in space. Suppose
that these rods > are bounded in the y- and z-axes, basically
cylindrical, but the > x-axes of the rods are infinite, that is, they
stretch without end to > the right and to the left. One of these rods
has, say, four times the > diameter of the other rod. The rods are
fairly transparent. One rod is > visible inside the other. Where one
goes so does the other. > One rod a subset of the other. Even though
both rods are infinite in > length, one rod is larger than the other.
No matter where you go to > look at these rods, one infinity is
larger than the other, even though > there is a one to one
correspondence. > You can map the "larger" one into the "smaller"
one. > Regards, > > David J >
5464. Re: [Speed cubing group] Re: infinitely amusing From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 25 Aug 2006 09:10:14 +0200
Hi Richard and David, Maybe you can have this discussion in private? It
is off topic. Have fun, Ron ----- Original Message ----- From:
GameOfDeath2 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
August 25, 2006 9:04 AM Subject: SPAM: [Speed cubing group] Re:
infinitely amusing --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > RC, > > I
didn't complain that you replied. I am complaining that you aren't >
listening. The math I posted fulfilled your demands at that time, and
> made plain what I meant, yet you did not acknowledge it. > >
I was graphing the precentage of remaining numbers (from a given prime
> number) which aren't prime, and the extent to which a percentage of
> remaining numbers are prime. The y axis is "one" the x axis takes
the > rpimes a step at a time. This is how one stands for infinity -
in a > process. Can you give an example as to what you mean - because
it still isn't particularly clear. For instance, from the given prime
13, can you give me some points on your graph. > > I also
explained to you that I was speaking English. "Finite" and >
"infinite" and "limit" have English definitions. > Then please can
you define what they are. I am primarily a mathematician and to me these
words may not mean the same as to you. > > > The numbers
themselves are finite. Take all the even numbers separate > > >
from the odd numbers - that's imposing a limit on them- another finite
> > > aspect. > > > Please define this limit.
Mathematics is very precise. This seems > quite woolly. > > You
aren't using limit in the usual sense. > > It's English. I'm using
limit in an English language sense. For > example, the number 1 is a
finite unit, the number 2 is a finite unit. > Placing any limitation
on an infinite series is adding a finite > element. Cutting something
in half is placing a limit on it. There is > no place you can dip
into the infinite series of numbers without > calling upon something
that is finite. > > Yes, I do understand what you are saying. In
this case I am insisting > that infinites come in different sizes.
What you are playing with is a > fiction. > No, I am talking
mathematics. You are not. > Let A be the odd positive integers, let B
be the even positive > integers, let C equal all of the positive
integers. A + B = C. Even > numbers + odd numbers equals all of the
numbers. C > A; C > B. These > are things that are taught in
college math. In this case A is a subset > of C, A is not equal to C.
You appear to be talking subsets, not sizes and union not addition.
These things are taught way before college maths. These are taught to
pre-teens. Cardinality and formal definitions of infinity seem to be
lacking from your mathematics. > > To the extent that you would
insist that A and B are both the the same > size as C you are
mistaken (in this case both A and B > 0). You cut > something in
half and say that it's not in half, claiming an > overriding
ascendency for the concept of infinity. The one to one >
correspondence required for a proper subset like A to equal the whole,
> C, is missing because A already has a one to one relationship with
> itself. No, I'm not - it's easy to map the set of natural numbers
into the set of odd natural numbers and leave an infinite amount of
numbers over. > > I made an example make my point: In part you've
made it: namely that > this is a number *series*, that is, (for
simplicity's sake) for every > even number there is an odd number,
where one goes the other goes, > too. They stand as equals. (Outside
of simplicity this isn't strictly > true - sometimes during the
series there is one more odd number. This > is another agrument
against subset A having a one to one relationship > with C, but I
digress) > > Suppose there were a pair of rods in space. Suppose
that these rods > are bounded in the y- and z-axes, basically
cylindrical, but the > x-axes of the rods are infinite, that is, they
stretch without end to > the right and to the left. One of these rods
has, say, four times the > diameter of the other rod. The rods are
fairly transparent. One rod is > visible inside the other. Where one
goes so does the other. > One rod a subset of the other. Even though
both rods are infinite in > length, one rod is larger than the other.
No matter where you go to > look at these rods, one infinity is
larger than the other, even though > there is a one to one
correspondence. > You can map the "larger" one into the "smaller"
one. > Regards, > > David J > [Non-text portions of this
message have been removed]
5465. Re: [Speed cubing group] Re: infinitely amusing From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 21:00:36 +1000
GameOfDeath2 wrote: > Ryan Heise <ryan@...> wrote: > >
The view most widely accepted by mathematicians is that all infinite
> > sets that can be mapped onto the set of natural numbers have
the > > same size of infinity. > > That really should be
mapped bijectively to the set of natural numbers Yep, I thought you
might pick me up on that :-) On Fri, Aug 25, 2006 at 09:10:14AM +0200,
Ron van Bruchem wrote: > Hi Richard and David, > > Maybe you
can have this discussion in private? > It is off topic. Please
include me in the discussion, and I'd like to hear more about infinite
cubes after that (which is how this relates back to cubing). -- Ryan
Heise http://www.ryanheise.com/cube/
5466. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 12:35:23 -0000
Apparently not many people have heard of speed BLD before...Yes, that is
how I do it ;) Ever since I heard of it I thought it would be easy...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > How are you doing this? Are you just
tracking the pieces mentally for the > whole solve? If so....holy
smokes. > > -Chris > > On 8/24/06, Craig Bouchard
<logitewty@...> wrote: > > > > I finally did it
guys!!! Finally. 4th Attempt. > > > > I have it on video,
will post it tomorrow sometime...I'm a little bit > > on Cloud 9
right now... > > > > Memo time: 37/38 minutes > >
Solve time: 18.45 seconds > > > > Ok, so, yah, hyper, me,
now, calming down... > > > > This was surprisingly easy
solve. Just opened Jnet and used the first > > scramble that was
there. I smiled when I saw it :D Tim Reynolds was > > talking with
me right before I started. Why is it that you can never > >
remember the good solves, but you can remember everything about the >
> bad solves? > > > > anyways... > > > >
Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D'
> > B2 L2 R2 F2 > > > > > > Yellow on U and
Green on F > > > > Solve: > > Cross: F' L D' L' D2
> > Pair 1: R2 U R2 U' R2 > > Pair 2: U' R' U' R U L U' L'
> > Pair 3: U y' R U' R' U' y L' U L > > Pair 4: y R U R'
> > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' >
> PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > >
Total Moves: 29 for F2L (only reason it was so short was the cross +
> > pair 1 and pair 4) and 29 for LL (horrible, I know, counting
the M as > > 1 move...) so 58 move solve. > > > >
58/18.45 = 3.14 moves per second...Not overly bad...considering I >
> messed up a bit ;) > > > > I don't go top speed when
doing this, don't wanna pop or anything > > else...Man, on the
28th I'm attempting 4x4x4 Speed Blindfold...(die) > > > >
Anyways, if you wanna contact me, you know how. I'm not sure what >
> else I can say...I'll post the video tomorrow. > > > >
Craig > > > > > > > > > [Non-text portions of
this message have been removed] >
5467. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 13:05:21 -0000
http://www.youtube.com/watch?v=dtEsg8ez6Zc That is the link to the video
of me doing it. In the video you see me reset the timer, that is because
I wasn't sure if the timer was on, so I had to check. Craig > > On
8/24/06, Craig Bouchard <logitewty@> wrote: > > > >
> > I finally did it guys!!! Finally. 4th Attempt. > > >
> > > I have it on video, will post it tomorrow sometime...I'm
a little bit > > > on Cloud 9 right now... > > > >
> > Memo time: 37/38 minutes > > > Solve time: 18.45
seconds > > > > > > Ok, so, yah, hyper, me, now,
calming down... > > > > > > This was surprisingly easy
solve. Just opened Jnet and used the first > > > scramble that
was there. I smiled when I saw it :D Tim Reynolds was > > >
talking with me right before I started. Why is it that you can never
> > > remember the good solves, but you can remember everything
about the > > > bad solves? > > > > > >
anyways... > > > > > > Scramble: U' F' U' B' L' B2 D2
B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' > > > B2 L2 R2 F2 >
> > > > > > > > Yellow on U and Green on F >
> > > > > Solve: > > > Cross: F' L D' L' D2 >
> > Pair 1: R2 U R2 U' R2 > > > Pair 2: U' R' U' R U L U'
L' > > > Pair 3: U y' R U' R' U' y L' U L > > > Pair
4: y R U R' > > > OLL (2 look): U2 F R U R' U' F' y r U R' U' M
U R U' R' > > > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R >
> > > > > Total Moves: 29 for F2L (only reason it was so
short was the cross + > > > pair 1 and pair 4) and 29 for LL
(horrible, I know, counting the M as > > > 1 move...) so 58
move solve. > > > > > > 58/18.45 = 3.14 moves per
second...Not overly bad...considering I > > > messed up a bit
;) > > > > > > I don't go top speed when doing this,
don't wanna pop or anything > > > else...Man, on the 28th I'm
attempting 4x4x4 Speed Blindfold...(die) > > > > > >
Anyways, if you wanna contact me, you know how. I'm not sure what >
> > else I can say...I'll post the video tomorrow. > > >
> > > Craig > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > >
5468. SV: [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 25 Aug 2006 15:28:59 +0200
Impressive stuff and a fun video as well. Congratulations :) Terje
-----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Craig
Bouchard Sendt: 25. august 2006 15:05 Til:
speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re: My
Speed Blindfold Adventures http://www.youtube.
<http://www.youtube.com/watch?v=dtEsg8ez6Zc>
com/watch?v=dtEsg8ez6Zc That is the link to the video of me doing it. In
the video you see me reset the timer, that is because I wasn't sure if
the timer was on, so I had to check. Craig > > On 8/24/06, Craig
Bouchard <logitewty@> wrote: > > > > > > I
finally did it guys!!! Finally. 4th Attempt. > > > > >
> I have it on video, will post it tomorrow sometime...I'm a little
bit > > > on Cloud 9 right now... > > > > > >
Memo time: 37/38 minutes > > > Solve time: 18.45 seconds >
> > > > > Ok, so, yah, hyper, me, now, calming down...
> > > > > > This was surprisingly easy solve. Just
opened Jnet and used the first > > > scramble that was there. I
smiled when I saw it :D Tim Reynolds was > > > talking with me
right before I started. Why is it that you can never > > >
remember the good solves, but you can remember everything about the >
> > bad solves? > > > > > > anyways... > >
> > > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U'
D2 R F2 R2 F' D' > > > B2 L2 R2 F2 > > > > >
> > > > Yellow on U and Green on F > > > > >
> Solve: > > > Cross: F' L D' L' D2 > > > Pair 1:
R2 U R2 U' R2 > > > Pair 2: U' R' U' R U L U' L' > > >
Pair 3: U y' R U' R' U' y L' U L > > > Pair 4: y R U R' >
> > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' >
> > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > >
> > Total Moves: 29 for F2L (only reason it was so short was the
cross + > > > pair 1 and pair 4) and 29 for LL (horrible, I
know, counting the M as > > > 1 move...) so 58 move solve. >
> > > > > 58/18.45 = 3.14 moves per second...Not overly
bad...considering I > > > messed up a bit ;) > > >
> > > I don't go top speed when doing this, don't wanna pop or
anything > > > else...Man, on the 28th I'm attempting 4x4x4
Speed Blindfold...(die) > > > > > > Anyways, if you
wanna contact me, you know how. I'm not sure what > > > else I
can say...I'll post the video tomorrow. > > > > > >
Craig > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
5469. As Britney Spears Would Say... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 15:27:14 -0000
Oops, I did it again :D Yes I tried again, and it was successful. The
solve was very nice, but it wasn't very good to execute. Memo Time: 48
minutes Execution time: 22.02 seconds Scramble: R B L' D F' B L2 U2 D L'
U' L2 D2 B2 D L' F2 R2 L2 F2 U D' B L' F Yellow on U and Green on F
Solve: Cross: L2 F2 R' B' D' F' B2 Pair 1/2: U' L' U L U F R' U' F' R
Pair 3: U R' U' R U' y R U R' Pair 4/Edge control: U R U' R' U y' R' U2
R U2 R' U R OLL: R2 D R' U2 R D' R' U2 R' PLL: y' R' U R' x2 u' R' U R'
U' R l U' R' F R F Total Moves: F2L - 37 Moves Long I know, but it was
just too sexy!!! LL - 24 moves Total - 61 moves in 22.02 seconds = 2.77
moves per second *puke* The video can be seen here:
http://www.youtube.com/watch?v=Qdew1_cjhVA Can't wait till Monday and
4x4x4 Speed BLD :D Craig
5470. Speedsolving Megaminx From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 15:31:29 -0000
Didn't want to repeat myself in emails further so I made a page about
speedsolving the megaminx:
http://www.stefan-pochmann.de/spocc/speedsolving/megaminx/ Cheers!
Stefan
5471. [Speed cubing group] Re: infinitely amusing From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 17:59:33 -0000
Please may I see too? This is facinating....... -mike --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > GameOfDeath2 wrote: > > Ryan Heise <ryan@>
wrote: > > > The view most widely accepted by mathematicians is
that all infinite > > > sets that can be mapped onto the set of
natural numbers have the > > > same size of infinity. > >
> > That really should be mapped bijectively to the set of natural
numbers > > Yep, I thought you might pick me up on that :-) >
> On Fri, Aug 25, 2006 at 09:10:14AM +0200, Ron van Bruchem wrote:
> > Hi Richard and David, > > > > Maybe you can have
this discussion in private? > > It is off topic. > > Please
include me in the discussion, and I'd like to hear more about >
infinite cubes after that (which is how this relates back to cubing).
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5472. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 20:29:01 +0200
Congratulations Craig :-) As Geir Ugelstad explained to me and others a
few things about speedblindfold after the Czech Open, I realize how hard
this is. But I have never tried it though, I should... (Technically you
can solve it the way you like, you could use Stefan's blindfold method
to solve it but then you get a very bad time ;-). So it is better to use
your speedcubing method because you have a lot less moves.) Maybe I will
give it a go at the Dutch Open later this year... (ok I'm also doing
multiple blindfolded, my mind will go crazy that day :D) Congratulations
again Craig :-) Gilles. 2006/8/25, Terje Kristensen
<terje.kristensen@...>: > > Impressive stuff and a fun video
as well. Congratulations :) > > Terje > > -----Opprinnelig
melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> På vegne av Craig > Bouchard > Sendt: 25. august 2006 15:05
> Til:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Emne: [Speed cubing group] Re: My Speed Blindfold Adventures >
> http://www.youtube.
<http://www.youtube.com/watch?v=dtEsg8ez6Zc> > >
com/watch?v=dtEsg8ez6Zc > > That is the link to the video of me
doing it. In the video you see me > reset the timer, that is because
I wasn't sure if the timer was on, so > I had to check. > >
Craig > > > > On 8/24/06, Craig Bouchard <logitewty@>
wrote: > > > > > > > > I finally did it guys!!!
Finally. 4th Attempt. > > > > > > > > I have it
on video, will post it tomorrow sometime...I'm a > little bit >
> > > on Cloud 9 right now... > > > > > >
> > Memo time: 37/38 minutes > > > > Solve time: 18.45
seconds > > > > > > > > Ok, so, yah, hyper, me,
now, calming down... > > > > > > > > This was
surprisingly easy solve. Just opened Jnet and used the > first >
> > > scramble that was there. I smiled when I saw it :D Tim
Reynolds > was > > > > talking with me right before I
started. Why is it that you can > never > > > > remember
the good solves, but you can remember everything about > the >
> > > bad solves? > > > > > > > >
anyways... > > > > > > > > Scramble: U' F' U' B'
L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 > F' D' > > > >
B2 L2 R2 F2 > > > > > > > > > > > >
Yellow on U and Green on F > > > > > > > >
Solve: > > > > Cross: F' L D' L' D2 > > > > Pair
1: R2 U R2 U' R2 > > > > Pair 2: U' R' U' R U L U' L' >
> > > Pair 3: U y' R U' R' U' y L' U L > > > > Pair
4: y R U R' > > > > OLL (2 look): U2 F R U R' U' F' y r U R'
U' M U R U' R' > > > > PLL: y U R2 u R' U R' U' R u' R2 y'
R' U R > > > > > > > > Total Moves: 29 for F2L
(only reason it was so short was the cross > + > > > >
pair 1 and pair 4) and 29 for LL (horrible, I know, counting the > M
as > > > > 1 move...) so 58 move solve. > > > >
> > > > 58/18.45 = 3.14 moves per second...Not overly
bad...considering I > > > > messed up a bit ;) > >
> > > > > > I don't go top speed when doing this,
don't wanna pop or anything > > > > else...Man, on the 28th
I'm attempting 4x4x4 Speed > Blindfold...(die) > > > >
> > > > Anyways, if you wanna contact me, you know how. I'm
not sure what > > > > else I can say...I'll post the video
tomorrow. > > > > > > > > Craig > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
5473. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 18:50:52 -0000
Thanks, What did Geir tell you all? I have been trying to understand why
he takes 3+ hours to memorise, and 30+ seconds to solve. I really want
to do this in competition now...but Where am i going to find a
competition in this half of the world that will let me, and let me
compete in everything else too!!! Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Congratulations Craig :-) >
> As Geir Ugelstad explained to me and others a few things about >
speedblindfold after the Czech Open, I realize how hard this is. >
> But I have never tried it though, I should... > (Technically you
can solve it the way you like, you could use Stefan's > blindfold
method to solve it but then you get a very bad time ;-). So it is >
better to use your speedcubing method because you have a lot less
moves.) > > Maybe I will give it a go at the Dutch Open later this
year... (ok I'm also > doing multiple blindfolded, my mind will go
crazy that day :D) > > Congratulations again Craig :-) > >
Gilles. > > 2006/8/25, Terje Kristensen
<terje.kristensen@...>: > > > > Impressive stuff and a
fun video as well. Congratulations :) > > > > Terje >
> > > -----Opprinnelig melding----- > > Fra:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> > På vegne av Craig > > Bouchard > > Sendt: 25.
august 2006 15:05 > > Til:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Emne: [Speed cubing group] Re: My Speed Blindfold Adventures
> > > > http://www.youtube.
<http://www.youtube.com/watch?v=dtEsg8ez6Zc> > > > >
com/watch?v=dtEsg8ez6Zc > > > > That is the link to the
video of me doing it. In the video you see me > > reset the timer,
that is because I wasn't sure if the timer was on, so > > I had to
check. > > > > Craig > > > > > > On
8/24/06, Craig Bouchard <logitewty@> wrote: > > > >
> > > > > > I finally did it guys!!! Finally. 4th
Attempt. > > > > > > > > > > I have it on
video, will post it tomorrow sometime...I'm a > > little bit >
> > > > on Cloud 9 right now... > > > > >
> > > > > Memo time: 37/38 minutes > > > >
> Solve time: 18.45 seconds > > > > > > > >
> > Ok, so, yah, hyper, me, now, calming down... > > >
> > > > > > > This was surprisingly easy solve.
Just opened Jnet and used the > > first > > > > >
scramble that was there. I smiled when I saw it :D Tim Reynolds >
> was > > > > > talking with me right before I
started. Why is it that you can > > never > > > > >
remember the good solves, but you can remember everything about >
> the > > > > > bad solves? > > > > >
> > > > > anyways... > > > > > > >
> > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R
F2 R2 > > F' D' > > > > > B2 L2 R2 F2 > >
> > > > > > > > > > > > > Yellow
on U and Green on F > > > > > > > > > >
Solve: > > > > > Cross: F' L D' L' D2 > > > >
> Pair 1: R2 U R2 U' R2 > > > > > Pair 2: U' R' U' R U
L U' L' > > > > > Pair 3: U y' R U' R' U' y L' U L >
> > > > Pair 4: y R U R' > > > > > OLL (2
look): U2 F R U R' U' F' y r U R' U' M U R U' R' > > > >
> PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > > >
> > > > > Total Moves: 29 for F2L (only reason it was so
short was the cross > > + > > > > > pair 1 and pair
4) and 29 for LL (horrible, I know, counting the > > M as >
> > > > 1 move...) so 58 move solve. > > > >
> > > > > > 58/18.45 = 3.14 moves per second...Not
overly bad...considering I > > > > > messed up a bit ;)
> > > > > > > > > > I don't go top speed
when doing this, don't wanna pop or anything > > > > >
else...Man, on the 28th I'm attempting 4x4x4 Speed > >
Blindfold...(die) > > > > > > > > > >
Anyways, if you wanna contact me, you know how. I'm not sure what >
> > > > else I can say...I'll post the video tomorrow. >
> > > > > > > > > Craig > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > [Non-text portions of this
message have been removed] >
5474. Re: Did an Average of 100 for the 5x5! From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 19:26:43 -0000
I think chris b has done this before. You should convert to polyphasic
sleep :D ~Thom --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Hi, > > So since it is
highly unlikely that my average will get posted on > UWR listing on
speedcubing.com since there is not category for that > yet, I thought
I'd share this with you all. (Anyone else attempt > this yet btw?)
> > I normally solve about 25 a day and sometimes 50, so I
thought, why > not 100? I did many solves to warm up before doing
this and a bunch > afterwards to try to "roll" the average, but my
speed declined > severely. It was probably about 150-200 solves
consecutively in one > sitting with the exception of a 4hr nap. >
> I am trying to train for a 24hr marathon of 500 5x5 solves. No
plans > for that happening anytime soon though, just something to
look > forward to. > > This was done from 8-21-06 to 8-23-06
(just before midnight on the > 21st and after midnight after the 22nd
I guess). I have a strange > nocturnal sleep cycle lately... >
> My hands felt like they where about to fall off and I was >
temporarily blind from doing all that! > > The average turned out
to be 2:36.95 for the 100, and I consider it > a non-RA. Among those
was a regular average of 2:24.61 so now I'm in > the illusive
150-club as Clancy puts it. I finally broke the 2:30 > average
barrier!!! There was also a 2:06.28 and 2:08.62 as well as > two
times over 3-min in the 100. > > Here are the times: > 2:33.78
2:48.06 2:59.29 2:34.43 2:36.71 2:31.87 2:35.28 2:34.03 > 2:50.24
2:27.45 2:45.40 2:55.00 2:33.86 2:38.18 2:51.53 2:35.90 > 2:28.64
2:58.54 2:36.41 2:48.14 3:07.44 2:34.56 2:42.86 2:33.73 > 2:35.59
2:58.34 2:32.67 2:41.95 2:53.54 2:45.08 2:58.03 2:45.42 > 2:28.19
2:28.27 2:06.28 2:34.78 2:40.43 2:46.21 2:38.94 2:37.35 > 2:55.03
2:41.46 2:40.54 2:28.99 2:44.21 2:36.74 2:52.21 2:21.30 > 2:12.05
2:44.17 2:32.00 2:20.55 2:57.65 2:39.47 2:27.24 2:35.30 > 2:26.59
2:40.94 2:22.26 2:30.03 2:27.10 2:34.65 2:25.87 2:39.93 > 2:34.29
2:34.59 2:59.34 2:46.69 2:31.56 3:13.75 2:33.10 2:26.95 > 2:49.01
2:23.94 2:27.75 2:24.02 2:54.81 2:32.80 2:32.12 2:52.36 > 2:08.62
2:20.84 2:31.10 2:29.97 2:43.18 2:23.56 2:17.59 2:20.78 > 2:25.57
2:36.09 2:43.33 2:27.59 2:32.14 2:38.18 2:17.87 2:32.60 > 2:46.19
2:35.77 2:20.59 2:38.04 > > Pretty much anything goes... I was
using ZB, ELL, and a bunch of > crazy stuff. On one solve I saw a
2x2x2 block right after edges for > 3 turns and proceeded that way.
The 2:12.05 was with parity, the > 2:27.75 was with doing a parity
alg twice (lol), there where a few > pops I didn't record. I had a
pop during LL when it was only 2:03 or > so, which would have been a
great time. The 2:25.57 was with a > massive pop *AND* parity :).
> > > -Doug >
5475. Re: move count for Kirjava's method? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Aug 2006 19:29:00 -0000
I really don't have a clue. I remember doing some move counts for the
whole solves back before I made it more efficient, and it was around
140. Now with improvments I'm gonna have to check. I really need to
update my website about it :) I never timed my LL or F3L. I will and
I'll let you know :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter"
<ericdstalter@...> wrote: > > just wandering who used
Kirjava's 4x4 method, and about what an > average move count is for
the F3L, and move count for the LL? > > just like to know if I am
on the right track. > > Eric >
5476. Statistics for this group From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 12:45:18 +1000
Our group is mirrored on gmane, which interestingly happens to maintain
posting statistics: http://dir.gmane.org/gmane.games.rubiks.speedsolving
We're making a comeback this month! (Who got us registered with gmane,
btw? Just curious..) -- Ryan Heise http://www.ryanheise.com/cube/
5477. Speed BLD Helping Speedcubing From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 03:58:20 -0000
I was just thinking this today and was wondering if it might be true. I
think that Speed BLD is helping my regular speedsolving. Lookahead,
recognition...Everything. I now know my algs better (I need to to trace
the pieces) Just wondering if anyone else would be able to explain this
a little better than me... Craig
5478. Harris Chan's record From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 19:02:09 +1000
The speed record on the cube simulator is now FASTER than the speed
record on real cubes!!! I recommend everyone to check out Harris Chan's
amazing 12.28 second average of 10 solves:
http://www.ryanheise.com/cube/speed.html Just click on each individual
number to watch each solve in replay. -- Ryan Heise
http://www.ryanheise.com/cube/
5479. Re: Harris Chan's record From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 11:12:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > I recommend everyone to check out
Harris Chan's amazing 12.28 second > average of 10 solves: > >
http://www.ryanheise.com/cube/speed.html Just incredible... Hey, could
you also show the number of moves somewhere, too? I know the page is
quite packed already, so maybe a separate page just for results (could
open the applet in another window when needed). Including number of
moves, scramble, solution, exact times, etc. In other words, the data
that you do have but that is currently hard to access for viewers of the
page. Stefan
5480. Re: Harris Chan's record From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 12:29:49 -0000
Even I could have gotten a 10.04 on that scramble of his...lol...It's
not technically lucky, but damn, thats too easy... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
wrote: > > > > I recommend everyone to check out Harris
Chan's amazing 12.28 second > > average of 10 solves: > >
> > http://www.ryanheise.com/cube/speed.html > > Just
incredible... > > Hey, could you also show the number of moves
somewhere, too? I know > the page is quite packed already, so maybe a
separate page just for > results (could open the applet in another
window when needed). > Including number of moves, scramble, solution,
exact times, etc. In > other words, the data that you do have but
that is currently hard to > access for viewers of the page. > >
Stefan >
5481. Re: Harris Chan's record From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 12:58:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Even I could have gotten a 10.04
on that scramble of his...lol...It's > not technically lucky, but
damn, thats too easy... > > Craig Have you seen my *cough* 20.08
*cough* solve? Also not lucky but... Stefan
5482. Re: Harris Chan's record From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Aug 2006 16:30:40 -0000
Do you remember the days when people were happy for other people? --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Even I could have gotten a 10.04
on that scramble of his...lol...It's > not technically lucky, but
damn, thats too easy... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
> wrote: > > > > > > I recommend everyone to check
out Harris Chan's amazing 12.28 second > > > average of 10
solves: > > > > > >
http://www.ryanheise.com/cube/speed.html > > > > Just
incredible... > > > > Hey, could you also show the number of
moves somewhere, too? I know > > the page is quite packed already,
so maybe a separate page just for > > results (could open the
applet in another window when needed). > > Including number of
moves, scramble, solution, exact times, etc. In > > other words,
the data that you do have but that is currently hard to > > access
for viewers of the page. > > > > Stefan > > >
5483. Re: Harris Chan's record From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 04:34:56 -0000
I wasn't stating anything in a happy/unhappy tone, just stating that
that was a very easy solve... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Do you remember the days when
people were happy for other people? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Even I could have gotten a
10.04 on that scramble of his...lol...It's > > not technically
lucky, but damn, thats too easy... > > > > Craig > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@> > > > wrote: > > > > > > >
> I recommend everyone to check out Harris Chan's amazing 12.28
second > > > > average of 10 solves: > > > >
> > > > http://www.ryanheise.com/cube/speed.html > >
> > > > Just incredible... > > > > > >
Hey, could you also show the number of moves somewhere, too? I know >
> > the page is quite packed already, so maybe a separate page
just for > > > results (could open the applet in another window
when needed). > > > Including number of moves, scramble,
solution, exact times, etc. In > > > other words, the data that
you do have but that is currently hard to > > > access for
viewers of the page. > > > > > > Stefan > > >
> > >
5484. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"armorforsleepnj" <armorforsleepnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 06:50:02 -0000
Im pretty sure memorization counts in your solve time. So if you are
taking an hour to memorize and 20 seconds to solve, your time for a
blindfold solve at a competition would be 1 hour and twenty seconds.
5485. Re: [Speed cubing group] Re: Harris Chan's record From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 19:27:43 +1000
Stefan Pochmann wrote: > Just incredible... > > Hey, could you
also show the number of moves somewhere, too? > the page is quite
packed already, so maybe a separate page just for > results (could
open the applet in another window when needed). > Including number of
moves, scramble, solution, exact times, etc. In > other words, the
data that you do have but that is currently hard to > access for
viewers of the page. It's on my todo list, but I'm a bit busy at the
moment so new development won't be happening for a while. I'm also not
sure what is the best way to count moves in this context. If someone
does R then rotates the cube so the "R" face is now on top, and then
does "U", should I count that as two moves or one (i.e. R2)? There are
many different and interesting metrics that I might consider. For
example, it might be interesting to include cube rotations in the move
count, since they also contribute to the overall length of the solution.
There are too many variations to attempt to display them all. Unless, I
provided a way for you to configure your own metric by setting various
parameters. -- Ryan Heise http://www.ryanheise.com/cube/
5486. Re: Euro 2006 - Hotels ? From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 09:50:29 -0000
I know that nobody gives a damn about me, but anyway I will arrive at
the Ibis hotel in the afternoon of the 22nd of september and will leave
sunday afternoon. Since I couldn't find anyone to shared the room with,
I reserved a single room... BUT if someone else has that kind of problem
I am pretty confident that I can change my reservation for a double
room. I am looking forward to see you all, Sven
5487. Australian film-maker seeks speedsolver 'hand-double'
From:
"Jasmine" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 10:04:03 -0000
I was contacted by an Australian film-maker who is looking for a cuber
to be a 'hand-double'. I'm not in Australia at the moment, so I can't
do, but I offered to post a message here in case there's anyone else who
can help. If you'd like to know more, please contact him directly as
he's not on this forum. His email address is in the note below. Cheers,
Jasmine -------- Hi, I'm an Australian film-maker, and I'm looking for a
cuber to be a hand double of sorts for a short film I'm shooting next
week (Sept 1, 2, 3). The film is set on a Rubik's cube gameshow. There
are three characters who are supposed to be able to solve the cube super
fast. So what I'm wanting to do is shoot footage of someone's hands
solving the cube so I can use it as cutaway material. We are shooting in
Melbourne, Australia. If there's anyone on this list who'd like to be
involved (or just get more info), and lives in Melbourne, then don't
hesitate to email or call me. My email is: john@... and my mobile is:
0401466620. I'm after a guy and a girl. Even if you're a medium speed
solver, that'd be cool, as I can speed it up later on. I'd just really
like to get footage of nimble fingers at work. And, also, if you're into
the idea of hanging around on set during the shoot, it'd be great to
have a Rubik's untangler around for when the actors mess up the cubes
(although we have a stack at different stages of completion) - you could
be credited as "cube wrangler" :-) Cheers, John. -------
5488. Re: Australian film-maker seeks speedsolver 'hand-double'
From:
"Jasmine" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 10:09:30 -0000
Hmmm. I noticed that his email address doesn't display when viewing this
message in the browser (although it does if you get these posts in
email). I'll try again, it's: john... at... busaaat... dot... com
Jasmine --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine"
<speedcuber@...> wrote: > > I was contacted by an Australian
film-maker who is looking for a cuber > to be a 'hand-double'. I'm
not in Australia at the moment, so I can't > do, but I offered to
post a message here in case there's anyone else > who can help. >
> If you'd like to know more, please contact him directly as he's not
on > this forum. His email address is in the note below. > >
Cheers, > Jasmine > > > -------- > Hi, > > I'm an
Australian film-maker, and I'm looking for a cuber to be a hand >
double of sorts for a short film I'm shooting next week (Sept 1, 2, >
3). The film is set on a Rubik's cube gameshow. There are three >
characters who are supposed to be able to solve the cube super fast.
> > So what I'm wanting to do is shoot footage of someone's hands
solving > the cube so I can use it as cutaway material. > > We
are shooting in Melbourne, Australia. If there's anyone on this >
list who'd like to be involved (or just get more info), and lives in
> Melbourne, then don't hesitate to email or call me. My email is:
> john@... and my mobile is: 0401466620. > > I'm after a guy
and a girl. Even if you're a medium speed solver, > that'd be cool,
as I can speed it up later on. I'd just really like to > get footage
of nimble fingers at work. And, also, if you're into the > idea of
hanging around on set during the shoot, it'd be great to have > a
Rubik's untangler around for when the actors mess up the cubes >
(although we have a stack at different stages of completion) - you >
could be credited as "cube wrangler" :-) > > Cheers, John. >
> ------- >
5489. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 11:51:23 -0000
You are correct. However, there are two forms of BLD. This would called
a "speed blindfold solve". Although it is rarely run as an event at
competitions, I'm sure it will be avalible once it becomes popular. I
think they have run "speedBLD" events in some competitions before, I
forget which. I actually think that it is much more challenging than
regular BLD. gillesvdp: your post was deleted for having a slightly
condecending tone, even though you probably didn't intend it --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > Im pretty sure memorization
counts in your solve time. So if you are > taking an hour to memorize
and 20 seconds to solve, your time for a > blindfold solve at a
competition would be 1 hour and twenty seconds. >
5490. Re: Australian film-maker seeks speedsolver 'hand-double'
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 11:57:14 -0000
I think that Ryan Heise is in Australia. They want both a male and a
female. This might be asking for a lot. I don't know of any female
cubers currently in Australia... do any of you? > I'm after a guy and
a girl. Even if you're a medium speed solver, > that'd be cool, as I
can speed it up later on. Maybe it's just me, but I think that is a bit
of an insult to a cuber for footage of your solving to be *sped-up*.
It's mis-representing your skills. -Doug
5491. Re: Australian film-maker seeks speedsolver 'hand-double'
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 13:31:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > > I'm after a guy and a girl.
Even if you're a medium speed solver, > > that'd be cool, as I can
speed it up later on. > > Maybe it's just me, but I think that is
a bit of an insult to a cuber > for footage of your solving to be
*sped-up*. It's mis-representing > your skills. It's not just you.
But hey, they also misrepresent the skills of the actors, shouldn't they
feel insulted, too? Also that would probably look fake so why don't they
just let their actors scramble a cube and play it sped up backwards? We
should maybe insist that they hire true speedcubers as actors if they
want to show speedcubing. Just like they hire true aliens for science
fiction movies. Cheers! Stefan
5492. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 14:39:09 -0000
No, this is another category, where only the solve time matters. --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > Im pretty sure memorization
counts in your solve time. So if you are > taking an hour to memorize
and 20 seconds to solve, your time for a > blindfold solve at a
competition would be 1 hour and twenty seconds. >
5493. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 15:08:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > gillesvdp: your post was deleted for
having a slightly condecending > tone, even though you probably
didn't intend it Is that a joke? I didn't see the post, obviously, but
the idea of censorship, especially based on something that had a
"slightly condescending tone" that was "probably" not intended, seems to
be an abuse of power. Especially when it sounds like that opinion could
be subjective. I am not a fan of censorship in any regard, but the way
this sounds, it is too much. Does the other speedcubing board take the
same approach to expression?
5494. [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 15:43:05 -0000
I agree. Will my post get deleted now for arguing with an 'admin'? ~Thom
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > gillesvdp: your post was deleted for
having a slightly condecending > > tone, even though you probably
didn't intend it > > Is that a joke? I didn't see the post,
obviously, but the idea of > censorship, especially based on
something that had a "slightly > condescending tone" that was
"probably" not intended, seems to be an > abuse of power. Especially
when it sounds like that opinion could be > subjective. I am not a
fan of censorship in any regard, but the way > this sounds, it is too
much. Does the other speedcubing board take > the same approach to
expression? >
5495. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 27 Aug 2006 18:29:41 +0200
----- Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 27, 2006
1:51 PM Subject: [Speed cubing group] Re: My Speed Blindfold Adventures
Apparently, the censoring has got to a higher level after you taking
over. R gillesvdp: your post was deleted for having a slightly
condecending tone, even though you probably didn't intend it [Non-text
portions of this message have been removed]
5496. Re: move count for Kirjava's method? From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 19:10:24 -0000
I've counted once a couple of times. But I execute it different than
Thom. I think my F3L is a bit more efficient, but my last layer is not.
I got an average of +/- 132 turns. I got a best time with this method of
1:29.xx but average around 1:50. Erik --- In
speedsolvingrubikscube@...m, "thomkirjava" <snkenjoi@...> wrote:
> > I really don't have a clue. > > I remember doing some
move counts for the whole solves back before I > made it more
efficient, and it was around 140. Now with improvments > I'm gonna
have to check. I really need to update my website about it :) > >
I never timed my LL or F3L. I will and I'll let you know :) > >
~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" > <ericdstalter@> wrote: > > > >
just wandering who used Kirjava's 4x4 method, and about what an >
> average move count is for the F3L, and move count for the LL? >
> > > just like to know if I am on the right track. > >
> > Eric > > >
5497. Re: Euro 2006 - Hotels -- Looking for roommate as well
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 19:24:53 -0000
I think I'm reserving IBIS hotel also. From 22-24 september if it's
still possible to leave at 24. If it will be late I'll leave at 25
september. Is anyone willing to share a room with me? Erik Akkersdijk
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > I will probably end up spending
two nights (22-24 september) at the > Ibis hotel and I was wondering
if anyone is willing to share a room > with me as well. > >
Sven >
5498. Re: Euro 2006 - Hotels -- Looking for roommate as well
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 19:53:16 -0000
P.S. you can mail me at megafrikkie@... --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I think I'm reserving IBIS
hotel also. From 22-24 september if it's > still possible to leave at
24. If it will be late I'll leave at 25 > september. Is anyone
willing to share a room with me? > > Erik Akkersdijk > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
sgowal <no_reply@> > wrote: > > > > I will probably
end up spending two nights (22-24 september) at the > > Ibis hotel
and I was wondering if anyone is willing to share a room > > with
me as well. > > > > Sven > > >
5499. Re: move count for Kirjava's method? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 19:56:19 -0000
How do you execute your F3L? Here is how I do it these days: First layer
on bottom, doing one piece at a time (unless I use tricks). All moves
are (RUrl), which is nice and smooth. Few rotations due to using
different algs for inserting a piece depending on the orientation of the
cube. While inserting look for the next piece. I only have rotations in
the y axis now. Tricks include; directly solving pieces stuck in the F3L
if they are in their orbitals or not, swapping two pieces in the F3L and
other misc things like solving in a way that'll give more oppertunities
to direct-solve pairs and split pairs at once. And yes, my last layer
still needs work :( I'm still scoping out a better method. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I've counted once a couple of
times. But I execute it different than > Thom. I think my F3L is a
bit more efficient, but my last layer is > not. I got an average of
+/- 132 turns. > I got a best time with this method of 1:29.xx but
average around 1:50. > Erik > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I really don't have a clue.
> > > > I remember doing some move counts for the whole
solves back before I > > made it more efficient, and it was around
140. Now with improvments > > I'm gonna have to check. I really
need to update my website about it :) > > > > I never timed
my LL or F3L. I will and I'll let you know :) > > > > ~Thom
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"ericdstalter" > > <ericdstalter@> wrote: > > >
> > > just wandering who used Kirjava's 4x4 method, and about
what an > > > average move count is for the F3L, and move count
for the LL? > > > > > > just like to know if I am on
the right track. > > > > > > Eric > > > >
> >
5500. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 23:27:26 +0200
Sorry for this one. I didn't mean to be condescendant but I thought that
before posting such a message in this (long) discussion, the person
should have reconsidered his point and looked for more information. (I
might have been influenced by my forum moderation experience that led me
in the past to simply delete posts or ban users for such messages - the
admin had very strict regulations :p) Obviously the person didn't know
the difference between the two kinds of blindfold solving and I thought
that by saying that the person would look for more information. But then
I should have been more friendly and just explained the difference
(which would have been faster for that person anyway). However, I think
that before posting and saying that something is incorrect, trying to
find some information to argue and explain a point is a good idea. (On
the contrary, if I want to be funny about something, I make sure it is
clear that it is funny and that it is not taken seriously in the
discussion.) I don't pretend to have the full-complete-perfect
knowledge, but following this guide-line would help prevent a bunch of
problems like this. Gilles. 2006/8/27, Rune Wesström
<rune.wesstrom@hem.utfors.se>: > > > ----- Original
Message ----- > From: d_funny007 > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, August 27, 2006 1:51 PM > Subject: [Speed cubing
group] Re: My Speed Blindfold Adventures > > Apparently, the
censoring has got to a higher level after you taking over. > > R
> > gillesvdp: your post was deleted for having a slightly
condecending > tone, even though you probably didn't intend it >
> [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
5501. Re: [Speed cubing group] Re: Australian film-maker seeks
speedsolver 'hand-double'
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Aug 2006 23:15:45 +0100
Hi Doug, Yeah, Ryan Heise is in Australia, but he's in Sydney, which is
quite a long way from Melboune (as-the-crow-flies, it's 713kms/443
miles). So unless they are offering to send a plane ticket, I don't
think a Sydney cuber can help. The few cubers I've heard of in Australia
are in and around Sydney. When I'm in Australia, I'm based in Canberra,
which is a little closer to Melbourne, but not that close (about a 7hr
drive). And I'm in London at the moment anyway, so I'm a long way away!
Locating a female cuber is difficult enough, but locating one in a
specific location is probably close to impossible!! I wouldn't be
worried about the 'misrepresenting your skills' issue unless it was a
video about my cubing skills. If it's just file footage, I wouldn't care
too much. I did some footage for the BBC news a few months ago and they
wanted to fiddle around with some of it. They apologised to me because
they thought I'd be concerned, but I told them they could do what they
like with it because it wasn't a news item *about* cubing, it was about
something entirely unrelated and they just wanted some cubing in the
background for parts of the news story. Jasmine On Sun, 27 Aug 2006
11:57:14 -0000, "d_funny007" <no_reply@yahoogroups.com> said: >
I think that Ryan Heise is in Australia. They want both a male and a
> female. This might be asking for a lot. I don't know of any female
> cubers currently in Australia... do any of you? > > > I'm
after a guy and a girl. Even if you're a medium speed solver, > >
that'd be cool, as I can speed it up later on. > > Maybe it's just
me, but I think that is a bit of an insult to a cuber > for footage
of your solving to be *sped-up*. It's mis-representing > your skills.
> > > -Doug > > > > -- http://www.fastmail.fm - The
professional email service
5502. Re: move count for Kirjava's method? From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 07:59:21 -0000
Well, I know you didn't agree about a similair thing, but I think it is
still faster: Don't solve the corners of the 1st layer right away. After
centers and last edge of the 1st layer, do a F2L kind of thing. Make
pairs and insert. The chance of easy cases has increased greatly because
of the number of edges to chose from. So you will only need to do half
of the edges after this. Erik --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > How do you execute your F3L? Here
is how I do it these days: > > First layer on bottom, doing one
piece at a time (unless I use > tricks). All moves are (RUrl), which
is nice and smooth. > Few rotations due to using different algs for
inserting a piece > depending on the orientation of the cube. While
inserting look for the > next piece. I only have rotations in the y
axis now. Tricks include; > directly solving pieces stuck in the F3L
if they are in their orbitals > or not, swapping two pieces in the
F3L and other misc things like > solving in a way that'll give more
oppertunities to direct-solve pairs > and split pairs at once. >
> And yes, my last layer still needs work :( I'm still scoping out a
> better method. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I've counted once a
couple of times. But I execute it different than > > Thom. I think
my F3L is a bit more efficient, but my last layer is > > not. I
got an average of +/- 132 turns. > > I got a best time with this
method of 1:29.xx but average around 1:50. > > Erik > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > <snkenjoi@> wrote: > > > >
> > I really don't have a clue. > > > > > > I
remember doing some move counts for the whole solves back before I >
> > made it more efficient, and it was around 140. Now with
improvments > > > I'm gonna have to check. I really need to
update my website about > it :) > > > > > > I never
timed my LL or F3L. I will and I'll let you know :) > > > >
> > ~Thom > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > >
<ericdstalter@> wrote: > > > > > > > >
just wandering who used Kirjava's 4x4 method, and about what an >
> > > average move count is for the F3L, and move count for the
LL? > > > > > > > > just like to know if I am on
the right track. > > > > > > > > Eric > >
> > > > > > > >
5503. Blindfolding Super Cubes = Easier?? From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 09:34:59 -0000
Would it be considered easier because after all you do have a defined
Centers Permutation. So would this really make BLD like so easier or
harder? I know it's taken people a long time to get solve them before,
is that because it's harder or because the Big Cube bld wasn't developed
then?
5504. Re: Blindfolding Super Cubes = Easier?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 10:59:55 -0000
Excellent question, I had always been wondering about this and had asked
Chris a few times about it. He's been quite busy lately and so in his
absence, I'm going to try to answer this as best as possible, although I
am looking forward to an answer from the man himself as well as Stefan.
Certainly it does make for fewer decisions. On the 5x5 (and odd order
cubes) you almost have to start with a set orientaiton. For the 4x4 (and
other even order cubes) you gain some freedom. One thing that can be
done for the 4x4 (and I like to do it on the 2x2) is to start with an
orientation that has my last/8th corner fully solved in place. I forget
what Chris likes to do about the initial whole cube orientaiton. The
approach that Chris likes to do, since he memorizes centers first, is to
find lengthy center cycles in order to create fewer "journeys" as he
calls them. This in turn leads to less confusion as it is the piece of
information that he keeps memorized the longest. So to get to the
point..., for Chris, it does take him more time to solve super-versions
of the 4x4 and 5x5. I forget exactly, but I think it's something along
the lines of 5 minutes more for the 4, and 10 minutes more for the 5,
but this could have changed in the last few months. I'm not sure if he
has a Cubesmith stickered, regular sized 5x5 however. I know I don't,
despite always having the stickers around and five rubiks brand 5x5s at
my disposal. He does have an Eastsheen 5x5 that he "supered" by
numbering, which he could be slower on than a regular brand one. I'm not
sure, I guess we have to wait for him to answer. I have solved a 4x4 BLD
once or twice several months ago and try to optimize for long center
cycles, but I used a different memorization technique. I think that
short edgey cycles are unavoidable, or at least we have nevered done
anything special about it. The point is..., that you end up doing fewer
turns (in general) to solve a non-super version compared to a
super-version, while the extra amount of "thinking" is only slightly
greater. If it is the case that you solve centers last, that is. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Would it be considered easier
because after all you do have a defined > Centers Permutation. So
would this really make BLD like so easier or > harder? > > I
know it's taken people a long time to get solve them before, is that
> because it's harder or because the Big Cube bld wasn't developed
then? >
5505. Re: Blindfolding Super Cubes = Easier?? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 11:33:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Would it be considered easier
because after all you do have a defined > Centers Permutation. So
would this really make BLD like so easier or > harder? For me in the
past, super cubes felt easier. At RWC 2005 just analyzing and memorizing
the X-centers (or +-centers?) took me 45 minutes cause I got confused
over and over again. The super cube is easy to read. However, I recently
tried 4x4 BLD and the centers were easy around 9 minutes without
changing my method. So maybe (read "probably") I was just an idiot back
then. But I still have way too little experience to judge which is
easier. Just try it and see it for yourself :-) Cheers! Stefan
5506. Re: Blindfolding Super Cubes = Easier?? From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 17:45:43 -0000
Well thanks a lot. I was more so curious. It just hit me because I saw
your record on your site Stephan. And I was wondering if I should order
supercube stickers anyway. That would have been the key. I think I'll
just continue to focus on 3x3x3 BLD, I'm getting faster with my primary
method. I'm trying to get CP a lot faster though. I'm developing
different things and trying to apply them to BLD as I go along. This
includes: Simul Block (Corner and Edge Simultaneously) Optimal CP
(applied) Roux Cycles (several successful attempts) 3-Cycle CP (no CO
needed) 2 Look EO I did an avg of 12 on my CP, I've gotten it down to a
45s avg using optimal setups (1 face turn) I'm also training finger
strength w/ my Barrel Cube ... it's so tense ... I'm using my left hand
a lot on it. Hopefully I'll see results! --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > Would it be considered
easier because after all you do have a > defined > > Centers
Permutation. So would this really make BLD like so easier > or >
> harder? > > For me in the past, super cubes felt easier. At
RWC 2005 just > analyzing and memorizing the X-centers (or
+-centers?) took me 45 > minutes cause I got confused over and over
again. The super cube is > easy to read. However, I recently tried
4x4 BLD and the centers were > easy around 9 minutes without changing
my method. So maybe (read > "probably") I was just an idiot back
then. But I still have way too > little experience to judge which is
easier. Just try it and see it for > yourself :-) > > Cheers!
> Stefan >
5507. Re: Blindfolding Super Cubes = Easier?? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 18:29:43 -0000
Hey, I just saw this thread and was really interested in it and wanted
to post. Yes I haven't been posting much lately because I've been
working, a LOT (7 days a week with the occasional day off) to try to pay
off my student loan payments which just started recently. As for BLD for
the bigger cubes vs. bigger super cubes this is just my personal opinion
and I'm sure it's based on my memorization method and solving method,
but I find the bigger super cubes to be much harder to memorize, but not
really any harder to solve. The reason is that with the bigger super
cubes I lose all options of memorizing and solving using center piece
blocks, which I use quite frequently on the regular big cubes BLD. By
center blocks I mean purposefully cycling center pieces to the incorrect
faces to form 3x1 blocks on the 5x5 or 2x1 blocks on the 4x4, then at
the end of the centers cycling the center piece blocks as if they were
each one single piece. On a big cube supercube this is very rarely
possible, so I'm forced to just memorize each piece individually and
can't combine any into a block to speed up memorization. As for solving
a bigger supercube I use the same method exactly, only there are more
cycles since a piece can now be on the correct face, but not be in the
correct location of the possible 4 (for centers). To answer Doug's
question I have a similar approach to how I start memorizing the 4x4 and
5x5 for the regular big cubes BLD. For the 4x4x4 I always define my
orientation to be that the front face is green, and the top face is
yellow. When I am given a scrambled cube I rotate it so that as many
center pieces as possible are already on their correct faces based on my
already defined scheme of always solving green to the front face and
yellow to the top face. I can almost always get at a minimum 7
(occasionaly 6 or even as low as 5), but I've had as high as 10-11
before too if you find the right orientation of the cube out of the 24.
I also look for any opportunities to create 2x1 blocks with my cycles to
memorize more pieces with one image rather than each piece individually.
For the 5x5x5 it's not as free, I just rotate the green central most
center to the F face and the yellow central most center to the U face. I
then look for any possible options to create 3x1 blocks with my cycling,
then I start memorizing. If no block opportunities exist (much more
likely on 5x5 than 4x4) then I just memorize each piece individually
with no tricks. So the short version, for me supercubes are harder
because I can't do any tricks to memorize them quicker. I just have to
brute force my way through it compared to the regular cubes where I try
to take every shortcut I possibly can during memorization. Hope this
helps, don't let the bigger supercubes BLD discourage you. Because they
are harder, again that's just in my opinion, it is also more satisfying
to solve one than for the regular cubes, but again that is just my own
personal opinion. Chris --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Excellent question, I
had always been wondering about this and had > asked Chris a few
times about it. He's been quite busy lately and so > in his absence,
I'm going to try to answer this as best as possible, > although I am
looking forward to an answer from the man himself as > well as
Stefan. > > Certainly it does make for fewer decisions. On the 5x5
(and odd order > cubes) you almost have to start with a set
orientaiton. For the 4x4 > (and other even order cubes) you gain some
freedom. One thing that can > be done for the 4x4 (and I like to do
it on the 2x2) is to start with > an orientation that has my last/8th
corner fully solved in place. > > I forget what Chris likes to do
about the initial whole cube > orientaiton. The approach that Chris
likes to do, since he memorizes > centers first, is to find lengthy
center cycles in order to create > fewer "journeys" as he calls them.
This in turn leads to less > confusion as it is the piece of
information that he keeps memorized > the longest. > > So to
get to the point..., for Chris, it does take him more time to > solve
super-versions of the 4x4 and 5x5. I forget exactly, but I think >
it's something along the lines of 5 minutes more for the 4, and 10 >
minutes more for the 5, but this could have changed in the last few >
months. I'm not sure if he has a Cubesmith stickered, regular sized >
5x5 however. I know I don't, despite always having the stickers around
> and five rubiks brand 5x5s at my disposal. He does have an
Eastsheen > 5x5 that he "supered" by numbering, which he could be
slower on than a > regular brand one. I'm not sure, I guess we have
to wait for him to > answer. > > I have solved a 4x4 BLD once
or twice several months ago and try to > optimize for long center
cycles, but I used a different memorization > technique. I think that
short edgey cycles are unavoidable, or at > least we have nevered
done anything special about it. > > The point is..., that you end
up doing fewer turns (in general) to > solve a non-super version
compared to a super-version, while the extra > amount of "thinking"
is only slightly greater. If it is the case that > you solve centers
last, that is. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > Would it be considered
easier because after all you do have a > defined > > Centers
Permutation. So would this really make BLD like so easier > or >
> harder? > > > > I know it's taken people a long time to
get solve them before, is > that > > because it's harder or
because the Big Cube bld wasn't developed > then? > > >
5508. Re: move count for Kirjava's method? From:
"ericdstalter" <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 19:18:04 -0000
I counted 12 solves and cam up with this...average 105moves/F3L, as low
as 88 and high as 121. 3 under 100. My LL is awful move wise. I use a
hybrid, I like the way you approach the F3L, this is what I have been
doing for that move count average 1. opposing centers 2. 6 edge pair
(made w/centers on R&L faces) 2a. 4 edge to complete a cross, and
two pr NOT on the LL 3. complete centers (4x3x1 blocks on R&L faces,
no corners) *Roux style* 4. make cross, put on bottom 5. put
corners/edges in place 6. LL I timed a few solves and averaged about
3:15, not bad considering with the centers/edges/3x3 approach I average
about 3:20 (i have not practiced much at all on my 4x4 or 5x5) have you
tried you method on the 5x5? I tried my method and it works well, just
that LL still. Eric --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > I really don't have
a clue. > > I remember doing some move counts for the whole solves
back before I > made it more efficient, and it was around 140. Now
with improvments > I'm gonna have to check. I really need to update
my website about it :) > > I never timed my LL or F3L. I will and
I'll let you know :) > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "ericdstalter" >
<ericdstalter@> wrote: > > > > just wandering who used
Kirjava's 4x4 method, and about what an > > average move count is
for the F3L, and move count for the LL? > > > > just like to
know if I am on the right track. > > > > Eric > > >
5509. Corners First Methods From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 22:39:37 -0000
Hi all, It seems difficult to me to find many resources on CF methods.
I'm interested in seeing as many as possible. If anyone can point me in
the right direction I'd be happy to see it. Also, I'm curious to know
how fast someone could solve the edges step with a complete expert
method. Surely sub10 is possible for edges? Any input would be
appreciated - there's not enough talk of CF methods and I'm interested
in exploring it. Even if someone has some ideas kicking around for the
corners or edges step I'd like to know about them. Thanks all, -Richard
5510. Re: Corners First Methods From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 23:04:28 -0000
You want rubikscube.info I think 'the' method for corners first is
Waterman's. JJ averages sub-20 with this method I think? I'd learn every
algorithm for it but it isn't down in any notation, just java anims. :(
~Thom --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Hi all, > > It seems
difficult to me to find many resources on CF methods. I'm >
interested in seeing as many as possible. If anyone can point me in >
the right direction I'd be happy to see it. > > Also, I'm curious
to know how fast someone could solve the edges step > with a complete
expert method. Surely sub10 is possible for edges? > > Any input
would be appreciated - there's not enough talk of CF methods > and
I'm interested in exploring it. Even if someone has some ideas >
kicking around for the corners or edges step I'd like to know about >
them. > > Thanks all, > > -Richard >
5511. Re: Corners First Methods From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 23:14:39 -0000
> I think 'the' method for corners first is Waterman's. The technique
Marc Waterman used to solve with, is not corners-first (i.e. 8 corners
solved, then all edges). It's more a Layer-by-layer approach: L, then R,
the M. > Surely sub10 is possible for edges? Surely?! Perhaps! It
must be proven. Gilles.
5512. Re: Corners First Methods From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 00:00:08 -0000
I thought the definitions were looser than that? Then again, there are
no official definitions. I see three types. LBL, Block and CF. Each is a
different family of methods, and contained within are basic variations
on the main method. For example, Fridrich is derived from the basic LBL
method, so it's called an LBL method, even though it does not do one
layer then the next then the next. Waterman is derived from the basic CF
method, so I class it as a corners first method. Don't you think this
type of definition suits things better? ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > I think 'the' method for
corners first is Waterman's. > > The technique Marc Waterman used
to solve with, is not corners-first > (i.e. 8 corners solved, then
all edges). It's more a Layer-by-layer > approach: L, then R, the M.
> > > Surely sub10 is possible for edges? > > Surely?!
Perhaps! It must be proven. > > Gilles. >
5513. Re: Corners First Methods From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 01:41:54 -0000
Shouldn't edges first be another type? I've also been wondering why
Waterman is considerd CF, so that's a good answer. --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I thought the definitions were
looser than that? Then again, there are > no official definitions.
> > I see three types. > > LBL, Block and CF. > > Each
is a different family of methods, and contained within are basic >
variations on the main method. > > For example, Fridrich is
derived from the basic LBL method, so it's > called an LBL method,
even though it does not do one layer then the > next then the next.
> > Waterman is derived from the basic CF method, so I class it as
a > corners first method. > > Don't you think this type of
definition suits things better? > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > > I think 'the'
method for corners first is Waterman's. > > > > The
technique Marc Waterman used to solve with, is not corners- first >
> (i.e. 8 corners solved, then all edges). It's more a Layer-by-
layer > > approach: L, then R, the M. > > > > >
Surely sub10 is possible for edges? > > > > Surely?!
Perhaps! It must be proven. > > > > Gilles. > > >
5514. Re: [Speed cubing group] Re: Corners First Methods
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 19:08:23 -0700 (PDT)
yeah, i looked into the waterman method a long while back- it looks very
promising, once it's well known. if i had time i would explore it. -bm
thomkirjava <snkenjoi@...> wrote: I thought the definitions were
looser than that? Then again, there are no official definitions. I see
three types. LBL, Block and CF. Each is a different family of methods,
and contained within are basic variations on the main method. For
example, Fridrich is derived from the basic LBL method, so it's called
an LBL method, even though it does not do one layer then the next then
the next. Waterman is derived from the basic CF method, so I class it as
a corners first method. Don't you think this type of definition suits
things better? ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > > I think
'the' method for corners first is Waterman's. > > The technique
Marc Waterman used to solve with, is not corners-first > (i.e. 8
corners solved, then all edges). It's more a Layer-by-layer >
approach: L, then R, the M. > > > Surely sub10 is possible for
edges? > > Surely?! Perhaps! It must be proven. > > Gilles.
> :) --Brent --------------------------------- Get your own web
address for just $1.99/1st yr. We'll help. Yahoo! Small Business.
[Non-text portions of this message have been removed]
5515. Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"mansfield_smart" <mansfield_smart@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 02:10:56 -0000
You think you are intelligent? Think you are the Puzzle Master? Well
guess again simpleton! Step into Mansfield Smart III's "Daily Game"
<http://dailygame.blogspot.com/> . A NEW Way to think about
puzzles and games that will boggle your mind and shake you at your very
core. Check back daily for NEW puzzles and to be told what a complete
moron you really are compared to the Great Mansfield Smart III
http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/>
Yours Brilliantly, Mansfield Smart III [Non-text portions of this
message have been removed]
5516. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 02:14:24 -0000
Am I the only one that doesn't think the best advertising approach is to
address your target audience with, "Well guess again simpleton!". :P ---
In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > > > You think you are
intelligent? Think you are the Puzzle Master? > > Well guess again
simpleton! Step into Mansfield Smart III's "Daily Game" >
<http://dailygame.blogspot.com/> . A NEW Way to think about
puzzles and > games that will boggle your mind and shake you at your
very core. > > Check back daily for NEW puzzles and to be told
what a complete moron > you really are compared to the Great
Mansfield Smart III > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > Yours Brilliantly, >
Mansfield Smart III > > > > > > [Non-text portions of
this message have been removed] >
5517. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"mansfield_smart" <mansfield_smart@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 02:35:43 -0000
I am actually a pretty good guy - it just gets peoples attention -
Simpletons ;) Mansfield Smart III dailygame.blogspot.com --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Am I the only one that
doesn't think the best advertising approach > is to address your
target audience with, "Well guess again > simpleton!". > > :P
> --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
> <mansfield_smart@> wrote: > > > > > > You
think you are intelligent? Think you are the Puzzle Master? > >
> > Well guess again simpleton! Step into Mansfield Smart III's
"Daily > Game" > > <http://dailygame.blogspot.com/> . A
NEW Way to think about > puzzles and > > games that will boggle
your mind and shake you at your very core. > > > > Check
back daily for NEW puzzles and to be told what a complete > moron
> > you really are compared to the Great Mansfield Smart III >
> > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > > > Yours
Brilliantly, > > Mansfield Smart III > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > >
5518. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 03:15:42 -0000
If I hit you on the head with a large brick that'll probably also get
your attention. It doesn't mean I am a pretty good guy. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > > I am actually a pretty good
guy - it just gets peoples attention - > Simpletons ;) > >
Mansfield Smart III > dailygame.blogspot.com
5519. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Aug 2006 20:53:47 -0700
Is there anything else on this webpage except three nearly identical
pictures? I've got one, inspired by Bob Burton. Which one of the three
is not like the other? iIiIi iIIii iiIii -Tyson On Aug 28, 2006, at 8:15
PM, Michiel van der Blonk wrote: > If I hit you on the head with a
large brick that'll probably also get > your attention. It doesn't
mean I am a pretty good guy. > > Michiel > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mansfield_smart"
<mansfield_smart@...> wrote: > > > > I am actually a
pretty good guy - it just gets peoples attention - > > Simpletons
;) > > > > Mansfield Smart III > >
dailygame.blogspot.com > > >
5520. Re: Harris Chan's record From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 14:15:54 +1000
Ryan Heise wrote: > http://www.ryanheise.com/cube/speed.html Chan has
now just posted a new average of 10 of 11.94 seconds! This is the first
sub-12 average recorded on either the cube simulator or a physical cube
(on speedcubing.com). I guess it helps that the simulator has no
friction? Also, that you can see through the cube. It would be nice if
real cubes were allowed to be designed like that, as I proposed here a
few years ago:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028
-- Ryan Heise http://www.ryanheise.com/cube/
5521. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 08:27:39 -0000
No, I totally agree. I also don't like how the page implies that I have
some sort of lack of intelligence just by visiting it. The two puzzles I
looked at took a combined two minutes or less. I was expecting something
difficult. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@...> wrote: > > Am I the only
one that doesn't think the best advertising approach > is to address
your target audience with, "Well guess again > simpleton!". > >
:P > --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
> <mansfield_smart@> wrote: > > > > > > You
think you are intelligent? Think you are the Puzzle Master? > >
> > Well guess again simpleton! Step into Mansfield Smart III's
"Daily > Game" > > <http://dailygame.blogspot.com/> . A
NEW Way to think about > puzzles and > > games that will boggle
your mind and shake you at your very core. > > > > Check
back daily for NEW puzzles and to be told what a complete > moron
> > you really are compared to the Great Mansfield Smart III >
> > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > > > Yours
Brilliantly, > > Mansfield Smart III > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > >
5522. Re: Corners First Methods From:
"kovacic81" <kovacic81@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 09:10:31 -0000
Gilles, I see how you say that its a LBL system. Because you do the Left
layer then the Right Layer, then the middle layer. CFOP you solve 4
edges and then 4 corners (along with their edges) WATERMAN you solve 4
corners first and then 4 edges. I think that the Waterman system is
definetely a Corners First System. You first solve 4 corners Then 4
Edges Then solve 4 more corners THen 2 edges Then 6 edges (kind of)
GILLES IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO
AVG 15 SEC? is that your thought? 5 for CORners, 10 for edges? I think I
can avg sub 25 with it.... Jason SOME people consider CLL/ELL, "corners
first" SO is Roux, "corners first?" --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > I think 'the' method for
corners first is Waterman's. > > The technique Marc Waterman used
to solve with, is not corners-first > (i.e. 8 corners solved, then
all edges). It's more a Layer-by-layer > approach: L, then R, the M.
> > > Surely sub10 is possible for edges? > > Surely?!
Perhaps! It must be proven. > > Gilles. >
5523. Re: Harris Chan's record From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 10:30:30 -0000
That's unbelievable... He doesn't even know all OLL algs. And he got a
7.55 PLL-skip once when racing with me... o_O - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Ryan Heise wrote: > > >
http://www.ryanheise.com/cube/speed.html > > Chan has now just
posted a new average of 10 of 11.94 seconds! > > This is the first
sub-12 average recorded on either the cube simulator > or a physical
cube (on speedcubing.com). > > I guess it helps that the simulator
has no friction? Also, that you can > see through the cube. > >
It would be nice if real cubes were allowed to be designed like that, as
> I proposed here a few years ago: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593
>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5524. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 10:32:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > >
<http://dailygame.blogspot.com/> . A NEW Way to think about
puzzles and > games that will boggle your mind and shake you at your
very core. Then how come the two "puzzles" on the site just bored me?
That's the only thing that boggles me, since they together took me like
20 seconds. The only thing shaking is my head, though yes, that could be
considered my core. > Check back daily for NEW puzzles and to be told
what a complete moron > you really are compared to the Great
Mansfield Smart III I think there's just one m...n here. Cheers! Stefan
5525. Re: Harris Chan's record From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 10:37:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > >
http://www.ryanheise.com/cube/speed.html > > Chan has now just
posted a new average of 10 of 11.94 seconds! Is his physical cube record
on SCC also up to date? > It would be nice if real cubes were allowed
to be designed like that, as > I proposed here a few years ago: >
> http://games.groups.yahoo.
com/group/speedsolvingrubikscube/message/2593 Ahaaaaa! So that was the
hidden secret purpose of making the simulator... Cheers! Stefan
5526. New gest siamese 333 video! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 12:17:43 -0000
Hi everybody!! Please watch my video of a 43.78 seconds solve for the
siamese 333 cube. http://tinyurl.com/obm6c /Gunnar
5527. Scramble helperfor big cubes From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 13:33:02 -0000
Hi, I made Excel macro to assist scarmbling for 4x4 and 5x5. You only
need to put your scarmbling algorithm, then push the button. You will
get not only figure of each move but the condition of U and F faces at
each step. I hope this would help expert, intermediate, and beginner
scarmblers to perform fair and solid scrambling. You can find the file
at file section.
http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ file
name: bigcubes-ev2_1.zip I hope you would like it. And please give me
feedback. Masayuki
5528. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 15:41:05 -0000
I've seen something like this in Highlights Magazine, the magazine aimed
at 5-7 year olds. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"mansfield_smart" <mansfield_smart@...> wrote: > > > You
think you are intelligent? Think you are the Puzzle Master? > >
Well guess again simpleton! Step into Mansfield Smart III's "Daily Game"
> <http://dailygame.blogspot.com/> . A NEW Way to think about
puzzles and > games that will boggle your mind and shake you at your
very core. > > Check back daily for NEW puzzles and to be told
what a complete moron > you really are compared to the Great
Mansfield Smart III > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > Yours Brilliantly, >
Mansfield Smart III > > > > > > [Non-text portions of
this message have been removed] >
5529. US Puzzle Championships (was Re: Fellow Puzzle Nuts)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 16:20:25 -0000
Hey Bob -- I recommend you check out the US Puzzle and Sudoku
Championships (http://wpc.puzzles.com/). There are some really good
puzzles, some of a style I've never seen before. I'm currently working
my way through the 2006 championship test; instructions to download it
are at: http://wpc.puzzles.com/g6/index.htm have fun! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > The two puzzles I looked at took a combined two minutes
or less. I > was expecting something difficult. :\ > > ~ Bob
5530. algorithms for computer solving the 4x4x4 From:
"ct" <c_w_tsai@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 18:56:47 -0000
Hi everyone, I've worked out an algorithm for a computer solver for the
4x4x4 (actually I've got 2 variations) They work by matching up the
edges and solving the centers and then simply solving like a 3x3x3. They
average slightly over 60 moves stm but the solutions can be made even
shorter by upgrading the Thistlethwaite portions to a Kociemba-style
solution or possibly made optimal. Go here:
http://www.geocities.com/c_w_tsai/solver4/ for descriptions and sample
solutions.
5531. Re: [Speed cubing group] US Puzzle Championships (was Re: Fellow
Puzzle Nuts)
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Aug 2006 13:23:36 -0700
Hey Jeff, Actually, Nick Baxter, the captain of the US Puzzle team was
at the Exploratorium on the last day, and he handed out the awards. I
can't remember if you made it to the competition on Sunday or not.
-Tyson On 8/29/06, Jeff Soesbe <yeff@...> wrote: > > Hey Bob
-- > > I recommend you check out the US Puzzle and Sudoku
Championships > (http://wpc.puzzles.com/). There are some really good
puzzles, some > of a style I've never seen before. > > I'm
currently working my way through the 2006 championship test; >
instructions to download it are at: > >
http://wpc.puzzles.com/g6/index.htm > > have fun! > > yeff
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > <bob@...> wrote: > > > > The
two puzzles I looked at took a combined two minutes or less. I > >
was expecting something difficult. :\ > > > > ~ Bob >
> > [Non-text portions of this message have been removed]
5532. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"mansfield_smart" <mansfield_smart@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 02:48:48 -0000
Alright Friends of the puzzle... maybe I misjudged you. I went back to
the "Smart Lab" and conjoured up an extremely arduous puzzle. If you get
this one - kudos friend.. kudos. http://dailygame.blogspot.com
<http://dailygame.blogspot.com> WARNING: Only attempt this puzzle
if you are a TRUE elite solver! [Non-text portions of this message have
been removed]
5533. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 09:51:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > > > Alright Friends of the
puzzle... maybe I misjudged you. I went back to > the "Smart Lab" and
conjoured up an extremely arduous puzzle. If you > get this one -
kudos friend.. kudos. Still the same kind of "puzzle", you just made the
difference smaller. I still don't see what it has to do with being
"smart". It did make me clean my display, though, thanks for that.
What's your average record for solving the Rubik's Cube? Stefan
5534. Re: Corners First Methods - Waterman method From:
"Josef Jelinek" <josef.jelinek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 10:35:55 -0000
Hi, Waterman's method can be considered pure Corners-first. The main
reason for that is that you can solve all corners first before starting
solving edges without any change to the sequences used or a method
itself except for swapping two steps. The reason Marc solved one layer
completely first was probably because he was used to do it like that. It
is sometimes (often) easy to see how to put some edges (and a center) to
the first layer during completing the first four corners, so reducing
the number of turns required for the first layer.. CLL sequences used
preserve the first layer... Personally, I solve all corners first + some
obvious edges of the first layer... One of the previous messages gave
the remaining steps a bit wrong. After all corners and left layer solved
the remaining steps are: A) solve 2 redges (R-edges) in one step while
at least one of the remaining redges should go/stay in the R-layer B)
solve the remaining redges and orient midges (M-edges) in one step C)
permute midges special rare cases: A1) all redges in M-layer (2 case
classes) - solve 3 redges and go to B A2) 3 or 4 redges form a cycle in
R-layer - solve 2 redges by 3-cycle sequence in R-layer and go to B The
additional requirement in A and the A1, A2 steps are used to reduce the
number of sequences in B. I think that it is doable without them... The
increase of the number of sequences in B would not be so bad (for
contemporary cubers :- ) )... There is one modification (used by Marc):
if putting the 4th edge into the first layer would not be fast (4+
moves, or not visible), solve 2 redges (one by one) using the L hole,
then solve redge+ledge by an easy sequence, and solve the last redge
while orienting midges, finally permute midges... I hope it helps...
Josef --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Gilles, > > I see how you
say that its a LBL system. Because you do the Left > layer then the
Right Layer, then the middle layer. > > CFOP you solve 4 edges and
then 4 corners (along with their edges) > WATERMAN you solve 4
corners first and then 4 edges. > > I think that the Waterman
system is definetely a Corners First System. > > You first solve 4
corners > Then 4 Edges > > Then solve 4 more corners > THen
2 edges > Then 6 edges (kind of) > > > GILLES > IF YOU
CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 >
SEC? is that your thought? > 5 for CORners, 10 for edges? > >
> I think I can avg sub 25 with it.... > > > Jason > >
> > > SOME people consider CLL/ELL, "corners first" > SO is
Roux, "corners first?"
5535. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 08:17:34 -0700 (PDT)
these aren't even really puzzles i'd say they are observation exercises.
none the less they were all pretty easy (with a clean monitor). my
challenge to manfield is to blindfold solve a super 5x5, then come back
and feel free to post more 'puzzles' ----- Original Message ---- From:
mansfield_smart <mansfield_smart@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 29, 2006
7:48:48 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! Alright Friends of the puzzle... maybe
I misjudged you. I went back to the "Smart Lab" and conjoured up an
extremely arduous puzzle. If you get this one - kudos friend.. kudos.
http://dailygame. blogspot. com <http://dailygame. blogspot. com>
WARNING: Only attempt this puzzle if you are a TRUE elite solver!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5536. Re: [Speed cubing group] Re: Corners First Methods - Waterman
method
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 08:27:18 -0700 (PDT)
what exactly happened to Mr. Waterman? -BM Josef Jelinek
<josef.jelinek@gmail.com> wrote: Hi, Waterman's method can be
considered pure Corners-first. The main reason for that is that you can
solve all corners first before starting solving edges without any change
to the sequences used or a method itself except for swapping two steps.
The reason Marc solved one layer completely first was probably because
he was used to do it like that. It is sometimes (often) easy to see how
to put some edges (and a center) to the first layer during completing
the first four corners, so reducing the number of turns required for the
first layer.. CLL sequences used preserve the first layer... Personally,
I solve all corners first + some obvious edges of the first layer... One
of the previous messages gave the remaining steps a bit wrong. After all
corners and left layer solved the remaining steps are: A) solve 2 redges
(R-edges) in one step while at least one of the remaining redges should
go/stay in the R-layer B) solve the remaining redges and orient midges
(M-edges) in one step C) permute midges special rare cases: A1) all
redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or
4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in
R-layer and go to B The additional requirement in A and the A1, A2 steps
are used to reduce the number of sequences in B. I think that it is
doable without them... The increase of the number of sequences in B
would not be so bad (for contemporary cubers :- ) )... There is one
modification (used by Marc): if putting the 4th edge into the first
layer would not be fast (4+ moves, or not visible), solve 2 redges (one
by one) using the L hole, then solve redge+ledge by an easy sequence,
and solve the last redge while orienting midges, finally permute
midges... I hope it helps... Josef --- In
speedsolvingrubikscube@yahoogroups.com, "kovacic81"
<kovacic81@...> wrote: > > Gilles, > > I see how you
say that its a LBL system. Because you do the Left > layer then the
Right Layer, then the middle layer. > > CFOP you solve 4 edges and
then 4 corners (along with their edges) > WATERMAN you solve 4
corners first and then 4 edges. > > I think that the Waterman
system is definetely a Corners First System. > > You first solve 4
corners > Then 4 Edges > > Then solve 4 more corners > THen
2 edges > Then 6 edges (kind of) > > > GILLES > IF YOU
CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 >
SEC? is that your thought? > 5 for CORners, 10 for edges? > >
> I think I can avg sub 25 with it.... > > > Jason > >
> > > SOME people consider CLL/ELL, "corners first" > SO is
Roux, "corners first?" :) --Brent ---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
countries) for 2¢/min or less. [Non-text portions of this message have
been removed]
5537. Re: [Speed cubing group] Re: Corners First Methods - Waterman
method
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 10:25:46 -0700 (PDT)
he lives in the holland belgium area, growing organic vegetables with
his family ----- Original Message ---- From: Brent Morgan
<brentmorganmaster@yahoo.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 30, 2006
8:27:18 AM Subject: Re: [Speed cubing group] Re: Corners First Methods -
Waterman method what exactly happened to Mr. Waterman? -BM Josef Jelinek
<josef.jelinek@ gmail.com> wrote: Hi, Waterman's method can be
considered pure Corners-first. The main reason for that is that you can
solve all corners first before starting solving edges without any change
to the sequences used or a method itself except for swapping two steps.
The reason Marc solved one layer completely first was probably because
he was used to do it like that. It is sometimes (often) easy to see how
to put some edges (and a center) to the first layer during completing
the first four corners, so reducing the number of turns required for the
first layer.. CLL sequences used preserve the first layer... Personally,
I solve all corners first + some obvious edges of the first layer... One
of the previous messages gave the remaining steps a bit wrong. After all
corners and left layer solved the remaining steps are: A) solve 2 redges
(R-edges) in one step while at least one of the remaining redges should
go/stay in the R-layer B) solve the remaining redges and orient midges
(M-edges) in one step C) permute midges special rare cases: A1) all
redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or
4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in
R-layer and go to B The additional requirement in A and the A1, A2 steps
are used to reduce the number of sequences in B. I think that it is
doable without them... The increase of the number of sequences in B
would not be so bad (for contemporary cubers :- ) )... There is one
modification (used by Marc): if putting the 4th edge into the first
layer would not be fast (4+ moves, or not visible), solve 2 redges (one
by one) using the L hole, then solve redge+ledge by an easy sequence,
and solve the last redge while orienting midges, finally permute
midges... I hope it helps... Josef --- In speedsolvingrubiksc
ube@yahoogroups. com, "kovacic81" <kovacic81@. ..> wrote: >
> Gilles, > > I see how you say that its a LBL system. Because
you do the Left > layer then the Right Layer, then the middle layer.
> > CFOP you solve 4 edges and then 4 corners (along with their
edges) > WATERMAN you solve 4 corners first and then 4 edges. >
> I think that the Waterman system is definetely a Corners First
System. > > You first solve 4 corners > Then 4 Edges > >
Then solve 4 more corners > THen 2 edges > Then 6 edges (kind of)
> > > GILLES > IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN
YOU USE WATERMAN TO AVG 15 > SEC? is that your thought? > 5 for
CORners, 10 for edges? > > > I think I can avg sub 25 with
it.... > > > Jason > > > > > SOME people
consider CLL/ELL, "corners first" > SO is Roux, "corners first?" :)
--Brent ------------ --------- --------- --- Yahoo! Messenger with
Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min
or less. [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
5538. Has anyone heard from Hardwick? From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 17:47:59 -0000
I'm just curious if anyone has heard from Hardwick in the last week or
2. He seems to have disappeared about a week after USN, and no one that
I have talked to has heard from him. I wanted to ask him a few
questions, but I can't, and it's weird for him to be gone this long and
not post anything at all (he sometimes is offline for a while, but he
usually still responds to e-mails and posts some things). Craig
5539. Re: Corners First Methods - Waterman method From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 18:37:21 -0000
> Waterman's method can be considered pure Corners-first. > The
main reason for that is that you can solve all corners first > before
starting solving edges without any change to the sequences > used or
a method itself except for swapping two steps. If you solve all the
corners first (as in a "corners"-"first" algorithm, see any english
dictionary), you can use different sequences that he uses for the last 4
corners (they keep the layer already built, as you cas saying below).
And if... ...wait! What am I doing? Entering a flamewar about cube
vocabulary? And becoming more and more what I hate, I mean people proud
of using an officially endorsed technical vocabulary for such intuitive
concepts about the cube, a toy that more and more 5-year old children
seem to be able to solve! :-) Anyway, Josef, are you coming to EC2006,
we need more non-fridrichians on stage! Gilles.
5540. Re: Has anyone heard from Hardwick? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 19:39:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'm just curious if anyone has
heard from Hardwick in the last week or > 2. He seems to have
disappeared about a week after USN, and no one > that I have talked
to has heard from him. I wanted to ask him a few > questions, but I
can't, and it's weird for him to be gone this long > and not post
anything at all (he sometimes is offline for a while, but > he
usually still responds to e-mails and posts some things). > >
Craig See message #30267
5541. Re: Corners First Methods - Waterman method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 19:39:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > Anyway, Josef, are you coming to
EC2006, we need more > non-fridrichians on stage! They let you on
stage???
5542. Re: [Speed cubing group] Re: Has anyone heard from Hardwick?
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 14:54:26 -0700 (PDT)
yeah i talked to him after nationals, maybe a week or so ago, he's just
really busy, how all of us people with JOBS are, craig :P ----- Original
Message ---- From: Stefan Pochmann <pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 30, 2006
12:39:51 PM Subject: [Speed cubing group] Re: Has anyone heard from
Hardwick? --- In speedsolvingrubiksc ube@yahoogroups. com, "Craig
Bouchard" <logitewty@. ..> wrote: > > I'm just curious if
anyone has heard from Hardwick in the last week or > 2. He seems to
have disappeared about a week after USN, and no one > that I have
talked to has heard from him. I wanted to ask him a few > questions,
but I can't, and it's weird for him to be gone this long > and not
post anything at all (he sometimes is offline for a while, but > he
usually still responds to e-mails and posts some things). > >
Craig See message #30267 [Non-text portions of this message have been
removed]
5543. Magic jumbled up! From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 23:26:19 -0000
Over the weekend one of my non puzzle-inclined friends decided to play
around with my Rubiks Magic, and now the puzzle is all messed up. No
matter what I do, I can't get the picture to show correctly. Is there an
easy way to fix this, or do I have to take it apart? I'm curious if
there is a pattern/algorithm that I can do repeatedly to cycle the
tiles. Thanks in advance, bryan
5544. Re: Magic jumbled up! From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 01:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > > Over the weekend one of my non
puzzle-inclined friends decided to play around with my > Rubiks
Magic, and now the puzzle is all messed up. No matter what I do, I can't
get the > picture to show correctly. Is there an easy way to fix
this, or do I have to take it apart? > I'm curious if there is a
pattern/algorithm that I can do repeatedly to cycle the tiles. > >
Thanks in advance, > bryan >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info about
it under the heading "Getting back to the starting position". Read (b),
it is probably what you need to do. Tim
5545. Re: Harris Chan's record From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 01:51:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: not her got a 12.75 average of 12 on a
sunday contest once. > --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@> > wrote: > > > > >
http://www.ryanheise.com/cube/speed.html > > > > Chan has
now just posted a new average of 10 of 11.94 seconds! > > > Is
his physical cube record on SCC also up to date? > > > > It
would be nice if real cubes were allowed to be designed like > that,
as > > I proposed here a few years ago: > > > >
http://games.groups.yahoo. >
com/group/speedsolvingrubikscube/message/2593 > > > Ahaaaaa!
> So that was the hidden secret purpose of making the simulator...
> > Cheers! > Stefan >
5546. Can someone help me with the last layer of cube From:
"S" <hotstuffau7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 02:45:48 -0000
I can remember how to do the top layer and middle layer.... I can't work
out in the book how to do the last layer or Bottom layer is it? Please
help if you know how to finish the cube. Thanks so much
5547. [Speed cubing group] Re: Has anyone heard from Hardwick?
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 02:50:23 -0000
Ummm, I have a job too, in fact I just got home from a 7 hour shift...
Craig --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah i talked to him
after nationals, maybe a week or so ago, he's just really busy, how all
of us people with JOBS are, craig :P > > ----- Original Message
---- > From: Stefan Pochmann <pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 30,
2006 12:39:51 PM > Subject: [Speed cubing group] Re: Has anyone heard
from Hardwick? > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Craig Bouchard" > <logitewty@ ..> wrote: > > >
> I'm just curious if anyone has heard from Hardwick in the last week
> or > > 2. He seems to have disappeared about a week after
USN, and no one > > that I have talked to has heard from him. I
wanted to ask him a few > > questions, but I can't, and it's weird
for him to be gone this long > > and not post anything at all (he
sometimes is offline for a while, > but > > he usually still
responds to e-mails and posts some things). > > > > Craig
> > See message #30267 > > > > > > > >
> [Non-text portions of this message have been removed] >
5548. Re: Magic jumbled up! From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 02:52:00 -0000
Can you post a video/picture with both sides and moves you can/can't do?
We should be able to help... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > Over the weekend one of my
non puzzle-inclined friends decided to > play around with my >
> Rubiks Magic, and now the puzzle is all messed up. No matter what
> I do, I can't get the > > picture to show correctly. Is there
an easy way to fix this, or do > I have to take it apart? > >
I'm curious if there is a pattern/algorithm that I can do >
repeatedly to cycle the tiles. > > > > Thanks in advance,
> > bryan > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info >
about it under the heading "Getting back to the starting position". >
Read (b), it is probably what you need to do. > > Tim >
5549. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 20:10:18 -0700 (PDT)
i don't think i would like to meet this guy, he seems pretty full of
himself, and besides those were not really puzzles at all. I would like
to meet you mr. mansfield Bob Burton <bob@...> wrote: No, I
totally agree. I also don't like how the page implies that I have some
sort of lack of intelligence just by visiting it. The two puzzles I
looked at took a combined two minutes or less. I was expecting something
difficult. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@...> wrote: > > Am I the only
one that doesn't think the best advertising approach > is to address
your target audience with, "Well guess again > simpleton!". > >
:P > --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
> <mansfield_smart@> wrote: > > > > > > You
think you are intelligent? Think you are the Puzzle Master? > >
> > Well guess again simpleton! Step into Mansfield Smart III's
"Daily > Game" > > <http://dailygame.blogspot.com/> . A
NEW Way to think about > puzzles and > > games that will boggle
your mind and shake you at your very core. > > > > Check
back daily for NEW puzzles and to be told what a complete > moron
> > you really are compared to the Great Mansfield Smart III >
> > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > > > Yours
Brilliantly, > > Mansfield Smart III > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > --------------------------------- Get your
own web address for just $1.99/1st yr. We'll help. Yahoo! Small
Business. [Non-text portions of this message have been removed]
5550. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From:
Dan L <azndlo15@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 20:33:19 -0700 (PDT)
Shelly has better puzzles than these stupid compare picture things...
and she's not a jack--- about it. --------------------------------- Get
your email and more, right on the new Yahoo.com [Non-text portions of
this message have been removed]
5551. Re: [Speed cubing group] Can someone help me with the last layer
of cube
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Aug 2006 22:48:57 -0700
This will help:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html -Chris On
8/30/06, S <hotstuffau7@...> wrote: > > I can remember how
to do the top layer and middle layer.... I can't > work out in the
book how to do the last layer or Bottom layer is it? > Please help if
you know how to finish the cube. Thanks so much > > > [Non-text
portions of this message have been removed]
5552. Re: algorithms for computer solving the 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 06:40:20 -0000
Hi! Very interesting methods. I will study them later. How do u go about
solving each step? Trial and error only? Are they suitable for speeding
at all?? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@...> wrote:
> > Hi everyone, > > I've worked out an algorithm for a
computer solver for the 4x4x4 > (actually I've got 2 variations) They
work by matching up the edges > and solving the centers and then
simply solving like a 3x3x3. They > average slightly over 60 moves
stm but the solutions can be made even > shorter by upgrading the
Thistlethwaite portions to a Kociemba-style > solution or possibly
made optimal. > > Go here: >
http://www.geocities.com/c_w_tsai/solver4/ > > for descriptions
and sample solutions. >
5553. Swedish Open 2006 From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 17:47:09 -0000
Cube fellows, I hereby have the pleasure to proudly announce the 2nd
Swedish Open Speedcubing Championships. It will take place 21-22
October. More info is available on the competition webpage
(http://tinyurl.com/k5wlt). NB, it is an OPEN championship ;-) /Anders
5554. US Puzzle Championships (was Re: Fellow Puzzle Nuts)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 18:02:11 -0000
Hi Tyson -- Very cool! I was not there on Sunday, so I missed Mr.
Baxter. I probably wouldn't have realized who he was, either - it's only
during August that I've gotten interested in the US Puzzle Championships
(and associated puzzles). I definitely recommend that folks on this
group check out the various puzzles on the website (wpc.puzzles.com) -
they're quite fun and challenging. You've got a whole year until the
next contest, so there's plenty of time to practice! The site is
specific to the US championship, but anyone can participate in the
contest. I also assume there are similar championships in other
countries (given the large number of countries in the world
championships, as noted at http://www.worldpuzzle.org/). puzzle on, yeff
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hey Jeff, > > Actually,
Nick Baxter, the captain of the US Puzzle team was at the >
Exploratorium on the last day, and he handed out the awards. I can't
> remember if you made it to the competition on Sunday or not. >
> -Tyson > > On 8/29/06, Jeff Soesbe <yeff@...> wrote:
> > > > Hey Bob -- > > > > I recommend you check
out the US Puzzle and Sudoku Championships > >
(http://wpc.puzzles.com/). There are some really good puzzles, some >
> of a style I've never seen before.
5555. Re: Magic jumbled up! From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 23:37:36 -0000
Hey Craig, I have a video of moves I can't do. I'm glad no one asked for
it though, 'cause it's way too long to post. DJ --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Can you post a video/picture with
both sides and moves you can/can't > do? We should be able to help...
> > Craig >
5556. Re: Magic jumbled up! From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 23:43:25 -0000
Thanks! That page helped me put it back to normal after playing around
with it a bit --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
<bmytko@> wrote: > > > > Over the weekend one of my
non puzzle-inclined friends decided to > play around with my >
> Rubiks Magic, and now the puzzle is all messed up. No matter what
> I do, I can't get the > > picture to show correctly. Is there
an easy way to fix this, or do > I have to take it apart? > >
I'm curious if there is a pattern/algorithm that I can do >
repeatedly to cycle the tiles. > > > > Thanks in advance,
> > bryan > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info >
about it under the heading "Getting back to the starting position". >
Read (b), it is probably what you need to do. > > Tim >
Ok Guys I can see I am dealing with a different type of puzzler than
usual. I figure if you guys are solving rubix cubes blind folded in
under 5 mins then I better bring my "A" Game. SOOOOOOOOOOOO my colorful
cube friends, I have prepared a puzzle that is even hard for me...
yes... this is true.. believe it! http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> Yours Smartly, Mansfield (yes we
are now on a first name basis) [Non-text portions of this message have
been removed]
5558. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 20:47:01 -0700 (PDT)
these are lame, that one was the worst one yet lol...seriously if you
are going to spam our group with this at least make a different kind of
'puzzle' if i wanted to do this i'd buy a where's waldo book -----
Original Message ---- From: mansfield_smart <mansfield_smart@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 31,
2006 7:45:33 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts,
"Daily Game" ELIMINATES Boredom at work! Ok Guys I can see I am dealing
with a different type of puzzler than usual. I figure if you guys are
solving rubix cubes blind folded in under 5 mins then I better bring my
"A" Game. SOOOOOOOOOOOO my colorful cube friends, I have prepared a
puzzle that is even hard for me... yes... this is true.. believe it!
http://dailygame. blogspot. com/ <http://dailygame. blogspot.
com/> Yours Smartly, Mansfield (yes we are now on a first name basis)
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5559. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 21:42:41 -0700
It's spelled "Rubik's." The man's name is Ernö Rubik, and since he
invented the cube, it's kind of his cube. Oh, and Dan, it's spelled
"Shelley." You know, I used to be able to do those picture puzzles.
Like, many years ago. I did one in 30 seconds. I have no idea how I did
it, but I did, and now I can't do them anymore. -Tyson On Aug 31, 2006,
at 8:47 PM, Clancy Cochran wrote: > these are lame, that one was the
worst one yet lol...seriously if you > are going to spam our group
with this at least make a different kind > of 'puzzle' if i wanted to
do this i'd buy a where's waldo book > > ----- Original Message
---- > From: mansfield_smart <mansfield_smart@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 31,
2006 7:45:33 PM > Subject: [Speed cubing group] Re: Fellow Puzzle
Nuts, "Daily Game" > ELIMINATES Boredom at work! > > Ok Guys I
can see I am dealing with a different type of puzzler than > usual. I
figure if you guys are solving rubix cubes blind folded in > under 5
mins then I better bring my "A" Game. SOOOOOOOOOOOO my > colorful
> cube friends, I have prepared a puzzle that is even hard for me...
> yes... this is true.. believe it! > http://dailygame. blogspot.
com/ <http://dailygame. blogspot. com/> > > Yours Smartly,
> Mansfield > (yes we are now on a first name basis) > >
[Non-text portions of this message have been removed] > > >
> > > [Non-text portions of this message have been removed]
> > >
The Question my friend of the cube is, could you find the answer? -
Mansfield Smart III PS. Waldo deserves respect... I am sure over in the
waldo group they are bad mouthing the rubix cube, so I guess it evens
out :) http://dailygame <http://dailygame> . blogspot. com
[Non-text portions of this message have been removed]
5561. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 22:37:11 -0700 (PDT)
yeah i said that was the worst one, it seriously took me like 10 seconds
because the different leaf happened to be the second one i looked at.
don't you have some wicked sudoko or something cool like that, these
picture ones aren't doing it. i have a puzzle for you: how much wood
would a woodchuck chuck if a woodchuck could chuck wood? ----- Original
Message ---- From: mansfield_smart <mansfield_smart@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 31, 2006
9:44:24 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily
Game" ELIMINATES Boredom at work! The Question my friend of the cube is,
could you find the answer? - Mansfield Smart III PS. Waldo deserves
respect... I am sure over in the waldo group they are bad mouthing the
rubix cube, so I guess it evens out :) http://dailygame
<http://dailygame> . blogspot. com [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
5562. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 23:11:00 -0700
a woodchuck would chuck as much wood as a woodchuck could chuck if a
woodchuck could chuck wood -E On 8/31/06, Clancy Cochran
<perscription_death@...> wrote: > > yeah i said that was the
worst one, it seriously took me like 10 seconds > because the
different leaf happened to be the second one i looked at. don't > you
have some wicked sudoko or something cool like that, these picture ones
> aren't doing it. i have a puzzle for you: how much wood would a
woodchuck > chuck if a woodchuck could chuck wood? > > >
----- Original Message ---- > From: mansfield_smart
<mansfield_smart@...<mansfield_smart%40yahoo.com> > >
> To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Thursday, August 31, 2006 9:44:24 PM > Subject: [Speed
cubing group] Re: Fellow Puzzle Nuts, "Daily Game" > ELIMINATES
Boredom at work! > > The Question my friend of the cube is, could
you find the answer? > > - Mansfield Smart III > PS. Waldo
deserves respect... I am sure over in the waldo group they are > bad
mouthing the rubix cube, so I guess it evens out :) >
http://dailygame <http://dailygame> . blogspot. com > >
[Non-text portions of this message have been removed] > > >
> > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
5563. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at work!
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 31 Aug 2006 23:25:38 -0700
Yes, I could find the answer. Try this one.
http://www.astro.caltech.edu/~tmao/puzzle.jpg Can YOU find the answer?
-Tyson On Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > The
Question my friend of the cube is, could you find the answer? > >
- Mansfield Smart III > PS. Waldo deserves respect... I am sure over
in the waldo group they > are > bad mouthing the rubix cube, so I
guess it evens out :) > http://dailygame <http://dailygame> .
blogspot. com > > [Non-text portions of this message have been
removed] > > >
That one was really hard, but after a few minutes, I think I got it. Is
it A? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Yes, I could find the answer. Try
this one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg >
> Can YOU find the answer? > > -Tyson > > On Aug 31,
2006, at 9:44 PM, mansfield_smart wrote: > > > > > The
Question my friend of the cube is, could you find the answer? > >
> > - Mansfield Smart III > > PS. Waldo deserves respect...
I am sure over in the waldo group they > > are > > bad
mouthing the rubix cube, so I guess it evens out :) > >
http://dailygame <http://dailygame> . blogspot. com > > >
> [Non-text portions of this message have been removed] > >
> > > > >
5565. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game"
ELIMINATES Boredom at
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 1 Sep 2006 09:17:51 -0300 (ART)
but...but...they all look the same! Oh, no Tyson...that one is really
hard...please tell me the answer! Pedro Bob Burton <bob@...>
escreveu: That one was really hard, but after a few minutes, I think I
got it. Is it A? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Yes, I could find the
answer. Try this one. > >
http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can YOU find the
answer? > > -Tyson > > On Aug 31, 2006, at 9:44 PM,
mansfield_smart wrote: > > > > > The Question my friend
of the cube is, could you find the answer? > > > > -
Mansfield Smart III > > PS. Waldo deserves respect... I am sure
over in the waldo group they > > are > > bad mouthing the
rubix cube, so I guess it evens out :) > > http://dailygame
<http://dailygame> . blogspot. com > > > > [Non-text
portions of this message have been removed] > > > > >
> > --------------------------------- Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! [Non-text portions of this message have been removed]
Hi! I've a similar problem. The twisted wires of my Magic didn't let me
get to the solution, so I decided to disassemble it and restringing it.
Now that I've finished adding the 8th basic string, strictly following
the guidelines, I tried to solve it slowly, but the second movement of
the solution is not allowed, just like before disassembling it! Wasted
time? I get to the solved position, but not considering the pattern,
only if I turn the puzzle upside-down and repeat the same movements. But
the V shape doesn't display the correct pattern. What can I do? Do I
have to disassemble it again and restringing it looking the other side
of the magic? Please, help me. Emanuele --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Can you post a video/picture with
both sides and moves you can/can't > do? We should be able to help...
> > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > <timothy.reynolds2@> wrote: > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
> <bmytko@> wrote: > > > > > > Over the
weekend one of my non puzzle-inclined friends decided to > > play
around with my > > > Rubiks Magic, and now the puzzle is all
messed up. No matter what > > I do, I can't get the > > >
picture to show correctly. Is there an easy way to fix this, or do >
> I have to take it apart? > > > I'm curious if there is a
pattern/algorithm that I can do > > repeatedly to cycle the tiles.
> > > > > > Thanks in advance, > > > bryan
> > > > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some info >
> about it under the heading "Getting back to the starting position".
> > Read (b), it is probably what you need to do. > > >
> Tim > > >
5567. Re: algorithms for computer solving the 4x4x4 From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 01 Sep 2006 15:54:26 -0000
This is very similar in nature to my 4x4x4 computer method. Tsai used 7
or 8 stages while I used only 5. Still he seems to be getting very close
to the typical number of moves that I get with my solver (in the
neighborhood of 60). While I decided to look at a multi-stage solution
ending with the "4x4x4 squares coset," it's interesting to see that
someone else has looked into using a different set of stages. In this
case, the later stages eliminate the inner slice moves altogether, so
that these later stages are like solving a 3x3x3. I had suspected Tsai
did something like an IDA* search for each step since he didn't show any
tables giving numbers of positions of a given distance from the goal
state for each step. It would be nice to have worst-case number of moves
for each step, but that would require carrying out a God's algorithm
calculation, or running his IDA* search for every effectively unique
position of each step. I would have to believe that for the 7-stage (or
8-stage) method, they would add up to more than 79, the value I got from
my 5-stage method. Fewer stages should result in a lower worst case
value. I note that like the current version of my solver, it appears
that Tsai's solver does not optimize across the stage boundaries. For
instance, if the last move of one stage is F, and the first move of the
next stage is F2, it does not combine the two moves to become F'. This
simple optimization technique could be used to make a small decrease in
the number of moves used on average. Since the 4x4x4 does not have fixed
centers, step 1 would only need to put the R and L centers on any
opposite faces, not necessarily the R and L faces. Of course, then
either an explicit cube reorientation would need to be applied so that
those faces become the R and L faces, or the moves for the rest of
solution must be remapped accordingly. That is, the solver could
reorient the cube for its internal workings, but would output the moves
so that they correspond to the initial orientation of the cube. That is
what my solver does. So the solved cube may end up with the colors in a
different orientation, but it's still considered solved. With my solver,
the cube may end up in any of the 24 possible orientations. I haven't
checked Tsai's examples, but from his description, I am guessing he
forces each color to end up on a specific face. One other thing I
noticed is that in step 4, front and back face layers are restricted to
half-turns, but in step 5, quarter turns of those layers are allowed
again. (In the 8-step version, this applies to right and left face
layers as well, half-turns in step 3 and 4, but quarter turns allowed
again in step5.) So his method doesn't have the property that every step
uses only a subset of moves of prior steps, although I think this is the
only exception to that. I think it should be possible to create a solver
for the 4x4x4 using only four stages, and perhaps only three stages,
using an IDA* type of search in each stage. It perhaps may be a
challenge to get good quality pruning tables for all stages to be
compact enough to all fit in memory at the same time. It might be
interesting to know how much memory is used for pruning tables in Tsai's
program. Because of the number of stages, I am guessing he doesn't need
very large tables and they all reside in memory at the same time. As for
solving by humans, Ryan Heise once looked at developing a "human
version" of the Thistlethwaite algorithm. See message 5113. So it may be
possible to extend that idea to the 4x4x4-specific steps of Tsai's
method (or my method as well). Of course, a computer can calculate the
parity of the edges faster than a human can, so avoiding the parity
issues may still be a problem as it seems to be with other 4x4x4 methods
that simplify the 4x4x4 to a 3x3x3. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@...> wrote:
> > > Very interesting methods. I will study them later. How do
u go > about > > solving each step? Trial and error only? Are
they suitable for > > speeding at all?? > > > > IDA*.
I would guess they are not suitable for speeding. > > > >
> > > > Hi everyone, > > > > > > I've
worked out an algorithm for a computer solver for the 4x4x4 > >
> (actually I've got 2 variations) They work by matching up the >
edges > > > and solving the centers and then simply solving
like a 3x3x3. > They > > > average slightly over 60 moves
stm but the solutions can be made > > even > > > shorter
by upgrading the Thistlethwaite portions to a Kociemba- > style >
> > solution or possibly made optimal. > > > > >
> Go here: > > > http://www.geocities.com/c_w_tsai/solver4/
> > > > > > for descriptions and sample solutions.
> > > > > >
You do have to disassemble and reassemble it at this point. Also, you
need 16 strings for a 2x4 sized magic NOT 8. It is also important to
note the type of magic insert you have. If it is Homer or Harry Poter
than the writting should be correct- side-up. If it is an red/orangy
colored inser then start upside-down. With everything front-side-up, put
it together *dry* (no strings). Line everything up and then proceed with
the stringing. The very outermost corner grooves should have no strings
on the front side. In the "ring state" there should be exactly one metal
clip per side of tile and 16 of them total when properly assembled. The
manufacture string goes one further and makes sure that in the
starting-state the clips are also well distributed. Any how, I perfer to
start in on the right 3 tiles on the bottom row, and place two strings
on them so that those 3 alone form a 1x3 fully funcitonal magic. The
srings should run from top left corner to bottom right on the very lower
right tile. Then I expand by placeing the top left tile to the right of
it upside-down and add 2 more strings to make it a 1x4 magic. And so
forth until I end up with a 1x7 magic. Next I add the bottom left tile
to the right of it all to make a 1x8 magic. Then I wrap everything
around in a loop and use 4 more strings to close it up. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi! I've a similar problem. The
twisted wires of my Magic didn't let > me get to the solution, so I
decided to disassemble it and > restringing it. > Now that I've
finished adding the 8th basic string, strictly > following the
guidelines, I tried to solve it slowly, but the second > movement of
the solution is not allowed, just like before > disassembling it!
Wasted time? > I get to the solved position, but not considering the
pattern, only > if I turn the puzzle upside-down and repeat the same
movements. But > the V shape doesn't display the correct pattern.
> What can I do? Do I have to disassemble it again and restringing it
> looking the other side of the magic? > Please, help me. >
> Emanuele > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@> wrote: > > > > Can
you post a video/picture with both sides and moves you can/can't >
> do? We should be able to help... > > > > Craig >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" > > <timothy.reynolds2@> wrote: > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"bryanosaurus" > > > <bmytko@> wrote: > > > >
> > > > Over the weekend one of my non puzzle-inclined
friends decided > to > > > play around with my > >
> > Rubiks Magic, and now the puzzle is all messed up. No matter
> what > > > I do, I can't get the > > > >
picture to show correctly. Is there an easy way to fix this, or > do
> > > I have to take it apart? > > > > I'm curious
if there is a pattern/algorithm that I can do > > > repeatedly
to cycle the tiles. > > > > > > > > Thanks in
advance, > > > > bryan > > > > > > >
> > > http://www.geocities.com/jaapsch/puzzles/magic.htm has
some info > > > about it under the heading "Getting back to the
starting > position". > > > Read (b), it is probably what
you need to do. > > > > > > Tim > > > >
> >
5569. Re: algorithms for computer solving the 4x4x4 From:
"ct" <c_w_tsai@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 01 Sep 2006 16:35:00 -0000
> This is very similar in nature to my 4x4x4 computer method. Tsai
used > 7 or 8 stages while I used only 5. Still he seems to be
getting very > close to the typical number of moves that I get with
my solver (in the > neighborhood of 60). While I decided to look at a
multi-stage solution > ending with the "4x4x4 squares coset," it's
interesting to see that > someone else has looked into using a
different set of stages. In this > case, the later stages eliminate
the inner slice moves altogether, so > that these later stages are
like solving a 3x3x3. > > I had suspected Tsai did something like
an IDA* search for each step > since he didn't show any tables giving
numbers of positions of a given > distance from the goal state for
each step. It would be nice to have > worst-case number of moves for
each step, but that would require > carrying out a God's algorithm
calculation, or running his IDA* search > for every effectively
unique position of each step. I would have to > believe that for the
7-stage (or 8-stage) method, they would add up to > more than 79, the
value I got from my 5-stage method. Fewer stages > should result in a
lower worst case value. Maybe. But it ends up solving like a 3x3x3,
which I found really attractive, and there has been extensive work done
with that. > > I note that like the current version of my solver,
it appears that > Tsai's solver does not optimize across the stage
boundaries. For > instance, if the last move of one stage is F, and
the first move of > the next stage is F2, it does not combine the two
moves to become F'. > This simple optimization technique could be
used to make a small > decrease in the number of moves used on
average. > That's true. I didn't think it was worth the effort. :)
Probably a savings of 2 or 3 moves max. > Since the 4x4x4 does not
have fixed centers, step 1 would only need to > put the R and L
centers on any opposite faces, not necessarily the R > and L faces.
Of course, then either an explicit cube reorientation > would need to
be applied so that those faces become the R and L faces, > or the
moves for the rest of solution must be remapped accordingly. > That
is, the solver could reorient the cube for its internal workings, >
but would output the moves so that they correspond to the initial >
orientation of the cube. That is what my solver does. So the solved >
cube may end up with the colors in a different orientation, but it's
> still considered solved. With my solver, the cube may end up in any
of > the 24 possible orientations. I haven't checked Tsai's examples,
but > from his description, I am guessing he forces each color to end
up on > a specific face. That's correct. My solver doesn't consider
the cube solved unless it's in a very specific orientation. You'd have
to do it manually for all 24 orientations. :S > > One other thing
I noticed is that in step 4, front and back face > layers are
restricted to half-turns, but in step 5, quarter turns of > those
layers are allowed again. (In the 8-step version, this applies > to
right and left face layers as well, half-turns in step 3 and 4, but >
quarter turns allowed again in step5.) So his method doesn't have the
> property that every step uses only a subset of moves of prior
steps, > although I think this is the only exception to that. Yeah, I
thought it was interesting that you could not allow certain moves in a
step and then allow it again later. > > I think it should be
possible to create a solver for the 4x4x4 using > only four stages,
and perhaps only three stages, using an IDA* type of > search in each
stage. It perhaps may be a challenge to get good > quality pruning
tables for all stages to be compact enough to all fit > in memory at
the same time. It might be interesting to know how much > memory is
used for pruning tables in Tsai's program. Because of the > number of
stages, I am guessing he doesn't need very large tables and > they
all reside in memory at the same time. For the 8-step algorithm, only
about 80 kB. Several hundred kB for the 7-step. But I still haven't got
good tables for the 2nd step of the 7-step (factor on the order of
10^11). I still need to think of better tables for that... I found that
sometimes it would find a solution very quickly (like a second) while
other times I could let it search for an hour and still not find a
solution (probably due to my not-so-good tables and maybe the solution
was too deep) What I ended up doing was: limit the step 2 search to a
maximum depth of 9 and if there was no solution found, it goes to the
next step 1 solution. I liked how it worked so i did the same with the
8-step algorithm with a max depth of 8. My 7-step solver takes about
half a minute, the 8-step one takes like 5 to 10 seconds. > > As
for solving by humans, Ryan Heise once looked at developing a >
"human version" of the Thistlethwaite algorithm. See message 5113. So
> it may be possible to extend that idea to the 4x4x4-specific steps
of > Tsai's method (or my method as well). Of course, a computer can
> calculate the parity of the edges faster than a human can, so
avoiding > the parity issues may still be a problem as it seems to be
with other > 4x4x4 methods that simplify the 4x4x4 to a 3x3x3. > I
also thought of Ryan's human thistlethwaite version :) > - Bruce
Tyson -- The answer is: the thumbs of the man in the "Mayfield" shirt
have obviously been digitally manipulated, because they look like they
are inhumanly long. I mean, I have very prehensile thumbs, but he's got
me beat. yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Yes, I could find the answer. Try
this one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg >
> Can YOU find the answer? > > -Tyson
I think he's just using us to get free hits on his site... --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > That one was really hard, but after a few minutes, I
think I got it. > Is it A? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Yes, I could find the
answer. Try this one. > > > >
http://www.astro.caltech.edu/~tmao/puzzle.jpg > > > > Can
YOU find the answer? > > > > -Tyson > > > > On
Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > > >
> > > > The Question my friend of the cube is, could you
find the answer? > > > > > > - Mansfield Smart III
> > > PS. Waldo deserves respect... I am sure over in the waldo
group they > > > are > > > bad mouthing the rubix
cube, so I guess it evens out :) > > > http://dailygame
<http://dailygame> . blogspot. com > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > >
I put only 8 strings like in the guidelines only because I didn't know
if there were some mistakes. In fact my magic had to be fully functional
and it's not. Anyway, ok, I must disassemble it. Thank you! --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > You do have to disassemble and reassemble it at this
point. > > Also, you need 16 strings for a 2x4 sized magic NOT 8.
It is also > important to note the type of magic insert you have.
> > If it is Homer or Harry Poter than the writting should be
correct- > side-up. If it is an red/orangy colored inser then start
upside- down. > > With everything front-side-up, put it together
*dry* (no strings). > Line everything up and then proceed with the
stringing. > > The very outermost corner grooves should have no
strings on the > front side. > > In the "ring state" there
should be exactly one metal clip per side > of tile and 16 of them
total when properly assembled. > > The manufacture string goes one
further and makes sure that in the > starting-state the clips are
also well distributed. > > Any how, I perfer to start in on the
right 3 tiles on the bottom > row, and place two strings on them so
that those 3 alone form a 1x3 > fully funcitonal magic. The srings
should run from top left corner > to bottom right on the very lower
right tile. Then I expand by > placeing the top left tile to the
right of it upside-down and add 2 > more strings to make it a 1x4
magic. And so forth until I end up > with a 1x7 magic. Next I add the
bottom left tile to the right of it > all to make a 1x8 magic. Then I
wrap everything around in a loop and > use 4 more strings to close it
up. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi! I've a similar
problem. The twisted wires of my Magic didn't > let > > me get
to the solution, so I decided to disassemble it and > >
restringing it. > > Now that I've finished adding the 8th basic
string, strictly > > following the guidelines, I tried to solve it
slowly, but the > second > > movement of the solution is not
allowed, just like before > > disassembling it! Wasted time? >
> I get to the solved position, but not considering the pattern, >
only > > if I turn the puzzle upside-down and repeat the same
movements. > But > > the V shape doesn't display the correct
pattern. > > What can I do? Do I have to disassemble it again and
restringing > it > > looking the other side of the magic? >
> Please, help me. > > > > Emanuele > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
> <logitewty@> wrote: > > > > > > Can you
post a video/picture with both sides and moves you > can/can't >
> > do? We should be able to help... > > > > > >
Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > >
<timothy.reynolds2@> wrote: > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" >
> > > <bmytko@> wrote: > > > > > > >
> > > Over the weekend one of my non puzzle-inclined friends
> decided > > to > > > > play around with my >
> > > > Rubiks Magic, and now the puzzle is all messed up.
No matter > > what > > > > I do, I can't get the >
> > > > picture to show correctly. Is there an easy way to
fix this, > or > > do > > > > I have to take it
apart? > > > > > I'm curious if there is a
pattern/algorithm that I can do > > > > repeatedly to cycle
the tiles. > > > > > > > > > > Thanks in
advance, > > > > > bryan > > > > > >
> > > > > > >
http://www.geocities.com/jaapsch/puzzles/magic.htm has some > info
> > > > about it under the heading "Getting back to the
starting > > position". > > > > Read (b), it is
probably what you need to do. > > > > > > > >
Tim > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus"
<bmytko@...> wrote: > > Over the weekend one of my non
puzzle-inclined friends decided to play around with my > Rubiks
Magic, and now the puzzle is all messed up. No matter what I do, I can't
get the > picture to show correctly. Is there an easy way to fix
this, or do I have to take it apart? > I'm curious if there is a
pattern/algorithm that I can do repeatedly to cycle the tiles. > >
Thanks in advance, > bryan > I could be mistaken here but I don't
quite follow. You refer to your friend as non-puzzle inclined, but if
the magic is messed up you can't solve it? Isn't that the challenge of
puzzle (as opposed to following the exact same sequence of moves from A
to B each time)? I think you should rejoice in your friend that the
magic was made a puzzle again, rather than simply a test of speed and
dexterity.
--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe"
<yeff@...> wrote: > > Tyson -- > > The answer is: the
thumbs of the man in the "Mayfield" shirt have > obviously been
digitally manipulated, Was that pun intentional? >because they look
like they > are inhumanly long. > > I mean, I have very
prehensile thumbs, but he's got me beat. > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Yes, I could find the
answer. Try this one. > > > >
http://www.astro.caltech.edu/~tmao/puzzle.jpg > > > > Can
YOU find the answer? > > > > -Tyson >
5575. google's very own speed game From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 00:41:47 -0000
Google label maker <http://images.google.com/imagelabeler/> is a
game for speed freaks who like to compete. Hey, that's us, speedcubers!
Anyway, I advise you all to go there and try it out. The aim of the game
is to match the tags that you assign to a random image, together with
your (random) game partner. This is a nice way of google to get everyone
who is crazy enough to play this game (us) to categorize their enormous
image database. So in fact we're all working for Google here.
Unfortunately you can't see who you were racing with, only their
nickname is shown. Getting into the highscore just requires a lot of
stamina since the score is simply accumulated after each game. My high
sore is 10 matches, see if you can beat it. [Non-text portions of this
message have been removed]
5576. Google video of Ryan Patricio's 20s OH From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 03:00:49 -0000
I just saw in google video that under the sports dropdown there's Ryan
Patricio's 20s OH solve on nr 4!
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
5577. Re: Google video of Ryan Patricio's 20s OH From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 03:30:51 -0000
I recorded that video. Now all these websites are stealing it and
claiming it as their own. How annoying... --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@...> wrote: > > I just saw in google video that
under the sports dropdown there's Ryan > Patricio's 20s OH solve on
nr 4! > >
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
>
For all you out there with a 2 step last layer, which of your two steps
would you prefer to skip? I originally thought of those for OLL/PLL and
couldn't really decide. I think OLL cuz not all my algs are as fast...
Just like to hear some other people's opinions of what they'd like to
skip... Craig
5579. Re: Google video of Ryan Patricio's 20s OH From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 04:11:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I recorded that video. Now all
these websites are stealing it and > claiming it as their own. How
annoying... Welcome to the real world ;)
5580. Re: [Speed cubing group] Google video of Ryan Patricio's 20s OH
From:
Boomerbama@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 01:58:28 -0400
On the right side of the screen in that video, you'll see an arm with a
black sleeve stick out every so often. That's my elbow!! -----Original
Message----- From: blonkm@... To: speedsolvingrubikscube@yahoogroups.com
Sent: Fri, 1 Sep 2006 8:00 PM Subject: [Speed cubing group] Google video
of Ryan Patricio's 20s OH I just saw in google video that under the
sports dropdown there's Ryan Patricio's 20s OH solve on nr 4!
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
________________________________________________________________________
Check out AOL.com today. Breaking news, video search, pictures, email
and IM. All on demand. Always Free. [Non-text portions of this message
have been removed]
5581. Re: [Speed cubing group] Google video of Ryan Patricio's 20s OH
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 2 Sep 2006 01:39:21 -0700
On the left of Ryan, you'll see this little asian guy. That's my
brother! -Tyson On Sep 1, 2006, at 10:58 PM, Boomerbama@... wrote: >
On the right side of the screen in that video, you'll see an arm with
> a black sleeve stick out every so often. That's my elbow!! >
-----Original Message----- > From: blonkm@... > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Fri, 1 Sep 2006 8:00
PM > Subject: [Speed cubing group] Google video of Ryan Patricio's
20s OH > > I just saw in google video that under the sports
dropdown there's Ryan > Patricio's 20s OH solve on nr 4! > >
http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-
> sl&hl=en > > >
__________________________________________________________ > Check
out AOL.com today. Breaking news, video search, pictures, email > and
IM. All on demand. Always Free. > > [Non-text portions of this
message have been removed] > > >
5582. Re: [Speed cubing group] Google video of Ryan Patricio's 20s OH
From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 09:57:34 -0000
zomg that's me!
5583. Re: [Speed cubing group] Interesting Question... From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 2 Sep 2006 13:23:15 +0000 (GMT)
That's an interesting question...I'd say probably OLL, 'cause there are
more cases, and, consequently, more cases on which I'm slow : ) Perdo
Craig Bouchard <logitewty@...> escreveu: For all you out there
with a 2 step last layer, which of your two steps would you prefer to
skip? I originally thought of those for OLL/PLL and couldn't really
decide. I think OLL cuz not all my algs are as fast... Just like to hear
some other people's opinions of what they'd like to skip... Craig
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
I find that when I get PLL skips, I'm really never ready to stop the
timer, and therefore I end up wasting half a second putting the cube
down. When I get OLL skips, I usually notice it happening during F2L,
and am more ready to go right into PLL. So OLL, since it's easier for me
to move on right away. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > That's an interesting question...I'd say probably OLL,
'cause there are more cases, and, consequently, more cases on which I'm
slow : ) > > Perdo > > > Craig Bouchard
<logitewty@...> escreveu: > For all you out there with a 2 step
last layer, which of your two > steps would you prefer to skip? >
> I originally thought of those for OLL/PLL and couldn't really
decide. > I think OLL cuz not all my algs are as fast... > >
Just like to hear some other people's opinions of what they'd like to
> skip... > > Craig > > > > > > >
--------------------------------- > Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! > > [Non-text portions of this
message have been removed] >
5585. Re: algorithms for computer solving the 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 15:25:59 -0000
Hi :-) I feel that a 7/8 step solver would make up much smaller pruning
tables, and it should be able to run on computers with less (normal)
memory (?). A slightly longer solution on average should also indicate a
shorter solution time? Also, letting the solver not solve optimally at
each step will allow increasingly better solutions to be found. I
estimate that sub-100 solutions can be found rapidly :-) Charles'methods
are also somewhat closer in nature to the normal pairing-up methods
compared with Bruce's 5-stage method. How about relaxing number of
stages to an even higher number? Will we be able to approach a "humanly
doable" method with a "decent" maximum number of moves overall ??
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > This is very similar in
nature to my 4x4x4 computer method. Tsai used > 7 or 8 stages while I
used only 5. Still he seems to be getting very > close to the typical
number of moves that I get with my solver (in the > neighborhood of
60). While I decided to look at a multi-stage solution > ending with
the "4x4x4 squares coset," it's interesting to see that > someone
else has looked into using a different set of stages. In this > case,
the later stages eliminate the inner slice moves altogether, so >
that these later stages are like solving a 3x3x3. > > I had
suspected Tsai did something like an IDA* search for each step >
since he didn't show any tables giving numbers of positions of a given
> distance from the goal state for each step. It would be nice to
have > worst-case number of moves for each step, but that would
require > carrying out a God's algorithm calculation, or running his
IDA* search > for every effectively unique position of each step. I
would have to > believe that for the 7-stage (or 8-stage) method,
they would add up to > more than 79, the value I got from my 5-stage
method. Fewer stages > should result in a lower worst case value.
> > I note that like the current version of my solver, it appears
that > Tsai's solver does not optimize across the stage boundaries.
For > instance, if the last move of one stage is F, and the first
move of > the next stage is F2, it does not combine the two moves to
become F'. > This simple optimization technique could be used to make
a small > decrease in the number of moves used on average. > >
Since the 4x4x4 does not have fixed centers, step 1 would only need to
> put the R and L centers on any opposite faces, not necessarily the
R > and L faces. Of course, then either an explicit cube
reorientation > would need to be applied so that those faces become
the R and L faces, > or the moves for the rest of solution must be
remapped accordingly. > That is, the solver could reorient the cube
for its internal workings, > but would output the moves so that they
correspond to the initial > orientation of the cube. That is what my
solver does. So the solved > cube may end up with the colors in a
different orientation, but it's > still considered solved. With my
solver, the cube may end up in any of > the 24 possible orientations.
I haven't checked Tsai's examples, but > from his description, I am
guessing he forces each color to end up on > a specific face. >
> One other thing I noticed is that in step 4, front and back face
> layers are restricted to half-turns, but in step 5, quarter turns
of > those layers are allowed again. (In the 8-step version, this
applies > to right and left face layers as well, half-turns in step 3
and 4, but > quarter turns allowed again in step5.) So his method
doesn't have the > property that every step uses only a subset of
moves of prior steps, > although I think this is the only exception
to that. > > I think it should be possible to create a solver for
the 4x4x4 using > only four stages, and perhaps only three stages,
using an IDA* type of > search in each stage. It perhaps may be a
challenge to get good > quality pruning tables for all stages to be
compact enough to all fit > in memory at the same time. It might be
interesting to know how much > memory is used for pruning tables in
Tsai's program. Because of the > number of stages, I am guessing he
doesn't need very large tables and > they all reside in memory at the
same time. > > As for solving by humans, Ryan Heise once looked at
developing a > "human version" of the Thistlethwaite algorithm. See
message 5113. So > it may be possible to extend that idea to the
4x4x4-specific steps of > Tsai's method (or my method as well). Of
course, a computer can > calculate the parity of the edges faster
than a human can, so avoiding > the parity issues may still be a
problem as it seems to be with other > 4x4x4 methods that simplify
the 4x4x4 to a 3x3x3. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@> wrote:
> > > > > Very interesting methods. I will study them
later. How do u go > > about > > > solving each step?
Trial and error only? Are they suitable for > > > speeding at
all?? > > > > > > > IDA*. I would guess they are
not suitable for speeding. > > > > > > > > >
> > > Hi everyone, > > > > > > > > I've
worked out an algorithm for a computer solver for the 4x4x4 > >
> > (actually I've got 2 variations) They work by matching up the
> > edges > > > > and solving the centers and then
simply solving like a 3x3x3. > > They > > > > average
slightly over 60 moves stm but the solutions can be made > > >
even > > > > shorter by upgrading the Thistlethwaite
portions to a Kociemba- > > style > > > > solution or
possibly made optimal. > > > > > > > > Go here:
> > > > http://www.geocities.com/c_w_tsai/solver4/ > >
> > > > > > for descriptions and sample solutions.
> > > > > > > > > >
5586. Solving the 3x3x3 <R,u> group ... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 15:34:44 -0000
Hi :-) I have been thinking a little about solving the 3x3x3 cube by
only using the moves (generators) R and u, where u would mean turning
the top 2 layers. So u = U E' obviously :-) (For those who know MES
notation!) Otherwise u is well-known fingertrick notation too! What i
have come up with so far is a short 2-flip on edges like so: (R u2)*2 R'
u2 R' u (R' u2)*2 R u2 R u' And also a non-disclosed edge 3-cycle of
same length (challenge). Could we together make up a collection of
useful algs to completely solve the <R,u> group effectively? I
know that the more complex <r,u> subgroup has been discussed
before and that some useful longish algs came up. But i cannot recall
where this was discussed, and how long ago. Anyone can direct me towards
this previous discussion? Cheers! -Per
5587. Re: Solving the 3x3x3 <R,u> group ... From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 02 Sep 2006 16:40:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I have
been thinking a little about solving the 3x3x3 cube by only > using
the moves (generators) R and u, where u would mean turning the > top
2 layers. So u = U E' obviously :-) (For those who know MES >
notation!) Otherwise u is well-known fingertrick notation too! > >
What i have come up with so far is a short 2-flip on edges like so: >
> (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > And also a
non-disclosed edge 3-cycle of same length (challenge). > Could we
together make up a collection of useful algs to completely > solve
the <R,u> group effectively? > > I know that the more
complex <r,u> subgroup has been discussed > before and that
some useful longish algs came up. But i cannot > recall where this
was discussed, and how long ago. Anyone can direct > me towards this
previous discussion? > > Cheers! > > -Per > I propose a
corners first method. The corners can be solved really easily much like
a 2x2x2, then you can use 3-cycles/flips to change the edges. ~Thom
I figured somebody of your unbelievable intelligence would know the
difference between "to" and "too" ...You used the wrong one in the
"About" section of your site. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "mansfield_smart"
<mansfield_smart@...> wrote: > > > You think you are
intelligent? Think you are the Puzzle Master? > > Well guess again
simpleton! Step into Mansfield Smart III's "Daily Game" >
<http://dailygame.blogspot.com/> . A NEW Way to think about
puzzles and > games that will boggle your mind and shake you at your
very core. > > Check back daily for NEW puzzles and to be told
what a complete moron > you really are compared to the Great
Mansfield Smart III > > http://dailygame.blogspot.com/
<http://dailygame.blogspot.com/> > > Yours Brilliantly, >
Mansfield Smart III > > > > > > [Non-text portions of
this message have been removed] >
5589. Re: Solving the 3x3x3 <R,u> group ... From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 03 Sep 2006 00:41:30 -0000
Something a lot like this has already been thought of by someone that
goes to this group. I'm not going to say much about it except I found
the algs but didn't use it. I'm not going to say who thought of it
unless they want me to. --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > I have been thinking a little about solving the 3x3x3 cube by
only > > using the moves (generators) R and u, where u would mean
turning the > > top 2 layers. So u = U E' obviously :-) (For those
who know MES > > notation!) Otherwise u is well-known fingertrick
notation too! > > > > What i have come up with so far is a
short 2-flip on edges like so: > > > > (R u2)*2 R' u2 R' u
(R' u2)*2 R u2 R u' > > > > And also a non-disclosed edge
3-cycle of same length (challenge). > > Could we together make up
a collection of useful algs to completely > > solve the
<R,u> group effectively? > > > > I know that the more
complex <r,u> subgroup has been discussed > > before and
that some useful longish algs came up. But i cannot > > recall
where this was discussed, and how long ago. Anyone can direct > >
me towards this previous discussion? > > > > Cheers! >
> > > -Per > > > > I propose a corners first
method. > > The corners can be solved really easily much like a
2x2x2, then you > can use 3-cycles/flips to change the edges. >
> ~Thom >
5590. Re: Solving the 3x3x3 <R,u> group ... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 03 Sep 2006 11:32:10 -0000
Hi:-) Thx for the useful input :-P Btw i didn't/don't intend a
<R,u> solving approach for normal 3x3x3 speedsolving. Just as a
separate fun challenge. Just like <U,R>, bld, oh, feetsolving and
so on are variations to normal solving :-) Have fun! -Per PS! I'm aware
that Stefan Pochmann has looked a lot into <U,u,R,r> solving on
the 4x4x4 cube. That is quite different though. And i received useful
input from Gilles Roux :-) > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Something a lot like this has
already been thought of by someone that > goes to this group. I'm not
going to say much about it except I > found the algs but didn't use
it. I'm not going to say who thought > of it unless they want me to.
> > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
> <snkenjoi@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@> wrote: > > > > > > Hi
:-) > > > > > > I have been thinking a little about
solving the 3x3x3 cube by > only > > > using the moves
(generators) R and u, where u would mean turning > the > > >
top 2 layers. So u = U E' obviously :-) (For those who know MES >
> > notation!) Otherwise u is well-known fingertrick notation too!
> > > > > > What i have come up with so far is a short
2-flip on edges like > so: > > > > > > (R u2)*2 R'
u2 R' u (R' u2)*2 R u2 R u' > > > > > > And also a
non-disclosed edge 3-cycle of same length (challenge). > > >
Could we together make up a collection of useful algs to > completely
> > > solve the <R,u> group effectively? > > >
> > > I know that the more complex <r,u> subgroup has
been discussed > > > before and that some useful longish algs
came up. But i cannot > > > recall where this was discussed,
and how long ago. Anyone can > direct > > > me towards this
previous discussion? > > > > > > Cheers! > >
> > > > -Per > > > > > > > I propose a
corners first method. > > > > The corners can be solved
really easily much like a 2x2x2, then you > > can use
3-cycles/flips to change the edges. > > > > ~Thom > >
>
I use Petrus, meaning I only do the orientation for the corners, and
then I do the entire PLL. So obviously, I would rather skip the PLL, and
only need to orient the corners (: --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > For all you out there with a 2
step last layer, which of your two > steps would you prefer to skip?
> > I originally thought of those for OLL/PLL and couldn't really
decide. > I think OLL cuz not all my algs are as fast... > >
Just like to hear some other people's opinions of what they'd like to
> skip... > > Craig >
5592. Re: Solving the 3x3x3 <R,u> group ... From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 03 Sep 2006 23:30:37 -0000
Ah, ok. That would be fun. I thought you meant having a method where
using <R,u> is useful, but you don't use it all of the time. What
would the challenge be? Fastest time to solve using <R,u>? Least
amount of moves? --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi:-)
> > Thx for the useful input :-P > > Btw i didn't/don't
intend a <R,u> solving approach for normal 3x3x3 >
speedsolving. Just as a separate fun challenge. Just like <U,R>,
> bld, oh, feetsolving and so on are variations to normal solving :-)
> > Have fun! > > -Per > > PS! I'm aware that Stefan
Pochmann has looked a lot into <U,u,R,r> > solving on the 4x4x4
cube. That is quite different though. And i > received useful input
from Gilles Roux :-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Something a lot like this
has already been thought of by someone > that > > goes to this
group. I'm not going to say much about it except I > > found the
algs but didn't use it. I'm not going to say who > thought > >
of it unless they want me to. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
> > > <aspiring_to_love@> wrote: > > > > >
> > > Hi :-) > > > > > > > > I have
been thinking a little about solving the 3x3x3 cube by > > only
> > > > using the moves (generators) R and u, where u would
mean > turning > > the > > > > top 2 layers. So u =
U E' obviously :-) (For those who know > MES > > > >
notation!) Otherwise u is well-known fingertrick notation too! > >
> > > > > > What i have come up with so far is a short
2-flip on edges > like > > so: > > > > > >
> > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > >
> > > > And also a non-disclosed edge 3-cycle of same length
> (challenge). > > > > Could we together make up a
collection of useful algs to > > completely > > > >
solve the <R,u> group effectively? > > > > > >
> > I know that the more complex <r,u> subgroup has been
discussed > > > > before and that some useful longish algs
came up. But i cannot > > > > recall where this was
discussed, and how long ago. Anyone can > > direct > > >
> me towards this previous discussion? > > > > > >
> > Cheers! > > > > > > > > -Per > >
> > > > > > > > I propose a corners first
method. > > > > > > The corners can be solved really
easily much like a 2x2x2, then > you > > > can use
3-cycles/flips to change the edges. > > > > > > ~Thom
> > > > > >
5593. stickers for keychain?... From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 3 Sep 2006 17:02:26 -0700 (PDT)
so where can i get stickers for a keychain 3x3? the last time i checked
www.rubiks.com doesn't sell them... -bm :) --Brent
--------------------------------- Do you Yahoo!? Get on board. You're
invited to try the new Yahoo! Mail. [Non-text portions of this message
have been removed]
5594. Re: stickers for keychain?... From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 01:44:45 -0000
Contact Cubesmith, he was selling them in SF. I got a set for myself,
they worked out pretty good. They come with a few spares for each face.
I don't see them on his site though, so I guess you'll have to e-mail
him. I have two keychain cubes now, they are really cute... wonder if
he'll ever make them in light blue and pink like the regular one. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > so where can i get
stickers for a keychain 3x3? the last time i checked www.rubiks.com
doesn't sell them... > -bm >
5595. i need help on square-1 From:
"ben41sbr2" <ben41sbr2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 12:37:12 -0000
Is there anybody here who can help me with the first step in solving the
square-1? that is making it a square when it is deformed. I can already
solve it, but it takes me long to make it a square, sometimes it takes
me less time. Is there techniques? is there a website which teaches
techniques for this. My sincere thanks!!!
5596. help speedcubers living in california From:
"ben41sbr2" <ben41sbr2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 12:44:09 -0000
i would just like to ask, where is the place in california where they
sell rubik's cube products, 2x2, 3x3,4x4, and 5x5 and extra stickers,
good quality of course. My sincere thanks.
5597. Re: i need help on square-1 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 13:36:15 -0000
You can try http://www.geocities.com/jaapsch/puzzles/square1.htm
http://www.cubezone.be also has some stuff, but not much for getting to
a cube. Tim --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2"
<ben41sbr2@...> wrote: > > Is there anybody here who can
help me with the first step in solving > the square-1? that is making
it a square when it is deformed. I can > already solve it, but it
takes me long to make it a square, sometimes > it takes me less time.
Is there techniques? is there a website which > teaches techniques
for this. My sincere thanks!!! >
5598. Re: Solving the 3x3x3 <R,u> group ... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 16:19:28 -0000
Hi :-) The challenge was just to find a useful short edge 3-cycle. I can
tell now that only 2 moves are different from the 2-flip i already gave
out ;-) But yes, it'd be interesting to be able to solve the <R,u>
group reasonably fast or reasonably efficiently movewise. Cheers! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Ah, ok. That would be fun. >
> I thought you meant having a method where using <R,u> is
useful, but > you don't use it all of the time. > > What would
the challenge be? Fastest time to solve using <R,u>? > Least
amount of moves? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi:-) > >
> > Thx for the useful input :-P > > > > Btw i
didn't/don't intend a <R,u> solving approach for normal 3x3x3 >
> speedsolving. Just as a separate fun challenge. Just like
<U,R>, > > bld, oh, feetsolving and so on are variations to
normal solving :-) > > > > Have fun! > > > >
-Per > > > > PS! I'm aware that Stefan Pochmann has looked a
lot into <U,u,R,r> > > solving on the 4x4x4 cube. That is
quite different though. And i > > received useful input from
Gilles Roux :-) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
<athefre@> wrote: > > > > > > Something a lot
like this has already been thought of by someone > > that >
> > goes to this group. I'm not going to say much about it except
I > > > found the algs but didn't use it. I'm not going to say
who > > thought > > > of it unless they want me to. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > > <snkenjoi@> wrote: > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > > Fredlund" > > > >
<aspiring_to_love@> wrote: > > > > > > > >
> > Hi :-) > > > > > > > > > > I
have been thinking a little about solving the 3x3x3 cube by > >
> only > > > > > using the moves (generators) R and u,
where u would mean > > turning > > > the > > >
> > top 2 layers. So u = U E' obviously :-) (For those who know
> > MES > > > > > notation!) Otherwise u is
well-known fingertrick notation too! > > > > > > >
> > > What i have come up with so far is a short 2-flip on
edges > > like > > > so: > > > > > >
> > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > >
> > > > > > > > And also a non-disclosed edge
3-cycle of same length > > (challenge). > > > > >
Could we together make up a collection of useful algs to > > >
completely > > > > > solve the <R,u> group
effectively? > > > > > > > > > > I know
that the more complex <r,u> subgroup has been > discussed >
> > > > before and that some useful longish algs came up.
But i > cannot > > > > > recall where this was
discussed, and how long ago. Anyone can > > > direct > >
> > > me towards this previous discussion? > > > >
> > > > > > Cheers! > > > > > > >
> > > -Per > > > > > > > > > >
> > > I propose a corners first method. > > > >
> > > > The corners can be solved really easily much like a
2x2x2, then > > you > > > > can use 3-cycles/flips to
change the edges. > > > > > > > > ~Thom >
> > > > > > > > >
5599. Re: Solving the 3x3x3 <R,u> group ... From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 17:12:09 -0000
Just a simple question : Are cube rotations allowed or not ? Otherwise,
the <R,u> group does require to have FD, LD, BD, LFD and BLD
solved... right ? Thanks, GilleS. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > The
challenge was just to find a useful short edge 3-cycle. I can > tell
now that only 2 moves are different from the 2-flip i already > gave
out ;-) > > But yes, it'd be interesting to be able to solve the
<R,u> group > reasonably fast or reasonably efficiently
movewise. > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > Ah, ok. That would be fun.
> > > > I thought you meant having a method where using
<R,u> is useful, > but > > you don't use it all of the
time. > > > > What would the challenge be? Fastest time to
solve using <R,u>? > > Least amount of moves? > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > >
> > Hi:-) > > > > > > Thx for the useful input
:-P > > > > > > Btw i didn't/don't intend a
<R,u> solving approach for normal > 3x3x3 > > >
speedsolving. Just as a separate fun challenge. Just like <U,R>,
> > > bld, oh, feetsolving and so on are variations to normal
> solving :-) > > > > > > Have fun! > > >
> > > -Per > > > > > > PS! I'm aware that
Stefan Pochmann has looked a lot into > <U,u,R,r> > >
> solving on the 4x4x4 cube. That is quite different though. And i
> > > received useful input from Gilles Roux :-) > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James > Straughan" > > > <athefre@> wrote: > >
> > > > > > Something a lot like this has already been
thought of by > someone > > > that > > > > goes
to this group. I'm not going to say much about it except > I >
> > > found the algs but didn't use it. I'm not going to say
who > > > thought > > > > of it unless they want me
to. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
> <snkenjoi@> wrote: > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
> > > > Fredlund" > > > > >
<aspiring_to_love@> wrote: > > > > > > > >
> > > > Hi :-) > > > > > > > > >
> > > I have been thinking a little about solving the 3x3x3
cube > by > > > > only > > > > > >
using the moves (generators) R and u, where u would mean > > >
turning > > > > the > > > > > > top 2
layers. So u = U E' obviously :-) (For those who > know > >
> MES > > > > > > notation!) Otherwise u is
well-known fingertrick notation > too! > > > > > >
> > > > > > What i have come up with so far is a short
2-flip on edges > > > like > > > > so: > >
> > > > > > > > > > (R u2)*2 R' u2 R' u
(R' u2)*2 R u2 R u' > > > > > > > > > >
> > And also a non-disclosed edge 3-cycle of same length > >
> (challenge). > > > > > > Could we together make
up a collection of useful algs to > > > > completely >
> > > > > solve the <R,u> group effectively? >
> > > > > > > > > > > I know that the
more complex <r,u> subgroup has been > > discussed > >
> > > > before and that some useful longish algs came up.
But i > > cannot > > > > > > recall where this
was discussed, and how long ago. Anyone > can > > > >
direct > > > > > > me towards this previous
discussion? > > > > > > > > > > > >
Cheers! > > > > > > > > > > > > -Per
> > > > > > > > > > > > > >
> > I propose a corners first method. > > > > >
> > > > > The corners can be solved really easily much
like a 2x2x2, > then > > > you > > > > > can
use 3-cycles/flips to change the edges. > > > > > >
> > > > ~Thom > > > > > > > > >
> > > > > >
5600. Re: help speedcubers living in california From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 04 Sep 2006 18:04:45 -0000
Games of Berkeley sell those puzzles but not the stickers. Get stickers
From Cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com,
"ben41sbr2" <ben41sbr2@...> wrote: > > i would just like to
ask, where is the place in california where they > sell rubik's cube
products, 2x2, 3x3,4x4, and 5x5 and extra stickers, > good quality of
course. My sincere thanks. >
5601. Re: stickers for keychain?... From:
"Billy at Comcast" <billygard@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 4 Sep 2006 16:48:34 -0700
I would recommend getting colored electrician's tape and cutting them
into squares. I find it to stick better than the original cube stickers.
Back when I couldn't find any stores that sold the octagonal barrel, I
got desperate and created one out of my first cube. I filled the 12
shaved cubies with plastic wood. And I used electrician's tape for the
four additional colors. Billy [Non-text portions of this message have
been removed]
5602. Re: Solving the 3x3x3 <R,u> group ... From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 05 Sep 2006 02:53:35 -0000
Two-layer moves imply that some of the centers are "moved." If centers
are considered to be movable, the centers themselves can't be used as
your frame of reference for the moves. So you must be using an
"external" reference frame instead. When such an external reference
frame is used, you can not arbitrarily use cube rotations, otherwise a
simple move such as R (along with arbitrary cube rotations) would allow
generating any cube position. So in the group <R, u>, the cubies
in the FD, LD, BD, LFD and BLD positions never move with respect to the
external reference frame. (This does not mean they stay "solved" with
respect to proper alignment with the centers, since the centers (well,
in this case 4 of them) can move with respect to the external reference
frame.) You could include cube rotations in the list of generators for
such a group. The group <R, u, y> specifically allows the whole
cube to be rotated horizontally, for instance, in addition to R and u
moves. This group, if I don't have any mistakes in my GAP simulation,
contains all cube positions (in 4 out of the 24 orientations). I think
Per may be looking for algs that might be useful in solving a 3x3x3,
although clearly you would also need to use cube rotations in between
the execution of such algs, to be able to completely solve an
arbitrarily scrambled cube. The <R, u> group is much bigger than
the <R, U> group. I calculate that it is 18,432 times bigger,
after dividing by four to adjust for the extra orientations of the
<R, u> group. So you can solve more positions with R and u than
with R and U, and some positions may be more efficiently solved with R
and u than with R and U. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Just a simple question : >
> Are cube rotations allowed or not ? > Otherwise, the <R,u>
group does require to have FD, LD, BD, LFD and > BLD solved... >
right ? > > Thanks, > GilleS. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > The challenge was just to find a useful short edge 3-cycle. I
can > > tell now that only 2 moves are different from the 2-flip i
already > > gave out ;-) > > > > But yes, it'd be
interesting to be able to solve the <R,u> group > >
reasonably fast or reasonably efficiently movewise. > > > >
Cheers! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan" > >
<athefre@> wrote: > > > > > > Ah, ok. That would
be fun. > > > > > > I thought you meant having a
method where using <R,u> is useful, > > but > > >
you don't use it all of the time. > > > > > > What
would the challenge be? Fastest time to solve using <R,u>? >
> > Least amount of moves? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
> > > <aspiring_to_love@> wrote: > > > > >
> > > Hi:-) > > > > > > > > Thx for the
useful input :-P > > > > > > > > Btw i
didn't/don't intend a <R,u> solving approach for normal > >
3x3x3 > > > > speedsolving. Just as a separate fun
challenge. Just like <U,R>, > > > > bld, oh,
feetsolving and so on are variations to normal > > solving :-)
> > > > > > > > Have fun! > > > >
> > > > -Per > > > > > > > > PS! I'm
aware that Stefan Pochmann has looked a lot into > >
<U,u,R,r> > > > > solving on the 4x4x4 cube. That is
quite different though. And i > > > > received useful input
from Gilles Roux :-) > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James > > Straughan" >
> > > <athefre@> wrote: > > > > > >
> > > > Something a lot like this has already been thought
of by > > someone > > > > that > > > >
> goes to this group. I'm not going to say much about it except >
> I > > > > > found the algs but didn't use it. I'm
not going to say who > > > > thought > > > >
> of it unless they want me to. > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > > > > > <snkenjoi@> wrote: >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
> Fredlund" > > > > > > <aspiring_to_love@>
wrote: > > > > > > > > > > > > >
> Hi :-) > > > > > > > > > > > >
> > I have been thinking a little about solving the 3x3x3 cube
> > by > > > > > only > > > > > >
> using the moves (generators) R and u, where u would mean > >
> > turning > > > > > the > > > > >
> > top 2 layers. So u = U E' obviously :-) (For those who >
> know > > > > MES > > > > > > >
notation!) Otherwise u is well-known fingertrick notation > > too!
> > > > > > > > > > > > > >
What i have come up with so far is a short 2-flip on edges > >
> > like > > > > > so: > > > > >
> > > > > > > > > (R u2)*2 R' u2 R' u (R'
u2)*2 R u2 R u' > > > > > > > > > > >
> > > And also a non-disclosed edge 3-cycle of same length >
> > > (challenge). > > > > > > > Could we
together make up a collection of useful algs to > > > > >
completely > > > > > > > solve the <R,u>
group effectively? > > > > > > > > > >
> > > > I know that the more complex <r,u> subgroup
has been > > > discussed > > > > > > >
before and that some useful longish algs came up. But i > > >
cannot > > > > > > > recall where this was
discussed, and how long ago. Anyone > > can > > > >
> direct > > > > > > > me towards this previous
discussion? > > > > > > > > > > > >
> > Cheers! > > > > > > > > > > >
> > > -Per > > > > > > > > > >
> > > > > > > > > I propose a corners first
method. > > > > > > > > > > > > The
corners can be solved really easily much like a 2x2x2, > > then
> > > > you > > > > > > can use
3-cycles/flips to change the edges. > > > > > > >
> > > > > ~Thom > > > > > > > >
> > > > > > > > > > > > >
I would definitely prefer to skip OLL, for a couple of reasons. When
solving the final F2L pair, I am usually at most moving 2 layers of the
cube only, + maybe a 3rd layer turns a couple of times. So with not too
many pieces moving, and with careful watching, you can see a tiny bit
before it happens that you are going to get an OLL skip, and can ready
yourself for PLL. Also, if you skip PLL, it is a lot less often that I
would see that this is going to happen before it actually does, because
I am executing OLL at full speed. So if a PLL skip occurs, it can come
as quite a shock, and it takes a second or so to adjust your thinking
and get the U layer aligned correctly. Ron told me at a meeting that he
"heard" when Joel had a PLL skip, because he heard furious turning
(during the OLL), and suddenly it all stopped for a second, and then
Joel slammed the cube down. So I vote to skip OLL, because you can react
far quicker to that and lose less time than if you skip PLL. Dan :) ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > For all you out there with a 2
step last layer, which of your two > steps would you prefer to skip?
> > I originally thought of those for OLL/PLL and couldn't really
decide. > I think OLL cuz not all my algs are as fast... > >
Just like to hear some other people's opinions of what they'd like to
> skip... > > Craig >
I use Petrus, so there are only 7 OLL cases. They are really easy to
recognize and fast, so I prefer skipping PLL. Even though it's easy to
see if OLL skip is coming and work for it, I can also see if I'll get a
PLL-skip. If I used Fridrich, it would be harder to decide which skip is
better. Of course, the best option is to skip both... lol - Johannes
Laire --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > For all you out there with a 2
step last layer, which of your two > steps would you prefer to skip?
> > I originally thought of those for OLL/PLL and couldn't really
decide. > I think OLL cuz not all my algs are as fast... > >
Just like to hear some other people's opinions of what they'd like to
> skip... > > Craig >
5605. Re: stickers for keychain?... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 05 Sep 2006 13:27:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Billy at Comcast"
<billygard@...> wrote: > > I would recommend getting colored
electrician's tape and cutting > them into squares. I find it to
stick better than the original cube > stickers. And how does it
compare to cubesmith's? Stefan
5606. Re: help speedcubers living in california From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 05 Sep 2006 16:34:14 -0000
Where in California are you? it would depend where you are at where you
would want to buy cubes from. i wouldnt go to Berkeley to buy a cube
because i am in San Diego. --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > Games of Berkeley sell those
puzzles but not the stickers. Get > stickers From Cubesmith.com >
> --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" >
<ben41sbr2@> wrote: > > > > i would just like to ask,
where is the place in california where they > > sell rubik's cube
products, 2x2, 3x3,4x4, and 5x5 and extra stickers, > > good
quality of course. My sincere thanks. > > >
If my info is correct, the probability to have a Z-Perm is equal to the
probability to have a PLL-Skip. And as most of very fast speedcubers
trained on fast recognition, I also find it interesting that recognizing
a PLL-Skip takes much longer than any other case. Wouldn't it be
possible to somehow train for that "22nd" PLL case ? Gilles. > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > For all you out there with
a 2 step last layer, which of your two > > steps would you prefer
to skip? > > > > I originally thought of those for OLL/PLL
and couldn't really decide. > > I think OLL cuz not all my algs
are as fast... > > > > Just like to hear some other people's
opinions of what they'd like to > > skip... > > > >
Craig > > >
I just made a funky super-3x3x3, like the classic pochmann style. I was
thinking on the best way to solve it efficiently without much change to
my method. So far, I can get the L/R centres done easily with the
1x2x3's, and they don't get changed the rest of the solve. The problem
comes when i arrive at teh last six edges with four centres to solve
aswell. I just can't think of an efficient way to do it - so far I've
been solving normally then using algs. Any ideas? ~Thom
I made these videos a little while ago, and I haven't put them online
until now, though I have sent them to a few people. They are How-To
videos of the way I solve magic (not sure how easy it is to learn from
the opposite angle, but its the best I could do... Beginner How-To:
(watch this first) http://www.youtube.com/watch?v=chP5CGv6as8 Advanced
How-To: (builds on the beginner)
http://www.youtube.com/watch?v=lR9m3uRpNk0 Ciao, Craig
5610. Re: [Speed cubing group] Magic How-Tos From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 5 Sep 2006 19:17:07 -0300 (ART)
It's not available yet :( Craig Bouchard <logitewty@...> escreveu:
I made these videos a little while ago, and I haven't put them online
until now, though I have sent them to a few people. They are How-To
videos of the way I solve magic (not sure how easy it is to learn from
the opposite angle, but its the best I could do... Beginner How-To:
(watch this first) http://www.youtube.com/watch?v=chP5CGv6as8 Advanced
How-To: (builds on the beginner)
http://www.youtube.com/watch?v=lR9m3uRpNk0 Ciao, Craig
--------------------------------- Você quer respostas para suas
perguntas? Ou você sabe muito e quer compartilhar seu conhecimento?
Experimente o Yahoo! Respostas! [Non-text portions of this message have
been removed]
I think PLL skip is 1/72 and Z-perm is 1/36 H perm, though, as well as
each of the N perms, are 1/72 Tim --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > If my info is correct, the
probability to have a Z-Perm is equal to > the probability to have a
PLL-Skip. > > And as most of very fast speedcubers trained on fast
recognition, I > also find it interesting that recognizing a PLL-Skip
takes much longer > than any other case. > > Wouldn't it be
possible to somehow train for that "22nd" PLL case ? > > Gilles.
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > > > > >
> For all you out there with a 2 step last layer, which of your two
> > > steps would you prefer to skip? > > > > >
> I originally thought of those for OLL/PLL and couldn't really
decide. > > > I think OLL cuz not all my algs are as fast...
> > > > > > Just like to hear some other people's
opinions of what they'd like to > > > skip... > > >
> > > Craig > > > > > >
This is true... Tim is indeed correct about the probabilities. Gilles,
not so much. --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > I think PLL
skip is 1/72 and Z-perm is 1/36 > > H perm, though, as well as
each of the N perms, are 1/72 > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > If my info is correct, the
probability to have a Z-Perm is equal to > > the probability to
have a PLL-Skip. > >
You can think about it by also counting the number of ways in which you
can have a PLL skip or a Z-perm. For PLL, you have four different
states. It's really one state (the solved one), but you might need to
fix it up by a U, U', or U2 so you have four. For Z-perm, you have two
different sets. On a standard BOY color scheme, there's the red/blue
orange/green z-perm or the red/green blue/orange z-perm. So 8 states if
you count U, U', and U2 corrections. I guess just divide the number of
states, (4 or 8) over the total number of LL-permute states... and
that's the answer. On 9/5/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > This is true... Tim is
indeed correct about the probabilities. Gilles, > not so much. >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tim Reynolds" > <timothy.reynolds2@...> wrote: > >
> > I think PLL skip is 1/72 and Z-perm is 1/36 > > >
> H perm, though, as well as each of the N perms, are 1/72 > >
> > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "gillesvdp" > > <gillesvdp@> wrote: > > > >
> > If my info is correct, the probability to have a Z-Perm is
equal to > > > the probability to have a PLL-Skip. > >
> > > > [Non-text portions of this message have been
removed]
Regarding Gilles' original question...well, I don't know. It seems
weird, since PLL skip is easily identified from 2 sides-- unlike most
other PLLs, you only need to learn one viewpoint instead of four. Some
examples are the G perms, for instance, which look vastly different from
the different ways of looking at two sides-- therefore, one must learn
how each one looks from the four different directions. Maybe the time
gained by not doing a PLL justifies the lack of preparedness? Maybe
people think "oh, it's a PLL skip" after thinking through any other
possible cases--for instance, U perm, F perm, J perm, which all have big
blocks of solved pieces. I don't know, I've never really thought about
it before now Who was it that made a PLL recognition spreadsheet
recently? Maybe the PLL skip should be one of the cases. Tim >And as
most of very fast speedcubers trained on fast recognition, I >also
find it interesting that recognizing a PLL-Skip takes much longer
>than any other case. > >Wouldn't it be possible to somehow
train for that "22nd" PLL case ? > >Gilles.
5615. Fwd: Fast Edge Cycles From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 06 Sep 2006 00:50:18 -0000
--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: Hey guys, I've been working on getting my
BLD times down a lot. I'm learning new things daily, and working on
concepts. The fastest Cycle I could come up with was this ... seriously
too. M'U2MU2, and any isomorphic M Slice Case thereof. This would be a
two step for solving the edges EO and EP. It is possible to do direct
EP, but setups take a little more thought. Dir = Direct = No EO Indir =
Indirect = An EO step 2x = Permuting 2 Edges per Cycle Slice Cycles can
be used for, Dir, 2xDir, Indir, and 2xIndir on the edges. I've achieved
sub-10 BLD w/ 2xIndir, I'll try the other three options. Ahhh I think I
just realized how this can work. Well, we're doing all these cycles, if
we do Direct or Indirect Solving piece by piece, It is possible to solve
the edges with this method: Set, M'U2MU2, Reset Set, U2M'U2M, Reset Set,
M'U2MU2, Reset Set, U2M'U2M, Reset etc. Anybody interested, please look
at it. Thanks Later, Daniel Beyer --- End forwarded message --- I don't
know how to explain it, but by using the Set, M'U2MU2, Reset Set,
U2M'U2M, Reset Set, M'U2MU2, Reset Set, U2M'U2M, Reset etc. method works
very well for piece by piece indirect or direct solving! Indirect
solving takes two move sets Direct solving takes three move sets I'm not
going into detail, but does work very nicely
Hi Everyone, So I've got a group who's looking for a worn Rubik's Cube.
Basically tattered stickers, or whatever. If you've got one, please let
me know. They'd be interested in either buying the Rubik's Cube from you
or possibly renting the Rubik's Cube from you. Please e-mail me
personally at my gmail account (first name dot last name at gmail dot
com) if you're interested. -Tyson [Non-text portions of this message
have been removed]
am i the only one who finds the request somewhat sinister? i'm not sure
i want to hand over an old cube to a 'group' that wants to rent it by
the hour. paul --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > So
I've got a group who's looking for a worn Rubik's Cube. Basically >
tattered stickers, or whatever. If you've got one, please let me know.
> They'd be interested in either buying the Rubik's Cube from you or
possibly > renting the Rubik's Cube from you. > > Please e-mail
me personally at my gmail account (first name dot last name at >
gmail dot com) if you're interested. > > -Tyson > > >
[Non-text portions of this message have been removed] >
I've noticed that CFOP works great for supercubes. Are you using Roux?
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I just made a funky super-3x3x3,
like the classic pochmann style. > > I was thinking on the best
way to solve it efficiently without much > change to my method. >
> So far, I can get the L/R centres done easily with the 1x2x3's, and
> they don't get changed the rest of the solve. > > The problem
comes when i arrive at teh last six edges with four > centres to
solve aswell. I just can't think of an efficient way to do > it - so
far I've been solving normally then using algs. > > Any ideas?
> > ~Thom >
It's a big problem that your last step (permute M-slice) disturbs center
orientation. I think it's best to just ignore it until everything else
is solved and then orient the centers. I know one very fast way to do
that, no need to learn algorithms. Rotate the cube so that M-slice
becomes E-slice (to make moves easier to perform). Then just orient the
F-center using M' U M, M' U' M or M' U2 M, depending on the case, and
use E/E'/E2 to bring another unsolved center to F. Repeat until the cube
is solved. I hope this helps. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I just made a funky super-3x3x3,
like the classic pochmann style. > > I was thinking on the best
way to solve it efficiently without much > change to my method. >
> So far, I can get the L/R centres done easily with the 1x2x3's, and
> they don't get changed the rest of the solve. > > The problem
comes when i arrive at teh last six edges with four > centres to
solve aswell. I just can't think of an efficient way to do > it - so
far I've been solving normally then using algs. > > Any ideas?
> > ~Thom >
skeneegee: yes. Johannes: Brilliant! I was doing the same thing, only
with the T-perm instead of those simple algs, that's a great idea! For a
while, I've been using CFOP to do this, but this new idea might be quite
a good one for me :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > It's a big problem that your
last step (permute M-slice) disturbs > center orientation. I think
it's best to just ignore it until > everything else is solved and
then orient the centers. I know one very > fast way to do that, no
need to learn algorithms. Rotate the cube so > that M-slice becomes
E-slice (to make moves easier to perform). Then > just orient the
F-center using M' U M, M' U' M or M' U2 M, depending > on the case,
and use E/E'/E2 to bring another unsolved center to F. > Repeat until
the cube is solved. > > I hope this helps. > > - >
Johannes Laire > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > I just made a funky
super-3x3x3, like the classic pochmann style. > > > > I was
thinking on the best way to solve it efficiently without much > >
change to my method. > > > > So far, I can get the L/R
centres done easily with the 1x2x3's, and > > they don't get
changed the rest of the solve. > > > > The problem comes
when i arrive at teh last six edges with four > > centres to solve
aswell. I just can't think of an efficient way to do > > it - so
far I've been solving normally then using algs. > > > > Any
ideas? > > > > ~Thom > > >
Hmm... "tattered stickers, or whatever." I don't like the sound of "or
whatever"... Mike --- In speedsolvingrubikscube@yahoogroups.com, "Paul
Nixon" <yahoo@...> wrote: > > am i the only one who finds
the request somewhat sinister? > > i'm not sure i want to hand
over an old cube to a 'group' that wants > to rent it by the hour.
> > paul > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Hi Everyone, > >
> > So I've got a group who's looking for a worn Rubik's Cube.
Basically > > tattered stickers, or whatever. If you've got one,
please let me know. > > They'd be interested in either buying the
Rubik's Cube from you or > possibly > > renting the Rubik's
Cube from you. > > > > Please e-mail me personally at my
gmail account (first name dot last > name at > > gmail dot com)
if you're interested. > > > > -Tyson > > > >
> > [Non-text portions of this message have been removed] >
> >
5622. Re: stickers for keychain?... From:
"Billy at Comcast" <billygard@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 7 Sep 2006 19:25:06 -0700
> > I would recommend getting colored electrician's tape and
cutting > > them into squares. > And how does it compare to
cubesmith's? I've so far been my own cubesmith. So I don't know how good
replacement stickers can be. I just know how well the electrician's tape
is. And they tend to stick as firmly as any I tried. Even the original
cube stickers tend to slide around as if the gumming were still wet.
[Non-text portions of this message have been removed]
5623. Re: stickers for keychain?... From:
"jello33" <chris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 08 Sep 2006 15:21:01 -0000
Hello, I've got Keychain sets listed on the site right now. I've had
them ready for a few weeks but just haven't been able to get them up on
the site until now. Thanks Chris www.cubesmith.com --- In
speedsolvingrubikscube@yahoogroups.com, "Billy at Comcast"
<billygard@...> wrote: > > > > I would recommend
getting colored electrician's tape and cutting > > > them into
squares. > > And how does it compare to cubesmith's? > >
I've so far been my own cubesmith. So I don't know how good replacement
stickers can be. I just know how well the electrician's tape is. And
they tend to stick as firmly as any I tried. Even the original cube
stickers tend to slide around as if the gumming were still wet. >
> > > > [Non-text portions of this message have been
removed] >
I've been stuck at right around 30s for a few months now (it seems I'm a
relatively slow learner - it took me just over a year to get to sub-35).
My F2L still takes most of that time (20 - 22 seconds), mostly due to
inconsistent looking ahead. I noticed today that looking ahead is most
consistently helpful for me if I primarily concentrate on watching the
corners. If I can keep track of unsolved corners, it's usually really
simple and quick for me to find and pair the edge with it. If I watch
the edges instead, it does me almost no good at all. Does anybody have
more specific rules or advice about how they trained themselves to look
ahead? What do you look for? - Matt
It's advice you'll hear over and over again. When you're a 20 second
cuber trying to get 18 second averages, you'll hear it again. When
you're at 17 and you want to drop to 15, you'll hear it again. The
simple idea is to slow down so you can actually move ahead. Try doing a
solve where you move only as fast as you can see the next pair. In other
words, if you don't see the next pair, slow way down until you see it.
Try to keep the turning rate consistent. After this slow practice, you
can speed it up again and see what happens. -Tyson On 9/8/06, Matt M.
<mmoberly@...> wrote: > > I've been stuck at right around
30s for a few months now (it seems I'm > a relatively slow learner -
it took me just over a year to get to > sub-35). My F2L still takes
most of that time (20 - 22 seconds), > mostly due to inconsistent
looking ahead. > > I noticed today that looking ahead is most
consistently helpful for me > if I primarily concentrate on watching
the corners. If I can keep > track of unsolved corners, it's usually
really simple and quick for me > to find and pair the edge with it.
If I watch the edges instead, it > does me almost no good at all.
> > Does anybody have more specific rules or advice about how they
trained > themselves to look ahead? What do you look for? > > -
Matt > > > [Non-text portions of this message have been
removed]
I don't look ahead, except for my last six edges. I find that instantly
recognising configurations and performing them fast suits me better.
None of this slow and smooth junk for me :) Sure, I'll look ahead
sometimes. but it's not as important as everyone says. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...>
wrote: > > I've been stuck at right around 30s for a few months
now (it seems I'm > a relatively slow learner - it took me just over
a year to get to > sub-35). My F2L still takes most of that time (20
- 22 seconds), > mostly due to inconsistent looking ahead. > >
I noticed today that looking ahead is most consistently helpful for me
> if I primarily concentrate on watching the corners. If I can keep
> track of unsolved corners, it's usually really simple and quick for
me > to find and pair the edge with it. If I watch the edges instead,
it > does me almost no good at all. > > Does anybody have more
specific rules or advice about how they trained > themselves to look
ahead? What do you look for? > > - Matt >
Haha, you should race Leyan "slow" solve sometime. On 9/8/06,
thomkirjava <snkenjoi@...> wrote: > > I don't look ahead,
except for my last six edges. > > I find that instantly
recognising configurations and performing them > fast suits me
better. None of this slow and smooth junk for me :) > > Sure, I'll
look ahead sometimes. but it's not as important as everyone > says.
> > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Matt M." > <mmoberly@...> wrote: > > > > I've
been stuck at right around 30s for a few months now (it seems I'm >
> a relatively slow learner - it took me just over a year to get to
> > sub-35). My F2L still takes most of that time (20 - 22
seconds), > > mostly due to inconsistent looking ahead. > >
> > I noticed today that looking ahead is most consistently
helpful for me > > if I primarily concentrate on watching the
corners. If I can keep > > track of unsolved corners, it's usually
really simple and quick for me > > to find and pair the edge with
it. If I watch the edges instead, it > > does me almost no good at
all. > > > > Does anybody have more specific rules or advice
about how they trained > > themselves to look ahead? What do you
look for? > > > > - Matt > > > > > [Non-text
portions of this message have been removed]
I'm no stranger to this advice, and I'm not disputing it at all. I'm
just asking, when you say "see the next pair", what steps do you find
yourself taking to train yourself to better identify the next pair?
Maybe it's too subliminal to put into better words, or maybe it's
different for everybody. If so, that's fair enough. For me, identifying
the next pair starts with noticing the unpaired corners, and then the
matching edge for one of them catches my eye. >From that point on,
it's intuitive to start planning ahead. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > It's advice you'll hear over and
over again. When you're a 20 second cuber > trying to get 18 second
averages, you'll hear it again. When you're at 17 > and you want to
drop to 15, you'll hear it again. > > The simple idea is to slow
down so you can actually move ahead. Try doing a > solve where you
move only as fast as you can see the next pair. In other > words, if
you don't see the next pair, slow way down until you see it. Try > to
keep the turning rate consistent. After this slow practice, you can >
speed it up again and see what happens. > > -Tyson > > On
9/8/06, Matt M. <mmoberly@...> wrote: > > > > I've
been stuck at right around 30s for a few months now (it seems I'm >
> a relatively slow learner - it took me just over a year to get to
> > sub-35). My F2L still takes most of that time (20 - 22
seconds), > > mostly due to inconsistent looking ahead. > >
> > I noticed today that looking ahead is most consistently
helpful for me > > if I primarily concentrate on watching the
corners. If I can keep > > track of unsolved corners, it's usually
really simple and quick for me > > to find and pair the edge with
it. If I watch the edges instead, it > > does me almost no good at
all. > > > > Does anybody have more specific rules or advice
about how they trained > > themselves to look ahead? What do you
look for? > > > > - Matt > > > > > > >
> > [Non-text portions of this message have been removed] >
Why does me racing leyan show that one way is better? That's like saying
LBL is faster than Fridrich because Per is faster than Jasmine Lee. ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Haha, you should race Leyan
"slow" solve sometime. > > On 9/8/06, thomkirjava
<snkenjoi@...> wrote: > > > > I don't look ahead,
except for my last six edges. > > > > I find that instantly
recognising configurations and performing them > > fast suits me
better. None of this slow and smooth junk for me :) > > > >
Sure, I'll look ahead sometimes. but it's not as important as everyone
> > says. > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Matt M." > > <mmoberly@> wrote: > > >
> > > I've been stuck at right around 30s for a few months now
(it seems I'm > > > a relatively slow learner - it took me just
over a year to get to > > > sub-35). My F2L still takes most of
that time (20 - 22 seconds), > > > mostly due to inconsistent
looking ahead. > > > > > > I noticed today that
looking ahead is most consistently helpful for me > > > if I
primarily concentrate on watching the corners. If I can keep > >
> track of unsolved corners, it's usually really simple and quick for
me > > > to find and pair the edge with it. If I watch the
edges instead, it > > > does me almost no good at all. >
> > > > > Does anybody have more specific rules or advice
about how they trained > > > themselves to look ahead? What do
you look for? > > > > > > - Matt > > > >
> > > > > > > > [Non-text portions of this
message have been removed] >
what i was advised is yes, look for the corners, usually the white
sticks out best, and then you can locate the edge you need, and do
whatever to pair them, but i base what i can/can't do off of the
corners. at least that's how toby taught me and it seems to be working
for him :) ----- Original Message ---- From: Matt M.
<mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, September 8, 2006 1:08:10 PM Subject: Re: [Speed cubing group]
looking ahead I'm no stranger to this advice, and I'm not disputing it
at all. I'm just asking, when you say "see the next pair", what steps do
you find yourself taking to train yourself to better identify the next
pair? Maybe it's too subliminal to put into better words, or maybe it's
different for everybody. If so, that's fair enough. For me, identifying
the next pair starts with noticing the unpaired corners, and then the
matching edge for one of them catches my eye. From that point on, it's
intuitive to start planning ahead. --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: >
> It's advice you'll hear over and over again. When you're a 20
second cuber > trying to get 18 second averages, you'll hear it
again. When you're at 17 > and you want to drop to 15, you'll hear it
again. > > The simple idea is to slow down so you can actually
move ahead. Try doing a > solve where you move only as fast as you
can see the next pair. In other > words, if you don't see the next
pair, slow way down until you see it. Try > to keep the turning rate
consistent. After this slow practice, you can > speed it up again and
see what happens. > > -Tyson > > On 9/8/06, Matt M.
<mmoberly@.. .> wrote: > > > > I've been stuck at
right around 30s for a few months now (it seems I'm > > a
relatively slow learner - it took me just over a year to get to >
> sub-35). My F2L still takes most of that time (20 - 22 seconds),
> > mostly due to inconsistent looking ahead. > > > >
I noticed today that looking ahead is most consistently helpful for me
> > if I primarily concentrate on watching the corners. If I can
keep > > track of unsolved corners, it's usually really simple and
quick for me > > to find and pair the edge with it. If I watch the
edges instead, it > > does me almost no good at all. > >
> > Does anybody have more specific rules or advice about how they
trained > > themselves to look ahead? What do you look for? >
> > > - Matt > > > > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
It's hard to deny the merits to solving slow when someone can solve slow
in 17 seconds on average. I think there's a lot to be learned from
solving slow. The final style of what one chooses in competition is
unique to each person, but there are merits to solving the Rubik's Cube
slowly that can't be denied, especially when many of the world's top
cubers can perform these solves as fast as 14 seconds. On 9/8/06,
thomkirjava <snkenjoi@...> wrote: > > Why does me racing
leyan show that one way is better? > > That's like saying LBL is
faster than Fridrich because Per is faster > than Jasmine Lee. >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@...> wrote: > > >
> Haha, you should race Leyan "slow" solve sometime. > > >
> On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > >
> > > I don't look ahead, except for my last six edges. >
> > > > > I find that instantly recognising
configurations and performing them > > > fast suits me better.
None of this slow and smooth junk for me :) > > > > >
> Sure, I'll look ahead sometimes. but it's not as important as
everyone > > > says. > > > > > > ~Thom >
> > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
> "Matt M." > > > <mmoberly@> wrote: > > >
> > > > > I've been stuck at right around 30s for a few
months now (it > seems I'm > > > > a relatively slow
learner - it took me just over a year to get to > > > >
sub-35). My F2L still takes most of that time (20 - 22 seconds), >
> > > mostly due to inconsistent looking ahead. > > >
> > > > > I noticed today that looking ahead is most
consistently helpful > for me > > > > if I primarily
concentrate on watching the corners. If I can keep > > > >
track of unsolved corners, it's usually really simple and quick > for
me > > > > to find and pair the edge with it. If I watch the
edges instead, it > > > > does me almost no good at all.
> > > > > > > > Does anybody have more specific
rules or advice about how they > trained > > > >
themselves to look ahead? What do you look for? > > > > >
> > > - Matt > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions
of this message have been removed]
I'm not commenting on what one should do and should not do as a personal
preference. This was the advice given to me when I was at 30 seconds and
when I was at 23 seconds and when I was at 18 seconds. When I solve in
competition, I generally speed everything up, and I'll take the delays.
But for practice, sometimes different exercises can help you gain a
better understanding of the methodology to solving. In my experience,
solving slow and forcing yourself to see each pair as it unfolds on the
cube is good practice and has given me a great deal of success in
solving the Rubik's Cube. I apply the same principles to blindfold
solving as well, except of course, you replace "seeing" each pair to
"recognizing your setup moves" before the next cycle is done. You can
work very hard at something, but if you do the same thing over and over
again, maybe something needs to change. Solving the Rubik's Cube is not
like Tech Support. You can't just reboot Windows and hope things work
right the second time. Life isn't that simple. What I present is advice
that has worked for me. No one is under any obligation to follow it. If
you feel what works for you works for you, then enjoy and have fun. But
in my experience, and I have the evidence in some of the world's top
cubers today to support my conclusion, solving the Rubik's Cube slowly
and forcing yourself to see each pair as it unfolds is beneficial. It's
like how four out of five dentists recommend Trident. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > It's hard to deny the merits to
solving slow when someone can solve slow in > 17 seconds on average.
I think there's a lot to be learned from solving > slow. The final
style of what one chooses in competition is unique to each > person,
but there are merits to solving the Rubik's Cube slowly that can't >
be denied, especially when many of the world's top cubers can perform
these > solves as fast as 14 seconds. > > On 9/8/06,
thomkirjava <snkenjoi@...> wrote: > > > > Why does me
racing leyan show that one way is better? > > > > That's
like saying LBL is faster than Fridrich because Per is faster > >
than Jasmine Lee. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > > > <tyson.mao@> wrote: >
> > > > > Haha, you should race Leyan "slow" solve
sometime. > > > > > > On 9/8/06, thomkirjava
<snkenjoi@> wrote: > > > > > > > > I don't
look ahead, except for my last six edges. > > > > > >
> > I find that instantly recognising configurations and
performing them > > > > fast suits me better. None of this
slow and smooth junk for me :) > > > > > > > >
Sure, I'll look ahead sometimes. but it's not as important as everyone
> > > > says. > > > > > > > > ~Thom
> > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > >
> > > > "Matt M." > > > > <mmoberly@>
wrote: > > > > > > > > > > I've been stuck
at right around 30s for a few months now (it > > seems I'm >
> > > > a relatively slow learner - it took me just over a
year to get to > > > > > sub-35). My F2L still takes most
of that time (20 - 22 seconds), > > > > > mostly due to
inconsistent looking ahead. > > > > > > > > >
> I noticed today that looking ahead is most consistently helpful
> > for me > > > > > if I primarily concentrate on
watching the corners. If I can keep > > > > > track of
unsolved corners, it's usually really simple and quick > > for me
> > > > > to find and pair the edge with it. If I watch
the edges instead, it > > > > > does me almost no good at
all. > > > > > > > > > > Does anybody have
more specific rules or advice about how they > > trained > >
> > > themselves to look ahead? What do you look for? > >
> > > > > > > > - Matt > > > > >
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
I understand what you're saying, but saying "It's hard to deny the
merits to solving slow when someone can solve slow in 17 seconds on
average." doesn't add much when I can personally say 'It's hard to deny
the merits to solving fast when someone can solve fast in 15 seconds on
average' Yes, I know be could go on and on and name cubers that can
solve in however many seconds on average with whatever, but it doesn't
really add anything :) I get the impression that you think that I havn't
tryed slow solving. I have, and gave a lot of time to it after seeing
dan harris' style. However, I have found my own personal way is better
over time. You may think in a block building method, looking ahead is
invaluable, but I've found that now I've done that enough (I used to do
a fewest-moves type thing to practise) I can switch to doing it this way
and it's better for me. I just thought I'd add my opinion on how I don't
use slow-solving. I suggest you give my approach a try for a bit :) Slow
solving is good, but you can work very hard at something, and if you do
the same thing over and over again, maybe something needs to change. ;)
Maybe I sound too harsh, but I felt it was justified after your reply to
my comment. Also, it's more like 199 out of 200 doctors prefering
Trident in this case :) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm not commenting on what one
should do and should not do as a > personal preference. This was the
advice given to me when I was at 30 > seconds and when I was at 23
seconds and when I was at 18 seconds. > When I solve in competition,
I generally speed everything up, and I'll > take the delays. But for
practice, sometimes different exercises can > help you gain a better
understanding of the methodology to solving. > > In my experience,
solving slow and forcing yourself to see each pair > as it unfolds on
the cube is good practice and has given me a great > deal of success
in solving the Rubik's Cube. I apply the same > principles to
blindfold solving as well, except of course, you replace > "seeing"
each pair to "recognizing your setup moves" before the next > cycle
is done. > > You can work very hard at something, but if you do
the same thing over > and over again, maybe something needs to
change. Solving the Rubik's > Cube is not like Tech Support. You
can't just reboot Windows and hope > things work right the second
time. Life isn't that simple. > > What I present is advice that
has worked for me. No one is under any > obligation to follow it. If
you feel what works for you works for > you, then enjoy and have fun.
But in my experience, and I have the > evidence in some of the
world's top cubers today to support my > conclusion, solving the
Rubik's Cube slowly and forcing yourself to > see each pair as it
unfolds is beneficial. It's like how four out of > five dentists
recommend Trident. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > It's hard to deny the
merits to solving slow when someone can solve > slow in > > 17
seconds on average. I think there's a lot to be learned from solving
> > slow. The final style of what one chooses in competition is
unique > to each > > person, but there are merits to solving
the Rubik's Cube slowly that > can't > > be denied, especially
when many of the world's top cubers can > perform these > >
solves as fast as 14 seconds. > > > > On 9/8/06, thomkirjava
<snkenjoi@> wrote: > > > > > > Why does me
racing leyan show that one way is better? > > > > > >
That's like saying LBL is faster than Fridrich because Per is faster
> > > than Jasmine Lee. > > > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > > > >
<tyson.mao@> wrote: > > > > > > > > Haha,
you should race Leyan "slow" solve sometime. > > > > >
> > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > >
> > > > > > > > I don't look ahead, except for
my last six edges. > > > > > > > > > > I
find that instantly recognising configurations and > performing them
> > > > > fast suits me better. None of this slow and
smooth junk for me :) > > > > > > > > > >
Sure, I'll look ahead sometimes. but it's not as important as >
everyone > > > > > says. > > > > > >
> > > > ~Thom > > > > > > > > >
> --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > > > > > > "Matt M." > > > > >
<mmoberly@> wrote: > > > > > > > > >
> > > I've been stuck at right around 30s for a few months now
(it > > > seems I'm > > > > > > a relatively
slow learner - it took me just over a year to > get to > > >
> > > sub-35). My F2L still takes most of that time (20 - 22
seconds), > > > > > > mostly due to inconsistent
looking ahead. > > > > > > > > > > >
> I noticed today that looking ahead is most consistently helpful
> > > for me > > > > > > if I primarily
concentrate on watching the corners. If I can > keep > > >
> > > track of unsolved corners, it's usually really simple and
quick > > > for me > > > > > > to find and
pair the edge with it. If I watch the edges > instead, it > >
> > > > does me almost no good at all. > > > >
> > > > > > > > Does anybody have more specific
rules or advice about how they > > > trained > > >
> > > themselves to look ahead? What do you look for? > >
> > > > > > > > > > - Matt > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > >
Yep, looking ahead is very importand. When I was around 30 sec. and Ron
told me to slow down and look forward for the first time my times
dropped immediatly. Now I'm averaging about 17 sec. but at the cube
meeting lately I was turning way too quick and got 20's. Ron said to
slow down again and immediatly I got 19.xx At home when cubing is going
bad and I slow down at F2L my times suddenly drop from 18/19 to 16's.
But it is also importand to be able to solve the pair without thinking
of how. When I see a pair and can't solve it without thinking, looking
for the next pair only slows me down. You can only look ahead well, when
you don't think about the pair you are solving. Aswell as the corner
piece and the center piece are often in the U-Layer. When it isn't I
look for a corner in the U layer and find the matching edge. I dare to
state that looking ahead and turn slower is THE key for getting better
times. When it seems your stuck at a particular time, slowing down
ALWAYS helps (until you reach the 14's). It does require some practise
to execute a slow solve, but it will work... Hope this was any use to
you ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm not commenting on what one
should do and should not do as a > personal preference. This was the
advice given to me when I was at 30 > seconds and when I was at 23
seconds and when I was at 18 seconds. > When I solve in competition,
I generally speed everything up, and I'll > take the delays. But for
practice, sometimes different exercises can > help you gain a better
understanding of the methodology to solving. > > In my experience,
solving slow and forcing yourself to see each pair > as it unfolds on
the cube is good practice and has given me a great > deal of success
in solving the Rubik's Cube. I apply the same > principles to
blindfold solving as well, except of course, you replace > "seeing"
each pair to "recognizing your setup moves" before the next > cycle
is done. > > You can work very hard at something, but if you do
the same thing over > and over again, maybe something needs to
change. Solving the Rubik's > Cube is not like Tech Support. You
can't just reboot Windows and hope > things work right the second
time. Life isn't that simple. > > What I present is advice that
has worked for me. No one is under any > obligation to follow it. If
you feel what works for you works for > you, then enjoy and have fun.
But in my experience, and I have the > evidence in some of the
world's top cubers today to support my > conclusion, solving the
Rubik's Cube slowly and forcing yourself to > see each pair as it
unfolds is beneficial. It's like how four out of > five dentists
recommend Trident. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > It's hard to deny the
merits to solving slow when someone can solve > slow in > > 17
seconds on average. I think there's a lot to be learned from solving
> > slow. The final style of what one chooses in competition is
unique > to each > > person, but there are merits to solving
the Rubik's Cube slowly that > can't > > be denied, especially
when many of the world's top cubers can > perform these > >
solves as fast as 14 seconds. > > > > On 9/8/06, thomkirjava
<snkenjoi@> wrote: > > > > > > Why does me
racing leyan show that one way is better? > > > > > >
That's like saying LBL is faster than Fridrich because Per is faster
> > > than Jasmine Lee. > > > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > > > >
<tyson.mao@> wrote: > > > > > > > > Haha,
you should race Leyan "slow" solve sometime. > > > > >
> > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > >
> > > > > > > > I don't look ahead, except for
my last six edges. > > > > > > > > > > I
find that instantly recognising configurations and > performing them
> > > > > fast suits me better. None of this slow and
smooth junk for me :) > > > > > > > > > >
Sure, I'll look ahead sometimes. but it's not as important as >
everyone > > > > > says. > > > > > >
> > > > ~Thom > > > > > > > > >
> --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > > > > > > "Matt M." > > > > >
<mmoberly@> wrote: > > > > > > > > >
> > > I've been stuck at right around 30s for a few months now
(it > > > seems I'm > > > > > > a relatively
slow learner - it took me just over a year to > get to > > >
> > > sub-35). My F2L still takes most of that time (20 - 22
seconds), > > > > > > mostly due to inconsistent
looking ahead. > > > > > > > > > > >
> I noticed today that looking ahead is most consistently helpful
> > > for me > > > > > > if I primarily
concentrate on watching the corners. If I can > keep > > >
> > > track of unsolved corners, it's usually really simple and
quick > > > for me > > > > > > to find and
pair the edge with it. If I watch the edges > instead, it > >
> > > > does me almost no good at all. > > > >
> > > > > > > > Does anybody have more specific
rules or advice about how they > > > trained > > >
> > > themselves to look ahead? What do you look for? > >
> > > > > > > > > > - Matt > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > >
...everyone has their own style... all i can say, is that going slow is
the only way i got my 13.xy avges back in the old dayz... ...just solve
a LOT of cubes going slow, and slowly pick up the speed to a point where
"going slow" = "going fast" (fast in motion, but slow in the brain).
like a calibration of the mind/eye/brain. how long this "calibration"
lasts depends on the person.... -bm megafrikkie <megafrikkie@...>
wrote: Yep, looking ahead is very importand. When I was around 30 sec.
and Ron told me to slow down and look forward for the first time my
times dropped immediatly. Now I'm averaging about 17 sec. but at the
cube meeting lately I was turning way too quick and got 20's. Ron said
to slow down again and immediatly I got 19.xx At home when cubing is
going bad and I slow down at F2L my times suddenly drop from 18/19 to
16's. But it is also importand to be able to solve the pair without
thinking of how. When I see a pair and can't solve it without thinking,
looking for the next pair only slows me down. You can only look ahead
well, when you don't think about the pair you are solving. Aswell as the
corner piece and the center piece are often in the U-Layer. When it
isn't I look for a corner in the U layer and find the matching edge. I
dare to state that looking ahead and turn slower is THE key for getting
better times. When it seems your stuck at a particular time, slowing
down ALWAYS helps (until you reach the 14's). It does require some
practise to execute a slow solve, but it will work... Hope this was any
use to you ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > I'm not commenting on what
one should do and should not do as a > personal preference. This was
the advice given to me when I was at 30 > seconds and when I was at
23 seconds and when I was at 18 seconds. > When I solve in
competition, I generally speed everything up, and I'll > take the
delays. But for practice, sometimes different exercises can > help
you gain a better understanding of the methodology to solving. > >
In my experience, solving slow and forcing yourself to see each pair
> as it unfolds on the cube is good practice and has given me a great
> deal of success in solving the Rubik's Cube. I apply the same >
principles to blindfold solving as well, except of course, you replace
> "seeing" each pair to "recognizing your setup moves" before the
next > cycle is done. > > You can work very hard at something,
but if you do the same thing over > and over again, maybe something
needs to change. Solving the Rubik's > Cube is not like Tech Support.
You can't just reboot Windows and hope > things work right the second
time. Life isn't that simple. > > What I present is advice that
has worked for me. No one is under any > obligation to follow it. If
you feel what works for you works for > you, then enjoy and have fun.
But in my experience, and I have the > evidence in some of the
world's top cubers today to support my > conclusion, solving the
Rubik's Cube slowly and forcing yourself to > see each pair as it
unfolds is beneficial. It's like how four out of > five dentists
recommend Trident. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > It's hard to deny the
merits to solving slow when someone can solve > slow in > > 17
seconds on average. I think there's a lot to be learned from solving
> > slow. The final style of what one chooses in competition is
unique > to each > > person, but there are merits to solving
the Rubik's Cube slowly that > can't > > be denied, especially
when many of the world's top cubers can > perform these > >
solves as fast as 14 seconds. > > > > On 9/8/06, thomkirjava
<snkenjoi@> wrote: > > > > > > Why does me
racing leyan show that one way is better? > > > > > >
That's like saying LBL is faster than Fridrich because Per is faster
> > > than Jasmine Lee. > > > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > > > >
<tyson.mao@> wrote: > > > > > > > > Haha,
you should race Leyan "slow" solve sometime. > > > > >
> > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > >
> > > > > > > > I don't look ahead, except for
my last six edges. > > > > > > > > > > I
find that instantly recognising configurations and > performing them
> > > > > fast suits me better. None of this slow and
smooth junk for me :) > > > > > > > > > >
Sure, I'll look ahead sometimes. but it's not as important as >
everyone > > > > > says. > > > > > >
> > > > ~Thom > > > > > > > > >
> --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > > > > > > "Matt M." > > > > >
<mmoberly@> wrote: > > > > > > > > >
> > > I've been stuck at right around 30s for a few months now
(it > > > seems I'm > > > > > > a relatively
slow learner - it took me just over a year to > get to > > >
> > > sub-35). My F2L still takes most of that time (20 - 22
seconds), > > > > > > mostly due to inconsistent
looking ahead. > > > > > > > > > > >
> I noticed today that looking ahead is most consistently helpful
> > > for me > > > > > > if I primarily
concentrate on watching the corners. If I can > keep > > >
> > > track of unsolved corners, it's usually really simple and
quick > > > for me > > > > > > to find and
pair the edge with it. If I watch the edges > instead, it > >
> > > > does me almost no good at all. > > > >
> > > > > > > > Does anybody have more specific
rules or advice about how they > > > trained > > >
> > > themselves to look ahead? What do you look for? > >
> > > > > > > > > > - Matt > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > > :) --Brent --------------------------------- Do
you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail.
[Non-text portions of this message have been removed]
I do a lot better when I slow down during F2L. I can find my next pair
much more effectively and I can keep a better flow. When I go full speed
the whole solve, I'm very off/on. I was watching Jon Morris do some slow
solves at Worlds in our room. He was doing 15 and 16 second solves every
time, going slow even on OLL and PLL. There must be some reason why
every fast cuber I've ever met has told me to slow down on F2L. ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I understand what you're saying,
but saying "It's hard to deny the > merits to solving slow when
someone can solve slow in 17 seconds on > average." doesn't add much
when I can personally say 'It's hard to > deny the merits to solving
fast when someone can solve fast in 15 > seconds on average' >
> Yes, I know be could go on and on and name cubers that can solve in
> however many seconds on average with whatever, but it doesn't
really > add anything :) > > I get the impression that you
think that I havn't tryed slow solving. > I have, and gave a lot of
time to it after seeing dan harris' style. > However, I have found my
own personal way is better over time. > > You may think in a block
building method, looking ahead is invaluable, > but I've found that
now I've done that enough (I used to do a > fewest-moves type thing
to practise) I can switch to doing it this way > and it's better for
me. I just thought I'd add my opinion on how I > don't use
slow-solving. > > I suggest you give my approach a try for a bit
:) Slow solving is > good, but you can work very hard at something,
and if you do the same > thing over and over again, maybe something
needs to change. ;) > > Maybe I sound too harsh, but I felt it was
justified after your reply > to my comment. > > Also, it's more
like 199 out of 200 doctors prefering Trident in this > case :) >
> ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > <tyson.mao@> wrote: > > > > I'm not
commenting on what one should do and should not do as a > >
personal preference. This was the advice given to me when I was at 30
> > seconds and when I was at 23 seconds and when I was at 18
seconds. > > When I solve in competition, I generally speed
everything up, and I'll > > take the delays. But for practice,
sometimes different exercises can > > help you gain a better
understanding of the methodology to solving. > > > > In my
experience, solving slow and forcing yourself to see each pair > >
as it unfolds on the cube is good practice and has given me a great >
> deal of success in solving the Rubik's Cube. I apply the same >
> principles to blindfold solving as well, except of course, you
replace > > "seeing" each pair to "recognizing your setup moves"
before the next > > cycle is done. > > > > You can
work very hard at something, but if you do the same thing over > >
and over again, maybe something needs to change. Solving the Rubik's
> > Cube is not like Tech Support. You can't just reboot Windows
and hope > > things work right the second time. Life isn't that
simple. > > > > What I present is advice that has worked for
me. No one is under any > > obligation to follow it. If you feel
what works for you works for > > you, then enjoy and have fun. But
in my experience, and I have the > > evidence in some of the
world's top cubers today to support my > > conclusion, solving the
Rubik's Cube slowly and forcing yourself to > > see each pair as
it unfolds is beneficial. It's like how four out of > > five
dentists recommend Trident. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > It's hard to
deny the merits to solving slow when someone can solve > > slow in
> > > 17 seconds on average. I think there's a lot to be
learned from > solving > > > slow. The final style of what
one chooses in competition is unique > > to each > > >
person, but there are merits to solving the Rubik's Cube slowly that
> > can't > > > be denied, especially when many of the
world's top cubers can > > perform these > > > solves as
fast as 14 seconds. > > > > > > On 9/8/06, thomkirjava
<snkenjoi@> wrote: > > > > > > > > Why
does me racing leyan show that one way is better? > > > >
> > > > That's like saying LBL is faster than Fridrich
because Per is faster > > > > than Jasmine Lee. > >
> > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson Mao" > > > > > > > >
<tyson.mao@> wrote: > > > > > > > > >
> Haha, you should race Leyan "slow" solve sometime. > > >
> > > > > > > On 9/8/06, thomkirjava
<snkenjoi@> wrote: > > > > > > > > >
> > > I don't look ahead, except for my last six edges. >
> > > > > > > > > > > I find that
instantly recognising configurations and > > performing them >
> > > > > fast suits me better. None of this slow and
smooth junk for > me :) > > > > > > > > >
> > > Sure, I'll look ahead sometimes. but it's not as
important as > > everyone > > > > > > says. >
> > > > > > > > > > > ~Thom > >
> > > > > > > > > > --- In > > >
> > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > <speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > > > "Matt M." > >
> > > > <mmoberly@> wrote: > > > > >
> > > > > > > > > I've been stuck at right
around 30s for a few months now (it > > > > seems I'm >
> > > > > > a relatively slow learner - it took me
just over a year to > > get to > > > > > > >
sub-35). My F2L still takes most of that time (20 - 22 > seconds),
> > > > > > > mostly due to inconsistent looking
ahead. > > > > > > > > > > > > >
> I noticed today that looking ahead is most consistently >
helpful > > > > for me > > > > > > > if
I primarily concentrate on watching the corners. If I can > > keep
> > > > > > > track of unsolved corners, it's
usually really simple and > quick > > > > for me >
> > > > > > to find and pair the edge with it. If I
watch the edges > > instead, it > > > > > > >
does me almost no good at all. > > > > > > > >
> > > > > > Does anybody have more specific rules or
advice about how they > > > > trained > > > >
> > > themselves to look ahead? What do you look for? > >
> > > > > > > > > > > > - Matt >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
Most of the top cubers have gone slow to go faster... just because
you're a special case thom, doesnt mean that you can disregard the fact
that most other sub 20 second cubers have used the slow technique to
improve.
4 out of 5 was dead on tyson. :P ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Most of the top cubers have gone
slow to go faster... just because > you're a special case thom,
doesnt mean that you can disregard the > fact that most other sub 20
second cubers have used the slow technique > to improve. >
Tyson Mao wrote: > It's like how four out of five dentists recommend
Trident. Not being American, I thought of this: Trident (n.): 3-pronged
spear: an instrument, spear, or weapon with three prongs. -- Ryan Heise
Australian guest on the American speedcubing forum!
http://www.ryanheise.com/cube/
5640. Twisting four corners From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 05:46:45 -0000
Hi, I have been looking into BLD solving this week. I thought it might
be useful to have a nice alg to twist four corners at a time. I came up
with the following commutator to twist all corners in the U layer: (R' D
R' D R' D S) U2 (S' D' R D' R D' R) U2 Or written more simply: (R' D)^3
S U2 S' (D' R)^3 U2 Or you could do (this is simply a front/back mirror
of the above): (R D')^3 S U2 S' (D R')^3 U2 I had also come up with this
similar but slightly trickier alg: (R2 D' R2 D2 R' D S) U2 (S' D' R D2
R2 D R2) U2 The above algs, of course, do not permute anything. I have
checked a few online sites and haven't found these algs listed on the
sites I checked, so these may be "new" algs, as far as I know. Some
sites have four-corner twisting algs based upon using an OLL alg
followed by an edge three-cycling alg to fix the edge movement caused by
the OLL alg. - Bruce
5641. One quintillion From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 09:05:31 -0000
Hi guys, Today I finally finished memorizing optimal solutions for one
quintillion different cube positions! So now I have a 1 in 43.2 chance
in a competition to solve a cube in under 21 moves. Still 42 quintillion
cube positions to go, but I am very happy. :-) Have fun, Ron
5642. Re: One quintillion From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 09:29:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Today I finally finished memorizing
optimal solutions for one > quintillion different cube positions!
> So now I have a 1 in 43.2 chance in a competition to solve a cube
in > under 21 moves. > > Still 42 quintillion cube positions to
go, but I am very happy. :-) > > Have fun, > > Ron > I
hope you decided to memorize non-isomorphic positions. If you can
recognize them quickly and can do some quick calculations for
isomorphism classes and for inverses too then you'll have an even better
chance! They all took less than 21 moves?
5643. Re: [Speed cubing group] One quintillion From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 9 Sep 2006 11:49:46 +0200
----- Original Message ----- From: Ron To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 09,
2006 11:05 AM Subject: [Speed cubing group] One quintillion Hi guys,
Today I finally finished memorizing optimal solutions for one
quintillion different cube positions! Ron Or may only one trillion? R
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--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > Not being American, I thought of this: >
> Trident (n.): 3-pronged spear: an instrument, spear, or weapon with
> three prongs. I just assumed it was toothpaste... --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Most of the top cubers have gone
slow to go faster... just because > you're a special case thom,
doesnt mean that you can disregard the > fact that most other sub 20
second cubers have used the slow technique > to improve. Gah! I
didn't disreguard it! I was just saying there is another way. Did you
even read my post?
Yah, that's pretty insulting. Assuming I didn't read your post? I don't
just post random thoughts onto the forums. "I understand what you're
saying, but saying "It's hard to deny the merits to solving slow when
someone can solve slow in 17 seconds on average." doesn't add much when
I can personally say 'It's hard to deny the merits to solving fast when
someone can solve fast in 15 seconds on average'" Um, so what exactly do
you mean by "doesn't add much"? I dunno, maybe it's just me, but it
sounds like you are disregarding the fact that most cubers have used
this technique successfully. I don't think you really care that most
cubers do it this way. I think you really just want to prove that your
method is superior.
thomkirjava wrote: > Ryan Heise wrote: > > Trident (n.):
3-pronged spear: an instrument, spear, or weapon with > > three
prongs. > > I just assumed it was toothpaste... No, it's not
toothpaste...
http://news.mensactivism.org/articles/04/04/29/2017250_F.shtml Oh well,
I was right. It is a weapon of some sort :-) -- Ryan Heise
http://www.ryanheise.com/cube/
5647. Re: One quintillion From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 11:40:23 -0000
Hi Ron! For ur own sake i hope u memorised those 1 quintillion positions
that are possible after setting up the cross :D Have fun! - Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Today I finally finished memorizing optimal
solutions for one > quintillion different cube positions! > So now
I have a 1 in 43.2 chance in a competition to solve a cube in > under
21 moves. > > Still 42 quintillion cube positions to go, but I am
very happy. :-) > > Have fun, > > Ron >
5648. Re: [Speed cubing group] Re: One quintillion From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 9 Sep 2006 05:23:24 -0700
Hey Per, The problem is that is that after Ron puts up the cross, he'd
have to re-examine the cube. If he did them from the random state, in a
competition, then he would have 15 seconds to think about which one it
is. Though Ron... Can you explain what you did? I have a hard time
comprehending that anyone can memorize 1 quintillion positions, even if
we consider isomorphic cases, but I'm not really a math major so I'm not
sure how easy this entire thing is. -Tyson On Sep 9, 2006, at 4:40 AM,
Per Kristen Fredlund wrote: > Hi Ron! > > For ur own sake i
hope u memorised those 1 quintillion positions that > are possible
after setting up the cross :D > > Have fun! > > - Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> > wrote: > > > > Hi guys, > > >
> Today I finally finished memorizing optimal solutions for one >
> quintillion different cube positions! > > So now I have a 1
in 43.2 chance in a competition to solve a cube in > > under 21
moves. > > > > Still 42 quintillion cube positions to go,
but I am very happy. :-) > > > > Have fun, > > >
> Ron > > > > >
> Um, so what exactly do you mean by "doesn't add much"? I dunno,
maybe > it's just me, but it sounds like you are disregarding the
fact that > most cubers have used this technique successfully. I
don't think you > really care that most cubers do it this way. I
think you really just > want to prove that your method is superior.
> You didn't read my post, did you? If you could understand english,
you'd be able to see that I was saying that my method can be just as
good, and I stated that I do not know which is better. By "doesn't add
much" T meant to the argument, as individual cases cannot prove
something, only strengthen it's side.
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > There must be some reason why every
fast cuber I've ever met > has told me to slow down on F2L. > >
~ Bob So if you've met me and I didn't tell you to slow down on F2L,
this means I wasn't a fast cuber? That's insulting! Expect a letter from
my lawyer. Stefan
I'm confused, is it April first? On 9/9/06, Tyson Mao
<tyson.mao@...> wrote: > > Hey Per, > > The problem is
that is that after Ron puts up the cross, he'd have to > re-examine
the cube. If he did them from the random state, in a > competition,
then he would have 15 seconds to think about which one it > is. >
> Though Ron... > > Can you explain what you did? I have a hard
time comprehending that > anyone can memorize 1 quintillion
positions, even if we consider > isomorphic cases, but I'm not really
a math major so I'm not sure how > easy this entire thing is. >
> -Tyson > > > On Sep 9, 2006, at 4:40 AM, Per Kristen
Fredlund wrote: > > > Hi Ron! > > > > For ur own
sake i hope u memorised those 1 quintillion positions that > > are
possible after setting up the cross :D > > > > Have fun!
> > > > - Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> > > wrote: > > > > >
> Hi guys, > > > > > > Today I finally finished
memorizing optimal solutions for one > > > quintillion
different cube positions! > > > So now I have a 1 in 43.2
chance in a competition to solve a cube in > > > under 21
moves. > > > > > > Still 42 quintillion cube positions
to go, but I am very happy. :-) > > > > > > Have fun,
> > > > > > Ron > > > > > > >
> > > > > [Non-text portions of this message have been
removed]
5652. [Speed cubing group] Re: One quintillion From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 16:10:47 -0000
I think it might be in holland...lol...Maybe he's just saying that he's
done 1 quintillion cubes in his life...(maybe) Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > I'm confused, is it April first?
> > On 9/9/06, Tyson Mao <tyson.mao@...> wrote: > >
> > Hey Per, > > > > The problem is that is that after
Ron puts up the cross, he'd have to > > re-examine the cube. If he
did them from the random state, in a > > competition, then he
would have 15 seconds to think about which one it > > is. >
> > > Though Ron... > > > > Can you explain what
you did? I have a hard time comprehending that > > anyone can
memorize 1 quintillion positions, even if we consider > >
isomorphic cases, but I'm not really a math major so I'm not sure how
> > easy this entire thing is. > > > > -Tyson >
> > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen
Fredlund wrote: > > > > > Hi Ron! > > > >
> > For ur own sake i hope u memorised those 1 quintillion
positions that > > > are possible after setting up the cross :D
> > > > > > Have fun! > > > > > > -
Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Ron" <ron@> > > > wrote: > > > >
> > > > Hi guys, > > > > > > > >
Today I finally finished memorizing optimal solutions for one > >
> > quintillion different cube positions! > > > > So
now I have a 1 in 43.2 chance in a competition to solve a cube in >
> > > under 21 moves. > > > > > > > >
Still 42 quintillion cube positions to go, but I am very happy. :-) >
> > > > > > > Have fun, > > > > >
> > > Ron > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] >
5653. Re: [Speed cubing group] Re: One quintillion From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 9 Sep 2006 09:53:12 -0700
What? That's impossible. Let's say Ron solves 1 cube per 3.14 seconds.
That's like... 100 million years! -Tyson On Sep 9, 2006, at 9:10 AM,
Craig Bouchard wrote: > I think it might be in holland...lol...Maybe
he's just saying that > he's done 1 quintillion cubes in his
life...(maybe) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@...> wrote: > > > > I'm confused, is it
April first? > > > > On 9/9/06, Tyson Mao
<tyson.mao@...> wrote: > > > > > > Hey Per, >
> > > > > The problem is that is that after Ron puts up
the cross, he'd > have to > > > re-examine the cube. If he
did them from the random state, in a > > > competition, then he
would have 15 seconds to think about which > one it > > >
is. > > > > > > Though Ron... > > > > >
> Can you explain what you did? I have a hard time comprehending >
that > > > anyone can memorize 1 quintillion positions, even if
we consider > > > isomorphic cases, but I'm not really a math
major so I'm not sure > how > > > easy this entire thing is.
> > > > > > -Tyson > > > > > > >
> > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: >
> > > > > > Hi Ron! > > > > > > >
> For ur own sake i hope u memorised those 1 quintillion positions
> that > > > > are possible after setting up the cross :D
> > > > > > > > Have fun! > > > >
> > > > - Per > > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > > "Ron" <ron@> > > > >
wrote: > > > > > > > > > > Hi guys, >
> > > > > > > > > Today I finally finished
memorizing optimal solutions for one > > > > >
quintillion different cube positions! > > > > > So now I
have a 1 in 43.2 chance in a competition to solve a > cube in >
> > > > under 21 moves. > > > > > > >
> > > Still 42 quintillion cube positions to go, but I am very
> happy. :-) > > > > > > > > > > Have
fun, > > > > > > > > > > Ron > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > >
Okay, okay, there are a couple exceptions. But you are much faster now
than the last time I met you. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > There must be some reason why every fast
cuber I've ever met > > has told me to slow down on F2L. > >
> > ~ Bob > > So if you've met me and I didn't tell you to
slow down on F2L, this > means I wasn't a fast cuber? That's
insulting! Expect a letter from my > lawyer. > > Stefan >
5655. Re: One quintillion From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 18:40:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > What? That's impossible. Let's
say Ron solves 1 cube per 3.14 > seconds. That's like... 100 million
years! > > -Tyson I'm not sure if you were being serious (in your
first post) because in the first post you sounded like you weren't sure,
but in this one you definitely see that Ron's just having fun. I'm
assuming you're taking into account that recognition and learning would
also take more than 3.14 seconds per cube so that memorization is not
possible either. PS It's actually around 100 billion years. (As
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) I'm
guessing from the earlier post of Rune that he's using the system where
1 billion =10 ^12, in which case it's 100,000 million years or 100
milliard years. > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard
wrote: > > > I think it might be in holland...lol...Maybe he's
just saying that > > he's done 1 quintillion cubes in his
life...(maybe) > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@> wrote: > > > > > > I'm confused,
is it April first? > > > > > > On 9/9/06, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > Hey
Per, > > > > > > > > The problem is that is that
after Ron puts up the cross, he'd > > have to > > > >
re-examine the cube. If he did them from the random state, in a >
> > > competition, then he would have 15 seconds to think about
which > > one it > > > > is. > > > > >
> > > Though Ron... > > > > > > > > Can
you explain what you did? I have a hard time comprehending > >
that > > > > anyone can memorize 1 quintillion positions,
even if we consider > > > > isomorphic cases, but I'm not
really a math major so I'm not sure > > how > > > >
easy this entire thing is. > > > > > > > >
-Tyson > > > > > > > > > > > > On
Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > >
> > > > > Hi Ron! > > > > > > > >
> > For ur own sake i hope u memorised those 1 quintillion
positions > > that > > > > > are possible after
setting up the cross :D > > > > > > > > >
> Have fun! > > > > > > > > > > - Per
> > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > oups.com>, > > > > "Ron" <ron@> > >
> > > wrote: > > > > > > > > > >
> > Hi guys, > > > > > > > > > >
> > Today I finally finished memorizing optimal solutions for one
> > > > > > quintillion different cube positions! >
> > > > > So now I have a 1 in 43.2 chance in a
competition to solve a > > cube in > > > > > >
under 21 moves. > > > > > > > > > > >
> Still 42 quintillion cube positions to go, but I am very > >
happy. :-) > > > > > > > > > > > >
Have fun, > > > > > > > > > > > >
Ron > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > >
5656. Re: One quintillion From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 20:16:26 -0000
http://alt-usage-english.org/excerpts/fxbill00.html The rubiks cube has
43.2 trillion combinations! --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@>
wrote: > > > > What? That's impossible. Let's say Ron solves
1 cube per 3.14 > > seconds. That's like... 100 million years!
> > > > -Tyson > > I'm not sure if you were being
serious (in your first post) because in the first post you > sounded
like you weren't sure, but in this one you definitely see that Ron's
just having fun. > I'm assuming you're taking into account that
recognition and learning would also take > more than 3.14 seconds per
cube so that memorization is not possible either. > > PS It's
actually around 100 billion years. (As >
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.)
> I'm guessing from the earlier post of Rune that he's using the
system where 1 billion =10 > ^12, in which case it's 100,000 million
years or 100 milliard years. > > > > > On Sep 9, 2006, at
9:10 AM, Craig Bouchard wrote: > > > > > I think it might
be in holland...lol...Maybe he's just saying that > > > he's
done 1 quintillion cubes in his life...(maybe) > > > > >
> Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > >
<evan.gates@> wrote: > > > > > > > > I'm
confused, is it April first? > > > > > > > > On
9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > > > Hey Per, > > > > > > >
> > > The problem is that is that after Ron puts up the cross,
he'd > > > have to > > > > > re-examine the
cube. If he did them from the random state, in a > > > >
> competition, then he would have 15 seconds to think about which
> > > one it > > > > > is. > > > >
> > > > > > Though Ron... > > > > >
> > > > > Can you explain what you did? I have a hard
time comprehending > > > that > > > > > anyone
can memorize 1 quintillion positions, even if we consider > > >
> > isomorphic cases, but I'm not really a math major so I'm not
sure > > > how > > > > > easy this entire thing
is. > > > > > > > > > > -Tyson > >
> > > > > > > > > > > > > On Sep
9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > >
> > > > > > > Hi Ron! > > > > > >
> > > > > > For ur own sake i hope u memorised those 1
quintillion positions > > > that > > > > > >
are possible after setting up the cross :D > > > > > >
> > > > > > Have fun! > > > > > >
> > > > > > - Per > > > > > > >
> > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > oups.com>, > > > > > "Ron" <ron@>
> > > > > > wrote: > > > > > > >
> > > > > > > Hi guys, > > > > >
> > > > > > > > > Today I finally finished
memorizing optimal solutions for one > > > > > > >
quintillion different cube positions! > > > > > > >
So now I have a 1 in 43.2 chance in a competition to solve a > >
> cube in > > > > > > > under 21 moves. >
> > > > > > > > > > > > > Still
42 quintillion cube positions to go, but I am very > > > happy.
:-) > > > > > > > > > > > > >
> Have fun, > > > > > > > > > > >
> > > Ron > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > >
5657. Re: One quintillion From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 20:53:01 -0000
no quintillion, is correct. there are many more than just 43 trillion.
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > >
http://alt-usage-english.org/excerpts/fxbill00.html > > The rubiks
cube has 43.2 trillion combinations! > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > > > What? That's
impossible. Let's say Ron solves 1 cube per 3.14 > > > seconds.
That's like... 100 million years! > > > > > > -Tyson
> > > > I'm not sure if you were being serious (in your
first post) because > in the first post you > > sounded like
you weren't sure, but in this one you definitely see > that Ron's
just having fun. > > I'm assuming you're taking into account that
recognition and > learning would also take > > more than 3.14
seconds per cube so that memorization is not possible > either. >
> > > PS It's actually around 100 billion years. (As > >
10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.)
> > I'm guessing from the earlier post of Rune that he's using the
> system where 1 billion =10 > > ^12, in which case it's
100,000 million years or 100 milliard years. > > > > >
> > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: >
> > > > > > I think it might be in
holland...lol...Maybe he's just saying that > > > > he's
done 1 quintillion cubes in his life...(maybe) > > > > >
> > > Craig > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > >
<evan.gates@> wrote: > > > > > > > > >
> I'm confused, is it April first? > > > > > > >
> > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > >
> > > > > > > > > > Hey Per, > >
> > > > > > > > > > The problem is that is
that after Ron puts up the cross, he'd > > > > have to >
> > > > > re-examine the cube. If he did them from the
random state, in a > > > > > > competition, then he
would have 15 seconds to think about > which > > > > one
it > > > > > > is. > > > > > > >
> > > > > Though Ron... > > > > > >
> > > > > > Can you explain what you did? I have a
hard time > comprehending > > > > that > > >
> > > anyone can memorize 1 quintillion positions, even if we
> consider > > > > > > isomorphic cases, but I'm
not really a math major so I'm > not sure > > > > how
> > > > > > easy this entire thing is. > > >
> > > > > > > > > -Tyson > > > >
> > > > > > > > > > > > > > On
Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > >
> > > > > > > > > Hi Ron! > > > >
> > > > > > > > > > For ur own sake i hope
u memorised those 1 quintillion > positions > > > > that
> > > > > > > are possible after setting up the
cross :D > > > > > > > > > > > >
> > Have fun! > > > > > > > > > >
> > > > - Per > > > > > > > > >
> > > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > > oups.com>, > > > > > > "Ron"
<ron@> > > > > > > > wrote: > > >
> > > > > > > > > > > > > Hi
guys, > > > > > > > > > > > > >
> > > Today I finally finished memorizing optimal solutions
> for one > > > > > > > > quintillion
different cube positions! > > > > > > > > So now
I have a 1 in 43.2 chance in a competition to > solve a > >
> > cube in > > > > > > > > under 21
moves. > > > > > > > > > > > > >
> > > Still 42 quintillion cube positions to go, but I am very
> > > > happy. :-) > > > > > > > >
> > > > > > > > Have fun, > > > >
> > > > > > > > > > > > Ron >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > >
5658. Has anybody seen this guy? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 20:57:34 -0000
Sick solve. http://www.youtube.com/watch?v=r2NkTxJFtRg&NR ~ Bob
5659. Re: Has anybody seen this guy? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 21:32:15 -0000
He's using ron's new method. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > Sick solve. > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > ~ Bob >
5660. Re: One quintillion From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 21:31:22 -0000
not in britain... --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > no quintillion, is correct.
there are many more than just 43 trillion. > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://alt-usage-english.org/excerpts/fxbill00.html > > > >
The rubiks cube has 43.2 trillion combinations! > > > > ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > > > What?
That's impossible. Let's say Ron solves 1 cube per 3.14 > > >
> seconds. That's like... 100 million years! > > > > >
> > > -Tyson > > > > > > I'm not sure if you
were being serious (in your first post) because > > in the first
post you > > > sounded like you weren't sure, but in this one
you definitely see > > that Ron's just having fun. > > >
I'm assuming you're taking into account that recognition and > >
learning would also take > > > more than 3.14 seconds per cube
so that memorization is not possible > > either. > > >
> > > PS It's actually around 100 billion years. (As > >
> 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap
seconds.) > > > I'm guessing from the earlier post of Rune that
he's using the > > system where 1 billion =10 > > > ^12,
in which case it's 100,000 million years or 100 milliard years. >
> > > > > > > > > > On Sep 9, 2006, at
9:10 AM, Craig Bouchard wrote: > > > > > > > >
> I think it might be in holland...lol...Maybe he's just saying that
> > > > > he's done 1 quintillion cubes in his
life...(maybe) > > > > > > > > > > Craig
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > >
> <evan.gates@> wrote: > > > > > > > >
> > > > I'm confused, is it April first? > > > >
> > > > > > > > On 9/9/06, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > >
> > > > > Hey Per, > > > > > > >
> > > > > > > The problem is that is that after Ron
puts up the cross, > he'd > > > > > have to > >
> > > > > re-examine the cube. If he did them from the
random > state, in a > > > > > > > competition,
then he would have 15 seconds to think about > > which > >
> > > one it > > > > > > > is. > >
> > > > > > > > > > > > Though
Ron... > > > > > > > > > > > > >
> Can you explain what you did? I have a hard time > >
comprehending > > > > > that > > > > >
> > anyone can memorize 1 quintillion positions, even if we >
> consider > > > > > > > isomorphic cases, but
I'm not really a math major so I'm > > not sure > > >
> > how > > > > > > > easy this entire thing
is. > > > > > > > > > > > > >
> -Tyson > > > > > > > > > > > >
> > > > > > > > > On Sep 9, 2006, at 4:40 AM,
Per Kristen Fredlund wrote: > > > > > > > > >
> > > > > > Hi Ron! > > > > > > >
> > > > > > > > > For ur own sake i hope u
memorised those 1 quintillion > > positions > > > >
> that > > > > > > > > are possible after
setting up the cross :D > > > > > > > > >
> > > > > > > Have fun! > > > > >
> > > > > > > > > > > - Per > >
> > > > > > > > > > > > > >
> --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > > > oups.com>, > > > > > >
> "Ron" <ron@> > > > > > > > > wrote:
> > > > > > > > > > > > > >
> > > > Hi guys, > > > > > > > >
> > > > > > > > > > Today I finally
finished memorizing optimal solutions > > for one > > >
> > > > > > quintillion different cube positions! >
> > > > > > > > So now I have a 1 in 43.2 chance
in a competition to > > solve a > > > > > cube in
> > > > > > > > > under 21 moves. > >
> > > > > > > > > > > > > >
> > Still 42 quintillion cube positions to go, but I am very >
> > > > happy. :-) > > > > > > > >
> > > > > > > > > > Have fun, > >
> > > > > > > > > > > > > >
> > Ron > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
5661. Re: Has anybody seen this guy? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 21:46:44 -0000
*gasp* that guy's amazing... And before anyone sees the username (tim28)
and accuses me of being the "solver", no, that's not me. Anyway...7.90
seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U' F' U F) = ~2
tps. Okay, that's relatively fast for that kind of video. Usually it's
like the "Leyan imposter" video on Letterman(?) doing far less than 1
tps. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Sick solve. > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > ~ Bob >
5662. Ryan's cube simulator From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 9 Sep 2006 21:49:14 +0000 (GMT)
Hey Ryan is there a way we can see a solve on slow motion? there's a
cool OLL on Harris Chan's 8 seconds solve (!) and I'd like to see what
he did...but is so fast that I can't understand anything... oh, and are
you planning to do a simulator for the 4x4x4 or 5x5x5? that would be
really cool Pedro --------------------------------- O Yahoo! está de
cara nova. Venha conferir! [Non-text portions of this message have been
removed]
5663. Re: One quintillion From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 09 Sep 2006 22:43:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > no quintillion, is correct. there are
many more than just 43 trillion. Actually, it's a question of
terminology. In the UK, 1 billion was historically 10^12, 1 trillion was
10^18 etc. so 43 trillion and some change would be correct. These days
billion is typically used to mean 10^9 in the UK also, at least in my
generation, if not the one before. I know it's not necessarily accurate
source info. but wikipedia has an article.
http://en.wikipedia.org/wiki/Long_and_short_scales This suggests that
the UK went to the 1 billion = 10^9 system in the early 70s, which seems
to fit with the fact that, in the previous generation, 1 billion was
understood to mean 1 million*1 million. From the point of view of
language, the older naming system makes more sense. (10^6)^k fits the
prefix system better than of 10^{3k+3} I would think. > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > >
http://alt-usage-english.org/excerpts/fxbill00.html > > > >
The rubiks cube has 43.2 trillion combinations! > > > > ---
In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
<no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > > > What?
That's impossible. Let's say Ron solves 1 cube per 3.14 > > >
> seconds. That's like... 100 million years! > > > > >
> > > -Tyson > > > > > > I'm not sure if you
were being serious (in your first post) because > > in the first
post you > > > sounded like you weren't sure, but in this one
you definitely see > > that Ron's just having fun. > > >
I'm assuming you're taking into account that recognition and > >
learning would also take > > > more than 3.14 seconds per cube
so that memorization is not possible > > either. > > >
> > > PS It's actually around 100 billion years. (As > >
> 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap
seconds.) > > > I'm guessing from the earlier post of Rune that
he's using the > > system where 1 billion =10 > > > ^12,
in which case it's 100,000 million years or 100 milliard years. >
> > > > > > > > > > On Sep 9, 2006, at
9:10 AM, Craig Bouchard wrote: > > > > > > > >
> I think it might be in holland...lol...Maybe he's just saying that
> > > > > he's done 1 quintillion cubes in his
life...(maybe) > > > > > > > > > > Craig
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > >
> <evan.gates@> wrote: > > > > > > > >
> > > > I'm confused, is it April first? > > > >
> > > > > > > > On 9/9/06, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > >
> > > > > Hey Per, > > > > > > >
> > > > > > > The problem is that is that after Ron
puts up the cross, > he'd > > > > > have to > >
> > > > > re-examine the cube. If he did them from the
random > state, in a > > > > > > > competition,
then he would have 15 seconds to think about > > which > >
> > > one it > > > > > > > is. > >
> > > > > > > > > > > > Though
Ron... > > > > > > > > > > > > >
> Can you explain what you did? I have a hard time > >
comprehending > > > > > that > > > > >
> > anyone can memorize 1 quintillion positions, even if we >
> consider > > > > > > > isomorphic cases, but
I'm not really a math major so I'm > > not sure > > >
> > how > > > > > > > easy this entire thing
is. > > > > > > > > > > > > >
> -Tyson > > > > > > > > > > > >
> > > > > > > > > On Sep 9, 2006, at 4:40 AM,
Per Kristen Fredlund wrote: > > > > > > > > >
> > > > > > Hi Ron! > > > > > > >
> > > > > > > > > For ur own sake i hope u
memorised those 1 quintillion > > positions > > > >
> that > > > > > > > > are possible after
setting up the cross :D > > > > > > > > >
> > > > > > > Have fun! > > > > >
> > > > > > > > > > > - Per > >
> > > > > > > > > > > > > >
> --- In > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> > > > > oups.com>, > > > > > >
> "Ron" <ron@> > > > > > > > > wrote:
> > > > > > > > > > > > > >
> > > > Hi guys, > > > > > > > >
> > > > > > > > > > Today I finally
finished memorizing optimal solutions > > for one > > >
> > > > > > quintillion different cube positions! >
> > > > > > > > So now I have a 1 in 43.2 chance
in a competition to > > solve a > > > > > cube in
> > > > > > > > > under 21 moves. > >
> > > > > > > > > > > > > >
> > Still 42 quintillion cube positions to go, but I am very >
> > > > happy. :-) > > > > > > > >
> > > > > > > > > > Have fun, > >
> > > > > > > > > > > > > >
> > Ron > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
HEY! Play nice, all of you. X-( --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: ... > If you could understand english,
you'd be able to see that I was > saying that my method can be just
as good, and I stated that I do not > know which is better.
Lame excuses. Don't make me angry, I know where you live. Your wife told
me. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Okay, okay, there are a couple
exceptions. But you are much faster > now than the last time I met
you. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > There must be some reason why
every fast cuber I've ever met > > > has told me to slow down
on F2L. > > > > > > ~ Bob > > > > So if
you've met me and I didn't tell you to slow down on F2L, this > >
means I wasn't a fast cuber? That's insulting! Expect a letter from my
> > lawyer. > > > > Stefan > > >
You know Bob got a divorce right? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Lame excuses. Don't make me angry,
I know where you live. Your wife > told me. > > Stefan >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > Okay, okay, there are a
couple exceptions. But you are much faster > > now than the last
time I met you. :P > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> > wrote: > > > > > > > > There must be
some reason why every fast cuber I've ever met > > > > has
told me to slow down on F2L. > > > > > > > > ~
Bob > > > > > > So if you've met me and I didn't tell
you to slow down on F2L, > this > > > means I wasn't a fast
cuber? That's insulting! Expect a letter > from my > > >
lawyer. > > > > > > Stefan > > > > >
>
Pedro wrote: > is there a way we can see a solve on slow motion?
there's a cool OLL > on Harris Chan's 8 seconds solve (!) and I'd
like to see what he > did...but is so fast that I can't understand
anything... It looks like L'B' B'RBR' BL I didn't add slow motion at
first because I wanted to make the UI as simple as possible, with only
necessary functions. But I could add it if there is enough interest.
> oh, and are you planning to do a simulator for the 4x4x4 or 5x5x5?
> that would be really cool Yes, it will eventually support any N*N*N
cube. -- Ryan Heise http://www.ryanheise.com/cube/
Nice to hear that : ) I must practice some 4x4x4...even if is on the pc
about the slow motion, I don't think is really necessary...but you could
make something that record the moves done, the R U L thing or the
buttons pressed...dunno...just an idea Pedro Ryan Heise <ryan@...>
escreveu: Pedro wrote: > is there a way we can see a solve on slow
motion? there's a cool OLL > on Harris Chan's 8 seconds solve (!) and
I'd like to see what he > did...but is so fast that I can't
understand anything... It looks like L'B' B'RBR' BL I didn't add slow
motion at first because I wanted to make the UI as simple as possible,
with only necessary functions. But I could add it if there is enough
interest. > oh, and are you planning to do a simulator for the 4x4x4
or 5x5x5? > that would be really cool Yes, it will eventually support
any N*N*N cube. -- Ryan Heise http://www.ryanheise.com/cube/
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
So I assume it's not much of a secret anymore that there is talk about
Rubik's Worlds being in Budapest, Hungary next year for the 2007 RWC. If
this is/was a secret, I don't think I'm really letting the cat out of
the bag too much since there have been rumors spreading a long time
about it, and also I have a good reason for bringing it up. My reason is
that I am going to go ahead and admit to my complete ignorance of world
travel. I know about things like getting my passport and booking my
flights early and using travellers checks when possible rather than
cash, but my question is mainly about how much should I save for this
trip? I am already saving up money for it, but I am curious as to how
much I should expect it to cost. I already looked at some flights and it
seems the price range of a flight to Hungary from the east coast US runs
anywhere from $850 to $3500 depending on how soon or how early I book my
flight, as well as what month I book the flight even if I book in
advance. I don't expect everything about this competition to be set in
stone, so my question is more general. Assuming a 2 week trip, how much
money should I save for food, lodging, travel money so that I can see
the sights in the local area, etc.? I would love to also stop over in
Germany and sight see there too either before the competition or on the
way back, so I was curious how much it is to travel around Europe and
maybe see France, Spain, England as well on my way back to the states?
Is there a cheap way to do this lol is what I am asking? I'm definitely
going to be stretching my budget very thin to go on this trip, so any
way I can cut costs would be very useful to know for me. I know I am
bring this up very, very early, but I want to make absolutely certain
that I will be there next year and would like to go ahead and start
planning for it now so that I will be ready. Thanks for any help at all,
and sorry if I let the cat out of the bag :-s Chris
She took the house and I got the kids. So you don't know where I live
anymore :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"goodxy2002" <goodxy2002@...> wrote: > > You know Bob got a
divorce right? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Lame
excuses. Don't make me angry, I know where you live. Your wife > >
told me. > > > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > Okay, okay, there are a couple
exceptions. But you are much faster > > > now than the last
time I met you. :P > > > > > > ~ Bob > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > > <pochmann@> wrote: > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > > > wrote: > > > > >
> > > > > There must be some reason why every fast cuber
I've ever met > > > > > has told me to slow down on F2L.
> > > > > > > > > > ~ Bob > > >
> > > > > So if you've met me and I didn't tell you to
slow down on F2L, > > this > > > > means I wasn't a
fast cuber? That's insulting! Expect a letter > > from my >
> > > lawyer. > > > > > > > > Stefan
> > > > > > > > > >
Hi Chris, Example flight for a student who doesn't wanting to miss too
much of school. I took a random weekend. Flight. date: Thu April 26
return date: Mon April 30 from: NY Newark to: Budapest price: $836 with
stop in Amsterdam Travel expenses. If you can share a room with someone
else then $100 a day per person should be a decent budget for hotel,
food and some travelling. Have fun, Ron PS: Whenever Ton and I are
training and I beat him by far, he always says that I am cheating. He
thinks I memorized optimal solutions for all positions of the cube. But
in fact I only memorized them for one quintillion positions. :-) -----
Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006
6:13 AM Subject: SPAM: [Speed cubing group] Rubik's Worlds 2007 So I
assume it's not much of a secret anymore that there is talk about
Rubik's Worlds being in Budapest, Hungary next year for the 2007 RWC. If
this is/was a secret, I don't think I'm really letting the cat out of
the bag too much since there have been rumors spreading a long time
about it, and also I have a good reason for bringing it up. My reason is
that I am going to go ahead and admit to my complete ignorance of world
travel. I know about things like getting my passport and booking my
flights early and using travellers checks when possible rather than
cash, but my question is mainly about how much should I save for this
trip? I am already saving up money for it, but I am curious as to how
much I should expect it to cost. I already looked at some flights and it
seems the price range of a flight to Hungary from the east coast US runs
anywhere from $850 to $3500 depending on how soon or how early I book my
flight, as well as what month I book the flight even if I book in
advance. I don't expect everything about this competition to be set in
stone, so my question is more general. Assuming a 2 week trip, how much
money should I save for food, lodging, travel money so that I can see
the sights in the local area, etc.? I would love to also stop over in
Germany and sight see there too either before the competition or on the
way back, so I was curious how much it is to travel around Europe and
maybe see France, Spain, England as well on my way back to the states?
Is there a cheap way to do this lol is what I am asking? I'm definitely
going to be stretching my budget very thin to go on this trip, so any
way I can cut costs would be very useful to know for me. I know I am
bring this up very, very early, but I want to make absolutely certain
that I will be there next year and would like to go ahead and start
planning for it now so that I will be ready. Thanks for any help at all,
and sorry if I let the cat out of the bag :-s Chris [Non-text portions
of this message have been removed]
Whoa, would it really be that soon? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Chris, > > Example flight for
a student who doesn't wanting to miss too much of school. > I took a
random weekend. > > Flight. > date: Thu April 26 > return
date: Mon April 30 > from: NY Newark > to: Budapest > price:
$836 with stop in Amsterdam > > Travel expenses. > If you can
share a room with someone else then $100 a day per person should be a
decent budget for hotel, food and some travelling. > > Have fun,
> > Ron > PS: Whenever Ton and I are training and I beat him by
far, he always says that I am cheating. > He thinks I memorized
optimal solutions for all positions of the cube. But in fact I only
memorized them for one quintillion positions. :-) > > > -----
Original Message ----- > From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10,
2006 6:13 AM > Subject: SPAM: [Speed cubing group] Rubik's Worlds
2007 > > > So I assume it's not much of a secret anymore that
there is talk about > Rubik's Worlds being in Budapest, Hungary next
year for the 2007 RWC. > If this is/was a secret, I don't think I'm
really letting the cat out > of the bag too much since there have
been rumors spreading a long time > about it, and also I have a good
reason for bringing it up. > > My reason is that I am going to go
ahead and admit to my complete > ignorance of world travel. I know
about things like getting my > passport and booking my flights early
and using travellers checks when > possible rather than cash, but my
question is mainly about how much > should I save for this trip? I am
already saving up money for it, but > I am curious as to how much I
should expect it to cost. > > I already looked at some flights and
it seems the price range of a > flight to Hungary from the east coast
US runs anywhere from $850 to > $3500 depending on how soon or how
early I book my flight, as well as > what month I book the flight
even if I book in advance. > > I don't expect everything about
this competition to be set in stone, > so my question is more
general. Assuming a 2 week trip, how much > money should I save for
food, lodging, travel money so that I can see > the sights in the
local area, etc.? > > I would love to also stop over in Germany
and sight see there too > either before the competition or on the way
back, so I was curious how > much it is to travel around Europe and
maybe see France, Spain, > England as well on my way back to the
states? > > Is there a cheap way to do this lol is what I am
asking? I'm > definitely going to be stretching my budget very thin
to go on this > trip, so any way I can cut costs would be very useful
to know for me. > > I know I am bring this up very, very early,
but I want to make > absolutely certain that I will be there next
year and would like to go > ahead and start planning for it now so
that I will be ready. > > Thanks for any help at all, and sorry if
I let the cat out of the bag :-s > > Chris > > > >
> > [Non-text portions of this message have been removed] >
----- Original Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006
9:36 AM Subject: Re: [Speed cubing group] Rubik's Worlds 2007 Hi Chris,
.date: Thu April 26 Is that a hint that the WC will probably take place
in springtime? R . [Non-text portions of this message have been removed]
----- Original Message ----- From: Bob Burton To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006
9:14 AM Subject: [Speed cubing group] Re: looking ahead She took the
house and I got the kids. So you don't know where I live anymore :P ~
Bob Shall we guess who got the cubes? R [Non-text portions of this
message have been removed]
i got remarried and taught the new wife how to solve. she's been taking
my speedcube and my magics. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: Bob Burton > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10,
2006 9:14 AM > Subject: [Speed cubing group] Re: looking ahead >
> > She took the house and I got the kids. So you don't know where
I live > anymore :P > > ~ Bob > > Shall we guess who got
the cubes? > > R > > > > > [Non-text portions of
this message have been removed] >
5676. Re: Has anybody seen this guy? From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 10 Sep 2006 10:25:05 -0000
I guess this is a solve he learned out of head, why doesn't he realy
learn how to do the cube....-sigh- --- In speedsolvingrubikscube@...m,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > *gasp*
that guy's amazing... > > And before anyone sees the username
(tim28) and accuses me of being > the "solver", no, that's not me.
> Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R'
U' > F' U F) = ~2 tps. Okay, that's relatively fast for that kind of
> video. Usually it's like the "Leyan imposter" video on Letterman(?)
> doing far less than 1 tps. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Sick solve. > > > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~
Bob > > >
5677. Re: Has anybody seen this guy? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 10 Sep 2006 11:00:27 -0000
Hi :-) To me it seems to be a backwards video :-o - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > He's using ron's new method. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > Sick solve. > > >
> http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > >
> ~ Bob > > >
5678. [Speed cubing group] Re: One quintillion From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 10 Sep 2006 11:05:16 -0000
Maybe he is just testing how silly things he can write here and still
people will believe it. :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I think it might be in
holland...lol...Maybe he's just saying that > he's done 1 quintillion
cubes in his life...(maybe) > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@> wrote: > > > > I'm confused, is it April
first? > > > > On 9/9/06, Tyson Mao <tyson.mao@>
wrote: > > > > > > Hey Per, > > > > >
> The problem is that is that after Ron puts up the cross, he'd have
to > > > re-examine the cube. If he did them from the random
state, in a > > > competition, then he would have 15 seconds to
think about which one it > > > is. > > > > >
> Though Ron... > > > > > > Can you explain what
you did? I have a hard time comprehending that > > > anyone can
memorize 1 quintillion positions, even if we consider > > >
isomorphic cases, but I'm not really a math major so I'm not sure how
> > > easy this entire thing is. > > > > > >
-Tyson > > > > > > > > > On Sep 9, 2006, at
4:40 AM, Per Kristen Fredlund wrote: > > > > > > >
Hi Ron! > > > > > > > > For ur own sake i hope u
memorised those 1 quintillion positions > that > > > >
are possible after setting up the cross :D > > > > > >
> > Have fun! > > > > > > > > - Per >
> > > > > > > > --- In >
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Ron" <ron@> > > > > wrote: > >
> > > > > > > > Hi guys, > > > >
> > > > > > Today I finally finished memorizing
optimal solutions for one > > > > > quintillion different
cube positions! > > > > > So now I have a 1 in 43.2
chance in a competition to solve a > cube in > > > > >
under 21 moves. > > > > > > > > > > Still
42 quintillion cube positions to go, but I am very > happy. :-) >
> > > > > > > > > Have fun, > > >
> > > > > > > Ron > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
5679. [Speed cubing group] Re: One quintillion From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 10 Sep 2006 13:53:38 -0000
Nah, i knew it wasn't possible. Hardwick and I once calculated how long
it would take to memorise every possible optimal solution if you
memorised 1 per second for as long as it takes and it was like...a long
time... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Maybe he is just testing how
silly things he can write here and still > people will believe it.
:-D > > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I think it might be in
holland...lol...Maybe he's just saying that > > he's done 1
quintillion cubes in his life...(maybe) > > > > Craig >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan
Gates" > > <evan.gates@> wrote: > > > > >
> I'm confused, is it April first? > > > > > > On
9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > Hey Per, > > > > > > > > The
problem is that is that after Ron puts up the cross, he'd > have to
> > > > re-examine the cube. If he did them from the random
state, in a > > > > competition, then he would have 15
seconds to think about which > one it > > > > is. >
> > > > > > > Though Ron... > > > >
> > > > Can you explain what you did? I have a hard time
comprehending that > > > > anyone can memorize 1 quintillion
positions, even if we consider > > > > isomorphic cases, but
I'm not really a math major so I'm not > sure how > > > >
easy this entire thing is. > > > > > > > >
-Tyson > > > > > > > > > > > > On
Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > >
> > > > > Hi Ron! > > > > > > > >
> > For ur own sake i hope u memorised those 1 quintillion
positions > > that > > > > > are possible after
setting up the cross :D > > > > > > > > >
> Have fun! > > > > > > > > > > - Per
> > > > > > > > > > > --- In > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Ron" <ron@> > > > > > wrote:
> > > > > > > > > > > > Hi guys,
> > > > > > > > > > > > Today I
finally finished memorizing optimal solutions for one > > >
> > > quintillion different cube positions! > > > >
> > So now I have a 1 in 43.2 chance in a competition to solve a
> > cube in > > > > > > under 21 moves. >
> > > > > > > > > > > Still 42
quintillion cube positions to go, but I am very > > happy. :-)
> > > > > > > > > > > > Have fun,
> > > > > > > > > > > > Ron >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > >
5680. [Speed cubing group] Re: One quintillion From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 10 Sep 2006 15:15:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Nah, i knew it wasn't possible.
Hardwick and I once calculated how > long it would take to memorise
every possible optimal solution if you > memorised 1 per second for
as long as it takes and it was like...a > long time... > >
Craig > Of course, technically it could depend on what is meant by
optimal and what is meant by memorizing. In particular, if you allow all
elements to be generators then each position has an optimal solution in
1 or fewer moves. Then one might argue that the optimal solution is
forced by the position and so memorizing would just be to put some kind
of label on each position which is easily done, indeed the actual
position labels the solution by its generator - except why stop at 1
quintillion and not do the whole lot? (Sure you might need to figure out
which label corresponds to your position and it might not be considered
memorizing, but even recall will take some brain activity, and
essentially it is just position recognition that involves some
calculation.) Two problems with this are 1) Ron was talking about
solving the cube in <21 moves, not<2, so its unlikely he was
allowing for very many generators and 2) translating the solution into a
solution in the usual generators would not be easy so it isn't practical
for competitions. > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > Maybe he
is just testing how silly things he can write here and still > >
people will believe it. :-D > > > > /Gunnar > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > > <logitewty@> wrote: > > > > >
> I think it might be in holland...lol...Maybe he's just saying that
> > > he's done 1 quintillion cubes in his life...(maybe) >
> > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > >
<evan.gates@> wrote: > > > > > > > > I'm
confused, is it April first? > > > > > > > > On
9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > > > Hey Per, > > > > > > >
> > > The problem is that is that after Ron puts up the cross,
he'd > > have to > > > > > re-examine the cube. If
he did them from the random state, in a > > > > >
competition, then he would have 15 seconds to think about which >
> one it > > > > > is. > > > > > >
> > > > Though Ron... > > > > > > >
> > > Can you explain what you did? I have a hard time
comprehending > that > > > > > anyone can memorize 1
quintillion positions, even if we consider > > > > >
isomorphic cases, but I'm not really a math major so I'm not > >
sure how > > > > > easy this entire thing is. > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > > On Sep 9, 2006, at
4:40 AM, Per Kristen Fredlund wrote: > > > > > > >
> > > > Hi Ron! > > > > > > > > >
> > > For ur own sake i hope u memorised those 1 quintillion
positions > > > that > > > > > > are possible
after setting up the cross :D > > > > > > > >
> > > > Have fun! > > > > > > > >
> > > > - Per > > > > > > > > >
> > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.co
m>, > > > > > "Ron" <ron@> > > > >
> > wrote: > > > > > > > > > > >
> > > Hi guys, > > > > > > > > >
> > > > > Today I finally finished memorizing optimal
solutions for one > > > > > > > quintillion
different cube positions! > > > > > > > So now I
have a 1 in 43.2 chance in a competition to solve a > > > cube
in > > > > > > > under 21 moves. > > >
> > > > > > > > > > > Still 42
quintillion cube positions to go, but I am very > > > happy.
:-) > > > > > > > > > > > > >
> Have fun, > > > > > > > > > > >
> > > Ron > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > >
5681. Re: [Speed cubing group] Re: Has anybody seen this guy?
From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 10 Sep 2006 09:38:38 -0700 (PDT)
i dont know that seemed pretty weak to me... i also a agree that it is a
strong possibility that it was a backwards video megafrikkie
<megafrikkie@gmail.com> wrote: I guess this is a solve he learned
out of head, why doesn't he realy learn how to do the cube....-sigh- ---
In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > *gasp* that guy's
amazing... > > And before anyone sees the username (tim28) and
accuses me of being > the "solver", no, that's not me. >
Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U'
> F' U F) = ~2 tps. Okay, that's relatively fast for that kind of
> video. Usually it's like the "Leyan imposter" video on Letterman(?)
> doing far less than 1 tps. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > Sick solve. > > > >
http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~
Bob > > > --------------------------------- How low will we go?
Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text
portions of this message have been removed]
So for the past couple days I've been experiencing some errors with my
gen-2 Stackmat (it's one of the slightly newer models too). When I try
to start the timer, six 0's show up and then six 1's, and so forth... I
also see 6 -'s and each other segment of the LED light up as well as
just the 6 .'s. During this cycle it won't respond to the Power/Off
button. I remember someone else here had mentioned something about this
issue or something. Is this indicative of a low-battery warning or what?
Is there a separate low-battery indicator? Anyhow, this really sucks.
Taking the batteries out and then back in seems to stop this from
happening a few times though. -Doug
I think you need a battery Doug. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > So for the past couple days I've been experiencing some
errors with my > gen-2 Stackmat (it's one of the slightly newer
models too). > > When I try to start the timer, six 0's show up
and then six 1's, and > so forth... I also see 6 -'s and each other
segment of the LED light > up as well as just the 6 .'s. During this
cycle it won't respond to > the Power/Off button. > > I
remember someone else here had mentioned something about this issue >
or something. Is this indicative of a low-battery warning or what? Is
> there a separate low-battery indicator? > > Anyhow, this
really sucks. Taking the batteries out and then back in > seems to
stop this from happening a few times though. > > > -Doug >
Yeah it's the battery (that was my post you're referring to). I got a
new battery at Radio Shack for $4.19, though they can be bought online
from other places for 70 cents apiece (if you want 20 of them). Tim ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > So for the past couple days I've
been experiencing some errors with my > gen-2 Stackmat (it's one of
the slightly newer models too). > > When I try to start the timer,
six 0's show up and then six 1's, and > so forth... I also see 6 -'s
and each other segment of the LED light > up as well as just the 6
.'s. During this cycle it won't respond to > the Power/Off button.
> > I remember someone else here had mentioned something about
this issue > or something. Is this indicative of a low-battery
warning or what? Is > there a separate low-battery indicator? >
> Anyhow, this really sucks. Taking the batteries out and then back
in > seems to stop this from happening a few times though. > >
> -Doug >
5685. Re: One quintillion From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 02:57:42 -0000
I can personally vouch for Ron on this one, about a week ago he sent me
a copy of his spreadsheet with all his learned cases and had me quiz him
on them for a few hours over yahoo messenger. We only made it through
750 quadrillion of them, since he had to go to work, but still I was
very impressed! I can personally vouch that Ron has perfect recall for
those 750 quadrillion cases, and I imagine his recall is the same for
the remaining 250 quadrillion, we just didn't have time to finish that
day. Ron good luck on the remaining 42 quintillion! We're all rooting
for you! ;-) Chris P.S. Wouldn't it be weird if someone finished
learning all 43 quintilltion cases, but was unable to intuitively solve
the cube, since they would just use long term memory to solve any
possible case? Talk about a very interesting form of irony :-D I know
Ron won't have that problem, since he has studied the cube intuitively
as well, but maybe after he publishes his method we will see a sharp
drop in intuitive solving record times on UWR :-( --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Today I finally finished memorizing optimal
solutions for one > quintillion different cube positions! > So now
I have a 1 in 43.2 chance in a competition to solve a cube in > under
21 moves. > > Still 42 quintillion cube positions to go, but I am
very happy. :-) > > Have fun, > > Ron >
5686. Re: One quintillion From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 06:16:04 -0000
So how fast can you solve a 2x2 now? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Today I finally finished memorizing optimal
solutions for one > quintillion different cube positions! > So now
I have a 1 in 43.2 chance in a competition to solve a cube in > under
21 moves. > > Still 42 quintillion cube positions to go, but I am
very happy. :-) > > Have fun, > > Ron >
5687. Re: One quintillion From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 11:35:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Today I finally finished memorizing
optimal solutions for one > quintillion different cube positions!
> So now I have a 1 in 43.2 chance in a competition to solve a cube
in > under 21 moves. > > Still 42 quintillion cube positions to
go, but I am very happy. :-) > > Have fun, > > Ron > Hi
Ron, Prove it. Gilles.
5688. Re: One quintillion From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 12:04:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I can personally vouch for Ron on
this one, about a week ago he sent > me a copy of his spreadsheet
with all his learned cases and had me > quiz him on them for a few
hours over yahoo messenger. We only made > it through 750 quadrillion
of them, since he had to go to work, but > still I was very
impressed! I want to see that spreadsheet. It has to be rather, eh, big?
You are either trying to be funny, or you have no idea how big those
numbers are. 750 quadrillion cases in a few hours, WTF? > P.S.
Wouldn't it be weird if someone finished learning all 43 >
quintilltion cases, but was unable to intuitively solve the cube, >
since they would just use long term memory to solve any possible case?
That would be really weird indeed. > Talk about a very interesting
form of irony :-D I know Ron won't > have that problem, since he has
studied the cube intuitively as well, > but maybe after he publishes
his method we will see a sharp drop in > intuitive solving record
times on UWR :-( Maybe. I think Ron could be rather fast at BLD now? If
he doesn't know the case, just 1 or 2 set up-moves and then he can solve
it optimally. He should easily get sub-10 after a little practice, if he
really knows those cases perfectly. But I have a feeling he doesn't.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@> wrote: > > > > Hi guys, > > > >
Today I finally finished memorizing optimal solutions for one > >
quintillion different cube positions! > > So now I have a 1 in
43.2 chance in a competition to solve a cube in > > under 21
moves. > > > > Still 42 quintillion cube positions to go,
but I am very happy. :-) > > > > Have fun, > > >
> Ron > > >
5689. Re: One quintillion From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 13:33:57 -0000
Assuming you did that in a year, you must have memorized 31710 algs per
second. Good job going faster than some computer programs. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I can personally vouch for Ron on this one, about a
week ago he sent > me a copy of his spreadsheet with all his learned
cases and had me > quiz him on them for a few hours over yahoo
messenger. We only made > it through 750 quadrillion of them, since
he had to go to work, but > still I was very impressed! > > I
can personally vouch that Ron has perfect recall for those 750 >
quadrillion cases, and I imagine his recall is the same for the >
remaining 250 quadrillion, we just didn't have time to finish that day.
> > Ron good luck on the remaining 42 quintillion! We're all
rooting for > you! ;-) > > Chris > > P.S. Wouldn't it be
weird if someone finished learning all 43 > quintilltion cases, but
was unable to intuitively solve the cube, > since they would just use
long term memory to solve any possible case? > Talk about a very
interesting form of irony :-D I know Ron won't > have that problem,
since he has studied the cube intuitively as well, > but maybe after
he publishes his method we will see a sharp drop in > intuitive
solving record times on UWR :-( > > --- In
speedsolvingrubikscube@...m, "Ron" <ron@> wrote: > > >
> Hi guys, > > > > Today I finally finished memorizing
optimal solutions for one > > quintillion different cube
positions! > > So now I have a 1 in 43.2 chance in a competition
to solve a cube in > > under 21 moves. > > > > Still
42 quintillion cube positions to go, but I am very happy. :-) > >
> > Have fun, > > > > Ron > > >
Hey everyone, Man that would totally suck if it was during the school
year. Remember, we all have final exams and such in the spring. :P
(Please be sometime around like the nationals date..) --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: Ron van Bruchem > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10,
2006 9:36 AM > Subject: Re: [Speed cubing group] Rubik's Worlds 2007
> > > Hi Chris, > > .date: Thu April 26 > > > Is
that a hint that the WC will probably take place in springtime? >
> R > > . > > > > > > > > [Non-text
portions of this message have been removed] >
5691. Re : [Speed cubing group] Re: Has anybody seen this guy?
From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 14:51:51 +0100 (BST)
Hey, well, for all of you who don't know French (although, I agree, it
wouldn't be that hard to understand), the guy says "there's a little
trick to it of course" and he explains on his profile he loves video
editing. So... fake. Of course. F. ----- Message d'origine ---- De :
Marcus Trujillo <m_trujillo_t@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 10
Septembre 2006, 6h38mn 38s Objet : Re: [Speed cubing group] Re: Has
anybody seen this guy? i dont know that seemed pretty weak to me... i
also a agree that it is a strong possibility that it was a backwards
video megafrikkie <megafrikkie@ gmail.com> wrote: I guess this is
a solve he learned out of head, why doesn't he realy learn how to do the
cube....-sigh- --- In speedsolvingrubiksc ube@yahoogroups. com, "Tim
Reynolds" <timothy.reynolds2@ ...> wrote: > > *gasp* that
guy's amazing... > > And before anyone sees the username (tim28)
and accuses me of being > the "solver", no, that's not me. >
Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U'
> F' U F) = ~2 tps. Okay, that's relatively fast for that kind of
> video. Usually it's like the "Leyan imposter" video on Letterman(?)
> doing far less than 1 tps. > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Bob Burton" <bob@> > wrote: > >
> > Sick solve. > > > > http://www.youtube. com/watch?
v=r2NkTxJFtRg& NR > > > > ~ Bob > > >
------------ --------- --------- --- How low will we go? Check out
Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
I agree, I would want it around the summertime to ensure that I could go
but im not sure how that suits everyone else. Does the last few comments
on this ensure its going to be in Hungary?? Also, a good time in advance
would be nice. A trip like this would take a lot of planning. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hey everyone, > > Man that
would totally suck if it was during the school year. > Remember, we
all have final exams and such in the spring. :P (Please > be sometime
around like the nationals date..) > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > > > -----
Original Message ----- > > From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, September
10, 2006 9:36 AM > > Subject: Re: [Speed cubing group] Rubik's
Worlds 2007 > > > > > > Hi Chris, > > > >
.date: Thu April 26 > > > > > > Is that a hint that
the WC will probably take place in > springtime? > > > >
R > > > > . > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > >
Indeed. I definitely can't go before graduation in late-May. ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > I agree, I would want it around
the summertime to ensure that I > could go but im not sure how that
suits everyone else. Does the > last few comments on this ensure its
going to be in Hungary?? Also, > a good time in advance would be
nice. A trip like this would take a > lot of planning. > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
> <linkpoke@> wrote: > > > > Hey everyone, >
> > > Man that would totally suck if it was during the school
year. > > Remember, we all have final exams and such in the
spring. :P > (Please > > be sometime around like the nationals
date..) > > > > --- In speedsolvingrubikscube@...m, Rune
Wesström > > <rune.wesstrom@> wrote: > > > >
> > > > > ----- Original Message ----- > > >
From: Ron van Bruchem > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Sunday,
September 10, 2006 9:36 AM > > > Subject: Re: [Speed cubing
group] Rubik's Worlds 2007 > > > > > > > > >
Hi Chris, > > > > > > .date: Thu April 26 > >
> > > > > > > Is that a hint that the WC will
probably take place in > > springtime? > > > > >
> R > > > > > > . > > > > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > >
5694. Re: One quintillion From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 20:43:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Assuming you did that in a year,
you must have memorized 31710 algs > per second. You're about a
million times out. That's about the rate for 10^12 algorithms, not
10^18. >Good job going faster than some computer programs. > >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@> wrote: > > > > I can personally vouch for
Ron on this one, about a week ago he > sent > > me a copy of
his spreadsheet with all his learned cases and had me > > quiz him
on them for a few hours over yahoo messenger. We only > made >
> it through 750 quadrillion of them, since he had to go to work, but
> > still I was very impressed! > > > > I can
personally vouch that Ron has perfect recall for those 750 > >
quadrillion cases, and I imagine his recall is the same for the >
> remaining 250 quadrillion, we just didn't have time to finish that
> day. > > > > Ron good luck on the remaining 42
quintillion! We're all rooting > for > > you! ;-) > >
> > Chris > > > > P.S. Wouldn't it be weird if someone
finished learning all 43 > > quintilltion cases, but was unable to
intuitively solve the cube, > > since they would just use long
term memory to solve any possible > case? > > Talk about a very
interesting form of irony :-D I know Ron won't > > have that
problem, since he has studied the cube intuitively as > well, >
> but maybe after he publishes his method we will see a sharp drop in
> > intuitive solving record times on UWR :-( > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > > > Hi guys, > > > > > >
Today I finally finished memorizing optimal solutions for one > >
> quintillion different cube positions! > > > So now I have
a 1 in 43.2 chance in a competition to solve a > cube in > >
> under 21 moves. > > > > > > Still 42 quintillion
cube positions to go, but I am very > happy. :-) > > > >
> > Have fun, > > > > > > Ron > > >
> > >
5695. Fixing a speedcube From:
esp2mgsol <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 01:21:58 -0000
Hey guys, I really need some help. I bought a silicone lubricant spray,
and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two cubes
perfectly. Then when I tried to lube a different 3x3x3 and while
re-lubing my 4x4x4, it made everything sticky and turn tightly. Is there
something I'm doing wrong or is it the spray? Also, does anyone have any
tips on how to remove the sticky adhesive from the original stickers
when changing them?
Work the silicone in, then let it dry. It makes the cube pretty hard to
turn sometimes when it's wet. Silicone works best when dry. When
removing stickers, I usually toss all the pieces in a bowl with water
and a little dish soap. After a very little amount of scrubbing with my
fingers, all the cubies are squeaky clean. Works well for me. -Chris On
9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote: > > Hey
guys, I really need some help. I bought a silicone lubricant > spray,
and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two >
cubes perfectly. Then when I tried to lube a different 3x3x3 and while
> re-lubing my 4x4x4, it made everything sticky and turn tightly. Is
> there something I'm doing wrong or is it the spray? Also, does
anyone > have any tips on how to remove the sticky adhesive from the
original > stickers when changing them? > > > [Non-text
portions of this message have been removed]
5697. Re: [Speed cubing group] Fixing a speedcube From:
esp2mgsol <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 02:12:11 -0000
Thanks, I'll try the soap trick. However, for the lube, I'm pretty sure
I gave each side sufficient time to dry, about 15 - 20 minutes each.
After I put it together, I tried playing with it for an hour and it
still wouldn't loosen. -Steve --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > > Work the silicone in, then let it dry. It makes the
cube pretty hard to turn > sometimes when it's wet. Silicone works
best when dry. > > When removing stickers, I usually toss all the
pieces in a bowl with water > and a little dish soap. After a very
little amount of scrubbing with my > fingers, all the cubies are
squeaky clean. Works well for me. > > -Chris > > On 9/11/06,
esp2mgsol <no_reply@yahoogroups.com> wrote: > > > >
Hey guys, I really need some help. I bought a silicone lubricant >
> spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the
two > > cubes perfectly. Then when I tried to lube a different
3x3x3 and while > > re-lubing my 4x4x4, it made everything sticky
and turn tightly. Is > > there something I'm doing wrong or is it
the spray? Also, does anyone > > have any tips on how to remove
the sticky adhesive from the original > > stickers when changing
them? > > > > > > > > > [Non-text portions of
this message have been removed] >
5698. Re: [Speed cubing group] Fixing a speedcube From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 11 Sep 2006 19:20:13 -0700
I would caution you about immersing the corner pieces in water for an
extended period of time. The corner pieces are hollow and so water can
get through the panel and it's pretty hard to get out after it gets in.
But this is just in my experience. Other people may have success with
different methods. -Tyson On Sep 11, 2006, at 7:05 PM, Chris Hunt wrote:
> Work the silicone in, then let it dry. It makes the cube pretty
hard > to turn > sometimes when it's wet. Silicone works best when
dry. > > When removing stickers, I usually toss all the pieces in
a bowl with > water > and a little dish soap. After a very little
amount of scrubbing with > my > fingers, all the cubies are
squeaky clean. Works well for me. > > -Chris > > On 9/11/06,
esp2mgsol <no_reply@yahoogroups.com> wrote: > > > >
Hey guys, I really need some help. I bought a silicone lubricant >
> spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the
> two > > cubes perfectly. Then when I tried to lube a
different 3x3x3 and > while > > re-lubing my 4x4x4, it made
everything sticky and turn tightly. Is > > there something I'm
doing wrong or is it the spray? Also, does > anyone > > have
any tips on how to remove the sticky adhesive from the original >
> stickers when changing them? > > > > > > >
> [Non-text portions of this message have been removed] > >
>
5699. Re: [Speed cubing group] Fixing a speedcube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 06:34:32 -0000
Hi :-) On the same note. For those who buy/assemble diy kits/cubes i
don't see any reason to assemble the panel/caps for the corners. The
only reason might be if it's desired to have a slightly heavier cube. In
that case corners can be filled also ... Cheers! - Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I would caution you about immersing the corner pieces
in water for an > extended period of time. The corner pieces are
hollow and so water can > get through the panel and it's pretty hard
to get out after it gets in. > > But this is just in my
experience. Other people may have success with > different methods.
> > -Tyson > > On Sep 11, 2006, at 7:05 PM, Chris Hunt
wrote: > > > Work the silicone in, then let it dry. It makes
the cube pretty hard > > to turn > > sometimes when it's
wet. Silicone works best when dry. > > > > When removing
stickers, I usually toss all the pieces in a bowl with > > water
> > and a little dish soap. After a very little amount of
scrubbing with > > my > > fingers, all the cubies are
squeaky clean. Works well for me. > > > > -Chris > >
> > On 9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote:
> > > > > > Hey guys, I really need some help. I
bought a silicone lubricant > > > spray, and I used it on a
3x3x3 and a 4x4x4 cube. It lubed up the > > two > > >
cubes perfectly. Then when I tried to lube a different 3x3x3 and >
> while > > > re-lubing my 4x4x4, it made everything sticky
and turn tightly. Is > > > there something I'm doing wrong or
is it the spray? Also, does > > anyone > > > have any
tips on how to remove the sticky adhesive from the original > >
> stickers when changing them? > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > >
5700. Re: Fixing a speedcube From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 06:53:58 -0000
Is it only the 4x4x4 that became tight? It shouldn't be tight from the
spray... but sticky sounds feasible. Make sure you assembled it properly
and didn't swap adjacent edges or something. Just a wild guess... I
could be completely wrong; I never had much experience with a 4x4x4 =X
Darren --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol
<no_reply@...> wrote: > > Hey guys, I really need some help.
I bought a silicone lubricant > spray, and I used it on a 3x3x3 and a
4x4x4 cube. It lubed up the two > cubes perfectly. Then when I tried
to lube a different 3x3x3 and while > re-lubing my 4x4x4, it made
everything sticky and turn tightly. Is > there something I'm doing
wrong or is it the spray? Also, does anyone > have any tips on how to
remove the sticky adhesive from the original > stickers when changing
them? >
5701. Re: Fixing a speedcube From:
esp2mgsol <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 07:20:14 -0000
The 4x4x4 just got sticky, more so than it was before I sprayed it. The
3x3x3 became tight... So much that I don't even want to look at it
anymore and just stick to the 4x4. -Steve --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > Is it only the 4x4x4 that became tight? It shouldn't be
tight from the > spray... but sticky sounds feasible. Make sure you
assembled it > properly and didn't swap adjacent edges or something.
Just a wild > guess... I could be completely wrong; I never had much
experience with > a 4x4x4 =X > > Darren >
5702. Re: Fixing a speedcube From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 07:30:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol
<no_reply@...> wrote: > The 4x4x4 just got sticky, more so than
it was before I sprayed it. > The 3x3x3 became tight... So much that
I don't even want to look at > it anymore and just stick to the 4x4.
Perhaps you used TOO MUCH lube? (I've had that problem!) Try wiping most
of it off, and see if that helps. Mike
5703. Re: Fixing a speedcube From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 07:53:13 -0000
Scotch tape works really well to remove the sticky stuff left on the
cube from the original stickers. --- In speedsolvingrubikscube@...m,
esp2mgsol <no_reply@...> wrote: > > Hey guys, I really need
some help. I bought a silicone lubricant > spray, and I used it on a
3x3x3 and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then
when I tried to lube a different 3x3x3 and while > re-lubing my
4x4x4, it made everything sticky and turn tightly. Is > there
something I'm doing wrong or is it the spray? Also, does anyone >
have any tips on how to remove the sticky adhesive from the original
> stickers when changing them? >
I'm looking for advice for my third revision of my K4 method
description. The first two basically consisted of more
fingertrick-friendly algs and slight changes (two centres at the start
and first layer on D during E slice solving). Now I've come to realise
that using a more F3L style system may be quicker to complete the edges.
If I leave out corners when making the first layer, I end up with a fat
cross. (Centers and 4 cross pieces solved). What is the general idea for
this? Solve a corner and half an edge like F2L then put the other half
in with a commutator? Or something more sinister. I've switched to using
an F3L style system, and my times are about teh same right now, since I
don't know F2L, I don't think i can take advantage of it as well, but in
time I hope it to be a better alternative. If it does pan out better,
I'll publish my findings on my site. Also, I'm still looking for a
better last layer. Currently it takes me 3/4 algs with an average type
of recognition. Thanks again, ~Thom
5705. Re: [Speed cubing group] Fixing a speedcube From:
"armorforsleepnj" <armorforsleepnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 16:14:57 -0000
I use baby oil. Apply baby oil to a napkin and it'll take the sticker
junk right off. It really does work magic.
A while ago I believe Alexander Ooms and David Barr compiled a program
for practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a
timer and a picture of the LL scramble and could take you LL average. I
believe it was called something like "LL trainer" but I can't find it.
Do any of you direct me to it or send it to me? /Dennis www.cubeloop.com
<http://www.cubeloop.com/> [Non-text portions of this message have
been removed]
5707. N Perm. From:
"Ryan Patricio" <ryn_patricio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 22:50:24 -0000
Hey guys, I've been asked about this permution alot so here it is. Z
(U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) Very lengthy I know..but I
prefer this alg over any that I've encountered. You could also use the
self-inverse, which is equally as fast. Credits to Richard Patterson for
the 1st half of the alg ; ) Ryan
5708. Re: N Perm. From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 23:33:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@...> wrote: > > Z (U'RU) R'U'(B'R'B) U R U'R'U
R'F R F' (17) > > Very lengthy I know..but I prefer this alg over
any that I've > encountered. You could also use the self-inverse,
which is equally as > fast. Mmh, have trouble regripping fast for the
(B'R'B). How fast can you do it? And have you tried this one? R' U R U'
R' F' U' F R U R' F R' F' R U' R Helps to tilt the cube to the left
during the alg. I like to never regrip with left hand and only pull U'
with it every now and then. Stefan
5709. Re: Fixing a speedcube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 12 Sep 2006 23:35:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol
<no_reply@... > wrote: > > Hey guys, I really need some
help. I bought a silicone lubricant > spray, and I used it on a 3x3x3
and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then when I
tried to lube a different 3x3x3 and while > re-lubing my 4x4x4, it
made everything sticky and turn tightly. Is > there something I'm
doing wrong or is it the spray? Also, does anyone > have any tips on
how to remove the sticky adhesive from the original > stickers when
changing them? > What types are your cubes, which ones got sticky,
what's your spray? Stefan
5710. Re: N Perm. From:
"Ryan Patricio" <ryn_patricio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 13 Sep 2006 01:13:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" >
<ryn_patricio@> wrote: > > > > Z (U'RU) R'U'(B'R'B) U
R U'R'U R'F R F' (17) > > > > Very lengthy I know..but I
prefer this alg over any that I've > > encountered. You could also
use the self-inverse, which is equally > as > > fast. > >
Mmh, have trouble regripping fast for the (B'R'B). How fast can you do
> it? > > And have you tried this one? > R' U R U' R' F' U'
F R U R' F R' F' R U' R > Helps to tilt the cube to the left during
the alg. I like to never > regrip with left hand and only pull U'
with it every now and then. > > Stefan > Mmh, have trouble
regripping fast for the (B'R'B). How fast can you do it? For (B'R'B) I
would rotate x' so that (B'R'B) becomes (U'R'U). Wacth carefully though.
Right after the U in (U'R'U) you will see an F2L pair. That pair happens
to be on my of faster F2L pair. That is why I use this particular alg.
My execution time is somewhere below sub 2.5 sec. R' U R U' R' F' U' F R
U R' F R' F' R U' R sounds promising ; ) Ryan
I also used to use coloured electrical tape as it was preferable to the
Rubik's stickers
(http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks-cubes.html),
but once I tried CubeSmith stickers I never went back to electrical
tape. I have experimented with many things (Rubik's stickers, electrical
tape, nail polish) and CubeSmith stickers are THE BEST option for
re-stickering that I have tried!! :) Jasmine On Thu, 7 Sep 2006 19:25:06
-0700, "Billy at Comcast" <billygard@...> said: > > > I
would recommend getting colored electrician's tape and cutting > >
> them into squares. > > And how does it compare to
cubesmith's? > > I've so far been my own cubesmith. So I don't
know how good replacement > stickers can be. I just know how well the
electrician's tape is. And they > tend to stick as firmly as any I
tried. Even the original cube stickers > tend to slide around as if
the gumming were still wet. > > > > > [Non-text portions
of this message have been removed] > -- http://www.fastmail.fm -
Access all of your messages and folders wherever you are
Or this? http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip -Chris On
9/12/06, Chris Hunt <huntca@...> wrote: > > This? > >
http://t2.technion.ac.il/~syuripe/PLLRT.zip<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip>
> > -Chris > > On 9/12/06, Dennis Nilssson
<massimo@...> wrote: > > > > A while ago I believe
Alexander Ooms and David Barr compiled a program > > for > >
practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a >
> timer > > and a picture of the LL scramble and could take you
LL average. I > > believe it > > was called something like
"LL trainer" but I can't find it. Do any of > > you > >
direct me to it or send it to me? > > > > /Dennis > >
> > www.cubeloop.com <http://www.cubeloop.com/> > >
> > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message
have been removed]
This? http://t2.technion.ac.il/~syuripe/PLLRT.zip -Chris On 9/12/06,
Dennis Nilssson <massimo@...> wrote: > > A while ago I
believe Alexander Ooms and David Barr compiled a program > for >
practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a
timer > and a picture of the LL scramble and could take you LL
average. I believe > it > was called something like "LL trainer"
but I can't find it. Do any of you > direct me to it or send it to
me? > > /Dennis > > www.cubeloop.com
<http://www.cubeloop.com/> > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
5714. Re: N Perm. From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 13 Sep 2006 11:27:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio"
<ryn_patricio@...> wrote: > > Hey guys, > > I've been
asked about this permution alot so here it is. > > Z (U'RU)
R'U'(B'R'B) U R U'R'U R'F R F' (17) > > Very lengthy I know..but I
prefer this alg over any that I've > encountered. You could also use
the self-inverse, which is equally as > fast. Credits to Richard
Patterson for the 1st half of the alg ; ) > > Ryan > I use this
alg: z [R'] U' (R D') (R2' U R') (U' D) (R D') (R2' U R') D Without big
mistakes easily sub-2 :) - Johannes Laire
5715. Re: [Speed cubing group] Re: N Perm. From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 13 Sep 2006 08:44:33 -0700
On Sep 13, 2006, at 4:27, Johannes Laire wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" >
<ryn_patricio@...> wrote: >> >> Hey guys, >>
>> I've been asked about this permution alot so here it is.
>> >> Z (U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) >>
>> Very lengthy I know..but I prefer this alg over any that I've
>> encountered. You could also use the self-inverse, which is
equally as >> fast. Credits to Richard Patterson for the 1st half
of the alg ; ) >> >> Ryan >> > > I use this alg:
z [R'] U' (R D') (R2' U R') (U' D) (R D') (R2' U R') D > > Without
big mistakes easily sub-2 :) I do L U L' U L U2 L' B U2 F' U B' U' F U'
B U' B' (18), or Sune + Bob. http://lar5.com/cube/270/zAA.html - - - - -
- - - - - - - "You can't keep blaming yourself. Just blame yourself
once, and move on." -- Homer J. Simpson Lars Petrus - lars@...
http://lar5.com
5716. I Want a Big Novelty Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 13 Sep 2006 16:12:09 -0000
Does anyone here have one of those really gigantic novelty cubes (3x3)
they they are willing to part with? I need one for educational purposes,
and would like to buy it off ya. -Doug
I use a F3L very close to your method. I 2 centers, like you. then I
keep those on my R&L faces. solve four edges(cross) plus two edges
that will not be in my LL. I then solve the rest of the centers on the U
face, I put the 6 solved edges on the R&L faces:not on the U side.
then solve the first three layers "semi-fridrich". my F3L are quicker
for me, but my LL needs alot of attention. I have tried just pairing up
the last edges, then OLL/PLL, but that defeats the purpose of the F3L
(avoiding parity). I have also COLL/edge cycle. Eric ps. if this
explination doesn't make sense let me know. --- thomkirjava
<snkenjoi@...> wrote: > I'm looking for advice for my third
revision of my > K4 method > description. The first two basically
consisted of > more > fingertrick-friendly algs and slight changes
(two > centres at the start > and first layer on D during E slice
solving). > > Now I've come to realise that using a more F3L style
> system may be > quicker to complete the edges. If I leave out
> corners when making the > first layer, I end up with a fat
cross. (Centers and > 4 cross pieces > solved). What is the
general idea for this? Solve a > corner and half an > edge like
F2L then put the other half in with a > commutator? Or > something
more sinister. > > I've switched to using an F3L style system, and
my > times are about teh > same right now, since I don't know F2L,
I don't > think i can take > advantage of it as well, but in time
I hope it to be > a better alternative. > > If it does pan out
better, I'll publish my findings > on my site. > > Also, I'm
still looking for a better last layer. > Currently it takes me >
3/4 algs with an average type of recognition. > > Thanks again,
> > ~Thom > > > >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
> Or this? > >
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip Exactly what I was
asking for, thanks /Dennis www.cubeloop.com
5719. [Speed cubing group] Re: Darn i need cubes fast :-S (and fast
cubes :-P)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 13 Sep 2006 23:11:52 -0000
Hi :-s Darnnn ... I had just glued 2 of my 5x5x5s and was cubing
happily. Then yet again the cube goes bazzzzongas, and i sit there with
lots of cubies in my hands and on my lap. Yes, u guessed it. A rivet
broke again :-( It's the 2nd 5x5x5 that suffers from snapped rivet
within a few weeks. And i only have one loose (and glued) 5x5x5 to use
now. This sucks big time!! Gilles could u bring that core u mentioned
before? U are coming to Euro 2006 right? At least i want to test it out.
Mind u, the core is the part that decides if a 5x5x5 is any good or not,
unless it's eastsheen of course. And folks guess the thickness of the
rivet! Only about 1.5 mm at the point where mine have broken. Seems the
grooves that are made to prevent them from sliding out have a severe
design flaw :-( IMHO the rivets should be about 1 mm thicker!! There is
ample space in the design to do this actually. ***sighsssssss*** -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi Per, > >
Actually I have a spare-parts 5x5x5 cube. > Maybe I could sell you
the core center if you are interested. > But I have no idea of the
shipping costs. > > Would you like me to take some information ?
> > Bye ! > Gilles. > > 2006/8/7, Per Kristen Fredlund
<aspiring_to_love@...>: > > > > Hi Gunnar! > >
> > U didn't read properly what was broken on my 2 cubes ;-) In
both > > cases it is parts of the core that is broken. I actually
have plenty > > of normal spare parts both for 4x4x4 and 5x5x5
cubes :-) If > > cubesmith really is selling 5x5x5 cores that's
new information for > > me. > > > > Hmm ... > >
> > - Per > > > > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Gunnar Krig" > > > >
<gunkr520@> wrote: > > > > > > Hi, Per! >
> > > > > Why don't you order replacment parts from
cubesmith.com. When I > > order > > > from there I got my
stuff in a week or so. > > > > > > /Gunnar > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen > > Fredlund" >
> > <aspiring_to_love@> wrote: > > > > > >
> > Hey !! > > > > > > > > Bad bad bad
news ... My 2 best 5x5x5 cubes are broken. On one > > > >
the "cap" sitting below on of the middle centers broke (plastic >
> > > breakage). This was a good while ago. On the other, one
of the > > rivets > > > > snapped and the cube
literally exploded in my face. This is so > > sad :-o > >
> > I soon need to start practising seriously for Paris and a
5x5x5 > > takes > > > > almost forever to break in. Im
not sure what to do now. I have > > one > > > > more
5x5x5 i might try to fix by tightening the rivets. I also > > have
> > > > really bad 4x4x4's that are far too loose. My only
good cube is > > my diy > > > > 3x3x3 ... huhu ... And
i don't even care that much for 3x3x3 > > > > speeding ...
grrrr ... > > > > > > > > *sniff* > > >
> > > > > - Per > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] >
I am considering going. How much would it be from Colorado USA for a
round trip flight? And about $100/day? If we could split a room 2,3, or
even 4 ways, it would be under $50 for the room, and food, heck, $20
would be plenty. I'd like the dates and exact location as well. Anything
before late May is out the question for me too. Pat
http://www.cleancomputerhelp.com<about:blank>
http://www.pjk.has.it<http://www.pjk.has.it/> ----- Original
Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 11, 2006 12:50 PM Subject: Re: [Speed cubing
group] Rubik's Worlds 2007 Indeed. I definitely can't go before
graduation in late-May. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"chrisdzoan" <chrisdzoan@...> wrote: > > I agree, I would
want it around the summertime to ensure that I > could go but im not
sure how that suits everyone else. Does the > last few comments on
this ensure its going to be in Hungary?? Also, > a good time in
advance would be nice. A trip like this would take a > lot of
planning. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Timothy Sun" > <linkpoke@> wrote: > > > > Hey
everyone, > > > > Man that would totally suck if it was
during the school year. > > Remember, we all have final exams and
such in the spring. :P > (Please > > be sometime around like
the nationals date..) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Rune Wesström > > <rune.wesstrom@> wrote: > > >
> > > > > > ----- Original Message ----- > >
> From: Ron van Bruchem > > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Sunday, September 10, 2006 9:36 AM > > >
Subject: Re: [Speed cubing group] Rubik's Worlds 2007 > > >
> > > > > > Hi Chris, > > > > > >
.date: Thu April 26 > > > > > > > > > Is that
a hint that the WC will probably take place in > > springtime?
> > > > > > R > > > > > > . >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > [Non-text
portions of this message have been removed]
----- Original Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14,
2006 1:50 AM Subject: Re: [Speed cubing group] Rubik's Worlds 2007 I am
considering going. How much would it be from Colorado USA for a round
trip flight? And about $100/day? If we could split a room 2,3, or even 4
ways, it would be under $50 for the room, and food, heck, $20 would be
plenty. I'd like the dates and exact location as well. Anything before
late May is out the question for me too. Pat 1e prijs: Reis voor twee
personen naar Budapest, met deelname aan het Wereldkampioenschap 2007
aldaar (3e/4e kwartaal 2007), R [Non-text portions of this message have
been removed]
5722. Re: [Speed cubing group] Rubik's Worlds 2007 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 09:38:04 +0200
If you can read Dutch, go to the Dutch National Championship page. It
says that the winner wins a trip to the World Championship 2007 which
will take place during the 3rd or the 4rth quarter in 2007. This answers
your questions. Gilles. [Non-text portions of this message have been
removed]
5723. Re: [Speed cubing group] Re: Darn i need cubes fast :-S (and fast
cubes :-P)
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 09:41:28 +0200
You are lucky I check my emails today cause I won't come back home until
after European Championship. I'm setting off for Polish Open today. So
I'll take it, no problem. See you ! Gilles. 2006/9/14, Per Kristen
Fredlund <aspiring_to_love@...>: > > Hi :-s > > Darnnn
... > > I had just glued 2 of my 5x5x5s and was cubing happily.
Then yet > again the cube goes bazzzzongas, and i sit there with lots
of cubies > in my hands and on my lap. Yes, u guessed it. A rivet
broke again :-( > > It's the 2nd 5x5x5 that suffers from snapped
rivet within a few > weeks. And i only have one loose (and glued)
5x5x5 to use now. This > sucks big time!! > > Gilles could u
bring that core u mentioned before? U are coming to > Euro 2006
right? At least i want to test it out. Mind u, the core is > the part
that decides if a 5x5x5 is any good or not, unless it's > eastsheen
of course. > > And folks guess the thickness of the rivet! Only
about 1.5 mm at the > point where mine have broken. Seems the grooves
that are made to > prevent them from sliding out have a severe design
flaw :-( IMHO the > rivets should be about 1 mm thicker!! There is
ample space in the > design to do this actually. > >
***sighsssssss*** > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Hi Per, > > > > Actually I have a spare-parts
5x5x5 cube. > > Maybe I could sell you the core center if you are
interested. > > But I have no idea of the shipping costs. >
> > > Would you like me to take some information ? > >
> > Bye ! > > Gilles. > > > > 2006/8/7, Per
Kristen Fredlund <aspiring_to_love@...>: > > > > >
> Hi Gunnar! > > > > > > U didn't read properly
what was broken on my 2 cubes ;-) In both > > > cases it is
parts of the core that is broken. I actually have > plenty > >
> of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If >
> > cubesmith really is selling 5x5x5 cores that's new information
> for > > > me. > > > > > > Hmm ... >
> > > > > - Per > > > > > > >--- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> "Gunnar Krig" > > > > > > <gunkr520@>
wrote: > > > > > > > > Hi, Per! > > >
> > > > > Why don't you order replacment parts from
cubesmith.com. When I > > > order > > > > from
there I got my stuff in a week or so. > > > > > > >
> /Gunnar > > > > > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> "Per Kristen > > > Fredlund" > > > >
<aspiring_to_love@> wrote: > > > > > > > >
> > Hey !! > > > > > > > > > > Bad
bad bad news ... My 2 best 5x5x5 cubes are broken. On one > > >
> > the "cap" sitting below on of the middle centers broke >
(plastic > > > > > breakage). This was a good while ago.
On the other, one of > the > > > rivets > > > >
> snapped and the cube literally exploded in my face. This is > so
> > > sad :-o > > > > > I soon need to start
practising seriously for Paris and a > 5x5x5 > > > takes
> > > > > almost forever to break in. Im not sure what to
do now. I > have > > > one > > > > > more
5x5x5 i might try to fix by tightening the rivets. I > also > >
> have > > > > > really bad 4x4x4's that are far too
loose. My only good cube > is > > > my diy > > >
> > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3
> > > > > speeding ... grrrr ... > > > > >
> > > > > *sniff* > > > > > > > >
> > - Per > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > [Non-text portions of this message have been removed]
5724. Polish Open - Live From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 08:35:16 -0000
If you have some free time this week-end, you can have a look at the
Polish Open LIVE. Just look here for more information :
http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles.
5725. Slamming the Stackmat too Hard From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 15:33:39 -0000
As I just found out, if you slam a stackmat (gen 2) hard enough it is
possible to force the inside battery to *lose contact* and lose the time
and have the display cycle 6 digits like I had explained in my previous
post about stackmats. This is after I replaced with a fresh new battery,
and I can repeat this phenomenon too. Did anyone else know about this?
Any other explainations? So be careful. Anyhow it was a good time, I am
thinking perhaps 2:03 on the 5x5 sadly enough :(. BTW the new battery
cost me about $5, they are like $0.75 if you buy in bulk though. CR2032
are also quite popular for motherboards too as I just found out. -Doug
5726. Any Cubers in Philadelphia area? From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 21:34:00 -0000
Hi, my name is Stanley and I'm currently a student at Drexel University
in Philadelphia. I was looking for any cubers that can help me smooth
out my cube or want to just practice sometime. :]
5727. Re: [Speed cubing group] Any Cubers in Philadelphia area?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 14:41:05 -0700
How far are you from UPenn? The only one I can think of in that area is
Marcus Stuhr. Dan Lo lives somewhere around there, but in New Jersey, so
maybe 45 minutes from UPenn. -Tyson On 9/14/06, striderxo
<striderxo@...> wrote: > > Hi, my name is Stanley and I'm
currently a student at Drexel > University in Philadelphia. I was
looking for any cubers that can help > me smooth out my cube or want
to just practice sometime. :] > > > [Non-text portions of this
message have been removed]
5728. Re: [Speed cubing group] Any Cubers in Philadelphia area?
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 14 Sep 2006 14:56:40 -0700
Hey, I'm in Pittsburgh at Carnegie Mellon. So if you're ever out on this
side of PA let me know. At this point I don't know if/when I'll ever be
over there. -Evan On 9/14/06, Tyson Mao <tyson.mao@...> wrote:
> > How far are you from UPenn? The only one I can think of in
that area is > Marcus Stuhr. Dan Lo lives somewhere around there, but
in New Jersey, so > maybe 45 minutes from UPenn. > > -Tyson
> > > On 9/14/06, striderxo <striderxo@...
<striderxo%40yahoo.com>> wrote: > > > > Hi, my name
is Stanley and I'm currently a student at Drexel > > University in
Philadelphia. I was looking for any cubers that can help > > me
smooth out my cube or want to just practice sometime. :] > > >
> > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
5729. Re: Any Cubers in Philadelphia area? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 00:57:31 -0000
I live roughly an hour away. I'm in New Brunswick, NJ at Rutgers. ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Hi, my name is Stanley and I'm
currently a student at Drexel > University in Philadelphia. I was
looking for any cubers that can help > me smooth out my cube or want
to just practice sometime. :] >
5730. Re: Any Cubers in Philadelphia area? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 01:20:30 -0000
http://www.frappr.com/speedcubers
5731. Re: Fixing a speedcube From:
esp2mgsol <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 04:54:49 -0000
The two cubes that got sticky were both made by "winning moves". I think
they're starting to loosen up again though... I'm not quite sure if it
was the lube or not, it was a generic brand, so maybe next time I'll
pick up another type and try again. Steve --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ >
> wrote: > > > > Hey guys, I really need some help. I
bought a silicone lubricant > > spray, and I used it on a 3x3x3
and a 4x4x4 cube. It lubed up the > two > > cubes perfectly.
Then when I tried to lube a different 3x3x3 and > while > >
re-lubing my 4x4x4, it made everything sticky and turn tightly. Is >
> there something I'm doing wrong or is it the spray? Also, does >
anyone > > have any tips on how to remove the sticky adhesive from
the original > > stickers when changing them? > > > >
What types are your cubes, which ones got sticky, what's your spray?
> > Stefan >
5732. (very off topic) I need 4D help From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 08:31:40 -0000
Hi everyone, This is a completely off topic math post, but I wanted to
post here since I know there are a lot of math people here. I am trying
to review and get back into calculus and am having troubles on this one
problem. The problem is that I want to be able to write the equation of
a 3D space that contains 4 given points in 4 spacial dimensions. As an
analog I decided to try finding the equation of a plane that contains 3
points in 3 spacial dimensions and try to expand on that idea. I chose
the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely randomly. My method
was to use vectors for this. I found 2 vectors in this plane using
(-2,-2,-2) as the vertex point of both vectors. My vectors were
<2+2,3+2,4+2> and <1+2,5+2,3+2> giving me <4,5,6> and
<3,7,5> I then used the cross product to find a vector
perpendicular to both those two vectors in this plane. For the cross
product I got the vector <-17,-2,13> I then setup the equation of
the plane to be the set of all vectors starting at the point (-2,-2,-2)
and ending at the point (x,y,z) that are perpendicular to the vector I
got by taking the cross product of the two vectors in the plane. I used
the dot product for this. This gives me: <-17,-2,13> *
<x+2,y+2,z+2> = 0 -17x-34-2y-4+13z+26=0 -17x-2y+13z=12 And
checking that last equation I found it contained all 3 points I started
with. --------------- Ok now my question is how should I extend this to
4 spatial dimensions? Say I am given the points (1,2,4,5) ; (-2,3,0,-4)
; (1,2,3,4) ; (-1,- 2,5,-2) Can I approach this the same way? Should I
use two points and find the vector between them? Then use the other two
points and find the vector between them. Then find the cross product of
those two vectors. Then find the set of all vectors based at one of the
points I am given to the point (x,y,z,w) such that the dot product of
that vector and the one I got by doing the cross product is 0? Basically
exactly what I did for the 3D version and trying to find a plane in 3D
space? Thanks for any help. I am absolutely completely and utterly
fascinated by the 4th spatial dimension, but I have a lot to learn in
terms of how to do math in that dimension. Thanks again, Chris
5733. Re: Slamming the Stackmat too Hard From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 09:41:44 -0000
Maybe CubeSmith should start stocking those batteries. He could buy in
bulk, sell them at a profit, and we'd still save money. wouldn't be a
big seller i'm sure as the batteries seem to last a long time, but they
also could sit in a box a long time while the inventory is sold over
time. just a thought... happy cubing --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > As I just found out, if you slam a stackmat (gen 2)
hard enough it is > possible to force the inside battery to *lose
contact* and lose the > time and have the display cycle 6 digits like
I had explained in my > previous post about stackmats. This is after
I replaced with a fresh > new battery, and I can repeat this
phenomenon too. > > Did anyone else know about this? > > Any
other explainations? > > So be careful. > > Anyhow it was a
good time, I am thinking perhaps 2:03 on the 5x5 sadly > enough :(.
BTW the new battery cost me about $5, they are like $0.75 > if you
buy in bulk though. CR2032 are also quite popular for > motherboards
too as I just found out. > > > -Doug >
5734. Re: (very off topic) I need 4D help From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 09:41:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I chose the points (2,3,4) ;
(1,5,3) ; (-2,-2,-2) completely > randomly. Here's my coward's way
(for people who don't know much about cross products in higher
dimensions) to do it: We want a, b, c, d so that ax+by+cz=d. Now enter
the points: A) 2a + 3b + 4c = d B) 1a + 5b + 3c = d C) -2a - 2b - 2c = d
E=2A-B) 7b + 2c = d F=2B+C) 8b + 4c = 3d 2E+F) 6b = -d Let's assume d=6,
then b=-1. Using E you get c = (d-7b)/2 = (6+7)/2 = 13/2 Let's assume
d=12, then b=-2 and c=13. Using B you get a = d - 5b - 3c = 12 + 10 - 39
= -17 So you end up with (a,b,c,d) = (-17,-2,13,12) Same as yours. And
I'm sure you can extend this to higher dimensions easily. And if you
drop the syntax overhead and write it as a matrix it would be less
writing/typing. > Can I approach this the same way? Should I use two
points and find > the vector between them? Then use the other two
points and find the > vector between them. Then find the cross
product of those two > vectors. Mhh, how do you find the cross
product of two 4D vectors? If you can go this way at all, I think it
would rather involve taking *three* vectors, e.g. from one of your
points to the other three. Also have a look here:
http://de.wikipedia.org/wiki/Kreuzprodukt#Verallgemeinerung Cheers!
Stefan
Just had to give a little more praise to Chris and cubesmith.com.
Excellent products, speedy delivery, great service and awesome price :)
Terje [Non-text portions of this message have been removed]
5736. Re: (very off topic) I need 4D help From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 11:29:41 -0000
Chris, I've never actually had a full calculus course but i did have to
teach myself calculus for the summer program i did this summer on
quantum mechanics. Now, i don't know the perfect answer to your question
but i was talking to my old chemistry teacher one and he said that you
could "take the derivative of something, and end up with a different
dimension." Those are his exact words so make of them what you will.
Perhaps you should integrate "something?" I don't really understand it,
but maybe it could help you. Also in quantum mechanics one ends up with
a lot of multidimensional spaces. In that sense i believe that you are
going about it the right way. We dealt with them by using vectors, and
translating them from one set of axes to another, so instead of doing
that translate them from one spacial dimension to the other. How have
you defined the fourth dimension? Hope i don't just sound like an idiot
with all this. It's an interesting question though. ~John H.~ -- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > This is a completely off topic
math post, but I wanted to post here > since I know there are a lot
of math people here. > > I am trying to review and get back into
calculus and am having > troubles on this one problem. > > The
problem is that I want to be able to write the equation of a 3D >
space that contains 4 given points in 4 spacial dimensions. > > As
an analog I decided to try finding the equation of a plane that >
contains 3 points in 3 spacial dimensions and try to expand on that >
idea. > > I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2)
completely > randomly. > > My method was to use vectors for
this. I found 2 vectors in this > plane using (-2,-2,-2) as the
vertex point of both vectors. > > My vectors were
<2+2,3+2,4+2> and <1+2,5+2,3+2> giving me > <4,5,6>
and <3,7,5> > > I then used the cross product to find a
vector perpendicular to both > those two vectors in this plane. For
the cross product I got the > vector > <-17,-2,13> > >
I then setup the equation of the plane to be the set of all vectors >
starting at the point (-2,-2,-2) and ending at the point (x,y,z) >
that are perpendicular to the vector I got by taking the cross >
product of the two vectors in the plane. I used the dot product for >
this. > > This gives me: > <-17,-2,13> *
<x+2,y+2,z+2> = 0 > -17x-34-2y-4+13z+26=0 > -17x-2y+13z=12
> > And checking that last equation I found it contained all 3
points I > started with. > > --------------- > > Ok now
my question is how should I extend this to 4 spatial > dimensions?
> > Say I am given the points (1,2,4,5) ; (-2,3,0,-4) ; (1,2,3,4)
; (-1,- > 2,5,-2) > > Can I approach this the same way? Should
I use two points and find > the vector between them? Then use the
other two points and find the > vector between them. Then find the
cross product of those two > vectors. Then find the set of all
vectors based at one of the > points I am given to the point
(x,y,z,w) such that the dot product > of that vector and the one I
got by doing the cross product is 0? > Basically exactly what I did
for the 3D version and trying to find a > plane in 3D space? >
> Thanks for any help. I am absolutely completely and utterly >
fascinated by the 4th spatial dimension, but I have a lot to learn >
in terms of how to do math in that dimension. > > Thanks again,
> Chris >
5737. Re: Any Cubers in Philadelphia area? From:
"azndlo15" <azndlo15@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 11:38:21 -0000
Hey, Yeah, I live in South Jersey, mayabe 45 mins. from Drexel but I
won't be home until the end of term. ~Dan Lo --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > http://www.frappr.com/speedcubers
>
5738. Re: (very off topic) I need 4D help From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 12:37:56 -0000
I would do just like you Stefan, except that a 4D plane is defined by
the equation ax + by + cz + dw = e. w being the 4th axis. If are
interested in using vectors well you can do the following: Assume 4
points A, B, C and D in the 4th dimension. You can compute 3 vectors
from those points e.g.: r = <AB>, u = <AC> and v =
<AD>. Their cross-product (see
http://en.wikipedia.org/wiki/Cross_product -> higher dimensions) will
compute a perpendicular vector of the plane given by A,B,C and D. Let's
call that vector n. You can just take (a b c d) = n. And e can be found
by replacing A coordinates into the plane equation. I hope I haven't
made any mistakes, and I hope it is quite clear. Sven PS:
http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give you some
insights why (a b c d) is in the same direction as n. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
wrote: > > > > I chose the points (2,3,4) ; (1,5,3) ;
(-2,-2,-2) completely > > randomly. > > Here's my coward's
way (for people who don't know much about cross > products in higher
dimensions) to do it: > > We want a, b, c, d so that ax+by+cz=d.
Now enter the points: > > A) 2a + 3b + 4c = d > B) 1a + 5b + 3c
= d > C) -2a - 2b - 2c = d > > E=2A-B) 7b + 2c = d > F=2B+C)
8b + 4c = 3d > > 2E+F) 6b = -d > > Let's assume d=6, then
b=-1. Using E you get > c = (d-7b)/2 = (6+7)/2 = 13/2 > > Let's
assume d=12, then b=-2 and c=13. Using B you get > a = d - 5b - 3c =
12 + 10 - 39 = -17 > > So you end up with > (a,b,c,d) =
(-17,-2,13,12)
5739. Re: Any Cubers in Philadelphia area? From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 12:47:59 -0000
David Barr and I live down in Maryland, but that's a probably a couple
hours away. Let us know if you guys are ever meeting up, we might be
able to make the trip. -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "azndlo15" <azndlo15@...>
wrote: > > Hey, > > Yeah, I live in South Jersey, mayabe 45
mins. from Drexel but I won't > be home until the end of term. >
> ~Dan Lo > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > >
http://www.frappr.com/speedcubers > > >
5740. Re: (very off topic) I need 4D help From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 13:10:54 -0000
For the sake of completeness I just did an example (with the little help
of matlab): A, B, C and D were randomly drawn: A = [ 0.9501 0.2311
0.6068 0.4860 ] B = [ 0.8913 0.7621 0.4565 0.0185 ] C = [ 0.8214 0.4447
0.6154 0.7919 ] D = [ 0.9218 0.7382 0.1763 0.4057 ] I computed AB, AC,
AD r = B-A = [ -0.0588 0.5310 -0.1504 -0.4675 ] u = C-A = [ -0.1287
0.2136 0.0086 0.3060 ] v = D-A = [ -0.0283 0.5071 -0.4306 -0.0803 ] I
did the "cross-product" using the matrix notation (see
http://en.wikipedia.org/wiki/Cross_product): n = det( [ i j k l ], r, u,
v) = 0.0887*i + 0.0309*j + 0.0277*k + 0.0150*k (with i, j, k and l being
the unit vectors corresponding to the axis). Thus n = [ 0.0887 0.0309
0.0277 0.0150 ]. I then tested that n*<0A> = n*<OB> =
n*<OC> = n*<OD> = 0.1155. With O being the orign O = [ 0 0 0
0 ]. Thus the plane equation is n*[x y z w] = 0.1155. I hope it
clarifies my previous explanation... Sven --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > I would do just like you Stefan, except that a 4D plane
is defined by > the equation ax + by + cz + dw = e. w being the 4th
axis. > > If are interested in using vectors well you can do the
following: > > Assume 4 points A, B, C and D in the 4th dimension.
You can compute 3 > vectors from those points e.g.: r = <AB>, u
= <AC> and v = <AD>. Their > cross-product (see
http://en.wikipedia.org/wiki/Cross_product -> > higher dimensions)
will compute a perpendicular vector of the plane > given by A,B,C and
D. Let's call that vector n. > > You can just take (a b c d) = n.
And e can be found by replacing A > coordinates into the plane
equation. > > I hope I haven't made any mistakes, and I hope it is
quite clear. > > Sven > > PS:
http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give > you
some insights why (a b c d) is in the same direction as n.
5741. Re: (very off topic) I need 4D help From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 15:14:32 -0000
Yep, that's how you do it... although I wouldn't consider this a
calculus problem at all. Perhaps a Linear Algebra problem really. --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > For the sake of completeness I just did an example
(with the little > help of matlab): > > A, B, C and D were
randomly drawn: > > A = [ 0.9501 0.2311 0.6068 0.4860 ] > B = [
0.8913 0.7621 0.4565 0.0185 ] > C = [ 0.8214 0.4447 0.6154 0.7919 ]
> D = [ 0.9218 0.7382 0.1763 0.4057 ] > > I computed AB, AC, AD
> > r = B-A = [ -0.0588 0.5310 -0.1504 -0.4675 ] > u = C-A = [
-0.1287 0.2136 0.0086 0.3060 ] > v = D-A = [ -0.0283 0.5071 -0.4306
-0.0803 ] > > I did the "cross-product" using the matrix notation
(see > http://en.wikipedia.org/wiki/Cross_product): > > n =
det( [ i j k l ], r, u, v) = 0.0887*i + 0.0309*j + 0.0277*k + >
0.0150*k (with i, j, k and l being the unit vectors corresponding to
> the axis). Thus n = [ 0.0887 0.0309 0.0277 0.0150 ]. > > I
then tested that n*<0A> = n*<OB> = n*<OC> =
n*<OD> = 0.1155. With O > being the orign O = [ 0 0 0 0 ]. >
> Thus the plane equation is n*[x y z w] = 0.1155. > > I hope
it clarifies my previous explanation... > > Sven > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
wrote: > > > > I would do just like you Stefan, except that
a 4D plane is defined by > > the equation ax + by + cz + dw = e. w
being the 4th axis. > > > > If are interested in using
vectors well you can do the following: > > > > Assume 4
points A, B, C and D in the 4th dimension. You can compute 3 > >
vectors from those points e.g.: r = <AB>, u = <AC> and v =
<AD>. Their > > cross-product (see
http://en.wikipedia.org/wiki/Cross_product -> > > higher
dimensions) will compute a perpendicular vector of the plane > >
given by A,B,C and D. Let's call that vector n. > > > > You
can just take (a b c d) = n. And e can be found by replacing A > >
coordinates into the plane equation. > > > > I hope I
haven't made any mistakes, and I hope it is quite clear. > > >
> Sven > > > > PS:
http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give >
> you some insights why (a b c d) is in the same direction as n. >
Hello group =) I hope this post get to you because I tried to post here
before with no succes. I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- F2L. For more information about the method take a
look at my page: http://members.chello.se/solgrop/kub/fs_f2l.htm Does
anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and therefore I
can not really know if it is "wery good" or just "good", "woks" or "not
good" (the problem for me is recognition time but that is always the
problem, no matter the method =) // Kenneth
5743. Re: (very off topic) I need 4D help From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 18:40:04 -0000
Aaaaaah ok I get it now. I was being dumb, I didn't realize that a cross
product in 4 dimensions needs 3 vectors, since you need the determinant
of the matrix [i j k l a b c d e f g h m n o p ] with vectors
<a,b,c,d>; <e,f,g,h>; <m,n,o,p> and i, j, k, l being
the four unit vectors in 4 spacial dimensions (at least that's the
analog to how I find the cross product of 2 vectors in 3 dimensions).
Also Stefan I really like your way of just treating it as a system of
equations, which if I'm not mistaken is really what you do if you're
finding the cross product anyway, or at least something very very
similar. Alright thanks everyone, I think I understand now. Chris
Wouldn't F2B be faster than two cross pieces + four F2L pairs? --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the
method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of
you use this method alredy or is it brand new? > > Any speedy
cober who likes to give it a serious try? I'm not fast and >
therefore I can not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem for me is recognition >
time but that is always the problem, no matter the method =) > >
// Kenneth >
5745. Re: (very off topic) I need 4D help (thank you all!)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 19:52:39 -0000
Hey everone, I got it! I took the four points (1,2,4,5); (-2,3,0,-4);
(1,2,3,4); (-1,-2,5,-2) I used the point (-2,3,0,-4) as the vertex of my
three vectors in this 3D space. My three vectors were then: u =
<1+2,2-3,4-0,5+4> = <3,-1,4,9> v = <1+2,2-3,3-0,4+4> =
<3,-1,3,8> w = <-1+2,-2-3,5-0,-2+4> = <1,-5,5,2> I
then did the cross product (I just like using the cross product for some
reason) u x v x w. I don't know if that is the correct notation for
crossing 3 vectors in 4 dimensions, but I set it up as the determinant
of the following matrix: [i j k l 3 -1 4 9 3 -1 4 9 1 -5 5 2] where
i,j,k,l are the unit vectors in the x, y, z, w axes respectively. I
checked that wikipedia article, and I'm a bit confused that they say the
binary cross product doesn't have a direct analog in higher dimensions,
so I guess this operation is really the wedge product?? Working out the
cross(wedge?) product I got the vector <-28,-14,- 14,14> which I
rewrote as 14*<-2,-1,-1,1>. The method I used was to expand by
minors. I then want to find the set of all vectors that begin at the
point (-2,3,0,-4) and end at the point (x,y,z,w) and are perpendicular
to the vector <-2,-1,-1,1>. I did this with the dot product by:
<-2,-1,-1,1> * <x+2,y-3,z,w+4> = 0 -2x - 4 - y + 3 -z + w +
4 = 0 -2x - y - z + w = -3 And I tested all 4 points I started with and
this 3D space contains all 4 points! Yay! Yay again! Thanks for the help
everyone, that absolutely answered my question! Chris
5746. Re: Any Cubers in Philadelphia area? From:
"armorforsleepnj" <armorforsleepnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 21:14:33 -0000
I moved out here into Reading, PA about a year ago from Jackson New
Jersey, where Great Adventure is. I have a few friends that are
attending rutgers. Doesnt rutgers have the highest STD rate in the
country? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I live roughly an hour away. I'm in New
Brunswick, NJ at Rutgers. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo" >
<striderxo@> wrote: > > > > Hi, my name is Stanley and
I'm currently a student at Drexel > > University in Philadelphia.
I was looking for any cubers that can help > > me smooth out my
cube or want to just practice sometime. :] > > >
5747. Re: Freeslice F2L From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 21:34:26 -0000
Hi :-) It would be easier to understand if the pictures were working :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hello group =) >
> I hope this post get to you because I tried to post here before
with no > succes. > > I'm trying a new an pretty effective F2L
I named Freeslice-F2L or FS- > F2L. > > For more information
about the method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of
you use this method alredy or is it brand new? > > Any speedy
cober who likes to give it a serious try? I'm not fast and >
therefore I can not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem for me is recognition >
time but that is always the problem, no matter the method =) > >
// Kenneth >
Hey guys, Is it decided that there won't be a US Nationals this next
year (2007)? If we get enough people interested, would we be able to get
that setup, Tyson? I'd definitely be interested in going if we can
gather enough to do it. Patrick ----- Original Message ----- From:
Kenneth Gustavsson<mailto:kenneth@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group]
Freeslice F2L Hello group =) I hope this post get to you because I tried
to post here before with no succes. I'm trying a new an pretty effective
F2L I named Freeslice-F2L or FS- F2L. For more information about the
method take a look at my page:
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and therefore I
can not really know if it is "wery good" or just "good", "woks" or "not
good" (the problem for me is recognition time but that is always the
problem, no matter the method =) // Kenneth [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > It would
be easier to understand if the pictures were working :-) > > -Per
> Hi Per =) It's probably something with your browser. The page is
plain HTML + Jelineks AnimCube applet and it works for me and others. //
Kenneth
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Wouldn't F2B be faster than two
cross pieces + four F2L pairs? > Hi Thom =) If you are a Roux solver
like you then that maybe true I assume but not if you are used to do
cross-pairs. Here you also get some more freedom to use empty faces if
you have not yet put any pair on the F or B side.
Patrick, U.S. Nationals is generally held every 2 years. Having yearly
nationals comptitions could be cool though. I definitely think that
there is enough interest to make it happen every year. Finding
organizational participation would be the next challenge. Frank PJK
Sports Cards <pjksportscards@...> wrote: Hey guys, Is it decided
that there won't be a US Nationals this next year (2007)? If we get
enough people interested, would we be able to get that setup, Tyson? I'd
definitely be interested in going if we can gather enough to do it.
Patrick ----- Original Message ----- From: Kenneth
Gustavsson<mailto:kenneth@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group]
Freeslice F2L Hello group =) I hope this post get to you because I tried
to post here before with no succes. I'm trying a new an pretty effective
F2L I named Freeslice-F2L or FS- F2L. For more information about the
method take a look at my page:
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and therefore I
can not really know if it is "wery good" or just "good", "woks" or "not
good" (the problem for me is recognition time but that is always the
problem, no matter the method =) // Kenneth [Non-text portions of this
message have been removed] --------------------------------- Get your
email and more, right on the new Yahoo.com [Non-text portions of this
message have been removed]
Yes, I know. But disreguarding previous experience, wouldn't you say F2B
would be more efficient? What would you say? There's no point learning
this if you could learn a faster way. Discuss. ;) ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Wouldn't F2B be faster than
two cross pieces + four F2L pairs? > > > > Hi Thom =) >
> If you are a Roux solver like you then that maybe true I assume but
not > if you are used to do cross-pairs. Here you also get some more
freedom > to use empty faces if you have not yet put any pair on the
F or B side. >
I'm sorry, but the applet does not work for me either. -Chris On
9/15/06, Kenneth Gustavsson <kenneth@...> wrote: > > Hi Per
=) > > It's probably something with your browser. The page is
plain HTML + > Jelineks AnimCube applet and it works for me and
others. > > // Kenneth > [Non-text portions of this message
have been removed]
5754. Re: (very off topic) I need 4D help (thank you all!)
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 15 Sep 2006 23:31:06 -0000
It is still called "cross product", wedge product is for something much
more advanced. Something in the study of Differential Forms and
Homological Algebra. It can be used to find the volume of certain
things... I guess if you define it a specific way than it could be
similar to this, but it's typically reserved for something more general
and formalized. That word brought back some aweful memories for me...
-Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hey everone, > > I got it! I
took the four points (1,2,4,5); (-2,3,0,-4); (1,2,3,4); >
(-1,-2,5,-2) > > I used the point (-2,3,0,-4) as the vertex of my
three vectors in > this 3D space. > > My three vectors were
then: > > u = <1+2,2-3,4-0,5+4> = <3,-1,4,9> > v =
<1+2,2-3,3-0,4+4> = <3,-1,3,8> > w =
<-1+2,-2-3,5-0,-2+4> = <1,-5,5,2> > > I then did the
cross product (I just like using the cross product > for some reason)
u x v x w. I don't know if that is the correct > notation for
crossing 3 vectors in 4 dimensions, but I set it up as > the
determinant of the following matrix: > > [i j k l > 3 -1 4 9
> 3 -1 4 9 > 1 -5 5 2] > > where i,j,k,l are the unit
vectors in the x, y, z, w axes > respectively. I checked that
wikipedia article, and I'm a bit > confused that they say the binary
cross product doesn't have a > direct analog in higher dimensions, so
I guess this operation is > really the wedge product?? > >
Working out the cross(wedge?) product I got the vector <-28,-14,-
> 14,14> which I rewrote as 14*<-2,-1,-1,1>. The method I
used was to > expand by minors. > > I then want to find the set
of all vectors that begin at the point > (-2,3,0,-4) and end at the
point (x,y,z,w) and are perpendicular to > the vector
<-2,-1,-1,1>. > > I did this with the dot product by: >
> <-2,-1,-1,1> * <x+2,y-3,z,w+4> = 0 > -2x - 4 - y + 3
-z + w + 4 = 0 > -2x - y - z + w = -3 > > And I tested all 4
points I started with and this 3D space contains > all 4 points! Yay!
> > Yay again! Thanks for the help everyone, that absolutely
answered > my question! > > Chris >
Kenneth Gustavsson wrote: > It's probably something with your
browser. The page is plain HTML + > Jelineks AnimCube applet and it
works for me and others. There's a mistake in the HTML: <applet
code="AnimCube.class" codebase="E:\Solgrop\Bin" ... codebase should not
point to the user's E drive. -- Ryan Heise
http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Kenneth Gustavsson wrote: > >
> It's probably something with your browser. The page is plain HTML +
> > Jelineks AnimCube applet and it works for me and others. >
> There's a mistake in the HTML: > > <applet
code="AnimCube.class" codebase="E:\Solgrop\Bin" ... > > codebase
should not point to the user's E drive. > > -- > Ryan Heise
> http://www.ryanheise.com/cube/ > Thank's Ryan. I fix it right
away so you gus can see the stuff =) // Kenneth
Hey Frank, Yeah, I heard that they were once every 2 years. But with the
growing number of speedcubers coming about, maybe we should make it a
yearly thing. Reply here if you would be interested. Tyson, if you read
this, please give us your input on it. Thanks Patrick ----- Original
Message ----- From: Frank Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 15, 2006 4:27 PM Subject: Re: [Speed cubing
group] Rubiks Nationals Patrick, U.S. Nationals is generally held every
2 years. Having yearly nationals comptitions could be cool though. I
definitely think that there is enough interest to make it happen every
year. Finding organizational participation would be the next challenge.
Frank PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: Hey
guys, Is it decided that there won't be a US Nationals this next year
(2007)? If we get enough people interested, would we be able to get that
setup, Tyson? I'd definitely be interested in going if we can gather
enough to do it. Patrick ----- Original Message ----- From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group]
Freeslice F2L Hello group =) I hope this post get to you because I tried
to post here before with no succes. I'm trying a new an pretty effective
F2L I named Freeslice-F2L or FS- F2L. For more information about the
method take a look at my page:
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
Does anyone of you use this method alredy or is it brand new? Any speedy
cober who likes to give it a serious try? I'm not fast and therefore I
can not really know if it is "wery good" or just "good", "woks" or "not
good" (the problem for me is recognition time but that is always the
problem, no matter the method =) // Kenneth [Non-text portions of this
message have been removed] --------------------------------- Get your
email and more, right on the new Yahoo.com [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Yes, I know. But disreguarding
previous experience, wouldn't you say > F2B would be more efficient?
What would you say? > > There's no point learning this if you
could learn a faster way. > > Discuss. > > ;) > >
~Thom > > If it's easier to find the pieces using F2B than this,
then of course you are rigth. But I'm not so sure about that, I tried a
block method similair to Ryan's method before and I had more problems
finding the pieces then than I have using FS-F2L, (that because had to
find three pices in every moment then, now I only need to find two). But
that block method is not* F2B, so I can't say for sure =) * My method
was: 3 times 1x2x2, last FL edge when possible, last pair using VH //
Kenneth
It's a neat idea. Just try it for a while, see how fast you can get. ---
In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the
method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of
you use this method alredy or is it brand new? > > Any speedy
cober who likes to give it a serious try? I'm not fast and >
therefore I can not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem for me is recognition >
time but that is always the problem, no matter the method =) > >
// Kenneth >
If Nationals are held yearly, that means I HAVE to go. You want me to be
poor, don't you! :p ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Hey
Frank, > Yeah, I heard that they were once every 2 years. But with
the growing number of speedcubers coming about, maybe we should make it
a yearly thing. Reply here if you would be interested. Tyson, if you
read this, please give us your input on it. Thanks > Patrick >
> > ----- Original Message ----- > From: Frank
Morris<mailto:ephem825@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Friday, September 15, 2006 4:27 PM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > Patrick, > > U.S.
Nationals is generally held every 2 years. Having yearly nationals
comptitions could be cool though. I definitely think that there is
enough interest to make it happen every year. Finding organizational
participation would be the next challenge. > > Frank > > PJK
Sports Cards <pjksportscards@...<mailto:pjksportscards@...>>
wrote: > Hey guys, > Is it decided that there won't be a US
Nationals this next year (2007)? If we get enough people interested,
would we be able to get that setup, Tyson? I'd definitely be interested
in going if we can gather enough to do it. > Patrick > > -----
Original Message ----- > From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...>> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed
cubing group] Freeslice F2L > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the
method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
> > Does anyone of you use this method alredy or is it brand new?
> > Any speedy cober who likes to give it a serious try? I'm not
fast and > therefore I can not really know if it is "wery good" or
> just "good", "woks" or "not good" (the problem for me is
recognition > time but that is always the problem, no matter the
method =) > > // Kenneth > > [Non-text portions of this
message have been removed] > > >
--------------------------------- > Get your email and more, right on
the new Yahoo.com > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this
message have been removed] >
5761. Re: [Speed cubing group] Polish Open - Live From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 16 Sep 2006 10:09:22 +0200
Can anybody tell, how to install SopCast Softwary? R ----- Original
Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, September 14, 2006 10:35 AM Subject: [Speed cubing
group] Polish Open - Live If you have some free time this week-end, you
can have a look at the Polish Open LIVE. Just look here for more
information : http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles.
[Non-text portions of this message have been removed]
5762. Re: Polish Open - Live From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 16 Sep 2006 11:36:37 -0000
You can download SopCast from http://download.sopcast.com Unzip it and
execute the installation program. You might have to restart Internet
Explorer. Also, it only works under Internet Explorer... no Firefox :-(
Sven --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Can anybody tell, how to
install SopCast Softwary? > R
5763. Re: [Speed cubing group] Re: Polish Open - Live From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 16 Sep 2006 14:16:30 +0200
Thank you! R ----- Original Message ----- From: sgowal To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16,
2006 1:36 PM Subject: [Speed cubing group] Re: Polish Open - Live You
can download SopCast from http://download.sopcast.com Unzip it and
execute the installation program. You might have to restart Internet
Explorer. Also, it only works under Internet Explorer... no Firefox :-(
Sven --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Can anybody tell, how to
install SopCast Softwary? > R [Non-text portions of this message have
been removed]
5764. looking for a post From:
"frsechet" <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 16 Sep 2006 12:53:11 -0000
Hi, I'm looking for a video someone (can't remember who) made a few
months ago (perhaps around March?) about blindfolded algorithms,
especially corner orientations and stuff. Or maybe I just dreamt that,
but if anyone knows what I'm talking about, please please please...
Thanks! François
For people going to la Villette next week, there's a free show with
fireworks (on the 22th and 23th) near the venue.
http://www.villette.com/manif/manif.aspx?id=990
http://www.groupef.com/indexflash.html But you may prefer a night walk
through the center of Paris, or go to the Eiffel tower, superb at night.
Gilles.
5766. Re: [Speed cubing group] Polish Open - Live From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 16 Sep 2006 20:39:42 +0200
What happened to you in 5x5x5! R ----- Original Message ----- From:
gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday,
September 14, 2006 10:35 AM Subject: [Speed cubing group] Polish Open -
Live If you have some free time this week-end, you can have a look at
the Polish Open LIVE. Just look here for more information :
http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text
portions of this message have been removed]
Hi, its my first day on these message boards, im 17 and i live in New
Jersey, USA. Does anyway have any tips for a slow cuber like myself, ive
been cubing for about a month now and i avg 1:41 seconds, any tips on
solving the f2l faster, specifically with corner/edge pairs, or anything
else in general? thanks
where in new jersey? my best advice would be come to rutgers at 9pm on a
tuesday night for a cube club meeting. lol ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "kbear1124"
<kbear1124@...> wrote: > > Hi, its my first day on these
message boards, im 17 and i live in New > Jersey, USA. Does anyway
have any tips for a slow cuber like myself, > ive been cubing for
about a month now and i avg 1:41 seconds, any tips > on solving the
f2l faster, specifically with corner/edge pairs, or > anything else
in general? thanks >
This idea is nice. I once played with it but never saw how to make it
usefull after F2B, now I do. But maybe you shouldn't see it as Fridrich
extension. I see, and try using it for a inbetween step to switch from
Fridrich to Roux. Instead of fixing the slice, you can also make the top
corners and solve the last step like a roux. So you have almost a
complete roux solve, exept it is more Fridrich like... Anyway, I'm
trying to make that fast for myself, so if I master this I can go for
more complicated block building as a pure Roux solver. Just my
thoughts.... Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Hello group =)
> > I hope this post get to you because I tried to post here
before with no > succes. > > I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- > F2L. > > For more
information about the method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of
you use this method alredy or is it brand new? > > Any speedy
cober who likes to give it a serious try? I'm not fast and >
therefore I can not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem for me is recognition >
time but that is always the problem, no matter the method =) > >
// Kenneth >
Yes, you can do as Roux if you like. But I don't see it as a Roux
variaton, you are newer more than a [M]-move away from using your usual
Fridrich F2L alg. I alredy know most ELL's and for CLL I can use my
usual last step + some 2x2x2 algs and I learned a few new cases, (less
than 10 to go for both steps together) so that's my main reason for
going M-slice, CLL + ELL after F2B. But I now also trying to use a
extended version of CLL where I orinet the LL-edges when solving the CLL
in SOME cases using: setup M or M' + usual alg + restore F2L (Ex, Sune:
r U R' U R U2 r', vary the M-move and also reverse or mirror the alg and
you got more cases). It's a good idéa to use FS-F2L as a inbetween for
going from Fridrich to Roux. I wish you good luck with trying it out =)
// Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > This idea is nice. I once
played with it but never saw how to make it > usefull after F2B, now
I do. But maybe you shouldn't see it as > Fridrich extension. I see,
and try using it for a inbetween step to > switch from Fridrich to
Roux. Instead of fixing the slice, you can > also make the top
corners and solve the last step like a roux. So you > have almost a
complete roux solve, exept it is more Fridrich like... > Anyway, I'm
trying to make that fast for myself, so if I master this I > can go
for more complicated block building as a pure Roux solver. > Just my
thoughts.... > Erik > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Hello group =) > >
> > I hope this post get to you because I tried to post here
before with no > > succes. > > > > I'm trying a new an
pretty effective F2L I named Freeslice-F2L or FS- > > F2L. >
> > > For more information about the method take a look at my
page: > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > > > Does
anyone of you use this method alredy or is it brand new? > > >
> Any speedy cober who likes to give it a serious try? I'm not fast
and > > therefore I can not really know if it is "wery good" or
> > just "good", "woks" or "not good" (the problem for me is
recognition > > time but that is always the problem, no matter the
method =) > > > > // Kenneth > > >
5771. hits amazing but feedback disappointing From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 17 Sep 2006 17:30:46 +0100 (BST)
After a long time I just visited strangepuzzle.com to watch some new
videos. I was surprised to see so many hits on all my 42 videos, but no
one has given me any feedback on how I can improve further. You all
know, I am a lone cuber in this part of the world. When I was learning
new, I was in peak mood to learn and practice. But, having learnt the
fundamentals and reached certain level, I should have some new ideas and
suggestions to try. Plz post your comments on my videos so that I can
try new ideas and eliminate my mistakes etc to keep/continue cubing.
J.Bernett Orlando --------------------------------- Find out what India
is talking about on - Yahoo! Answers India Send FREE SMS to your
friend's mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text
portions of this message have been removed]
I basically learned by watching other quicker videos, and working off
them. ----- Original Message ----- From: JohnLouis
Louis<mailto:pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, September 17, 2006 10:30 AM Subject: [Speed cubing group]
hits amazing but feedback disappointing After a long time I just visited
strangepuzzle.com to watch some new videos. I was surprised to see so
many hits on all my 42 videos, but no one has given me any feedback on
how I can improve further. You all know, I am a lone cuber in this part
of the world. When I was learning new, I was in peak mood to learn and
practice. But, having learnt the fundamentals and reached certain level,
I should have some new ideas and suggestions to try. Plz post your
comments on my videos so that I can try new ideas and eliminate my
mistakes etc to keep/continue cubing. J.Bernett Orlando
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile from
Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
Awsome, you've gotten it on a website. Kirjava and I already developed
it. We've just been busy. It's actually even more interesting. We made
all the images, all the algs (RMU subset), we made NMCMLL recognition
cases, and we made CMLL Algs. Had we the time, we'd of published it =P
Great job anyway. But what we did was optimize it into RUM' moves or
2-gen :) Which is very fast. A lot of cases though. Sorta mad to see
that somebody else beat us to it. Oh well =P Good luck, I've been busy,
and I decided to just BLD like crazy, and Kirjava's already fast, so we
put the date off. --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Yes, you can
do as Roux if you like. But I don't see it as a Roux > variaton, you
are newer more than a [M]-move away from using your > usual Fridrich
F2L alg. I alredy know most ELL's and for CLL I can > use my usual
last step + some 2x2x2 algs and I learned a few new > cases, (less
than 10 to go for both steps together) so that's my main > reason for
going M-slice, CLL + ELL after F2B. But I now also trying > to use a
extended version of CLL where I orinet the LL-edges when > solving
the CLL in SOME cases using: setup M or M' + usual alg + > restore
F2L (Ex, Sune: r U R' U R U2 r', vary the M-move and also > reverse
or mirror the alg and you got more cases). > > It's a good idéa to
use FS-F2L as a inbetween for going from Fridrich > to Roux. I wish
you good luck with trying it out =) > > // Kenneth > > >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > This idea is nice. I
once played with it but never saw how to make > it > > usefull
after F2B, now I do. But maybe you shouldn't see it as > >
Fridrich extension. I see, and try using it for a inbetween step to >
> switch from Fridrich to Roux. Instead of fixing the slice, you can
> > also make the top corners and solve the last step like a roux.
So > you > > have almost a complete roux solve, exept it is
more Fridrich like... > > Anyway, I'm trying to make that fast for
myself, so if I master > this I > > can go for more complicated
block building as a pure Roux solver. > > Just my thoughts....
> > Erik > > > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > > <kenneth@> wrote: > > > > >
> Hello group =) > > > > > > I hope this post get
to you because I tried to post here before > with no > > >
succes. > > > > > > I'm trying a new an pretty
effective F2L I named Freeslice-F2L or > FS- > > > F2L. >
> > > > > For more information about the method take a
look at my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm > > > > >
> Does anyone of you use this method alredy or is it brand new? >
> > > > > Any speedy cober who likes to give it a serious
try? I'm not fast > and > > > therefore I can not really
know if it is "wery good" or > > > just "good", "woks" or "not
good" (the problem for me is > recognition > > > time but
that is always the problem, no matter the method =) > > > >
> > // Kenneth > > > > > >
Do you use Fridrich F2L? If so, make sure you know how the algs work,
don't just memorize the algs like you would for the last layer. Looking
ahead is the key. No matter how fast you are, you always need to look
ahead more. Practice makes perfect. For the last layer, learn a four
look last layer if you do not already know it. Typically you would do
orient edges (3 algs), orient corners (7 algs), permute corners (1 alg),
and permute edges (1 alg). From there, you can transition to three and
eventually, two look last layer as you get faster. -Alexei
Well, how could I know =P My way to this Idéa was the 4x4x4, there my
first metod was to do F3L as triplets. First I built the D-center then I
started to put down all edge/edge/corner and center/center/edge triplets
around it. My first improvment was to leave one CCE as keyhole for
building the triplets. After a while I found I could save even more
moves to leave both F-side CCE's as keyholes. Then I started to do the
botomm center R,L and B CCE's and then the four EEC's and end it by
puting down the last two CCE's on the F-side. Then I started to do the
first four centers first and then add the trhee edges below them and
after that the four EEC's, end as before. By then, about two moths ago I
showed my brother my method and also took up a 3x3x3 and said "it's also
possible to do for a 3x". My brother replied "develop a method then".
But I did'n give it much thougt then... After a while I started to leave
both F and B-sides ad keyholes for the 4x4x4 and 5x5x5 and soon realised
the D-center had to go =) // Kenneth BTW: Started a litte page about my
CLL extension, take a look:
http://members.chello.se/solgrop/kub/XCLL.htm --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Awsome, you've gotten it on a
website. > > Kirjava and I already developed it. We've just been
busy. It's > actually even more interesting. We made all the images,
all the > algs (RMU subset), we made NMCMLL recognition cases, and we
made > CMLL Algs. > > Had we the time, we'd of published it =P
> > Great job anyway. But what we did was optimize it into RUM'
moves > or 2-gen :) Which is very fast. A lot of cases though. >
> Sorta mad to see that somebody else beat us to it. Oh well =P >
Good luck, I've been busy, and I decided to just BLD like crazy, and
> Kirjava's already fast, so we put the date off. >
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > For the last layer, learn a four
look last layer if you do not already > know it. Typically you would
do orient edges (3 algs), orient corners > (7 algs), permute corners
(1 alg), and permute edges (1 alg). Just one alg for PC and PE each?
Please elaborate. Stefan
I guess he meant that you can solve the permutations with just one alg,
but used 2 or 3 times if needed Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...>
wrote: > > For the last layer, learn a four look last layer if you
do not already > know it. Typically you would do orient edges (3
algs), orient corners > (7 algs), permute corners (1 alg), and
permute edges (1 alg). Just one alg for PC and PE each? Please
elaborate. Stefan --------------------------------- O Yahoo! está de
cara nova. Venha conferir! [Non-text portions of this message have been
removed]
rutgers student center on college ave, room 407. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "kbear1124"
<kbear1124@...> wrote: > > I live in East Brunswick, about
15 minutes from rutgers, where on the > campus are they held? >
Thanks Ill check that out. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > rutgers student center on college ave, room 407. >
> ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"kbear1124" > <kbear1124@> wrote: > > > > I live in
East Brunswick, about 15 minutes from rutgers, where on the > >
campus are they held? > > >
Well, i use jasmine lee's solution, i dont know if your familiar with
that, i would guess so, but its like a 4 look last layer, i think. ---
In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...>
wrote: > > Do you use Fridrich F2L? If so, make sure you know how
the algs work, > don't just memorize the algs like you would for the
last layer. > Looking ahead is the key. No matter how fast you are,
you always need > to look ahead more. Practice makes perfect. >
> For the last layer, learn a four look last layer if you do not
already > know it. Typically you would do orient edges (3 algs),
orient corners > (7 algs), permute corners (1 alg), and permute edges
(1 alg). From > there, you can transition to three and eventually,
two look last layer > as you get faster. > > -Alexei >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I guess he meant that you can
solve the permutations with just one alg, but used 2 or 3 times if
needed > Whoops, my mistake. You only need one algorithm, not
counting mirrors for corner permutation. Just turn the U layer until
exactly one corner is solved, and then do a three cycle. For permute
edges, you need 3 (?) algs. I forgot that a three cycle alone is not
sufficient. -Alexei Gousev
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I guess he meant that you can
solve the permutations with just one alg, but used 2 or 3 times if
needed > > Pedro Why do you have to "guess"? Oh right... you're
not him. Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > Whoops, my mistake. You only need
one algorithm, not counting > mirrors for corner permutation. Just
turn the U layer until exactly > one corner is solved, and then do a
three cycle. What if exactly two opposite corners are solved? How am I
supposed to keep turning that U layer? Stefan
5785. Find website that sells Rubik's studio for speedcubing
From:
"quantumsix492" <quantumsix492@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 04:40:47 -0000
Trying to find a website the sells rubik's studio.
5786. Re: [Speed cubing group] Find website that sells Rubik's studio
for speedcubing
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 17 Sep 2006 22:01:40 -0700
If you want a cube for speed cubing, I would recomend the www.rubiks.com
DIY cube over the studio cube. -Evan On 9/17/06, quantumsix492
<quantumsix492@...> wrote: > > Trying to find a website the
sells rubik's studio. > > > [Non-text portions of this message
have been removed]
5787. Re: Find website that sells Rubik's studio for speedcubing
From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 05:21:30 -0000
Yah... don't use a studio cube for speedcubing. If you want one just to
have one that's cool. --- In speedsolvingrubikscube@yahoogroups.com,
"Evan Gates" <evan.gates@...> wrote: > > If you want a cube
for speed cubing, I would recomend the www.rubiks.com DIY > cube over
the studio cube. > > -Evan > > On 9/17/06, quantumsix492
<quantumsix492@...> wrote: > > > > Trying to find a
website the sells rubik's studio. > > > > > > >
> > [Non-text portions of this message have been removed] >
LOL! I was wondering when you where going to say that... :) Anyways, the
right answer would be: If an even number of corners are solved on the LL
then doing a single quarter turn of the LL will alter the permutation
parity and allow the case to be solved with only 3- corner cycles and
3-edge cycles. So it is sufficent to use only 2 algs for PLL. In fact
using simple commutators permuting pieces can be done with out any algs
if you are going for a minimalistic approach. Hem... I just solved a
cube in 59.07s using no algs whatsoever (first layer corners than second
layer edges). So it is possible to get sub- minute times memorizing
nothing. (I just know that someone is going to post with a much faster
time than this since we are a competitive bunch.) Anyhow, note that the
original post was not asking about LL, but about F2L, which doens't seem
to have been properly addressed. I'll assume you are using a cross-based
F2L. How many of the f2l cases do you know? Now how many of them do you
"understand"? For F2L it really helps to understand the majority of the
case algs. Many of the algs are very similar or related. Work on being
able to rapidly mirror algs diagonally too. Pick an F2L alg list and
study it. Now if your problem is recognition, that we can't help you
there, it's all about practice... cubers spend over a year to master
F2L. It's never too early to learn some basic triggers too. Work on
these to develop dexterity: (RU'R'U), the flick (RU'R'), kick right
(R'UR), kick back (RUR'), Nathan's A (mainly right index finger)
(RUR'U'), the move (can be done continuously, I just did 20 of them in
12.65) (U-U), U2 (yes this can be considered a trigger; use right index
and then right middle; 20 repetitions in 10s is the goal) (RU2'R'),
double kick right (use right thumb for first U', left index for second
U') This order is something I recommend for a beginner for triggers. The
names given are common usage in teamBLD. And as it turns out almost all
the F2L algs use a combination of these basic macros and their diagonal
mirrors (F<->R). Hem, I seem to have assumed righthanded- ness,
doh! -Doug > What if exactly two opposite corners are solved? How am
I supposed to > keep turning that U layer? > > Stefan
5789. Re: Find website that sells Rubik's studio for speedcubing
From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 11:10:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "quantumsix492"
<quantumsix492@...> wrote: > Trying to find a website the sells
rubik's studio. If you want one anyway, and don't mind international
shipping costs, have a look in
http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games They have a few for
sale at the moment (scroll down the page). I've had good service from
that shop in the past. Mike
d_funny007 wrote: > So it is possible to get sub-minute times
memorizing nothing. Sure. My best such time: 18.95 sec, and average*:
31.36 sec. * http://www.ryanheise.com/cube/speed.html -- Ryan Heise
http://www.ryanheise.com/cube/
5791. Re: [Speed cubing group] Polish Open - Live From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 18 Sep 2006 15:02:58 +0200
Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I
started to gather my pieces that had fallen on the ground and even were
hidden under the big cube next to me. When I had all the pieces back
together I realized that 2 center corners were broken so I had to DNF. I
could have borrowed someone else's cube for the 2nd attempt but I didn't
think about it so I tried to tell the judge to put DNS for the 2nd solve
but he didn't know it existed so he put DNF instead. :p Anyway, I
couldn't have made it to the final for 5x5 and I had really great
results in other categories... :D :D (official and non-official) SO this
Polish Open was really a great championship. Meeting Katsu and all those
fast Polish cubers was very inspiring too. I shall see you some of you
at the end of the week because I read spmewhere that there will be a
small championship in Paris... :D Bye ! Gilles. ----- Original Message
----- From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, September 16, 2006 8:39 PM Subject: Re: [Speed cubing
group] Polish Open - Live What happened to you in 5x5x5! R -----
Original Message ----- From: gillesvdp To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14,
2006 10:35 AM Subject: [Speed cubing group] Polish Open - Live If you
have some free time this week-end, you can have a look at the Polish
Open LIVE. Just look here for more information :
http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
5792. Re: [Speed cubing group] Polish Open - Live From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 18 Sep 2006 16:56:32 +0200
----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18, 2006
3:02 PM Subject: Re: [Speed cubing group] Polish Open - Live Bah, I had
enough time to solve 2 centers and then I had a HUGE pop so I started to
gather my pieces that had fallen on the ground and even were hidden
under the big cube next to me. When I had all the pieces back together I
realized that 2 center corners were broken so I had to DNF. I could have
borrowed someone else's cube for the 2nd attempt but I didn't think
about it so I tried to tell the judge to put DNS for the 2nd solve but
he didn't know it existed so he put DNF instead. :p Bye ! Gilles. -----
Original Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16,
2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open - Live What
happened to you in 5x5x5! R l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Hi Per, > > Actually I have
a spare-parts 5x5x5 cube. > Maybe I could sell you the core center if
you are interested. I was afraid that you of some goodheartness had
given your best 5by5 to Per. R [Non-text portions of this message have
been removed]
5793. BLD corners From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 08:43:57 -0700 (PDT)
Hi guys, and girls, I've been extensively practicing BLD recently, and
for some reason, I noticed that: 1. I suck at solving corners 2. I think
I did better earlier, and for some reason, speeding up memo+solve ended
in a major messing up of corners (edges are the least of my problem...)
3. corners memo varies from very fast to very slow. Right now, I'm
memorizing everything visually, because I always mix up the 2 strings of
numbers I remember (corners/edges). So basically, I try getting all
white pieces on the white face and yellow on the yellow face, and then
see what happens. but sometimes it ends up being a bad idea because I
get a parity-like case on both faces (I solve corners last btw, except
when I see it's going to help me to solve them first). I tried other
ideas to memorize them, like, numbers in another language (usually that
would be German, and edges in French), or letters vs numbers or, since I
have perfect pitch, notes (do ré mi fa sol la si do), which wasn't the
best idea ever, because I was listening to some highly ear disturbing
music at the same time, and... no (Schnittke for those who know). So
basically, if anyone has a few tips on hand... I would love to hear it.
Pochmann on corners is crazy slow, I tried that, but I always end up at
very high times. How many cycles do you usually perform to solve the
corners? I would guess, somewhere around 4, perhaps 5 on bad cases? I
was on Macky's page earlier, but it didn't help me to actually figure
the way to convert numbers into patterns quickly (that and the fact I
don't use the same numbering as he, and most people out there, does...).
If anyone has a few quick tips, I would appreciate. Right now, a typical
solve for me would be: 15-20s, EO+CO memo - say 30-40s at most for EP
memo, most of the time quicker than that, CP goes from 5s to 75s... and
solve, around 1:20. I try to keep memo under 60s at all cost, sometimes
I start before being done memorizing and try my luck. Oh and btw, I
noticed that often, the solves I finish are the quicker solves, while I
think I'm losing focus after a while and mess up the slower solves. I
don't know if anyone has already noticed that too? But I'm really tired
of DNFs... I was doing a lot better earlier, I don't know what happened?
I got my times around 2:30 most of the time now, but most of them are
DNFs, and I would hate not finishing my cubes at EC... What are your
average corner solving time (counting memo of course)? HELP!!!! it's
really, really, bugging me now... François [Non-text portions of this
message have been removed]
Hi Patrick, There are several drawbacks with holding a US National every
year. The first one is that the champion only gets to hold his/her title
for a year. This, of course, is definitely trivial. The main drawback is
that people would have to travel more often, and not everyone has the
money to do it. If we do US Nationals *every* year, it makes the US
Nationals less special, and perhaps fewer people will feel compelled to
go because they can just go "next year" instead of in two years. If US
Nationals were every 4 years, people would make a very significant
effort to go to each one because they were more rare. I'd be up for a US
Open, in other words, another major all US competition for 2007
definitely. US Nationals, I'd really think we'd have to think about a
bit more. -Tyson On 9/15/06, PJK Sports Cards <pjksportscards@...>
wrote: > > Hey guys, > Is it decided that there won't be a US
Nationals this next year (2007)? If > we get enough people
interested, would we be able to get that setup, Tyson? > I'd
definitely be interested in going if we can gather enough to do it. >
Patrick > > ----- Original Message ----- > From: Kenneth
Gustavsson<mailto:kenneth@... <kenneth%40svekub.se>> >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed
cubing group] Freeslice F2L > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the
method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm> > > Does
anyone of you use this method alredy or is it brand new? > > Any
speedy cober who likes to give it a serious try? I'm not fast and >
therefore I can not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem for me is recognition >
time but that is always the problem, no matter the method =) > >
// Kenneth > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
5795. Re: [Speed cubing group] Rubiks Nationals From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 18 Sep 2006 18:40:38 +0200
Isn't it also to havee an alernance of continental championship and
world championship ? 2005 : World Championship 2006 : US + European
Championship 2007 : World Championship 2008 : US, European Champiionship
(+...) What do you think ? ----- Original Message ----- From: Tyson Mao
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18,
2006 6:21 PM Subject: Re: [Speed cubing group] Rubiks Nationals Hi
Patrick, There are several drawbacks with holding a US National every
year. The first one is that the champion only gets to hold his/her title
for a year. This, of course, is definitely trivial. The main drawback is
that people would have to travel more often, and not everyone has the
money to do it. If we do US Nationals *every* year, it makes the US
Nationals less special, and perhaps fewer people will feel compelled to
go because they can just go "next year" instead of in two years. If US
Nationals were every 4 years, people would make a very significant
effort to go to each one because they were more rare. I'd be up for a US
Open, in other words, another major all US competition for 2007
definitely. US Nationals, I'd really think we'd have to think about a
bit more. -Tyson On 9/15/06, PJK Sports Cards <pjksportscards@...>
wrote: > > Hey guys, > Is it decided that there won't be a US
Nationals this next year (2007)? If > we get enough people
interested, would we be able to get that setup, Tyson? > I'd
definitely be interested in going if we can gather enough to do it. >
Patrick > > ----- Original Message ----- > From: Kenneth
Gustavsson<mailto:kenneth@... <kenneth%40svekub.se>> >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed
cubing group] Freeslice F2L > > Hello group =) > > I hope
this post get to you because I tried to post here before with no >
succes. > > I'm trying a new an pretty effective F2L I named
Freeslice-F2L or FS- > F2L. > > For more information about the
method take a look at my page: > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm> > > Does
anyone of you use this method alredy or is it brand new? > > Any
speedy cober who likes to give it a serious try? I'm not fast and >
therefore I can not really know if it is "wery good" or > just
"good", "woks" or "not good" (the problem for me is recognition >
time but that is always the problem, no matter the method =) > >
// Kenneth > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
Oh yeah, that's the other reason too. If we were to have National
Championships and World Championships in the same year, we would be
compromising the attendance of one or both of the competitions, not to
mention it would get expensive for everyone. -Tyson On 9/18/06, Gilles
van den Peereboom <gillesvdp@...> wrote: > > Isn't it also
to havee an alernance of continental championship and > world
championship ? > > 2005 : World Championship > 2006 : US +
European Championship > 2007 : World Championship > 2008 : US,
European Champiionship (+...) > > What do you think ? > >
> ----- Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, September 18, 2006 6:21 PM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > Hi Patrick, > > There are
several drawbacks with holding a US National every year. The > first
one is that the champion only gets to hold his/her title for a year.
> This, of course, is definitely trivial. The main drawback is that
people > would have to travel more often, and not everyone has the
money to do it. > If we do US Nationals *every* year, it makes the US
Nationals less > special, > and perhaps fewer people will feel
compelled to go because they can just > go > "next year" instead
of in two years. If US Nationals were every 4 years, > people would
make a very significant effort to go to each one because they > were
more rare. > > I'd be up for a US Open, in other words, another
major all US competition > for 2007 definitely. US Nationals, I'd
really think we'd have to think > about a bit more. > > -Tyson
> > On 9/15/06, PJK Sports Cards
<pjksportscards@...<pjksportscards%40hotmail.com>> >
wrote: > > > > Hey guys, > > Is it decided that there
won't be a US Nationals this next year (2007)? > If > > we get
enough people interested, would we be able to get that setup, >
Tyson? > > I'd definitely be interested in going if we can gather
enough to do it. > > Patrick > > > > ----- Original
Message ----- > > From: Kenneth Gustavsson<mailto:kenneth@...
<kenneth%40svekub.se><kenneth%40svekub.se>> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>> > > >
> Sent: Friday, September 15, 2006 12:10 PM > > Subject: [Speed
cubing group] Freeslice F2L > > > > Hello group =) > >
> > I hope this post get to you because I tried to post here
before with no > > succes. > > > > I'm trying a new an
pretty effective F2L I named Freeslice-F2L or FS- > > F2L. >
> > > For more information about the method take a look at my
page: > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< > >
http://members.chello.se/solgrop/kub/fs_f2l.htm> > > > >
Does anyone of you use this method alredy or is it brand new? > >
> > Any speedy cober who likes to give it a serious try? I'm not
fast and > > therefore I can not really know if it is "wery good"
or > > just "good", "woks" or "not good" (the problem for me is
recognition > > time but that is always the problem, no matter the
method =) > > > > // Kenneth > > > > [Non-text
portions of this message have been removed] > > > > >
> > > [Non-text portions of this message have been removed]
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
I really liked Tyson's idea from a while back, or at least I'm fairly
certain it was Tyson's idea but correct me if I'm wrong. That was to
hold a number of different competitions in the USA on the same day. Then
live update the results so that all venues know the overall results, and
also you can award regional titles and trophies etc. So during the award
ceremonies we would have an overall winner, as well as the regional
winner at every venue. Just an idea, it seems this would be very hard to
pull off from an organizational standpoint, but it seems like it could
be fun. I'm not even sure if this idea is feasible, I just thought it
was interesting. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Hi Patrick, > >
There are several drawbacks with holding a US National every year. The
> first one is that the champion only gets to hold his/her title for
a year. > This, of course, is definitely trivial. The main drawback
is that people > would have to travel more often, and not everyone
has the money to do it. > If we do US Nationals *every* year, it
makes the US Nationals less special, > and perhaps fewer people will
feel compelled to go because they can just go > "next year" instead
of in two years. If US Nationals were every 4 years, > people would
make a very significant effort to go to each one because they > were
more rare. > > I'd be up for a US Open, in other words, another
major all US competition > for 2007 definitely. US Nationals, I'd
really think we'd have to think > about a bit more. > > -Tyson
5798. Re: [Speed cubing group] Rubiks Nationals From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 18 Sep 2006 20:04:44 +0200
Well, for that you need a live webpage or program that transmits the
latest results from both competitions. So far it seemed like nothing
like that would be possible, but at the Polish Open, such a system was
used. There were 2 computers used for score taking, this made it much
faster than with only one computer. I think from a technical point of
view it is very much possible now, you just need to find 2 competitions,
possibly in the same timezone (unless you find enough crazy european
guys to compete at night with Caltech or so :D) Gilles. ----- Original
Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, September 18, 2006 7:29 PM Subject: Re: [Speed cubing
group] Rubiks Nationals I really liked Tyson's idea from a while back,
or at least I'm fairly certain it was Tyson's idea but correct me if I'm
wrong. That was to hold a number of different competitions in the USA on
the same day. Then live update the results so that all venues know the
overall results, and also you can award regional titles and trophies
etc. So during the award ceremonies we would have an overall winner, as
well as the regional winner at every venue. Just an idea, it seems this
would be very hard to pull off from an organizational standpoint, but it
seems like it could be fun. I'm not even sure if this idea is feasible,
I just thought it was interesting. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Patrick, > > There are
several drawbacks with holding a US National every year. The > first
one is that the champion only gets to hold his/her title for a year.
> This, of course, is definitely trivial. The main drawback is that
people > would have to travel more often, and not everyone has the
money to do it. > If we do US Nationals *every* year, it makes the US
Nationals less special, > and perhaps fewer people will feel
compelled to go because they can just go > "next year" instead of in
two years. If US Nationals were every 4 years, > people would make a
very significant effort to go to each one because they > were more
rare. > > I'd be up for a US Open, in other words, another major
all US competition > for 2007 definitely. US Nationals, I'd really
think we'd have to think > about a bit more. > > -Tyson
[Non-text portions of this message have been removed]
I'm sure it can be done. ARML does the same thing (it's a math
competition in the United States) where they run competitions
simultaneously all across the United States. With the creation of google
spreadsheets, I bet it wouldn't be hard at all. On 9/18/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > Well, for that you
need a live webpage or program that transmits the > latest results
from both competitions. > > So far it seemed like nothing like
that would be possible, but at the > Polish Open, such a system was
used. > > There were 2 computers used for score taking, this made
it much faster > than with only one computer. > > I think from
a technical point of view it is very much possible now, you > just
need to find 2 competitions, possibly in the same timezone (unless you
> find enough crazy european guys to compete at night with Caltech or
so :D) > > Gilles. > > > ----- Original Message -----
> From: cmhardw > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, September 18, 2006 7:29 PM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > I really liked Tyson's idea
from a while back, or at least I'm fairly > certain it was Tyson's
idea but correct me if I'm wrong. > > That was to hold a number of
different competitions in the USA on the > same day. Then live update
the results so that all venues know the > overall results, and also
you can award regional titles and trophies > etc. So during the award
ceremonies we would have an overall winner, > as well as the regional
winner at every venue. > > Just an idea, it seems this would be
very hard to pull off from an > organizational standpoint, but it
seems like it could be fun. > > I'm not even sure if this idea is
feasible, I just thought it was > interesting. > > Chris >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
Hi Patrick, > > > > There are several drawbacks with holding
a US National every year. The > > first one is that the champion
only gets to hold his/her title for a > year. > > This, of
course, is definitely trivial. The main drawback is that > people
> > would have to travel more often, and not everyone has the
money to > do it. > > If we do US Nationals *every* year, it
makes the US Nationals less > special, > > and perhaps fewer
people will feel compelled to go because they can > just go > >
"next year" instead of in two years. If US Nationals were every 4 >
years, > > people would make a very significant effort to go to
each one > because they > > were more rare. > > > >
I'd be up for a US Open, in other words, another major all US >
competition > > for 2007 definitely. US Nationals, I'd really
think we'd have to think > > about a bit more. > > > >
-Tyson > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
Sorry, man...just wanted to help Pedro Stefan Pochmann
<pochmann@gmx.de> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I guess he meant that you can solve the permutations
with just one alg, but used 2 or 3 times if needed > > Pedro Why
do you have to "guess"? Oh right... you're not him. Stefan
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message have
been removed]
Nice idea, that would be super easy. -Chris On 9/18/06, Tyson Mao
<tyson.mao@...> wrote: > > With the creation of google
spreadsheets, I bet it > wouldn't be hard at all. > [Non-text
portions of this message have been removed]
5802. Re: Fixing a speedcube From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 20:56:11 -0000
I had the same problem with both of my non-DIY cubes. I think I was
trying to compensate for cube tightness by overlubing. You really should
consider getting a DIY cube from Rubiks.com instead of wasting time
trying to break in a store-bought cube. I only use a very small amount
of lube now and rely mostly on spring tension to control ease of
turning. I've also been using the "cube lube" that comes with the DIY
cube instead of silicone sprays, and that has never caused the
stickiness/tightness that you describe from a silicone spray. I intend
to go to a silicone oil (e.g. RC car shock oil from Hobbytown) instead
of spray once the cube lube runs out. I've never heard of the oil
causing that problem either, but I suppose it could still happen if you
use it excessively. --- In speedsolvingrubikscube@yahoogroups.com,
esp2mgsol <no_reply@...> wrote: > > The two cubes that got
sticky were both made by "winning moves". I > think they're starting
to loosen up again though... I'm not quite > sure if it was the lube
or not, it was a generic brand, so maybe > next time I'll pick up
another type and try again. > > Steve > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ >
> > wrote: > > > > > > Hey guys, I really need
some help. I bought a silicone lubricant > > > spray, and I
used it on a 3x3x3 and a 4x4x4 cube. It lubed up > the > > two
> > > cubes perfectly. Then when I tried to lube a different
3x3x3 and > > while > > > re-lubing my 4x4x4, it made
everything sticky and turn tightly. > Is > > > there
something I'm doing wrong or is it the spray? Also, does > >
anyone > > > have any tips on how to remove the sticky adhesive
from the > original > > > stickers when changing them? >
> > > > > > What types are your cubes, which ones got
sticky, what's your > spray? > > > > Stefan > >
>
I personally haven't tried the DIY cube. With store bought cubes, it's
all about getting lucky. In a box of 6 cubes, about 2 or 3 cubes will be
good for cubing. 1 cube in 10 or 12 will be great for speed cubing, and
1 in I'd estimate about 24 would be outstanding for speed cubing. Of
course, going through boxes of cubes is hard in the first place. I
wouldn't completely disregard store bought cubes. Many of them are just
fine. -Tyson On 9/18/06, Matt M. <mmoberly@...> wrote: > > I
had the same problem with both of my non-DIY cubes. I think I was >
trying to compensate for cube tightness by overlubing. You really >
should consider getting a DIY cube from Rubiks.com instead of wasting
> time trying to break in a store-bought cube. I only use a very
small > amount of lube now and rely mostly on spring tension to
control ease > of turning. > > I've also been using the "cube
lube" that comes with the DIY cube > instead of silicone sprays, and
that has never caused the > stickiness/tightness that you describe
from a silicone spray. I > intend to go to a silicone oil (e.g. RC
car shock oil from Hobbytown) > instead of spray once the cube lube
runs out. I've never heard of the > oil causing that problem either,
but I suppose it could still happen > if you use it excessively. >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> esp2mgsol > <no_reply@...> wrote: > > > > The
two cubes that got sticky were both made by "winning moves". I > >
think they're starting to loosen up again though... I'm not quite >
> sure if it was the lube or not, it was a generic brand, so maybe
> > next time I'll pick up another type and try again. > >
> > Steve > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> esp2mgsol <no_reply@ > > > > wrote: > > >
> > > > > Hey guys, I really need some help. I bought a
silicone lubricant > > > > spray, and I used it on a 3x3x3
and a 4x4x4 cube. It lubed up > > the > > > two > >
> > cubes perfectly. Then when I tried to lube a different 3x3x3
and > > > while > > > > re-lubing my 4x4x4, it made
everything sticky and turn tightly. > > Is > > > >
there something I'm doing wrong or is it the spray? Also, does > >
> anyone > > > > have any tips on how to remove the
sticky adhesive from the > > original > > > > stickers
when changing them? > > > > > > > > > >
What types are your cubes, which ones got sticky, what's your > >
spray? > > > > > > Stefan > > > > >
> > > [Non-text portions of this message have been removed]
Tyson, I see your reasoning behind that, and I agree with it. However,
two years is quite along time. I like the "US Open" idea. We should
definitely consider it. As for me, I will barely have the money to go to
a US Nationals yearly, and it will be pretty much impossible for a
flight overseas to attend the Worlds, but maybe once every 2 or 4 years.
Therefore, I'd basically be able to compete once every two years at the
most. I know that the current setup is: Worlds US/Euro Championship
Worlds US/Euro Championship I agree that the Worlds should be bi-yearly,
since it is a real major "world" thing, and that the expenses are
outrageous. I know that here in the US we have those "Caltech"
competitions and Dallas/other city competitions, but those pretty much
cost the same price as attending a Nationals. With the growing interest
in speed solving the cube, I think that we should have at least a yearly
"main" event to compete for the US and Euro as well. The US Open sounds
like a great idea, for each mid/late summer. Also, on another note, ever
since I started "cubing" in late Feb. of this year, I have noticed that
people get really interested when they are aware that it can be solved
so quickly. When I first heard about that 11.13 WR, I thought it was a
fixed cube and they just had the solve it. However, I am almost sub-20
now with only 6-7 months of practice. It is amazing. I have probably got
about 100 different people into cubing, and they are always practicing.
I can see the cube coming back into popularity, and more competition
evolving. We should try to promote speed cubing more, and maybe these
yearly events will become "more important". Let me know if we can pursue
that US Open idea, I'd be willing to get a web page for it and help run
all that good stuff. I am almost positive we can get enough support for
that. Patrick http://www.pjk.has.it<http://www.pjk.has.it/>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 18, 2006 11:03 AM Subject: Re: [Speed cubing
group] Rubiks Nationals Oh yeah, that's the other reason too. If we were
to have National Championships and World Championships in the same year,
we would be compromising the attendance of one or both of the
competitions, not to mention it would get expensive for everyone. -Tyson
On 9/18/06, Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: > > Isn't
it also to havee an alernance of continental championship and > world
championship ? > > 2005 : World Championship > 2006 : US +
European Championship > 2007 : World Championship > 2008 : US,
European Champiionship (+...) > > What do you think ? > >
> ----- Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, September 18, 2006 6:21 PM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > Hi Patrick, > > There are
several drawbacks with holding a US National every year. The > first
one is that the champion only gets to hold his/her title for a year.
> This, of course, is definitely trivial. The main drawback is that
people > would have to travel more often, and not everyone has the
money to do it. > If we do US Nationals *every* year, it makes the US
Nationals less > special, > and perhaps fewer people will feel
compelled to go because they can just > go > "next year" instead
of in two years. If US Nationals were every 4 years, > people would
make a very significant effort to go to each one because they > were
more rare. > > I'd be up for a US Open, in other words, another
major all US competition > for 2007 definitely. US Nationals, I'd
really think we'd have to think > about a bit more. > > -Tyson
> > On 9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>>
> wrote: > > > > Hey guys, > > Is it decided that
there won't be a US Nationals this next year (2007)? > If > >
we get enough people interested, would we be able to get that setup,
> Tyson? > > I'd definitely be interested in going if we can
gather enough to do it. > > Patrick > > > > -----
Original Message ----- > > From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se><kenneth%40svekub.se>> > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>> > > >
> Sent: Friday, September 15, 2006 12:10 PM > > Subject: [Speed
cubing group] Freeslice F2L > > > > Hello group =) > >
> > I hope this post get to you because I tried to post here
before with no > > succes. > > > > I'm trying a new an
pretty effective F2L I named Freeslice-F2L or FS- > > F2L. >
> > > For more information about the method take a look at my
page: > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
> >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
> > > > Does anyone of you use this method alredy or is it
brand new? > > > > Any speedy cober who likes to give it a
serious try? I'm not fast and > > therefore I can not really know
if it is "wery good" or > > just "good", "woks" or "not good" (the
problem for me is recognition > > time but that is always the
problem, no matter the method =) > > > > // Kenneth >
> > > [Non-text portions of this message have been removed]
> > > > > > > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
I think you are setting your goals really high. Being able to memorize
in under 1 minute is very hard. It sounded to me like you where just
starting. When I was just starting I focused on success rate. 6 minutes,
or even 5 minutes is a good place to start and get consistant. I do
orientation first and then cycles. For me, I use English numbers for the
CP and Chinese numbers for EP. The sequences needed to do CO and EO I
just determine beforehand and just before donning the blindfold, and
execute it as fast as I can to move on to the hard part of CP and EP.
For permutation, I sometimes don't even memorize properly and just
mumble it to myself over and over. Once your success rate is nearly 100%
then work on doing everything faster. I recommend trying to speed up
execution first rather then trying to rush the memorization. For me,
gradually I changed the way I memorized to something more and more
efficent for me. Everybody has their own preference, you just have to
find what works for you. I kinda want to get back into BLD now... -Doug
I also think that that would be do-able. It would be nice to have a tech
guy around at each site in case anything goes wrong and to speed up the
data processing stuff. There are ppl out there that are *scary good* at
things like spreedsheet manipulation and collaborating data. I'd
volenteer to help out if it was around Michigan. The Detroit/Chicago
area needs another comp. soon I think. I'm still gonna be too busy this
year to plan any major role. > Nice idea, that would be super easy.
Note that this is comming from a CS guy. I wouldn't trivialize it too
much. ARML is a really fun thing thing to do for you math ppl out there,
they are so well coordinated to be able to do what they do (running a
national math competition at 3 different sites in 3 different time
zones). I proctored a few times at the Iowa site, it was mostly sitting
around cubing as I recall. ARML is always more about the bus ride itself
than anything else it seems :). -Doug
Website is probably the best help I could get. Chris Pelley did a
fabulous job for US Nationals 06. I'll work on the US Open for the
summer. On 9/18/06, PJK Sports Cards <pjksportscards@...> wrote:
> > Tyson, > I see your reasoning behind that, and I agree with
it. However, two years > is quite along time. I like the "US Open"
idea. We should definitely > consider it. As for me, I will barely
have the money to go to a US Nationals > yearly, and it will be
pretty much impossible for a flight overseas to > attend the Worlds,
but maybe once every 2 or 4 years. Therefore, I'd > basically be able
to compete once every two years at the most. I know that > the
current setup is: > Worlds > US/Euro Championship > Worlds >
US/Euro Championship > > I agree that the Worlds should be
bi-yearly, since it is a real major > "world" thing, and that the
expenses are outrageous. I know that here in the > US we have those
"Caltech" competitions and Dallas/other city competitions, > but
those pretty much cost the same price as attending a Nationals. With the
> growing interest in speed solving the cube, I think that we should
have at > least a yearly "main" event to compete for the US and Euro
as well. The US > Open sounds like a great idea, for each mid/late
summer. > > Also, on another note, ever since I started "cubing"
in late Feb. of this > year, I have noticed that people get really
interested when they are aware > that it can be solved so quickly.
When I first heard about that 11.13 WR, > I thought it was a fixed
cube and they just had the solve it. However, I am > almost sub-20
now with only 6-7 months of practice. It is amazing. I have >
probably got about 100 different people into cubing, and they are always
> practicing. I can see the cube coming back into popularity, and
more > competition evolving. We should try to promote speed cubing
more, and maybe > these yearly events will become "more important".
Let me know if we can > pursue that US Open idea, I'd be willing to
get a web page for it and help > run all that good stuff. I am almost
positive we can get enough support for > that. > Patrick >
http://www.pjk.has.it<http://www.pjk.has.it/> >
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
> > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re:
[Speed cubing group] Rubiks Nationals > > Oh yeah, that's the
other reason too. > > If we were to have National Championships
and World Championships in the > same year, we would be compromising
the attendance of one or both of the > competitions, not to mention
it would get expensive for everyone. > > -Tyson > > On
9/18/06, Gilles van den Peereboom
<gillesvdp@...<gillesvdp%40gmail.com> >
<mailto:gillesvdp@... <gillesvdp%40gmail.com>>> wrote:
> > > > Isn't it also to havee an alernance of continental
championship and > > world championship ? > > > > 2005
: World Championship > > 2006 : US + European Championship >
> 2007 : World Championship > > 2008 : US, European
Champiionship (+...) > > > > What do you think ? > >
> > > > ----- Original Message ----- > > From: Tyson
Mao > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > > Hi Patrick, > >
> > There are several drawbacks with holding a US National every
year. The > > first one is that the champion only gets to hold
his/her title for a > year. > > This, of course, is definitely
trivial. The main drawback is that people > > would have to travel
more often, and not everyone has the money to do > it. > > If
we do US Nationals *every* year, it makes the US Nationals less >
> special, > > and perhaps fewer people will feel compelled to
go because they can just > > go > > "next year" instead of
in two years. If US Nationals were every 4 years, > > people would
make a very significant effort to go to each one because > they >
> were more rare. > > > > I'd be up for a US Open, in
other words, another major all US > competition > > for 2007
definitely. US Nationals, I'd really think we'd have to think > >
about a bit more. > > > > -Tyson > > > > On
9/15/06, PJK Sports Cards
<pjksportscards@...<pjksportscards%40hotmail.com> >
<mailto:pjksportscards@... <pjksportscards%40hotmail.com> >
><pjksportscards%40hotmail.com>> > > wrote: > >
> > > > Hey guys, > > > Is it decided that there
won't be a US Nationals this next year > (2007)? > > If >
> > we get enough people interested, would we be able to get that
setup, > > Tyson? > > > I'd definitely be interested in
going if we can gather enough to do > it. > > > Patrick >
> > > > > ----- Original Message ----- > > >
From: Kenneth
Gustavsson<mailto:kenneth@...<kenneth%40svekub.se> >
<mailto:kenneth@... <kenneth%40svekub.se>> >
<kenneth%40svekub.se><kenneth%40svekub.se>> > >
> To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>> > > > >
> > Sent: Friday, September 15, 2006 12:10 PM > > >
Subject: [Speed cubing group] Freeslice F2L > > > > >
> Hello group =) > > > > > > I hope this post get
to you because I tried to post here before with > no > > >
succes. > > > > > > I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- > > > F2L. > >
> > > > For more information about the method take a look at
my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm>< > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm< >
http://members.chello.se/solgrop/kub/fs_f2l.htm>> > > >
> > > Does anyone of you use this method alredy or is it brand
new? > > > > > > Any speedy cober who likes to give it
a serious try? I'm not fast and > > > therefore I can not
really know if it is "wery good" or > > > just "good", "woks"
or "not good" (the problem for me is recognition > > > time but
that is always the problem, no matter the method =) > > > >
> > // Kenneth > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > [Non-text portions of this message have
been removed] > > > > > > > > [Non-text portions
of this message have been removed] > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
5808. Re: Fixing a speedcube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 23:57:51 -0000
I bought 6 of them at the same time a long time ago and they didn't turn
out too well. personally, I don't like to use them. Although I don't
think I fully preped one in the same way I normally do so I could be
wrong. I'm not terribly inclined to try another DIY until someone tells
me they got he center caps to fit properly. They did perfectly for the
white version, I don't see why they didn't bother to get it right for
the black ones. BTW, I like to use a washer on both ends of the springs,
this and lube will make a freshly assembled DIY not squeak at all. I
don't understand the point of DIY cubes unless the user can occasionally
go in and adjust the tensions. This is not likely to happen if I super
glue things. I tried "spray glue" when I did it and that turned out just
as messes as super glue, or maybe I suck at using glue. Then again, I
don't even believe DIY kits should require it. Just go with the cubes in
hexagonal prism packaging. Can't really go wrong with them. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...>
wrote: > > I had the same problem with both of my non-DIY cubes. I
think I was > trying to compensate for cube tightness by overlubing.
You really > should consider getting a DIY cube from Rubiks.com
instead of wasting > time trying to break in a store-bought cube. I
only use a very small > amount of lube now and rely mostly on spring
tension to control ease > of turning. > > I've also been using
the "cube lube" that comes with the DIY cube > instead of silicone
sprays, and that has never caused the > stickiness/tightness that you
describe from a silicone spray. I > intend to go to a silicone oil
(e.g. RC car shock oil from Hobbytown) > instead of spray once the
cube lube runs out. I've never heard of the > oil causing that
problem either, but I suppose it could still happen > if you use it
excessively. > > --- In speedsolvingrubikscube@yahoogroups.com,
esp2mgsol > <no_reply@> wrote: > > > > The two
cubes that got sticky were both made by "winning moves". I > >
think they're starting to loosen up again though... I'm not quite >
> sure if it was the lube or not, it was a generic brand, so maybe
> > next time I'll pick up another type and try again. > >
> > Steve > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ >
> > > wrote: > > > > > > > > Hey guys,
I really need some help. I bought a silicone lubricant > > >
> spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up >
> the > > > two > > > > cubes perfectly. Then
when I tried to lube a different 3x3x3 and > > > while >
> > > re-lubing my 4x4x4, it made everything sticky and turn
tightly. > > Is > > > > there something I'm doing
wrong or is it the spray? Also, does > > > anyone > >
> > have any tips on how to remove the sticky adhesive from the
> > original > > > > stickers when changing them? >
> > > > > > > > > What types are your cubes,
which ones got sticky, what's your > > spray? > > > >
> > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > I have probably got about
100 different people into cubing Are you a mathematician? Stefan
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > a national math competition at 3
different sites in 3 different time > zones). You are definitely a
mathematician. Stefan
When I focused on just BLDing the corner step of my solve. I was
averaging about 90s memo + execution. Back then I was about 6 minutes.
Now I'm averaging 3:45 for BLD, so I'd have to say that everything is a
little faster. But I don't want to go back to practicing BLD in parts,
that's a degression! I realized, that just memorizing corners is dimming
the mentality. Why would you want to just focus on BLDing corners. Sure
perhaps trying to memo corners as fast as possible, but still executing
the whole solve. Here is my BLD procedure now. Decide my Corner Path
Decide my Edge Path Memo my Edge Path Memo my Corner Path Glance at my
Both Buffers Fix Parity (if applicable) -- this is my own method I
developed Execute Edge Path Execute Corner Path -- my setups are
optimal, only 1 face move per set -- I currently have a 16 alg system
for BLD, 9 algs are dedicated to parity fixes, three of the algs can be
used for parity fix and Corner Permutation. Now that my memo is getting
faster, I may be able to attempt Simul Block again. The best way to
speed up Corner exection, is to optimize alg performances per solve, or
optimize setups! Figure out which is more important. Later, Daniel Beyer
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I think you are setting your goals
really high. Being able to memorize > in under 1 minute is very hard.
It sounded to me like you where just > starting. When I was just
starting I focused on success rate. 6 > minutes, or even 5 minutes is
a good place to start and get consistant. > > I do orientation
first and then cycles. For me, I use English numbers > for the CP and
Chinese numbers for EP. The sequences needed to do CO > and EO I just
determine beforehand and just before donning the > blindfold, and
execute it as fast as I can to move on to the hard part > of CP and
EP. For permutation, I sometimes don't even memorize > properly and
just mumble it to myself over and over. > > Once your success rate
is nearly 100% then work on doing everything > faster. I recommend
trying to speed up execution first rather then > trying to rush the
memorization. For me, gradually I changed the way I > memorized to
something more and more efficent for me. Everybody has > their own
preference, you just have to find what works for you. > > I kinda
want to get back into BLD now... > > > -Doug >
I wanna be one too! :) ~ Bob --- In speedsolvingrubikscube@...m, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
.> wrote: > > > > a national math competition at 3
different sites in 3 different time > > zones). > > You are
definitely a mathematician. > > Stefan >
PJK - where do you live? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Tyson, > I see your
reasoning behind that, and I agree with it. However, two years is quite
along time. I like the "US Open" idea. We should definitely consider it.
As for me, I will barely have the money to go to a US Nationals yearly,
and it will be pretty much impossible for a flight overseas to attend
the Worlds, but maybe once every 2 or 4 years. Therefore, I'd basically
be able to compete once every two years at the most. I know that the
current setup is: > Worlds > US/Euro Championship > Worlds >
US/Euro Championship > > I agree that the Worlds should be
bi-yearly, since it is a real major "world" thing, and that the expenses
are outrageous. I know that here in the US we have those "Caltech"
competitions and Dallas/other city competitions, but those pretty much
cost the same price as attending a Nationals. With the growing interest
in speed solving the cube, I think that we should have at least a yearly
"main" event to compete for the US and Euro as well. The US Open sounds
like a great idea, for each mid/late summer. > > Also, on another
note, ever since I started "cubing" in late Feb. of this year, I have
noticed that people get really interested when they are aware that it
can be solved so quickly. When I first heard about that 11.13 WR, I
thought it was a fixed cube and they just had the solve it. However, I
am almost sub-20 now with only 6-7 months of practice. It is amazing. I
have probably got about 100 different people into cubing, and they are
always practicing. I can see the cube coming back into popularity, and
more competition evolving. We should try to promote speed cubing more,
and maybe these yearly events will become "more important". Let me know
if we can pursue that US Open idea, I'd be willing to get a web page for
it and help run all that good stuff. I am almost positive we can get
enough support for that. > Patrick >
http://www.pjk.has.it<http://www.pjk.has.it/> >
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
> > > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > Oh yeah, that's the other
reason too. > > If we were to have National Championships and
World Championships in the > same year, we would be compromising the
attendance of one or both of the > competitions, not to mention it
would get expensive for everyone. > > -Tyson > > On 9/18/06,
Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: > > >
> Isn't it also to havee an alernance of continental championship and
> > world championship ? > > > > 2005 : World
Championship > > 2006 : US + European Championship > > 2007
: World Championship > > 2008 : US, European Champiionship (+...)
> > > > What do you think ? > > > > > >
----- Original Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Monday, September 18, 2006 6:21 PM > > Subject:
Re: [Speed cubing group] Rubiks Nationals > > > > Hi
Patrick, > > > > There are several drawbacks with holding a
US National every year. The > > first one is that the champion
only gets to hold his/her title for a year. > > This, of course,
is definitely trivial. The main drawback is that people > > would
have to travel more often, and not everyone has the money to do it. >
> If we do US Nationals *every* year, it makes the US Nationals less
> > special, > > and perhaps fewer people will feel
compelled to go because they can just > > go > > "next year"
instead of in two years. If US Nationals were every 4 years, > >
people would make a very significant effort to go to each one because
they > > were more rare. > > > > I'd be up for a US
Open, in other words, another major all US competition > > for
2007 definitely. US Nationals, I'd really think we'd have to think >
> about a bit more. > > > > -Tyson > > > > On
9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>>
> > wrote: > > > > > > Hey guys, > > >
Is it decided that there won't be a US Nationals this next year (2007)?
> > If > > > we get enough people interested, would we be
able to get that setup, > > Tyson? > > > I'd definitely
be interested in going if we can gather enough to do it. > > >
Patrick > > > > > > ----- Original Message ----- >
> > From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se><kenneth%40svekub.se>> > >
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > >
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>> > >
> > > > Sent: Friday, September 15, 2006 12:10 PM > >
> Subject: [Speed cubing group] Freeslice F2L > > > >
> > Hello group =) > > > > > > I hope this post
get to you because I tried to post here before with no > > >
succes. > > > > > > I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- > > > F2L. > >
> > > > For more information about the method take a look at
my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
> > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>
> > > > > > Does anyone of you use this method alredy
or is it brand new? > > > > > > Any speedy cober who
likes to give it a serious try? I'm not fast and > > >
therefore I can not really know if it is "wery good" or > > >
just "good", "woks" or "not good" (the problem for me is recognition
> > > time but that is always the problem, no matter the method
=) > > > > > > // Kenneth > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this
message have been removed] >
5814. Re: [Speed cubing group] Re: Fixing a speedcube From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 18 Sep 2006 19:35:59 -0700
Is the difference only in the frames? If it's a combination of frames
and the pieces, you could probably salvage some "all star" cubes from
the rejects. That is, replace bad pieces with good in a cube with a good
frames. But I have not studied this at all. /Lars On Sep 18, 2006, at
14:10, Tyson Mao wrote: > I personally haven't tried the DIY cube.
With store bought cubes, > it's all > about getting lucky. In a
box of 6 cubes, about 2 or 3 cubes will > be good > for cubing. 1
cube in 10 or 12 will be great for speed cubing, and > 1 in I'd >
estimate about 24 would be outstanding for speed cubing. > > Of
course, going through boxes of cubes is hard in the first place. I >
wouldn't completely disregard store bought cubes. Many of them are >
just > fine. > > -Tyson > > On 9/18/06, Matt M.
<mmoberly@...> wrote: >> >> I had the same problem
with both of my non-DIY cubes. I think I was >> trying to
compensate for cube tightness by overlubing. You really >> should
consider getting a DIY cube from Rubiks.com instead of wasting >>
time trying to break in a store-bought cube. I only use a very small
>> amount of lube now and rely mostly on spring tension to control
ease >> of turning. >> >> I've also been using the
"cube lube" that comes with the DIY cube >> instead of silicone
sprays, and that has never caused the >> stickiness/tightness that
you describe from a silicone spray. I >> intend to go to a
silicone oil (e.g. RC car shock oil from Hobbytown) >> instead of
spray once the cube lube runs out. I've never heard of the >> oil
causing that problem either, but I suppose it could still happen
>> if you use it excessively. >> >> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>> 40yahoogroups.com>, >> esp2mgsol >>
<no_reply@...> wrote: >>> >>> The two cubes that
got sticky were both made by "winning moves". I >>> think
they're starting to loosen up again though... I'm not quite >>>
sure if it was the lube or not, it was a generic brand, so maybe
>>> next time I'll pick up another type and try again.
>>> >>> Steve >>> >>> --- In
>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>>> 40yahoogroups.com>, >> "Stefan Pochmann"
>>> <pochmann@> wrote: >>>> >>>>
--- In >>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>>>> 40yahoogroups.com>, >> esp2mgsol <no_reply@
>>>>> wrote: >>>>> >>>>>
Hey guys, I really need some help. I bought a silicone lubricant
>>>>> spray, and I used it on a 3x3x3 and a 4x4x4 cube.
It lubed up >>> the >>>> two >>>>>
cubes perfectly. Then when I tried to lube a different 3x3x3 and
>>>> while >>>>> re-lubing my 4x4x4, it made
everything sticky and turn tightly. >>> Is >>>>>
there something I'm doing wrong or is it the spray? Also, does
>>>> anyone >>>>> have any tips on how to
remove the sticky adhesive from the >>> original
>>>>> stickers when changing them? >>>>>
>>>> >>>> What types are your cubes, which ones
got sticky, what's your >>> spray? >>>>
>>>> Stefan >>>> >>> >> >>
>> > > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > >
> > > > > > >
Bob, I'm in Southern Colorado, will be moving towards Denver next year.
"Are you a mathematician? Stefan" No. ----- Original Message ----- From:
Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 18, 2006 8:04 PM Subject: Re: [Speed cubing
group] Rubiks Nationals PJK - where do you live? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Tyson,
> I see your reasoning behind that, and I agree with it. However, two
years is quite along time. I like the "US Open" idea. We should
definitely consider it. As for me, I will barely have the money to go to
a US Nationals yearly, and it will be pretty much impossible for a
flight overseas to attend the Worlds, but maybe once every 2 or 4 years.
Therefore, I'd basically be able to compete once every two years at the
most. I know that the current setup is: > Worlds > US/Euro
Championship > Worlds > US/Euro Championship > > I agree
that the Worlds should be bi-yearly, since it is a real major "world"
thing, and that the expenses are outrageous. I know that here in the US
we have those "Caltech" competitions and Dallas/other city competitions,
but those pretty much cost the same price as attending a Nationals. With
the growing interest in speed solving the cube, I think that we should
have at least a yearly "main" event to compete for the US and Euro as
well. The US Open sounds like a great idea, for each mid/late summer.
> > Also, on another note, ever since I started "cubing" in late
Feb. of this year, I have noticed that people get really interested when
they are aware that it can be solved so quickly. When I first heard
about that 11.13 WR, I thought it was a fixed cube and they just had the
solve it. However, I am almost sub-20 now with only 6-7 months of
practice. It is amazing. I have probably got about 100 different people
into cubing, and they are always practicing. I can see the cube coming
back into popularity, and more competition evolving. We should try to
promote speed cubing more, and maybe these yearly events will become
"more important". Let me know if we can pursue that US Open idea, I'd be
willing to get a web page for it and help run all that good stuff. I am
almost positive we can get enough support for that. > Patrick >
http://www.pjk.has.it<http://www.pjk.has.it/><http://www.pjk.has.it/<http://www.pjk.has.it/>>
>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/><http://www.cleancomputerhelp.com/<http://www.cleancomputerhelp.com/>>
> > > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > Oh yeah, that's the other
reason too. > > If we were to have National Championships and
World Championships in the > same year, we would be compromising the
attendance of one or both of the > competitions, not to mention it
would get expensive for everyone. > > -Tyson > > On 9/18/06,
Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: > > >
> Isn't it also to havee an alernance of continental championship and
> > world championship ? > > > > 2005 : World
Championship > > 2006 : US + European Championship > > 2007
: World Championship > > 2008 : US, European Champiionship (+...)
> > > > What do you think ? > > > > > >
----- Original Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Monday, September 18, 2006 6:21 PM > > Subject:
Re: [Speed cubing group] Rubiks Nationals > > > > Hi
Patrick, > > > > There are several drawbacks with holding a
US National every year. The > > first one is that the champion
only gets to hold his/her title for a year. > > This, of course,
is definitely trivial. The main drawback is that people > > would
have to travel more often, and not everyone has the money to do it. >
> If we do US Nationals *every* year, it makes the US Nationals less
> > special, > > and perhaps fewer people will feel
compelled to go because they can just > > go > > "next year"
instead of in two years. If US Nationals were every 4 years, > >
people would make a very significant effort to go to each one because
they > > were more rare. > > > > I'd be up for a US
Open, in other words, another major all US competition > > for
2007 definitely. US Nationals, I'd really think we'd have to think >
> about a bit more. > > > > -Tyson > > > > On
9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>>
> > wrote: > > > > > > Hey guys, > > >
Is it decided that there won't be a US Nationals this next year (2007)?
> > If > > > we get enough people interested, would we be
able to get that setup, > > Tyson? > > > I'd definitely
be interested in going if we can gather enough to do it. > > >
Patrick > > > > > > ----- Original Message ----- >
> > From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se><kenneth%40svekub.se>> > >
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > >
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>> > >
> > > > Sent: Friday, September 15, 2006 12:10 PM > >
> Subject: [Speed cubing group] Freeslice F2L > > > >
> > Hello group =) > > > > > > I hope this post
get to you because I tried to post here before with no > > >
succes. > > > > > > I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- > > > F2L. > >
> > > > For more information about the method take a look at
my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>><
> > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>>
> > > > > > Does anyone of you use this method alredy
or is it brand new? > > > > > > Any speedy cober who
likes to give it a serious try? I'm not fast and > > >
therefore I can not really know if it is "wery good" or > > >
just "good", "woks" or "not good" (the problem for me is recognition
> > > time but that is always the problem, no matter the method
=) > > > > > > // Kenneth > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
I'd be happy with just amateur status. I love math but I don't think I
have the brain for research or anything beyond doing it just for fun.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I wanna be one too! :) > > ~ Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ >
> .> wrote: > > > > > > a national math
competition at 3 different sites in 3 different time > > >
zones). > > > > You are definitely a mathematician. >
> > > Stefan > > >
My friend discovered this when experimenting with different lubes. He's
used motor oil and another oil with asitone in it. Each result was
amazing. For those of you that were or are Cub Scouts, this material may
seem more familiar to you. Gaphite. The kind I'm talking about can be
found in a local hobby shop or a Michael's in the section with Pine Wood
Derby cars. Simply remove one edge piece and squeeze a little in the
cube. Replace the edge and fip the cube to a new side and repeat the
process until you think it is sufficiently coated. It does NOT take much
to smooth your cube. The graphite will not make a mess on your table,
hands, clothes, etc. unless you squeeze it on such things. The graphite
will not come out of the cube and get on your hands unless you put too
much on it. Anyway, if you have any questions, don't hesitate to ask me
and I'll try to answer to the best that my brain will allow. Rory
Hey, my dad used to use graphite back in the 80's. I tried it too. But
it gives a real mess when it is not in your cube + I still find silicone
spray slightly better. BUT, it is definitly a good way to lube your
cube! --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234"
<enguarde1234@...> wrote: > > My friend discovered this when
experimenting with different lubes. > He's used motor oil and another
oil with asitone in it. Each result > was amazing. For those of you
that were or are Cub Scouts, this > material may seem more familiar
to you. Gaphite. The kind I'm > talking about can be found in a local
hobby shop or a Michael's in the > section with Pine Wood Derby cars.
Simply remove one edge piece and > squeeze a little in the cube.
Replace the edge and fip the cube to a > new side and repeat the
process until you think it is sufficiently > coated. It does NOT take
much to smooth your cube. The graphite will > not make a mess on your
table, hands, clothes, etc. unless you squeeze > it on such things.
The graphite will not come out of the cube and get > on your hands
unless you put too much on it. Anyway, if you have any > questions,
don't hesitate to ask me and I'll try to answer to the best > that my
brain will allow. > > Rory >
Well, for starters you should begin by explicitly writing "different"
after each number (as in "I taught 100 different people") in order to
rule out the possibility of duplicates among them (in the extreme case
it could otherwise mean 100 times the same single person!), something
rarely considered by non-mathematitians. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I'd be happy with just amateur status. I love math but
I don't think > I have the brain for research or anything beyond
doing it just for fun. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > I wanna be one too! :) > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@ > > > .> wrote: > > > > > >
> > a national math competition at 3 different sites in 3
different > time > > > > zones). > > > > >
> You are definitely a mathematician. > > > > > >
Stefan > > > > > >
5820. Re: [Speed cubing group] Polish Open - Live From:
"Arnaud van Galen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com,
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 19 Sep 2006 13:48:20 +0100
That's bad! I thought you had spare-parts for the 5x5x5. Why didn't you
use them? I am bringing spare-parts to the EC if you need some. Arnaud
-----Original message----- From: Rune Wesstr���m rune.wesstrom@... Date:
Mon, 18 Sep 2006 17:22:57 +0200 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Polish Open - Live ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
September 18, 2006 3:02 PM Subject: Re: [Speed cubing group] Polish Open
- Live Bah, I had enough time to solve 2 centers and then I had a HUGE
pop so I started to gather my pieces that had fallen on the ground and
even were hidden under the big cube next to me. When I had all the
pieces back together I realized that 2 center corners were broken so I
had to DNF. I could have borrowed someone else's cube for the 2nd
attempt but I didn't think about it so I tried to tell the judge to put
DNS for the 2nd solve but he didn't know it existed so he put DNF
instead. :p Bye ! Gilles. ----- Original Message ----- From: Rune
Wesstr���m To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
September 16, 2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open
- Live What happened to you in 5x5x5! R l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Hi Per, > > Actually I have
a spare-parts 5x5x5 cube. > Maybe I could sell you the core center if
you are interested. I was afraid that you of some goodheartness had
given your best 5by5 to Per. R [Non-text portions of this message have
been removed]
5821. Autographed 2003 Championship cube for sale From:
jess_bonde <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 12:38:11 -0000
I have decided to part with one of my autographed championship cubes
from 2003. You can bid on it here:
http://cgi.ebay.com/Erno-Rubik-Autographed-2003-WC-Cube-Collecters-
Item_W0QQitemZ250030809587QQihZ015QQcategoryZ19187QQssPageNameZWDVWQQ
rdZ1QQcmdZViewItem This is one of the Toronto 2003 World Championship
cubes that were given to the winners of the competition. I was given two
of these for setting the fastest time in the competition and the fastest
time in my age level. My fastest time of the competition was 16.53
seconds setting the new Guinness World Record at the time. These cubes
were made in both black and white, this is the black type. I belive 50
were made and to my knowledge about half of them are black. This cube
has the inventor of the Rubik's Cube, Erno Rubik's autograph on it and
is in perfect condition. The cube has never been out of the box and I
have kept the cube away from sunlight to preserve the autograph. Don't
miss out on this rare collector's item but please note that accept cash
$ in an envelope or a money transfer to my bank account. I have NO
paypal account. Bid away ;o) Jess.
5822. Autographed 2003 WC cube for sale From:
jess_bonde <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 12:44:02 -0000
I have decided to part with one of my autographed championship cubes
from 2003. You can bid on it here:
http://cgi.ebay.com/Erno-Rubik-Autographed-2003-WC-Cube-Collecters-
Item_W0QQitemZ250030809587QQihZ015QQcategoryZ19187QQssPageNameZWDVWQQ
rdZ1QQcmdZViewItem This is one of the Toronto 2003 World Championship
cubes that were given to the winners of the competition. I was given two
of these for setting the fastest time in the competition and the fastest
time in my age level. My fastest time of the competition was 16.53
seconds setting the new Guinness World Record at the time. These cubes
were made in both black and white, this is the black type. I belive 50
were made and to my knowledge about half of them are black. This cube
has the inventor of the Rubik's Cube, Erno Rubik's autograph on it and
is in perfect condition. The cube has never been out of the box and I
have kept the cube away from sunlight to preserve the autograph. Don't
miss out on this rare collector's item but please note that accept cash
$ in an envelope or a money transfer to my bank account. I have NO
paypal account. Bid away ;o) Jess.
5823. Re: Autographed 2003 Championship cube for sale From:
jess_bonde <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 12:49:37 -0000
Link is not working. Please find it at www.Rubiks.dk Best regards, Jess.
I finally got my first non-lucky sub-20 solve this morning. It was
19.65. Just had to share that :) Chris
5825. Re: [Speed cubing group] Sub-20! From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 06:41:11 -0700 (PDT)
awesome! great job Chris. Keep up the good work! Frank
christopher_pelley <no_reply@yahoogroups.com> wrote: I finally got
my first non-lucky sub-20 solve this morning. It was 19.65. Just had to
share that :) Chris --------------------------------- Get your email and
more, right on the new Yahoo.com [Non-text portions of this message have
been removed]
Maybe I shouldn´t interfere... If I read: "A man solved two cubes", he
may very well had solved one cube two times. But if I say that I saw two
cubes (not being very, very drunk), it would be clear to even a
mathematiCian that it is about two Different cubes. (Or have I totally
misunderstood the discussion)? R ----- Original Message ----- From:
Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, September 19, 2006 12:08 PM Subject: Re: [Speed cubing group]
Rubiks Nationals Well, for starters you should begin by explicitly
writing "different" after each number (as in "I taught 100 different
people") in order to rule out the possibility of duplicates among them
(in the extreme case it could otherwise mean 100 times the same single
person!), something rarely considered by non-mathematitians. Stefan ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I'd be happy with just amateur status. I love math but
I don't think > I have the brain for research or anything beyond
doing it just for fun. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > I wanna be one too! :) > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@ > > > .> wrote: > > > > > >
> > a national math competition at 3 different sites in 3
different > time > > > > zones). > > > > >
> You are definitely a mathematician. > > > > > >
Stefan > > > > > > [Non-text portions of this message
have been removed]
Congratulations, thats awesome! --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I finally got my first non-lucky
sub-20 solve this morning. It was > 19.65. Just had to share that :)
> > Chris >
Since we are in a sharing mood..., last night I got my first sub-2 min
single solve on 5x5 of *1:55.94* while chatting with Frank. It was
slightly lucky since I did centers in roughly 27s and normally take
around 42s. The thrid center was nearly finished when I got to it. I ran
into a simple ZBLL that I forgot (U1 with edges H) in that solve though.
My previous PB was 2:05.11 so this time is not likely to be repeated
anytime soon. In the first hour of waking up today, I did the following
PB rolling ave: (2:08.79) 2:10.62 (2:40.62) 2:18.50 2:26.82 2:20.36
2:30.73 => 2:21.406 I'm not sure what went wrong in my 2:40.xx
besides encountering parity. I really should take the time to do video
analysis one of these days. The last time was a bit unfortunate too,
since I knew before doing it that getting a good time there could have
made my ave sub-2:20. I suspect my ave of 100 to be around 2:31 now, but
I don't want to repeat that marathon any time soon. In other news, I
meant and had lunch with a fellow cuber, Ed, of edsthinkshop.com
yesterday. It's always refreshing to see a CF cuber. And I got a couple
Jumbo-sized cubes for my project, so I am very grateful of this. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > If I read: "A man solved two
cubes", he may very well had solved > one cube two times. Exactly.
> But if I say that I saw two cubes (not being very, very drunk), it
> would be clear to even a mathematiCian that it is about two >
Different cubes. Well that would require considering the real world.
Plus you could've still seen the same cube at different times, for
example. Anyway, my point was that saying "I taught 100 different
people" seems rather unusual for someone who's *not* a mathematician.
Why not just say "I taught 100 people"? And I've seen 'different" being
used in some mathematical proofs for the purpose to rule out duplicates.
Though you'll come across this more often in mathematical syntax than
plain English, e.g. somewhat like this: ForAll a,b in N with a!=b:
someAssertionAboutAandB Stefan
5830. Re: [Speed cubing group] Sub-20! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 15:30:05 -0300 (ART)
Congratz, man! it is really a great feeling when you break a new
"barrier" keep cubing Pedro christopher_pelley
<no_reply@yahoogroups.com> escreveu: I finally got my first
non-lucky sub-20 solve this morning. It was 19.65. Just had to share
that :) Chris --------------------------------- Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. Registre seu aparelho
agora! [Non-text portions of this message have been removed]
I see. Just another commentary: "Different" in "I taught 100 different
people" doesn´t necessarily have a mathematical undertone. Those people
could have differed in anything: age, gender, interest, inclination
etc., etc. R ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 19, 2006
6:47 PM Subject: Re: [Speed cubing group] Rubiks Nationals --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > If I read: "A man solved two
cubes", he may very well had solved > one cube two times. Exactly.
> But if I say that I saw two cubes (not being very, very drunk), it
> would be clear to even a mathematiCian that it is about two >
Different cubes. Well that would require considering the real world.
Plus you could've still seen the same cube at different times, for
example. Anyway, my point was that saying "I taught 100 different
people" seems rather unusual for someone who's *not* a mathematician.
Why not just say "I taught 100 people"? And I've seen 'different" being
used in some mathematical proofs for the purpose to rule out duplicates.
Though you'll come across this more often in mathematical syntax than
plain English, e.g. somewhat like this: ForAll a,b in N with a!=b:
someAssertionAboutAandB Stefan [Non-text portions of this message have
been removed]
5832. Re : [Speed cubing group] Re: BLD corners From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 13:40:37 -0700 (PDT)
Hi, I started finishing my cubes again! I've following some advices I've
been told. First, I started by writing down all the cases and combos of
cases that could be helpful to my method, so I don't have to rethink all
of this every time. I was thinking about it in the shower this morning,
drawing little cubes and cycles all over the windows on the mist... So
once I had this down, I just did a few memos without solving, taking my
time, being as quiet as I possibly could. Then I had to leave, and
during the metro ride, I did a few succesful solves in a row, all around
3-3:10 mins, which is pretty slow for me, but I didn't really care.
Also, I started doing a lot of other stuff not cube-related, such as,
going to the violinmaker to get my cello fixed, had a lesson too later,
practiced some cello later tonight. And when I picked up the cube again
tonight, I started not only finishing my solves, because that wasn't the
case all the time, I had some pretty bad DNFs where everything was
messed up, but the ones I didn't finish I was doing stupid mistakes such
as, forgeting to reorient the cube after an orientation or whatever,
other than that I was consistent at solving them, but also I was faster
overall while actually taking my time. I think I can still cut about 20s
really easily by doing a few easy shortcuts, and not going 7 times
through the memo to be sure I know it. But overall, I don't have to
force my memo to be quick, it got quicker all by itself, just by
thinking to take my time instead of rushing everything. So I'm pretty
happy to anounce I'm not going to throw my cube out of the window
because I keep failing. That's a pretty weird feeling though, after
being a consistent 3:30 BLD solver, getting my times down to 2:30-3:00
and suddenly not being able to solve 5 cubes out of 30... I was BLD
cubing all day, hoping for an improvement, but it came by itself. As
usual, I would say. And to add a comment to Daniel's post, I think I'm
using about 10 different very basic algs for BLD solving. Very trivial.
The one I really feel secure with, the ones I never lock up, many are
the algs I originally found when I first figured the cube eyes open...
François ----- Message d'origine ---- De : Daniel Beyer
<dbeyer816@yahoo.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Mardi, 19 Septembre 2006, 3h24mn 40s Objet : [Speed cubing
group] Re: BLD corners When I focused on just BLDing the corner step of
my solve. I was averaging about 90s memo + execution. Back then I was
about 6 minutes. Now I'm averaging 3:45 for BLD, so I'd have to say that
everything is a little faster. But I don't want to go back to practicing
BLD in parts, that's a degression! I realized, that just memorizing
corners is dimming the mentality. Why would you want to just focus on
BLDing corners. Sure perhaps trying to memo corners as fast as possible,
but still executing the whole solve. Here is my BLD procedure now.
Decide my Corner Path Decide my Edge Path Memo my Edge Path Memo my
Corner Path Glance at my Both Buffers Fix Parity (if applicable) -- this
is my own method I developed Execute Edge Path Execute Corner Path -- my
setups are optimal, only 1 face move per set -- I currently have a 16
alg system for BLD, 9 algs are dedicated to parity fixes, three of the
algs can be used for parity fix and Corner Permutation. Now that my memo
is getting faster, I may be able to attempt Simul Block again. The best
way to speed up Corner exection, is to optimize alg performances per
solve, or optimize setups! Figure out which is more important. Later,
Daniel Beyer --- In speedsolvingrubiksc ube@yahoogroups. com, d_funny007
<no_reply@.. .> wrote: > > I think you are setting your
goals really high. Being able to memorize > in under 1 minute is very
hard. It sounded to me like you where just > starting. When I was
just starting I focused on success rate. 6 > minutes, or even 5
minutes is a good place to start and get consistant. > > I do
orientation first and then cycles. For me, I use English numbers >
for the CP and Chinese numbers for EP. The sequences needed to do CO
> and EO I just determine beforehand and just before donning the >
blindfold, and execute it as fast as I can to move on to the hard part
> of CP and EP. For permutation, I sometimes don't even memorize >
properly and just mumble it to myself over and over. > > Once your
success rate is nearly 100% then work on doing everything > faster. I
recommend trying to speed up execution first rather then > trying to
rush the memorization. For me, gradually I changed the way I >
memorized to something more and more efficent for me. Everybody has >
their own preference, you just have to find what works for you. >
> I kinda want to get back into BLD now... > > > -Doug >
[Non-text portions of this message have been removed]
5833. cubesmith tiles From:
François Sechet <frsechet@...>
To:
speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 19 Sep 2006 14:00:40 -0700 (PDT)
Hey again, who else got cubesmith tiles and CAN'T GET BACK TO NORMAL
STICKERS? Oh my god I love these... very nice feeling, thanks Chris!
François [Non-text portions of this message have been removed]
5834. Re: [Speed cubing group] cubesmith tiles From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 22:00:59 +0000 (GMT)
I have them on my 2 DIY cubes. They're really very good. But my OH cube
has normal stickers. They feel equally good, tough the tiles last longer
(I think) Pedro François Sechet <frsechet@...> escreveu: Hey
again, who else got cubesmith tiles and CAN'T GET BACK TO NORMAL
STICKERS? Oh my god I love these... very nice feeling, thanks Chris!
François [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message have
been removed]
Textured tiles are the way to go. Very nice. -James Stuber _____ From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of François
Sechet Sent: Tuesday, September 19, 2006 2:01 PM To: speedsolving
Subject: [Speed cubing group] cubesmith tiles Hey again, who else got
cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my god I love
these... very nice feeling, thanks Chris! François [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
5836. Re: [Speed cubing group] Polish Open - Live From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 03:03:32 +0200
Well, my spare parts cube was in the hotel at that time so.... :s
2006/9/19, Arnaud van Galen <avgalen@...>: > > That's bad!
> > I thought you had spare-parts for the 5x5x5. Why didn't you
use them? > I am bringing spare-parts to the EC if you need some.
> > Arnaud > > -----Original message----- > From: Rune
Wesström rune.wesstrom@... > Date: Mon, 18 Sep 2006 17:22:57 +0200
> To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed
cubing group] Polish Open - Live > > > ----- Original Message
----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, September 18,
2006 3:02 PM > Subject: Re: [Speed cubing group] Polish Open - Live
> > > Bah, I had enough time to solve 2 centers and then I had
a HUGE pop so I > started to gather my pieces that had fallen on the
ground and even were > hidden under the big cube next to me. When I
had all the pieces back > together I realized that 2 center corners
were broken so I had to DNF. > > I could have borrowed someone
else's cube for the 2nd attempt but I didn't > think about it so I
tried to tell the judge to put DNS for the 2nd solve but > he didn't
know it existed so he put DNF instead. :p > Bye ! > Gilles. >
> ----- Original Message ----- > From: Rune Wesström > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, September
16, 2006 8:39 PM > Subject: Re: [Speed cubing group] Polish Open -
Live > > What happened to you in 5x5x5! > R > > l> ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > Hi Per, >
> > > Actually I have a spare-parts 5x5x5 cube. > > Maybe
I could sell you the core center if you are interested. > > I was
afraid that you of some goodheartness had given your best 5by5 to >
Per. > > R > > > > [Non-text portions of this message
have been removed] > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > [Non-text
portions of this message have been removed]
Actaully, it's considered informal to use the word "different" unless
the author "well-defines" it. It is more common to see the word
"distinct." Also "formal set-notation" would typically be used for what
you wrote. I pride myself on writing proofs, and have read so much of
various ppl's works that I know all the grammatical rules and styles
that authors tend to follow. It's a pity that I never tried to get my
stuff published :/. Here's a tip: how you can tell if a person here is
really a mathematician, is when they start typing in *LaTeX* here :).
-The Mathematician here > And I've seen 'different" being used in
some mathematical proofs for > the purpose to rule out duplicates.
Though you'll come across this > more often in mathematical syntax
than plain English, e.g. somewhat > like this: > > ForAll a,b
in N with a!=b: someAssertionAboutAandB > > Stefan >
I suppose that there are mixed reviews about this. I bought them for the
first time at SF and have yet to try them on. However, many of the
people I talked to say they don't like it. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Textured tiles are the way to go.
Very nice. > > > > -James Stuber > > > > _____
> > From: speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of François
Sechet > Sent: Tuesday, September 19, 2006 2:01 PM > To:
speedsolving > Subject: [Speed cubing group] cubesmith tiles >
> > > Hey again, > who else got cubesmith tiles and CAN'T
GET BACK TO NORMAL STICKERS? Oh my > god I love these... very nice
feeling, thanks Chris! > François > > [Non-text portions of
this message have been removed] > > > > > > [Non-text
portions of this message have been removed] >
5839. Re: [Speed cubing group] Polish Open - Live From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 01:14:47 -0000
Due to seeing Patterson pop the 5x5 all the time, I've always brought
two speedy 5x5s to tourns. Most of the time I simple just take the parts
I need from my back up. I'm up to five 5x5s now. I keep them all pretty
smooth and identically, perfectly stickered. Respect your cubes, and
they won't let you down! What good is traveling with a second 5x5 and
leaving it in the hotel? At least now, you will be careful for the EC. I
recommend working in a second 5x5 if you have not done so already. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Well, my spare parts
cube was in the hotel at that time so.... :s > > 2006/9/19, Arnaud
van Galen <avgalen@...>: > > > > That's bad! > >
> > I thought you had spare-parts for the 5x5x5. Why didn't you
use them? > > I am bringing spare-parts to the EC if you need
some. > > > > Arnaud > > > > -----Original
message----- > > From: Rune Wesström rune.wesstrom@... > >
Date: Mon, 18 Sep 2006 17:22:57 +0200 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] Polish Open - Live > > > > > > -----
Original Message ----- > > From: Gilles van den Peereboom >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday,
September 18, 2006 3:02 PM > > Subject: Re: [Speed cubing group]
Polish Open - Live > > > > > > Bah, I had enough time
to solve 2 centers and then I had a HUGE pop so I > > started to
gather my pieces that had fallen on the ground and even were > >
hidden under the big cube next to me. When I had all the pieces back
> > together I realized that 2 center corners were broken so I had
to DNF. > > > > I could have borrowed someone else's cube
for the 2nd attempt but I didn't > > think about it so I tried to
tell the judge to put DNS for the 2nd solve but > > he didn't know
it existed so he put DNF instead. :p > > Bye ! > > Gilles.
> > > > ----- Original Message ----- > > From: Rune
Wesström > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Saturday, September 16, 2006 8:39 PM > > Subject: Re: [Speed
cubing group] Polish Open - Live > > > > What happened to
you in 5x5x5! > > R > > > > l> --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Hi
Per, > > > > > > Actually I have a spare-parts 5x5x5
cube. > > > Maybe I could sell you the core center if you are
interested. > > > > I was afraid that you of some
goodheartness had given your best 5by5 to > > Per. > > >
> R > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
5840. Re: [Speed cubing group] cubesmith tiles From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 03:16:45 +0200
I don't know it it's me or something else, but those tiles are just very
slippery. Maybe it has to do with the fact that I sweat a lot through my
fingers. So unfortunately I have to stick with my stickers that I have
to change before any major competition... Gilles. 2006/9/20, James
Stuber <jestuber@...>: > > Textured tiles are the way to go.
Very nice. > > -James Stuber > > _____ > > From:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> On Behalf Of François Sechet > Sent: Tuesday, September 19, 2006
2:01 PM > To: speedsolving > Subject: [Speed cubing group]
cubesmith tiles > > > Hey again, > who else got cubesmith
tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my > god I love
these... very nice feeling, thanks Chris! > François > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
5841. Re: [Speed cubing group] Sub-20! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 03:19:39 +0200
Hey ! That's always great to hear people happy about their new best
results. :-) By the way, talking of sub20, I had this OH solve
today...man I'm mad because it would have been sub 20 if I hadn't messed
up OLL by doing twice that algorithm which afterwards gave me a PLL
skip... I hope to have more of these in the very near future... :D
Congrats again ! Gilles 2006/9/19, Pedro <pedrosino1@...>: >
> Congratz, man! > > it is really a great feeling when you
break a new "barrier" > > keep cubing > > Pedro > >
christopher_pelley <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > escreveu: > > I
finally got my first non-lucky sub-20 solve this morning. It was >
19.65. Just had to share that :) > > Chris > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > Registre seu aparelho
agora! > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
Congrats, that is always a good feeling. I did my first sub-20 just like
a month ago, and now have a PB of 18.57 seconds, yet I have had 10
second F2Ls, and a 13 second LL . Once I fix my LL, I should average
sub-20 quickly. Pat ----- Original Message ----- From:
Pedro<mailto:pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, September 19, 2006 12:30 PM Subject: Re: [Speed cubing
group] Sub-20! Congratz, man! it is really a great feeling when you
break a new "barrier" keep cubing Pedro christopher_pelley
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
escreveu: I finally got my first non-lucky sub-20 solve this morning. It
was 19.65. Just had to share that :) Chris
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
Okay, I can make a page for it within an hour, or less. Do you happen to
have messenger? AIM? I am willing to help out in any way I can in
regards to promotion, or setting it up, or anything else you may
want/need. Patrick ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 18, 2006 5:33 PM Subject: Re: [Speed cubing
group] Rubiks Nationals Website is probably the best help I could get.
Chris Pelley did a fabulous job for US Nationals 06. I'll work on the US
Open for the summer. On 9/18/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: >
> Tyson, > I see your reasoning behind that, and I agree with it.
However, two years > is quite along time. I like the "US Open" idea.
We should definitely > consider it. As for me, I will barely have the
money to go to a US Nationals > yearly, and it will be pretty much
impossible for a flight overseas to > attend the Worlds, but maybe
once every 2 or 4 years. Therefore, I'd > basically be able to
compete once every two years at the most. I know that > the current
setup is: > Worlds > US/Euro Championship > Worlds > US/Euro
Championship > > I agree that the Worlds should be bi-yearly,
since it is a real major > "world" thing, and that the expenses are
outrageous. I know that here in the > US we have those "Caltech"
competitions and Dallas/other city competitions, > but those pretty
much cost the same price as attending a Nationals. With the > growing
interest in speed solving the cube, I think that we should have at >
least a yearly "main" event to compete for the US and Euro as well. The
US > Open sounds like a great idea, for each mid/late summer. >
> Also, on another note, ever since I started "cubing" in late Feb.
of this > year, I have noticed that people get really interested when
they are aware > that it can be solved so quickly. When I first heard
about that 11.13 WR, > I thought it was a fixed cube and they just
had the solve it. However, I am > almost sub-20 now with only 6-7
months of practice. It is amazing. I have > probably got about 100
different people into cubing, and they are always > practicing. I can
see the cube coming back into popularity, and more > competition
evolving. We should try to promote speed cubing more, and maybe >
these yearly events will become "more important". Let me know if we can
> pursue that US Open idea, I'd be willing to get a web page for it
and help > run all that good stuff. I am almost positive we can get
enough support for > that. > Patrick >
http://www.pjk.has.it<http://www.pjk.has.it/><http://www.pjk.has.it/<http://www.pjk.has.it/>>
>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/><http://www.cleancomputerhelp.com/<http://www.cleancomputerhelp.com/>>
> > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...<mailto:tyson.mao@...>
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re:
[Speed cubing group] Rubiks Nationals > > Oh yeah, that's the
other reason too. > > If we were to have National Championships
and World Championships in the > same year, we would be compromising
the attendance of one or both of the > competitions, not to mention
it would get expensive for everyone. > > -Tyson > > On
9/18/06, Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...><gillesvdp%40gmail.com>
> <mailto:gillesvdp@...<mailto:gillesvdp@...>
<gillesvdp%40gmail.com>>> wrote: > > > > Isn't
it also to havee an alernance of continental championship and > >
world championship ? > > > > 2005 : World Championship >
> 2006 : US + European Championship > > 2007 : World
Championship > > 2008 : US, European Champiionship (+...) >
> > > What do you think ? > > > > > > -----
Original Message ----- > > From: Tyson Mao > > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed
cubing group] Rubiks Nationals > > > > Hi Patrick, > >
> > There are several drawbacks with holding a US National every
year. The > > first one is that the champion only gets to hold
his/her title for a > year. > > This, of course, is definitely
trivial. The main drawback is that people > > would have to travel
more often, and not everyone has the money to do > it. > > If
we do US Nationals *every* year, it makes the US Nationals less >
> special, > > and perhaps fewer people will feel compelled to
go because they can just > > go > > "next year" instead of
in two years. If US Nationals were every 4 years, > > people would
make a very significant effort to go to each one because > they >
> were more rare. > > > > I'd be up for a US Open, in
other words, another major all US > competition > > for 2007
definitely. US Nationals, I'd really think we'd have to think > >
about a bit more. > > > > -Tyson > > > > On
9/15/06, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>
> <mailto:pjksportscards@...<mailto:pjksportscards@...>
<pjksportscards%40hotmail.com> >
><pjksportscards%40hotmail.com>> > > wrote: > >
> > > > Hey guys, > > > Is it decided that there
won't be a US Nationals this next year > (2007)? > > If >
> > we get enough people interested, would we be able to get that
setup, > > Tyson? > > > I'd definitely be interested in
going if we can gather enough to do > it. > > > Patrick >
> > > > > ----- Original Message ----- > > >
From: Kenneth
Gustavsson<mailto:kenneth@...<mailto:kenneth@...><kenneth%40svekub.se>
> <mailto:kenneth@...<mailto:kenneth@...>
<kenneth%40svekub.se>> >
<kenneth%40svekub.se><kenneth%40svekub.se>> > >
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com> > > >
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> ><speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>> > > > >
> > Sent: Friday, September 15, 2006 12:10 PM > > >
Subject: [Speed cubing group] Freeslice F2L > > > > >
> Hello group =) > > > > > > I hope this post get
to you because I tried to post here before with > no > > >
succes. > > > > > > I'm trying a new an pretty
effective F2L I named Freeslice-F2L or FS- > > > F2L. > >
> > > > For more information about the method take a look at
my page: > > > > > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
>
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>><
> > >
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><
>
http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>>
> > > > > > Does anyone of you use this method alredy
or is it brand new? > > > > > > Any speedy cober who
likes to give it a serious try? I'm not fast and > > >
therefore I can not really know if it is "wery good" or > > >
just "good", "woks" or "not good" (the problem for me is recognition
> > > time but that is always the problem, no matter the method
=) > > > > > > // Kenneth > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5844. possible cube riddle From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 02:12:23 -0000
I came across this image on one of those online quiz thingies someone
sent me and of course couldn't think of anything except cubes:
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg The first four
images (top left to top right + mid left) are easily duplicated on a
cube, but after that the pattern loses me. It may also be completely
non-cube related. If anyone comes up to a solution with a solution to
this one, let me know! -Daniel
what I would really like are deluxe style tiles. The first problem that
comes to mind though is that on the deluxe they are slightly embedded in
the cube, not just on the surface, and, well, yeah, that would be a
pain. But would it be worth it? I wonder if someone could actually make
money sinking tiles into cubes. Or maybe even if you are good at plastic
molding, making your own cube with space for sunken tiles. All of this
would only work though if those tiles were available. I wonder if tiles
that size would work well just as stick on? -Evan On 9/19/06, Gilles van
den Peereboom <gillesvdp@...> wrote: > > I don't know it
it's me or something else, but those tiles are just very > slippery.
> Maybe it has to do with the fact that I sweat a lot through my
fingers. > > So unfortunately I have to stick with my stickers
that I have to change > before any major competition... > >
Gilles. > > 2006/9/20, James Stuber <jestuber@...
<jestuber%40verizon.net>>: > > > > > Textured
tiles are the way to go. Very nice. > > > > -James Stuber
> > > > _____ > > > > From:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>] > > > On
Behalf Of François Sechet > > Sent: Tuesday, September 19, 2006
2:01 PM > > To: speedsolving > > Subject: [Speed cubing
group] cubesmith tiles > > > > > > Hey again, >
> who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS?
Oh > my > > god I love these... very nice feeling, thanks
Chris! > > François > > > > [Non-text portions of this
message have been removed] > > > > [Non-text portions of
this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
R' D R' R' B R R' R' still working on the last one and the empty, just
wanted to post that -Evan On 9/19/06, Daniel Hayes <swedishlf@...>
wrote: > > I came across this image on one of those online quiz
thingies someone > sent me and of course couldn't think of anything
except cubes: > >
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > The
first four images (top left to top right + mid left) are easily >
duplicated on a cube, but after that the pattern loses me. It may >
also be completely non-cube related. If anyone comes up to a solution
> with a solution to this one, let me know! > > -Daniel >
> > [Non-text portions of this message have been removed]
R' D R' R' B R R' R' U2 R U' R' U' R OR U2 R U' R' U2 R Almost done...
On 9/19/06, Evan Gates <evan.gates@...> wrote: > > R' > D
> R' > R' B R > R' > R' > > still working on the last
one and the empty, just wanted to post that > > -Evan > >
> > On 9/19/06, Daniel Hayes <swedishlf@...> wrote: >
> > > I came across this image on one of those online quiz
thingies someone > > sent me and of course couldn't think of
anything except cubes: > > > >
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > >
> The first four images (top left to top right + mid left) are easily
> > duplicated on a cube, but after that the pattern loses me. It
may > > also be completely non-cube related. If anyone comes up to
a solution > > with a solution to this one, let me know! > >
> > -Daniel > > > > > > > > [Non-text
portions of this message have been removed]
5848. Re: [Speed cubing group] cubesmith tiles From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Sep 2006 19:55:57 -0700
I tried them for a while, but quit. Two main reasons. 1. I had expected
the texture to make them more "grippy", but I actually found the
opposite. Compared to my home brewed stickers, that is. 2. The sub
millimeter added thickness of the cube threw me off more than I
expected. So they're not for me. But I'm sure they're right for others.
YMMV. - - - - - - - - - - - - There are two types of people in this
world... Those who finish what they start, and Lars Petrus - lars@...
http://lar5.com
5849. Apple (mac) Cube Emulators From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 03:20:59 -0000
Ok, So after hours of fruitless searching you guys are my last hope. I'm
looking for a program that will run on an apple computer that can
emulate a cube up to at least a 6x6. Applets are fine too. Anything! Any
help would be wonderful... or if perhaps you have a 6x6 that you would
like to give me/sell me... (sort of kidding on that one) ~John H.~
5850. Re: [Speed cubing group] possible cube riddle From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 03:35:15 -0000
White on bottom works a lot better... --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@...> wrote: > > R' > D > R' > R' B R
> R' > R' > U2 R U' R' U' R OR U2 R U' R' U2 R > > Almost
done... > > On 9/19/06, Evan Gates <evan.gates@...> wrote:
> > > > R' > > D > > R' > > R' B R >
> R' > > R' > > > > still working on the last one
and the empty, just wanted to post that > > > > -Evan >
> > > > > > > On 9/19/06, Daniel Hayes
<swedishlf@...> wrote: > > > > > > I came across
this image on one of those online quiz thingies someone > > >
sent me and of course couldn't think of anything except cubes: > >
> > > >
http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > >
> > > The first four images (top left to top right + mid left)
are easily > > > duplicated on a cube, but after that the
pattern loses me. It may > > > also be completely non-cube
related. If anyone comes up to a solution > > > with a solution
to this one, let me know! > > > > > > -Daniel >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] >
5851. Re: Apple (mac) Cube Emulators From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 03:40:46 -0000
We normally use this: http://puzzlingaddiction.com/Cube/applet/ It's
been around for ages. Macs are fine with java applets I'm sure. A common
milestone for a cuber is to do a 20x20 on there. I love how
simple/elegant it is. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > Ok, > > So after hours of
fruitless searching you guys are my last hope. I'm looking for a program
> that will run on an apple computer that can emulate a cube up to at
least a 6x6. Applets are > fine too. Anything! Any help would be
wonderful... or if perhaps you have a 6x6 that you > would like to
give me/sell me... (sort of kidding on that one) > > ~John H.~
>
I found that Graphite + Silicone = Sweet Lubrication. It almost makes
like a liquid graphite. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, > my dad
used to use graphite back in the 80's. I tried it too. But it > gives
a real mess when it is not in your cube + I still find silicone >
spray slightly better. BUT, it is definitly a good way to lube your
cube! > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234" >
<enguarde1234@> wrote: > > > > My friend discovered
this when experimenting with different lubes. > > He's used motor
oil and another oil with asitone in it. Each result > > was
amazing. For those of you that were or are Cub Scouts, this > >
material may seem more familiar to you. Gaphite. The kind I'm > >
talking about can be found in a local hobby shop or a Michael's in the
> > section with Pine Wood Derby cars. Simply remove one edge
piece and > > squeeze a little in the cube. Replace the edge and
fip the cube to a > > new side and repeat the process until you
think it is sufficiently > > coated. It does NOT take much to
smooth your cube. The graphite will > > not make a mess on your
table, hands, clothes, etc. unless you squeeze > > it on such
things. The graphite will not come out of the cube and get > > on
your hands unless you put too much on it. Anyway, if you have any >
> questions, don't hesitate to ask me and I'll try to answer to the
best > > that my brain will allow. > > > > Rory >
> >
Hehe, less than 5 out of thirty? I've been doing a lot of BLD. I don't
really speedcube much now. I did 20+ attempts in a 12 hour period, all
failures. A few weeks ago when I was still 6+ min on BLDs was when I did
this. Then I went for it the next day, after all the stress of work and
the 20+ DNFs, I set a personal best of 3:32.94, my before this point my
PB was 5:27.56 I was so stoked. Since then my times have dramatically
dropped. My average dropped about about 2 minutes immediately. My times
average has been being shaved from 4:30 - 3:45 over the last week. I've
gotten several sub 3m. Just got another tonight! I got a 2:47.xx on
Ryan's BLD competition. I need to restring my magic, and reassemble my
eastsheen 222 and revenge. Why? I think this will prove very beneficial
to my BLD times. The stress of tedious tasks, or locking your keys in
your car (Plus the 2-3 mile walk home to grab a spare key), or getting
yelled at by your boss, makes BLD very stressless, actually relaxing!
Also fooling around w/ big cube BLD and all it's tediousness has me set
to get better at BLD. Like I said before, find the balance between
setups and alg executions is key. I thought of a large bld system,
that'd directly solve 2 corners, w/ three-cycles. But this is a large 36
alg system. I'll stick w/ my 2-cycle method, which I love. And I'm
looking back into Simul Block, some of you may have seen my posts on the
method this summer. I'm using it partially. If I was better at
visualizing setups, I'd seriously look into 5-cycles, there is a lot of
potential there! --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet <frsechet@...> wrote: > > Hi, > I started
finishing my cubes again! I've following some advices I've been told.
First, I started by writing down all the cases and combos of cases that
could be helpful to my method, so I don't have to rethink all of this
every time. I was thinking about it in the shower this morning, drawing
little cubes and cycles all over the windows on the mist... So once I
had this down, I just did a few memos without solving, taking my time,
being as quiet as I possibly could. Then I had to leave, and during the
metro ride, I did a few succesful solves in a row, all around 3-3:10
mins, which is pretty slow for me, but I didn't really care. > Also,
I started doing a lot of other stuff not cube-related, such as, going to
the violinmaker to get my cello fixed, had a lesson too later, practiced
some cello later tonight. And when I picked up the cube again tonight, I
started not only finishing my solves, because that wasn't the case all
the time, I had some pretty bad DNFs where everything was messed up, but
the ones I didn't finish I was doing stupid mistakes such as, forgeting
to reorient the cube after an orientation or whatever, other than that I
was consistent at solving them, but also I was faster overall while
actually taking my time. I think I can still cut about 20s really easily
by doing a few easy shortcuts, and not going 7 times through the memo to
be sure I know it. But overall, I don't have to force my memo to be
quick, it got quicker all by itself, just by thinking to take my time
instead of rushing everything. > So I'm pretty happy to anounce I'm
not going to throw my cube out of the window because I keep failing.
That's a pretty weird feeling though, after being a consistent 3:30 BLD
solver, getting my times down to 2:30-3:00 and suddenly not being able
to solve 5 cubes out of 30... I was BLD cubing all day, hoping for an
improvement, but it came by itself. As usual, I would say. > And to
add a comment to Daniel's post, I think I'm using about 10 different
very basic algs for BLD solving. Very trivial. The one I really feel
secure with, the ones I never lock up, many are the algs I originally
found when I first figured the cube eyes open... > François > >
----- Message d'origine ---- > De : Daniel Beyer
<dbeyer816@...> > À : speedsolvingrubikscube@yahoogroups.com
> Envoyé le : Mardi, 19 Septembre 2006, 3h24mn 40s > Objet :
[Speed cubing group] Re: BLD corners > > When I focused on just
BLDing the corner step of my solve. I was > averaging about 90s memo
+ execution. Back then I was about 6 > minutes. Now I'm averaging
3:45 for BLD, so I'd have to say that > everything is a little
faster. But I don't want to go back to > practicing BLD in parts,
that's a degression! > > I realized, that just memorizing corners
is dimming the mentality. > Why would you want to just focus on
BLDing corners. Sure perhaps > trying to memo corners as fast as
possible, but still executing the > whole solve. > > Here is my
BLD procedure now. > Decide my Corner Path > Decide my Edge Path
> Memo my Edge Path > Memo my Corner Path > Glance at my Both
Buffers > Fix Parity (if applicable) -- this is my own method I
developed > Execute Edge Path > Execute Corner Path -- my setups
are optimal, only 1 face move per > set -- > > I currently have
a 16 alg system for BLD, 9 algs are dedicated to > parity fixes,
three of the algs can be used for parity fix and > Corner
Permutation. > > Now that my memo is getting faster, I may be able
to attempt Simul > Block again. > > The best way to speed up
Corner exection, is to optimize alg > performances per solve, or
optimize setups! > Figure out which is more important. > >
Later, > Daniel Beyer > > --- In speedsolvingrubiksc
ube@yahoogroups. com, d_funny007 > <no_reply@ .> wrote: >
> > > I think you are setting your goals really high. Being
able to > memorize > > in under 1 minute is very hard. It
sounded to me like you where > just > > starting. When I was
just starting I focused on success rate. 6 > > minutes, or even 5
minutes is a good place to start and get > consistant. > > >
> I do orientation first and then cycles. For me, I use English >
numbers > > for the CP and Chinese numbers for EP. The sequences
needed to do > CO > > and EO I just determine beforehand and
just before donning the > > blindfold, and execute it as fast as I
can to move on to the hard > part > > of CP and EP. For
permutation, I sometimes don't even memorize > > properly and just
mumble it to myself over and over. > > > > Once your success
rate is nearly 100% then work on doing > everything > > faster.
I recommend trying to speed up execution first rather then > >
trying to rush the memorization. For me, gradually I changed the >
way I > > memorized to something more and more efficent for me.
Everybody > has > > their own preference, you just have to find
what works for you. > > > > I kinda want to get back into
BLD now... > > > > > > -Doug > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
Yeah, it's R', D', R', D', R' etc. right ansver is the bottom right
cube. It's just that the color scheme is different. blue and green are
switched. Terje -----Opprinnelig melding----- Fra:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av d_funny007
Sendt: 20. september 2006 05:35 Til:
speedsolvingrubikscube@yahoogroups.com Emne: Re: [Speed cubing group]
possible cube riddle White on bottom works a lot better... --- In
speedsolvingrubiksc
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: >
> R' > D > R' > R' B R > R' > R' > U2 R U' R' U' R
OR U2 R U' R' U2 R > > Almost done... > > On 9/19/06, Evan
Gates <evan.gates@...> wrote: > > > > R' > > D
> > R' > > R' B R > > R' > > R' > > >
> still working on the last one and the empty, just wanted to post
that > > > > -Evan > > > > > > > >
On 9/19/06, Daniel Hayes <swedishlf@...> wrote: > > >
> > > I came across this image on one of those online quiz
thingies someone > > > sent me and of course couldn't think of
anything except cubes: > > > > > > http://img86.
<http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg>
imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > >
The first four images (top left to top right + mid left) are easily >
> > duplicated on a cube, but after that the pattern loses me. It
may > > > also be completely non-cube related. If anyone comes
up to a solution > > > with a solution to this one, let me
know! > > > > > > -Daniel > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed]
5855. Re : SV: [Speed cubing group] possible cube riddle
From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Sep 2006 01:51:10 -0700 (PDT)
no, it would be R'DR'D'R'DR'D'R'D, but you're right, it's the bottom
right cube. F. ----- Message d'origine ---- De : Terje Kristensen
<terje.kristensen@...> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Mercredi, 20 Septembre 2006, 9h21mn 33s Objet : SV: [Speed
cubing group] possible cube riddle Yeah, it's R', D', R', D', R' etc.
right ansver is the bottom right cube. It's just that the color scheme
is different. blue and green are switched. Terje -----Opprinnelig
melding----- Fra: speedsolvingrubiksc ube@yahoogroups. com
[mailto:speedsolvingrubiksc ube@yahoogroups. com] På vegne av d_funny007
Sendt: 20. september 2006 05:35 Til: speedsolvingrubiksc
ube@yahoogroups. com Emne: Re: [Speed cubing group] possible cube riddle
White on bottom works a lot better... --- In speedsolvingrubiksc
<mailto:speedsolvin grubikscube% 40yahoogroups. com>
ube@yahoogroups. com, "Evan Gates" <evan.gates@ ...> wrote: >
> R' > D > R' > R' B R > R' > R' > U2 R U' R' U' R
OR U2 R U' R' U2 R > > Almost done... > > On 9/19/06, Evan
Gates <evan.gates@ ...> wrote: > > > > R' > > D
> > R' > > R' B R > > R' > > R' > > >
> still working on the last one and the empty, just wanted to post
that > > > > -Evan > > > > > > > >
On 9/19/06, Daniel Hayes <swedishlf@. ..> wrote: > > >
> > > I came across this image on one of those online quiz
thingies someone > > > sent me and of course couldn't think of
anything except cubes: > > > > > > http://img86.
<http://img86. imageshack. us/img86/ 7806/cuberiddlea c3.jpg>
imageshack.us/ img86/7806/ cuberiddleac3. jpg > > > > >
> The first four images (top left to top right + mid left) are easily
> > > duplicated on a cube, but after that the pattern loses
me. It may > > > also be completely non-cube related. If anyone
comes up to a solution > > > with a solution to this one, let
me know! > > > > > > -Daniel > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@.. .> wrote: > > Also "formal set-notation" would
typically be used for what you wrote. You mean with the $\forall$
quantifier that most people might find strange in latex source and not
understand in compiled form? Yeah... that's why I opted for "middle
ground" and said "'somewhat' like this". In cases with only two values,
would "different" not be clear enough? Ok, you've probably read more
proofs than me, particularly in English. .. Stefan
To anyone who has encountered the same problem as I have: Is the mat
itself washable? My sibling decided to write all over mine. :/ Thanks in
advance, -Tim
Though, if they don't like them, it doesn't mean they're not good. It
could just be a personal preference. -Tyson On 9/19/06, d_funny007
<no_reply@yahoogroups.com> wrote: > > I suppose that there
are mixed reviews about this. > > I bought them for the first time
at SF and have yet to try them on. > However, many of the people I
talked to say they don't like it. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "James Stuber" > <jestuber@...> wrote: > > > >
Textured tiles are the way to go. Very nice. > > > > >
> > > -James Stuber > > > > > > > >
_____ > > > > From:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
[mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>]
> On Behalf Of > François Sechet > > Sent: Tuesday,
September 19, 2006 2:01 PM > > To: speedsolving > > Subject:
[Speed cubing group] cubesmith tiles > > > > > > >
> Hey again, > > who else got cubesmith tiles and CAN'T GET
BACK TO NORMAL > STICKERS? Oh my > > god I love these... very
nice feeling, thanks Chris! > > François > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions
of this message have been removed]
I have the same opinion. I do not prefer textured tiles for my 3x3x3 or
5x5x5. However, my 4x4x4 is very loose and I've found that I get a
better grip on it using the textured tiles. Plus, since the 4x4x4 is
loose enough for finger-tricks but a bit larger than the 3x3x3, I end up
using the outer edges of my fingers (and even my knuckles) to assist in
finger-trick style turns on the 4x4x4, and the extra traction of the
textured tiles helps. --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@...> wrote: > > I tried them for a while,
but quit. Two main reasons. > > 1. I had expected the texture to
make them more "grippy", but I > actually found the opposite.
Compared to my home brewed stickers, > that is. > 2. The sub
millimeter added thickness of the cube threw me off more > than I
expected. > > So they're not for me. But I'm sure they're right
for others. YMMV. > > > - - - - - - - - - - - - > There are
two types of people in this world... Those who finish what > they
start, and > > Lars Petrus - lars@... http://lar5.com >
And if you have time to kill on Friday in la Villette, there's the Cité
des Sciences of course, but musicians may like to visit the museum in
the Cité de la Musique. Many musical instruments from past centuries.
Interesting place. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > For people going to la
Villette next week, there's a free show with > fireworks (on the 22th
and 23th) near the venue. > >
http://www.villette.com/manif/manif.aspx?id=990 >
http://www.groupef.com/indexflash.html > > But you may prefer a
night walk through the center of Paris, or go to > the Eiffel tower,
superb at night. > > Gilles. >
Thanks guys, that wrong color scheme really threw me! Good work! -Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@...> wrote: > > Yeah, it's R', D', R', D',
R' etc. right ansver is the bottom right > cube. > > It's just
that the color scheme is different. blue and green are > switched.
> > Terje > > -----Opprinnelig melding----- > Fra:
speedsolvingrubikscube@yahoogroups.com >
[mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av d_funny007
> Sendt: 20. september 2006 05:35 > Til:
speedsolvingrubikscube@yahoogroups.com > Emne: Re: [Speed cubing
group] possible cube riddle > > > > White on bottom works a
lot better... > > --- In speedsolvingrubiksc >
<mailto:speedsolvingrubikscube%40yahoogroups.com>
ube@yahoogroups.com, > "Evan Gates" > <evan.gates@> wrote:
> > > > R' > > D > > R' > > R' B R >
> R' > > R' > > U2 R U' R' U' R OR U2 R U' R' U2 R >
> > > Almost done... > > > > On 9/19/06, Evan Gates
<evan.gates@> wrote: > > > > > > R' > >
> D > > > R' > > > R' B R > > > R' >
> > R' > > > > > > still working on the last one
and the empty, just wanted to post > that > > > > >
> -Evan > > > > > > > > > > > >
On 9/19/06, Daniel Hayes <swedishlf@> wrote: > > > >
> > > > I came across this image on one of those online quiz
> thingies someone > > > > sent me and of course couldn't
think of anything except cubes: > > > > > > > >
http://img86. >
<http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg> >
imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > >
> > The first four images (top left to top right + mid left) are
> easily > > > > duplicated on a cube, but after that the
pattern loses me. It > may > > > > also be completely
non-cube related. If anyone comes up to a > solution > > >
> with a solution to this one, let me know! > > > > >
> > > -Daniel > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > [Non-text portions of this message
have been removed] >
I'll have to try that! Daniel Beyer <dbeyer816@...> wrote: I found
that Graphite + Silicone = Sweet Lubrication. It almost makes like a
liquid graphite. --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, > my dad
used to use graphite back in the 80's. I tried it too. But it > gives
a real mess when it is not in your cube + I still find silicone >
spray slightly better. BUT, it is definitly a good way to lube your
cube! > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234" >
<enguarde1234@> wrote: > > > > My friend discovered
this when experimenting with different lubes. > > He's used motor
oil and another oil with asitone in it. Each result > > was
amazing. For those of you that were or are Cub Scouts, this > >
material may seem more familiar to you. Gaphite. The kind I'm > >
talking about can be found in a local hobby shop or a Michael's in the
> > section with Pine Wood Derby cars. Simply remove one edge
piece and > > squeeze a little in the cube. Replace the edge and
fip the cube to a > > new side and repeat the process until you
think it is sufficiently > > coated. It does NOT take much to
smooth your cube. The graphite will > > not make a mess on your
table, hands, clothes, etc. unless you squeeze > > it on such
things. The graphite will not come out of the cube and get > > on
your hands unless you put too much on it. Anyway, if you have any >
> questions, don't hesitate to ask me and I'll try to answer to the
best > > that my brain will allow. > > > > Rory >
> > --------------------------------- All-new Yahoo! Mail - Fire
up a more powerful email and get things done faster. [Non-text portions
of this message have been removed]
Too bad I live so far away... --- In speedsolvingrubikscube@...m,
"Gilles Roux" <grrroux@...> wrote: > > > And if you have
time to kill on Friday in la Villette, there's the > Cité des
Sciences of course, but musicians may like to visit the > museum in
the Cité de la Musique. Many musical instruments from past >
centuries. Interesting place. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > For people going
to la Villette next week, there's a free show with > > fireworks
(on the 22th and 23th) near the venue. > > > >
http://www.villette.com/manif/manif.aspx?id=990 > >
http://www.groupef.com/indexflash.html > > > > But you may
prefer a night walk through the center of Paris, or go to > > the
Eiffel tower, superb at night. > > > > Gilles. > >
>
Nice weather in Paris, 27 degrees. But scattered showers are expected
this weekend. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > And if you have time to
kill on Friday in la Villette, there's the > Cité des Sciences of
course, but musicians may like to visit the > museum in the Cité de
la Musique. Many musical instruments from past > centuries.
Interesting place. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > For people going
to la Villette next week, there's a free show with > > fireworks
(on the 22th and 23th) near the venue. > > > >
http://www.villette.com/manif/manif.aspx?id=990 > >
http://www.groupef.com/indexflash.html > > > > But you may
prefer a night walk through the center of Paris, or go to > > the
Eiffel tower, superb at night. > > > > Gilles. > >
>
I know people have probably already started travelling, but before it's
too late I wanted to wish everyone at Euro 2006 good luck! Take lots of
pictures, we all want to see how it goes! Chris
5866. BLD improvements From:
François Sechet <frsechet@...>
To:
speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 21 Sep 2006 10:57:03 -0700 (PDT)
Hey guys, I just wanted to share my BLD improvements with everyone,
since I just got a major improvement in my times: I finally broke the 2
minutes! well, it was on a single solve, wether easy nor hard, perhaps
the corners were a bit easier than usual though. But still. 1:51.45,
that's a good solve whatsoever. Scramble: B2 F2 D' L' U2 B U2 B' F' D L2
B2 L' D' B F' D2 B U2 B L2 R D2 L' F François [Non-text portions of this
message have been removed]
5867. Re: [Speed cubing group] Re: EC2006 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Sep 2006 21:26:05 +0200
Hey, just a note : I'm kinda sick these days (was already at the Polish
Open), so if you want to avoid health problems : stay away from me ! No
seriously, I don't think I can contaminate other people but if you do
not see me this week-end, that means my mom will have locked me in my
room to prevent myself from going more sick. But I should arrive there
tomorrow at the beginning of the afternoon (except I can't find my train
tickets anymore but that's another problem) The other Gilles. 2006/9/21,
cmhardw <no_reply@yahoogroups.com>: > > I know people have
probably already started travelling, but before > it's too late I
wanted to wish everyone at Euro 2006 good luck! Take > lots of
pictures, we all want to see how it goes! > > Chris > > >
[Non-text portions of this message have been removed]
Heh Gilles... get well soon man. I for one have become a member of the
'Gilles van den Peereboom Fanclub' after your incredible rush at the
Polish Open... I hope you left some energy for the EC ;) Have fun at the
EC guys.. - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > Hey, > >
just a note : I'm kinda sick these days (was already at the Polish
Open), so > if you want to avoid health problems : stay away from me
! > No seriously, I don't think I can contaminate other people but if
you do not > see me this week-end, that means my mom will have locked
me in my room to > prevent myself from going more sick. > > But
I should arrive there tomorrow at the beginning of the afternoon (except
> I can't find my train tickets anymore but that's another problem)
> > The other Gilles. > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com>: > > > > I know people have
probably already started travelling, but before > > it's too late
I wanted to wish everyone at Euro 2006 good luck! Take > > lots of
pictures, we all want to see how it goes! > > > > Chris >
> > > > > > > > [Non-text portions of this
message have been removed] >
5869. (Off Topic)MySQL help From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Sep 2006 20:33:36 -0000
A lot of people here seem to be programmers so this should be a good
place to ask this. How do you create a User Database to have on a
website? It needs to have page preferences too, like a profile page.
Also, is there a better website creation program than Geocities? P.S.
This is for a site my mom is creating and she said that if you wanted to
do everything the User Database needs she'll put a banner for your site
if you have one.
5870. Re : [Speed cubing group] BLD improvements From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Sep 2006 14:42:49 -0700 (PDT)
I had to repost... I just got another sub2 tonight, at 1:59.19. And this
one was definitely not lucky! D' B2 R' D2 F B2 L F D' L' R' U B2 L2 B'
U' B2 F D2 R D L B2 U2 F So long for now, good night everyone! François
----- Message d'origine ---- De : François Sechet <frsechet@...> À
: speedsolving <speedsolvingrubikscube@yahoogroups.com> Envoyé le
: Jeudi, 21 Septembre 2006, 7h57mn 03s Objet : [Speed cubing group] BLD
improvements Hey guys, I just wanted to share my BLD improvements with
everyone, since I just got a major improvement in my times: I finally
broke the 2 minutes! well, it was on a single solve, wether easy nor
hard, perhaps the corners were a bit easier than usual though. But
still. 1:51.45, that's a good solve whatsoever. Scramble: B2 F2 D' L' U2
B U2 B' F' D L2 B2 L' D' B F' D2 B U2 B L2 R D2 L' F François [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
Awome breakthrough. What is your method? my average is dropping and
dropping. I just got a sub 3:15. I've gotten several sub 3s now. I need
to get better at making decisions and recognizing corners. I've already
posted my entire method approach. Decide Corner Path Decide Edge Path
Memo Edge Path Memo Corner Path -- This is actually a quick review Scan
Buffers If Parity (Solve a corner and Edge Simultaneously) Execute Edges
Execute Corners I use Two-Cycles So, what do you do? --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > I had to repost... I just got
another sub2 tonight, at 1:59.19. And this one was definitely not lucky!
> D' B2 R' D2 F B2 L F D' L' R' U B2 L2 B' U' B2 F D2 R D L B2 U2 F
> So long for now, good night everyone! > François > > -----
Message d'origine ---- > De : François Sechet <frsechet@...>
> À : speedsolving <speedsolvingrubikscube@yahoogroups.com>
> Envoyé le : Jeudi, 21 Septembre 2006, 7h57mn 03s > Objet :
[Speed cubing group] BLD improvements > > Hey guys, > I just
wanted to share my BLD improvements with everyone, since I just got a
major improvement in my times: I finally broke the 2 minutes! well, it
was on a single solve, wether easy nor hard, perhaps the corners were a
bit easier than usual though. But still. 1:51.45, that's a good solve
whatsoever. Scramble: > B2 F2 D' L' U2 B U2 B' F' D L2 B2 L' D' B F'
D2 B U2 B L2 R D2 L' F > François > > [Non-text portions of
this message have been removed] > > > > > > > >
> [Non-text portions of this message have been removed] >
Ran across this and it struck me as something the cubers might like:
http://www.funny-city.com/jokes/unfolding.shtml Cheers, Daniel
5873. Re: [Speed cubing group] Re: EC2006 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Sep 2006 08:49:54 +0200
Well, I took an average. Yesterday I caughed every 30 seconds. Now I'm
at about one caugh per 60 to 90 seconds. So technically I'm 2 or 3 times
healthier than yesterday. For my own sake, I hope the competition is
fully indoor and that there won't be too much air moving inside it. But
with the strong medication my doctor gave me (she is also a member of my
fan club :D), there is no way I can't get better. You'll see me swallow
pills every now and then. :p I'm leaving in 30 minutes. I arrive in
Paris Nord train station at 13:05. (I found my tickets : there are in my
university dorm in Brussels...this will take me one hour grrr.....)
Thanks Koen for supporting me. I hope I can beat my new average of 27.77
OH and also 20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen
Heltzel <allyourbase@...>: > > Heh Gilles... get well soon
man. > I for one have become a member of the 'Gilles van den
Peereboom > Fanclub' after your incredible rush at the Polish Open...
> I hope you left some energy for the EC ;) > > Have fun at the
EC guys.. > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Hey, > > > > just a note : I'm kinda sick
these days (was already at the Polish > Open), so > > if you
want to avoid health problems : stay away from me ! > > No
seriously, I don't think I can contaminate other people but if > you
do not > > see me this week-end, that means my mom will have
locked me in my > room to > > prevent myself from going more
sick. > > > > But I should arrive there tomorrow at the
beginning of the afternoon > (except > > I can't find my train
tickets anymore but that's another problem) > > > > The
other Gilles. > > > > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > I know people have probably already
started travelling, but before > > > it's too late I wanted to
wish everyone at Euro 2006 good luck! Take > > > lots of
pictures, we all want to see how it goes! > > > > > >
Chris > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been
removed]
Thanks Chris, I'll be sure to take lots of piccies for you :) I'm not
sure what the deal is as far as results posting goes, but if I can get
access to a computer while at the champs, I shall post regular results
updates on my website - cubestation.co.uk I'm now leaving, I would also
like to wish all competitors good luck, and commiserate those who
couldn't make it. But it will be fantastic to see everyone again! DanH
:) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I know people have probably
already started travelling, but before > it's too late I wanted to
wish everyone at Euro 2006 good luck! Take > lots of pictures, we all
want to see how it goes! > > Chris >
My opinion: All the colors on the tiles are too dull. Also, for some
reason, the tiles are less adhesive than the stickers, and when they
chip off, it looks pretty big. It's because I hadn't used the stickers,
so I thought the tiles were really good. And the stickers are pretty
"grippy". -Tim --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@...> wrote: > > I tried them for a while, but
quit. Two main reasons. > > 1. I had expected the texture to make
them more "grippy", but I > actually found the opposite. Compared to
my home brewed stickers, > that is. > 2. The sub millimeter added
thickness of the cube threw me off more > than I expected. > >
So they're not for me. But I'm sure they're right for others. YMMV. >
> > - - - - - - - - - - - - > There are two types of people in
this world... Those who finish what > they start, and > > Lars
Petrus - lars@... http://lar5.com >
5876. UK Puzzle Day 2006 From:
"puckpuzzles" <puckpuzzles@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Sep 2006 17:16:01 -0000
Hi All, I haved just popped some pics of the flyers for the UK Puzzle
Day in the photo album. Th day will be held in Leeds on November 18th
2006 and will include The Official UK Open Rubik's Speed Solving
Championship. I hope to see many of you there. Cheers Rich
Let me wish Giles, Ron, Stefan, Joel, Ton et all the very best for the
EC-2006. Hope to meet you all in Dutch Open-2006. J.Bernett Orlando
Gilles van den Peereboom <gillesvdp@...> wrote: Well, I took an
average. Yesterday I caughed every 30 seconds. Now I'm at about one
caugh per 60 to 90 seconds. So technically I'm 2 or 3 times healthier
than yesterday. For my own sake, I hope the competition is fully indoor
and that there won't be too much air moving inside it. But with the
strong medication my doctor gave me (she is also a member of my fan club
:D), there is no way I can't get better. You'll see me swallow pills
every now and then. :p I'm leaving in 30 minutes. I arrive in Paris Nord
train station at 13:05. (I found my tickets : there are in my university
dorm in Brussels...this will take me one hour grrr.....) Thanks Koen for
supporting me. I hope I can beat my new average of 27.77 OH and also
20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen Heltzel
<allyourbase@...>: > > Heh Gilles... get well soon man. >
I for one have become a member of the 'Gilles van den Peereboom >
Fanclub' after your incredible rush at the Polish Open... > I hope
you left some energy for the EC ;) > > Have fun at the EC guys..
> > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Hey, > > > > just a note : I'm kinda sick
these days (was already at the Polish > Open), so > > if you
want to avoid health problems : stay away from me ! > > No
seriously, I don't think I can contaminate other people but if > you
do not > > see me this week-end, that means my mom will have
locked me in my > room to > > prevent myself from going more
sick. > > > > But I should arrive there tomorrow at the
beginning of the afternoon > (except > > I can't find my train
tickets anymore but that's another problem) > > > > The
other Gilles. > > > > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > I know people have probably already
started travelling, but before > > > it's too late I wanted to
wish everyone at Euro 2006 good luck! Take > > > lots of
pictures, we all want to see how it goes! > > > > > >
Chris > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been
removed] --------------------------------- Find out what India is
talking about on - Yahoo! Answers India Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version 8. Get it NOW
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile from
Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed]
5878. breaks between solves From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Sep 2006 20:22:21 -0000
How long do you give yourself between solves to stay relaxed and
focused? My impulse when I'm timing myself (or using Ryan's cube
simulator, etc.) is to blitz through solves and not take any breaks, but
I suspect that I'd do better of I paused between solves. Do you sub-20
cubers take breaks between solves? 30 seconds? A couple minutes? What
kind of break keeps you "in the zone" but not fatigued?
I played that about a year ago when a member at digitpress.com posted
it. Pretty fun, gets tough after a while. Would be great on DS, maybe
even Wii. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Ran across this and it struck me
as something the cubers might like: > >
http://www.funny-city.com/jokes/unfolding.shtml > > Cheers, >
Daniel >
5880. Re: [Speed cubing group] breaks between solves From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Sep 2006 16:32:09 -0700 (PDT)
my only breaks are when i scramble... and a 10 second inspection for
each solve. -bm "Matt M." <mmoberly@...> wrote: How long do you
give yourself between solves to stay relaxed and focused? My impulse
when I'm timing myself (or using Ryan's cube simulator, etc.) is to
blitz through solves and not take any breaks, but I suspect that I'd do
better of I paused between solves. Do you sub-20 cubers take breaks
between solves? 30 seconds? A couple minutes? What kind of break keeps
you "in the zone" but not fatigued? :) --Brent
--------------------------------- Do you Yahoo!? Get on board. You're
invited to try the new Yahoo! Mail. [Non-text portions of this message
have been removed]
5881. Re: breaks between solves From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 03:00:46 -0000
I do the same for 3x3 as Brent. But for 5x5 I do think it is better to
take a break in between because it is just so intense. I put it down,
record the time, wipe off the sweat, drink some water, maybe change the
music, and scramble for a minute with my eyes shut (so they can rest). I
am not sure what to do for the 4x4. I haven't found anything that works
for me yet. So to answer the original question, it typically takes
arouud 50 solves to get me "in the zone" (sadly I usually don't do this
before going on stage in a competition). I try my best to take a break
every 100 solves, despite wanting to go on. This is from a few years of
experience. Going too long and not standing up, wlaking around,
stretching would be bad. It is also important to keep hydrated, and
having some (a very small amount but some) human interaction would be
good too. There have been weeks where I would solve at least 500 cubes a
day, every day. It takes some balence because it is to addictive.
Recalling a really long session I had nearly 4 years ago, I was under
nothing by a close florecent light at 4am. Don't do that, that gave me
faster times in the short run but was really bad for my eyes. Not sure
what the flickering florecent does to my brain chemistry, but that got
me to a great "cube high" really fast. I don't recommend it. My eyes
where hurting very badly for a few days afterwards. 1000 cubes in 7
hours is also a bad idea, unless you are going for one of those 24 hr
marathons, and even then I would train up to it. While on the subject...
I tend to play very high beat music (say techno) for 3x3 and very mellow
music for 5x5. Because for some reason my heart rate just instantly
triples when I'm doing 5x5 and it needs to be kept in check to have good
finger flow. I'm strangely obsessed with the song "How to Save a Life"
by The Fray this week. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > my only breaks are when i
scramble... and a 10 second inspection for each solve. > -bm
I am about to break the 20 barrier, and when I solve, I never really
take breaks. Just scramble, solve, scramble, solve, etc. I may do a 4x4
or 5x5 in between as a warm-up, and I always shake out my hands and take
a deep breath. I guess it is just me being a newbie at this and trying
to practice for competition Patrick
http://www.pjk.has.it<http://www.pjk.has.it/>
http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/>
----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 22, 2006 9:00 PM Subject: [Speed cubing group]
Re: breaks between solves I do the same for 3x3 as Brent. But for 5x5 I
do think it is better to take a break in between because it is just so
intense. I put it down, record the time, wipe off the sweat, drink some
water, maybe change the music, and scramble for a minute with my eyes
shut (so they can rest). I am not sure what to do for the 4x4. I haven't
found anything that works for me yet. So to answer the original
question, it typically takes arouud 50 solves to get me "in the zone"
(sadly I usually don't do this before going on stage in a competition).
I try my best to take a break every 100 solves, despite wanting to go
on. This is from a few years of experience. Going too long and not
standing up, wlaking around, stretching would be bad. It is also
important to keep hydrated, and having some (a very small amount but
some) human interaction would be good too. There have been weeks where I
would solve at least 500 cubes a day, every day. It takes some balence
because it is to addictive. Recalling a really long session I had nearly
4 years ago, I was under nothing by a close florecent light at 4am.
Don't do that, that gave me faster times in the short run but was really
bad for my eyes. Not sure what the flickering florecent does to my brain
chemistry, but that got me to a great "cube high" really fast. I don't
recommend it. My eyes where hurting very badly for a few days
afterwards. 1000 cubes in 7 hours is also a bad idea, unless you are
going for one of those 24 hr marathons, and even then I would train up
to it. While on the subject... I tend to play very high beat music (say
techno) for 3x3 and very mellow music for 5x5. Because for some reason
my heart rate just instantly triples when I'm doing 5x5 and it needs to
be kept in check to have good finger flow. I'm strangely obsessed with
the song "How to Save a Life" by The Fray this week. -Doug --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Brent Morgan <brentmorganmaster@...> wrote: > > my only
breaks are when i scramble... and a 10 second inspection for each solve.
> -bm [Non-text portions of this message have been removed]
I wish all participants of the EC-2006 the best of luck. Hopefully I can
meet you all at Worlds next year. Patrick ----- Original Message -----
From: JohnLouis Louis<mailto:pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 22, 2006 11:55 AM Subject: Re: [Speed cubing
group] Re: EC2006 Let me wish Giles, Ron, Stefan, Joel, Ton et all the
very best for the EC-2006. Hope to meet you all in Dutch Open-2006.
J.Bernett Orlando Gilles van den Peereboom
<gillesvdp@...<mailto:gillesvdp@...>> wrote: Well, I took an
average. Yesterday I caughed every 30 seconds. Now I'm at about one
caugh per 60 to 90 seconds. So technically I'm 2 or 3 times healthier
than yesterday. For my own sake, I hope the competition is fully indoor
and that there won't be too much air moving inside it. But with the
strong medication my doctor gave me (she is also a member of my fan club
:D), there is no way I can't get better. You'll see me swallow pills
every now and then. :p I'm leaving in 30 minutes. I arrive in Paris Nord
train station at 13:05. (I found my tickets : there are in my university
dorm in Brussels...this will take me one hour grrr.....) Thanks Koen for
supporting me. I hope I can beat my new average of 27.77 OH and also
20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen Heltzel
<allyourbase@...<mailto:allyourbase@...>>: > > Heh
Gilles... get well soon man. > I for one have become a member of the
'Gilles van den Peereboom > Fanclub' after your incredible rush at
the Polish Open... > I hope you left some energy for the EC ;) >
> Have fun at the EC guys.. > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Hey, > > > > just a note : I'm kinda sick
these days (was already at the Polish > Open), so > > if you
want to avoid health problems : stay away from me ! > > No
seriously, I don't think I can contaminate other people but if > you
do not > > see me this week-end, that means my mom will have
locked me in my > room to > > prevent myself from going more
sick. > > > > But I should arrive there tomorrow at the
beginning of the afternoon > (except > > I can't find my train
tickets anymore but that's another problem) > > > > The
other Gilles. > > > > > > 2006/9/21, cmhardw
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>
> >: > > > > > > I know people have probably
already started travelling, but before > > > it's too late I
wanted to wish everyone at Euro 2006 good luck! Take > > > lots
of pictures, we all want to see how it goes! > > > > >
> Chris > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > [Non-text portions of this message have been
removed] --------------------------------- Find out what India is
talking about on - Yahoo! Answers India Send FREE SMS to your friend's
mobile from Yahoo! Messenger Version 8. Get it NOW
--------------------------------- Find out what India is talking about
on - Yahoo! Answers India Send FREE SMS to your friend's mobile from
Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
5884. TO thumb or Not to THUMB?? From:
theoneicheck <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 05:17:30 -0000
Hi Do you guys use thumb triggers? I have trouble using my left hand to
do 2 things simultaneously. For Roux I do [U' with left index finger]
and of Course [M' with the Ring]. But recently I started using my right
thumb to do U'. I kind of like it better Should I totally get rid of U's
with the left finger? R'U'R R U'R both feel wierd with the thumb..
5885. Re: TO thumb or Not to THUMB?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 06:33:10 -0000
(R'U'R) feels fine using either right thumb or left index, although I
won't consider eihter a "trigger" nor have a name for that combo. The
other one, (R U'R) is a very fast trigger using the right thumb. This is
not necessarily a bad habit... there are cases when using the right
thumb can be very helpful. There are some instances where one should do
U2 as U' with right thumb followed by U' with left index (assuming right
handed of course). Although U2 done as U with right index followed by U
with right milddle is best if possible. Among the cubers I see at
tournaments, I am probably the most thumb- heavy cuber. I use my right
thumb for D and F' all the time. I even have a few triggers that uses my
right thumb that probably no other cuber performs that way. It's up to
you to develop your own style. We can tell you what bad habits are, but
I don't think using your thumb should be one of them. In fact,
logically, the more fingers one uses the better... the left ring finger
is very useful for doing M' once you are accustomed to that for
instance. Earlier this week I was working on one of my new algs that has
a (R'UR'UR'U) trigger that I do with right index, followed by right
middle, followed by right ring. The more triggers you develop, and the
more fingers you train, the easier it will be in the long run. (M2U') I
wouldn't imagine doing without my right thumb to trigger. I have a few
blazingly fast algs that uses S' with right thumb. BTW, I like your
subject line choice :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, theoneicheck
<no_reply@...> wrote: > > Hi > > Do you guys use thumb
triggers? > > I have trouble using my left hand to do 2 things
simultaneously. For > Roux I do [U' with left index finger] and of
Course [M' with the Ring]. > > But recently I started using my
right thumb to do U'. I kind of like > it better Should I totally get
rid of U's with the left finger? > > R'U'R > R U'R both feel
wierd with the thumb.. >
I just finished level 10 in 18.21, level 8 and 9 took about 15 minutes
each, and levels 1-7 took about 12 minutes total. For level 10 my system
started lagging a lot, I think that after every cross/uncross it
reomputes wheather or not you have planarized it (yes that would more
graph-theoretic word). In fact I thought I was done, and the box didn't
pop up so I kept staring at it for a while until it told me I had
finished it about 20s later... wierd. Does it eventually end, or will it
keep generating bigger and bigger levels indefinately? I came up with a
fairly decient method to use. So it's become a bit boring. I just have
to apply an algorithm really... and then do a couple actually "folds" at
the end when there are 2-4 lines that remain in the way. I wish there
was an option to zoom-in or out... I have to do a manual zoom as part of
my method and that gets annoying, and I bet a lot of people solve these
puzzles like I do. I eye-ball a least-squares position for each node
in-turn. So as if the edges where springs and getting to the position of
least energy. I occassioanlly have to space things out and try to use
the full area I get to work with. There are a few patterns that can be
collapsed momentarily and then expanded later, yielding a minor
recursion to speed things up. But ya... doing things iteratiely here is
the way to go, it easily scales to a greater number of nodes. I guess I
shall see if it has a last level... :) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Ran across this and it struck me
as something the cubers might like: > >
http://www.funny-city.com/jokes/unfolding.shtml > > Cheers, >
Daniel >
5887. Re: TO thumb or Not to THUMB?? From:
theoneicheck <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 07:38:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 Thats another
thing, I ALWAYS DO MU' with the thumb now. (as r'RU') but how do you
preform M2U' with the thumb? I do M2 as r (R'M'). During the 2nd part
(R'M'), I use my left index for M', and my RIGHT THUMB for R'. So how do
I switch quickly to using my thumb for U' ? <no_reply@...> wrote:
> > (R'U'R) feels fine using either right thumb or left index,
although I > won't consider eihter a "trigger" nor have a name for
that combo. The > other one, (R U'R) is a very fast trigger using the
right thumb. > > This is not necessarily a bad habit... there are
cases when using the > right thumb can be very helpful. There are
some instances where one > should do U2 as U' with right thumb
followed by U' with left index > (assuming right handed of course).
Although U2 done as U with right > index followed by U with right
milddle is best if possible. > > Among the cubers I see at
tournaments, I am probably the most thumb- > heavy cuber. I use my
right thumb for D and F' all the time. I even > have a few triggers
that uses my right thumb that probably no other > cuber performs that
way. > > It's up to you to develop your own style. We can tell you
what bad > habits are, but I don't think using your thumb should be
one of them. > In fact, logically, the more fingers one uses the
better... the left > ring finger is very useful for doing M' once you
are accustomed to > that for instance. > > Earlier this week I
was working on one of my new algs that has a > (R'UR'UR'U) trigger
that I do with right index, followed by right > middle, followed by
right ring. The more triggers you develop, and the > more fingers you
train, the easier it will be in the long run. > > (M2U') I
wouldn't imagine doing without my right thumb to trigger. I > have a
few blazingly fast algs that uses S' with right thumb. > > BTW, I
like your subject line choice :). > > > -Doug > > >
--- In speedsolvingrubikscube@yahoogroups.com, theoneicheck >
<no_reply@> wrote: > > > > Hi > > > > Do
you guys use thumb triggers? > > > > I have trouble using my
left hand to do 2 things simultaneously. > For > > Roux I do
[U' with left index finger] and of Course [M' with the > Ring]. >
> > > But recently I started using my right thumb to do U'. I
kind of like > > it better Should I totally get rid of U's with
the left finger? > > > > R'U'R > > R U'R both feel
wierd with the thumb.. > > >
What level did you get up to? I just completed level 13, and it froze my
computer up for a couple minutes... --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > I played that about a year ago when
a member at digitpress.com posted > it. > > Pretty fun, gets
tough after a while. > > Would be great on DS, maybe even Wii.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> <swedishlf@> wrote: > > > > Ran across this and
it struck me as something the cubers might like: > > > >
http://www.funny-city.com/jokes/unfolding.shtml > > > >
Cheers, > > Daniel > > >
5889. Re: TO thumb or Not to THUMB?? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 07:53:29 -0000
That is an good way of doing it as well, and would be useful in certain
cases. (rR'M') I would use left ring finger. (try it that way, it's
actually really cool) The U' would then be done with left index. > I
do M2 as r (R'M'). During the 2nd part (R'M'), I use my left index >
for M', and my RIGHT THUMB for R'. So how do I switch quickly to >
using my thumb for U' ? What I prefer to do is (r2'(R2U')) which would
use right thumb, but has massive wrist rotation for those who are not
accustom to doing this. It's a normal thing to do that doens't bother my
wrists at all. > but how do you preform M2U' with the thumb? -Doug
5890. Re: TO thumb or Not to THUMB?? From:
"thomkirjava" <snkenjoi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 10:41:42 -0000
I use roux, and the only thing I use my thumbs for is holding the cube
(on the two blocks) I find doing U/U' with index fingers is faster on
the last six edges. Plus, this way your hand doesn't change positions.
~Thom --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck
<no_reply@...> wrote: > > Hi > > Do you guys use thumb
triggers? > > I have trouble using my left hand to do 2 things
simultaneously. For > Roux I do [U' with left index finger] and of
Course [M' with the Ring]. > > But recently I started using my
right thumb to do U'. I kind of like > it better Should I totally get
rid of U's with the left finger? > > R'U'R > R U'R both feel
wierd with the thumb.. >
5891. Article with Mr Harris From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Sep 2006 18:54:51 -0000
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
09%3A13%3A29%3A007 Wow, I met this today! Gilles.
> What level did you get up to? If you are asking me: It's been so
long I don't even remember. The game was on a different site too, it
looked like a math teaching site. I'm sure I got to at least level 12
when I played it. The guy that made it said that it doesn't end, and at
level 10 you are considered someone that is good at it. So I guess after
10, it's the same difficulty. I'll try again later and see how far I can
get now that I'm into puzzle solving. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > What level did you get up to? I just completed level
13, and it > froze my computer up for a couple minutes... > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > <athefre@> wrote: > > > > I played
that about a year ago when a member at digitpress.com > posted >
> it. > > > > Pretty fun, gets tough after a while. >
> > > Would be great on DS, maybe even Wii. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@> wrote: > > > > > > Ran across this
and it struck me as something the cubers might > like: > > >
> > > http://www.funny-city.com/jokes/unfolding.shtml > >
> > > > Cheers, > > > Daniel > > > >
> >
I'm buying a DIY cube from rubiks.com and am using the paypal payment
method. It's asking me to send my money to iselltoys@.... The entire
site and payment process seems a little hokey and I want to make sure
I'm not getting scammed. Does this email address sound right? Eric
Very neat. ----- Original Message ----- From: Gilles
Roux<mailto:grrroux@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, September 23, 2006 12:54 PM Subject: [Speed cubing
group] Article with Mr Harris
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
09%3A13%3A29%3A007<http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\09%3A13%3A29%3A007>
Wow, I met this today! Gilles. [Non-text portions of this message have
been removed]
5897. Over lubricated my cube??? From:
betablacklotus <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Sep 2006 03:49:04 -0000
I'm kind of new to speedcubing and I think I have over lubricated my
cube. I've tried to wipe some of it off but that doesn't seem to work.
The problem is whenever I turn a side i end up over turing it and screw
it up. Is there any wat to solve this problem? Please help. Thanks.
5898. Re: [Speed cubing group] Over lubricated my cube???
From:
kyle simmons <beamfreak314@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Sep 2006 12:39:20 -0400 (EDT)
ok, this happened to me once. all you need to do, is take the cube
apart, and wipe the pieces off with a jay cloth, or something that wont
give off fuzzies. (if you use normal oil like me, as opposed to the
silicon spray)> from now on, take out a cubie, put in mabey 3 drops,
and re assemble. thats it. when you mix the cube the oil will spread all
over the inside of the cube. i use sewing-machine oil, even though
everyone tells me to use the silicon stuff. im too lazy. anyway, thats
my advice. -kyle simmons. betablacklotus
<no_reply@yahoogroups.com> wrote: I'm kind of new to speedcubing
and I think I have over lubricated my cube. I've tried to wipe some of
it off but that doesn't seem to work. The problem is whenever I turn a
side i end up over turing it and screw it up. Is there any wat to solve
this problem? Please help. Thanks. --------------------------------- Be
smarter than spam. See how smart SpamGuard is at giving junk email the
boot with the All-new Yahoo! Mail [Non-text portions of this message
have been removed]
5899. Re: Over lubricated my cube??? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Sep 2006 16:44:01 -0000
If you please, include a more detailed description of the problem. Which
type of lube you used would help. WOuld you say that the cube "jerks"?
Does it feel "crunchy" or "chrispy" :) ? Is this a new cube? If so it
might not have even been the case that you should have lubed it early.
If you are new to cubing then, it could be that your turning speed is
too slow and you should try to adjust to the cube instead of the other
way around. Give it a 4-6 weeks and you should be used to it. Basically
this entails understanding "under-turn" and "over-turn". Not only you
conciously, but you will have to train your hands/fingers to do it
automatically without thinking. If it is just rediculously over lubed
(you touch it and it spins over 360, shake it and it starts scrambling
itself), than I would take it apart (turn one of the faces 45 deg and
lift an edge out) and wipe each piece down with a cloth first than maybe
even dunk it all in water for it a bit. Then add soap. I like to do this
to new cubes to *slightly rust* the springs, to speed up the loosening
process and passify a noisy spring. If you have manufacture stickers on
it than it might get ruined, but I always peel tham off when I take a
cube out of the box anyways, because stickers never last more than a
week if I'm active. There are places to get more stickers. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, betablacklotus
<no_reply@...> wrote: > > I'm kind of new to speedcubing and
I think I have over lubricated my > cube. I've tried to wipe some of
it off but that doesn't seem to work. > The problem is whenever I
turn a side i end up over turing it and > screw it up. Is there any
wat to solve this problem? Please help. Thanks. >
Could this be a rubik competition hall?..
http://www.mairie-montataire.fr/article/articleview/446/1/3 Gilles.
5901. Off Topic - I'm a Cube Ninja! From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 24 Sep 2006 21:19:05 -0700
I had a little fun this afternoon and made myself into a cube ninja:
http://www.plu.edu/~huntca/ninja-small.jpg -Chris
5902. Re: [Speed cubing group] Off Topic - I'm a Cube Ninja!
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Sep 2006 07:27:37 -0500
That totally pwns. We should use that as a flyer for tournaments :)
Chris Hunt wrote: > > I had a little fun this afternoon and made
myself into a cube ninja: > >
http://www.plu.edu/~huntca/ninja-small.jpg >
<http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > > -Chris
> >
5903. Euro 2006 From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 25 Sep 2006 10:37:53 -0300 (ART)
Congratz to all the winners and new record holders! looks like the
competition was really good, looking forward to see some (or a lot of)
videos keep cubing everyone Pedro ---------------------------------
Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu
celular. Registre seu aparelho agora! [Non-text portions of this message
have been removed]
5904. Re: [Speed cubing group] Euro 2006 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Sep 2006 17:25:16 +0200
Hey thanks :-) As you can imagine, lots of pictures and videos were
taken. Unfortunately I only had my non-digital camera so it will take a
few days (or weeks, I might finish my film at the Dutch Open) for me to
get my pictures but I'm sure lots of them will get out very soon.
Personnally, I think the championship was just perfect. I had lots of
good times in the competition and I got to meet everyone again so I'm
very very happy. I can't wait for the next championship (Dutch Open, 3
weeks from now) and I am already training to beat that 29.09 OH average
:p (OK, I might rest for a few days though :p) I know there will be a
press article in a French speaking Belgian newspaper during this week so
I'll send it when I'll have it. Congratulations to all the new European
Champions and everyone of course. Gilles.be 2006/9/25, Pedro
<pedrosino1@...>: > > Congratz to all the winners and new
record holders! > > looks like the competition was really good,
looking forward to see some > (or a lot of) videos > > keep
cubing everyone > > Pedro > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > Registre seu aparelho
agora! > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
5905. Re: [Speed cubing group] Off Topic - I'm a Cube Ninja!
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Sep 2006 09:32:03 -0700
Did somebody say "official logo"? On 9/25/06, Sapan Upadhyay
<cubekid@...> wrote: > > That totally pwns. > > We
should use that as a flyer for tournaments :) > > Chris Hunt
wrote: > > > > I had a little fun this afternoon and made
myself into a cube ninja: > > > >
http://www.plu.edu/~huntca/ninja-small.jpg<http://www.plu.edu/%7Ehuntca/ninja-small.jpg>
> > <http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > >
> > -Chris > > > > > > [Non-text portions of
this message have been removed]
While in the grove, I can do about 30 to 40 solves without seeing a
decrease in performance. On 9/22/06, Brent Morgan
<brentmorganmaster@...> wrote: > > my only breaks are when i
scramble... and a 10 second inspection for > each solve. > -bm
> > "Matt M." <mmoberly@... <mmoberly%40gmail.com>>
wrote: > How long do you give yourself between solves to stay relaxed
and > focused? My impulse when I'm timing myself (or using Ryan's
cube > simulator, etc.) is to blitz through solves and not take any
breaks, > but I suspect that I'd do better of I paused between
solves. > > Do you sub-20 cubers take breaks between solves? 30
seconds? A > couple minutes? What kind of break keeps you "in the
zone" but not > fatigued? > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Get on board.
You're invited to try the new Yahoo! Mail. > > [Non-text portions
of this message have been removed] > > > [Non-text portions of
this message have been removed]
5907. Re: [Speed cubing group] Over lubricated my cube???
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Sep 2006 10:10:11 -0700
You know, believe it or not, even with a ridiculous lubed cube,
sometimes practice will teach you the control you need so you don't over
turn it. On 9/23/06, betablacklotus <no_reply@yahoogroups.com>
wrote: > > I'm kind of new to speedcubing and I think I have over
lubricated my > cube. I've tried to wipe some of it off but that
doesn't seem to work. > The problem is whenever I turn a side i end
up over turing it and > screw it up. Is there any wat to solve this
problem? Please help. Thanks. > > > [Non-text portions of this
message have been removed]
Very nice turnout, and nice records. Congrats. ----- Original Message
----- From: Gilles van den Peereboom<mailto:gillesvdp@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing
group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and
videos were taken. Unfortunately I only had my non-digital camera so it
will take a few days (or weeks, I might finish my film at the Dutch
Open) for me to get my pictures but I'm sure lots of them will get out
very soon. Personnally, I think the championship was just perfect. I had
lots of good times in the competition and I got to meet everyone again
so I'm very very happy. I can't wait for the next championship (Dutch
Open, 3 weeks from now) and I am already training to beat that 29.09 OH
average :p (OK, I might rest for a few days though :p) I know there will
be a press article in a French speaking Belgian newspaper during this
week so I'll send it when I'll have it. Congratulations to all the new
European Champions and everyone of course. Gilles.be 2006/9/25, Pedro
<pedrosino1@...<mailto:pedrosino1@...>>: > > Congratz
to all the winners and new record holders! > > looks like the
competition was really good, looking forward to see some > (or a lot
of) videos > > keep cubing everyone > > Pedro > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > Registre seu aparelho
agora! > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5909. Re: [Speed cubing group] Euro 2006 From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Sep 2006 23:26:55 +0000 (GMT)
Btw, does anybody have the scrambles from the competition? I'd really
like to try them Pedro PJK Sports Cards <pjksportscards@...>
escreveu: Very nice turnout, and nice records. Congrats. ----- Original
Message ----- From: Gilles van den
Peereboom<mailto:gillesvdp@...m> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing
group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and
videos were taken. Unfortunately I only had my non-digital camera so it
will take a few days (or weeks, I might finish my film at the Dutch
Open) for me to get my pictures but I'm sure lots of them will get out
very soon. Personnally, I think the championship was just perfect. I had
lots of good times in the competition and I got to meet everyone again
so I'm very very happy. I can't wait for the next championship (Dutch
Open, 3 weeks from now) and I am already training to beat that 29.09 OH
average :p (OK, I might rest for a few days though :p) I know there will
be a press article in a French speaking Belgian newspaper during this
week so I'll send it when I'll have it. Congratulations to all the new
European Champions and everyone of course. Gilles.be 2006/9/25, Pedro
<pedrosino1@...<mailto:pedrosino1@...>>: > > Congratz
to all the winners and new record holders! > > looks like the
competition was really good, looking forward to see some > (or a lot
of) videos > > keep cubing everyone > > Pedro > > >
--------------------------------- > Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. > Registre seu aparelho
agora! > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message have
been removed]
5910. Re: [Speed cubing group] Euro 2006 From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 05:29:57 -0000
GJ everyone in euro... hey i remmeber something funny about this.
something someone said... it's in the back of my mind but i can't seem
to grasp it. maybe someone can help me remember it. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Btw, does anybody have the scrambles from the
competition? I'd really like to try them > > Pedro > > PJK
Sports Cards <pjksportscards@...> escreveu: > Very nice
turnout, and nice records. Congrats. > > ----- Original Message
----- > From: Gilles van den Peereboom<mailto:gillesvdp@...>
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, September 25, 2006 9:25 AM > Subject: Re: [Speed
cubing group] Euro 2006 > > Hey thanks :-) > > As you can
imagine, lots of pictures and videos were taken. Unfortunately I >
only had my non-digital camera so it will take a few days (or weeks, I
might > finish my film at the Dutch Open) for me to get my pictures
but I'm sure > lots of them will get out very soon. > >
Personnally, I think the championship was just perfect. > I had lots
of good times in the competition and I got to meet everyone again >
so I'm very very happy. > > I can't wait for the next championship
(Dutch Open, 3 weeks from now) and I > am already training to beat
that 29.09 OH average :p (OK, I might rest for a > few days though
:p) > > I know there will be a press article in a French speaking
Belgian newspaper > during this week so I'll send it when I'll have
it. > > Congratulations to all the new European Champions and
everyone of course. > Gilles.be > > 2006/9/25, Pedro
<pedrosino1@...<mailto:pedrosino1@...>>: > > > >
Congratz to all the winners and new record holders! > > > >
looks like the competition was really good, looking forward to see some
> > (or a lot of) videos > > > > keep cubing everyone
> > > > Pedro > > > > > >
--------------------------------- > > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. > > Registre seu
aparelho agora! > > > > [Non-text portions of this message
have been removed] > > > > > > > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > > > > > > >
--------------------------------- > Yahoo! Search > Música para
ver e ouvir: You're Beautiful, do James Blunt > > [Non-text
portions of this message have been removed] >
5911. Re: Article with Mr Harris From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 09:20:53 -0000
It was great to finally meet you too Gilles :) Congrats on the Fewest
Moves win, European Champion! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\
>
tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\
> 09%3A13%3A29%3A007 > > Wow, I met this today! > >
Gilles. >
5912. Videos from EC2006! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 09:28:12 -0000
Hey everybody!! I also had a really great time at the EC, and got some
nice personal competition records. I got some solving videos but I'm not
sure where I can upload them. I don't think I have room for them on my
school account. Are there any free web hotels that gives you a fair
ammount of hard disc space? /Gunnar
5913. Re: Euro 2006 From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 09:29:43 -0000
Hi Pedro! Thanks! I am also looking forward to see some pics/vids. The
EC was (again) a great experience. Thanks to all cubers for making it a
very nice and special event.. Special thanks to Dan and Lars (for being
very cool and nice guys), Ron and Ton (for cheering for me and
motivating me all the time). I am forgetting to thank a lot of ppl, but
I don't want to sound like I am sucking up to everybody :). Oh, a little
advice for everybody that gets into a final of a big cubing event: don't
screw up the fist attempt. I started off with a 20.xx in the final... I
knew that with one more mistake, I would never make it.. And in the last
solve, I locked up in the Z perm slightly... If that would have taken
0.33 seconds longer, I wouldn't have made it. That's how close Jean
was.. :). He's a great cuber. - Joël. P.S.: If anyone made videos or
pics, I'd like to see some. I brought my camera, but it was consuming
batteries like.. crazy. I don't know what was wrong with it. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Congratz to all the winners and new record holders!
> > looks like the competition was really good, looking forward to
see some (or a lot of) videos > > keep cubing everyone > >
Pedro > > > --------------------------------- > Novidade no
Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre
seu aparelho agora! > > [Non-text portions of this message have
been removed] >
5914. Re: Videos from EC2006! From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 13:52:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > account. Are there any free web hotels
that gives you a fair ammount > of hard disc space? > > /Gunnar
How about YouTube? Chris
putfile.com is also good ----- Original Message ----- From:
christopher_pelley<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, September 26, 2006 7:52 AM Subject: [Speed cubing group]
Re: Videos from EC2006! --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Gunnar Krig" <gunkr520@...> wrote: > account. Are there any
free web hotels that gives you a fair ammount > of hard disc space?
> > /Gunnar How about YouTube? Chris [Non-text portions of this
message have been removed]
5916. Re: [Speed cubing group] Videos from EC2006! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 13:55:19 -0300 (ART)
You can use rapidshare.de or yousendit.com or any other file hosting
place hoping to see those videos soon : ) Pedro Gunnar Krig
<gunkr520@...> escreveu: Hey everybody!! I also had a really great
time at the EC, and got some nice personal competition records. I got
some solving videos but I'm not sure where I can upload them. I don't
think I have room for them on my school account. Are there any free web
hotels that gives you a fair ammount of hard disc space? /Gunnar
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message have
been removed]
5917. Re: Videos from EC2006! From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 17:53:22 -0000
Some pictures: http://grrroux.free.fr/VideosEC2006/ec06.avi --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hey everybody!! > > I also
had a really great time at the EC, and got some nice personal >
competition records. I got some solving videos but I'm not sure where
> I can upload them. I don't think I have room for them on my school
> account. Are there any free web hotels that gives you a fair
ammount > of hard disc space? > > /Gunnar >
5918. Re: [Speed cubing group] Re: Videos from EC2006! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 18:15:43 +0000 (GMT)
Oh...that pop was really ugly :p waiting for more Pedro Gilles Roux
<grrroux@...> escreveu: Some pictures:
http://grrroux.free.fr/VideosEC2006/ec06.avi --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hey everybody!! > > I also
had a really great time at the EC, and got some nice personal >
competition records. I got some solving videos but I'm not sure where
> I can upload them. I don't think I have room for them on my school
> account. Are there any free web hotels that gives you a fair
ammount > of hard disc space? > > /Gunnar >
--------------------------------- O Yahoo! está de cara nova. Venha
conferir! [Non-text portions of this message have been removed]
5919. Jean on the radio From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 19:33:58 -0000
For people who understand french:
http://grrroux.free.fr/VideosEC2006/FranceInter.mp3 Thanks to Frédérick
Badie for reporting it.
5920. Re: [Speed cubing group] Jean on the radio From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Sep 2006 22:07:01 +0200
Very nice interview :-) Much nicer than the one you had after French
Championship earlier this year :p Gilles 2006/9/26, Gilles Roux
<grrroux@free.fr>: > > > For people who understand
french: > > http://grrroux.free.fr/VideosEC2006/FranceInter.mp3
> > Thanks to Frédérick Badie for reporting it. > > >
[Non-text portions of this message have been removed]
5921. Re: [Speed cubing group] Euro 2006 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 02:12:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > GJ everyone in euro... > >
hey i remmeber something funny about this. something someone said...
> it's in the back of my mind but i can't seem to grasp it. maybe
> someone can help me remember it. Any hints?
Ok! I have started uploading videos to google video. You should be able
to reach them with this link:
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
More videos will come later today. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Oh...that pop was really ugly :p > > waiting for
more > > Pedro > > Gilles Roux <grrroux@...> escreveu:
> > Some pictures: > >
http://grrroux.free.fr/VideosEC2006/ec06.avi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hey everybody!! > >
> > I also had a really great time at the EC, and got some nice
personal > > competition records. I got some solving videos but
I'm not sure where > > I can upload them. I don't think I have
room for them on my school > > account. Are there any free web
hotels that gives you a fair ammount > > of hard disc space? >
> > > /Gunnar > > > > > > > > >
--------------------------------- > O Yahoo! está de cara nova. Venha
conferir! > > [Non-text portions of this message have been
removed] >
5923. Re: Videos from EC2006! From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 07:56:57 -0000
Very nice videos... I will post my pictures as soon as I have some free
time. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Ok! > > I have started
uploading videos to google video. You should be able to > reach them
with this link: >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
> > More videos will come later today. > > /Gunnar
5924. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 14:19:12 +0200
Hey very nice videos :-) Anybody has videos of me solving one-handed? I
just want to have a look at how I cube in competition, maybe I can
improve a few things. Thanks, Gilles. 2006/9/27, sgowal
<no_reply@yahoogroups.com>: > > Very nice videos... > I
will post my pictures as soon as I have some free time. > > Sven
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gunnar Krig" > <gunkr520@...> wrote: > > > >
Ok! > > > > I have started uploading videos to google video.
You should be able to > > reach them with this link: > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
> > > > More videos will come later today. > > >
> /Gunnar > > > [Non-text portions of this message have been
removed]
5925. Re: Videos from EC2006! From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 14:34:07 -0000
Good job making those videos! I thought there was the 4.04 solve of mine
somewhere too? Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey
very nice videos :-) > > Anybody has videos of me solving
one-handed? > I just want to have a look at how I cube in
competition, maybe I can improve > a few things. > > Thanks,
> Gilles. > > 2006/9/27, sgowal
<no_reply@yahoogroups.com>: > > > > Very nice
videos... > > I will post my pictures as soon as I have some free
time. > > > > Sven > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gunnar Krig" > > <gunkr520@> wrote: > >
> > > > Ok! > > > > > > I have started
uploading videos to google video. You should be able to > > >
reach them with this link: > > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
> > > > > > More videos will come later today. >
> > > > > /Gunnar > > > > > > > >
> [Non-text portions of this message have been removed] >
5926. Re: Videos from EC2006! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 15:04:49 -0000
Hey!! I have you're 4.04 on video too. It's just not uploaded yet, bu
will be soon. If anyone is interested in the original larger .mov-files
I can upload them as zipped or something at some fil loading site.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Good job making those videos!
> I thought there was the 4.04 solve of mine somewhere too? > Erik
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den > Peereboom" <gillesvdp@> wrote: > > >
> Hey very nice videos :-) > > > > Anybody has videos of
me solving one-handed? > > I just want to have a look at how I
cube in competition, maybe I can > improve > > a few things.
> > > > Thanks, > > Gilles. > > > >
2006/9/27, sgowal <no_reply@yahoogroups.com>: > > > >
> > Very nice videos... > > > I will post my pictures as
soon as I have some free time. > > > > > > Sven >
> > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Gunnar Krig" > > > <gunkr520@> wrote:
> > > > > > > > Ok! > > > > >
> > > I have started uploading videos to google video. You
should be > able to > > > > reach them with this link:
> > > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
> > > > > > > > More videos will come later
today. > > > > > > > > /Gunnar > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
5927. Re: Videos from EC2006! From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 16:13:36 -0000
I'm very interested in the original movies Erik P.S. once again: Great
job making those videos! --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > Hey!! > > I
have you're 4.04 on video too. It's just not uploaded yet, bu will >
be soon. If anyone is interested in the original larger .mov-files I
> can upload them as zipped or something at some fil loading site.
> > /Gunnar > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Good job making those
videos! > > I thought there was the 4.04 solve of mine somewhere
too? > > Erik > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Hey
very nice videos :-) > > > > > > Anybody has videos of
me solving one-handed? > > > I just want to have a look at how
I cube in competition, maybe I can > > improve > > > a
few things. > > > > > > Thanks, > > > Gilles.
> > > > > > 2006/9/27, sgowal
<no_reply@yahoogroups.com>: > > > > > > >
> Very nice videos... > > > > I will post my pictures as
soon as I have some free time. > > > > > > > >
Sven > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Gunnar Krig" > > > > <gunkr520@>
wrote: > > > > > > > > > > Ok! > >
> > > > > > > > I have started uploading videos
to google video. You should be > > able to > > > >
> reach them with this link: > > > > >
http://video.google.com/videoplay?docid=-502642045895676758&hl=en
> > > > > > > > > > More videos will come
later today. > > > > > > > > > > /Gunnar
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
5928. Re: [Speed cubing group] Euro 2006 From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Sep 2006 09:23:39 -0700
Something about the neurosystem perhaps? I think I must applaud whenever
someone beats my brother, because I can no longer do it. If Anssi had
competed in the US Championships, he would have taken third just like he
did at the EC. Congratulations for beating Toby! On 9/26/06, Stefan
Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "goodxy2002" <goodxy2002@...> wrote: > > > >
GJ everyone in euro... > > > > hey i remmeber something
funny about this. something someone said... > > it's in the back
of my mind but i can't seem to grasp it. maybe > > someone can
help me remember it. > > Any hints? > > > [Non-text
portions of this message have been removed]
I can help you share you videos if you want. Contact me
massimo[at]cubeloop.com and I will give you the information you need.
For viewing uploaded videos you can go to www.upload.cubeloop.com Don't
miss www.cubeloop.com //Dennis
5930. grease vs. oil From:
kyle simmons <beamfreak314@...>
To:
cube group <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 27 Sep 2006 19:15:40 -0400 (EDT)
hi all. i've been playing around with different lubes for 3*3*3 speed
solving, and discovered something that i think is rather interesting. if
you oil a cube with light oil(like i normally do) the cube moves well,
turns easily, but i find that if i make a small mistake with my
fingering, the cube turns unexpectedly, and can be hard to hold. so i
put some thick sticky grease in one of my cubes(already quite loose)and
found that it is harder to start a turn, but once you get it going, it
flies like an oild cube. this means that the faces will stick untill you
actually apply some force. it took a fiew nimutes to get used to, but i
could cycle algs about 20% faster. this also works quite well on the
2*2*2 cube. (as of yet i only have one revenge and professor so i have
not tried it on them yet.) anyway, thats my little discovery. apologies
if this is repeating an old message. -kyle
--------------------------------- Make free worldwide PC-to-PC calls.
Try the new Yahoo! Canada Messenger with Voice [Non-text portions of
this message have been removed]
5931. Re: Harris Chan's record From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Sep 2006 14:50:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > The speed record on the cube simulator
is now FASTER than the speed > record on real cubes!!! > > I
recommend everyone to check out Harris Chan's amazing 12.28 second >
average of 10 solves: > > http://www.ryanheise.com/cube/speed.html
> > Just click on each individual number to watch each solve in
replay. > > -- > Ryan Heise > http://www.ryanheise.com/cube/
> The record is 10.73 now. He isn't that fast on real cubing, though,
but that's insane anyway... - Johannes Laire
5932. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Sep 2006 17:44:48 +0200
Look at this guy :
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG It
looks hard to do U moves like that...though that guy is kinda fast.
Gilles. 2006/9/27, Dennis Nilsson <massimo@...>: > > I can
help you share you videos if you want. Contact me >
massimo[at]cubeloop.com and I will give you the information you need.
> > For viewing uploaded videos you can go to
www.upload.cubeloop.com > > Don't miss www.cubeloop.com > >
//Dennis > > [Non-text portions of this message have been removed]
5933. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Sep 2006 18:38:03 +0200
I uploaded the news appearances Belgian Cubers had in the newspaper
"Vers l'Avenir". (Sorry Joël -Heymbeeck-, they forgot you :-( ) You can
find them here : http://www.belgiancubes.be/news/ 2006/9/28, Gilles van
den Peereboom <gillesvdp@...>: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> It looks hard to do U moves like that...though that guy is kinda
fast. > > Gilles. > > 2006/9/27, Dennis Nilsson
<massimo@...>: > > > > I can help you share you videos
if you want. Contact me > > massimo[at]cubeloop.com and I will
give you the information you need. > > > > For viewing
uploaded videos you can go to www.upload.cubeloop.com > > >
> Don't miss www.cubeloop.com > > > > //Dennis > >
> > > > [Non-text portions of this message have been
removed]
5934. Sorry guys - testing as I haven't received any posts for the last
24 hours
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 29 Sep 2006 14:53:44 +0100
Duncan ----- Original Message ----- From: Pedro To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 26, 2006
12:26 AM Subject: Re: [Speed cubing group] Euro 2006 Btw, does anybody
have the scrambles from the competition? I'd really like to try them
Pedro PJK Sports Cards <pjksportscards@...> escreveu: Very nice
turnout, and nice records. Congrats. ----- Original Message ----- From:
Gilles van den Peereboom<mailto:gillesvdp@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing
group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and
videos were taken. Unfortunately I only had my non-digital camera so it
will take a few days (or weeks, I might finish my film at the Dutch
Open) for me to get my pictures but I'm sure lots of them will get out
very soon. Personnally, I think the championship was just perfect. I had
lots of good times in the competition and I got to meet everyone again
so I'm very very happy. I can't wait for the next championship (Dutch
Open, 3 weeks from now) and I am already training to beat that 29.09 OH
average :p (OK, I might rest for a few days though :p) I know there will
be a press article in a French speaking Belgian newspaper during this
week so I'll send it when I'll have it. Congratulations to all the new
European Champions and everyone of course. Gilles.be 2006/9/25, Pedro
<pedrosino1@....br<mailto:pedrosino1@...>>: > >
Congratz to all the winners and new record holders! > > looks like
the competition was really good, looking forward to see some > (or a
lot of) videos > > keep cubing everyone > > Pedro > >
> --------------------------------- > Novidade no Yahoo! Mail:
receba alertas de novas mensagens no seu celular. > Registre seu
aparelho agora! > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
--------------------------------- Yahoo! Search Música para ver e ouvir:
You're Beautiful, do James Blunt [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
Nice shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> It looks hard to do U moves like that...though that guy is kinda
fast.
5936. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 29 Sep 2006 18:56:24 +0200
Hi Jeff, The Dutch and Belgians wore shirts made by Grada Ooms,
Alexander Ooms's mother. The country name is on the back of the shirt.
Have fun, Ron ----- Original Message ----- From: Jeff Soesbe To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice
shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> It looks hard to do U moves like that...though that guy is kinda
fast. [Non-text portions of this message have been removed]
5937. Re: [Speed cubing group] Re: Videos from EC2006! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Sep 2006 14:22:27 -0300 (ART)
Hey Ron do you have the scrambles from the competition? I'd like to try
them Pedro Ron van Bruchem <ron@...> escreveu: Hi Jeff, The Dutch
and Belgians wore shirts made by Grada Ooms, Alexander Ooms's mother.
The country name is on the back of the shirt. Have fun, Ron -----
Original Message ----- From: Jeff Soesbe To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice
shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> It looks hard to do U moves like that...though that guy is kinda
fast. [Non-text portions of this message have been removed]
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed]
5938. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 29 Sep 2006 19:35:16 +0200
Hi Pedro, No, I do not have the scrambles anymore. Have fun, Ron -----
Original Message ----- From: Pedro To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
7:22 PM Subject: Re: [Speed cubing group] Re: Videos from EC2006! Hey
Ron do you have the scrambles from the competition? I'd like to try them
Pedro Ron van Bruchem <ron@...> escreveu: Hi Jeff, The Dutch and
Belgians wore shirts made by Grada Ooms, Alexander Ooms's mother. The
country name is on the back of the shirt. Have fun, Ron ----- Original
Message ----- From: Jeff Soesbe To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006
6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice
shirt, by the way. It's got Gilles's name on the front, logo,
everything. Was it custom made or provided by the competition? yeff ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Look at this guy : >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> It looks hard to do U moves like that...though that guy is kinda
fast. [Non-text portions of this message have been removed]
--------------------------------- Novidade no Yahoo! Mail: receba
alertas de novas mensagens no seu celular. Registre seu aparelho agora!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5939. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Sep 2006 20:41:59 +0200
Plus you can see that the cube on the front has a red, a yellow and a
black face... Just like the Belgian flag ;-) For Dutch Cubers, it was
not needed to make a fake cube with colors that are not usually used
(thay have red, white and blue) Gilles. 2006/9/29, Ron van Bruchem
<ron@...>: > > Hi Jeff, > > The Dutch and Belgians
wore shirts made by Grada Ooms, Alexander Ooms's > mother. > The
country name is on the back of the shirt. > > Have fun, > >
Ron > > ----- Original Message ----- > From: Jeff Soesbe >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, September 29, 2006 6:44 PM > Subject: [Speed
cubing group] Re: Videos from EC2006! > > Nice shirt, by the way.
It's got Gilles's name on the front, logo, > everything. > >
Was it custom made or provided by the competition? > > yeff >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Look at this guy : > >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> > > It looks hard to do U moves like that...though that guy
is kinda > fast. > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
5940. US Open / Worlds From:
"Patrick" <pjksportscards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 00:20:26 -0000
Hello, I have a couple comments/questions about some competition stuff.
First off, the "US Open" idea. I'd like to talk about this more and see
if we can really make it happen. Basically, since US Nationals is once
every 2 years, maybe we can create a "US Open", which will alternate
with US Nationals. This will allow any US cuber to compete at least once
a year. With this, we can also continue to have the Worlds once every 2
years. For those people who can't afford the Worlds, they can compete
yearly in their home country. For the people that may miss the US
Nationals, they can compete the following year at the Open, etc. I just
think that as it is right now, one event every 2 years (or yearly if you
can afford Worlds+Nationals) is not enough. There are pros and cons to
this idea, but I think there are more pros than cons. With the growing
number of cubers, I think we should give it a try. We can always just
try it for a year or two, and see what happens. I think that if we could
make this happen, we will have plenty of support from fellow cubers to
do this. I, personally, will help in any way possible. I can build the
webpage, setup details, etc. Let me know what you all think of this. If
you support, or oppose the idea, please reply here with your thoughts so
we can sort this idea out. Secondly, I wanted to ask for some details
about the 2007 Worlds. First off, when, and where will the event be
held? I have heard some minor details, but I want to confirm them. I am
considering going, and I want to start planning it out, and saving up if
I decide to go. If you have any information on it, please let me know.
Thanks Patrick
5941. Re: US Open / Worlds From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 01:43:32 -0000
You act like there are no competitions around here. Since I started
cubing, I have been to twelve competitions, only one of which was US
Nationals and two of which were Worlds. That's still 9 other
competitions. If you go to Caltech Winter, you will be competing with
almost exactly the same group as US Nationals. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick"
<pjksportscards@...> wrote: > > Hello, > I have a couple
comments/questions about some competition stuff. > First off, the "US
Open" idea. I'd like to talk about this more and > see if we can
really make it happen. Basically, since US Nationals is > once every
2 years, maybe we can create a "US Open", which will > alternate with
US Nationals. This will allow any US cuber to compete > at least once
a year. With this, we can also continue to have the > Worlds once
every 2 years. For those people who can't afford the > Worlds, they
can compete yearly in their home country. For the people > that may
miss the US Nationals, they can compete the following year at > the
Open, etc. I just think that as it is right now, one event every > 2
years (or yearly if you can afford Worlds+Nationals) is not enough. >
There are pros and cons to this idea, but I think there are more pros
> than cons. With the growing number of cubers, I think we should
give > it a try. We can always just try it for a year or two, and see
what > happens. I think that if we could make this happen, we will
have > plenty of support from fellow cubers to do this. I,
personally, will > help in any way possible. I can build the webpage,
setup details, > etc. Let me know what you all think of this. If you
support, or > oppose the idea, please reply here with your thoughts
so we can sort > this idea out. > > Secondly, I wanted to ask
for some details about the 2007 Worlds. > First off, when, and where
will the event be held? I have heard some > minor details, but I want
to confirm them. I am considering going, > and I want to start
planning it out, and saving up if I decide to go. > If you have any
information on it, please let me know. Thanks > Patrick >
5942. Cubes in NY? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 18:02:37 -0000
I'll be in New-York next week, do you know where I can find a place with
lot of nice puzzles to buy? In the yellow pages, there are 173 shops
selling toys, but I don't want to try all of them. Any cubers to meet in
this town? Gilles.
5943. Totally OT: Programming help From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 02:23:23 -0000
Hey guys sorry to hijack the board for this! It would probably be best
for responses to go to my e-mail, so as not to junk up the board, I can
be found at swed<nospam>ishlf (at) hot<nospam>mail (dot) com
... remove the <nospam>'s and place the appropriate symbols at
your leisure. Anyway I know a while ago this was posted:
http://www.mathschallenge.net/ (go to "project Euler")and every now and
then when I get bored I go try to solve a couple. I've run into one that
I really am getting stuck on, problem 87. I've tried several times, and
always given up before. But I've got a solid approach I feel this time,
and I'm just not getting it right. I'm using Java and if anyone would
care to take a look at my code (it IS commented, though not very well)
I'd appreciate it. It's driving me batty! Best, Daniel
5944. [Speed cubing group] Re: Videos from EC2006! From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 03:02:20 -0000
thats how i do my U turns what other way is there --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > I uploaded the news appearances
Belgian Cubers had in the newspaper "Vers > l'Avenir". > (Sorry
Jo�l -Heymbeeck-, they forgot you :-( ) > > You can find them
here : http://www.belgiancubes.be/news/ > > 2006/9/28, Gilles van
den Peereboom <gillesvdp@...>: > > > > Look at this
guy : > >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> > > It looks hard to do U moves like that...though that guy
is kinda fast. > > > > Gilles. > > > >
2006/9/27, Dennis Nilsson <massimo@...>: > > > > >
> I can help you share you videos if you want. Contact me > >
> massimo[at]cubeloop.com and I will give you the information you
need. > > > > > > For viewing uploaded videos you can
go to www.upload.cubeloop.com > > > > > > Don't miss
www.cubeloop.com > > > > > > //Dennis > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] >
5945. Tournament display and Re: Slamming the Stackmat too Hard
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 00:34:09 -0000
Hi Doug, Have you resolved this at all? I'm having the same
problem...usually on magic times, where "about 1 second" really, really
doesn't cut it. Anyway, I have another stackmat problem as well. I
recently purchased a tournament display. The problem is that the end of
the cord that sticks into the timer isn't holding well enough. So, if I
am not putting pressure on the cord, it comes out a tiny bit and the
display goes off. I can't exactly put pressure on it while I'm doing a
solve. I found that if I put a small object right by where the cord
goes, it holds it in, however, this obstructs the handpads, and since I
often use the display for magic, it is very inconvenient. I am beginning
to think that I need a new stackmat. I really don't want to buy one with
a set of cups and a mat and the DVD. Unless anyone has any advice for
either problem, I'll email speedstacks. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > As I just found out, if you slam a stackmat (gen 2)
hard enough it is > possible to force the inside battery to *lose
contact* and lose the > time and have the display cycle 6 digits like
I had explained in my > previous post about stackmats. This is after
I replaced with a fresh > new battery, and I can repeat this
phenomenon too. > > Did anyone else know about this? > > Any
other explainations? > > So be careful. > > Anyhow it was a
good time, I am thinking perhaps 2:03 on the 5x5 sadly > enough :(.
BTW the new battery cost me about $5, they are like $0.75 > if you
buy in bulk though. CR2032 are also quite popular for > motherboards
too as I just found out. > > > -Doug >
5946. Re: Harris Chan's record From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 02:59:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> >
wrote: > > > > The speed record on the cube simulator is now
FASTER than the speed > > record on real cubes!!! > > >
> I recommend everyone to check out Harris Chan's amazing 12.28
second > > average of 10 solves: > > > >
http://www.ryanheise.com/cube/speed.html > > > > Just click
on each individual number to watch each solve in replay. > > >
> -- > > Ryan Heise > > http://www.ryanheise.com/cube/
> > > > The record is 10.73 now. He isn't that fast on real
cubing, though, > but that's insane anyway... > but he still has
gotten sub 13 average in real cubing so thats still better than the
other top averages > - > Johannes Laire >
5947. Re: US Open / Worlds From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 03:17:57 -0000
I am very happy with the opportunites so far for competitions. Despite
living in a less popular cubing area, Detroit, I still managed to get in
6 competitions since I started cubing. If it is not too far like NJ, and
I have the travel time availible to me, than I just spend a little over
$100 to do a roundtrip bus ride. A flight to CA seems to be costing me
$305-$350 these days. So that makes me happy too. I do think that
another minor one should be held in Toronto (or some other not-so-far
Canadian city) some time in the near future, especailly for this
continent to equal Europe in number of competitions so far this year. I
wouldn't mind seeing competitions closer to south-central US like TX but
maybe slightly more north. NJ is kinda hard to get to, but it could be a
lot worst. I'm just glad that we are getting a steady in- flux of new
cubers and cubers that are willing to organize competitions for us. If
there will be a "US Open" (btw, that sounds like something from
golf/tennis to me), then I think it should be somewhere *other than CA*
to be fair to the US cubers not on either coast. Mainly, I think we need
to lower the startup "costs" for a person new at running tournaments to
do so. Even if we will be needing a WCA delagate to be the only one
trusted, and have them bring the scrambles and set the schedule based on
expected turn-out. A single cuber with 2 months of in-community
knowledge and a few months of cubing exprerience *should* be encouraged
to set up a tournament where there are none. I'm sure a lot of people
end up feeling like I do. Planning a tourn. yourself half-way and then
finding not enough time to see it though, especially students. But at
the samt time it is college studets that have the most resources
availible to them, in terms of FUNDING and VENUE. We cubers are a
competitive bunch, and we end up putting all our time into school and
not going to or running enough tournaments. This fundemental issue needs
to personally addressed by the same people who complain that there are
not enough tournments for them. And as a whole, we need to be offering
the proper incentives for people to help. Now Europe...., they seem to
have their act together. I never hear anyone complain anymore that they
don't have enough tourns. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > You act like there are no competitions around here.
Since I started > cubing, I have been to twelve competitions, only
one of which was US > Nationals and two of which were Worlds. That's
still 9 other > competitions. If you go to Caltech Winter, you will
be competing with > almost exactly the same group as US Nationals.
> > ~ Bob
5948. Re: [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard
From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 17:47:00 -0700 (PDT)
I really don't know much about how the mats work, but you can purchase a
new timer seperate from the mat, cups, etc. and use your old mat and
save about fifteen dollars. Rory Tim Reynolds
<timothy.reynolds2@...> wrote: Hi Doug, Have you resolved this at
all? I'm having the same problem...usually on magic times, where "about
1 second" really, really doesn't cut it. Anyway, I have another stackmat
problem as well. I recently purchased a tournament display. The problem
is that the end of the cord that sticks into the timer isn't holding
well enough. So, if I am not putting pressure on the cord, it comes out
a tiny bit and the display goes off. I can't exactly put pressure on it
while I'm doing a solve. I found that if I put a small object right by
where the cord goes, it holds it in, however, this obstructs the
handpads, and since I often use the display for magic, it is very
inconvenient. I am beginning to think that I need a new stackmat. I
really don't want to buy one with a set of cups and a mat and the DVD.
Unless anyone has any advice for either problem, I'll email speedstacks.
Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > As I just found out, if you slam a
stackmat (gen 2) hard enough it is > possible to force the inside
battery to *lose contact* and lose the > time and have the display
cycle 6 digits like I had explained in my > previous post about
stackmats. This is after I replaced with a fresh > new battery, and I
can repeat this phenomenon too. > > Did anyone else know about
this? > > Any other explainations? > > So be careful. >
> Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5
sadly > enough :(. BTW the new battery cost me about $5, they are
like $0.75 > if you buy in bulk though. CR2032 are also quite popular
for > motherboards too as I just found out. > > > -Doug >
--------------------------------- Do you Yahoo!? Get on board. You're
invited to try the new Yahoo! Mail. [Non-text portions of this message
have been removed]
5949. G-Wiz Fall 2006 Competition - Florida From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 18:40:05 -0000
Hello everyone, Just to remind anyone interested, the G-Wiz Fall 2006
Rubik's Cube Competition will be held on Saturday, October 21. That's
just three weeks from today! Details: The competition will be held at
the G-WIZ Hands-On Science Museum at The Blivas Science & Technology
Center, located at 1001 Boulevard of the Arts in Sarasota, Florida. The
event runs from 10AM to 6PM. Registration: http://www.gwiz.org or
http://www.chrisandkori.us Competition registration is free!
Pre-register and receive free museum admission for the day of the
competition. Prizes will be awarded for the fastest in each category.
See web site for detailed schedule of events. This competition is an
official WCA event, with delegate Chris Hardwick present. Some other top
cubers will also be there! Come and join the fun. Chris Pelley
5950. Re: Cubes in NY? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 01:53:02 -0000
Gilles! MOI! I'm about an hour away. Although, I don't know any puzzle
shops around. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > I'll be in
New-York next week, do you know where I can find a place > with lot
of nice puzzles to buy? > In the yellow pages, there are 173 shops
selling toys, but I don't > want to try all of them. > Any cubers
to meet in this town? > > Gilles. >
5951. [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 02:54:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I really don't know much about
how the mats work, but you can purchase a new timer seperate from the
mat, cups, etc. and use your old mat and save about fifteen dollars.
> You can? Can you give me a link please? The speedstacks store makes
it seem like you can only buy it as a package.
5952. Re: [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard
From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Sep 2006 22:24:40 -0700 (PDT)
I saw that too. It seems that they changed their website and made it
impossible to buy it seperately. I bought my mat in April and they had
the option to buy it seperately and didn't have that package. Today is
the first time I've been on the website in months. I'll keep looking
because I'm sure it's there somewhere. I would email the company just in
case, though. Rory Tim Reynolds <timothy.reynolds2@...> wrote: ---
In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I really don't know much about
how the mats work, but you can purchase a new timer seperate from the
mat, cups, etc. and use your old mat and save about fifteen dollars.
> You can? Can you give me a link please? The speedstacks store makes
it seem like you can only buy it as a package.
--------------------------------- All-new Yahoo! Mail - Fire up a more
powerful email and get things done faster. [Non-text portions of this
message have been removed]
5953. COLL From:
"enguarde1234" <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 05:48:39 -0000
I looked on www.cubezone.be to learn COLL, but I seem to be confusing
myself. Can someone help me understand this better? Rory
5954. Re: [Speed cubing group] Re: Videos from EC2006! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Oct 2006 10:00:29 +0200
Well, none I guess (or by using cube rotations maybe). It's just that it
looks really hard on that picture. Don't you think ? Gilles. 2006/9/30,
devin1891 <devin1891@...>: > > > thats how i do my U
turns > what other way is there > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > I uploaded the news appearances Belgian Cubers had in the
newspaper > "Vers > > l'Avenir". > > (Sorry Jo�l
-Heymbeeck-, they forgot you :-( ) > > > > You can find them
here : http://www.belgiancubes.be/news/ > > > > 2006/9/28,
Gilles van den Peereboom <gillesvdp@...>: > > > > >
> Look at this guy : > > >
http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG >
> > > > > It looks hard to do U moves like that...though
that guy is kinda fast. > > > > > > Gilles. > >
> > > > 2006/9/27, Dennis Nilsson <massimo@...>: >
> > > > > > > I can help you share you videos if
you want. Contact me > > > > massimo[at]cubeloop.com and I
will give you the information you > need. > > > > >
> > > For viewing uploaded videos you can go to
www.upload.cubeloop.com > > > > > > > > Don't
miss www.cubeloop.com > > > > > > > > //Dennis
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this
message have been removed]
5955. Re: [Speed cubing group] COLL From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Oct 2006 10:01:52 +0200
What don't you understand ? Case schemes ? Algorithms ? .... ? Gilles.
2006/10/1, enguarde1234 <enguarde1234@...>: > > I looked on
www.cubezone.be to learn COLL, but I seem to be confusing > myself.
Can someone help me understand this better? > > Rory > >
> [Non-text portions of this message have been removed]
5956. [Speed cubing group] Tournament display and Re: Slamming the
Stackmat too Hard
From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 10:39:33 -0000
Haha, I just checked too. I was going to buy my stuff in prep for the
G-wiz Comp! And I couldn't buy the gen-2 stackmat and timer. I was so
pissed! My dad said perhaps they don't offer a stackmat alone. I was
like, but they did! I've been asking you to buy it for months, almost a
year. :( But what ever, I'll just check at the local stores, see if
they're there. --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf <enguarde1234@...> wrote: > > I saw that too. It
seems that they changed their website and made it impossible to buy it
seperately. I bought my mat in April and they had the option to buy it
seperately and didn't have that package. Today is the first time I've
been on the website in months. I'll keep looking because I'm sure it's
there somewhere. I would email the company just in case, though. >
> Rory > > Tim Reynolds <timothy.reynolds2@...> wrote:
--- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > I really don't know
much about how the mats work, but you can > purchase a new timer
seperate from the mat, cups, etc. and use your > old mat and save
about fifteen dollars. > > > > You can? Can you give me a
link please? The speedstacks store makes > it seem like you can only
buy it as a package. > > > > > > >
--------------------------------- > All-new Yahoo! Mail - Fire up a
more powerful email and get things done faster. > > [Non-text
portions of this message have been removed] >
5957. Re: N Perm. From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 10:45:12 -0000
> And have you tried this one? > R' U R U' R' F' U' F R U R' F R'
F' R U' R > Helps to tilt the cube to the left during the alg. I like
to never > regrip with left hand and only pull U' with it every now
and then. > > Stefan > R'URU'R' y' R'U'R y RUR' FR'F'RU'R I'm
trying this alg. The same alg, w/ a cube roation. I'll take your advice
though stephan.
5958. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
1 Oct 2006 14:30:41 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /new video/mov00065.3gp Uploaded by : speedcuberfrompoland
<speedcuberfrompoland@...> Description : (L'URU'LU2'R'URU2R')-What
do you think of it? You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/new%20video/mov00065.3gp
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, speedcuberfrompoland
<speedcuberfrompoland@...>
5959. Re: New file uploaded to speedsolvingrubikscube From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 15:13:45 -0000
Push, push! ;) LarsV --- In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, >
> This email message is a notification to let you know that > a
file has been uploaded to the Files area of the speedsolvingrubikscube
> group. > > File : /new video/mov00065.3gp > Uploaded by :
speedcuberfrompoland <speedcuberfrompoland@...> > Description :
(L'URU'LU2'R'URU2R')-What do you think of it? > > You can access
this file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/new%20video/
mov00065.3gp > > To learn more about file sharing for your group,
please visit: > http://help.yahoo.com/help/us/groups/files > >
Regards, > > speedcuberfrompoland <speedcuberfrompoland@...>
>
5960. Re: [Speed cubing group] COLL From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Oct 2006 08:23:41 -0700 (PDT)
I don't understand the cases. Rory Gilles van den Peereboom
<gillesvdp@...> wrote: What don't you understand ? Case schemes ?
Algorithms ? .... ? Gilles. 2006/10/1, enguarde1234
<enguarde1234@...>: > > I looked on www.cubezone.be to learn
COLL, but I seem to be confusing > myself. Can someone help me
understand this better? > > Rory > > > [Non-text portions
of this message have been removed] ---------------------------------
All-new Yahoo! Mail - Fire up a more powerful email and get things done
faster. [Non-text portions of this message have been removed]
5961. Re: [Speed cubing group] COLL From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 17:24:26 -0000
Yeah but come on, what is is exactly that you don't understand about the
cases? I must say, if you have just found them as a set of algorithms,
and you don't know what they do or why you would learn them, you're
probably not experienced enough to be able to utilise them to their
fullest extent. I would only recommend learning them if you have already
mastered pure CFOP, and feel that it would be beneficial to your times
to know algorithms that both orient and permute the LL corners
simultaneously. If you don't have much experience, then it's likely that
learning them will slow you down, when you could be using your energy to
improve in other areas. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I don't understand the cases.
> Rory > > Gilles van den Peereboom <gillesvdp@...>
wrote: What don't you understand ? > Case schemes ? Algorithms ? ....
? > > Gilles. > > 2006/10/1, enguarde1234
<enguarde1234@...>: > > > > I looked on
www.cubezone.be to learn COLL, but I seem to be confusing > >
myself. Can someone help me understand this better? > > > >
Rory > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > >
--------------------------------- > All-new Yahoo! Mail - Fire up a
more powerful email and get things done faster. > > [Non-text
portions of this message have been removed] >
5962. Tournament display and Re: Slamming the Stackmat too Hard
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 17:48:13 -0000
I put in a new battery and that didn't help that much. It still fails
ocasiaonally, but not as often. I try not to slam it too hard and it is
fine. It now only happens about 1/40 or so. Did you try replacing the
battery yet? Those CR2032 are really popular batteries, you can find
them everywhere. I am beginning to wish they would give those out as
part of sticker sets as tourn. prizes. That would help. The more I get
into cubing the more expensive this hobby gets.... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi Doug, > > Have
you resolved this at all? I'm having the same > problem...usually on
magic times, where "about 1 second" really, > really doesn't cut it.
> > Anyway, I have another stackmat problem as well. I recently
> purchased a tournament display. The problem is that the end of the
> cord that sticks into the timer isn't holding well enough. So, if I
> am not putting pressure on the cord, it comes out a tiny bit and
the > display goes off. I can't exactly put pressure on it while I'm
> doing a solve. I found that if I put a small object right by where
> the cord goes, it holds it in, however, this obstructs the
handpads, > and since I often use the display for magic, it is very
inconvenient. > > I am beginning to think that I need a new
stackmat. I really don't > want to buy one with a set of cups and a
mat and the DVD. Unless > anyone has any advice for either problem,
I'll email speedstacks. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > As I just found out, if you
slam a stackmat (gen 2) hard enough it > is > > possible to
force the inside battery to *lose contact* and lose > the > >
time and have the display cycle 6 digits like I had explained in > my
> > previous post about stackmats. This is after I replaced with a
> fresh > > new battery, and I can repeat this phenomenon too.
> > > > Did anyone else know about this? > > > >
Any other explainations? > > > > So be careful. > >
> > Anyhow it was a good time, I am thinking perhaps 2:03 on the
5x5 > sadly > > enough :(. BTW the new battery cost me about
$5, they are like > $0.75 > > if you buy in bulk though. CR2032
are also quite popular for > > motherboards too as I just found
out. > > > > > > -Doug > > >
5963. Feel of a good cube From:
"fersman4" <fersman4@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 17:52:51 -0000
I'm still learning (avg 70 secs Petrus method) but eventually I will
need my cube to be of speed-cube quality. I've never felt (in terms of
smoothness, springyness, turn-resistant, etc.) what a good cube feels
like (because I don't personally know any speed cubers).It's hard to put
feelings into words, but perhaps some of you could explain how your best
speed cube feels. Thanks!
5964. Re: COLL From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 17:57:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Yeah but come on, what is is
exactly that you don't understand about > the cases? Probably the
FFBB stuff. It doesn't really make sense to me, either. I do understand
that it's used to recognize the cases and I used to do it that way, but
doing it "intuitively" is better IMO. The way Gilles Roux lists the CMLL
cases is much more understandable. I want to know what I'm doing (what
corners will cycle). > I must say, if you have just found them as a
set of algorithms, and > you don't know what they do or why you would
learn them, you're > probably not experienced enough to be able to
utilise them to thei > fullest extent. Well, there are many good
cubers that don't know what COLL is. > I would only recommend
learning them if you have already mastered pure > CFOP, and feel that
it would be beneficial to your times to know > algorithms that both
orient and permute the LL corners simultaneously. They can be useful if
you want to use ELL, or if you want to use them for 2x2, or if you use
Roux, or if you orient edges before LL, etc. There are many people who
haven't mastered CFOP and find COLL useful. Btw, Nobody has mastered
CFOP yet if you ask me. > If you don't have much experience, then
it's likely that learning them > will slow you down, when you could
be using your energy to improve in > other areas. > > Dan :) -
Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com,
Rory Margraf > <enguarde1234@> wrote: > > > > I
don't understand the cases. > > Rory > > > > Gilles
van den Peereboom <gillesvdp@> wrote: > What don't you
understand ? > > Case schemes ? Algorithms ? .... ? > > >
> Gilles. > > > > 2006/10/1, enguarde1234
<enguarde1234@>: > > > > > > I looked on
www.cubezone.be to learn COLL, but I seem to be > confusing > >
> myself. Can someone help me understand this better? > > >
> > > Rory > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
--------------------------------- > > All-new Yahoo! Mail - Fire
up a more powerful email and get things > done faster. > > >
> [Non-text portions of this message have been removed] > >
>
That's what confuses me. The FFBB stuff. I understand the algorithms
fine, I just don't understand what the FFBB stuff tries to tell me and
when I try to figure it out, I get confused. Rory Johannes Laire
<johannes.laire@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Yeah but come on, what is is exactly that you don't
understand about > the cases? Probably the FFBB stuff. It doesn't
really make sense to me, either. I do understand that it's used to
recognize the cases and I used to do it that way, but doing it
"intuitively" is better IMO. The way Gilles Roux lists the CMLL cases is
much more understandable. I want to know what I'm doing (what corners
will cycle). > I must say, if you have just found them as a set of
algorithms, and > you don't know what they do or why you would learn
them, you're > probably not experienced enough to be able to utilise
them to thei > fullest extent. Well, there are many good cubers that
don't know what COLL is. > I would only recommend learning them if
you have already mastered pure > CFOP, and feel that it would be
beneficial to your times to know > algorithms that both orient and
permute the LL corners simultaneously. They can be useful if you want to
use ELL, or if you want to use them for 2x2, or if you use Roux, or if
you orient edges before LL, etc. There are many people who haven't
mastered CFOP and find COLL useful. Btw, Nobody has mastered CFOP yet if
you ask me. > If you don't have much experience, then it's likely
that learning them > will slow you down, when you could be using your
energy to improve in > other areas. > > Dan :) - Johannes Laire
> > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
> <enguarde1234@> wrote: > > > > I don't understand
the cases. > > Rory > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > What don't you understand ? > >
Case schemes ? Algorithms ? .... ? > > > > Gilles. > >
> > 2006/10/1, enguarde1234 <enguarde1234@>: > > >
> > > I looked on www.cubezone.be to learn COLL, but I seem to
be > confusing > > > myself. Can someone help me understand
this better? > > > > > > Rory > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > --------------------------------- > >
All-new Yahoo! Mail - Fire up a more powerful email and get things >
done faster. > > > > [Non-text portions of this message have
been removed] > > > --------------------------------- How low
will we go? Check out Yahoo! Messengers low PC-to-Phone call rates.
[Non-text portions of this message have been removed]
5966. Re: COLL From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 19:13:44 -0000
Ok, for each of the 7 corner orientations people align U in a way that
you only see 4 colors that aren't the color belonging to U. The 4 colors
will be located somewhere at UBL, UBR, UFL, UFR, FUL, or FUR, or in
other words, on the U corner stickers and the F corner stickers. For
example, do this: L'URU'LUR2U'RU'R'U2R You see for colors on U and at F
that aren't the U color. So the pattern for this case will be: FL RF
Because two colors diagonally match and the other two are opposite. You
always use F for the colors that match, it doesn't matter what color
they are. Think of it as a square when looking at the pattern for the
case. Two colors in the back, two in the front. Here is another example:
FUR'U'RF'U'R'U2RU' The pattern is: FL RB Or you could say it is: LF BR
Notice how the two colors on the left are on the same corner? The one on
U looks like it should be on the bottom for your square of colors but
it's actually in the back since there is a color on the front. --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > That's what confuses me. The
FFBB stuff. I understand the algorithms fine, I just don't understand
what the FFBB stuff tries to tell me and when I try to figure it out, I
get confused. > > Rory > > Johannes Laire
<johannes.laire@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > > Yeah but come on, what is is exactly that you
don't understand about > > the cases? > > Probably the FFBB
stuff. It doesn't really make sense to me, either. I > do understand
that it's used to recognize the cases and I used to do > it that way,
but doing it "intuitively" is better IMO. The way Gilles > Roux lists
the CMLL cases is much more understandable. I want to know > what I'm
doing (what corners will cycle). > > > I must say, if you have
just found them as a set of algorithms, and > > you don't know
what they do or why you would learn them, you're > > probably not
experienced enough to be able to utilise them to thei > > fullest
extent. > > Well, there are many good cubers that don't know what
COLL is. > > > I would only recommend learning them if you have
already mastered pure > > CFOP, and feel that it would be
beneficial to your times to know > > algorithms that both orient
and permute the LL corners simultaneously. > > They can be useful
if you want to use ELL, or if you want to use them > for 2x2, or if
you use Roux, or if you orient edges before LL, etc. > There are many
people who haven't mastered CFOP and find COLL useful. > Btw, Nobody
has mastered CFOP yet if you ask me. > > > If you don't have
much experience, then it's likely that learning them > > will slow
you down, when you could be using your energy to improve in > >
other areas. > > > > Dan :) > > - > Johannes Laire
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Rory Margraf > > <enguarde1234@> wrote: > > > >
> > I don't understand the cases. > > > Rory > >
> > > > Gilles van den Peereboom <gillesvdp@> wrote:
> > What don't you understand ? > > > Case schemes ?
Algorithms ? .... ? > > > > > > Gilles. > > >
> > > 2006/10/1, enguarde1234 <enguarde1234@>: > >
> > > > > > I looked on www.cubezone.be to learn COLL,
but I seem to be > > confusing > > > > myself. Can
someone help me understand this better? > > > > > >
> > Rory > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > All-new Yahoo! Mail -
Fire up a more powerful email and get things > > done faster. >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
--------------------------------- > How low will we go? Check out
Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text
portions of this message have been removed] >
5967. Tournament display and Re: Slamming the Stackmat too Hard
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 19:59:00 -0000
Yeah, I put a new battery in a while ago. The thing is, before I
replaced it, the error never happened. I'm a bit more annoyed by the
tournament display problem, since I've only had that for about 2 weeks.
I emailed speedstacks; we'll see if they reply soon. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I put in a new battery and that didn't help that much.
It still > fails ocasiaonally, but not as often. I try not to slam it
too hard > and it is fine. It now only happens about 1/40 or so. >
> Did you try replacing the battery yet? Those CR2032 are really >
popular batteries, you can find them everywhere. I am beginning to >
wish they would give those out as part of sticker sets as tourn. >
prizes. That would help. > > The more I get into cubing the more
expensive this hobby gets....
5968. Re: [Speed cubing group] Re: US Open / Worlds From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 1 Oct 2006 14:16:18 -0600
Hello Doug, Okay, I agree with you, we would want it to be centrally
located. Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone have any ideas on where? We can change it every year. Patrick
----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, September 29, 2006 9:17 PM Subject: [Speed cubing group]
Re: US Open / Worlds I am very happy with the opportunites so far for
competitions. Despite living in a less popular cubing area, Detroit, I
still managed to get in 6 competitions since I started cubing. If it is
not too far like NJ, and I have the travel time availible to me, than I
just spend a little over $100 to do a roundtrip bus ride. A flight to CA
seems to be costing me $305-$350 these days. So that makes me happy too.
I do think that another minor one should be held in Toronto (or some
other not-so-far Canadian city) some time in the near future, especailly
for this continent to equal Europe in number of competitions so far this
year. I wouldn't mind seeing competitions closer to south-central US
like TX but maybe slightly more north. NJ is kinda hard to get to, but
it could be a lot worst. I'm just glad that we are getting a steady in-
flux of new cubers and cubers that are willing to organize competitions
for us. If there will be a "US Open" (btw, that sounds like something
from golf/tennis to me), then I think it should be somewhere *other than
CA* to be fair to the US cubers not on either coast. Mainly, I think we
need to lower the startup "costs" for a person new at running
tournaments to do so. Even if we will be needing a WCA delagate to be
the only one trusted, and have them bring the scrambles and set the
schedule based on expected turn-out. A single cuber with 2 months of
in-community knowledge and a few months of cubing exprerience *should*
be encouraged to set up a tournament where there are none. I'm sure a
lot of people end up feeling like I do. Planning a tourn. yourself
half-way and then finding not enough time to see it though, especially
students. But at the samt time it is college studets that have the most
resources availible to them, in terms of FUNDING and VENUE. We cubers
are a competitive bunch, and we end up putting all our time into school
and not going to or running enough tournaments. This fundemental issue
needs to personally addressed by the same people who complain that there
are not enough tournments for them. And as a whole, we need to be
offering the proper incentives for people to help. Now Europe...., they
seem to have their act together. I never hear anyone complain anymore
that they don't have enough tourns. -Doug --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Bob Burton" <bob@...> wrote: > > You act like there are no
competitions around here. Since I started > cubing, I have been to
twelve competitions, only one of which was US > Nationals and two of
which were Worlds. That's still 9 other > competitions. If you go to
Caltech Winter, you will be competing with > almost exactly the same
group as US Nationals. > > ~ Bob [Non-text portions of this
message have been removed]
5969. Re: COLL From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Oct 2006 21:15:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: >The way Gilles > Roux lists the
CMLL cases is much more understandable. I want to know > what I'm
doing (what corners will cycle). The cycle of the corners is also
depicted on my page. Just as on Gilles' page there's an arrow between
the 2 corners that need to be swapped. Regards, LarsV
5970. [Speed cubing group] Re: US Open / Worlds From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 00:53:19 -0000
Centrally located does not imply a better turnout. I think if it was
held in Colorado, there would be about 10 people there. It should
definitely be held somewhere that people actually live. :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Hello Doug, > Okay, I
agree with you, we would want it to be centrally located. Somewhere in
central Texas, or maybe Colorado, or Kansas. Anyone have any ideas on
where? We can change it every year. > Patrick > > -----
Original Message ----- > From:
d_funny007<mailto:no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Friday, September 29, 2006 9:17 PM > Subject: [Speed
cubing group] Re: US Open / Worlds > > > I am very happy with
the opportunites so far for competitions. > Despite living in a less
popular cubing area, Detroit, I still > managed to get in 6
competitions since I started cubing. > > If it is not too far like
NJ, and I have the travel time availible > to me, than I just spend a
little over $100 to do a roundtrip bus > ride. A flight to CA seems
to be costing me $305-$350 these days. So > that makes me happy too.
> > I do think that another minor one should be held in Toronto
(or some > other not-so-far Canadian city) some time in the near
future, > especailly for this continent to equal Europe in number of
> competitions so far this year. > > I wouldn't mind seeing
competitions closer to south-central US like > TX but maybe slightly
more north. NJ is kinda hard to get to, but it > could be a lot
worst. I'm just glad that we are getting a steady in- > flux of new
cubers and cubers that are willing to organize > competitions for us.
> > If there will be a "US Open" (btw, that sounds like something
from > golf/tennis to me), then I think it should be somewhere *other
than > CA* to be fair to the US cubers not on either coast. > >
Mainly, I think we need to lower the startup "costs" for a person >
new at running tournaments to do so. Even if we will be needing a >
WCA delagate to be the only one trusted, and have them bring the >
scrambles and set the schedule based on expected turn-out. A single >
cuber with 2 months of in-community knowledge and a few months of >
cubing exprerience *should* be encouraged to set up a tournament >
where there are none. > > I'm sure a lot of people end up feeling
like I do. Planning a tourn. > yourself half-way and then finding not
enough time to see it though, > especially students. But at the samt
time it is college studets that > have the most resources availible
to them, in terms of FUNDING and > VENUE. > > We cubers are a
competitive bunch, and we end up putting all our > time into school
and not going to or running enough tournaments. > This fundemental
issue needs to personally addressed by the same > people who complain
that there are not enough tournments for them. > And as a whole, we
need to be offering the proper incentives for > people to help. Now
Europe...., they seem to have their act > together. I never hear
anyone complain anymore that they don't have > enough tourns. >
> -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Bob Burton" > <bob@> wrote: > > > > You act like
there are no competitions around here. Since I > started > >
cubing, I have been to twelve competitions, only one of which was >
US > > Nationals and two of which were Worlds. That's still 9
other > > competitions. If you go to Caltech Winter, you will be
competing > with > > almost exactly the same group as US
Nationals. > > > > ~ Bob > > > > > >
[Non-text portions of this message have been removed] >
5971. Re: COLL From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 08:53:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@> > wrote: > >The way Gilles > >
Roux lists the CMLL cases is much more understandable. I want to know
> > what I'm doing (what corners will cycle). > > The cycle
of the corners is also depicted on my page. Just as on Gilles' page
there's an arrow > between the 2 corners that need to be swapped.
> > Regards, > LarsV > Ah, ok. I didn't check your site, but
I remember that you use the letter notation. It's good that you also
show which corners will swap. My mistake. - Johannes Laire
5972. Why not use L'URU'LU2'R'URU2R' ?? From:
"speedcuberfrompoland" <speedcuberfrompoland@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 14:06:56 -0000
Do you think it's an acceptable algoryth? I prefer this to the algorythm
from Shotaro's webpage. Shotaro's version : RU2'R'U'RU2'L'UR'U'L
5973. Re: [Speed cubing group] Why not use L'URU'LU2'R'URU2R' ??
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Oct 2006 16:48:10 +0200
Well, this algorithm is very handcy because everyone knows it so it can
help you in many situations such as team solves. But both version can be
as fast as each other I think. It all depends on you and what you
prefer. ;-) Gilles 2006/10/2, speedcuberfrompoland
<speedcuberfrompoland@...>: > > Do you think it's an
acceptable algoryth? > I prefer this to the algorythm from Shotaro's
webpage. > Shotaro's version : RU2'R'U'RU2'L'UR'U'L > > >
[Non-text portions of this message have been removed]
5974. Re: Feel of a good cube From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 16:19:13 -0000
Hi, If you plan on getting a DIY from rubiks.com, I have found the best
cube for me is tight enough that it doesn't pop, and then lubricated
with silicone lubricant (not oil!). This results in a stable smooth
cube. If you are going to use a store bought cube, I would suggest
working it in a lot. Then stretch springs (I can't remember the link for
that page, sorry). After that, add some silicone, and it should be ok
While I suggest a DIY, if you cant afford it (shipping is crazy), you
can make a store bought pretty close Good luck! -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "fersman4" <fersman4@...>
wrote: > > I'm still learning (avg 70 secs Petrus method) but
eventually I will > need my cube to be of speed-cube quality. I've
never felt (in terms of > smoothness, springyness, turn-resistant,
etc.) what a good cube feels > like (because I don't personally know
any speed cubers).It's hard to > put feelings into words, but perhaps
some of you could explain how > your best speed cube feels. Thanks!
>
5975. Re: [Speed cubing group] Feel of a good cube From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Oct 2006 09:33:15 -0700
Everyone has a different preference. Some people have ridiculously loose
cubes. Other people's cubes have a bit more tension in them. The trade
off is relatively simple. The looser your cube, the better you need to
control the cube. There is also an increased risk of pops, but if you
can handle the cube, then you could probably go faster. If you ever end
up at a competition, you could volunteer to scramble for an event that
you're not competing in, such as one-handed if that's not your thing.
You'd get to feel about 30 different cubes. -Tyson On 10/1/06, fersman4
<fersman4@...> wrote: > > I'm still learning (avg 70 secs
Petrus method) but eventually I will > need my cube to be of
speed-cube quality. I've never felt (in terms of > smoothness,
springyness, turn-resistant, etc.) what a good cube feels > like
(because I don't personally know any speed cubers).It's hard to > put
feelings into words, but perhaps some of you could explain how > your
best speed cube feels. Thanks! > > > [Non-text portions of this
message have been removed]
5976. Re: Why not use L'URU'LU2'R'URU2R' ?? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 16:46:22 -0000
Those two algorithms are just inverses of each other. Personally I
prefer the one on Macky's page (R U2 R' U'...), but I like R U R' F' R U
R' U' R' F R2 U' R' U' better then either. It's a bit longer, but I
prefer it. Anyway, it's all personal preference. Whether it's
"acceptable" is completely up to you. --- In
speedsolvingrubikscube@yahoogroups.com, "speedcuberfrompoland"
<speedcuberfrompoland@...> wrote: > > Do you think it's an
acceptable algoryth? > I prefer this to the algorythm from Shotaro's
webpage. > Shotaro's version : RU2'R'U'RU2'L'UR'U'L >
5977. Re: [Speed cubing group] Cubes in NY? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Oct 2006 10:29:51 -0700
Yes, but you're going on vacation. Whereas I can't just leave work ;-)
It'd be nice to meet sometime. Oh well. On 9/30/06, Gilles Roux
<grrroux@...> wrote: > > > I'll be in New-York next week,
do you know where I can find a place > with lot of nice puzzles to
buy? > In the yellow pages, there are 173 shops selling toys, but I
don't > want to try all of them. > Any cubers to meet in this
town? > > Gilles. > > > [Non-text portions of this
message have been removed]
5978. Re: [Speed cubing group] Cubes in NY? From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 17:51:19 -0000
Tyson, Yes as in "yes, i'm in this town" ? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Yes, but you're going on
vacation. Whereas I can't just leave work ;-) > > It'd be nice to
meet sometime. Oh well. > > On 9/30/06, Gilles Roux
<grrroux@...> wrote: > > > > > > I'll be in
New-York next week, do you know where I can find a place > > with
lot of nice puzzles to buy? > > In the yellow pages, there are 173
shops selling toys, but I don't > > want to try all of them. >
> Any cubers to meet in this town? > > > > Gilles. >
> > > > > > > > [Non-text portions of this
message have been removed] >
5979. Re: [Speed cubing group] Cubes in NY? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Oct 2006 10:58:03 -0700
Oops. Webmail is weird. Btw, off topic. Is anyone glad we don't have
cubing controversies like they have in chess? On 10/2/06, Bob Burton
<bob@...> wrote: > > Tyson, > > Yes as in "yes, i'm in
this town" ? > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
Yes, but you're going on vacation. Whereas I can't just leave work ;-)
> > > > It'd be nice to meet sometime. Oh well. > >
> > On 9/30/06, Gilles Roux <grrroux@...> wrote: > >
> > > > > > > I'll be in New-York next week, do you
know where I can find a place > > > with lot of nice puzzles to
buy? > > > In the yellow pages, there are 173 shops selling
toys, but I don't > > > want to try all of them. > > >
Any cubers to meet in this town? > > > > > > Gilles.
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > [Non-text portions of this message have been removed]
5980. Re: Feel of a good cube From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 17:59:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > lubricated with silicone lubricant (not
oil!) Why not oil?? - Johannes Laire
5981. Re: Why not use L'URU'LU2'R'URU2R' ?? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 18:38:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "speedcuberfrompoland"
<speedcuberfrompoland@...> wrote: > > Do you think it's an
acceptable algoryth? > I prefer this to the algorythm from Shotaro's
webpage. > Shotaro's version : RU2'R'U'RU2'L'UR'U'L
http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_J_120.wmv
5982. Re: Why not use L'URU'LU2'R'URU2R' ?? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 19:27:47 -0000
Woow ... That's like 1.3-1.4 secs for 11 turns. If only i was that fast
with bigger cube inner layer turns ;-) -Per >>--- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "speedcuberfrompoland"
<speedcuberfrompoland@> wrote: > > > > Do you think
it's an acceptable algoryth? > > I prefer this to the algorythm
from Shotaro's webpage. > > Shotaro's version :
RU2'R'U'RU2'L'UR'U'L > >
http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_J_120.wmv
>
5983. Re: Why not use L'URU'LU2'R'URU2R' ?? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 20:56:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > That's like 1.3-1.4 secs
for 11 turns. If only i was that fast with > bigger cube inner layer
turns ;-) Nah, 36 frames at 30 fps are 1.2 seconds, hence the filename.
But it's not that fast, here you have 14 turns in 1.2 seconds:
http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_T_120.wmv If
only I was as fast as you with big cube inner layer turns. Stefan
5984. Rubik on Google Video From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Oct 2006 23:02:28 -0000
Front page, yeah :-)
http://stefan-pochmann.de/foo/RubikOnGoogleVideo.png Stefan
5985. Re: COLL From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 01:36:03 -0000
This is an excellent explanation, James. I think you are right that the
notation is not intuitive at all. The problem lies in the fact that the
choice of the letters F,B,R and L seems to be arbitrary. If for COLL the
relationship of the stickers is important, but not the exact position,
nor the color, nor the matching face color, then why use face notation
at all? My suggestion is to drop the use of this notation and move on to
something that shows the relationship instantly. Correct me if I am
wrong (please!) but I think the following could work: -Let white be any
color -Let black be the opposite color of white -Let grey stand for 'the
same color' (so you use it only when there is a matching sticker) Can we
then not make B&W diagrams that show exactly what situation to
handle? BW GG or BG GB I am not sure about this, since I am no COLL
expert. But I do realize that all we want to show is 'same' or
'different', not a specific color or face. The advantage of using black,
white and grey are easy printing, easy recognition, _and_ it won't clash
with the cube's colors.
5986. Re: COLL From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 01:56:47 -0000
Wouldn't this break down for FB LR ? Personally, I've never really
gotten good at COLL or learned most of the cases, but I don't mind the
FBRL stuff. In my head, I interpret it as same-same-opposite-whatever,
but the FBRL doesn't make it hard for me. I don't think I could grasp
recognition through identifying which two have to swap. I used to do PC
before OC, but now I just can't understand that way of identifying
corner permutation. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@...> wrote: > > This is an
excellent explanation, James. I think you are right that > the
notation is not intuitive at all. The problem lies in the fact > that
the choice of the letters F,B,R and L seems to be arbitrary. If > for
COLL the relationship of the stickers is important, but not the >
exact position, nor the color, nor the matching face color, then why
> use face notation at all? > > My suggestion is to drop the
use of this notation and move on to > something that shows the
relationship instantly. Correct me if I am > wrong (please!) but I
think the following could work: > > -Let white be any color >
-Let black be the opposite color of white > -Let grey stand for 'the
same color' (so you use it only when there > is a matching sticker)
> > Can we then not make B&W diagrams that show exactly what
situation to > handle? > > BW > GG > > or > > BG
> GB > > I am not sure about this, since I am no COLL expert.
But I do realize > that all we want to show is 'same' or 'different',
not a specific > color or face. > > The advantage of using
black, white and grey are easy printing, easy > recognition, _and_ it
won't clash with the cube's colors. >
5987. Re: COLL From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 02:13:33 -0000
Yes it would, I didn't actually check the cases. So either a fourth
color is needed (though not the standard rubik colors), or hell, why not
ABCD? That would work as well. At least it has no reference to faces.
-.- Michiel
5988. Re: [Speed cubing group] Re: US Open / Worlds From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 2 Oct 2006 21:12:00 -0600
Okay. We can figure out where it can be held. We can setup a poll. -----
Original Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, October 01, 2006 6:53 PM Subject: [Speed cubing group] Re:
US Open / Worlds Centrally located does not imply a better turnout. I
think if it was held in Colorado, there would be about 10 people there.
It should definitely be held somewhere that people actually live. :P ~
Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > Hello
Doug, > Okay, I agree with you, we would want it to be centrally
located. Somewhere in central Texas, or maybe Colorado, or Kansas.
Anyone have any ideas on where? We can change it every year. >
Patrick > > ----- Original Message ----- > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Friday, September 29, 2006 9:17 PM > Subject: [Speed
cubing group] Re: US Open / Worlds > > > I am very happy with
the opportunites so far for competitions. > Despite living in a less
popular cubing area, Detroit, I still > managed to get in 6
competitions since I started cubing. > > If it is not too far like
NJ, and I have the travel time availible > to me, than I just spend a
little over $100 to do a roundtrip bus > ride. A flight to CA seems
to be costing me $305-$350 these days. So > that makes me happy too.
> > I do think that another minor one should be held in Toronto
(or some > other not-so-far Canadian city) some time in the near
future, > especailly for this continent to equal Europe in number of
> competitions so far this year. > > I wouldn't mind seeing
competitions closer to south-central US like > TX but maybe slightly
more north. NJ is kinda hard to get to, but it > could be a lot
worst. I'm just glad that we are getting a steady in- > flux of new
cubers and cubers that are willing to organize > competitions for us.
> > If there will be a "US Open" (btw, that sounds like something
from > golf/tennis to me), then I think it should be somewhere *other
than > CA* to be fair to the US cubers not on either coast. > >
Mainly, I think we need to lower the startup "costs" for a person >
new at running tournaments to do so. Even if we will be needing a >
WCA delagate to be the only one trusted, and have them bring the >
scrambles and set the schedule based on expected turn-out. A single >
cuber with 2 months of in-community knowledge and a few months of >
cubing exprerience *should* be encouraged to set up a tournament >
where there are none. > > I'm sure a lot of people end up feeling
like I do. Planning a tourn. > yourself half-way and then finding not
enough time to see it though, > especially students. But at the samt
time it is college studets that > have the most resources availible
to them, in terms of FUNDING and > VENUE. > > We cubers are a
competitive bunch, and we end up putting all our > time into school
and not going to or running enough tournaments. > This fundemental
issue needs to personally addressed by the same > people who complain
that there are not enough tournments for them. > And as a whole, we
need to be offering the proper incentives for > people to help. Now
Europe...., they seem to have their act > together. I never hear
anyone complain anymore that they don't have > enough tourns. >
> -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"Bob Burton" > <bob@> wrote: > > > > You act like
there are no competitions around here. Since I > started > >
cubing, I have been to twelve competitions, only one of which was >
US > > Nationals and two of which were Worlds. That's still 9
other > > competitions. If you go to Caltech Winter, you will be
competing > with > > almost exactly the same group as US
Nationals. > > > > ~ Bob > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
5989. [Speed cubing group] Re: US Open / Worlds From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 03:51:18 -0000
Okay, this discussion already took place.
http://games.groups.yahoo.com/group/caltechrubiks/message/1595 AND
http://games.groups.yahoo.com/group/caltechrubiks/message/1599 ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Okay. We can figure out
where it can be held. We can setup a poll. > > > ----- Original
Message ----- > From: Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing
group] Re: US Open / Worlds > > > Centrally located does not
imply a better turnout. I think if it was > held in Colorado, there
would be about 10 people there. It should > definitely be held
somewhere that people actually live. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > >
> Hello Doug, > > Okay, I agree with you, we would want it to
be centrally located. > Somewhere in central Texas, or maybe
Colorado, or Kansas. Anyone > have any ideas on where? We can change
it every year. > > Patrick > > > > ----- Original
Message ----- > > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Friday, September 29, 2006 9:17 PM > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > >
> > I am very happy with the opportunites so far for competitions.
> > Despite living in a less popular cubing area, Detroit, I still
> > managed to get in 6 competitions since I started cubing. >
> > > If it is not too far like NJ, and I have the travel time
availible > > to me, than I just spend a little over $100 to do a
roundtrip bus > > ride. A flight to CA seems to be costing me
$305-$350 these days. So > > that makes me happy too. > >
> > I do think that another minor one should be held in Toronto
(or some > > other not-so-far Canadian city) some time in the near
future, > > especailly for this continent to equal Europe in
number of > > competitions so far this year. > > > > I
wouldn't mind seeing competitions closer to south-central US like >
> TX but maybe slightly more north. NJ is kinda hard to get to, but
it > > could be a lot worst. I'm just glad that we are getting a
steady in- > > flux of new cubers and cubers that are willing to
organize > > competitions for us. > > > > If there
will be a "US Open" (btw, that sounds like something from > >
golf/tennis to me), then I think it should be somewhere *other than >
> CA* to be fair to the US cubers not on either coast. > > >
> Mainly, I think we need to lower the startup "costs" for a person
> > new at running tournaments to do so. Even if we will be
needing a > > WCA delagate to be the only one trusted, and have
them bring the > > scrambles and set the schedule based on
expected turn-out. A single > > cuber with 2 months of
in-community knowledge and a few months of > > cubing exprerience
*should* be encouraged to set up a tournament > > where there are
none. > > > > I'm sure a lot of people end up feeling like I
do. Planning a tourn. > > yourself half-way and then finding not
enough time to see it though, > > especially students. But at the
samt time it is college studets that > > have the most resources
availible to them, in terms of FUNDING and > > VENUE. > >
> > We cubers are a competitive bunch, and we end up putting all
our > > time into school and not going to or running enough
tournaments. > > This fundemental issue needs to personally
addressed by the same > > people who complain that there are not
enough tournments for them. > > And as a whole, we need to be
offering the proper incentives for > > people to help. Now
Europe...., they seem to have their act > > together. I never hear
anyone complain anymore that they don't have > > enough tourns.
> > > > -Doug > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "Bob Burton" > > <bob@> wrote: > > > > >
> You act like there are no competitions around here. Since I >
> started > > > cubing, I have been to twelve competitions,
only one of which was > > US > > > Nationals and two of
which were Worlds. That's still 9 other > > > competitions. If
you go to Caltech Winter, you will be competing > > with > >
> almost exactly the same group as US Nationals. > > > >
> > ~ Bob > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > [Non-text portions of this message have
been removed] >
5990. Re: [Speed cubing group] Re: US Open / Worlds From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Oct 2006 22:26:22 -0700 (PDT)
If your looking for a central location, I would suggest Kansas City, MO
or St. Louis, MO. I lived in MO for five years and I know that their are
some places like hotels with areas to use for large events such as this.
Not to mention, their are plenty of people out there. Plus, if the event
were held in a hotel, travelers would have a place to stay that was
right by if not in the same building. Bob Burton <bob@...> wrote:
Okay, this discussion already took place.
http://games.groups.yahoo.com/group/caltechrubiks/message/1595 AND
http://games.groups.yahoo.com/group/caltechrubiks/message/1599 ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Okay. We can figure out
where it can be held. We can setup a poll. > > > ----- Original
Message ----- > From: Bob Burton<mailto:bob@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing
group] Re: US Open / Worlds > > > Centrally located does not
imply a better turnout. I think if it was > held in Colorado, there
would be about 10 people there. It should > definitely be held
somewhere that people actually live. :P > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > >
> Hello Doug, > > Okay, I agree with you, we would want it to
be centrally located. > Somewhere in central Texas, or maybe
Colorado, or Kansas. Anyone > have any ideas on where? We can change
it every year. > > Patrick > > > > ----- Original
Message ----- > > From:
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Friday, September 29, 2006 9:17 PM > >
Subject: [Speed cubing group] Re: US Open / Worlds > > > >
> > I am very happy with the opportunites so far for competitions.
> > Despite living in a less popular cubing area, Detroit, I still
> > managed to get in 6 competitions since I started cubing. >
> > > If it is not too far like NJ, and I have the travel time
availible > > to me, than I just spend a little over $100 to do a
roundtrip bus > > ride. A flight to CA seems to be costing me
$305-$350 these days. So > > that makes me happy too. > >
> > I do think that another minor one should be held in Toronto
(or some > > other not-so-far Canadian city) some time in the near
future, > > especailly for this continent to equal Europe in
number of > > competitions so far this year. > > > > I
wouldn't mind seeing competitions closer to south-central US like >
> TX but maybe slightly more north. NJ is kinda hard to get to, but
it > > could be a lot worst. I'm just glad that we are getting a
steady in- > > flux of new cubers and cubers that are willing to
organize > > competitions for us. > > > > If there
will be a "US Open" (btw, that sounds like something from > >
golf/tennis to me), then I think it should be somewhere *other than >
> CA* to be fair to the US cubers not on either coast. > > >
> Mainly, I think we need to lower the startup "costs" for a person
> > new at running tournaments to do so. Even if we will be
needing a > > WCA delagate to be the only one trusted, and have
them bring the > > scrambles and set the schedule based on
expected turn-out. A single > > cuber with 2 months of
in-community knowledge and a few months of > > cubing exprerience
*should* be encouraged to set up a tournament > > where there are
none. > > > > I'm sure a lot of people end up feeling like I
do. Planning a tourn. > > yourself half-way and then finding not
enough time to see it though, > > especially students. But at the
samt time it is college studets that > > have the most resources
availible to them, in terms of FUNDING and > > VENUE. > >
> > We cubers are a competitive bunch, and we end up putting all
our > > time into school and not going to or running enough
tournaments. > > This fundemental issue needs to personally
addressed by the same > > people who complain that there are not
enough tournments for them. > > And as a whole, we need to be
offering the proper incentives for > > people to help. Now
Europe...., they seem to have their act > > together. I never hear
anyone complain anymore that they don't have > > enough tourns.
> > > > -Doug > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "Bob Burton" > > <bob@> wrote: > > > > >
> You act like there are no competitions around here. Since I >
> started > > > cubing, I have been to twelve competitions,
only one of which was > > US > > > Nationals and two of
which were Worlds. That's still 9 other > > > competitions. If
you go to Caltech Winter, you will be competing > > with > >
> almost exactly the same group as US Nationals. > > > >
> > ~ Bob > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > [Non-text portions of this message have
been removed] > --------------------------------- All-new Yahoo! Mail
- Fire up a more powerful email and get things done faster. [Non-text
portions of this message have been removed]
5991. Re: [Speed cubing group] Re: US Open / Worlds From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Oct 2006 22:36:15 -0700
The limiting factor is probably where there is anyone willing to do the
practical work of organizing an event like this. Ideally that person
lives in Kansas City or Chicago, but more likely somewhere else, or does
not exist at all. I suppose it *is* possible organize a competition
somewhere you don't live, but it's a lot harder. Especially if you've
never done it before. /Lars On Oct 2, 2006, at 22:26, Rory Margraf
wrote: > If your looking for a central location, I would suggest
Kansas > City, MO or St. Louis, MO. I lived in MO for five years and
I > know that their are some places like hotels with areas to use for
> large events such as this. Not to mention, their are plenty of >
people out there. Plus, if the event were held in a hotel, >
travelers would have a place to stay that was right by if not in >
the same building. > > Bob Burton <bob@...> > wrote:
Okay, this > discussion already took place. > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1595 > >
AND > >
http://games.groups.yahoo.com/group/caltechrubiks/message/1599 > >
~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK
Sports Cards" > <pjksportscards@...> wrote: >> >>
Okay. We can figure out where it can be held. We can setup a poll.
>> >> >> ----- Original Message ----- >> From:
Bob Burton<mailto:bob@...> >> To: > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com> > >> Sent: Sunday, October 01, 2006
6:53 PM >> Subject: [Speed cubing group] Re: US Open / Worlds
>> >> >> Centrally located does not imply a better
turnout. I think if it >> was >> held in Colorado, there
would be about 10 people there. It should >> definitely be held
somewhere that people actually live. :P >> >> ~ Bob >>
>> --- In > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com>, > "PJK Sports Cards" >>
<pjksportscards@> wrote: >>> >>> Hello Doug,
>>> Okay, I agree with you, we would want it to be centrally
located. >> Somewhere in central Texas, or maybe Colorado, or
Kansas. Anyone >> have any ideas on where? We can change it every
year. >>> Patrick >>> >>> ----- Original
Message ----- >>> From: > >
d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups
> .com>> > >>> To: >> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>> >> >>>
Sent: Friday, September 29, 2006 9:17 PM >>> Subject: [Speed
cubing group] Re: US Open / Worlds >>> >>>
>>> I am very happy with the opportunites so far for
competitions. >>> Despite living in a less popular cubing area,
Detroit, I still >>> managed to get in 6 competitions since I
started cubing. >>> >>> If it is not too far like NJ,
and I have the travel time availible >>> to me, than I just
spend a little over $100 to do a roundtrip bus >>> ride. A
flight to CA seems to be costing me $305-$350 these > days. So
>>> that makes me happy too. >>> >>> I do
think that another minor one should be held in Toronto (or > some
>>> other not-so-far Canadian city) some time in the near
future, >>> especailly for this continent to equal Europe in
number of >>> competitions so far this year. >>>
>>> I wouldn't mind seeing competitions closer to south-central
US like >>> TX but maybe slightly more north. NJ is kinda hard
to get to, > but it >>> could be a lot worst. I'm just glad
that we are getting a steady in- >>> flux of new cubers and
cubers that are willing to organize >>> competitions for us.
>>> >>> If there will be a "US Open" (btw, that sounds
like something from >>> golf/tennis to me), then I think it
should be somewhere *other than >>> CA* to be fair to the US
cubers not on either coast. >>> >>> Mainly, I think we
need to lower the startup "costs" for a person >>> new at
running tournaments to do so. Even if we will be needing a >>>
WCA delagate to be the only one trusted, and have them bring the
>>> scrambles and set the schedule based on expected turn-out.
A single >>> cuber with 2 months of in-community knowledge and
a few months of >>> cubing exprerience *should* be encouraged
to set up a tournament >>> where there are none. >>>
>>> I'm sure a lot of people end up feeling like I do. Planning
a > tourn. >>> yourself half-way and then finding not enough
time to see it > though, >>> especially students. But at the
samt time it is college studets > that >>> have the most
resources availible to them, in terms of FUNDING and >>> VENUE.
>>> >>> We cubers are a competitive bunch, and we end
up putting all our >>> time into school and not going to or
running enough tournaments. >>> This fundemental issue needs to
personally addressed by the same >>> people who complain that
there are not enough tournments for them. >>> And as a whole,
we need to be offering the proper incentives for >>> people to
help. Now Europe...., they seem to have their act >>> together.
I never hear anyone complain anymore that they don't have >>>
enough tourns. >>> >>> -Doug >>> >>>
--- In >> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>>, >> "Bob
Burton" >>> <bob@> wrote: >>>>
>>>> You act like there are no competitions around here.
Since I >>> started >>>> cubing, I have been to
twelve competitions, only one of which was >>> US
>>>> Nationals and two of which were Worlds. That's still 9
other >>>> competitions. If you go to Caltech Winter, you
will be competing >>> with >>>> almost exactly the
same group as US Nationals. >>>> >>>> ~ Bob
>>> >>> >>> >>> >>>
>>> [Non-text portions of this message have been removed]
>>> >> >> >> >> >> >>
[Non-text portions of this message have been removed] >> > >
> > > > > --------------------------------- > All-new
Yahoo! Mail - Fire up a more powerful email and get things > done
faster. > > [Non-text portions of this message have been removed]
> > > > > Yahoo! Groups Links > > > > >
> > > >
5992. Re: Rubik on Google Video From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 07:32:19 -0000
> http://stefan-pochmann.de/foo/RubikOnGoogleVideo.png Lol, I like
the way it's next to "Blonde Secretary" and "Webcam Girls go Wild" Dan
:)
5993. Combined WCA World Rankings for 2006 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 08:58:29 -0000
Hi everyone, Just as a little bit of fun, I decided to make a combined
world rankings list. There have been 48 cubers this year who have posted
averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised
competitions. I simply added up their total ranks for each of the 3
events, and then sorted by the lowest combined ranking total. The
results are quite nice, and I think a good indicator of who is achieving
the most as a cubing "all-rounder". The top 10 in the world? 1. Lars
Vandenbergh (Belgium) 2. Ron van Bruchem (Netherlands) 3. Frank Morris
(USA) 4. Joel van Noort (Netherlands) 5. Matt Walter (Canada) 6. Tomasz
Zolnowski (Poland) 7. Chris Hardwick (USA) 8. Michael Fung (Netherlands)
9. Dan Harris (United Kingdom) 10. Milan Baticz (Hungary) For the full
list, I uploaded an excel file, you can download it here:
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls DanH :)
5994. Re: Combined WCA World Rankings for 2006 From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 09:31:29 -0000
Yeah!! 3 Dutch cubers in the top 10! I like your list :D. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi everyone, > > Just as a little bit of fun, I
decided to make a combined world > rankings list. There have been 48
cubers this year who have posted > averages in each of 3x3x3, 4x4x,
and 5x5x5 events in WCA recognised > competitions. > > I simply
added up their total ranks for each of the 3 events, and then >
sorted by the lowest combined ranking total. The results are quite >
nice, and I think a good indicator of who is achieving the most as a
> cubing "all-rounder". > > The top 10 in the world? > >
1. Lars Vandenbergh (Belgium) > 2. Ron van Bruchem (Netherlands) >
3. Frank Morris (USA) > 4. Joel van Noort (Netherlands) > 5. Matt
Walter (Canada) > 6. Tomasz Zolnowski (Poland) > 7. Chris Hardwick
(USA) > 8. Michael Fung (Netherlands) > 9. Dan Harris (United
Kingdom) > 10. Milan Baticz (Hungary) > > For the full list, I
uploaded an excel file, you can download it here: >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > >
DanH :) >
5995. Re: [Speed cubing group] Combined WCA World Rankings for 2006
From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 07:19:46 -0400
If two cubers had the same combined ranking, what was the deciding
factor? -Anthony Hsu ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 03, 2006
4:58 AM Subject: [Speed cubing group] Combined WCA World Rankings for
2006 Hi everyone, Just as a little bit of fun, I decided to make a
combined world rankings list. There have been 48 cubers this year who
have posted averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA
recognised competitions. I simply added up their total ranks for each of
the 3 events, and then sorted by the lowest combined ranking total. The
results are quite nice, and I think a good indicator of who is achieving
the most as a cubing "all-rounder". The top 10 in the world? 1. Lars
Vandenbergh (Belgium) 2. Ron van Bruchem (Netherlands) 3. Frank Morris
(USA) 4. Joel van Noort (Netherlands) 5. Matt Walter (Canada) 6. Tomasz
Zolnowski (Poland) 7. Chris Hardwick (USA) 8. Michael Fung (Netherlands)
9. Dan Harris (United Kingdom) 10. Milan Baticz (Hungary) For the full
list, I uploaded an excel file, you can download it here:
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls DanH :) .
[Non-text portions of this message have been removed]
5996. Re: Combined WCA World Rankings for 2005 and 4 also
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 11:24:06 -0000
Carrying on from 2006... 2005 1. Lars Vandenbergh (Belgium) 2. Chris
Hardwick (USA) 3. Ron van Bruchem (Netherlands) 4. Yuki Hayashi (Japan)
5. Frank Morris (USA) 6. Masayuki Akimoto (Japan) 7. Olivier Gaucher
(France) 8. Leyan Lo (USA) 9. Joel van Noort (Netherlands) 10. Stefan
Pochmann (Germany) 2004 1. Lars Vandenbergh (Belgium) 2. Chris Hardiwck
(USA) 3. Ron van Bruchem (Netherlands) 4. Frédérick Badie (France) 5.
Frank Morris (USA) 6. Olivier Gaucher (France) 7. Bertrand Bordage
(France) 8. Charles Bouchart (France) 9. YinJia Qui (China) 10. Stefan
Pochmann (Germany) Dan H :)
5997. Re: [Speed cubing group] Combined WCA World Rankings for 2006
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 11:25:58 -0000
Yeah, sorry I was a bit sloppy there, there is no deciding factor, they
should be ranked equally. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...>
wrote: > > If two cubers had the same combined ranking, what was
the deciding factor? > > -Anthony Hsu > > > -----
Original Message ----- > From: Dan > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, October 03,
2006 4:58 AM > Subject: [Speed cubing group] Combined WCA World
Rankings for 2006 > > > Hi everyone, > > Just as a little
bit of fun, I decided to make a combined world > rankings list. There
have been 48 cubers this year who have posted > averages in each of
3x3x3, 4x4x, and 5x5x5 events in WCA recognised > competitions. >
> I simply added up their total ranks for each of the 3 events, and
then > sorted by the lowest combined ranking total. The results are
quite > nice, and I think a good indicator of who is achieving the
most as a > cubing "all-rounder". > > The top 10 in the world?
> > 1. Lars Vandenbergh (Belgium) > 2. Ron van Bruchem
(Netherlands) > 3. Frank Morris (USA) > 4. Joel van Noort
(Netherlands) > 5. Matt Walter (Canada) > 6. Tomasz Zolnowski
(Poland) > 7. Chris Hardwick (USA) > 8. Michael Fung (Netherlands)
> 9. Dan Harris (United Kingdom) > 10. Milan Baticz (Hungary) >
> For the full list, I uploaded an excel file, you can download it
here: > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls
> > DanH :) > . > > > > [Non-text portions of this
message have been removed] >
5998. Combined WCA World Rankings for 2006 - revised list
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 11:31:02 -0000
I corrected all the mistakes, you can download the whole lot here...
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls One more
thing to say, in 2004 Frank and Olivier were equally ranked at 5th
place. Apart from this, the top ten lists are correct :) DanH :)
5999. Re: [Speed cubing group] Combined WCA World Rankings for 2006 -
revised list
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Oct 2006 08:17:05 -0700 (PDT)
Well, it looks like I really need to work on my 3x3.. Thanks alot Dan,
and great idea! Frank Dan <dan_j_harris@...> wrote: I corrected
all the mistakes, you can download the whole lot here...
http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls One more
thing to say, in 2004 Frank and Olivier were equally ranked at 5th
place. Apart from this, the top ten lists are correct :) DanH :)
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6000. John and Bernett will come to Dutch Open 2006 From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Oct 2006 15:42:15 -0000
Hi guys, I am excited because today we finally got the confirmation of
the visa for John Louis and Bernett Orlando for The Netherlands. They
will compete at the Dutch Open 2006 in two weeks! Have fun, Ron